diff --git a/13th Age Official/13th_Age_Official.css b/13th Age Official/13th_Age_Official.css index 613cd5f038..cbd3a13b52 100644 --- a/13th Age Official/13th_Age_Official.css +++ b/13th Age Official/13th_Age_Official.css @@ -1,12 +1,21 @@ .sheet-container { - width: 750px; + width: 750px; +} + +.sheet-nowrap { + white-space: nowrap; + display: inline-block; +} + +.sheet-invisible { + display: none; } .sheet-options-check { - opacity: 0; + opacity: 0; position: absolute; top: 60px; - right: 110px; + left:765px; width: 18px; height: 18px; z-index: 2; @@ -15,17 +24,17 @@ .sheet-options-check + span { position: absolute; top: 60px; - right: 110px; + left:765px; white-space: nowrap; width: 18px; height: 18px; - background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_gray.png) left top no-repeat; background-size: contain; cursor: pointer; } .sheet-options-check:checked + span { - background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_black.png) left top no-repeat; background-size: contain; } @@ -38,12 +47,35 @@ } .sheet-options-check:checked ~ .sheet-options { - display: block; + display: block; } .sheet-options input { text-align: center; border-bottom: 1px solid black; + margin-right: 10px; +} + +.sheet-options select { + padding: 0px 10px 0px 10px; + margin: 0px 10px 0px 0px; + width: auto; + height: 22px; + line-height: 22px; + background: transparent; + border-color: black; + border-style: solid; + border-width: 0px 0px 1px 0px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; +} + +.sheet-options span.sheet-lib { + display: inline-block; + width: 180px; + text-align: right; + white-space: nowrap; } .sheet-col { @@ -61,7 +93,7 @@ input { } .sheet-logo { - background:url(http://i.imgur.com/o7O88Ta.jpg) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/13th_Age_Official_logo.jpg.jpg) left top no-repeat; background-size: contain; width: 238px; height: 238px; @@ -69,8 +101,8 @@ input { margin-bottom: 10px; } -.sheet-meta, -.sheet-attributes, +.sheet-meta, +.sheet-attributes, .sheet-derived { display: inline-block; height: 100px; @@ -79,7 +111,7 @@ input { .sheet-metacontainer { line-height: 24px; - font-size: 14px; + font-size: 14px; } .sheet-meta { @@ -92,7 +124,7 @@ input { } .sheet-meta input { - border-bottom: 1px solid black; + border-bottom: 1px solid black; width: 135px; display: inline-block; font-size: 14px; @@ -160,19 +192,17 @@ input { color: white; border: 1px solid #014A89; font-size: 9px; - width: 60px; background-image: none; - text-shadow:none; - box-shadow:none; - border-radius:10px; - padding-top:0px; - padding-right:0px; - padding-bottom:0px; + text-shadow: none; + box-shadow: none; + border-radius: 10px; + padding: 0px 5px 0px 5px; margin: 0px; position: relative; - top: 18px; - right: 75px; - line-height: 8px; + top: 0px; + left: 52px; + line-height: 12px; + min-width: 60px; } .sheet-derived button[type=roll].sheet-derlabel { @@ -198,7 +228,6 @@ input { .sheet-attributes .sheet-attrmod { border: 5px solid #014A89; - font-size: 12px; text-align: center; font-size: 14px; vertical-align: top; @@ -206,6 +235,12 @@ input { margin-left: -5px; border-radius: 0px; } +.sheet-attributes span.sheet-attrmod{ + display: inline-block; + width: 20px; + height: 18px; + cursor: default; +} .sheet-derived .sheet-derlabel { background-color: #014A89; @@ -213,11 +248,18 @@ input { border: 5px solid #014A89; font-size: 14px; width: 30px; + height: 18px; display: inline-block; text-align: center; padding-right: 20px; white-space: nowrap; } +.sheet-derived .sheet-dercontainer span.sheet-derived{ + display: inline-block; + width: 25px; + height: 18px; + cursor: default; +} .sheet-derived .sheet-derbubble { border-radius: 50%; @@ -232,6 +274,12 @@ input { background-color: white; margin-left: -25px; } +.sheet-derived span.sheet-derbubble { + display: inline-block; + width: 32px; + height: 22px; + cursor: default; +} .sheet-derived .sheet-derlabel.sheet-hp { padding-right: 0px; @@ -260,7 +308,7 @@ input { border-left: 5px solid #014A89; border-right: 5px solid #014A89; border-bottom: 5px solid #014A89; - margin-top: -1px; + margin-top: -1px; } .sheet-derived .sheet-hpbox span { @@ -291,7 +339,7 @@ input { .sheet-derived select.sheet-recovery, .sheet-weapon select.sheet-weapon { - line-height: 10px; + line-height: 18px; width: 42px; -webkit-appearance: none; -moz-appearance: none; @@ -301,7 +349,7 @@ input { .sheet-recoverycontainer { display:block; - margin-top: -10px; + margin-top: -5px; color: #014A89; } @@ -320,11 +368,11 @@ input[type="radio"].sheet-normal + span::before { text-align: middle; display: inline-block; vertical-align: middle; - + -moz-box-shadow: 0 0 0px #000; -webkit-box-shadow: 0 0 0px #000; box-shadow: 0 0 0px #000; - + background: #000000; background: -moz-radial-gradient(#f6f6f6, #dfdfdf); background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); @@ -341,17 +389,99 @@ input[type="radio"].sheet-normal + span::before { font-family: "Arial"; text-indent: -2px; font-weight: normal; - + -webkit-font-smoothing: antialiased; -moz-border-radius: 50%; -webkit-border-radius: 50%; border-radius: 50%; } -input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { content: ""; } +input[type="radio"].sheet-bluelib { + opacity: 0.0; + width: 50px; + cursor: pointer; + z-index: 10; +} +input[type="radio"].sheet-bluelib + span{ + display: inline-block; + min-width: 50px; + margin-left: -50px; + text-align: center; + padding: 0px 4px 0px 4px; + box-sizing: border-box; +} +input[type="radio"].sheet-bluelib:hover + span { + color: #014A89; +} +input[type="radio"].sheet-bluelib:checked + span { + color: #014A89; + font-weight: bold; +} +input[type="radio"].sheet-bluelib:checked + span::before { + color: #014A89; + font-weight: bold; + content: "•"; +} + +input[type="radio"].sheet-blueradio { + position: absolute; + opacity: 0.0; + width: 20px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} +input[type="radio"].sheet-blueradio + span{ + display: inline-block; + min-width: 16px; + margin-left: 4px; +} +input[type="radio"].sheet-blueradio + span::before { + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + color: transparent; + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} +input[type="radio"].sheet-blueradio:checked + span::before { + content: "✗"; + width: 10px; + height: 10px; + font-size: 20px; + font-family: "Arial"; + text-indent: -4px; + font-weight: bold; + color: #014A89; +} + .sheet-body { margin-top: 30px; } @@ -400,14 +530,15 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-iconrelationship select { margin-bottom: 0px; - width: 60px; + width: auto; line-height: 10px; -webkit-appearance: none; -moz-appearance: none; appearance: none; padding: 0px; border: 0px; - height: 18px; + height: 18px; + line-height: 18px; } .sheet-iconrelationship .sheet-short { @@ -494,7 +625,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { border-bottom: 1px solid black; margin-bottom: 0px; padding: 0px; - height: 18px; + height: 20px; + line-height: 18px; text-align: center; width: 30px; } @@ -503,6 +635,11 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { width: 14px; text-align: center; } +.sheet-power span.sheet-stat { + display: inline-block; + cursor: default; + white-space: nowrap; +} .sheet-power button[type=roll].sheet-powerroll { font-size: 15px; @@ -538,7 +675,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-poweroptions-check { - opacity: 0; + opacity: 0; position: absolute; top: -8px; right: -18px; @@ -550,7 +687,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-power:hover .sheet-poweroptions-check + span, .sheet-power .sheet-poweroptions-check:checked + span { - display: block; + display: block; } .sheet-power .sheet-poweroptions-check + span { @@ -560,19 +697,19 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { white-space: nowrap; width: 18px; height: 18px; - background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_gray.png) left top no-repeat; background-size: contain; cursor: pointer; display: none; } .sheet-power .sheet-poweroptions-check:checked + span { - background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_black.png) left top no-repeat; background-size: contain; } .sheet-poption { - display: none; + display: none; } .sheet-power .sheet-topspacer { @@ -583,7 +720,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-poption { - display: inline-block; + display: inline-block; } .sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-spacer, @@ -619,6 +756,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { padding: 0px; border: 0px; height: 18px; + line-height: 18px; } .sheet-At-Will:checked ~ .sheet-header, @@ -663,8 +801,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { display: none; } -.sheet-poweroptions-check:checked ~ .sheet-Class:checked ~ .sheet-classtype, -.sheet-poweroptions-check:checked ~ .sheet-Recharge:checked ~ .sheet-rechargerate, +.sheet-poweroptions-check:checked ~ div.sheet-poption .sheet-Class:checked ~ .sheet-classtype, +.sheet-poweroptions-check:checked ~ div.sheet-poption .sheet-Recharge:checked ~ .sheet-rechargerate, .sheet-poweroptions-check:checked ~ .sheet-Uses:checked ~ .sheet-usesoptions, .sheet-poweroptions-check:checked ~ .sheet-Action:checked ~ .sheet-actionoptions, .sheet-poweroptions-check:checked ~ .sheet-Range:checked ~ .sheet-rangeoptions, @@ -704,7 +842,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-header .sheet-right span span.sheet-typelabel { - display: none; + display: none; } .sheet-At-Will:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-At-Will, @@ -722,53 +860,98 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { top: 0px; } - - -.sheet-power .sheet-header input[type=checkbox] { - width: 13px; +.sheet-power .sheet-header input[type=checkbox], +.sheet-power .sheet-header input[type=checkbox] + span { display: none; float: right; - margin-top: 3px; - pointer-events: auto; } -.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1 { +input[type="checkbox"].sheet-pseudocheck { + opacity: 0.0; + width: 13px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} +input[type="checkbox"].sheet-pseudocheck + span{ + margin-top: 2px; +} +input[type="checkbox"].sheet-pseudocheck + span.sheet-mright{ + margin-right: -13px; +} +input[type="checkbox"].sheet-pseudocheck + span.sheet-mleft{ + margin-left: -13px; +} +input[type="checkbox"].sheet-pseudocheck + span::before { + text-align: middle; + display: inline-block; + vertical-align: middle; + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + background: transparent; + content: "☐"; + line-height: 18px; + font-size: 18px; +} +input[type="checkbox"].sheet-pseudocheck:checked + span::before { + content: "☑"; +} + +.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-1, -.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2 { +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, .sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-2, -.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3 { +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-2 + span, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-2 + span, .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-3, -.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4 { +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-3 + span, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4 + span { display: inline-block; } -.sheet-power .sheet-repbody .sheet-left input { - width: 115px; +.sheet-power .sheet-repbody span { + display: none; } -.sheet-power .sheet-repbody .sheet-right input { +.sheet-power .sheet-repbody span.sheet-label { + display: inline-block; +} + +.sheet-power .sheet-repbody .sheet-left span { + width: 115px; +} +.sheet-power .sheet-repbody .sheet-left span.sheet-i18n { + width: auto; +} + +.sheet-power .sheet-repbody .sheet-right span { width: 115px; text-align: right; } .sheet-power .sheet-repbody .sheet-bold { - font-weight: bold; -} - -.sheet-power .sheet-repbody span { - display: none; + font-weight: bold; } .sheet-power .sheet-full { @@ -776,78 +959,18 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { width: 205px; } -.sheet-power .sheet-repbody .sheet-left input.sheet-fuller +.sheet-power .sheet-repbody .sheet-left span.sheet-fuller { margin-left: 0px; width: 215px; } -.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 25px;} -.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 190px;} -.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 35px;} -.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 180px;} -.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 40px;} -.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 175px;} -.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 65px;} -.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 150px;} -.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 170px;} -.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 45px;} -.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} -.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} -.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} -.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} -.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 25px;} -.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 190px;} -.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 35px;} -.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 180px;} -.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 40px;} -.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 175px;} -.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 65px;} -.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 150px;} -.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 170px;} -.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 45px;} -.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} -.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} -.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} -.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} -.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 25px;} -.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 190px;} -.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 35px;} -.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 180px;} -.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 40px;} -.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 175px;} -.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 65px;} -.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 150px;} -.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 170px;} -.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 45px;} -.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} -.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} -.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} -.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} +.sheet-power .sheet-repbody .sheet-left span.sheet-toplineleft { + width: auto; +} +.sheet-power .sheet-repbody .sheet-left span.sheet-toplineright { + width: auto; +} .sheet-Action:checked ~ .sheet-repbody .sheet-action-range, .sheet-Range:checked ~ .sheet-repbody .sheet-action-range, @@ -855,13 +978,13 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-Attack:checked ~ .sheet-repbody .sheet-attack, .sheet-Hit:checked ~ .sheet-repbody .sheet-hit-miss { - display: block; + display: block; } .sheet-Action:checked ~ .sheet-repbody .sheet-action, .sheet-Range:checked ~ .sheet-repbody .sheet-range { - display: inline; + display: inline; } .sheet-Target:checked ~ .sheet-repbody .sheet-target, @@ -908,284 +1031,31 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-cust3subcust3, .sheet-cust3subcust4 { - display: none; -} - -.sheet-rolltemplate-attr .sheet-header, -.sheet-rolltemplate-rec .sheet-header, -.sheet-rolltemplate-icon .sheet-header, -.sheet-rolltemplate-init .sheet-header, -.sheet-rolltemplate-deathsave .sheet-header -{ - width: 230px; - margin-left: -30px; - background-color: #014A89; - display: inline-block; - text-align: center; - border-top: 5px solid #014A89; - border-bottom: 5px solid #014A89; - height: 16px; -} - -.withoutavatars .sheet-rolltemplate-attr .sheet-header, -.withoutavatars .sheet-rolltemplate-rec .sheet-header, -.withoutavatars .sheet-rolltemplate-icon .sheet-header, -.withoutavatars .sheet-rolltemplate-init .sheet-header, -.withoutavatars .sheet-rolltemplate-deathsave .sheet-header, -.withoutavatars .sheet-rolltemplate-power .sheet-header, -.withoutavatars .sheet-rolltemplate-ba .sheet-header -{ - margin-left: 0px; -} - -.sheet-rolltemplate-attr .sheet-headerlabel, -.sheet-rolltemplate-rec .sheet-headerlabel, -.sheet-rolltemplate-icon .sheet-headerlabel, -.sheet-rolltemplate-init .sheet-headerlabel, -.sheet-rolltemplate-deathsave .sheet-headerlabel -{ - color: white; -} - -.sheet-rolltemplate-attr .sheet-headerdivider, -.sheet-rolltemplate-rec .sheet-headerdivider, -.sheet-rolltemplate-icon .sheet-headerdivider, -.sheet-rolltemplate-init .sheet-headerdivider, -.sheet-rolltemplate-deathsave .sheet-headerdivider -{ - font-family: pictos; - color: white; -} - -.sheet-rolltemplate-attr .sheet-body, -.sheet-rolltemplate-rec .sheet-body, -.sheet-rolltemplate-icon .sheet-body, -.sheet-rolltemplate-init .sheet-body, -.sheet-rolltemplate-deathsave .sheet-body, -.sheet-rolltemplate-ba .sheet-body, -.sheet-rolltemplate-power .sheet-body -{ - width: 228px; - margin-left: -30px; - background-color: white; - border: 1px solid black; -} - -.withoutavatars .sheet-rolltemplate-attr .sheet-body, -.withoutavatars .sheet-rolltemplate-rec .sheet-body, -.withoutavatars .sheet-rolltemplate-icon .sheet-body, -.withoutavatars .sheet-rolltemplate-init .sheet-body, -.withoutavatars .sheet-rolltemplate-deathsave .sheet-body, -.withoutavatars .sheet-rolltemplate-ba .sheet-body, -.withoutavatars .sheet-rolltemplate-power .sheet-body -{ - margin-left: 0px; -} - -.sheet-rolltemplate-ba .sheet-body { - position: relative; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part, -.sheet-rolltemplate-rec .sheet-body .sheet-part, -.sheet-rolltemplate-icon .sheet-body .sheet-part, -.sheet-rolltemplate-init .sheet-body .sheet-part -{ - width: 34px; - display: inline-block; - font-weight: bold; - margin-right: -5px; -} - -.sheet-rolltemplate-deathsave .sheet-body .sheet-part { - width: 190px; - display: inline-block; - font-weight: bold; - margin-right: -5px; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-deathsave .sheet-body .sheet-part:not(:first-child) -{ - margin-left: -5px; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part span, -.sheet-rolltemplate-rec .sheet-body .sheet-part span, -.sheet-rolltemplate-icon .sheet-body .sheet-part span, -.sheet-rolltemplate-init .sheet-body .sheet-part span, -.sheet-rolltemplate-deathsave .sheet-body .sheet-part span -{ - text-align: center; - display: block; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-deathsave .sheet-body .sheet-part .inlinerollresult -{ - background-color: inherit; - border: 0px; - padding: 0px; - font-weight: inherit; - cursor: inherit; - font-size: 1em; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-partspacer, -.sheet-rolltemplate-rec .sheet-body .sheet-partspacer, -.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, -.sheet-rolltemplate-init .sheet-body .sheet-partspacer, -.sheet-rolltemplate-deathsave .sheet-body .sheet-partspacer -{ - display: inline-block; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-result, -.sheet-rolltemplate-rec .sheet-body .sheet-result, -.sheet-rolltemplate-icon .sheet-body .sheet-result, -.sheet-rolltemplate-init .sheet-body .sheet-result, -.sheet-rolltemplate-deathsave .sheet-body .sheet-result -{ - display: inline-block; - position: relative; - top: -7px; -} - -.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, -.sheet-rolltemplate-icon .sheet-body .sheet-partlabel { - font-family: pictos; -} - -.sheet-rolltemplate-power .sheet-body { - padding-bottom: 5px; - position: relative; -} - -.sheet-rolltemplate-ba .sheet-header -{ - width: 230px; - margin-left: -30px; - background-color: #028401; - display: inline-block; - text-align: left; - border-top: 5px solid #028401; - border-bottom: 5px solid #028401; - height: 16px; - color: white; - position: relative; -} - -.sheet-rolltemplate-ba .sheet-left, -.sheet-rolltemplate-power .sheet-left -{ - margin-left: 5px; -} - -.sheet-rolltemplate-ba .sheet-right, -.sheet-rolltemplate-power .sheet-right -{ - float: right; - margin-right: 5px; - position: absolute; - right: 0px; -} - -.sheet-rolltemplate-ba .sheet-bold, -.sheet-rolltemplate-power .sheet-bold -{ - font-weight: bold; -} - -.sheet-rolltemplate-ba .sheet-row, -.sheet-rolltemplate-power .sheet-row -{ - display: block; - white-space: nowrap; -} - -.sheet-rolltemplate-power .sheet-header -{ - width: 225px; - margin-left: -30px; - display: inline-block; - text-align: left; - height: 16px; - color: white; - position: relative; -} - -.sheet-rolltemplate-power .sheet-header.sheet-atwill { - background-color: #028401; - border: 5px solid #028401; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-class { - background-color: #A06D39; - border: 5px solid #A06D39; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-racial-encounter { - background-color: #891101; - border: 5px solid #891101; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-recharge-daily { - background-color: #000000; - border: 5px solid #000000; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-spell { - background-color: #014A89; - border: 5px solid #014A89; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-magicitem { - background-color: #D58C1A; - border: 5px solid #D58C1A; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-custom { - background-color: #7f2e7e; - border: 5px solid #7f2e7e; - border-left: 0px; -} - -.sheet-power .sheet-header input, -.sheet-power .sheet-repbody input -{ - pointer-events: none; + display: none; } .sheet-ba-attack { margin-right: -3px; } -.sheet-ba-attack input.sheet-stat { +.sheet-ba-attack span.sheet-stat { + display: inline-block; width: 60px; margin-left: -3px; overflow: visible; right: -3px; position: relative; - pointer-events: none; - text-align: left + cursor: default; + text-align: left; + white-space: nowrap; } -.sheet-ba-hit input.sheet-stat { +.sheet-ba-hit span.sheet-stat { + display: inline-block; width: 100px; text-align: left; - pointer-events: none; + cursor: default; + white-space: nowrap; } .sheet-iconrelationship input[type=radio]:checked ~ input, @@ -1261,3 +1131,362 @@ button[type=roll]:hover * .sheet-deathsavecontainer input[type=checkbox] { width: 12px; } + +.sheet-rolltemplate-attr .sheet-header, +.sheet-rolltemplate-rec .sheet-header, +.sheet-rolltemplate-icon .sheet-header, +.sheet-rolltemplate-init .sheet-header, +.sheet-rolltemplate-deathsave .sheet-header, +.sheet-rolltemplate-save .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #014A89; + display: inline-block; + text-align: center; + border-top: 5px solid #014A89; + border-bottom: 5px solid #014A89; + height: 16px; +} + +.withoutavatars .sheet-rolltemplate-attr .sheet-header, +.withoutavatars .sheet-rolltemplate-rec .sheet-header, +.withoutavatars .sheet-rolltemplate-icon .sheet-header, +.withoutavatars .sheet-rolltemplate-init .sheet-header, +.withoutavatars .sheet-rolltemplate-deathsave .sheet-header, +.withoutavatars .sheet-rolltemplate-save .sheet-header, +.withoutavatars .sheet-rolltemplate-power .sheet-header, +.withoutavatars .sheet-rolltemplate-ba .sheet-header +{ + margin-left: 0px; +} + +.sheet-rolltemplate-attr .sheet-headerlabel, +.sheet-rolltemplate-rec .sheet-headerlabel, +.sheet-rolltemplate-icon .sheet-headerlabel, +.sheet-rolltemplate-init .sheet-headerlabel, +.sheet-rolltemplate-deathsave .sheet-headerlabel, +.sheet-rolltemplate-save .sheet-headerlabel +{ + color: white; +} + +.sheet-rolltemplate-attr .sheet-headerdivider, +.sheet-rolltemplate-rec .sheet-headerdivider, +.sheet-rolltemplate-icon .sheet-headerdivider, +.sheet-rolltemplate-init .sheet-headerdivider, +.sheet-rolltemplate-deathsave .sheet-headerdivider, +.sheet-rolltemplate-save .sheet-headerdivider +{ + font-family: pictos; + color: white; +} + +.sheet-rolltemplate-attr .sheet-body, +.sheet-rolltemplate-rec .sheet-body, +.sheet-rolltemplate-icon .sheet-body, +.sheet-rolltemplate-init .sheet-body, +.sheet-rolltemplate-deathsave .sheet-body, +.sheet-rolltemplate-save .sheet-body, +.sheet-rolltemplate-ba .sheet-body, +.sheet-rolltemplate-power .sheet-body +{ + width: 228px; + margin-left: -30px; + background-color: white; + border: 1px solid black; +} + +.withoutavatars .sheet-rolltemplate-attr .sheet-body, +.withoutavatars .sheet-rolltemplate-rec .sheet-body, +.withoutavatars .sheet-rolltemplate-icon .sheet-body, +.withoutavatars .sheet-rolltemplate-init .sheet-body, +.withoutavatars .sheet-rolltemplate-deathsave .sheet-body, +.withoutavatars .sheet-rolltemplate-save .sheet-body, +.withoutavatars .sheet-rolltemplate-ba .sheet-body, +.withoutavatars .sheet-rolltemplate-power .sheet-body +{ + margin-left: 0px; +} + +.sheet-rolltemplate-ba .sheet-body { + position: relative; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part, +.sheet-rolltemplate-rec .sheet-body .sheet-part, +.sheet-rolltemplate-icon .sheet-body .sheet-part, +.sheet-rolltemplate-init .sheet-body .sheet-part +{ + width: 34px; + display: inline-block; + font-weight: bold; + margin-right: -5px; +} + +.sheet-rolltemplate-deathsave .sheet-body .sheet-part, +.sheet-rolltemplate-save .sheet-body .sheet-part { + padding-left: 5px; + display: inline-block; + font-weight: bold; +} + +.sheet-rolltemplate-save .sheet-body .sheet-part span.sheet-lib { + display: inline-block; + font-weight: normal; + text-align: left; +} + +.sheet-rolltemplate-save .sheet-body .sheet-part span.sheet-libres { + display: inline-block; + text-align: left; + padding-left: 5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-deathsave .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-save .sheet-body .sheet-part:not(:first-child) +{ + margin-left: -5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part span, +.sheet-rolltemplate-rec .sheet-body .sheet-part span, +.sheet-rolltemplate-icon .sheet-body .sheet-part span, +.sheet-rolltemplate-init .sheet-body .sheet-part span, +.sheet-rolltemplate-deathsave .sheet-body .sheet-part span, +.sheet-rolltemplate-save .sheet-body .sheet-part span +{ + text-align: center; + display: block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-deathsave .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-save .sheet-body .sheet-part .inlinerollresult +{ + background-color: inherit; + border: 0px; + padding: 0px; + font-weight: inherit; + cursor: inherit; + font-size: 1em; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-partspacer, +.sheet-rolltemplate-rec .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-init .sheet-body .sheet-partspacer, +.sheet-rolltemplate-deathsave .sheet-body .sheet-partspacer, +.sheet-rolltemplate-save .sheet-body .sheet-partspacer +{ + display: inline-block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-result, +.sheet-rolltemplate-rec .sheet-body .sheet-result, +.sheet-rolltemplate-icon .sheet-body .sheet-result, +.sheet-rolltemplate-init .sheet-body .sheet-result, +.sheet-rolltemplate-deathsave .sheet-body .sheet-result, +.sheet-rolltemplate-save .sheet-body .sheet-result +{ + display: inline-block; + position: relative; + top: -7px; +} + +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partlabel { + font-family: pictos; +} + +.sheet-rolltemplate-power .sheet-body { + padding-bottom: 5px; + position: relative; +} + +.sheet-rolltemplate-ba .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #028401; + display: inline-block; + text-align: left; + border-top: 5px solid #028401; + border-bottom: 5px solid #028401; + height: 16px; + color: white; + position: relative; +} + +.sheet-rolltemplate-ba .sheet-left, +.sheet-rolltemplate-power .sheet-left +{ + margin-left: 5px; +} + +.sheet-rolltemplate-ba .sheet-right, +.sheet-rolltemplate-power .sheet-right +{ + float: right; + margin-right: 5px; + position: absolute; + right: 0px; +} + +.sheet-rolltemplate-ba .sheet-bold, +.sheet-rolltemplate-power .sheet-bold +{ + font-weight: bold; +} + +.sheet-rolltemplate-ba .sheet-row, +.sheet-rolltemplate-power .sheet-row +{ + display: block; +} + +.sheet-rolltemplate-deathsave .sheet-row, +.sheet-rolltemplate-save .sheet-row { + display: block; + text-align: center; +} + +.sheet-rolltemplate-power .sheet-header +{ + width: 225px; + margin-left: -30px; + display: inline-block; + text-align: left; + height: 16px; + color: white; + position: relative; +} + +.sheet-rolltemplate-power .sheet-header.sheet-atwill { + background-color: #028401; + border: 5px solid #028401; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-class { + background-color: #A06D39; + border: 5px solid #A06D39; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-racial-encounter { + background-color: #891101; + border: 5px solid #891101; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-recharge-daily { + background-color: #000000; + border: 5px solid #000000; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-spell { + background-color: #014A89; + border: 5px solid #014A89; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-magicitem { + background-color: #D58C1A; + border: 5px solid #D58C1A; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-custom { + background-color: #7f2e7e; + border: 5px solid #7f2e7e; + border-left: 0px; +} + +.repcontrol { + min-height: 27px; +} + +.repcontrol .btn { + /*visibility: hidden;*/ + border: medium none; + color: white !important; + background: none; + box-shadow: none; +} + +.repcontrol .btn:focus { + outline: 0; +} + +.repcontrol .repcontrol_edit:after { + content: '('; + visibility: visible; + font-family: pictos; + background-color: #014A89; + border-radius: 50%; + font-size: 15px; + height: 12px; + width: 12px; + padding: 4px; + color: white; + display: inline-block; + line-height: 11px; +} + +.editmode ~ .repcontrol .repcontrol_edit:after { + content: ')'; +} + +.repcontrol .repcontrol_add:before { + content: '&'; +visibility: visible; + font-family: pictos; + background-color: #014A89; + border-radius: 50%; + font-size: 15px; + height: 12px; + width: 12px; + padding: 4px; + color: white; + display: inline-block; + line-height: 12px; +} + +.repcontrol .repcontrol_edit:hover:after, +.repcontrol .repcontrol_add:hover:before +{ + color: gold; +} + +.sheet-resources .repcontrol { + margin-top: -10px; +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} diff --git a/13th Age Official/13th_Age_Official.html b/13th Age Official/13th_Age_Official.html index 0cb7193906..95c650e531 100644 --- a/13th Age Official/13th_Age_Official.html +++ b/13th Age Official/13th_Age_Official.html @@ -1,158 +1,172 @@
- - +
Options -
- - Base AC from class - - - Base PD from class - - - Base MD from class - - - Base HP from class - - - Melee Basic Attack Based On - - - - Damage on Melee Miss - - - - Ranged Basic Attack Based On - - - - Damage on Ranged Miss - - - - Flat HP Mod from Magic Items - +
+
+ + Base AC from class + + + Base PD from class + + + Base MD from class + +
+
+ These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section. +
-
- - These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section. - +
+
+ + Base HP from class + + + Melee Basic Attack Based On + + + + Ranged Basic Attack Based On + + +
+
+ + Flat HP Mod from Magic Items + + + Damage on Melee Miss + + + + Damage on Ranged Miss + + +
+
+ + Flat Recovery Mod + + + Flat Initiative Mod + +
-
+
-
Name
- +
Name
+
-
Race
- +
Race
+
-
Class
- +
Class
+
-
Level
- +
Level
+
- - - + + +
- - - + + +
- - - - + + + + +
- - - + + +
- - - + + +
- - - + + +
- - - - - -
+ + + + + +
- - + AC +
- - + PD +
- - + MD +
- Max HP - - Staggered - + Max HP + + Staggered +
- - Current HP + + Current HP
- - Temp HP + + Temp HP
- - @@ -160,11 +174,11 @@ + - - Max - + + Max + - + @@ -173,12 +187,12 @@ - +
- +
@@ -188,159 +202,159 @@
-
One Unique Thing
+
One Unique Thing
- +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
-
Equipment
+
Equipment
-
Backgrounds
+
Backgrounds
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - -
+ + + +
-
Melee Weapons
+
Melee Weapons
- - - + + +
- - - + + +
- - - + + + - - + + +
- - - + + +
- - - + + +
- + - At-Will + At-Will
- Standard Action - Nearby + Standard Action + Nearby - Target: One creature + Target: One creature - Attack: - + Attack: + - Hit: - + Hit: + - Miss: - + Miss: +
- + - At-Will + At-Will
- Standard Action - One enemy + Standard Action + One enemy - Target: One creature + Target: One creature - Attack: - + Attack: + - Hit: - + Hit: + - Miss: - + Miss: +
- - - +
- - Options - Name: - + +
Options
+
Name:
+ +
+
+ Type: + At-Will + Class + Racial + Encounter + Recharge + Daily + Spell + Magic Item + Custom + + +
+ + Talent + Feature + Power + Battle Cry + Domain +
+ +
+ Recharge Rate +
+
+
+ Uses: + 1 + 2 + 3 + 4 - Type: - At-Will - Class - Racial - Encounter - Recharge - Daily - Spell - Magic Item - Custom - - - Talent - Feature - Power - Battle Cry - Domain - Recharge Rate - - Uses: - 1 - 2 - 3 - 4 - - Action: + Action: - + - Range: + Range: - - - Target: - + - Attack: + Target: + + + Attack: - + - VS: + VS: - - - Custom 1 - - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - + + + Custom 1 + +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - - Custom 2 + + + + + + + + + Custom 2 - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - - Custom 3 + + + + + + + + + Custom 3 - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - + + + + + + + + + + + + + + + + + +
-
- - - - - + + + + +
- + - + - Target: - + Target: + - Attack: - + Attack: + - - - - - + + + + + - - - - - + + + + + - - - - - + + + + +
- - - +
- + - - - - - - - - - - - - - - - - - + @@ -747,29 +765,29 @@
+
- LVL + LVL {{level}}
- {{#back}} + {{#back}}
+
- BCK + BCK {{back_bonus}} -
+ {{/back}} - {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollLess() mod 0}}
=
{{result}}
@@ -778,33 +796,33 @@
- Initiative + Initiative ] {{name}}
- DEX + DEX {{dex_bonus}}
+
- LVL + LVL {{level}}
- {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollLess() mod 0}}
=
{{result}}
@@ -813,30 +831,97 @@
- Death Save + Death Save
-
-
{{result}}
-
- {{#rollWasCrit() result}} +
+
- CRITICAL SUCCESS - Use a recovery and take an action! -
- {{/rollWasCrit() result}} - {{#rollBetween() result 16 19}} + DICE + 1d20 +
+
+
- SUCCESS - Use a recovery! -
- {{/rollBetween() result 16 19}} - {{#rollLess() result 16}} + MOD + {{mod}} +
+
=
+
{{result}}
+ +
+ {{#rollWasCrit() result}} +
+ CRITICAL SUCCESS + Use a recovery and take an action! +
+ {{/rollWasCrit() result}} + {{#rollBetween() result 16 19}} +
+ SUCCESS + Use a recovery! +
+ {{/rollBetween() result 16 19}} + {{#rollLess() result 16}} +
+ FAILURE + Mark a step toward death! +
+ {{/rollLess() result 16}} +
+ +
+ + +
+ Save +
+
+
- FAILURE - Mark a step toward death! -
- {{/rollLess() result 16}} + DICE + 1d20 +
+
+
+
+ MOD + {{mod}} +
+
=
+
{{result}}
+
+
+
+ Easy (6+): + {{#rollGreater() result 5}} + SUCCESS + {{/rollGreater() result 5}} + {{#rollLess() result 6}} + FAILURE + {{/rollLess() result 6}} +
+
+
+
+ Normal (11+): + {{#rollGreater() result 10}} + SUCCESS + {{/rollGreater() result 10}} + {{#rollLess() result 11}} + FAILURE + {{/rollLess() result 11}} +
+
+
+
+ Hard (16+): + {{#rollGreater() result 15}} + SUCCESS + {{/rollGreater() result 15}} + {{#rollLess() result 16}} + FAILURE + {{/rollLess() result 16}} +
+
@@ -849,10 +934,10 @@
{{#rollGreater() iconlvl 0}}
- {{#rollTotal() icon1 5}} + {{#rollTotal() icon1 5}} e {{/rollTotal() icon1 5}} - {{#rollTotal() icon1 6}} + {{#rollTotal() icon1 6}} k {{/rollTotal() icon1 6}} {{icon1}} @@ -861,10 +946,10 @@ {{#rollGreater() iconlvl 1}}
j
- {{#rollTotal() icon2 5}} + {{#rollTotal() icon2 5}} e {{/rollTotal() icon2 5}} - {{#rollTotal() icon2 6}} + {{#rollTotal() icon2 6}} k {{/rollTotal() icon2 6}} {{icon2}} @@ -873,10 +958,10 @@ {{#rollGreater() iconlvl 2}}
j
- {{#rollTotal() icon3 5}} + {{#rollTotal() icon3 5}} e {{/rollTotal() icon3 5}} - {{#rollTotal() icon3 6}} + {{#rollTotal() icon3 6}} k {{/rollTotal() icon3 6}} {{icon3}} @@ -885,10 +970,10 @@ {{#rollGreater() iconlvl 3}}
j
- {{#rollTotal() icon4 5}} + {{#rollTotal() icon4 5}} e {{/rollTotal() icon4 5}} - {{#rollTotal() icon4 6}} + {{#rollTotal() icon4 6}} k {{/rollTotal() icon4 6}} {{icon4}} @@ -899,36 +984,36 @@
- Recovery + Recovery
- LVL + LVL {{level}}
d
- REC + DICE {{rec_die}}
+
- CON - {{con_bonus}} + REC + {{rec_bonus}}
- {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollLess() mod 0}}
=
{{result}}
@@ -938,22 +1023,22 @@
{{wname}} - At-Will + At-Will
- Standard Action + Standard Action {{range}}
- Target: One Creature + Target: One Creature
- Attack: {{attbonus}} vs AC + Attack: {{attbonus}} vs AC
- Hit: {{damage}} - Miss: {{miss}} + Hit: {{damage}} + Miss: {{miss}}
@@ -992,45 +1077,45 @@ {{/action-range-flag}} {{#target}}
- Target: {{target}} + Target: {{target}}
{{/target}} {{#attack}}
- Attack: {{attbonus}} vs {{vstype}} + Attack: {{attbonus}} vs {{vstype}}
{{/attack}} {{#cust1}}
{{#Hit-1}} - Hit: {{cust1-subcust1-desc}} + Hit: {{cust1-subcust1-desc}} {{/Hit-1}} {{#Miss-1}} - Miss: {{cust1-subcust1-desc}} + Miss: {{cust1-subcust1-desc}} {{/Miss-1}} {{#Trigger-1}} - Trigger: {{cust1-subcust1-desc}} + Trigger: {{cust1-subcust1-desc}} {{/Trigger-1}} {{#Effect-1}} - Effect: {{cust1-subcust1-desc}} + Effect: {{cust1-subcust1-desc}} {{/Effect-1}} {{#Sustain-1}} - Sustain: {{cust1-subcust1-desc}} + Sustain: {{cust1-subcust1-desc}} {{/Sustain-1}} {{#Improved-1}} - Improved: {{cust1-subcust1-desc}} + Improved: {{cust1-subcust1-desc}} {{/Improved-1}} {{#Opening-Sustaining-Effect-1}} - Opening/Sustaining Effect: {{cust1-subcust1-desc}} + Opening/Sustaining Effect: {{cust1-subcust1-desc}} {{/Opening-Sustaining-Effect-1}} {{#Final-Verse-1}} - Final Verse: {{cust1-subcust1-desc}} + Final Verse: {{cust1-subcust1-desc}} {{/Final-Verse-1}} {{#Special-1}} - Special: {{cust1-subcust1-desc}} + Special: {{cust1-subcust1-desc}} {{/Special-1}} {{#Details-1}} - Details: {{cust1-subcust1-desc}} + Details: {{cust1-subcust1-desc}} {{/Details-1}} {{#typecustom-1}} {{custype1}}: {{cust1-subcust1-desc}} @@ -1055,34 +1140,34 @@ {{#cust2}}
{{#Hit-2}} - Hit: {{cust2-subcust1-desc}} + Hit: {{cust2-subcust1-desc}} {{/Hit-2}} {{#Miss-2}} - Miss: {{cust2-subcust1-desc}} + Miss: {{cust2-subcust1-desc}} {{/Miss-2}} {{#Trigger-2}} - Trigger: {{cust2-subcust1-desc}} + Trigger: {{cust2-subcust1-desc}} {{/Trigger-2}} {{#Effect-2}} - Effect: {{cust2-subcust1-desc}} + Effect: {{cust2-subcust1-desc}} {{/Effect-2}} {{#Sustain-2}} - Sustain: {{cust2-subcust1-desc}} + Sustain: {{cust2-subcust1-desc}} {{/Sustain-2}} {{#Improved-2}} - Improved: {{cust2-subcust1-desc}} + Improved: {{cust2-subcust1-desc}} {{/Improved-2}} {{#Opening-Sustaining-Effect-2}} - Opening/Sustaining Effect: {{cust2-subcust1-desc}} + Opening/Sustaining Effect: {{cust2-subcust1-desc}} {{/Opening-Sustaining-Effect-2}} {{#Final-Verse-2}} - Final Verse: {{cust2-subcust1-desc}} + Final Verse: {{cust2-subcust1-desc}} {{/Final-Verse-2}} {{#Special-2}} - Special: {{cust2-subcust1-desc}} + Special: {{cust2-subcust1-desc}} {{/Special-2}} {{#Details-2}} - Details: {{cust2-subcust1-desc}} + Details: {{cust2-subcust1-desc}} {{/Details-2}} {{#typecustom-2}} {{custype2}}: {{cust2-subcust1-desc}} @@ -1107,34 +1192,34 @@ {{#cust3}}
{{#Hit-3}} - Hit: {{cust3-subcust1-desc}} + Hit: {{cust3-subcust1-desc}} {{/Hit-3}} {{#Miss-3}} - Miss: {{cust3-subcust1-desc}} + Miss: {{cust3-subcust1-desc}} {{/Miss-3}} {{#Trigger-3}} - Trigger: {{cust3-subcust1-desc}} + Trigger: {{cust3-subcust1-desc}} {{/Trigger-3}} {{#Effect-3}} - Effect: {{cust3-subcust1-desc}} + Effect: {{cust3-subcust1-desc}} {{/Effect-3}} {{#Sustain-3}} - Sustain: {{cust3-subcust1-desc}} + Sustain: {{cust3-subcust1-desc}} {{/Sustain-3}} {{#Improved-3}} - Improved: {{cust3-subcust1-desc}} + Improved: {{cust3-subcust1-desc}} {{/Improved-3}} {{#Opening-Sustaining-Effect-3}} - Opening/Sustaining Effect: {{cust3-subcust1-desc}} + Opening/Sustaining Effect: {{cust3-subcust1-desc}} {{/Opening-Sustaining-Effect-3}} {{#Final-Verse-3}} - Final Verse: {{cust3-subcust1-desc}} + Final Verse: {{cust3-subcust1-desc}} {{/Final-Verse-3}} {{#Special-3}} - Special: {{cust3-subcust1-desc}} + Special: {{cust3-subcust1-desc}} {{/Special-3}} {{#Details-3}} - Details: {{cust3-subcust1-desc}} + Details: {{cust3-subcust1-desc}} {{/Details-3}} {{#typecustom-3}} {{custype3}}: {{cust3-subcust1-desc}} @@ -1161,24 +1246,111 @@ diff --git a/13th Age Official/13th_Age_Official.png b/13th Age Official/13th_Age_Official.png index 7a456e994b..5ac838422c 100644 Binary files a/13th Age Official/13th_Age_Official.png and b/13th Age Official/13th_Age_Official.png differ diff --git a/13th Age Official/images/13th_Age_Official_logo.jpg.jpg b/13th Age Official/images/13th_Age_Official_logo.jpg.jpg new file mode 100644 index 0000000000..2ebcefca50 Binary files /dev/null and b/13th Age Official/images/13th_Age_Official_logo.jpg.jpg differ diff --git a/13th Age Official/images/gear_black.png b/13th Age Official/images/gear_black.png new file mode 100644 index 0000000000..8dc708a0a4 Binary files /dev/null and b/13th Age Official/images/gear_black.png differ diff --git a/13th Age Official/images/gear_gray.png b/13th Age Official/images/gear_gray.png new file mode 100644 index 0000000000..eadac1a2c3 Binary files /dev/null and b/13th Age Official/images/gear_gray.png differ diff --git a/13th Age Official/sheet.json b/13th Age Official/sheet.json index e94e8c22f7..81cdae3564 100644 --- a/13th Age Official/sheet.json +++ b/13th Age Official/sheet.json @@ -1,8 +1,8 @@ { "html": "13th_Age_Official.html", "css": "13th_Age_Official.css", - "authors": "Steve K.", - "roll20userid": "5047", + "authors": "Steve K.,Natha", + "roll20userid": "5047,75857", "preview": "13th_Age_Official.png", "instructions": "Check out the 13th Age [Sheet Guide](https://wiki.roll20.net/13th_Age_Official_Sheet) for tips and tricks on getting the most out of the offical sheet.\n\nBe sure to include the 13th Age [Companion API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/13th%20Age%20Official%20Character%20Sheet%20Companion) available on the Roll20 API script repository." } diff --git a/13th Age Official/translation.json b/13th Age Official/translation.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translation.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/af.json b/13th Age Official/translations/af.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/af.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/cs.json b/13th Age Official/translations/cs.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/cs.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/da.json b/13th Age Official/translations/da.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/da.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/de.json b/13th Age Official/translations/de.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/de.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/el.json b/13th Age Official/translations/el.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/el.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/en.json b/13th Age Official/translations/en.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/en.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/es.json b/13th Age Official/translations/es.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/es.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/fr.json b/13th Age Official/translations/fr.json new file mode 100644 index 0000000000..92e7698bae --- /dev/null +++ b/13th Age Official/translations/fr.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflictuelle", + "Negative": "Négative", + "Positive": "Positive", + "ac-u": "CA", + "action": "Action", + "assassin": "Assassin", + "at-will": "À Vol.", + "attack": "Attaque", + "backgrounds": "Concepts", + "base-ac-from-class": "CA de classe de base", + "base-hp-from-class": "PV de classe de base", + "base-md-from-class": "DM de classe de base", + "base-pd-from-class": "DP de classe de base", + "battle-cry": "Cri de Guerre", + "bck-u": "CPT", + "cha-u": "CHA", + "charisma": "Charisme", + "charisma-based": "Charisme", + "class": "Classe", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "RÉUSSITE CRITIQUE", + "current-hp": "PV courants", + "custom": "Personnalisé", + "custom-1": "Personnalisé 1", + "custom-2": "Personnalisé 2", + "custom-3": "Personnalisé 3", + "daily": "Quotidien", + "damage-on-melee-miss": "Dégâts échec Mêlée", + "damage-on-ranged-miss": "Dégâts échec Distance", + "death-save": "Sauvegarde contre la Mort", + "death-save-u": "JS vs MORT", + "details": "Détails", + "dex-u": "DEX", + "dexterity": "Dextérité", + "dice-u": "DÉ", + "domain": "Domaine", + "easy-6": "Facile (6+)", + "effect": "Effet", + "encounter": "Rencontre", + "engaged": "Engagé", + "equipment": "Équipement", + "escalation-die": "Montée en Puissance", + "failure-u": "ÉCHEC", + "far-away": "Au Loin", + "feature": "Talent", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Modificateur de PV", + "flat-initiative-mod": "Modificateur d'Initiative", + "flat-recovery-mod": "Modificateur de Récupération", + "flexible-action": "Action Flexible", + "free-action": "Action Libre", + "hard-16": "Difficile (16+)", + "help-options": "Ce sont les valeurs chiffrées de base nécessaires au fonctionnement pour des calculs automatiques ci-dessous. Après avoir saisi ces valeurs, cliquez sur l'icône en forme d'engrenage dans le coin supérieur droit pour masquer cette section.", + "hit": "Réussite", + "icon-relationships": "Relations aux Icônes", + "improved": "Amélioré", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence", + "intercepting": "Interruption", + "level": "Niveau", + "line-of-sight": "Ligne de Vue", + "lvl-u": "NIV", + "magic-item": "Objet Magique", + "max": "Max", + "max-hp": "PV Max", + "md-u": "DM", + "melee-basic-attack": "Attaque de base (Mêlée)", + "melee-basic-attack-based-on": "Attaque de base (Mêlée)", + "melee-str": "Mêlée(FOR)", + "melee-weapon-1": "Arme de Mêlée 1", + "melee-weapon-2": "Arme de Mêlée 2", + "melee-weapon-3": "Arme de Mêlée 3", + "melee-weapons": "Armes de Mêlée", + "miss": "Échec", + "mod-u": "MOD", + "modifiers": "Modificateurs", + "move-action": "Action de Mouvement", + "name": "Nom", + "nearby": "Proche", + "normal-11": "Normal (11+)", + "one-creature": "Une Créature", + "one-enemy": "Un ennemi", + "one-unique-thing": "Particularité", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Le Seigneur Orc", + "pd-u": "DP", + "power": "Pouvoir", + "quick-action": "Action Rapide", + "race": "Race", + "racial": "Racial", + "range": "Distance", + "ranged-basic-attack": "Attaque de base (Distance)", + "ranged-basic-attack-based-on": "Attaque de base (Distance)", + "ranged-dex": "À distance (DEX)", + "ranged-weapon-1": "Arme à distance 1", + "ranged-weapon-2": "Arme à distance 2", + "ranged-weapon-3": "Arme à distance 3", + "ranged-weapons": "Armes à distance", + "rapier": "Rapière", + "rec-u": "RÉC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Récupération", + "save": "Sauvegarde", + "save-u": "SAUVEGARDE", + "show-hide-options": "Afficher/masque les options", + "special": "Spécial", + "spell": "Sort", + "staggered": "Staggered", + "standard-action": "Action Standard", + "step-toward-death": "Progressez vers la mort !", + "str-u": "FOR", + "strength": "Force", + "success-u": "RÉUSSITE", + "sustain": "Maintien", + "talent": "Talent", + "talents-and-features": "Talents & Prouesses", + "target": "Cible", + "temp-hp": "PV Temp", + "trigger": "Déclencheur", + "type": "Type", + "unknown-u": "INCONNU", + "use-recovery": "Utilisez une Récupération !", + "use-recovery-action": "Utilisez une Récupération et agissez !", + "uses": "Utilisations", + "vs": "vs", + "vs-u": "VS", + "weap-u": "ARME", + "wis-u": "SAG", + "wisdom": "Sagesse", + "wisdom-based": "Sagesse" +} \ No newline at end of file diff --git a/13th Age Official/translations/he.json b/13th Age Official/translations/he.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/he.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/it.json b/13th Age Official/translations/it.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/it.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ja.json b/13th Age Official/translations/ja.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/ja.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ko.json b/13th Age Official/translations/ko.json new file mode 100644 index 0000000000..8d8490dd63 --- /dev/null +++ b/13th Age Official/translations/ko.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "양가적", + "Negative": "부정적", + "Positive": "긍정적", + "ac-u": "장갑", + "action": "액션", + "assassin": "암살자", + "at-will": "상시", + "attack": "공격", + "backgrounds": "출신", + "base-ac-from-class": "클래스 기본 장갑", + "base-hp-from-class": "클래스 기본 HP", + "base-md-from-class": "클래스 기본 마방", + "base-pd-from-class": "클래스 기본 신방", + "battle-cry": "전투의 외침", + "bck-u": "BCK", + "cha-u": "매력", + "charisma": "매력", + "charisma-based": "매력 기반", + "class": "클래스", + "con-u": "건강", + "constitution": "건강", + "constitution-based": "건강 기반", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "대성공!", + "current-hp": "현재 HP", + "custom": "커스텀", + "custom-1": "커스텀 1", + "custom-2": "커스텀 2", + "custom-3": "커스텀 3", + "daily": "매일", + "damage-on-melee-miss": "근접 공격 빗나감 피해", + "damage-on-ranged-miss": "원거리 공격 빗나감 피해", + "death-save": "죽음 극복", + "death-save-u": "죽음 극복", + "details": "세부 정보", + "dex-u": "민첩", + "dexterity": "민첩성", + "dice-u": "주사위", + "domain": "영역", + "easy-6": "쉬움(6+)", + "effect": "효과", + "encounter": "인카운터", + "engaged": "접전중", + "equipment": "마법 물품", + "escalation-die": "고조 주사위", + "failure-u": "실패", + "far-away": "원거리", + "feature": "특성", + "final-verse": "마지막 소절", + "flat-hp-mod-from-magic-items": "마법 아이템 고정 HP 수정치", + "flat-initiative-mod": "고정 우선권 수정치", + "flat-recovery-mod": "고정 회복 수정치", + "flexible-action": "유연한 행동", + "free-action": "자유 행동", + "hard-16": "어려움(16+)", + "help-options": "이것은 아래의 자동 계산을 위해 필요한 기본 숫자들입니다. 이 숫자들을 입력한 후 오른쪽 위의 기어 버튼을 클릭해 이 부분을 숨기면 좋습니다.", + "hit": "명중", + "icon-relationships": "표상 관계", + "improved": "강화", + "initiative": "우선권", + "initiative-u": "행동순서", + "int-u": "지능", + "intelligence": "지능", + "intelligence-based": "지능 기반", + "intercepting": "간섭 행동", + "level": "레벨", + "line-of-sight": "시야 내", + "lvl-u": "레벨", + "magic-item": "마법 아이템", + "max": "최대", + "max-hp": "최대 HP", + "md-u": "정방", + "melee-basic-attack": "근접 기본 공격", + "melee-basic-attack-based-on": "근접 공격 기반은", + "melee-str": "근접(근력)", + "melee-weapon-1": "근접 무기 1", + "melee-weapon-2": "근접 무기 2", + "melee-weapon-3": "근접 무기 3", + "melee-weapons": "근접 무기", + "miss": "빗나감", + "mod-u": "수정치", + "modifiers": "수정치", + "move-action": "이동 행동", + "name": "이름", + "nearby": "근거리", + "normal-11": "보통(11+)", + "one-creature": "적 하나", + "one-enemy": "단일 적", + "one-unique-thing": "한 가지 특별한 것", + "opening-sustaining-effect": "시작 및 지속 효과", + "options": "옵션", + "orc-lord": "오크 두령", + "pd-u": "신방", + "power": "파워", + "quick-action": "짧은 행동", + "race": "종족", + "racial": "종족", + "range": "범위", + "ranged-basic-attack": "원거리 기본 공격", + "ranged-basic-attack-based-on": "원거리 공격 기반은", + "ranged-dex": "원거리(민첩)", + "ranged-weapon-1": "원거리 무기 1", + "ranged-weapon-2": "원거리 무기 2", + "ranged-weapon-3": "원거리 무기 3", + "ranged-weapons": "원거리 무기", + "rapier": "레이피어", + "rec-u": "REC", + "recharge": "재충전", + "recharge-rate": "충전 속도", + "recovery": "회복량", + "save": "극복", + "save-u": "극복", + "show-hide-options": "옵션 표시/숨기기", + "special": "특수", + "spell": "주문", + "staggered": "비틀거림", + "standard-action": "일반 행동", + "step-toward-death": "죽음으로의 발걸음에 표시하세요.", + "str-u": "근력", + "strength": "근력", + "success-u": "성공", + "sustain": "유지", + "talent": "재능", + "talents-and-features": "재능과 특기", + "target": "대상", + "temp-hp": "임시 HP", + "trigger": "발동 조건", + "type": "종류", + "unknown-u": "알려지지 않은", + "use-recovery": "회복을 사용하세요!", + "use-recovery-action": "회복하고 행동을 취하세요!", + "uses": "사용", + "vs": "vs", + "vs-u": "VS", + "weap-u": "무기", + "wis-u": "통찰", + "wisdom": "통찰", + "wisdom-based": "통찰 기반" +} \ No newline at end of file diff --git a/13th Age Official/translations/nl.json b/13th Age Official/translations/nl.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/nl.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/pt.json b/13th Age Official/translations/pt.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/pt.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ru.json b/13th Age Official/translations/ru.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/ru.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/sv.json b/13th Age Official/translations/sv.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/sv.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/tr.json b/13th Age Official/translations/tr.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/tr.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/zh.json b/13th Age Official/translations/zh.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/zh.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/zu.json b/13th Age Official/translations/zu.json new file mode 100644 index 0000000000..cba190341e --- /dev/null +++ b/13th Age Official/translations/zu.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "crwdns63389:0crwdne63389:0", + "Negative": "crwdns63390:0crwdne63390:0", + "Positive": "crwdns63391:0crwdne63391:0", + "ac-u": "crwdns63392:0crwdne63392:0", + 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A





A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
Advantage
{{/2d20kh1}} {{#3d10kh2}}
Advantage
{{/3d10kh2}} {{#4d6kh3}}
Advantage
{{/4d6kh3}} {{#2d20kl1}}
Disadvantage
{{/2d20kl1}} {{#3d10kl2}}
Disadvantage
{{/3d10kl2}} {{#4d6kl3}}
Disadvantage
{{/4d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / 3
{{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / 3
{{/death_saving_throw_failures}}
{{/death_saving_throw_successes}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 ): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 ): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 ): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 ): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 ): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 ): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 ): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 ): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 ): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
{{key}}. {{value}}
{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#crit_name}} {{#rollWasCrit() attack1}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{/crit_name}}
+
Dungeons & Dragons (5th edition)
   
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      123456789
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. 1—+++, + 
. ,  ,  
A
.
 (/ (+);3 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);5 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);6 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);7 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);9 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);10 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);11 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);13 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (
 (/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
 (/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
  /  
 (
 ()
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
(/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
(/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++

.
y
. ,  ,  ,  ,  ,  ,  ,  ,  , 
. 1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
. 1—++,  1—++,  1—++,  1—++,  1—++
. 1—++,  1—++,  1—++,  1—++,  1—++
.  +,  1—++
. +
. 1—++ 1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++, 




A






A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
{{/2d20kh1}} {{#3d20kh1}}
+
+
{{/3d20kh1}} {{#3d10kh2}}
{{/3d10kh2}} {{#4d10kh2}}
+
+
{{/4d10kh2}} {{#4d6kh3}}
{{/4d6kh3}} {{#5d6kh3}}
+
+
{{/5d6kh3}} {{#2d20kl1}}
{{/2d20kl1}} {{#3d20kl1}}
-
-
{{/3d20kl1}} {{#3d10kl2}}
{{/3d10kl2}} {{#4d10kl2}}
-
-
{{/4d10kl2}} {{#4d6kl3}}
{{/4d6kl3}} {{#5d6kl3}}
-
-
{{/5d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_chances}}
{{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / {{death_saving_throw_chances}}
{{/death_saving_throw_successes}} {{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / {{death_saving_throw_chances}}
{{/death_saving_throw_failures}}
{{/death_saving_throw_chances}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{^mana}}{{/mana}}{{#mana}}{{/mana}}{{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
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{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
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\ No newline at end of file diff --git a/5eShaped/changelog.md b/5eShaped/changelog.md index d171d62f21..be3583b9d2 100644 --- a/5eShaped/changelog.md +++ b/5eShaped/changelog.md @@ -11,6 +11,50 @@ Bugs fall into the patch category. The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 15.7.2 + +### Bug Fixes +* Fix attack and damage components caused by a rename of `attackTypeChanged` + +## 15.7.1 + +### Bug Fixes +* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes. +* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat) +* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character) +* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for) +* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc). +* A spell’s saving throw ability modifier can now be set to use no ability modifier. + +## 15.7.0 + +### Features + +* `Mana` setting now replaces `Spell points` wording with `Mana` +* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1` + +## 15.6.0 + +### Features + +* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`. + +## 15.5.9 + +### Bug Fixes + +* [#633: Hit dice and level field not displaying properly for sheets from versions before 15.5.5](https://bitbucket.org/mlenser/5eshaped/issues/633/hit-dice-and-level-field-not-displaying) +* [#631: Delay/No Response to using Short and Long Rest buttons](https://bitbucket.org/mlenser/5eshaped/issues/631/delay-no-response-to-using-short-and-long) + +## 15.5.8 + +### Bug Fixes + +* [#621: Suggestion to add a blank magic school.](https://bitbucket.org/mlenser/5eshaped/issues/621/suggestion-to-add-a-blank-magic-school) +* [#625: Changing caster type (full/half, etc) has no effect.](https://bitbucket.org/mlenser/5eshaped/issues/625/changing-caster-type-full-half-etc-has-no) +* [#624: Spell Save DC Not Calculating Properly](https://bitbucket.org/mlenser/5eshaped/issues/624/spell-save-dc-not-calculating-properly) +* Adjusted Hit dice to use the current amount for the query instead of the maximum. Along with solving the `base_dc` issues elsewhere it seems [#626: Monk HD not updating correctly](https://bitbucket.org/mlenser/5eshaped/issues/626/monk-hd-not-updating-correctly) is solved, but I'm unsure. + ## 15.5.7 ### Bug Fixes diff --git a/5eShaped/translation.json b/5eShaped/translation.json index c49c63f964..8da3b7b7e9 100644 --- a/5eShaped/translation.json +++ b/5eShaped/translation.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minute", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"Atk", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minutes", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"Dmg", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minute", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atk", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "Dmg", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/af.json b/5eShaped/translations/af.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/af.json +++ b/5eShaped/translations/af.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/cs.json b/5eShaped/translations/cs.json index e60bc8e12b..064a7beb87 100644 --- a/5eShaped/translations/cs.json +++ b/5eShaped/translations/cs.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10. úroveň", - "10_DAYS":"10 dní", - "10_MINUTES":"10 minut", - "11TH_LEVEL":"11. úroveň", - "12TH_LEVEL":"12. úroveň", - "12_HOURS":"12 hodin", - "13TH_LEVEL":"13. úroveň", - "14TH_LEVEL":"14. úroveň", - "15TH_LEVEL":"15. úroveň", - "16TH_LEVEL":"16. úroveň", - "17TH_LEVEL":"17. úroveň", - "18TH_LEVEL":"18. úroveň", - "19TH_LEVEL":"19. úroveň", - "1ST":"1.", - "1ST_LEVEL":"1. úroveň", - "1_ACTION":"1 akce", - "1_BONUS_ACTION":"1 bonusová akce", - "1_HOUR":"1 hodina", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reakce", - "1_ROUND":"1 kolo", - "20TH_LEVEL":"20. úroveň", - "21ST_LEVEL":"21. úroveň", - "22ND_LEVEL":"22. úroveň", - "23RD_LEVEL":"23. úroveň", - "24TH_LEVEL":"24. úroveň", - "24_HOURS":"24 hodin", - "25TH_LEVEL":"25. úroveň", - "26TH_LEVEL":"26. úroveň", - "27TH_LEVEL":"27. úroveň", - "28TH_LEVEL":"28. úroveň", - "29TH_LEVEL":"29. úroveň", - "2ND":"2.", - "2ND_LEVEL":"2. úroveň", - "30TH_LEVEL":"30. úroveň", - "30_DAYS":"30 dní", - "3RD":"3.", - "3RD_LEVEL":"3. úroveň", - "4TH":"4.", - "4TH_LEVEL":"4. úroveň", - "5TH":"5.", - "5TH_LEVEL":"5. úroveň", - "6TH":"6.", - "6TH_LEVEL":"6. úroveň", - "7TH":"7.", - "7TH_LEVEL":"7. úroveň", - "7_DAYS":"7 dní", - "8TH":"8.", - "8TH_LEVEL":"8. úroveň", - "8_HOURS":"8 hodin", - "9TH":"9.", - "9TH_LEVEL":"9. úroveň", - "ABILITY":"Vlastnost", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Vymítání", - "AC":"OČ", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws", - "ADVANTAGE":"Výhoda", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Věk", - "ALIGNMENT":"Přesvědčení", - "ALL":"Vše", - "AMMO":"Střelivo", - "AMMO_AUTO_USE":"Automaticky použít střelivo", - "AMMO_WEIGHT":"Hmotnost munice", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Vzhled", - "ARCANA":"Arcana", - "ARMOR":"Zbroj", - "ARMOR_CLASS":"Obranné číslo", - "ARROWS":"šípů", - "ARTIFICER":"Řemeslník (2017)", - "AS":"jako", - "ATHLETICS":"Athletics", - "ATK":"Útok", - "ATTACHERS":"Attachers", - "ATTACK":"Útok", - "ATTACKS":"Útoky", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"dle libosti", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automaticky házej zranění k útokům", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automaticky házej zranění k záchranným hodům", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Zázemí", - "BACKSTORY":"Příběh", - "BARBARIAN":"Barbar", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Slepý", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Pouto", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonusy a penalizace", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Zabránit remízám", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Trik", - "CANTRIPS":"Triky", - "CAN_HAVE":"Can have", - "CARRIED":"Neseno", - "CARRYING_CAPACITY":"Nesená váha", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Vyvolání kouzla", - "CHA":"Cha", - "CHALLENGE":"Nebezpečnost", - "CHARACTER":"Postava", - "CHARACTER_NAME":"Jméno postavy", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Jméno postavy na popisech hodů", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Zmámený", - "CHECK":"Kontrola", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Zvolit při hodu", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Povolání a úroveň", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Schopnosti povolání", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Akční vlna", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Mimořádný atlet", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Bojový styl (bojovník)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Nezdolný", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Druhý dech", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Odražení střel", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamantová duše", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Prázdné tělo", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Vyváznutí", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Smršť úderů", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Čchi", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Údery posílené čchi", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Bojová umění", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Trpělivá obrana", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Vlastní dokonalost", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Čistota těla", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Pomalý pád", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Krok větru", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Klidná mysl", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Ochromující úder", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Nestárnoucí tělo", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Jazyk slunce a měsíce", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Obrana beze zbroje", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Pohyb beze zbroje", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura odvahy", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura ochrany", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Božské zdraví", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Vnímání božství", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Boží úder", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Bojový styl (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Vylepšený boží úder", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Přikládání rukou", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Úhlavní nepřítel", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Zvířecí smysly", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Bojový styl (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Zabiják nepřátel", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Chování se přímo před zraky", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Chůze krajem", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Průzkumník přírody", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Pravěká ostražitost", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Zmizení", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Klerik", - "CLIMB":"šplhání", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"MD", - "COINS_EP":"EL", - "COINS_GP":"ZL", - "COINS_PP":"PL", - "COINS_SP":"ST", - "COIN_CONVERSION_GP_PER_CP":"Měďáků na zlaťák", - "COIN_CONVERSION_GP_PER_EP":"Élektronů na zlaťák", - "COIN_CONVERSION_GP_PER_PP":"Zlaťáků na platiňák", - "COIN_CONVERSION_GP_PER_SP":"Stříbrňáků na zlaťák", - "COLD":"cold", - "COLOR":"Barva", - "COMPONENTS":"Složky", - "COMPONENTS_M":"S", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"P, S", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, S", - "COMPONENTS_V_S":"V, P", - "COMPONENTS_V_S_M":"V, P, S", - "CON":"Odl", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Koncentrace, až 10 minut", - "CONCENTRATION_UP_TO_12_HOURS":"Koncentrace, až 12 hodin", - "CONCENTRATION_UP_TO_1_HOUR":"Koncentrace, až 1 hodina", - "CONCENTRATION_UP_TO_1_MINUTE":"Koncentrace, až do 1 minuty", - "CONCENTRATION_UP_TO_1_ROUND":"Koncentrace, maximálně 1 kolo", - "CONCENTRATION_UP_TO_24_HOURS":"Koncentrace, až do 24 hodin", - "CONCENTRATION_UP_TO_2_HOURS":"Koncentrace, až 2 hodiny", - "CONCENTRATION_UP_TO_6_ROUNDS":"Koncentrace, až 6 kol", - "CONCENTRATION_UP_TO_8_HOURS":"Koncentrace, až 8 hodin", - "CONDENSE":"Stručně", - "CONDITIONS":"Stavy", - "CONDITION_IMMUNITIES":"Imunity vůči stavům", - "CONJURATION":"Vyvolávání", - "CONSTITUTION":"Odolnost", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Obsah", - "CONTRACT":"Sbalit", - "COPPER_PIECES":"Copper pieces", - "CORE":"Deník", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Kritické poškození", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Rozsah krit. zásahu", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Vlastní název povolání", - "CUSTOM_GOLD_VALUES":"Volitelné hodnoty mincí", - "DAMAGE":"zranění", - "DAMAGE_IMMUNITIES":"Imunity vůči zraněním", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Odolnosti vůči zranění", - "DAMAGE_VULNERABILITIES":"Zranitelnost vůči zraněním", - "DARKVISION":"Vidění ve tmě", - "DC":"SO", - "DEAFENED":"Hluchý", - "DEATH":"Death", - "DEATH_SAVES":"Záchranné hody proti smrti", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Obr", - "DEXTERITY":"Obratnost", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Nevýhoda", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Vzdálenost", - "DIVINATION":"Věštění", - "DMG":"Zraň.", - "DOCUMENTATION":"Dokumentace", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Doba trvání", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Hlášky", - "ENCHANTMENT":"Očarování", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Vybavení", - "EVERY":"every", - "EVOCATION":"Zaklínání", - "EXHAUSTION":"únava", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Rozbalit", - "EXPERIENCE_POINTS":"Body zkušeností", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"exploze", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Barva očí", - "FAILURES":"Neúspěch", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Stopy", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Bojovník", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"ohnivé", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Vada", - "FLY":"létání", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Volitelný text", - "FRIGHTENED":"Vystrašený", - "GARGANTUAN":"Gigantická", - "GENDER":"Pohlaví", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Uchvácený", - "HAIR":"Vlasy", - "HALF":"Half", - "HALFLING_LUCK":"Hobití štěstí", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Půlorčí divoké útoky", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Léčení", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Výška", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Na vyšších úrovních", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Zásah", - "HIT_DICE":"Hoď kostkou", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Životy", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Čest", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Obrovská", - "IDEALS":"Ideál", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Iluzorní", - "IMPORT":"Import", - "INCAPACITATED":"Neschopný", - "INFLUENCE":"Influence", - "INITIATIVE":"Iniciativa", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspirace", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Okamžitě", - "INSTANTANEOUS_OR_1_HOUR":"Okamžitě nebo 1 hodinu", - "INT":"Int", - "INTELLIGENCE":"Inteligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Neviditelný", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilogramy", - "KNOWN":"Známých", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Jazyky", - "LARGE":"Velká", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Úroveň", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Dlouhý meč", - "LONG_REST":"Dlouhý odpočinek", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Jednotky pro měření", - "MEDICINE":"Medicine", - "MEDIUM":"Střední", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Na blízko", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Útok zbraní na blízko nebo na dálku", - "MELEE_SPELL_ATTACK":"Útok kouzlem na blízko", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Útok zbraní na blízko", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Metry", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Vlastní poznámky", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Mnich", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Název", - "NATURE":"Nature", - "NECROMANCY":"Nekromancie", - "NECROTIC":"necrotic", - "NO":"Ne", - "NORMAL":"Normální", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"jeden tvor", - "ONE_TARGET":"jeden cíl", - "OR":"nebo", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Další zranění", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Ostatní zdatnosti a jazyky", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Výstupy", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzovaný", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Pasivní dovednosti", - "PC":"HRÁČ", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Osobnostní rys", - "PERSUASION":"Persuasion", - "PER_LEVEL":"za úroveň", - "PER_USE":"na jedno použití", - "PETRIFIED":"Zkamenělý", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Odkud kam", - "POISON":"poison", - "POISONED":"Otrávený", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Libry", - "PREPARED":"Připravené", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"Zatímco je deník ve stavu zpracovávání, nezavírej ho.", - "PROCESSING_TITLE":"Zpracovávám", - "PROF":"Prof", - "PROFICIENCIES":"Zdatnosti", - "PROFICIENCY_BONUS":"Zdatnostní bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Ležící (sražený)", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Viditelné pro všechny", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Rychlé", - "RACE":"Rasa", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Rasové rysy", - "RADIANT":"radiant", - "RANGE":"Dosah", - "RANGED":"Na dálku", - "RANGED_SPELL_ATTACK":"Útok kouzlem na dálku", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Útok zbraní na dálku", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Hraničář", - "RANGERUA":"hraničář UA (2016)", - "REACH":"Dosah", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Opakovat", - "REPORT_AN_ISSUE":"Nahlásit problém", - "REQUIRES_API":"Tato funkce vyžaduje API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Odolnosti a imunity", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Zadržený", - "RING":"Ring", - "RITUAL":"Rituál", - "ROGUE":"Tulák", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Možnosti hodů", - "ROLL_TEMPLATE":"Styl hodů", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Záchranné SO", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Záchranný hod", - "SAVING_THROWS":"Záchranné hody", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Smysly", - "SHEET":"Deník", - "SHEET_OUTPUT":"Podle Deníku", - "SHEET_SETTING":"Nastaveno deníkem", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Krátký nebo dlouhý odpočinek", - "SHORT_REST":"Krátký odpočinek", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Vlastní OČ při útocích", - "SHOW_TARGET_NAME_ON_ATTACKS":"Jméno cíle na útocích a záchranných hodech", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Velikost", - "SKILL":"Skill", - "SKILLS":"Dovednosti", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–    nastavení deníku", - "SKIN":"Kůže", - "SLASHING":"sečné", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Malá", - "SOCIETY":"Society", - "SORCERER":"Čaroděj", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Zdroj", - "SOURCE_TO_TARGET":"Zdroj→ Cíl", - "SPECIAL":"Speciální", - "SPECIAL_EFFECTS":"Speciální efekty", - "SPEED":"Rychlost", - "SPELL":"Spell", - "SPELLCASTING":"Čarování kouzel", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Kouzla", - "SPELLS_ON_CORE":"Spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Síl", - "STRENGTH":"Síla", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Ochromený", - "SUCCESSES":"Úspěchy", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Plavání", - "TARGET":"Cíl", - "TARGET_TO_SOURCE":"Cíl → Zdroj", - "TEMP":"Dočasné", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Drobná", - "TOTAL":"Celkem", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"na útok", - "TO_TRACKER":"Odesílat do pořadníku", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutace", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"Pokud zde nevidíš kouzla, vypni filtry nebo změň úroveň filtrování na všechny úrovně.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Typ", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"V bezvědomí", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Dokud není zrušeno", - "UNTIL_DISPELLED_OR_TRIGGERED":"Dokud není zrušeno nebo spuštěno", - "USES":"Použití", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Černokněžník", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Černokněžníkovy pozice kouzel", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Váha", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Šeptáno GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Mdr", - "WISDOM":"Moudrost", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Kouzelník", - "WONDROUS":"Wondrous", - "YES":"Ano" + "0": "0", + "10TH_LEVEL": "10. úroveň", + "10_DAYS": "10 dní", + "10_MINUTES": "10 minut", + "11TH_LEVEL": "11. úroveň", + "12TH_LEVEL": "12. úroveň", + "12_HOURS": "12 hodin", + "13TH_LEVEL": "13. úroveň", + "14TH_LEVEL": "14. úroveň", + "15TH_LEVEL": "15. úroveň", + "16TH_LEVEL": "16. úroveň", + "17TH_LEVEL": "17. úroveň", + "18TH_LEVEL": "18. úroveň", + "19TH_LEVEL": "19. úroveň", + "1ST": "1.", + "1ST_LEVEL": "1. úroveň", + "1_ACTION": "1 akce", + "1_BONUS_ACTION": "1 bonusová akce", + "1_HOUR": "1 hodina", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reakce", + "1_ROUND": "1 kolo", + "20TH_LEVEL": "20. úroveň", + "21ST_LEVEL": "21. úroveň", + "22ND_LEVEL": "22. úroveň", + "23RD_LEVEL": "23. úroveň", + "24TH_LEVEL": "24. úroveň", + "24_HOURS": "24 hodin", + "25TH_LEVEL": "25. úroveň", + "26TH_LEVEL": "26. úroveň", + "27TH_LEVEL": "27. úroveň", + "28TH_LEVEL": "28. úroveň", + "29TH_LEVEL": "29. úroveň", + "2ND": "2.", + "2ND_LEVEL": "2. úroveň", + "30TH_LEVEL": "30. úroveň", + "30_DAYS": "30 dní", + "3RD": "3.", + "3RD_LEVEL": "3. úroveň", + "4TH": "4.", + "4TH_LEVEL": "4. úroveň", + "5TH": "5.", + "5TH_LEVEL": "5. úroveň", + "6TH": "6.", + "6TH_LEVEL": "6. úroveň", + "7TH": "7.", + "7TH_LEVEL": "7. úroveň", + "7_DAYS": "7 dní", + "8TH": "8.", + "8TH_LEVEL": "8. úroveň", + "8_HOURS": "8 hodin", + "9TH": "9.", + "9TH_LEVEL": "9. úroveň", + "ABILITY": "Vlastnost", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Vymítání", + "AC": "OČ", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Výhoda", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Věk", + "ALIGNMENT": "Přesvědčení", + "ALL": "Vše", + "AMMO": "Střelivo", + "AMMO_AUTO_USE": "Automaticky použít střelivo", + "AMMO_WEIGHT": "Hmotnost munice", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Vzhled", + "ARCANA": "Arcana", + "ARMOR": "Zbroj", + "ARMOR_CLASS": "Obranné číslo", + "ARROWS": "šípů", + "ARTIFICER": "Řemeslník (2017)", + "AS": "jako", + "ATHLETICS": "Athletics", + "ATK": "Útok", + "ATTACHERS": "Attachers", + "ATTACK": "Útok", + "ATTACKS": "Útoky", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "dle libosti", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automaticky házej zranění k útokům", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automaticky házej zranění k záchranným hodům", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Zázemí", + "BACKSTORY": "Příběh", + "BARBARIAN": "Barbar", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Slepý", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Pouto", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonusy a penalizace", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Zabránit remízám", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Trik", + "CANTRIPS": "Triky", + "CAN_HAVE": "Can have", + "CARRIED": "Neseno", + "CARRYING_CAPACITY": "Nesená váha", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Vyvolání kouzla", + "CHA": "Cha", + "CHALLENGE": "Nebezpečnost", + "CHARACTER": "Postava", + "CHARACTER_NAME": "Jméno postavy", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Jméno postavy na popisech hodů", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Zmámený", + "CHECK": "Kontrola", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Zvolit při hodu", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Povolání a úroveň", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Schopnosti povolání", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Akční vlna", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Mimořádný atlet", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Bojový styl (bojovník)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Nezdolný", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Druhý dech", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Odražení střel", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamantová duše", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Prázdné tělo", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Vyváznutí", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Smršť úderů", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Čchi", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Údery posílené čchi", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Bojová umění", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Trpělivá obrana", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Vlastní dokonalost", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Čistota těla", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Pomalý pád", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Krok větru", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Klidná mysl", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Ochromující úder", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Nestárnoucí tělo", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Jazyk slunce a měsíce", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Obrana beze zbroje", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Pohyb beze zbroje", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura odvahy", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura ochrany", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Božské zdraví", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Vnímání božství", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Boží úder", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Bojový styl (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Vylepšený boží úder", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Přikládání rukou", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Úhlavní nepřítel", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Zvířecí smysly", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Bojový styl (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Zabiják nepřátel", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Chování se přímo před zraky", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Chůze krajem", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Průzkumník přírody", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Pravěká ostražitost", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Zmizení", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Klerik", + "CLIMB": "šplhání", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "MD", + "COINS_EP": "EL", + "COINS_GP": "ZL", + "COINS_PP": "PL", + "COINS_SP": "ST", + "COIN_CONVERSION_GP_PER_CP": "Měďáků na zlaťák", + "COIN_CONVERSION_GP_PER_EP": "Élektronů na zlaťák", + "COIN_CONVERSION_GP_PER_PP": "Zlaťáků na platiňák", + "COIN_CONVERSION_GP_PER_SP": "Stříbrňáků na zlaťák", + "COLD": "cold", + "COLOR": "Barva", + "COMPONENTS": "Složky", + "COMPONENTS_M": "S", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "P, S", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, S", + "COMPONENTS_V_S": "V, P", + "COMPONENTS_V_S_M": "V, P, S", + "CON": "Odl", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Koncentrace, až 10 minut", + "CONCENTRATION_UP_TO_12_HOURS": "Koncentrace, až 12 hodin", + "CONCENTRATION_UP_TO_1_HOUR": "Koncentrace, až 1 hodina", + "CONCENTRATION_UP_TO_1_MINUTE": "Koncentrace, až do 1 minuty", + "CONCENTRATION_UP_TO_1_ROUND": "Koncentrace, maximálně 1 kolo", + "CONCENTRATION_UP_TO_24_HOURS": "Koncentrace, až do 24 hodin", + "CONCENTRATION_UP_TO_2_HOURS": "Koncentrace, až 2 hodiny", + "CONCENTRATION_UP_TO_6_ROUNDS": "Koncentrace, až 6 kol", + "CONCENTRATION_UP_TO_8_HOURS": "Koncentrace, až 8 hodin", + "CONDENSE": "Stručně", + "CONDITIONS": "Stavy", + "CONDITION_IMMUNITIES": "Imunity vůči stavům", + "CONJURATION": "Vyvolávání", + "CONSTITUTION": "Odolnost", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Obsah", + "CONTRACT": "Sbalit", + "COPPER_PIECES": "Copper pieces", + "CORE": "Deník", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Kritické poškození", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Rozsah krit. zásahu", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Vlastní název povolání", + "CUSTOM_GOLD_VALUES": "Volitelné hodnoty mincí", + "DAMAGE": "zranění", + "DAMAGE_IMMUNITIES": "Imunity vůči zraněním", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Odolnosti vůči zranění", + "DAMAGE_VULNERABILITIES": "Zranitelnost vůči zraněním", + "DARKVISION": "Vidění ve tmě", + "DC": "SO", + "DEAFENED": "Hluchý", + "DEATH": "Death", + "DEATH_SAVES": "Záchranné hody proti smrti", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Obr", + "DEXTERITY": "Obratnost", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Nevýhoda", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Vzdálenost", + "DIVINATION": "Věštění", + "DMG": "Zraň.", + "DOCUMENTATION": "Dokumentace", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Doba trvání", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Hlášky", + "ENCHANTMENT": "Očarování", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Vybavení", + "EVERY": "every", + "EVOCATION": "Zaklínání", + "EXHAUSTION": "únava", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Rozbalit", + "EXPERIENCE_POINTS": "Body zkušeností", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "exploze", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Barva očí", + "FAILURES": "Neúspěch", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Stopy", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Bojovník", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "ohnivé", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Vada", + "FLY": "létání", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Volitelný text", + "FRIGHTENED": "Vystrašený", + "GARGANTUAN": "Gigantická", + "GENDER": "Pohlaví", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Uchvácený", + "HAIR": "Vlasy", + "HALF": "Half", + "HALFLING_LUCK": "Hobití štěstí", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Půlorčí divoké útoky", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Léčení", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Výška", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Na vyšších úrovních", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Zásah", + "HIT_DICE": "Hoď kostkou", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Životy", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Čest", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Obrovská", + "IDEALS": "Ideál", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Iluzorní", + "IMPORT": "Import", + "INCAPACITATED": "Neschopný", + "INFLUENCE": "Influence", + "INITIATIVE": "Iniciativa", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspirace", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Okamžitě", + "INSTANTANEOUS_OR_1_HOUR": "Okamžitě nebo 1 hodinu", + "INT": "Int", + "INTELLIGENCE": "Inteligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Neviditelný", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilogramy", + "KNOWN": "Známých", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Jazyky", + "LARGE": "Velká", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Úroveň", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Dlouhý meč", + "LONG_REST": "Dlouhý odpočinek", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Jednotky pro měření", + "MEDICINE": "Medicine", + "MEDIUM": "Střední", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Na blízko", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Útok zbraní na blízko nebo na dálku", + "MELEE_SPELL_ATTACK": "Útok kouzlem na blízko", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Útok zbraní na blízko", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Metry", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Vlastní poznámky", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Mnich", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Název", + "NATURE": "Nature", + "NECROMANCY": "Nekromancie", + "NECROTIC": "necrotic", + "NO": "Ne", + "NORMAL": "Normální", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "jeden tvor", + "ONE_TARGET": "jeden cíl", + "OR": "nebo", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Další zranění", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Ostatní zdatnosti a jazyky", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Výstupy", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzovaný", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Pasivní dovednosti", + "PC": "HRÁČ", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Osobnostní rys", + "PERSUASION": "Persuasion", + "PER_LEVEL": "za úroveň", + "PER_USE": "na jedno použití", + "PETRIFIED": "Zkamenělý", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Odkud kam", + "POISON": "poison", + "POISONED": "Otrávený", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Libry", + "PREPARED": "Připravené", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "Zatímco je deník ve stavu zpracovávání, nezavírej ho.", + "PROCESSING_TITLE": "Zpracovávám", + "PROF": "Prof", + "PROFICIENCIES": "Zdatnosti", + "PROFICIENCY_BONUS": "Zdatnostní bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Ležící (sražený)", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Viditelné pro všechny", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Rychlé", + "RACE": "Rasa", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Rasové rysy", + "RADIANT": "radiant", + "RANGE": "Dosah", + "RANGED": "Na dálku", + "RANGED_SPELL_ATTACK": "Útok kouzlem na dálku", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Útok zbraní na dálku", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Hraničář", + "RANGERUA": "hraničář UA (2016)", + "REACH": "Dosah", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Opakovat", + "REPORT_AN_ISSUE": "Nahlásit problém", + "REQUIRES_API": "Tato funkce vyžaduje API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Odolnosti a imunity", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Zadržený", + "RING": "Ring", + "RITUAL": "Rituál", + "ROGUE": "Tulák", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Možnosti hodů", + "ROLL_TEMPLATE": "Styl hodů", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Záchranné SO", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Záchranný hod", + "SAVING_THROWS": "Záchranné hody", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Smysly", + "SHEET": "Deník", + "SHEET_OUTPUT": "Podle Deníku", + "SHEET_SETTING": "Nastaveno deníkem", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Krátký nebo dlouhý odpočinek", + "SHORT_REST": "Krátký odpočinek", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Vlastní OČ při útocích", + "SHOW_TARGET_NAME_ON_ATTACKS": "Jméno cíle na útocích a záchranných hodech", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Velikost", + "SKILL": "Skill", + "SKILLS": "Dovednosti", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–    nastavení deníku", + "SKIN": "Kůže", + "SLASHING": "sečné", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Malá", + "SOCIETY": "Society", + "SORCERER": "Čaroděj", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Zdroj", + "SOURCE_TO_TARGET": "Zdroj→ Cíl", + "SPECIAL": "Speciální", + "SPECIAL_EFFECTS": "Speciální efekty", + "SPEED": "Rychlost", + "SPELL": "Spell", + "SPELLCASTING": "Čarování kouzel", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Kouzla", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Síl", + "STRENGTH": "Síla", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Ochromený", + "SUCCESSES": "Úspěchy", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Plavání", + "TARGET": "Cíl", + "TARGET_TO_SOURCE": "Cíl → Zdroj", + "TEMP": "Dočasné", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Drobná", + "TOTAL": "Celkem", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "na útok", + "TO_TRACKER": "Odesílat do pořadníku", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutace", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "Pokud zde nevidíš kouzla, vypni filtry nebo změň úroveň filtrování na všechny úrovně.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Typ", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "V bezvědomí", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Dokud není zrušeno", + "UNTIL_DISPELLED_OR_TRIGGERED": "Dokud není zrušeno nebo spuštěno", + "USES": "Použití", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Černokněžník", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Černokněžníkovy pozice kouzel", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Váha", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Šeptáno GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Mdr", + "WISDOM": "Moudrost", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Kouzelník", + "WONDROUS": "Wondrous", + "YES": "Ano", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/da.json b/5eShaped/translations/da.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/da.json +++ b/5eShaped/translations/da.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/de.json b/5eShaped/translations/de.json index 97b4eb84be..82633c42b7 100644 --- a/5eShaped/translations/de.json +++ b/5eShaped/translations/de.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 Tage", - "10_MINUTES":"10 Minuten", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 Stunden", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1.", - "1ST_LEVEL":"Stufe 1", - "1_ACTION":"1 Aktion", - "1_BONUS_ACTION":"1 Bonusaktion", - "1_HOUR":"1 Stunde", - "1_MINUTE":"1 Minute", - "1_REACTION":"1 Reaktion", - "1_ROUND":"1 Runde", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 Stunden", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2.", - "2ND_LEVEL":"Stufe 2", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 Tage", - "3RD":"3.", - "3RD_LEVEL":"Stufe 3", - "4TH":"4.", - "4TH_LEVEL":"Stufe 4", - "5TH":"5.", - "5TH_LEVEL":"Stufe 5", - "6TH":"6.", - "6TH_LEVEL":"Stufe 6", - "7TH":"7.", - "7TH_LEVEL":"Stufe 7", - "7_DAYS":"7 Tage", - "8TH":"8.", - "8TH_LEVEL":"Stufe 8", - "8_HOURS":"8 Stunden", - "9TH":"9.", - "9TH_LEVEL":"Stufe 9", - "ABILITY":"Fähigkeit", - "ABILITY_CHECK":"Fähigkeits-Check", - "ABILITY_CHECKS":"Fähigkeits-Checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Fähigkeitswerte", - "ABJURATION":"Bannzauber", - "AC":"RK", - "ACID":"Säure", - "ACROBATICS":"Akrobatik", - "ACTION":"Aktion", - "ACTIONS":"Aktionen", - "AC_ARMORED":"Gepanzerte-RK", - "AC_UNARMORED":"Ungepanzerte-RK", - "AC_UNARMORED_ABILITY":"Ungepanzerte Fähigkeit", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren", - "ADVANTAGE":"Vorteil", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Alter", - "ALIGNMENT":"Gesinnung", - "ALL":"Alles", - "AMMO":"Munition", - "AMMO_AUTO_USE":"Benutze Munition automatisch", - "AMMO_WEIGHT":"Munitionsgewicht", - "AMPHIBIOUS":"Amphibisch", - "AMULET":"Amulet", - "ANIMALHANDLING":"Umgang mit Tieren", - "API":"API", - "APPEARANCE":"Aussehen", - "ARCANA":"Arkanes", - "ARMOR":"Rüstung", - "ARMOR_CLASS":"RK", - "ARROWS":"Pfeile", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletik", - "ATK":"ATT", - "ATTACHERS":"Attachers", - "ATTACK":"Angriff", - "ATTACKS":"Angriffe", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Hintergrund", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbar", - "BARD":"Barde", - "BASE_DC":"Basis-Schwierigkeitsgrad", - "BIG":"Gross", - "BITE":"Biss", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsicht", - "BLIND_BEYOND":"Blind ausserhalb", - "BLUDGEONING":"bludgeoning", - "BONDS":"Verpflichtungen", - "BONUS":"Bonus", - "BONUSES":"Boni", - "BONUSES_AND_PENALTIES":"Boni & Mali", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Graben", - "CANCEL":"Abbrechen", - "CANTRIP":"Zaubertrick", - "CANTRIPS":"Zaubertricks", - "CAN_HAVE":"Kann haben", - "CARRIED":"Getragen", - "CARRYING_CAPACITY":"Trage-Kapazität", - "CARRYING_PUSH_DRAG_LIFT":"Ziehen\/Schieben\/
Heben", - "CASTERS_FULL":"Voll (9. ebene: Barde, Kleriker, Druide, Hexenmeister, Zauberer)", - "CASTERS_HALF":"Hälfte (5. ebene: Paladin, Waldläufer)", - "CASTERS_THIRD":"Dritte (3. ebene: Arcane Urbilder)", - "CASTING_TIME":"Zauberzeit", - "CHA":"Cha", - "CHALLENGE":"Herausforderung", - "CHARACTER":"Charakter", - "CHARACTER_NAME":"Charaktename", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Charaktername bei allen Würfen", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Klasse", - "CLASS_AND_LEVEL":"Klasse & Stufe", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generiert nach Hinzufügen einer Klasse im “Charakter”-Tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Klassenstufen", - "CLERIC":"Kleriker", - "CLIMB":"Klettern", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"KM", - "COINS_EP":"EM", - "COINS_GP":"GM", - "COINS_PP":"PM", - "COINS_SP":"SM", - "COIN_CONVERSION_GP_PER_CP":"Kupfer pro Gold", - "COIN_CONVERSION_GP_PER_EP":"Elektrum pro Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold pro Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silber pro Gold", - "COLD":"Kälte", - "COLOR":"Farbe", - "COMPONENTS":"Komponenten", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Kon", - "CONC":"Konz.", - "CONCENTRATION":"Konzentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Konzentration, bis zu 10 Minuten", - "CONCENTRATION_UP_TO_12_HOURS":"Konzentration, bis zu 12 Stunden", - "CONCENTRATION_UP_TO_1_HOUR":"Konzentration, bis zu 1 Stunde", - "CONCENTRATION_UP_TO_1_MINUTE":"Konzentration, bis zu 1 Minute", - "CONCENTRATION_UP_TO_1_ROUND":"Konzentration, bis zu 1 Runde", - "CONCENTRATION_UP_TO_24_HOURS":"Konzentration, bis zu 24 Stunden", - "CONCENTRATION_UP_TO_2_HOURS":"Konzentration, bis zu 2 Stunden", - "CONCENTRATION_UP_TO_6_ROUNDS":"Konzentration, bis zu 6 Runden", - "CONCENTRATION_UP_TO_8_HOURS":"Konzentration, bis zu 8 Stunden", - "CONDENSE":"Komprimiert", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Konditions-Immunitäten", - "CONJURATION":"Beschwörung", - "CONSTITUTION":"Konstitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Inhalt", - "CONTRACT":"Contract", - "COPPER_PIECES":"Kupfermünzen", - "CORE":"Kern", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Krit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Krit-Ab", - "CURRENT":"Aktuell", - "CUSTOM":"Benutzerdef.", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Benutzerdef. Gold-Werte", - "DAMAGE":"Schaden", - "DAMAGE_IMMUNITIES":"Schadens-Immunitäten", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Schadens-Resistenzen", - "DAMAGE_VULNERABILITIES":"Schadens-Verwundbarkeiten", - "DARKVISION":"Dunkelsicht", - "DC":"SG", - "DEAFENED":"Deafened", - "DEATH":"Tod", - "DEATH_SAVES":"Todesrettung", - "DEATH_SAVING_THROW":"Todesrettung", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Todesrettungswürfe", - "DECEPTION":"Täuschung", - "DEX":"Ges", - "DEXTERITY":"Geschick", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Würfel", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Würfel", - "DISADVANTAGE":"Nachteil", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Erkenntniszauber", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Nicht zum Tracker schicken", - "DRAGON":"Drache", - "DRUID":"Druide", - "DURATION":"Dauer", - "EFFECT":"Effekt", - "ELECTRUM_PIECES":"Elektrummünzen", - "EMOTE":"Emote", - "ENCHANTMENT":"Verzauberung", - "ENCUMBERED":"Beladen", - "ENCUMBERED_HEAVILY":"Schw. Beladen", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Ausrüstung", - "EVERY":"every", - "EVOCATION":"Hervorrufung", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Erschöpfung", - "EXHAUSTION_LEVEL_1":"Nachteil auf Fähigkeitschecks", - "EXHAUSTION_LEVEL_2":"Geschwindigkeit halbiert", - "EXHAUSTION_LEVEL_3":"Nachteil auf Angriffswürfe & Rettungswürfe", - "EXHAUSTION_LEVEL_4":"Trefferpunkte-Maximum halbiert", - "EXHAUSTION_LEVEL_5":"Geschwindigkeit reduziert auf 0", - "EXHAUSTION_LEVEL_6":"Tod", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Erfahrungspunkte", - "EXPERTISE":"Sachverstand", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Augen", - "FAILURES":"Fehlschläge", - "FEATS":"Feats", - "FEATURES":"Talente", - "FEATURES_AND_TRAITS":"Talente & Fertigkeiten", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Feld", - "FIGHTER":"Kämpfer", - "FILTERS":"Filter", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"Feuer", - "FLAT_HEAL":"Einfache Heilung", - "FLAWS":"Schwachstellen", - "FLY":"Fliegen", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Zähigkeit", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freiform", - "FREETEXT":"Freitext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Geschlecht", - "GENERATE_SKILLS":"Fertigkeiten erzeugen", - "GM":"GM", - "GOLD_PIECES":"Goldmünzen", - "GRAPPLED":"Grappled", - "HAIR":"Haar", - "HALF":"Half", - "HALFLING_LUCK":"Halblingsglück", - "HALF_DAMAGE":"Schaden halbiert", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heilung", - "HEAL_FOR":"Heile um", - "HEAVY_ARMOR":"Schwere Rüstung", - "HEIGHT":"Höhe", - "HIDE":"Hide", - "HIDE_INFO":"Information verbergen", - "HIDE_INFO_ABILITY_CHECKS":"Verberge Fähigkeits-Checks", - "HIDE_INFO_ATTACK":"Verberge Angriff", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Verberge Schaden", - "HIDE_INFO_EFFECT":"Verberge Effekt", - "HIDE_INFO_FREETEXT":"Verberge Freitext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Verberge Aufladung", - "HIDE_INFO_SAVING_THROWS":"Verberge Rettungswürfe", - "HIDE_INFO_SAVING_THROW_DC":"Verberge Rettungswurf-SG", - "HIDE_INFO_SAVING_THROW_FAILURE":"Verberge Rettungswurf-Erfolg", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Verberge Rettungswurf-Fehlschlag", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Höhere Stufe", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"Geschichte", - "HIT":"Hit", - "HIT_DICE":"TW", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"TP", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Gewürfelte TP", - "HIT_POINTS_TEMP":"Temp TP", - "HIT_POINTS_TEMPORARY":"Temporäre Trefferpunkte", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Hausregeln", - "HOVER":"Schweben", - "HP":"HP", - "HUGE":"Enorm", - "IDEALS":"Ideale", - "IF_THE_TARGET_IS":"Wenn das Ziel", - "ILLUSION":"Illusion", - "IMPORT":"Importiere", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Einschätzen", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Sofort", - "INSTANTANEOUS_OR_1_HOUR":"Sofort oder 1 Stunde", - "INT":"Int", - "INTELLIGENCE":"Intelligenz", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Einschüchtern", - "INVESTIGATION":"Untersuchung", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Sprachen", - "LARGE":"Groß", - "LAWFUL_EVIL":"Rechtschaffen böse", - "LBS":"Pfund", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendäre Aktionen", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Stufe", - "LEVELS":"Stufen", - "LIGHTNING":"Blitz", - "LIGHT_ARMOR":"Leichte Rüstung", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Lange Rast", - "MACROS":"Makros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medizin", - "MEDIUM":"Mittel", - "MEDIUM_ARMOR":"Mittlere Rüstung", - "MEDIUM_ARMOR_MAX_DEX":"Mittlere Rüstung Max Gesch.", - "MELEE":"Nahkampf", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Sonstiges", - "MISCELLANEOUS":"Sonstiges", - "MISCELLANEOUS_NOTES":"Sonstige Notizen", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Mönch", - "MOVEMENT":"Bewegung", - "MULTIPLIER":"Multiplikator", - "NAME":"Name", - "NATURE":"Natur", - "NECROMANCY":"Nekromantie", - "NECROTIC":"necrotischer", - "NO":"Nein", - "NORMAL":"Normalerweise", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NSC", - "OFFENSE":"Offense", - "ONE_CREATURE":"eine Kreatur", - "ONE_TARGET":"one target", - "OR":"oder", - "OTHER":"Andere", - "OTHER_ARMOR":"Andere Rüstung", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Andere Befähigungen", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Ausgabe", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passiver Fähigkeitscheck", - "PASSIVE_SKILLS":"Passive skills", - "PC":"SC", - "PERCEPTION":"Wahrnehmung", - "PERFORMANCE":"Auftreten", - "PERSONALITY_TRAITS":"Persönlichkeitsmerkmale", - "PERSUASION":"Überzeugen", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinmünzen", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Ursprungspunkte", - "POISON":"Gift", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Vorbereitet", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Befähigt", - "PROFICIENCIES":"Befähigungen", - "PROFICIENCY_BONUS":"Befähigungsbonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Befähigt", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychischer", - "PUBLIC_FOR_ALL":"Öffentlich für alle", - "QUERY":"Abfrage", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Rasse", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Reichweite", - "RANGED":"Fernkampf", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Waldläufer", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reichweite", - "REACTION":"Reaktion", - "REACTIONS":"Reaktionen", - "RECHARGE":"Aufladung", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regionale Effekte", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Herausragender Athlet", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"Dieses Feature erfordert die API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistenzen & Immunitäten", - "RESOURCES":"Ressourcen", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Schurke", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Rettungswurf", - "SAVE_DC":"Save DC", - "SAVING_DC":"Rettungs-SG", - "SAVING_THROW":"Rettungswurf", - "SAVING_THROWS":"Rettungswürfe", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Rettungswurfabfrage", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Rettungswurf-SG", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Sinne", - "SHEET":"Bogen", - "SHEET_OUTPUT":"Bogen Ausgabe", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Schild", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Kurze Rast", - "SHOW_ALL":"Zeige alles", - "SHOW_RESTS":"Rast anzeigen", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Stufen zeigen, wenn alle Slots aufgebraucht sind", - "SHOW_TARGET_AC_ON_ATTACKS":"Zeige Ziel-RK bei Angriffen", - "SHOW_TARGET_NAME_ON_ATTACKS":"Zeige Ziel-Name bei Angriffen", - "SHOW_TOTALS":"Gesamtbonus anzeigen", - "SHOW_UNPREPARED_SPELLS":"Nicht vorbereitete Zauber zeigen", - "SILVER_PIECES":"Silbermünzen", - "SIZE":"Größe", - "SKILL":"Fertigkeit", - "SKILLS":"Fertigkeiten", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Hautfarbe", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Fingerfertigkeit", - "SLOTS":"Slots", - "SMALL":"Klein", - "SOCIETY":"Society", - "SORCERER":"Hexenmeister", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Quelle", - "SOURCE_TO_TARGET":"Quelle → Ziel", - "SPECIAL":"Speziell", - "SPECIAL_EFFECTS":"Spezialeffekte", - "SPEED":"Geschw.", - "SPELL":"Zauber", - "SPELLCASTING":"Zaubern", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Zauber", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Zauberstufe", - "SPELL_MUST_HAVE":"Zauber muss haben", - "SPELL_POINTS":"Zauberpunkte", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Zauberslots", - "SPELL_SLOTS_TITLE":"Zauberslots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Heimlichkeit", - "STR":"Str", - "STRENGTH":"Stärke", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Erfolge", - "SUMMONER":"Summoner", - "SURVIVAL":"Überleben", - "SWIM":"Schwimmen", - "TARGET":"Ziel", - "TARGET_TO_SOURCE":"Ziel → Quelle", - "TEMP":"Temp", - "TEXT_SIZE":"Textgröße", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Sehr klein", - "TOTAL":"Gesamt", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Zum Tracker schicken", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Verwandlung", - "TREMORSENSE":"Erschütterungssinn", - "TRUESIGHT":"Wahrsicht", - "TURN":"Turn", - "TURN_OFF_FILTERING":"Wenn neu hinzugefügte Zauber nicht sichtbar sind, deaktiviere Filter", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Typ", - "UNARMORED":"Ungepanzert", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Nicht befähigt", - "UNTIL_DISPELLED":"Bis gebannt", - "UNTIL_DISPELLED_OR_TRIGGERED":"Bis gebannt oder ausgelöst", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Hexer", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Hexer Zauberslots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Gewicht", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Geflüstert an den GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Willen", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wei", - "WISDOM":"Weisheit", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Zauberer", - "WONDROUS":"Wondrous", - "YES":"Ja" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 Tage", + "10_MINUTES": "10 Minuten", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 Stunden", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1.", + "1ST_LEVEL": "Stufe 1", + "1_ACTION": "1 Aktion", + "1_BONUS_ACTION": "1 Bonusaktion", + "1_HOUR": "1 Stunde", + "1_MINUTE": "1 Minute", + "1_REACTION": "1 Reaktion", + "1_ROUND": "1 Runde", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 Stunden", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2.", + "2ND_LEVEL": "Stufe 2", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 Tage", + "3RD": "3.", + "3RD_LEVEL": "Stufe 3", + "4TH": "4.", + "4TH_LEVEL": "Stufe 4", + "5TH": "5.", + "5TH_LEVEL": "Stufe 5", + "6TH": "6.", + "6TH_LEVEL": "Stufe 6", + "7TH": "7.", + "7TH_LEVEL": "Stufe 7", + "7_DAYS": "7 Tage", + "8TH": "8.", + "8TH_LEVEL": "Stufe 8", + "8_HOURS": "8 Stunden", + "9TH": "9.", + "9TH_LEVEL": "Stufe 9", + "ABILITY": "Fähigkeit", + "ABILITY_CHECK": "Fähigkeits-Check", + "ABILITY_CHECKS": "Fähigkeits-Checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Fähigkeitswerte", + "ABJURATION": "Bannzauber", + "AC": "RK", + "ACID": "Säure", + "ACROBATICS": "Akrobatik", + "ACTION": "Aktion", + "ACTIONS": "Aktionen", + "AC_ARMORED": "Gepanzerte-RK", + "AC_UNARMORED": "Ungepanzerte-RK", + "AC_UNARMORED_ABILITY": "Ungepanzerte Fähigkeit", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren", + "ADVANTAGE": "Vorteil", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Alter", + "ALIGNMENT": "Gesinnung", + "ALL": "Alles", + "AMMO": "Munition", + "AMMO_AUTO_USE": "Benutze Munition automatisch", + "AMMO_WEIGHT": "Munitionsgewicht", + "AMPHIBIOUS": "Amphibisch", + "AMULET": "Amulet", + "ANIMALHANDLING": "Umgang mit Tieren", + "API": "API", + "APPEARANCE": "Aussehen", + "ARCANA": "Arkanes", + "ARMOR": "Rüstung", + "ARMOR_CLASS": "RK", + "ARROWS": "Pfeile", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletik", + "ATK": "ATT", + "ATTACHERS": "Attachers", + "ATTACK": "Angriff", + "ATTACKS": "Angriffe", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Hintergrund", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbar", + "BARD": "Barde", + "BASE_DC": "Basis-Schwierigkeitsgrad", + "BIG": "Gross", + "BITE": "Biss", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsicht", + "BLIND_BEYOND": "Blind ausserhalb", + "BLUDGEONING": "bludgeoning", + "BONDS": "Verpflichtungen", + "BONUS": "Bonus", + "BONUSES": "Boni", + "BONUSES_AND_PENALTIES": "Boni & Mali", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Graben", + "CANCEL": "Abbrechen", + "CANTRIP": "Zaubertrick", + "CANTRIPS": "Zaubertricks", + "CAN_HAVE": "Kann haben", + "CARRIED": "Getragen", + "CARRYING_CAPACITY": "Trage-Kapazität", + "CARRYING_PUSH_DRAG_LIFT": "Ziehen\/Schieben\/
Heben", + "CASTERS_FULL": "Voll (9. ebene: Barde, Kleriker, Druide, Hexenmeister, Zauberer)", + "CASTERS_HALF": "Hälfte (5. ebene: Paladin, Waldläufer)", + "CASTERS_THIRD": "Dritte (3. ebene: Arcane Urbilder)", + "CASTING_TIME": "Zauberzeit", + "CHA": "Cha", + "CHALLENGE": "Herausforderung", + "CHARACTER": "Charakter", + "CHARACTER_NAME": "Charaktename", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Charaktername bei allen Würfen", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Klasse", + "CLASS_AND_LEVEL": "Klasse & Stufe", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generiert nach Hinzufügen einer Klasse im “Charakter”-Tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Klassenstufen", + "CLERIC": "Kleriker", + "CLIMB": "Klettern", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "KM", + "COINS_EP": "EM", + "COINS_GP": "GM", + "COINS_PP": "PM", + "COINS_SP": "SM", + "COIN_CONVERSION_GP_PER_CP": "Kupfer pro Gold", + "COIN_CONVERSION_GP_PER_EP": "Elektrum pro Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold pro Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silber pro Gold", + "COLD": "Kälte", + "COLOR": "Farbe", + "COMPONENTS": "Komponenten", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Kon", + "CONC": "Konz.", + "CONCENTRATION": "Konzentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Konzentration, bis zu 10 Minuten", + "CONCENTRATION_UP_TO_12_HOURS": "Konzentration, bis zu 12 Stunden", + "CONCENTRATION_UP_TO_1_HOUR": "Konzentration, bis zu 1 Stunde", + "CONCENTRATION_UP_TO_1_MINUTE": "Konzentration, bis zu 1 Minute", + "CONCENTRATION_UP_TO_1_ROUND": "Konzentration, bis zu 1 Runde", + "CONCENTRATION_UP_TO_24_HOURS": "Konzentration, bis zu 24 Stunden", + "CONCENTRATION_UP_TO_2_HOURS": "Konzentration, bis zu 2 Stunden", + "CONCENTRATION_UP_TO_6_ROUNDS": "Konzentration, bis zu 6 Runden", + "CONCENTRATION_UP_TO_8_HOURS": "Konzentration, bis zu 8 Stunden", + "CONDENSE": "Komprimiert", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Konditions-Immunitäten", + "CONJURATION": "Beschwörung", + "CONSTITUTION": "Konstitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Inhalt", + "CONTRACT": "Contract", + "COPPER_PIECES": "Kupfermünzen", + "CORE": "Kern", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Krit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Krit-Ab", + "CURRENT": "Aktuell", + "CUSTOM": "Benutzerdef.", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Benutzerdef. Gold-Werte", + "DAMAGE": "Schaden", + "DAMAGE_IMMUNITIES": "Schadens-Immunitäten", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Schadens-Resistenzen", + "DAMAGE_VULNERABILITIES": "Schadens-Verwundbarkeiten", + "DARKVISION": "Dunkelsicht", + "DC": "SG", + "DEAFENED": "Deafened", + "DEATH": "Tod", + "DEATH_SAVES": "Todesrettung", + "DEATH_SAVING_THROW": "Todesrettung", + "DEATH_SAVING_THROWS": "Todesrettungswürfe", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Täuschung", + "DEX": "Ges", + "DEXTERITY": "Geschick", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Würfel", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Würfel", + "DISADVANTAGE": "Nachteil", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Erkenntniszauber", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Nicht zum Tracker schicken", + "DRAGON": "Drache", + "DRUID": "Druide", + "DURATION": "Dauer", + "EFFECT": "Effekt", + "ELECTRUM_PIECES": "Elektrummünzen", + "EMOTE": "Emote", + "ENCHANTMENT": "Verzauberung", + "ENCUMBERED": "Beladen", + "ENCUMBERED_HEAVILY": "Schw. Beladen", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Ausrüstung", + "EVERY": "every", + "EVOCATION": "Hervorrufung", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Erschöpfung", + "EXHAUSTION_LEVEL_1": "Nachteil auf Fähigkeitschecks", + "EXHAUSTION_LEVEL_2": "Geschwindigkeit halbiert", + "EXHAUSTION_LEVEL_3": "Nachteil auf Angriffswürfe & Rettungswürfe", + "EXHAUSTION_LEVEL_4": "Trefferpunkte-Maximum halbiert", + "EXHAUSTION_LEVEL_5": "Geschwindigkeit reduziert auf 0", + "EXHAUSTION_LEVEL_6": "Tod", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Erfahrungspunkte", + "EXPERTISE": "Sachverstand", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Augen", + "FAILURES": "Fehlschläge", + "FEATS": "Feats", + "FEATURES": "Talente", + "FEATURES_AND_TRAITS": "Talente & Fertigkeiten", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Feld", + "FIGHTER": "Kämpfer", + "FILTERS": "Filter", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "Feuer", + "FLAT_HEAL": "Einfache Heilung", + "FLAWS": "Schwachstellen", + "FLY": "Fliegen", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Zähigkeit", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freiform", + "FREETEXT": "Freitext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Geschlecht", + "GENERATE_SKILLS": "Fertigkeiten erzeugen", + "GM": "GM", + "GOLD_PIECES": "Goldmünzen", + "GRAPPLED": "Grappled", + "HAIR": "Haar", + "HALF": "Half", + "HALFLING_LUCK": "Halblingsglück", + "HALF_DAMAGE": "Schaden halbiert", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heilung", + "HEAL_FOR": "Heile um", + "HEAVY_ARMOR": "Schwere Rüstung", + "HEIGHT": "Höhe", + "HIDE": "Hide", + "HIDE_INFO": "Information verbergen", + "HIDE_INFO_ABILITY_CHECKS": "Verberge Fähigkeits-Checks", + "HIDE_INFO_ATTACK": "Verberge Angriff", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Verberge Schaden", + "HIDE_INFO_EFFECT": "Verberge Effekt", + "HIDE_INFO_FREETEXT": "Verberge Freitext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Verberge Aufladung", + "HIDE_INFO_SAVING_THROWS": "Verberge Rettungswürfe", + "HIDE_INFO_SAVING_THROW_DC": "Verberge Rettungswurf-SG", + "HIDE_INFO_SAVING_THROW_FAILURE": "Verberge Rettungswurf-Erfolg", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Verberge Rettungswurf-Fehlschlag", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Höhere Stufe", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "Geschichte", + "HIT": "Hit", + "HIT_DICE": "TW", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "TP", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Gewürfelte TP", + "HIT_POINTS_TEMP": "Temp TP", + "HIT_POINTS_TEMPORARY": "Temporäre Trefferpunkte", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Hausregeln", + "HOVER": "Schweben", + "HP": "HP", + "HUGE": "Enorm", + "IDEALS": "Ideale", + "IF_THE_TARGET_IS": "Wenn das Ziel", + "ILLUSION": "Illusion", + "IMPORT": "Importiere", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Einschätzen", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Sofort", + "INSTANTANEOUS_OR_1_HOUR": "Sofort oder 1 Stunde", + "INT": "Int", + "INTELLIGENCE": "Intelligenz", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Einschüchtern", + "INVESTIGATION": "Untersuchung", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Sprachen", + "LARGE": "Groß", + "LAWFUL_EVIL": "Rechtschaffen böse", + "LBS": "Pfund", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendäre Aktionen", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Stufe", + "LEVELS": "Stufen", + "LIGHTNING": "Blitz", + "LIGHT_ARMOR": "Leichte Rüstung", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Lange Rast", + "MACROS": "Makros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medizin", + "MEDIUM": "Mittel", + "MEDIUM_ARMOR": "Mittlere Rüstung", + "MEDIUM_ARMOR_MAX_DEX": "Mittlere Rüstung Max Gesch.", + "MELEE": "Nahkampf", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Sonstiges", + "MISCELLANEOUS": "Sonstiges", + "MISCELLANEOUS_NOTES": "Sonstige Notizen", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Mönch", + "MOVEMENT": "Bewegung", + "MULTIPLIER": "Multiplikator", + "NAME": "Name", + "NATURE": "Natur", + "NECROMANCY": "Nekromantie", + "NECROTIC": "necrotischer", + "NO": "Nein", + "NORMAL": "Normalerweise", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NSC", + "OFFENSE": "Offense", + "ONE_CREATURE": "eine Kreatur", + "ONE_TARGET": "one target", + "OR": "oder", + "OTHER": "Andere", + "OTHER_ARMOR": "Andere Rüstung", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Andere Befähigungen", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Ausgabe", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passiver Fähigkeitscheck", + "PASSIVE_SKILLS": "Passive skills", + "PC": "SC", + "PERCEPTION": "Wahrnehmung", + "PERFORMANCE": "Auftreten", + "PERSONALITY_TRAITS": "Persönlichkeitsmerkmale", + "PERSUASION": "Überzeugen", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinmünzen", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Ursprungspunkte", + "POISON": "Gift", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Vorbereitet", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Befähigt", + "PROFICIENCIES": "Befähigungen", + "PROFICIENCY_BONUS": "Befähigungsbonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Befähigt", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychischer", + "PUBLIC_FOR_ALL": "Öffentlich für alle", + "QUERY": "Abfrage", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Rasse", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Reichweite", + "RANGED": "Fernkampf", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Waldläufer", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reichweite", + "REACTION": "Reaktion", + "REACTIONS": "Reaktionen", + "RECHARGE": "Aufladung", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regionale Effekte", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Herausragender Athlet", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "Dieses Feature erfordert die API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistenzen & Immunitäten", + "RESOURCES": "Ressourcen", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Schurke", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Rettungswurf", + "SAVE_DC": "Save DC", + "SAVING_DC": "Rettungs-SG", + "SAVING_THROW": "Rettungswurf", + "SAVING_THROWS": "Rettungswürfe", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Rettungswurfabfrage", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Rettungswurf-SG", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Sinne", + "SHEET": "Bogen", + "SHEET_OUTPUT": "Bogen Ausgabe", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Schild", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Kurze Rast", + "SHOW_ALL": "Zeige alles", + "SHOW_RESTS": "Rast anzeigen", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Stufen zeigen, wenn alle Slots aufgebraucht sind", + "SHOW_TARGET_AC_ON_ATTACKS": "Zeige Ziel-RK bei Angriffen", + "SHOW_TARGET_NAME_ON_ATTACKS": "Zeige Ziel-Name bei Angriffen", + "SHOW_TOTALS": "Gesamtbonus anzeigen", + "SHOW_UNPREPARED_SPELLS": "Nicht vorbereitete Zauber zeigen", + "SILVER_PIECES": "Silbermünzen", + "SIZE": "Größe", + "SKILL": "Fertigkeit", + "SKILLS": "Fertigkeiten", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Hautfarbe", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Fingerfertigkeit", + "SLOTS": "Slots", + "SMALL": "Klein", + "SOCIETY": "Society", + "SORCERER": "Hexenmeister", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Quelle", + "SOURCE_TO_TARGET": "Quelle → Ziel", + "SPECIAL": "Speziell", + "SPECIAL_EFFECTS": "Spezialeffekte", + "SPEED": "Geschw.", + "SPELL": "Zauber", + "SPELLCASTING": "Zaubern", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Zauber", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Zauberstufe", + "SPELL_MUST_HAVE": "Zauber muss haben", + "SPELL_POINTS": "Zauberpunkte", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Zauberslots", + "SPELL_SLOTS_TITLE": "Zauberslots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Heimlichkeit", + "STR": "Str", + "STRENGTH": "Stärke", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Erfolge", + "SUMMONER": "Summoner", + "SURVIVAL": "Überleben", + "SWIM": "Schwimmen", + "TARGET": "Ziel", + "TARGET_TO_SOURCE": "Ziel → Quelle", + "TEMP": "Temp", + "TEXT_SIZE": "Textgröße", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Sehr klein", + "TOTAL": "Gesamt", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Zum Tracker schicken", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Verwandlung", + "TREMORSENSE": "Erschütterungssinn", + "TRUESIGHT": "Wahrsicht", + "TURN": "Turn", + "TURN_OFF_FILTERING": "Wenn neu hinzugefügte Zauber nicht sichtbar sind, deaktiviere Filter", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Typ", + "UNARMORED": "Ungepanzert", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Nicht befähigt", + "UNTIL_DISPELLED": "Bis gebannt", + "UNTIL_DISPELLED_OR_TRIGGERED": "Bis gebannt oder ausgelöst", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Hexer", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Hexer Zauberslots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Gewicht", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Geflüstert an den GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Willen", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wei", + "WISDOM": "Weisheit", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Zauberer", + "WONDROUS": "Wondrous", + "YES": "Ja", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/el.json b/5eShaped/translations/el.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/el.json +++ b/5eShaped/translations/el.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/en.json b/5eShaped/translations/en.json index c49c63f964..8da3b7b7e9 100644 --- a/5eShaped/translations/en.json +++ b/5eShaped/translations/en.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minute", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"Atk", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minutes", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"Dmg", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minute", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atk", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "Dmg", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/es.json b/5eShaped/translations/es.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/es.json +++ b/5eShaped/translations/es.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/fr.json b/5eShaped/translations/fr.json index 955244c077..d62c76b89c 100644 --- a/5eShaped/translations/fr.json +++ b/5eShaped/translations/fr.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10e niveau", - "10_DAYS":"10 jours", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11e niveau", - "12TH_LEVEL":"12e niveau", - "12_HOURS":"12 heures", - "13TH_LEVEL":"13e niveau", - "14TH_LEVEL":"14e niveau", - "15TH_LEVEL":"15e niveau", - "16TH_LEVEL":"16e niveau", - "17TH_LEVEL":"17e niveau", - "18TH_LEVEL":"18e niveau", - "19TH_LEVEL":"19e niveau", - "1ST":"1er", - "1ST_LEVEL":"1er niveau", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 action bonus", - "1_HOUR":"1 heure", - "1_MINUTE":"1 minute", - "1_REACTION":"1 réaction", - "1_ROUND":"1 tour", - "20TH_LEVEL":"20e niveau", - "21ST_LEVEL":"21e niveau", - "22ND_LEVEL":"22e niveau", - "23RD_LEVEL":"23e niveau", - "24TH_LEVEL":"24e niveau", - "24_HOURS":"24 heures", - "25TH_LEVEL":"25e niveau", - "26TH_LEVEL":"26e niveau", - "27TH_LEVEL":"27e niveau", - "28TH_LEVEL":"28e niveau", - "29TH_LEVEL":"29e niveau", - "2ND":"2e", - "2ND_LEVEL":"2e niveau", - "30TH_LEVEL":"30e niveau", - "30_DAYS":"30 jours", - "3RD":"3e", - "3RD_LEVEL":"3e niveau", - "4TH":"4e", - "4TH_LEVEL":"4e niveau", - "5TH":"5e", - "5TH_LEVEL":"5e niveau", - "6TH":"6e", - "6TH_LEVEL":"6e niveau", - "7TH":"7e", - "7TH_LEVEL":"7e niveau", - "7_DAYS":"7 jours", - "8TH":"8e", - "8TH_LEVEL":"8e niveau", - "8_HOURS":"8 heures", - "9TH":"9e", - "9TH_LEVEL":"9e niveau", - "ABILITY":"Caractéristique", - "ABILITY_CHECK":"Jet de carac.", - "ABILITY_CHECKS":"Jets de carac.", - "ABILITY_CHECKS_QUERY":"Jets de carac (popup)", - "ABILITY_CHECK_MODIFIER":"Modificateur de jet de caractéristique", - "ABILITY_SCORE":"Valeur de carac", - "ABILITY_SCORES":"Valeursde carac.", - "ABJURATION":"Abjuration", - "AC":"CA", - "ACID":"acide", - "ACROBATICS":"Acrobaties", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"CA (armure)", - "AC_UNARMORED":"CA (sans armure)", - "AC_UNARMORED_ABILITY":"Bonus de carac (CA sans armure)", - "ADD_COMMON_ITEMS":"Ajout d'objet communs", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Ajoute demi maîtrise
aux jets de sauv. non maîtrisés", - "ADVANTAGE":"Avantage", - "ADVENTURING_GEAR":"Équipement d'aventurier", - "AGE":"Âge", - "ALIGNMENT":"Alignement", - "ALL":"Tout", - "AMMO":"Mun", - "AMMO_AUTO_USE":"Utilisation auto des munitions", - "AMMO_WEIGHT":"Poids des mun", - "AMPHIBIOUS":"Amphibien", - "AMULET":"Amulette", - "ANIMALHANDLING":"Dressage", - "API":"API", - "APPEARANCE":"Apparence", - "ARCANA":"Arcanes", - "ARMOR":"Armure", - "ARMOR_CLASS":"Classe d’armure", - "ARROWS":"Flèches", - "ARTIFICER":"Artificier (2017)", - "AS":"en tant que", - "ATHLETICS":"Athlétisme", - "ATK":"ATQ", - "ATTACHERS":"Attaches", - "ATTACK":"Attaque", - "ATTACKS":"Attaques", - "ATTACK_MODIFIER":"Modificateur d'attaque", - "AT_WILL":"à volonté", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Dépenser automatiquement les ressources de sort", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Dégâts automatiques des attaques", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Dégâts automatiques des jets de sauvegarde", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Requêtes auto. sort de niv. sup.", - "AUTO_REVERT_ADV":"Enlever le (dés)avantage après chaque jet", - "AVERAGE_OF_ABILITIES":"Moyenne des deux carac les plus élevées.", - "AVG":"moy", - "BACKGROUND":"Biographie", - "BACKSTORY":"Histoire", - "BARBARIAN":"Barbare", - "BARD":"Barde", - "BASE_DC":"DD de base", - "BIG":"Gros", - "BITE":"Morsure", - "BLINDED":"Aveuglé", - "BLINDSIGHT":"Vision aveugle", - "BLIND_BEYOND":"Aveugle au-delà", - "BLUDGEONING":"contondant", - "BONDS":"Liens", - "BONUS":"Bonus", - "BONUSES":"Bonus", - "BONUSES_AND_PENALTIES":"Bonus & Malus", - "BONUSES_AND_PENALTIES_TOOLTIP":"Ajoute automatiquement un bonus\/malus aux jets effectués à l’aide des macros de la fiche de Personnage.
Utilisation : Vous trouvez un objet magique qui vous donne +1 à vos dégâts, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effets du sort Bénédiction, entrez “d4cs0cf0” dans les cases de jet d’attaque et de jet de sauvegarde.", - "BRAWN":"Vigueur", - "BREAK_TIES":"Pas d’égalité", - "BURROW":"Vitesse de creusement", - "CANCEL":"Annuler", - "CANTRIP":"Sort mineur", - "CANTRIPS":"Sorts mineurs", - "CAN_HAVE":"Peuvent avoir", - "CARRIED":"Porté", - "CARRYING_CAPACITY":"Capacité de charge", - "CARRYING_PUSH_DRAG_LIFT":"Pousse\/Tire\/Lève", - "CASTERS_FULL":"Total (9e niveau : Barde, Clerc, Druide, Ensorceleur, Magicien)", - "CASTERS_HALF":"Moitié (5e niveau : Paladin, Rôdeur)", - "CASTERS_THIRD":"Tiers (3e niveau : archétypes d’arcane)", - "CASTING_TIME":"Temps d’incantation", - "CHA":"Cha", - "CHALLENGE":"FP", - "CHARACTER":"Personnage", - "CHARACTER_NAME":"Nom du personnage", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Nom du perso sur tous les jets", - "CHARISMA":"Charisme", - "CHARISMA_SAVING_THROW":"Jet de Sauvegarde de Charisme", - "CHARMED":"Charmé", - "CHECK":"Jet", - "CHECK_MODIFIER":"Modificateur de jet", - "CHOOSE_WHEN_ROLLING":"Choisir lors du jet de dés", - "CLASS":"Classe", - "CLASS_AND_LEVEL":"Classes & Niveaux", - "CLASS_AND_LEVEL_PLACEHOLDER":"Généré après l’ajout d’une classe dans l’onglet “Personnage”", - "CLASS_FEATURES":"Capacités de classe", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Imprégnation de magie", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"Vous gagnez la capacité de canaliser vos sorts d’artificier dans des objets pour une utilisation ultérieure. Quand vous lancez un sort d’artificier dont la durée d’incantation est d’une action, vous pouvez augmenter sa durée d’incantation à 1 minute. Si vous faites ceci et que vous tenez en main un objet non magique durant toute la durée d’incantation du sort, vous dépensez un emplacement de sort, mais aucun effet du sort ne se produit. À la place, le sort est transféré dans l’objet pour une utilisation future, si l’objet ne contient pas déjà un sort imprégné avec cette capacité.\n\nEnsuite, n’importe quelle créature ayant un score d’Intelligence de 6 ou plus peut utiliser une action pour activer le sort en tenant l’objet. Le sort est lancé en utilisant votre caractéristique de lanceur de sorts, et cible la créature qui active l’objet. Si le sort cible plus d’une créature, la créature qui active l’objet sélectionne les cibles additionnelles. Si le sort a une zone d’effet, celle-ci est centrée sur l’objet. Si la portée du sort est personnelle, il cible la créature qui active l’objet.\n\nQuand vous imprégnez un sort de cette façon, l’objet doit être utilisé dans les 8 heures qui suivent. Après ce délai, sa magie s’estompe et est perdue. Vous ne pouvez avoir qu’un nombre de sorts imprégnés en même temps égal à votre modificateur d’Intelligence.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Analyse d’objet magique", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Votre compréhension des objets magiques vous permet d’analyser et comprendre leurs secrets. Vous connaissez les sorts d’artificier Détection de la magie et Identification, et vous pouvez les lancer en tant que rituels. Vous n’avez pas besoin de composantes matérielles pour lancer Identification avec cette capacité.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Serviteur mécanique", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Vos recherches et votre maîtrise de l’artisanat vous permettent de fabriquer un serviteur mécanique. Le serviteur est une créature artificielle qui obéit à vos ordres sans hésitation et combat pour vous protéger. Bien que créé grâce à la mage, le serviteur n’est pas magique. Partez du principe que vous avez travaillé pas mal de temps sur le serviteur, pour l’avoir finalement terminé durant un repos court ou long une fois le niveau 6 atteint.\n\nSélectionnez une bête de taille G avec un facteur de puissance de 2 ou moins. Le serviteur utilise les statistiques de la bête mais prendre la forme que vous souhaitez, tant que celle-ci correspond aux statistiques. Il a toutefois les modifications suivantes :\n\n• C’est une créature artificielle, pas une bête.\n• Il ne peut être charmé.\n• Il est immunisé aux dégâts de poison et à la condition empoisonné.\n• Il possède la vision nocturne à 18 mètres s’il ne l’avait pas déjà.\n• Il comprend les langues que vous parlez quand vous le créez, mais ne peut pas parler.\n• Si vous êtes la cible d’une attaque au corps à corps et que le serviteur est à 1,50 mètres ou moins de l’attaquant, vous pouvez utiliser votre réaction pour ordonner au serviteur de répondre, utilisant sa réaction pour faire une attaque au corps à corps contre l’attaquant.\n\nLe serviteur obéit à vos ordres du mieux de ses possibilités. En combat, il jette sa propre initiative et agit de lui-même. Si le serviteur est tué, il peut être ramené à la vie par les moyens normaux, comme le sort Réanimation. De plus, durant un repos long, vous pouvez réparer un serviteur mort si vous avez accès à son corps. Il revient à la vie avec 1 point de vie à la fin du repos. Si le serviteur ne peut être réparé, vous pouvez en construire un nouveau après une semaine de travail (huit heures chaque jour) et 1000 po de matières premières.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Âme d’artificier", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Votre compréhension des objets magiques est incomparable, vous permettant de fondre votre âme dans les objets auxquels vous êtes liés. Vous pouvez vous lier avec six objets magiques à la fois. De plus, vous gagnez un bonus de +1 à tous vos jets de sauvegarde pour chaque objet magique avec lequel vous êtes actuellement lié.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Lien supérieur", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Votre compréhension supérieure des objets magiques vous permet de maîtriser leur utilisation. Vous pouvez maintenant vous lier jusqu’à quatre objets magiques à la fois, au lieu de trois.\nAu niveau 15, cette limite passe à cinq objets magiques.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Expertise d’outils", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Votre bonus de maîtrise est doublé pour tout jet de caractéristique qui utilise une maîtrise d’outils obtenue grâce à cette classe.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Invention merveilleuse", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"Vous gagnez l’usage d’un objet magique que vous avez fabriqué. Choisissez l’objet dans la liste de niveau ci-dessous.\nFabriquer un objet est une tâche difficile. Quand vous gagnez un objet magique grâce à cette capacité, cela reflète les longues heures d’études, de bricolage et d’expérimentation qui vous ont finalement permis de terminer l’objet. Partez du principe que vous avez travaillé sur cet objet durant vos temps libres pour le finir lors de votre changement de niveau.\n\nVous complétez un autre objet de votre choix quand vous atteignez les niveaux 5, 10, 15 et 20 dans cette classe. L’objet que vous choisissez doit être sur la liste de votre niveau actuel d’artificier ou d’un niveau inférieur. Ces objets magiques sont détaillés dans le Dungeon Master’s Guide.\n\n• Niveau 2 : sac sans fond, cape de respiration aquatique, globe flottant, lunette de nuit, pierre de communication à distance.\n• Niveau 5 : jarre d’alchimie, casque de compréhension des langues, lanterne révélatrice, anneau de nage, robe de camelot, corde d’escalade, baguette de détection de la magie, baguette des secrets.\n• Niveau 10 : sac de haricots, carillon d’ouverture, carafe intarissable, yeux grossissants, bateau pliant, havresac d’Hévard.\n• Niveau 15 : bottes de sept lieues, bracelets d’archer, broche de défense, balai volant, couvre-chef de déguisement, chaussons d’araignée.\n• Niveau 20 : yeux de lynx, gemme d’illumination, gants antiprojectiles, gants de nage et d’escalade, anneau de saut, anneau de barrière mentale, cape de vol.", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Critique brutal", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"Vous pouvez lancer un dé de dégâts de votre arme en plus lorsque vous déterminez les dégâts supplémentaires que vous infligez sur un coup critique réussi avec une attaque de corps à corps.\nCe bonus aux dégâts passe à deux dés au niveau 13 et à trois dés au niveau 17.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Sens du danger", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"Vous avez l’avantage aux jets de sauvegarde de Dextérité contre les effets que vous pouvez voir, comme les pièges ou les sorts. Pour bénéficier de cet effet vous ne devez pas être aveuglé, assourdi ou incapable d’agir.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Attaque supplémentaire (Barbare)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Déplacement rapide", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Votre vitesse augmente de 3 mètres tant que vous ne portez pas d’armure lourde.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Instinct sauvage", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Vos instincts sont si aiguisés que vous obtenez l’avantage aux jets d’initiative.\nDe plus, si vous êtes surpris au début du combat et que vous n’êtes pas incapable d’agir, vous pouvez jouer normalement durant votre premier tour, mais seulement si vous entrez en rage avant de faire quoique ce soit d’autre à ce tour.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Puissance indomptable", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"Si le résultat d’un jet de Force est inférieur à votre valeur de Force, vous pouvez utiliser votre valeur de Force à la place de ce résultat.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Rage persistante", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Votre rage est si intense qu’elle ne s’arrête prématurément qu’à la condition que vous tombiez inconscient ou que vous choisissiez de l’arrêter.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Champion primitif", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"Vous êtes l’incarnation de la puissance du monde sauvage. Vos valeurs de Force et de Constitution augmentent de 4. Votre maximum dans ces valeurs est maintenant de 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"Durant votre tour, vous pouvez entrer en rage en utilisant une action bonus. En rage, vous gagnez les bénéfices suivants si vous ne portez pas d’armure lourde :\n•&nbps;Vous avez l’avantage aux jets de Force et aux jets de sauvegarde de Force.\n•&nbps;Quand vous effectuez une attaque d’arme de corps à corps utilisant la Force, vous gagnez un bonus aux jets de dégâts qui dépend de votre niveau de barbare, comme indiqué dans la colonne Dégâts de la table ci-dessus.\n•&nbps;Vous avez la résistance aux dégâts contondants, perforants et tranchants.\nSi vous êtes capable de lancer des sorts, vous ne pouvez les lancer ou vous concentrer sur eux pendant que vous êtes en rage.\nVotre rage dure 1 minute. Elle finit prématurément si vous devenez inconscient, ou si votre tour se termine et que vous n’avez pas attaqué une créature hostile ni subit des dégâts depuis votre précédent tour. Vous pouvez également mettre fin à votre rage durant votre tour par une action bonus.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Attaque téméraire", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"Lorsque vous effectuez la première attaque de votre tour, vous pouvez décider d’effectuer une Attaque téméraire. Vous obtenez ainsi un avantage aux jets d’attaque d’arme de corps à corps utilisant la Force durant ce tour, mais les attaques effectuées contre vous ont également l’avantage jusqu’à votre prochain tour de jeu.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Rage implacable", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Votre rage vous permet de continuer à combattre en dépit de graves blessures. Si vous tombez à 0 point de vie pendant votre rage et que vous ne mourrez pas sur le coup, vous pouvez faire un jet de sauvegarde de Constitution DD [[10]]. Si vous le réussissez, vous retournez immédiatement à 1 point de vie.\nChaque fois que vous utilisez cette capacité après la première, le DD augmente de 5. Quand vous terminez un repos court ou long le DD retombe à 10.", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Défense sans armure", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"Tant que vous ne portez pas d’armure, votre classe d’armure est égale à 10 + votre modificateur de Dextérité + votre modificateur de Constitution. Vous pouvez utiliser un bouclier et bénéficier de cette capacité.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Inspiration bardique", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"Vous pouvez inspirer les autres en maniant les mots ou la musique. Pour cela, utilisez une action bonus à votre tour pour choisir une créature autre que vous-même dans un rayon de 18 mètres autour de vous et qui peut vous entendre. Cette créature gagne un dé d’Inspiration bardique (d6).\nUne seule fois dans les 10 minutes suivantes, la créature peut lancer le dé et ajouter le nombre obtenu à un jet de caractéristique, d’attaque ou de sauvegarde qu’elle vient de faire. La créature peut attendre de voir le résultat de jet de caractéristique, d’attaque ou de sauvegarde avant de décider d’appliquer le dé d’Inspiration bardique, mais elle doit se décider avant que le MJ ne dise si le jet est un succès ou un échec. Une fois le dé d’Inspiration bardique lancé, il est consommé. Une créature ne peut avoir qu’un seul dé d’Inspiration bardique à la fois.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Contre-charme", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"Vous gagnez la possibilité d’utiliser des notes de musique ou des mots de pouvoir pour perturber les effets qui affectent la pensée. Par une action, vous pouvez commencer une représentation qui durera jusqu’à la fin de votre prochain tour. Pendant ce temps, vous et toute créature amie dans un rayon de 9 mètres autour de vous avez un avantage aux jets de sauvegarde contre le fait d’être effrayé ou charmé. Une créature doit être en mesure de vous entendre pour obtenir cet avantage. La représentation se termine plus tôt si vous êtes incapable d’agir ou réduit au silence, ou si vous y mettez volontairement un terme (aucune action n’est requise pour cela).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choisissez deux compétences que vous maîtrisez. Votre bonus de maîtrise est doublé pour tout jet de caractéristique que vous faites et qui implique une de ces deux compétences.\nAu niveau 10, vous pouvez choisir deux autres compétences maîtrisées et leur appliquer cette capacité.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Touche-à-tout", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"Vous pouvez ajouter la moitié de votre bonus de maîtrise (arrondi au chiffre inférieur) à tout jet de caractéristique qui n’utilise pas déjà votre bonus de maîtrise.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Secrets magiques", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"Vous avez récupéré des connaissances magiques à partir d’un large éventail de disciplines. Choisissez deux sorts de n’importe quelle classe, y compris de barde. Les sorts choisis doivent être d’un niveau que vous pouvez lancer, ou être des sorts mineurs.\nLes sorts choisis comptent comme des sorts de barde pour vous, et comptent dans la colonne des Sorts connus de la table du barde.\nVous apprenez deux sorts supplémentaires de n’importe quelle classe au niveau 14 puis à nouveau au niveau 18.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Chant de repos", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"Vous pouvez utiliser de la musique ou une oraison apaisante lors d’un repos court pour aider à revitaliser vos alliés blessés. Si vous ou\ndes créatures amicales qui peuvent entendre votre prestation regagnez des points de vie à la fin du repos court en utilisant un ou plusieurs dés de vie, chacune de ces créatures récupère des points de vie supplémentaires.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Inspiration supérieure", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"Quand vous jetez l’initiative et n’avez plus d’Inspiration bardique, vous regagnez une utilisation.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Canalisation divine", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"Vous gagnez la possibilité de canaliser l’énergie divine directement depuis votre divinité et d’utiliser cette énergie pour alimenter des effets magiques. Vous commencez avec deux effets : Renvoi de morts-vivants et un effet déterminé par votre domaine. Certains domaines vous accordent des effets supplémentaires lorsque vous montez de niveau, comme indiqué dans la description du domaine.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Renvoi de morts-vivants (Canalisation divine)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"Au prix d’une action, vous présentez votre symbole sacré en psalmodiant une prière contre les morts-vivants. Chaque mort-vivant qui peut vous voir ou vous entendre et qui se trouve à 9 mètres ou moins de vous doit effectuer un jet de sauvegarde de Sagesse. Si la créature rate son jet de sauvegarde, elle est renvoyée pendant 1 minute ou jusqu’à ce qu’elle prenne des dégâts.\nUne créature renvoyée doit passer ses actions à essayer de s’éloigner le plus loin possible de vous et ne peut volontairement se rapprocher à moins de 9 mètres de vous. Elle ne peut pas avoir de réactions et peut utiliser ses actions seulement pour courir ou essayer de s’échapper d’un effet immobilisant. S’il n’y a nulle part où aller, la créature peut utiliser l’action d’esquive.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"Quand un mort-vivant rate son jet de sauvegarde contre votre capacité de Renvoi de morts-vivants, la créature est immédiatement détruite si son facteur de puissance est égal ou inférieur à CHALLENGE_RATING.", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Intervention divine", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"Vous pouvez faire appel à votre divinité pour qu’elle intervienne en cas de besoin réel.\nImplorer l’aide de votre divinité vous oblige à utiliser votre action. Décrivez l’aide que vous recherchez, et lancez un dé de pourcentage. Si vous obtenez un nombre égal ou inférieur à votre niveau de clerc, votre divinité intervient. Le MJ choisit la nature de l’intervention ; l’effet d’un sort de clerc ou d’un sort de domaine est approprié.\nSi votre divinité intervient, vous ne pouvez plus utiliser cette capacité durant les 7 prochains jours. Dans le cas contraire, vous pouvez l’utiliser à nouveau après avoir terminé un repos long.\nAu niveau 20, l’appel à votre divinité réussit automatiquement ; aucun jet n’est nécessaire.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archidruide", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"Vous pouvez utiliser votre forme animale un nombre illimité de fois par jour.\nDe plus, vous pouvez ignorer les composantes verbales et somatiques de vos sorts de même que toute composante matérielle non coûteuse qui n’est consommée par le sort. Vous gagnez ces avantages que vous soyez sous forme normale ou animale.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Incantation animale", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"Vous pouvez lancer sous forme animale la plupart des sorts que vous connaissez. Vous pouvez réaliser les composantes somatiques et verbales des sorts de druide lorsque vous êtes sous forme animale, mais vous ne pouvez pas lancer de sorts nécessitant une composante matérielle.", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidique", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"Vous connaissez le druidique, le langage secret des druides. Vous pouvez parler cette langue et l’utiliser pour laisser des messages secrets. Vous, et les autres personnes connaissant ce langage, remarquez automatiquement un tel message. Les autres personnages remarquent la présence du message s’ils réussissent un jet de Sagesse (Perception) DD 15 mais ne peuvent pas le déchiffrer sans utiliser la magie.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Éternelle jeunesse", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"La magie primordiale que vous maniez ralentit le vieillissement de votre corps. Vous ne vieillissez que d’un an toutes les dix années écoulées.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Forme animale", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":" et qui n’a pas de vitesse de vol", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":" et qui n’a ni vitesse de vol ni vitesse de nage", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"Vous pouvez utiliser votre action pour prendre par magie la forme d’une bête que vous avez déjà vue auparavant. Vous pouvez vous transformer en n’importe qu’elle bête ayant un facteur de puissance de CHALLENGE_RATING ou inférieurLIMITATIONS.\nVous pouvez rester sous forme animale un nombre d’heures égal à [[WILD_SHAPE_HOURS[la moitié de votre niveau de druide (arrondi à l’entier inférieur)]]]. Vous reprenez alors votre forme normale à moins que vous ne dépensiez une nouvelle utilisation de cette capacité. Vous pouvez également revenir plus tôt à votre forme normale en utilisant votre action lors de votre tour de jeu. Vous revenez automatiquement à votre forme normale si vous tombez inconscient, si vous tombez à 0 point de vie ou si vous mourrez.\nTant que vous êtes transformé, les règles suivantes s’appliquent :\n•&nbps;Vos statistiques de jeu sont remplacées par celles de la bête, mais vous conservez votre alignement, votre personnalité et vos valeurs de Charisme, Intelligence et Sagesse. Vous conservez également vos maîtrises de jets de sauvegarde et de compétences, en plus de gagner celles de la créature. Si la créature a les mêmes maîtrises que vous et que son bonus dans ces caractéristiques est supérieur au vôtre, utilisez son bonus. Si la créature possède des actions légendaires ou des actions de repaire, vous ne pouvez pas les utiliser.\n•&nbps;Quand vous vous transformez, vous endossez également les points de vie de la bête et ses dés de vie. Lorsque vous reprenez votre forme vous récupérez le nombre de points de vie que vous aviez avant votre transformation. De plus, si vous vous retransformez parce que vous êtes tombé à 0 point de vie, tous les dégâts supplémentaires sont encaissés par les points de vie de votre forme normale. Par exemple, si vous subissez 10 points de dégâts sous forme animale alors que vous n’aviez plus qu’un point de vie, vous retournez à votre forme normale et encaissez 9 points de dégâts. Tant que ces dégâts résiduels ne font pas tomber les points de vie de votre forme normale à 0, vous ne sombrez pas dans l’inconscience.\n•&nbps;Vous ne pouvez pas lancer de sorts, et votre capacité à parler ou effectuer toute action qui nécessite des mains est limitée aux possibilités qu’offre votre forme animale. Toutefois, vous transformer ne brise pas votre concentration sur un sort que vous aviez déjà lancé, ni ne vous empêche d’utiliser une action pour rediriger un sort, comme le sort appel de la foudre, que vous auriez déjà lancé.\n•&nbps;Vous conservez les bénéfices de toutes vos capacités de classe, de race, ou de n’importe quelle autre origine, et vous pouvez les utiliser si vous en êtes physiquement capable. Cependant, vous ne pouvez pas utiliser de sens spéciaux, comme la vision dans le noir, sauf si votre forme animale les possède également.\n•&nbps;Vous choisissez si votre équipement tombe sur le sol, fusionne avec votre nouvelle forme ou est porté par votre nouvelle forme. L’équipement porté fonctionne correctement, mais le MD décide pour chaque pièce d’équipement s’il est possible pour votre nouvelle forme de la porter, en fonction de la morphologie et de la taille de la bête. Votre équipement ne change pas de taille ou de forme pour s’adapter à votre nouvelle forme, et tout l’équipement que la nouvelle forme ne peut pas porter tombe sur le sol ou fusionne avec vous. L’équipement qui fusionne avec la nouvelle forme n’a aucun effet tant que vous restez sous cette forme.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Sursaut", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"À votre tour, vous pouvez réaliser une action supplémentaire en plus de votre action normale et de votre éventuelle action bonus.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Athlète remarquable", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Attaque supplémentaire (Guerrier)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour. Le nombre d’attaques augmente à trois lorsque vous atteignez le niveau 11 dans cette classe et à quatre lorsque vous atteignez le niveau 20 dans cette classe.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Style de combat (Guerrier)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l’une des options suivantes. Vous ne pouvez pas prendre une option de style de combat plus d’une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 aux jets d’attaque avec une arme à distance.\n\nArme à deux mains\nLorsque vous obtenez 1 ou 2 à un dé de dégâts lors d’une attaque que vous effectuez avec une arme de corps à corps que vous tenez avec vos deux mains, vous pouvez relancer le dé et obligatoirement prendre le nouveau résultat, même si celui-ci est un 1 ou un 2. L’arme doit avoir la propriété à deux mains ou polyvalente pour octroyer cet avantage.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.\n\nProtection\nQuand une créature que vous pouvez voir attaque une cible autre que vous-même et qui se trouve à 1,50 mètre ou moins de vous, vous pouvez utiliser votre réaction pour imposer un désavantage à son jet d’attaque. Vous devez pour cela porter un bouclier.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomptable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"Vous pouvez relancer un jet de sauvegarde que vous avez raté. Si vous le faites, vous devez obligatoirement utiliser le nouveau résultat.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second souffle", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"À votre tour, vous pouvez utiliser une action bonus pour regagner des points de vie.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Parade de projectiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"Vous pouvez utiliser votre réaction pour dévier ou attraper les projectiles lorsque vous êtes touché lors d’une attaque d’arme à distance. Lorsque vous choisissez d’utiliser la parade de projectiles, les dégâts que vous subissez de l’attaque sont réduits de [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nSi vous réduisez les dégâts à 0, vous pouvez attraper le projectile s’il est suffisamment petit pour que vous puissiez le tenir à une main et si bien sûr vous avez une main de libre. Si vous attrapez le projectile de cette façon, vous pouvez dépenser 1 point ki pour effectuer une attaque à distance avec cette arme ou cette munition (portée 6\/18 mètres, 20\/60 feet), attaque qui fait partie de votre réaction. Vous effectuez cette attaque avec votre bonus de maîtrise, que vous maîtrisiez ou non l’arme en question, et le projectile compte comme arme de moine pour cette attaque", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Âme de diamant", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Votre maîtrise du ki vous confère la maîtrise de tous les jets de sauvegarde.\nDe plus, lorsque vous effectuez un jet de sauvegarde et l’échouez, vous pouvez dépenser 1 point ki pour le retenter ; vous devez prendre ce second résultat.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Corps vide", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"Vous pouvez utiliser votre action pour dépenser 4 points ki et ainsi devenir invisible pendant 1 minute. Au cours de cette période, vous obtenez également la résistance à tous les dégâts, à l’exception des dégâts de force.\nDe plus, vous pouvez dépenser 8 points de ki pour lancer le sort projection astral, sans avoir besoin des composantes matérielles. De cette manière, vous ne pouvez pas prendre d’autres créatures avec vous.", - "CLASS_FEATURE_MONK_EVASION":"Dérobade", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Votre agilité instinctive vous permet d’esquiver certains effets de zone, comme le souffle d’un dragon bleu ou le sort boule de feu. Lorsque vous êtes sujet à un effet qui vous autorise un jet de sauvegarde de Dextérité pour ne subir que la moitié de ses dégâts initiaux, vous ne subissez aucun dégât si vous réussissez votre jet de sauvegarde, et seulement la moitié des dégâts si vous l’échouez.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Attaque supplémentaire (Moine)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Déluge de coups", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immédiatement après avoir utilisé une action Attaquer au cours de votre tour, vous pouvez dépenser 1 point ki pour effectuer deux attaques à mains nues via une action bonus.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Frappes de ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Vos attaques à mains nues sont considérées comme des attaques magiques pour ce qui est de vaincre la résistance et l’immunité aux attaques et dégâts non-magiques.", - "CLASS_FEATURE_MONK_KI_TEXT":"Votre entrainement vous permet d’exploiter cette mystérieuse énergie qu’est le ki. Votre accès à cette énergie est représenté par un nombre de points ki. Votre niveau de moine détermine le nombre de points ki que vous possédez. Vous pouvez dépenser ces points pour déclencher diverses capacités ki. Vous débutez en connaissant trois de ces capacités ki : Déluge de coups, Défense patiente et Déplacement aérien. Vous apprendrez de nouvelles capacités ki en gagnant des niveaux de moine.\nLorsque vous dépensez un point ki, il n’est plus disponible jusqu’à ce que vous finissiez un repos court ou long, à la fin desquels vous récupérez tous les points ki utilisés. Vous devez passer au moins 30 minutes de votre repos à méditer pour pouvoir regagner vos points ki.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Arts martiaux", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Votre pratique des arts martiaux vous donne la maîtrise des styles de combat utilisant les attaques à mains nues et les armes de moine, qui sont l’épée courte et toutes les armes de corps à corps courantes qui n’ont ni la propriété “à deux mains”, ni la propriété “lourde”. Vous gagnez les avantages suivants lorsque vous êtes à mains nues ou ne maniez que des armes de moine et que vous n’êtes équipé ni d’armure ni de bouclier :\n\nVous pouvez utiliser la Dextérité à la place de la Force aux jets d’attaque et de dégâts de vos attaques à mains nues et avec des armes de moine.\nVous pouvez lancer un d4 à la place des dégâts normaux de votre attaque à mains nues ou de vos armes de moine. Ce dé change lorsque vous gagnez des niveaux de moine, comme indiqué dans la colonne Arts martiaux de la table ci-dessus.\nLorsque vous utilisez l’action Attaquer avec une attaque à mains nues ou une arme de moine au cours de votre tour, vous pouvez effectuer une attaque à mains nues au prix d’une action bonus. Par exemple, si vous prenez l’action Attaque et attaquez avec un bâton, vous pouvez également effectuer une attaque à mains nues avec votre action bonus, à la condition que vous n’ayez pas déjà utilisé votre action bonus pour ce tour.\nCertains monastères utilisent des versions spéciales des armes de moine. Par exemple, vous pourriez utiliser un gourdin dont les deux manches en bois sont reliés par une chaîne de fer (cette arme est alors appelée un nunchaku) ou bien une serpe possédant une lame plus courte et plus droite (on parle alors de kama). Quel que soit le nom que vous utilisiez pour votre arme de moine, vous pouvez utiliser les statistiques de jeu données à l’arme.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Défense patiente", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"Vous pouvez dépenser 1 point ki pour utiliser l’action Esquiver via une action bonus au cours de votre tour.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfection de l’être", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"Lorsque vous lancez l’initiative et n’avez plus de points de ki disponibles, vous regagnez 4 points ki.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Pureté du corps", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Votre maîtrise du flux de ki qui vous parcourt vous immunise aux maladies et aux poisons.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Chute ralentie", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"Vous pouvez utiliser votre réaction lorsque vous tombez pour réduire les dégâts consécutifs à une chute de [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Déplacement aérien", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"Vous pouvez dépenser 1 point ki pour utiliser l’action Se Désengager ou l’action Foncer via une action bonus au cours de votre tour, de plus votre distance de saut est doublée pour le tour.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Tranquillité de l’esprit", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"Vous pouvez utiliser votre action pour mettre fin à un effet qui vous affecte et vous inflige la condition charmé ou effrayé.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Frappe étourdissante", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"Vous pouvez perturber le flux du ki du corps de votre adversaire. Lorsque vous touchez une autre créature lors d’une attaque au corps à corps avec une arme, vous pouvez dépenser 1 point ki pour tenter d’effectuer une frappe étourdissante. La cible doit réussir un jet de sauvegarde de Constitution sous peine d’être étourdie jusqu’à la fin de votre prochain tour.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Jeunesse éternelle", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Votre ki vous sustente, ce qui fait que vous ne souffrez plus des affres de la vieillesse, et vous ne pouvez plus être vieilli par magie. Vous pouvez cependant toujours mourir de vieillesse. Enfin, vous n’avez plus besoin de manger ni de boire.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Langage du soleil et de la lune", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"Vous apprenez à entrer en contact avec le ki d’autres consciences, ce qui vous permet de comprendre toutes les langues parlées. De plus, toute créature qui peut comprendre un langage peut comprendre ce que vous dites.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Défense sans armure", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Tant que vous n’êtes équipé ni d’une armure, ni d’un bouclier, votre CA est égale à 10 + votre modificateur de Dextérité + votre modificateur de Sagesse.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Déplacement sans armure", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Votre vitesse augmente de 3 mètres tant que vous n’êtes équipé ni d’une armure, ni d’un bouclier. Ce bonus augmente lorsque vous atteignez certains niveaux de moine, comme indiqué sur la table du moine ci-dessus. Au niveau 9, vous gagnez la capacité de vous déplacer, durant votre tour, le long de parois verticales et à la surface des liquides sans que vous ne tombiez au cours de votre mouvement.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura de courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"Vous et toutes créatures amicales situées à AURA_RANGE feet ou moins de vous ne pouvez être effrayés tant que vous êtes conscient.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura de protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Si vous ou une créature alliée située à AURA_RANGE feet ou moins de vous doit effectuer un jet de sauvegarde, la créature gagne un bonus égal à [[@{charisma_mod}]] (minimum +1). Vous devez être conscient pour accorder ce bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Canalisation d’énergie divine", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Votre serment vous permet de canaliser de l’énergie divine qui alimente des effets magiques. Chaque canalisation divine proposée par votre serment en détaille les options d’utilisation.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"Vous pouvez utiliser votre action pour mettre fin à un sort sur vous ou une créature consentante que vous touchez.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Santé divine", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"La magie divine qui coule en vous vous immunise contre les maladies.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Sens divins", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"Une forte présence maléfique éveille vos sens, comme une odeur nocive, et un bien puissant fait résonner dans vos oreilles une musique céleste. Par une action, vous pouvez éveiller votre conscience pour détecter de telles forces. Jusqu’à la fin de votre prochain tour, vous connaissez l’emplacement de toute créature céleste, fiélon ou mort-vivante dans un rayon de 18 mètres (60 feet) autour de vous, et qui ne se trouve pas derrière un abri total. Vous connaissez le type (céleste, fiélon ou mort-vivant) et le nombre de tous les êtres dont vous sentez la présence, mais pas leur identité (le vampire comte von Strahd Zarovich, par exemple). Dans ce même rayon, vous détectez également la présence d’un lieu ou d’un objet qui a été consacré ou profané, comme avec le sort sanctification.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Châtiment divin", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"Quand vous touchez une créature avec une arme de corps à corps, vous pouvez utiliser n’importe quel emplacement de sort (de paladin ou autre) pour châtier cette créature et lui infliger des dégâts radiants supplémentaires. Les dégâts supplémentaires infligés sont de 2d8 pour un emplacement de sort de niveau 1, plus 1d8 supplémentaire pour chaque niveau de sort supérieur à 1, jusqu’à un maximum de 5d8. Si la créature est un mort-vivant ou un fiélon, les dégâts augmentent de 1d8.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Attaque supplémentaire (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Style de combat (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l’une des options suivantes. Vous ne pouvez pas prendre une option de style de combat plus d’une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArme à deux mains\nLorsque vous obtenez 1 ou 2 à un dé de dégâts lors d’une attaque que vous effectuez avec une arme de corps à corps que vous tenez avec vos deux mains, vous pouvez relancer le dé et obligatoirement prendre le nouveau résultat, même si celui-ci est un 1 ou un 2. L’arme doit avoir la propriété à deux mains ou polyvalente pour octroyer cet avantage.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.\n\nProtection\nQuand une créature que vous pouvez voir attaque une cible autre que vous-même et qui se trouve à 1,50 mètre ou moins de vous, vous pouvez utiliser votre réaction pour imposer un désavantage à son jet d’attaque. Vous devez pour cela porter un bouclier.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Châtiment divin amélioré", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"Vous êtes tellement imprégné de vertus que toutes vos armes de corps à corps portent la puissance divine en elles. Lorsque vous touchez avec une arme de corps à corps, la créature cible subit 1d8 dégâts radiants supplémentaires. Cette capacité se cumule avec le Châtiment divin.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Imposition des mains", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Votre toucher béni peut guérir les blessures. Au prix d’une action, vous pouvez toucher une créature pour soigner autant de points de vie que vous dépenser de points.\nVous pouvez également dépenser 5 points de vie de votre réserve pour guérir la cible d’une maladie ou neutraliser un poison qui l’affecte. Vous pouvez soigner plusieurs maladies et neutraliser plusieurs poisons avec une seule imposition des mains en dépensant les points de vie séparément pour chacun d’entre eux.\nL’imposition des mains n’a aucun effet sur les morts-vivants ou les créatures artificielles.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Ennemi juré", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"À partir du niveau 1, vous avez des compétences significatives pour pister, chasser et même communiquer avec un certain type d’ennemi que l’on rencontre communément dans la nature. Choisissez un type d’ennemi juré : bêtes, fées, créatures monstrueuses, humanoïdes ou morts-vivants. Vous obtenez un bonus de +2 aux dégâts d’attaques avec une arme contre les créatures du type choisi. De plus, vous avez l’avantage aux jets de Sagesse (Survie) pour pister vos ennemis favoris, ainsi qu’aux jets d’Intelligence pour obtenir des renseignements sur ceux-ci. Quand vous obtenez cette capacité, vous apprenez également une langue de votre choix, normalement celle qui est parlée par vos ennemis favoris, même si vous êtes libre de choisir celle que vous voulez.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Sens sauvages", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"Vous gagnez un sens surnaturel qui vous aide à combattre les créatures que vous ne pouvez pas voir. Lorsque vous attaquez une créature que vous ne pouvez pas voir, votre incapacité à voir ne vous impose pas un désavantage à vos jets d’attaque contre elle.\nVous êtes également au courant de l’emplacement d’une créature invisible dans un rayon de 9 mètres (30 feet) autour de vous, à condition que la créature ne se soit pas cachée vis-à-vis de vous et que vous ne soyez pas aveuglé ou assourdi.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Style de combat (Rôdeur UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l’une des options suivantes. Vous ne pouvez pas prendre une option de Style de combat plus d’une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 à l’attaque avec une arme à distance.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Déplacement fluide", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"Vous pouvez utiliser l’action Foncer en tant qu’action bonus à votre tour.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Tueur d'ennemis", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"Vous devenez un chasseur hors pair pour vos ennemis. Une fois à chacun de vos tours, vous pouvez ajouter votre modificateur de Sagesse au jet d'attaque ou de dégâts d'une attaque que vous effectuez contre l'un de vos ennemis favoris. Vous pouvez choisir d'utiliser cette capacité avant ou après le jet, mais avant que les effets du jet ne soient appliqués.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Grand ennemi juré", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"Vous êtes prêt à chasser du gibier encore plus mortel. Choisissez un type de grand ennemi juré : aberrations, célestes, créatures artificielles, dragons, élémentaires, fiélons ou géants. Vous gagnez contre cet ennemi les mêmes avantages que vous avez normalement contre votre ennemi juré, y compris une langue supplémentaire. Votre bonus de dégâts contre tous vos ennemis favoris passe à +4. De plus, vous avez l'avantage aux jets de sauvegarde contre les sorts et les capacités utilisées par un grand ennemi juré.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Camouflage naturel", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"Vous pouvez passer 1 minute pour vous créer un camouflage. Vous devez avoir accès à de la boue fraîche, de la crasse, des plantes, de la suie et d'autres matériaux naturels avec lesquels vous pouvez créer votre camouflage. Une fois que vous êtes camouflé de cette façon, vous pouvez essayer de vous cacher en vous appuyant contre une surface solide, comme un arbre ou un mur, s'il est au moins aussi grand et aussi large que vous. Vous bénéficiez d'un bonus de +10 aux jets de Dextérité (Discrétion) aussi longtemps que vous restez sans bouger et sans effectuer d'actions. Une fois que vous vous déplacez ou prenez une action ou une réaction, vous devez vous camoufler à nouveau pour regagner cet avantage.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Explorateur-né", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"Vous êtes maître dans l'art de vous déplacer dans le monde naturel, et vous réagissez rapidement en cas d'attaque. Cela vous donne les avantages suivants :\n\n•Vous ignorez les terrains difficiles.\n•Vous avez l'avantage aux jets d'initiative.\n•Lors du premier tour d'un combat, vous avez l'avantage aux jets d'attaque contre les créatures qui n'ont pas encore agit.\n\nEn outre, vous êtes habile pour vous déplacer dans la nature sauvage. Vous gagnez les avantages suivants lorsque vous voyagez au moins une heure :\n\n•Un terrain difficile ne ralentit pas le voyage de votre groupe.\n•Votre groupe ne peut pas se perdre, sauf par des moyens magiques.\n•Même lorsque vous êtes engagé dans une autre activité tout en voyageant (comme la recherche de nourriture, la navigation ou le pistage), vous restez alerte face au danger.\n•Si vous voyagez seul, vous pouvez vous déplacer furtivement à un rythme normal.\n•Lorsque vous cherchez de la nourriture, vous en trouvez deux fois plus que normalement.\n•Lorsque vous pistez d'autres créatures, vous découvrez aussi leur nombre exact, leurs tailles, et depuis combien de temps elles sont passées dans la zone.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Sens primitifs", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Votre maîtrise des connaissances de rôdeur vous permet d'établir un puissant lien avec les bêtes et le terrain autour de vous. Vous avez une capacité innée pour communiquer avec les bêtes, et celles-ci vous reconnaissent comme une âme sœur. Par l'intermédiaire de sons et de gestes, vous pouvez communiquer des idées simples à une bête au prix d'une action, et pouvez lire son humeur et ses principales intentions. Vous ressentez son état émotionnel, si elle est affectée par une magie, ses besoins à court terme (tels que de la nourriture ou de la sécurité), et les actions que vous pouvez prendre (le cas échéant) pour la convaincre de ne pas attaquer. Vous ne pouvez pas utiliser cette capacité contre une créature que vous avez attaqué dans les 10 dernières minutes.\n\nEn outre, vous pouvez lier vos sens pour savoir si l'un de vos ennemis favoris se cache à proximité. En vous concentrant 1 minute sans interruption (comme si vous vous concentriez sur un sort), vous pouvez ressentir si l'un de vos ennemis favoris est présent dans un rayon de 7,5 kilomètres autour de vous. Cette capacité révèle qui de vos ennemis favoris est présent, leur nombre, ainsi que la direction générale des créatures et la distance (en kilomètres) qui vous en sépare. Si plusieurs groupes de vos ennemis favoris sont à portée, vous obtenez ces informations pour chaque groupe.", - "CLASS_FEATURE_RANGERUA_VANISH":"Disparition", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"Vous pouvez utiliser l’action Se cacher en tant qu'action bonus à votre tour. En outre, vous ne pouvez pas être suivi par des moyens non magiques, sauf si vous choisissez de laisser des traces.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Attaque supplémentaire (Rôdeur)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Ennemi juré", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"Vous avez des compétences significatives pour pister, chasser et même communiquer avec un certain type d'ennemi. \nChoisissez un type d'ennemi favori : aberrations, bêtes, célestes, créatures artificielles, dragons, élémentaires, fées, créatures monstrueuses, géants, vases, fiélons, plantes ou morts-vivants. Sinon, vous pouvez sélectionner deux races d’humanoïde (comme gnolls et orques) comme ennemis favoris.\nVous avez l'avantage aux jets de Sagesse (Survie) pour pister vos ennemis favoris, ainsi qu'aux jets d'Intelligence pour obtenir des renseignements sur ceux-ci.\nQuand vous obtenez cette capacité, vous apprenez également une langue de votre choix qui est parlée par vos ennemis favoris, s’ils en parlent une.\nVous choisissez un ennemi favori supplémentaire, ainsi qu'un langage associé, aux niveaux 6 et 14. À ces niveaux, vos choix devraient refléter les types de monstres que vous avez rencontrés au cours de vos aventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Sens sauvages", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"Vous gagnez un sens surnaturel qui vous aide à combattre les créatures que vous ne pouvez pas voir. Lorsque vous attaquez une créature que vous ne pouvez pas voir, votre incapacité à voir ne vous impose pas un désavantage à vos jets d'attaque contre elle. Vous êtes également au courant de l'emplacement d'une créature invisible dans un rayon de 9 mètres autour de vous, à condition que la créature ne se soit pas cachée vis-à-vis de vous et que vous ne soyez pas aveuglé ou assourdi.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Style de combat (Rôdeur)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l'une des options suivantes. Vous ne pouvez pas prendre une option de Style de combat plus d'une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 aux jets d'attaque avec une arme à distance.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Tueur d'ennemis", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"Vous devenez un chasseur hors pair pour vos ennemis. Une fois à chacun de vos tours, vous pouvez ajouter votre modificateur de Sagesse au jet d'attaque ou de dégâts d'une attaque que vous effectuez contre l'un de vos ennemis favoris. Vous pouvez choisir d'utiliser cette capacité avant ou après le jet, mais avant que les effets du jet ne soient appliqués.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Camouflage naturel", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"Vous pouvez passer 1 minute pour vous créer un camouflage. Vous devez avoir accès à de la boue fraîche, de la crasse, des plantes, de la suie et d'autres matériaux naturels avec lesquels vous pouvez créer votre camouflage.\nUne fois que vous êtes camouflé de cette façon, vous pouvez essayer de vous cacher en vous appuyant contre une surface solide, comme un arbre ou un mur, s'il est au moins aussi grand et aussi large que vous. Vous bénéficiez d'un bonus de +10 aux jets de Dextérité (Discrétion) aussi longtemps que vous restez sans bouger et sans effectuer d'actions. Une fois que vous vous déplacez ou prenez une action ou une réaction, vous devez vous camoufler à nouveau pour regagner cet avantage.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Traversée des terrains", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Se déplacer à travers un terrain difficile non magique ne vous coûte pas de mouvement supplémentaire. Vous pouvez également passer à travers des plantes non magiques sans être ralenti et sans subir de dégâts par leurs épines, ou un risque semblable. En outre, vous avez l'avantage aux jets de sauvegarde contre les plantes qui sont créés ou manipulés par magie afin d’entraver les mouvements, comme celles créées par le sort enchevêtrement.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Explorateur-né", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"Vous êtes particulièrement familier avec un type de milieu naturel et êtes apte à voyager et à survivre dans ces régions. Choisissez un type de terrain favori : arctique, désert, forêt, littoral, marais, montagne, plaine ou Outreterre. Lorsque vous faites un jet d’Intelligence ou de Sagesse lié à votre terrain favori, votre bonus de maîtrise est doublé si vous utilisez une compétence que vous maîtrisez.\nLors d'un voyage d'une heure ou plus dans votre terrain favori, vous obtenez les avantages suivants :\n•Le terrain difficile ne ralentit pas le voyage de votre groupe.\n•Votre groupe ne peut pas se perdre, sauf par des moyens magiques.\n•Même lorsque vous êtes engagé dans une autre activité tout en voyageant (comme la recherche de nourriture, la navigation ou le pistage), vous restez alerte face au danger.\n•Si vous voyagez seul, vous pouvez vous déplacer furtivement à un rythme normal.\n•Lorsque vous cherchez de la nourriture, vous en trouvez deux fois plus que normalement.\n•Lorsque vous pistez d'autres créatures, vous découvrez aussi leur nombre exact, leurs tailles, et depuis combien de temps elles sont passées dans la zone.\nVous choisissez un terrain favori supplémentaire aux niveaux 6 et 10.", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Sens primitifs", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"Vous pouvez utiliser votre action et dépenser un emplacement de sort de rôdeur afin de concentrer votre attention sur la région autour de vous. Pour 1 minute par niveau d'emplacement de sort que vous dépensez, vous pouvez sentir si les types de créatures suivants sont présents à 1,6 kilomètre de vous (ou jusqu'à 10 kilomètres si vous êtes dans votre terrain favori) : aberrations, célestes, dragons, élémentaires, fées, démons et morts-vivants. Cette capacité ne révèle pas l'emplacement ou le nombre des créatures.", - "CLASS_FEATURE_RANGER_VANISH":"Disparition", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"Vous pouvez utiliser l’action Se cacher en tant qu'action bonus à votre tour. En outre, vous ne pouvez pas être suivi par des moyens non magiques, sauf si vous choisissez de laisser des traces.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Ouïe fine", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"Si vous êtes capable d'entendre, vous pouvez assumer l'emplacement de n'importe quelle créature cachée ou invisible à 3 mètres (10 feet) ou moins de vous.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Ruse", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Votre vivacité d'esprit et votre agilité vous permettent de vous déplacer et d'agir rapidement. Vous pouvez effectuer une action bonus à chacun de vos tours en combat. Cette action ne peut être utilisée que pour Se désengager, Se cacher ou Foncer.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Insaisissable", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"Les attaquants gagnent rarement le dessus sur vous. Aucun jet d'attaque n'a l'avantage contre vous tant que vous n'êtes pas incapable d'agir.", - "CLASS_FEATURE_ROGUE_EVASION":"Dérobade", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Votre agilité instinctive vous permet d’esquiver certains effets de zone, comme le souffle d’un dragon bleu ou le sort boule de feu. Lorsque vous êtes sujet à un effet qui vous autorise un jet de sauvegarde de Dextérité pour ne subir que la moitié de ses dégâts initiaux, vous ne subissez aucun dégât si vous réussissez votre jet de sauvegarde, et seulement la moitié des dégâts si vous l’échouez.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choisissez deux compétences que vous maîtrisez, ou l'une d'elles et votre maîtrise des outils de voleurs. Votre bonus de maîtrise est doublé pour tout jet de caractéristique que vous réalisez et qui utilise l'une des compétences choisies.\nAu niveau 6, vous pouvez choisir deux maîtrises supplémentaires (compétences ou outils de voleurs) et obtenir le même avantage.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"Les compétences que vous avez choisies sont si affinées qu'elles approchent la perfection. Chaque fois que vous faites un jet de caractéristique qui vous permet d'ajouter votre bonus de maîtrise, vous pouvez traiter un résultat au dé de 9 ou moins comme un 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Esprit impénétrable", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"Vous avez acquis une plus grande force mentale. Vous gagnez la maîtrise aux jets de sauvegarde de Sagesse.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Attaque sournoise", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"Vous savez comment trouver et exploiter subtilement la distraction d’un ennemi. Une fois par tour, vous pouvez infliger des dégâts supplémentaires à une créature que vous réussissez à toucher si vous avez l’avantage au jet d’attaque. L’attaque doit utiliser une arme de finesse ou une arme à distance. Vous n’avez pas besoin d’avoir l’avantage au jet d’attaque si un autre ennemi de la cible est à 1,50 mètre ou moins de celle-ci, que cet ennemi n’est pas incapable d’agir, et que vous n’avez pas un désavantage au jet d’attaque.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Coup de chance", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"Vous avez un talent surnaturel pour réussir quand vous en avez besoin. Si votre attaque échoue contre une cible à portée, vous pouvez transformer l’échec en succès. Ou bien si vous échouez à un jet de caractéristique, vous pouvez traiter le résultat du d20 comme un 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Jargon des voleurs", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"Au cours de votre formation de roublard, vous avez appris le jargon des voleurs, un mélange secret de dialecte, de jargon et de codes, qui vous permet de cacher des messages dans une conversation apparemment normale. Seule une autre créature qui connaît le jargon des voleurs comprend ces messages. Il faut quatre fois plus de temps pour transmettre un tel message qu’il ne le faudrait pour transmettre la même idée clairement.\nEn outre, vous comprenez un ensemble de signes et de symboles secrets utilisés pour transmettre des messages courts et simples, comme pour indiquer qu’une zone est dangereuse ou qu’elle fait partie du territoire d’une guilde des voleurs, qu’un butin est à proximité, ou que les gens d’une région sont des proies faciles ou qu’ils fourniront une maison sûre pour des voleurs en fuite.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Esquive instinctive", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"Quand un attaquant que vous pouvez voir vous touche avec une attaque, vous pouvez utiliser votre réaction pour réduire de moitié les dégâts de l’attaque contre vous.", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexibilité des sorts", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Création d’emplacements de sorts. Vous pouvez transformer des points de sorcellerie inutilisés en un emplacement de sort par une action bonus à votre tour. La table ci-dessous indique le coût pour créer un emplacement de sort d’un niveau donné. Vous ne pouvez pas créer d’emplacements de sorts d’un niveau supérieur à 5.\n\nNiveau d’emplacement de sort\tCoût en points de sorcellerie\n 1e 2\n 2e 3\n 3e 5\n 4e 6\n 5e 7\nConvertir un emplacement de sort en points de sorcellerie. Par une action bonus à votre tour, vous pouvez dépenser un emplacement de sort et gagner un nombre de points de sorcellerie égal au niveau d’emplacement.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Métamagie", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Sort prudent", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"Lorsque vous lancez un sort qui force les autres créatures à faire un jet de sauvegarde, vous pouvez libérer de cette obligation du sort certaines de ces créatures. Pour ce faire, dépensez 1 point de sorcellerie et choisissez un nombre de créatures égal à [[@{charisma_mod}]] (minimum 1 créature). Une créature choisie réussie automatiquement sur son jet de sauvegarde contre le sort.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Sort distant", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"Quand vous lancez un sort qui a une portée de 1,50 mètre ou plus, vous pouvez dépenser 1 point de sorcellerie pour doubler la portée du sort. Si le sort a une portée de contact, vous pouvez dépenser 1 point de sorcellerie pour faire passer sa portée à 9 mètres.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Sort puissant", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"Lorsque vous jetez les dégâts pour un sort, vous pouvez dépenser 1 point de sorcellerie pour relancer un nombre de dés de dégâts égal à [[@{charisma_mod}]] (minimum 1). Vous devez forcément utiliser les nouveaux dégâts. Vous pouvez utiliser Sort puissant même si vous avez déjà utilisé une option différente de métamagie lors du lancer de ce sort.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Sort étendu", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"Lorsque vous lancez un sort qui a une durée de 1 minute ou plus, vous pouvez dépenser 1 point de sorcellerie pour doubler sa durée (maximum 24 heures).", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Sort intense", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"Lorsque vous lancez un sort qui oblige une créature à faire un jet de sauvegarde pour résister à ses effets, vous pouvez dépenser 3 points de sorcellerie pour donner à une cible du sort un désavantage à son premier jet de sauvegarde contre le sort.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Sort accéléré", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"Lorsque vous lancez un sort qui a un temps d’incantation de 1 action, vous pouvez dépenser 2 points de sorcellerie pour changer le temps d’incantation à 1 action bonus pour lancer ce sort.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Sort subtil", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"Lorsque vous lancez un sort, vous pouvez dépenser 1 point de sorcellerie pour le lancer sans composantes somatiques ou verbales.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"Vous gagnez la possibilité d’altérer vos sorts en fonction de vos besoins. Vous gagnez deux des options de métamagie suivantes de votre choix. Vous en gagnez une autre aux niveaux 10 et 17. Sauf indication contraire, vous ne pouvez utiliser sur un sort qu’une seule option de métamagie lorsque vous le lancez.\nSort prudent, Sort distant, Sort puissant, Sort étendu, Sort intense, Sort accéléré, Sort subtil, Sort jumeau.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Sort jumeau", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"Quand vous jetez un sort qui vise seulement une seule créature et n’a pas de portée personnelle, vous pouvez dépenser un nombre de points de sorcellerie égal au niveau du sort pour viser une deuxième créature dans la portée avec le même sort (1 point de sorcellerie si le sort est un sort mineur).\nCette capacité ne peut affecter que des sorts qui sont incapable de cibler plus d’une créature au niveau lancé. Par exemple, projectile magique et rayon ardent ne peuvent bénéficier de cette capacité, mais rayon de givre et orbe chromatique peuvent.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Restauration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"Vous regagnez 4 points de sorcellerie dépensés chaque fois que vous terminez un repos court.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Points de sorcellerie", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"Vos points de sorcellerie sont utiliser pour alimenter vos capacités de métamagie.\nVous pouvez également utiliser des points de sorcellerie pour gagner des emplacements de sort additionnels, ou sacrifier des emplacements pour gagner des points de sorcellerie.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Invocations occultes", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"Durant vos recherches, vous avez exhumé des invocations occultes, fragments d’un savoir interdit qui vous confère une capacité magique permanente. Au niveau 2, vous gagnez deux invocations occultes de votre choix. Lorsque vous gagnez certains niveaux de sorcier, vous gagnez d’autres invocations de votre choix.\nEn outre, lorsque vous gagnez un niveau dans cette classe, vous pouvez choisir de remplacer une invocation déjà connue par une autre que vous pouvez apprendre à ce niveau.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Maître de l'occulte", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"Vous pouvez puiser dans vos réserves mystiques internes pour supplier votre patron afin de récupérer vos emplacements de sorts dépensés. Vous pouvez passer 1 minute à supplier votre patron pour regagner tous vos emplacements de sorts dépensés de votre Magie de pacte. Une fois que vous avez récupéré les emplacements de sorts par ce biais, vous devez terminer un repos long avant de pouvoir le refaire.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Arcanum mystique", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Votre patron vous gratifie d’un secret magique appelé Arcanum. Choisissez un sort de niveau 6 dans la liste du sorcier, lequel sera votre Arcanum. Vous pouvez lancer votre Arcanum une fois sans utiliser un emplacement de sort. Vous ne pouvez le lancer de nouveau avant d’avoir terminé un repos long.\n\nAux niveaux supérieurs, vous bénéficiez d’autres sorts de sorcier de votre choix qui peuvent être utilisés de cette façon : un sort de niveau 7 au niveau 13, un sort de niveau 8 au niveau 15 et un sort de niveau 9 au niveau 17. Vous regagnez l’usage de tous vos Arcanums après un repos long.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Faveur de pacte", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Votre patron vous gratifie d’une aptitude pour votre loyauté. Vous gagnez une des capacités suivantes de votre choix.\nPacte de la Chaîne\nPacte de la Lame\nPacte du Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Récupération de la magie", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"Vous avez appris à regagner une partie de votre énergie magique par l'étude de votre grimoire. Une fois par jour, lorsque vous terminez un repos court, vous pouvez choisir des emplacements de sorts dépensés à récupérer. Les emplacements de sorts peuvent avoir un niveau combiné égal ou inférieur à la moitié de votre niveau de magicien (arrondi au supérieur), et aucun de ces emplacements ne peut être de niveau 6 ou supérieur.\nPar exemple, si vous êtes un magicien de niveau 4, vous pouvez récupérer jusqu'à l'équivalent de deux niveaux d'emplacements de sorts. Vous pouvez récupérer soit un emplacement de sort de niveau 2 ou deux emplacements de sorts de niveau 1.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Sorts de prédilection", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"Vous gagnez la maîtrise de deux sorts puissants et pouvez les jeter avec peu d'effort. Choisissez deux sorts de magicien de niveau 3 de votre grimoire qui seront vos sorts de prédilection. Ces sorts sont toujours préparés, ils ne comptent pas dans le nombre de sorts que vous avez préparé, et vous pouvez jeter chacun d'eux une fois au niveau 3 sans dépenser un emplacement de sort. Une fois un sort lancé de cette manière, vous devez terminer un repos court ou long pour pouvoir le lancer de nouveau. Si vous voulez lancer un de ces sorts à un niveau supérieur, vous devez dépenser un emplacement de sort, de manière normale.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Maîtrise des sorts", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"Vous avez atteint une telle maîtrise sur certains sorts que vous pouvez les jeter à volonté. Choisissez un sort de magicien de niveau 1 et un sort de magicien de niveau 2 de votre grimoire. Vous pouvez lancer ces sorts à leur niveau le plus bas sans dépenser un emplacement de sort lorsque vous les avez préparés. Si vous voulez lancer l'un de ses sorts à un niveau supérieur, vous devez dépenser un emplacement de sort, de manière normale. En passant 8 heures à étudier, vous pouvez échanger l'un ou les deux sorts que vous avez choisis par d'autres sorts de même niveau.", - "CLASS_LEVELS":"Niveaux de classe", - "CLERIC":"Clerc", - "CLIMB":"Vitesse d’escalade", - "CLOSE":"Fermer", - "COINS":"Argent", - "COINS_CP":"PC", - "COINS_EP":"PE", - "COINS_GP":"PO", - "COINS_PP":"PP", - "COINS_SP":"PA", - "COIN_CONVERSION_GP_PER_CP":"Cuivre par Or", - "COIN_CONVERSION_GP_PER_EP":"Electrum par Or", - "COIN_CONVERSION_GP_PER_PP":"Or par Platine", - "COIN_CONVERSION_GP_PER_SP":"Argent par Or", - "COLD":"froid", - "COLOR":"Couleur", - "COMPONENTS":"Composantes", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, jusqu’à 10 minutes", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, jusqu’à 12 heures", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, jusqu’à 1 heure", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, jusqu’à 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, jusqu’à 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, jusqu’à 24 heures", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, jusqu’à 2 heures", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, jusqu’à 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, jusqu’à 8 heures", - "CONDENSE":"Condensé", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Immunité aux conditions", - "CONJURATION":"Invocation", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Jet de Sauvegarde de Constitution", - "CONTENT":"Contenu", - "CONTRACT":"Réduire", - "COPPER_PIECES":"Pièces de cuivre", - "CORE":"Base", - "COST":"Coût", - "COSTS_2_ACTIONS":"Coûte 2 Actions", - "COSTS_3_ACTIONS":"Coûte 3 Actions", - "CREATE_CLASS_FEATURES":"Créer des capacités de classe", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Dégâts critiques", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Dégâts critiques maximisés", - "CRIT_ATTACHER_TOOLTIP":"Sélectionner une ou plusieurs autres catégories et crit pour avoir cette attache apparaitre uniquement lors d’un jet critique dans cette (ces) catégorie(s). Cela ne fonctionnera pas avec Entrée supplémentaire.", - "CRIT_RANGE":"Coup Crit", - "CURRENT":"Actuel", - "CUSTOM":"Perso.", - "CUSTOM_CLASSES":"Classe Perso.", - "CUSTOM_CLASS_NAME":"Nom de classe perso.", - "CUSTOM_GOLD_VALUES":"Valeur de l’or personnalisée", - "DAMAGE":"Dégâts", - "DAMAGE_IMMUNITIES":"Immunité aux dégâts", - "DAMAGE_MODIFIER":"Modificateur de dégâts", - "DAMAGE_RESISTANCES":"Résistance aux dégâts", - "DAMAGE_VULNERABILITIES":"Vulnérabilité aux dégâts", - "DARKVISION":"Vision dans le noir", - "DC":"DD", - "DEAFENED":"Assourdi", - "DEATH":"Mort", - "DEATH_SAVES":"Sauvegarde contre la mort", - "DEATH_SAVING_THROW":"Sauv contre la mort", - "DEATH_SAVING_THROW_CHANCES":"Tentatives de jets Sauv contre la mort", - "DEATH_SAVING_THROWS":"Sauv contre la mort", - "DECEPTION":"Tromperie", - "DEX":"Dex", - "DEXTERITY":"Dextérité", - "DEXTERITY_SAVING_THROW":"Jet de Sauvegarde de Dextérité", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dés", - "DICE_MODIFIERS":"Modificateurs de dés", - "DICE_SYSTEM":"Type de dés", - "DIE":"Dé", - "DISADVANTAGE":"Désavantage", - "DISPLAY":"Affichage", - "DISPLAY_AUDITORY":"Auditif", - "DISPLAY_AUDITORY_MATERIAL":"Auditif, Materiel", - "DISPLAY_AUDITORY_MENTAL":"Auditif, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditif, Mental, Olfactif", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditif, Mental, Visuel", - "DISPLAY_AUDITORY_OLFACTORY":"Auditif, Olfactif", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditif, Olfactif, Materiel", - "DISPLAY_AUDITORY_VISUAL":"Auditif, Visuel", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditif, Visuel, Materiel", - "DISPLAY_MATERIAL":"Materiel", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Materiel", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactif", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactif, Visuel", - "DISPLAY_MENTAL_VISUAL":"Mental, Visuel", - "DISPLAY_OLFACTORY":"Olfactif", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactif, Materiel", - "DISPLAY_OLFACTORY_VISUAL":"Olfactif, Visuel", - "DISPLAY_TEXT":"Texte affiché", - "DISPLAY_VISUAL":"Visuel", - "DISPLAY_VISUAL_MATERIAL":"Visuel, Materiel", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Ne pas envoyer", - "DRAGON":"Dragon", - "DRUID":"Druide", - "DURATION":"Durée", - "EFFECT":"Effets", - "ELECTRUM_PIECES":"Pièces d’électrum", - "EMOTE":"Émote", - "ENCHANTMENT":"Enchantement", - "ENCUMBERED":"Encombré", - "ENCUMBERED_HEAVILY":"L. Encombré", - "ENCUMBRANCE_MULTIPLIER":"Multiplicateur d’Emcombrement", - "ENGINEERING":"Ingénierie", - "EQUIPMENT":"Équipement", - "EVERY":"chaque", - "EVOCATION":"Évocation", - "EXHAUSTION":"Epuisement", - "EXHAUSTION_LEVEL":"Niveau d’épuisement", - "EXHAUSTION_LEVEL_1":"Désavantage aux jets de caractéristiques", - "EXHAUSTION_LEVEL_2":"Vitesse diminuée de moitié", - "EXHAUSTION_LEVEL_3":"Désavantage aux jets d’attaque et de sauvegarde", - "EXHAUSTION_LEVEL_4":"Points de vie maximums diminués de moitié", - "EXHAUSTION_LEVEL_5":"Vitesse réduite à 0", - "EXHAUSTION_LEVEL_6":"Mort", - "EXPAND":"Etendre", - "EXPERIENCE_POINTS":"Points d’Expérience", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise en tant qu’avantage pour l’importation", - "EXPLODE":"explosion", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra sur un crit.", - "EYES":"Yeux", - "FAILURES":"Échecs", - "FEATS":"Dons", - "FEATURES":"Capacités spéciales", - "FEATURES_AND_TRAITS":"Traits Raciaux & Capacités", - "FEET":"Pieds", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Champ", - "FIGHTER":"Guerrier", - "FILTERS":"Filtres", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"feu", - "FLAT_HEAL":"Bonus soin", - "FLAWS":"Défauts", - "FLY":"Vitesse de vol", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Jet de Sauvegarde de Fortitude", - "FREEFORM":"Entrée supplémentaire", - "FREETEXT":"Texte supplémentaire", - "FRIGHTENED":"Effrayé", - "GARGANTUAN":"Gigantesque", - "GENDER":"Sexe", - "GENERATE_SKILLS":"Générer", - "GM":"MJ", - "GOLD_PIECES":"Pièces d’or", - "GRAPPLED":"Agrippé", - "HAIR":"Cheveux", - "HALF":"Moitié", - "HALFLING_LUCK":"Chanceux (Half)", - "HALF_DAMAGE":"moitié dégâts", - "HALF_ORC_SAVAGE_ATTACKS":"Attaques sauvages (Demi-Orc)", - "HALF_PROFICIENCY":"demi-maîtrise", - "HEAL":"Soins", - "HEAL_FOR":"Soigne", - "HEAVY_ARMOR":"Armure Lourde", - "HEIGHT":"Taille", - "HIDE":"Masquer", - "HIDE_INFO":"Masquer info", - "HIDE_INFO_ABILITY_CHECKS":"Masquer jets de carac", - "HIDE_INFO_ATTACK":"Masquer attaque", - "HIDE_INFO_CONTENT":"Masquer le contenu", - "HIDE_INFO_COST":"Masquer Coûts", - "HIDE_INFO_DAMAGE":"Masquer dégâts", - "HIDE_INFO_EFFECT":"Masquer effets", - "HIDE_INFO_FREETEXT":"Masquer teste supp.", - "HIDE_INFO_NOTE":"Merci de vous référer à la documentation. Vous aurez besoin d’utiliser une extension de navigateur pour changer le css afin de voir certaines parties.", - "HIDE_INFO_RECHARGE":"Masquer recharge", - "HIDE_INFO_SAVING_THROWS":"Masquer jet de sauvegarde", - "HIDE_INFO_SAVING_THROW_DC":"Masquer DD de sauvegarde", - "HIDE_INFO_SAVING_THROW_FAILURE":"Masquer échec au jet de sauvegarde", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Masquer succes au jet de sauvegarde", - "HIDE_INFO_TARGET_AC":"Masquer la CA de la cible", - "HIGHER_LEVEL":"Niveau Sup", - "HIGHER_LEVEL_FLAT_AMOUNT":"Montant fixe pour niveau sup.", - "HISTORY":"Histoire", - "HIT":"Touché", - "HIT_DICE":"Dés de vie", - "HIT_DICE_RECOVERED":"Dés de vie récupérés", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Dés de vie récupérés après un repos long", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Dés de vie récupérés après un repos court", - "HIT_POINTS":"Points de vie", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Points de vie récupérés après un repos long", - "HIT_POINTS_ROLLED":"Points de vie jetés", - "HIT_POINTS_TEMP":"PV Temp", - "HIT_POINTS_TEMPORARY":"Points de vie temporaires", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Points de vie maximum réduits de", - "HON":"Hon", - "HONOR":"Honneur", - "HONOR_SAVING_THROW":"Jet de Sauvegarde d'Honneur", - "HOUSERULES":"Règles maison", - "HOVER":"Plane", - "HP":"PV", - "HUGE":"Très Grande", - "IDEALS":"Idéaux", - "IF_THE_TARGET_IS":"Si la cible est", - "ILLUSION":"Illusion", - "IMPORT":"Importer", - "INCAPACITATED":"Incapable d’agir", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Sorts innés", - "INNATE_SPELLCASTING_NO_MATERIAL":"sans avoir besoin de composantes matérielles", - "INNATE_SPELLCASTING_ONLY_VERBAL":"en nécessitant uniquement la composante verbale", - "INNATE_SPELLCASTING_TEXT_1":"Le", - "INNATE_SPELLCASTING_TEXT_2":" a pour charactéristique de lancement de Sorts inné le", - "INNATE_SPELLCASTING_TEXT_3":"peut lancer de manière innée les sorts suivants,", - "INSIGHT":"Perspicacité", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Inspirations multiple", - "INSTANTANEOUS":"Instantané", - "INSTANTANEOUS_OR_1_HOUR":"Instantané ou 1 heure", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Jet de sauvegarde d’Intelligence", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Touche-à-tout", - "KI":"Ki", - "KILOGRAMS":"Kilogrammes", - "KNOWN":"Connu", - "LAIR_ACTIONS":"Actions de repaire", - "LANGUAGES":"Langues", - "LARGE":"Grande", - "LAWFUL_EVIL":"loyal mauvais", - "LBS":"lbs.", - "LEATHER":"Cuir", - "LEGENDARY_ACTIONS":"Actions légendaires", - "LEGENDARY_ACTIONS_TEXT_1":"Un(e)", - "LEGENDARY_ACTIONS_TEXT_2":"peut prendre", - "LEGENDARY_ACTIONS_TEXT_3":"actions légendaires, en choix parmi les options suivantes. Une seule action légendaire peut être utilisée à la fois et uniquement à la fin du tour d’une autre créature. Un(e)", - "LEGENDARY_ACTIONS_TEXT_4":"récupère les actions légendaires dépensées au début de son tour de jeu.", - "LEVEL":"Niveau", - "LEVELS":"niveaux", - "LIGHTNING":"foudre", - "LIGHT_ARMOR":"Armure Légère", - "LIMIT":"Limite", - "LONGER":"Plus long", - "LONGSWORD":"Épée longue", - "LONG_REST":"Rep. Long", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manuel", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Unités de mesure", - "MEDICINE":"Médecine", - "MEDIUM":"Moyenne", - "MEDIUM_ARMOR":"Armure Intermédiaire", - "MEDIUM_ARMOR_MAX_DEX":"Bonus dex max
(armure intermédaire)", - "MELEE":"Mêlée", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Attaque au corps à corps ou à distance avec une arme", - "MELEE_SPELL_ATTACK":"Attaque au corps à corps avec un sort", - "MELEE_WEAPON":"Arme de Mêlée", - "MELEE_WEAPON_ATTACK":"Attaque au corps à corps avec une arme", - "MELEE_WEAPON_ATTACK_MODIFIER":"Mod. jet d'attaque avec une arme de corps à corps", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Mod. jet de dégât avec une arme de corps à corps", - "METERS":"Mètres", - "METERS_ABBREVIATION":"m.", - "MISC":"Autre", - "MISCELLANEOUS":"Divers", - "MISCELLANEOUS_NOTES":"Notes diverses", - "MOD":"mod", - "MODIFIER":"Modificateur", - "MODIFIERS":"Modificateurs", - "MONK":"Moine", - "MOVEMENT":"Mouvement", - "MULTIPLIER":"Multiplicateur", - "NAME":"Nom", - "NATURE":"Nature", - "NECROMANCY":"Necromancie", - "NECROTIC":"nécrotique", - "NO":"Non", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Rien n'a été rechargé", - "NO_CONCENTRATION":"Non concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"Aucun dégât supplémentaire sur un coup critique", - "NPC":"PNJ", - "OFFENSE":"Armes", - "ONE_CREATURE":"une créature", - "ONE_TARGET":"une cible", - "OR":"ou", - "OTHER":"Autre", - "OTHER_ARMOR":"Autre type d’Armure", - "OTHER_DAMAGE":"Autres dégâts", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Maîtrises & Langues", - "OTHER_TYPE":"Autre (Zone, Cône, Ligne)", - "OUTPUT":"Affichage", - "PALADIN":"Paladin", - "PARALYZED":"Paralysé", - "PASSIVE":"Passif", - "PASSIVE_ABILITY_CHECK":"Carac passive", - "PASSIVE_SKILLS":"Compétence passive", - "PC":"PJ", - "PERCEPTION":"Perception", - "PERFORMANCE":"Représentation", - "PERSONALITY_TRAITS":"Traits de personnalité", - "PERSUASION":"Persuasion", - "PER_LEVEL":"par niv.", - "PER_USE":"Par utilisaton", - "PETRIFIED":"Pétrifié", - "PIERCING":"perforant", - "PLATINUM_PIECES":"Pièces de platine", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Point d’origine", - "POISON":"poison", - "POISONED":"Empoisonné", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion de soins", - "POUNDS":"Pounds", - "PREPARED":"Préparé", - "PREPARED_MATTERS":"Sorts prép. important", - "PROCESSING_CLOSE_MESSAGE":"Si l’image bouge à une vitesse normale et si la fiche de perso est fluide, vous pouvez :", - "PROCESSING_MESSAGE":"Pendant que la fiche de personnage se met à jour, ne pas fermer la fenêtre.", - "PROCESSING_TITLE":"Mise à jour en cours", - "PROF":"Maît", - "PROFICIENCIES":"Maîtrises", - "PROFICIENCY_BONUS":"Bonus de maîtrise", - "PROFICIENCY_DICE":"Dés de maîtrise", - "PROFICIENT":"Maîtrise", - "PROFICIENT_ARMOR_WEIGHS":"Armure que vous maîtrisez pèse", - "PRONE":"À terre", - "PSION":"Psion", - "PSIONICS":"Psioniques", - "PSIONICS_FULL":"Psionic Complet (Psion)", - "PSIONICS_HALF":"Psionic Demi (Soulknife)", - "PSIONICS_THIRD":"Psionic Tier (Cryptic)", - "PSI_LIMIT":"Limite Psi", - "PSI_POINTS":"Points Psi", - "PSYCHIC":"Psychique", - "PUBLIC_FOR_ALL":"Public", - "QUERY":"Varie", - "QUERY_ADVANTAGE_DEFAULT":"Demander (Avantage par défaut)", - "QUERY_DISADVANTAGE_DEFAULT":"Demander (Désavantage par défaut)", - "QUICK":"Rapide", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Puissamment bâtit", - "RACIAL_TRAITS":"Traits raciaux", - "RADIANT":"radiant", - "RANGE":"Portée", - "RANGED":"À distance", - "RANGED_SPELL_ATTACK":"Attaque à distance avec un sort", - "RANGED_WEAPON":"Arme à distance", - "RANGED_WEAPON_ATTACK":"Attaque à distance avec une arme", - "RANGED_WEAPON_ATTACK_MODIFIER":"Mod. jet d'attaque avec une arme à distance", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Mod. jet de dégât avec une arme à distance", - "RANGER":"Rôdeur", - "RANGERUA":"Rôdeur UA (2016)", - "REACH":"Allonge", - "REACTION":"Réaction", - "REACTIONS":"Réactions", - "RECHARGE":"Recharge", - "RECHARGED":"rechargé", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharge après un Repos Long", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharge après un Repos Court ou Long", - "RECOVERED":"récupérés", - "REDUCED_TO":"réduit à", - "REF":"Réf", - "REFLEX":"Réflexe", - "REFLEX_SAVING_THROW":"Jet de sauvegarde de Réflexe", - "REGAIN":"Regagner", - "REGIONAL_EFFECTS":"Effets régionaux", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Athlète remarquable", - "REPEAT":"Répéter", - "REPORT_AN_ISSUE":"Signaler un problème", - "REQUIRES_API":"Cette fonctionnalité nécessite l’usage de l’API", - "RESET":"réinitialisé", - "RESISTANCES_AND_IMMUNITIES":"Résistances & Immunités", - "RESOURCES":"Ressources", - "REST":"Repos", - "RESTRAINED":"Entravé", - "RING":"Anneau", - "RITUAL":"Rituel", - "ROGUE":"Roublard", - "ROLL":"Jet", - "ROLL_2":"2 Jets", - "ROLL_OPTIONS":"Option de jet", - "ROLL_TEMPLATE":"Affichage des jets", - "SAN":"San", - "SANITY":"Santé mentale", - "SANITY_SAVING_THROW":"Jet de Sauvegarde de Santé mentale", - "SAVE":"Sauvegarde", - "SAVE_DC":"DD Jet de Sauv.", - "SAVING_DC":"DD de Sauv", - "SAVING_THROW":"Jet de sauv", - "SAVING_THROWS":"Jets de sauvegarde", - "SAVING_THROWS_BONUS":"Bonus aux Jets de Sauvegardes", - "SAVING_THROWS_QUERY":"Jets de sauvegarde (popup)", - "SAVING_THROW_BONUS":"bonus aux jets de sauvegardes", - "SAVING_THROW_DC":"DD jet de sauv", - "SAVING_THROW_FAILURE":"Echec du jet de de sauvegarde", - "SAVING_THROW_MODIFIER":"Modificateur de jet de Sauv.", - "SAVING_THROW_SUCCESS":"Succès du jet de sauvegarde", - "SCORE":"Score", - "SECOND_DAMAGE":"Dégât secondaire", - "SELF":"Soi-même", - "SENSES":"Sens", - "SHEET":"Affichage", - "SHEET_OUTPUT":"Option d’affichage", - "SHEET_SETTING":"Paramètres", - "SHIELD":"Bouclier", - "SHORT_OR_LONG_REST":"Repos Court ou Long", - "SHORT_REST":"Rep. Court", - "SHOW_ALL":"Tout voir", - "SHOW_RESTS":"Voir repos", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Voir niveau si tout les emplacements sont utilisés", - "SHOW_TARGET_AC_ON_ATTACKS":"CA de la cible sur les jets d’attaque", - "SHOW_TARGET_NAME_ON_ATTACKS":"Nom de la cible sur les jets d’attaque\/sauv.", - "SHOW_TOTALS":"Voir totaux", - "SHOW_UNPREPARED_SPELLS":"Voir sorts non préparés", - "SILVER_PIECES":"Pièces d’argent", - "SIZE":"Catégorie de taille", - "SKILL":"Compétence", - "SKILLS":"Compétences", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Paramètres", - "SKIN":"Peau", - "SLASHING":"tranchant", - "SLEIGHTOFHAND":"Escamotage", - "SLOTS":"Emplacements", - "SMALL":"Petite", - "SOCIETY":"Société", - "SORCERER":"Ensorceleur", - "SORCERY_POINTS":"Points de Sorcellerie", - "SOULKNIFE":"Âme acérée", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Cible", - "SPECIAL":"Spécial", - "SPECIAL_EFFECTS":"Effets spéciaux", - "SPEED":"Vitesse", - "SPELL":"Sort", - "SPELLCASTING":"Lancement de sort", - "SPELLCASTING_LEVEL":"Niveau de lanceur de sort", - "SPELLCASTING_TEXT_1":"Le", - "SPELLCASTING_TEXT_2":"est un lanceur de sorts de", - "SPELLCASTING_TEXT_3":". Sa caractéristique pour lancer des sorts est ", - "SPELLCASTING_TEXT_4":"a préparé les sorts de", - "SPELLCASTING_TEXT_5":"suivants", - "SPELLS":"Sorts", - "SPELLS_ON_CORE":"Sorts sur la page principale", - "SPELLS_TAB":"Onglet Sorts", - "SPELL_ATTACK":"Attaque de sort", - "SPELL_ATTACK_MODIFIER":"Modificateur d'attaque de sort", - "SPELL_DAMAGE_MODIFIER":"Modificateur de dégâts de sort", - "SPELL_DC":"DD de sort", - "SPELL_DC_MODIFIER":"Modificateur de DD de sort", - "SPELL_HEAL_MODIFIER":"Modificateur de soin de sort", - "SPELL_LEVEL":"Niveau du sort", - "SPELL_MUST_HAVE":"Soirts doivent avoir", - "SPELL_POINTS":"Points de sort", - "SPELL_SAVE_DC":"DD de Sauv. de sort", - "SPELL_SAVING_THROW":"Jet de Sauv. de sort", - "SPELL_SLOTS":"Emplacem.", - "SPELL_SLOTS_TITLE":"Emplacement de sort", - "SPELL_TO_HIT":"pour toucher avec une attaque de sort", - "STATBLOCK":"Bloc de stats", - "STEALTH":"Discrétion", - "STR":"For", - "STRENGTH":"Force", - "STRENGTH_SAVING_THROW":"Jet de Sauvegarde de Force", - "STR_13":"For 13", - "STR_15":"For 15", - "STUNNED":"Étourdi", - "SUCCESSES":"Réussites", - "SUMMONER":"Invocateur", - "SURVIVAL":"Survie", - "SWIM":"Vitesse de nage", - "TARGET":"Cible", - "TARGET_TO_SOURCE":"Cible → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Taille de texte", - "THROWN":"Lancer", - "THUNDER":"tonnerre", - "TINY":"Très Petite", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total en pièces d’or", - "TO_HIT":"au toucher", - "TO_TRACKER":"Envoyer au “Turn Order”", - "TRACKER":"Turn Order", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Perception des vibrations", - "TRUESIGHT":"Vision véritable", - "TURN":"Tour", - "TURN_OFF_FILTERING":"Décochez filtres si vous ne voyez pas les sorts récement créés", - "TURN_RECHARGE":"Recharge \/ tour", - "TYPE":"Type", - "UNARMORED":"Sans armure", - "UNCONSCIOUS":"Inconscient", - "UNPROFICIENT":"Non Maîtrisée", - "UNTIL_DISPELLED":"jusqu’à dissipation", - "UNTIL_DISPELLED_OR_TRIGGERED":"jusqu’à dissipation ou déclenchement", - "USES":"Charges", - "USE_CUSTOM_SAVING_THROWS":"Jets de sauvegarde personnalisés", - "UTILITY":"Consommables", - "VERSATILE":"Polyvalente", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"contre démons ou mort-vivants", - "WARLOCK":"Sorcier", - "WARLOCK_SLOTS":"emplacements (sorc.)", - "WARLOCK_SPELL_SLOTS":"Emplacement de sort (Sorcier)", - "WEAPON":"Arme", - "WEAPON_ATTACK_MODIFIER":"Modificateur d'attaque d'arme", - "WEAPON_DAMAGE_MODIFIER":"Modificateur de dégâts d'arme", - "WEIGHT":"Poids", - "WEIGHT_PER_COIN":"Poid par pièce", - "WHISPERED_TO_GM":"Chuchoter au MJ", - "WHISPERED_TO_SELF":"Chuchoter à soi-même", - "WILL":"Volonté", - "WILL_SAVING_THROW":"Jet de sauvegarde de Volonté", - "WIS":"Sag", - "WISDOM":"Sagesse", - "WISDOM_SAVING_THROW":"Jet de Sauvegarde de Sagesse", - "WIZARD":"Magicien", - "WONDROUS":"Objet merveilleux", - "YES":"Oui" + "0": "0", + "10TH_LEVEL": "10e niveau", + "10_DAYS": "10 jours", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11e niveau", + "12TH_LEVEL": "12e niveau", + "12_HOURS": "12 heures", + "13TH_LEVEL": "13e niveau", + "14TH_LEVEL": "14e niveau", + "15TH_LEVEL": "15e niveau", + "16TH_LEVEL": "16e niveau", + "17TH_LEVEL": "17e niveau", + "18TH_LEVEL": "18e niveau", + "19TH_LEVEL": "19e niveau", + "1ST": "1er", + "1ST_LEVEL": "1er niveau", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 action bonus", + "1_HOUR": "1 heure", + "1_MINUTE": "1 minute", + "1_REACTION": "1 réaction", + "1_ROUND": "1 tour", + "20TH_LEVEL": "20e niveau", + "21ST_LEVEL": "21e niveau", + "22ND_LEVEL": "22e niveau", + "23RD_LEVEL": "23e niveau", + "24TH_LEVEL": "24e niveau", + "24_HOURS": "24 heures", + "25TH_LEVEL": "25e niveau", + "26TH_LEVEL": "26e niveau", + "27TH_LEVEL": "27e niveau", + "28TH_LEVEL": "28e niveau", + "29TH_LEVEL": "29e niveau", + "2ND": "2e", + "2ND_LEVEL": "2e niveau", + "30TH_LEVEL": "30e niveau", + "30_DAYS": "30 jours", + "3RD": "3e", + "3RD_LEVEL": "3e niveau", + "4TH": "4e", + "4TH_LEVEL": "4e niveau", + "5TH": "5e", + "5TH_LEVEL": "5e niveau", + "6TH": "6e", + "6TH_LEVEL": "6e niveau", + "7TH": "7e", + "7TH_LEVEL": "7e niveau", + "7_DAYS": "7 jours", + "8TH": "8e", + "8TH_LEVEL": "8e niveau", + "8_HOURS": "8 heures", + "9TH": "9e", + "9TH_LEVEL": "9e niveau", + "ABILITY": "Caractéristique", + "ABILITY_CHECK": "Jet de carac.", + "ABILITY_CHECKS": "Jets de carac.", + "ABILITY_CHECKS_QUERY": "Jets de carac (popup)", + "ABILITY_CHECK_MODIFIER": "Modificateur de jet de caractéristique", + "ABILITY_SCORE": "Valeur de carac", + "ABILITY_SCORES": "Valeursde carac.", + "ABJURATION": "Abjuration", + "AC": "CA", + "ACID": "acide", + "ACROBATICS": "Acrobaties", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "CA (armure)", + "AC_UNARMORED": "CA (sans armure)", + "AC_UNARMORED_ABILITY": "Bonus de carac (CA sans armure)", + "ADD_COMMON_ITEMS": "Ajout d'objet communs", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise
aux jets de sauv. non maîtrisés", + "ADVANTAGE": "Avantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Équipement d'aventurier", + "AGE": "Âge", + "ALIGNMENT": "Alignement", + "ALL": "Tout", + "AMMO": "Mun", + "AMMO_AUTO_USE": "Utilisation auto des munitions", + "AMMO_WEIGHT": "Poids des mun", + "AMPHIBIOUS": "Amphibien", + "AMULET": "Amulette", + "ANIMALHANDLING": "Dressage", + "API": "API", + "APPEARANCE": "Apparence", + "ARCANA": "Arcanes", + "ARMOR": "Armure", + "ARMOR_CLASS": "Classe d’armure", + "ARROWS": "Flèches", + "ARTIFICER": "Artificier (2017)", + "AS": "en tant que", + "ATHLETICS": "Athlétisme", + "ATK": "ATQ", + "ATTACHERS": "Attaches", + "ATTACK": "Attaque", + "ATTACKS": "Attaques", + "ATTACK_MODIFIER": "Modificateur d'attaque", + "AT_WILL": "à volonté", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Dépenser automatiquement les ressources de sort", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Dégâts automatiques des attaques", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Dégâts automatiques des jets de sauvegarde", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Requêtes auto. sort de niv. sup.", + "AUTO_REVERT_ADV": "Enlever le (dés)avantage après chaque jet", + "AVERAGE_OF_ABILITIES": "Moyenne des deux carac les plus élevées.", + "AVG": "moy", + "BACKGROUND": "Biographie", + "BACKSTORY": "Histoire", + "BARBARIAN": "Barbare", + "BARD": "Barde", + "BASE_DC": "DD de base", + "BIG": "Gros", + "BITE": "Morsure", + "BLINDED": "Aveuglé", + "BLINDSIGHT": "Vision aveugle", + "BLIND_BEYOND": "Aveugle au-delà", + "BLUDGEONING": "contondant", + "BONDS": "Liens", + "BONUS": "Bonus", + "BONUSES": "Bonus", + "BONUSES_AND_PENALTIES": "Bonus & Malus", + "BONUSES_AND_PENALTIES_TOOLTIP": "Ajoute automatiquement un bonus\/malus aux jets effectués à l’aide des macros de la fiche de Personnage.
Utilisation : Vous trouvez un objet magique qui vous donne +1 à vos dégâts, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effets du sort Bénédiction, entrez “d4cs0cf0” dans les cases de jet d’attaque et de jet de sauvegarde.", + "BRAWN": "Vigueur", + "BREAK_TIES": "Pas d’égalité", + "BURROW": "Vitesse de creusement", + "CANCEL": "Annuler", + "CANTRIP": "Sort mineur", + "CANTRIPS": "Sorts mineurs", + "CAN_HAVE": "Peuvent avoir", + "CARRIED": "Porté", + "CARRYING_CAPACITY": "Capacité de charge", + "CARRYING_PUSH_DRAG_LIFT": "Pousse\/Tire\/Lève", + "CASTERS_FULL": "Total (9e niveau : Barde, Clerc, Druide, Ensorceleur, Magicien)", + "CASTERS_HALF": "Moitié (5e niveau : Paladin, Rôdeur)", + "CASTERS_THIRD": "Tiers (3e niveau : archétypes d’arcane)", + "CASTING_TIME": "Temps d’incantation", + "CHA": "Cha", + "CHALLENGE": "FP", + "CHARACTER": "Personnage", + "CHARACTER_NAME": "Nom du personnage", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Nom du perso sur tous les jets", + "CHARISMA": "Charisme", + "CHARISMA_SAVING_THROW": "Jet de Sauvegarde de Charisme", + "CHARMED": "Charmé", + "CHECK": "Jet", + "CHECK_MODIFIER": "Modificateur de jet", + "CHOOSE_WHEN_ROLLING": "Choisir lors du jet de dés", + "CLASS": "Classe", + "CLASS_AND_LEVEL": "Classes & Niveaux", + "CLASS_AND_LEVEL_PLACEHOLDER": "Généré après l’ajout d’une classe dans l’onglet “Personnage”", + "CLASS_FEATURES": "Capacités de classe", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Imprégnation de magie", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "Vous gagnez la capacité de canaliser vos sorts d’artificier dans des objets pour une utilisation ultérieure. Quand vous lancez un sort d’artificier dont la durée d’incantation est d’une action, vous pouvez augmenter sa durée d’incantation à 1 minute. Si vous faites ceci et que vous tenez en main un objet non magique durant toute la durée d’incantation du sort, vous dépensez un emplacement de sort, mais aucun effet du sort ne se produit. À la place, le sort est transféré dans l’objet pour une utilisation future, si l’objet ne contient pas déjà un sort imprégné avec cette capacité.\n\nEnsuite, n’importe quelle créature ayant un score d’Intelligence de 6 ou plus peut utiliser une action pour activer le sort en tenant l’objet. Le sort est lancé en utilisant votre caractéristique de lanceur de sorts, et cible la créature qui active l’objet. Si le sort cible plus d’une créature, la créature qui active l’objet sélectionne les cibles additionnelles. Si le sort a une zone d’effet, celle-ci est centrée sur l’objet. Si la portée du sort est personnelle, il cible la créature qui active l’objet.\n\nQuand vous imprégnez un sort de cette façon, l’objet doit être utilisé dans les 8 heures qui suivent. Après ce délai, sa magie s’estompe et est perdue. Vous ne pouvez avoir qu’un nombre de sorts imprégnés en même temps égal à votre modificateur d’Intelligence.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Analyse d’objet magique", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Votre compréhension des objets magiques vous permet d’analyser et comprendre leurs secrets. Vous connaissez les sorts d’artificier Détection de la magie et Identification, et vous pouvez les lancer en tant que rituels. Vous n’avez pas besoin de composantes matérielles pour lancer Identification avec cette capacité.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Serviteur mécanique", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Vos recherches et votre maîtrise de l’artisanat vous permettent de fabriquer un serviteur mécanique. Le serviteur est une créature artificielle qui obéit à vos ordres sans hésitation et combat pour vous protéger. Bien que créé grâce à la mage, le serviteur n’est pas magique. Partez du principe que vous avez travaillé pas mal de temps sur le serviteur, pour l’avoir finalement terminé durant un repos court ou long une fois le niveau 6 atteint.\n\nSélectionnez une bête de taille G avec un facteur de puissance de 2 ou moins. Le serviteur utilise les statistiques de la bête mais prendre la forme que vous souhaitez, tant que celle-ci correspond aux statistiques. Il a toutefois les modifications suivantes :\n\n• C’est une créature artificielle, pas une bête.\n• Il ne peut être charmé.\n• Il est immunisé aux dégâts de poison et à la condition empoisonné.\n• Il possède la vision nocturne à 18 mètres s’il ne l’avait pas déjà.\n• Il comprend les langues que vous parlez quand vous le créez, mais ne peut pas parler.\n• Si vous êtes la cible d’une attaque au corps à corps et que le serviteur est à 1,50 mètres ou moins de l’attaquant, vous pouvez utiliser votre réaction pour ordonner au serviteur de répondre, utilisant sa réaction pour faire une attaque au corps à corps contre l’attaquant.\n\nLe serviteur obéit à vos ordres du mieux de ses possibilités. En combat, il jette sa propre initiative et agit de lui-même. Si le serviteur est tué, il peut être ramené à la vie par les moyens normaux, comme le sort Réanimation. De plus, durant un repos long, vous pouvez réparer un serviteur mort si vous avez accès à son corps. Il revient à la vie avec 1 point de vie à la fin du repos. Si le serviteur ne peut être réparé, vous pouvez en construire un nouveau après une semaine de travail (huit heures chaque jour) et 1000 po de matières premières.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Âme d’artificier", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Votre compréhension des objets magiques est incomparable, vous permettant de fondre votre âme dans les objets auxquels vous êtes liés. Vous pouvez vous lier avec six objets magiques à la fois. De plus, vous gagnez un bonus de +1 à tous vos jets de sauvegarde pour chaque objet magique avec lequel vous êtes actuellement lié.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Lien supérieur", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Votre compréhension supérieure des objets magiques vous permet de maîtriser leur utilisation. Vous pouvez maintenant vous lier jusqu’à quatre objets magiques à la fois, au lieu de trois.\nAu niveau 15, cette limite passe à cinq objets magiques.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Expertise d’outils", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Votre bonus de maîtrise est doublé pour tout jet de caractéristique qui utilise une maîtrise d’outils obtenue grâce à cette classe.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Invention merveilleuse", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "Vous gagnez l’usage d’un objet magique que vous avez fabriqué. Choisissez l’objet dans la liste de niveau ci-dessous.\nFabriquer un objet est une tâche difficile. Quand vous gagnez un objet magique grâce à cette capacité, cela reflète les longues heures d’études, de bricolage et d’expérimentation qui vous ont finalement permis de terminer l’objet. Partez du principe que vous avez travaillé sur cet objet durant vos temps libres pour le finir lors de votre changement de niveau.\n\nVous complétez un autre objet de votre choix quand vous atteignez les niveaux 5, 10, 15 et 20 dans cette classe. L’objet que vous choisissez doit être sur la liste de votre niveau actuel d’artificier ou d’un niveau inférieur. Ces objets magiques sont détaillés dans le Dungeon Master’s Guide.\n\n• Niveau 2 : sac sans fond, cape de respiration aquatique, globe flottant, lunette de nuit, pierre de communication à distance.\n• Niveau 5 : jarre d’alchimie, casque de compréhension des langues, lanterne révélatrice, anneau de nage, robe de camelot, corde d’escalade, baguette de détection de la magie, baguette des secrets.\n• Niveau 10 : sac de haricots, carillon d’ouverture, carafe intarissable, yeux grossissants, bateau pliant, havresac d’Hévard.\n• Niveau 15 : bottes de sept lieues, bracelets d’archer, broche de défense, balai volant, couvre-chef de déguisement, chaussons d’araignée.\n• Niveau 20 : yeux de lynx, gemme d’illumination, gants antiprojectiles, gants de nage et d’escalade, anneau de saut, anneau de barrière mentale, cape de vol.", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Critique brutal", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "Vous pouvez lancer un dé de dégâts de votre arme en plus lorsque vous déterminez les dégâts supplémentaires que vous infligez sur un coup critique réussi avec une attaque de corps à corps.\nCe bonus aux dégâts passe à deux dés au niveau 13 et à trois dés au niveau 17.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Sens du danger", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "Vous avez l’avantage aux jets de sauvegarde de Dextérité contre les effets que vous pouvez voir, comme les pièges ou les sorts. Pour bénéficier de cet effet vous ne devez pas être aveuglé, assourdi ou incapable d’agir.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Attaque supplémentaire (Barbare)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Déplacement rapide", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Votre vitesse augmente de 3 mètres tant que vous ne portez pas d’armure lourde.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Instinct sauvage", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Vos instincts sont si aiguisés que vous obtenez l’avantage aux jets d’initiative.\nDe plus, si vous êtes surpris au début du combat et que vous n’êtes pas incapable d’agir, vous pouvez jouer normalement durant votre premier tour, mais seulement si vous entrez en rage avant de faire quoique ce soit d’autre à ce tour.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Puissance indomptable", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "Si le résultat d’un jet de Force est inférieur à votre valeur de Force, vous pouvez utiliser votre valeur de Force à la place de ce résultat.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Rage persistante", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Votre rage est si intense qu’elle ne s’arrête prématurément qu’à la condition que vous tombiez inconscient ou que vous choisissiez de l’arrêter.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Champion primitif", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "Vous êtes l’incarnation de la puissance du monde sauvage. Vos valeurs de Force et de Constitution augmentent de 4. Votre maximum dans ces valeurs est maintenant de 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "Durant votre tour, vous pouvez entrer en rage en utilisant une action bonus. En rage, vous gagnez les bénéfices suivants si vous ne portez pas d’armure lourde :\n•&nbps;Vous avez l’avantage aux jets de Force et aux jets de sauvegarde de Force.\n•&nbps;Quand vous effectuez une attaque d’arme de corps à corps utilisant la Force, vous gagnez un bonus aux jets de dégâts qui dépend de votre niveau de barbare, comme indiqué dans la colonne Dégâts de la table ci-dessus.\n•&nbps;Vous avez la résistance aux dégâts contondants, perforants et tranchants.\nSi vous êtes capable de lancer des sorts, vous ne pouvez les lancer ou vous concentrer sur eux pendant que vous êtes en rage.\nVotre rage dure 1 minute. Elle finit prématurément si vous devenez inconscient, ou si votre tour se termine et que vous n’avez pas attaqué une créature hostile ni subit des dégâts depuis votre précédent tour. Vous pouvez également mettre fin à votre rage durant votre tour par une action bonus.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Attaque téméraire", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "Lorsque vous effectuez la première attaque de votre tour, vous pouvez décider d’effectuer une Attaque téméraire. Vous obtenez ainsi un avantage aux jets d’attaque d’arme de corps à corps utilisant la Force durant ce tour, mais les attaques effectuées contre vous ont également l’avantage jusqu’à votre prochain tour de jeu.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Rage implacable", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Votre rage vous permet de continuer à combattre en dépit de graves blessures. Si vous tombez à 0 point de vie pendant votre rage et que vous ne mourrez pas sur le coup, vous pouvez faire un jet de sauvegarde de Constitution DD [[10]]. Si vous le réussissez, vous retournez immédiatement à 1 point de vie.\nChaque fois que vous utilisez cette capacité après la première, le DD augmente de 5. Quand vous terminez un repos court ou long le DD retombe à 10.", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Défense sans armure", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "Tant que vous ne portez pas d’armure, votre classe d’armure est égale à 10 + votre modificateur de Dextérité + votre modificateur de Constitution. Vous pouvez utiliser un bouclier et bénéficier de cette capacité.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Inspiration bardique", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "Vous pouvez inspirer les autres en maniant les mots ou la musique. Pour cela, utilisez une action bonus à votre tour pour choisir une créature autre que vous-même dans un rayon de 18 mètres autour de vous et qui peut vous entendre. Cette créature gagne un dé d’Inspiration bardique (d6).\nUne seule fois dans les 10 minutes suivantes, la créature peut lancer le dé et ajouter le nombre obtenu à un jet de caractéristique, d’attaque ou de sauvegarde qu’elle vient de faire. La créature peut attendre de voir le résultat de jet de caractéristique, d’attaque ou de sauvegarde avant de décider d’appliquer le dé d’Inspiration bardique, mais elle doit se décider avant que le MJ ne dise si le jet est un succès ou un échec. Une fois le dé d’Inspiration bardique lancé, il est consommé. Une créature ne peut avoir qu’un seul dé d’Inspiration bardique à la fois.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Contre-charme", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "Vous gagnez la possibilité d’utiliser des notes de musique ou des mots de pouvoir pour perturber les effets qui affectent la pensée. Par une action, vous pouvez commencer une représentation qui durera jusqu’à la fin de votre prochain tour. Pendant ce temps, vous et toute créature amie dans un rayon de 9 mètres autour de vous avez un avantage aux jets de sauvegarde contre le fait d’être effrayé ou charmé. Une créature doit être en mesure de vous entendre pour obtenir cet avantage. La représentation se termine plus tôt si vous êtes incapable d’agir ou réduit au silence, ou si vous y mettez volontairement un terme (aucune action n’est requise pour cela).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choisissez deux compétences que vous maîtrisez. Votre bonus de maîtrise est doublé pour tout jet de caractéristique que vous faites et qui implique une de ces deux compétences.\nAu niveau 10, vous pouvez choisir deux autres compétences maîtrisées et leur appliquer cette capacité.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Touche-à-tout", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "Vous pouvez ajouter la moitié de votre bonus de maîtrise (arrondi au chiffre inférieur) à tout jet de caractéristique qui n’utilise pas déjà votre bonus de maîtrise.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Secrets magiques", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "Vous avez récupéré des connaissances magiques à partir d’un large éventail de disciplines. Choisissez deux sorts de n’importe quelle classe, y compris de barde. Les sorts choisis doivent être d’un niveau que vous pouvez lancer, ou être des sorts mineurs.\nLes sorts choisis comptent comme des sorts de barde pour vous, et comptent dans la colonne des Sorts connus de la table du barde.\nVous apprenez deux sorts supplémentaires de n’importe quelle classe au niveau 14 puis à nouveau au niveau 18.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Chant de repos", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "Vous pouvez utiliser de la musique ou une oraison apaisante lors d’un repos court pour aider à revitaliser vos alliés blessés. Si vous ou\ndes créatures amicales qui peuvent entendre votre prestation regagnez des points de vie à la fin du repos court en utilisant un ou plusieurs dés de vie, chacune de ces créatures récupère des points de vie supplémentaires.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Inspiration supérieure", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "Quand vous jetez l’initiative et n’avez plus d’Inspiration bardique, vous regagnez une utilisation.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Canalisation divine", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "Vous gagnez la possibilité de canaliser l’énergie divine directement depuis votre divinité et d’utiliser cette énergie pour alimenter des effets magiques. Vous commencez avec deux effets : Renvoi de morts-vivants et un effet déterminé par votre domaine. Certains domaines vous accordent des effets supplémentaires lorsque vous montez de niveau, comme indiqué dans la description du domaine.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Renvoi de morts-vivants (Canalisation divine)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "Au prix d’une action, vous présentez votre symbole sacré en psalmodiant une prière contre les morts-vivants. Chaque mort-vivant qui peut vous voir ou vous entendre et qui se trouve à 9 mètres ou moins de vous doit effectuer un jet de sauvegarde de Sagesse. Si la créature rate son jet de sauvegarde, elle est renvoyée pendant 1 minute ou jusqu’à ce qu’elle prenne des dégâts.\nUne créature renvoyée doit passer ses actions à essayer de s’éloigner le plus loin possible de vous et ne peut volontairement se rapprocher à moins de 9 mètres de vous. Elle ne peut pas avoir de réactions et peut utiliser ses actions seulement pour courir ou essayer de s’échapper d’un effet immobilisant. S’il n’y a nulle part où aller, la créature peut utiliser l’action d’esquive.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "Quand un mort-vivant rate son jet de sauvegarde contre votre capacité de Renvoi de morts-vivants, la créature est immédiatement détruite si son facteur de puissance est égal ou inférieur à CHALLENGE_RATING.", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Intervention divine", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "Vous pouvez faire appel à votre divinité pour qu’elle intervienne en cas de besoin réel.\nImplorer l’aide de votre divinité vous oblige à utiliser votre action. Décrivez l’aide que vous recherchez, et lancez un dé de pourcentage. Si vous obtenez un nombre égal ou inférieur à votre niveau de clerc, votre divinité intervient. Le MJ choisit la nature de l’intervention ; l’effet d’un sort de clerc ou d’un sort de domaine est approprié.\nSi votre divinité intervient, vous ne pouvez plus utiliser cette capacité durant les 7 prochains jours. Dans le cas contraire, vous pouvez l’utiliser à nouveau après avoir terminé un repos long.\nAu niveau 20, l’appel à votre divinité réussit automatiquement ; aucun jet n’est nécessaire.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archidruide", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "Vous pouvez utiliser votre forme animale un nombre illimité de fois par jour.\nDe plus, vous pouvez ignorer les composantes verbales et somatiques de vos sorts de même que toute composante matérielle non coûteuse qui n’est consommée par le sort. Vous gagnez ces avantages que vous soyez sous forme normale ou animale.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Incantation animale", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "Vous pouvez lancer sous forme animale la plupart des sorts que vous connaissez. Vous pouvez réaliser les composantes somatiques et verbales des sorts de druide lorsque vous êtes sous forme animale, mais vous ne pouvez pas lancer de sorts nécessitant une composante matérielle.", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidique", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "Vous connaissez le druidique, le langage secret des druides. Vous pouvez parler cette langue et l’utiliser pour laisser des messages secrets. Vous, et les autres personnes connaissant ce langage, remarquez automatiquement un tel message. Les autres personnages remarquent la présence du message s’ils réussissent un jet de Sagesse (Perception) DD 15 mais ne peuvent pas le déchiffrer sans utiliser la magie.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Éternelle jeunesse", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "La magie primordiale que vous maniez ralentit le vieillissement de votre corps. Vous ne vieillissez que d’un an toutes les dix années écoulées.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Forme animale", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": " et qui n’a pas de vitesse de vol", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": " et qui n’a ni vitesse de vol ni vitesse de nage", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "Vous pouvez utiliser votre action pour prendre par magie la forme d’une bête que vous avez déjà vue auparavant. Vous pouvez vous transformer en n’importe qu’elle bête ayant un facteur de puissance de CHALLENGE_RATING ou inférieurLIMITATIONS.\nVous pouvez rester sous forme animale un nombre d’heures égal à [[WILD_SHAPE_HOURS[la moitié de votre niveau de druide (arrondi à l’entier inférieur)]]]. Vous reprenez alors votre forme normale à moins que vous ne dépensiez une nouvelle utilisation de cette capacité. Vous pouvez également revenir plus tôt à votre forme normale en utilisant votre action lors de votre tour de jeu. Vous revenez automatiquement à votre forme normale si vous tombez inconscient, si vous tombez à 0 point de vie ou si vous mourrez.\nTant que vous êtes transformé, les règles suivantes s’appliquent :\n•&nbps;Vos statistiques de jeu sont remplacées par celles de la bête, mais vous conservez votre alignement, votre personnalité et vos valeurs de Charisme, Intelligence et Sagesse. Vous conservez également vos maîtrises de jets de sauvegarde et de compétences, en plus de gagner celles de la créature. Si la créature a les mêmes maîtrises que vous et que son bonus dans ces caractéristiques est supérieur au vôtre, utilisez son bonus. Si la créature possède des actions légendaires ou des actions de repaire, vous ne pouvez pas les utiliser.\n•&nbps;Quand vous vous transformez, vous endossez également les points de vie de la bête et ses dés de vie. Lorsque vous reprenez votre forme vous récupérez le nombre de points de vie que vous aviez avant votre transformation. De plus, si vous vous retransformez parce que vous êtes tombé à 0 point de vie, tous les dégâts supplémentaires sont encaissés par les points de vie de votre forme normale. Par exemple, si vous subissez 10 points de dégâts sous forme animale alors que vous n’aviez plus qu’un point de vie, vous retournez à votre forme normale et encaissez 9 points de dégâts. Tant que ces dégâts résiduels ne font pas tomber les points de vie de votre forme normale à 0, vous ne sombrez pas dans l’inconscience.\n•&nbps;Vous ne pouvez pas lancer de sorts, et votre capacité à parler ou effectuer toute action qui nécessite des mains est limitée aux possibilités qu’offre votre forme animale. Toutefois, vous transformer ne brise pas votre concentration sur un sort que vous aviez déjà lancé, ni ne vous empêche d’utiliser une action pour rediriger un sort, comme le sort appel de la foudre, que vous auriez déjà lancé.\n•&nbps;Vous conservez les bénéfices de toutes vos capacités de classe, de race, ou de n’importe quelle autre origine, et vous pouvez les utiliser si vous en êtes physiquement capable. Cependant, vous ne pouvez pas utiliser de sens spéciaux, comme la vision dans le noir, sauf si votre forme animale les possède également.\n•&nbps;Vous choisissez si votre équipement tombe sur le sol, fusionne avec votre nouvelle forme ou est porté par votre nouvelle forme. L’équipement porté fonctionne correctement, mais le MD décide pour chaque pièce d’équipement s’il est possible pour votre nouvelle forme de la porter, en fonction de la morphologie et de la taille de la bête. Votre équipement ne change pas de taille ou de forme pour s’adapter à votre nouvelle forme, et tout l’équipement que la nouvelle forme ne peut pas porter tombe sur le sol ou fusionne avec vous. L’équipement qui fusionne avec la nouvelle forme n’a aucun effet tant que vous restez sous cette forme.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Sursaut", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "À votre tour, vous pouvez réaliser une action supplémentaire en plus de votre action normale et de votre éventuelle action bonus.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Athlète remarquable", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Attaque supplémentaire (Guerrier)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour. Le nombre d’attaques augmente à trois lorsque vous atteignez le niveau 11 dans cette classe et à quatre lorsque vous atteignez le niveau 20 dans cette classe.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Style de combat (Guerrier)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l’une des options suivantes. Vous ne pouvez pas prendre une option de style de combat plus d’une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 aux jets d’attaque avec une arme à distance.\n\nArme à deux mains\nLorsque vous obtenez 1 ou 2 à un dé de dégâts lors d’une attaque que vous effectuez avec une arme de corps à corps que vous tenez avec vos deux mains, vous pouvez relancer le dé et obligatoirement prendre le nouveau résultat, même si celui-ci est un 1 ou un 2. L’arme doit avoir la propriété à deux mains ou polyvalente pour octroyer cet avantage.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.\n\nProtection\nQuand une créature que vous pouvez voir attaque une cible autre que vous-même et qui se trouve à 1,50 mètre ou moins de vous, vous pouvez utiliser votre réaction pour imposer un désavantage à son jet d’attaque. Vous devez pour cela porter un bouclier.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomptable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Vous pouvez relancer un jet de sauvegarde que vous avez raté. Si vous le faites, vous devez obligatoirement utiliser le nouveau résultat.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second souffle", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "À votre tour, vous pouvez utiliser une action bonus pour regagner des points de vie.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Parade de projectiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "Vous pouvez utiliser votre réaction pour dévier ou attraper les projectiles lorsque vous êtes touché lors d’une attaque d’arme à distance. Lorsque vous choisissez d’utiliser la parade de projectiles, les dégâts que vous subissez de l’attaque sont réduits de [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nSi vous réduisez les dégâts à 0, vous pouvez attraper le projectile s’il est suffisamment petit pour que vous puissiez le tenir à une main et si bien sûr vous avez une main de libre. Si vous attrapez le projectile de cette façon, vous pouvez dépenser 1 point ki pour effectuer une attaque à distance avec cette arme ou cette munition (portée 6\/18 mètres, 20\/60 feet), attaque qui fait partie de votre réaction. Vous effectuez cette attaque avec votre bonus de maîtrise, que vous maîtrisiez ou non l’arme en question, et le projectile compte comme arme de moine pour cette attaque", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Âme de diamant", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Votre maîtrise du ki vous confère la maîtrise de tous les jets de sauvegarde.\nDe plus, lorsque vous effectuez un jet de sauvegarde et l’échouez, vous pouvez dépenser 1 point ki pour le retenter ; vous devez prendre ce second résultat.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Corps vide", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "Vous pouvez utiliser votre action pour dépenser 4 points ki et ainsi devenir invisible pendant 1 minute. Au cours de cette période, vous obtenez également la résistance à tous les dégâts, à l’exception des dégâts de force.\nDe plus, vous pouvez dépenser 8 points de ki pour lancer le sort projection astral, sans avoir besoin des composantes matérielles. De cette manière, vous ne pouvez pas prendre d’autres créatures avec vous.", + "CLASS_FEATURE_MONK_EVASION": "Dérobade", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Votre agilité instinctive vous permet d’esquiver certains effets de zone, comme le souffle d’un dragon bleu ou le sort boule de feu. Lorsque vous êtes sujet à un effet qui vous autorise un jet de sauvegarde de Dextérité pour ne subir que la moitié de ses dégâts initiaux, vous ne subissez aucun dégât si vous réussissez votre jet de sauvegarde, et seulement la moitié des dégâts si vous l’échouez.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Attaque supplémentaire (Moine)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Déluge de coups", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immédiatement après avoir utilisé une action Attaquer au cours de votre tour, vous pouvez dépenser 1 point ki pour effectuer deux attaques à mains nues via une action bonus.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Frappes de ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Vos attaques à mains nues sont considérées comme des attaques magiques pour ce qui est de vaincre la résistance et l’immunité aux attaques et dégâts non-magiques.", + "CLASS_FEATURE_MONK_KI_TEXT": "Votre entrainement vous permet d’exploiter cette mystérieuse énergie qu’est le ki. Votre accès à cette énergie est représenté par un nombre de points ki. Votre niveau de moine détermine le nombre de points ki que vous possédez. Vous pouvez dépenser ces points pour déclencher diverses capacités ki. Vous débutez en connaissant trois de ces capacités ki : Déluge de coups, Défense patiente et Déplacement aérien. Vous apprendrez de nouvelles capacités ki en gagnant des niveaux de moine.\nLorsque vous dépensez un point ki, il n’est plus disponible jusqu’à ce que vous finissiez un repos court ou long, à la fin desquels vous récupérez tous les points ki utilisés. Vous devez passer au moins 30 minutes de votre repos à méditer pour pouvoir regagner vos points ki.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Arts martiaux", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Votre pratique des arts martiaux vous donne la maîtrise des styles de combat utilisant les attaques à mains nues et les armes de moine, qui sont l’épée courte et toutes les armes de corps à corps courantes qui n’ont ni la propriété “à deux mains”, ni la propriété “lourde”. Vous gagnez les avantages suivants lorsque vous êtes à mains nues ou ne maniez que des armes de moine et que vous n’êtes équipé ni d’armure ni de bouclier :\n\nVous pouvez utiliser la Dextérité à la place de la Force aux jets d’attaque et de dégâts de vos attaques à mains nues et avec des armes de moine.\nVous pouvez lancer un d4 à la place des dégâts normaux de votre attaque à mains nues ou de vos armes de moine. Ce dé change lorsque vous gagnez des niveaux de moine, comme indiqué dans la colonne Arts martiaux de la table ci-dessus.\nLorsque vous utilisez l’action Attaquer avec une attaque à mains nues ou une arme de moine au cours de votre tour, vous pouvez effectuer une attaque à mains nues au prix d’une action bonus. Par exemple, si vous prenez l’action Attaque et attaquez avec un bâton, vous pouvez également effectuer une attaque à mains nues avec votre action bonus, à la condition que vous n’ayez pas déjà utilisé votre action bonus pour ce tour.\nCertains monastères utilisent des versions spéciales des armes de moine. Par exemple, vous pourriez utiliser un gourdin dont les deux manches en bois sont reliés par une chaîne de fer (cette arme est alors appelée un nunchaku) ou bien une serpe possédant une lame plus courte et plus droite (on parle alors de kama). Quel que soit le nom que vous utilisiez pour votre arme de moine, vous pouvez utiliser les statistiques de jeu données à l’arme.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Défense patiente", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "Vous pouvez dépenser 1 point ki pour utiliser l’action Esquiver via une action bonus au cours de votre tour.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfection de l’être", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "Lorsque vous lancez l’initiative et n’avez plus de points de ki disponibles, vous regagnez 4 points ki.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Pureté du corps", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Votre maîtrise du flux de ki qui vous parcourt vous immunise aux maladies et aux poisons.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Chute ralentie", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "Vous pouvez utiliser votre réaction lorsque vous tombez pour réduire les dégâts consécutifs à une chute de [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Déplacement aérien", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "Vous pouvez dépenser 1 point ki pour utiliser l’action Se Désengager ou l’action Foncer via une action bonus au cours de votre tour, de plus votre distance de saut est doublée pour le tour.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Tranquillité de l’esprit", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "Vous pouvez utiliser votre action pour mettre fin à un effet qui vous affecte et vous inflige la condition charmé ou effrayé.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Frappe étourdissante", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "Vous pouvez perturber le flux du ki du corps de votre adversaire. Lorsque vous touchez une autre créature lors d’une attaque au corps à corps avec une arme, vous pouvez dépenser 1 point ki pour tenter d’effectuer une frappe étourdissante. La cible doit réussir un jet de sauvegarde de Constitution sous peine d’être étourdie jusqu’à la fin de votre prochain tour.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Jeunesse éternelle", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Votre ki vous sustente, ce qui fait que vous ne souffrez plus des affres de la vieillesse, et vous ne pouvez plus être vieilli par magie. Vous pouvez cependant toujours mourir de vieillesse. Enfin, vous n’avez plus besoin de manger ni de boire.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Langage du soleil et de la lune", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "Vous apprenez à entrer en contact avec le ki d’autres consciences, ce qui vous permet de comprendre toutes les langues parlées. De plus, toute créature qui peut comprendre un langage peut comprendre ce que vous dites.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Défense sans armure", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Tant que vous n’êtes équipé ni d’une armure, ni d’un bouclier, votre CA est égale à 10 + votre modificateur de Dextérité + votre modificateur de Sagesse.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Déplacement sans armure", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Votre vitesse augmente de 3 mètres tant que vous n’êtes équipé ni d’une armure, ni d’un bouclier. Ce bonus augmente lorsque vous atteignez certains niveaux de moine, comme indiqué sur la table du moine ci-dessus. Au niveau 9, vous gagnez la capacité de vous déplacer, durant votre tour, le long de parois verticales et à la surface des liquides sans que vous ne tombiez au cours de votre mouvement.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura de courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "Vous et toutes créatures amicales situées à AURA_RANGE feet ou moins de vous ne pouvez être effrayés tant que vous êtes conscient.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura de protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Si vous ou une créature alliée située à AURA_RANGE feet ou moins de vous doit effectuer un jet de sauvegarde, la créature gagne un bonus égal à [[@{charisma_mod}]] (minimum +1). Vous devez être conscient pour accorder ce bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Canalisation d’énergie divine", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Votre serment vous permet de canaliser de l’énergie divine qui alimente des effets magiques. Chaque canalisation divine proposée par votre serment en détaille les options d’utilisation.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "Vous pouvez utiliser votre action pour mettre fin à un sort sur vous ou une créature consentante que vous touchez.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Santé divine", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "La magie divine qui coule en vous vous immunise contre les maladies.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Sens divins", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "Une forte présence maléfique éveille vos sens, comme une odeur nocive, et un bien puissant fait résonner dans vos oreilles une musique céleste. Par une action, vous pouvez éveiller votre conscience pour détecter de telles forces. Jusqu’à la fin de votre prochain tour, vous connaissez l’emplacement de toute créature céleste, fiélon ou mort-vivante dans un rayon de 18 mètres (60 feet) autour de vous, et qui ne se trouve pas derrière un abri total. Vous connaissez le type (céleste, fiélon ou mort-vivant) et le nombre de tous les êtres dont vous sentez la présence, mais pas leur identité (le vampire comte von Strahd Zarovich, par exemple). Dans ce même rayon, vous détectez également la présence d’un lieu ou d’un objet qui a été consacré ou profané, comme avec le sort sanctification.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Châtiment divin", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "Quand vous touchez une créature avec une arme de corps à corps, vous pouvez utiliser n’importe quel emplacement de sort (de paladin ou autre) pour châtier cette créature et lui infliger des dégâts radiants supplémentaires. Les dégâts supplémentaires infligés sont de 2d8 pour un emplacement de sort de niveau 1, plus 1d8 supplémentaire pour chaque niveau de sort supérieur à 1, jusqu’à un maximum de 5d8. Si la créature est un mort-vivant ou un fiélon, les dégâts augmentent de 1d8.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Attaque supplémentaire (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Style de combat (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l’une des options suivantes. Vous ne pouvez pas prendre une option de style de combat plus d’une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArme à deux mains\nLorsque vous obtenez 1 ou 2 à un dé de dégâts lors d’une attaque que vous effectuez avec une arme de corps à corps que vous tenez avec vos deux mains, vous pouvez relancer le dé et obligatoirement prendre le nouveau résultat, même si celui-ci est un 1 ou un 2. L’arme doit avoir la propriété à deux mains ou polyvalente pour octroyer cet avantage.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.\n\nProtection\nQuand une créature que vous pouvez voir attaque une cible autre que vous-même et qui se trouve à 1,50 mètre ou moins de vous, vous pouvez utiliser votre réaction pour imposer un désavantage à son jet d’attaque. Vous devez pour cela porter un bouclier.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Châtiment divin amélioré", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "Vous êtes tellement imprégné de vertus que toutes vos armes de corps à corps portent la puissance divine en elles. Lorsque vous touchez avec une arme de corps à corps, la créature cible subit 1d8 dégâts radiants supplémentaires. Cette capacité se cumule avec le Châtiment divin.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Imposition des mains", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Votre toucher béni peut guérir les blessures. Au prix d’une action, vous pouvez toucher une créature pour soigner autant de points de vie que vous dépenser de points.\nVous pouvez également dépenser 5 points de vie de votre réserve pour guérir la cible d’une maladie ou neutraliser un poison qui l’affecte. Vous pouvez soigner plusieurs maladies et neutraliser plusieurs poisons avec une seule imposition des mains en dépensant les points de vie séparément pour chacun d’entre eux.\nL’imposition des mains n’a aucun effet sur les morts-vivants ou les créatures artificielles.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Ennemi juré", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "À partir du niveau 1, vous avez des compétences significatives pour pister, chasser et même communiquer avec un certain type d’ennemi que l’on rencontre communément dans la nature. Choisissez un type d’ennemi juré : bêtes, fées, créatures monstrueuses, humanoïdes ou morts-vivants. Vous obtenez un bonus de +2 aux dégâts d’attaques avec une arme contre les créatures du type choisi. De plus, vous avez l’avantage aux jets de Sagesse (Survie) pour pister vos ennemis favoris, ainsi qu’aux jets d’Intelligence pour obtenir des renseignements sur ceux-ci. Quand vous obtenez cette capacité, vous apprenez également une langue de votre choix, normalement celle qui est parlée par vos ennemis favoris, même si vous êtes libre de choisir celle que vous voulez.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Sens sauvages", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "Vous gagnez un sens surnaturel qui vous aide à combattre les créatures que vous ne pouvez pas voir. Lorsque vous attaquez une créature que vous ne pouvez pas voir, votre incapacité à voir ne vous impose pas un désavantage à vos jets d’attaque contre elle.\nVous êtes également au courant de l’emplacement d’une créature invisible dans un rayon de 9 mètres (30 feet) autour de vous, à condition que la créature ne se soit pas cachée vis-à-vis de vous et que vous ne soyez pas aveuglé ou assourdi.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Style de combat (Rôdeur UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l’une des options suivantes. Vous ne pouvez pas prendre une option de Style de combat plus d’une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 à l’attaque avec une arme à distance.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Déplacement fluide", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "Vous pouvez utiliser l’action Foncer en tant qu’action bonus à votre tour.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Tueur d'ennemis", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "Vous devenez un chasseur hors pair pour vos ennemis. Une fois à chacun de vos tours, vous pouvez ajouter votre modificateur de Sagesse au jet d'attaque ou de dégâts d'une attaque que vous effectuez contre l'un de vos ennemis favoris. Vous pouvez choisir d'utiliser cette capacité avant ou après le jet, mais avant que les effets du jet ne soient appliqués.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Grand ennemi juré", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "Vous êtes prêt à chasser du gibier encore plus mortel. Choisissez un type de grand ennemi juré : aberrations, célestes, créatures artificielles, dragons, élémentaires, fiélons ou géants. Vous gagnez contre cet ennemi les mêmes avantages que vous avez normalement contre votre ennemi juré, y compris une langue supplémentaire. Votre bonus de dégâts contre tous vos ennemis favoris passe à +4. De plus, vous avez l'avantage aux jets de sauvegarde contre les sorts et les capacités utilisées par un grand ennemi juré.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Camouflage naturel", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "Vous pouvez passer 1 minute pour vous créer un camouflage. Vous devez avoir accès à de la boue fraîche, de la crasse, des plantes, de la suie et d'autres matériaux naturels avec lesquels vous pouvez créer votre camouflage. Une fois que vous êtes camouflé de cette façon, vous pouvez essayer de vous cacher en vous appuyant contre une surface solide, comme un arbre ou un mur, s'il est au moins aussi grand et aussi large que vous. Vous bénéficiez d'un bonus de +10 aux jets de Dextérité (Discrétion) aussi longtemps que vous restez sans bouger et sans effectuer d'actions. Une fois que vous vous déplacez ou prenez une action ou une réaction, vous devez vous camoufler à nouveau pour regagner cet avantage.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Explorateur-né", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "Vous êtes maître dans l'art de vous déplacer dans le monde naturel, et vous réagissez rapidement en cas d'attaque. Cela vous donne les avantages suivants :\n\n•Vous ignorez les terrains difficiles.\n•Vous avez l'avantage aux jets d'initiative.\n•Lors du premier tour d'un combat, vous avez l'avantage aux jets d'attaque contre les créatures qui n'ont pas encore agit.\n\nEn outre, vous êtes habile pour vous déplacer dans la nature sauvage. Vous gagnez les avantages suivants lorsque vous voyagez au moins une heure :\n\n•Un terrain difficile ne ralentit pas le voyage de votre groupe.\n•Votre groupe ne peut pas se perdre, sauf par des moyens magiques.\n•Même lorsque vous êtes engagé dans une autre activité tout en voyageant (comme la recherche de nourriture, la navigation ou le pistage), vous restez alerte face au danger.\n•Si vous voyagez seul, vous pouvez vous déplacer furtivement à un rythme normal.\n•Lorsque vous cherchez de la nourriture, vous en trouvez deux fois plus que normalement.\n•Lorsque vous pistez d'autres créatures, vous découvrez aussi leur nombre exact, leurs tailles, et depuis combien de temps elles sont passées dans la zone.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Sens primitifs", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Votre maîtrise des connaissances de rôdeur vous permet d'établir un puissant lien avec les bêtes et le terrain autour de vous. Vous avez une capacité innée pour communiquer avec les bêtes, et celles-ci vous reconnaissent comme une âme sœur. Par l'intermédiaire de sons et de gestes, vous pouvez communiquer des idées simples à une bête au prix d'une action, et pouvez lire son humeur et ses principales intentions. Vous ressentez son état émotionnel, si elle est affectée par une magie, ses besoins à court terme (tels que de la nourriture ou de la sécurité), et les actions que vous pouvez prendre (le cas échéant) pour la convaincre de ne pas attaquer. Vous ne pouvez pas utiliser cette capacité contre une créature que vous avez attaqué dans les 10 dernières minutes.\n\nEn outre, vous pouvez lier vos sens pour savoir si l'un de vos ennemis favoris se cache à proximité. En vous concentrant 1 minute sans interruption (comme si vous vous concentriez sur un sort), vous pouvez ressentir si l'un de vos ennemis favoris est présent dans un rayon de 7,5 kilomètres autour de vous. Cette capacité révèle qui de vos ennemis favoris est présent, leur nombre, ainsi que la direction générale des créatures et la distance (en kilomètres) qui vous en sépare. Si plusieurs groupes de vos ennemis favoris sont à portée, vous obtenez ces informations pour chaque groupe.", + "CLASS_FEATURE_RANGERUA_VANISH": "Disparition", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "Vous pouvez utiliser l’action Se cacher en tant qu'action bonus à votre tour. En outre, vous ne pouvez pas être suivi par des moyens non magiques, sauf si vous choisissez de laisser des traces.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Attaque supplémentaire (Rôdeur)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "Vous pouvez attaquer deux fois, au lieu d’une seule, chaque fois que vous réalisez l’action Attaquer durant votre tour.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Ennemi juré", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "Vous avez des compétences significatives pour pister, chasser et même communiquer avec un certain type d'ennemi. \nChoisissez un type d'ennemi favori : aberrations, bêtes, célestes, créatures artificielles, dragons, élémentaires, fées, créatures monstrueuses, géants, vases, fiélons, plantes ou morts-vivants. Sinon, vous pouvez sélectionner deux races d’humanoïde (comme gnolls et orques) comme ennemis favoris.\nVous avez l'avantage aux jets de Sagesse (Survie) pour pister vos ennemis favoris, ainsi qu'aux jets d'Intelligence pour obtenir des renseignements sur ceux-ci.\nQuand vous obtenez cette capacité, vous apprenez également une langue de votre choix qui est parlée par vos ennemis favoris, s’ils en parlent une.\nVous choisissez un ennemi favori supplémentaire, ainsi qu'un langage associé, aux niveaux 6 et 14. À ces niveaux, vos choix devraient refléter les types de monstres que vous avez rencontrés au cours de vos aventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Sens sauvages", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "Vous gagnez un sens surnaturel qui vous aide à combattre les créatures que vous ne pouvez pas voir. Lorsque vous attaquez une créature que vous ne pouvez pas voir, votre incapacité à voir ne vous impose pas un désavantage à vos jets d'attaque contre elle. Vous êtes également au courant de l'emplacement d'une créature invisible dans un rayon de 9 mètres autour de vous, à condition que la créature ne se soit pas cachée vis-à-vis de vous et que vous ne soyez pas aveuglé ou assourdi.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Style de combat (Rôdeur)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "Vous adoptez un style particulier de combat qui sera votre spécialité. Choisissez l'une des options suivantes. Vous ne pouvez pas prendre une option de Style de combat plus d'une fois, même si vous obtenez plus tard la possibilité de choisir un nouveau style.\n\nArcher\nVous obtenez un bonus de +2 aux jets d'attaque avec une arme à distance.\n\nCombat à deux armes\nLorsque vous vous engagez dans un combat avec deux armes en mains, vous pouvez ajouter votre modificateur de caractéristique aux dégâts de la seconde attaque.\n\nDéfense\nSi vous portez une armure, vous obtenez un bonus de +1 à la CA.\n\nDuel\nLorsque vous attaquez avec une arme de corps à corps dans une main et aucune autre arme, vous obtenez un bonus de +2 aux dégâts avec cette arme.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Tueur d'ennemis", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "Vous devenez un chasseur hors pair pour vos ennemis. Une fois à chacun de vos tours, vous pouvez ajouter votre modificateur de Sagesse au jet d'attaque ou de dégâts d'une attaque que vous effectuez contre l'un de vos ennemis favoris. Vous pouvez choisir d'utiliser cette capacité avant ou après le jet, mais avant que les effets du jet ne soient appliqués.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Camouflage naturel", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "Vous pouvez passer 1 minute pour vous créer un camouflage. Vous devez avoir accès à de la boue fraîche, de la crasse, des plantes, de la suie et d'autres matériaux naturels avec lesquels vous pouvez créer votre camouflage.\nUne fois que vous êtes camouflé de cette façon, vous pouvez essayer de vous cacher en vous appuyant contre une surface solide, comme un arbre ou un mur, s'il est au moins aussi grand et aussi large que vous. Vous bénéficiez d'un bonus de +10 aux jets de Dextérité (Discrétion) aussi longtemps que vous restez sans bouger et sans effectuer d'actions. Une fois que vous vous déplacez ou prenez une action ou une réaction, vous devez vous camoufler à nouveau pour regagner cet avantage.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Traversée des terrains", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Se déplacer à travers un terrain difficile non magique ne vous coûte pas de mouvement supplémentaire. Vous pouvez également passer à travers des plantes non magiques sans être ralenti et sans subir de dégâts par leurs épines, ou un risque semblable. En outre, vous avez l'avantage aux jets de sauvegarde contre les plantes qui sont créés ou manipulés par magie afin d’entraver les mouvements, comme celles créées par le sort enchevêtrement.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Explorateur-né", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "Vous êtes particulièrement familier avec un type de milieu naturel et êtes apte à voyager et à survivre dans ces régions. Choisissez un type de terrain favori : arctique, désert, forêt, littoral, marais, montagne, plaine ou Outreterre. Lorsque vous faites un jet d’Intelligence ou de Sagesse lié à votre terrain favori, votre bonus de maîtrise est doublé si vous utilisez une compétence que vous maîtrisez.\nLors d'un voyage d'une heure ou plus dans votre terrain favori, vous obtenez les avantages suivants :\n•Le terrain difficile ne ralentit pas le voyage de votre groupe.\n•Votre groupe ne peut pas se perdre, sauf par des moyens magiques.\n•Même lorsque vous êtes engagé dans une autre activité tout en voyageant (comme la recherche de nourriture, la navigation ou le pistage), vous restez alerte face au danger.\n•Si vous voyagez seul, vous pouvez vous déplacer furtivement à un rythme normal.\n•Lorsque vous cherchez de la nourriture, vous en trouvez deux fois plus que normalement.\n•Lorsque vous pistez d'autres créatures, vous découvrez aussi leur nombre exact, leurs tailles, et depuis combien de temps elles sont passées dans la zone.\nVous choisissez un terrain favori supplémentaire aux niveaux 6 et 10.", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Sens primitifs", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "Vous pouvez utiliser votre action et dépenser un emplacement de sort de rôdeur afin de concentrer votre attention sur la région autour de vous. Pour 1 minute par niveau d'emplacement de sort que vous dépensez, vous pouvez sentir si les types de créatures suivants sont présents à 1,6 kilomètre de vous (ou jusqu'à 10 kilomètres si vous êtes dans votre terrain favori) : aberrations, célestes, dragons, élémentaires, fées, démons et morts-vivants. Cette capacité ne révèle pas l'emplacement ou le nombre des créatures.", + "CLASS_FEATURE_RANGER_VANISH": "Disparition", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "Vous pouvez utiliser l’action Se cacher en tant qu'action bonus à votre tour. En outre, vous ne pouvez pas être suivi par des moyens non magiques, sauf si vous choisissez de laisser des traces.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Ouïe fine", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "Si vous êtes capable d'entendre, vous pouvez assumer l'emplacement de n'importe quelle créature cachée ou invisible à 3 mètres (10 feet) ou moins de vous.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Ruse", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Votre vivacité d'esprit et votre agilité vous permettent de vous déplacer et d'agir rapidement. Vous pouvez effectuer une action bonus à chacun de vos tours en combat. Cette action ne peut être utilisée que pour Se désengager, Se cacher ou Foncer.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Insaisissable", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "Les attaquants gagnent rarement le dessus sur vous. Aucun jet d'attaque n'a l'avantage contre vous tant que vous n'êtes pas incapable d'agir.", + "CLASS_FEATURE_ROGUE_EVASION": "Dérobade", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Votre agilité instinctive vous permet d’esquiver certains effets de zone, comme le souffle d’un dragon bleu ou le sort boule de feu. Lorsque vous êtes sujet à un effet qui vous autorise un jet de sauvegarde de Dextérité pour ne subir que la moitié de ses dégâts initiaux, vous ne subissez aucun dégât si vous réussissez votre jet de sauvegarde, et seulement la moitié des dégâts si vous l’échouez.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choisissez deux compétences que vous maîtrisez, ou l'une d'elles et votre maîtrise des outils de voleurs. Votre bonus de maîtrise est doublé pour tout jet de caractéristique que vous réalisez et qui utilise l'une des compétences choisies.\nAu niveau 6, vous pouvez choisir deux maîtrises supplémentaires (compétences ou outils de voleurs) et obtenir le même avantage.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "Les compétences que vous avez choisies sont si affinées qu'elles approchent la perfection. Chaque fois que vous faites un jet de caractéristique qui vous permet d'ajouter votre bonus de maîtrise, vous pouvez traiter un résultat au dé de 9 ou moins comme un 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Esprit impénétrable", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "Vous avez acquis une plus grande force mentale. Vous gagnez la maîtrise aux jets de sauvegarde de Sagesse.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Attaque sournoise", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "Vous savez comment trouver et exploiter subtilement la distraction d’un ennemi. Une fois par tour, vous pouvez infliger des dégâts supplémentaires à une créature que vous réussissez à toucher si vous avez l’avantage au jet d’attaque. L’attaque doit utiliser une arme de finesse ou une arme à distance. Vous n’avez pas besoin d’avoir l’avantage au jet d’attaque si un autre ennemi de la cible est à 1,50 mètre ou moins de celle-ci, que cet ennemi n’est pas incapable d’agir, et que vous n’avez pas un désavantage au jet d’attaque.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Coup de chance", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "Vous avez un talent surnaturel pour réussir quand vous en avez besoin. Si votre attaque échoue contre une cible à portée, vous pouvez transformer l’échec en succès. Ou bien si vous échouez à un jet de caractéristique, vous pouvez traiter le résultat du d20 comme un 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Jargon des voleurs", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "Au cours de votre formation de roublard, vous avez appris le jargon des voleurs, un mélange secret de dialecte, de jargon et de codes, qui vous permet de cacher des messages dans une conversation apparemment normale. Seule une autre créature qui connaît le jargon des voleurs comprend ces messages. Il faut quatre fois plus de temps pour transmettre un tel message qu’il ne le faudrait pour transmettre la même idée clairement.\nEn outre, vous comprenez un ensemble de signes et de symboles secrets utilisés pour transmettre des messages courts et simples, comme pour indiquer qu’une zone est dangereuse ou qu’elle fait partie du territoire d’une guilde des voleurs, qu’un butin est à proximité, ou que les gens d’une région sont des proies faciles ou qu’ils fourniront une maison sûre pour des voleurs en fuite.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Esquive instinctive", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "Quand un attaquant que vous pouvez voir vous touche avec une attaque, vous pouvez utiliser votre réaction pour réduire de moitié les dégâts de l’attaque contre vous.", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexibilité des sorts", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Création d’emplacements de sorts. Vous pouvez transformer des points de sorcellerie inutilisés en un emplacement de sort par une action bonus à votre tour. La table ci-dessous indique le coût pour créer un emplacement de sort d’un niveau donné. Vous ne pouvez pas créer d’emplacements de sorts d’un niveau supérieur à 5.\n\nNiveau d’emplacement de sort\tCoût en points de sorcellerie\n 1e 2\n 2e 3\n 3e 5\n 4e 6\n 5e 7\nConvertir un emplacement de sort en points de sorcellerie. Par une action bonus à votre tour, vous pouvez dépenser un emplacement de sort et gagner un nombre de points de sorcellerie égal au niveau d’emplacement.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Métamagie", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Sort prudent", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "Lorsque vous lancez un sort qui force les autres créatures à faire un jet de sauvegarde, vous pouvez libérer de cette obligation du sort certaines de ces créatures. Pour ce faire, dépensez 1 point de sorcellerie et choisissez un nombre de créatures égal à [[@{charisma_mod}]] (minimum 1 créature). Une créature choisie réussie automatiquement sur son jet de sauvegarde contre le sort.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Sort distant", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "Quand vous lancez un sort qui a une portée de 1,50 mètre ou plus, vous pouvez dépenser 1 point de sorcellerie pour doubler la portée du sort. Si le sort a une portée de contact, vous pouvez dépenser 1 point de sorcellerie pour faire passer sa portée à 9 mètres.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Sort puissant", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "Lorsque vous jetez les dégâts pour un sort, vous pouvez dépenser 1 point de sorcellerie pour relancer un nombre de dés de dégâts égal à [[@{charisma_mod}]] (minimum 1). Vous devez forcément utiliser les nouveaux dégâts. Vous pouvez utiliser Sort puissant même si vous avez déjà utilisé une option différente de métamagie lors du lancer de ce sort.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Sort étendu", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "Lorsque vous lancez un sort qui a une durée de 1 minute ou plus, vous pouvez dépenser 1 point de sorcellerie pour doubler sa durée (maximum 24 heures).", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Sort intense", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "Lorsque vous lancez un sort qui oblige une créature à faire un jet de sauvegarde pour résister à ses effets, vous pouvez dépenser 3 points de sorcellerie pour donner à une cible du sort un désavantage à son premier jet de sauvegarde contre le sort.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Sort accéléré", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "Lorsque vous lancez un sort qui a un temps d’incantation de 1 action, vous pouvez dépenser 2 points de sorcellerie pour changer le temps d’incantation à 1 action bonus pour lancer ce sort.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Sort subtil", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "Lorsque vous lancez un sort, vous pouvez dépenser 1 point de sorcellerie pour le lancer sans composantes somatiques ou verbales.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "Vous gagnez la possibilité d’altérer vos sorts en fonction de vos besoins. Vous gagnez deux des options de métamagie suivantes de votre choix. Vous en gagnez une autre aux niveaux 10 et 17. Sauf indication contraire, vous ne pouvez utiliser sur un sort qu’une seule option de métamagie lorsque vous le lancez.\nSort prudent, Sort distant, Sort puissant, Sort étendu, Sort intense, Sort accéléré, Sort subtil, Sort jumeau.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Sort jumeau", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "Quand vous jetez un sort qui vise seulement une seule créature et n’a pas de portée personnelle, vous pouvez dépenser un nombre de points de sorcellerie égal au niveau du sort pour viser une deuxième créature dans la portée avec le même sort (1 point de sorcellerie si le sort est un sort mineur).\nCette capacité ne peut affecter que des sorts qui sont incapable de cibler plus d’une créature au niveau lancé. Par exemple, projectile magique et rayon ardent ne peuvent bénéficier de cette capacité, mais rayon de givre et orbe chromatique peuvent.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Restauration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "Vous regagnez 4 points de sorcellerie dépensés chaque fois que vous terminez un repos court.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Points de sorcellerie", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "Vos points de sorcellerie sont utiliser pour alimenter vos capacités de métamagie.\nVous pouvez également utiliser des points de sorcellerie pour gagner des emplacements de sort additionnels, ou sacrifier des emplacements pour gagner des points de sorcellerie.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Invocations occultes", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "Durant vos recherches, vous avez exhumé des invocations occultes, fragments d’un savoir interdit qui vous confère une capacité magique permanente. Au niveau 2, vous gagnez deux invocations occultes de votre choix. Lorsque vous gagnez certains niveaux de sorcier, vous gagnez d’autres invocations de votre choix.\nEn outre, lorsque vous gagnez un niveau dans cette classe, vous pouvez choisir de remplacer une invocation déjà connue par une autre que vous pouvez apprendre à ce niveau.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Maître de l'occulte", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "Vous pouvez puiser dans vos réserves mystiques internes pour supplier votre patron afin de récupérer vos emplacements de sorts dépensés. Vous pouvez passer 1 minute à supplier votre patron pour regagner tous vos emplacements de sorts dépensés de votre Magie de pacte. Une fois que vous avez récupéré les emplacements de sorts par ce biais, vous devez terminer un repos long avant de pouvoir le refaire.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Arcanum mystique", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Votre patron vous gratifie d’un secret magique appelé Arcanum. Choisissez un sort de niveau 6 dans la liste du sorcier, lequel sera votre Arcanum. Vous pouvez lancer votre Arcanum une fois sans utiliser un emplacement de sort. Vous ne pouvez le lancer de nouveau avant d’avoir terminé un repos long.\n\nAux niveaux supérieurs, vous bénéficiez d’autres sorts de sorcier de votre choix qui peuvent être utilisés de cette façon : un sort de niveau 7 au niveau 13, un sort de niveau 8 au niveau 15 et un sort de niveau 9 au niveau 17. Vous regagnez l’usage de tous vos Arcanums après un repos long.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Faveur de pacte", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Votre patron vous gratifie d’une aptitude pour votre loyauté. Vous gagnez une des capacités suivantes de votre choix.\nPacte de la Chaîne\nPacte de la Lame\nPacte du Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Récupération de la magie", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "Vous avez appris à regagner une partie de votre énergie magique par l'étude de votre grimoire. Une fois par jour, lorsque vous terminez un repos court, vous pouvez choisir des emplacements de sorts dépensés à récupérer. Les emplacements de sorts peuvent avoir un niveau combiné égal ou inférieur à la moitié de votre niveau de magicien (arrondi au supérieur), et aucun de ces emplacements ne peut être de niveau 6 ou supérieur.\nPar exemple, si vous êtes un magicien de niveau 4, vous pouvez récupérer jusqu'à l'équivalent de deux niveaux d'emplacements de sorts. Vous pouvez récupérer soit un emplacement de sort de niveau 2 ou deux emplacements de sorts de niveau 1.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Sorts de prédilection", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "Vous gagnez la maîtrise de deux sorts puissants et pouvez les jeter avec peu d'effort. Choisissez deux sorts de magicien de niveau 3 de votre grimoire qui seront vos sorts de prédilection. Ces sorts sont toujours préparés, ils ne comptent pas dans le nombre de sorts que vous avez préparé, et vous pouvez jeter chacun d'eux une fois au niveau 3 sans dépenser un emplacement de sort. Une fois un sort lancé de cette manière, vous devez terminer un repos court ou long pour pouvoir le lancer de nouveau. Si vous voulez lancer un de ces sorts à un niveau supérieur, vous devez dépenser un emplacement de sort, de manière normale.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Maîtrise des sorts", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "Vous avez atteint une telle maîtrise sur certains sorts que vous pouvez les jeter à volonté. Choisissez un sort de magicien de niveau 1 et un sort de magicien de niveau 2 de votre grimoire. Vous pouvez lancer ces sorts à leur niveau le plus bas sans dépenser un emplacement de sort lorsque vous les avez préparés. Si vous voulez lancer l'un de ses sorts à un niveau supérieur, vous devez dépenser un emplacement de sort, de manière normale. En passant 8 heures à étudier, vous pouvez échanger l'un ou les deux sorts que vous avez choisis par d'autres sorts de même niveau.", + "CLASS_LEVELS": "Niveaux de classe", + "CLERIC": "Clerc", + "CLIMB": "Vitesse d’escalade", + "CLOSE": "Fermer", + "COINS": "Argent", + "COINS_CP": "PC", + "COINS_EP": "PE", + "COINS_GP": "PO", + "COINS_PP": "PP", + "COINS_SP": "PA", + "COIN_CONVERSION_GP_PER_CP": "Cuivre par Or", + "COIN_CONVERSION_GP_PER_EP": "Electrum par Or", + "COIN_CONVERSION_GP_PER_PP": "Or par Platine", + "COIN_CONVERSION_GP_PER_SP": "Argent par Or", + "COLD": "froid", + "COLOR": "Couleur", + "COMPONENTS": "Composantes", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, jusqu’à 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, jusqu’à 12 heures", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, jusqu’à 1 heure", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, jusqu’à 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, jusqu’à 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, jusqu’à 24 heures", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, jusqu’à 2 heures", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, jusqu’à 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, jusqu’à 8 heures", + "CONDENSE": "Condensé", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Immunité aux conditions", + "CONJURATION": "Invocation", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Jet de Sauvegarde de Constitution", + "CONTENT": "Contenu", + "CONTRACT": "Réduire", + "COPPER_PIECES": "Pièces de cuivre", + "CORE": "Base", + "COST": "Coût", + "COSTS_2_ACTIONS": "Coûte 2 Actions", + "COSTS_3_ACTIONS": "Coûte 3 Actions", + "CREATE_CLASS_FEATURES": "Créer des capacités de classe", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Dégâts critiques", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Dégâts critiques maximisés", + "CRIT_ATTACHER_TOOLTIP": "Sélectionner une ou plusieurs autres catégories et crit pour avoir cette attache apparaitre uniquement lors d’un jet critique dans cette (ces) catégorie(s). Cela ne fonctionnera pas avec Entrée supplémentaire.", + "CRIT_RANGE": "Coup Crit", + "CURRENT": "Actuel", + "CUSTOM": "Perso.", + "CUSTOM_CLASSES": "Classe Perso.", + "CUSTOM_CLASS_NAME": "Nom de classe perso.", + "CUSTOM_GOLD_VALUES": "Valeur de l’or personnalisée", + "DAMAGE": "Dégâts", + "DAMAGE_IMMUNITIES": "Immunité aux dégâts", + "DAMAGE_MODIFIER": "Modificateur de dégâts", + "DAMAGE_RESISTANCES": "Résistance aux dégâts", + "DAMAGE_VULNERABILITIES": "Vulnérabilité aux dégâts", + "DARKVISION": "Vision dans le noir", + "DC": "DD", + "DEAFENED": "Assourdi", + "DEATH": "Mort", + "DEATH_SAVES": "Sauvegarde contre la mort", + "DEATH_SAVING_THROW": "Sauv contre la mort", + "DEATH_SAVING_THROWS": "Sauv contre la mort", + "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", + "DECEPTION": "Tromperie", + "DEX": "Dex", + "DEXTERITY": "Dextérité", + "DEXTERITY_SAVING_THROW": "Jet de Sauvegarde de Dextérité", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dés", + "DICE_MODIFIERS": "Modificateurs de dés", + "DICE_SYSTEM": "Type de dés", + "DIE": "Dé", + "DISADVANTAGE": "Désavantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Affichage", + "DISPLAY_AUDITORY": "Auditif", + "DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel", + "DISPLAY_AUDITORY_MENTAL": "Auditif, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditif, Mental, Olfactif", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditif, Mental, Visuel", + "DISPLAY_AUDITORY_OLFACTORY": "Auditif, Olfactif", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditif, Olfactif, Materiel", + "DISPLAY_AUDITORY_VISUAL": "Auditif, Visuel", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditif, Visuel, Materiel", + "DISPLAY_MATERIAL": "Materiel", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Materiel", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactif", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactif, Visuel", + "DISPLAY_MENTAL_VISUAL": "Mental, Visuel", + "DISPLAY_OLFACTORY": "Olfactif", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactif, Materiel", + "DISPLAY_OLFACTORY_VISUAL": "Olfactif, Visuel", + "DISPLAY_TEXT": "Texte affiché", + "DISPLAY_VISUAL": "Visuel", + "DISPLAY_VISUAL_MATERIAL": "Visuel, Materiel", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Ne pas envoyer", + "DRAGON": "Dragon", + "DRUID": "Druide", + "DURATION": "Durée", + "EFFECT": "Effets", + "ELECTRUM_PIECES": "Pièces d’électrum", + "EMOTE": "Émote", + "ENCHANTMENT": "Enchantement", + "ENCUMBERED": "Encombré", + "ENCUMBERED_HEAVILY": "L. Encombré", + "ENCUMBRANCE_MULTIPLIER": "Multiplicateur d’Emcombrement", + "ENGINEERING": "Ingénierie", + "EQUIPMENT": "Équipement", + "EVERY": "chaque", + "EVOCATION": "Évocation", + "EXHAUSTION": "Epuisement", + "EXHAUSTION_LEVEL": "Niveau d’épuisement", + "EXHAUSTION_LEVEL_1": "Désavantage aux jets de caractéristiques", + "EXHAUSTION_LEVEL_2": "Vitesse diminuée de moitié", + "EXHAUSTION_LEVEL_3": "Désavantage aux jets d’attaque et de sauvegarde", + "EXHAUSTION_LEVEL_4": "Points de vie maximums diminués de moitié", + "EXHAUSTION_LEVEL_5": "Vitesse réduite à 0", + "EXHAUSTION_LEVEL_6": "Mort", + "EXPAND": "Etendre", + "EXPERIENCE_POINTS": "Points d’Expérience", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise en tant qu’avantage pour l’importation", + "EXPLODE": "explosion", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra sur un crit.", + "EYES": "Yeux", + "FAILURES": "Échecs", + "FEATS": "Dons", + "FEATURES": "Capacités spéciales", + "FEATURES_AND_TRAITS": "Traits Raciaux & Capacités", + "FEET": "Pieds", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Champ", + "FIGHTER": "Guerrier", + "FILTERS": "Filtres", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "feu", + "FLAT_HEAL": "Bonus soin", + "FLAWS": "Défauts", + "FLY": "Vitesse de vol", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Jet de Sauvegarde de Fortitude", + "FREEFORM": "Entrée supplémentaire", + "FREETEXT": "Texte supplémentaire", + "FRIGHTENED": "Effrayé", + "GARGANTUAN": "Gigantesque", + "GENDER": "Sexe", + "GENERATE_SKILLS": "Générer", + "GM": "MJ", + "GOLD_PIECES": "Pièces d’or", + "GRAPPLED": "Agrippé", + "HAIR": "Cheveux", + "HALF": "Moitié", + "HALFLING_LUCK": "Chanceux (Half)", + "HALF_DAMAGE": "moitié dégâts", + "HALF_ORC_SAVAGE_ATTACKS": "Attaques sauvages (Demi-Orc)", + "HALF_PROFICIENCY": "demi-maîtrise", + "HEAL": "Soins", + "HEAL_FOR": "Soigne", + "HEAVY_ARMOR": "Armure Lourde", + "HEIGHT": "Taille", + "HIDE": "Masquer", + "HIDE_INFO": "Masquer info", + "HIDE_INFO_ABILITY_CHECKS": "Masquer jets de carac", + "HIDE_INFO_ATTACK": "Masquer attaque", + "HIDE_INFO_CONTENT": "Masquer le contenu", + "HIDE_INFO_COST": "Masquer Coûts", + "HIDE_INFO_DAMAGE": "Masquer dégâts", + "HIDE_INFO_EFFECT": "Masquer effets", + "HIDE_INFO_FREETEXT": "Masquer teste supp.", + "HIDE_INFO_NOTE": "Merci de vous référer à la documentation. Vous aurez besoin d’utiliser une extension de navigateur pour changer le css afin de voir certaines parties.", + "HIDE_INFO_RECHARGE": "Masquer recharge", + "HIDE_INFO_SAVING_THROWS": "Masquer jet de sauvegarde", + "HIDE_INFO_SAVING_THROW_DC": "Masquer DD de sauvegarde", + "HIDE_INFO_SAVING_THROW_FAILURE": "Masquer échec au jet de sauvegarde", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Masquer succes au jet de sauvegarde", + "HIDE_INFO_TARGET_AC": "Masquer la CA de la cible", + "HIGHER_LEVEL": "Niveau Sup", + "HIGHER_LEVEL_FLAT_AMOUNT": "Montant fixe pour niveau sup.", + "HISTORY": "Histoire", + "HIT": "Touché", + "HIT_DICE": "Dés de vie", + "HIT_DICE_RECOVERED": "Dés de vie récupérés", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Dés de vie récupérés après un repos long", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Dés de vie récupérés après un repos court", + "HIT_POINTS": "Points de vie", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Points de vie récupérés après un repos long", + "HIT_POINTS_ROLLED": "Points de vie jetés", + "HIT_POINTS_TEMP": "PV Temp", + "HIT_POINTS_TEMPORARY": "Points de vie temporaires", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Points de vie maximum réduits de", + "HON": "Hon", + "HONOR": "Honneur", + "HONOR_SAVING_THROW": "Jet de Sauvegarde d'Honneur", + "HOUSERULES": "Règles maison", + "HOVER": "Plane", + "HP": "PV", + "HUGE": "Très Grande", + "IDEALS": "Idéaux", + "IF_THE_TARGET_IS": "Si la cible est", + "ILLUSION": "Illusion", + "IMPORT": "Importer", + "INCAPACITATED": "Incapable d’agir", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Sorts innés", + "INNATE_SPELLCASTING_NO_MATERIAL": "sans avoir besoin de composantes matérielles", + "INNATE_SPELLCASTING_ONLY_VERBAL": "en nécessitant uniquement la composante verbale", + "INNATE_SPELLCASTING_TEXT_1": "Le", + "INNATE_SPELLCASTING_TEXT_2": " a pour charactéristique de lancement de Sorts inné le", + "INNATE_SPELLCASTING_TEXT_3": "peut lancer de manière innée les sorts suivants,", + "INSIGHT": "Perspicacité", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Inspirations multiple", + "INSTANTANEOUS": "Instantané", + "INSTANTANEOUS_OR_1_HOUR": "Instantané ou 1 heure", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Jet de sauvegarde d’Intelligence", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Touche-à-tout", + "KI": "Ki", + "KILOGRAMS": "Kilogrammes", + "KNOWN": "Connu", + "LAIR_ACTIONS": "Actions de repaire", + "LANGUAGES": "Langues", + "LARGE": "Grande", + "LAWFUL_EVIL": "loyal mauvais", + "LBS": "lbs.", + "LEATHER": "Cuir", + "LEGENDARY_ACTIONS": "Actions légendaires", + "LEGENDARY_ACTIONS_TEXT_1": "Un(e)", + "LEGENDARY_ACTIONS_TEXT_2": "peut prendre", + "LEGENDARY_ACTIONS_TEXT_3": "actions légendaires, en choix parmi les options suivantes. Une seule action légendaire peut être utilisée à la fois et uniquement à la fin du tour d’une autre créature. Un(e)", + "LEGENDARY_ACTIONS_TEXT_4": "récupère les actions légendaires dépensées au début de son tour de jeu.", + "LEVEL": "Niveau", + "LEVELS": "niveaux", + "LIGHTNING": "foudre", + "LIGHT_ARMOR": "Armure Légère", + "LIMIT": "Limite", + "LONGER": "Plus long", + "LONGSWORD": "Épée longue", + "LONG_REST": "Rep. Long", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manuel", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Unités de mesure", + "MEDICINE": "Médecine", + "MEDIUM": "Moyenne", + "MEDIUM_ARMOR": "Armure Intermédiaire", + "MEDIUM_ARMOR_MAX_DEX": "Bonus dex max
(armure intermédaire)", + "MELEE": "Mêlée", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Attaque au corps à corps ou à distance avec une arme", + "MELEE_SPELL_ATTACK": "Attaque au corps à corps avec un sort", + "MELEE_WEAPON": "Arme de Mêlée", + "MELEE_WEAPON_ATTACK": "Attaque au corps à corps avec une arme", + "MELEE_WEAPON_ATTACK_MODIFIER": "Mod. jet d'attaque avec une arme de corps à corps", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Mod. jet de dégât avec une arme de corps à corps", + "METERS": "Mètres", + "METERS_ABBREVIATION": "m.", + "MISC": "Autre", + "MISCELLANEOUS": "Divers", + "MISCELLANEOUS_NOTES": "Notes diverses", + "MOD": "mod", + "MODIFIER": "Modificateur", + "MODIFIERS": "Modificateurs", + "MONK": "Moine", + "MOVEMENT": "Mouvement", + "MULTIPLIER": "Multiplicateur", + "NAME": "Nom", + "NATURE": "Nature", + "NECROMANCY": "Necromancie", + "NECROTIC": "nécrotique", + "NO": "Non", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Rien n'a été rechargé", + "NO_CONCENTRATION": "Non concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "Aucun dégât supplémentaire sur un coup critique", + "NPC": "PNJ", + "OFFENSE": "Armes", + "ONE_CREATURE": "une créature", + "ONE_TARGET": "une cible", + "OR": "ou", + "OTHER": "Autre", + "OTHER_ARMOR": "Autre type d’Armure", + "OTHER_DAMAGE": "Autres dégâts", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Maîtrises & Langues", + "OTHER_TYPE": "Autre (Zone, Cône, Ligne)", + "OUTPUT": "Affichage", + "PALADIN": "Paladin", + "PARALYZED": "Paralysé", + "PASSIVE": "Passif", + "PASSIVE_ABILITY_CHECK": "Carac passive", + "PASSIVE_SKILLS": "Compétence passive", + "PC": "PJ", + "PERCEPTION": "Perception", + "PERFORMANCE": "Représentation", + "PERSONALITY_TRAITS": "Traits de personnalité", + "PERSUASION": "Persuasion", + "PER_LEVEL": "par niv.", + "PER_USE": "Par utilisaton", + "PETRIFIED": "Pétrifié", + "PIERCING": "perforant", + "PLATINUM_PIECES": "Pièces de platine", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Point d’origine", + "POISON": "poison", + "POISONED": "Empoisonné", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion de soins", + "POUNDS": "Pounds", + "PREPARED": "Préparé", + "PREPARED_MATTERS": "Sorts prép. important", + "PROCESSING_CLOSE_MESSAGE": "Si l’image bouge à une vitesse normale et si la fiche de perso est fluide, vous pouvez :", + "PROCESSING_MESSAGE": "Pendant que la fiche de personnage se met à jour, ne pas fermer la fenêtre.", + "PROCESSING_TITLE": "Mise à jour en cours", + "PROF": "Maît", + "PROFICIENCIES": "Maîtrises", + "PROFICIENCY_BONUS": "Bonus de maîtrise", + "PROFICIENCY_DICE": "Dés de maîtrise", + "PROFICIENT": "Maîtrise", + "PROFICIENT_ARMOR_WEIGHS": "Armure que vous maîtrisez pèse", + "PRONE": "À terre", + "PSION": "Psion", + "PSIONICS": "Psioniques", + "PSIONICS_FULL": "Psionic Complet (Psion)", + "PSIONICS_HALF": "Psionic Demi (Soulknife)", + "PSIONICS_THIRD": "Psionic Tier (Cryptic)", + "PSI_LIMIT": "Limite Psi", + "PSI_POINTS": "Points Psi", + "PSYCHIC": "Psychique", + "PUBLIC_FOR_ALL": "Public", + "QUERY": "Varie", + "QUERY_ADVANTAGE_DEFAULT": "Demander (Avantage par défaut)", + "QUERY_DISADVANTAGE_DEFAULT": "Demander (Désavantage par défaut)", + "QUICK": "Rapide", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Puissamment bâtit", + "RACIAL_TRAITS": "Traits raciaux", + "RADIANT": "radiant", + "RANGE": "Portée", + "RANGED": "À distance", + "RANGED_SPELL_ATTACK": "Attaque à distance avec un sort", + "RANGED_WEAPON": "Arme à distance", + "RANGED_WEAPON_ATTACK": "Attaque à distance avec une arme", + "RANGED_WEAPON_ATTACK_MODIFIER": "Mod. jet d'attaque avec une arme à distance", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Mod. jet de dégât avec une arme à distance", + "RANGER": "Rôdeur", + "RANGERUA": "Rôdeur UA (2016)", + "REACH": "Allonge", + "REACTION": "Réaction", + "REACTIONS": "Réactions", + "RECHARGE": "Recharge", + "RECHARGED": "rechargé", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharge après un Repos Long", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharge après un Repos Court ou Long", + "RECOVERED": "récupérés", + "REDUCED_TO": "réduit à", + "REF": "Réf", + "REFLEX": "Réflexe", + "REFLEX_SAVING_THROW": "Jet de sauvegarde de Réflexe", + "REGAIN": "Regagner", + "REGIONAL_EFFECTS": "Effets régionaux", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Athlète remarquable", + "REPEAT": "Répéter", + "REPORT_AN_ISSUE": "Signaler un problème", + "REQUIRES_API": "Cette fonctionnalité nécessite l’usage de l’API", + "RESET": "réinitialisé", + "RESISTANCES_AND_IMMUNITIES": "Résistances & Immunités", + "RESOURCES": "Ressources", + "REST": "Repos", + "RESTRAINED": "Entravé", + "RING": "Anneau", + "RITUAL": "Rituel", + "ROGUE": "Roublard", + "ROLL": "Jet", + "ROLL_2": "2 Jets", + "ROLL_OPTIONS": "Option de jet", + "ROLL_TEMPLATE": "Affichage des jets", + "SAN": "San", + "SANITY": "Santé mentale", + "SANITY_SAVING_THROW": "Jet de Sauvegarde de Santé mentale", + "SAVE": "Sauvegarde", + "SAVE_DC": "DD Jet de Sauv.", + "SAVING_DC": "DD de Sauv", + "SAVING_THROW": "Jet de sauv", + "SAVING_THROWS": "Jets de sauvegarde", + "SAVING_THROWS_BONUS": "Bonus aux Jets de Sauvegardes", + "SAVING_THROWS_QUERY": "Jets de sauvegarde (popup)", + "SAVING_THROW_BONUS": "bonus aux jets de sauvegardes", + "SAVING_THROW_DC": "DD jet de sauv", + "SAVING_THROW_FAILURE": "Echec du jet de de sauvegarde", + "SAVING_THROW_MODIFIER": "Modificateur de jet de Sauv.", + "SAVING_THROW_SUCCESS": "Succès du jet de sauvegarde", + "SCORE": "Score", + "SECOND_DAMAGE": "Dégât secondaire", + "SELF": "Soi-même", + "SENSES": "Sens", + "SHEET": "Affichage", + "SHEET_OUTPUT": "Option d’affichage", + "SHEET_SETTING": "Paramètres", + "SHIELD": "Bouclier", + "SHORT_OR_LONG_REST": "Repos Court ou Long", + "SHORT_REST": "Rep. Court", + "SHOW_ALL": "Tout voir", + "SHOW_RESTS": "Voir repos", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Voir niveau si tout les emplacements sont utilisés", + "SHOW_TARGET_AC_ON_ATTACKS": "CA de la cible sur les jets d’attaque", + "SHOW_TARGET_NAME_ON_ATTACKS": "Nom de la cible sur les jets d’attaque\/sauv.", + "SHOW_TOTALS": "Voir totaux", + "SHOW_UNPREPARED_SPELLS": "Voir sorts non préparés", + "SILVER_PIECES": "Pièces d’argent", + "SIZE": "Catégorie de taille", + "SKILL": "Compétence", + "SKILLS": "Compétences", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Paramètres", + "SKIN": "Peau", + "SLASHING": "tranchant", + "SLEIGHTOFHAND": "Escamotage", + "SLOTS": "Emplacements", + "SMALL": "Petite", + "SOCIETY": "Société", + "SORCERER": "Ensorceleur", + "SORCERY_POINTS": "Points de Sorcellerie", + "SOULKNIFE": "Âme acérée", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Cible", + "SPECIAL": "Spécial", + "SPECIAL_EFFECTS": "Effets spéciaux", + "SPEED": "Vitesse", + "SPELL": "Sort", + "SPELLCASTING": "Lancement de sort", + "SPELLCASTING_LEVEL": "Niveau de lanceur de sort", + "SPELLCASTING_TEXT_1": "Le", + "SPELLCASTING_TEXT_2": "est un lanceur de sorts de", + "SPELLCASTING_TEXT_3": ". Sa caractéristique pour lancer des sorts est ", + "SPELLCASTING_TEXT_4": "a préparé les sorts de", + "SPELLCASTING_TEXT_5": "suivants", + "SPELLS": "Sorts", + "SPELLS_ON_CORE": "Sorts sur la page principale", + "SPELLS_TAB": "Onglet Sorts", + "SPELL_ATTACK": "Attaque de sort", + "SPELL_ATTACK_MODIFIER": "Modificateur d'attaque de sort", + "SPELL_DAMAGE_MODIFIER": "Modificateur de dégâts de sort", + "SPELL_DC": "DD de sort", + "SPELL_DC_MODIFIER": "Modificateur de DD de sort", + "SPELL_HEAL_MODIFIER": "Modificateur de soin de sort", + "SPELL_LEVEL": "Niveau du sort", + "SPELL_MUST_HAVE": "Soirts doivent avoir", + "SPELL_POINTS": "Points de sort", + "SPELL_SAVE_DC": "DD de Sauv. de sort", + "SPELL_SAVING_THROW": "Jet de Sauv. de sort", + "SPELL_SLOTS": "Emplacem.", + "SPELL_SLOTS_TITLE": "Emplacement de sort", + "SPELL_TO_HIT": "pour toucher avec une attaque de sort", + "STATBLOCK": "Bloc de stats", + "STEALTH": "Discrétion", + "STR": "For", + "STRENGTH": "Force", + "STRENGTH_SAVING_THROW": "Jet de Sauvegarde de Force", + "STR_13": "For 13", + "STR_15": "For 15", + "STUNNED": "Étourdi", + "SUCCESSES": "Réussites", + "SUMMONER": "Invocateur", + "SURVIVAL": "Survie", + "SWIM": "Vitesse de nage", + "TARGET": "Cible", + "TARGET_TO_SOURCE": "Cible → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Taille de texte", + "THROWN": "Lancer", + "THUNDER": "tonnerre", + "TINY": "Très Petite", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total en pièces d’or", + "TO_HIT": "au toucher", + "TO_TRACKER": "Envoyer au “Turn Order”", + "TRACKER": "Turn Order", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Perception des vibrations", + "TRUESIGHT": "Vision véritable", + "TURN": "Tour", + "TURN_OFF_FILTERING": "Décochez filtres si vous ne voyez pas les sorts récement créés", + "TURN_RECHARGE": "Recharge \/ tour", + "TYPE": "Type", + "UNARMORED": "Sans armure", + "UNCONSCIOUS": "Inconscient", + "UNPROFICIENT": "Non Maîtrisée", + "UNTIL_DISPELLED": "jusqu’à dissipation", + "UNTIL_DISPELLED_OR_TRIGGERED": "jusqu’à dissipation ou déclenchement", + "USES": "Charges", + "USE_CUSTOM_SAVING_THROWS": "Jets de sauvegarde personnalisés", + "UTILITY": "Consommables", + "VERSATILE": "Polyvalente", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "contre démons ou mort-vivants", + "WARLOCK": "Sorcier", + "WARLOCK_SLOTS": "emplacements (sorc.)", + "WARLOCK_SPELL_SLOTS": "Emplacement de sort (Sorcier)", + "WEAPON": "Arme", + "WEAPON_ATTACK_MODIFIER": "Modificateur d'attaque d'arme", + "WEAPON_DAMAGE_MODIFIER": "Modificateur de dégâts d'arme", + "WEIGHT": "Poids", + "WEIGHT_PER_COIN": "Poid par pièce", + "WHISPERED_TO_GM": "Chuchoter au MJ", + "WHISPERED_TO_SELF": "Chuchoter à soi-même", + "WILL": "Volonté", + "WILL_SAVING_THROW": "Jet de sauvegarde de Volonté", + "WIS": "Sag", + "WISDOM": "Sagesse", + "WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse", + "WIZARD": "Magicien", + "WONDROUS": "Objet merveilleux", + "YES": "Oui", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/he.json b/5eShaped/translations/he.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/he.json +++ b/5eShaped/translations/he.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/it.json b/5eShaped/translations/it.json index cfd228df8f..6a6c6b5ee9 100644 --- a/5eShaped/translations/it.json +++ b/5eShaped/translations/it.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10° livello", - "10_DAYS":"10 giorni", - "10_MINUTES":"10 minuti", - "11TH_LEVEL":"11° livello", - "12TH_LEVEL":"12° livello", - "12_HOURS":"12 ore", - "13TH_LEVEL":"13° livello", - "14TH_LEVEL":"14° livello", - "15TH_LEVEL":"15° livello", - "16TH_LEVEL":"16° livello", - "17TH_LEVEL":"17° livello", - "18TH_LEVEL":"18° livello", - "19TH_LEVEL":"19° livello", - "1ST":"1°", - "1ST_LEVEL":"1° livello", - "1_ACTION":"1 azione", - "1_BONUS_ACTION":"1 azione bonus", - "1_HOUR":"1 ora", - "1_MINUTE":"1 minuto", - "1_REACTION":"1 reazione", - "1_ROUND":"1 round", - "20TH_LEVEL":"20° livello", - "21ST_LEVEL":"21° livello", - "22ND_LEVEL":"22° livello", - "23RD_LEVEL":"23° livello", - "24TH_LEVEL":"24° livello", - "24_HOURS":"24 ore", - "25TH_LEVEL":"25° livello", - "26TH_LEVEL":"26° livello", - "27TH_LEVEL":"27° livello", - "28TH_LEVEL":"28° livello", - "29TH_LEVEL":"29° livello", - "2ND":"2°", - "2ND_LEVEL":"2° livello", - "30TH_LEVEL":"30° livello", - "30_DAYS":"30 giorni", - "3RD":"3°", - "3RD_LEVEL":"3° livello", - "4TH":"4°", - "4TH_LEVEL":"4° livello", - "5TH":"5°", - "5TH_LEVEL":"5° livello", - "6TH":"6°", - "6TH_LEVEL":"6° livello", - "7TH":"7°", - "7TH_LEVEL":"7° livello", - "7_DAYS":"7 giorni", - "8TH":"8°", - "8TH_LEVEL":"8° livello", - "8_HOURS":"8 ore", - "9TH":"9°", - "9TH_LEVEL":"9° livello", - "ABILITY":"Caratteristica", - "ABILITY_CHECK":"Prova di caratteristica", - "ABILITY_CHECKS":"Prove di caratteristica", - "ABILITY_CHECKS_QUERY":"Verifica del test di abilità", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Punteggi di caratteristica", - "ABJURATION":"Abiurazione", - "AC":"CA", - "ACID":"acido", - "ACROBATICS":"Acrobazia", - "ACTION":"Azione", - "ACTIONS":"Azioni", - "AC_ARMORED":"CA in armatura", - "AC_UNARMORED":"CA senza armatura", - "AC_UNARMORED_ABILITY":"Bonus difesa senza armatura", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Aggiungi metà competenza
ai tiri salvezza senza competenza", - "ADVANTAGE":"Vantaggio", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Età", - "ALIGNMENT":"Allineamento", - "ALL":"Tutto", - "AMMO":"Munizioni", - "AMMO_AUTO_USE":"Usa munizioni automaticamente", - "AMMO_WEIGHT":"Peso munizioni", - "AMPHIBIOUS":"Anfibio", - "AMULET":"Amulet", - "ANIMALHANDLING":"Addestrare Animali", - "API":"API", - "APPEARANCE":"Aspetto", - "ARCANA":"Arcani", - "ARMOR":"Armatura", - "ARMOR_CLASS":"Classe armatura", - "ARROWS":"Frecce", - "ARTIFICER":"Artificer (2017)", - "AS":"come", - "ATHLETICS":"Atletica", - "ATK":"ATT", - "ATTACHERS":"Aggiunte", - "ATTACK":"Attacco", - "ATTACKS":"Attacchi", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Ripristina (s)vantaggio automaticamente", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Trascorsi", - "BARBARIAN":"Barbaro", - "BARD":"Bardo", - "BASE_DC":"CD di base", - "BIG":"Grande", - "BITE":"Morso", - "BLINDED":"Accecato", - "BLINDSIGHT":"Vista cieca", - "BLIND_BEYOND":"Cieco oltre", - "BLUDGEONING":"contundente", - "BONDS":"Legami", - "BONUS":"Bonus", - "BONUSES":"Bonus", - "BONUSES_AND_PENALTIES":"Bonus e penalità", - "BONUSES_AND_PENALTIES_TOOLTIP":"Aggiungi un bonus\/penalità automaticamente ai tiri fatti usando le macro della scheda.
Utilizzo: se ottieni un oggetto magico che fornisce +1 al CD di salvezza dei tuoi incantesimi, inserisci 1 nel campo CD di salvezza incantesimi. Se sei sotto gli effetti dell’incantesimo Benedire, inserisci “d4cs0cf0” in entrambi i campi di tiro per colpire e tiri salvezza.", - "BRAWN":"Brawn", - "BREAK_TIES":"Ignora parità", - "BURROW":"Scavare", - "CANCEL":"Cancella", - "CANTRIP":"Trucchetto", - "CANTRIPS":"Trucchetti", - "CAN_HAVE":"Può avere", - "CARRIED":"Portato", - "CARRYING_CAPACITY":"Capacità di carico", - "CARRYING_PUSH_DRAG_LIFT":"Spingere\/Trascinare\/Sollevare", - "CASTERS_FULL":"Completo (9° livello: Bardo, Chierico, Druido, Stregone, Mago)", - "CASTERS_HALF":"Medio (5° livello: Paladino, Ranger)", - "CASTERS_THIRD":"Terzo (3° livello: Archetipi arcani)", - "CASTING_TIME":"Tempo di lancio", - "CHA":"Car", - "CHALLENGE":"GS", - "CHARACTER":"Personaggio", - "CHARACTER_NAME":"Nome del personaggio", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Nome del personaggio nei template di tiro", - "CHARISMA":"Carisma", - "CHARISMA_SAVING_THROW":"Tiro salvezza su Carisma", - "CHARMED":"Charmed", - "CHECK":"Prova", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Classe", - "CLASS_AND_LEVEL":"Classe e livello", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generati dopo aver aggiunto una classe nella tab “Personaggio”", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"La tua ira può farti continuare a combattere nonostante le ferite più gravi. Se scendi a 0 punti ferita mentre sei in ira, e non muori sul colpo, puoi effettuare un tiro salvezza di Costituzione CD [[10]]. Se lo superi, torni invece a 1 punto ferita.\nOgni volta che usi questo privilegio dopo la prima, la CD aumenta di 5. Al termine di un riposo breve o lungo, la CD riparte da 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Difesa senza armatura", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"Se non indossi alcuna armatura, la tua Classe Armatura equivale a 10 + il tuo modificatore di Destrezza + il tuo modificatore di Costituzione. Puoi usare uno scudo e comunque beneficiare di questa capacità.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Ispirazione bardica", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"Puoi ispirare gli altri usando musica o parole stimolanti. Per farlo, usi un’azione bonus durante il tuo turno per scegliere un’altra creatura che sia entro 18 metri da te che sia in grado di sentirti. Questa creatura riceve un dado di Ispirazione bardica, un d6.\nEntro i prossimi 10 minuti, la creatura può tirare una volta il dado e aggiungerne il risultato a una prova di abilità, un tiro per colpire o un tiro salvezza che esegue. La creatura può decidere di usare il dado di Ispirazione bardica anche dopo aver visto il risultato del d20, ma prima che il DM abbia annunciato il successo o il fallimento del tiro. Una volta che il dado di Ispirazione bardica è stato usato, è perso. Una creatura può avere un solo dado di Ispirazione bardica per volta.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Controaffascinare", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Competente", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Livelli di classe", - "CLERIC":"Chierico", - "CLIMB":"Scalare", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"MR", - "COINS_EP":"ME", - "COINS_GP":"MO", - "COINS_PP":"MP", - "COINS_SP":"MA", - "COIN_CONVERSION_GP_PER_CP":"Rame per Oro", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Oro", - "COIN_CONVERSION_GP_PER_PP":"Oro per Platino", - "COIN_CONVERSION_GP_PER_SP":"Argento per Oro", - "COLD":"freddo", - "COLOR":"Colore", - "COMPONENTS":"Componenti", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Cos", - "CONC":"Conc.", - "CONCENTRATION":"Concentrazione", - "CONCENTRATION_UP_TO_10_MINUTES":"fino a 10 minuti", - "CONCENTRATION_UP_TO_12_HOURS":"fino a 12 ore", - "CONCENTRATION_UP_TO_1_HOUR":"fino a 1 ora", - "CONCENTRATION_UP_TO_1_MINUTE":"fino a 1 minuto", - "CONCENTRATION_UP_TO_1_ROUND":"fino a 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"fino a 24 ore", - "CONCENTRATION_UP_TO_2_HOURS":"fino a 2 ore", - "CONCENTRATION_UP_TO_6_ROUNDS":"fino a 6 round", - "CONCENTRATION_UP_TO_8_HOURS":"fino a 8 ore", - "CONDENSE":"Riduci", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Immunità alle condizioni", - "CONJURATION":"Invocazione", - "CONSTITUTION":"Costituzione", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Contenuto", - "CONTRACT":"Contract", - "COPPER_PIECES":"Monete di rame", - "CORE":"Base", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit.", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Seleziona una o più categorie e critici ulteriori per mostrare questo messaggio solo quando si verifica un critico in quella categoria. Non funziona per Freeform.", - "CRIT_RANGE":"Minaccia Crit.", - "CURRENT":"Attuale", - "CUSTOM":"Personalizzato", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Valori d’oro personalizzati", - "DAMAGE":"Danno", - "DAMAGE_IMMUNITIES":"Immunità ai danni", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Resistenze ai danni", - "DAMAGE_VULNERABILITIES":"Vulnerabilità ai danni", - "DARKVISION":"Scurovisione", - "DC":"CD", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"TS vs Morte", - "DEATH_SAVING_THROW":"Tiro salvezza vs morte", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Tiri salvezza vs morte", - "DECEPTION":"Raggirare", - "DEX":"Des", - "DEXTERITY":"Destrezza", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dadi", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Dado", - "DISADVANTAGE":"Svantaggio", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Testo", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divinazione", - "DMG":"DANNI", - "DOCUMENTATION":"Documentation", - "DONT":"No", - "DRAGON":"Drago", - "DRUID":"Druido", - "DURATION":"Durata", - "EFFECT":"Effetto", - "ELECTRUM_PIECES":"Monete d’elettro", - "EMOTE":"Emote", - "ENCHANTMENT":"Ammaliamento", - "ENCUMBERED":"Sovraccarico", - "ENCUMBERED_HEAVILY":"Sovraccarico+", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipagg.", - "EVERY":"ogni", - "EVOCATION":"Evocazione", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Livello di sfinimento", - "EXHAUSTION_LEVEL_1":"Svantaggio alle prove di caratteristica", - "EXHAUSTION_LEVEL_2":"Velocità dimezzata", - "EXHAUSTION_LEVEL_3":"Svantaggio ai tiri per colpire e ai tiri salvezza", - "EXHAUSTION_LEVEL_4":"Punti ferita massimi dimezzati", - "EXHAUSTION_LEVEL_5":"Velocità ridotta a 0", - "EXHAUSTION_LEVEL_6":"Morte", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Punti esperienza", - "EXPERTISE":"Perizia", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extra", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Occhi", - "FAILURES":"Fallimenti", - "FEATS":"Feats", - "FEATURES":"Caratteristiche", - "FEATURES_AND_TRAITS":"Caratteristiche e tratti", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Campo", - "FIGHTER":"Guerriero", - "FILTERS":"Filtri", - "FIN":"Fin", - "FINESSE":"Finezza", - "FIRE":"fuoco", - "FLAT_HEAL":"Cura base", - "FLAWS":"Difetti", - "FLY":"Volare", - "FORCE":"forza", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Testo", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Sesso", - "GENERATE_SKILLS":"Genera abilità", - "GM":"GM", - "GOLD_PIECES":"Monete d’oro", - "GRAPPLED":"Grappled", - "HAIR":"Capelli", - "HALF":"Half", - "HALFLING_LUCK":"Fortuna halfling", - "HALF_DAMAGE":"metà danni", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Cura", - "HEAL_FOR":"Cura di", - "HEAVY_ARMOR":"Armatura pesante", - "HEIGHT":"Altezza", - "HIDE":"Hide", - "HIDE_INFO":"Nascondi info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Nasc. attacco", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Nasc. danni", - "HIDE_INFO_EFFECT":"Nasc. effetto", - "HIDE_INFO_FREETEXT":"Nasc. testo", - "HIDE_INFO_NOTE":"Controllare la documentazione. È necessaria un’estenzione nel browser per cambiare il css per mostrare certe parti", - "HIDE_INFO_RECHARGE":"Nasc. ricarica", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Nasc. CD tiro salvezza", - "HIDE_INFO_SAVING_THROW_FAILURE":"Nasc. fallimento tiro salvezza", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Nasc. successo tiro", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Livelli più alti", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"Storia", - "HIT":"Hit", - "HIT_DICE":"Dadi Vita", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Punti ferita", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Punti ferita tirati", - "HIT_POINTS_TEMP":"PF temp.", - "HIT_POINTS_TEMPORARY":"Punti ferita temporanei", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Regole personalizzate", - "HOVER":"Stazionare", - "HP":"HP", - "HUGE":"Enorme", - "IDEALS":"Ideali", - "IF_THE_TARGET_IS":"Se il bersaglio è", - "ILLUSION":"Illusione", - "IMPORT":"Importa", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Iniziativa", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Intuizione", - "INSPIRATION":"Ispirazione", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Istantanea", - "INSTANTANEOUS_OR_1_HOUR":"Istantanea o 1 ora", - "INT":"Int", - "INTELLIGENCE":"Intelligenza", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidazione", - "INVESTIGATION":"Investigare", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Tuttofare", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Azioni della Tana", - "LANGUAGES":"lingue", - "LARGE":"Grande", - "LAWFUL_EVIL":"legale malvagio", - "LBS":"lb", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Azioni Leggendarie", - "LEGENDARY_ACTIONS_TEXT_1":"Il\/La", - "LEGENDARY_ACTIONS_TEXT_2":"può usare", - "LEGENDARY_ACTIONS_TEXT_3":"azioni leggendarie, a scelta tra le opzioni sottostanti. Può essere usata una sola opzione per volta e solamente al termine del turno di un’altra creatura. Il\/La", - "LEGENDARY_ACTIONS_TEXT_4":"riacquista le azioni leggendarie usate all’inizio del proprio turno.", - "LEVEL":"Livello", - "LEVELS":"Livelli", - "LIGHTNING":"fulmine", - "LIGHT_ARMOR":"Armatura leggera", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Rip. lungo", - "MACROS":"Macro", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicina", - "MEDIUM":"Media", - "MEDIUM_ARMOR":"Armatura media", - "MEDIUM_ARMOR_MAX_DEX":"Armatura media max DES", - "MELEE":"Mischia", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Varie", - "MISCELLANEOUS":"Varie", - "MISCELLANEOUS_NOTES":"Note", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monaco", - "MOVEMENT":"Movimento", - "MULTIPLIER":"Moltiplicatore", - "NAME":"Nome", - "NATURE":"Natura", - "NECROMANCY":"Necromanzia", - "NECROTIC":"necrotico", - "NO":"No", - "NORMAL":"Normale", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"PNG", - "OFFENSE":"Offense", - "ONE_CREATURE":"una creatura", - "ONE_TARGET":"one target", - "OR":"o", - "OTHER":"Altro", - "OTHER_ARMOR":"Altra armatura", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Altre competenze e lingue", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladino", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Prova passiva di caratteristica", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PG", - "PERCEPTION":"Percezione", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Tratti personalità", - "PERSUASION":"Persuasione", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"perforante", - "PLATINUM_PIECES":"Monete di platino", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Punti di origine", - "POISON":"veleno", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Preparati", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Comp.", - "PROFICIENCIES":"Competenze", - "PROFICIENCY_BONUS":"Bonus competenza", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Competente", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psichico", - "PUBLIC_FOR_ALL":"Visibile a tutti", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Razza", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiante", - "RANGE":"Portata", - "RANGED":"A distanza", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Portata", - "REACTION":"Reazione", - "REACTIONS":"Reazioni", - "RECHARGE":"Ricarica", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Effetti regionali", - "RELIGION":"Religione", - "REMARKABLE_ATHLETE":"Atleta impressionante", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"Questa opzione richiede l’API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistenze e immunità", - "RESOURCES":"Risorse", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Rituale", - "ROGUE":"Furfante", - "ROLL":"Roll", - "ROLL_2":"Tira 2", - "ROLL_OPTIONS":"Opzioni tiro", - "ROLL_TEMPLATE":"Template tiro", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"CD salvezza", - "SAVING_THROW":"Tiro salvezza", - "SAVING_THROWS":"Tiri salvezza", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Query tiri salvezza", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"CD tiro salvezza", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Sensi", - "SHEET":"Scheda", - "SHEET_OUTPUT":"Output scheda", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Scudo", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Rip. breve", - "SHOW_ALL":"Mostra tutto", - "SHOW_RESTS":"Mostra rip.", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Mostra i livelli se tutti gli slot sono stati usati", - "SHOW_TARGET_AC_ON_ATTACKS":"CA bersaglio negli attacchi", - "SHOW_TARGET_NAME_ON_ATTACKS":"Nome bersaglio negli attacchi e TS", - "SHOW_TOTALS":"Mostra totali", - "SHOW_UNPREPARED_SPELLS":"Mostra incantesimi non preparati", - "SILVER_PIECES":"Monete d’argento", - "SIZE":"Taglia", - "SKILL":"Abilità", - "SKILLS":"Abilità", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Pelle", - "SLASHING":"tagliente", - "SLEIGHTOFHAND":"Agilità di mano", - "SLOTS":"Slots", - "SMALL":"Piccola", - "SOCIETY":"Society", - "SORCERER":"Stregone", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Fonte", - "SOURCE_TO_TARGET":"Fonte → Bersaglio", - "SPECIAL":"Speciale", - "SPECIAL_EFFECTS":"Effetti speciali", - "SPEED":"Velocità", - "SPELL":"Incant.", - "SPELLCASTING":"Incantatore", - "SPELLCASTING_LEVEL":"Livello incantatore", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Incantesimi", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Livello incant.", - "SPELL_MUST_HAVE":"Incantesimi devono avere", - "SPELL_POINTS":"Punti inc.", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Slot inc.", - "SPELL_SLOTS_TITLE":"Slot inc.", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statistiche", - "STEALTH":"Furtività", - "STR":"For", - "STRENGTH":"Forza", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"For 13", - "STR_15":"For 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successi", - "SUMMONER":"Summoner", - "SURVIVAL":"Sopravvivenza", - "SWIM":"Nuotare", - "TARGET":"Bersaglio", - "TARGET_TO_SOURCE":"Bersaglio → Fonte", - "TEMP":"Temp", - "TEXT_SIZE":"Dimensione testo", - "THROWN":"Thrown", - "THUNDER":"tuono", - "TINY":"Minuscola", - "TOTAL":"Totale", - "TOTAL_GOLD_VALUE":"Valore totale in MO", - "TO_HIT":"to hit", - "TO_TRACKER":"Invia al contatore", - "TRACKER":"Contatore", - "TRAITS":"Tratti", - "TRANSMUTATION":"Trasmutazione", - "TREMORSENSE":"Senso tellurico", - "TRUESIGHT":"Visione del vero", - "TURN":"Turn", - "TURN_OFF_FILTERING":"Se non riesci a vedere incantesimi aggiunti di recente disattiva filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Tipo", - "UNARMORED":"senza armatura", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Non competente", - "UNTIL_DISPELLED":"Finché non è dissolto", - "UNTIL_DISPELLED_OR_TRIGGERED":"Finché non è dissolto o attivato", - "USES":"Usi", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs non morti o immondi", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Slot inc. Warlock", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Peso", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Sussurrato al GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Sag", - "WISDOM":"Saggezza", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Mago", - "WONDROUS":"Wondrous", - "YES":"Sì" + "0": "0", + "10TH_LEVEL": "10° livello", + "10_DAYS": "10 giorni", + "10_MINUTES": "10 minuti", + "11TH_LEVEL": "11° livello", + "12TH_LEVEL": "12° livello", + "12_HOURS": "12 ore", + "13TH_LEVEL": "13° livello", + "14TH_LEVEL": "14° livello", + "15TH_LEVEL": "15° livello", + "16TH_LEVEL": "16° livello", + "17TH_LEVEL": "17° livello", + "18TH_LEVEL": "18° livello", + "19TH_LEVEL": "19° livello", + "1ST": "1°", + "1ST_LEVEL": "1° livello", + "1_ACTION": "1 azione", + "1_BONUS_ACTION": "1 azione bonus", + "1_HOUR": "1 ora", + "1_MINUTE": "1 minuto", + "1_REACTION": "1 reazione", + "1_ROUND": "1 round", + "20TH_LEVEL": "20° livello", + "21ST_LEVEL": "21° livello", + "22ND_LEVEL": "22° livello", + "23RD_LEVEL": "23° livello", + "24TH_LEVEL": "24° livello", + "24_HOURS": "24 ore", + "25TH_LEVEL": "25° livello", + "26TH_LEVEL": "26° livello", + "27TH_LEVEL": "27° livello", + "28TH_LEVEL": "28° livello", + "29TH_LEVEL": "29° livello", + "2ND": "2°", + "2ND_LEVEL": "2° livello", + "30TH_LEVEL": "30° livello", + "30_DAYS": "30 giorni", + "3RD": "3°", + "3RD_LEVEL": "3° livello", + "4TH": "4°", + "4TH_LEVEL": "4° livello", + "5TH": "5°", + "5TH_LEVEL": "5° livello", + "6TH": "6°", + "6TH_LEVEL": "6° livello", + "7TH": "7°", + "7TH_LEVEL": "7° livello", + "7_DAYS": "7 giorni", + "8TH": "8°", + "8TH_LEVEL": "8° livello", + "8_HOURS": "8 ore", + "9TH": "9°", + "9TH_LEVEL": "9° livello", + "ABILITY": "Caratteristica", + "ABILITY_CHECK": "Prova di caratteristica", + "ABILITY_CHECKS": "Prove di caratteristica", + "ABILITY_CHECKS_QUERY": "Verifica del test di abilità", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Punteggi di caratteristica", + "ABJURATION": "Abiurazione", + "AC": "CA", + "ACID": "acido", + "ACROBATICS": "Acrobazia", + "ACTION": "Azione", + "ACTIONS": "Azioni", + "AC_ARMORED": "CA in armatura", + "AC_UNARMORED": "CA senza armatura", + "AC_UNARMORED_ABILITY": "Bonus difesa senza armatura", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza
ai tiri salvezza senza competenza", + "ADVANTAGE": "Vantaggio", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Età", + "ALIGNMENT": "Allineamento", + "ALL": "Tutto", + "AMMO": "Munizioni", + "AMMO_AUTO_USE": "Usa munizioni automaticamente", + "AMMO_WEIGHT": "Peso munizioni", + "AMPHIBIOUS": "Anfibio", + "AMULET": "Amulet", + "ANIMALHANDLING": "Addestrare Animali", + "API": "API", + "APPEARANCE": "Aspetto", + "ARCANA": "Arcani", + "ARMOR": "Armatura", + "ARMOR_CLASS": "Classe armatura", + "ARROWS": "Frecce", + "ARTIFICER": "Artificer (2017)", + "AS": "come", + "ATHLETICS": "Atletica", + "ATK": "ATT", + "ATTACHERS": "Aggiunte", + "ATTACK": "Attacco", + "ATTACKS": "Attacchi", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Ripristina (s)vantaggio automaticamente", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Trascorsi", + "BARBARIAN": "Barbaro", + "BARD": "Bardo", + "BASE_DC": "CD di base", + "BIG": "Grande", + "BITE": "Morso", + "BLINDED": "Accecato", + "BLINDSIGHT": "Vista cieca", + "BLIND_BEYOND": "Cieco oltre", + "BLUDGEONING": "contundente", + "BONDS": "Legami", + "BONUS": "Bonus", + "BONUSES": "Bonus", + "BONUSES_AND_PENALTIES": "Bonus e penalità", + "BONUSES_AND_PENALTIES_TOOLTIP": "Aggiungi un bonus\/penalità automaticamente ai tiri fatti usando le macro della scheda.
Utilizzo: se ottieni un oggetto magico che fornisce +1 al CD di salvezza dei tuoi incantesimi, inserisci 1 nel campo CD di salvezza incantesimi. Se sei sotto gli effetti dell’incantesimo Benedire, inserisci “d4cs0cf0” in entrambi i campi di tiro per colpire e tiri salvezza.", + "BRAWN": "Brawn", + "BREAK_TIES": "Ignora parità", + "BURROW": "Scavare", + "CANCEL": "Cancella", + "CANTRIP": "Trucchetto", + "CANTRIPS": "Trucchetti", + "CAN_HAVE": "Può avere", + "CARRIED": "Portato", + "CARRYING_CAPACITY": "Capacità di carico", + "CARRYING_PUSH_DRAG_LIFT": "Spingere\/Trascinare\/Sollevare", + "CASTERS_FULL": "Completo (9° livello: Bardo, Chierico, Druido, Stregone, Mago)", + "CASTERS_HALF": "Medio (5° livello: Paladino, Ranger)", + "CASTERS_THIRD": "Terzo (3° livello: Archetipi arcani)", + "CASTING_TIME": "Tempo di lancio", + "CHA": "Car", + "CHALLENGE": "GS", + "CHARACTER": "Personaggio", + "CHARACTER_NAME": "Nome del personaggio", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Nome del personaggio nei template di tiro", + "CHARISMA": "Carisma", + "CHARISMA_SAVING_THROW": "Tiro salvezza su Carisma", + "CHARMED": "Charmed", + "CHECK": "Prova", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Classe", + "CLASS_AND_LEVEL": "Classe e livello", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generati dopo aver aggiunto una classe nella tab “Personaggio”", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "La tua ira può farti continuare a combattere nonostante le ferite più gravi. Se scendi a 0 punti ferita mentre sei in ira, e non muori sul colpo, puoi effettuare un tiro salvezza di Costituzione CD [[10]]. Se lo superi, torni invece a 1 punto ferita.\nOgni volta che usi questo privilegio dopo la prima, la CD aumenta di 5. Al termine di un riposo breve o lungo, la CD riparte da 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Difesa senza armatura", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "Se non indossi alcuna armatura, la tua Classe Armatura equivale a 10 + il tuo modificatore di Destrezza + il tuo modificatore di Costituzione. Puoi usare uno scudo e comunque beneficiare di questa capacità.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Ispirazione bardica", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "Puoi ispirare gli altri usando musica o parole stimolanti. Per farlo, usi un’azione bonus durante il tuo turno per scegliere un’altra creatura che sia entro 18 metri da te che sia in grado di sentirti. Questa creatura riceve un dado di Ispirazione bardica, un d6.\nEntro i prossimi 10 minuti, la creatura può tirare una volta il dado e aggiungerne il risultato a una prova di abilità, un tiro per colpire o un tiro salvezza che esegue. La creatura può decidere di usare il dado di Ispirazione bardica anche dopo aver visto il risultato del d20, ma prima che il DM abbia annunciato il successo o il fallimento del tiro. Una volta che il dado di Ispirazione bardica è stato usato, è perso. Una creatura può avere un solo dado di Ispirazione bardica per volta.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Controaffascinare", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Competente", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Livelli di classe", + "CLERIC": "Chierico", + "CLIMB": "Scalare", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "MR", + "COINS_EP": "ME", + "COINS_GP": "MO", + "COINS_PP": "MP", + "COINS_SP": "MA", + "COIN_CONVERSION_GP_PER_CP": "Rame per Oro", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Oro", + "COIN_CONVERSION_GP_PER_PP": "Oro per Platino", + "COIN_CONVERSION_GP_PER_SP": "Argento per Oro", + "COLD": "freddo", + "COLOR": "Colore", + "COMPONENTS": "Componenti", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Cos", + "CONC": "Conc.", + "CONCENTRATION": "Concentrazione", + "CONCENTRATION_UP_TO_10_MINUTES": "fino a 10 minuti", + "CONCENTRATION_UP_TO_12_HOURS": "fino a 12 ore", + "CONCENTRATION_UP_TO_1_HOUR": "fino a 1 ora", + "CONCENTRATION_UP_TO_1_MINUTE": "fino a 1 minuto", + "CONCENTRATION_UP_TO_1_ROUND": "fino a 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "fino a 24 ore", + "CONCENTRATION_UP_TO_2_HOURS": "fino a 2 ore", + "CONCENTRATION_UP_TO_6_ROUNDS": "fino a 6 round", + "CONCENTRATION_UP_TO_8_HOURS": "fino a 8 ore", + "CONDENSE": "Riduci", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Immunità alle condizioni", + "CONJURATION": "Invocazione", + "CONSTITUTION": "Costituzione", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Contenuto", + "CONTRACT": "Contract", + "COPPER_PIECES": "Monete di rame", + "CORE": "Base", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit.", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Seleziona una o più categorie e critici ulteriori per mostrare questo messaggio solo quando si verifica un critico in quella categoria. Non funziona per Freeform.", + "CRIT_RANGE": "Minaccia Crit.", + "CURRENT": "Attuale", + "CUSTOM": "Personalizzato", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Valori d’oro personalizzati", + "DAMAGE": "Danno", + "DAMAGE_IMMUNITIES": "Immunità ai danni", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Resistenze ai danni", + "DAMAGE_VULNERABILITIES": "Vulnerabilità ai danni", + "DARKVISION": "Scurovisione", + "DC": "CD", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "TS vs Morte", + "DEATH_SAVING_THROW": "Tiro salvezza vs morte", + "DEATH_SAVING_THROWS": "Tiri salvezza vs morte", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Raggirare", + "DEX": "Des", + "DEXTERITY": "Destrezza", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dadi", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Dado", + "DISADVANTAGE": "Svantaggio", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Testo", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divinazione", + "DMG": "DANNI", + "DOCUMENTATION": "Documentation", + "DONT": "No", + "DRAGON": "Drago", + "DRUID": "Druido", + "DURATION": "Durata", + "EFFECT": "Effetto", + "ELECTRUM_PIECES": "Monete d’elettro", + "EMOTE": "Emote", + "ENCHANTMENT": "Ammaliamento", + "ENCUMBERED": "Sovraccarico", + "ENCUMBERED_HEAVILY": "Sovraccarico+", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipagg.", + "EVERY": "ogni", + "EVOCATION": "Evocazione", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Livello di sfinimento", + "EXHAUSTION_LEVEL_1": "Svantaggio alle prove di caratteristica", + "EXHAUSTION_LEVEL_2": "Velocità dimezzata", + "EXHAUSTION_LEVEL_3": "Svantaggio ai tiri per colpire e ai tiri salvezza", + "EXHAUSTION_LEVEL_4": "Punti ferita massimi dimezzati", + "EXHAUSTION_LEVEL_5": "Velocità ridotta a 0", + "EXHAUSTION_LEVEL_6": "Morte", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Punti esperienza", + "EXPERTISE": "Perizia", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extra", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Occhi", + "FAILURES": "Fallimenti", + "FEATS": "Feats", + "FEATURES": "Caratteristiche", + "FEATURES_AND_TRAITS": "Caratteristiche e tratti", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Campo", + "FIGHTER": "Guerriero", + "FILTERS": "Filtri", + "FIN": "Fin", + "FINESSE": "Finezza", + "FIRE": "fuoco", + "FLAT_HEAL": "Cura base", + "FLAWS": "Difetti", + "FLY": "Volare", + "FORCE": "forza", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Testo", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Sesso", + "GENERATE_SKILLS": "Genera abilità", + "GM": "GM", + "GOLD_PIECES": "Monete d’oro", + "GRAPPLED": "Grappled", + "HAIR": "Capelli", + "HALF": "Half", + "HALFLING_LUCK": "Fortuna halfling", + "HALF_DAMAGE": "metà danni", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Cura", + "HEAL_FOR": "Cura di", + "HEAVY_ARMOR": "Armatura pesante", + "HEIGHT": "Altezza", + "HIDE": "Hide", + "HIDE_INFO": "Nascondi info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Nasc. attacco", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Nasc. danni", + "HIDE_INFO_EFFECT": "Nasc. effetto", + "HIDE_INFO_FREETEXT": "Nasc. testo", + "HIDE_INFO_NOTE": "Controllare la documentazione. È necessaria un’estenzione nel browser per cambiare il css per mostrare certe parti", + "HIDE_INFO_RECHARGE": "Nasc. ricarica", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Nasc. CD tiro salvezza", + "HIDE_INFO_SAVING_THROW_FAILURE": "Nasc. fallimento tiro salvezza", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Nasc. successo tiro", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Livelli più alti", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "Storia", + "HIT": "Hit", + "HIT_DICE": "Dadi Vita", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Punti ferita", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Punti ferita tirati", + "HIT_POINTS_TEMP": "PF temp.", + "HIT_POINTS_TEMPORARY": "Punti ferita temporanei", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Regole personalizzate", + "HOVER": "Stazionare", + "HP": "HP", + "HUGE": "Enorme", + "IDEALS": "Ideali", + "IF_THE_TARGET_IS": "Se il bersaglio è", + "ILLUSION": "Illusione", + "IMPORT": "Importa", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Iniziativa", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Intuizione", + "INSPIRATION": "Ispirazione", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Istantanea", + "INSTANTANEOUS_OR_1_HOUR": "Istantanea o 1 ora", + "INT": "Int", + "INTELLIGENCE": "Intelligenza", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidazione", + "INVESTIGATION": "Investigare", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Tuttofare", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Azioni della Tana", + "LANGUAGES": "lingue", + "LARGE": "Grande", + "LAWFUL_EVIL": "legale malvagio", + "LBS": "lb", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Azioni Leggendarie", + "LEGENDARY_ACTIONS_TEXT_1": "Il\/La", + "LEGENDARY_ACTIONS_TEXT_2": "può usare", + "LEGENDARY_ACTIONS_TEXT_3": "azioni leggendarie, a scelta tra le opzioni sottostanti. Può essere usata una sola opzione per volta e solamente al termine del turno di un’altra creatura. Il\/La", + "LEGENDARY_ACTIONS_TEXT_4": "riacquista le azioni leggendarie usate all’inizio del proprio turno.", + "LEVEL": "Livello", + "LEVELS": "Livelli", + "LIGHTNING": "fulmine", + "LIGHT_ARMOR": "Armatura leggera", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Rip. lungo", + "MACROS": "Macro", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicina", + "MEDIUM": "Media", + "MEDIUM_ARMOR": "Armatura media", + "MEDIUM_ARMOR_MAX_DEX": "Armatura media max DES", + "MELEE": "Mischia", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Varie", + "MISCELLANEOUS": "Varie", + "MISCELLANEOUS_NOTES": "Note", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monaco", + "MOVEMENT": "Movimento", + "MULTIPLIER": "Moltiplicatore", + "NAME": "Nome", + "NATURE": "Natura", + "NECROMANCY": "Necromanzia", + "NECROTIC": "necrotico", + "NO": "No", + "NORMAL": "Normale", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "PNG", + "OFFENSE": "Offense", + "ONE_CREATURE": "una creatura", + "ONE_TARGET": "one target", + "OR": "o", + "OTHER": "Altro", + "OTHER_ARMOR": "Altra armatura", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Altre competenze e lingue", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladino", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Prova passiva di caratteristica", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PG", + "PERCEPTION": "Percezione", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Tratti personalità", + "PERSUASION": "Persuasione", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "perforante", + "PLATINUM_PIECES": "Monete di platino", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Punti di origine", + "POISON": "veleno", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Preparati", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Comp.", + "PROFICIENCIES": "Competenze", + "PROFICIENCY_BONUS": "Bonus competenza", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Competente", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psichico", + "PUBLIC_FOR_ALL": "Visibile a tutti", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Razza", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiante", + "RANGE": "Portata", + "RANGED": "A distanza", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Portata", + "REACTION": "Reazione", + "REACTIONS": "Reazioni", + "RECHARGE": "Ricarica", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Effetti regionali", + "RELIGION": "Religione", + "REMARKABLE_ATHLETE": "Atleta impressionante", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "Questa opzione richiede l’API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistenze e immunità", + "RESOURCES": "Risorse", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Rituale", + "ROGUE": "Furfante", + "ROLL": "Roll", + "ROLL_2": "Tira 2", + "ROLL_OPTIONS": "Opzioni tiro", + "ROLL_TEMPLATE": "Template tiro", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "CD salvezza", + "SAVING_THROW": "Tiro salvezza", + "SAVING_THROWS": "Tiri salvezza", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Query tiri salvezza", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "CD tiro salvezza", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Sensi", + "SHEET": "Scheda", + "SHEET_OUTPUT": "Output scheda", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Scudo", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Rip. breve", + "SHOW_ALL": "Mostra tutto", + "SHOW_RESTS": "Mostra rip.", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Mostra i livelli se tutti gli slot sono stati usati", + "SHOW_TARGET_AC_ON_ATTACKS": "CA bersaglio negli attacchi", + "SHOW_TARGET_NAME_ON_ATTACKS": "Nome bersaglio negli attacchi e TS", + "SHOW_TOTALS": "Mostra totali", + "SHOW_UNPREPARED_SPELLS": "Mostra incantesimi non preparati", + "SILVER_PIECES": "Monete d’argento", + "SIZE": "Taglia", + "SKILL": "Abilità", + "SKILLS": "Abilità", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Pelle", + "SLASHING": "tagliente", + "SLEIGHTOFHAND": "Agilità di mano", + "SLOTS": "Slots", + "SMALL": "Piccola", + "SOCIETY": "Society", + "SORCERER": "Stregone", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Fonte", + "SOURCE_TO_TARGET": "Fonte → Bersaglio", + "SPECIAL": "Speciale", + "SPECIAL_EFFECTS": "Effetti speciali", + "SPEED": "Velocità", + "SPELL": "Incant.", + "SPELLCASTING": "Incantatore", + "SPELLCASTING_LEVEL": "Livello incantatore", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Incantesimi", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Livello incant.", + "SPELL_MUST_HAVE": "Incantesimi devono avere", + "SPELL_POINTS": "Punti inc.", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Slot inc.", + "SPELL_SLOTS_TITLE": "Slot inc.", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statistiche", + "STEALTH": "Furtività", + "STR": "For", + "STRENGTH": "Forza", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "For 13", + "STR_15": "For 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successi", + "SUMMONER": "Summoner", + "SURVIVAL": "Sopravvivenza", + "SWIM": "Nuotare", + "TARGET": "Bersaglio", + "TARGET_TO_SOURCE": "Bersaglio → Fonte", + "TEMP": "Temp", + "TEXT_SIZE": "Dimensione testo", + "THROWN": "Thrown", + "THUNDER": "tuono", + "TINY": "Minuscola", + "TOTAL": "Totale", + "TOTAL_GOLD_VALUE": "Valore totale in MO", + "TO_HIT": "to hit", + "TO_TRACKER": "Invia al contatore", + "TRACKER": "Contatore", + "TRAITS": "Tratti", + "TRANSMUTATION": "Trasmutazione", + "TREMORSENSE": "Senso tellurico", + "TRUESIGHT": "Visione del vero", + "TURN": "Turn", + "TURN_OFF_FILTERING": "Se non riesci a vedere incantesimi aggiunti di recente disattiva filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Tipo", + "UNARMORED": "senza armatura", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Non competente", + "UNTIL_DISPELLED": "Finché non è dissolto", + "UNTIL_DISPELLED_OR_TRIGGERED": "Finché non è dissolto o attivato", + "USES": "Usi", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs non morti o immondi", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Slot inc. Warlock", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Peso", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Sussurrato al GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Sag", + "WISDOM": "Saggezza", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Mago", + "WONDROUS": "Wondrous", + "YES": "Sì", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ja.json b/5eShaped/translations/ja.json index fa1893a277..0180073a3d 100644 --- a/5eShaped/translations/ja.json +++ b/5eShaped/translations/ja.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10レベル", - "10_DAYS":"10日", - "10_MINUTES":"10分", - "11TH_LEVEL":"11レベル", - "12TH_LEVEL":"12レベル", - "12_HOURS":"12時間", - "13TH_LEVEL":"13レベル", - "14TH_LEVEL":"14レベル", - "15TH_LEVEL":"15レベル", - "16TH_LEVEL":"16 レベル", - "17TH_LEVEL":"17 レベル", - "18TH_LEVEL":"18 レベル", - "19TH_LEVEL":"19 レベル", - "1ST":"1st", - "1ST_LEVEL":"1レベル", - "1_ACTION":"1アクション", - "1_BONUS_ACTION":"1ボーナス・アクション", - "1_HOUR":"1 時間", - "1_MINUTE":"1 分", - "1_REACTION":"1リアクション", - "1_ROUND":"1 ラウンド", - "20TH_LEVEL":"20 レベル", - "21ST_LEVEL":"21 レベル", - "22ND_LEVEL":"22 レベル", - "23RD_LEVEL":"23 レベル", - "24TH_LEVEL":"24 レベル", - "24_HOURS":"24 時間", - "25TH_LEVEL":"25 レベル", - "26TH_LEVEL":"26 レベル", - "27TH_LEVEL":"27 レベル", - "28TH_LEVEL":"28 レベル", - "29TH_LEVEL":"29 レベル", - "2ND":"2nd", - "2ND_LEVEL":"2 レベル", - "30TH_LEVEL":"30 レベル", - "30_DAYS":"30 日", - "3RD":"3rd", - "3RD_LEVEL":"3 レベル", - "4TH":"4th", - "4TH_LEVEL":"4 レベル", - "5TH":"5th", - "5TH_LEVEL":"5 レベル", - "6TH":"6th", - "6TH_LEVEL":"6 レベル", - "7TH":"7th", - "7TH_LEVEL":"7 レベル", - "7_DAYS":"7 日", - "8TH":"8th", - "8TH_LEVEL":"8 レベル", - "8_HOURS":"8 時間", - "9TH":"9th", - "9TH_LEVEL":"9 レベル", - "ABILITY":"能力値", - "ABILITY_CHECK":"能力値判定", - "ABILITY_CHECKS":"能力値判定", - "ABILITY_CHECKS_QUERY":"能力値判定クエリ", - "ABILITY_CHECK_MODIFIER":"能力値修正", - "ABILITY_SCORE":"能力値", - "ABILITY_SCORES":"能力値", - "ABJURATION":"防御術", - "AC":"AC", - "ACID":"酸", - "ACROBATICS":"軽業", - "ACTION":"アクション", - "ACTIONS":"アクション", - "AC_ARMORED":"鎧着用 AC", - "AC_UNARMORED":"鎧未着 AC", - "AC_UNARMORED_ABILITY":"未着用能力値", - "ADD_COMMON_ITEMS":"通常アイテムを追加", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"習熟していない技能に
習熟値の半分を追加する", - "ADVANTAGE":"有利", - "ADVENTURING_GEAR":"冒険用装備", - "AGE":"年齢", - "ALIGNMENT":"属性", - "ALL":"全て", - "AMMO":"矢弾", - "AMMO_AUTO_USE":"矢弾を自動的に使用", - "AMMO_WEIGHT":"矢弾重量", - "AMPHIBIOUS":"水陸両用", - "AMULET":"アミュレット", - "ANIMALHANDLING":"動物使い", - "API":"API", - "APPEARANCE":"見た目", - "ARCANA":"秘術", - "ARMOR":"鎧", - "ARMOR_CLASS":"アーマー・クラ", - "ARROWS":"矢", - "ARTIFICER":"アーティフィサー (2017)", - "AS":"as", - "ATHLETICS":"運動", - "ATK":"ATK", - "ATTACHERS":"追加効果", - "ATTACK":"攻撃", - "ATTACKS":"攻撃", - "ATTACK_MODIFIER":"攻撃修正値", - "AT_WILL":"任意", - "AUTO":"自動", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"自動的に呪文のコストを消費", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"攻撃のダメージを自動的にロールする", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"セーヴィング・スローのダメージを自動的にロールする", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"自動高レベル版呪文", - "AUTO_REVERT_ADV":"有利/不利を自動的に元に戻す", - "AVERAGE_OF_ABILITIES":"技能の平均", - "AVG":"平均", - "BACKGROUND":"背景", - "BACKSTORY":"背景ストーリ", - "BARBARIAN":"バーバリアン", - "BARD":"バード", - "BASE_DC":"基本DC", - "BIG":"大", - "BITE":"噛みつき", - "BLINDED":"盲目状態", - "BLINDSIGHT":"擬似視覚", - "BLIND_BEYOND":"この半径外は盲目", - "BLUDGEONING":"殴打", - "BONDS":"絆・束縛", - "BONUS":"ボーナス", - "BONUSES":"ボーナス", - "BONUSES_AND_PENALTIES":"ボーナスおよびペナルティ", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"同値を解消", - "BURROW":"地中", - "CANCEL":"キャンセル", - "CANTRIP":"初級呪文", - "CANTRIPS":"初級呪文", - "CAN_HAVE":"持てる", - "CARRIED":"所持", - "CARRYING_CAPACITY":"運搬能力", - "CARRYING_PUSH_DRAG_LIFT":"押し引きと持ち上げ", - "CASTERS_FULL":"フル(9レベルまで: バード, クレリック, ドルイド, ソーサラ, ウィザード)", - "CASTERS_HALF":"ハーフ (5レベルまで: パラディン, レンジャー)", - "CASTERS_THIRD":"サード (3レベルまで: 秘術類型)", - "CASTING_TIME":"発動時間", - "CHA":"魅力", - "CHALLENGE":"難易度", - "CHARACTER":"キャラクター", - "CHARACTER_NAME":"キャラクター名", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"ロールにキャラクターの名前を表示する", - "CHARISMA":"魅力", - "CHARISMA_SAVING_THROW":"魅力セーヴィング・スロー", - "CHARMED":"魅了状態", - "CHECK":"判定", - "CHECK_MODIFIER":"判定修正値", - "CHOOSE_WHEN_ROLLING":"ロール時に選択", - "CLASS":"クラス", - "CLASS_AND_LEVEL":"クラス&レベル", - "CLASS_AND_LEVEL_PLACEHOLDER":"鉛筆をクリックすると編集モードに切り替わります", - "CLASS_FEATURES":"クラス特徴", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"獰猛なクリティカル", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"8 レベルになると、キャラクターが近接攻撃でクリティカル・ヒットを出す度に、クリティカル・ヒットの追加ダメージ算出の際に武器ダメージダイスを 1 つ余計にロールし加算する。\nこれは 13 レベルに 2 つのダメージダイスに、17 レベルで 3 つのダメージダイスに増加する。", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"危機感覚", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"キャラクターは呪文や罠のような見ることのできる効果に対する【敏捷力】セーヴィングスローに有利を得る。この利益を得るためには、キャラクターは盲目状態にも聴覚喪失状態にも不自由状態にも在ってはならない。", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"追加攻撃(バーバリアン)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"自身のターンに攻撃アクションを取る時はいつでも 1 回ではなく 2 回攻撃できる。", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"高速移動", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"は重装鎧を着ていなければ移動速度が 10 フィート増加する。", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"野生の本能", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"キャラクターの本能は一層研ぎ澄まされ、キャラクターはイニシアチブロールに有利を得る。\n加えて、不自由状態ではない状況で奇襲を受けても普通にターンを取る事ができる。もし奇襲されたラウンドに激怒に入るなら、他の事を行う前にそうしなければならない。", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"不屈の強さ", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"キャラクターの【筋力】判定の最低値が【筋力】値以下であるなら、キャラクターは【筋力】値を合計値に置くことができる。", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"持続性の激怒", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"キャラクターの激怒はキャラクターが意識不明に陥った時と自発的に終了させた時以外に早期終了しなくなるほど凶暴になる。", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"原始の英雄", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"キャラクターは野生の力を具現化する。キャラクターの【筋力】と【耐久力】は 4 ずつ増加する。キャラクターのそれらの数値の最大値は 24 になる。", - "CLASS_FEATURE_BARBARIAN_RAGE":"激怒", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"キャラクターのタ\nーン中に、キャラクターはボーナスアクションとして激怒に突入する。\n激怒中キャラクターが重装鎧を着ていなければ、以下の利益を得る。\n・【筋力】判定、【筋力】セーヴィング・スローに有利を得る。\n・近接攻撃のダメージロールに、バーバリアンレベルに応じたボーナスを得る。このボーナスはバーバリアンの表に激怒ダメージボーナスとして記載されている。\n・キャラクターは[刺突][斬撃][叩き]ダメージに対する抵抗力を持つ。\nもしキャラクターが呪文を発動できるとしても、激怒中は呪文を発動できず集中もできない。\nキャラクターの激怒は 1 分間持続する。キャラクターが意識不明になるか、キャラクターが敵対的なクリーチャーに攻撃をせずダメージも受けずにターンを終えたなら激怒は早期終了する。キャラクターは激怒をボーナスアクションとして自発的に終了させることもできる。\nバーバリアンの表にある激怒の項の数字に等しい回数を激怒すると、激怒の回数を回復するために大休憩を完了させねばならない。", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"向こう見ずな攻撃", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"自身のターン中の最初の攻撃を向こう見ずな攻撃にするよう望める。そうした場合そのターンの【筋力】を用いる近接攻撃に有利を付けられるが、キャラクターに対する攻撃ロールにキャラクターの次のターンまで有利が付く。", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"容赦なき激怒", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"激怒は重大な傷にもかかわらず戦うことを維持できる。激怒中にキャラクターが 0 ヒットポイントまで低下しても、死んでいなければキャラクターは難易度 10 の【耐久力】セーヴィングスローを行える。もしそれに成功すれば、キャラクターのヒットポイントは 1 まで下がったことになる。\nこの特徴を最初に使用してから常に、その難易度は 5 ずつ増加してゆく。キャラクターが小休憩か大休憩を完了させると、難易度は 10にリセットされる。", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"鎧無き防御", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"いかなる鎧も楯も身につけていないなら、キャラクターの AC は 10+キャラクターの【敏捷力】修正値+キャラクターの【耐久力】修正値となる。キャラクターは楯は使う事ができ、その利益を受けることもできる。", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"神性伝導", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"2レベルの時点で、君は神から信仰のエネルギーを直接授かり、これを放って魔法効果を生み出すことができるようになる。最初は2つの効果をあらわすことができる。ひとつは“アンデッド退散”であり、もうひとつは領域によって決まる。一部の領域においては、レベルアップに従って新しく追加の効果が得られることがある(各領域の記述を参照)。", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"神性伝導:アンデッド退散", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"君は1回のアクションとして、聖印をかかげアンデッドを咎める祈りを口にする。君から30フィート以内におり、君の姿を見るか声を聞くことのできるアンデッドはみな、【判断力】セーヴィング・スローを行なわねばならない。セーヴに失敗したクリーチャーは、1分間が経過するかダメージを受けるまで“退散”する。 \\n退散中のクリーチャーは、自分のターンを、できるだけ君から遠くへ移動することに費やさねばならず、また自ら進んで君から30フィート以内の場所へ移動することは不可能であり、リアクションをとることもできない。そのクリーチャーはアクションとしては早足アクションか、自分の移動を妨げる効果を脱しようとするためのアクションしか使用できない。ただし、どこへも移動できない場合に限り、回避アクションも使用可能である", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"君の“アンデッド退散”に対するセーヴに失敗したアンデッドは、そのCHALLENGE_RATINGが特定の値以下であるなら即座に破壊される。", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"神性介入", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"10レベル以降、君は真に助けが必要な時、己の信じる神に介入と助力を呼びかけることができる。 神の助けを呼ぶには、自分のアクションを使用し、どのような助けを求めるかを説明し、d%をロールする必要がある。ロール結果が君のクレリック・レベル以下ならば、君の崇める神が介入する。介入の効果はDMが決定する。何らかのクレリック呪文またはクレリックの領域呪文と同じ効果が生じるというのが、もっともありそうなことである。\\nひとたび介入が生じたならば、君は以後7日間、この特徴を使用できなくなる。実際に介入が生じなかったならば、君は大休憩を終了すれば再びこの特徴を使用できる。\\n20レベルの時点で、君の介入の呼びかけは自動的に成功するようになる――もはやダイスロールは必要ない。", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"怒涛のアクション", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"君は短時間だけ通常の限界を超えて活動できるようになる。君は自分のターンにおいて、通常のアクション(と、場合によって許される1回のボーナス・アクション)に加えて、さらに追加で1回のアクションを行なえる。", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"注目に値する運動家", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"追加攻撃 (ファイター)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"君は自分のターンに攻撃アクションをとるたびに1回ではなく計2回の攻撃を行なえるようになる。 この攻撃回数はファイター11レベルで計3回、20レベルで計4回まで増加する。", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"戦闘スタイル (ファイター)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"君は得意の戦法として1種類の戦闘スタイルを採用する。以下の中から1つを選択すること。これ以後また戦闘スタイルを選択することがあっても、同一の戦闘スタイルを2度選択することはできない。\\n\\n弓術\\n遠隔武器での攻撃ロールに+2のボーナスを得る。\\n\\n防御\\n鎧を着ているならばACに+1のボーナスを得る。\\n\\n片手武器戦闘\\n一本の手で武器を持ち、そして他の武器を何も持っていないならば、その武器のダメージ・ロールに+2のボーナスを得る(訳注:盾は武器ではないため、一本の手で武器を持ち、一本の手で盾を持っていてもこの利益は得られる)。\\n\\n両手武器戦闘\\n両手で1つの近接武器を使用して攻撃を行ない、その攻撃のダメージ・ダイスで1か2の目を出したなら、君はその1や2が出たダイスを再ロールできる。ただし再ロールの結果は、たとえ1や2であっても、必ず使用せねばならない。この利益を得るためには、武器が“両手用”または“両用”の特性を有している必要がある。\\n\\n護衛\\n君が見ることができるクリーチャーが、君以外の、君から5フィート以内にいるクリーチャーを攻撃したなら、君はリアクションを用いてその攻撃ロールに不利を付けることができる。ただしこれには君が盾を使用していなければならない。\\n\\n二刀流\\n2つの武器を持って戦うとき、君は2つ目の武器の攻撃のダメージにも能力修正値を足せる", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"不屈", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"君は失敗したセーヴィング・スローを再ロールできるようになる。再ロールを行なった場合、再ロールの結果は必ず使用せねばならない。", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"底力", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"君は君自身のターンに、1回のボーナス・アクションを用いて、(1d10+ファイター・レベル)のヒット・ポイントを回復できる。", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"神性伝導", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"君は神から信仰のエネルギーを直接授かり、これを放って魔法効果を生み出すことができるようになる。最初は2つの効果をあらわすことができる。ひとつは“アンデッド退散”であり、もうひとつは領域によって決まる。一部の領域においては、レベルアップに従って新しく追加の効果が得られることがある(各領域の記述を参照)。", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"非視覚的感知", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"君は14レベル以降、物音を聞くことができる限り、君から10フィート以内の隠れているクリーチャーや不可視のクリーチャーすべての位置を認識できる。", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"巧妙なアクション", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"2レベル以降、君は機転と俊敏さを活かして素早く動き、素早く行動することができるようになる。君は戦闘において君のターンごとに1回のボーナス・アクションをとれる。このアクションは以下のいずれかのためにのみ使用できる:\\n(1)早足、\\n(2)離脱、\\n(3)隠れ身", - "CLASS_FEATURE_ROGUE_ELUSIVE":"補足不可能", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"18レベル以降、君があんまり巧みに身をかわすので、打ちかかる敵は滅多に君を出し抜けない。君が無力状態でない限り、君に対する攻撃ロールは決して有利を得られない。", - "CLASS_FEATURE_ROGUE_EVASION":"身かわし", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"7レベル以降、君は特定の範囲効果(レッド・ドラゴンの炎の息、アイス・ストームの呪文など)から素早く飛びのくことができるようになる。君が【敏捷力】セーヴィング・スローに成功すれば半分のダメージですむような効果にさらされた場合、君はそのセーヴィング・スローに成功すれば一切ダメージを受けず、失敗しても半分のダメージですむ。", - "CLASS_FEATURE_ROGUE_EXPERTISE":"習熟強化", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"1レベルの時点で、君が既に得ている技能習熟のうち2種類を選択するか、“君が既に得ている技能習熟のうち1種類、ならびに、盗賊道具への習熟”を選択する。それらの習熟を使用して行なう能力値判定においては、君の習熟ボーナスは2倍になる。\\n6レベルの時点で、君はさらに2種類の(技能または盗賊道具への)習熟を選択してこの利益を得られる。", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"確かな技術", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"11レベルに至った君は、身につけた技術を、完璧に近いまでに砥ぎすました。習熟ボーナスを足せる能力値判定を行なう時には常に、d20ロールでの9以下の目を10として扱うことができる。", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"囚われぬ心", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"15レベルに至った君は、今まで以上の精神力を身につけた。【判断力】セーヴィング・スローの習熟を得る。", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"急所攻撃", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"1レベル以降、君は敵の隙を突いて巧みな一撃を与えるやりかたを心得る。君は1ターンに1回、攻撃ロールに有利を得た攻撃で君がヒットを与えたクリーチャー1体に対して、追加で1d6ダメージを与えることができる。その攻撃は“妙技”の特性を持つ武器または遠隔武器を使用したものでなければならない。\\n以下の条件のすべてを満たしているならば、君はその攻撃ロールに有利を得ていなくとも上記の追加ダメージを与えられる:\\n(1)君以外の“目標クリーチャーにとっての敵”が、目標クリーチャーから5フィート以内にいる。\\n(2)その“目標クリーチャーにとっての敵”が無力状態でない。\\n(3)君がその攻撃ロールに不利を受けていない。\\nこの追加ダメージの値は、君がローグ・レベルを得るに従って、『ローグ』表の急所攻撃の項にある通り増加する", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"幸運児", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"20レベルの時点で、君は成功せねばならぬ時に必ず成功するすばらしいコツをつかんだ。もし君の攻撃が射程内の目標に対してミスしたなら、君はその1回のミスをヒットに変えることができる。あるいはまた、もし君が1回の能力値判定に失敗したなら、君はそのd20ロールの目を20として扱うことができる。\\n君はこの特徴をひとたび使用したなら、1回の小休憩または大休憩を終了するまで、これを再び使うことができない。", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"盗賊の符牒", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"ローグの訓練の間に君は盗賊の符牒を学んだ。俚言、隠語、暗号を混ぜ合せた秘密の符牒である。これを用いれば、一見何の変哲もない会話の中に、秘密の情報を隠すことができる。盗賊の符牒を知る者のみが、こうした情報を解し得る。この種の情報を伝えるには、同じことを隠さず話す場合の4倍の時間がかかる。\\n加えて、君は一連の秘密の合図や印を解する。これは短く単純な情報を伝えるのに用いられる。「ここは危険」、「ここはギルドのなわばり」、「近くに獲物あり」、「ここの者はカモ」、「ここの者は逃亡中の盗賊に隠れ家を提供してくれる」等である。", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"直感回避", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"5レベル以降、君から見える者が君を攻撃してヒットを与えたなら、君はリアクションを用いてその攻撃の君に対するダメージを半分にすることができる。", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"クラス・レベル", - "CLERIC":"クレリック", - "CLIMB":"登坂", - "CLOSE":"閉じる", - "COINS":"コイン", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"銅貨あたりの金貨", - "COIN_CONVERSION_GP_PER_EP":"エレクトラム貨あたりの金貨", - "COIN_CONVERSION_GP_PER_PP":"金貨あたりのプラチナ貨", - "COIN_CONVERSION_GP_PER_SP":"銀貨あたりの金貨", - "COLD":"冷気", - "COLOR":"色", - "COMPONENTS":"構成要素", - "COMPONENTS_M":"物", - "COMPONENTS_S":"動", - "COMPONENTS_S_M":"動, 物", - "COMPONENTS_V":"音", - "COMPONENTS_V_M":"音, 物", - "COMPONENTS_V_S":"音, 動", - "COMPONENTS_V_S_M":"音, 動, 物", - "CON":"耐久力", - "CONC":"集中", - "CONCENTRATION":"集中", - "CONCENTRATION_UP_TO_10_MINUTES":"集中, 最大10分まで", - "CONCENTRATION_UP_TO_12_HOURS":"集中, 最大12時間まで", - "CONCENTRATION_UP_TO_1_HOUR":"濃度、最大 1 時間まで", - "CONCENTRATION_UP_TO_1_MINUTE":"集中, 最大1分まで", - "CONCENTRATION_UP_TO_1_ROUND":"集中, 最大1ラウンドまで", - "CONCENTRATION_UP_TO_24_HOURS":"集中, 最大24時間まで", - "CONCENTRATION_UP_TO_2_HOURS":"集中, 最大2時間まで", - "CONCENTRATION_UP_TO_6_ROUNDS":"集中, 最大6ラウンドまで", - "CONCENTRATION_UP_TO_8_HOURS":"集中, 最大8時間まで", - "CONDENSE":"省略", - "CONDITIONS":"状態異常", - "CONDITION_IMMUNITIES":"状態耐性", - "CONJURATION":"召喚術", - "CONSTITUTION":"耐久力", - "CONSTITUTION_SAVING_THROW":"耐久力セーヴィング・スロー", - "CONTENT":"中身", - "CONTRACT":"拡大", - "COPPER_PIECES":"銅貨", - "CORE":"メイン", - "COST":"コスト", - "COSTS_2_ACTIONS":"2アクション消費", - "COSTS_3_ACTIONS":"3アクション消費", - "CREATE_CLASS_FEATURES":"クラス特徴を自動生成", - "CRIT":"CRI", - "CRITICAL_DAMAGE":"クリティカル・ダメージ", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"クリティカル・ダメージを最大化", - "CRIT_ATTACHER_TOOLTIP":"クリティカルと他の動作をチェックするとfreetextのメッセージがその動作のクリティカルに表示されるようになります。", - "CRIT_RANGE":"クリティカル範囲", - "CURRENT":"現在", - "CUSTOM":"カスタム", - "CUSTOM_CLASSES":"カスタムクラス", - "CUSTOM_CLASS_NAME":"カスタムクラス名", - "CUSTOM_GOLD_VALUES":"カスタム金貨値", - "DAMAGE":"ダメージ", - "DAMAGE_IMMUNITIES":"ダメージ耐性", - "DAMAGE_MODIFIER":"ダメージ修正値", - "DAMAGE_RESISTANCES":"ダメージ抵抗", - "DAMAGE_VULNERABILITIES":"ダメージ脆弱性", - "DARKVISION":"暗視", - "DC":"難易度", - "DEAFENED":"聴覚喪失状態", - "DEATH":"死", - "DEATH_SAVES":"死亡セーヴ", - "DEATH_SAVING_THROW":"死亡セーヴィング・スロー", - "DEATH_SAVING_THROW_CHANCES":"死亡セーヴィング・スロー回数", - "DEATH_SAVING_THROWS":"死亡セーヴィング・スロー", - "DECEPTION":"欺瞞", - "DEX":"敏捷力", - "DEXTERITY":"敏捷力", - "DEXTERITY_SAVING_THROW":"敏捷力セーヴィング・スロー", - "DEX_MAX_X":"敏捷 (最大 X)", - "DICE":"ダイス", - "DICE_MODIFIERS":"ダイス修正値", - "DICE_SYSTEM":"ダイス・システム", - "DIE":"ダイス", - "DISADVANTAGE":"不利", - "DISPLAY":"表示", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"距離", - "DIVINATION":"占術", - "DMG":"DMG", - "DOCUMENTATION":"マニュアル", - "DONT":"Don’t", - "DRAGON":"ドラゴン", - "DRUID":"ドルイド", - "DURATION":"継続時間", - "EFFECT":"効果", - "ELECTRUM_PIECES":"エレクトラム貨", - "EMOTE":"フレーバ", - "ENCHANTMENT":"心術", - "ENCUMBERED":"荷重", - "ENCUMBERED_HEAVILY":"超荷重", - "ENCUMBRANCE_MULTIPLIER":"荷重倍率", - "ENGINEERING":"Engineering", - "EQUIPMENT":"装備", - "EVERY":"全ての", - "EVOCATION":"力術", - "EXHAUSTION":"疲労", - "EXHAUSTION_LEVEL":"疲労レベル", - "EXHAUSTION_LEVEL_1":"技能判定に不利が付く", - "EXHAUSTION_LEVEL_2":"移動速度半減", - "EXHAUSTION_LEVEL_3":"攻撃およびセーヴィングスローに不利が付く", - "EXHAUSTION_LEVEL_4":"最大HP半減", - "EXHAUSTION_LEVEL_5":"移動速度0", - "EXHAUSTION_LEVEL_6":"死亡", - "EXPAND":"拡張", - "EXPERIENCE_POINTS":"経験値", - "EXPERTISE":"習熟強化", - "EXPERTISE_AS_ADVANTAGE":"習熟強化を有利として扱う", - "EXPLODE":"explode", - "EXTRAS":"追加", - "EXTRA_ON_A_CRIT":"クリティカル時追加", - "EYES":"目の色", - "FAILURES":"失敗", - "FEATS":"特技", - "FEATURES":"特徴", - "FEATURES_AND_TRAITS":"特徴・特性", - "FEET":"フィート", - "FEET_ABBREVIATION":"ft.", - "FIELD":"フィールド", - "FIGHTER":"ファイター", - "FILTERS":"フィルター", - "FIN":"妙", - "FINESSE":"妙技", - "FIRE":"火", - "FLAT_HEAL":"固定回復", - "FLAWS":"弱点・欠点", - "FLY":"飛行", - "FORCE":"力場", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"恐怖状態", - "GARGANTUAN":"巨大", - "GENDER":"性別", - "GENERATE_SKILLS":"技能生成", - "GM":"GM", - "GOLD_PIECES":"金貨", - "GRAPPLED":"掴まれた", - "HAIR":"髪の毛", - "HALF":"半分", - "HALFLING_LUCK":"ハーフリングの幸運", - "HALF_DAMAGE":"半分のダメージ", - "HALF_ORC_SAVAGE_ATTACKS":"ハーフオークの非情な一撃", - "HALF_PROFICIENCY":"習熟の半分を追加", - "HEAL":"回復", - "HEAL_FOR":"回復値", - "HEAVY_ARMOR":"重装鎧", - "HEIGHT":"身長", - "HIDE":"隠す", - "HIDE_INFO":"詳細を隠す", - "HIDE_INFO_ABILITY_CHECKS":"技能判定非表示", - "HIDE_INFO_ATTACK":"攻撃非表示", - "HIDE_INFO_CONTENT":"中身非表示", - "HIDE_INFO_COST":"コスト非表示", - "HIDE_INFO_DAMAGE":"ダメージ非表示", - "HIDE_INFO_EFFECT":"効果非表示", - "HIDE_INFO_FREETEXT":"freetext非表示", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"再チャージ非表示", - "HIDE_INFO_SAVING_THROWS":"セーヴィング・スロー非表示", - "HIDE_INFO_SAVING_THROW_DC":"セーヴィング・スロー難易度非表示", - "HIDE_INFO_SAVING_THROW_FAILURE":"セーヴィング・スロー失敗非表示", - "HIDE_INFO_SAVING_THROW_SUCCESS":"セーヴィング・スロー成功非表示", - "HIDE_INFO_TARGET_AC":"ターゲットのACを表示しない", - "HIGHER_LEVEL":"高レベル", - "HIGHER_LEVEL_FLAT_AMOUNT":"高レベル固定値", - "HISTORY":"歴史", - "HIT":"ヒット", - "HIT_DICE":"ヒットダイス", - "HIT_DICE_RECOVERED":"回復したヒット・ダイス", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"大休憩時に回復するヒット・ダイス", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"小休憩時に回復するヒット・ダイス", - "HIT_POINTS":"ヒット・ポイント", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"大休憩時に回復するHP", - "HIT_POINTS_ROLLED":"ロールされたHP", - "HIT_POINTS_TEMP":"一時的HP", - "HIT_POINTS_TEMPORARY":"一時的ヒットポイント", - "HIT_POINT_MAXIMUM_REDUCED_BY":"最大HP減少値", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"ハウスルール", - "HOVER":"浮遊", - "HP":"HP", - "HUGE":"超大型", - "IDEALS":"理想・信念", - "IF_THE_TARGET_IS":"もしターゲットが", - "ILLUSION":"幻術", - "IMPORT":"インポート", - "INCAPACITATED":"無力状態", - "INFLUENCE":"Influence", - "INITIATIVE":"イニシアチブ", - "INNATE_SPELLCASTING":"先天的呪文", - "INNATE_SPELLCASTING_NO_MATERIAL":"物質要素を必要としない", - "INNATE_SPELLCASTING_ONLY_VERBAL":"音声要素のみを必要とする", - "INNATE_SPELLCASTING_TEXT_1":" ", - "INNATE_SPELLCASTING_TEXT_2":"の呪文発動能力値は", - "INNATE_SPELLCASTING_TEXT_3":"先天的に次の呪文を発動することができる", - "INSIGHT":"看破", - "INSPIRATION":"インスピレーション", - "INSPIRATION_MULTIPLE":"重複インスピレーション", - "INSTANTANEOUS":"瞬間", - "INSTANTANEOUS_OR_1_HOUR":"瞬間または1時間まで", - "INT":"知力", - "INTELLIGENCE":"知力", - "INTELLIGENCE_SAVING_THROW":"知力セーヴィング・スロー", - "INTIMIDATION":"威圧", - "INVESTIGATION":"調査", - "INVISIBLE":"不可視", - "JACK_OF_ALL_TRADES":"何でも屋", - "KI":"Ki", - "KILOGRAMS":"キログラム", - "KNOWN":"習得数", - "LAIR_ACTIONS":"棲家アクション", - "LANGUAGES":"言語", - "LARGE":"大型", - "LAWFUL_EVIL":"秩序にして悪", - "LBS":"lbs", - "LEATHER":"レザー", - "LEGENDARY_ACTIONS":"伝説的アクション", - "LEGENDARY_ACTIONS_TEXT_1":" ", - "LEGENDARY_ACTIONS_TEXT_2":"は", - "LEGENDARY_ACTIONS_TEXT_3":"伝説的アクションを、自分のターン中以外のタイミングで行うことができる。一体の伝説的クリーチャーは伝説的アクションの選択肢のうち同時に複数を実行することはできない。伝説的アクションを実行できるのは他のクリーチャーのターン終了時に限られる。", - "LEGENDARY_ACTIONS_TEXT_4":"が費した伝説的アクションは、伝説的クリーチャー自身のターン開始時に回復する。", - "LEVEL":"レベル", - "LEVELS":"レベル", - "LIGHTNING":"電撃", - "LIGHT_ARMOR":"軽装鎧", - "LIMIT":"限界", - "LONGER":"長め", - "LONGSWORD":"ロングソード", - "LONG_REST":"大休憩", - "MACROS":"マクロ", - "MANIPULATION":"Manipulation", - "MANUAL":"手動", - "MAX":"最大", - "MEASUREMENT_SYSTEMS":"計測単位", - "MEDICINE":"医術", - "MEDIUM":"中型", - "MEDIUM_ARMOR":"中装鎧", - "MEDIUM_ARMOR_MAX_DEX":"中装鎧最大敏捷ボーナス", - "MELEE":"近接", - "MELEE_OR_RANGED_WEAPON_ATTACK":"近接または遠隔武器攻撃", - "MELEE_SPELL_ATTACK":"近接呪文攻撃", - "MELEE_WEAPON":"近接武器", - "MELEE_WEAPON_ATTACK":"近接武器攻撃", - "MELEE_WEAPON_ATTACK_MODIFIER":"近接武器攻撃修正値", - "MELEE_WEAPON_DAMAGE_MODIFIER":"近接武器ダメージ修正値", - "METERS":"メートル", - "METERS_ABBREVIATION":"m.", - "MISC":"その他", - "MISCELLANEOUS":"その他", - "MISCELLANEOUS_NOTES":"その他のノート", - "MOD":"修正値", - "MODIFIER":"修正値", - "MODIFIERS":"修正値", - "MONK":"モンク", - "MOVEMENT":"移動", - "MULTIPLIER":"倍率", - "NAME":"名前", - "NATURE":"自然", - "NECROMANCY":"死霊術", - "NECROTIC":"死霊", - "NO":"No", - "NORMAL":"通常", - "NOTHING_RECHARGED":"再チャージ無し", - "NO_CONCENTRATION":"集中無し", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"攻撃", - "ONE_CREATURE":"クリーチャー1体", - "ONE_TARGET":"目標1体", - "OR":"または", - "OTHER":"その他", - "OTHER_ARMOR":"その他の鎧", - "OTHER_DAMAGE":"その他のダメージ", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"その他の習熟や言語", - "OTHER_TYPE":"その他 (範囲, 円錐, 直線等)", - "OUTPUT":"出力", - "PALADIN":"パラディン", - "PARALYZED":"麻痺状態", - "PASSIVE":"受動", - "PASSIVE_ABILITY_CHECK":"受動能力値判定", - "PASSIVE_SKILLS":"受動技能", - "PC":"PC", - "PERCEPTION":"知覚", - "PERFORMANCE":"芸能", - "PERSONALITY_TRAITS":"性格的特徴", - "PERSUASION":"説得", - "PER_LEVEL":"レベル毎", - "PER_USE":"消費", - "PETRIFIED":"石化状態", - "PIERCING":"刺突", - "PLATINUM_PIECES":"プラチナ貨", - "PLUS":"および", - "POINTS":"点", - "POINTS_OF_ORIGIN":"原点", - "POISON":"毒", - "POISONED":"毒状態", - "POTION":"ポーション", - "POTION_OF_HEALING":"ポーション・オヴ・ヒーリング", - "POUNDS":"ポンド", - "PREPARED":"準備", - "PREPARED_MATTERS":"準備必須", - "PROCESSING_CLOSE_MESSAGE":"下の画像が通常に動いている場合は変換が完了していますのでこのメッセージを閉じてください", - "PROCESSING_MESSAGE":"処理が完了していない状態でキャラシートを閉じないでください", - "PROCESSING_TITLE":"変換中", - "PROF":"習熟", - "PROFICIENCIES":"習熟", - "PROFICIENCY_BONUS":"習熟ボーナス", - "PROFICIENCY_DICE":"習熟ダイス", - "PROFICIENT":"習熟", - "PROFICIENT_ARMOR_WEIGHS":"習熟している鎧は重量を持つ", - "PRONE":"伏せ状態", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"全員に公開", - "QUERY":"クエリ", - "QUERY_ADVANTAGE_DEFAULT":"クエリ(有利デフォルト)", - "QUERY_DISADVANTAGE_DEFAULT":"クエリ(不利デフォルト)", - "QUICK":"速", - "RACE":"種族", - "RACIAL_FEATURE_POWERFUL_BUILD":"屈強な骨格", - "RACIAL_TRAITS":"種族特徴", - "RADIANT":"光輝", - "RANGE":"距離", - "RANGED":"遠隔", - "RANGED_SPELL_ATTACK":"遠隔呪文攻撃", - "RANGED_WEAPON":"遠隔武器", - "RANGED_WEAPON_ATTACK":"遠隔武器攻撃", - "RANGED_WEAPON_ATTACK_MODIFIER":"遠隔武器攻撃修正値", - "RANGED_WEAPON_DAMAGE_MODIFIER":"遠隔武器ダメージ修正値", - "RANGER":"レンジャー", - "RANGERUA":"レンジャーUA(2016)", - "REACH":"間合い", - "REACTION":"リアクション", - "REACTIONS":"リアクション", - "RECHARGE":"再チャージ", - "RECHARGED":"再チャージ完了", - "RECHARGE_2_6":"再チャージ2-6", - "RECHARGE_3_6":"再チャージ3-6", - "RECHARGE_4_6":"再チャージ4-6", - "RECHARGE_5_6":"再チャージ5-6", - "RECHARGE_6":"再チャージ6", - "RECHARGE_AFTER_LONG_REST":"大休憩後に再チャージ", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"小休憩または大休憩後に再チャージする", - "RECOVERED":"回復", - "REDUCED_TO":"減少", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"回復", - "REGIONAL_EFFECTS":"地域影響", - "RELIGION":"宗教", - "REMARKABLE_ATHLETE":"注目に値する運動家", - "REPEAT":"リピート", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"使用にはAPIが必要です", - "RESET":"リセット", - "RESISTANCES_AND_IMMUNITIES":"抵抗&耐久", - "RESOURCES":"リソース", - "REST":"休憩", - "RESTRAINED":"拘束状態", - "RING":"指輪", - "RITUAL":"儀式", - "ROGUE":"ローグ", - "ROLL":"ロール", - "ROLL_2":"2回ロール", - "ROLL_OPTIONS":"ロール設定", - "ROLL_TEMPLATE":"ロールテンプレ", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"セーヴ", - "SAVE_DC":"セーヴ難易度", - "SAVING_DC":"セーヴィング難易度", - "SAVING_THROW":"セーヴィング・スロー", - "SAVING_THROWS":"セーヴィング・スロー", - "SAVING_THROWS_BONUS":"セーヴィング・スロー・ボーナス", - "SAVING_THROWS_QUERY":"セーヴィング・スロー・クエリ", - "SAVING_THROW_BONUS":"セーヴィング・スロー・ボーナス", - "SAVING_THROW_DC":"セーヴィング・スロー難易度", - "SAVING_THROW_FAILURE":"セーヴィング・スロー失敗", - "SAVING_THROW_MODIFIER":"セーヴィング・スロー修正値", - "SAVING_THROW_SUCCESS":"セーヴィング・スロー成功", - "SCORE":"値", - "SECOND_DAMAGE":"追加ダメージ", - "SELF":"自", - "SENSES":"感覚", - "SHEET":"シート", - "SHEET_OUTPUT":"シート出力", - "SHEET_SETTING":"シート設定", - "SHIELD":"盾", - "SHORT_OR_LONG_REST":"小・大", - "SHORT_REST":"小休憩", - "SHOW_ALL":"全表示", - "SHOW_RESTS":"休憩表示", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"全てのスロット消費時にレベルを表示する", - "SHOW_TARGET_AC_ON_ATTACKS":"攻撃時にターゲットのACを表示", - "SHOW_TARGET_NAME_ON_ATTACKS":"攻撃・セーヴ時にターゲットのACを表示", - "SHOW_TOTALS":"合計表示", - "SHOW_UNPREPARED_SPELLS":"未準備の呪文を表示", - "SILVER_PIECES":"銀貨", - "SIZE":"サイズ", - "SKILL":"技能", - "SKILLS":"技能", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   シート設定", - "SKIN":"肌", - "SLASHING":"斬撃", - "SLEIGHTOFHAND":"手先の早業", - "SLOTS":"スロット", - "SMALL":"小型", - "SOCIETY":"Society", - "SORCERER":"ソーサラー", - "SORCERY_POINTS":"ソーサリー・ポイント", - "SOULKNIFE":"ソウルナイフ", - "SOURCE":"ソース", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"特殊", - "SPECIAL_EFFECTS":"特殊効果", - "SPEED":"速度", - "SPELL":"呪文", - "SPELLCASTING":"呪文発動", - "SPELLCASTING_LEVEL":"呪文発動レベル", - "SPELLCASTING_TEXT_1":" ", - "SPELLCASTING_TEXT_2":"は", - "SPELLCASTING_TEXT_3":"の呪文の使い手である。このクリーチャーの呪文発動能力値は", - "SPELLCASTING_TEXT_4":"は次の", - "SPELLCASTING_TEXT_5":"呪文準備している", - "SPELLS":"呪文", - "SPELLS_ON_CORE":"メインページに呪文を表示する", - "SPELLS_TAB":"呪文ページ", - "SPELL_ATTACK":"呪文攻撃", - "SPELL_ATTACK_MODIFIER":"呪文攻撃修正値", - "SPELL_DAMAGE_MODIFIER":"呪文ダメージ修正値", - "SPELL_DC":"呪文難易度", - "SPELL_DC_MODIFIER":"呪文難易度修正値", - "SPELL_HEAL_MODIFIER":"呪文回復修正値", - "SPELL_LEVEL":"呪文レベル", - "SPELL_MUST_HAVE":"必須", - "SPELL_POINTS":"呪文・ポイント", - "SPELL_SAVE_DC":"呪文セーヴ難易度", - "SPELL_SAVING_THROW":"呪文セーヴィング難易度", - "SPELL_SLOTS":"呪文スロット", - "SPELL_SLOTS_TITLE":"呪文スロット", - "SPELL_TO_HIT":"呪文ヒット判定", - "STATBLOCK":"能力ブロック", - "STEALTH":"隠密", - "STR":"筋力", - "STRENGTH":"筋力", - "STRENGTH_SAVING_THROW":"筋力セーヴィング・スロー", - "STR_13":"筋 13", - "STR_15":"筋 15", - "STUNNED":"朦朧状態", - "SUCCESSES":"成功", - "SUMMONER":"召喚士", - "SURVIVAL":"生存", - "SWIM":"水泳", - "TARGET":"ターゲット", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"一時", - "TEXT_SIZE":"文字サイズ", - "THROWN":"投擲", - "THUNDER":"雷鳴", - "TINY":"超小型", - "TOTAL":"合計", - "TOTAL_GOLD_VALUE":"金貨合計", - "TO_HIT":"ヒット判定", - "TO_TRACKER":"トラッカー表示", - "TRACKER":"トラッカー", - "TRAITS":"特性", - "TRANSMUTATION":"変成術", - "TREMORSENSE":"振動感知", - "TRUESIGHT":"超視覚", - "TURN":"ターン", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"ターン毎再チャージ", - "TYPE":"種類", - "UNARMORED":"鎧非着用", - "UNCONSCIOUS":"気絶状態", - "UNPROFICIENT":"無習熟", - "UNTIL_DISPELLED":"解除まで", - "UNTIL_DISPELLED_OR_TRIGGERED":"解除または発動されるまで", - "USES":"使用回数", - "USE_CUSTOM_SAVING_THROWS":"カスタムセーヴィング・スローを使用", - "UTILITY":"サポート", - "VERSATILE":"両用", - "VS":"対", - "VS_FIEND_OR_UNDEAD":"vs アンデットまたは悪魔", - "WARLOCK":"ウォーロック", - "WARLOCK_SLOTS":"ウォーロック・スロット", - "WARLOCK_SPELL_SLOTS":"ウォーロック呪文スロット", - "WEAPON":"武器", - "WEAPON_ATTACK_MODIFIER":"武器攻撃修正値", - "WEAPON_DAMAGE_MODIFIER":"武器ダメージ修正値", - "WEIGHT":"重量", - "WEIGHT_PER_COIN":"硬化まいの重量", - "WHISPERED_TO_GM":"GMに飲み表示", - "WHISPERED_TO_SELF":"自分にのみ表示する", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"判断力", - "WISDOM":"判断力", - "WISDOM_SAVING_THROW":"判断力セーヴィング・スロー", - "WIZARD":"ウィザード", - "WONDROUS":"魔具", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10レベル", + "10_DAYS": "10日", + "10_MINUTES": "10分", + "11TH_LEVEL": "11レベル", + "12TH_LEVEL": "12レベル", + "12_HOURS": "12時間", + "13TH_LEVEL": "13レベル", + "14TH_LEVEL": "14レベル", + "15TH_LEVEL": "15レベル", + "16TH_LEVEL": "16 レベル", + "17TH_LEVEL": "17 レベル", + "18TH_LEVEL": "18 レベル", + "19TH_LEVEL": "19 レベル", + "1ST": "1st", + "1ST_LEVEL": "1レベル", + "1_ACTION": "1アクション", + "1_BONUS_ACTION": "1ボーナス・アクション", + "1_HOUR": "1 時間", + "1_MINUTE": "1 分", + "1_REACTION": "1リアクション", + "1_ROUND": "1 ラウンド", + "20TH_LEVEL": "20 レベル", + "21ST_LEVEL": "21 レベル", + "22ND_LEVEL": "22 レベル", + "23RD_LEVEL": "23 レベル", + "24TH_LEVEL": "24 レベル", + "24_HOURS": "24 時間", + "25TH_LEVEL": "25 レベル", + "26TH_LEVEL": "26 レベル", + "27TH_LEVEL": "27 レベル", + "28TH_LEVEL": "28 レベル", + "29TH_LEVEL": "29 レベル", + "2ND": "2nd", + "2ND_LEVEL": "2 レベル", + "30TH_LEVEL": "30 レベル", + "30_DAYS": "30 日", + "3RD": "3rd", + "3RD_LEVEL": "3 レベル", + "4TH": "4th", + "4TH_LEVEL": "4 レベル", + "5TH": "5th", + "5TH_LEVEL": "5 レベル", + "6TH": "6th", + "6TH_LEVEL": "6 レベル", + "7TH": "7th", + "7TH_LEVEL": "7 レベル", + "7_DAYS": "7 日", + "8TH": "8th", + "8TH_LEVEL": "8 レベル", + "8_HOURS": "8 時間", + "9TH": "9th", + "9TH_LEVEL": "9 レベル", + "ABILITY": "能力値", + "ABILITY_CHECK": "能力値判定", + "ABILITY_CHECKS": "能力値判定", + "ABILITY_CHECKS_QUERY": "能力値判定クエリ", + "ABILITY_CHECK_MODIFIER": "能力値修正", + "ABILITY_SCORE": "能力値", + "ABILITY_SCORES": "能力値", + "ABJURATION": "防御術", + "AC": "AC", + "ACID": "酸", + "ACROBATICS": "軽業", + "ACTION": "アクション", + "ACTIONS": "アクション", + "AC_ARMORED": "鎧着用 AC", + "AC_UNARMORED": "鎧未着 AC", + "AC_UNARMORED_ABILITY": "未着用能力値", + "ADD_COMMON_ITEMS": "通常アイテムを追加", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に
習熟値の半分を追加する", + "ADVANTAGE": "有利", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "冒険用装備", + "AGE": "年齢", + "ALIGNMENT": "属性", + "ALL": "全て", + "AMMO": "矢弾", + "AMMO_AUTO_USE": "矢弾を自動的に使用", + "AMMO_WEIGHT": "矢弾重量", + "AMPHIBIOUS": "水陸両用", + "AMULET": "アミュレット", + "ANIMALHANDLING": "動物使い", + "API": "API", + "APPEARANCE": "見た目", + "ARCANA": "秘術", + "ARMOR": "鎧", + "ARMOR_CLASS": "アーマー・クラ", + "ARROWS": "矢", + "ARTIFICER": "アーティフィサー (2017)", + "AS": "as", + "ATHLETICS": "運動", + "ATK": "ATK", + "ATTACHERS": "追加効果", + "ATTACK": "攻撃", + "ATTACKS": "攻撃", + "ATTACK_MODIFIER": "攻撃修正値", + "AT_WILL": "任意", + "AUTO": "自動", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "自動的に呪文のコストを消費", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "攻撃のダメージを自動的にロールする", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "セーヴィング・スローのダメージを自動的にロールする", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "自動高レベル版呪文", + "AUTO_REVERT_ADV": "有利/不利を自動的に元に戻す", + "AVERAGE_OF_ABILITIES": "技能の平均", + "AVG": "平均", + "BACKGROUND": "背景", + "BACKSTORY": "背景ストーリ", + "BARBARIAN": "バーバリアン", + "BARD": "バード", + "BASE_DC": "基本DC", + "BIG": "大", + "BITE": "噛みつき", + "BLINDED": "盲目状態", + "BLINDSIGHT": "擬似視覚", + "BLIND_BEYOND": "この半径外は盲目", + "BLUDGEONING": "殴打", + "BONDS": "絆・束縛", + "BONUS": "ボーナス", + "BONUSES": "ボーナス", + "BONUSES_AND_PENALTIES": "ボーナスおよびペナルティ", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "同値を解消", + "BURROW": "地中", + "CANCEL": "キャンセル", + "CANTRIP": "初級呪文", + "CANTRIPS": "初級呪文", + "CAN_HAVE": "持てる", + "CARRIED": "所持", + "CARRYING_CAPACITY": "運搬能力", + "CARRYING_PUSH_DRAG_LIFT": "押し引きと持ち上げ", + "CASTERS_FULL": "フル(9レベルまで: バード, クレリック, ドルイド, ソーサラ, ウィザード)", + "CASTERS_HALF": "ハーフ (5レベルまで: パラディン, レンジャー)", + "CASTERS_THIRD": "サード (3レベルまで: 秘術類型)", + "CASTING_TIME": "発動時間", + "CHA": "魅力", + "CHALLENGE": "難易度", + "CHARACTER": "キャラクター", + "CHARACTER_NAME": "キャラクター名", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "ロールにキャラクターの名前を表示する", + "CHARISMA": "魅力", + "CHARISMA_SAVING_THROW": "魅力セーヴィング・スロー", + "CHARMED": "魅了状態", + "CHECK": "判定", + "CHECK_MODIFIER": "判定修正値", + "CHOOSE_WHEN_ROLLING": "ロール時に選択", + "CLASS": "クラス", + "CLASS_AND_LEVEL": "クラス&レベル", + "CLASS_AND_LEVEL_PLACEHOLDER": "鉛筆をクリックすると編集モードに切り替わります", + "CLASS_FEATURES": "クラス特徴", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "獰猛なクリティカル", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "8 レベルになると、キャラクターが近接攻撃でクリティカル・ヒットを出す度に、クリティカル・ヒットの追加ダメージ算出の際に武器ダメージダイスを 1 つ余計にロールし加算する。\nこれは 13 レベルに 2 つのダメージダイスに、17 レベルで 3 つのダメージダイスに増加する。", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "危機感覚", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "キャラクターは呪文や罠のような見ることのできる効果に対する【敏捷力】セーヴィングスローに有利を得る。この利益を得るためには、キャラクターは盲目状態にも聴覚喪失状態にも不自由状態にも在ってはならない。", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "追加攻撃(バーバリアン)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "自身のターンに攻撃アクションを取る時はいつでも 1 回ではなく 2 回攻撃できる。", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "高速移動", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "は重装鎧を着ていなければ移動速度が 10 フィート増加する。", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "野生の本能", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "キャラクターの本能は一層研ぎ澄まされ、キャラクターはイニシアチブロールに有利を得る。\n加えて、不自由状態ではない状況で奇襲を受けても普通にターンを取る事ができる。もし奇襲されたラウンドに激怒に入るなら、他の事を行う前にそうしなければならない。", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "不屈の強さ", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "キャラクターの【筋力】判定の最低値が【筋力】値以下であるなら、キャラクターは【筋力】値を合計値に置くことができる。", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "持続性の激怒", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "キャラクターの激怒はキャラクターが意識不明に陥った時と自発的に終了させた時以外に早期終了しなくなるほど凶暴になる。", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "原始の英雄", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "キャラクターは野生の力を具現化する。キャラクターの【筋力】と【耐久力】は 4 ずつ増加する。キャラクターのそれらの数値の最大値は 24 になる。", + "CLASS_FEATURE_BARBARIAN_RAGE": "激怒", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "キャラクターのタ\nーン中に、キャラクターはボーナスアクションとして激怒に突入する。\n激怒中キャラクターが重装鎧を着ていなければ、以下の利益を得る。\n・【筋力】判定、【筋力】セーヴィング・スローに有利を得る。\n・近接攻撃のダメージロールに、バーバリアンレベルに応じたボーナスを得る。このボーナスはバーバリアンの表に激怒ダメージボーナスとして記載されている。\n・キャラクターは[刺突][斬撃][叩き]ダメージに対する抵抗力を持つ。\nもしキャラクターが呪文を発動できるとしても、激怒中は呪文を発動できず集中もできない。\nキャラクターの激怒は 1 分間持続する。キャラクターが意識不明になるか、キャラクターが敵対的なクリーチャーに攻撃をせずダメージも受けずにターンを終えたなら激怒は早期終了する。キャラクターは激怒をボーナスアクションとして自発的に終了させることもできる。\nバーバリアンの表にある激怒の項の数字に等しい回数を激怒すると、激怒の回数を回復するために大休憩を完了させねばならない。", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "向こう見ずな攻撃", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "自身のターン中の最初の攻撃を向こう見ずな攻撃にするよう望める。そうした場合そのターンの【筋力】を用いる近接攻撃に有利を付けられるが、キャラクターに対する攻撃ロールにキャラクターの次のターンまで有利が付く。", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "容赦なき激怒", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "激怒は重大な傷にもかかわらず戦うことを維持できる。激怒中にキャラクターが 0 ヒットポイントまで低下しても、死んでいなければキャラクターは難易度 10 の【耐久力】セーヴィングスローを行える。もしそれに成功すれば、キャラクターのヒットポイントは 1 まで下がったことになる。\nこの特徴を最初に使用してから常に、その難易度は 5 ずつ増加してゆく。キャラクターが小休憩か大休憩を完了させると、難易度は 10にリセットされる。", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "鎧無き防御", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "いかなる鎧も楯も身につけていないなら、キャラクターの AC は 10+キャラクターの【敏捷力】修正値+キャラクターの【耐久力】修正値となる。キャラクターは楯は使う事ができ、その利益を受けることもできる。", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "神性伝導", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "2レベルの時点で、君は神から信仰のエネルギーを直接授かり、これを放って魔法効果を生み出すことができるようになる。最初は2つの効果をあらわすことができる。ひとつは“アンデッド退散”であり、もうひとつは領域によって決まる。一部の領域においては、レベルアップに従って新しく追加の効果が得られることがある(各領域の記述を参照)。", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "神性伝導:アンデッド退散", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "君は1回のアクションとして、聖印をかかげアンデッドを咎める祈りを口にする。君から30フィート以内におり、君の姿を見るか声を聞くことのできるアンデッドはみな、【判断力】セーヴィング・スローを行なわねばならない。セーヴに失敗したクリーチャーは、1分間が経過するかダメージを受けるまで“退散”する。 \\n退散中のクリーチャーは、自分のターンを、できるだけ君から遠くへ移動することに費やさねばならず、また自ら進んで君から30フィート以内の場所へ移動することは不可能であり、リアクションをとることもできない。そのクリーチャーはアクションとしては早足アクションか、自分の移動を妨げる効果を脱しようとするためのアクションしか使用できない。ただし、どこへも移動できない場合に限り、回避アクションも使用可能である", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "君の“アンデッド退散”に対するセーヴに失敗したアンデッドは、そのCHALLENGE_RATINGが特定の値以下であるなら即座に破壊される。", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "神性介入", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "10レベル以降、君は真に助けが必要な時、己の信じる神に介入と助力を呼びかけることができる。 神の助けを呼ぶには、自分のアクションを使用し、どのような助けを求めるかを説明し、d%をロールする必要がある。ロール結果が君のクレリック・レベル以下ならば、君の崇める神が介入する。介入の効果はDMが決定する。何らかのクレリック呪文またはクレリックの領域呪文と同じ効果が生じるというのが、もっともありそうなことである。\\nひとたび介入が生じたならば、君は以後7日間、この特徴を使用できなくなる。実際に介入が生じなかったならば、君は大休憩を終了すれば再びこの特徴を使用できる。\\n20レベルの時点で、君の介入の呼びかけは自動的に成功するようになる――もはやダイスロールは必要ない。", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "怒涛のアクション", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "君は短時間だけ通常の限界を超えて活動できるようになる。君は自分のターンにおいて、通常のアクション(と、場合によって許される1回のボーナス・アクション)に加えて、さらに追加で1回のアクションを行なえる。", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "注目に値する運動家", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "追加攻撃 (ファイター)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "君は自分のターンに攻撃アクションをとるたびに1回ではなく計2回の攻撃を行なえるようになる。 この攻撃回数はファイター11レベルで計3回、20レベルで計4回まで増加する。", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "戦闘スタイル (ファイター)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "君は得意の戦法として1種類の戦闘スタイルを採用する。以下の中から1つを選択すること。これ以後また戦闘スタイルを選択することがあっても、同一の戦闘スタイルを2度選択することはできない。\\n\\n弓術\\n遠隔武器での攻撃ロールに+2のボーナスを得る。\\n\\n防御\\n鎧を着ているならばACに+1のボーナスを得る。\\n\\n片手武器戦闘\\n一本の手で武器を持ち、そして他の武器を何も持っていないならば、その武器のダメージ・ロールに+2のボーナスを得る(訳注:盾は武器ではないため、一本の手で武器を持ち、一本の手で盾を持っていてもこの利益は得られる)。\\n\\n両手武器戦闘\\n両手で1つの近接武器を使用して攻撃を行ない、その攻撃のダメージ・ダイスで1か2の目を出したなら、君はその1や2が出たダイスを再ロールできる。ただし再ロールの結果は、たとえ1や2であっても、必ず使用せねばならない。この利益を得るためには、武器が“両手用”または“両用”の特性を有している必要がある。\\n\\n護衛\\n君が見ることができるクリーチャーが、君以外の、君から5フィート以内にいるクリーチャーを攻撃したなら、君はリアクションを用いてその攻撃ロールに不利を付けることができる。ただしこれには君が盾を使用していなければならない。\\n\\n二刀流\\n2つの武器を持って戦うとき、君は2つ目の武器の攻撃のダメージにも能力修正値を足せる", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "不屈", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "君は失敗したセーヴィング・スローを再ロールできるようになる。再ロールを行なった場合、再ロールの結果は必ず使用せねばならない。", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "底力", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "君は君自身のターンに、1回のボーナス・アクションを用いて、(1d10+ファイター・レベル)のヒット・ポイントを回復できる。", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "神性伝導", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "君は神から信仰のエネルギーを直接授かり、これを放って魔法効果を生み出すことができるようになる。最初は2つの効果をあらわすことができる。ひとつは“アンデッド退散”であり、もうひとつは領域によって決まる。一部の領域においては、レベルアップに従って新しく追加の効果が得られることがある(各領域の記述を参照)。", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "非視覚的感知", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "君は14レベル以降、物音を聞くことができる限り、君から10フィート以内の隠れているクリーチャーや不可視のクリーチャーすべての位置を認識できる。", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "巧妙なアクション", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "2レベル以降、君は機転と俊敏さを活かして素早く動き、素早く行動することができるようになる。君は戦闘において君のターンごとに1回のボーナス・アクションをとれる。このアクションは以下のいずれかのためにのみ使用できる:\\n(1)早足、\\n(2)離脱、\\n(3)隠れ身", + "CLASS_FEATURE_ROGUE_ELUSIVE": "補足不可能", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "18レベル以降、君があんまり巧みに身をかわすので、打ちかかる敵は滅多に君を出し抜けない。君が無力状態でない限り、君に対する攻撃ロールは決して有利を得られない。", + "CLASS_FEATURE_ROGUE_EVASION": "身かわし", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "7レベル以降、君は特定の範囲効果(レッド・ドラゴンの炎の息、アイス・ストームの呪文など)から素早く飛びのくことができるようになる。君が【敏捷力】セーヴィング・スローに成功すれば半分のダメージですむような効果にさらされた場合、君はそのセーヴィング・スローに成功すれば一切ダメージを受けず、失敗しても半分のダメージですむ。", + "CLASS_FEATURE_ROGUE_EXPERTISE": "習熟強化", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "1レベルの時点で、君が既に得ている技能習熟のうち2種類を選択するか、“君が既に得ている技能習熟のうち1種類、ならびに、盗賊道具への習熟”を選択する。それらの習熟を使用して行なう能力値判定においては、君の習熟ボーナスは2倍になる。\\n6レベルの時点で、君はさらに2種類の(技能または盗賊道具への)習熟を選択してこの利益を得られる。", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "確かな技術", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "11レベルに至った君は、身につけた技術を、完璧に近いまでに砥ぎすました。習熟ボーナスを足せる能力値判定を行なう時には常に、d20ロールでの9以下の目を10として扱うことができる。", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "囚われぬ心", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "15レベルに至った君は、今まで以上の精神力を身につけた。【判断力】セーヴィング・スローの習熟を得る。", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "急所攻撃", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "1レベル以降、君は敵の隙を突いて巧みな一撃を与えるやりかたを心得る。君は1ターンに1回、攻撃ロールに有利を得た攻撃で君がヒットを与えたクリーチャー1体に対して、追加で1d6ダメージを与えることができる。その攻撃は“妙技”の特性を持つ武器または遠隔武器を使用したものでなければならない。\\n以下の条件のすべてを満たしているならば、君はその攻撃ロールに有利を得ていなくとも上記の追加ダメージを与えられる:\\n(1)君以外の“目標クリーチャーにとっての敵”が、目標クリーチャーから5フィート以内にいる。\\n(2)その“目標クリーチャーにとっての敵”が無力状態でない。\\n(3)君がその攻撃ロールに不利を受けていない。\\nこの追加ダメージの値は、君がローグ・レベルを得るに従って、『ローグ』表の急所攻撃の項にある通り増加する", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "幸運児", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "20レベルの時点で、君は成功せねばならぬ時に必ず成功するすばらしいコツをつかんだ。もし君の攻撃が射程内の目標に対してミスしたなら、君はその1回のミスをヒットに変えることができる。あるいはまた、もし君が1回の能力値判定に失敗したなら、君はそのd20ロールの目を20として扱うことができる。\\n君はこの特徴をひとたび使用したなら、1回の小休憩または大休憩を終了するまで、これを再び使うことができない。", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "盗賊の符牒", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "ローグの訓練の間に君は盗賊の符牒を学んだ。俚言、隠語、暗号を混ぜ合せた秘密の符牒である。これを用いれば、一見何の変哲もない会話の中に、秘密の情報を隠すことができる。盗賊の符牒を知る者のみが、こうした情報を解し得る。この種の情報を伝えるには、同じことを隠さず話す場合の4倍の時間がかかる。\\n加えて、君は一連の秘密の合図や印を解する。これは短く単純な情報を伝えるのに用いられる。「ここは危険」、「ここはギルドのなわばり」、「近くに獲物あり」、「ここの者はカモ」、「ここの者は逃亡中の盗賊に隠れ家を提供してくれる」等である。", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "直感回避", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "5レベル以降、君から見える者が君を攻撃してヒットを与えたなら、君はリアクションを用いてその攻撃の君に対するダメージを半分にすることができる。", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "クラス・レベル", + "CLERIC": "クレリック", + "CLIMB": "登坂", + "CLOSE": "閉じる", + "COINS": "コイン", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "銅貨あたりの金貨", + "COIN_CONVERSION_GP_PER_EP": "エレクトラム貨あたりの金貨", + "COIN_CONVERSION_GP_PER_PP": "金貨あたりのプラチナ貨", + "COIN_CONVERSION_GP_PER_SP": "銀貨あたりの金貨", + "COLD": "冷気", + "COLOR": "色", + "COMPONENTS": "構成要素", + "COMPONENTS_M": "物", + "COMPONENTS_S": "動", + "COMPONENTS_S_M": "動, 物", + "COMPONENTS_V": "音", + "COMPONENTS_V_M": "音, 物", + "COMPONENTS_V_S": "音, 動", + "COMPONENTS_V_S_M": "音, 動, 物", + "CON": "耐久力", + "CONC": "集中", + "CONCENTRATION": "集中", + "CONCENTRATION_UP_TO_10_MINUTES": "集中, 最大10分まで", + "CONCENTRATION_UP_TO_12_HOURS": "集中, 最大12時間まで", + "CONCENTRATION_UP_TO_1_HOUR": "濃度、最大 1 時間まで", + "CONCENTRATION_UP_TO_1_MINUTE": "集中, 最大1分まで", + "CONCENTRATION_UP_TO_1_ROUND": "集中, 最大1ラウンドまで", + "CONCENTRATION_UP_TO_24_HOURS": "集中, 最大24時間まで", + "CONCENTRATION_UP_TO_2_HOURS": "集中, 最大2時間まで", + "CONCENTRATION_UP_TO_6_ROUNDS": "集中, 最大6ラウンドまで", + "CONCENTRATION_UP_TO_8_HOURS": "集中, 最大8時間まで", + "CONDENSE": "省略", + "CONDITIONS": "状態異常", + "CONDITION_IMMUNITIES": "状態耐性", + "CONJURATION": "召喚術", + "CONSTITUTION": "耐久力", + "CONSTITUTION_SAVING_THROW": "耐久力セーヴィング・スロー", + "CONTENT": "中身", + "CONTRACT": "拡大", + "COPPER_PIECES": "銅貨", + "CORE": "メイン", + "COST": "コスト", + "COSTS_2_ACTIONS": "2アクション消費", + "COSTS_3_ACTIONS": "3アクション消費", + "CREATE_CLASS_FEATURES": "クラス特徴を自動生成", + "CRIT": "CRI", + "CRITICAL_DAMAGE": "クリティカル・ダメージ", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "クリティカル・ダメージを最大化", + "CRIT_ATTACHER_TOOLTIP": "クリティカルと他の動作をチェックするとfreetextのメッセージがその動作のクリティカルに表示されるようになります。", + "CRIT_RANGE": "クリティカル範囲", + "CURRENT": "現在", + "CUSTOM": "カスタム", + "CUSTOM_CLASSES": "カスタムクラス", + "CUSTOM_CLASS_NAME": "カスタムクラス名", + "CUSTOM_GOLD_VALUES": "カスタム金貨値", + "DAMAGE": "ダメージ", + "DAMAGE_IMMUNITIES": "ダメージ耐性", + "DAMAGE_MODIFIER": "ダメージ修正値", + "DAMAGE_RESISTANCES": "ダメージ抵抗", + "DAMAGE_VULNERABILITIES": "ダメージ脆弱性", + "DARKVISION": "暗視", + "DC": "難易度", + "DEAFENED": "聴覚喪失状態", + "DEATH": "死", + "DEATH_SAVES": "死亡セーヴ", + "DEATH_SAVING_THROW": "死亡セーヴィング・スロー", + "DEATH_SAVING_THROWS": "死亡セーヴィング・スロー", + "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", + "DECEPTION": "欺瞞", + "DEX": "敏捷力", + "DEXTERITY": "敏捷力", + "DEXTERITY_SAVING_THROW": "敏捷力セーヴィング・スロー", + "DEX_MAX_X": "敏捷 (最大 X)", + "DICE": "ダイス", + "DICE_MODIFIERS": "ダイス修正値", + "DICE_SYSTEM": "ダイス・システム", + "DIE": "ダイス", + "DISADVANTAGE": "不利", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "表示", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "距離", + "DIVINATION": "占術", + "DMG": "DMG", + "DOCUMENTATION": "マニュアル", + "DONT": "Don’t", + "DRAGON": "ドラゴン", + "DRUID": "ドルイド", + "DURATION": "継続時間", + "EFFECT": "効果", + "ELECTRUM_PIECES": "エレクトラム貨", + "EMOTE": "フレーバ", + "ENCHANTMENT": "心術", + "ENCUMBERED": "荷重", + "ENCUMBERED_HEAVILY": "超荷重", + "ENCUMBRANCE_MULTIPLIER": "荷重倍率", + "ENGINEERING": "Engineering", + "EQUIPMENT": "装備", + "EVERY": "全ての", + "EVOCATION": "力術", + "EXHAUSTION": "疲労", + "EXHAUSTION_LEVEL": "疲労レベル", + "EXHAUSTION_LEVEL_1": "技能判定に不利が付く", + "EXHAUSTION_LEVEL_2": "移動速度半減", + "EXHAUSTION_LEVEL_3": "攻撃およびセーヴィングスローに不利が付く", + "EXHAUSTION_LEVEL_4": "最大HP半減", + "EXHAUSTION_LEVEL_5": "移動速度0", + "EXHAUSTION_LEVEL_6": "死亡", + "EXPAND": "拡張", + "EXPERIENCE_POINTS": "経験値", + "EXPERTISE": "習熟強化", + "EXPERTISE_AS_ADVANTAGE": "習熟強化を有利として扱う", + "EXPLODE": "explode", + "EXTRAS": "追加", + "EXTRA_ON_A_CRIT": "クリティカル時追加", + "EYES": "目の色", + "FAILURES": "失敗", + "FEATS": "特技", + "FEATURES": "特徴", + "FEATURES_AND_TRAITS": "特徴・特性", + "FEET": "フィート", + "FEET_ABBREVIATION": "ft.", + "FIELD": "フィールド", + "FIGHTER": "ファイター", + "FILTERS": "フィルター", + "FIN": "妙", + "FINESSE": "妙技", + "FIRE": "火", + "FLAT_HEAL": "固定回復", + "FLAWS": "弱点・欠点", + "FLY": "飛行", + "FORCE": "力場", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "恐怖状態", + "GARGANTUAN": "巨大", + "GENDER": "性別", + "GENERATE_SKILLS": "技能生成", + "GM": "GM", + "GOLD_PIECES": "金貨", + "GRAPPLED": "掴まれた", + "HAIR": "髪の毛", + "HALF": "半分", + "HALFLING_LUCK": "ハーフリングの幸運", + "HALF_DAMAGE": "半分のダメージ", + "HALF_ORC_SAVAGE_ATTACKS": "ハーフオークの非情な一撃", + "HALF_PROFICIENCY": "習熟の半分を追加", + "HEAL": "回復", + "HEAL_FOR": "回復値", + "HEAVY_ARMOR": "重装鎧", + "HEIGHT": "身長", + "HIDE": "隠す", + "HIDE_INFO": "詳細を隠す", + "HIDE_INFO_ABILITY_CHECKS": "技能判定非表示", + "HIDE_INFO_ATTACK": "攻撃非表示", + "HIDE_INFO_CONTENT": "中身非表示", + "HIDE_INFO_COST": "コスト非表示", + "HIDE_INFO_DAMAGE": "ダメージ非表示", + "HIDE_INFO_EFFECT": "効果非表示", + "HIDE_INFO_FREETEXT": "freetext非表示", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "再チャージ非表示", + "HIDE_INFO_SAVING_THROWS": "セーヴィング・スロー非表示", + "HIDE_INFO_SAVING_THROW_DC": "セーヴィング・スロー難易度非表示", + "HIDE_INFO_SAVING_THROW_FAILURE": "セーヴィング・スロー失敗非表示", + "HIDE_INFO_SAVING_THROW_SUCCESS": "セーヴィング・スロー成功非表示", + "HIDE_INFO_TARGET_AC": "ターゲットのACを表示しない", + "HIGHER_LEVEL": "高レベル", + "HIGHER_LEVEL_FLAT_AMOUNT": "高レベル固定値", + "HISTORY": "歴史", + "HIT": "ヒット", + "HIT_DICE": "ヒットダイス", + "HIT_DICE_RECOVERED": "回復したヒット・ダイス", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "大休憩時に回復するヒット・ダイス", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "小休憩時に回復するヒット・ダイス", + "HIT_POINTS": "ヒット・ポイント", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "大休憩時に回復するHP", + "HIT_POINTS_ROLLED": "ロールされたHP", + "HIT_POINTS_TEMP": "一時的HP", + "HIT_POINTS_TEMPORARY": "一時的ヒットポイント", + "HIT_POINT_MAXIMUM_REDUCED_BY": "最大HP減少値", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "ハウスルール", + "HOVER": "浮遊", + "HP": "HP", + "HUGE": "超大型", + "IDEALS": "理想・信念", + "IF_THE_TARGET_IS": "もしターゲットが", + "ILLUSION": "幻術", + "IMPORT": "インポート", + "INCAPACITATED": "無力状態", + "INFLUENCE": "Influence", + "INITIATIVE": "イニシアチブ", + "INNATE_SPELLCASTING": "先天的呪文", + "INNATE_SPELLCASTING_NO_MATERIAL": "物質要素を必要としない", + "INNATE_SPELLCASTING_ONLY_VERBAL": "音声要素のみを必要とする", + "INNATE_SPELLCASTING_TEXT_1": " ", + "INNATE_SPELLCASTING_TEXT_2": "の呪文発動能力値は", + "INNATE_SPELLCASTING_TEXT_3": "先天的に次の呪文を発動することができる", + "INSIGHT": "看破", + "INSPIRATION": "インスピレーション", + "INSPIRATION_MULTIPLE": "重複インスピレーション", + "INSTANTANEOUS": "瞬間", + "INSTANTANEOUS_OR_1_HOUR": "瞬間または1時間まで", + "INT": "知力", + "INTELLIGENCE": "知力", + "INTELLIGENCE_SAVING_THROW": "知力セーヴィング・スロー", + "INTIMIDATION": "威圧", + "INVESTIGATION": "調査", + "INVISIBLE": "不可視", + "JACK_OF_ALL_TRADES": "何でも屋", + "KI": "Ki", + "KILOGRAMS": "キログラム", + "KNOWN": "習得数", + "LAIR_ACTIONS": "棲家アクション", + "LANGUAGES": "言語", + "LARGE": "大型", + "LAWFUL_EVIL": "秩序にして悪", + "LBS": "lbs", + "LEATHER": "レザー", + "LEGENDARY_ACTIONS": "伝説的アクション", + "LEGENDARY_ACTIONS_TEXT_1": " ", + "LEGENDARY_ACTIONS_TEXT_2": "は", + "LEGENDARY_ACTIONS_TEXT_3": "伝説的アクションを、自分のターン中以外のタイミングで行うことができる。一体の伝説的クリーチャーは伝説的アクションの選択肢のうち同時に複数を実行することはできない。伝説的アクションを実行できるのは他のクリーチャーのターン終了時に限られる。", + "LEGENDARY_ACTIONS_TEXT_4": "が費した伝説的アクションは、伝説的クリーチャー自身のターン開始時に回復する。", + "LEVEL": "レベル", + "LEVELS": "レベル", + "LIGHTNING": "電撃", + "LIGHT_ARMOR": "軽装鎧", + "LIMIT": "限界", + "LONGER": "長め", + "LONGSWORD": "ロングソード", + "LONG_REST": "大休憩", + "MACROS": "マクロ", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "手動", + "MAX": "最大", + "MEASUREMENT_SYSTEMS": "計測単位", + "MEDICINE": "医術", + "MEDIUM": "中型", + "MEDIUM_ARMOR": "中装鎧", + "MEDIUM_ARMOR_MAX_DEX": "中装鎧最大敏捷ボーナス", + "MELEE": "近接", + "MELEE_OR_RANGED_WEAPON_ATTACK": "近接または遠隔武器攻撃", + "MELEE_SPELL_ATTACK": "近接呪文攻撃", + "MELEE_WEAPON": "近接武器", + "MELEE_WEAPON_ATTACK": "近接武器攻撃", + "MELEE_WEAPON_ATTACK_MODIFIER": "近接武器攻撃修正値", + "MELEE_WEAPON_DAMAGE_MODIFIER": "近接武器ダメージ修正値", + "METERS": "メートル", + "METERS_ABBREVIATION": "m.", + "MISC": "その他", + "MISCELLANEOUS": "その他", + "MISCELLANEOUS_NOTES": "その他のノート", + "MOD": "修正値", + "MODIFIER": "修正値", + "MODIFIERS": "修正値", + "MONK": "モンク", + "MOVEMENT": "移動", + "MULTIPLIER": "倍率", + "NAME": "名前", + "NATURE": "自然", + "NECROMANCY": "死霊術", + "NECROTIC": "死霊", + "NO": "No", + "NORMAL": "通常", + "NOTHING_RECHARGED": "再チャージ無し", + "NO_CONCENTRATION": "集中無し", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "攻撃", + "ONE_CREATURE": "クリーチャー1体", + "ONE_TARGET": "目標1体", + "OR": "または", + "OTHER": "その他", + "OTHER_ARMOR": "その他の鎧", + "OTHER_DAMAGE": "その他のダメージ", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "その他の習熟や言語", + "OTHER_TYPE": "その他 (範囲, 円錐, 直線等)", + "OUTPUT": "出力", + "PALADIN": "パラディン", + "PARALYZED": "麻痺状態", + "PASSIVE": "受動", + "PASSIVE_ABILITY_CHECK": "受動能力値判定", + "PASSIVE_SKILLS": "受動技能", + "PC": "PC", + "PERCEPTION": "知覚", + "PERFORMANCE": "芸能", + "PERSONALITY_TRAITS": "性格的特徴", + "PERSUASION": "説得", + "PER_LEVEL": "レベル毎", + "PER_USE": "消費", + "PETRIFIED": "石化状態", + "PIERCING": "刺突", + "PLATINUM_PIECES": "プラチナ貨", + "PLUS": "および", + "POINTS": "点", + "POINTS_OF_ORIGIN": "原点", + "POISON": "毒", + "POISONED": "毒状態", + "POTION": "ポーション", + "POTION_OF_HEALING": "ポーション・オヴ・ヒーリング", + "POUNDS": "ポンド", + "PREPARED": "準備", + "PREPARED_MATTERS": "準備必須", + "PROCESSING_CLOSE_MESSAGE": "下の画像が通常に動いている場合は変換が完了していますのでこのメッセージを閉じてください", + "PROCESSING_MESSAGE": "処理が完了していない状態でキャラシートを閉じないでください", + "PROCESSING_TITLE": "変換中", + "PROF": "習熟", + "PROFICIENCIES": "習熟", + "PROFICIENCY_BONUS": "習熟ボーナス", + "PROFICIENCY_DICE": "習熟ダイス", + "PROFICIENT": "習熟", + "PROFICIENT_ARMOR_WEIGHS": "習熟している鎧は重量を持つ", + "PRONE": "伏せ状態", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "全員に公開", + "QUERY": "クエリ", + "QUERY_ADVANTAGE_DEFAULT": "クエリ(有利デフォルト)", + "QUERY_DISADVANTAGE_DEFAULT": "クエリ(不利デフォルト)", + "QUICK": "速", + "RACE": "種族", + "RACIAL_FEATURE_POWERFUL_BUILD": "屈強な骨格", + "RACIAL_TRAITS": "種族特徴", + "RADIANT": "光輝", + "RANGE": "距離", + "RANGED": "遠隔", + "RANGED_SPELL_ATTACK": "遠隔呪文攻撃", + "RANGED_WEAPON": "遠隔武器", + "RANGED_WEAPON_ATTACK": "遠隔武器攻撃", + "RANGED_WEAPON_ATTACK_MODIFIER": "遠隔武器攻撃修正値", + "RANGED_WEAPON_DAMAGE_MODIFIER": "遠隔武器ダメージ修正値", + "RANGER": "レンジャー", + "RANGERUA": "レンジャーUA(2016)", + "REACH": "間合い", + "REACTION": "リアクション", + "REACTIONS": "リアクション", + "RECHARGE": "再チャージ", + "RECHARGED": "再チャージ完了", + "RECHARGE_2_6": "再チャージ2-6", + "RECHARGE_3_6": "再チャージ3-6", + "RECHARGE_4_6": "再チャージ4-6", + "RECHARGE_5_6": "再チャージ5-6", + "RECHARGE_6": "再チャージ6", + "RECHARGE_AFTER_LONG_REST": "大休憩後に再チャージ", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "小休憩または大休憩後に再チャージする", + "RECOVERED": "回復", + "REDUCED_TO": "減少", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "回復", + "REGIONAL_EFFECTS": "地域影響", + "RELIGION": "宗教", + "REMARKABLE_ATHLETE": "注目に値する運動家", + "REPEAT": "リピート", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "使用にはAPIが必要です", + "RESET": "リセット", + "RESISTANCES_AND_IMMUNITIES": "抵抗&耐久", + "RESOURCES": "リソース", + "REST": "休憩", + "RESTRAINED": "拘束状態", + "RING": "指輪", + "RITUAL": "儀式", + "ROGUE": "ローグ", + "ROLL": "ロール", + "ROLL_2": "2回ロール", + "ROLL_OPTIONS": "ロール設定", + "ROLL_TEMPLATE": "ロールテンプレ", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "セーヴ", + "SAVE_DC": "セーヴ難易度", + "SAVING_DC": "セーヴィング難易度", + "SAVING_THROW": "セーヴィング・スロー", + "SAVING_THROWS": "セーヴィング・スロー", + "SAVING_THROWS_BONUS": "セーヴィング・スロー・ボーナス", + "SAVING_THROWS_QUERY": "セーヴィング・スロー・クエリ", + "SAVING_THROW_BONUS": "セーヴィング・スロー・ボーナス", + "SAVING_THROW_DC": "セーヴィング・スロー難易度", + "SAVING_THROW_FAILURE": "セーヴィング・スロー失敗", + "SAVING_THROW_MODIFIER": "セーヴィング・スロー修正値", + "SAVING_THROW_SUCCESS": "セーヴィング・スロー成功", + "SCORE": "値", + "SECOND_DAMAGE": "追加ダメージ", + "SELF": "自", + "SENSES": "感覚", + "SHEET": "シート", + "SHEET_OUTPUT": "シート出力", + "SHEET_SETTING": "シート設定", + "SHIELD": "盾", + "SHORT_OR_LONG_REST": "小・大", + "SHORT_REST": "小休憩", + "SHOW_ALL": "全表示", + "SHOW_RESTS": "休憩表示", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "全てのスロット消費時にレベルを表示する", + "SHOW_TARGET_AC_ON_ATTACKS": "攻撃時にターゲットのACを表示", + "SHOW_TARGET_NAME_ON_ATTACKS": "攻撃・セーヴ時にターゲットのACを表示", + "SHOW_TOTALS": "合計表示", + "SHOW_UNPREPARED_SPELLS": "未準備の呪文を表示", + "SILVER_PIECES": "銀貨", + "SIZE": "サイズ", + "SKILL": "技能", + "SKILLS": "技能", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   シート設定", + "SKIN": "肌", + "SLASHING": "斬撃", + "SLEIGHTOFHAND": "手先の早業", + "SLOTS": "スロット", + "SMALL": "小型", + "SOCIETY": "Society", + "SORCERER": "ソーサラー", + "SORCERY_POINTS": "ソーサリー・ポイント", + "SOULKNIFE": "ソウルナイフ", + "SOURCE": "ソース", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "特殊", + "SPECIAL_EFFECTS": "特殊効果", + "SPEED": "速度", + "SPELL": "呪文", + "SPELLCASTING": "呪文発動", + "SPELLCASTING_LEVEL": "呪文発動レベル", + "SPELLCASTING_TEXT_1": " ", + "SPELLCASTING_TEXT_2": "は", + "SPELLCASTING_TEXT_3": "の呪文の使い手である。このクリーチャーの呪文発動能力値は", + "SPELLCASTING_TEXT_4": "は次の", + "SPELLCASTING_TEXT_5": "呪文準備している", + "SPELLS": "呪文", + "SPELLS_ON_CORE": "メインページに呪文を表示する", + "SPELLS_TAB": "呪文ページ", + "SPELL_ATTACK": "呪文攻撃", + "SPELL_ATTACK_MODIFIER": "呪文攻撃修正値", + "SPELL_DAMAGE_MODIFIER": "呪文ダメージ修正値", + "SPELL_DC": "呪文難易度", + "SPELL_DC_MODIFIER": "呪文難易度修正値", + "SPELL_HEAL_MODIFIER": "呪文回復修正値", + "SPELL_LEVEL": "呪文レベル", + "SPELL_MUST_HAVE": "必須", + "SPELL_POINTS": "呪文・ポイント", + "SPELL_SAVE_DC": "呪文セーヴ難易度", + "SPELL_SAVING_THROW": "呪文セーヴィング難易度", + "SPELL_SLOTS": "呪文スロット", + "SPELL_SLOTS_TITLE": "呪文スロット", + "SPELL_TO_HIT": "呪文ヒット判定", + "STATBLOCK": "能力ブロック", + "STEALTH": "隠密", + "STR": "筋力", + "STRENGTH": "筋力", + "STRENGTH_SAVING_THROW": "筋力セーヴィング・スロー", + "STR_13": "筋 13", + "STR_15": "筋 15", + "STUNNED": "朦朧状態", + "SUCCESSES": "成功", + "SUMMONER": "召喚士", + "SURVIVAL": "生存", + "SWIM": "水泳", + "TARGET": "ターゲット", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "一時", + "TEXT_SIZE": "文字サイズ", + "THROWN": "投擲", + "THUNDER": "雷鳴", + "TINY": "超小型", + "TOTAL": "合計", + "TOTAL_GOLD_VALUE": "金貨合計", + "TO_HIT": "ヒット判定", + "TO_TRACKER": "トラッカー表示", + "TRACKER": "トラッカー", + "TRAITS": "特性", + "TRANSMUTATION": "変成術", + "TREMORSENSE": "振動感知", + "TRUESIGHT": "超視覚", + "TURN": "ターン", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "ターン毎再チャージ", + "TYPE": "種類", + "UNARMORED": "鎧非着用", + "UNCONSCIOUS": "気絶状態", + "UNPROFICIENT": "無習熟", + "UNTIL_DISPELLED": "解除まで", + "UNTIL_DISPELLED_OR_TRIGGERED": "解除または発動されるまで", + "USES": "使用回数", + "USE_CUSTOM_SAVING_THROWS": "カスタムセーヴィング・スローを使用", + "UTILITY": "サポート", + "VERSATILE": "両用", + "VS": "対", + "VS_FIEND_OR_UNDEAD": "vs アンデットまたは悪魔", + "WARLOCK": "ウォーロック", + "WARLOCK_SLOTS": "ウォーロック・スロット", + "WARLOCK_SPELL_SLOTS": "ウォーロック呪文スロット", + "WEAPON": "武器", + "WEAPON_ATTACK_MODIFIER": "武器攻撃修正値", + "WEAPON_DAMAGE_MODIFIER": "武器ダメージ修正値", + "WEIGHT": "重量", + "WEIGHT_PER_COIN": "硬化まいの重量", + "WHISPERED_TO_GM": "GMに飲み表示", + "WHISPERED_TO_SELF": "自分にのみ表示する", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "判断力", + "WISDOM": "判断力", + "WISDOM_SAVING_THROW": "判断力セーヴィング・スロー", + "WIZARD": "ウィザード", + "WONDROUS": "魔具", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ko.json b/5eShaped/translations/ko.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/ko.json +++ b/5eShaped/translations/ko.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/nl.json b/5eShaped/translations/nl.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/nl.json +++ b/5eShaped/translations/nl.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/pt-br.json b/5eShaped/translations/pt-br.json index 322025a689..3e3126ca5f 100644 --- a/5eShaped/translations/pt-br.json +++ b/5eShaped/translations/pt-br.json @@ -1,951 +1,951 @@ { - "0":"0", - "10TH_LEVEL":"10º Nível", - "10_DAYS":"10 dias", - "10_MINUTES":"10 minutos", - "11TH_LEVEL":"11º Nível", - "12TH_LEVEL":"12º Nível", - "12_HOURS":"12 horas", - "13TH_LEVEL":"13º Nível", - "14TH_LEVEL":"14º Nível", - "15TH_LEVEL":"15º Nível", - "16TH_LEVEL":"16º Nível", - "17TH_LEVEL":"17º Nível", - "18TH_LEVEL":"18º Nível", - "19TH_LEVEL":"19º Nível", - "1ST":"1º", - "1ST_LEVEL":"1º Nível", - "1_ACTION":"1 ação", - "1_BONUS_ACTION":"1 ação bonus", - "1_HOUR":"1 hora", - "1_MINUTE":"1 minuto", - "1_REACTION":"1 reação", - "1_ROUND":"1 turno", - "20TH_LEVEL":"20º Nível", - "21ST_LEVEL":"21º Nível", - "22ND_LEVEL":"22º Nível", - "23RD_LEVEL":"23º Nível", - "24TH_LEVEL":"24º Nível", - "24_HOURS":"24 horas", - "25TH_LEVEL":"25º Nível", - "26TH_LEVEL":"26º Nível", - "27TH_LEVEL":"27º Nível", - "28TH_LEVEL":"28º Nível", - "29TH_LEVEL":"29º Nível", - "2ND":"2º", - "2ND_LEVEL":"2º Nível", - "30TH_LEVEL":"30º Nível", - "30_DAYS":"30 dias", - "3RD":"3º", - "3RD_LEVEL":"3º Nível", - "4TH":"4º", - "4TH_LEVEL":"4º Nível", - "5TH":"5º", - "5TH_LEVEL":"5º Nível", - "6TH":"6º", - "6TH_LEVEL":"6º Nível", - "7TH":"7th", - "7TH_LEVEL":"7º Nível", - "7_DAYS":"7 dias", - "8TH":"8º", - "8TH_LEVEL":"8º Nível", - "8_HOURS":"8 horas", - "9TH":"9º", - "9TH_LEVEL":"9º Nível", - "ABILITY":"Habilidade", - "ABILITY_CHECK":"Verificar Habilidade", - "ABILITY_CHECKS":"Verificadores de Habilidade", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuração", - "AC":"CA", - "ACID":"ácido", - "ACROBATICS":"Acrobacia", - "ACTION":"Ação", - "ACTIONS":"Ações", - "AC_ARMORED":"CA armado", - "AC_UNARMORED":"CA desarmado", - "AC_UNARMORED_ABILITY":"Habilidade desarmado", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Vantagem", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Idade", - "ALIGNMENT":"Tendência", - "ALL":"Tudo", - "AMMO":"Munição", - "AMMO_AUTO_USE":"Usar munição automaticamente", - "AMMO_WEIGHT":"Capacidade de Munição", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Adestrar Animais", - "API":"API", - "APPEARANCE":"Aparência", - "ARCANA":"Arcano", - "ARMOR":"Armadura", - "ARMOR_CLASS":"Classe de Armadura", - "ARROWS":"Flechas", - "ARTIFICER":"Artífice (2017)", - "AS":"as", - "ATHLETICS":"Atletismo", - "ATK":"ATQ", - "ATTACHERS":"Atacantes", - "ATTACK":"Ataque", - "ATTACKS":"Ataques", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"à vontade", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automaticamente reverter (dis)vantagem", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Antecedentes", - "BACKSTORY":"História", - "BARBARIAN":"Bárbaro", - "BARD":"Bardo", - "BASE_DC":"Base DC", - "BIG":"Grande", - "BITE":"Mordida", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bônus", - "BONUSES":"Bônus", - "BONUSES_AND_PENALTIES":"Bônus & Penalidades", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancelar", - "CANTRIP":"Truque", - "CANTRIPS":"Truques", - "CAN_HAVE":"Pode ter", - "CARRIED":"Carregado", - "CARRYING_CAPACITY":"Capacidade de Carga", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", - "CASTERS_HALF":"Half (5º Nível: Paladino, Patrulheiro)", - "CASTERS_THIRD":"Third (3º Nível: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"CAR", - "CHALLENGE":"Dificuldade", - "CHARACTER":"Personagem", - "CHARACTER_NAME":"Nome do Personagem", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Carisma", - "CHARMED":"Charmed", - "CHECK":"Checar", - "CHECK_BONUS":"Check bonus", - "CHOOSE_WHEN_ROLLING":"Escolha quando rolar", - "CLASS":"Classe", - "CLASS_AND_LEVEL":"Classe & Nível", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Clérigo", - "CLIMB":"Escalar", - "CLOSE":"Fechar", - "COINAGE":"Cunhagem", - "COINS_CP":"PC", - "COINS_EP":"PE", - "COINS_GP":"PO", - "COINS_PP":"PL", - "COINS_SP":"PP", - "COIN_CONVERSION_GP_PER_CP":"Cobre por Ouro", - "COIN_CONVERSION_GP_PER_EP":"Electro por Ouro", - "COIN_CONVERSION_GP_PER_PP":"Ouro por Platina", - "COIN_CONVERSION_GP_PER_SP":"Prata por Ouro", - "COLD":"Gelado", - "COLOR":"Cores", - "COMPONENTS":"Componentes", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentração", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentração, acima de 10 minutos", - "CONCENTRATION_UP_TO_12_HOURS":"Concentração, acima de 12 horas", - "CONCENTRATION_UP_TO_1_HOUR":"Concentração, acima de 1 hora", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentração, acima de 1 minuto", - "CONCENTRATION_UP_TO_1_ROUND":"Concentração, acima de 1 turno", - "CONCENTRATION_UP_TO_24_HOURS":"Concentração, acima de 24 horas", - "CONCENTRATION_UP_TO_2_HOURS":"Concentração, acima de 2 horas", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentração, acima de 6 turnos", - "CONCENTRATION_UP_TO_8_HOURS":"Concentração, acima de 8 horas", - "CONDENSE":"Condense", - "CONDITIONS":"Condições", - "CONDITION_IMMUNITIES":"Imune as condições", - "CONJURATION":"Conjuração", - "CONSTITUTION":"Constituição", - "CONTENT":"Content", - "CONTRACT":"Acordo", - "COPPER_PIECES":"Peças de Cobre", - "CORE":"Core", - "COST":"Custo", - "COSTS_2_ACTIONS":"Custa 2 Ações", - "COSTS_3_ACTIONS":"Custa 3 Ações", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crítico", - "CRITICAL_DAMAGE":"Dano Crítico", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Dano Crítico é Maximizado", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Atual", - "CUSTOM":"Customizado", - "CUSTOM_CLASSES":"Classes customizadas", - "CUSTOM_CLASS_NAME":"Nome da Classe customizada", - "CUSTOM_GOLD_VALUES":"Valores de Ouro Customizados", - "DAMAGE":"Dano", - "DAMAGE_IMMUNITIES":"Imunidades a Danos", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Resistências a Danos", - "DAMAGE_VULNERABILITIES":"Vulnerabilidade contra Danos", - "DARKVISION":"Visão no Escuro", - "DC":"DC", - "DEAFENED":"Ensurdecido", - "DEATH":"Morto", - "DEATH_SAVES":"Teste Contra Morte", - "DEATH_SAVING_THROW":"Teste Contra Morte", - "DEATH_SAVING_THROWS":"Testes Contra Morte", - "DECEPTION":"Enganação", - "DEX":"Des", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Des (max X)", - "DICE":"Dado", - "DICE_MODIFIERS":"Dice modifiers", - "DIE":"Morte", - "DISADVANTAGE":"Desvantagem", - "DISPLAY":"Mostrar", - "DISPLAY_AUDITORY":"Auditivo", - "DISPLAY_AUDITORY_MATERIAL":"Auditivo, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditivo, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditivo, Mental, Olfativo", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditivo, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditivo, Olfativo", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditivo, Olfativo, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditivo, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditivo, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfativo", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfativo, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfativo", - "DISPLAY_OLFACTORY_MATERIAL":"Olfativo, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfativo, Visual", - "DISPLAY_TEXT":"Mostrar texto", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distância", - "DIVINATION":"Divination", - "DMG":"DANO", - "DOCUMENTATION":"Documentação", - "DONT":"Don’t", - "DRAGON":"Dragão", - "DRUID":"Druida", - "DURATION":"Duração", - "EFFECT":"Efeitos", - "ELECTRUM_PIECES":"Peças de Electro", - "EMOTE":"Emote", - "ENCHANTMENT":"Encatamento", - "ENCUMBERED":"Sobrecarregado", - "ENCUMBERED_HEAVILY":"H. Sobrecarregado", - "ENCUMBRANCE_MULTIPLIER":"Multiplicador de Sobrecarga", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipamento", - "EVERY":"Todos", - "EVOCATION":"Evocação", - "EXHAUSTION":"Euxastão", - "EXHAUSTION_LEVEL":"Nível de Euxastão", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Velocidade reduzida a 0", - "EXHAUSTION_LEVEL_6":"Morte", - "EXPAND":"Expandir", - "EXPERIENCE_POINTS":"Pontos de Experiência", - "EXPERTISE":"Perícia", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"Explodir", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra em um crítico", - "EYES":"Olhos", - "FAILURES":"Falhas", - "FEATS":"Feats", - "FEATURES":"Características", - "FEATURES_AND_TRAITS":"Características & Traços", - "FEET":"Pés", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filtros", - "FIN":"Acu", - "FINESSE":"Acuidade", - "FIRE":"fogo", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Falhas", - "FLY":"Voar", - "FORCE":"força", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Forma Livre", - "FREETEXT":"Texto Livre", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gênero", - "GENERATE_SKILLS":"Gerar Habilidades", - "GOLD_PIECES":"Peças de Ouro", - "GRAPPLED":"Agarrado", - "HAIR":"Cabelos", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Cura", - "HEAL_FOR":"Curado por", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Altura", - "HIDE":"Esconder", - "HIDE_INFO":"Esconder Info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Esconder ataque", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"História", - "HIT":"Acerto", - "HIT_DICE":"Dado de Acerto", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_POINTS":"Pontos de Acerto", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"HP Temp", - "HIT_POINTS_TEMPORARY":"HP Temporário", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honra", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Regras da Casa", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Gigante", - "IDEALS":"Ideais", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Ilusão", - "IMPORT":"Importar", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influência", - "INITIATIVE":"Iniciativa", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"Sem componentes de material", - "INNATE_SPELLCASTING_ONLY_VERBAL":"Requer aepnas componentes verbais", - "INNATE_SPELLCASTING_TEXT_1":"A", - "INNATE_SPELLCASTING_TEXT_2":"habilidade de conjuração é", - "INNATE_SPELLCASTING_TEXT_3":"pode lançar direto as seguintes magias,", - "INSIGHT":"Intuição", - "INSPIRATION":"Inspiração", - "INSPIRATION_MULTIPLE":"Inspiração Multiplas", - "INSTANTANEOUS":"Instantâneo", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Inteligência", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidação", - "INVESTIGATION":"Investigação", - "INVISIBLE":"Invisibilidade", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilogramas", - "KNOWN":"Conhecido", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Idiomas", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Ações Lendárias", - "LEGENDARY_ACTIONS_TEXT_1":"As", - "LEGENDARY_ACTIONS_TEXT_2":"pode levar", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"recupera ações lendárias no início de sua turno.", - "LEVEL":"Nível", - "LEVELS":"Níveis", - "LIGHTNING":"relâmpago", - "LIGHT_ARMOR":"Armadura Leve", - "LIMIT":"Limitações", - "LONGER":"Longer", - "LONGSWORD":"Espada Longa", - "LONG_REST":"Descanso Longo", - "MACROS":"Macros", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicina", - "MEDIUM":"Média", - "MEDIUM_ARMOR":"Armadura Média", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Corpo-a-Corpo", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Arma de ataque corpo-a-corpo", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Metros", - "METERS_ABBREVIATION":"m.", - "MISC":"Div", - "MISCELLANEOUS":"Diversos", - "MISCELLANEOUS_NOTES":"Notas Diversas", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monge", - "MOVEMENT":"Movimento", - "MULTIPLIER":"Multiplicador", - "NAME":"Nome", - "NATURE":"Natureza", - "NECROMANCY":"Necromancia", - "NECROTIC":"Necrótico", - "NO":"Não", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"uma criatura", - "ONE_TARGET":"um alvo", - "OR":"ou", - "OTHER":"Outro", - "OTHER_ARMOR":"Outra Armadura", - "OTHER_DAMAGE":"Outro Dano", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Outras Proeficiências & Línguas", - "OTHER_TYPE":"Outro (AoE, Cone, Linha)", - "OUTPUT":"Saída", - "PALADIN":"Paladino", - "PARALYZED":"Paralizado", - "PASSIVE":"Passiva", - "PASSIVE_ABILITY_CHECK":"Verificador de Habilidade Passiva", - "PASSIVE_SKILLS":"Habilidade Passiva", - "PC":"PC", - "PERCEPTION":"Percepção", - "PERFORMANCE":"Atuação", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasão", - "PER_LEVEL":"por nível", - "PER_USE":"por uso", - "PETRIFIED":"Petrificado", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Peças de Platina", - "PLUS":"extra", - "POINTS":"Pontos", - "POINTS_OF_ORIGIN":"Pontos de origem", - "POISON":"Veneno", - "POISONED":"Envenenado", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Libras", - "PREPARED":"Preparada", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processando", - "PROF":"Prof", - "PROFICIENCIES":"Proeficiências", - "PROFICIENCY_BONUS":"Bônus de Proeficiência", - "PROFICIENCY_DICE":"Dado de Proeficiência", - "PROFICIENT":"Proeficiente", - "PRONE":"Inclinado", - "PSION":"Psiônico", - "PSIONICS":"Psiônicos", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Limite Psi", - "PSI_POINTS":"Pontos Psi", - "PSYCHIC":"psíquico", - "PUBLIC_FOR_ALL":"Público para todos verem", - "QUERY":"Inquerir", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Rápido", - "RACE":"Raça", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiante", - "RANGE":"Alcance", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Patrulheiro", - "RANGERUA":"Patrulheiro UA (2016)", - "REACH":"Alcance", - "REACTION":"Reação", - "REACTIONS":"Reações", - "RECHARGE":"Recarga", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recarga 2-6", - "RECHARGE_3_6":"Recarga 3-6", - "RECHARGE_4_6":"Recarga 4-6", - "RECHARGE_5_6":"Recarga 5-6", - "RECHARGE_6":"Recarga 6", - "RECHARGE_AFTER_LONG_REST":"Recarrega após um descanso longo", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recarrega após um descanso curto ou longo", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Refletir", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religião", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Comunicar um problema", - "REQUIRES_API":"Esse recurso requer a API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistências & Immunidades", - "RESOURCES":"Recursos", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Ladino", - "ROLL":"Roll", - "ROLL_2":"Rolar 2", - "ROLL_OPTIONS":"Opções de Rolagem", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanidade", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Sucesso", - "SAVE_DC":"Teste de Resistência", - "SAVING_DC":"Teste de Resistência", - "SAVING_THROW":"Teste de Resistência", - "SAVING_THROWS":"Testes de Resistências", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"Teste de Resistência bônus", - "SAVING_THROW_DC":"Teste de Resistência", - "SAVING_THROW_FAILURE":"Falhou no TR", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Sucesso no TR", - "SCORE":"Score", - "SECOND_DAMAGE":"Segundo dano", - "SELF":"Self", - "SENSES":"Senso", - "SHEET":"Tabela", - "SHEET_OUTPUT":"Saída da Tabela", - "SHEET_SETTING":"Config da Tabela", - "SHIELD":"Escudo", - "SHORT_OR_LONG_REST":"Descanso curto ou longo", - "SHORT_REST":"Descanso Curto", - "SHOW_ALL":"Mostrar tudo", - "SHOW_RESTS":"Mostrar descansos", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Mostrar totais", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Peças de Prata", - "SIZE":"Tamanho", - "SKILL":"Habilidade", - "SKILLS":"Habilidades", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"cortanto", - "SLEIGHTOFHAND":"Prestidigitação", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Sociedade", - "SORCERER":"Feiticeiro", - "SORCERY_POINTS":"Pontos de Feiticeiro", - "SOULKNIFE":"Soulknife", - "SOURCE":"Destino", - "SOURCE_TO_TARGET":"Procurando → Alvo", - "SPECIAL":"Especial", - "SPECIAL_EFFECTS":"Efeitos Especiais", - "SPEED":"Velocidade", - "SPELL":"Magia", - "SPELLCASTING":"Conjurador", - "SPELLCASTING_LEVEL":"Nível de Conjurador", - "SPELLCASTING_TEXT_1":"o", - "SPELLCASTING_TEXT_2":"é um", - "SPELLCASTING_TEXT_3":"conjurador. Sua habilidade de conjuração é", - "SPELLCASTING_TEXT_4":"tem as seguintes", - "SPELLCASTING_TEXT_5":"magias preparadas", - "SPELLS":"Magias", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Ataque Mágico", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Nível Mágico", - "SPELL_MUST_HAVE":"As magias devem ter", - "SPELL_POINTS":"Pontos de Mágia", - "SPELL_SAVE_DC":"CD de Magia", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Slots de magia", - "SPELL_SLOTS_TITLE":"Slots de Magia", - "SPELL_TO_HIT":"para atacar com magia", - "STATBLOCK":"Statblock", - "STEALTH":"Furtividade", - "STR":"For", - "STRENGTH":"Força", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"For 13", - "STR_15":"For 15", - "STUNNED":"Atordoado", - "SUCCESSES":"Sucessos", - "SUMMONER":"Invocador", - "SURVIVAL":"Sobrevivencia", - "SWIM":"Nadar", - "TARGET":"Algo", - "TARGET_TO_SOURCE":"Alvo → origem", - "TEMP":"Temp", - "TEXT_SIZE":"Tamanho do Texto", - "THUNDER":"Elétrico", - "TINY":"Pequeno", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total de ouro", - "TO_HIT":"para acertar", - "TO_TRACKER":"Enviar para o rastreador", - "TRACKER":"Rastreador", - "TRAITS":"Traços", - "TRANSMUTATION":"Transmutação", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turno", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Tipo", - "UNARMORED":"Desarmado", - "UNCONSCIOUS":"Inconsciente", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Usos", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versátil", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs morto-vivo ou demônio", - "WARLOCK":"Bruxo", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Bruxo pontos de magia", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Peso", - "WEIGHT_PER_COIN":"Peso por dinheiro", - "WHISPERED_TO_GM":"Falar para o DM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"desejo", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"SAB", - "WISDOM":"Sabedoria", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Mago", - "WONDROUS":"Wondrous", - "YES":"Sim" + "0": "0", + "10TH_LEVEL": "10º Nível", + "10_DAYS": "10 dias", + "10_MINUTES": "10 minutos", + "11TH_LEVEL": "11º Nível", + "12TH_LEVEL": "12º Nível", + "12_HOURS": "12 horas", + "13TH_LEVEL": "13º Nível", + "14TH_LEVEL": "14º Nível", + "15TH_LEVEL": "15º Nível", + "16TH_LEVEL": "16º Nível", + "17TH_LEVEL": "17º Nível", + "18TH_LEVEL": "18º Nível", + "19TH_LEVEL": "19º Nível", + "1ST": "1º", + "1ST_LEVEL": "1º Nível", + "1_ACTION": "1 ação", + "1_BONUS_ACTION": "1 ação bonus", + "1_HOUR": "1 hora", + "1_MINUTE": "1 minuto", + "1_REACTION": "1 reação", + "1_ROUND": "1 turno", + "20TH_LEVEL": "20º Nível", + "21ST_LEVEL": "21º Nível", + "22ND_LEVEL": "22º Nível", + "23RD_LEVEL": "23º Nível", + "24TH_LEVEL": "24º Nível", + "24_HOURS": "24 horas", + "25TH_LEVEL": "25º Nível", + "26TH_LEVEL": "26º Nível", + "27TH_LEVEL": "27º Nível", + "28TH_LEVEL": "28º Nível", + "29TH_LEVEL": "29º Nível", + "2ND": "2º", + "2ND_LEVEL": "2º Nível", + "30TH_LEVEL": "30º Nível", + "30_DAYS": "30 dias", + "3RD": "3º", + "3RD_LEVEL": "3º Nível", + "4TH": "4º", + "4TH_LEVEL": "4º Nível", + "5TH": "5º", + "5TH_LEVEL": "5º Nível", + "6TH": "6º", + "6TH_LEVEL": "6º Nível", + "7TH": "7th", + "7TH_LEVEL": "7º Nível", + "7_DAYS": "7 dias", + "8TH": "8º", + "8TH_LEVEL": "8º Nível", + "8_HOURS": "8 horas", + "9TH": "9º", + "9TH_LEVEL": "9º Nível", + "ABILITY": "Habilidade", + "ABILITY_CHECK": "Verificar Habilidade", + "ABILITY_CHECKS": "Verificadores de Habilidade", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuração", + "AC": "CA", + "ACID": "ácido", + "ACROBATICS": "Acrobacia", + "ACTION": "Ação", + "ACTIONS": "Ações", + "AC_ARMORED": "CA armado", + "AC_UNARMORED": "CA desarmado", + "AC_UNARMORED_ABILITY": "Habilidade desarmado", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Vantagem", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Idade", + "ALIGNMENT": "Tendência", + "ALL": "Tudo", + "AMMO": "Munição", + "AMMO_AUTO_USE": "Usar munição automaticamente", + "AMMO_WEIGHT": "Capacidade de Munição", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Adestrar Animais", + "API": "API", + "APPEARANCE": "Aparência", + "ARCANA": "Arcano", + "ARMOR": "Armadura", + "ARMOR_CLASS": "Classe de Armadura", + "ARROWS": "Flechas", + "ARTIFICER": "Artífice (2017)", + "AS": "as", + "ATHLETICS": "Atletismo", + "ATK": "ATQ", + "ATTACHERS": "Atacantes", + "ATTACK": "Ataque", + "ATTACKS": "Ataques", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "à vontade", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automaticamente reverter (dis)vantagem", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Antecedentes", + "BACKSTORY": "História", + "BARBARIAN": "Bárbaro", + "BARD": "Bardo", + "BASE_DC": "Base DC", + "BIG": "Grande", + "BITE": "Mordida", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bônus", + "BONUSES": "Bônus", + "BONUSES_AND_PENALTIES": "Bônus & Penalidades", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancelar", + "CANTRIP": "Truque", + "CANTRIPS": "Truques", + "CAN_HAVE": "Pode ter", + "CARRIED": "Carregado", + "CARRYING_CAPACITY": "Capacidade de Carga", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", + "CASTERS_HALF": "Half (5º Nível: Paladino, Patrulheiro)", + "CASTERS_THIRD": "Third (3º Nível: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "CAR", + "CHALLENGE": "Dificuldade", + "CHARACTER": "Personagem", + "CHARACTER_NAME": "Nome do Personagem", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Carisma", + "CHARMED": "Charmed", + "CHECK": "Checar", + "CHECK_BONUS": "Check bonus", + "CHOOSE_WHEN_ROLLING": "Escolha quando rolar", + "CLASS": "Classe", + "CLASS_AND_LEVEL": "Classe & Nível", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Clérigo", + "CLIMB": "Escalar", + "CLOSE": "Fechar", + "COINAGE": "Cunhagem", + "COINS_CP": "PC", + "COINS_EP": "PE", + "COINS_GP": "PO", + "COINS_PP": "PL", + "COINS_SP": "PP", + "COIN_CONVERSION_GP_PER_CP": "Cobre por Ouro", + "COIN_CONVERSION_GP_PER_EP": "Electro por Ouro", + "COIN_CONVERSION_GP_PER_PP": "Ouro por Platina", + "COIN_CONVERSION_GP_PER_SP": "Prata por Ouro", + "COLD": "Gelado", + "COLOR": "Cores", + "COMPONENTS": "Componentes", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentração", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentração, acima de 10 minutos", + "CONCENTRATION_UP_TO_12_HOURS": "Concentração, acima de 12 horas", + "CONCENTRATION_UP_TO_1_HOUR": "Concentração, acima de 1 hora", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentração, acima de 1 minuto", + "CONCENTRATION_UP_TO_1_ROUND": "Concentração, acima de 1 turno", + "CONCENTRATION_UP_TO_24_HOURS": "Concentração, acima de 24 horas", + "CONCENTRATION_UP_TO_2_HOURS": "Concentração, acima de 2 horas", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentração, acima de 6 turnos", + "CONCENTRATION_UP_TO_8_HOURS": "Concentração, acima de 8 horas", + "CONDENSE": "Condense", + "CONDITIONS": "Condições", + "CONDITION_IMMUNITIES": "Imune as condições", + "CONJURATION": "Conjuração", + "CONSTITUTION": "Constituição", + "CONTENT": "Content", + "CONTRACT": "Acordo", + "COPPER_PIECES": "Peças de Cobre", + "CORE": "Core", + "COST": "Custo", + "COSTS_2_ACTIONS": "Custa 2 Ações", + "COSTS_3_ACTIONS": "Custa 3 Ações", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crítico", + "CRITICAL_DAMAGE": "Dano Crítico", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Dano Crítico é Maximizado", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Atual", + "CUSTOM": "Customizado", + "CUSTOM_CLASSES": "Classes customizadas", + "CUSTOM_CLASS_NAME": "Nome da Classe customizada", + "CUSTOM_GOLD_VALUES": "Valores de Ouro Customizados", + "DAMAGE": "Dano", + "DAMAGE_IMMUNITIES": "Imunidades a Danos", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Resistências a Danos", + "DAMAGE_VULNERABILITIES": "Vulnerabilidade contra Danos", + "DARKVISION": "Visão no Escuro", + "DC": "DC", + "DEAFENED": "Ensurdecido", + "DEATH": "Morto", + "DEATH_SAVES": "Teste Contra Morte", + "DEATH_SAVING_THROW": "Teste Contra Morte", + "DEATH_SAVING_THROWS": "Testes Contra Morte", + "DECEPTION": "Enganação", + "DEX": "Des", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Des (max X)", + "DICE": "Dado", + "DICE_MODIFIERS": "Dice modifiers", + "DIE": "Morte", + "DISADVANTAGE": "Desvantagem", + "DISPLAY": "Mostrar", + "DISPLAY_AUDITORY": "Auditivo", + "DISPLAY_AUDITORY_MATERIAL": "Auditivo, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditivo, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditivo, Mental, Olfativo", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditivo, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditivo, Olfativo", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditivo, Olfativo, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditivo, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditivo, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfativo", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfativo, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfativo", + "DISPLAY_OLFACTORY_MATERIAL": "Olfativo, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfativo, Visual", + "DISPLAY_TEXT": "Mostrar texto", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distância", + "DIVINATION": "Divination", + "DMG": "DANO", + "DOCUMENTATION": "Documentação", + "DONT": "Don’t", + "DRAGON": "Dragão", + "DRUID": "Druida", + "DURATION": "Duração", + "EFFECT": "Efeitos", + "ELECTRUM_PIECES": "Peças de Electro", + "EMOTE": "Emote", + "ENCHANTMENT": "Encatamento", + "ENCUMBERED": "Sobrecarregado", + "ENCUMBERED_HEAVILY": "H. Sobrecarregado", + "ENCUMBRANCE_MULTIPLIER": "Multiplicador de Sobrecarga", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipamento", + "EVERY": "Todos", + "EVOCATION": "Evocação", + "EXHAUSTION": "Euxastão", + "EXHAUSTION_LEVEL": "Nível de Euxastão", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Velocidade reduzida a 0", + "EXHAUSTION_LEVEL_6": "Morte", + "EXPAND": "Expandir", + "EXPERIENCE_POINTS": "Pontos de Experiência", + "EXPERTISE": "Perícia", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "Explodir", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra em um crítico", + "EYES": "Olhos", + "FAILURES": "Falhas", + "FEATS": "Feats", + "FEATURES": "Características", + "FEATURES_AND_TRAITS": "Características & Traços", + "FEET": "Pés", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filtros", + "FIN": "Acu", + "FINESSE": "Acuidade", + "FIRE": "fogo", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Falhas", + "FLY": "Voar", + "FORCE": "força", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Forma Livre", + "FREETEXT": "Texto Livre", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gênero", + "GENERATE_SKILLS": "Gerar Habilidades", + "GOLD_PIECES": "Peças de Ouro", + "GRAPPLED": "Agarrado", + "HAIR": "Cabelos", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Cura", + "HEAL_FOR": "Curado por", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Altura", + "HIDE": "Esconder", + "HIDE_INFO": "Esconder Info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Esconder ataque", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "História", + "HIT": "Acerto", + "HIT_DICE": "Dado de Acerto", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_POINTS": "Pontos de Acerto", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "HP Temp", + "HIT_POINTS_TEMPORARY": "HP Temporário", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honra", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Regras da Casa", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Gigante", + "IDEALS": "Ideais", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Ilusão", + "IMPORT": "Importar", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influência", + "INITIATIVE": "Iniciativa", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "Sem componentes de material", + "INNATE_SPELLCASTING_ONLY_VERBAL": "Requer aepnas componentes verbais", + "INNATE_SPELLCASTING_TEXT_1": "A", + "INNATE_SPELLCASTING_TEXT_2": "habilidade de conjuração é", + "INNATE_SPELLCASTING_TEXT_3": "pode lançar direto as seguintes magias,", + "INSIGHT": "Intuição", + "INSPIRATION": "Inspiração", + "INSPIRATION_MULTIPLE": "Inspiração Multiplas", + "INSTANTANEOUS": "Instantâneo", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Inteligência", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidação", + "INVESTIGATION": "Investigação", + "INVISIBLE": "Invisibilidade", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilogramas", + "KNOWN": "Conhecido", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Idiomas", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Ações Lendárias", + "LEGENDARY_ACTIONS_TEXT_1": "As", + "LEGENDARY_ACTIONS_TEXT_2": "pode levar", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "recupera ações lendárias no início de sua turno.", + "LEVEL": "Nível", + "LEVELS": "Níveis", + "LIGHTNING": "relâmpago", + "LIGHT_ARMOR": "Armadura Leve", + "LIMIT": "Limitações", + "LONGER": "Longer", + "LONGSWORD": "Espada Longa", + "LONG_REST": "Descanso Longo", + "MACROS": "Macros", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicina", + "MEDIUM": "Média", + "MEDIUM_ARMOR": "Armadura Média", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Corpo-a-Corpo", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Arma de ataque corpo-a-corpo", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Metros", + "METERS_ABBREVIATION": "m.", + "MISC": "Div", + "MISCELLANEOUS": "Diversos", + "MISCELLANEOUS_NOTES": "Notas Diversas", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monge", + "MOVEMENT": "Movimento", + "MULTIPLIER": "Multiplicador", + "NAME": "Nome", + "NATURE": "Natureza", + "NECROMANCY": "Necromancia", + "NECROTIC": "Necrótico", + "NO": "Não", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "uma criatura", + "ONE_TARGET": "um alvo", + "OR": "ou", + "OTHER": "Outro", + "OTHER_ARMOR": "Outra Armadura", + "OTHER_DAMAGE": "Outro Dano", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Outras Proeficiências & Línguas", + "OTHER_TYPE": "Outro (AoE, Cone, Linha)", + "OUTPUT": "Saída", + "PALADIN": "Paladino", + "PARALYZED": "Paralizado", + "PASSIVE": "Passiva", + "PASSIVE_ABILITY_CHECK": "Verificador de Habilidade Passiva", + "PASSIVE_SKILLS": "Habilidade Passiva", + "PC": "PC", + "PERCEPTION": "Percepção", + "PERFORMANCE": "Atuação", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasão", + "PER_LEVEL": "por nível", + "PER_USE": "por uso", + "PETRIFIED": "Petrificado", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Peças de Platina", + "PLUS": "extra", + "POINTS": "Pontos", + "POINTS_OF_ORIGIN": "Pontos de origem", + "POISON": "Veneno", + "POISONED": "Envenenado", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Libras", + "PREPARED": "Preparada", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processando", + "PROF": "Prof", + "PROFICIENCIES": "Proeficiências", + "PROFICIENCY_BONUS": "Bônus de Proeficiência", + "PROFICIENCY_DICE": "Dado de Proeficiência", + "PROFICIENT": "Proeficiente", + "PRONE": "Inclinado", + "PSION": "Psiônico", + "PSIONICS": "Psiônicos", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Limite Psi", + "PSI_POINTS": "Pontos Psi", + "PSYCHIC": "psíquico", + "PUBLIC_FOR_ALL": "Público para todos verem", + "QUERY": "Inquerir", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Rápido", + "RACE": "Raça", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiante", + "RANGE": "Alcance", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Patrulheiro", + "RANGERUA": "Patrulheiro UA (2016)", + "REACH": "Alcance", + "REACTION": "Reação", + "REACTIONS": "Reações", + "RECHARGE": "Recarga", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recarga 2-6", + "RECHARGE_3_6": "Recarga 3-6", + "RECHARGE_4_6": "Recarga 4-6", + "RECHARGE_5_6": "Recarga 5-6", + "RECHARGE_6": "Recarga 6", + "RECHARGE_AFTER_LONG_REST": "Recarrega após um descanso longo", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recarrega após um descanso curto ou longo", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Refletir", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religião", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Comunicar um problema", + "REQUIRES_API": "Esse recurso requer a API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistências & Immunidades", + "RESOURCES": "Recursos", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Ladino", + "ROLL": "Roll", + "ROLL_2": "Rolar 2", + "ROLL_OPTIONS": "Opções de Rolagem", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanidade", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Sucesso", + "SAVE_DC": "Teste de Resistência", + "SAVING_DC": "Teste de Resistência", + "SAVING_THROW": "Teste de Resistência", + "SAVING_THROWS": "Testes de Resistências", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "Teste de Resistência bônus", + "SAVING_THROW_DC": "Teste de Resistência", + "SAVING_THROW_FAILURE": "Falhou no TR", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Sucesso no TR", + "SCORE": "Score", + "SECOND_DAMAGE": "Segundo dano", + "SELF": "Self", + "SENSES": "Senso", + "SHEET": "Tabela", + "SHEET_OUTPUT": "Saída da Tabela", + "SHEET_SETTING": "Config da Tabela", + "SHIELD": "Escudo", + "SHORT_OR_LONG_REST": "Descanso curto ou longo", + "SHORT_REST": "Descanso Curto", + "SHOW_ALL": "Mostrar tudo", + "SHOW_RESTS": "Mostrar descansos", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Mostrar totais", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Peças de Prata", + "SIZE": "Tamanho", + "SKILL": "Habilidade", + "SKILLS": "Habilidades", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "cortanto", + "SLEIGHTOFHAND": "Prestidigitação", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Sociedade", + "SORCERER": "Feiticeiro", + "SORCERY_POINTS": "Pontos de Feiticeiro", + "SOULKNIFE": "Soulknife", + "SOURCE": "Destino", + "SOURCE_TO_TARGET": "Procurando → Alvo", + "SPECIAL": "Especial", + "SPECIAL_EFFECTS": "Efeitos Especiais", + "SPEED": "Velocidade", + "SPELL": "Magia", + "SPELLCASTING": "Conjurador", + "SPELLCASTING_LEVEL": "Nível de Conjurador", + "SPELLCASTING_TEXT_1": "o", + "SPELLCASTING_TEXT_2": "é um", + "SPELLCASTING_TEXT_3": "conjurador. Sua habilidade de conjuração é", + "SPELLCASTING_TEXT_4": "tem as seguintes", + "SPELLCASTING_TEXT_5": "magias preparadas", + "SPELLS": "Magias", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Ataque Mágico", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Nível Mágico", + "SPELL_MUST_HAVE": "As magias devem ter", + "SPELL_POINTS": "Pontos de Mágia", + "SPELL_SAVE_DC": "CD de Magia", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Slots de magia", + "SPELL_SLOTS_TITLE": "Slots de Magia", + "SPELL_TO_HIT": "para atacar com magia", + "STATBLOCK": "Statblock", + "STEALTH": "Furtividade", + "STR": "For", + "STRENGTH": "Força", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "For 13", + "STR_15": "For 15", + "STUNNED": "Atordoado", + "SUCCESSES": "Sucessos", + "SUMMONER": "Invocador", + "SURVIVAL": "Sobrevivencia", + "SWIM": "Nadar", + "TARGET": "Algo", + "TARGET_TO_SOURCE": "Alvo → origem", + "TEMP": "Temp", + "TEXT_SIZE": "Tamanho do Texto", + "THUNDER": "Elétrico", + "TINY": "Pequeno", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total de ouro", + "TO_HIT": "para acertar", + "TO_TRACKER": "Enviar para o rastreador", + "TRACKER": "Rastreador", + "TRAITS": "Traços", + "TRANSMUTATION": "Transmutação", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turno", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Tipo", + "UNARMORED": "Desarmado", + "UNCONSCIOUS": "Inconsciente", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Usos", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versátil", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs morto-vivo ou demônio", + "WARLOCK": "Bruxo", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Bruxo pontos de magia", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Peso", + "WEIGHT_PER_COIN": "Peso por dinheiro", + "WHISPERED_TO_GM": "Falar para o DM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "desejo", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "SAB", + "WISDOM": "Sabedoria", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Mago", + "WONDROUS": "Wondrous", + "YES": "Sim" } \ No newline at end of file diff --git a/5eShaped/translations/pt.json b/5eShaped/translations/pt.json index 909c8ab532..5124f9a1b4 100644 --- a/5eShaped/translations/pt.json +++ b/5eShaped/translations/pt.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10º-nível", - "10_DAYS":"10 dias", - "10_MINUTES":"10 minutos", - "11TH_LEVEL":"11º-nível", - "12TH_LEVEL":"12° Nível", - "12_HOURS":"12 horas", - "13TH_LEVEL":"13º-nível", - "14TH_LEVEL":"14° Nível", - "15TH_LEVEL":"15º-nível", - "16TH_LEVEL":"16º-nível", - "17TH_LEVEL":"17º-nível", - "18TH_LEVEL":"18º-nível", - "19TH_LEVEL":"19º-nível", - "1ST":"1°", - "1ST_LEVEL":"1° Nível", - "1_ACTION":"1 ação", - "1_BONUS_ACTION":"1 ação bônus", - "1_HOUR":"1 hora", - "1_MINUTE":"1 minuto", - "1_REACTION":"1 reação", - "1_ROUND":"1 rodada", - "20TH_LEVEL":"20° Nível", - "21ST_LEVEL":"21° Nível", - "22ND_LEVEL":"22° Nível", - "23RD_LEVEL":"23° Nível", - "24TH_LEVEL":"24° Nível", - "24_HOURS":"24 horas", - "25TH_LEVEL":"25° Nível", - "26TH_LEVEL":"26° Nível", - "27TH_LEVEL":"27° Nível", - "28TH_LEVEL":"28° Nível", - "29TH_LEVEL":"29° Nível", - "2ND":"2°", - "2ND_LEVEL":"2° Nível", - "30TH_LEVEL":"30° Nível", - "30_DAYS":"30 dias", - "3RD":"3°", - "3RD_LEVEL":"3° Nível", - "4TH":"4°", - "4TH_LEVEL":"4° Nível", - "5TH":"5°", - "5TH_LEVEL":"5° Nível", - "6TH":"6°", - "6TH_LEVEL":"6° Nível", - "7TH":"7°", - "7TH_LEVEL":"7° Nível", - "7_DAYS":"7 dias", - "8TH":"8°", - "8TH_LEVEL":"8° Nível", - "8_HOURS":"8 horas", - "9TH":"9°", - "9TH_LEVEL":"9° Nível", - "ABILITY":"Habilidade", - "ABILITY_CHECK":"Teste de habilidade", - "ABILITY_CHECKS":"Testes de habilidade", - "ABILITY_CHECKS_QUERY":"Consulta de testes de habilidade", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Pontos de habilidade", - "ABJURATION":"Abjuration", - "AC":"CA", - "ACID":"ácido", - "ACROBATICS":"Acrobacia", - "ACTION":"Ação", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"Atq", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"cego além desse raio", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Nome do personagem", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Nome da classe personalizada", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Ocultar Informação", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Nome", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Sussurrou ao Mestre", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10º-nível", + "10_DAYS": "10 dias", + "10_MINUTES": "10 minutos", + "11TH_LEVEL": "11º-nível", + "12TH_LEVEL": "12° Nível", + "12_HOURS": "12 horas", + "13TH_LEVEL": "13º-nível", + "14TH_LEVEL": "14° Nível", + "15TH_LEVEL": "15º-nível", + "16TH_LEVEL": "16º-nível", + "17TH_LEVEL": "17º-nível", + "18TH_LEVEL": "18º-nível", + "19TH_LEVEL": "19º-nível", + "1ST": "1°", + "1ST_LEVEL": "1° Nível", + "1_ACTION": "1 ação", + "1_BONUS_ACTION": "1 ação bônus", + "1_HOUR": "1 hora", + "1_MINUTE": "1 minuto", + "1_REACTION": "1 reação", + "1_ROUND": "1 rodada", + "20TH_LEVEL": "20° Nível", + "21ST_LEVEL": "21° Nível", + "22ND_LEVEL": "22° Nível", + "23RD_LEVEL": "23° Nível", + "24TH_LEVEL": "24° Nível", + "24_HOURS": "24 horas", + "25TH_LEVEL": "25° Nível", + "26TH_LEVEL": "26° Nível", + "27TH_LEVEL": "27° Nível", + "28TH_LEVEL": "28° Nível", + "29TH_LEVEL": "29° Nível", + "2ND": "2°", + "2ND_LEVEL": "2° Nível", + "30TH_LEVEL": "30° Nível", + "30_DAYS": "30 dias", + "3RD": "3°", + "3RD_LEVEL": "3° Nível", + "4TH": "4°", + "4TH_LEVEL": "4° Nível", + "5TH": "5°", + "5TH_LEVEL": "5° Nível", + "6TH": "6°", + "6TH_LEVEL": "6° Nível", + "7TH": "7°", + "7TH_LEVEL": "7° Nível", + "7_DAYS": "7 dias", + "8TH": "8°", + "8TH_LEVEL": "8° Nível", + "8_HOURS": "8 horas", + "9TH": "9°", + "9TH_LEVEL": "9° Nível", + "ABILITY": "Habilidade", + "ABILITY_CHECK": "Teste de habilidade", + "ABILITY_CHECKS": "Testes de habilidade", + "ABILITY_CHECKS_QUERY": "Consulta de testes de habilidade", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Pontos de habilidade", + "ABJURATION": "Abjuration", + "AC": "CA", + "ACID": "ácido", + "ACROBATICS": "Acrobacia", + "ACTION": "Ação", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atq", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "cego além desse raio", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Nome do personagem", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Nome da classe personalizada", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Ocultar Informação", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Nome", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Sussurrou ao Mestre", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ru.json b/5eShaped/translations/ru.json index 821c9b2fe2..4319b910a6 100644 --- a/5eShaped/translations/ru.json +++ b/5eShaped/translations/ru.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10ый-уровень", - "10_DAYS":"10 дней", - "10_MINUTES":"10 минут", - "11TH_LEVEL":"11ый-уровень", - "12TH_LEVEL":"12ый-уровень", - "12_HOURS":"12 часов", - "13TH_LEVEL":"13ый-уровень", - "14TH_LEVEL":"14ый-уровень", - "15TH_LEVEL":"15ый-уровень", - "16TH_LEVEL":"16ый-уровень", - "17TH_LEVEL":"17ый-уровень", - "18TH_LEVEL":"18ый-уровень", - "19TH_LEVEL":"19ый-уровень", - "1ST":"1ый", - "1ST_LEVEL":"1ый-уровень", - "1_ACTION":"1 действие", - "1_BONUS_ACTION":"1 бонусное действие", - "1_HOUR":"1 час", - "1_MINUTE":"1 минута", - "1_REACTION":"1 реакция", - "1_ROUND":"1 раунд", - "20TH_LEVEL":"20ый-уровень", - "21ST_LEVEL":"21ый-уровень", - "22ND_LEVEL":"22ой-уровень", - "23RD_LEVEL":"23ий-уровень", - "24TH_LEVEL":"24ый-уровень", - "24_HOURS":"24 часа", - "25TH_LEVEL":"25ый-уровень", - "26TH_LEVEL":"26ой-уровень", - "27TH_LEVEL":"27ой-уровень", - "28TH_LEVEL":"28ой-уровень", - "29TH_LEVEL":"29ый-уровень", - "2ND":"2ой", - "2ND_LEVEL":"2ой-уровень", - "30TH_LEVEL":"30ый-уровень", - "30_DAYS":"30 дней", - "3RD":"3ий", - "3RD_LEVEL":"3ий-уровень", - "4TH":"4ый", - "4TH_LEVEL":"4ый-уровень", - "5TH":"5ый", - "5TH_LEVEL":"5ый-уровень", - "6TH":"6ой", - "6TH_LEVEL":"6ой-уровень", - "7TH":"7ой", - "7TH_LEVEL":"7ой-уровень", - "7_DAYS":"7 дней", - "8TH":"8ой", - "8TH_LEVEL":"8ый-уровень", - "8_HOURS":"8 часов", - "9TH":"9ый", - "9TH_LEVEL":"9ый-уровень", - "ABILITY":"Умение", - "ABILITY_CHECK":"Проверка умения", - "ABILITY_CHECKS":"Проверки умений", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Очки статов", - "ABJURATION":"Ограждение", - "AC":"КБ", - "ACID":"кислота", - "ACROBATICS":"Акробатика", - "ACTION":"Действие", - "ACTIONS":"Действия", - "AC_ARMORED":"КБ в доспехах", - "AC_UNARMORED":"КБ без доспехов", - "AC_UNARMORED_ABILITY":"Умение, без доспехов", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Добавлять половину бонуса владения к непрофессиональным спасброскам", - "ADVANTAGE":"Преимущество", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Возраст", - "ALIGNMENT":"Мировоззрение", - "ALL":"Всё", - "AMMO":"Аммуниция", - "AMMO_AUTO_USE":"Автоматически использовать аммун.", - "AMMO_WEIGHT":"Масса аммун.", - "AMPHIBIOUS":"Название черты", - "AMULET":"Amulet", - "ANIMALHANDLING":"Контроль животными", - "API":"API", - "APPEARANCE":"Внешность", - "ARCANA":"Магия", - "ARMOR":"Доспех", - "ARMOR_CLASS":"Класс Брони (КБ)", - "ARROWS":"Стрелы", - "ARTIFICER":"Artificer (2017)", - "AS":"как", - "ATHLETICS":"Атлетика", - "ATK":"Атк", - "ATTACHERS":"Attachers", - "ATTACK":"Атака", - "ATTACKS":"Атаки", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"По желанию", - "AUTO":"Авто", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Автоматически откатывать преимущество\/помеху", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Предыстория", - "BACKSTORY":"Backstory", - "BARBARIAN":"Варвар", - "BARD":"Бард", - "BASE_DC":"Базовая СЛ", - "BIG":"Большое", - "BITE":"Укус", - "BLINDED":"Ослеплено", - "BLINDSIGHT":"Слепое", - "BLIND_BEYOND":"Слепо за пределами", - "BLUDGEONING":"дробящий", - "BONDS":"Привязанность", - "BONUS":"Бонус", - "BONUSES":"Бонусы", - "BONUSES_AND_PENALTIES":"Бонусы & Штрафы", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Разрешать споры", - "BURROW":"Закопавшись", - "CANCEL":"Отмена", - "CANTRIP":"Заговор", - "CANTRIPS":"Заговоры", - "CAN_HAVE":"Можно иметь", - "CARRIED":"На себе", - "CARRYING_CAPACITY":"Переносимый вес", - "CARRYING_PUSH_DRAG_LIFT":"Толкать\/Тащить", - "CASTERS_FULL":"Full (9th level: Бард, Жрец, Друид, Чародей, Волшебник)", - "CASTERS_HALF":"Half (5th level: Паладин, Следопыт)", - "CASTERS_THIRD":"Third (3rd level: Архетипы магии)", - "CASTING_TIME":"Время накладывания", - "CHA":"Хар", - "CHALLENGE":"Сложность", - "CHARACTER":"Персонаж", - "CHARACTER_NAME":"Имя персонажа", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Имя Персонажа на всех щаблонах бросков", - "CHARISMA":"Харизма", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Очаровно", - "CHECK":"Проверка", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Выбрать при броске", - "CLASS":"Класс", - "CLASS_AND_LEVEL":"Класс & Уровень", - "CLASS_AND_LEVEL_PLACEHOLDER":"Включить режим редактирования нажав на карандаш", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Уровни классов", - "CLERIC":"Жрец", - "CLIMB":"Карабкаться", - "CLOSE":"Закрыть", - "COINS":"Coins", - "COINS_CP":"ММ", - "COINS_EP":"ЭП", - "COINS_GP":"ЗМ", - "COINS_PP":"ПМ", - "COINS_SP":"СМ", - "COIN_CONVERSION_GP_PER_CP":"Меди за Золото", - "COIN_CONVERSION_GP_PER_EP":"Электрума за Золото", - "COIN_CONVERSION_GP_PER_PP":"Золота за Платину", - "COIN_CONVERSION_GP_PER_SP":"Серебра за Золото", - "COLD":"холод", - "COLOR":"Цвет", - "COMPONENTS":"Компоненты", - "COMPONENTS_M":"M", - "COMPONENTS_S":"С", - "COMPONENTS_S_M":"С, M", - "COMPONENTS_V":"В", - "COMPONENTS_V_M":"В, M", - "COMPONENTS_V_S":"В, С", - "COMPONENTS_V_S_M":"В, С, M", - "CON":"Тел", - "CONC":"Конц", - "CONCENTRATION":"Концентрация", - "CONCENTRATION_UP_TO_10_MINUTES":"Концентрация, вплоть до 10 минут", - "CONCENTRATION_UP_TO_12_HOURS":"Концентрация, вплоть до 12 часов", - "CONCENTRATION_UP_TO_1_HOUR":"Концентрация, вплоть до 1 часа", - "CONCENTRATION_UP_TO_1_MINUTE":"Концентрация, вплоть до 1 минуты", - "CONCENTRATION_UP_TO_1_ROUND":"Концентрация, вплоть до 1 раунда", - "CONCENTRATION_UP_TO_24_HOURS":"Концентрация, вплоть до 24 часов", - "CONCENTRATION_UP_TO_2_HOURS":"Концентрация, вплоть до 2 часов", - "CONCENTRATION_UP_TO_6_ROUNDS":"Концентрация, вплоть до 6 раундов", - "CONCENTRATION_UP_TO_8_HOURS":"Концентрация, вплоть до 8 часов", - "CONDENSE":"Сжать", - "CONDITIONS":"Состояния", - "CONDITION_IMMUNITIES":"Иммунитет к состояниям", - "CONJURATION":"Вызов", - "CONSTITUTION":"Телосложение", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Описание", - "CONTRACT":"Contract", - "COPPER_PIECES":"Медных монет", - "CORE":"Главная", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Крит", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Крит при", - "CURRENT":"Текущий", - "CUSTOM":"Особый", - "CUSTOM_CLASSES":"Особые классы", - "CUSTOM_CLASS_NAME":"Имя особого класса", - "CUSTOM_GOLD_VALUES":"Особые значения золота", - "DAMAGE":"Урон", - "DAMAGE_IMMUNITIES":"Иммунитеты к урону", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Сопротивления урону", - "DAMAGE_VULNERABILITIES":"Уязвимости к урону", - "DARKVISION":"Зрение во тьме", - "DC":"СЛ", - "DEAFENED":"Оглохло", - "DEATH":"Смерть", - "DEATH_SAVES":"Спасы смерти", - "DEATH_SAVING_THROW":"Спасбросок смерти", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Спасброски смерти", - "DECEPTION":"Обман", - "DEX":"Лов", - "DEXTERITY":"Ловкость", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Кости", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Кость", - "DISADVANTAGE":"Помеха", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Материальный", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Отображаемый текст", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Дистанция", - "DIVINATION":"Прорицание", - "DMG":"Дмг", - "DOCUMENTATION":"Документация", - "DONT":"Don’t", - "DRAGON":"Дракон", - "DRUID":"Друид", - "DURATION":"Длительность", - "EFFECT":"Эффекты", - "ELECTRUM_PIECES":"Электруумных монет", - "EMOTE":"Эмоция", - "ENCHANTMENT":"Очарование", - "ENCUMBERED":"Перегружен", - "ENCUMBERED_HEAVILY":"Т. перегруз", - "ENCUMBRANCE_MULTIPLIER":"Множ. перегруза", - "ENGINEERING":"Инженерия", - "EQUIPMENT":"Экипировка", - "EVERY":"каждый", - "EVOCATION":"Воплощение", - "EXHAUSTION":"Усталость", - "EXHAUSTION_LEVEL":"Уровень усталости", - "EXHAUSTION_LEVEL_1":"Помехи про проверках скиллов и статов", - "EXHAUSTION_LEVEL_2":"Половина скорости", - "EXHAUSTION_LEVEL_3":"Помеха на всё", - "EXHAUSTION_LEVEL_4":"Макс. ХП уполовинено", - "EXHAUSTION_LEVEL_5":"Скорость ноль", - "EXHAUSTION_LEVEL_6":"Смерть", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Очки опыта", - "EXPERTISE":"Экспертность", - "EXPERTISE_AS_ADVANTAGE":"Экспертность как Преимущество при импорте", - "EXPLODE":"взрыв", - "EXTRAS":"Экстра", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Глаза", - "FAILURES":"Провалы", - "FEATS":"Feats", - "FEATURES":"Особенности", - "FEATURES_AND_TRAITS":"Особенности и черты", - "FEET":"Фут", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Поле", - "FIGHTER":"Воин", - "FILTERS":"Фильтры", - "FIN":"Fin", - "FINESSE":"Фехтовальное", - "FIRE":"огонь", - "FLAT_HEAL":"Чистый хил", - "FLAWS":"Недостатки", - "FLY":"Полёт", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Сила духа", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Свободный текст", - "FRIGHTENED":"Напугано", - "GARGANTUAN":"Гигантское", - "GENDER":"Пол", - "GENERATE_SKILLS":"Сгенерировать скиллы", - "GM":"GM", - "GOLD_PIECES":"Золотых монет", - "GRAPPLED":"Cхвачено", - "HAIR":"Волосы", - "HALF":"Half", - "HALFLING_LUCK":"Удача полурос.", - "HALF_DAMAGE":"половина урона", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Лечение", - "HEAL_FOR":"Вылечить на", - "HEAVY_ARMOR":"Тяжелый доспех", - "HEIGHT":"Рост", - "HIDE":"Скрыть", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Выс. уровни", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"История", - "HIT":"Hit", - "HIT_DICE":"Кости Хитов", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Хит Поинты", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Выкинуто ХП", - "HIT_POINTS_TEMP":"Врмн. ХП", - "HIT_POINTS_TEMPORARY":"Временные ХП", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Парение", - "HP":"HP", - "HUGE":"Огромное", - "IDEALS":"Идеалы", - "IF_THE_TARGET_IS":"Если цель . . .", - "ILLUSION":"Иллюзия", - "IMPORT":"Импорт", - "INCAPACITATED":"Недееспособно", - "INFLUENCE":"Влияние", - "INITIATIVE":"Инициатива", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Проницательность", - "INSPIRATION":"Воодушевление", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Мгновенно", - "INSTANTANEOUS_OR_1_HOUR":"Мгновенно или 1 час", - "INT":"Инт", - "INTELLIGENCE":"Интеллект", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Запугивание", - "INVESTIGATION":"Анализ", - "INVISIBLE":"Невидимо", - "JACK_OF_ALL_TRADES":"Мастер на все руки", - "KI":"Ki", - "KILOGRAMS":"Килограмм", - "KNOWN":"Known", - "LAIR_ACTIONS":"Действия логова", - "LANGUAGES":"Языки", - "LARGE":"Большое", - "LAWFUL_EVIL":"законно злое", - "LBS":"фнт.", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Легендарные действия", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Уровень", - "LEVELS":"уровни", - "LIGHTNING":"молнией", - "LIGHT_ARMOR":"Лёгкий доспех", - "LIMIT":"Предел", - "LONGER":"Длиннее", - "LONGSWORD":"Longsword", - "LONG_REST":"Длительный отдых", - "MACROS":"Макрос", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Макс", - "MEASUREMENT_SYSTEMS":"Система измерения", - "MEDICINE":"Медицина", - "MEDIUM":"Средний", - "MEDIUM_ARMOR":"Средний доспех", - "MEDIUM_ARMOR_MAX_DEX":"Макс. бонус Ловкости для среднего доспеха", - "MELEE":"Ближнебойное", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Метры", - "METERS_ABBREVIATION":"m.", - "MISC":"Прочее", - "MISCELLANEOUS":"Прочее", - "MISCELLANEOUS_NOTES":"Другие заметки", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Монах", - "MOVEMENT":"Передвижение", - "MULTIPLIER":"Множитель", - "NAME":"Имя", - "NATURE":"Естествоведение", - "NECROMANCY":"Некромантия", - "NECROTIC":"некротический", - "NO":"Нет", - "NORMAL":"Обычное", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"одно существо", - "ONE_TARGET":"one target", - "OR":"или", - "OTHER":"Другое", - "OTHER_ARMOR":"Другая броня", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Владение другими вещами и языками", - "OTHER_TYPE":"Другой (AoE, Конус, Линия)", - "OUTPUT":"Вывод", - "PALADIN":"Паладин", - "PARALYZED":"Парализовано", - "PASSIVE":"Пассивное", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Пассивные скилы", - "PC":"PC", - "PERCEPTION":"Внимательность", - "PERFORMANCE":"Выступление", - "PERSONALITY_TRAITS":"Черты характера", - "PERSUASION":"Убеждение", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Окаменело", - "PIERCING":"проникающий", - "PLATINUM_PIECES":"Платиновых монет", - "PLUS":"plus", - "POINTS":"Очки", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"яд", - "POISONED":"Отравлено", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Фунты", - "PREPARED":"Подготовлено", - "PREPARED_MATTERS":"Подготовка важна", - "PROCESSING_CLOSE_MESSAGE":"Если изображение движется с нормальной скоростью и лист отзывчив, можете свободно:", - "PROCESSING_MESSAGE":"Пока лист ведёт обработку пожалуйста не закрывайте его.", - "PROCESSING_TITLE":"Идёт обработка", - "PROF":"Влад", - "PROFICIENCIES":"Владение", - "PROFICIENCY_BONUS":"Бонус владения", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Владеет", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Опрокинуто", - "PSION":"Псионный", - "PSIONICS":"Псионический", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"Психический", - "PUBLIC_FOR_ALL":"Видно всем", - "QUERY":"Запрос", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Быстрый", - "RACE":"Раса", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"святой", - "RANGE":"Дистанция", - "RANGED":"Дальнобойное", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Следопыт", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Охват", - "REACTION":"Реакция", - "REACTIONS":"Реакции", - "RECHARGE":"Перезарядка", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Реф", - "REFLEX":"Рефлекс", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Эффекты на область", - "RELIGION":"Религия", - "REMARKABLE_ATHLETE":"Выдающийся атлет", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"Эта фича требует API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Сопротивления и Иммунитеты", - "RESOURCES":"Ресурсы", - "REST":"Rest", - "RESTRAINED":"Опутано", - "RING":"Ring", - "RITUAL":"Ритуал", - "ROGUE":"Плут", - "ROLL":"Roll", - "ROLL_2":"2 куба", - "ROLL_OPTIONS":"Опции бросков", - "ROLL_TEMPLATE":"Шаблоны бросков", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"СБ(Спас)", - "SAVE_DC":"СЛ Спасброска", - "SAVING_DC":"СЛ СБ", - "SAVING_THROW":"Спасбросок", - "SAVING_THROWS":"Спасброски (СБ)", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Запрос спасброска", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"СЛожность спасброска", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Чувства", - "SHEET":"Лист", - "SHEET_OUTPUT":"Вывод листа", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Щит", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Короткий отдых", - "SHOW_ALL":"Показать все", - "SHOW_RESTS":"Отобразить Отдыхи", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Отображать уровни если все ячейки использованы", - "SHOW_TARGET_AC_ON_ATTACKS":"КБ цели при атаках и СБ", - "SHOW_TARGET_NAME_ON_ATTACKS":"Имя цели при атаках и СБ", - "SHOW_TOTALS":"Показать все", - "SHOW_UNPREPARED_SPELLS":"Показать неподготовленные", - "SILVER_PIECES":"Серебрянных монет", - "SIZE":"Размер", - "SKILL":"Скилл", - "SKILLS":"Скиллы", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Кожа", - "SLASHING":"рубящий", - "SLEIGHTOFHAND":"Ловкость рук", - "SLOTS":"Слоты", - "SMALL":"Малое", - "SOCIETY":"Общество", - "SORCERER":"Чародей", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Источник", - "SOURCE_TO_TARGET":"Источник → Цель", - "SPECIAL":"Особое", - "SPECIAL_EFFECTS":"Особые эффекты", - "SPEED":"Скорость", - "SPELL":"Заклинание", - "SPELLCASTING":"Сотворение заклинаний", - "SPELLCASTING_LEVEL":"Уровень заклинательства", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"имеет следующие", - "SPELLCASTING_TEXT_5":"подготовленные заклинания", - "SPELLS":"Закл.", - "SPELLS_ON_CORE":"Показывать на главной вкадке", - "SPELLS_TAB":"Вкладка заклинаний", - "SPELL_ATTACK":"Атака заклинания", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Уровень заклинания", - "SPELL_MUST_HAVE":"Заклинания должны иметь", - "SPELL_POINTS":"Очки заклинаний", - "SPELL_SAVE_DC":"СЛ спасброска заклинания", - "SPELL_SAVING_THROW":"Спасбросок заклинания", - "SPELL_SLOTS":"Слоты заклинаний", - "SPELL_SLOTS_TITLE":"Слоты заклинаний", - "SPELL_TO_HIT":"на попадание атаками заклинаний", - "STATBLOCK":"Статблок", - "STEALTH":"Скрытность", - "STR":"Сила", - "STRENGTH":"Сила", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Сила 13", - "STR_15":"Сила 15", - "STUNNED":"Оглушено", - "SUCCESSES":"Удачи", - "SUMMONER":"Призыватель", - "SURVIVAL":"Выживание", - "SWIM":"Плавать", - "TARGET":"Цель", - "TARGET_TO_SOURCE":"Цель → Источник", - "TEMP":"Врм.", - "TEXT_SIZE":"Размер теста", - "THROWN":"Thrown", - "THUNDER":"громовой", - "TINY":"Крохотный", - "TOTAL":"Всего", - "TOTAL_GOLD_VALUE":"Всего в золоте", - "TO_HIT":"to hit", - "TO_TRACKER":"Посылать в трекер", - "TRACKER":"Трекер", - "TRAITS":"Черты", - "TRANSMUTATION":"Преобразование ", - "TREMORSENSE":"Колебаний земли", - "TRUESIGHT":"Истинное зрение", - "TURN":"Turn", - "TURN_OFF_FILTERING":"Если вы не видите заклинаний выключите фильтры", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Тип", - "UNARMORED":"Без брони", - "UNCONSCIOUS":"Без сознания", - "UNPROFICIENT":"Не проф.", - "UNTIL_DISPELLED":"Пока не развеяно", - "UNTIL_DISPELLED_OR_TRIGGERED":"Пока не развеяно или сработает", - "USES":"Исп.", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"против нежити или исчадий", - "WARLOCK":"Колдун", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Слоты заклинаний Колдуна", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Масса", - "WEIGHT_PER_COIN":"Масса монеты", - "WHISPERED_TO_GM":"Шепот к ГМ", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Воля", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Муд", - "WISDOM":"Мудрость", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Волшебник", - "WONDROUS":"Wondrous", - "YES":"Да" + "0": "0", + "10TH_LEVEL": "10ый-уровень", + "10_DAYS": "10 дней", + "10_MINUTES": "10 минут", + "11TH_LEVEL": "11ый-уровень", + "12TH_LEVEL": "12ый-уровень", + "12_HOURS": "12 часов", + "13TH_LEVEL": "13ый-уровень", + "14TH_LEVEL": "14ый-уровень", + "15TH_LEVEL": "15ый-уровень", + "16TH_LEVEL": "16ый-уровень", + "17TH_LEVEL": "17ый-уровень", + "18TH_LEVEL": "18ый-уровень", + "19TH_LEVEL": "19ый-уровень", + "1ST": "1ый", + "1ST_LEVEL": "1ый-уровень", + "1_ACTION": "1 действие", + "1_BONUS_ACTION": "1 бонусное действие", + "1_HOUR": "1 час", + "1_MINUTE": "1 минута", + "1_REACTION": "1 реакция", + "1_ROUND": "1 раунд", + "20TH_LEVEL": "20ый-уровень", + "21ST_LEVEL": "21ый-уровень", + "22ND_LEVEL": "22ой-уровень", + "23RD_LEVEL": "23ий-уровень", + "24TH_LEVEL": "24ый-уровень", + "24_HOURS": "24 часа", + "25TH_LEVEL": "25ый-уровень", + "26TH_LEVEL": "26ой-уровень", + "27TH_LEVEL": "27ой-уровень", + "28TH_LEVEL": "28ой-уровень", + "29TH_LEVEL": "29ый-уровень", + "2ND": "2ой", + "2ND_LEVEL": "2ой-уровень", + "30TH_LEVEL": "30ый-уровень", + "30_DAYS": "30 дней", + "3RD": "3ий", + "3RD_LEVEL": "3ий-уровень", + "4TH": "4ый", + "4TH_LEVEL": "4ый-уровень", + "5TH": "5ый", + "5TH_LEVEL": "5ый-уровень", + "6TH": "6ой", + "6TH_LEVEL": "6ой-уровень", + "7TH": "7ой", + "7TH_LEVEL": "7ой-уровень", + "7_DAYS": "7 дней", + "8TH": "8ой", + "8TH_LEVEL": "8ый-уровень", + "8_HOURS": "8 часов", + "9TH": "9ый", + "9TH_LEVEL": "9ый-уровень", + "ABILITY": "Умение", + "ABILITY_CHECK": "Проверка умения", + "ABILITY_CHECKS": "Проверки умений", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Очки статов", + "ABJURATION": "Ограждение", + "AC": "КБ", + "ACID": "кислота", + "ACROBATICS": "Акробатика", + "ACTION": "Действие", + "ACTIONS": "Действия", + "AC_ARMORED": "КБ в доспехах", + "AC_UNARMORED": "КБ без доспехов", + "AC_UNARMORED_ABILITY": "Умение, без доспехов", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам", + "ADVANTAGE": "Преимущество", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Возраст", + "ALIGNMENT": "Мировоззрение", + "ALL": "Всё", + "AMMO": "Аммуниция", + "AMMO_AUTO_USE": "Автоматически использовать аммун.", + "AMMO_WEIGHT": "Масса аммун.", + "AMPHIBIOUS": "Название черты", + "AMULET": "Amulet", + "ANIMALHANDLING": "Контроль животными", + "API": "API", + "APPEARANCE": "Внешность", + "ARCANA": "Магия", + "ARMOR": "Доспех", + "ARMOR_CLASS": "Класс Брони (КБ)", + "ARROWS": "Стрелы", + "ARTIFICER": "Artificer (2017)", + "AS": "как", + "ATHLETICS": "Атлетика", + "ATK": "Атк", + "ATTACHERS": "Attachers", + "ATTACK": "Атака", + "ATTACKS": "Атаки", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "По желанию", + "AUTO": "Авто", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Автоматически откатывать преимущество\/помеху", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Предыстория", + "BACKSTORY": "Backstory", + "BARBARIAN": "Варвар", + "BARD": "Бард", + "BASE_DC": "Базовая СЛ", + "BIG": "Большое", + "BITE": "Укус", + "BLINDED": "Ослеплено", + "BLINDSIGHT": "Слепое", + "BLIND_BEYOND": "Слепо за пределами", + "BLUDGEONING": "дробящий", + "BONDS": "Привязанность", + "BONUS": "Бонус", + "BONUSES": "Бонусы", + "BONUSES_AND_PENALTIES": "Бонусы & Штрафы", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Разрешать споры", + "BURROW": "Закопавшись", + "CANCEL": "Отмена", + "CANTRIP": "Заговор", + "CANTRIPS": "Заговоры", + "CAN_HAVE": "Можно иметь", + "CARRIED": "На себе", + "CARRYING_CAPACITY": "Переносимый вес", + "CARRYING_PUSH_DRAG_LIFT": "Толкать\/Тащить", + "CASTERS_FULL": "Full (9th level: Бард, Жрец, Друид, Чародей, Волшебник)", + "CASTERS_HALF": "Half (5th level: Паладин, Следопыт)", + "CASTERS_THIRD": "Third (3rd level: Архетипы магии)", + "CASTING_TIME": "Время накладывания", + "CHA": "Хар", + "CHALLENGE": "Сложность", + "CHARACTER": "Персонаж", + "CHARACTER_NAME": "Имя персонажа", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Имя Персонажа на всех щаблонах бросков", + "CHARISMA": "Харизма", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Очаровно", + "CHECK": "Проверка", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Выбрать при броске", + "CLASS": "Класс", + "CLASS_AND_LEVEL": "Класс & Уровень", + "CLASS_AND_LEVEL_PLACEHOLDER": "Включить режим редактирования нажав на карандаш", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Уровни классов", + "CLERIC": "Жрец", + "CLIMB": "Карабкаться", + "CLOSE": "Закрыть", + "COINS": "Coins", + "COINS_CP": "ММ", + "COINS_EP": "ЭП", + "COINS_GP": "ЗМ", + "COINS_PP": "ПМ", + "COINS_SP": "СМ", + "COIN_CONVERSION_GP_PER_CP": "Меди за Золото", + "COIN_CONVERSION_GP_PER_EP": "Электрума за Золото", + "COIN_CONVERSION_GP_PER_PP": "Золота за Платину", + "COIN_CONVERSION_GP_PER_SP": "Серебра за Золото", + "COLD": "холод", + "COLOR": "Цвет", + "COMPONENTS": "Компоненты", + "COMPONENTS_M": "M", + "COMPONENTS_S": "С", + "COMPONENTS_S_M": "С, M", + "COMPONENTS_V": "В", + "COMPONENTS_V_M": "В, M", + "COMPONENTS_V_S": "В, С", + "COMPONENTS_V_S_M": "В, С, M", + "CON": "Тел", + "CONC": "Конц", + "CONCENTRATION": "Концентрация", + "CONCENTRATION_UP_TO_10_MINUTES": "Концентрация, вплоть до 10 минут", + "CONCENTRATION_UP_TO_12_HOURS": "Концентрация, вплоть до 12 часов", + "CONCENTRATION_UP_TO_1_HOUR": "Концентрация, вплоть до 1 часа", + "CONCENTRATION_UP_TO_1_MINUTE": "Концентрация, вплоть до 1 минуты", + "CONCENTRATION_UP_TO_1_ROUND": "Концентрация, вплоть до 1 раунда", + "CONCENTRATION_UP_TO_24_HOURS": "Концентрация, вплоть до 24 часов", + "CONCENTRATION_UP_TO_2_HOURS": "Концентрация, вплоть до 2 часов", + "CONCENTRATION_UP_TO_6_ROUNDS": "Концентрация, вплоть до 6 раундов", + "CONCENTRATION_UP_TO_8_HOURS": "Концентрация, вплоть до 8 часов", + "CONDENSE": "Сжать", + "CONDITIONS": "Состояния", + "CONDITION_IMMUNITIES": "Иммунитет к состояниям", + "CONJURATION": "Вызов", + "CONSTITUTION": "Телосложение", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Описание", + "CONTRACT": "Contract", + "COPPER_PIECES": "Медных монет", + "CORE": "Главная", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Крит", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Крит при", + "CURRENT": "Текущий", + "CUSTOM": "Особый", + "CUSTOM_CLASSES": "Особые классы", + "CUSTOM_CLASS_NAME": "Имя особого класса", + "CUSTOM_GOLD_VALUES": "Особые значения золота", + "DAMAGE": "Урон", + "DAMAGE_IMMUNITIES": "Иммунитеты к урону", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Сопротивления урону", + "DAMAGE_VULNERABILITIES": "Уязвимости к урону", + "DARKVISION": "Зрение во тьме", + "DC": "СЛ", + "DEAFENED": "Оглохло", + "DEATH": "Смерть", + "DEATH_SAVES": "Спасы смерти", + "DEATH_SAVING_THROW": "Спасбросок смерти", + "DEATH_SAVING_THROWS": "Спасброски смерти", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Обман", + "DEX": "Лов", + "DEXTERITY": "Ловкость", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Кости", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Кость", + "DISADVANTAGE": "Помеха", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Материальный", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Отображаемый текст", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Дистанция", + "DIVINATION": "Прорицание", + "DMG": "Дмг", + "DOCUMENTATION": "Документация", + "DONT": "Don’t", + "DRAGON": "Дракон", + "DRUID": "Друид", + "DURATION": "Длительность", + "EFFECT": "Эффекты", + "ELECTRUM_PIECES": "Электруумных монет", + "EMOTE": "Эмоция", + "ENCHANTMENT": "Очарование", + "ENCUMBERED": "Перегружен", + "ENCUMBERED_HEAVILY": "Т. перегруз", + "ENCUMBRANCE_MULTIPLIER": "Множ. перегруза", + "ENGINEERING": "Инженерия", + "EQUIPMENT": "Экипировка", + "EVERY": "каждый", + "EVOCATION": "Воплощение", + "EXHAUSTION": "Усталость", + "EXHAUSTION_LEVEL": "Уровень усталости", + "EXHAUSTION_LEVEL_1": "Помехи про проверках скиллов и статов", + "EXHAUSTION_LEVEL_2": "Половина скорости", + "EXHAUSTION_LEVEL_3": "Помеха на всё", + "EXHAUSTION_LEVEL_4": "Макс. ХП уполовинено", + "EXHAUSTION_LEVEL_5": "Скорость ноль", + "EXHAUSTION_LEVEL_6": "Смерть", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Очки опыта", + "EXPERTISE": "Экспертность", + "EXPERTISE_AS_ADVANTAGE": "Экспертность как Преимущество при импорте", + "EXPLODE": "взрыв", + "EXTRAS": "Экстра", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Глаза", + "FAILURES": "Провалы", + "FEATS": "Feats", + "FEATURES": "Особенности", + "FEATURES_AND_TRAITS": "Особенности и черты", + "FEET": "Фут", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Поле", + "FIGHTER": "Воин", + "FILTERS": "Фильтры", + "FIN": "Fin", + "FINESSE": "Фехтовальное", + "FIRE": "огонь", + "FLAT_HEAL": "Чистый хил", + "FLAWS": "Недостатки", + "FLY": "Полёт", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Сила духа", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Свободный текст", + "FRIGHTENED": "Напугано", + "GARGANTUAN": "Гигантское", + "GENDER": "Пол", + "GENERATE_SKILLS": "Сгенерировать скиллы", + "GM": "GM", + "GOLD_PIECES": "Золотых монет", + "GRAPPLED": "Cхвачено", + "HAIR": "Волосы", + "HALF": "Half", + "HALFLING_LUCK": "Удача полурос.", + "HALF_DAMAGE": "половина урона", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Лечение", + "HEAL_FOR": "Вылечить на", + "HEAVY_ARMOR": "Тяжелый доспех", + "HEIGHT": "Рост", + "HIDE": "Скрыть", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Выс. уровни", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "История", + "HIT": "Hit", + "HIT_DICE": "Кости Хитов", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Хит Поинты", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Выкинуто ХП", + "HIT_POINTS_TEMP": "Врмн. ХП", + "HIT_POINTS_TEMPORARY": "Временные ХП", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Парение", + "HP": "HP", + "HUGE": "Огромное", + "IDEALS": "Идеалы", + "IF_THE_TARGET_IS": "Если цель . . .", + "ILLUSION": "Иллюзия", + "IMPORT": "Импорт", + "INCAPACITATED": "Недееспособно", + "INFLUENCE": "Влияние", + "INITIATIVE": "Инициатива", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Проницательность", + "INSPIRATION": "Воодушевление", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Мгновенно", + "INSTANTANEOUS_OR_1_HOUR": "Мгновенно или 1 час", + "INT": "Инт", + "INTELLIGENCE": "Интеллект", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Запугивание", + "INVESTIGATION": "Анализ", + "INVISIBLE": "Невидимо", + "JACK_OF_ALL_TRADES": "Мастер на все руки", + "KI": "Ki", + "KILOGRAMS": "Килограмм", + "KNOWN": "Known", + "LAIR_ACTIONS": "Действия логова", + "LANGUAGES": "Языки", + "LARGE": "Большое", + "LAWFUL_EVIL": "законно злое", + "LBS": "фнт.", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Легендарные действия", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Уровень", + "LEVELS": "уровни", + "LIGHTNING": "молнией", + "LIGHT_ARMOR": "Лёгкий доспех", + "LIMIT": "Предел", + "LONGER": "Длиннее", + "LONGSWORD": "Longsword", + "LONG_REST": "Длительный отдых", + "MACROS": "Макрос", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Макс", + "MEASUREMENT_SYSTEMS": "Система измерения", + "MEDICINE": "Медицина", + "MEDIUM": "Средний", + "MEDIUM_ARMOR": "Средний доспех", + "MEDIUM_ARMOR_MAX_DEX": "Макс. бонус Ловкости для среднего доспеха", + "MELEE": "Ближнебойное", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Метры", + "METERS_ABBREVIATION": "m.", + "MISC": "Прочее", + "MISCELLANEOUS": "Прочее", + "MISCELLANEOUS_NOTES": "Другие заметки", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Монах", + "MOVEMENT": "Передвижение", + "MULTIPLIER": "Множитель", + "NAME": "Имя", + "NATURE": "Естествоведение", + "NECROMANCY": "Некромантия", + "NECROTIC": "некротический", + "NO": "Нет", + "NORMAL": "Обычное", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "одно существо", + "ONE_TARGET": "one target", + "OR": "или", + "OTHER": "Другое", + "OTHER_ARMOR": "Другая броня", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Владение другими вещами и языками", + "OTHER_TYPE": "Другой (AoE, Конус, Линия)", + "OUTPUT": "Вывод", + "PALADIN": "Паладин", + "PARALYZED": "Парализовано", + "PASSIVE": "Пассивное", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Пассивные скилы", + "PC": "PC", + "PERCEPTION": "Внимательность", + "PERFORMANCE": "Выступление", + "PERSONALITY_TRAITS": "Черты характера", + "PERSUASION": "Убеждение", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Окаменело", + "PIERCING": "проникающий", + "PLATINUM_PIECES": "Платиновых монет", + "PLUS": "plus", + "POINTS": "Очки", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "яд", + "POISONED": "Отравлено", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Фунты", + "PREPARED": "Подготовлено", + "PREPARED_MATTERS": "Подготовка важна", + "PROCESSING_CLOSE_MESSAGE": "Если изображение движется с нормальной скоростью и лист отзывчив, можете свободно:", + "PROCESSING_MESSAGE": "Пока лист ведёт обработку пожалуйста не закрывайте его.", + "PROCESSING_TITLE": "Идёт обработка", + "PROF": "Влад", + "PROFICIENCIES": "Владение", + "PROFICIENCY_BONUS": "Бонус владения", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Владеет", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Опрокинуто", + "PSION": "Псионный", + "PSIONICS": "Псионический", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "Психический", + "PUBLIC_FOR_ALL": "Видно всем", + "QUERY": "Запрос", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Быстрый", + "RACE": "Раса", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "святой", + "RANGE": "Дистанция", + "RANGED": "Дальнобойное", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Следопыт", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Охват", + "REACTION": "Реакция", + "REACTIONS": "Реакции", + "RECHARGE": "Перезарядка", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Реф", + "REFLEX": "Рефлекс", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Эффекты на область", + "RELIGION": "Религия", + "REMARKABLE_ATHLETE": "Выдающийся атлет", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "Эта фича требует API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Сопротивления и Иммунитеты", + "RESOURCES": "Ресурсы", + "REST": "Rest", + "RESTRAINED": "Опутано", + "RING": "Ring", + "RITUAL": "Ритуал", + "ROGUE": "Плут", + "ROLL": "Roll", + "ROLL_2": "2 куба", + "ROLL_OPTIONS": "Опции бросков", + "ROLL_TEMPLATE": "Шаблоны бросков", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "СБ(Спас)", + "SAVE_DC": "СЛ Спасброска", + "SAVING_DC": "СЛ СБ", + "SAVING_THROW": "Спасбросок", + "SAVING_THROWS": "Спасброски (СБ)", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Запрос спасброска", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "СЛожность спасброска", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Чувства", + "SHEET": "Лист", + "SHEET_OUTPUT": "Вывод листа", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Щит", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Короткий отдых", + "SHOW_ALL": "Показать все", + "SHOW_RESTS": "Отобразить Отдыхи", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Отображать уровни если все ячейки использованы", + "SHOW_TARGET_AC_ON_ATTACKS": "КБ цели при атаках и СБ", + "SHOW_TARGET_NAME_ON_ATTACKS": "Имя цели при атаках и СБ", + "SHOW_TOTALS": "Показать все", + "SHOW_UNPREPARED_SPELLS": "Показать неподготовленные", + "SILVER_PIECES": "Серебрянных монет", + "SIZE": "Размер", + "SKILL": "Скилл", + "SKILLS": "Скиллы", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Кожа", + "SLASHING": "рубящий", + "SLEIGHTOFHAND": "Ловкость рук", + "SLOTS": "Слоты", + "SMALL": "Малое", + "SOCIETY": "Общество", + "SORCERER": "Чародей", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Источник", + "SOURCE_TO_TARGET": "Источник → Цель", + "SPECIAL": "Особое", + "SPECIAL_EFFECTS": "Особые эффекты", + "SPEED": "Скорость", + "SPELL": "Заклинание", + "SPELLCASTING": "Сотворение заклинаний", + "SPELLCASTING_LEVEL": "Уровень заклинательства", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "имеет следующие", + "SPELLCASTING_TEXT_5": "подготовленные заклинания", + "SPELLS": "Закл.", + "SPELLS_ON_CORE": "Показывать на главной вкадке", + "SPELLS_TAB": "Вкладка заклинаний", + "SPELL_ATTACK": "Атака заклинания", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Уровень заклинания", + "SPELL_MUST_HAVE": "Заклинания должны иметь", + "SPELL_POINTS": "Очки заклинаний", + "SPELL_SAVE_DC": "СЛ спасброска заклинания", + "SPELL_SAVING_THROW": "Спасбросок заклинания", + "SPELL_SLOTS": "Слоты заклинаний", + "SPELL_SLOTS_TITLE": "Слоты заклинаний", + "SPELL_TO_HIT": "на попадание атаками заклинаний", + "STATBLOCK": "Статблок", + "STEALTH": "Скрытность", + "STR": "Сила", + "STRENGTH": "Сила", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Сила 13", + "STR_15": "Сила 15", + "STUNNED": "Оглушено", + "SUCCESSES": "Удачи", + "SUMMONER": "Призыватель", + "SURVIVAL": "Выживание", + "SWIM": "Плавать", + "TARGET": "Цель", + "TARGET_TO_SOURCE": "Цель → Источник", + "TEMP": "Врм.", + "TEXT_SIZE": "Размер теста", + "THROWN": "Thrown", + "THUNDER": "громовой", + "TINY": "Крохотный", + "TOTAL": "Всего", + "TOTAL_GOLD_VALUE": "Всего в золоте", + "TO_HIT": "to hit", + "TO_TRACKER": "Посылать в трекер", + "TRACKER": "Трекер", + "TRAITS": "Черты", + "TRANSMUTATION": "Преобразование ", + "TREMORSENSE": "Колебаний земли", + "TRUESIGHT": "Истинное зрение", + "TURN": "Turn", + "TURN_OFF_FILTERING": "Если вы не видите заклинаний выключите фильтры", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Тип", + "UNARMORED": "Без брони", + "UNCONSCIOUS": "Без сознания", + "UNPROFICIENT": "Не проф.", + "UNTIL_DISPELLED": "Пока не развеяно", + "UNTIL_DISPELLED_OR_TRIGGERED": "Пока не развеяно или сработает", + "USES": "Исп.", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "против нежити или исчадий", + "WARLOCK": "Колдун", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Слоты заклинаний Колдуна", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Масса", + "WEIGHT_PER_COIN": "Масса монеты", + "WHISPERED_TO_GM": "Шепот к ГМ", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Воля", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Муд", + "WISDOM": "Мудрость", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Волшебник", + "WONDROUS": "Wondrous", + "YES": "Да", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/sv.json b/5eShaped/translations/sv.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/sv.json +++ b/5eShaped/translations/sv.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/tr.json b/5eShaped/translations/tr.json index c8288a5c0d..3ca2d0dee1 100644 --- a/5eShaped/translations/tr.json +++ b/5eShaped/translations/tr.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minutes", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"DMG", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minutes", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "DMG", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zh.json b/5eShaped/translations/zh.json index 4cc752c8d3..6c70a9e5d9 100644 --- a/5eShaped/translations/zh.json +++ b/5eShaped/translations/zh.json @@ -1,963 +1,967 @@ { - "0":"0", - "10TH_LEVEL":"10級", - "10_DAYS":"10日", - "10_MINUTES":"10分鐘", - "11TH_LEVEL":"11級", - "12TH_LEVEL":"12級", - "12_HOURS":"12小時", - "13TH_LEVEL":"13級", - "14TH_LEVEL":"14級", - "15TH_LEVEL":"15級", - "16TH_LEVEL":"16級", - "17TH_LEVEL":"17級", - "18TH_LEVEL":"18級", - "19TH_LEVEL":"19級", - "1ST":"1級", - "1ST_LEVEL":"1級", - "1_ACTION":"1動作", - "1_BONUS_ACTION":"1額外動作", - "1_HOUR":"1小時", - "1_MINUTE":"1 minutes", - "1_REACTION":"1反應", - "1_ROUND":"1輪", - "20TH_LEVEL":"20級", - "21ST_LEVEL":"21級", - "22ND_LEVEL":"22級", - "23RD_LEVEL":"23級", - "24TH_LEVEL":"24級", - "24_HOURS":"24小時", - "25TH_LEVEL":"25級", - "26TH_LEVEL":"26級", - "27TH_LEVEL":"27級", - "28TH_LEVEL":"28級", - "29TH_LEVEL":"29級", - "2ND":"2級", - "2ND_LEVEL":"2級", - "30TH_LEVEL":"30級", - "30_DAYS":"30日", - "3RD":"3級", - "3RD_LEVEL":"3級", - "4TH":"4級", - "4TH_LEVEL":"4級", - "5TH":"5級", - "5TH_LEVEL":"5級", - "6TH":"6級", - "6TH_LEVEL":"6級", - "7TH":"7級", - "7TH_LEVEL":"7級", - "7_DAYS":"7日", - "8TH":"8級", - "8TH_LEVEL":"8級", - "8_HOURS":"8小時", - "9TH":"9級", - "9TH_LEVEL":"9級", - "ABILITY":"屬性", - "ABILITY_CHECK":"屬性檢定", - "ABILITY_CHECKS":"屬性檢定", - "ABILITY_CHECKS_QUERY":"屬性檢定查詢", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"屬性值", - "ABJURATION":"防護系", - "AC":"AC", - "ACID":"強酸", - "ACROBATICS":"特技", - "ACTION":"動作", - "ACTIONS":"動作", - "AC_ARMORED":"著甲AC", - "AC_UNARMORED":"未著甲AC", - "AC_UNARMORED_ABILITY":"未著甲屬性", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"將熟練加值的一半加到非熟練豁免上", - "ADVANTAGE":"優勢", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"年齡", - "ALIGNMENT":"陣營", - "ALL":"全部", - "AMMO":"彈藥", - "AMMO_AUTO_USE":"自動使用彈藥", - "AMMO_WEIGHT":"彈藥重量", - "AMPHIBIOUS":"兩棲", - "AMULET":"Amulet", - "ANIMALHANDLING":"馴獸", - "API":"API", - "APPEARANCE":"外觀", - "ARCANA":"秘法", - "ARMOR":"盔甲", - "ARMOR_CLASS":"防禦等級", - "ARROWS":"箭矢", - "ARTIFICER":"機關術士(2017)", - "AS":"作為", - "ATHLETICS":"運動", - "ATK":"ATK", - "ATTACHERS":"Attachers", - "ATTACK":"攻擊", - "ATTACKS":"攻擊", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"隨意", - "AUTO":"自動", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"自動消耗法術資源", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"自動擲攻擊傷害", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"自動擲豁免傷害", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"自動高等級查詢", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"最高之一或二項屬性平均", - "AVG":"平均", - "BACKGROUND":"背景", - "BACKSTORY":"背景故事", - "BARBARIAN":"野蠻人", - "BARD":"吟遊詩人", - "BASE_DC":"基本DC", - "BIG":"大", - "BITE":"囓咬", - "BLINDED":"目盲", - "BLINDSIGHT":"盲視", - "BLIND_BEYOND":"Blind beyond", - "BLUDGEONING":"敲擊", - "BONDS":"羈絆", - "BONUS":"加值", - "BONUSES":"加值", - "BONUSES_AND_PENALTIES":"加值&減值", - "BONUSES_AND_PENALTIES_TOOLTIP":"使用角色紙巨集自動為擲骰加上加值\/減值。
使用方法:如果你獲得一件給予你+1法術豁免DC的魔法物品,則在法術豁免DC欄位輸入1。如果你在祝福術的效果影響之下,在攻擊檢定欄位與豁免檢定欄位輸入“d4cs0cf0”。", - "BRAWN":"Brawn", - "BREAK_TIES":"處理平手", - "BURROW":"掘地", - "CANCEL":"取消", - "CANTRIP":"戲法", - "CANTRIPS":"戲法", - "CAN_HAVE":"可有", - "CARRIED":"攜帶", - "CARRYING_CAPACITY":"負重", - "CARRYING_PUSH_DRAG_LIFT":"推\/拉\/舉起", - "CASTERS_FULL":"全施法者(9級:吟遊詩人、牧師、德魯伊、術士、法師)", - "CASTERS_HALF":"半施法者(5級:聖武士、遊俠)", - "CASTERS_THIRD":"次施法者(3級:秘法原型)", - "CASTING_TIME":"施法時間", - "CHA":"魅力", - "CHALLENGE":"挑戰", - "CHARACTER":"角色", - "CHARACTER_NAME":"角色名稱", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"所有擲骰模板的角色名稱", - "CHARISMA":"魅力", - "CHARISMA_SAVING_THROW":"魅力豁免", - "CHARMED":"魅惑", - "CHECK":"檢定", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"擲骰時選擇", - "CLASS":"職業", - "CLASS_AND_LEVEL":"職業&等級", - "CLASS_AND_LEVEL_PLACEHOLDER":"Generated after adding a class on the “Character” tab", - "CLASS_FEATURES":"職業能力", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"魔力灌注", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"你獲得將機關術士法術導入物品中稍後使用的能力。當你施展施法時間為1動作的機關術士法術時,你可以增加其施法時間至1分鐘。若你如此行動並在施法期間握持一件非魔法物品,你可以消耗一個法術位,而此法術的效果不會發生。取而代之的是此法術會轉移到該物品上供稍後使用,但該物品必須未以此能力存入法術。\n任何在這之後持用該物品的生物若擁有6以上的智力,都可以使用一個動作來啟動該法術。該法術將會使用你的施法屬性來施展,目標為啟動該物品的生物。如果該法術擁有多個目標,啟動該物品的生物選擇額外的目標。如果該法術有範圍效果,範圍的中心為該物品。如果該法術的距離為自身,法術目標會改為啟動該物品的生物。\n當你以此方法灌注法術時,此物品必須在8小時內被啟動。經過8小時後,魔力將會消散並被浪費掉。\n你同時可以灌注的法術數目有上限。上限等同於你的智力調整值。", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"分析魔法物品", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"你對魔法物品的理解使你得以剖析並理解它們的祕密。你知曉機關術士法術偵測魔法和鑑定術,並可使用儀式來施展它們。你在以此職業能力施展鑑定術時不需要法術材料成份。", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"機械僕役", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"你對工藝的研究和掌握使你得以製造機械僕役。該僕役為絕對服從你命令的構裝生物,可以在戰鬥中保護你。雖然創造它的過程需要魔法,但此僕役本身並不具有魔法。你被視為已經在此創造此僕役上投注了不少時間,而在你到達6級之後,經過一個短休息或長休息後終於完成它。選擇一隻挑戰級數在2以下的大型野獸。此僕役使用該野獸的數值,但它可以擁有任意你指定的外觀,只要它的外型與該數值相符。它擁有以下的調整:\n•它是構裝生物而非野獸。\n•它無法被魅惑。\n•它免疫毒素傷害與中毒狀態。\n•若它先前沒有60呎黑暗視覺,現在獲得此能力。\n•如果你成為近戰攻擊的目標,而此僕役位在攻擊者5呎以內處,你可以使用反應來命令僕役動作,使用僕役的反應來對攻擊者進行一次近戰攻擊。\n僕役將會盡可能地服從你的指令。在戰鬥中,它會單獨擲先攻權並獨立行動。\n如果僕役被殺死,它可以用一般的方法重獲生命,如復活法術。除此之外,若你能接觸到它的身體,你可以在長休息時將被殺害的僕役修復。它在休息結束時復活並擁有1點生命值。如果僕役已經無法復原,你可以花費一週時間工作(每日八小時)以及1000金幣材料費用來建造一個新的僕役。", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"機關術魂", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"你對魔法物品的理解無人能及,你可以將你的靈魂和與你連繫的魔法物品交融。你可以同時與至多六件魔法物品同調。除此之外,你每與一件魔法物品同調時便在所有豁免檢定上獲得+1加值。", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"卓越同調", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"妳對魔法物品的卓越理解使你精通使用它們的方法。你現在可以與至多四個(而非原本的三個)魔法物品同調。\n在15級時,上限增加為五個魔法物品。", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"工具專技", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"你在利用由此職業獲取的工具熟練進行任何屬性檢定時,你的熟練加值加倍計算。", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"驚奇發明", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"殘暴重擊", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"你可以在決定近戰攻擊重擊時的額外傷害時多擲一枚武器傷害骰。\n在13級時增加為多擲兩枚骰,在17級時增加為多擲三枚骰。", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"危險感知", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"你在對抗可見效果的敏捷豁免上有優勢,例如面對陷阱和法術時。如果你目盲、耳聾或無法行動則不能獲得此能力的助益。", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"額外攻擊 (野蠻人)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"每當你在你的回合進行攻擊行動時,你可以攻擊兩次,而非原先的一次。", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"快速移動", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"當你並非穿著重甲時,你的速度增加10呎。", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"野性直覺", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"你的敏銳直覺使你在先攻擲骰上有優勢。\n除此之外,如果你在戰鬥開始時處於被突襲狀態且並未進入無法行動狀態,你可以正常在你的第一回合行動,但你在該回合所作的第一件事必須是進入狂暴。", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"不屈之力", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"如果你的力量檢定總值低於你的力量值,你可以使用力量取代總值。", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"恆久狂暴", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"你的狂暴猛烈到只有當你昏迷或選擇結束時才會終止。", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"原初鬥士", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"你是自然之力的體現。你的力量和體質屬性增加4點。你這兩個屬性的上限成為24。", - "CLASS_FEATURE_BARBARIAN_RAGE":"狂暴", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"在你的回合,你能以一個額外動作進入狂暴。當狂暴時,如果你並未穿著重甲則可以獲得以下助益:\n•你在力量檢定和力量豁免上有優勢。\n•當你以力量進行近戰武器攻擊時,你可以將傷害擲骰加上RAGE_DAMAGE。\n•你對敲擊、穿刺、劈砍傷害有抗性。\n如果你擁有施法能力,你在狂暴時不能施展法術或維持法術專注。\n你的狂暴持續一分鐘。它會在你陷入昏迷時,或是當你從前一回合到此回合結束時都未曾攻擊敵對生物或受到傷害時,提前結束。你也可以在你的回合以一個額外動作結束狂暴。", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"魯莽攻擊", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"當你在你的回合進行第一次攻擊時,你可以選擇捨身攻擊。這麼做可使你在此回合內使用力量的近戰武器攻擊獲得優勢,但直到你的下個回合前,對你的攻擊檢定都擁有優勢。", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"無情狂暴", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"你的狂暴可以使你即便身負重傷仍繼續戰鬥。如果你在狂暴時生命值歸零且沒有立即死亡,你可以進行一個DC [[10]] 的體質豁免。如果你成功了,你的生命值變為1。\n每當你在第一次使用此能力後又再度使用時,DC會上升5點。當你完成短休或長休時,DC重置為10。", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"無甲防禦", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"當你並未穿著任何盔甲時,你的防禦等級等同於10+你的敏捷調整值+你的體質調整值。使用盾牌不妨礙你獲得此助益。", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"吟遊激勵", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"反制魅惑", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"技能專精", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"雜學大師", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"魔法奧秘", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"安憩曲", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"卓越激勵", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"導引神力", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"你獲得從你的神祇直接導引神聖能量的能力,並以此能量來驅動魔法效果。你起始可用兩種效果:驅散死靈以及你所選領域的效果。有些領域會在你升級時賦予你額外的效果,詳見領域說明", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"驅散死靈 (導引神力)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"以一個動作,你展示聖徽並念出禱詞譴責不死生物。每個在你30呎以內並能看見或聽見你的不死生物必須做一個睿智豁免。如果該生物豁免失敗,它會被驅散一分鐘或直到受到任何傷害。\n被驅散的生物必須在輪到自己回合時試圖離你越遠越好,且不能自願移進你周圍30呎內的空間。它也不能進行反應。它的動作只能用來進行衝刺行動或試圖逃脫會阻礙其移動的效果。如果沒有任何地方可以移動,該生物會進行閃避行動。", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"當一個不死生物在對抗你的驅散死靈能力而豁免失敗時,如果該生物的挑戰級數是CHALLENGE_RATING或更低則立即被摧毀。", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"神聖干涉", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"大德魯伊", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"野獸法術", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"德魯伊語", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"不朽軀體", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"自然變身", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"行動如潮", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"傑出健將", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"額外攻擊 (戰士)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"戰鬥風格 (戰士)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"不屈不撓", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"氣力復甦", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"擋禦飛箭", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"金剛魂", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"空靈體", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"反射閃避", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"額外攻擊 (武僧)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"疾風連擊", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"氣", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"蓄氣攻擊", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"武術", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"耐心防禦", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"超凡入聖", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"百病不侵", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"輕身墜", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"疾風步", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"心如止水", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"震懾拳", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"不朽軀體", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"天語通", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"無甲防禦", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"無甲移動", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"勇氣靈光", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"防護靈光", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"導引神力", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"神佑", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"神聖感知", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"破邪斬", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"額外攻擊 (聖武士)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"戰鬥風格 (聖武士)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"強力破邪斬", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"聖療", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"宿敵", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"野性感知", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"戰鬥風格 (遊俠UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"健步如飛", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"破敵者", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"高等宿敵", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"躲藏目光", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"自然探索者", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"原初覺知", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"無蹤身姿", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"額外攻擊 (遊俠)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"宿敵", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"野性感知", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"戰鬥風格 (遊俠)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"破敵者", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"躲藏目光", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"大地神行", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"自然探索者", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"原初覺知", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"無蹤身姿", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"盲感", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"詭詐行動", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"反射閃避", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"技能專精", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"穩健天賦", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"心靈狡黠", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"偷襲", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"時來運轉", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"盜賊密語", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"直覺閃避", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"彈性施法", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"超魔法", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"法術謹慎", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"法術遙距", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"法術強效", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"法術延時", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"法術升階", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"法術瞬發", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"法術巧發", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"法術雙生", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"術法復原", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"術能點", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"奧能祈喚", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"奧能大師", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"契約賦能", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"秘法回復", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"招牌法術", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"法術精通", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"職業等級", - "CLERIC":"牧師", - "CLIMB":"攀爬", - "CLOSE":"近程", - "COINS":"Coins", - "COINS_CP":"銅幣", - "COINS_EP":"珀金幣", - "COINS_GP":"金幣", - "COINS_PP":"白金幣", - "COINS_SP":"銀幣", - "COIN_CONVERSION_GP_PER_CP":"每一金幣值銅幣", - "COIN_CONVERSION_GP_PER_EP":"每一金幣值珀金幣", - "COIN_CONVERSION_GP_PER_PP":"每一金幣值白金幣", - "COIN_CONVERSION_GP_PER_SP":"每一金幣值銀幣", - "COLD":"寒冷", - "COLOR":"顏色", - "COMPONENTS":"成分", - "COMPONENTS_M":"材料", - "COMPONENTS_S":"姿勢", - "COMPONENTS_S_M":"姿勢、材料", - "COMPONENTS_V":"言語", - "COMPONENTS_V_M":"言語、材料", - "COMPONENTS_V_S":"言語、姿勢", - "COMPONENTS_V_S_M":"言語、姿勢、材料", - "CON":"專注", - "CONC":"專注", - "CONCENTRATION":"專注", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minute", - "CONCENTRATION_UP_TO_12_HOURS":"專注,至多12小時", - "CONCENTRATION_UP_TO_1_HOUR":"專注,至多1小時", - "CONCENTRATION_UP_TO_1_MINUTE":"專注,至多1分鐘", - "CONCENTRATION_UP_TO_1_ROUND":"專注,至多1輪", - "CONCENTRATION_UP_TO_24_HOURS":"專注,至多24小時", - "CONCENTRATION_UP_TO_2_HOURS":"專注,至多2小時", - "CONCENTRATION_UP_TO_6_ROUNDS":"專注,至多6輪", - "CONCENTRATION_UP_TO_8_HOURS":"專注,至多8小時", - "CONDENSE":"Condense", - "CONDITIONS":"狀態", - "CONDITION_IMMUNITIES":"狀態免疫", - "CONJURATION":"咒法", - "CONSTITUTION":"體質", - "CONSTITUTION_SAVING_THROW":"體質豁免", - "CONTENT":"內容", - "CONTRACT":"合約", - "COPPER_PIECES":"銅幣", - "CORE":"核心", - "COST":"花費", - "COSTS_2_ACTIONS":"花費兩個動作", - "COSTS_3_ACTIONS":"花費三個動作", - "CREATE_CLASS_FEATURES":"創建職業能力", - "CRIT":"重擊", - "CRITICAL_DAMAGE":"重擊傷害", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"重擊傷害取滿", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"重擊範圍", - "CURRENT":"目前", - "CUSTOM":"自訂", - "CUSTOM_CLASSES":"自訂職業", - "CUSTOM_CLASS_NAME":"自訂職業名稱", - "CUSTOM_GOLD_VALUES":"自訂金幣價值", - "DAMAGE":"傷害", - "DAMAGE_IMMUNITIES":"傷害免疫", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"傷害抗性", - "DAMAGE_VULNERABILITIES":"傷害弱點", - "DARKVISION":"黑暗視覺", - "DC":"DC", - "DEAFENED":"耳聾", - "DEATH":"死亡", - "DEATH_SAVES":"死亡豁免", - "DEATH_SAVING_THROW":"死亡豁免", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"死亡豁免", - "DECEPTION":"欺瞞", - "DEX":"敏捷", - "DEXTERITY":"敏捷", - "DEXTERITY_SAVING_THROW":"敏捷豁免", - "DEX_MAX_X":"Dex (max X)", - "DICE":"骰子", - "DICE_MODIFIERS":"擲骰調整值", - "DICE_SYSTEM":"Dice system", - "DIE":"骰", - "DISADVANTAGE":"劣勢", - "DISPLAY":"顯示", - "DISPLAY_AUDITORY":"聽覺", - "DISPLAY_AUDITORY_MATERIAL":"聽覺、材料", - "DISPLAY_AUDITORY_MENTAL":"聽覺、心智", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"聽覺、心智、嗅覺", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"聽覺、心智、視覺", - "DISPLAY_AUDITORY_OLFACTORY":"聽覺、嗅覺", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"聽覺、嗅覺、材料", - "DISPLAY_AUDITORY_VISUAL":"聽覺、 視覺", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"聽覺、 視覺、 材料", - "DISPLAY_MATERIAL":"材料", - "DISPLAY_MENTAL":"心智", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"顯示文字", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"距離", - "DIVINATION":"預言", - "DMG":"DMG", - "DOCUMENTATION":"文件", - "DONT":"不要", - "DRAGON":"龍", - "DRUID":"德魯伊", - "DURATION":"持續時間", - "EFFECT":"效果", - "ELECTRUM_PIECES":"珀金幣", - "EMOTE":"表情", - "ENCHANTMENT":"附魔", - "ENCUMBERED":"負重", - "ENCUMBERED_HEAVILY":"重度負重", - "ENCUMBRANCE_MULTIPLIER":"負重乘數", - "ENGINEERING":"工程", - "EQUIPMENT":"裝備", - "EVERY":"每", - "EVOCATION":"塑能", - "EXHAUSTION":"力竭", - "EXHAUSTION_LEVEL":"力竭等級", - "EXHAUSTION_LEVEL_1":"屬性檢定劣勢", - "EXHAUSTION_LEVEL_2":"速度減半", - "EXHAUSTION_LEVEL_3":"攻擊檢定與豁免劣勢", - "EXHAUSTION_LEVEL_4":"生命值上限減半", - "EXHAUSTION_LEVEL_5":"速度降至0", - "EXHAUSTION_LEVEL_6":"死亡", - "EXPAND":"消耗", - "EXPERIENCE_POINTS":"經驗值", - "EXPERTISE":"技能專精", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"爆發", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"瞳色", - "FAILURES":"失敗", - "FEATS":"專長", - "FEATURES":"能力", - "FEATURES_AND_TRAITS":"能力&特性", - "FEET":"呎", - "FEET_ABBREVIATION":"呎", - "FIELD":"欄位", - "FIGHTER":"戰士", - "FILTERS":"篩選條件", - "FIN":"Fin", - "FINESSE":"靈巧", - "FIRE":"火焰", - "FLAT_HEAL":"Flat heal", - "FLAWS":"缺陷", - "FLY":"飛行", - "FORCE":"力場", - "FORT":"強韌", - "FORTITUDE":"強韌", - "FORTITUDE_SAVING_THROW":"強韌豁免", - "FREEFORM":"自由形式", - "FREETEXT":"自由文字", - "FRIGHTENED":"驚懼", - "GARGANTUAN":"巨型", - "GENDER":"性別", - "GENERATE_SKILLS":"產生技能", - "GM":"GM", - "GOLD_PIECES":"金幣", - "GRAPPLED":"擒拿", - "HAIR":"髮色", - "HALF":"一半", - "HALFLING_LUCK":"半身人幸運", - "HALF_DAMAGE":"傷害半值", - "HALF_ORC_SAVAGE_ATTACKS":"半獸人狂蠻攻擊", - "HALF_PROFICIENCY":"熟練半值", - "HEAL":"醫療", - "HEAL_FOR":"治療", - "HEAVY_ARMOR":"重甲", - "HEIGHT":"身高", - "HIDE":"躲藏", - "HIDE_INFO":"隱藏資訊", - "HIDE_INFO_ABILITY_CHECKS":"隱藏屬性檢定", - "HIDE_INFO_ATTACK":"隱藏攻擊", - "HIDE_INFO_CONTENT":"隱藏內容", - "HIDE_INFO_COST":"隱藏花費", - "HIDE_INFO_DAMAGE":"隱藏傷害", - "HIDE_INFO_EFFECT":"隱藏效果", - "HIDE_INFO_FREETEXT":"隱藏自由文字", - "HIDE_INFO_NOTE":"請參閱文件。你會需要使用瀏覽器擴充套件以更改css來顯示某些部份。", - "HIDE_INFO_RECHARGE":"隱藏重置", - "HIDE_INFO_SAVING_THROWS":"隱藏豁免", - "HIDE_INFO_SAVING_THROW_DC":"隱藏豁免DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"隱藏豁免失敗", - "HIDE_INFO_SAVING_THROW_SUCCESS":"隱藏豁免成功", - "HIDE_INFO_TARGET_AC":"隱藏目標AC", - "HIGHER_LEVEL":"高等級", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"歷史", - "HIT":"命中", - "HIT_DICE":"生命骰", - "HIT_DICE_RECOVERED":"恢復生命骰", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"長休恢復生命骰", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"短休恢復生命骰", - "HIT_POINTS":"生命值", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"長休恢復生命值", - "HIT_POINTS_ROLLED":"生命值擲骰結果", - "HIT_POINTS_TEMP":"暫時生命值", - "HIT_POINTS_TEMPORARY":"暫時生命值", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"榮耀", - "HONOR_SAVING_THROW":"榮耀豁免", - "HOUSERULES":"房規", - "HOVER":"盤旋", - "HP":"HP", - "HUGE":"超大型", - "IDEALS":"理念", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"幻術", - "IMPORT":"Import", - "INCAPACITATED":"無法行動", - "INFLUENCE":"Influence", - "INITIATIVE":"先攻", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"無須材料成份", - "INNATE_SPELLCASTING_ONLY_VERBAL":"無須言語成份", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"洞察", - "INSPIRATION":"激勵", - "INSPIRATION_MULTIPLE":"多重激勵", - "INSTANTANEOUS":"立即", - "INSTANTANEOUS_OR_1_HOUR":"立即或一小時", - "INT":"智力", - "INTELLIGENCE":"智力", - "INTELLIGENCE_SAVING_THROW":"智力豁免", - "INTIMIDATION":"威嚇", - "INVESTIGATION":"調查", - "INVISIBLE":"隱形", - "JACK_OF_ALL_TRADES":"雜學大師", - "KI":"氣", - "KILOGRAMS":"公斤", - "KNOWN":"已知", - "LAIR_ACTIONS":"巢穴動作", - "LANGUAGES":"語言", - "LARGE":"大型", - "LAWFUL_EVIL":"守序邪惡", - "LBS":"磅", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"傳奇動作", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"傳奇動作,從下列選項選擇。一次只能使用一個傳奇動作選項,且只能在其他生物回合結束時。", - "LEGENDARY_ACTIONS_TEXT_4":"在其回合開始時恢復用掉的傳奇動作次數。", - "LEVEL":"等級", - "LEVELS":"等級", - "LIGHTNING":"閃電", - "LIGHT_ARMOR":"輕甲", - "LIMIT":"限制", - "LONGER":"Longer", - "LONGSWORD":"長劍", - "LONG_REST":"長休", - "MACROS":"巨集", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"上限", - "MEASUREMENT_SYSTEMS":"測量系統", - "MEDICINE":"醫療", - "MEDIUM":"中型", - "MEDIUM_ARMOR":"中甲", - "MEDIUM_ARMOR_MAX_DEX":"中甲敏捷上限", - "MELEE":"近戰", - "MELEE_OR_RANGED_WEAPON_ATTACK":"近戰或遠程武器攻擊", - "MELEE_SPELL_ATTACK":"近戰法術攻擊", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"近戰武器攻擊", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"公尺", - "METERS_ABBREVIATION":"公尺", - "MISC":"雜項", - "MISCELLANEOUS":"雜項", - "MISCELLANEOUS_NOTES":"雜項筆記", - "MOD":"調整值", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"武僧", - "MOVEMENT":"移動", - "MULTIPLIER":"倍率", - "NAME":"名稱", - "NATURE":"自然", - "NECROMANCY":"死靈", - "NECROTIC":"死靈", - "NO":"否", - "NORMAL":"普通", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"無專注", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"重擊造成普通傷害而無額外傷害", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"一個生物", - "ONE_TARGET":"一個目標", - "OR":"或", - "OTHER":"其他", - "OTHER_ARMOR":"其他盔甲", - "OTHER_DAMAGE":"其他傷害", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"其他熟練&語言", - "OTHER_TYPE":"其他 (範圍、椎狀、直線)", - "OUTPUT":"輸出", - "PALADIN":"聖武士", - "PARALYZED":"麻痺", - "PASSIVE":"被動", - "PASSIVE_ABILITY_CHECK":"被動屬性檢定", - "PASSIVE_SKILLS":"被動技能", - "PC":"玩家角色", - "PERCEPTION":"感知", - "PERFORMANCE":"表演", - "PERSONALITY_TRAITS":"人格特質", - "PERSUASION":"說服", - "PER_LEVEL":"每等級", - "PER_USE":"每次使用", - "PETRIFIED":"石化", - "PIERCING":"穿刺", - "PLATINUM_PIECES":"白金幣", - "PLUS":"加上", - "POINTS":"點", - "POINTS_OF_ORIGIN":"起始點", - "POISON":"毒素", - "POISONED":"中毒", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"磅", - "PREPARED":"已準備", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"此角色紙正在處理中時請勿將其關閉。", - "PROCESSING_TITLE":"處理中", - "PROF":"熟練", - "PROFICIENCIES":"熟練", - "PROFICIENCY_BONUS":"熟練加值", - "PROFICIENCY_DICE":"熟練骰", - "PROFICIENT":"熟練", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"倒地", - "PSION":"心靈術士", - "PSIONICS":"靈能", - "PSIONICS_FULL":"全靈能者 (心靈術士)", - "PSIONICS_HALF":"半靈能者 (靈刃)", - "PSIONICS_THIRD":"次靈能者 (祕紋師)", - "PSI_LIMIT":"靈能點上限", - "PSI_POINTS":"靈能點", - "PSYCHIC":"心靈", - "PUBLIC_FOR_ALL":"公開給所有人", - "QUERY":"查詢", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"快速", - "RACE":"種族", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"種族特性", - "RADIANT":"輝耀", - "RANGE":"射程", - "RANGED":"遠程", - "RANGED_SPELL_ATTACK":"遠程法術攻擊", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"遠程武器攻擊", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"遊俠", - "RANGERUA":"遊俠 UA (2016)", - "REACH":"及遠", - "REACTION":"反應", - "REACTIONS":"反應", - "RECHARGE":"重置", - "RECHARGED":"重置", - "RECHARGE_2_6":"重置 2-6", - "RECHARGE_3_6":"重置 3-6", - "RECHARGE_4_6":"重置 4-6", - "RECHARGE_5_6":"重置 5-6", - "RECHARGE_6":"重置 6", - "RECHARGE_AFTER_LONG_REST":"長休重置", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"短休或長休重置", - "RECOVERED":"恢復", - "REDUCED_TO":"降低至", - "REF":"反射", - "REFLEX":"反射", - "REFLEX_SAVING_THROW":"反射豁免", - "REGAIN":"恢復", - "REGIONAL_EFFECTS":"範圍效果", - "RELIGION":"宗教", - "REMARKABLE_ATHLETE":"傑出健將", - "REPEAT":"重複", - "REPORT_AN_ISSUE":"回報問題", - "REQUIRES_API":"此功能需要使用API", - "RESET":"重置", - "RESISTANCES_AND_IMMUNITIES":"抗性&免疫", - "RESOURCES":"資源", - "REST":"休息", - "RESTRAINED":"束縛", - "RING":"Ring", - "RITUAL":"儀式", - "ROGUE":"盜賊", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"擲骰選項", - "ROLL_TEMPLATE":"擲骰模板", - "SAN":"理智", - "SANITY":"理智", - "SANITY_SAVING_THROW":"理智豁免", - "SAVE":"豁免", - "SAVE_DC":"豁免DC", - "SAVING_DC":"豁免DC", - "SAVING_THROW":"豁免", - "SAVING_THROWS":"豁免", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"豁免查詢", - "SAVING_THROW_BONUS":"豁免加值", - "SAVING_THROW_DC":"豁免DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"感知能力", - "SHEET":"角色紙", - "SHEET_OUTPUT":"角色紙輸出", - "SHEET_SETTING":"角色紙設定", - "SHIELD":"盾牌", - "SHORT_OR_LONG_REST":"短休或長休", - "SHORT_REST":"短休", - "SHOW_ALL":"顯示全部", - "SHOW_RESTS":"顯示休息", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"若所有法術位用盡則顯示等級", - "SHOW_TARGET_AC_ON_ATTACKS":"攻擊時目標AC", - "SHOW_TARGET_NAME_ON_ATTACKS":"攻擊和豁免時目標名字", - "SHOW_TOTALS":"顯示總值", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"體型", - "SKILL":"Skill", - "SKILLS":"技能", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"膚色", - "SLASHING":"劈砍", - "SLEIGHTOFHAND":"巧手", - "SLOTS":"欄位", - "SMALL":"小型", - "SOCIETY":"社會", - "SORCERER":"術士", - "SORCERY_POINTS":"術能點", - "SOULKNIFE":"靈刃", - "SOURCE":"來源", - "SOURCE_TO_TARGET":"來源 → 目標", - "SPECIAL":"特殊", - "SPECIAL_EFFECTS":"特殊效果", - "SPEED":"速度", - "SPELL":"法術", - "SPELLCASTING":"施法", - "SPELLCASTING_LEVEL":"施法等級", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"是一個", - "SPELLCASTING_TEXT_3":"施法者。其施法能力是", - "SPELLCASTING_TEXT_4":"有以下", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"法術", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"法術頁面", - "SPELL_ATTACK":"法術攻擊", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"法術等級", - "SPELL_MUST_HAVE":"法術必須有", - "SPELL_POINTS":"法力值", - "SPELL_SAVE_DC":"法術豁免DC", - "SPELL_SAVING_THROW":"法術豁免", - "SPELL_SLOTS":"法術位", - "SPELL_SLOTS_TITLE":"法術位", - "SPELL_TO_HIT":"法術攻擊命中", - "STATBLOCK":"數據欄", - "STEALTH":"潛行", - "STR":"力量", - "STRENGTH":"力量", - "STRENGTH_SAVING_THROW":"力量豁免", - "STR_13":"力量13", - "STR_15":"力量15", - "STUNNED":"震懾", - "SUCCESSES":"成功", - "SUMMONER":"召喚師", - "SURVIVAL":"生存", - "SWIM":"游泳", - "TARGET":"目標", - "TARGET_TO_SOURCE":"目標 → 來源", - "TEMP":"暫時", - "TEXT_SIZE":"文字大小", - "THROWN":"Thrown", - "THUNDER":"雷霆", - "TINY":"超小型", - "TOTAL":"總計", - "TOTAL_GOLD_VALUE":"總計金幣價值", - "TO_HIT":"命中", - "TO_TRACKER":"發送到先攻欄", - "TRACKER":"追蹤器", - "TRAITS":"特性", - "TRANSMUTATION":"變化", - "TREMORSENSE":"顫動感知", - "TRUESIGHT":"真實目光", - "TURN":"回合", - "TURN_OFF_FILTERING":"If you are unable to see recently added spells turn off filters", - "TURN_RECHARGE":"回合重置", - "TYPE":"類型", - "UNARMORED":"未著甲", - "UNCONSCIOUS":"昏迷", - "UNPROFICIENT":"非熟練", - "UNTIL_DISPELLED":"直到被解除", - "UNTIL_DISPELLED_OR_TRIGGERED":"直到被解除或被觸發", - "USES":"使用次數", - "USE_CUSTOM_SAVING_THROWS":"使用自訂豁免", - "UTILITY":"Utility", - "VERSATILE":"萬用", - "VS":"對抗", - "VS_FIEND_OR_UNDEAD":"對抗死靈或魔族", - "WARLOCK":"邪術師", - "WARLOCK_SLOTS":"邪術師法術位", - "WARLOCK_SPELL_SLOTS":"邪術師法術位", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"重量", - "WEIGHT_PER_COIN":"每枚硬幣重量", - "WHISPERED_TO_GM":"對GM密語", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"意志", - "WILL_SAVING_THROW":"意志豁免", - "WIS":"睿智", - "WISDOM":"睿智", - "WISDOM_SAVING_THROW":"睿智豁免", - "WIZARD":"法師", - "WONDROUS":"Wondrous", - "YES":"是" + "0": "0", + "10TH_LEVEL": "10級", + "10_DAYS": "10日", + "10_MINUTES": "10分鐘", + "11TH_LEVEL": "11級", + "12TH_LEVEL": "12級", + "12_HOURS": "12小時", + "13TH_LEVEL": "13級", + "14TH_LEVEL": "14級", + "15TH_LEVEL": "15級", + "16TH_LEVEL": "16級", + "17TH_LEVEL": "17級", + "18TH_LEVEL": "18級", + "19TH_LEVEL": "19級", + "1ST": "1級", + "1ST_LEVEL": "1級", + "1_ACTION": "1動作", + "1_BONUS_ACTION": "1額外動作", + "1_HOUR": "1小時", + "1_MINUTE": "1 minutes", + "1_REACTION": "1反應", + "1_ROUND": "1輪", + "20TH_LEVEL": "20級", + "21ST_LEVEL": "21級", + "22ND_LEVEL": "22級", + "23RD_LEVEL": "23級", + "24TH_LEVEL": "24級", + "24_HOURS": "24小時", + "25TH_LEVEL": "25級", + "26TH_LEVEL": "26級", + "27TH_LEVEL": "27級", + "28TH_LEVEL": "28級", + "29TH_LEVEL": "29級", + "2ND": "2級", + "2ND_LEVEL": "2級", + "30TH_LEVEL": "30級", + "30_DAYS": "30日", + "3RD": "3級", + "3RD_LEVEL": "3級", + "4TH": "4級", + "4TH_LEVEL": "4級", + "5TH": "5級", + "5TH_LEVEL": "5級", + "6TH": "6級", + "6TH_LEVEL": "6級", + "7TH": "7級", + "7TH_LEVEL": "7級", + "7_DAYS": "7日", + "8TH": "8級", + "8TH_LEVEL": "8級", + "8_HOURS": "8小時", + "9TH": "9級", + "9TH_LEVEL": "9級", + "ABILITY": "屬性", + "ABILITY_CHECK": "屬性檢定", + "ABILITY_CHECKS": "屬性檢定", + "ABILITY_CHECKS_QUERY": "屬性檢定查詢", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "屬性值", + "ABJURATION": "防護系", + "AC": "AC", + "ACID": "強酸", + "ACROBATICS": "特技", + "ACTION": "動作", + "ACTIONS": "動作", + "AC_ARMORED": "著甲AC", + "AC_UNARMORED": "未著甲AC", + "AC_UNARMORED_ABILITY": "未著甲屬性", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上", + "ADVANTAGE": "優勢", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "年齡", + "ALIGNMENT": "陣營", + "ALL": "全部", + "AMMO": "彈藥", + "AMMO_AUTO_USE": "自動使用彈藥", + "AMMO_WEIGHT": "彈藥重量", + "AMPHIBIOUS": "兩棲", + "AMULET": "Amulet", + "ANIMALHANDLING": "馴獸", + "API": "API", + "APPEARANCE": "外觀", + "ARCANA": "秘法", + "ARMOR": "盔甲", + "ARMOR_CLASS": "防禦等級", + "ARROWS": "箭矢", + "ARTIFICER": "機關術士(2017)", + "AS": "作為", + "ATHLETICS": "運動", + "ATK": "ATK", + "ATTACHERS": "Attachers", + "ATTACK": "攻擊", + "ATTACKS": "攻擊", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "隨意", + "AUTO": "自動", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "自動消耗法術資源", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "自動擲攻擊傷害", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "自動擲豁免傷害", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "自動高等級查詢", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "最高之一或二項屬性平均", + "AVG": "平均", + "BACKGROUND": "背景", + "BACKSTORY": "背景故事", + "BARBARIAN": "野蠻人", + "BARD": "吟遊詩人", + "BASE_DC": "基本DC", + "BIG": "大", + "BITE": "囓咬", + "BLINDED": "目盲", + "BLINDSIGHT": "盲視", + "BLIND_BEYOND": "Blind beyond", + "BLUDGEONING": "敲擊", + "BONDS": "羈絆", + "BONUS": "加值", + "BONUSES": "加值", + "BONUSES_AND_PENALTIES": "加值&減值", + "BONUSES_AND_PENALTIES_TOOLTIP": "使用角色紙巨集自動為擲骰加上加值\/減值。
使用方法:如果你獲得一件給予你+1法術豁免DC的魔法物品,則在法術豁免DC欄位輸入1。如果你在祝福術的效果影響之下,在攻擊檢定欄位與豁免檢定欄位輸入“d4cs0cf0”。", + "BRAWN": "Brawn", + "BREAK_TIES": "處理平手", + "BURROW": "掘地", + "CANCEL": "取消", + "CANTRIP": "戲法", + "CANTRIPS": "戲法", + "CAN_HAVE": "可有", + "CARRIED": "攜帶", + "CARRYING_CAPACITY": "負重", + "CARRYING_PUSH_DRAG_LIFT": "推\/拉\/舉起", + "CASTERS_FULL": "全施法者(9級:吟遊詩人、牧師、德魯伊、術士、法師)", + "CASTERS_HALF": "半施法者(5級:聖武士、遊俠)", + "CASTERS_THIRD": "次施法者(3級:秘法原型)", + "CASTING_TIME": "施法時間", + "CHA": "魅力", + "CHALLENGE": "挑戰", + "CHARACTER": "角色", + "CHARACTER_NAME": "角色名稱", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "所有擲骰模板的角色名稱", + "CHARISMA": "魅力", + "CHARISMA_SAVING_THROW": "魅力豁免", + "CHARMED": "魅惑", + "CHECK": "檢定", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "擲骰時選擇", + "CLASS": "職業", + "CLASS_AND_LEVEL": "職業&等級", + "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", + "CLASS_FEATURES": "職業能力", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "魔力灌注", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "你獲得將機關術士法術導入物品中稍後使用的能力。當你施展施法時間為1動作的機關術士法術時,你可以增加其施法時間至1分鐘。若你如此行動並在施法期間握持一件非魔法物品,你可以消耗一個法術位,而此法術的效果不會發生。取而代之的是此法術會轉移到該物品上供稍後使用,但該物品必須未以此能力存入法術。\n任何在這之後持用該物品的生物若擁有6以上的智力,都可以使用一個動作來啟動該法術。該法術將會使用你的施法屬性來施展,目標為啟動該物品的生物。如果該法術擁有多個目標,啟動該物品的生物選擇額外的目標。如果該法術有範圍效果,範圍的中心為該物品。如果該法術的距離為自身,法術目標會改為啟動該物品的生物。\n當你以此方法灌注法術時,此物品必須在8小時內被啟動。經過8小時後,魔力將會消散並被浪費掉。\n你同時可以灌注的法術數目有上限。上限等同於你的智力調整值。", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "分析魔法物品", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "你對魔法物品的理解使你得以剖析並理解它們的祕密。你知曉機關術士法術偵測魔法和鑑定術,並可使用儀式來施展它們。你在以此職業能力施展鑑定術時不需要法術材料成份。", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "機械僕役", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "你對工藝的研究和掌握使你得以製造機械僕役。該僕役為絕對服從你命令的構裝生物,可以在戰鬥中保護你。雖然創造它的過程需要魔法,但此僕役本身並不具有魔法。你被視為已經在此創造此僕役上投注了不少時間,而在你到達6級之後,經過一個短休息或長休息後終於完成它。選擇一隻挑戰級數在2以下的大型野獸。此僕役使用該野獸的數值,但它可以擁有任意你指定的外觀,只要它的外型與該數值相符。它擁有以下的調整:\n•它是構裝生物而非野獸。\n•它無法被魅惑。\n•它免疫毒素傷害與中毒狀態。\n•若它先前沒有60呎黑暗視覺,現在獲得此能力。\n•如果你成為近戰攻擊的目標,而此僕役位在攻擊者5呎以內處,你可以使用反應來命令僕役動作,使用僕役的反應來對攻擊者進行一次近戰攻擊。\n僕役將會盡可能地服從你的指令。在戰鬥中,它會單獨擲先攻權並獨立行動。\n如果僕役被殺死,它可以用一般的方法重獲生命,如復活法術。除此之外,若你能接觸到它的身體,你可以在長休息時將被殺害的僕役修復。它在休息結束時復活並擁有1點生命值。如果僕役已經無法復原,你可以花費一週時間工作(每日八小時)以及1000金幣材料費用來建造一個新的僕役。", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "機關術魂", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "你對魔法物品的理解無人能及,你可以將你的靈魂和與你連繫的魔法物品交融。你可以同時與至多六件魔法物品同調。除此之外,你每與一件魔法物品同調時便在所有豁免檢定上獲得+1加值。", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "卓越同調", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "妳對魔法物品的卓越理解使你精通使用它們的方法。你現在可以與至多四個(而非原本的三個)魔法物品同調。\n在15級時,上限增加為五個魔法物品。", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "工具專技", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "你在利用由此職業獲取的工具熟練進行任何屬性檢定時,你的熟練加值加倍計算。", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "驚奇發明", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "殘暴重擊", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "你可以在決定近戰攻擊重擊時的額外傷害時多擲一枚武器傷害骰。\n在13級時增加為多擲兩枚骰,在17級時增加為多擲三枚骰。", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "危險感知", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "你在對抗可見效果的敏捷豁免上有優勢,例如面對陷阱和法術時。如果你目盲、耳聾或無法行動則不能獲得此能力的助益。", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "額外攻擊 (野蠻人)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "每當你在你的回合進行攻擊行動時,你可以攻擊兩次,而非原先的一次。", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "快速移動", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "當你並非穿著重甲時,你的速度增加10呎。", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "野性直覺", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "你的敏銳直覺使你在先攻擲骰上有優勢。\n除此之外,如果你在戰鬥開始時處於被突襲狀態且並未進入無法行動狀態,你可以正常在你的第一回合行動,但你在該回合所作的第一件事必須是進入狂暴。", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "不屈之力", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "如果你的力量檢定總值低於你的力量值,你可以使用力量取代總值。", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "恆久狂暴", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "你的狂暴猛烈到只有當你昏迷或選擇結束時才會終止。", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "原初鬥士", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "你是自然之力的體現。你的力量和體質屬性增加4點。你這兩個屬性的上限成為24。", + "CLASS_FEATURE_BARBARIAN_RAGE": "狂暴", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "在你的回合,你能以一個額外動作進入狂暴。當狂暴時,如果你並未穿著重甲則可以獲得以下助益:\n•你在力量檢定和力量豁免上有優勢。\n•當你以力量進行近戰武器攻擊時,你可以將傷害擲骰加上RAGE_DAMAGE。\n•你對敲擊、穿刺、劈砍傷害有抗性。\n如果你擁有施法能力,你在狂暴時不能施展法術或維持法術專注。\n你的狂暴持續一分鐘。它會在你陷入昏迷時,或是當你從前一回合到此回合結束時都未曾攻擊敵對生物或受到傷害時,提前結束。你也可以在你的回合以一個額外動作結束狂暴。", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "魯莽攻擊", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "當你在你的回合進行第一次攻擊時,你可以選擇捨身攻擊。這麼做可使你在此回合內使用力量的近戰武器攻擊獲得優勢,但直到你的下個回合前,對你的攻擊檢定都擁有優勢。", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "無情狂暴", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "你的狂暴可以使你即便身負重傷仍繼續戰鬥。如果你在狂暴時生命值歸零且沒有立即死亡,你可以進行一個DC [[10]] 的體質豁免。如果你成功了,你的生命值變為1。\n每當你在第一次使用此能力後又再度使用時,DC會上升5點。當你完成短休或長休時,DC重置為10。", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "無甲防禦", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "當你並未穿著任何盔甲時,你的防禦等級等同於10+你的敏捷調整值+你的體質調整值。使用盾牌不妨礙你獲得此助益。", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "吟遊激勵", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "反制魅惑", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "技能專精", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "雜學大師", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "魔法奧秘", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "安憩曲", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "卓越激勵", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "導引神力", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "你獲得從你的神祇直接導引神聖能量的能力,並以此能量來驅動魔法效果。你起始可用兩種效果:驅散死靈以及你所選領域的效果。有些領域會在你升級時賦予你額外的效果,詳見領域說明", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "驅散死靈 (導引神力)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "以一個動作,你展示聖徽並念出禱詞譴責不死生物。每個在你30呎以內並能看見或聽見你的不死生物必須做一個睿智豁免。如果該生物豁免失敗,它會被驅散一分鐘或直到受到任何傷害。\n被驅散的生物必須在輪到自己回合時試圖離你越遠越好,且不能自願移進你周圍30呎內的空間。它也不能進行反應。它的動作只能用來進行衝刺行動或試圖逃脫會阻礙其移動的效果。如果沒有任何地方可以移動,該生物會進行閃避行動。", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "當一個不死生物在對抗你的驅散死靈能力而豁免失敗時,如果該生物的挑戰級數是CHALLENGE_RATING或更低則立即被摧毀。", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "神聖干涉", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "大德魯伊", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "野獸法術", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "德魯伊語", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "不朽軀體", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "自然變身", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "行動如潮", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "傑出健將", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "額外攻擊 (戰士)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "戰鬥風格 (戰士)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "不屈不撓", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "氣力復甦", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "擋禦飛箭", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "金剛魂", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "空靈體", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "反射閃避", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "額外攻擊 (武僧)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "疾風連擊", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "氣", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "蓄氣攻擊", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "武術", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "耐心防禦", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "超凡入聖", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "百病不侵", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "輕身墜", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "疾風步", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "心如止水", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "震懾拳", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "不朽軀體", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "天語通", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "無甲防禦", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "無甲移動", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "勇氣靈光", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "防護靈光", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "導引神力", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "神佑", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "神聖感知", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "破邪斬", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "額外攻擊 (聖武士)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "戰鬥風格 (聖武士)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "強力破邪斬", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "聖療", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "宿敵", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "野性感知", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "戰鬥風格 (遊俠UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "健步如飛", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "破敵者", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "高等宿敵", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "躲藏目光", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "自然探索者", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "原初覺知", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "無蹤身姿", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "額外攻擊 (遊俠)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "宿敵", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "野性感知", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "戰鬥風格 (遊俠)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "破敵者", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "躲藏目光", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "大地神行", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "自然探索者", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "原初覺知", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "無蹤身姿", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "盲感", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "詭詐行動", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "反射閃避", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "技能專精", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "穩健天賦", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "心靈狡黠", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "偷襲", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "時來運轉", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "盜賊密語", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "直覺閃避", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "彈性施法", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "超魔法", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "法術謹慎", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "法術遙距", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "法術強效", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "法術延時", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "法術升階", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "法術瞬發", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "法術巧發", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "法術雙生", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "術法復原", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "術能點", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "奧能祈喚", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "奧能大師", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "契約賦能", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "秘法回復", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "招牌法術", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "法術精通", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "職業等級", + "CLERIC": "牧師", + "CLIMB": "攀爬", + "CLOSE": "近程", + "COINS": "Coins", + "COINS_CP": "銅幣", + "COINS_EP": "珀金幣", + "COINS_GP": "金幣", + "COINS_PP": "白金幣", + "COINS_SP": "銀幣", + "COIN_CONVERSION_GP_PER_CP": "每一金幣值銅幣", + "COIN_CONVERSION_GP_PER_EP": "每一金幣值珀金幣", + "COIN_CONVERSION_GP_PER_PP": "每一金幣值白金幣", + "COIN_CONVERSION_GP_PER_SP": "每一金幣值銀幣", + "COLD": "寒冷", + "COLOR": "顏色", + "COMPONENTS": "成分", + "COMPONENTS_M": "材料", + "COMPONENTS_S": "姿勢", + "COMPONENTS_S_M": "姿勢、材料", + "COMPONENTS_V": "言語", + "COMPONENTS_V_M": "言語、材料", + "COMPONENTS_V_S": "言語、姿勢", + "COMPONENTS_V_S_M": "言語、姿勢、材料", + "CON": "專注", + "CONC": "專注", + "CONCENTRATION": "專注", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minute", + "CONCENTRATION_UP_TO_12_HOURS": "專注,至多12小時", + "CONCENTRATION_UP_TO_1_HOUR": "專注,至多1小時", + "CONCENTRATION_UP_TO_1_MINUTE": "專注,至多1分鐘", + "CONCENTRATION_UP_TO_1_ROUND": "專注,至多1輪", + "CONCENTRATION_UP_TO_24_HOURS": "專注,至多24小時", + "CONCENTRATION_UP_TO_2_HOURS": "專注,至多2小時", + "CONCENTRATION_UP_TO_6_ROUNDS": "專注,至多6輪", + "CONCENTRATION_UP_TO_8_HOURS": "專注,至多8小時", + "CONDENSE": "Condense", + "CONDITIONS": "狀態", + "CONDITION_IMMUNITIES": "狀態免疫", + "CONJURATION": "咒法", + "CONSTITUTION": "體質", + "CONSTITUTION_SAVING_THROW": "體質豁免", + "CONTENT": "內容", + "CONTRACT": "合約", + "COPPER_PIECES": "銅幣", + "CORE": "核心", + "COST": "花費", + "COSTS_2_ACTIONS": "花費兩個動作", + "COSTS_3_ACTIONS": "花費三個動作", + "CREATE_CLASS_FEATURES": "創建職業能力", + "CRIT": "重擊", + "CRITICAL_DAMAGE": "重擊傷害", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "重擊傷害取滿", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "重擊範圍", + "CURRENT": "目前", + "CUSTOM": "自訂", + "CUSTOM_CLASSES": "自訂職業", + "CUSTOM_CLASS_NAME": "自訂職業名稱", + "CUSTOM_GOLD_VALUES": "自訂金幣價值", + "DAMAGE": "傷害", + "DAMAGE_IMMUNITIES": "傷害免疫", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "傷害抗性", + "DAMAGE_VULNERABILITIES": "傷害弱點", + "DARKVISION": "黑暗視覺", + "DC": "DC", + "DEAFENED": "耳聾", + "DEATH": "死亡", + "DEATH_SAVES": "死亡豁免", + "DEATH_SAVING_THROW": "死亡豁免", + "DEATH_SAVING_THROWS": "死亡豁免", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "欺瞞", + "DEX": "敏捷", + "DEXTERITY": "敏捷", + "DEXTERITY_SAVING_THROW": "敏捷豁免", + "DEX_MAX_X": "Dex (max X)", + "DICE": "骰子", + "DICE_MODIFIERS": "擲骰調整值", + "DICE_SYSTEM": "Dice system", + "DIE": "骰", + "DISADVANTAGE": "劣勢", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "顯示", + "DISPLAY_AUDITORY": "聽覺", + "DISPLAY_AUDITORY_MATERIAL": "聽覺、材料", + "DISPLAY_AUDITORY_MENTAL": "聽覺、心智", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "聽覺、心智、嗅覺", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "聽覺、心智、視覺", + "DISPLAY_AUDITORY_OLFACTORY": "聽覺、嗅覺", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "聽覺、嗅覺、材料", + "DISPLAY_AUDITORY_VISUAL": "聽覺、 視覺", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "聽覺、 視覺、 材料", + "DISPLAY_MATERIAL": "材料", + "DISPLAY_MENTAL": "心智", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "顯示文字", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "距離", + "DIVINATION": "預言", + "DMG": "DMG", + "DOCUMENTATION": "文件", + "DONT": "不要", + "DRAGON": "龍", + "DRUID": "德魯伊", + "DURATION": "持續時間", + "EFFECT": "效果", + "ELECTRUM_PIECES": "珀金幣", + "EMOTE": "表情", + "ENCHANTMENT": "附魔", + "ENCUMBERED": "負重", + "ENCUMBERED_HEAVILY": "重度負重", + "ENCUMBRANCE_MULTIPLIER": "負重乘數", + "ENGINEERING": "工程", + "EQUIPMENT": "裝備", + "EVERY": "每", + "EVOCATION": "塑能", + "EXHAUSTION": "力竭", + "EXHAUSTION_LEVEL": "力竭等級", + "EXHAUSTION_LEVEL_1": "屬性檢定劣勢", + "EXHAUSTION_LEVEL_2": "速度減半", + "EXHAUSTION_LEVEL_3": "攻擊檢定與豁免劣勢", + "EXHAUSTION_LEVEL_4": "生命值上限減半", + "EXHAUSTION_LEVEL_5": "速度降至0", + "EXHAUSTION_LEVEL_6": "死亡", + "EXPAND": "消耗", + "EXPERIENCE_POINTS": "經驗值", + "EXPERTISE": "技能專精", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "爆發", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "瞳色", + "FAILURES": "失敗", + "FEATS": "專長", + "FEATURES": "能力", + "FEATURES_AND_TRAITS": "能力&特性", + "FEET": "呎", + "FEET_ABBREVIATION": "呎", + "FIELD": "欄位", + "FIGHTER": "戰士", + "FILTERS": "篩選條件", + "FIN": "Fin", + "FINESSE": "靈巧", + "FIRE": "火焰", + "FLAT_HEAL": "Flat heal", + "FLAWS": "缺陷", + "FLY": "飛行", + "FORCE": "力場", + "FORT": "強韌", + "FORTITUDE": "強韌", + "FORTITUDE_SAVING_THROW": "強韌豁免", + "FREEFORM": "自由形式", + "FREETEXT": "自由文字", + "FRIGHTENED": "驚懼", + "GARGANTUAN": "巨型", + "GENDER": "性別", + "GENERATE_SKILLS": "產生技能", + "GM": "GM", + "GOLD_PIECES": "金幣", + "GRAPPLED": "擒拿", + "HAIR": "髮色", + "HALF": "一半", + "HALFLING_LUCK": "半身人幸運", + "HALF_DAMAGE": "傷害半值", + "HALF_ORC_SAVAGE_ATTACKS": "半獸人狂蠻攻擊", + "HALF_PROFICIENCY": "熟練半值", + "HEAL": "醫療", + "HEAL_FOR": "治療", + "HEAVY_ARMOR": "重甲", + "HEIGHT": "身高", + "HIDE": "躲藏", + "HIDE_INFO": "隱藏資訊", + "HIDE_INFO_ABILITY_CHECKS": "隱藏屬性檢定", + "HIDE_INFO_ATTACK": "隱藏攻擊", + "HIDE_INFO_CONTENT": "隱藏內容", + "HIDE_INFO_COST": "隱藏花費", + "HIDE_INFO_DAMAGE": "隱藏傷害", + "HIDE_INFO_EFFECT": "隱藏效果", + "HIDE_INFO_FREETEXT": "隱藏自由文字", + "HIDE_INFO_NOTE": "請參閱文件。你會需要使用瀏覽器擴充套件以更改css來顯示某些部份。", + "HIDE_INFO_RECHARGE": "隱藏重置", + "HIDE_INFO_SAVING_THROWS": "隱藏豁免", + "HIDE_INFO_SAVING_THROW_DC": "隱藏豁免DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "隱藏豁免失敗", + "HIDE_INFO_SAVING_THROW_SUCCESS": "隱藏豁免成功", + "HIDE_INFO_TARGET_AC": "隱藏目標AC", + "HIGHER_LEVEL": "高等級", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "歷史", + "HIT": "命中", + "HIT_DICE": "生命骰", + "HIT_DICE_RECOVERED": "恢復生命骰", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "長休恢復生命骰", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "短休恢復生命骰", + "HIT_POINTS": "生命值", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "長休恢復生命值", + "HIT_POINTS_ROLLED": "生命值擲骰結果", + "HIT_POINTS_TEMP": "暫時生命值", + "HIT_POINTS_TEMPORARY": "暫時生命值", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "榮耀", + "HONOR_SAVING_THROW": "榮耀豁免", + "HOUSERULES": "房規", + "HOVER": "盤旋", + "HP": "HP", + "HUGE": "超大型", + "IDEALS": "理念", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "幻術", + "IMPORT": "Import", + "INCAPACITATED": "無法行動", + "INFLUENCE": "Influence", + "INITIATIVE": "先攻", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "無須材料成份", + "INNATE_SPELLCASTING_ONLY_VERBAL": "無須言語成份", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "洞察", + "INSPIRATION": "激勵", + "INSPIRATION_MULTIPLE": "多重激勵", + "INSTANTANEOUS": "立即", + "INSTANTANEOUS_OR_1_HOUR": "立即或一小時", + "INT": "智力", + "INTELLIGENCE": "智力", + "INTELLIGENCE_SAVING_THROW": "智力豁免", + "INTIMIDATION": "威嚇", + "INVESTIGATION": "調查", + "INVISIBLE": "隱形", + "JACK_OF_ALL_TRADES": "雜學大師", + "KI": "氣", + "KILOGRAMS": "公斤", + "KNOWN": "已知", + "LAIR_ACTIONS": "巢穴動作", + "LANGUAGES": "語言", + "LARGE": "大型", + "LAWFUL_EVIL": "守序邪惡", + "LBS": "磅", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "傳奇動作", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "傳奇動作,從下列選項選擇。一次只能使用一個傳奇動作選項,且只能在其他生物回合結束時。", + "LEGENDARY_ACTIONS_TEXT_4": "在其回合開始時恢復用掉的傳奇動作次數。", + "LEVEL": "等級", + "LEVELS": "等級", + "LIGHTNING": "閃電", + "LIGHT_ARMOR": "輕甲", + "LIMIT": "限制", + "LONGER": "Longer", + "LONGSWORD": "長劍", + "LONG_REST": "長休", + "MACROS": "巨集", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "上限", + "MEASUREMENT_SYSTEMS": "測量系統", + "MEDICINE": "醫療", + "MEDIUM": "中型", + "MEDIUM_ARMOR": "中甲", + "MEDIUM_ARMOR_MAX_DEX": "中甲敏捷上限", + "MELEE": "近戰", + "MELEE_OR_RANGED_WEAPON_ATTACK": "近戰或遠程武器攻擊", + "MELEE_SPELL_ATTACK": "近戰法術攻擊", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "近戰武器攻擊", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "公尺", + "METERS_ABBREVIATION": "公尺", + "MISC": "雜項", + "MISCELLANEOUS": "雜項", + "MISCELLANEOUS_NOTES": "雜項筆記", + "MOD": "調整值", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "武僧", + "MOVEMENT": "移動", + "MULTIPLIER": "倍率", + "NAME": "名稱", + "NATURE": "自然", + "NECROMANCY": "死靈", + "NECROTIC": "死靈", + "NO": "否", + "NORMAL": "普通", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "無專注", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "重擊造成普通傷害而無額外傷害", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "一個生物", + "ONE_TARGET": "一個目標", + "OR": "或", + "OTHER": "其他", + "OTHER_ARMOR": "其他盔甲", + "OTHER_DAMAGE": "其他傷害", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "其他熟練&語言", + "OTHER_TYPE": "其他 (範圍、椎狀、直線)", + "OUTPUT": "輸出", + "PALADIN": "聖武士", + "PARALYZED": "麻痺", + "PASSIVE": "被動", + "PASSIVE_ABILITY_CHECK": "被動屬性檢定", + "PASSIVE_SKILLS": "被動技能", + "PC": "玩家角色", + "PERCEPTION": "感知", + "PERFORMANCE": "表演", + "PERSONALITY_TRAITS": "人格特質", + "PERSUASION": "說服", + "PER_LEVEL": "每等級", + "PER_USE": "每次使用", + "PETRIFIED": "石化", + "PIERCING": "穿刺", + "PLATINUM_PIECES": "白金幣", + "PLUS": "加上", + "POINTS": "點", + "POINTS_OF_ORIGIN": "起始點", + "POISON": "毒素", + "POISONED": "中毒", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "磅", + "PREPARED": "已準備", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "此角色紙正在處理中時請勿將其關閉。", + "PROCESSING_TITLE": "處理中", + "PROF": "熟練", + "PROFICIENCIES": "熟練", + "PROFICIENCY_BONUS": "熟練加值", + "PROFICIENCY_DICE": "熟練骰", + "PROFICIENT": "熟練", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "倒地", + "PSION": "心靈術士", + "PSIONICS": "靈能", + "PSIONICS_FULL": "全靈能者 (心靈術士)", + "PSIONICS_HALF": "半靈能者 (靈刃)", + "PSIONICS_THIRD": "次靈能者 (祕紋師)", + "PSI_LIMIT": "靈能點上限", + "PSI_POINTS": "靈能點", + "PSYCHIC": "心靈", + "PUBLIC_FOR_ALL": "公開給所有人", + "QUERY": "查詢", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "快速", + "RACE": "種族", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "種族特性", + "RADIANT": "輝耀", + "RANGE": "射程", + "RANGED": "遠程", + "RANGED_SPELL_ATTACK": "遠程法術攻擊", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "遠程武器攻擊", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "遊俠", + "RANGERUA": "遊俠 UA (2016)", + "REACH": "及遠", + "REACTION": "反應", + "REACTIONS": "反應", + "RECHARGE": "重置", + "RECHARGED": "重置", + "RECHARGE_2_6": "重置 2-6", + "RECHARGE_3_6": "重置 3-6", + "RECHARGE_4_6": "重置 4-6", + "RECHARGE_5_6": "重置 5-6", + "RECHARGE_6": "重置 6", + "RECHARGE_AFTER_LONG_REST": "長休重置", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "短休或長休重置", + "RECOVERED": "恢復", + "REDUCED_TO": "降低至", + "REF": "反射", + "REFLEX": "反射", + "REFLEX_SAVING_THROW": "反射豁免", + "REGAIN": "恢復", + "REGIONAL_EFFECTS": "範圍效果", + "RELIGION": "宗教", + "REMARKABLE_ATHLETE": "傑出健將", + "REPEAT": "重複", + "REPORT_AN_ISSUE": "回報問題", + "REQUIRES_API": "此功能需要使用API", + "RESET": "重置", + "RESISTANCES_AND_IMMUNITIES": "抗性&免疫", + "RESOURCES": "資源", + "REST": "休息", + "RESTRAINED": "束縛", + "RING": "Ring", + "RITUAL": "儀式", + "ROGUE": "盜賊", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "擲骰選項", + "ROLL_TEMPLATE": "擲骰模板", + "SAN": "理智", + "SANITY": "理智", + "SANITY_SAVING_THROW": "理智豁免", + "SAVE": "豁免", + "SAVE_DC": "豁免DC", + "SAVING_DC": "豁免DC", + "SAVING_THROW": "豁免", + "SAVING_THROWS": "豁免", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "豁免查詢", + "SAVING_THROW_BONUS": "豁免加值", + "SAVING_THROW_DC": "豁免DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "感知能力", + "SHEET": "角色紙", + "SHEET_OUTPUT": "角色紙輸出", + "SHEET_SETTING": "角色紙設定", + "SHIELD": "盾牌", + "SHORT_OR_LONG_REST": "短休或長休", + "SHORT_REST": "短休", + "SHOW_ALL": "顯示全部", + "SHOW_RESTS": "顯示休息", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "若所有法術位用盡則顯示等級", + "SHOW_TARGET_AC_ON_ATTACKS": "攻擊時目標AC", + "SHOW_TARGET_NAME_ON_ATTACKS": "攻擊和豁免時目標名字", + "SHOW_TOTALS": "顯示總值", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "體型", + "SKILL": "Skill", + "SKILLS": "技能", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "膚色", + "SLASHING": "劈砍", + "SLEIGHTOFHAND": "巧手", + "SLOTS": "欄位", + "SMALL": "小型", + "SOCIETY": "社會", + "SORCERER": "術士", + "SORCERY_POINTS": "術能點", + "SOULKNIFE": "靈刃", + "SOURCE": "來源", + "SOURCE_TO_TARGET": "來源 → 目標", + "SPECIAL": "特殊", + "SPECIAL_EFFECTS": "特殊效果", + "SPEED": "速度", + "SPELL": "法術", + "SPELLCASTING": "施法", + "SPELLCASTING_LEVEL": "施法等級", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "是一個", + "SPELLCASTING_TEXT_3": "施法者。其施法能力是", + "SPELLCASTING_TEXT_4": "有以下", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "法術", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "法術頁面", + "SPELL_ATTACK": "法術攻擊", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "法術等級", + "SPELL_MUST_HAVE": "法術必須有", + "SPELL_POINTS": "法力值", + "SPELL_SAVE_DC": "法術豁免DC", + "SPELL_SAVING_THROW": "法術豁免", + "SPELL_SLOTS": "法術位", + "SPELL_SLOTS_TITLE": "法術位", + "SPELL_TO_HIT": "法術攻擊命中", + "STATBLOCK": "數據欄", + "STEALTH": "潛行", + "STR": "力量", + "STRENGTH": "力量", + "STRENGTH_SAVING_THROW": "力量豁免", + "STR_13": "力量13", + "STR_15": "力量15", + "STUNNED": "震懾", + "SUCCESSES": "成功", + "SUMMONER": "召喚師", + "SURVIVAL": "生存", + "SWIM": "游泳", + "TARGET": "目標", + "TARGET_TO_SOURCE": "目標 → 來源", + "TEMP": "暫時", + "TEXT_SIZE": "文字大小", + "THROWN": "Thrown", + "THUNDER": "雷霆", + "TINY": "超小型", + "TOTAL": "總計", + "TOTAL_GOLD_VALUE": "總計金幣價值", + "TO_HIT": "命中", + "TO_TRACKER": "發送到先攻欄", + "TRACKER": "追蹤器", + "TRAITS": "特性", + "TRANSMUTATION": "變化", + "TREMORSENSE": "顫動感知", + "TRUESIGHT": "真實目光", + "TURN": "回合", + "TURN_OFF_FILTERING": "If you are unable to see recently added spells turn off filters", + "TURN_RECHARGE": "回合重置", + "TYPE": "類型", + "UNARMORED": "未著甲", + "UNCONSCIOUS": "昏迷", + "UNPROFICIENT": "非熟練", + "UNTIL_DISPELLED": "直到被解除", + "UNTIL_DISPELLED_OR_TRIGGERED": "直到被解除或被觸發", + "USES": "使用次數", + "USE_CUSTOM_SAVING_THROWS": "使用自訂豁免", + "UTILITY": "Utility", + "VERSATILE": "萬用", + "VS": "對抗", + "VS_FIEND_OR_UNDEAD": "對抗死靈或魔族", + "WARLOCK": "邪術師", + "WARLOCK_SLOTS": "邪術師法術位", + "WARLOCK_SPELL_SLOTS": "邪術師法術位", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "重量", + "WEIGHT_PER_COIN": "每枚硬幣重量", + "WHISPERED_TO_GM": "對GM密語", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "意志", + "WILL_SAVING_THROW": "意志豁免", + "WIS": "睿智", + "WISDOM": "睿智", + "WISDOM_SAVING_THROW": "睿智豁免", + "WIZARD": "法師", + "WONDROUS": "Wondrous", + "YES": "是", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zu.json b/5eShaped/translations/zu.json index d008ece408..0581f8ca34 100644 --- a/5eShaped/translations/zu.json +++ b/5eShaped/translations/zu.json @@ -1,963 +1,967 @@ { - "0":"crwdns37557:0crwdne37557:0", - "10TH_LEVEL":"crwdns24754:0crwdne24754:0", - "10_DAYS":"crwdns24755:0crwdne24755:0", - "10_MINUTES":"crwdns24756:0crwdne24756:0", - "11TH_LEVEL":"crwdns24757:0crwdne24757:0", - "12TH_LEVEL":"crwdns24758:0crwdne24758:0", - "12_HOURS":"crwdns24759:0crwdne24759:0", - "13TH_LEVEL":"crwdns24760:0crwdne24760:0", - "14TH_LEVEL":"crwdns24761:0crwdne24761:0", - "15TH_LEVEL":"crwdns24762:0crwdne24762:0", - "16TH_LEVEL":"crwdns24763:0crwdne24763:0", - "17TH_LEVEL":"crwdns24764:0crwdne24764:0", - "18TH_LEVEL":"crwdns24765:0crwdne24765:0", - "19TH_LEVEL":"crwdns24766:0crwdne24766:0", - "1ST":"crwdns24767:0crwdne24767:0", - "1ST_LEVEL":"crwdns24768:0crwdne24768:0", - "1_ACTION":"crwdns24770:0crwdne24770:0", - "1_BONUS_ACTION":"crwdns24771:0crwdne24771:0", - "1_HOUR":"crwdns24772:0crwdne24772:0", - "1_MINUTE":"crwdns41057:0crwdne41057:0", - "1_REACTION":"crwdns24774:0crwdne24774:0", - "1_ROUND":"crwdns24775:0crwdne24775:0", - "20TH_LEVEL":"crwdns24776:0crwdne24776:0", - "21ST_LEVEL":"crwdns24777:0crwdne24777:0", - "22ND_LEVEL":"crwdns24778:0crwdne24778:0", - "23RD_LEVEL":"crwdns24779:0crwdne24779:0", - "24TH_LEVEL":"crwdns24780:0crwdne24780:0", - "24_HOURS":"crwdns24781:0crwdne24781:0", - "25TH_LEVEL":"crwdns24782:0crwdne24782:0", - "26TH_LEVEL":"crwdns24783:0crwdne24783:0", - "27TH_LEVEL":"crwdns24784:0crwdne24784:0", - "28TH_LEVEL":"crwdns24785:0crwdne24785:0", - "29TH_LEVEL":"crwdns24786:0crwdne24786:0", - "2ND":"crwdns24787:0crwdne24787:0", - "2ND_LEVEL":"crwdns24788:0crwdne24788:0", - "30TH_LEVEL":"crwdns24790:0crwdne24790:0", - "30_DAYS":"crwdns24791:0crwdne24791:0", - "3RD":"crwdns24792:0crwdne24792:0", - "3RD_LEVEL":"crwdns24793:0crwdne24793:0", - "4TH":"crwdns24795:0crwdne24795:0", - "4TH_LEVEL":"crwdns24796:0crwdne24796:0", - "5TH":"crwdns24798:0crwdne24798:0", - "5TH_LEVEL":"crwdns24799:0crwdne24799:0", - "6TH":"crwdns24801:0crwdne24801:0", - "6TH_LEVEL":"crwdns24802:0crwdne24802:0", - "7TH":"crwdns24804:0crwdne24804:0", - "7TH_LEVEL":"crwdns24805:0crwdne24805:0", - "7_DAYS":"crwdns24807:0crwdne24807:0", - "8TH":"crwdns24808:0crwdne24808:0", - "8TH_LEVEL":"crwdns24809:0crwdne24809:0", - "8_HOURS":"crwdns24811:0crwdne24811:0", - "9TH":"crwdns24812:0crwdne24812:0", - "9TH_LEVEL":"crwdns24813:0crwdne24813:0", - "ABILITY":"crwdns24815:0crwdne24815:0", - "ABILITY_CHECK":"crwdns24816:0crwdne24816:0", - "ABILITY_CHECKS":"crwdns24817:0crwdne24817:0", - "ABILITY_CHECKS_QUERY":"crwdns37558:0crwdne37558:0", - "ABILITY_CHECK_MODIFIER":"crwdns58328:0crwdne58328:0", - "ABILITY_SCORE":"crwdns58329:0crwdne58329:0", - "ABILITY_SCORES":"crwdns24818:0crwdne24818:0", - "ABJURATION":"crwdns24819:0crwdne24819:0", - "AC":"crwdns24820:0crwdne24820:0", - "ACID":"crwdns24821:0crwdne24821:0", - "ACROBATICS":"crwdns24822:0crwdne24822:0", - "ACTION":"crwdns24823:0crwdne24823:0", - "ACTIONS":"crwdns24824:0crwdne24824:0", - "AC_ARMORED":"crwdns24825:0crwdne24825:0", - "AC_UNARMORED":"crwdns24826:0crwdne24826:0", - "AC_UNARMORED_ABILITY":"crwdns24827:0crwdne24827:0", - "ADD_COMMON_ITEMS":"crwdns58330:0crwdne58330:0", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"crwdns24828:0crwdne24828:0", - "ADVANTAGE":"crwdns24829:0crwdne24829:0", - "ADVENTURING_GEAR":"crwdns58331:0crwdne58331:0", - "AGE":"crwdns24830:0crwdne24830:0", - "ALIGNMENT":"crwdns24831:0crwdne24831:0", - "ALL":"crwdns24832:0crwdne24832:0", - "AMMO":"crwdns24833:0crwdne24833:0", - "AMMO_AUTO_USE":"crwdns24834:0crwdne24834:0", - "AMMO_WEIGHT":"crwdns24835:0crwdne24835:0", - "AMPHIBIOUS":"crwdns24836:0crwdne24836:0", - "AMULET":"crwdns58332:0crwdne58332:0", - "ANIMALHANDLING":"crwdns24837:0crwdne24837:0", - "API":"crwdns24838:0crwdne24838:0", - "APPEARANCE":"crwdns24839:0crwdne24839:0", - "ARCANA":"crwdns24840:0crwdne24840:0", - "ARMOR":"crwdns24841:0crwdne24841:0", - "ARMOR_CLASS":"crwdns24843:0crwdne24843:0", - "ARROWS":"crwdns24844:0crwdne24844:0", - "ARTIFICER":"crwdns37560:0crwdne37560:0", - "AS":"crwdns24845:0crwdne24845:0", - "ATHLETICS":"crwdns24846:0crwdne24846:0", - 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"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"crwdns58365:0crwdne58365:0", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"crwdns38853:0crwdne38853:0", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"crwdns58366:0crwdne58366:0", - "CLASS_FEATURE_RANGERUA_VANISH":"crwdns38855:0crwdne38855:0", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"crwdns58367:0crwdne58367:0", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"crwdns41070:0crwdne41070:0", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"crwdns41071:0crwdne41071:0", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"crwdns38857:0crwdne38857:0", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"crwdns38858:0crwdne38858:0", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"crwdns38859:0crwdne38859:0", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"crwdns58368:0crwdne58368:0", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"crwdns38861:0crwdne38861:0", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"crwdns58369:0crwdne58369:0", - 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"CLASS_FEATURE_ROGUE_CUNNING_ACTION":"crwdns38877:0crwdne38877:0", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"crwdns38878:0crwdne38878:0", - "CLASS_FEATURE_ROGUE_ELUSIVE":"crwdns38879:0crwdne38879:0", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"crwdns58374:0crwdne58374:0", - "CLASS_FEATURE_ROGUE_EVASION":"crwdns38881:0crwdne38881:0", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"crwdns58375:0crwdne58375:0", - "CLASS_FEATURE_ROGUE_EXPERTISE":"crwdns38883:0crwdne38883:0", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"crwdns58376:0crwdne58376:0", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"crwdns38885:0crwdne38885:0", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"crwdns38886:0crwdne38886:0", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"crwdns38887:0crwdne38887:0", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"crwdns38888:0crwdne38888:0", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"crwdns38889:0crwdne38889:0", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"crwdns58377:0crwdne58377:0", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"crwdns38891:0crwdne38891:0", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"crwdns38892:0crwdne38892:0", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"crwdns58378:0crwdne58378:0", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"crwdns58379:0crwdne58379:0", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"crwdns38895:0crwdne38895:0", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"crwdns58380:0crwdne58380:0", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"crwdns38897:0crwdne38897:0", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"crwdns58381:0crwdne58381:0", - "CLASS_FEATURE_SORCERER_METAMAGIC":"crwdns38899:0crwdne38899:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"crwdns38900:0crwdne38900:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"crwdns58382:0{charisma_mod}crwdne58382:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"crwdns38902:0crwdne38902:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"crwdns38903:0crwdne38903:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"crwdns38904:0crwdne38904:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"crwdns38905:0{charisma_mod}crwdne38905:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"crwdns38906:0crwdne38906:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"crwdns38907:0crwdne38907:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"crwdns38908:0crwdne38908:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"crwdns38909:0crwdne38909:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"crwdns38910:0crwdne38910:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"crwdns38911:0crwdne38911:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"crwdns38912:0crwdne38912:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"crwdns38913:0crwdne38913:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"crwdns38914:0crwdne38914:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"crwdns38915:0crwdne38915:0", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"crwdns58383:0crwdne58383:0", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"crwdns38917:0crwdne38917:0", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"crwdns38918:0crwdne38918:0", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"crwdns38919:0crwdne38919:0", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"crwdns38920:0crwdne38920:0", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"crwdns38921:0crwdne38921:0", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"crwdns38922:0crwdne38922:0", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"crwdns38923:0crwdne38923:0", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"crwdns38924:0crwdne38924:0", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"crwdns38925:0crwdne38925:0", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"crwdns38926:0crwdne38926:0", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"crwdns38927:0crwdne38927:0", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"crwdns38928:0crwdne38928:0", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"crwdns38929:0crwdne38929:0", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"crwdns58384:0{wizard_level}crwdne58384:0", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"crwdns38931:0crwdne38931:0", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"crwdns58385:0crwdne58385:0", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"crwdns38933:0crwdne38933:0", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"crwdns38934:0crwdne38934:0", - "CLASS_LEVELS":"crwdns25097:0crwdne25097:0", - "CLERIC":"crwdns25098:0crwdne25098:0", - "CLIMB":"crwdns25099:0crwdne25099:0", - "CLOSE":"crwdns25100:0crwdne25100:0", - "COINS":"crwdns58386:0crwdne58386:0", - "COINS_CP":"crwdns25102:0crwdne25102:0", - "COINS_EP":"crwdns25103:0crwdne25103:0", - "COINS_GP":"crwdns25104:0crwdne25104:0", - "COINS_PP":"crwdns25105:0crwdne25105:0", - "COINS_SP":"crwdns25106:0crwdne25106:0", - 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"CONCENTRATION_UP_TO_1_HOUR":"crwdns25126:0crwdne25126:0", - "CONCENTRATION_UP_TO_1_MINUTE":"crwdns25127:0crwdne25127:0", - "CONCENTRATION_UP_TO_1_ROUND":"crwdns25128:0crwdne25128:0", - "CONCENTRATION_UP_TO_24_HOURS":"crwdns25129:0crwdne25129:0", - "CONCENTRATION_UP_TO_2_HOURS":"crwdns25130:0crwdne25130:0", - "CONCENTRATION_UP_TO_6_ROUNDS":"crwdns25131:0crwdne25131:0", - "CONCENTRATION_UP_TO_8_HOURS":"crwdns25132:0crwdne25132:0", - "CONDENSE":"crwdns25133:0crwdne25133:0", - "CONDITIONS":"crwdns25134:0crwdne25134:0", - "CONDITION_IMMUNITIES":"crwdns25135:0crwdne25135:0", - "CONJURATION":"crwdns25136:0crwdne25136:0", - "CONSTITUTION":"crwdns25137:0crwdne25137:0", - "CONSTITUTION_SAVING_THROW":"crwdns41072:0crwdne41072:0", - "CONTENT":"crwdns25138:0crwdne25138:0", - "CONTRACT":"crwdns29632:0crwdne29632:0", - "COPPER_PIECES":"crwdns25139:0crwdne25139:0", - "CORE":"crwdns25140:0crwdne25140:0", - "COST":"crwdns37594:0crwdne37594:0", - "COSTS_2_ACTIONS":"crwdns37595:0crwdne37595:0", - "COSTS_3_ACTIONS":"crwdns37596:0crwdne37596:0", - "CREATE_CLASS_FEATURES":"crwdns29633:0crwdne29633:0", - "CRIT":"crwdns25141:0crwdne25141:0", - "CRITICAL_DAMAGE":"crwdns37597:0crwdne37597:0", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"crwdns37598:0crwdne37598:0", - "CRIT_ATTACHER_TOOLTIP":"crwdns25142:0crwdne25142:0", - "CRIT_RANGE":"crwdns25144:0crwdne25144:0", - "CURRENT":"crwdns25145:0crwdne25145:0", - "CUSTOM":"crwdns25146:0crwdne25146:0", - "CUSTOM_CLASSES":"crwdns25147:0crwdne25147:0", - "CUSTOM_CLASS_NAME":"crwdns25148:0crwdne25148:0", - "CUSTOM_GOLD_VALUES":"crwdns25149:0crwdne25149:0", - "DAMAGE":"crwdns25150:0crwdne25150:0", - "DAMAGE_IMMUNITIES":"crwdns25151:0crwdne25151:0", - "DAMAGE_MODIFIER":"crwdns58387:0crwdne58387:0", - "DAMAGE_RESISTANCES":"crwdns25152:0crwdne25152:0", - "DAMAGE_VULNERABILITIES":"crwdns25153:0crwdne25153:0", - "DARKVISION":"crwdns25154:0crwdne25154:0", - "DC":"crwdns25155:0crwdne25155:0", - "DEAFENED":"crwdns25156:0crwdne25156:0", - "DEATH":"crwdns25157:0crwdne25157:0", - "DEATH_SAVES":"crwdns25158:0crwdne25158:0", - "DEATH_SAVING_THROW":"crwdns25159:0crwdne25159:0", - "DEATH_SAVING_THROW_CHANCES":"crwdns59174:0crwdne59174:0", - "DEATH_SAVING_THROWS":"crwdns25160:0crwdne25160:0", - "DECEPTION":"crwdns25161:0crwdne25161:0", - "DEX":"crwdns25162:0crwdne25162:0", - "DEXTERITY":"crwdns25163:0crwdne25163:0", - "DEXTERITY_SAVING_THROW":"crwdns41073:0crwdne41073:0", - "DEX_MAX_X":"crwdns58388:0crwdne58388:0", - "DICE":"crwdns25164:0crwdne25164:0", - "DICE_MODIFIERS":"crwdns38935:0crwdne38935:0", - "DICE_SYSTEM":"crwdns59175:0crwdne59175:0", - "DIE":"crwdns25165:0crwdne25165:0", - "DISADVANTAGE":"crwdns25166:0crwdne25166:0", - "DISPLAY":"crwdns25167:0crwdne25167:0", - "DISPLAY_AUDITORY":"crwdns25168:0crwdne25168:0", - "DISPLAY_AUDITORY_MATERIAL":"crwdns25169:0crwdne25169:0", - "DISPLAY_AUDITORY_MENTAL":"crwdns25170:0crwdne25170:0", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"crwdns25171:0crwdne25171:0", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"crwdns25172:0crwdne25172:0", - "DISPLAY_AUDITORY_OLFACTORY":"crwdns25173:0crwdne25173:0", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"crwdns25174:0crwdne25174:0", - "DISPLAY_AUDITORY_VISUAL":"crwdns25175:0crwdne25175:0", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"crwdns25176:0crwdne25176:0", - "DISPLAY_MATERIAL":"crwdns25177:0crwdne25177:0", - "DISPLAY_MENTAL":"crwdns25178:0crwdne25178:0", - "DISPLAY_MENTAL_MATERIAL":"crwdns25179:0crwdne25179:0", - "DISPLAY_MENTAL_OLFACTORY":"crwdns25180:0crwdne25180:0", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"crwdns25181:0crwdne25181:0", - "DISPLAY_MENTAL_VISUAL":"crwdns25182:0crwdne25182:0", - "DISPLAY_OLFACTORY":"crwdns25184:0crwdne25184:0", - "DISPLAY_OLFACTORY_MATERIAL":"crwdns25185:0crwdne25185:0", - "DISPLAY_OLFACTORY_VISUAL":"crwdns25186:0crwdne25186:0", - "DISPLAY_TEXT":"crwdns25187:0crwdne25187:0", - "DISPLAY_VISUAL":"crwdns25188:0crwdne25188:0", - "DISPLAY_VISUAL_MATERIAL":"crwdns25189:0crwdne25189:0", - "DISTANCE":"crwdns25190:0crwdne25190:0", - "DIVINATION":"crwdns25191:0crwdne25191:0", - "DMG":"crwdns25192:0crwdne25192:0", - "DOCUMENTATION":"crwdns25193:0crwdne25193:0", - "DONT":"crwdns58389:0crwdne58389:0", - "DRAGON":"crwdns25195:0crwdne25195:0", - "DRUID":"crwdns25196:0crwdne25196:0", - "DURATION":"crwdns25197:0crwdne25197:0", - "EFFECT":"crwdns25198:0crwdne25198:0", - "ELECTRUM_PIECES":"crwdns25199:0crwdne25199:0", - "EMOTE":"crwdns25200:0crwdne25200:0", - "ENCHANTMENT":"crwdns25201:0crwdne25201:0", - "ENCUMBERED":"crwdns25202:0crwdne25202:0", - "ENCUMBERED_HEAVILY":"crwdns25203:0crwdne25203:0", - "ENCUMBRANCE_MULTIPLIER":"crwdns25204:0crwdne25204:0", - "ENGINEERING":"crwdns25205:0crwdne25205:0", - "EQUIPMENT":"crwdns25206:0crwdne25206:0", - "EVERY":"crwdns25207:0crwdne25207:0", - "EVOCATION":"crwdns25208:0crwdne25208:0", - "EXHAUSTION":"crwdns25209:0crwdne25209:0", - "EXHAUSTION_LEVEL":"crwdns25210:0crwdne25210:0", - "EXHAUSTION_LEVEL_1":"crwdns25211:0crwdne25211:0", - "EXHAUSTION_LEVEL_2":"crwdns25212:0crwdne25212:0", - "EXHAUSTION_LEVEL_3":"crwdns25213:0crwdne25213:0", - "EXHAUSTION_LEVEL_4":"crwdns25214:0crwdne25214:0", - "EXHAUSTION_LEVEL_5":"crwdns25215:0crwdne25215:0", - "EXHAUSTION_LEVEL_6":"crwdns25216:0crwdne25216:0", - "EXPAND":"crwdns29634:0crwdne29634:0", - "EXPERIENCE_POINTS":"crwdns25217:0crwdne25217:0", - "EXPERTISE":"crwdns25218:0crwdne25218:0", - "EXPERTISE_AS_ADVANTAGE":"crwdns25219:0crwdne25219:0", - "EXPLODE":"crwdns25220:0crwdne25220:0", - "EXTRAS":"crwdns25221:0crwdne25221:0", - "EXTRA_ON_A_CRIT":"crwdns37600:0crwdne37600:0", - "EYES":"crwdns25222:0crwdne25222:0", - "FAILURES":"crwdns25223:0crwdne25223:0", - "FEATS":"crwdns38936:0crwdne38936:0", - "FEATURES":"crwdns25224:0crwdne25224:0", - "FEATURES_AND_TRAITS":"crwdns25225:0crwdne25225:0", - "FEET":"crwdns25226:0crwdne25226:0", - "FEET_ABBREVIATION":"crwdns37601:0crwdne37601:0", - "FIELD":"crwdns25227:0crwdne25227:0", - "FIGHTER":"crwdns25228:0crwdne25228:0", - "FILTERS":"crwdns25229:0crwdne25229:0", - "FIN":"crwdns37602:0crwdne37602:0", - "FINESSE":"crwdns25230:0crwdne25230:0", - "FIRE":"crwdns25231:0crwdne25231:0", - "FLAT_HEAL":"crwdns25232:0crwdne25232:0", - "FLAWS":"crwdns25233:0crwdne25233:0", - "FLY":"crwdns25234:0crwdne25234:0", - "FORCE":"crwdns25235:0crwdne25235:0", - "FORT":"crwdns25236:0crwdne25236:0", - "FORTITUDE":"crwdns25237:0crwdne25237:0", - "FORTITUDE_SAVING_THROW":"crwdns41074:0crwdne41074:0", - "FREEFORM":"crwdns25238:0crwdne25238:0", - "FREETEXT":"crwdns25239:0crwdne25239:0", - "FRIGHTENED":"crwdns25240:0crwdne25240:0", - "GARGANTUAN":"crwdns25241:0crwdne25241:0", - "GENDER":"crwdns25242:0crwdne25242:0", - "GENERATE_SKILLS":"crwdns25243:0crwdne25243:0", - "GM":"crwdns58390:0crwdne58390:0", - "GOLD_PIECES":"crwdns25244:0crwdne25244:0", - "GRAPPLED":"crwdns25245:0crwdne25245:0", - "HAIR":"crwdns25246:0crwdne25246:0", - "HALF":"crwdns41075:0crwdne41075:0", - "HALFLING_LUCK":"crwdns25247:0crwdne25247:0", - "HALF_DAMAGE":"crwdns25248:0crwdne25248:0", - "HALF_ORC_SAVAGE_ATTACKS":"crwdns37614:0crwdne37614:0", - "HALF_PROFICIENCY":"crwdns37615:0crwdne37615:0", - "HEAL":"crwdns25249:0crwdne25249:0", - "HEAL_FOR":"crwdns25250:0crwdne25250:0", - "HEAVY_ARMOR":"crwdns25251:0crwdne25251:0", - "HEIGHT":"crwdns25252:0crwdne25252:0", - "HIDE":"crwdns25253:0crwdne25253:0", - "HIDE_INFO":"crwdns25254:0crwdne25254:0", - "HIDE_INFO_ABILITY_CHECKS":"crwdns25255:0crwdne25255:0", - "HIDE_INFO_ATTACK":"crwdns25256:0crwdne25256:0", - "HIDE_INFO_CONTENT":"crwdns37616:0crwdne37616:0", - "HIDE_INFO_COST":"crwdns37617:0crwdne37617:0", - "HIDE_INFO_DAMAGE":"crwdns25257:0crwdne25257:0", - "HIDE_INFO_EFFECT":"crwdns25258:0crwdne25258:0", - "HIDE_INFO_FREETEXT":"crwdns25259:0crwdne25259:0", - "HIDE_INFO_NOTE":"crwdns58391:0crwdne58391:0", - "HIDE_INFO_RECHARGE":"crwdns25261:0crwdne25261:0", - "HIDE_INFO_SAVING_THROWS":"crwdns25262:0crwdne25262:0", - "HIDE_INFO_SAVING_THROW_DC":"crwdns25263:0crwdne25263:0", - "HIDE_INFO_SAVING_THROW_FAILURE":"crwdns25264:0crwdne25264:0", - "HIDE_INFO_SAVING_THROW_SUCCESS":"crwdns25265:0crwdne25265:0", - "HIDE_INFO_TARGET_AC":"crwdns41076:0crwdne41076:0", - "HIGHER_LEVEL":"crwdns25267:0crwdne25267:0", - "HIGHER_LEVEL_FLAT_AMOUNT":"crwdns37618:0crwdne37618:0", - "HISTORY":"crwdns25268:0crwdne25268:0", - "HIT":"crwdns37619:0crwdne37619:0", - "HIT_DICE":"crwdns25269:0crwdne25269:0", - "HIT_DICE_RECOVERED":"crwdns41077:0crwdne41077:0", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"crwdns41078:0crwdne41078:0", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"crwdns58392:0crwdne58392:0", - "HIT_POINTS":"crwdns25270:0crwdne25270:0", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"crwdns41079:0crwdne41079:0", - "HIT_POINTS_ROLLED":"crwdns25271:0crwdne25271:0", - "HIT_POINTS_TEMP":"crwdns25272:0crwdne25272:0", - "HIT_POINTS_TEMPORARY":"crwdns25273:0crwdne25273:0", - "HIT_POINT_MAXIMUM_REDUCED_BY":"crwdns58393:0crwdne58393:0", - "HON":"crwdns37620:0crwdne37620:0", - "HONOR":"crwdns37621:0crwdne37621:0", - "HONOR_SAVING_THROW":"crwdns41080:0crwdne41080:0", - "HOUSERULES":"crwdns25274:0crwdne25274:0", - "HOVER":"crwdns25275:0crwdne25275:0", - "HP":"crwdns58394:0crwdne58394:0", - "HUGE":"crwdns25276:0crwdne25276:0", - "IDEALS":"crwdns25277:0crwdne25277:0", - "IF_THE_TARGET_IS":"crwdns25278:0crwdne25278:0", - "ILLUSION":"crwdns25279:0crwdne25279:0", - "IMPORT":"crwdns25280:0crwdne25280:0", - "INCAPACITATED":"crwdns25281:0crwdne25281:0", - "INFLUENCE":"crwdns25282:0crwdne25282:0", - "INITIATIVE":"crwdns25283:0crwdne25283:0", - "INNATE_SPELLCASTING":"crwdns25284:0crwdne25284:0", - "INNATE_SPELLCASTING_NO_MATERIAL":"crwdns25285:0crwdne25285:0", - "INNATE_SPELLCASTING_ONLY_VERBAL":"crwdns25286:0crwdne25286:0", - "INNATE_SPELLCASTING_TEXT_1":"crwdns25287:0crwdne25287:0", - "INNATE_SPELLCASTING_TEXT_2":"crwdns58395:0crwdne58395:0", - "INNATE_SPELLCASTING_TEXT_3":"crwdns25289:0crwdne25289:0", - "INSIGHT":"crwdns25290:0crwdne25290:0", - "INSPIRATION":"crwdns25291:0crwdne25291:0", - "INSPIRATION_MULTIPLE":"crwdns29635:0crwdne29635:0", - "INSTANTANEOUS":"crwdns25292:0crwdne25292:0", - "INSTANTANEOUS_OR_1_HOUR":"crwdns25293:0crwdne25293:0", - "INT":"crwdns25294:0crwdne25294:0", - "INTELLIGENCE":"crwdns25295:0crwdne25295:0", - "INTELLIGENCE_SAVING_THROW":"crwdns41081:0crwdne41081:0", - "INTIMIDATION":"crwdns25296:0crwdne25296:0", - "INVESTIGATION":"crwdns25297:0crwdne25297:0", - "INVISIBLE":"crwdns25298:0crwdne25298:0", - "JACK_OF_ALL_TRADES":"crwdns25299:0crwdne25299:0", - "KI":"crwdns37623:0crwdne37623:0", - "KILOGRAMS":"crwdns25300:0crwdne25300:0", - "KNOWN":"crwdns37624:0crwdne37624:0", - "LAIR_ACTIONS":"crwdns25301:0crwdne25301:0", - "LANGUAGES":"crwdns25302:0crwdne25302:0", - "LARGE":"crwdns25303:0crwdne25303:0", - "LAWFUL_EVIL":"crwdns25304:0crwdne25304:0", - "LBS":"crwdns25305:0crwdne25305:0", - "LEATHER":"crwdns58396:0crwdne58396:0", - "LEGENDARY_ACTIONS":"crwdns25306:0crwdne25306:0", - "LEGENDARY_ACTIONS_TEXT_1":"crwdns25307:0crwdne25307:0", - "LEGENDARY_ACTIONS_TEXT_2":"crwdns25308:0crwdne25308:0", - "LEGENDARY_ACTIONS_TEXT_3":"crwdns58397:0crwdne58397:0", - "LEGENDARY_ACTIONS_TEXT_4":"crwdns25310:0crwdne25310:0", - "LEVEL":"crwdns25311:0crwdne25311:0", - "LEVELS":"crwdns25312:0crwdne25312:0", - "LIGHTNING":"crwdns25313:0crwdne25313:0", - "LIGHT_ARMOR":"crwdns25314:0crwdne25314:0", - "LIMIT":"crwdns25315:0crwdne25315:0", - "LONGER":"crwdns25316:0crwdne25316:0", - "LONGSWORD":"crwdns37625:0crwdne37625:0", - "LONG_REST":"crwdns25317:0crwdne25317:0", - "MACROS":"crwdns25318:0crwdne25318:0", - "MANIPULATION":"crwdns59176:0crwdne59176:0", - "MANUAL":"crwdns58398:0crwdne58398:0", - "MAX":"crwdns25320:0crwdne25320:0", - "MEASUREMENT_SYSTEMS":"crwdns25321:0crwdne25321:0", - "MEDICINE":"crwdns25322:0crwdne25322:0", - "MEDIUM":"crwdns25324:0crwdne25324:0", - "MEDIUM_ARMOR":"crwdns25325:0crwdne25325:0", - "MEDIUM_ARMOR_MAX_DEX":"crwdns25326:0crwdne25326:0", - "MELEE":"crwdns25327:0crwdne25327:0", - "MELEE_OR_RANGED_WEAPON_ATTACK":"crwdns37626:0crwdne37626:0", - "MELEE_SPELL_ATTACK":"crwdns37627:0crwdne37627:0", - "MELEE_WEAPON":"crwdns58399:0crwdne58399:0", - "MELEE_WEAPON_ATTACK":"crwdns37628:0crwdne37628:0", - "MELEE_WEAPON_ATTACK_MODIFIER":"crwdns58400:0crwdne58400:0", - "MELEE_WEAPON_DAMAGE_MODIFIER":"crwdns58401:0crwdne58401:0", - "METERS":"crwdns25330:0crwdne25330:0", - "METERS_ABBREVIATION":"crwdns37629:0crwdne37629:0", - "MISC":"crwdns25331:0crwdne25331:0", - "MISCELLANEOUS":"crwdns25332:0crwdne25332:0", - "MISCELLANEOUS_NOTES":"crwdns25333:0crwdne25333:0", - "MOD":"crwdns37630:0crwdne37630:0", - "MODIFIER":"crwdns58402:0crwdne58402:0", - "MODIFIERS":"crwdns58403:0crwdne58403:0", - "MONK":"crwdns25334:0crwdne25334:0", - "MOVEMENT":"crwdns25335:0crwdne25335:0", - "MULTIPLIER":"crwdns25336:0crwdne25336:0", - "NAME":"crwdns25337:0crwdne25337:0", - "NATURE":"crwdns25338:0crwdne25338:0", - "NECROMANCY":"crwdns25339:0crwdne25339:0", - "NECROTIC":"crwdns25340:0crwdne25340:0", - "NO":"crwdns25341:0crwdne25341:0", - "NORMAL":"crwdns25342:0crwdne25342:0", - "NOTHING_RECHARGED":"crwdns58404:0crwdne58404:0", - "NO_CONCENTRATION":"crwdns41082:0crwdne41082:0", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"crwdns38937:0crwdne38937:0", - "NPC":"crwdns25343:0crwdne25343:0", - "OFFENSE":"crwdns58405:0crwdne58405:0", - "ONE_CREATURE":"crwdns25344:0crwdne25344:0", - "ONE_TARGET":"crwdns37631:0crwdne37631:0", - "OR":"crwdns25345:0crwdne25345:0", - "OTHER":"crwdns25346:0crwdne25346:0", - "OTHER_ARMOR":"crwdns25347:0crwdne25347:0", - "OTHER_DAMAGE":"crwdns37632:0crwdne37632:0", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"crwdns25348:0crwdne25348:0", - "OTHER_TYPE":"crwdns25349:0crwdne25349:0", - "OUTPUT":"crwdns25350:0crwdne25350:0", - "PALADIN":"crwdns25351:0crwdne25351:0", - "PARALYZED":"crwdns25352:0crwdne25352:0", - "PASSIVE":"crwdns25353:0crwdne25353:0", - "PASSIVE_ABILITY_CHECK":"crwdns25354:0crwdne25354:0", - "PASSIVE_SKILLS":"crwdns25355:0crwdne25355:0", - "PC":"crwdns25356:0crwdne25356:0", - "PERCEPTION":"crwdns25357:0crwdne25357:0", - "PERFORMANCE":"crwdns25358:0crwdne25358:0", - "PERSONALITY_TRAITS":"crwdns25359:0crwdne25359:0", - "PERSUASION":"crwdns25360:0crwdne25360:0", - "PER_LEVEL":"crwdns37633:0crwdne37633:0", - "PER_USE":"crwdns37634:0crwdne37634:0", - "PETRIFIED":"crwdns25361:0crwdne25361:0", - "PIERCING":"crwdns25362:0crwdne25362:0", - "PLATINUM_PIECES":"crwdns25363:0crwdne25363:0", - "PLUS":"crwdns37635:0crwdne37635:0", - "POINTS":"crwdns25364:0crwdne25364:0", - "POINTS_OF_ORIGIN":"crwdns25365:0crwdne25365:0", - "POISON":"crwdns25366:0crwdne25366:0", - "POISONED":"crwdns25367:0crwdne25367:0", - "POTION":"crwdns58406:0crwdne58406:0", - "POTION_OF_HEALING":"crwdns58407:0crwdne58407:0", - "POUNDS":"crwdns25368:0crwdne25368:0", - "PREPARED":"crwdns25369:0crwdne25369:0", - "PREPARED_MATTERS":"crwdns25370:0crwdne25370:0", - "PROCESSING_CLOSE_MESSAGE":"crwdns25371:0crwdne25371:0", - "PROCESSING_MESSAGE":"crwdns25372:0crwdne25372:0", - "PROCESSING_TITLE":"crwdns25373:0crwdne25373:0", - "PROF":"crwdns25374:0crwdne25374:0", - "PROFICIENCIES":"crwdns25375:0crwdne25375:0", - "PROFICIENCY_BONUS":"crwdns25376:0crwdne25376:0", - "PROFICIENCY_DICE":"crwdns37636:0crwdne37636:0", - "PROFICIENT":"crwdns25377:0crwdne25377:0", - "PROFICIENT_ARMOR_WEIGHS":"crwdns58408:0crwdne58408:0", - "PRONE":"crwdns25378:0crwdne25378:0", - "PSION":"crwdns25379:0crwdne25379:0", - "PSIONICS":"crwdns25380:0crwdne25380:0", - "PSIONICS_FULL":"crwdns25381:0crwdne25381:0", - "PSIONICS_HALF":"crwdns25382:0crwdne25382:0", - "PSIONICS_THIRD":"crwdns25383:0crwdne25383:0", - "PSI_LIMIT":"crwdns25386:0crwdne25386:0", - "PSI_POINTS":"crwdns25387:0crwdne25387:0", - "PSYCHIC":"crwdns25388:0crwdne25388:0", - "PUBLIC_FOR_ALL":"crwdns25392:0crwdne25392:0", - "QUERY":"crwdns25394:0crwdne25394:0", - "QUERY_ADVANTAGE_DEFAULT":"crwdns40535:0crwdne40535:0", - "QUERY_DISADVANTAGE_DEFAULT":"crwdns40536:0crwdne40536:0", - "QUICK":"crwdns25395:0crwdne25395:0", - "RACE":"crwdns25396:0crwdne25396:0", - "RACIAL_FEATURE_POWERFUL_BUILD":"crwdns38938:0crwdne38938:0", - "RACIAL_TRAITS":"crwdns38939:0crwdne38939:0", - "RADIANT":"crwdns25397:0crwdne25397:0", - "RANGE":"crwdns25398:0crwdne25398:0", - "RANGED":"crwdns25399:0crwdne25399:0", - "RANGED_SPELL_ATTACK":"crwdns37637:0crwdne37637:0", - "RANGED_WEAPON":"crwdns58409:0crwdne58409:0", - "RANGED_WEAPON_ATTACK":"crwdns37638:0crwdne37638:0", - "RANGED_WEAPON_ATTACK_MODIFIER":"crwdns58410:0crwdne58410:0", - "RANGED_WEAPON_DAMAGE_MODIFIER":"crwdns58411:0crwdne58411:0", - "RANGER":"crwdns25401:0crwdne25401:0", - "RANGERUA":"crwdns37639:0crwdne37639:0", - "REACH":"crwdns25402:0crwdne25402:0", - "REACTION":"crwdns25403:0crwdne25403:0", - "REACTIONS":"crwdns25404:0crwdne25404:0", - "RECHARGE":"crwdns25405:0crwdne25405:0", - "RECHARGED":"crwdns41083:0crwdne41083:0", - "RECHARGE_2_6":"crwdns37640:0crwdne37640:0", - "RECHARGE_3_6":"crwdns37641:0crwdne37641:0", - "RECHARGE_4_6":"crwdns37642:0crwdne37642:0", - "RECHARGE_5_6":"crwdns37643:0crwdne37643:0", - "RECHARGE_6":"crwdns37644:0crwdne37644:0", - "RECHARGE_AFTER_LONG_REST":"crwdns37645:0crwdne37645:0", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"crwdns37646:0crwdne37646:0", - "RECOVERED":"crwdns41084:0crwdne41084:0", - "REDUCED_TO":"crwdns41085:0crwdne41085:0", - "REF":"crwdns25408:0crwdne25408:0", - "REFLEX":"crwdns25409:0crwdne25409:0", - "REFLEX_SAVING_THROW":"crwdns41086:0crwdne41086:0", - "REGAIN":"crwdns38940:0crwdne38940:0", - "REGIONAL_EFFECTS":"crwdns25410:0crwdne25410:0", - "RELIGION":"crwdns25411:0crwdne25411:0", - "REMARKABLE_ATHLETE":"crwdns25412:0crwdne25412:0", - "REPEAT":"crwdns38941:0crwdne38941:0", - "REPORT_AN_ISSUE":"crwdns37647:0crwdne37647:0", - "REQUIRES_API":"crwdns25413:0crwdne25413:0", - "RESET":"crwdns41087:0crwdne41087:0", - "RESISTANCES_AND_IMMUNITIES":"crwdns25414:0crwdne25414:0", - "RESOURCES":"crwdns25415:0crwdne25415:0", - "REST":"crwdns58412:0crwdne58412:0", - "RESTRAINED":"crwdns25416:0crwdne25416:0", - "RING":"crwdns58413:0crwdne58413:0", - "RITUAL":"crwdns25417:0crwdne25417:0", - "ROGUE":"crwdns25418:0crwdne25418:0", - "ROLL":"crwdns58414:0crwdne58414:0", - "ROLL_2":"crwdns25419:0crwdne25419:0", - "ROLL_OPTIONS":"crwdns25420:0crwdne25420:0", - "ROLL_TEMPLATE":"crwdns25421:0crwdne25421:0", - "SAN":"crwdns37648:0crwdne37648:0", - "SANITY":"crwdns37649:0crwdne37649:0", - "SANITY_SAVING_THROW":"crwdns41088:0crwdne41088:0", - "SAVE":"crwdns25422:0crwdne25422:0", - "SAVE_DC":"crwdns25423:0crwdne25423:0", - "SAVING_DC":"crwdns25426:0crwdne25426:0", - "SAVING_THROW":"crwdns25427:0crwdne25427:0", - "SAVING_THROWS":"crwdns25428:0crwdne25428:0", - "SAVING_THROWS_BONUS":"crwdns58415:0crwdne58415:0", - "SAVING_THROWS_QUERY":"crwdns25429:0crwdne25429:0", - "SAVING_THROW_BONUS":"crwdns37650:0crwdne37650:0", - "SAVING_THROW_DC":"crwdns25430:0crwdne25430:0", - "SAVING_THROW_FAILURE":"crwdns58416:0crwdne58416:0", - "SAVING_THROW_MODIFIER":"crwdns58417:0crwdne58417:0", - "SAVING_THROW_SUCCESS":"crwdns58418:0crwdne58418:0", - "SCORE":"crwdns58419:0crwdne58419:0", - "SECOND_DAMAGE":"crwdns37651:0crwdne37651:0", - "SELF":"crwdns58420:0crwdne58420:0", - "SENSES":"crwdns25431:0crwdne25431:0", - "SHEET":"crwdns25432:0crwdne25432:0", - "SHEET_OUTPUT":"crwdns25433:0crwdne25433:0", - "SHEET_SETTING":"crwdns37652:0crwdne37652:0", - "SHIELD":"crwdns25434:0crwdne25434:0", - "SHORT_OR_LONG_REST":"crwdns37653:0crwdne37653:0", - "SHORT_REST":"crwdns25435:0crwdne25435:0", - "SHOW_ALL":"crwdns25436:0crwdne25436:0", - "SHOW_RESTS":"crwdns25437:0crwdne25437:0", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"crwdns25438:0crwdne25438:0", - "SHOW_TARGET_AC_ON_ATTACKS":"crwdns58421:0crwdne58421:0", - "SHOW_TARGET_NAME_ON_ATTACKS":"crwdns58422:0crwdne58422:0", - "SHOW_TOTALS":"crwdns25441:0crwdne25441:0", - "SHOW_UNPREPARED_SPELLS":"crwdns25442:0crwdne25442:0", - "SILVER_PIECES":"crwdns25443:0crwdne25443:0", - "SIZE":"crwdns25444:0crwdne25444:0", - "SKILL":"crwdns25445:0crwdne25445:0", - "SKILLS":"crwdns25446:0crwdne25446:0", - "SKILL_$0":"crwdns58423:0crwdne58423:0", - "SKILL_$1":"crwdns58424:0crwdne58424:0", - "SKILL_$10":"crwdns58425:0crwdne58425:0", - "SKILL_$11":"crwdns58426:0crwdne58426:0", - "SKILL_$12":"crwdns58427:0crwdne58427:0", - "SKILL_$13":"crwdns58428:0crwdne58428:0", - "SKILL_$14":"crwdns58429:0crwdne58429:0", - "SKILL_$15":"crwdns58430:0crwdne58430:0", - "SKILL_$16":"crwdns58431:0crwdne58431:0", - "SKILL_$17":"crwdns58432:0crwdne58432:0", - "SKILL_$18":"crwdns58433:0crwdne58433:0", - "SKILL_$19":"crwdns58434:0crwdne58434:0", - "SKILL_$2":"crwdns58435:0crwdne58435:0", - "SKILL_$20":"crwdns58436:0crwdne58436:0", - "SKILL_$21":"crwdns58437:0crwdne58437:0", - "SKILL_$22":"crwdns58438:0crwdne58438:0", - "SKILL_$23":"crwdns58439:0crwdne58439:0", - "SKILL_$3":"crwdns58440:0crwdne58440:0", - "SKILL_$4":"crwdns58441:0crwdne58441:0", - "SKILL_$5":"crwdns58442:0crwdne58442:0", - "SKILL_$6":"crwdns58443:0crwdne58443:0", - "SKILL_$7":"crwdns58444:0crwdne58444:0", - "SKILL_$8":"crwdns58445:0crwdne58445:0", - "SKILL_$9":"crwdns58446:0crwdne58446:0", - "SKILL_SHEET_SETTING":"crwdns37654:0crwdne37654:0", - "SKIN":"crwdns25453:0crwdne25453:0", - "SLASHING":"crwdns25454:0crwdne25454:0", - "SLEIGHTOFHAND":"crwdns25455:0crwdne25455:0", - "SLOTS":"crwdns25456:0crwdne25456:0", - "SMALL":"crwdns25457:0crwdne25457:0", - "SOCIETY":"crwdns25458:0crwdne25458:0", - "SORCERER":"crwdns25459:0crwdne25459:0", - "SORCERY_POINTS":"crwdns37655:0crwdne37655:0", - "SOULKNIFE":"crwdns25460:0crwdne25460:0", - "SOURCE":"crwdns25461:0crwdne25461:0", - "SOURCE_TO_TARGET":"crwdns25462:0crwdne25462:0", - "SPECIAL":"crwdns25463:0crwdne25463:0", - "SPECIAL_EFFECTS":"crwdns25464:0crwdne25464:0", - "SPEED":"crwdns25465:0crwdne25465:0", - "SPELL":"crwdns25466:0crwdne25466:0", - "SPELLCASTING":"crwdns25467:0crwdne25467:0", - "SPELLCASTING_LEVEL":"crwdns25468:0crwdne25468:0", - "SPELLCASTING_TEXT_1":"crwdns25469:0crwdne25469:0", - "SPELLCASTING_TEXT_2":"crwdns25470:0crwdne25470:0", - "SPELLCASTING_TEXT_3":"crwdns25471:0crwdne25471:0", - "SPELLCASTING_TEXT_4":"crwdns25472:0crwdne25472:0", - "SPELLCASTING_TEXT_5":"crwdns25473:0crwdne25473:0", - "SPELLS":"crwdns25474:0crwdne25474:0", - "SPELLS_ON_CORE":"crwdns29637:0crwdne29637:0", - "SPELLS_TAB":"crwdns25476:0crwdne25476:0", - "SPELL_ATTACK":"crwdns25477:0crwdne25477:0", - "SPELL_ATTACK_MODIFIER":"crwdns58447:0crwdne58447:0", - "SPELL_DAMAGE_MODIFIER":"crwdns58448:0crwdne58448:0", - "SPELL_DC":"crwdns58449:0crwdne58449:0", - "SPELL_DC_MODIFIER":"crwdns58450:0crwdne58450:0", - "SPELL_HEAL_MODIFIER":"crwdns58451:0crwdne58451:0", - "SPELL_LEVEL":"crwdns25478:0crwdne25478:0", - "SPELL_MUST_HAVE":"crwdns25479:0crwdne25479:0", - "SPELL_POINTS":"crwdns25480:0crwdne25480:0", - "SPELL_SAVE_DC":"crwdns25481:0crwdne25481:0", - "SPELL_SAVING_THROW":"crwdns25482:0crwdne25482:0", - "SPELL_SLOTS":"crwdns25483:0crwdne25483:0", - "SPELL_SLOTS_TITLE":"crwdns25484:0crwdne25484:0", - "SPELL_TO_HIT":"crwdns25485:0crwdne25485:0", - "STATBLOCK":"crwdns25486:0crwdne25486:0", - "STEALTH":"crwdns25487:0crwdne25487:0", - "STR":"crwdns25488:0crwdne25488:0", - "STRENGTH":"crwdns25489:0crwdne25489:0", - "STRENGTH_SAVING_THROW":"crwdns41089:0crwdne41089:0", - "STR_13":"crwdns25490:0crwdne25490:0", - "STR_15":"crwdns25491:0crwdne25491:0", - "STUNNED":"crwdns25492:0crwdne25492:0", - "SUCCESSES":"crwdns25493:0crwdne25493:0", - "SUMMONER":"crwdns25494:0crwdne25494:0", - "SURVIVAL":"crwdns25495:0crwdne25495:0", - "SWIM":"crwdns25496:0crwdne25496:0", - "TARGET":"crwdns25499:0crwdne25499:0", - "TARGET_TO_SOURCE":"crwdns25500:0crwdne25500:0", - "TEMP":"crwdns25502:0crwdne25502:0", - "TEXT_SIZE":"crwdns25503:0crwdne25503:0", - "THROWN":"crwdns58452:0crwdne58452:0", - "THUNDER":"crwdns25504:0crwdne25504:0", - "TINY":"crwdns25505:0crwdne25505:0", - "TOTAL":"crwdns25506:0crwdne25506:0", - "TOTAL_GOLD_VALUE":"crwdns25507:0crwdne25507:0", - "TO_HIT":"crwdns37656:0crwdne37656:0", - "TO_TRACKER":"crwdns25508:0crwdne25508:0", - "TRACKER":"crwdns25509:0crwdne25509:0", - "TRAITS":"crwdns25510:0crwdne25510:0", - "TRANSMUTATION":"crwdns25511:0crwdne25511:0", - "TREMORSENSE":"crwdns25512:0crwdne25512:0", - "TRUESIGHT":"crwdns25513:0crwdne25513:0", - "TURN":"crwdns37657:0crwdne37657:0", - "TURN_OFF_FILTERING":"crwdns58453:0crwdne58453:0", - "TURN_RECHARGE":"crwdns41090:0crwdne41090:0", - "TYPE":"crwdns25515:0crwdne25515:0", - "UNARMORED":"crwdns25516:0crwdne25516:0", - "UNCONSCIOUS":"crwdns25517:0crwdne25517:0", - "UNPROFICIENT":"crwdns25518:0crwdne25518:0", - "UNTIL_DISPELLED":"crwdns25519:0crwdne25519:0", - "UNTIL_DISPELLED_OR_TRIGGERED":"crwdns25520:0crwdne25520:0", - "USES":"crwdns25522:0crwdne25522:0", - "USE_CUSTOM_SAVING_THROWS":"crwdns25523:0crwdne25523:0", - "UTILITY":"crwdns58454:0crwdne58454:0", - "VERSATILE":"crwdns37659:0crwdne37659:0", - "VS":"crwdns25525:0crwdne25525:0", - "VS_FIEND_OR_UNDEAD":"crwdns25526:0crwdne25526:0", - "WARLOCK":"crwdns25527:0crwdne25527:0", - "WARLOCK_SLOTS":"crwdns38944:0crwdne38944:0", - "WARLOCK_SPELL_SLOTS":"crwdns25528:0crwdne25528:0", - "WEAPON":"crwdns58455:0crwdne58455:0", - "WEAPON_ATTACK_MODIFIER":"crwdns58456:0crwdne58456:0", - "WEAPON_DAMAGE_MODIFIER":"crwdns58457:0crwdne58457:0", - "WEIGHT":"crwdns25529:0crwdne25529:0", - "WEIGHT_PER_COIN":"crwdns25530:0crwdne25530:0", - "WHISPERED_TO_GM":"crwdns25531:0crwdne25531:0", - "WHISPERED_TO_SELF":"crwdns58458:0crwdne58458:0", - "WILL":"crwdns25532:0crwdne25532:0", - "WILL_SAVING_THROW":"crwdns41091:0crwdne41091:0", - "WIS":"crwdns25533:0crwdne25533:0", - "WISDOM":"crwdns25534:0crwdne25534:0", - "WISDOM_SAVING_THROW":"crwdns41092:0crwdne41092:0", - "WIZARD":"crwdns25535:0crwdne25535:0", - "WONDROUS":"crwdns58459:0crwdne58459:0", - "YES":"crwdns25536:0crwdne25536:0" + "0": "crwdns37557:0crwdne37557:0", + "10TH_LEVEL": "crwdns24754:0crwdne24754:0", + "10_DAYS": "crwdns24755:0crwdne24755:0", + "10_MINUTES": "crwdns24756:0crwdne24756:0", + "11TH_LEVEL": "crwdns24757:0crwdne24757:0", + "12TH_LEVEL": "crwdns24758:0crwdne24758:0", + "12_HOURS": "crwdns24759:0crwdne24759:0", + "13TH_LEVEL": "crwdns24760:0crwdne24760:0", + "14TH_LEVEL": "crwdns24761:0crwdne24761:0", + "15TH_LEVEL": "crwdns24762:0crwdne24762:0", + "16TH_LEVEL": "crwdns24763:0crwdne24763:0", + "17TH_LEVEL": "crwdns24764:0crwdne24764:0", + "18TH_LEVEL": "crwdns24765:0crwdne24765:0", + "19TH_LEVEL": "crwdns24766:0crwdne24766:0", + "1ST": "crwdns24767:0crwdne24767:0", + "1ST_LEVEL": "crwdns24768:0crwdne24768:0", + "1_ACTION": "crwdns24770:0crwdne24770:0", + "1_BONUS_ACTION": "crwdns24771:0crwdne24771:0", + "1_HOUR": "crwdns24772:0crwdne24772:0", + "1_MINUTE": "crwdns41057:0crwdne41057:0", + "1_REACTION": "crwdns24774:0crwdne24774:0", + "1_ROUND": "crwdns24775:0crwdne24775:0", + "20TH_LEVEL": "crwdns24776:0crwdne24776:0", + "21ST_LEVEL": "crwdns24777:0crwdne24777:0", + "22ND_LEVEL": "crwdns24778:0crwdne24778:0", + "23RD_LEVEL": "crwdns24779:0crwdne24779:0", + "24TH_LEVEL": "crwdns24780:0crwdne24780:0", + "24_HOURS": "crwdns24781:0crwdne24781:0", + "25TH_LEVEL": "crwdns24782:0crwdne24782:0", + "26TH_LEVEL": "crwdns24783:0crwdne24783:0", + "27TH_LEVEL": "crwdns24784:0crwdne24784:0", + "28TH_LEVEL": "crwdns24785:0crwdne24785:0", + "29TH_LEVEL": "crwdns24786:0crwdne24786:0", + "2ND": "crwdns24787:0crwdne24787:0", + "2ND_LEVEL": "crwdns24788:0crwdne24788:0", + "30TH_LEVEL": "crwdns24790:0crwdne24790:0", + "30_DAYS": "crwdns24791:0crwdne24791:0", + "3RD": "crwdns24792:0crwdne24792:0", + "3RD_LEVEL": "crwdns24793:0crwdne24793:0", + "4TH": "crwdns24795:0crwdne24795:0", + "4TH_LEVEL": "crwdns24796:0crwdne24796:0", + "5TH": "crwdns24798:0crwdne24798:0", + "5TH_LEVEL": "crwdns24799:0crwdne24799:0", + "6TH": "crwdns24801:0crwdne24801:0", + "6TH_LEVEL": "crwdns24802:0crwdne24802:0", + "7TH": "crwdns24804:0crwdne24804:0", + "7TH_LEVEL": "crwdns24805:0crwdne24805:0", + "7_DAYS": "crwdns24807:0crwdne24807:0", + "8TH": "crwdns24808:0crwdne24808:0", + "8TH_LEVEL": "crwdns24809:0crwdne24809:0", + "8_HOURS": "crwdns24811:0crwdne24811:0", + "9TH": "crwdns24812:0crwdne24812:0", + "9TH_LEVEL": "crwdns24813:0crwdne24813:0", + "ABILITY": "crwdns24815:0crwdne24815:0", + "ABILITY_CHECK": "crwdns24816:0crwdne24816:0", + "ABILITY_CHECKS": "crwdns24817:0crwdne24817:0", + "ABILITY_CHECKS_QUERY": "crwdns37558:0crwdne37558:0", + "ABILITY_CHECK_MODIFIER": "crwdns58328:0crwdne58328:0", + "ABILITY_SCORE": "crwdns58329:0crwdne58329:0", + "ABILITY_SCORES": "crwdns24818:0crwdne24818:0", + "ABJURATION": "crwdns24819:0crwdne24819:0", + "AC": "crwdns24820:0crwdne24820:0", + "ACID": "crwdns24821:0crwdne24821:0", + "ACROBATICS": "crwdns24822:0crwdne24822:0", + "ACTION": "crwdns24823:0crwdne24823:0", + "ACTIONS": "crwdns24824:0crwdne24824:0", + "AC_ARMORED": "crwdns24825:0crwdne24825:0", + "AC_UNARMORED": "crwdns24826:0crwdne24826:0", + "AC_UNARMORED_ABILITY": "crwdns24827:0crwdne24827:0", + "ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0", + "ADVANTAGE": "crwdns24829:0crwdne24829:0", + "ADVANTAGE+": "crwdns64922:0crwdne64922:0", + "ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0", + "AGE": "crwdns24830:0crwdne24830:0", + "ALIGNMENT": "crwdns24831:0crwdne24831:0", + "ALL": "crwdns24832:0crwdne24832:0", + "AMMO": "crwdns24833:0crwdne24833:0", + "AMMO_AUTO_USE": "crwdns24834:0crwdne24834:0", + "AMMO_WEIGHT": "crwdns24835:0crwdne24835:0", + "AMPHIBIOUS": "crwdns24836:0crwdne24836:0", + "AMULET": "crwdns58332:0crwdne58332:0", + "ANIMALHANDLING": "crwdns24837:0crwdne24837:0", + "API": "crwdns24838:0crwdne24838:0", + "APPEARANCE": "crwdns24839:0crwdne24839:0", + "ARCANA": "crwdns24840:0crwdne24840:0", + "ARMOR": "crwdns24841:0crwdne24841:0", + "ARMOR_CLASS": "crwdns24843:0crwdne24843:0", + "ARROWS": "crwdns24844:0crwdne24844:0", + "ARTIFICER": "crwdns37560:0crwdne37560:0", + "AS": "crwdns24845:0crwdne24845:0", + "ATHLETICS": "crwdns24846:0crwdne24846:0", + "ATK": "crwdns24847:0crwdne24847:0", + "ATTACHERS": "crwdns24848:0crwdne24848:0", + "ATTACK": "crwdns24849:0crwdne24849:0", + "ATTACKS": "crwdns24850:0crwdne24850:0", + "ATTACK_MODIFIER": "crwdns58333:0crwdne58333:0", + "AT_WILL": "crwdns24851:0crwdne24851:0", + "AUTO": "crwdns24852:0crwdne24852:0", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "crwdns38699:0crwdne38699:0", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "crwdns41058:0crwdne41058:0", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "crwdns41059:0crwdne41059:0", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "crwdns37561:0crwdne37561:0", + "AUTO_REVERT_ADV": "crwdns24853:0crwdne24853:0", + "AVERAGE_OF_ABILITIES": "crwdns24854:0crwdne24854:0", + "AVG": "crwdns37562:0crwdne37562:0", + "BACKGROUND": "crwdns24855:0crwdne24855:0", + "BACKSTORY": "crwdns37563:0crwdne37563:0", + "BARBARIAN": "crwdns24856:0crwdne24856:0", + "BARD": "crwdns24857:0crwdne24857:0", + "BASE_DC": "crwdns24858:0crwdne24858:0", + "BIG": "crwdns24859:0crwdne24859:0", + "BITE": "crwdns24860:0crwdne24860:0", + "BLINDED": "crwdns24861:0crwdne24861:0", + "BLINDSIGHT": "crwdns24862:0crwdne24862:0", + "BLIND_BEYOND": "crwdns37564:0crwdne37564:0", + "BLUDGEONING": "crwdns24864:0crwdne24864:0", + "BONDS": "crwdns24865:0crwdne24865:0", + "BONUS": "crwdns24866:0crwdne24866:0", + "BONUSES": "crwdns24867:0crwdne24867:0", + "BONUSES_AND_PENALTIES": "crwdns24868:0crwdne24868:0", + "BONUSES_AND_PENALTIES_TOOLTIP": "crwdns58334:0crwdne58334:0", + "BRAWN": "crwdns59173:0crwdne59173:0", + "BREAK_TIES": "crwdns24870:0crwdne24870:0", + "BURROW": "crwdns24871:0crwdne24871:0", + "CANCEL": "crwdns24872:0crwdne24872:0", + "CANTRIP": "crwdns24873:0crwdne24873:0", + "CANTRIPS": "crwdns24874:0crwdne24874:0", + "CAN_HAVE": "crwdns24875:0crwdne24875:0", + "CARRIED": "crwdns24876:0crwdne24876:0", + "CARRYING_CAPACITY": "crwdns24877:0crwdne24877:0", + "CARRYING_PUSH_DRAG_LIFT": "crwdns24878:0crwdne24878:0", + "CASTERS_FULL": "crwdns24879:0crwdne24879:0", + "CASTERS_HALF": "crwdns24880:0crwdne24880:0", + "CASTERS_THIRD": "crwdns24881:0crwdne24881:0", + "CASTING_TIME": "crwdns24882:0crwdne24882:0", + "CHA": "crwdns24883:0crwdne24883:0", + "CHALLENGE": "crwdns24884:0crwdne24884:0", + "CHARACTER": "crwdns24885:0crwdne24885:0", + "CHARACTER_NAME": "crwdns24886:0crwdne24886:0", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "crwdns24887:0crwdne24887:0", + "CHARISMA": "crwdns24888:0crwdne24888:0", + "CHARISMA_SAVING_THROW": "crwdns41061:0crwdne41061:0", + "CHARMED": "crwdns24889:0crwdne24889:0", + "CHECK": "crwdns24890:0crwdne24890:0", + "CHECK_MODIFIER": "crwdns58335:0crwdne58335:0", + "CHOOSE_WHEN_ROLLING": "crwdns24892:0crwdne24892:0", + "CLASS": "crwdns24894:0crwdne24894:0", + "CLASS_AND_LEVEL": "crwdns24895:0crwdne24895:0", + "CLASS_AND_LEVEL_PLACEHOLDER": "crwdns24896:0crwdne24896:0", + "CLASS_FEATURES": "crwdns38700:0crwdne38700:0", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "crwdns38701:0crwdne38701:0", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "crwdns58336:0crwdne58336:0", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "crwdns38703:0crwdne38703:0", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "crwdns58337:0crwdne58337:0", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "crwdns38705:0crwdne38705:0", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "crwdns58338:0crwdne58338:0", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "crwdns38707:0crwdne38707:0", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "crwdns38708:0crwdne38708:0", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "crwdns38709:0crwdne38709:0", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "crwdns38710:0crwdne38710:0", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "crwdns38711:0crwdne38711:0", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "crwdns38712:0crwdne38712:0", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "crwdns38713:0crwdne38713:0", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "crwdns58339:0crwdne58339:0", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "crwdns38715:0crwdne38715:0", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "crwdns38716:0crwdne38716:0", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "crwdns38717:0crwdne38717:0", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "crwdns58340:0crwdne58340:0", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "crwdns41062:0crwdne41062:0", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "crwdns41063:0crwdne41063:0", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "crwdns38719:0crwdne38719:0", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "crwdns58341:0crwdne58341:0", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "crwdns38721:0crwdne38721:0", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": 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"CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "crwdns38886:0crwdne38886:0", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "crwdns38887:0crwdne38887:0", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "crwdns38888:0crwdne38888:0", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "crwdns38889:0crwdne38889:0", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "crwdns58377:0crwdne58377:0", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "crwdns38891:0crwdne38891:0", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "crwdns38892:0crwdne38892:0", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "crwdns58378:0crwdne58378:0", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "crwdns58379:0crwdne58379:0", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "crwdns38895:0crwdne38895:0", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "crwdns58380:0crwdne58380:0", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "crwdns38897:0crwdne38897:0", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "crwdns58381:0crwdne58381:0", + "CLASS_FEATURE_SORCERER_METAMAGIC": 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"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "crwdns38911:0crwdne38911:0", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "crwdns38912:0crwdne38912:0", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "crwdns38913:0crwdne38913:0", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "crwdns38914:0crwdne38914:0", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "crwdns38915:0crwdne38915:0", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "crwdns58383:0crwdne58383:0", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "crwdns38917:0crwdne38917:0", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "crwdns38918:0crwdne38918:0", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "crwdns38919:0crwdne38919:0", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "crwdns38920:0crwdne38920:0", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "crwdns38921:0crwdne38921:0", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "crwdns38922:0crwdne38922:0", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "crwdns38923:0crwdne38923:0", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "crwdns38924:0crwdne38924:0", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "crwdns38925:0crwdne38925:0", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "crwdns38926:0crwdne38926:0", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "crwdns38927:0crwdne38927:0", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "crwdns38928:0crwdne38928:0", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "crwdns38929:0crwdne38929:0", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "crwdns58384:0{wizard_level}crwdne58384:0", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "crwdns38931:0crwdne38931:0", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "crwdns58385:0crwdne58385:0", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "crwdns38933:0crwdne38933:0", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "crwdns38934:0crwdne38934:0", + "CLASS_LEVELS": "crwdns25097:0crwdne25097:0", + "CLERIC": "crwdns25098:0crwdne25098:0", + "CLIMB": "crwdns25099:0crwdne25099:0", + "CLOSE": "crwdns25100:0crwdne25100:0", + "COINS": "crwdns58386:0crwdne58386:0", + "COINS_CP": "crwdns25102:0crwdne25102:0", + "COINS_EP": "crwdns25103:0crwdne25103:0", + "COINS_GP": "crwdns25104:0crwdne25104:0", + "COINS_PP": "crwdns25105:0crwdne25105:0", + "COINS_SP": "crwdns25106:0crwdne25106:0", + "COIN_CONVERSION_GP_PER_CP": "crwdns37589:0crwdne37589:0", + "COIN_CONVERSION_GP_PER_EP": "crwdns37590:0crwdne37590:0", + "COIN_CONVERSION_GP_PER_PP": "crwdns37591:0crwdne37591:0", + "COIN_CONVERSION_GP_PER_SP": "crwdns37592:0crwdne37592:0", + "COLD": "crwdns25111:0crwdne25111:0", + "COLOR": "crwdns25112:0crwdne25112:0", + "COMPONENTS": "crwdns25113:0crwdne25113:0", + "COMPONENTS_M": "crwdns25114:0crwdne25114:0", + "COMPONENTS_S": "crwdns25115:0crwdne25115:0", + "COMPONENTS_S_M": "crwdns25116:0crwdne25116:0", + "COMPONENTS_V": "crwdns25117:0crwdne25117:0", + "COMPONENTS_V_M": "crwdns25118:0crwdne25118:0", + "COMPONENTS_V_S": "crwdns25119:0crwdne25119:0", + "COMPONENTS_V_S_M": "crwdns25120:0crwdne25120:0", + "CON": "crwdns25121:0crwdne25121:0", + "CONC": "crwdns25122:0crwdne25122:0", + "CONCENTRATION": "crwdns25123:0crwdne25123:0", + "CONCENTRATION_UP_TO_10_MINUTES": "crwdns37593:0crwdne37593:0", + "CONCENTRATION_UP_TO_12_HOURS": "crwdns25125:0crwdne25125:0", + "CONCENTRATION_UP_TO_1_HOUR": "crwdns25126:0crwdne25126:0", + "CONCENTRATION_UP_TO_1_MINUTE": "crwdns25127:0crwdne25127:0", + "CONCENTRATION_UP_TO_1_ROUND": "crwdns25128:0crwdne25128:0", + "CONCENTRATION_UP_TO_24_HOURS": "crwdns25129:0crwdne25129:0", + "CONCENTRATION_UP_TO_2_HOURS": "crwdns25130:0crwdne25130:0", + "CONCENTRATION_UP_TO_6_ROUNDS": "crwdns25131:0crwdne25131:0", + "CONCENTRATION_UP_TO_8_HOURS": "crwdns25132:0crwdne25132:0", + "CONDENSE": "crwdns25133:0crwdne25133:0", + "CONDITIONS": "crwdns25134:0crwdne25134:0", + "CONDITION_IMMUNITIES": "crwdns25135:0crwdne25135:0", + "CONJURATION": "crwdns25136:0crwdne25136:0", + "CONSTITUTION": "crwdns25137:0crwdne25137:0", + "CONSTITUTION_SAVING_THROW": "crwdns41072:0crwdne41072:0", + "CONTENT": "crwdns25138:0crwdne25138:0", + "CONTRACT": "crwdns29632:0crwdne29632:0", + "COPPER_PIECES": "crwdns25139:0crwdne25139:0", + "CORE": "crwdns25140:0crwdne25140:0", + "COST": "crwdns37594:0crwdne37594:0", + "COSTS_2_ACTIONS": "crwdns37595:0crwdne37595:0", + "COSTS_3_ACTIONS": "crwdns37596:0crwdne37596:0", + "CREATE_CLASS_FEATURES": "crwdns29633:0crwdne29633:0", + "CRIT": "crwdns25141:0crwdne25141:0", + "CRITICAL_DAMAGE": "crwdns37597:0crwdne37597:0", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "crwdns37598:0crwdne37598:0", + "CRIT_ATTACHER_TOOLTIP": "crwdns25142:0crwdne25142:0", + "CRIT_RANGE": "crwdns25144:0crwdne25144:0", + "CURRENT": "crwdns25145:0crwdne25145:0", + "CUSTOM": "crwdns25146:0crwdne25146:0", + "CUSTOM_CLASSES": "crwdns25147:0crwdne25147:0", + "CUSTOM_CLASS_NAME": "crwdns25148:0crwdne25148:0", + "CUSTOM_GOLD_VALUES": "crwdns25149:0crwdne25149:0", + "DAMAGE": "crwdns25150:0crwdne25150:0", + "DAMAGE_IMMUNITIES": "crwdns25151:0crwdne25151:0", + "DAMAGE_MODIFIER": "crwdns58387:0crwdne58387:0", + "DAMAGE_RESISTANCES": "crwdns25152:0crwdne25152:0", + "DAMAGE_VULNERABILITIES": "crwdns25153:0crwdne25153:0", + "DARKVISION": "crwdns25154:0crwdne25154:0", + "DC": "crwdns25155:0crwdne25155:0", + "DEAFENED": "crwdns25156:0crwdne25156:0", + "DEATH": "crwdns25157:0crwdne25157:0", + "DEATH_SAVES": "crwdns25158:0crwdne25158:0", + "DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0", + "DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0", + "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", + "DECEPTION": "crwdns25161:0crwdne25161:0", + "DEX": "crwdns25162:0crwdne25162:0", + "DEXTERITY": "crwdns25163:0crwdne25163:0", + "DEXTERITY_SAVING_THROW": "crwdns41073:0crwdne41073:0", + "DEX_MAX_X": "crwdns58388:0crwdne58388:0", + "DICE": "crwdns25164:0crwdne25164:0", + "DICE_MODIFIERS": "crwdns38935:0crwdne38935:0", + "DICE_SYSTEM": "crwdns59175:0crwdne59175:0", + "DIE": "crwdns25165:0crwdne25165:0", + "DISADVANTAGE": "crwdns25166:0crwdne25166:0", + "DISADVANTAGE-": "crwdns64923:0crwdne64923:0", + "DISPLAY": "crwdns25167:0crwdne25167:0", + "DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0", + "DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0", + "DISPLAY_AUDITORY_MENTAL": "crwdns25170:0crwdne25170:0", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "crwdns25171:0crwdne25171:0", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "crwdns25172:0crwdne25172:0", + "DISPLAY_AUDITORY_OLFACTORY": "crwdns25173:0crwdne25173:0", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "crwdns25174:0crwdne25174:0", + "DISPLAY_AUDITORY_VISUAL": "crwdns25175:0crwdne25175:0", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "crwdns25176:0crwdne25176:0", + "DISPLAY_MATERIAL": "crwdns25177:0crwdne25177:0", + "DISPLAY_MENTAL": "crwdns25178:0crwdne25178:0", + "DISPLAY_MENTAL_MATERIAL": "crwdns25179:0crwdne25179:0", + "DISPLAY_MENTAL_OLFACTORY": "crwdns25180:0crwdne25180:0", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "crwdns25181:0crwdne25181:0", + "DISPLAY_MENTAL_VISUAL": "crwdns25182:0crwdne25182:0", + "DISPLAY_OLFACTORY": "crwdns25184:0crwdne25184:0", + "DISPLAY_OLFACTORY_MATERIAL": "crwdns25185:0crwdne25185:0", + "DISPLAY_OLFACTORY_VISUAL": "crwdns25186:0crwdne25186:0", + "DISPLAY_TEXT": "crwdns25187:0crwdne25187:0", + "DISPLAY_VISUAL": "crwdns25188:0crwdne25188:0", + "DISPLAY_VISUAL_MATERIAL": "crwdns25189:0crwdne25189:0", + "DISTANCE": "crwdns25190:0crwdne25190:0", + "DIVINATION": "crwdns25191:0crwdne25191:0", + "DMG": "crwdns25192:0crwdne25192:0", + "DOCUMENTATION": "crwdns25193:0crwdne25193:0", + "DONT": "crwdns58389:0crwdne58389:0", + "DRAGON": "crwdns25195:0crwdne25195:0", + "DRUID": "crwdns25196:0crwdne25196:0", + "DURATION": "crwdns25197:0crwdne25197:0", + "EFFECT": "crwdns25198:0crwdne25198:0", + "ELECTRUM_PIECES": "crwdns25199:0crwdne25199:0", + "EMOTE": "crwdns25200:0crwdne25200:0", + "ENCHANTMENT": "crwdns25201:0crwdne25201:0", + "ENCUMBERED": "crwdns25202:0crwdne25202:0", + "ENCUMBERED_HEAVILY": "crwdns25203:0crwdne25203:0", + "ENCUMBRANCE_MULTIPLIER": "crwdns25204:0crwdne25204:0", + "ENGINEERING": "crwdns25205:0crwdne25205:0", + "EQUIPMENT": "crwdns25206:0crwdne25206:0", + "EVERY": "crwdns25207:0crwdne25207:0", + "EVOCATION": "crwdns25208:0crwdne25208:0", + "EXHAUSTION": "crwdns25209:0crwdne25209:0", + "EXHAUSTION_LEVEL": "crwdns25210:0crwdne25210:0", + "EXHAUSTION_LEVEL_1": "crwdns25211:0crwdne25211:0", + "EXHAUSTION_LEVEL_2": "crwdns25212:0crwdne25212:0", + "EXHAUSTION_LEVEL_3": "crwdns25213:0crwdne25213:0", + "EXHAUSTION_LEVEL_4": "crwdns25214:0crwdne25214:0", + "EXHAUSTION_LEVEL_5": "crwdns25215:0crwdne25215:0", + "EXHAUSTION_LEVEL_6": "crwdns25216:0crwdne25216:0", + "EXPAND": "crwdns29634:0crwdne29634:0", + "EXPERIENCE_POINTS": "crwdns25217:0crwdne25217:0", + "EXPERTISE": "crwdns25218:0crwdne25218:0", + "EXPERTISE_AS_ADVANTAGE": "crwdns25219:0crwdne25219:0", + "EXPLODE": "crwdns25220:0crwdne25220:0", + "EXTRAS": "crwdns25221:0crwdne25221:0", + "EXTRA_ON_A_CRIT": "crwdns37600:0crwdne37600:0", + "EYES": "crwdns25222:0crwdne25222:0", + "FAILURES": "crwdns25223:0crwdne25223:0", + "FEATS": "crwdns38936:0crwdne38936:0", + "FEATURES": "crwdns25224:0crwdne25224:0", + "FEATURES_AND_TRAITS": "crwdns25225:0crwdne25225:0", + "FEET": "crwdns25226:0crwdne25226:0", + "FEET_ABBREVIATION": "crwdns37601:0crwdne37601:0", + "FIELD": "crwdns25227:0crwdne25227:0", + "FIGHTER": "crwdns25228:0crwdne25228:0", + "FILTERS": "crwdns25229:0crwdne25229:0", + "FIN": "crwdns37602:0crwdne37602:0", + "FINESSE": "crwdns25230:0crwdne25230:0", + "FIRE": "crwdns25231:0crwdne25231:0", + "FLAT_HEAL": "crwdns25232:0crwdne25232:0", + "FLAWS": "crwdns25233:0crwdne25233:0", + "FLY": "crwdns25234:0crwdne25234:0", + "FORCE": "crwdns25235:0crwdne25235:0", + "FORT": "crwdns25236:0crwdne25236:0", + "FORTITUDE": "crwdns25237:0crwdne25237:0", + "FORTITUDE_SAVING_THROW": "crwdns41074:0crwdne41074:0", + "FREEFORM": "crwdns25238:0crwdne25238:0", + "FREETEXT": "crwdns25239:0crwdne25239:0", + "FRIGHTENED": "crwdns25240:0crwdne25240:0", + "GARGANTUAN": "crwdns25241:0crwdne25241:0", + "GENDER": "crwdns25242:0crwdne25242:0", + "GENERATE_SKILLS": "crwdns25243:0crwdne25243:0", + "GM": "crwdns58390:0crwdne58390:0", + "GOLD_PIECES": "crwdns25244:0crwdne25244:0", + "GRAPPLED": "crwdns25245:0crwdne25245:0", + "HAIR": "crwdns25246:0crwdne25246:0", + "HALF": "crwdns41075:0crwdne41075:0", + "HALFLING_LUCK": "crwdns25247:0crwdne25247:0", + "HALF_DAMAGE": "crwdns25248:0crwdne25248:0", + "HALF_ORC_SAVAGE_ATTACKS": "crwdns37614:0crwdne37614:0", + "HALF_PROFICIENCY": "crwdns37615:0crwdne37615:0", + "HEAL": "crwdns25249:0crwdne25249:0", + "HEAL_FOR": "crwdns25250:0crwdne25250:0", + "HEAVY_ARMOR": "crwdns25251:0crwdne25251:0", + "HEIGHT": "crwdns25252:0crwdne25252:0", + "HIDE": "crwdns25253:0crwdne25253:0", + "HIDE_INFO": "crwdns25254:0crwdne25254:0", + "HIDE_INFO_ABILITY_CHECKS": "crwdns25255:0crwdne25255:0", + "HIDE_INFO_ATTACK": "crwdns25256:0crwdne25256:0", + "HIDE_INFO_CONTENT": "crwdns37616:0crwdne37616:0", + "HIDE_INFO_COST": "crwdns37617:0crwdne37617:0", + "HIDE_INFO_DAMAGE": "crwdns25257:0crwdne25257:0", + "HIDE_INFO_EFFECT": "crwdns25258:0crwdne25258:0", + "HIDE_INFO_FREETEXT": "crwdns25259:0crwdne25259:0", + "HIDE_INFO_NOTE": "crwdns58391:0crwdne58391:0", + "HIDE_INFO_RECHARGE": "crwdns25261:0crwdne25261:0", + "HIDE_INFO_SAVING_THROWS": "crwdns25262:0crwdne25262:0", + "HIDE_INFO_SAVING_THROW_DC": "crwdns25263:0crwdne25263:0", + "HIDE_INFO_SAVING_THROW_FAILURE": "crwdns25264:0crwdne25264:0", + "HIDE_INFO_SAVING_THROW_SUCCESS": "crwdns25265:0crwdne25265:0", + "HIDE_INFO_TARGET_AC": "crwdns41076:0crwdne41076:0", + "HIGHER_LEVEL": "crwdns25267:0crwdne25267:0", + "HIGHER_LEVEL_FLAT_AMOUNT": "crwdns37618:0crwdne37618:0", + "HISTORY": "crwdns25268:0crwdne25268:0", + "HIT": "crwdns37619:0crwdne37619:0", + "HIT_DICE": "crwdns25269:0crwdne25269:0", + "HIT_DICE_RECOVERED": "crwdns41077:0crwdne41077:0", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "crwdns41078:0crwdne41078:0", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "crwdns58392:0crwdne58392:0", + "HIT_POINTS": "crwdns25270:0crwdne25270:0", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "crwdns41079:0crwdne41079:0", + "HIT_POINTS_ROLLED": "crwdns25271:0crwdne25271:0", + "HIT_POINTS_TEMP": "crwdns25272:0crwdne25272:0", + "HIT_POINTS_TEMPORARY": "crwdns25273:0crwdne25273:0", + "HIT_POINT_MAXIMUM_REDUCED_BY": "crwdns58393:0crwdne58393:0", + "HON": "crwdns37620:0crwdne37620:0", + "HONOR": "crwdns37621:0crwdne37621:0", + "HONOR_SAVING_THROW": "crwdns41080:0crwdne41080:0", + "HOUSERULES": "crwdns25274:0crwdne25274:0", + "HOVER": "crwdns25275:0crwdne25275:0", + "HP": "crwdns58394:0crwdne58394:0", + "HUGE": "crwdns25276:0crwdne25276:0", + "IDEALS": "crwdns25277:0crwdne25277:0", + "IF_THE_TARGET_IS": "crwdns25278:0crwdne25278:0", + "ILLUSION": "crwdns25279:0crwdne25279:0", + "IMPORT": "crwdns25280:0crwdne25280:0", + "INCAPACITATED": "crwdns25281:0crwdne25281:0", + "INFLUENCE": "crwdns25282:0crwdne25282:0", + "INITIATIVE": "crwdns25283:0crwdne25283:0", + "INNATE_SPELLCASTING": "crwdns25284:0crwdne25284:0", + "INNATE_SPELLCASTING_NO_MATERIAL": "crwdns25285:0crwdne25285:0", + "INNATE_SPELLCASTING_ONLY_VERBAL": "crwdns25286:0crwdne25286:0", + "INNATE_SPELLCASTING_TEXT_1": "crwdns25287:0crwdne25287:0", + "INNATE_SPELLCASTING_TEXT_2": "crwdns58395:0crwdne58395:0", + "INNATE_SPELLCASTING_TEXT_3": "crwdns25289:0crwdne25289:0", + "INSIGHT": "crwdns25290:0crwdne25290:0", + "INSPIRATION": "crwdns25291:0crwdne25291:0", + "INSPIRATION_MULTIPLE": "crwdns29635:0crwdne29635:0", + "INSTANTANEOUS": "crwdns25292:0crwdne25292:0", + "INSTANTANEOUS_OR_1_HOUR": "crwdns25293:0crwdne25293:0", + "INT": "crwdns25294:0crwdne25294:0", + "INTELLIGENCE": "crwdns25295:0crwdne25295:0", + "INTELLIGENCE_SAVING_THROW": "crwdns41081:0crwdne41081:0", + "INTIMIDATION": "crwdns25296:0crwdne25296:0", + "INVESTIGATION": "crwdns25297:0crwdne25297:0", + "INVISIBLE": "crwdns25298:0crwdne25298:0", + "JACK_OF_ALL_TRADES": "crwdns25299:0crwdne25299:0", + "KI": "crwdns37623:0crwdne37623:0", + "KILOGRAMS": "crwdns25300:0crwdne25300:0", + "KNOWN": "crwdns37624:0crwdne37624:0", + "LAIR_ACTIONS": "crwdns25301:0crwdne25301:0", + "LANGUAGES": "crwdns25302:0crwdne25302:0", + "LARGE": "crwdns25303:0crwdne25303:0", + "LAWFUL_EVIL": "crwdns25304:0crwdne25304:0", + "LBS": "crwdns25305:0crwdne25305:0", + "LEATHER": "crwdns58396:0crwdne58396:0", + "LEGENDARY_ACTIONS": "crwdns25306:0crwdne25306:0", + "LEGENDARY_ACTIONS_TEXT_1": "crwdns25307:0crwdne25307:0", + "LEGENDARY_ACTIONS_TEXT_2": "crwdns25308:0crwdne25308:0", + "LEGENDARY_ACTIONS_TEXT_3": "crwdns58397:0crwdne58397:0", + "LEGENDARY_ACTIONS_TEXT_4": "crwdns25310:0crwdne25310:0", + "LEVEL": "crwdns25311:0crwdne25311:0", + "LEVELS": "crwdns25312:0crwdne25312:0", + "LIGHTNING": "crwdns25313:0crwdne25313:0", + "LIGHT_ARMOR": "crwdns25314:0crwdne25314:0", + "LIMIT": "crwdns25315:0crwdne25315:0", + "LONGER": "crwdns25316:0crwdne25316:0", + "LONGSWORD": "crwdns37625:0crwdne37625:0", + "LONG_REST": "crwdns25317:0crwdne25317:0", + "MACROS": "crwdns25318:0crwdne25318:0", + "MANA": "crwdns64924:0crwdne64924:0", + "MANIPULATION": "crwdns59176:0crwdne59176:0", + "MANUAL": "crwdns58398:0crwdne58398:0", + "MAX": "crwdns25320:0crwdne25320:0", + "MEASUREMENT_SYSTEMS": "crwdns25321:0crwdne25321:0", + "MEDICINE": "crwdns25322:0crwdne25322:0", + "MEDIUM": "crwdns25324:0crwdne25324:0", + "MEDIUM_ARMOR": "crwdns25325:0crwdne25325:0", + "MEDIUM_ARMOR_MAX_DEX": "crwdns25326:0crwdne25326:0", + "MELEE": "crwdns25327:0crwdne25327:0", + "MELEE_OR_RANGED_WEAPON_ATTACK": "crwdns37626:0crwdne37626:0", + "MELEE_SPELL_ATTACK": "crwdns37627:0crwdne37627:0", + "MELEE_WEAPON": "crwdns58399:0crwdne58399:0", + "MELEE_WEAPON_ATTACK": "crwdns37628:0crwdne37628:0", + "MELEE_WEAPON_ATTACK_MODIFIER": "crwdns58400:0crwdne58400:0", + "MELEE_WEAPON_DAMAGE_MODIFIER": "crwdns58401:0crwdne58401:0", + "METERS": "crwdns25330:0crwdne25330:0", + "METERS_ABBREVIATION": "crwdns37629:0crwdne37629:0", + "MISC": "crwdns25331:0crwdne25331:0", + "MISCELLANEOUS": "crwdns25332:0crwdne25332:0", + "MISCELLANEOUS_NOTES": "crwdns25333:0crwdne25333:0", + "MOD": "crwdns37630:0crwdne37630:0", + "MODIFIER": "crwdns58402:0crwdne58402:0", + "MODIFIERS": "crwdns58403:0crwdne58403:0", + "MONK": "crwdns25334:0crwdne25334:0", + "MOVEMENT": "crwdns25335:0crwdne25335:0", + "MULTIPLIER": "crwdns25336:0crwdne25336:0", + "NAME": "crwdns25337:0crwdne25337:0", + "NATURE": "crwdns25338:0crwdne25338:0", + "NECROMANCY": "crwdns25339:0crwdne25339:0", + "NECROTIC": "crwdns25340:0crwdne25340:0", + "NO": "crwdns25341:0crwdne25341:0", + "NORMAL": "crwdns25342:0crwdne25342:0", + "NOTHING_RECHARGED": "crwdns58404:0crwdne58404:0", + "NO_CONCENTRATION": "crwdns41082:0crwdne41082:0", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "crwdns38937:0crwdne38937:0", + "NPC": "crwdns25343:0crwdne25343:0", + "OFFENSE": "crwdns58405:0crwdne58405:0", + "ONE_CREATURE": "crwdns25344:0crwdne25344:0", + "ONE_TARGET": "crwdns37631:0crwdne37631:0", + "OR": "crwdns25345:0crwdne25345:0", + "OTHER": "crwdns25346:0crwdne25346:0", + "OTHER_ARMOR": "crwdns25347:0crwdne25347:0", + "OTHER_DAMAGE": "crwdns37632:0crwdne37632:0", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "crwdns25348:0crwdne25348:0", + "OTHER_TYPE": "crwdns25349:0crwdne25349:0", + "OUTPUT": "crwdns25350:0crwdne25350:0", + "PALADIN": "crwdns25351:0crwdne25351:0", + "PARALYZED": "crwdns25352:0crwdne25352:0", + "PASSIVE": "crwdns25353:0crwdne25353:0", + "PASSIVE_ABILITY_CHECK": "crwdns25354:0crwdne25354:0", + "PASSIVE_SKILLS": "crwdns25355:0crwdne25355:0", + "PC": "crwdns25356:0crwdne25356:0", + "PERCEPTION": "crwdns25357:0crwdne25357:0", + "PERFORMANCE": "crwdns25358:0crwdne25358:0", + "PERSONALITY_TRAITS": "crwdns25359:0crwdne25359:0", + "PERSUASION": "crwdns25360:0crwdne25360:0", + "PER_LEVEL": "crwdns37633:0crwdne37633:0", + "PER_USE": "crwdns37634:0crwdne37634:0", + "PETRIFIED": "crwdns25361:0crwdne25361:0", + "PIERCING": "crwdns25362:0crwdne25362:0", + "PLATINUM_PIECES": "crwdns25363:0crwdne25363:0", + "PLUS": "crwdns37635:0crwdne37635:0", + "POINTS": "crwdns25364:0crwdne25364:0", + "POINTS_OF_ORIGIN": "crwdns25365:0crwdne25365:0", + "POISON": "crwdns25366:0crwdne25366:0", + "POISONED": "crwdns25367:0crwdne25367:0", + "POTION": "crwdns58406:0crwdne58406:0", + "POTION_OF_HEALING": "crwdns58407:0crwdne58407:0", + "POUNDS": "crwdns25368:0crwdne25368:0", + "PREPARED": "crwdns25369:0crwdne25369:0", + "PREPARED_MATTERS": "crwdns25370:0crwdne25370:0", + "PROCESSING_CLOSE_MESSAGE": "crwdns25371:0crwdne25371:0", + "PROCESSING_MESSAGE": "crwdns25372:0crwdne25372:0", + "PROCESSING_TITLE": "crwdns25373:0crwdne25373:0", + "PROF": "crwdns25374:0crwdne25374:0", + "PROFICIENCIES": "crwdns25375:0crwdne25375:0", + "PROFICIENCY_BONUS": "crwdns25376:0crwdne25376:0", + "PROFICIENCY_DICE": "crwdns37636:0crwdne37636:0", + "PROFICIENT": "crwdns25377:0crwdne25377:0", + "PROFICIENT_ARMOR_WEIGHS": "crwdns58408:0crwdne58408:0", + "PRONE": "crwdns25378:0crwdne25378:0", + "PSION": "crwdns25379:0crwdne25379:0", + "PSIONICS": "crwdns25380:0crwdne25380:0", + "PSIONICS_FULL": "crwdns25381:0crwdne25381:0", + "PSIONICS_HALF": "crwdns25382:0crwdne25382:0", + "PSIONICS_THIRD": "crwdns25383:0crwdne25383:0", + "PSI_LIMIT": "crwdns25386:0crwdne25386:0", + "PSI_POINTS": "crwdns25387:0crwdne25387:0", + "PSYCHIC": "crwdns25388:0crwdne25388:0", + "PUBLIC_FOR_ALL": "crwdns25392:0crwdne25392:0", + "QUERY": "crwdns25394:0crwdne25394:0", + "QUERY_ADVANTAGE_DEFAULT": "crwdns40535:0crwdne40535:0", + "QUERY_DISADVANTAGE_DEFAULT": "crwdns40536:0crwdne40536:0", + "QUICK": "crwdns25395:0crwdne25395:0", + "RACE": "crwdns25396:0crwdne25396:0", + "RACIAL_FEATURE_POWERFUL_BUILD": "crwdns38938:0crwdne38938:0", + "RACIAL_TRAITS": "crwdns38939:0crwdne38939:0", + "RADIANT": "crwdns25397:0crwdne25397:0", + "RANGE": "crwdns25398:0crwdne25398:0", + "RANGED": "crwdns25399:0crwdne25399:0", + "RANGED_SPELL_ATTACK": "crwdns37637:0crwdne37637:0", + "RANGED_WEAPON": "crwdns58409:0crwdne58409:0", + "RANGED_WEAPON_ATTACK": "crwdns37638:0crwdne37638:0", + "RANGED_WEAPON_ATTACK_MODIFIER": "crwdns58410:0crwdne58410:0", + "RANGED_WEAPON_DAMAGE_MODIFIER": "crwdns58411:0crwdne58411:0", + "RANGER": "crwdns25401:0crwdne25401:0", + "RANGERUA": "crwdns37639:0crwdne37639:0", + "REACH": "crwdns25402:0crwdne25402:0", + "REACTION": "crwdns25403:0crwdne25403:0", + "REACTIONS": "crwdns25404:0crwdne25404:0", + "RECHARGE": "crwdns25405:0crwdne25405:0", + "RECHARGED": "crwdns41083:0crwdne41083:0", + "RECHARGE_2_6": "crwdns37640:0crwdne37640:0", + "RECHARGE_3_6": "crwdns37641:0crwdne37641:0", + "RECHARGE_4_6": "crwdns37642:0crwdne37642:0", + "RECHARGE_5_6": "crwdns37643:0crwdne37643:0", + "RECHARGE_6": "crwdns37644:0crwdne37644:0", + "RECHARGE_AFTER_LONG_REST": "crwdns37645:0crwdne37645:0", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "crwdns37646:0crwdne37646:0", + "RECOVERED": "crwdns41084:0crwdne41084:0", + "REDUCED_TO": "crwdns41085:0crwdne41085:0", + "REF": "crwdns25408:0crwdne25408:0", + "REFLEX": "crwdns25409:0crwdne25409:0", + "REFLEX_SAVING_THROW": "crwdns41086:0crwdne41086:0", + "REGAIN": "crwdns38940:0crwdne38940:0", + "REGIONAL_EFFECTS": "crwdns25410:0crwdne25410:0", + "RELIGION": "crwdns25411:0crwdne25411:0", + "REMARKABLE_ATHLETE": "crwdns25412:0crwdne25412:0", + "REPEAT": "crwdns38941:0crwdne38941:0", + "REPORT_AN_ISSUE": "crwdns37647:0crwdne37647:0", + "REQUIRES_API": "crwdns25413:0crwdne25413:0", + "RESET": "crwdns41087:0crwdne41087:0", + "RESISTANCES_AND_IMMUNITIES": "crwdns25414:0crwdne25414:0", + "RESOURCES": "crwdns25415:0crwdne25415:0", + "REST": "crwdns58412:0crwdne58412:0", + "RESTRAINED": "crwdns25416:0crwdne25416:0", + "RING": "crwdns58413:0crwdne58413:0", + "RITUAL": "crwdns25417:0crwdne25417:0", + "ROGUE": "crwdns25418:0crwdne25418:0", + "ROLL": "crwdns58414:0crwdne58414:0", + "ROLL_2": "crwdns25419:0crwdne25419:0", + "ROLL_OPTIONS": "crwdns25420:0crwdne25420:0", + "ROLL_TEMPLATE": "crwdns25421:0crwdne25421:0", + "SAN": "crwdns37648:0crwdne37648:0", + "SANITY": "crwdns37649:0crwdne37649:0", + "SANITY_SAVING_THROW": "crwdns41088:0crwdne41088:0", + "SAVE": "crwdns25422:0crwdne25422:0", + "SAVE_DC": "crwdns25423:0crwdne25423:0", + "SAVING_DC": "crwdns25426:0crwdne25426:0", + "SAVING_THROW": "crwdns25427:0crwdne25427:0", + "SAVING_THROWS": "crwdns25428:0crwdne25428:0", + "SAVING_THROWS_BONUS": "crwdns58415:0crwdne58415:0", + "SAVING_THROWS_QUERY": "crwdns25429:0crwdne25429:0", + "SAVING_THROW_BONUS": "crwdns37650:0crwdne37650:0", + "SAVING_THROW_DC": "crwdns25430:0crwdne25430:0", + "SAVING_THROW_FAILURE": "crwdns58416:0crwdne58416:0", + "SAVING_THROW_MODIFIER": "crwdns58417:0crwdne58417:0", + "SAVING_THROW_SUCCESS": "crwdns58418:0crwdne58418:0", + "SCORE": "crwdns58419:0crwdne58419:0", + "SECOND_DAMAGE": "crwdns37651:0crwdne37651:0", + "SELF": "crwdns58420:0crwdne58420:0", + "SENSES": "crwdns25431:0crwdne25431:0", + "SHEET": "crwdns25432:0crwdne25432:0", + "SHEET_OUTPUT": "crwdns25433:0crwdne25433:0", + "SHEET_SETTING": "crwdns37652:0crwdne37652:0", + "SHIELD": "crwdns25434:0crwdne25434:0", + "SHORT_OR_LONG_REST": "crwdns37653:0crwdne37653:0", + "SHORT_REST": "crwdns25435:0crwdne25435:0", + "SHOW_ALL": "crwdns25436:0crwdne25436:0", + "SHOW_RESTS": "crwdns25437:0crwdne25437:0", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "crwdns25438:0crwdne25438:0", + "SHOW_TARGET_AC_ON_ATTACKS": "crwdns58421:0crwdne58421:0", + "SHOW_TARGET_NAME_ON_ATTACKS": "crwdns58422:0crwdne58422:0", + "SHOW_TOTALS": "crwdns25441:0crwdne25441:0", + "SHOW_UNPREPARED_SPELLS": "crwdns25442:0crwdne25442:0", + "SILVER_PIECES": "crwdns25443:0crwdne25443:0", + "SIZE": "crwdns25444:0crwdne25444:0", + "SKILL": "crwdns25445:0crwdne25445:0", + "SKILLS": "crwdns25446:0crwdne25446:0", + "SKILL_$0": "crwdns58423:0crwdne58423:0", + "SKILL_$1": "crwdns58424:0crwdne58424:0", + "SKILL_$10": "crwdns58425:0crwdne58425:0", + "SKILL_$11": "crwdns58426:0crwdne58426:0", + "SKILL_$12": "crwdns58427:0crwdne58427:0", + "SKILL_$13": "crwdns58428:0crwdne58428:0", + "SKILL_$14": "crwdns58429:0crwdne58429:0", + "SKILL_$15": "crwdns58430:0crwdne58430:0", + "SKILL_$16": "crwdns58431:0crwdne58431:0", + "SKILL_$17": "crwdns58432:0crwdne58432:0", + "SKILL_$18": "crwdns58433:0crwdne58433:0", + "SKILL_$19": "crwdns58434:0crwdne58434:0", + "SKILL_$2": "crwdns58435:0crwdne58435:0", + "SKILL_$20": "crwdns58436:0crwdne58436:0", + "SKILL_$21": "crwdns58437:0crwdne58437:0", + "SKILL_$22": "crwdns58438:0crwdne58438:0", + "SKILL_$23": "crwdns58439:0crwdne58439:0", + "SKILL_$3": "crwdns58440:0crwdne58440:0", + "SKILL_$4": "crwdns58441:0crwdne58441:0", + "SKILL_$5": "crwdns58442:0crwdne58442:0", + "SKILL_$6": "crwdns58443:0crwdne58443:0", + "SKILL_$7": "crwdns58444:0crwdne58444:0", + "SKILL_$8": "crwdns58445:0crwdne58445:0", + "SKILL_$9": "crwdns58446:0crwdne58446:0", + "SKILL_SHEET_SETTING": "crwdns37654:0crwdne37654:0", + "SKIN": "crwdns25453:0crwdne25453:0", + "SLASHING": "crwdns25454:0crwdne25454:0", + "SLEIGHTOFHAND": "crwdns25455:0crwdne25455:0", + "SLOTS": "crwdns25456:0crwdne25456:0", + "SMALL": "crwdns25457:0crwdne25457:0", + "SOCIETY": "crwdns25458:0crwdne25458:0", + "SORCERER": "crwdns25459:0crwdne25459:0", + "SORCERY_POINTS": "crwdns37655:0crwdne37655:0", + "SOULKNIFE": "crwdns25460:0crwdne25460:0", + "SOURCE": "crwdns25461:0crwdne25461:0", + "SOURCE_TO_TARGET": "crwdns25462:0crwdne25462:0", + "SPECIAL": "crwdns25463:0crwdne25463:0", + "SPECIAL_EFFECTS": "crwdns25464:0crwdne25464:0", + "SPEED": "crwdns25465:0crwdne25465:0", + "SPELL": "crwdns25466:0crwdne25466:0", + "SPELLCASTING": "crwdns25467:0crwdne25467:0", + "SPELLCASTING_LEVEL": "crwdns25468:0crwdne25468:0", + "SPELLCASTING_TEXT_1": "crwdns25469:0crwdne25469:0", + "SPELLCASTING_TEXT_2": "crwdns25470:0crwdne25470:0", + "SPELLCASTING_TEXT_3": "crwdns25471:0crwdne25471:0", + "SPELLCASTING_TEXT_4": "crwdns25472:0crwdne25472:0", + "SPELLCASTING_TEXT_5": "crwdns25473:0crwdne25473:0", + "SPELLS": "crwdns25474:0crwdne25474:0", + "SPELLS_ON_CORE": "crwdns29637:0crwdne29637:0", + "SPELLS_TAB": "crwdns25476:0crwdne25476:0", + "SPELL_ATTACK": "crwdns25477:0crwdne25477:0", + "SPELL_ATTACK_MODIFIER": "crwdns58447:0crwdne58447:0", + "SPELL_DAMAGE_MODIFIER": "crwdns58448:0crwdne58448:0", + "SPELL_DC": "crwdns58449:0crwdne58449:0", + "SPELL_DC_MODIFIER": "crwdns58450:0crwdne58450:0", + "SPELL_HEAL_MODIFIER": "crwdns58451:0crwdne58451:0", + "SPELL_LEVEL": "crwdns25478:0crwdne25478:0", + "SPELL_MUST_HAVE": "crwdns25479:0crwdne25479:0", + "SPELL_POINTS": "crwdns25480:0crwdne25480:0", + "SPELL_SAVE_DC": "crwdns25481:0crwdne25481:0", + "SPELL_SAVING_THROW": "crwdns25482:0crwdne25482:0", + "SPELL_SLOTS": "crwdns25483:0crwdne25483:0", + "SPELL_SLOTS_TITLE": "crwdns25484:0crwdne25484:0", + "SPELL_TO_HIT": "crwdns25485:0crwdne25485:0", + "STATBLOCK": "crwdns25486:0crwdne25486:0", + "STEALTH": "crwdns25487:0crwdne25487:0", + "STR": "crwdns25488:0crwdne25488:0", + "STRENGTH": "crwdns25489:0crwdne25489:0", + "STRENGTH_SAVING_THROW": "crwdns41089:0crwdne41089:0", + "STR_13": "crwdns25490:0crwdne25490:0", + "STR_15": "crwdns25491:0crwdne25491:0", + "STUNNED": "crwdns25492:0crwdne25492:0", + "SUCCESSES": "crwdns25493:0crwdne25493:0", + "SUMMONER": "crwdns25494:0crwdne25494:0", + "SURVIVAL": "crwdns25495:0crwdne25495:0", + "SWIM": "crwdns25496:0crwdne25496:0", + "TARGET": "crwdns25499:0crwdne25499:0", + "TARGET_TO_SOURCE": "crwdns25500:0crwdne25500:0", + "TEMP": "crwdns25502:0crwdne25502:0", + "TEXT_SIZE": "crwdns25503:0crwdne25503:0", + "THROWN": "crwdns58452:0crwdne58452:0", + "THUNDER": "crwdns25504:0crwdne25504:0", + "TINY": "crwdns25505:0crwdne25505:0", + "TOTAL": "crwdns25506:0crwdne25506:0", + "TOTAL_GOLD_VALUE": "crwdns25507:0crwdne25507:0", + "TO_HIT": "crwdns37656:0crwdne37656:0", + "TO_TRACKER": "crwdns25508:0crwdne25508:0", + "TRACKER": "crwdns25509:0crwdne25509:0", + "TRAITS": "crwdns25510:0crwdne25510:0", + "TRANSMUTATION": "crwdns25511:0crwdne25511:0", + "TREMORSENSE": "crwdns25512:0crwdne25512:0", + "TRUESIGHT": "crwdns25513:0crwdne25513:0", + "TURN": "crwdns37657:0crwdne37657:0", + "TURN_OFF_FILTERING": "crwdns58453:0crwdne58453:0", + "TURN_RECHARGE": "crwdns41090:0crwdne41090:0", + "TYPE": "crwdns25515:0crwdne25515:0", + "UNARMORED": "crwdns25516:0crwdne25516:0", + "UNCONSCIOUS": "crwdns25517:0crwdne25517:0", + "UNPROFICIENT": "crwdns25518:0crwdne25518:0", + "UNTIL_DISPELLED": "crwdns25519:0crwdne25519:0", + "UNTIL_DISPELLED_OR_TRIGGERED": "crwdns25520:0crwdne25520:0", + "USES": "crwdns25522:0crwdne25522:0", + "USE_CUSTOM_SAVING_THROWS": "crwdns25523:0crwdne25523:0", + "UTILITY": "crwdns58454:0crwdne58454:0", + "VERSATILE": "crwdns37659:0crwdne37659:0", + "VS": "crwdns25525:0crwdne25525:0", + "VS_FIEND_OR_UNDEAD": "crwdns25526:0crwdne25526:0", + "WARLOCK": "crwdns25527:0crwdne25527:0", + "WARLOCK_SLOTS": "crwdns38944:0crwdne38944:0", + "WARLOCK_SPELL_SLOTS": "crwdns25528:0crwdne25528:0", + "WEAPON": "crwdns58455:0crwdne58455:0", + "WEAPON_ATTACK_MODIFIER": "crwdns58456:0crwdne58456:0", + "WEAPON_DAMAGE_MODIFIER": "crwdns58457:0crwdne58457:0", + "WEIGHT": "crwdns25529:0crwdne25529:0", + "WEIGHT_PER_COIN": "crwdns25530:0crwdne25530:0", + "WHISPERED_TO_GM": "crwdns25531:0crwdne25531:0", + "WHISPERED_TO_SELF": "crwdns58458:0crwdne58458:0", + "WILL": "crwdns25532:0crwdne25532:0", + "WILL_SAVING_THROW": "crwdns41091:0crwdne41091:0", + "WIS": "crwdns25533:0crwdne25533:0", + "WISDOM": "crwdns25534:0crwdne25534:0", + "WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0", + "WIZARD": "crwdns25535:0crwdne25535:0", + "WONDROUS": "crwdns58459:0crwdne58459:0", + "YES": "crwdns25536:0crwdne25536:0", + "—": "crwdns62232:0crwdne62232:0" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html index 9b5499ea8d..ada6046b5e 100644 --- a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html +++ b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html @@ -5527,6 +5527,7 @@ on("sheet:compendium-drop", function() { getAttrs(["hp_max","npc_senses","token_size","cd_bar1_v","cd_bar1_m","cd_bar1_l","cd_bar2_v","cd_bar2_m","cd_bar2_l","cd_bar3_v","cd_bar3_m","cd_bar3_l"], function(v) { + var default_attr = {}; default_attr["width"] = 70; default_attr["height"] = 70; @@ -5547,50 +5548,66 @@ }; } - if(v["cd_bar1_l"]) { - default_attr["bar1_link"] = v["cd_bar1_l"]; - } - else if(v["cd_bar1_v"] || v["cd_bar1_m"]) { - if(v["cd_bar1_v"]) { - default_attr["bar1_value"] = v["cd_bar1_v"]; - } - if(v["cd_bar1_m"]) { - default_attr["bar1_max"] = v["cd_bar1_m"]; - } - } - else { - default_attr["bar1_value"] = v["hp_max"]; - default_attr["bar1_max"] = v["hp_max"]; + var getList = {}; + for(x = 1; x<=3; x++) { + _.each(["v", "m"], function(letter) { + var keyname = "cd_bar" + x + "_" + letter; + if(v[keyname] != undefined && isNaN(v[keyname])) { + getList[keyname] = v[keyname]; + } + }); } - if(v["cd_bar2_l"]) { - default_attr["bar2_link"] = v["cd_bar2_l"]; - } - else if(v["cd_bar2_v"] || v["cd_bar2_m"]) { - if(v["cd_bar2_v"]) { - default_attr["bar2_value"] = v["cd_bar2_v"]; - } - if(v["cd_bar2_m"]) { - default_attr["bar2_max"] = v["cd_bar2_m"]; - } - } - else { - default_attr["bar2_link"] = "npc_ac"; - } + getAttrs(_.values(getList), function(values) { + _.each(_.keys(getList), function(keyname) { + v[keyname] = values[getList[keyname]] == undefined ? "" : values[getList[keyname]]; + }); - if(v["cd_bar3_l"]) { - default_attr["bar3_link"] = v["cd_bar3_l"]; - } - else if(v["cd_bar3_v"] || v["cd_bar3_m"]) { - if(v["cd_bar3_v"]) { - default_attr["bar3_value"] = v["cd_bar3_v"]; + if(v["cd_bar1_l"]) { + default_attr["bar1_link"] = v["cd_bar1_l"]; } - if(v["cd_bar3_m"]) { - default_attr["bar3_max"] = v["cd_bar3_m"]; + else if(v["cd_bar1_v"] || v["cd_bar1_m"]) { + if(v["cd_bar1_v"]) { + default_attr["bar1_value"] = v["cd_bar1_v"]; + } + if(v["cd_bar1_m"]) { + default_attr["bar1_max"] = v["cd_bar1_m"]; + } + } + else { + default_attr["bar1_value"] = v["hp_max"]; + default_attr["bar1_max"] = v["hp_max"]; } - } - setDefaultToken(default_attr); + if(v["cd_bar2_l"]) { + default_attr["bar2_link"] = v["cd_bar2_l"]; + } + else if(v["cd_bar2_v"] || v["cd_bar2_m"]) { + if(v["cd_bar2_v"]) { + default_attr["bar2_value"] = v["cd_bar2_v"]; + } + if(v["cd_bar2_m"]) { + default_attr["bar2_max"] = v["cd_bar2_m"]; + } + } + else { + default_attr["bar2_link"] = "npc_ac"; + } + + if(v["cd_bar3_l"]) { + default_attr["bar3_link"] = v["cd_bar3_l"]; + } + else if(v["cd_bar3_v"] || v["cd_bar3_m"]) { + if(v["cd_bar3_v"]) { + default_attr["bar3_value"] = v["cd_bar3_v"]; + } + if(v["cd_bar3_m"]) { + default_attr["bar3_max"] = v["cd_bar3_m"]; + } + } + + setDefaultToken(default_attr); + }); }); }); diff --git a/5th Edition OGL by Roll20/translations/af.json b/5th Edition OGL by Roll20/translations/af.json index 4b7e2949f7..fb9da036fa 100644 --- a/5th Edition OGL by Roll20/translations/af.json +++ b/5th Edition OGL by Roll20/translations/af.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAAM", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TIPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULE", - "speed-u":"SPOED", - "npc-speed-place":"30 vt., vlieg 60vt.", - "attributes-u":"KENMERKE", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"MISLEIDING", - "history-u":"GESKIEDENIS", - "insight-u":"INSIG", - "intimidation-u":"INTIMIDASIE", - "investigation-u":"ONDERSOEK", - "medicine-u":"MEDISYNE", - "nature-u":"NATUUR", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"vuur", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"koue", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"Tale", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 vt.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"robyn stof terwaarde van 50gp", - "concentration-u":"KONSENTRASIE", - "concentration":"Konsentrasie", - "duration:-u":"DUUR:", - "duration:":"Duur:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"Geen", - "dmg:-u":"SKADE:", - "dmg2:-u":"SKADE2:", - "healing:-u":"GENESING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFEK:", - "npc-atk-effect-place":"Halwe skade", - "desc:-u":"BESKRYWING:", - "at-higher-lvl:-u":"OP HOËR VLAKKE:", - "at-higher-lvl":"Op hoër vlakke", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendariese aksies", - "leg-actions-desc":"Die kan legendariese aksies neem, kies uit die opsies hier onder. Slegs een legendariese opsie kan gebruik word op 'n slag en slegs aan die einde van 'n ander skepsel se beurt. Die herwin gebruikte legendariese aksies aan die begin van sy beurt.", - "atk-range-place":"5 vt.", - "atk-target-place":"Een teiken", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"vuur", - "adv-u":"VOORDEEL", - "norm-u":"NORMAAL", - "disadv-u":"NADEEL", - "core-u":"KERN", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"KARAKTER NAAM", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wysheid", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAAM", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TIPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULE", + "speed-u": "SPOED", + "npc-speed-place": "30 vt., vlieg 60vt.", + "attributes-u": "KENMERKE", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "MISLEIDING", + "history-u": "GESKIEDENIS", + "insight-u": "INSIG", + "intimidation-u": "INTIMIDASIE", + "investigation-u": "ONDERSOEK", + "medicine-u": "MEDISYNE", + "nature-u": "NATUUR", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "vuur", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "koue", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "Tale", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 vt.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "robyn stof terwaarde van 50gp", + "concentration-u": "KONSENTRASIE", + "concentration": "Konsentrasie", + "duration:-u": "DUUR:", + "duration:": "Duur:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "Geen", + "dmg:-u": "SKADE:", + "dmg2:-u": "SKADE2:", + "healing:-u": "GENESING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFEK:", + "npc-atk-effect-place": "Halwe skade", + "desc:-u": "BESKRYWING:", + "at-higher-lvl:-u": "OP HOËR VLAKKE:", + "at-higher-lvl": "Op hoër vlakke", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendariese aksies", + "leg-actions-desc": "Die kan legendariese aksies neem, kies uit die opsies hier onder. Slegs een legendariese opsie kan gebruik word op 'n slag en slegs aan die einde van 'n ander skepsel se beurt. Die herwin gebruikte legendariese aksies aan die begin van sy beurt.", + "atk-range-place": "5 vt.", + "atk-target-place": "Een teiken", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "vuur", + "adv-u": "VOORDEEL", + "norm-u": "NORMAAL", + "disadv-u": "NADEEL", + "core-u": "KERN", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "KARAKTER NAAM", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wysheid", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/cs.json b/5th Edition OGL by Roll20/translations/cs.json index d9a0c4698c..0576c74ac7 100644 --- a/5th Edition OGL by Roll20/translations/cs.json +++ b/5th Edition OGL by Roll20/translations/cs.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation", - "npc-options-u":"NASTAVENÍ NPC", - "name-u":"JMÉNO", - "npc-type-u":"TYP NPC", - "npc-type-place":"Střední běs, jakékoliv zlé přesvědčení", - "armor-class-u":"OBRANNÉ ČÍSLO", - "class-u":"CLASS", - "type-u":"TYP", - "npc-armor-place":"Šupinová zbroj", - "hit-points-u":"ŽIVOTY", - "formula-u":"FORMULE", - "speed-u":"RYCHLOST", - "npc-speed-place":"6 sh, let 12 sh", - "attributes-u":"VLASTNOSTI", - "str-u":"SIL", - "dex-u":"OBR", - "con-u":"ODL", - "int-u":"INT", - "wis-u":"MDR", - "cha-u":"CHA", - "saves-u":"ZÁCHRANNÉ HODY", - "skills-u":"DOVEDNOSTI", - "acrobatics-u":"AKROBACIE", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"MYSTIKA", - "athletics-u":"ATLETIKA", - "deception-u":"KLAMÁNÍ", - "history-u":"HISTORIE", - "insight-u":"VHLED", - "intimidation-u":"ZASTRAŠOVÁNÍ", - "investigation-u":"PÁTRÁNÍ", - "medicine-u":"LÉKAŘSTVÍ", - "nature-u":"PŘÍRODA", - "perception-u":"VNÍMÁNÍ", - "performance-u":"UMĚNÍ", - "persuasion-u":"PŘESVĚDČOVÁNÍ", - "religion-u":"NÁBOŽENSTVÍ", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"NENÁPADNOST", - "survival-u":"PŘEŽITÍ", - "damage-vuln-u":"ZRANITELNOSTI", - "npc-dmg-vuln-place":"Ohnivé", - "damage-res-u":"ODOLÁNÍ", - "npc-dmg-res-place":"Mrazivé", - "damage-imm-u":"IMUNITY VŮČI ZRANĚNÍ", - "npc-dmg-imm-place":"bleskové, hromové", - "cond-imm-u":"IMUNITY VŮČI STAVŮM", - "npc-cond-imm-place":"Zmámený", - "senses-u":"SMYSLY", - "npc-senses-place":"Vidění ve tmě 24 sh, Pasivní vnímání 16", - "langs-u":"JAZYKY", - "lang-u":"LANGUAGE", - "npc-langs-place":"Démonština, Obecná, Ďábelština", - "challenge-u":"NEBEZPEČNOST", - "xp-u":"ZK", - "spellcast-npc-u":"SESÍLÁNÍ KOUZEL", - "spell-ability-u":"SESÍLACÍ VLASTNOST", - "none-u":"ŽÁDNÁ", - "strength-u":"SÍLA", - "strength-save-u":"ZÁCHRANA NA SÍLU", - "dexterity-u":"OBRATNOST", - "dexterity-save-u":"ZÁCHRANA NA OBRATNOST", - "constitution-u":"ODOLNOST", - "constitution-save-u":"ZÁCHRANA NA ODOLNOST", - "intelligence-u":"INTELIGENCE", - "intelligence-save-u":"ZÁCHRANA NA INTELIGENCI", - "wisdom-u":"MOUDROST", - "wisdom-save-u":"ZÁCHRANA NA MOUDROST", - "charisma-u":"CHARISMA", - "charisma-save-u":"ZÁCHRANA NA CHARISMA", - "spell-dc-u":"SO KOUZLA", - "spell-atk-bonus-u":"ÚTOČNÁ OPRAVA KOUZLA", - "has-reaction-u":"REAKCE", - "leg-actions:-u":"LEGENDÁRNÍ AKCE:", - "gen-opts-u":"OBECNÉ NASTAVENÍ", - "npc-u":"NPC", - "roll-queries:-u":"HODY KOSTKOU:", - "always-adv":"Vždy házet s výhodou", - "adv-toggle":"Přepínač výhody", - "query-adv":"Dotaz na výhodu", - "never-adv":"Nikdy neházet s výhodou", - "whisp-rolls-gm:-u":"Šeptat hody PJovi:", - "never-whisp":"Nikdy nešeptat hody", - "query-whisp":"Dotaz na šeptání", - "always-whisp":"Vždy šeptat hody", - "auto-dmg-roll:-u":"AUTOMATICKÝ HOD NA ZRANĚNÍ:", - "never-dmg":"Nikdy neházet automaticky na zranění", - "always-dmg":"Automaticky házet na zranění a kritický zásah", - "ac":"Obranné číslo", - "hp":"Životy", - "speed":"Rychlost", - "saving-throw":"Záchranné hody", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Dovednosti", - "acrobatics":"Akrobacie", - "animal_handling":"Animal Handling", - "arcana":"Mystika", - "athletics":"Atletika", - "deception":"Klamání", - "history":"Historie", - "insight":"Vhled", - "intimidation":"Zastrašování", - "investigation":"Pátrání", - "medicine":"Lékařství", - "nature":"Příroda", - "perception":"Vnímání", - "performance":"Umění", - "persuasion":"Přesvědčování", - "religion":"Náboženství", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Nenápadnost", - "survival":"Přežití", - "dmg-vuln":"Zranitelnosti", - "dmg-res":"Odolání", - "dmg-imm":"Imunity vůči zranění", - "cond-imm":"Imunity vůči stavům", - "senses":"Smysly", - "langs":"Jazyky", - "challenge":"Nebezpečnost", - "npc-trait-name-place":"Falešný vzhled.", - "npc-trait-desc-place":"Pokud drak selže...", - "actions":"Akce", - "adv":"Výhoda", - "norm":"Základ", - "disadv":"Nevýhoda", - "name:-u":"JMÉNO:", - "attack-u":"ÚTOK", - "type:-u":"TYP:", - "melee":"Na blízko", - "ranged":"Na dálku", - "range-reach:-u":"DOSTŘEL/DOSAH:", - "range-reach-place":"1 sh", - "to-hit:-u":"NA ZÁSAH:", - "target:-u":"CÍL:", - "target:":"Cíl:", - "to-hit-place":"1 cíl", - "on-hit:-u":"ZRANĚNÍ:", - "on-hit-place":"Sečné", - "on-hit2:-u":"ZRANĚNÍ 2:", - "on-hit-2-place":"Ohnivé", - "hit:":"Zásah: ", - "reactions":"Reakce", - "npc-repeating-name-place":"Odražení.", - "npc-repeating-desc-place":"Tvor si přidá 2 k jeho OČ...", - "spells":"Kouzla", - "prep-u":"Přip", - "school:-u":"ŠKOLA:", - "abjuration":"Vymítání", - "conjuration":"Vyvolávání", - "divination":"Věštění", - "enchantment":"Očarování", - "evocation":"Zaklínání", - "illusion":"Iluze", - "necromancy":"Nekromancie", - "transmutation":"Transmutace", - "ritual":"RITUÁL", - "ritual-l":"rituál", - "range:-u":"DOSAH:", - "range:":"Dosah:", - "components:-u":"SLOŽKY:", - "components:":"Složky:", - "spell-component-verbal":"V", - "spell-component-somatic":"P", - "spell-component-material":"S", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"Rubínový prach v hodnotě 50 zl", - "concentration-u":"SOUSTŘEDĚNÍ", - "concentration":"Soustředění", - "duration:-u":"TRVÁNÍ:", - "duration:":"Trvání:", - "difficulty-class-abv":"SO", - "output:-u":"VÝSTUP:", - "spellcard-u":"KARTA KOUZLA", - "spell-atk:-u":"ÚTOK KOUZLEM:", - "none":"Žádný", - "dmg:-u":"ZRANĚNÍ:", - "dmg2:-u":"ZRANĚNÍ 2:", - "healing:-u":"LÉČENÍ:", - "add-ability-mod-u":"PŘIDAT MOD VLASTNOSTI K ZRANĚNÍ NEBO LÉČENÍ", - "effect:-u":"ÚČINEK:", - "npc-atk-effect-place":"Poloviční poškození", - "desc:-u":"POPIS:", - "at-higher-lvl:-u":"NA VYŠŠÍCH ÚROVNÍCH:", - "at-higher-lvl":"Na vyšších úrovních", - "higher-lvl-cast":"Vyšší úroveň seslání", - "leg-actions":"Legendární akce", - "leg-actions-desc":" může provést legendární akce, přičemž si vybírá z níže uvedených možností. Najednou může použít jen jednu legendární akci a pouze na konci tahu jiného tvora. si obnoví utracené legendární akce na začátku svého tahu.", - "atk-range-place":"1 sh", - "atk-target-place":"1 cíl", - "atk-dmg-type-place":"Sečné", - "atk-dmg-type2-place":"Ohnivé", - "adv-u":"VÝHODA", - "norm-u":"ZÁKLAD", - "disadv-u":"NEVÝHODA", - "core-u":"HLAVNÍ", - "bio-u":"BIO", - "spells-u":"KOUZLA", - "char-name-u":"JMÉNO CHARAKTERU", - "barbarian":"Barbar", - "bard":"Bard", - "cleric":"Klerik", - "druid":"Druid", - "fighter":"Bojovník", - "monk":"Mnich", - "paladin":"Paladin", - "ranger":"Hraničář", - "rogue":"Tulák", - "sorcerer":"Čaroděj", - "warlock":"Černokněžník", - "wizard":"Kouzelník", - "class-level-u":"POVOLÁNÍ A ÚROVEŇ", - "background-u":"ZÁZEMÍ", - "background":"Background", - "race-u":"RASA", - "alignment-u":"PŘESVĚDČENÍ", - "exp-pts-u":"BODY ZKUŠENOSTÍ", - "inspiration-u":"INSPIRACE", - "prof-bonus-u":"ZDATNOSTNÍ BONUS", - "strength":"Síla", - "strength-save":"Záchrana na Sílu", - "dexterity":"Obratnost", - "dexterity-save":"Záchrana na Obratnost", - "constitution":"Odolnost", - "constitution-save":"Záchrana na Odolnost", - "intelligence":"Inteligence", - "intelligence-save":"Záchrana na Inteligenci", - "wisdom":"Moudrost", - "wisdom-save":"Záchrana na Moudrost", - "charisma":"Charisma", - "charisma-save":"Záchrana na Charisma", - "saving-throws-u":"ZÁCHRANNÉ HODY", - "acrobatics-core":"Akrobacie (Obr)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Mystika (Int)", - "athletics-core":"Atletika (Str)", - "deception-core":"Klamání (Cha)", - "history-core":"Historie (Int)", - "insight-core":"Vhled (Mdr)", - "intimidation-core":"Zastrašování (Cha)", - "investigation-core":"Pátrání (Int)", - "medicine-core":"Lékařství (Mdr)", - "nature-core":"Příroda (Int)", - "perception-core":"Vnímání (Mdr)", - "performance-core":"Umění (Cha)", - "persuasion-core":"Přesvědčování (Cha)", - "religion-core":"Náboženství (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Nenápadnost (Obr)", - "survival-core":"Přežití (Mdr)", - "pass-wis-u":"PASIVNÍ MOUDROST (VNÍMÁNÍ)", - "tool-u":"NÁSTROJ", - "pro-u":"ZDT", - "attr-u":"VLASTNOST", - "prof-bonus:-u":"ZDATNOSTNÍ BONUS:", - "prof-u":"ZDATNÝ", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERT", - "jack-of-all-u":"VŠEUMĚL", - "attr:-u":"VLASTNOST:", - "tool-prof-u":"ZDATNOST S NÁSTROJI", - "other-prof-langs-u":"DALŠÍ ZDATNOSTI A JAZYKY", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Iniciativa", - "init-u":"INICIATIVA", - "hp-max-u":"Maximum zdraví", - "hp-current-u":"AKTUÁLNÍ ZDRAVÍ", - "hp-temp-u":"DOČASNÉ ŽIVOTY", - "total":"Celkem", - "hit-dice-u":"KOSTKY ŽIVOTŮ", - "successes-u":"ÚSPĚCHY", - "failures-u":"NEÚSPĚCHY", - "death-save-u":"HODY NA SMRT", - "death-saves-u":"HODY NA SMRT", - "atk-u":"ÚTK", - "dmg-type-u":"ZRANĚNÍ/TYP", - "attack:-u":"ÚTOK:", - "proficient-u":"ZDATNOST", - "range-place":"Ty sám (12 sh kužel)", - "magic-bonus:-u":"MAGICKÝ BONUS:", - "crit-range-u":"HOD NA KRIT:", - "damage:-u":"ZRANĚNÍ:", - "dmg-type-place":"Sečné", - "crit:-u":"KRIT:", - "damage2:-u":"ZRANĚNÍ 2:", - "saving-throw:-u":"ZÁCHRANNÝ HOD:", - "vs-dc:-u":"VS SO:", - "spell-u":"KOUZLO", - "flat-u":"ROVNÝCH", - "save":"Záchrana", - "save-effect:-u":"PŘI ÚSPĚCHU:", - "save-effect-place":"Poloviční poškození", - "ammunition:-u":"MUNICE:", - "ammunition-place":"Šípy", - "description:-u":"POPIS:", - "description-place":"Až 2 tvorové do 1 sáhu od sebe", - "atk-spellcasting-u":"ÚTOKY A KOUZLA", - "copper-piece-u":"md", - "silver-piece-u":"st", - "electrum-piece-u":"el", - "gold-piece-u":"zl", - "platinum-piece-u":"pl", - "warning-armor-sets-u":"VAROVÁNÍ - BYLO NASAZENO VÍCE TYPŮ BRNĚNÍ NEBO ŠTÍTŮ A OČ SE NEPOČÍTÁ SPRÁVNĚ. ODLOŽ NĚJAKOU ZBROJ V PŘEDMĚTECH.", - "item-name-u":"NÁZEV PŘEDMĚTU", - "equipped-u":"OBLEČENO", - "use-as-resource-u":"POUŽÍT JAKO ZDROJ", - "prop:-u":"VLASTNOSTI:", - "mods:-u":"BONUS:", - "total-weight-u":"HMOTNOST VYBAVENÍ", - "immobile-u":"NEPOHYBLIVÝ", - "heavily-encumbered-u":"VELMI ZATÍŽENÝ", - "encumbered-u":"ZATÍŽENÝ", - "over-carrying-cap-u":"NAD ÚNOSNOST", - "equipment-u":"VYBAVENÍ", - "personality-traits-u":"OSOBNOSTNÍ RYSY", - "ideals-u":"IDEÁLY", - "bonds-u":"POUTA", - "flaws-u":"VADY", - "class-resource-u":"ZDROJE POVOLÁNÍ", - "other-resource-u":"OSTATNÍ ZDROJE", - "feats-traits-u":"SCHOPNOSTI A RYSY", - "age-u":"VĚK", - "size-u":"VELIKOST", - "height-u":"VÝŠKA", - "weight-u":"HMOTNOST", - "eye-u":"OČI", - "skin-u":"PLEŤ", - "hair-u":"VLASY", - "char-appearance-u":"VZHLED POSTAVY", - "char-backstory-u":"POZADÍ POSTAVY", - "allies-orgs-u":"SPOJENCI A ORGANIZACE", - "add-feats-traits-u":"DALŠÍ VLASTNOSTI A DOVEDNOSTI", - "feat-u":"FEAT", - "treasure-u":"POKLAD", - "spell-save-dc-u":"ZÁCHRANNÝ HOD SO", - "cantrips-u":"TRIKY", - "ritual-u":"RITUÁL", - "casting-time:-u":"VYVOLÁNÍ:", - "casting-time:":"Vyvolání:", - "at-higher-lvl-dmg:-u":"ZRANĚNÍ VYŠŠÍ ÚROVNÍ KOUZLA:", - "half-dmg-place":"Poloviční poškození", - "hit-die:-u":"KOSTKA ŽIVOTŮ:", - "initiative-mod:-u":"MODIFIKÁTOR INICIATIVY:", - "glob-saving-mod:-u":"MODIFIKÁTOR ZÁCHRANNÝCH HODŮ:", - "glob-ac-mod:-u":"MODIFIKÁTOR OBRANNÉHO ČÍSLA:", - "glob-atk-mod:-u":"MODIFIKÁTOR MAGICKÉHO ÚTOKU:", - "pass-perc-mod:-u":"MODIFIKÁTOR PASIVNÍHO VNÍMÁNÍ:", - "death-save-mod:-u":"MODIFIKÁTOR HODU NA SMRT:", - "magic-caster-lvl:-u":"MAGICKÁ ÚROVEŇ:", - "halfling-luck-u":"HOBITÍ ŠTĚSTÍ", - "arcane-fighter-u":"ČAROKNECHT", - "arcane-rogue-u":"MYSTICKÝ ŠEJDÍŘ", - "class-options-u":"MOŽNOSTI POVOLÁNÍ ()", - "2nd-class:-u":"2. POVOLÁNÍ:", - "lvl:-u":"ÚROVEŇ:", - "3rd-class:-u":"3. POVOLÁNÍ:", - "4th-class:-u":"4. POVOLÁNÍ:", - "mutliclass-opts-u":"MOŽNOSTI MULTIPOVOLÁNÍ", - "use-cust-class-u":"POUŽÍT VLASTNÍ POVOLÁNÍ", - "class-name:-u":"NÁZEV POVOLÁNÍ:", - "spellcasting-ability:-u":"SESÍLACÍ VLASTNOST:", - "spell-slots:-u":"SEZNAM KOUZEL:", - "spell-full-u":"PLNÝ (Klerik, Druid, Kouzelník)", - "spell-half-u":"POLOVINA (Paladin, Hraničář)", - "spell-third-u":"TŘETÍ (Čaroknecht/Mystický šejdíř)", - "cust-class-opts":"MOŽNOSTI VLASTNÍHO POVOLÁNÍ", - "normal":"Základ", - "expirtise":"Expert", - "skill-opts-u":"MOŽNOSTI DOVEDNOSTÍ", - "version":"v", - "always-roll-adv":"Vždy házet s výhodou", - "toggle-roll-adv":"Přepínač výhody", - "query-roll-adv":"Dotaz na výhodu", - "never-roll-adv":"Nikdy neházet s výhodou", - "never-whisper-roll":"Nikdy nešeptat hody", - "query-whisper-roll":"Dotaz na šeptání", - "always-whisper-roll":"Vždy šeptat hody", - "never-roll-dmg":"Nikdy neházet automaticky na zranění", - "always-roll-dmg":"Automaticky házet na zranění a kritický zásah", - "add-char-to-templates:-u":"PŘIDAT JMÉNO POSTAVY DO ŠABLONY:", - "on":"Zapnout", - "off":"Vypnout", - "inventory:-u":"INVENTÁŘ:", - "compendium-compatible":"Kompatibilita s Kompendiem", - "simple":"Zjednodušené", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"SLEDOVÁNÍ MUNICE:", - "general-opts-u":"OBECNÉ NASTAVENÍ", - "transition-text":"Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.", - "transition-text-highlight":"Před použitím tohoto nástroje, doporučejeme si vytvořit kopii dobrodružství.", - "choose-sheet-transfer":"VYBER DENÍK, Z KTERÉHO PŘENÁŠÍŠ DATA", - "community-sheet-u":"KOMUNITNÍ DENÍK", - "shaped-sheet-u":"TVAROVANÝ DENÍK", - "transition-opts-u":"MOŽNOSTI PŘESUNUTÍ", - "portions-sheet-utilize":"Části tohoto deníku využívají obsah ze 'System Reference Document 5.0' pod licencí OGL. Pro zobrazení OGL licence a autorských práv navštiv: https://wiki.roll20.NET/SRD_5.0_OGL_License", - "api-required-title":"Zkus to teď vyřešit jedním klepnutím s API instalací dostupnou pro Pro předplatitele.", - "api-required-u":"(API POŽADOVÁNO)", - "spell_dc_mod:-u":"MOD ZÁCHRANNÉHO HODU SO:", - "custom_ac:-u":"VLASTNÍ OČ:", - "npc-info":"Přepnutí na NPC deník způsobí, že každý nově vytvořený charakter bude přednastaven jako deník pro NPC. Toto je užitečné v případě, že hráči už mají své charaktery vytvořeny a každý nový charakter bude NPC.", - "npc-pc":"NPC/PC", - "roll-queries-info":"Hody kostkou se budou chovat podle tohoto nastavení. 'Vždy házet s výhodou' je nastaveno v základu a tedy systém vždy použije dvě kostky na každý hod. V případě, že neplatí výhoda ani nevýhoda, použije se vždy výsledek nalevo. 'Přepínač výhody' přidá tři tlačítka do vrchní části deníku a tedy si můžeš přepínat výhodu a nevýhodu dle vlastního uvážení. 'Dotaz na výhodu' se vás vyskakovacím oknem při každémů hodu zeptá, jestli chcete házet s výhodou. 'Nikdy neházet s výhodou' bude vždy házet jednou kostkou v očekávání, že hráč hodí znovu, pokud se jedná o hod s výhodou či nevýhodou.", - "whisp-rolls-gm-info":"Všechny hody kostkou jsou v základu viditelné všem hráčům v chatu. 'Dotaz na šeptání' se tě skrze vyskakovací okno zeptá, jestli chceš daný hod poslat tajně PJovi. 'Vždy šeptat hody' nastaví, že hody kostkou uvidí jen PJ.", - "auto-dmg-roll-info":"Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.", - "add-char-to-templates-info":"Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.", - "inventory-info":"Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Poskytuje automatické sledování munice s5th Edition OGL od Roll20 Company API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "Akrobacie,Atletika,Čachry,Historie,Klamání,Lékařství,Mystika,Náboženství,Nenápadnost,Ovládání_zvířat,Pátrání,Přežití,Příroda,Umění,Vhled,Vnímání,Zastrašování", + "npc-options-u": "NASTAVENÍ NPC", + "name-u": "JMÉNO", + "npc-type-u": "TYP NPC", + "npc-type-place": "Střední běs, jakékoliv zlé přesvědčení", + "armor-class-u": "OBRANNÉ ČÍSLO", + "class-u": "POVOLÁNÍ", + "type-u": "TYP", + "npc-armor-place": "Šupinová zbroj", + "hit-points-u": "ŽIVOTY", + "formula-u": "FORMULE", + "speed-u": "RYCHLOST", + "npc-speed-place": "6 sh, let 12 sh", + "attributes-u": "VLASTNOSTI", + "str-u": "SIL", + "dex-u": "OBR", + "con-u": "ODL", + "int-u": "INT", + "wis-u": "MDR", + "cha-u": "CHA", + "saves-u": "ZÁCHRANNÉ HODY", + "skills-u": "DOVEDNOSTI", + "acrobatics-u": "AKROBACIE", + "animal_handling-u": "OVLÁDÁNÍ ZVÍŘAT", + "arcana-u": "MYSTIKA", + "athletics-u": "ATLETIKA", + "deception-u": "KLAMÁNÍ", + "history-u": "HISTORIE", + "insight-u": "VHLED", + "intimidation-u": "ZASTRAŠOVÁNÍ", + "investigation-u": "PÁTRÁNÍ", + "medicine-u": "LÉKAŘSTVÍ", + "nature-u": "PŘÍRODA", + "perception-u": "VNÍMÁNÍ", + "performance-u": "UMĚNÍ", + "persuasion-u": "PŘESVĚDČOVÁNÍ", + "religion-u": "NÁBOŽENSTVÍ", + "sleight_of_hand-u": "ČACHRY", + "stealth-u": "NENÁPADNOST", + "survival-u": "PŘEŽITÍ", + "damage-vuln-u": "ZRANITELNOSTI", + "npc-dmg-vuln-place": "Ohnivé", + "damage-res-u": "ODOLÁNÍ", + "npc-dmg-res-place": "Mrazivé", + "damage-imm-u": "IMUNITY VŮČI ZRANĚNÍ", + "npc-dmg-imm-place": "bleskové, hromové", + "cond-imm-u": "IMUNITY VŮČI STAVŮM", + "npc-cond-imm-place": "Zmámený", + "senses-u": "SMYSLY", + "npc-senses-place": "Vidění ve tmě 24 sh, Pasivní vnímání 16", + "langs-u": "JAZYKY", + "lang-u": "JAZYK", + "npc-langs-place": "Démonština, Obecná, Ďábelština", + "challenge-u": "NEBEZPEČNOST", + "xp-u": "ZK", + "spellcast-npc-u": "SESÍLÁNÍ KOUZEL", + "spell-ability-u": "SESÍLACÍ VLASTNOST", + "none-u": "ŽÁDNÁ", + "strength-u": "SÍLA", + "strength-save-u": "ZÁCHRANA NA SÍLU", + "dexterity-u": "OBRATNOST", + "dexterity-save-u": "ZÁCHRANA NA OBRATNOST", + "constitution-u": "ODOLNOST", + "constitution-save-u": "ZÁCHRANA NA ODOLNOST", + "intelligence-u": "INTELIGENCE", + "intelligence-save-u": "ZÁCHRANA NA INTELIGENCI", + "wisdom-u": "MOUDROST", + "wisdom-save-u": "ZÁCHRANA NA MOUDROST", + "charisma-u": "CHARISMA", + "charisma-save-u": "ZÁCHRANA NA CHARISMA", + "spell-dc-u": "SO KOUZLA", + "spell-atk-bonus-u": "ÚTOČNÁ OPRAVA KOUZLA", + "has-reaction-u": "REAKCE", + "leg-actions:-u": "LEGENDÁRNÍ AKCE:", + "gen-opts-u": "OBECNÉ NASTAVENÍ", + "npc-u": "NPC", + "roll-queries:-u": "HODY KOSTKOU:", + "always-adv": "Vždy házet s výhodou", + "adv-toggle": "Přepínač výhody", + "query-adv": "Dotaz na výhodu", + "never-adv": "Nikdy neházet s výhodou", + "whisp-rolls-gm:-u": "Šeptat hody PJovi:", + "never-whisp": "Nikdy nešeptat hody", + "query-whisp": "Dotaz na šeptání", + "always-whisp": "Vždy šeptat hody", + "auto-dmg-roll:-u": "AUTOMATICKÝ HOD NA ZRANĚNÍ:", + "never-dmg": "Nikdy neházet automaticky na zranění", + "always-dmg": "Automaticky házet na zranění a kritický zásah", + "ac": "Obranné číslo", + "hp": "Životy", + "speed": "Rychlost", + "saving-throw": "Záchranné hody", + "str": "Sil", + "dex": "Obr", + "con": "Odl", + "int": "Int", + "wis": "Mdr", + "cha": "Cha", + "skills": "Dovednosti", + "acrobatics": "Akrobacie", + "animal_handling": "Ovládání zvířat", + "arcana": "Mystika", + "athletics": "Atletika", + "deception": "Klamání", + "history": "Historie", + "insight": "Vhled", + "intimidation": "Zastrašování", + "investigation": "Pátrání", + "medicine": "Lékařství", + "nature": "Příroda", + "perception": "Vnímání", + "performance": "Umění", + "persuasion": "Přesvědčování", + "religion": "Náboženství", + "sleight_of_hand": "Čachry", + "stealth": "Nenápadnost", + "survival": "Přežití", + "dmg-vuln": "Zranitelnosti", + "dmg-res": "Odolání", + "dmg-imm": "Imunity vůči zranění", + "cond-imm": "Imunity vůči stavům", + "senses": "Smysly", + "langs": "Jazyky", + "challenge": "Nebezpečnost", + "npc-trait-name-place": "Falešný vzhled.", + "npc-trait-desc-place": "Pokud drak selže...", + "actions": "Akce", + "adv": "Výhoda", + "norm": "Základ", + "disadv": "Nevýhoda", + "name:-u": "JMÉNO:", + "attack-u": "ÚTOK", + "type:-u": "TYP:", + "melee": "Na blízko", + "ranged": "Na dálku", + "range-reach:-u": "DOSTŘEL/DOSAH:", + "range-reach-place": "1 sh", + "to-hit:-u": "NA ZÁSAH:", + "target:-u": "CÍL:", + "target:": "Cíl:", + "to-hit-place": "1 cíl", + "on-hit:-u": "ZRANĚNÍ:", + "on-hit-place": "Sečné", + "on-hit2:-u": "ZRANĚNÍ 2:", + "on-hit-2-place": "Ohnivé", + "hit:": "Zásah: ", + "reactions": "Reakce", + "npc-repeating-name-place": "Odražení.", + "npc-repeating-desc-place": "Tvor si přidá 2 k jeho OČ...", + "spells": "Kouzla", + "prep-u": "Přip", + "school:-u": "ŠKOLA:", + "abjuration": "Vymítání", + "conjuration": "Vyvolávání", + "divination": "Věštění", + "enchantment": "Očarování", + "evocation": "Zaklínání", + "illusion": "Iluze", + "necromancy": "Nekromancie", + "transmutation": "Transmutace", + "ritual": "RITUÁL", + "ritual-l": "rituál", + "range:-u": "DOSAH:", + "range:": "Dosah:", + "components:-u": "SLOŽKY:", + "components:": "Složky:", + "spell-component-verbal": "V", + "spell-component-somatic": "P", + "spell-component-material": "S", + "spell-ritual": "R", + "spell-concentration": "K", + "ruby-dust-place": "Rubínový prach v hodnotě 50 zl", + "concentration-u": "SOUSTŘEDĚNÍ", + "concentration": "Soustředění", + "duration:-u": "TRVÁNÍ:", + "duration:": "Trvání:", + "difficulty-class-abv": "SO", + "output:-u": "VÝSTUP:", + "spellcard-u": "KARTA KOUZLA", + "spell-atk:-u": "ÚTOK KOUZLEM:", + "none": "Žádný", + "dmg:-u": "ZRANĚNÍ:", + "dmg2:-u": "ZRANĚNÍ 2:", + "healing:-u": "LÉČENÍ:", + "add-ability-mod-u": "PŘIDAT MOD VLASTNOSTI K ZRANĚNÍ NEBO LÉČENÍ", + "effect:-u": "ÚČINEK:", + "npc-atk-effect-place": "Poloviční poškození", + "desc:-u": "POPIS:", + "at-higher-lvl:-u": "NA VYŠŠÍCH ÚROVNÍCH:", + "at-higher-lvl": "Na vyšších úrovních", + "higher-lvl-cast": "Vyšší úroveň seslání", + "leg-actions": "Legendární akce", + "leg-actions-desc": " může provést legendární akce, přičemž si vybírá z níže uvedených možností. Najednou může použít jen jednu legendární akci a pouze na konci tahu jiného tvora. si obnoví utracené legendární akce na začátku svého tahu.", + "atk-range-place": "1 sh", + "atk-target-place": "1 cíl", + "atk-dmg-type-place": "Sečné", + "atk-dmg-type2-place": "Ohnivé", + "adv-u": "VÝHODA", + "norm-u": "ZÁKLAD", + "disadv-u": "NEVÝHODA", + "core-u": "HLAVNÍ", + "bio-u": "BIO", + "spells-u": "KOUZLA", + "char-name-u": "JMÉNO CHARAKTERU", + "barbarian": "Barbar", + "bard": "Bard", + "cleric": "Klerik", + "druid": "Druid", + "fighter": "Bojovník", + "monk": "Mnich", + "paladin": "Paladin", + "ranger": "Hraničář", + "rogue": "Tulák", + "sorcerer": "Čaroděj", + "warlock": "Černokněžník", + "wizard": "Kouzelník", + "class-level-u": "POVOLÁNÍ A ÚROVEŇ", + "background-u": "ZÁZEMÍ", + "background": "Zázemí", + "race-u": "RASA", + "alignment-u": "PŘESVĚDČENÍ", + "exp-pts-u": "BODY ZKUŠENOSTÍ", + "inspiration-u": "INSPIRACE", + "prof-bonus-u": "ZDATNOSTNÍ BONUS", + "strength": "Síla", + "strength-save": "Záchrana na Sílu", + "dexterity": "Obratnost", + "dexterity-save": "Záchrana na Obratnost", + "constitution": "Odolnost", + "constitution-save": "Záchrana na Odolnost", + "intelligence": "Inteligence", + "intelligence-save": "Záchrana na Inteligenci", + "wisdom": "Moudrost", + "wisdom-save": "Záchrana na Moudrost", + "charisma": "Charisma", + "charisma-save": "Záchrana na Charisma", + "saving-throws-u": "ZÁCHRANNÉ HODY", + "acrobatics-core": "Akrobacie (Obr)", + "animal_handling-core": "Ovládání zvířat (Mdr)", + "arcana-core": "Mystika (Int)", + "athletics-core": "Atletika (Str)", + "deception-core": "Klamání (Cha)", + "history-core": "Historie (Int)", + "insight-core": "Vhled (Mdr)", + "intimidation-core": "Zastrašování (Cha)", + "investigation-core": "Pátrání (Int)", + "medicine-core": "Lékařství (Mdr)", + "nature-core": "Příroda (Int)", + "perception-core": "Vnímání (Mdr)", + "performance-core": "Umění (Cha)", + "persuasion-core": "Přesvědčování (Cha)", + "religion-core": "Náboženství (Int)", + "sleight_of_hand-core": "Čachry (Obr)", + "stealth-core": "Nenápadnost (Obr)", + "survival-core": "Přežití (Mdr)", + "pass-wis-u": "PASIVNÍ MOUDROST (VNÍMÁNÍ)", + "tool-u": "NÁSTROJ", + "pro-u": "ZDT", + "attr-u": "VLASTNOST", + "prof-bonus:-u": "ZDATNOSTNÍ BONUS:", + "prof-u": "ZDATNÝ", + "proficency-u": "ZDATNOST", + "expertise-u": "EXPERT", + "jack-of-all-u": "VŠEUMĚL", + "attr:-u": "VLASTNOST:", + "tool-prof-u": "ZDATNOST S NÁSTROJI", + "other-prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", + "prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", + "init": "Iniciativa", + "init-u": "INICIATIVA", + "hp-max-u": "Maximum zdraví", + "hp-current-u": "AKTUÁLNÍ ZDRAVÍ", + "hp-temp-u": "DOČASNÉ ŽIVOTY", + "total": "Celkem", + "hit-dice-u": "KOSTKY ŽIVOTŮ", + "successes-u": "ÚSPĚCHY", + "failures-u": "NEÚSPĚCHY", + "death-save-u": "HODY NA SMRT", + "death-saves-u": "HODY NA SMRT", + "atk-u": "ÚTK", + "dmg-type-u": "ZRANĚNÍ/TYP", + "attack:-u": "ÚTOK:", + "proficient-u": "ZDATNOST", + "range-place": "Ty sám (12 sh kužel)", + "magic-bonus:-u": "MAGICKÝ BONUS:", + "crit-range-u": "HOD NA KRIT:", + "damage:-u": "ZRANĚNÍ:", + "dmg-type-place": "Sečné", + "crit:-u": "KRIT:", + "damage2:-u": "ZRANĚNÍ 2:", + "saving-throw:-u": "ZÁCHRANNÝ HOD:", + "vs-dc:-u": "VS SO:", + "spell-u": "KOUZLO", + "flat-u": "ROVNÝCH", + "save": "Záchrana", + "save-effect:-u": "PŘI ÚSPĚCHU:", + "save-effect-place": "Poloviční poškození", + "ammunition:-u": "MUNICE:", + "ammunition-place": "Šípy", + "description:-u": "POPIS:", + "description-place": "Až 2 tvorové do 1 sáhu od sebe", + "atk-spellcasting-u": "ÚTOKY A KOUZLA", + "copper-piece-u": "md", + "silver-piece-u": "st", + "electrum-piece-u": "el", + "gold-piece-u": "zl", + "platinum-piece-u": "pl", + "warning-armor-sets-u": "VAROVÁNÍ - BYLO NASAZENO VÍCE TYPŮ BRNĚNÍ NEBO ŠTÍTŮ A OČ SE NEPOČÍTÁ SPRÁVNĚ. ODLOŽ NĚJAKOU ZBROJ V PŘEDMĚTECH.", + "item-name-u": "NÁZEV PŘEDMĚTU", + "equipped-u": "OBLEČENO", + "use-as-resource-u": "POUŽÍT JAKO ZDROJ", + "prop:-u": "VLASTNOSTI:", + "mods:-u": "BONUS:", + "total-weight-u": "HMOTNOST VYBAVENÍ", + "immobile-u": "NEPOHYBLIVÝ", + "heavily-encumbered-u": "VELMI ZATÍŽENÝ", + "encumbered-u": "ZATÍŽENÝ", + "over-carrying-cap-u": "NAD ÚNOSNOST", + "equipment-u": "VYBAVENÍ", + "personality-traits-u": "OSOBNOSTNÍ RYSY", + "ideals-u": "IDEÁLY", + "bonds-u": "POUTA", + "flaws-u": "VADY", + "class-resource-u": "ZDROJE POVOLÁNÍ", + "other-resource-u": "OSTATNÍ ZDROJE", + "feats-traits-u": "SCHOPNOSTI A RYSY", + "age-u": "VĚK", + "size-u": "VELIKOST", + "height-u": "VÝŠKA", + "weight-u": "HMOTNOST", + "eye-u": "OČI", + "skin-u": "PLEŤ", + "hair-u": "VLASY", + "char-appearance-u": "VZHLED POSTAVY", + "char-backstory-u": "POZADÍ POSTAVY", + "allies-orgs-u": "SPOJENCI A ORGANIZACE", + "add-feats-traits-u": "DALŠÍ VLASTNOSTI A DOVEDNOSTI", + "feat-u": "ODBORNOST", + "treasure-u": "POKLAD", + "spell-save-dc-u": "ZÁCHRANNÝ HOD SO", + "cantrips-u": "TRIKY", + "ritual-u": "RITUÁL", + "casting-time:-u": "VYVOLÁNÍ:", + "casting-time:": "Vyvolání:", + "at-higher-lvl-dmg:-u": "ZRANĚNÍ VYŠŠÍ ÚROVNÍ KOUZLA:", + "half-dmg-place": "Poloviční poškození", + "hit-die:-u": "KOSTKA ŽIVOTŮ:", + "initiative-mod:-u": "MODIFIKÁTOR INICIATIVY:", + "glob-saving-mod:-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODŮ:", + "glob-ac-mod:-u": "MODIFIKÁTOR OBRANNÉHO ČÍSLA:", + "glob-atk-mod:-u": "MODIFIKÁTOR MAGICKÉHO ÚTOKU:", + "pass-perc-mod:-u": "MODIFIKÁTOR PASIVNÍHO VNÍMÁNÍ:", + "death-save-mod:-u": "MODIFIKÁTOR HODU NA SMRT:", + "magic-caster-lvl:-u": "MAGICKÁ ÚROVEŇ:", + "halfling-luck-u": "HOBITÍ ŠTĚSTÍ", + "arcane-fighter-u": "ČAROKNECHT", + "arcane-rogue-u": "MYSTICKÝ ŠEJDÍŘ", + "class-options-u": "MOŽNOSTI POVOLÁNÍ ()", + "2nd-class:-u": "2. POVOLÁNÍ:", + "lvl:-u": "ÚROVEŇ:", + "3rd-class:-u": "3. POVOLÁNÍ:", + "4th-class:-u": "4. POVOLÁNÍ:", + "mutliclass-opts-u": "MOŽNOSTI MULTIPOVOLÁNÍ", + "use-cust-class-u": "POUŽÍT VLASTNÍ POVOLÁNÍ", + "class-name:-u": "NÁZEV POVOLÁNÍ:", + "spellcasting-ability:-u": "SESÍLACÍ VLASTNOST:", + "spell-slots:-u": "SEZNAM KOUZEL:", + "spell-full-u": "PLNÝ (Klerik, Druid, Kouzelník)", + "spell-half-u": "POLOVINA (Paladin, Hraničář)", + "spell-third-u": "TŘETÍ (Čaroknecht/Mystický šejdíř)", + "cust-class-opts": "MOŽNOSTI VLASTNÍHO POVOLÁNÍ", + "normal": "Základ", + "expirtise": "Expert", + "skill-opts-u": "MOŽNOSTI DOVEDNOSTÍ", + "version": "v", + "always-roll-adv": "Vždy házet s výhodou", + "toggle-roll-adv": "Přepínač výhody", + "query-roll-adv": "Dotaz na výhodu", + "never-roll-adv": "Nikdy neházet s výhodou", + "never-whisper-roll": "Nikdy nešeptat hody", + "query-whisper-roll": "Dotaz na šeptání", + "always-whisper-roll": "Vždy šeptat hody", + "never-roll-dmg": "Nikdy neházet automaticky na zranění", + "always-roll-dmg": "Automaticky házet na zranění a kritický zásah", + "add-char-to-templates:-u": "PŘIDAT JMÉNO POSTAVY DO ŠABLONY:", + "on": "Zapnout", + "off": "Vypnout", + "inventory:-u": "INVENTÁŘ:", + "compendium-compatible": "Kompendium", + "simple": "Zjednodušené", + "encumbrance:-u": "ZATÍŽENÍ:", + "ammo-tracking:-u": "SLEDOVÁNÍ MUNICE:", + "general-opts-u": "OBECNÉ NASTAVENÍ", + "transition-text": "Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.", + "transition-text-highlight": "Před použitím tohoto nástroje, doporučejeme si vytvořit kopii dobrodružství.", + "choose-sheet-transfer": "VYBER DENÍK, Z KTERÉHO PŘENÁŠÍŠ DATA", + "community-sheet-u": "KOMUNITNÍ DENÍK", + "shaped-sheet-u": "TVAROVANÝ DENÍK", + "transition-opts-u": "MOŽNOSTI PŘESUNUTÍ", + "portions-sheet-utilize": "Části tohoto deníku využívají obsah ze 'System Reference Document 5.0' pod licencí OGL. Pro zobrazení OGL licence a autorských práv navštiv: https://wiki.roll20.NET/SRD_5.0_OGL_License", + "api-required-title": "Zkus to teď vyřešit jedním klepnutím s API instalací dostupnou pro Pro předplatitele.", + "api-required-u": "(API POŽADOVÁNO)", + "spell_dc_mod:-u": "MOD ZÁCHRANNÉHO HODU SO:", + "custom_ac:-u": "VLASTNÍ OČ:", + "npc-info": "Přepnutí na NPC deník způsobí, že každý nově vytvořený charakter bude přednastaven jako deník pro NPC. Toto je užitečné v případě, že hráči už mají své charaktery vytvořeny a každý nový charakter bude NPC.", + "npc-pc": "NPC/PC", + "roll-queries-info": "Hody kostkou se budou chovat podle tohoto nastavení. 'Vždy házet s výhodou' je nastaveno v základu a tedy systém vždy použije dvě kostky na každý hod. V případě, že neplatí výhoda ani nevýhoda, použije se vždy výsledek nalevo. 'Přepínač výhody' přidá tři tlačítka do vrchní části deníku a tedy si můžeš přepínat výhodu a nevýhodu dle vlastního uvážení. 'Dotaz na výhodu' se vás vyskakovacím oknem při každémů hodu zeptá, jestli chcete házet s výhodou. 'Nikdy neházet s výhodou' bude vždy házet jednou kostkou v očekávání, že hráč hodí znovu, pokud se jedná o hod s výhodou či nevýhodou.", + "whisp-rolls-gm-info": "Všechny hody kostkou jsou v základu viditelné všem hráčům v chatu. 'Dotaz na šeptání' se tě skrze vyskakovací okno zeptá, jestli chceš daný hod poslat tajně PJovi. 'Vždy šeptat hody' nastaví, že hody kostkou uvidí jen PJ.", + "auto-dmg-roll-info": "Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.", + "add-char-to-templates-info": "Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.", + "inventory-info": "Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.", + "encumbrance-info": "Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.", + "ammo-tracking-info": "Poskytuje automatické sledování munice s5th Edition OGL od Roll20 Company API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "HODNOTA PANELU 1:", + "cd-bar1-max:-u": "MAX PANELU 1:", + "cd-bar1-link:-u": "ODKAZ PANELU 1:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "HODNOTA PANELU 2:", + "cd-bar2-max:-u": "MAX PANELU 2:", + "cd-bar2-link:-u": "ODKAZ PANELU 2:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "HODNOTA PANELU 3:", + "cd-bar3-max:-u": "MAX PANELU 3:", + "cd-bar3-link:-u": "ODKAZ PANELU 3:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "HODY KOSTKOU S JMÉNEM NPC:", + "show": "Zobrazit", + "hide": "Skrýt", + "npc-name-in-rolls-desc:-u": "Zobrazit nebo skrýt jméno NPC na kartě výsledných hodů kostkou.", + "public:-u": "VEŘEJNÉ", + "to-gm:-u": "K PJ", + "toggle-roll-whisper": "Přepínač šeptání", + "attribute-opts-u": "MOŽNOSTI VLASTNOSTÍ", + "save-opts-u": "MOŽNOSTI ZÁCHRAN", + "by-level": "Dáno úrovní (výchozí)", + "prof-die": "Dáno hodem kostkou (PPJ)", + "custom": "Vlastní", + "core-die-roll:-u": "ZÁKLADNÍ HOD KOSTKOU:", + "has-attack-u": "MÁ ÚTOK", + "variant-phb": "Varianta (PPH str. 176)", + "carrying-capacity-mod:-u": "MODIFIKÁTOR NOSNOSTI:", + "armor-class-tracking:-u": "VÝPOČET OBRANNÉHO ČÍSLA:", + "automatic": "Automaticky", + "cantrip-progression:-u": "TYP PROGRESE TRIKU", + "cantrip-dice-u": "TRIKOVÁ KOSTKA", + "cantrip-beam-u": "TRIKOVÉ PAPRSKY", + "slots_total-u": "CELKEM POZIC", + "slots_remaining-u": "ZBÝVAJÍCÍCH POZIC", + "level-calculations:-u": "AUTOMATICKÝ VÝPOČET ÚROVNĚ:", + "spell_slot_modifiers-u": "MODIFIKÁTOR POZIC KOUZEL", + "lvl-u": "ÚROVEŇ", + "include_spell_desc:-u": "UVÉST POPIS KOUZLA V ÚTOKU:", + "token_size-u": "VELIKOST TOKENU", + "add-dex-tiebreaker-u": "PŘIDAT OBR K HODŮM NA INICIATIVU", + "initiative-style:-u": "STYL INICIATIVY:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "ZBRAŇ", + "armor-u": "BRNĚNÍ", + "other-u": "OSTATNÍ", + "source:-u": "ZDROJ:", + "source-type:-u": "TYP ZDROJE:", + "racial": "Rasa", + "class": "Povolání", + "feat": "Dovednost", + "other": "Ostatní", + "partial": "Částečná", + "show_all": "Zobrazit vše", + "cr_only": "C&R Only", + "spell-icons:-u": "IKONY KOUZEL:", + "custom-pb:-u": "VLASTNÍ ZDATNOSTNÍ BONUS:", + "show-global-attack-field-u": "ZOBRAZIT MODIFIKÁTOR ÚTOKŮ", + "show-global-damage-field-u": "ZOBRAZIT MODIFIKÁTOR ZRANĚNÍ", + "show-global-save-field-u": "ZOBRAZIT MODIFIKÁTOR ZÁCHRANNÝCH HODŮ", + "show-global-skill-field-u": "ZOBRAZIT MODIFIKÁTOR HODŮ DOVEDNOSTÍ", + "global-attack-u": "MODIFIKÁTOR ÚTOKŮ", + "global-damage-u": "MODIFIKÁTOR ZRANĚNÍ", + "global-save-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODU", + "global-skill-u": "MODIFIKÁTOR HODŮ VLASTNOSTÍ", + "global-damage": "Modifikátor zranění", + "core-die-roll-info": "Změna základní kostky nahradí běžný hod 1k20 za hod kostkou dle vašeho výběru, např. 2k10 nebo 3k6.", + "pb-type-info": "Ve výchozím nastavení bude Zdatnostní Bonus postavy automaticky vypočítán na základě její celkové úrovně jako je standardní metoda v PPH. Zdatnostní Kostka je alternativní metoda uvedena v PPJ, kdy se namísto pevně daného bonusu se hází Zdatnostní Kostkou. Vlastní možnost umožňuje nahradit Zdatnostní bonus jakýmkoliv číslem nebo hodem kostkou.", + "global-save-info": "Vytvoří vlastní pole pro modifikátor záchranných hodů pod sekcí ZÁCHRANNÉ HODY v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem záchranným hodům. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-skill-info": "Vytvoří vlastní pole pro modifikátor hodů vlastností pod sekcí DOVEDNOSTI v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na dovednosti. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Boží Dohled.", + "global-attack-info": "Vytvoří vlastní pole pro modifikátor hodů na útok pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na útok. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-damage-info": "Vytvoří vlastní pole pro modifikátor hodů na zranění pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na zranění. Ideální pro pravidelné, ale ne trvalé bonusy ke zranění, jako je třeba Zákeřný útok.", + "auto-level-calc-info": "Ve výchozím nastavení změna úrovně postavy automaticky nastaví správný počet pozic kouzel a kostek životů. Změna tohoto nastavení tomu zabrání.", + "simple-traits-info": "Sekce SCHOPNOSTI A RYSY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "simple-proficiencies-info": "Sekce DALŠÍ ZDATNOSTI A JAZYKY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "init-tiebreaker-info": "Pro rozhodnutí remíz v iniciativě se k ní přidá hodnota obratnosti charakteru.", + "b-custom-info": "Když Zdatnostní Bonus je nastaven na Vlastní, osobní deník bude používat tuto hodnostu jako zdatnostní bonus postavy.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Ano", + "cancel": "Zrušit", + "choose": "Vybrat", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/da.json b/5th Edition OGL by Roll20/translations/da.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/da.json +++ b/5th Edition OGL by Roll20/translations/da.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json index b79e0260fc..cca52821d5 100644 --- a/5th Edition OGL by Roll20/translations/de.json +++ b/5th Edition OGL by Roll20/translations/de.json @@ -1,508 +1,508 @@ { - "skills-list":"Akrobatik,Arkana,Athletik,Darstellung,Einschüchtern,Einsicht,Fingerfertigkeit,Geschichtswissen,Heimlichkeit,Informationen sammeln,Medizin,Mit Tieren umgehen,Naturkunde,Religion,Täuschen,Überlebenskunst,Überreden,Wahrnehmung", - "npc-options-u":"NSC Optionen", - "name-u":"Name", - "npc-type-u":"NSC Typ", - "npc-type-place":"Mittlerer Teufel, beliebige Böse Gesinnung", - "armor-class-u":"Rüstungsklasse", - "class-u":"CLASS", - "type-u":"Typ", - "npc-armor-place":"Schuppenpanzer", - "hit-points-u":"Trefferpunkte", - "formula-u":"Formel", - "speed-u":"Geschwindigkeit", - "npc-speed-place":"9 m., fliegend 18 m.", - "attributes-u":"Attribute", - "str-u":"Str", - "dex-u":"Ges", - "con-u":"Kon", - "int-u":"Int", - "wis-u":"Wei", - "cha-u":"Cha", - "saves-u":"Rettungswürfe", - "skills-u":"Fertigkeiten", - "acrobatics-u":"Akrobatik", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"Arkana", - "athletics-u":"Athletik", - "deception-u":"Täuschen", - "history-u":"Geschichte", - "insight-u":"Einsicht", - "intimidation-u":"Einschüchtern", - "investigation-u":"Nachforschung", - "medicine-u":"Medizin", - "nature-u":"Naturkunde", - "perception-u":"Wahrnehmung", - "performance-u":"Darbietung", - "persuasion-u":"Überreden", - "religion-u":"Religion", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"Heimlichkeit", - "survival-u":"Überlebenskunst", - "damage-vuln-u":"Schaden Verwundbarkeit", - "npc-dmg-vuln-place":"Feuer", - "damage-res-u":"Schadensresistenzen", - "npc-dmg-res-place":"Kälte", - "damage-imm-u":"Schadensimmunitäten", - "npc-dmg-imm-place":"Blitz, Donner", - "cond-imm-u":"Konditions-Immunitäten", - "npc-cond-imm-place":"Verzaubert", - "senses-u":"Sinne", - "npc-senses-place":"Dunkelsicht 36 m., passive Wahrnehmung 16", - "langs-u":"Sprachen", - "lang-u":"LANGUAGE", - "npc-langs-place":"Schrecken, Gemein, Infernal", - "challenge-u":"Herausforderung", - "xp-u":"EP", - "spellcast-npc-u":"Zaubernder NSC", - "spell-ability-u":"Zauber Fähigkeit", - "none-u":"Keine", - "strength-u":"Stärke", - "strength-save-u":"Stärke Rettungswurf", - "dexterity-u":"Geschicklichkeit", - "dexterity-save-u":"Geschicklichkeit Rettungswurf", - "constitution-u":"Konstitution", - "constitution-save-u":"Konstitution Rettungswurf", - "intelligence-u":"Intelligenz", - "intelligence-save-u":"Intelligenz Rettungswurf", - "wisdom-u":"Weisheit", - "wisdom-save-u":"Weisheit Rettungswurf", - "charisma-u":"Charisma", - "charisma-save-u":"Charisma Rettungswurf", - "spell-dc-u":"Zauber Schwierigkeitsgrad", - "spell-atk-bonus-u":"Zauber Angriffsbonus", - "has-reaction-u":"hat Reaktionen", - "leg-actions:-u":"Legendäre Aktionen:", - "gen-opts-u":"Allgemeine Optionen", - "npc-u":"NSC", - "roll-queries:-u":"Wurf Abfragen:", - "always-adv":"Immer Vorteil Würfeln", - "adv-toggle":"Vorteil auswählen", - "query-adv":"Vorteil abfragen", - "never-adv":"Nie Vorteil Würfeln", - "whisp-rolls-gm:-u":"Wurf dem Spielleiter flüstern:", - "never-whisp":"Nie Flüstern", - "query-whisp":"Flüstern abfragen", - "always-whisp":"Immer Flüstern", - "auto-dmg-roll:-u":"Schaden automatisch würfeln:", - "never-dmg":"Schaden nicht automatisieren", - "always-dmg":"Schaden & Kritische Treffer automatisieren", - "ac":"Rüstungsklasse", - "hp":"Trefferpunkte", - "speed":"Geschwindigkeit", - "saving-throw":"Rettungswürfe", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Fertigkeiten", - "acrobatics":"Akrobatik", - "animal_handling":"Animal Handling", - "arcana":"Arkana", - "athletics":"Athletik", - "deception":"Täuschen", - "history":"Geschichte", - "insight":"Einsicht", - "intimidation":"Einschüchtern", - "investigation":"Untersuchen", - "medicine":"Medizin", - "nature":"Naturkunde", - "perception":"Wahrnehmung", - "performance":"Darstellung", - "persuasion":"Überreden", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Heimlichkeit", - "survival":"Überlebenskunst", - "dmg-vuln":"Schadens-Verwundbarkeiten", - "dmg-res":"Schadensresistenzen", - "dmg-imm":"Schadensimmunitäten", - "cond-imm":"Konditions-Immunitäten", - "senses":"Sinne", - "langs":"Sprachen", - "challenge":"Herausforderung", - "npc-trait-name-place":"Falsches Äußeres", - "npc-trait-desc-place":"wenn der Drache versagt ...", - "actions":"Aktionen", - "adv":"Vorteil", - "norm":"Normal", - "disadv":"Nachteil", - "name:-u":"Name:", - "attack-u":"Angriff", - "type:-u":"Typ:", - "melee":"Nahkampf", - "ranged":"Fernkampf", - "range-reach:-u":"Reichweite:", - "range-reach-place":"1,5 m.", - "to-hit:-u":"Trefferbonus:", - "target:-u":"Ziel:", - "target:":"Ziel:", - "to-hit-place":"Ein Ziel", - "on-hit:-u":"Bei Treffer:", - "on-hit-place":"Hieb", - "on-hit2:-u":"Bei Treffer 2:", - "on-hit-2-place":"Feuer", - "hit:":"Treffer:", - "reactions":"Reaktionen", - "npc-repeating-name-place":"Parrieren.", - "npc-repeating-desc-place":"Die Kreatur addiert 2 zu ihrer RK gegen...", - "spells":"Zauber", - "prep-u":"Vorbereitet", - "school:-u":"Schule:", - "abjuration":"Bannzauber", - "conjuration":"Beschwörung", - "divination":"Erkenntniszauber", - "enchantment":"Verzauberung", - "evocation":"Hervorrufung", - "illusion":"Illusion", - "necromancy":"Nekromantie", - "transmutation":"Verwandlung", - "ritual":"Ritual", - "ritual-l":"Ritual", - "range:-u":"Reichweite:", - "range:":"Reichweite:", - "components:-u":"Komponenten:", - "components:":"Komponenten:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"Rubinstaub für 50 g", - "concentration-u":"Konzentration", - "concentration":"Konzentration", - "duration:-u":"Dauer:", - "duration:":"Dauer:", - "difficulty-class-abv":"SG", - "output:-u":"Ausgabe:", - "spellcard-u":"Zauberkarte", - "spell-atk:-u":"Angriffszauber:", - "none":"Keine", - "dmg:-u":"Schaden:", - "dmg2:-u":"Schaden2:", - "healing:-u":"Heilung:", - "add-ability-mod-u":"addier Fähigkeitsmodifikator zu Schaden oder Heilung", - "effect:-u":"Effekt:", - "npc-atk-effect-place":"Halber Schaden", - "desc:-u":"Beschreibung:", - "at-higher-lvl:-u":"In Höheren Stufen:", - "at-higher-lvl":"In Höheren Stufen", - "higher-lvl-cast":"Höhere Zauberstufe", - "leg-actions":"Legendäre Aktionen", - "leg-actions-desc":"Der kann aus den folgenden Legendäre Aktionen auswählen: . Nur eine Legendäre Aktion kann zu jeder Zeit aktiv sein und auschließlich am Ende des Zugs einer anderen Kreatur benutzt werden. Der regeneriert Legendäre Aktionen zu Beginn seines Zugs.", - "atk-range-place":"1,5 m.", - "atk-target-place":"Ein Ziel", - "atk-dmg-type-place":"Hieb", - "atk-dmg-type2-place":"Feuer", - "adv-u":"Vorteil", - "norm-u":"Normal", - "disadv-u":"Nachteil", - "core-u":"Kern", - "bio-u":"Bio", - "spells-u":"Zauber", - "char-name-u":"Charaktername", - "barbarian":"Barbar", - "bard":"Barde", - "cleric":"Kleriker", - "druid":"Druide", - "fighter":"Kämpfer", - "monk":"Mönch", - "paladin":"Paladin", - "ranger":"Waldläufer", - "rogue":"Schurke", - "sorcerer":"Zauberer", - "warlock":"Hexer", - "wizard":"Magier", - "class-level-u":"Klasse & Stufe", - "background-u":"Hintergrund", - "background":"Background", - "race-u":"Rasse", - "alignment-u":"Gesinnung", - "exp-pts-u":"Erfahrungspunkte", - "inspiration-u":"Inspiration", - "prof-bonus-u":"Begabungsbonus", - "strength":"Stärke", - "strength-save":"Stärke Rettungswurf", - "dexterity":"Geschicklichkeit", - "dexterity-save":"Geschicklichkeit Rettungswurf", - "constitution":"Konstitution", - "constitution-save":"Konstitution Rettungswurf", - "intelligence":"Intelligenz", - "intelligence-save":"Intelligenz Rettungswurf", - "wisdom":"Weisheit", - "wisdom-save":"Weisheit Rettungswurf", - "charisma":"Charisma", - "charisma-save":"Charisma Rettungswurf", - "saving-throws-u":"Rettungswürfe", - "acrobatics-core":"Akrobatik (Ges)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arkana (Int)", - "athletics-core":"Athletik (Str)", - "deception-core":"Täuschen (Cha)", - "history-core":"Geschichte (Int)", - "insight-core":"Einsicht (Wei)", - "intimidation-core":"Einschüchtern (Cha)", - "investigation-core":"Nachforschen (Int)", - "medicine-core":"Medizin (Wei)", - "nature-core":"Naturkunde (Int)", - "perception-core":"Wahrnehmung (Wei)", - "performance-core":"Darbietung (Cha)", - "persuasion-core":"Überreden (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Heimlichkeit (Ges)", - "survival-core":"Überlebenskunst (Wei)", - "pass-wis-u":"Passive Weisheit (Wahrnehmung)", - "tool-u":"Werkzeug", - "pro-u":"Beg", - "attr-u":"Attribute", - "prof-bonus:-u":"Begabungsbonus:", - "prof-u":"Begabt", - "proficency-u":"PROFICIENCY", - "expertise-u":"Sachverstand", - "jack-of-all-u":"Vielfältig begabt", - "attr:-u":"Attribute:", - "tool-prof-u":"Werkzeug Begabungen", - "other-prof-langs-u":"Andere Begabungen & Sprachen", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"Initiative", - "hp-max-u":"Trefferpunkte Maximum", - "hp-current-u":"Aktuelle Trefferpunkte", - "hp-temp-u":"Temporäre Trefferpunkte", - "total":"Gesamt", - "hit-dice-u":"Trefferwürfel", - "successes-u":"Erfolge", - "failures-u":"Misserfolge", - "death-save-u":"Todes-Rettungswurf", - "death-saves-u":"Todes-Rettungswürfe", - "atk-u":"Angr", - "dmg-type-u":"Schaden/Typ", - "attack:-u":"Angriff:", - "proficient-u":"Begabt", - "range-place":"Selbst (18 meter kegel)", - "magic-bonus:-u":"Magie Bonus:", - "crit-range-u":"Krit Reichweite:", - "damage:-u":"Schaden:", - "dmg-type-place":"Hieb", - "crit:-u":"Krit:", - "damage2:-u":"Schaden2:", - "saving-throw:-u":"Rettungswurf:", - "vs-dc:-u":"gegen Schwierigkeitsgrad:", - "spell-u":"Zauber", - "flat-u":"Gerundet", - "save":"Rettungswurf", - "save-effect:-u":"Rettungswurf Effekt:", - "save-effect-place":"Halber Schaden", - "ammunition:-u":"Munition:", - "ammunition-place":"Pfeile", - "description:-u":"Beschreibung:", - "description-place":"Bis zu 2 Kreaturen innerhalb 1,5m", - "atk-spellcasting-u":"Angriff & Zaubern", - "copper-piece-u":"Kupfer", - "silver-piece-u":"Silber", - "electrum-piece-u":"Elektrum", - "gold-piece-u":"Gold", - "platinum-piece-u":"Platin", - "warning-armor-sets-u":"Achtung: Mehrere Rüstungen und Schilde wurden hinzugefügt und die Rüstungsklasse kann nicht korrekt kalkuliert werden. Entferne die multiplen Ausrüstungsgegenstände.", - "item-name-u":"Gegenstandsname", - "equipped-u":"Ausgerüstet", - "use-as-resource-u":"Als Ressource benutzen", - "prop:-u":"Eigenschaften:", - "mods:-u":"Modifikationen:", - "total-weight-u":"Gesamtgewicht", - "immobile-u":"Unbeweglich", - "heavily-encumbered-u":"Überlastet", - "encumbered-u":"Belastet", - "over-carrying-cap-u":"Über der Tragekapazität", - "equipment-u":"Ausrüstung", - "personality-traits-u":"Persönlichkeitsmerkmale", - "ideals-u":"Ideale", - "bonds-u":"Bindungen", - "flaws-u":"Makel", - "class-resource-u":"Klassenressource", - "other-resource-u":"andere Ressource", - "feats-traits-u":"Fähigkeiten & Eigenschaften", - "age-u":"Alter", - "size-u":"Größe", - "height-u":"Körpergröße", - "weight-u":"Gewicht", - "eye-u":"Augenfarbe", - "skin-u":"Hautfarbe", - "hair-u":"Haarfarbe", - "char-appearance-u":"Charakter Aussehen", - "char-backstory-u":"Charakter Hintergrundgeschichte", - "allies-orgs-u":"Verbündete & Fraktionen", - "add-feats-traits-u":"Zusätzliche Fähigkeiten & Eigenschaften", - "feat-u":"FEAT", - "treasure-u":"Vermögen", - "spell-save-dc-u":"Rettungswurf Schwierigkeitsgrad", - "cantrips-u":"Zaubertricks", - "ritual-u":"Ritual", - "casting-time:-u":"Zauberzeit:", - "casting-time:":"Zauberzeit:", - "at-higher-lvl-dmg:-u":"Höhere Stufe Zauberschaden:", - "half-dmg-place":"Halber Schaden", - "hit-die:-u":"Trefferwürfel:", - "initiative-mod:-u":"Initiative Modifikator:", - "glob-saving-mod:-u":"Globaler Rettungswurf Modifikator:", - "glob-ac-mod:-u":"Globaler Rüstungsklassen Modifikator:", - "glob-atk-mod:-u":"Globaler Zauberangriff Modifikator:", - "pass-perc-mod:-u":"Passiver Wahrnehmungsmodifikator:", - "death-save-mod:-u":"Todes-Rettungswurf Modifikator:", - "magic-caster-lvl:-u":"Zauberwirker Stufe:", - "halfling-luck-u":"Halblingsglück", - "arcane-fighter-u":"Arkaner Kämpfer", - "arcane-rogue-u":"Arkaner Schurke", - "class-options-u":"Klassen Optionen ", - "2nd-class:-u":"2te Klasse:", - "lvl:-u":"Stufe:", - "3rd-class:-u":"3te Klasse:", - "4th-class:-u":"4te Klasse:", - "mutliclass-opts-u":"Multiklassen Optionen", - "use-cust-class-u":"Eigene Klasse benutzen", - "class-name:-u":"Klassenname:", - "spellcasting-ability:-u":"Zauber Fähigkeit:", - "spell-slots:-u":"Zauberslots:", - "spell-full-u":"Voll (Kleriker, Druide, Magier)", - "spell-half-u":"Halb (Paladin, Waldläufer)", - "spell-third-u":"Drittel (Arkaner Kämpfer, Schurke)", - "cust-class-opts":"Eigene Klasse Optionen", - "normal":"Normal", - "expirtise":"Sachverstand", - "skill-opts-u":"Fertigkeitsoptionen", - "version":"v", - "always-roll-adv":"Immer Vorteil Würfeln", - "toggle-roll-adv":"Vorteil auswählen", - "query-roll-adv":"Vorteil abfragen", - "never-roll-adv":"Nie Vorteil Würfeln", - "never-whisper-roll":"Nie Flüstern", - "query-whisper-roll":"Flüstern abfragen", - "always-whisper-roll":"Immer Flüstern", - "never-roll-dmg":"Schaden nicht automatisieren", - "always-roll-dmg":"Schaden & Kritische Treffer automatisieren", - "add-char-to-templates:-u":"Füge Charaktername dem Template hinzu:", - "on":"An", - "off":"Aus", - "inventory:-u":"Inventar:", - "compendium-compatible":"Kompendium Kompatibel", - "simple":"Einfach", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"Munitionsverfolgung:", - "general-opts-u":"Allgemeine Optionen", - "transition-text":"Beim anklicken einer der unteren Bilder werden die Daten deines aktuellen Blatts umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.", - "transition-text-highlight":"Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzst.", - "choose-sheet-transfer":"Wähle das Blatt von dem aus du transferierst", - "community-sheet-u":"Gruppenblatt", - "shaped-sheet-u":"Angepasstes Blatt", - "transition-opts-u":"Übertragungsoptionen", - "portions-sheet-utilize":"Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Betrachte die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deiner Pro-Abbonement.", - "api-required-u":"(API benötigt)", - "spell_dc_mod:-u":"Zauber Rettungswurf Schwierigkeitsgrad Modifikator:", - "custom_ac:-u":"Angepasste RK:", - "npc-info":"Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Blatt erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Blätter hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", - "npc-pc":"NSC/SC", - "roll-queries-info":"D20 Würfe werden nach gewählter Option ausgegeben. Immer Vorteil rollen ist die Standardeinstellung und es werden zwei D20 bei jedem Wurf gerollt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der Linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob Vor- oder Nachteil existiert. Nie Vorteil würfeln würfelt immer einen einzelnen D20, mit der Erwartung das Spieler von selbst ein zweites Mal rollen wenn sie Vor- oder Nachteil haben.", - "whisp-rolls-gm-info":"Alle Blatt Würfe werden standardmäßig an alle Spieler im Chat gesendet. Die Flüstern Abfragen Option fragt bei jedem Wurf ob dieser nur an dich Privat und den Spielleiter gesendet werden soll oder nicht. Immer Flüstern Würfe werden ausschließlich an dich und den Spielleiter gesandt.", - "auto-dmg-roll-info":"Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf gleich möglichen Schaden auswürfelt um Zeit zu sparen.", - "add-char-to-templates-info":"Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.", - "inventory-info":"Charakter Inventar ist standardmäßig die komplexe Version welche kompatibel mit dem Roll20 5E Kompendium ist. Dies beinhaltet klare Gegenstandsanzahl/Gewicht, Gewicht und Beladungsverfolgung, sortiert RK Kalkulation, generiert automatisch Angriffe und mehr. Die Simple Option fügt dagegen Textfelder hinzu in der Spieler ihre Ausrüstung manuell eintragen können, mit mehr Kontrolle über ihr Blatt.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Ermöglicht automatische Munitionsanzahl mit dem 5te Edition OGL des Roll20 Companion API Scripts", - "dungeons-and-dragons-styling":"Dungeons & Dragons Stil", - "dungeons-and-dragons-styling-info":"Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf Templates. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "Akrobatik,Arkana,Athletik,Darstellung,Einschüchtern,Einsicht,Fingerfertigkeit,Geschichtswissen,Heimlichkeit,Informationen sammeln,Medizin,Mit Tieren umgehen,Naturkunde,Religion,Täuschen,Überlebenskunst,Überreden,Wahrnehmung", + "npc-options-u": "NSC Optionen", + "name-u": "Name", + "npc-type-u": "NSC Typ", + "npc-type-place": "Mittlerer Teufel, beliebige Böse Gesinnung", + "armor-class-u": "Rüstungsklasse", + "class-u": "CLASS", + "type-u": "Typ", + "npc-armor-place": "Schuppenpanzer", + "hit-points-u": "Trefferpunkte", + "formula-u": "Formel", + "speed-u": "Geschwindigkeit", + "npc-speed-place": "9 m., fliegend 18 m.", + "attributes-u": "Attribute", + "str-u": "Str", + "dex-u": "Ges", + "con-u": "Kon", + "int-u": "Int", + "wis-u": "Wei", + "cha-u": "Cha", + "saves-u": "Rettungswürfe", + "skills-u": "Fertigkeiten", + "acrobatics-u": "Akrobatik", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "Arkana", + "athletics-u": "Athletik", + "deception-u": "Täuschen", + "history-u": "Geschichte", + "insight-u": "Einsicht", + "intimidation-u": "Einschüchtern", + "investigation-u": "Nachforschung", + "medicine-u": "Medizin", + "nature-u": "Naturkunde", + "perception-u": "Wahrnehmung", + "performance-u": "Darbietung", + "persuasion-u": "Überreden", + "religion-u": "Religion", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "Heimlichkeit", + "survival-u": "Überlebenskunst", + "damage-vuln-u": "Schaden Verwundbarkeit", + "npc-dmg-vuln-place": "Feuer", + "damage-res-u": "Schadensresistenzen", + "npc-dmg-res-place": "Kälte", + "damage-imm-u": "Schadensimmunitäten", + "npc-dmg-imm-place": "Blitz, Donner", + "cond-imm-u": "Konditions-Immunitäten", + "npc-cond-imm-place": "Verzaubert", + "senses-u": "Sinne", + "npc-senses-place": "Dunkelsicht 36 m., passive Wahrnehmung 16", + "langs-u": "Sprachen", + "lang-u": "LANGUAGE", + "npc-langs-place": "Schrecken, Gemein, Infernal", + "challenge-u": "Herausforderung", + "xp-u": "EP", + "spellcast-npc-u": "Zaubernder NSC", + "spell-ability-u": "Zauber Fähigkeit", + "none-u": "Keine", + "strength-u": "Stärke", + "strength-save-u": "Stärke Rettungswurf", + "dexterity-u": "Geschicklichkeit", + "dexterity-save-u": "Geschicklichkeit Rettungswurf", + "constitution-u": "Konstitution", + "constitution-save-u": "Konstitution Rettungswurf", + "intelligence-u": "Intelligenz", + "intelligence-save-u": "Intelligenz Rettungswurf", + "wisdom-u": "Weisheit", + "wisdom-save-u": "Weisheit Rettungswurf", + "charisma-u": "Charisma", + "charisma-save-u": "Charisma Rettungswurf", + "spell-dc-u": "Zauber Schwierigkeitsgrad", + "spell-atk-bonus-u": "Zauber Angriffsbonus", + "has-reaction-u": "hat Reaktionen", + "leg-actions:-u": "Legendäre Aktionen:", + "gen-opts-u": "Allgemeine Optionen", + "npc-u": "NSC", + "roll-queries:-u": "Wurf Abfragen:", + "always-adv": "Immer Vorteil Würfeln", + "adv-toggle": "Vorteil auswählen", + "query-adv": "Vorteil abfragen", + "never-adv": "Nie Vorteil Würfeln", + "whisp-rolls-gm:-u": "Wurf dem Spielleiter flüstern:", + "never-whisp": "Nie Flüstern", + "query-whisp": "Flüstern abfragen", + "always-whisp": "Immer Flüstern", + "auto-dmg-roll:-u": "Schaden automatisch würfeln:", + "never-dmg": "Schaden nicht automatisieren", + "always-dmg": "Schaden & Kritische Treffer automatisieren", + "ac": "Rüstungsklasse", + "hp": "Trefferpunkte", + "speed": "Geschwindigkeit", + "saving-throw": "Rettungswürfe", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Fertigkeiten", + "acrobatics": "Akrobatik", + "animal_handling": "Animal Handling", + "arcana": "Arkana", + "athletics": "Athletik", + "deception": "Täuschen", + "history": "Geschichte", + "insight": "Einsicht", + "intimidation": "Einschüchtern", + "investigation": "Untersuchen", + "medicine": "Medizin", + "nature": "Naturkunde", + "perception": "Wahrnehmung", + "performance": "Darstellung", + "persuasion": "Überreden", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Heimlichkeit", + "survival": "Überlebenskunst", + "dmg-vuln": "Schadens-Verwundbarkeiten", + "dmg-res": "Schadensresistenzen", + "dmg-imm": "Schadensimmunitäten", + "cond-imm": "Konditions-Immunitäten", + "senses": "Sinne", + "langs": "Sprachen", + "challenge": "Herausforderung", + "npc-trait-name-place": "Falsches Äußeres", + "npc-trait-desc-place": "wenn der Drache versagt ...", + "actions": "Aktionen", + "adv": "Vorteil", + "norm": "Normal", + "disadv": "Nachteil", + "name:-u": "Name:", + "attack-u": "Angriff", + "type:-u": "Typ:", + "melee": "Nahkampf", + "ranged": "Fernkampf", + "range-reach:-u": "Reichweite:", + "range-reach-place": "1,5 m.", + "to-hit:-u": "Trefferbonus:", + "target:-u": "Ziel:", + "target:": "Ziel:", + "to-hit-place": "Ein Ziel", + "on-hit:-u": "Bei Treffer:", + "on-hit-place": "Hieb", + "on-hit2:-u": "Bei Treffer 2:", + "on-hit-2-place": "Feuer", + "hit:": "Treffer:", + "reactions": "Reaktionen", + "npc-repeating-name-place": "Parrieren.", + "npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...", + "spells": "Zauber", + "prep-u": "Vorbereitet", + "school:-u": "Schule:", + "abjuration": "Bannzauber", + "conjuration": "Beschwörung", + "divination": "Erkenntniszauber", + "enchantment": "Verzauberung", + "evocation": "Hervorrufung", + "illusion": "Illusion", + "necromancy": "Nekromantie", + "transmutation": "Verwandlung", + "ritual": "Ritual", + "ritual-l": "Ritual", + "range:-u": "Reichweite:", + "range:": "Reichweite:", + "components:-u": "Komponenten:", + "components:": "Komponenten:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "Rubinstaub für 50 g", + "concentration-u": "Konzentration", + "concentration": "Konzentration", + "duration:-u": "Dauer:", + "duration:": "Dauer:", + "difficulty-class-abv": "SG", + "output:-u": "Ausgabe:", + "spellcard-u": "Zauberkarte", + "spell-atk:-u": "Angriffszauber:", + "none": "Keine", + "dmg:-u": "Schaden:", + "dmg2:-u": "Schaden2:", + "healing:-u": "Heilung:", + "add-ability-mod-u": "addier Fähigkeitsmodifikator zu Schaden oder Heilung", + "effect:-u": "Effekt:", + "npc-atk-effect-place": "Halber Schaden", + "desc:-u": "Beschreibung:", + "at-higher-lvl:-u": "In Höheren Stufen:", + "at-higher-lvl": "In Höheren Stufen", + "higher-lvl-cast": "Höhere Zauberstufe", + "leg-actions": "Legendäre Aktionen", + "leg-actions-desc": "Der kann aus den folgenden Legendäre Aktionen auswählen: . Nur eine Legendäre Aktion kann zu jeder Zeit aktiv sein und auschließlich am Ende des Zugs einer anderen Kreatur benutzt werden. Der regeneriert Legendäre Aktionen zu Beginn seines Zugs.", + "atk-range-place": "1,5 m.", + "atk-target-place": "Ein Ziel", + "atk-dmg-type-place": "Hieb", + "atk-dmg-type2-place": "Feuer", + "adv-u": "Vorteil", + "norm-u": "Normal", + "disadv-u": "Nachteil", + "core-u": "Kern", + "bio-u": "Bio", + "spells-u": "Zauber", + "char-name-u": "Charaktername", + "barbarian": "Barbar", + "bard": "Barde", + "cleric": "Kleriker", + "druid": "Druide", + "fighter": "Kämpfer", + "monk": "Mönch", + "paladin": "Paladin", + "ranger": "Waldläufer", + "rogue": "Schurke", + "sorcerer": "Zauberer", + "warlock": "Hexer", + "wizard": "Magier", + "class-level-u": "Klasse & Stufe", + "background-u": "Hintergrund", + "background": "Background", + "race-u": "Rasse", + "alignment-u": "Gesinnung", + "exp-pts-u": "Erfahrungspunkte", + "inspiration-u": "Inspiration", + "prof-bonus-u": "Begabungsbonus", + "strength": "Stärke", + "strength-save": "Stärke Rettungswurf", + "dexterity": "Geschicklichkeit", + "dexterity-save": "Geschicklichkeit Rettungswurf", + "constitution": "Konstitution", + "constitution-save": "Konstitution Rettungswurf", + "intelligence": "Intelligenz", + "intelligence-save": "Intelligenz Rettungswurf", + "wisdom": "Weisheit", + "wisdom-save": "Weisheit Rettungswurf", + "charisma": "Charisma", + "charisma-save": "Charisma Rettungswurf", + "saving-throws-u": "Rettungswürfe", + "acrobatics-core": "Akrobatik (Ges)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arkana (Int)", + "athletics-core": "Athletik (Str)", + "deception-core": "Täuschen (Cha)", + "history-core": "Geschichte (Int)", + "insight-core": "Einsicht (Wei)", + "intimidation-core": "Einschüchtern (Cha)", + "investigation-core": "Nachforschen (Int)", + "medicine-core": "Medizin (Wei)", + "nature-core": "Naturkunde (Int)", + "perception-core": "Wahrnehmung (Wei)", + "performance-core": "Darbietung (Cha)", + "persuasion-core": "Überreden (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Heimlichkeit (Ges)", + "survival-core": "Überlebenskunst (Wei)", + "pass-wis-u": "Passive Weisheit (Wahrnehmung)", + "tool-u": "Werkzeug", + "pro-u": "Beg", + "attr-u": "Attribute", + "prof-bonus:-u": "Begabungsbonus:", + "prof-u": "Begabt", + "proficency-u": "PROFICIENCY", + "expertise-u": "Sachverstand", + "jack-of-all-u": "Vielfältig begabt", + "attr:-u": "Attribute:", + "tool-prof-u": "Werkzeug Begabungen", + "other-prof-langs-u": "Andere Begabungen & Sprachen", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "Initiative", + "hp-max-u": "Trefferpunkte Maximum", + "hp-current-u": "Aktuelle Trefferpunkte", + "hp-temp-u": "Temporäre Trefferpunkte", + "total": "Gesamt", + "hit-dice-u": "Trefferwürfel", + "successes-u": "Erfolge", + "failures-u": "Misserfolge", + "death-save-u": "Todes-Rettungswurf", + "death-saves-u": "Todes-Rettungswürfe", + "atk-u": "Angr", + "dmg-type-u": "Schaden/Typ", + "attack:-u": "Angriff:", + "proficient-u": "Begabt", + "range-place": "Selbst (18 meter kegel)", + "magic-bonus:-u": "Magie Bonus:", + "crit-range-u": "Krit Reichweite:", + "damage:-u": "Schaden:", + "dmg-type-place": "Hieb", + "crit:-u": "Krit:", + "damage2:-u": "Schaden2:", + "saving-throw:-u": "Rettungswurf:", + "vs-dc:-u": "gegen Schwierigkeitsgrad:", + "spell-u": "Zauber", + "flat-u": "Gerundet", + "save": "Rettungswurf", + "save-effect:-u": "Rettungswurf Effekt:", + "save-effect-place": "Halber Schaden", + "ammunition:-u": "Munition:", + "ammunition-place": "Pfeile", + "description:-u": "Beschreibung:", + "description-place": "Bis zu 2 Kreaturen innerhalb 1,5m", + "atk-spellcasting-u": "Angriff & Zaubern", + "copper-piece-u": "Kupfer", + "silver-piece-u": "Silber", + "electrum-piece-u": "Elektrum", + "gold-piece-u": "Gold", + "platinum-piece-u": "Platin", + "warning-armor-sets-u": "Achtung: Mehrere Rüstungen und Schilde wurden hinzugefügt und die Rüstungsklasse kann nicht korrekt kalkuliert werden. Entferne die multiplen Ausrüstungsgegenstände.", + "item-name-u": "Gegenstandsname", + "equipped-u": "Ausgerüstet", + "use-as-resource-u": "Als Ressource benutzen", + "prop:-u": "Eigenschaften:", + "mods:-u": "Modifikationen:", + "total-weight-u": "Gesamtgewicht", + "immobile-u": "Unbeweglich", + "heavily-encumbered-u": "Überlastet", + "encumbered-u": "Belastet", + "over-carrying-cap-u": "Über der Tragekapazität", + "equipment-u": "Ausrüstung", + "personality-traits-u": "Persönlichkeitsmerkmale", + "ideals-u": "Ideale", + "bonds-u": "Bindungen", + "flaws-u": "Makel", + "class-resource-u": "Klassenressource", + "other-resource-u": "andere Ressource", + "feats-traits-u": "Fähigkeiten & Eigenschaften", + "age-u": "Alter", + "size-u": "Größe", + "height-u": "Körpergröße", + "weight-u": "Gewicht", + "eye-u": "Augenfarbe", + "skin-u": "Hautfarbe", + "hair-u": "Haarfarbe", + "char-appearance-u": "Charakter Aussehen", + "char-backstory-u": "Charakter Hintergrundgeschichte", + "allies-orgs-u": "Verbündete & Fraktionen", + "add-feats-traits-u": "Zusätzliche Fähigkeiten & Eigenschaften", + "feat-u": "FEAT", + "treasure-u": "Vermögen", + "spell-save-dc-u": "Rettungswurf Schwierigkeitsgrad", + "cantrips-u": "Zaubertricks", + "ritual-u": "Ritual", + "casting-time:-u": "Zauberzeit:", + "casting-time:": "Zauberzeit:", + "at-higher-lvl-dmg:-u": "Höhere Stufe Zauberschaden:", + "half-dmg-place": "Halber Schaden", + "hit-die:-u": "Trefferwürfel:", + "initiative-mod:-u": "Initiative Modifikator:", + "glob-saving-mod:-u": "Globaler Rettungswurf Modifikator:", + "glob-ac-mod:-u": "Globaler Rüstungsklassen Modifikator:", + "glob-atk-mod:-u": "Globaler Zauberangriff Modifikator:", + "pass-perc-mod:-u": "Passiver Wahrnehmungsmodifikator:", + "death-save-mod:-u": "Todes-Rettungswurf Modifikator:", + "magic-caster-lvl:-u": "Zauberwirker Stufe:", + "halfling-luck-u": "Halblingsglück", + "arcane-fighter-u": "Arkaner Kämpfer", + "arcane-rogue-u": "Arkaner Schurke", + "class-options-u": "Klassen Optionen ", + "2nd-class:-u": "2te Klasse:", + "lvl:-u": "Stufe:", + "3rd-class:-u": "3te Klasse:", + "4th-class:-u": "4te Klasse:", + "mutliclass-opts-u": "Multiklassen Optionen", + "use-cust-class-u": "Eigene Klasse benutzen", + "class-name:-u": "Klassenname:", + "spellcasting-ability:-u": "Zauber Fähigkeit:", + "spell-slots:-u": "Zauberslots:", + "spell-full-u": "Voll (Kleriker, Druide, Magier)", + "spell-half-u": "Halb (Paladin, Waldläufer)", + "spell-third-u": "Drittel (Arkaner Kämpfer, Schurke)", + "cust-class-opts": "Eigene Klasse Optionen", + "normal": "Normal", + "expirtise": "Sachverstand", + "skill-opts-u": "Fertigkeitsoptionen", + "version": "v", + "always-roll-adv": "Immer Vorteil Würfeln", + "toggle-roll-adv": "Vorteil auswählen", + "query-roll-adv": "Vorteil abfragen", + "never-roll-adv": "Nie Vorteil Würfeln", + "never-whisper-roll": "Nie Flüstern", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer Flüstern", + "never-roll-dmg": "Schaden nicht automatisieren", + "always-roll-dmg": "Schaden & Kritische Treffer automatisieren", + "add-char-to-templates:-u": "Füge Charaktername dem Template hinzu:", + "on": "An", + "off": "Aus", + "inventory:-u": "Inventar:", + "compendium-compatible": "Kompendium Kompatibel", + "simple": "Einfach", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "Munitionsverfolgung:", + "general-opts-u": "Allgemeine Optionen", + "transition-text": "Beim anklicken einer der unteren Bilder werden die Daten deines aktuellen Blatts umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.", + "transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzst.", + "choose-sheet-transfer": "Wähle das Blatt von dem aus du transferierst", + "community-sheet-u": "Gruppenblatt", + "shaped-sheet-u": "Angepasstes Blatt", + "transition-opts-u": "Übertragungsoptionen", + "portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Betrachte die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deiner Pro-Abbonement.", + "api-required-u": "(API benötigt)", + "spell_dc_mod:-u": "Zauber Rettungswurf Schwierigkeitsgrad Modifikator:", + "custom_ac:-u": "Angepasste RK:", + "npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Blatt erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Blätter hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", + "npc-pc": "NSC/SC", + "roll-queries-info": "D20 Würfe werden nach gewählter Option ausgegeben. Immer Vorteil rollen ist die Standardeinstellung und es werden zwei D20 bei jedem Wurf gerollt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der Linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob Vor- oder Nachteil existiert. Nie Vorteil würfeln würfelt immer einen einzelnen D20, mit der Erwartung das Spieler von selbst ein zweites Mal rollen wenn sie Vor- oder Nachteil haben.", + "whisp-rolls-gm-info": "Alle Blatt Würfe werden standardmäßig an alle Spieler im Chat gesendet. Die Flüstern Abfragen Option fragt bei jedem Wurf ob dieser nur an dich Privat und den Spielleiter gesendet werden soll oder nicht. Immer Flüstern Würfe werden ausschließlich an dich und den Spielleiter gesandt.", + "auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf gleich möglichen Schaden auswürfelt um Zeit zu sparen.", + "add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.", + "inventory-info": "Charakter Inventar ist standardmäßig die komplexe Version welche kompatibel mit dem Roll20 5E Kompendium ist. Dies beinhaltet klare Gegenstandsanzahl/Gewicht, Gewicht und Beladungsverfolgung, sortiert RK Kalkulation, generiert automatisch Angriffe und mehr. Die Simple Option fügt dagegen Textfelder hinzu in der Spieler ihre Ausrüstung manuell eintragen können, mit mehr Kontrolle über ihr Blatt.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Ermöglicht automatische Munitionsanzahl mit dem 5te Edition OGL des Roll20 Companion API Scripts", + "dungeons-and-dragons-styling": "Dungeons & Dragons Stil", + "dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf Templates. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/el.json b/5th Edition OGL by Roll20/translations/el.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/el.json +++ b/5th Edition OGL by Roll20/translations/el.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/en.json b/5th Edition OGL by Roll20/translations/en.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/en.json +++ b/5th Edition OGL by Roll20/translations/en.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/es.json b/5th Edition OGL by Roll20/translations/es.json index fd0732a789..20e53b4616 100644 --- a/5th Edition OGL by Roll20/translations/es.json +++ b/5th Edition OGL by Roll20/translations/es.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"OPCIONES DE PNJ", - "name-u":"NOMBRE", - "npc-type-u":"TIPO DE PNJ", - "npc-type-place":"Demoníaco mediano, cualquier alineamiento maligno", - "armor-class-u":"CLASE DE ARMADURA", - "class-u":"CLASS", - "type-u":"TIPO", - "npc-armor-place":"cota de escamas", - "hit-points-u":"PUNTOS DE GOLPE", - "formula-u":"FÓRMULA", - "speed-u":"VELOCIDAD", - "npc-speed-place":"30 pies, vuelo 60 pies", - "attributes-u":"ATRIBUTOS", - "str-u":"FUE", - "dex-u":"DES", - "con-u":"CON", - "int-u":"INT", - "wis-u":"SAB", - "cha-u":"CAR", - "saves-u":"SALVACIONES", - "skills-u":"HABILIDADES", - "acrobatics-u":"ACROBACIAS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANOS", - "athletics-u":"ATLETISMO", - "deception-u":"ENGAÑO", - "history-u":"HISTORIA", - "insight-u":"PERSPICACIA", - "intimidation-u":"INTIMIDACIÓN", - "investigation-u":"INVESTIGACIÓN", - "medicine-u":"MEDICINA", - "nature-u":"NATURALEZA", - "perception-u":"PERCEPCIÓN", - "performance-u":"INTERPRETAR", - "persuasion-u":"PERSUASIÓN", - "religion-u":"RELIGIÓN", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"SIGILO", - "survival-u":"SUPERVIVENCIA", - "damage-vuln-u":"VULNERABLE AL DAÑO", - "npc-dmg-vuln-place":"fuego ", - "damage-res-u":"RESISTENCIA AL DAÑO", - "npc-dmg-res-place":"frío", - "damage-imm-u":"INMUNIDAD AL DAÑO", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"INMUNIDAD A CONDICIÓN", - "npc-cond-imm-place":"encantado", - "senses-u":"SENTIDOS", - "npc-senses-place":"visión en la oscuridad 120 pies, Percepción pasiva 16", - "langs-u":"IDIOMAS", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abisal, Común, Infernal", - "challenge-u":"DESAFÍO", - "xp-u":"PX", - "spellcast-npc-u":"PNJ LANZACONJUROS", - "spell-ability-u":"HABILIDAD LANZACONJUROS", - "none-u":"NADA", - "strength-u":"FUERZA", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DESTREZA", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUCIÓN", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELIGENCIA", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"SABIDURÍA", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"CD DE CONJURO", - "spell-atk-bonus-u":"BONUS DE ATAQUE DE CONJURO", - "has-reaction-u":"TIENE REACCIONES", - "leg-actions:-u":"ACCIONES LEGENDARIAS:", - "gen-opts-u":"OPCIONES GENERALES", - "npc-u":"PNJ", - "roll-queries:-u":"OPCIONES DE TIRADA:", - "always-adv":"Siempre Tirar con Ventaja", - "adv-toggle":"Activar Ventaja", - "query-adv":"Preguntar por Ventaja", - "never-adv":"Nunca Tirar con Ventaja", - "whisp-rolls-gm:-u":"SUSURRAR TIRADAS AL DM:", - "never-whisp":"Nunca Susurrar Tiradas", - "query-whisp":"Preguntar Susurro", - "always-whisp":"Siempre Susurrar Tiradas", - "auto-dmg-roll:-u":"AUTO TIRADA DE DAÑO:", - "never-dmg":"No Tirar Daño Automáticamente", - "always-dmg":"Tirar Daño Automáticamente & Crit", - "ac":"Clase de Armadura", - "hp":"Puntos de Golpe", - "speed":"Velocidad", - "saving-throw":"Tiradas de Salvación", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Habilidades", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Vulnerable al Daño", - "dmg-res":"Resistencia al Daño", - "dmg-imm":"Inmunidad al Daño", - "cond-imm":"Inmunidad a Condiciones", - "senses":"Sentidos", - "langs":"Idiomas", - "challenge":"Desafío", - "npc-trait-name-place":"Falsa Apariencia.", - "npc-trait-desc-place":"Si el Dragón falla...", - "actions":"Acciones", - "adv":"Ventaja", - "norm":"Normal", - "disadv":"Desventaja", - "name:-u":"NOMBRE:", - "attack-u":"ATAQUE", - "type:-u":"TIPO:", - "melee":"Cuerpo a cuerpo", - "ranged":"A Distancia", - "range-reach:-u":"RANGO/ALCANCE:", - "range-reach-place":"5 pies", - "to-hit:-u":"PARA GOLPEAR:", - "target:-u":"OBJETIVO:", - "target:":"Target:", - "to-hit-place":"Un objetivo", - "on-hit:-u":"SI GOLPEA:", - "on-hit-place":"cortante", - "on-hit2:-u":"SI GOLPEA 2:", - "on-hit-2-place":"fuego", - "hit:":"Golpe: ", - "reactions":"Reacciones", - "npc-repeating-name-place":"Parada.", - "npc-repeating-desc-place":"La criatura añade 2 a su CA en contra de...", - "spells":"Conjuros", - "prep-u":"PREP", - "school:-u":"ESCUELA:", - "abjuration":"Abjuración", - "conjuration":"Conjuración", - "divination":"Adivinación", - "enchantment":"Encantamiento", - "evocation":"Evocación", - "illusion":"Ilusión", - "necromancy":"Necromancia", - "transmutation":"Transmutación", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGO:", - "range:":"Range:", - "components:-u":"COMPONENTES:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"polvo de diamante por valor de 50po", - "concentration-u":"CONCENTRACIÓN", - "concentration":"Concentration", - "duration:-u":"DURACIÓN:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"SALIDA:", - "spellcard-u":"CARTA DE CONJURO", - "spell-atk:-u":"ATAQUE DE CONJURO:", - "none":"Nada ", - "dmg:-u":"DAÑO:", - "dmg2:-u":"DAÑO 2:", - "healing:-u":"SANACIÓN:", - "add-ability-mod-u":"AÑADE MOD DE CARACTERÍSTICA AL DAÑO O SANACIÓN", - "effect:-u":"EFECTO:", - "npc-atk-effect-place":"Mitad de daño", - "desc:-u":"DESCRIPCIÓN:", - "at-higher-lvl:-u":"A NIVELES SUPERIORES:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Acciones Legendarias", - "leg-actions-desc":"El/la puede usar acciones legendarias, escogiendo de las siguientes opciones. Sólo puede usarse una acción legendaria al mismo tiempo y sólo al final del turno de otra criatura. El/la recupera las acciones legendarias usadas al inicio de su turno.", - "atk-range-place":"5 pies", - "atk-target-place":"Un objetivo", - "atk-dmg-type-place":"cortante", - "atk-dmg-type2-place":"fuego", - "adv-u":"VENTAJA", - "norm-u":"NORMAL", - "disadv-u":"DESVENTAJA", - "core-u":"PRINCIPAL", - "bio-u":"BIO", - "spells-u":"CONJUROS", - "char-name-u":"NOMBRE DE PERSONAJE", - "barbarian":"Bárbaro", - "bard":"Bardo", - "cleric":"Clerigo", - "druid":"Druida", - "fighter":"Guerrero", - "monk":"Monje", - "paladin":"Paladín", - "ranger":"Explorador", - "rogue":"Pícaro", - "sorcerer":"Hechicero", - "warlock":"Brujo", - "wizard":"Mago", - "class-level-u":"CLASE & NIVEL", - "background-u":"TRASFONDO", - "background":"Background", - "race-u":"RAZA", - "alignment-u":"ALINEAMIENTO", - "exp-pts-u":"PUNTOS DE EXPERIENCIA", - "inspiration-u":"INSPIRACIÓN", - "prof-bonus-u":"BONUS COMPETENCIA", - "strength":"Fuerza", - "strength-save":"Strength Save", - "dexterity":"Destreza", - "dexterity-save":"Dexterity Save", - "constitution":"Constitución", - "constitution-save":"Constitution Save", - "intelligence":"Inteligencia", - "intelligence-save":"Intelligence Save", - "wisdom":"Sabiduría", - "wisdom-save":"Wisdom Save", - "charisma":"Carisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"TIRADAS DE SALVACIÓN", - "acrobatics-core":"Acrobacias (Des)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcanos (Int)", - "athletics-core":"Atletismo (Str)", - "deception-core":"Engaño (Car)", - "history-core":"Historia (Int)", - "insight-core":"Perspicacia (Sab)", - "intimidation-core":"Intimidación (Car)", - "investigation-core":"Investigación (Int)", - "medicine-core":"Medicina (Sab)", - "nature-core":"Naturaleza (Int)", - "perception-core":"Percepción (Sab)", - "performance-core":"Interpretar (Car)", - "persuasion-core":"Persuasión (Car)", - "religion-core":"Religión (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Sigilo (Des)", - "survival-core":"Supervivencia (Sab)", - "pass-wis-u":"SABIDURÍA PASIVA (PERCEPCIÓN)", - "tool-u":"HERRAMIENTA", - "pro-u":"PRO", - "attr-u":"ATRIBUTO", - "prof-bonus:-u":"BONUS COMPETENCIA:", - "prof-u":"COMPETENTE", - "proficency-u":"PROFICIENCY", - "expertise-u":"PERICIA", - "jack-of-all-u":"TODOTERRENO", - "attr:-u":"ATRIBUTO:", - "tool-prof-u":"COMPETENCIA HERRAMIENTAS", - "other-prof-langs-u":"OTRAS COMPETENCIAS & IDIOMAS", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INICIATIVA", - "hp-max-u":"Puntos de Golpe Máximos", - "hp-current-u":"PUNTOS DE GOLPE ACTUALES", - "hp-temp-u":"PUNTOS DE GOLPE TEMPORALES", - "total":"Total", - "hit-dice-u":"DADO DE GOLPE", - "successes-u":"ÉXITOS", - "failures-u":"FALLOS", - "death-save-u":"DEATH SAVE", - "death-saves-u":"SALVACIONES DE MUERTE", - "atk-u":"ATQ", - "dmg-type-u":"DAÑO/TIPO", - "attack:-u":"ATAQUE:", - "proficient-u":"COMPETENTE", - "range-place":"Propio (cono 60 pies)", - "magic-bonus:-u":"BONUS MÁGICO:", - "crit-range-u":"RANGO CRIT:", - "damage:-u":"DAÑO:", - "dmg-type-place":"Cortante", - "crit:-u":"CRIT:", - "damage2:-u":"DAÑO2:", - "saving-throw:-u":"TIRADA DE SALVACIÓN:", - "vs-dc:-u":"VS CD:", - "spell-u":"CONJURO", - "flat-u":"PLANO", - "save":"Save", - "save-effect:-u":"EFECTO SI SALVA:", - "save-effect-place":"mitad de daño", - "ammunition:-u":"MUNICIÓN:", - "ammunition-place":"Flechas", - "description:-u":"DESCRIPCIÓN:", - "description-place":"Hasta 2 criaturas en 5 pies", - "atk-spellcasting-u":"ATAQUES & LANZAMIENTO DE CONJUROS", - "copper-piece-u":"PC", - "silver-piece-u":"PP", - "electrum-piece-u":"PE", - "gold-piece-u":"PO", - "platinum-piece-u":"PPT", - "warning-armor-sets-u":"AVISO - SE HAN AÑADIDO VARIOS SETS DE ARMADURA O ESCUDOS Y LA CA NO ESTÁ SIENDO CORRECTAMENTE CALCULADA. DESEQUIPA LA PIEZA DE ARMADURA EN LOS DETALLES DEL OBJETO.", - "item-name-u":"NOMBRE DE OBJETO", - "equipped-u":"EQUIPADO", - "use-as-resource-u":"USAR COMO RECURSO", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"PESO TOTAL", - "immobile-u":"INMÓVIL", - "heavily-encumbered-u":"MUY CARGADO", - "encumbered-u":"CARGADO", - "over-carrying-cap-u":"CAPACIDAD DE CARGA SUPERADA", - "equipment-u":"EQUIPAMIENTO", - "personality-traits-u":"RASGOS PERSONALES", - "ideals-u":"IDEALES", - "bonds-u":"VÍNCULOS", - "flaws-u":"DEFECTOS", - "class-resource-u":"RECURSO DE CLASE", - "other-resource-u":"OTRO RECURSO", - "feats-traits-u":"RASGOS & CARACTERÍSTICAS", - "age-u":"EDAD", - "size-u":"TAMAÑO", - "height-u":"ALTURA", - "weight-u":"PESO", - "eye-u":"OJOS", - "skin-u":"PIEL", - "hair-u":"PELO", - "char-appearance-u":"APARIENCIA DEL PERSONAJE", - "char-backstory-u":"HISTORIA DEL PERSONAJE", - "allies-orgs-u":"ALIADOS & ORGANIZACIONES", - "add-feats-traits-u":"RASGOS & CARACTERÍSTICAS ADICIONALES", - "feat-u":"FEAT", - "treasure-u":"TESORO", - "spell-save-dc-u":"CD SALVACIÓN CONJURO", - "cantrips-u":"TRUCOS", - "ritual-u":"RITUAL", - "casting-time:-u":"TIEMPO DE LANZAMIENTO:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"DAÑO DE LANZAMIENTO A NVL SUPERIORES:", - "half-dmg-place":"Mitad de daño", - "hit-die:-u":"DADO DE GOLPE:", - "initiative-mod:-u":"MOD DE INICIATIVA:", - "glob-saving-mod:-u":"MOD GLOBAL DE SALVACIÓN:", - "glob-ac-mod:-u":"MOD GLOBAL DE CLASE DE ARMADURA:", - "glob-atk-mod:-u":"MOD GLOBAL DE ATAQUE MÁGICO:", - "pass-perc-mod:-u":"MOD DE PERCEPCIÓN PASIVA:", - "death-save-mod:-u":"MOD DE SALVACIÓN DE MUERTE:", - "magic-caster-lvl:-u":"NIVEL DE LANZACONJUROS:", - "halfling-luck-u":"SUERTE MEDIANA", - "arcane-fighter-u":"GUERRERO ARCANO", - "arcane-rogue-u":"PÍCARO ARCANO", - "class-options-u":"OPCIONES DE CLASE ()", - "2nd-class:-u":"2ª CLASE:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3ª CLASE:", - "4th-class:-u":"4ª CLASE:", - "mutliclass-opts-u":"OPCIONES MULTICLASE", - "use-cust-class-u":"USAR CLASE PERSONALIZADA", - "class-name:-u":"NOMBR DE CLASE:", - "spellcasting-ability:-u":"CARACTERÍSTICA LANZACONJUROS:", - "spell-slots:-u":"ESPACIOS DE CONJURO:", - "spell-full-u":"COMPLETO (Clérigo, Druida, Mago)", - "spell-half-u":"MEDIO (Paladín, Explorador)", - "spell-third-u":"TERCIO (Guerrero/Pícaro Arcano)", - "cust-class-opts":"OPCIONES DE CLASE PERSONALIZADA", - "normal":"Normal", - "expirtise":"Pericia", - "skill-opts-u":"OPCIONES DE HABILIDAD", - "version":"v", - "always-roll-adv":"Siempre Tirar Ventaja", - "toggle-roll-adv":"Activar Ventaja", - "query-roll-adv":"Preguntar Ventaja", - "never-roll-adv":"Nunca Tirar Ventaja", - "never-whisper-roll":"Nunca Susurrar Tiradas", - "query-whisper-roll":"Preguntar Susurro", - "always-whisper-roll":"Siempre Susurrar Tiradas", - "never-roll-dmg":"No Tirar Daño Automáticamente", - "always-roll-dmg":"Tirar Automáticamente Daño & Crit", - "add-char-to-templates:-u":"AÑADIR NOMBRE DE PERSONAJE A PLANTILLAS:", - "on":"Si", - "off":"No", - "inventory:-u":"INVENTARIO:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"SEGUIMIENTO MUNICIÓN:", - "general-opts-u":"OPCIONES GENERALES", - "transition-text":"Haciendo click en una de las imágenes de abajo reformatearás los datos de tu hoja actual a esta hoja. Estos cambios son permanentes y no pueden deshacerse.", - "transition-text-highlight":"Por favor realiza una copia de tu partida antes de usar esta herramienta.", - "choose-sheet-transfer":"ESCOGE LA PLANTILLA DE LA CUÁL VAS A TRASFERIR", - "community-sheet-u":"PLANTILLA DE LA COMUNIDAD", - "shaped-sheet-u":"PLANTILLA CON FORMATO", - "transition-opts-u":"OPCIONES DE TRANSICIÓN", - "portions-sheet-utilize":"Partes de esta plantilla utilizan contenido del Documento de Referencia del Sistema 5.0 bajo licencia OGL. Revisa la Licencia OGL y los datos de Copyright. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "OPCIONES DE PNJ", + "name-u": "NOMBRE", + "npc-type-u": "TIPO DE PNJ", + "npc-type-place": "Demoníaco mediano, cualquier alineamiento maligno", + "armor-class-u": "CLASE DE ARMADURA", + "class-u": "CLASS", + "type-u": "TIPO", + "npc-armor-place": "cota de escamas", + "hit-points-u": "PUNTOS DE GOLPE", + "formula-u": "FÓRMULA", + "speed-u": "VELOCIDAD", + "npc-speed-place": "30 pies, vuelo 60 pies", + "attributes-u": "ATRIBUTOS", + "str-u": "FUE", + "dex-u": "DES", + "con-u": "CON", + "int-u": "INT", + "wis-u": "SAB", + "cha-u": "CAR", + "saves-u": "SALVACIONES", + "skills-u": "HABILIDADES", + "acrobatics-u": "ACROBACIAS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANOS", + "athletics-u": "ATLETISMO", + "deception-u": "ENGAÑO", + "history-u": "HISTORIA", + "insight-u": "PERSPICACIA", + "intimidation-u": "INTIMIDACIÓN", + "investigation-u": "INVESTIGACIÓN", + "medicine-u": "MEDICINA", + "nature-u": "NATURALEZA", + "perception-u": "PERCEPCIÓN", + "performance-u": "INTERPRETAR", + "persuasion-u": "PERSUASIÓN", + "religion-u": "RELIGIÓN", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "SIGILO", + "survival-u": "SUPERVIVENCIA", + "damage-vuln-u": "VULNERABLE AL DAÑO", + "npc-dmg-vuln-place": "fuego ", + "damage-res-u": "RESISTENCIA AL DAÑO", + "npc-dmg-res-place": "frío", + "damage-imm-u": "INMUNIDAD AL DAÑO", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "INMUNIDAD A CONDICIÓN", + "npc-cond-imm-place": "encantado", + "senses-u": "SENTIDOS", + "npc-senses-place": "visión en la oscuridad 120 pies, Percepción pasiva 16", + "langs-u": "IDIOMAS", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abisal, Común, Infernal", + "challenge-u": "DESAFÍO", + "xp-u": "PX", + "spellcast-npc-u": "PNJ LANZACONJUROS", + "spell-ability-u": "HABILIDAD LANZACONJUROS", + "none-u": "NADA", + "strength-u": "FUERZA", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DESTREZA", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUCIÓN", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELIGENCIA", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "SABIDURÍA", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "CD DE CONJURO", + "spell-atk-bonus-u": "BONUS DE ATAQUE DE CONJURO", + "has-reaction-u": "TIENE REACCIONES", + "leg-actions:-u": "ACCIONES LEGENDARIAS:", + "gen-opts-u": "OPCIONES GENERALES", + "npc-u": "PNJ", + "roll-queries:-u": "OPCIONES DE TIRADA:", + "always-adv": "Siempre Tirar con Ventaja", + "adv-toggle": "Activar Ventaja", + "query-adv": "Preguntar por Ventaja", + "never-adv": "Nunca Tirar con Ventaja", + "whisp-rolls-gm:-u": "SUSURRAR TIRADAS AL DM:", + "never-whisp": "Nunca Susurrar Tiradas", + "query-whisp": "Preguntar Susurro", + "always-whisp": "Siempre Susurrar Tiradas", + "auto-dmg-roll:-u": "AUTO TIRADA DE DAÑO:", + "never-dmg": "No Tirar Daño Automáticamente", + "always-dmg": "Tirar Daño Automáticamente & Crit", + "ac": "Clase de Armadura", + "hp": "Puntos de Golpe", + "speed": "Velocidad", + "saving-throw": "Tiradas de Salvación", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Habilidades", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Vulnerable al Daño", + "dmg-res": "Resistencia al Daño", + "dmg-imm": "Inmunidad al Daño", + "cond-imm": "Inmunidad a Condiciones", + "senses": "Sentidos", + "langs": "Idiomas", + "challenge": "Desafío", + "npc-trait-name-place": "Falsa Apariencia.", + "npc-trait-desc-place": "Si el Dragón falla...", + "actions": "Acciones", + "adv": "Ventaja", + "norm": "Normal", + "disadv": "Desventaja", + "name:-u": "NOMBRE:", + "attack-u": "ATAQUE", + "type:-u": "TIPO:", + "melee": "Cuerpo a cuerpo", + "ranged": "A Distancia", + "range-reach:-u": "RANGO/ALCANCE:", + "range-reach-place": "5 pies", + "to-hit:-u": "PARA GOLPEAR:", + "target:-u": "OBJETIVO:", + "target:": "Target:", + "to-hit-place": "Un objetivo", + "on-hit:-u": "SI GOLPEA:", + "on-hit-place": "cortante", + "on-hit2:-u": "SI GOLPEA 2:", + "on-hit-2-place": "fuego", + "hit:": "Golpe: ", + "reactions": "Reacciones", + "npc-repeating-name-place": "Parada.", + "npc-repeating-desc-place": "La criatura añade 2 a su CA en contra de...", + "spells": "Conjuros", + "prep-u": "PREP", + "school:-u": "ESCUELA:", + "abjuration": "Abjuración", + "conjuration": "Conjuración", + "divination": "Adivinación", + "enchantment": "Encantamiento", + "evocation": "Evocación", + "illusion": "Ilusión", + "necromancy": "Necromancia", + "transmutation": "Transmutación", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGO:", + "range:": "Range:", + "components:-u": "COMPONENTES:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "polvo de diamante por valor de 50po", + "concentration-u": "CONCENTRACIÓN", + "concentration": "Concentration", + "duration:-u": "DURACIÓN:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "SALIDA:", + "spellcard-u": "CARTA DE CONJURO", + "spell-atk:-u": "ATAQUE DE CONJURO:", + "none": "Nada ", + "dmg:-u": "DAÑO:", + "dmg2:-u": "DAÑO 2:", + "healing:-u": "SANACIÓN:", + "add-ability-mod-u": "AÑADE MOD DE CARACTERÍSTICA AL DAÑO O SANACIÓN", + "effect:-u": "EFECTO:", + "npc-atk-effect-place": "Mitad de daño", + "desc:-u": "DESCRIPCIÓN:", + "at-higher-lvl:-u": "A NIVELES SUPERIORES:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Acciones Legendarias", + "leg-actions-desc": "El/la puede usar acciones legendarias, escogiendo de las siguientes opciones. Sólo puede usarse una acción legendaria al mismo tiempo y sólo al final del turno de otra criatura. El/la recupera las acciones legendarias usadas al inicio de su turno.", + "atk-range-place": "5 pies", + "atk-target-place": "Un objetivo", + "atk-dmg-type-place": "cortante", + "atk-dmg-type2-place": "fuego", + "adv-u": "VENTAJA", + "norm-u": "NORMAL", + "disadv-u": "DESVENTAJA", + "core-u": "PRINCIPAL", + "bio-u": "BIO", + "spells-u": "CONJUROS", + "char-name-u": "NOMBRE DE PERSONAJE", + "barbarian": "Bárbaro", + "bard": "Bardo", + "cleric": "Clerigo", + "druid": "Druida", + "fighter": "Guerrero", + "monk": "Monje", + "paladin": "Paladín", + "ranger": "Explorador", + "rogue": "Pícaro", + "sorcerer": "Hechicero", + "warlock": "Brujo", + "wizard": "Mago", + "class-level-u": "CLASE & NIVEL", + "background-u": "TRASFONDO", + "background": "Background", + "race-u": "RAZA", + "alignment-u": "ALINEAMIENTO", + "exp-pts-u": "PUNTOS DE EXPERIENCIA", + "inspiration-u": "INSPIRACIÓN", + "prof-bonus-u": "BONUS COMPETENCIA", + "strength": "Fuerza", + "strength-save": "Strength Save", + "dexterity": "Destreza", + "dexterity-save": "Dexterity Save", + "constitution": "Constitución", + "constitution-save": "Constitution Save", + "intelligence": "Inteligencia", + "intelligence-save": "Intelligence Save", + "wisdom": "Sabiduría", + "wisdom-save": "Wisdom Save", + "charisma": "Carisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "TIRADAS DE SALVACIÓN", + "acrobatics-core": "Acrobacias (Des)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcanos (Int)", + "athletics-core": "Atletismo (Str)", + "deception-core": "Engaño (Car)", + "history-core": "Historia (Int)", + "insight-core": "Perspicacia (Sab)", + "intimidation-core": "Intimidación (Car)", + "investigation-core": "Investigación (Int)", + "medicine-core": "Medicina (Sab)", + "nature-core": "Naturaleza (Int)", + "perception-core": "Percepción (Sab)", + "performance-core": "Interpretar (Car)", + "persuasion-core": "Persuasión (Car)", + "religion-core": "Religión (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Sigilo (Des)", + "survival-core": "Supervivencia (Sab)", + "pass-wis-u": "SABIDURÍA PASIVA (PERCEPCIÓN)", + "tool-u": "HERRAMIENTA", + "pro-u": "PRO", + "attr-u": "ATRIBUTO", + "prof-bonus:-u": "BONUS COMPETENCIA:", + "prof-u": "COMPETENTE", + "proficency-u": "PROFICIENCY", + "expertise-u": "PERICIA", + "jack-of-all-u": "TODOTERRENO", + "attr:-u": "ATRIBUTO:", + "tool-prof-u": "COMPETENCIA HERRAMIENTAS", + "other-prof-langs-u": "OTRAS COMPETENCIAS & IDIOMAS", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INICIATIVA", + "hp-max-u": "Puntos de Golpe Máximos", + "hp-current-u": "PUNTOS DE GOLPE ACTUALES", + "hp-temp-u": "PUNTOS DE GOLPE TEMPORALES", + "total": "Total", + "hit-dice-u": "DADO DE GOLPE", + "successes-u": "ÉXITOS", + "failures-u": "FALLOS", + "death-save-u": "DEATH SAVE", + "death-saves-u": "SALVACIONES DE MUERTE", + "atk-u": "ATQ", + "dmg-type-u": "DAÑO/TIPO", + "attack:-u": "ATAQUE:", + "proficient-u": "COMPETENTE", + "range-place": "Propio (cono 60 pies)", + "magic-bonus:-u": "BONUS MÁGICO:", + "crit-range-u": "RANGO CRIT:", + "damage:-u": "DAÑO:", + "dmg-type-place": "Cortante", + "crit:-u": "CRIT:", + "damage2:-u": "DAÑO2:", + "saving-throw:-u": "TIRADA DE SALVACIÓN:", + "vs-dc:-u": "VS CD:", + "spell-u": "CONJURO", + "flat-u": "PLANO", + "save": "Save", + "save-effect:-u": "EFECTO SI SALVA:", + "save-effect-place": "mitad de daño", + "ammunition:-u": "MUNICIÓN:", + "ammunition-place": "Flechas", + "description:-u": "DESCRIPCIÓN:", + "description-place": "Hasta 2 criaturas en 5 pies", + "atk-spellcasting-u": "ATAQUES & LANZAMIENTO DE CONJUROS", + "copper-piece-u": "PC", + "silver-piece-u": "PP", + "electrum-piece-u": "PE", + "gold-piece-u": "PO", + "platinum-piece-u": "PPT", + "warning-armor-sets-u": "AVISO - SE HAN AÑADIDO VARIOS SETS DE ARMADURA O ESCUDOS Y LA CA NO ESTÁ SIENDO CORRECTAMENTE CALCULADA. DESEQUIPA LA PIEZA DE ARMADURA EN LOS DETALLES DEL OBJETO.", + "item-name-u": "NOMBRE DE OBJETO", + "equipped-u": "EQUIPADO", + "use-as-resource-u": "USAR COMO RECURSO", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "PESO TOTAL", + "immobile-u": "INMÓVIL", + "heavily-encumbered-u": "MUY CARGADO", + "encumbered-u": "CARGADO", + "over-carrying-cap-u": "CAPACIDAD DE CARGA SUPERADA", + "equipment-u": "EQUIPAMIENTO", + "personality-traits-u": "RASGOS PERSONALES", + "ideals-u": "IDEALES", + "bonds-u": "VÍNCULOS", + "flaws-u": "DEFECTOS", + "class-resource-u": "RECURSO DE CLASE", + "other-resource-u": "OTRO RECURSO", + "feats-traits-u": "RASGOS & CARACTERÍSTICAS", + "age-u": "EDAD", + "size-u": "TAMAÑO", + "height-u": "ALTURA", + "weight-u": "PESO", + "eye-u": "OJOS", + "skin-u": "PIEL", + "hair-u": "PELO", + "char-appearance-u": "APARIENCIA DEL PERSONAJE", + "char-backstory-u": "HISTORIA DEL PERSONAJE", + "allies-orgs-u": "ALIADOS & ORGANIZACIONES", + "add-feats-traits-u": "RASGOS & CARACTERÍSTICAS ADICIONALES", + "feat-u": "FEAT", + "treasure-u": "TESORO", + "spell-save-dc-u": "CD SALVACIÓN CONJURO", + "cantrips-u": "TRUCOS", + "ritual-u": "RITUAL", + "casting-time:-u": "TIEMPO DE LANZAMIENTO:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "DAÑO DE LANZAMIENTO A NVL SUPERIORES:", + "half-dmg-place": "Mitad de daño", + "hit-die:-u": "DADO DE GOLPE:", + "initiative-mod:-u": "MOD DE INICIATIVA:", + "glob-saving-mod:-u": "MOD GLOBAL DE SALVACIÓN:", + "glob-ac-mod:-u": "MOD GLOBAL DE CLASE DE ARMADURA:", + "glob-atk-mod:-u": "MOD GLOBAL DE ATAQUE MÁGICO:", + "pass-perc-mod:-u": "MOD DE PERCEPCIÓN PASIVA:", + "death-save-mod:-u": "MOD DE SALVACIÓN DE MUERTE:", + "magic-caster-lvl:-u": "NIVEL DE LANZACONJUROS:", + "halfling-luck-u": "SUERTE MEDIANA", + "arcane-fighter-u": "GUERRERO ARCANO", + "arcane-rogue-u": "PÍCARO ARCANO", + "class-options-u": "OPCIONES DE CLASE ()", + "2nd-class:-u": "2ª CLASE:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3ª CLASE:", + "4th-class:-u": "4ª CLASE:", + "mutliclass-opts-u": "OPCIONES MULTICLASE", + "use-cust-class-u": "USAR CLASE PERSONALIZADA", + "class-name:-u": "NOMBR DE CLASE:", + "spellcasting-ability:-u": "CARACTERÍSTICA LANZACONJUROS:", + "spell-slots:-u": "ESPACIOS DE CONJURO:", + "spell-full-u": "COMPLETO (Clérigo, Druida, Mago)", + "spell-half-u": "MEDIO (Paladín, Explorador)", + "spell-third-u": "TERCIO (Guerrero/Pícaro Arcano)", + "cust-class-opts": "OPCIONES DE CLASE PERSONALIZADA", + "normal": "Normal", + "expirtise": "Pericia", + "skill-opts-u": "OPCIONES DE HABILIDAD", + "version": "v", + "always-roll-adv": "Siempre Tirar Ventaja", + "toggle-roll-adv": "Activar Ventaja", + "query-roll-adv": "Preguntar Ventaja", + "never-roll-adv": "Nunca Tirar Ventaja", + "never-whisper-roll": "Nunca Susurrar Tiradas", + "query-whisper-roll": "Preguntar Susurro", + "always-whisper-roll": "Siempre Susurrar Tiradas", + "never-roll-dmg": "No Tirar Daño Automáticamente", + "always-roll-dmg": "Tirar Automáticamente Daño & Crit", + "add-char-to-templates:-u": "AÑADIR NOMBRE DE PERSONAJE A PLANTILLAS:", + "on": "Si", + "off": "No", + "inventory:-u": "INVENTARIO:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "SEGUIMIENTO MUNICIÓN:", + "general-opts-u": "OPCIONES GENERALES", + "transition-text": "Haciendo click en una de las imágenes de abajo reformatearás los datos de tu hoja actual a esta hoja. Estos cambios son permanentes y no pueden deshacerse.", + "transition-text-highlight": "Por favor realiza una copia de tu partida antes de usar esta herramienta.", + "choose-sheet-transfer": "ESCOGE LA PLANTILLA DE LA CUÁL VAS A TRASFERIR", + "community-sheet-u": "PLANTILLA DE LA COMUNIDAD", + "shaped-sheet-u": "PLANTILLA CON FORMATO", + "transition-opts-u": "OPCIONES DE TRANSICIÓN", + "portions-sheet-utilize": "Partes de esta plantilla utilizan contenido del Documento de Referencia del Sistema 5.0 bajo licencia OGL. Revisa la Licencia OGL y los datos de Copyright. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json index 3cb6f7cf28..27e3e6e74f 100644 --- a/5th Edition OGL by Roll20/translations/fr.json +++ b/5th Edition OGL by Roll20/translations/fr.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,arcana,athletics,stealth,animal-handling,sleight-of-hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival", - "npc-options-u":"OPTIONS PNJ", - "name-u":"NOM", - "npc-type-u":"TYPE PNJ", - "npc-type-place":"Fielleux moyen, de tout alignement mauvais", - "armor-class-u":"CLASSE D'ARMURE", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"armure d'écailles", - "hit-points-u":"POINTS DE VIE", - "formula-u":"FORMULE", - "speed-u":"VITESSE", - "npc-speed-place":"9 m, vol 18 m", - "attributes-u":"CARACTÉRISTIQUES", - "str-u":"FOR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"SAG", - "cha-u":"CHA", - "saves-u":"SAUVEGARDES", - "skills-u":"COMPÉTENCES", - "acrobatics-u":"ACROBATIES", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANES", - "athletics-u":"ATHLÉTISME", - "deception-u":"SUPERCHERIE", - "history-u":"HISTOIRE", - "insight-u":"PERSPICACITÉ", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MÉDECINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"REPRÉSENTATION", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"DISCRÉTION", - "survival-u":"SURVIE", - "damage-vuln-u":"VULNÉRABILITÉS AUX DÉGÂTS", - "npc-dmg-vuln-place":"feu", - "damage-res-u":"RÉSISTANCES AUX DÉGÂTS", - "npc-dmg-res-place":"froid", - "damage-imm-u":"IMMUNITÉS AUX DÉGÂTS", - "npc-dmg-imm-place":"foudre, tonnerre", - "cond-imm-u":"IMMUNITÉS AUX CONDITIONS", - "npc-cond-imm-place":"charmé", - "senses-u":"Sens", - "npc-senses-place":"vision dans le noir 36 m, perception passive 16", - "langs-u":"LANGUES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Commun, Infernal", - "challenge-u":"FACTEUR DE PUISSANCE", - "xp-u":"PX", - "spellcast-npc-u":"PNJ LANCEUR DE SORTS", - "spell-ability-u":"CAPACITÉS DE LANCEUR DE SORTS", - "none-u":"AUCUN(E)", - "strength-u":"FORCE", - "strength-save-u":"SAUVEGARDE DE FORCE", - "dexterity-u":"DEXTÉRITÉ", - "dexterity-save-u":"SAUVEGARDE DE DEXTÉRITÉ", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"SAUVEGARDE DE CONSTITUTION", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"SAUVEGARDE D'INTELLIGENCE", - "wisdom-u":"SAGESSE", - "wisdom-save-u":"SAUVEGARDE DE SAGESSE", - "charisma-u":"CHARISME", - "charisma-save-u":"SAUVEGARDE DE CHARISME", - "spell-dc-u":"DD DE SORT", - "spell-atk-bonus-u":"BONUS D'ATT. DE SORT", - "has-reaction-u":"A DES RÉACTIONS", - "leg-actions:-u":"ACTIONS LÉGENDAIRES :", - "gen-opts-u":"OPTIONS GÉNÉRALES", - "npc-u":"PNJ", - "roll-queries:-u":"JETER (DÉS)AVANTAGE :", - "always-adv":"Toujours", - "adv-toggle":"Afficher un bouton", - "query-adv":"Demander à chaque jet", - "never-adv":"Jamais", - "whisp-rolls-gm:-u":"JETS PRIVÉS AU MJ :", - "never-whisp":"Jamais", - "query-whisp":"Demander à chaque jet", - "always-whisp":"Toujours", - "auto-dmg-roll:-u":"JETS DE DÉGÂTS AUTO :", - "never-dmg":"Jamais", - "always-dmg":"Toujours", - "ac":"Classe d'armure", - "hp":"Points de vie", - "speed":"Vitesse", - "saving-throw":"Jets de sauvegarde", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Compétences", - "acrobatics":"Acrobaties", - "animal_handling":"Animal Handling", - "arcana":"Arcanes", - "athletics":"Athlétisme", - "deception":"Supercherie", - "history":"Histoire", - "insight":"Perspicacité", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Médecine", - "nature":"Nature", - "perception":"Perception", - "performance":"Représentation", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Discrétion", - "survival":"Survie", - "dmg-vuln":"Vulnérabilités aux dégâts", - "dmg-res":"Résistances aux dégâts", - "dmg-imm":"Immunités aux dégâts", - "cond-imm":"Immunités aux conditions", - "senses":"Sens", - "langs":"Langues", - "challenge":"Facteur de puissance", - "npc-trait-name-place":"Apparence trompeuse.", - "npc-trait-desc-place":"Si le dragon rate...", - "actions":"Actions", - "adv":"Avantage", - "norm":"Normal", - "disadv":"Désavantage", - "name:-u":"NOM :", - "attack-u":"ATTAQUE", - "type:-u":"TYPE :", - "melee":"Corps à corps", - "ranged":"À distance", - "range-reach:-u":"PORTÉE/ALLONGE :", - "range-reach-place":"1.5 m", - "to-hit:-u":"BON. ATT. :", - "target:-u":"CIBLE :", - "target:":"Cible :", - "to-hit-place":"Une cible", - "on-hit:-u":"DÉGÂTS 1 :", - "on-hit-place":"tranchant", - "on-hit2:-u":"DÉGÂTS 2 :", - "on-hit-2-place":"feu", - "hit:":"Dégâts :", - "reactions":"Réactions", - "npc-repeating-name-place":"Parade.", - "npc-repeating-desc-place":"La créature ajoute 2 à sa CA contre...", - "spells":"Sorts", - "prep-u":"PRÉP", - "school:-u":"ÉCOLE :", - "abjuration":"Abjuration", - "conjuration":"Invocation", - "divination":"Divination", - "enchantment":"Enchantement", - "evocation":"Évocation", - "illusion":"Illusion", - "necromancy":"Nécromancie", - "transmutation":"Transmutation", - "ritual":"Rituel", - "ritual-l":"rituel", - "range:-u":"PORTÉE :", - "range:":"Portée :", - "components:-u":"COMPOSANTES :", - "components:":"Composantes :", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"50 po de poussière de rubis", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURÉE :", - "duration:":"Durée :", - "difficulty-class-abv":"DD", - "output:-u":"AFFICHAGE :", - "spellcard-u":"FICHE DE SORT", - "spell-atk:-u":"TYPE D'ATTAQUE DE SORT :", - "none":"Aucun(e)", - "dmg:-u":"DÉGÂTS 1 :", - "dmg2:-u":"DÉGÂTS 2 :", - "healing:-u":"SOINS :", - "add-ability-mod-u":"AJOUTER BONUS DE CARACT. AUX DÉGÂTS/SOINS", - "effect:-u":"EFFET :", - "npc-atk-effect-place":"1/2 dégâts", - "desc:-u":"DESCRIPTION :", - "at-higher-lvl:-u":"À PLUS HAUT NIVEAU :", - "at-higher-lvl":"À plus haut niveau", - "higher-lvl-cast":"Lancé à plus haut niveau", - "leg-actions":"Actions légendaires", - "leg-actions-desc":" peut utiliser actions légendaires, en choisissant parmi les options ci-dessous. Une seule option légendaire peut être utilisée à la fois et seulement à la fin du tour d’une autre créature. récupère les légendaires actions dépensées au début de son tour.", - "atk-range-place":"1.5 m", - "atk-target-place":"Une cible", - "atk-dmg-type-place":"tranchant", - "atk-dmg-type2-place":"feu", - "adv-u":"AVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DÉSAVANTAGE", - "core-u":"FICHE", - "bio-u":"BIO", - "spells-u":"SORTS", - "char-name-u":"NOM DU PERSONNAGE", - "barbarian":"Barbare", - "bard":"Barde", - "cleric":"Clerc", - "druid":"Druide", - "fighter":"Guerrier", - "monk":"Moine", - "paladin":"Paladin", - "ranger":"Rôdeur", - "rogue":"Roublard", - "sorcerer":"Ensorceleur", - "warlock":"Sorcier", - "wizard":"Magicien", - "class-level-u":"CLASSE & NIV", - "background-u":"HISTORIQUE", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNEMENT", - "exp-pts-u":"PX", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"BONUS DE MAÎTRISE", - "strength":"Force", - "strength-save":"Sauvegarde de force", - "dexterity":"Dextérité", - "dexterity-save":"Sauvegarde de dextérité", - "constitution":"Constitution", - "constitution-save":"Sauvegarde de constitution", - "intelligence":"Intelligence", - "intelligence-save":"Sauvegarde d'intelligence", - "wisdom":"Sagesse", - "wisdom-save":"Sauvegarde de sagesse", - "charisma":"Charisme", - "charisma-save":"Sauvegarde de charisme", - "saving-throws-u":"JETS DE SAUVEGARDE", - "acrobatics-core":"Acrobaties (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcanes (Int)", - "athletics-core":"Athlétisme (For)", - "deception-core":"Supercherie(Cha)", - "history-core":"Histoire (Int)", - "insight-core":"Perspicacité (Sag)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Médecine (Sag)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Sag)", - "performance-core":"Représentation (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Discrétion (Dex)", - "survival-core":"Survie (Sag)", - "pass-wis-u":"PERCEPTION PASSIVE", - "tool-u":"OUTIL", - "pro-u":"BONUS", - "attr-u":"CARACT.", - "prof-bonus:-u":"BONUS DE MAÎTRISE :", - "prof-u":"MAÎTRISE", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"TOUCHE-À-TOUT", - "attr:-u":"CARACT. :", - "tool-prof-u":"OUTILS MAÎTRISÉS", - "other-prof-langs-u":"AUTRES MAÎTRISES & LANGUES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Points de vie maximum", - "hp-current-u":"POINTS DE VIE ACTUELS", - "hp-temp-u":"POINTS DE VIE TEMPORAIRES", - "total":"Total", - "hit-dice-u":"DÉS DE VIE", - "successes-u":"SUCCÈS", - "failures-u":"ÉCHECS", - "death-save-u":"SVG CONTRE LA MORT", - "death-saves-u":"SVG CONTRE LA MORT", - "atk-u":"ATT", - "dmg-type-u":"DÉGÂTS/TYPE", - "attack:-u":"ATT. :", - "proficient-u":"MAÎTRISE", - "range-place":"Soi (cône de 20 m)", - "magic-bonus:-u":"BONUS MAGIQUE :", - "crit-range-u":"PLAGE DE CRIT. :", - "damage:-u":"DÉGÂTS 1 :", - "dmg-type-place":"Tranchant", - "crit:-u":"CRIT. :", - "damage2:-u":"DÉGÂTS 2 :", - "saving-throw:-u":"SAUVEGARDE :", - "vs-dc:-u":"DD :", - "spell-u":"SORT", - "flat-u":"FIXE", - "save":"Sauvegarde", - "save-effect:-u":"EFFET DE LA SVG :", - "save-effect-place":"1/2 dégâts", - "ammunition:-u":"MUNITIONS :", - "ammunition-place":"Flèches", - "description:-u":"DESCRIPTION :", - "description-place":"Jusqu'à 2 créatures à moins de 5 pieds", - "atk-spellcasting-u":"ATTAQUES & INCANTATIONS", - "copper-piece-u":"PC", - "silver-piece-u":"PA", - "electrum-piece-u":"PE", - "gold-piece-u":"PO", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"Attention : plusieurs ensembles d’armure ou des boucliers ont été ajoutés et la CA n’est pas calculée correctement. Déséquiper la pièce d'armure depuis les détails de l'objet.", - "item-name-u":"OBJET", - "equipped-u":"ÉQUIPÉ", - "use-as-resource-u":"EST UN RESSOURCE", - "prop:-u":"PROP. :", - "mods:-u":"MOD. :", - "total-weight-u":"POIDS TOTAL", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"FORTEMENT ENCOMBRÉ", - "encumbered-u":"ENCOMBRÉ", - "over-carrying-cap-u":"TROP CHARGÉ", - "equipment-u":"MATÉRIEL", - "personality-traits-u":"TRAITS DE PERSONNALITÉ", - "ideals-u":"IDÉAUX", - "bonds-u":"LIENS", - "flaws-u":"DÉFAUTS", - "class-resource-u":"RESSOURCE DE CLASSE", - "other-resource-u":"AUTRES RESSOURCES", - "feats-traits-u":"CAPACITÉS & TRAITS", - "age-u":"ÂGE", - "size-u":"TAILLE", - "height-u":"HAUTEUR", - "weight-u":"POIDS", - "eye-u":"YEUX", - "skin-u":"PEAU", - "hair-u":"CHEVEUX", - "char-appearance-u":"APPARENCE DU PERSONNAGE", - "char-backstory-u":"HISTOIRE DU PERSONNAGE", - "allies-orgs-u":"ALLIÉS & ORGANISATIONS", - "add-feats-traits-u":"CAPACITÉS & TRAITS SUPPLÉMENTAIRES", - "feat-u":"FEAT", - "treasure-u":"TRÉSOR", - "spell-save-dc-u":"DD DE SVG DU SORT", - "cantrips-u":"SORTS MINEURS", - "ritual-u":"RITUEL", - "casting-time:-u":"DURÉE D'INCANT. :", - "casting-time:":"Durée d'incant. :", - "at-higher-lvl-dmg:-u":"DÉGÂTS À PLUS HAUT NIV. :", - "half-dmg-place":"1/2 dégâts", - "hit-die:-u":"DÉ DE VIE :", - "initiative-mod:-u":"MODIF. D'INITIATIVE :", - "glob-saving-mod:-u":"MODIF. GLOBAL DES JETS DE SAUVEGARDE :", - "glob-ac-mod:-u":"MODIF. GLOBAL À LA CA :", - "glob-atk-mod:-u":"MODIF. GLOBAL AUX ATT. MAGIQUES :", - "pass-perc-mod:-u":"MODIF. PERCEPTION PASSIVE :", - "death-save-mod:-u":"MODIF. SAUVEGARDE CONTRE LA MORT :", - "magic-caster-lvl:-u":"NIV. DE LANCEUR DE SORTS :", - "halfling-luck-u":"Chance du halfelin", - "arcane-fighter-u":"Guerrier lanceur de sorts", - "arcane-rogue-u":"Roublard lanceur de sorts", - "class-options-u":"OPTIONS DE CLASSE ()", - "2nd-class:-u":"2e CLASSE :", - "lvl:-u":"NIVEAU :", - "3rd-class:-u":"3e CLASSE :", - "4th-class:-u":"4e CLASSE :", - "mutliclass-opts-u":"OPTIONS DE MULTICLASSAGE", - "use-cust-class-u":"UTILISER UNE CLASSE PERSONNALISÉE", - "class-name:-u":"NOM DE LA CLASSE :", - "spellcasting-ability:-u":"CARACT. DE LANCEUR DE SORTS :", - "spell-slots:-u":"EMPLACEMENTS DE SORTS :", - "spell-full-u":"COMPLET (clerc, druid, magicien)", - "spell-half-u":"LA MOITIÉ (paladin, rôdeur)", - "spell-third-u":"UN TIERS (guerrier ou roublard)", - "cust-class-opts":"OPTIONS DE CLASSE PERSONNALISÉE", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"OPTIONS DE COMPÉTENCE", - "version":"v", - "always-roll-adv":"Toujours", - "toggle-roll-adv":"Afficher un bouton", - "query-roll-adv":"Demander à chaque jet", - "never-roll-adv":"Jamais", - "never-whisper-roll":"Jamais", - "query-whisper-roll":"Demander à chaque jet", - "always-whisper-roll":"Toujours", - "never-roll-dmg":"Jamais", - "always-roll-dmg":"Toujours", - "add-char-to-templates:-u":"AJOUTER NOM DU PERSONNAGE AUX GABARITS :", - "on":"Actif", - "off":"Inactif", - "inventory:-u":"INVENTAIRE :", - "compendium-compatible":"Compatible Compendium", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"SUIVI DES MUNITIONS :", - "general-opts-u":"OPTIONS GÉNÉRALES", - "transition-text":"Cliquer sur une des images ci-dessous va reformater les données de votre feuille actuelle vers le format indiqué. Ces modifications sont permanentes et ne peuvent être annulées.", - "transition-text-highlight":"Veuillez faire une copie de votre jeu avant d’utiliser cet outil.", - "choose-sheet-transfer":"CHOISISSEZ LA FEUILLE SOURCE DU TRANSFERT", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"OPTIONS DE TRANSFERT", - "portions-sheet-utilize":"Certaines parties de cette feuille utilisent du contenu provenant du System Reference Document 5.0 sous licence OGL. Voir la licence OGL et l'avis de droit d’auteur (en anglais). https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Essayez maintenant avec l'installation d'API en un clic disponible avec votre abonnement Pro.", - "api-required-u":"(API nécessaire)", - "spell_dc_mod:-u":"MOD. DE DD DE SVG DU SORT :", - "custom_ac:-u":"CA PERSO. :", - "npc-info":"L'option PNJ active par défaut le style de feuille de personnage pour PNJ pour les nouveaux personnages. Utile si tous les personnages joueurs ont déjà été créés, et que les personnages à venir sont destinés à être des PNJ.", - "npc-pc":"PNJ/PJ", - "roll-queries-info":"Afficher les jets de désavantage des D20 selon cette option. 'Toujours' est le paramètre par défaut et lancera 2 D20 pour chaque jet (en cas de (dés)avantage). L'idée est de n'utiliser que le jet le plus à gauche si aucun (dés)avantage n'est utilisé. 'Afficher un bouton' ajoute trois boutons en haut de la feuille pour activer un avantage ou un désavantage. 'Demander à chaque jet' affiche une popup avant chaque jet de dé, pour indiquer s'il faut inclure un (dés)avantage. 'Jamais' ne lance qu'un seul D20, laissant au joueur le soin de relancer en cas de (dés)avantage.", - "whisp-rolls-gm-info":"Tous les jets sont envoyés dans le chat pour tous les joueurs par défaut. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Toujours' n'enverra les jets qu'à vous et au MJ.", - "auto-dmg-roll-info":"Par défaut, les jets de dégâts des attaques ne sont pas lancés tant que l'attaque n'est pas confirmée. Les dégâts ne sont lancés qu'en cliquant sur le nom de l'attaque dans le gabarit du chat. La méthode par défaut est compatible avec l'option de dé en 3D. Optionnellement, vous pouvez choisir 'Toujours' pour que les jets de critique et de dégâts soient lancés en même temps que le jet pour toucher, affichant tous les résultats au moment du jet pour toucher.", - "add-char-to-templates-info":"Les noms des personnages ne sont pas affichés dans le gabarit de jet de dé par défaut, et sont seulement affichés comme d'habitude dans le panneau de chat comme joueur/personnage sélectionné dans 'Speaking as'. Activer cette option ajoute le personnage qui utilise le jet dans le gabarit de l'action, ce qui sera utile pour les joueurs utilisant plusieurs personnages.", - "inventory-info":"L'inventaire du personnage utilise par défaut le style compatible avec le Compendium Roll20 5E. Cela inclut la geston des quantités/poids, le suivi de l'encombrement, le tri, le calcul de CA, la génération d'attaques automatiques, et bien plus. L'option 'Simple' apporte un champ texte pour les listes d'objets, à destination des joueurs qui préfèrent avoir un contrôle manuel de la feuille.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Fournit un suivi automatique des munitions avec le 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"STYLE DE FEUILLE D&D", - "dungeons-and-dragons-styling-info":"Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,arcana,athletics,stealth,animal-handling,sleight-of-hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival", + "npc-options-u": "OPTIONS PNJ", + "name-u": "NOM", + "npc-type-u": "TYPE PNJ", + "npc-type-place": "Fielleux moyen, de tout alignement mauvais", + "armor-class-u": "CLASSE D'ARMURE", + "class-u": "CLASSE", + "type-u": "TYPE", + "npc-armor-place": "armure d'écailles", + "hit-points-u": "POINTS DE VIE", + "formula-u": "FORMULE", + "speed-u": "VITESSE", + "npc-speed-place": "9 m, vol 18 m", + "attributes-u": "CARACTÉRISTIQUES", + "str-u": "FOR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "SAG", + "cha-u": "CHA", + "saves-u": "SAUVEGARDES", + "skills-u": "COMPÉTENCES", + "acrobatics-u": "ACROBATIES", + "animal_handling-u": "DRESSAGE", + "arcana-u": "ARCANES", + "athletics-u": "ATHLÉTISME", + "deception-u": "SUPERCHERIE", + "history-u": "HISTOIRE", + "insight-u": "PERSPICACITÉ", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MÉDECINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "REPRÉSENTATION", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "ESCAMOTAGE", + "stealth-u": "DISCRÉTION", + "survival-u": "SURVIE", + "damage-vuln-u": "VULNÉRABILITÉS AUX DÉGÂTS", + "npc-dmg-vuln-place": "feu", + "damage-res-u": "RÉSISTANCES AUX DÉGÂTS", + "npc-dmg-res-place": "froid", + "damage-imm-u": "IMMUNITÉS AUX DÉGÂTS", + "npc-dmg-imm-place": "foudre, tonnerre", + "cond-imm-u": "IMMUNITÉS AUX CONDITIONS", + "npc-cond-imm-place": "charmé", + "senses-u": "Sens", + "npc-senses-place": "vision dans le noir 36 m, perception passive 16", + "langs-u": "LANGUES", + "lang-u": "LANGUES", + "npc-langs-place": "Abyssal, Commun, Infernal", + "challenge-u": "FACTEUR DE PUISSANCE", + "xp-u": "PX", + "spellcast-npc-u": "PNJ LANCEUR DE SORTS", + "spell-ability-u": "CAPACITÉS DE LANCEUR DE SORTS", + "none-u": "AUCUN(E)", + "strength-u": "FORCE", + "strength-save-u": "SAUVEGARDE DE FORCE", + "dexterity-u": "DEXTÉRITÉ", + "dexterity-save-u": "SAUVEGARDE DE DEXTÉRITÉ", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "SAUVEGARDE DE CONSTITUTION", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "SAUVEGARDE D'INTELLIGENCE", + "wisdom-u": "SAGESSE", + "wisdom-save-u": "SAUVEGARDE DE SAGESSE", + "charisma-u": "CHARISME", + "charisma-save-u": "SAUVEGARDE DE CHARISME", + "spell-dc-u": "DD DE SORT", + "spell-atk-bonus-u": "BONUS D'ATT. DE SORT", + "has-reaction-u": "A DES RÉACTIONS", + "leg-actions:-u": "ACTIONS LÉGENDAIRES :", + "gen-opts-u": "OPTIONS GÉNÉRALES", + "npc-u": "PNJ", + "roll-queries:-u": "JETER (DÉS)AVANTAGE :", + "always-adv": "Toujours", + "adv-toggle": "Afficher un bouton", + "query-adv": "Demander à chaque jet", + "never-adv": "Jamais", + "whisp-rolls-gm:-u": "JETS PRIVÉS AU MJ :", + "never-whisp": "Jamais", + "query-whisp": "Demander à chaque jet", + "always-whisp": "Toujours", + "auto-dmg-roll:-u": "JETS DE DÉGÂTS AUTO :", + "never-dmg": "Jamais", + "always-dmg": "Toujours", + "ac": "Classe d'armure", + "hp": "Points de vie", + "speed": "Vitesse", + "saving-throw": "Jets de sauvegarde", + "str": "For", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Sag", + "cha": "Cha", + "skills": "Compétences", + "acrobatics": "Acrobaties", + "animal_handling": "Dressage", + "arcana": "Arcanes", + "athletics": "Athlétisme", + "deception": "Supercherie", + "history": "Histoire", + "insight": "Perspicacité", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Médecine", + "nature": "Nature", + "perception": "Perception", + "performance": "Représentation", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Escamotage", + "stealth": "Discrétion", + "survival": "Survie", + "dmg-vuln": "Vulnérabilités aux dégâts", + "dmg-res": "Résistances aux dégâts", + "dmg-imm": "Immunités aux dégâts", + "cond-imm": "Immunités aux conditions", + "senses": "Sens", + "langs": "Langues", + "challenge": "Facteur de puissance", + "npc-trait-name-place": "Apparence trompeuse.", + "npc-trait-desc-place": "Si le dragon rate...", + "actions": "Actions", + "adv": "Avantage", + "norm": "Normal", + "disadv": "Désavantage", + "name:-u": "NOM :", + "attack-u": "ATTAQUE", + "type:-u": "TYPE :", + "melee": "Corps à corps", + "ranged": "À distance", + "range-reach:-u": "PORTÉE/ALLONGE :", + "range-reach-place": "1.5 m", + "to-hit:-u": "BON. ATT. :", + "target:-u": "CIBLE :", + "target:": "Cible :", + "to-hit-place": "Une cible", + "on-hit:-u": "DÉGÂTS 1 :", + "on-hit-place": "tranchant", + "on-hit2:-u": "DÉGÂTS 2 :", + "on-hit-2-place": "feu", + "hit:": "Dégâts :", + "reactions": "Réactions", + "npc-repeating-name-place": "Parade.", + "npc-repeating-desc-place": "La créature ajoute 2 à sa CA contre...", + "spells": "Sorts", + "prep-u": "PRÉP", + "school:-u": "ÉCOLE :", + "abjuration": "Abjuration", + "conjuration": "Invocation", + "divination": "Divination", + "enchantment": "Enchantement", + "evocation": "Évocation", + "illusion": "Illusion", + "necromancy": "Nécromancie", + "transmutation": "Transmutation", + "ritual": "Rituel", + "ritual-l": "rituel", + "range:-u": "PORTÉE :", + "range:": "Portée :", + "components:-u": "COMPOSANTES :", + "components:": "Composantes :", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "50 po de poussière de rubis", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURÉE :", + "duration:": "Durée :", + "difficulty-class-abv": "DD", + "output:-u": "AFFICHAGE :", + "spellcard-u": "FICHE DE SORT", + "spell-atk:-u": "TYPE D'ATTAQUE DE SORT :", + "none": "Aucun(e)", + "dmg:-u": "DÉGÂTS 1 :", + "dmg2:-u": "DÉGÂTS 2 :", + "healing:-u": "SOINS :", + "add-ability-mod-u": "AJOUTER BONUS DE CARACT. AUX DÉGÂTS/SOINS", + "effect:-u": "EFFET :", + "npc-atk-effect-place": "1/2 dégâts", + "desc:-u": "DESCRIPTION :", + "at-higher-lvl:-u": "À PLUS HAUT NIVEAU :", + "at-higher-lvl": "À plus haut niveau", + "higher-lvl-cast": "Lancé à plus haut niveau", + "leg-actions": "Actions légendaires", + "leg-actions-desc": " peut utiliser actions légendaires, en choisissant parmi les options ci-dessous. Une seule option légendaire peut être utilisée à la fois et seulement à la fin du tour d’une autre créature. récupère les légendaires actions dépensées au début de son tour.", + "atk-range-place": "1.5 m", + "atk-target-place": "Une cible", + "atk-dmg-type-place": "tranchant", + "atk-dmg-type2-place": "feu", + "adv-u": "AVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DÉSAVANTAGE", + "core-u": "FICHE", + "bio-u": "BIO", + "spells-u": "SORTS", + "char-name-u": "NOM DU PERSONNAGE", + "barbarian": "Barbare", + "bard": "Barde", + "cleric": "Clerc", + "druid": "Druide", + "fighter": "Guerrier", + "monk": "Moine", + "paladin": "Paladin", + "ranger": "Rôdeur", + "rogue": "Roublard", + "sorcerer": "Ensorceleur", + "warlock": "Sorcier", + "wizard": "Magicien", + "class-level-u": "CLASSE & NIV", + "background-u": "HISTORIQUE", + "background": "Historique", + "race-u": "RACE", + "alignment-u": "ALIGNEMENT", + "exp-pts-u": "PX", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "BONUS DE MAÎTRISE", + "strength": "Force", + "strength-save": "Sauvegarde de force", + "dexterity": "Dextérité", + "dexterity-save": "Sauvegarde de dextérité", + "constitution": "Constitution", + "constitution-save": "Sauvegarde de constitution", + "intelligence": "Intelligence", + "intelligence-save": "Sauvegarde d'intelligence", + "wisdom": "Sagesse", + "wisdom-save": "Sauvegarde de sagesse", + "charisma": "Charisme", + "charisma-save": "Sauvegarde de charisme", + "saving-throws-u": "JETS DE SAUVEGARDE", + "acrobatics-core": "Acrobaties (Dex)", + "animal_handling-core": "Dressage (Sag)", + "arcana-core": "Arcanes (Int)", + "athletics-core": "Athlétisme (For)", + "deception-core": "Supercherie(Cha)", + "history-core": "Histoire (Int)", + "insight-core": "Perspicacité (Sag)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Médecine (Sag)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Sag)", + "performance-core": "Représentation (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Escamotage (Dex)", + "stealth-core": "Discrétion (Dex)", + "survival-core": "Survie (Sag)", + "pass-wis-u": "PERCEPTION PASSIVE", + "tool-u": "OUTIL", + "pro-u": "BONUS", + "attr-u": "CARACT.", + "prof-bonus:-u": "BONUS DE MAÎTRISE :", + "prof-u": "MAÎTRISE", + "proficency-u": "MAÎTRISE", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "TOUCHE-À-TOUT", + "attr:-u": "CARACT. :", + "tool-prof-u": "OUTILS MAÎTRISÉS", + "other-prof-langs-u": "AUTRES MAÎTRISES & LANGUES", + "prof-langs-u": "AUTRES MAÎTRISES & LANGUES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Points de vie maximum", + "hp-current-u": "POINTS DE VIE ACTUELS", + "hp-temp-u": "POINTS DE VIE TEMPORAIRES", + "total": "Total", + "hit-dice-u": "DÉS DE VIE", + "successes-u": "SUCCÈS", + "failures-u": "ÉCHECS", + "death-save-u": "SVG CONTRE LA MORT", + "death-saves-u": "SVG CONTRE LA MORT", + "atk-u": "ATT", + "dmg-type-u": "DÉGÂTS/TYPE", + "attack:-u": "ATT. :", + "proficient-u": "MAÎTRISE", + "range-place": "Soi (cône de 20 m)", + "magic-bonus:-u": "BONUS MAGIQUE :", + "crit-range-u": "PLAGE DE CRIT. :", + "damage:-u": "DÉGÂTS 1 :", + "dmg-type-place": "Tranchant", + "crit:-u": "CRIT. :", + "damage2:-u": "DÉGÂTS 2 :", + "saving-throw:-u": "SAUVEGARDE :", + "vs-dc:-u": "DD :", + "spell-u": "SORT", + "flat-u": "FIXE", + "save": "Sauvegarde", + "save-effect:-u": "EFFET DE LA SVG :", + "save-effect-place": "1/2 dégâts", + "ammunition:-u": "MUNITIONS :", + "ammunition-place": "Flèches", + "description:-u": "DESCRIPTION :", + "description-place": "Jusqu'à 2 créatures à moins de 5 pieds", + "atk-spellcasting-u": "ATTAQUES & INCANTATIONS", + "copper-piece-u": "PC", + "silver-piece-u": "PA", + "electrum-piece-u": "PE", + "gold-piece-u": "PO", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "Attention : plusieurs ensembles d’armure ou des boucliers ont été ajoutés et la CA n’est pas calculée correctement. Déséquiper la pièce d'armure depuis les détails de l'objet.", + "item-name-u": "OBJET", + "equipped-u": "ÉQUIPÉ", + "use-as-resource-u": "EST UN RESSOURCE", + "prop:-u": "PROP. :", + "mods:-u": "MOD. :", + "total-weight-u": "POIDS TOTAL", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "FORTEMENT ENCOMBRÉ", + "encumbered-u": "ENCOMBRÉ", + "over-carrying-cap-u": "TROP CHARGÉ", + "equipment-u": "MATÉRIEL", + "personality-traits-u": "TRAITS DE PERSONNALITÉ", + "ideals-u": "IDÉAUX", + "bonds-u": "LIENS", + "flaws-u": "DÉFAUTS", + "class-resource-u": "RESSOURCE DE CLASSE", + "other-resource-u": "AUTRES RESSOURCES", + "feats-traits-u": "CAPACITÉS & TRAITS", + "age-u": "ÂGE", + "size-u": "TAILLE", + "height-u": "HAUTEUR", + "weight-u": "POIDS", + "eye-u": "YEUX", + "skin-u": "PEAU", + "hair-u": "CHEVEUX", + "char-appearance-u": "APPARENCE DU PERSONNAGE", + "char-backstory-u": "HISTOIRE DU PERSONNAGE", + "allies-orgs-u": "ALLIÉS & ORGANISATIONS", + "add-feats-traits-u": "CAPACITÉS & TRAITS SUPPLÉMENTAIRES", + "feat-u": "DON", + "treasure-u": "TRÉSOR", + "spell-save-dc-u": "DD DE SVG DU SORT", + "cantrips-u": "SORTS MINEURS", + "ritual-u": "RITUEL", + "casting-time:-u": "DURÉE D'INCANT. :", + "casting-time:": "Durée d'incant. :", + "at-higher-lvl-dmg:-u": "DÉGÂTS À PLUS HAUT NIV. :", + "half-dmg-place": "1/2 dégâts", + "hit-die:-u": "DÉ DE VIE :", + "initiative-mod:-u": "MODIF. D'INITIATIVE :", + "glob-saving-mod:-u": "MODIF. GLOBAL DES JETS DE SAUVEGARDE :", + "glob-ac-mod:-u": "MODIF. GLOBAL À LA CA :", + "glob-atk-mod:-u": "MODIF. GLOBAL AUX ATT. MAGIQUES :", + "pass-perc-mod:-u": "MODIF. PERCEPTION PASSIVE :", + "death-save-mod:-u": "MODIF. SAUVEGARDE CONTRE LA MORT :", + "magic-caster-lvl:-u": "NIV. DE LANCEUR DE SORTS :", + "halfling-luck-u": "Chance du halfelin", + "arcane-fighter-u": "Guerrier lanceur de sorts", + "arcane-rogue-u": "Roublard lanceur de sorts", + "class-options-u": "OPTIONS DE CLASSE ()", + "2nd-class:-u": "2e CLASSE :", + "lvl:-u": "NIVEAU :", + "3rd-class:-u": "3e CLASSE :", + "4th-class:-u": "4e CLASSE :", + "mutliclass-opts-u": "OPTIONS DE MULTICLASSAGE", + "use-cust-class-u": "UTILISER UNE CLASSE PERSONNALISÉE", + "class-name:-u": "NOM DE LA CLASSE :", + "spellcasting-ability:-u": "CARACT. DE LANCEUR DE SORTS :", + "spell-slots:-u": "EMPLACEMENTS DE SORTS :", + "spell-full-u": "COMPLET (clerc, druid, magicien)", + "spell-half-u": "LA MOITIÉ (paladin, rôdeur)", + "spell-third-u": "UN TIERS (guerrier ou roublard)", + "cust-class-opts": "OPTIONS DE CLASSE PERSONNALISÉE", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "OPTIONS DE COMPÉTENCE", + "version": "v", + "always-roll-adv": "Toujours", + "toggle-roll-adv": "Afficher un bouton", + "query-roll-adv": "Demander à chaque jet", + "never-roll-adv": "Jamais", + "never-whisper-roll": "Jamais", + "query-whisper-roll": "Demander à chaque jet", + "always-whisper-roll": "Toujours", + "never-roll-dmg": "Jamais", + "always-roll-dmg": "Toujours", + "add-char-to-templates:-u": "AJOUTER NOM DU PERSONNAGE AUX GABARITS :", + "on": "Actif", + "off": "Inactif", + "inventory:-u": "INVENTAIRE :", + "compendium-compatible": "Compatible Compendium", + "simple": "Simple", + "encumbrance:-u": "ENCOMBREMENT :", + "ammo-tracking:-u": "SUIVI DES MUNITIONS :", + "general-opts-u": "OPTIONS GÉNÉRALES", + "transition-text": "Cliquer sur une des images ci-dessous va reformater les données de votre feuille actuelle vers le format indiqué. Ces modifications sont permanentes et ne peuvent être annulées.", + "transition-text-highlight": "Veuillez faire une copie de votre jeu avant d’utiliser cet outil.", + "choose-sheet-transfer": "CHOISISSEZ LA FEUILLE SOURCE DU TRANSFERT", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "OPTIONS DE TRANSFERT", + "portions-sheet-utilize": "Certaines parties de cette feuille utilisent du contenu provenant du System Reference Document 5.0 sous licence OGL. Voir la licence OGL et l'avis de droit d’auteur (en anglais). https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Essayez maintenant avec l'installation d'API en un clic disponible avec votre abonnement Pro.", + "api-required-u": "(API nécessaire)", + "spell_dc_mod:-u": "MOD. DE DD DE SVG DU SORT :", + "custom_ac:-u": "CA PERSO. :", + "npc-info": "L'option PNJ active par défaut le style de feuille de personnage pour PNJ pour les nouveaux personnages. Utile si tous les personnages joueurs ont déjà été créés, et que les personnages à venir sont destinés à être des PNJ.", + "npc-pc": "PNJ/PJ", + "roll-queries-info": "Afficher les jets de désavantage des D20 selon cette option. 'Toujours' est le paramètre par défaut et lancera 2 D20 pour chaque jet (en cas de (dés)avantage). L'idée est de n'utiliser que le jet le plus à gauche si aucun (dés)avantage n'est utilisé. 'Afficher un bouton' ajoute trois boutons en haut de la feuille pour activer un avantage ou un désavantage. 'Demander à chaque jet' affiche une popup avant chaque jet de dé, pour indiquer s'il faut inclure un (dés)avantage. 'Jamais' ne lance qu'un seul D20, laissant au joueur le soin de relancer en cas de (dés)avantage.", + "whisp-rolls-gm-info": "Tous les jets sont envoyés dans le chat à tous les joueurs par défaut. 'Afficher un bouton' affiche un ensemble de boutons pour rapidement sélectionner votre préférence à la volée. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Toujours' n'enverra les jets qu'à vous et au MJ.", + "auto-dmg-roll-info": "Par défaut, les jets de dégâts des attaques ne sont pas lancés tant que l'attaque n'est pas confirmée. Les dégâts ne sont lancés qu'en cliquant sur le nom de l'attaque dans le gabarit du chat. La méthode par défaut est compatible avec l'option de dé en 3D. Optionnellement, vous pouvez choisir 'Toujours' pour que les jets de critique et de dégâts soient lancés en même temps que le jet pour toucher, affichant tous les résultats au moment du jet pour toucher.", + "add-char-to-templates-info": "Les noms des personnages ne sont pas affichés dans le gabarit de jet de dé par défaut, et sont seulement affichés comme d'habitude dans le panneau de chat comme joueur/personnage sélectionné dans 'Speaking as'. Activer cette option ajoute le personnage qui utilise le jet dans le gabarit de l'action, ce qui sera utile pour les joueurs utilisant plusieurs personnages.", + "inventory-info": "L'inventaire du personnage utilise par défaut le style compatible avec le Compendium Roll20 5E. Cela inclut la geston des quantités/poids, le suivi de l'encombrement, le tri, le calcul de CA, la génération d'attaques automatiques, et bien plus. L'option 'Simple' apporte un champ texte pour les listes d'objets, à destination des joueurs qui préfèrent avoir un contrôle manuel de la feuille.", + "encumbrance-info": "La feuille utilise la variante de la règle d'encombrement du manuel du joueur. L'option 'Inactif' désactive cette règle et n'utilise alors qu'une vérification basique de la limite de poids de l'inventaire.", + "ammo-tracking-info": "Fournit un suivi automatique des munitions avec le 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "STYLE DE FEUILLE D&D", + "dungeons-and-dragons-styling-info": "Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas.", + "cd-bar1-value:-u": "VALEUR BARRE 1 :", + "cd-bar1-max:-u": "MAX BARRE 1 :", + "cd-bar1-link:-u": "LIEN BARRE 1 :", + "cd-bar1-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 1.", + "cd-bar1-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 1.", + "cd-bar1-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 1. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.", + "cd-bar2-value:-u": "VALEUR BARRE 2 :", + "cd-bar2-max:-u": "MAX BARRE 2 :", + "cd-bar2-link:-u": "LIEN BARRE 2 :", + "cd-bar2-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 2.", + "cd-bar2-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 2.", + "cd-bar2-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 2. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.", + "cd-bar3-value:-u": "VALEUR BARRE 3 :", + "cd-bar3-max:-u": "MAX BARRE 3 :", + "cd-bar3-link:-u": "LIEN BARRE 3 :", + "cd-bar3-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 3.", + "cd-bar3-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 3.", + "cd-bar3-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 3. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.", + "npc-name-in-rolls:-u": "NOM DU PNJ DANS LES JETS :", + "show": "Afficher", + "hide": "Masquer", + "npc-name-in-rolls-desc:-u": "Dans les résultats des jets de PNJ, afficher ou masquer le nom du PNJ dans le cartouche de résultat du jet.", + "public:-u": "PUBLIQUE", + "to-gm:-u": "AU MJ", + "toggle-roll-whisper": "Afficher un bouton", + "attribute-opts-u": "OPTIONS DES CARACTÉRISTIQUES", + "save-opts-u": "OPTIONS DES SAUVEGARDES", + "by-level": "Selon le niveau (par défaut)", + "prof-die": "Dé de maîtrise (Manuel du MJ)", + "custom": "Personnalisé", + "core-die-roll:-u": "JET DE DÉ DE BASE :", + "has-attack-u": "A UNE ATTAQUE", + "variant-phb": "Variante (cf manuel du joueur)", + "carrying-capacity-mod:-u": "MODIFICATEUR DE CAPACITÉ DE CHARGE :", + "armor-class-tracking:-u": "CALCUL DE LA CLASSE D'ARMURE :", + "automatic": "Automatique", + "cantrip-progression:-u": "PROGRESSION DES TOURS DE MAGIE", + "cantrip-dice-u": "DÉS DU TOUR DE MAGIE", + "cantrip-beam-u": "RAYONS DU TOUR DE MAGIE", + "slots_total-u": "EMPLACEMENTS TOTAUX", + "slots_remaining-u": "EMPLACEMENTS RESTANTS", + "level-calculations:-u": "CALCULS AUTOMATIQUES À PARTIR DU NIVEAU :", + "spell_slot_modifiers-u": "MODIFICATEUR DES EMPLACEMENTS DE SORTS", + "lvl-u": "NIVEAU", + "include_spell_desc:-u": "INCLURE LA DESCRIPTION DU SORT DANS L'ATTAQUE :", + "token_size-u": "TAILLE DU PION", + "add-dex-tiebreaker-u": "AFFICHER LA DEX POUR DÉPARTAGER L'INITIATIVE", + "initiative-style:-u": "TYPE D’INITIATIVE :", + "query-attr-u": "DEMANDER À CHAQUE JET", + "custom-skills-u": "COMPÉTENCES PERSONNALISÉES", + "weapon-u": "ARME", + "armor-u": "ARMURE", + "other-u": "AUTRE", + "source:-u": "SOURCE :", + "source-type:-u": "TYPE DE SOURCE :", + "racial": "Race", + "class": "Classe", + "feat": "Don", + "other": "Autre", + "partial": "Partielle", + "show_all": "Tout afficher", + "cr_only": "Seulement C & R", + "spell-icons:-u": "ICÔNES DE SORT :", + "custom-pb:-u": "BONUS DE MAÎTRISE PERSONNALISÉ :", + "show-global-attack-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL À L'ATTAQUE", + "show-global-damage-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX DÉGÂTS", + "show-global-save-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX SAUVEGARDES", + "show-global-skill-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX COMPÉTENCES", + "global-attack-u": "MODIFICATEUR GLOBAL À L'ATTAQUE", + "global-damage-u": "MODIFICATEUR GLOBAL AUX DÉGÂTS", + "global-save-u": "MODIFICATEUR GLOBAL AUX SAUVEGARDES", + "global-skill-u": "MODIFICATEUR GLOBAL AUX COMPÉTENCES", + "global-damage": "Modificateur global aux dégâts", + "core-die-roll-info": "Changer le dé de base remplacera le D20 habituel par la plupart des générateurs de jets de votre choix, comme 2D10 ou 3D6.", + "pb-type-info": "Par défaut, le bonus de maîtrise est calculé à partir du total des niveaux, selon la méthode standard du manuel des joueurs. L'option Dé de maîtrise utilise la méthode alternative du manuel du MJ avec laquelle, à la place d'un bonus fixe, un dé est lancé. L'option Personnalisé vous permet de remplacer le bonus par la valeur de votre choix.", + "global-save-info": "Créer un champ de modificateur global aux sauvegardes, sous la section JETS DE SAUVEGARDE de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de sauvegarde. Parfait pour les bonus récurrents mais non permanent comme le sort Bénédiction.", + "global-skill-info": "Créer un champ de modificateur global aux compétences, sous la section COMPÉTENCES de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de compétence. Parfait pour les bonus récurrents mais non permanent comme le sort Assistance.", + "global-attack-info": "Créer un champ de modificateur global à l'attaque, sous la section ATTAQUES & INCANTATIONS de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de pour toucher. Parfait pour les bonus récurrents mais non permanent comme le sort Bénédiction.", + "global-damage-info": "Créer un champ de modificateur global aux dégâts, sous la section ATTAQUES & INCANTATIONS de la feuille de personnage. Toute valeur qui y sera saisie s'appliquera à tous les jets de dégât. Parfait pour les bonus récurrents mais non permanent comme la capacité Attaque sournoise.", + "auto-level-calc-info": "Par défaut, changer le niveau du personnage va automatiquement mettre à jouer les emplacements de sorts et les dés de vie. Changer ce paramètre désactive cette fonction.", + "simple-traits-info": "La section CAPACITÉS & TRAITS du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.", + "simple-proficiencies-info": "La section AUTRES MAÎTRISES & LANGUES du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.", + "init-tiebreaker-info": "Ajoute la valeur de dextérité du personnage en tant que dixièmes au bonus d'initiative, afin de départager les égalités.", + "b-custom-info": "Quand le bonus de maîtrisé est réglé sur Personnalisé, la feuille de personnage utilisera cette valeur comme bonus de maîtrise.", + "footer-wiki-link": "Pour plus d'information sur cette feuille de personnage, ses fonctionnalités et son utilisation, consulter sa documentation officielle sur le Wiki Roll20. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "PEUT RECEVOIR UN GLISSER-DÉPOSER DU COMPENDIUM", + "are_you_sure": "Êtes-vous sûr de vouloir transformer ce personnage en ", + "yes": "Oui", + "cancel": "Annuler", + "choose": "Choisir", + "innate:-u": "INNÉ :" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/he.json b/5th Edition OGL by Roll20/translations/he.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/he.json +++ b/5th Edition OGL by Roll20/translations/he.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index f41e5d5eca..1442f9273c 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,arcana,athletics,animal-handling,stealth,deception,intimidation,performance,insight,investigation,medicine,nature,perception,persuasion,sleight-of-hand,religion,survival,history", - "npc-options-u":"OPZIONI PNG", - "name-u":"NOME", - "npc-type-u":"TIPO PNG", - "npc-type-place":"Creatura malvagia di taglia media, qualsiasi allineamento malvagio", - "armor-class-u":"CLASSE ARMATURA", - "class-u":"CLASS", - "type-u":"TIPO", - "npc-armor-place":"armatura a scaglie", - "hit-points-u":"PUNTI FERITA", - "formula-u":"FORMULA", - "speed-u":"VELOCITÀ", - "npc-speed-place":"30 piedi, volo 60 piedi", - "attributes-u":"ATTRIBUTI", - "str-u":"FOR", - "dex-u":"DES", - "con-u":"COS", - "int-u":"INT", - "wis-u":"SAG", - "cha-u":"CAR", - "saves-u":"SALVEZZA", - "skills-u":"ABILITÀ", - "acrobatics-u":"ACROBAZIA", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANO", - "athletics-u":"ATLETICA", - "deception-u":"INGANNARE", - "history-u":"STORIA", - "insight-u":"INTUIZIONE", - "intimidation-u":"INTIMIDIRE", - "investigation-u":"INVESTIGARE", - "medicine-u":"MEDICINA", - "nature-u":"NATURA", - "perception-u":"PERCEZIONE", - "performance-u":"INTRATTENERE", - "persuasion-u":"PERSUADERE", - "religion-u":"RELIGIONE", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"FURTIVITÀ", - "survival-u":"SOPRAVVIVENZA", - "damage-vuln-u":"VULNERABILITÀ AL DANNO", - "npc-dmg-vuln-place":"fuoco", - "damage-res-u":"RESISTENZA AL DANNO", - "npc-dmg-res-place":"freddo", - "damage-imm-u":"IMMUNITÀ AL DANNO", - "npc-dmg-imm-place":"fulmini, tempesta", - "cond-imm-u":"IMMUNITÀ ALLE CONDIZIONI", - "npc-cond-imm-place":"affascinato", - "senses-u":"SENSI", - "npc-senses-place":"visione al buio 120 piedi, Percezione passiva 16", - "langs-u":"LINGUE", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abissale, Comune, Infernale", - "challenge-u":"SFIDA", - "xp-u":"PE", - "spellcast-npc-u":"PNG INCANTATORE", - "spell-ability-u":"ABILITÀ DA INCANTATORE", - "none-u":"NULLA", - "strength-u":"FORZA", - "strength-save-u":"SALVEZZA FORZA", - "dexterity-u":"DESTREZZA", - "dexterity-save-u":"SALVEZZA DESTREZZA", - "constitution-u":"COSTITUZIONE", - "constitution-save-u":"SALVEZZA COSTITUZIONE", - "intelligence-u":"INTELLIGENZA", - "intelligence-save-u":"SALVEZZA INTELLIGENZA", - "wisdom-u":"SAGGEZZA", - "wisdom-save-u":"SALVEZZA SAGGEZZA", - "charisma-u":"CARISMA", - "charisma-save-u":"SALVEZZA CARISMA", - "spell-dc-u":"CD INCANTESIMO", - "spell-atk-bonus-u":"BONUS DI ATT. DELL'INCANTESIMO", - "has-reaction-u":"HA REAZIONE", - "leg-actions:-u":"AZIONI LEGGENDARIE:", - "gen-opts-u":"OPZIONI GENERALI", - "npc-u":"PNG", - "roll-queries:-u":"OPZIONI LANCIO:", - "always-adv":"Lancia Sempre con Vantaggio", - "adv-toggle":"Attiva Vantaggio", - "query-adv":"Domanda Vantaggio", - "never-adv":"Non Lanciare Mai con Vantaggio", - "whisp-rolls-gm:-u":"SUSSURRA LANCI AL DM:", - "never-whisp":"Non Sussurrare Lanci", - "query-whisp":"Domanda Eventuale Sussurro", - "always-whisp":"Sussurra Lanci Sempre", - "auto-dmg-roll:-u":"LANCIO DANNO AUTOMATICO:", - "never-dmg":"Non Lanciare Danno Automaticamente", - "always-dmg":"Automaticamente Lancia Danno & Crit", - "ac":"Classe Armatura", - "hp":"Punti Ferita", - "speed":"Velocità", - "saving-throw":"Tiro Salvezza", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Abilità", - "acrobatics":"Acrobazia", - "animal_handling":"Animal Handling", - "arcana":"Arcano", - "athletics":"Atletica", - "deception":"Ingannare", - "history":"Storia", - "insight":"Intuizione", - "intimidation":"Intimidire", - "investigation":"Investigare", - "medicine":"Medicina", - "nature":"Natura", - "perception":"Percezione", - "performance":"Intrattenere", - "persuasion":"Persuadere", - "religion":"Religione", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Furtività", - "survival":"Sopravvivenza", - "dmg-vuln":"Vulnerabilità al Danno", - "dmg-res":"Resistenze al Danno", - "dmg-imm":"Immunità al Danno", - "cond-imm":"Immunità alle Condizioni", - "senses":"Sensi", - "langs":"Lingue", - "challenge":"Sfida", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"Se il drago fallisce...", - "actions":"Azioni", - "adv":"Vantaggio", - "norm":"Normale", - "disadv":"Svantaggio", - "name:-u":"NOME:", - "attack-u":"ATTACCO", - "type:-u":"TIPO:", - "melee":"Mischia", - "ranged":"Distanza", - "range-reach:-u":"RAGGIO/PORTATA:", - "range-reach-place":"5 piedi", - "to-hit:-u":"PER COLPIRE:", - "target:-u":"OBIETTIVO:", - "target:":"Obiettivo:", - "to-hit-place":"Un Obiettivo", - "on-hit:-u":"SE COLPITO:", - "on-hit-place":"tagliente", - "on-hit2:-u":"SE COLPITO 2:", - "on-hit-2-place":"fuoco", - "hit:":"Colpo: ", - "reactions":"Reazioni", - "npc-repeating-name-place":"Parata.", - "npc-repeating-desc-place":"La creatura aggiunge 2 alla sua armatura contro...", - "spells":"Incantesimi", - "prep-u":"PREP", - "school:-u":"SCUOLA:", - "abjuration":"Abiurazione", - "conjuration":"Congiurazione", - "divination":"Divinazione", - "enchantment":"Incantamento", - "evocation":"Evocazione", - "illusion":"Illusione", - "necromancy":"Necromanzia", - "transmutation":"Trasmutazione", - "ritual":"RITUALE", - "ritual-l":"rituale", - "range:-u":"RAGGIO:", - "range:":"raggio:", - "components:-u":"COMPONENTI:", - "components:":"Componenti:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"polvere di rubino del valore di 50mo", - "concentration-u":"CONCENTRAZIONE", - "concentration":"Concentrazione", - "duration:-u":"DURATA:", - "duration:":"Durata:", - "difficulty-class-abv":"CD", - "output:-u":"RISULTATO:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"INCANTESIMO DI ATTACCO:", - "none":"Nessuno", - "dmg:-u":"Danno:", - "dmg2:-u":"Danno2:", - "healing:-u":"GUARIGIONE:", - "add-ability-mod-u":"AGGIUNGERE MOD DELL'ABILITA' AL DANNO O ALLA GUARIGIONE", - "effect:-u":"EFFETTO:", - "npc-atk-effect-place":"Metà danni", - "desc:-u":"DESCRIZIONE:", - "at-higher-lvl:-u":"A livelli più alti:", - "at-higher-lvl":"A livelli più alti", - "higher-lvl-cast":"Livello di lancio superiore", - "leg-actions":"Azioni Leggendarie", - "leg-actions-desc":" può selezionare azioni leggendarie, scegliendo tra le opzioni qui sotto. Si può utillizare soltanto un opzione leggendaria alla volta e solo alla fine del turno di un'altra creatura. riacquista le azioni leggendarie spese all'inizio del suo turno.", - "atk-range-place":"5 piedi.", - "atk-target-place":"Un Obiettivo", - "atk-dmg-type-place":"tagliente", - "atk-dmg-type2-place":"fuoco", - "adv-u":"Vantaggio", - "norm-u":"Normale", - "disadv-u":"Svantaggio", - "core-u":"SCHEDA", - "bio-u":"Biografia", - "spells-u":"Incantesimi", - "char-name-u":"Nome del personaggio", - "barbarian":"Barbaro", - "bard":"Bardo", - "cleric":"Chierico", - "druid":"Druido", - "fighter":"Guerriero", - "monk":"Monaco", - "paladin":"Paladino", - "ranger":"Ranger", - "rogue":"Ladro", - "sorcerer":"Stregone", - "warlock":"Warlock", - "wizard":"Mago", - "class-level-u":"Livello &", - "background-u":"Background", - "background":"Background", - "race-u":"Razza", - "alignment-u":"Allineamento", - "exp-pts-u":"Punti Esperianza", - "inspiration-u":"Ispirazione", - "prof-bonus-u":"Bonus di competenza", - "strength":"Forza", - "strength-save":"Tiro salvezza su Forza", - "dexterity":"Destrezza", - "dexterity-save":"Tiro Salvezza su Destrezza", - "constitution":"Costituzione", - "constitution-save":"Tiro salvezza su Costituzione", - "intelligence":"Intelligenza", - "intelligence-save":"Tiro Salvezza su Intelligenza", - "wisdom":"Saggezza", - "wisdom-save":"Tiro Su Saggezza", - "charisma":"Carisma", - "charisma-save":"Tiro su Carisma", - "saving-throws-u":"Tiro Salvezza", - "acrobatics-core":"Acrobazia (Des)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcano (int)", - "athletics-core":"Atletica(For)", - "deception-core":"Raggirare (Car)", - "history-core":"Storia (Int)", - "insight-core":"Intuizione (Sag)", - "intimidation-core":"Intimidire(Car)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicina(Sag)", - "nature-core":"Natura(int)", - "perception-core":"Percezione(Sag)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasione(Car)", - "religion-core":"Religione(Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Sopravvivenza(Sag)", - "pass-wis-u":"SAGGEZZA PASSIVA (PERCEZIONE)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTO", - "prof-bonus:-u":"BONUS DI COMPETENZA:", - "prof-u":"COMPETENTE", - "proficency-u":"PROFICIENCY", - "expertise-u":"ESPERTO", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTO:", - "tool-prof-u":"STRUMENTI DI COMPETENZA", - "other-prof-langs-u":"ALTRE COMPETENZE & LINGUAGGIO", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Iniziativa", - "init-u":"INIZIATIVA", - "hp-max-u":"Punti Ferita Massimi", - "hp-current-u":"PUNTI FERITA CORRENTI", - "hp-temp-u":"PUNTI FERITA TEMPORANEI", - "total":"Totale", - "hit-dice-u":"PUNTI FERITA", - "successes-u":"SUCCESSI", - "failures-u":"FALLIMENTI", - "death-save-u":"Tiro salvezza contro Morte", - "death-saves-u":"Tiro salvezza contro Morte", - "atk-u":"ATT", - "dmg-type-u":"TIPO/DANNO", - "attack:-u":"ATTACCO:", - "proficient-u":"Competente", - "range-place":"Personale (cono di 60 piedi)", - "magic-bonus:-u":"BONUS MAGICI:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"Danno:", - "dmg-type-place":"Tagliente", - "crit:-u":"CRIT:", - "damage2:-u":"Danno2:", - "saving-throw:-u":"Tiro Salvezza:", - "vs-dc:-u":"Contro CD:", - "spell-u":"INCANTESIMO", - "flat-u":"FLAT", - "save":"Tiro Salvezza", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"metà danni", - "ammunition:-u":"MUNIZIONI:", - "ammunition-place":"Frecce", - "description:-u":"DESCRIZIONE:", - "description-place":"Fino a 2 creature all'interno di 5 piedi", - "atk-spellcasting-u":"Attachi & INCANTESIMI", - "copper-piece-u":"MR", - "silver-piece-u":"MA", - "electrum-piece-u":"ME", - "gold-piece-u":"MO", - "platinum-piece-u":"MP", - "warning-armor-sets-u":"ATTENZIONE - SONO STATE AGGIUNTE DIVERSE ARMATURE O SCUDI E LA Classe Armature NON VIENE CALCOLATA CORRETTAMENTE. DISEQUIPAGGIARE IL PEZZO DI ARMATURA NEI DETTAGLI DELL'OGGETTO.", - "item-name-u":"OGGETTO", - "equipped-u":"EQUIPAGGIATO", - "use-as-resource-u":"UTILIZZARE COME UNA RISORSA", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"PESO TOTALE", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"Carico Pesante", - "encumbered-u":"CARICO", - "over-carrying-cap-u":"Carico Eccessivo", - "equipment-u":"EQUIPAGGIAMENTO", - "personality-traits-u":"TRATTI PERSONALI", - "ideals-u":"IDEALI", - "bonds-u":"LEGAMI", - "flaws-u":"DIFETTI", - "class-resource-u":"RISORSA DI CLASSE", - "other-resource-u":"ALTRE RISORSE", - "feats-traits-u":"CARATTERISTICHE & TRATTI", - "age-u":"ETÀ", - "size-u":"TAGLIA", - "height-u":"ALTEZZA", - "weight-u":"PESO", - "eye-u":"OCCHI", - "skin-u":"PELLE", - "hair-u":"CAPELLI", - "char-appearance-u":"ASPETTO PERSONAGGIO", - "char-backstory-u":"STORIA DEL PERSONAGGIO", - "allies-orgs-u":"ALLEATI & ORGANIZZAZIONE", - "add-feats-traits-u":"CARATTERISTICHE E TRATTI & ADDIZIONALI", - "feat-u":"FEAT", - "treasure-u":"TESORO", - "spell-save-dc-u":"CD SALVEZZA INCANTESIMO", - "cantrips-u":"TRUCCHETTI", - "ritual-u":"RITUALE", - "casting-time:-u":"TEMPO DI LANCIO:", - "casting-time:":"Tempo di lancio:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Metà Danno", - "hit-die:-u":"DADO VITA:", - "initiative-mod:-u":"MODIFICATORE DI INIZIATIVA:", - "glob-saving-mod:-u":"MODIFICATORE GLOBALE DI TIRI SALVEZZA:", - "glob-ac-mod:-u":"MODIFICATORE GLOBALE DELLA CLASSE ARMATURA:", - "glob-atk-mod:-u":"MODIFICATORE GLOBALE DELL'ATTACCO MAGICO:", - "pass-perc-mod:-u":"MOD DI PERCEZIONE PASSIVA:", - "death-save-mod:-u":"MODIFICATORE TIRO SALVEZZA SU MORTE:", - "magic-caster-lvl:-u":"LIVELLO INCANTATORE:", - "halfling-luck-u":"HALFLING FORTUNATO", - "arcane-fighter-u":"GUERRIERO ARCANO", - "arcane-rogue-u":"LADRO ARCANO", - "class-options-u":"OPZIONE DI CLASSE ()", - "2nd-class:-u":"2ª CLASSE:", - "lvl:-u":"LIVELLO:", - "3rd-class:-u":"3ª CLASSE:", - "4th-class:-u":"4ª CLASSE:", - "mutliclass-opts-u":"OPZIONE MULTICLASSE", - "use-cust-class-u":"USARE LA CLASSE PERSONALIZZATA", - "class-name:-u":"CLASSE:", - "spellcasting-ability:-u":"ABILITÀ DA INCANTATORE:", - "spell-slots:-u":"SLOT INCANTESIMI:", - "spell-full-u":"COMPLETO (Chierico, Druido, Mago)", - "spell-half-u":"Metà (Paladino, Ranger)", - "spell-third-u":"Terzo (Guerriero/Ladro Arcano)", - "cust-class-opts":"OPZIONI DELLA CLASSE PERSONALIZZATA", - "normal":"Normale", - "expirtise":"Competente", - "skill-opts-u":"OPZIONI DI ABILITA'", - "version":"v", - "always-roll-adv":"Lancia Sempre con Vantaggio", - "toggle-roll-adv":"Attiva Vantaggio", - "query-roll-adv":"Domanda Vantaggio", - "never-roll-adv":"Non Lanciare Mai con Vantaggio", - "never-whisper-roll":"Non sussurrare mai i tiri di dado", - "query-whisper-roll":"Domanda Eventuale Sussurro", - "always-whisper-roll":"Sussurrare sempre i tiri", - "never-roll-dmg":"Non Lanciare Danno Automaticamente", - "always-roll-dmg":"Tirare automaticamente il Danno & Crit", - "add-char-to-templates:-u":"AGGIUNGI IL NOME DEL PERSONAGGIO AI TEMPLATE:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTARIO:", - "compendium-compatible":"Compendio Compendio", - "simple":"Semplice", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"TRACCIAMENTO MUNIZIONI:", - "general-opts-u":"OPZIONI GENERALI", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Si consiglia di fare una copia della partita prima di usare questo strumento.", - "choose-sheet-transfer":"SCEGLI IL FOGLIO DAL QUALE STAI TRASFERENDO", - "community-sheet-u":"FOGLIO DELLA COMUNITÀ", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"OPZIONI DI TRANSIZIONE", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API RICHIESTE)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CA PERSONALIZZATA:", - "npc-info":"L'opzione PNG imposta di default i nuovi personaggi con la scheda per PNG. Utile se i personaggi dei giocatori sono già stati creati e tutte le nuove schede aggiunte alla partita probabilmente rappresenteranno personaggi non giocanti.", - "npc-pc":"PNG/PG", - "roll-queries-info":"I lanci di D20 dipendono da questa opzione. Lancia Sempre con Vantaggio è l'impostazione di default e lancerà due D20 per ogni lancio in caso di vantaggio. L'idea è che se non c'è né vantaggio né svantaggio tu prenda in considerazione solo il dado più a sinistra. L'opzione Attiva Vantaggio aggiunge tre nuovi bottoni in cima alla scheda, così che tu possa attivare il vantaggio solo quando serve. Domanda Vantaggio ti mostra una finestra per sapere se lanciare con vantaggio. Non Lanciare Mai con Vantaggio lancia sempre un singolo D20 su qualsiasi lancio, aspettandosi che il giocatore lanci una seconda volta se si tratta di un lancio con vantaggio o svantaggio.", - "whisp-rolls-gm-info":"Di default, tutti i lanci fatti dalla scheda vengono mostrati a tutti i giocatori. Domanda Eventuale Sussurro mostra una finestra a ogni lancio, per sapere se il risultato del lancio deve essere inviato privatamente solo a te e al DM. Sussurrare sempre i tiri invierà i risultati di tutti i lanci solo a te e al DM.", - "auto-dmg-roll-info":"Di default, i lanci di attacco non vengono effettuati finché non c'è la conferma di aver colpito. I danni sono lanciati dal template in chat cliccando su nome dell'attacco nella barra a destra, che mostrerà poi anche il danno. Il metodo di default è compatibile con i dadi 3D. Volendo, puoi scegliere di usare l'opzione Tirare automaticamente il Danno & Crit così che questi venga lanciato insieme all'attacco, mostrando i possibili risultati sin da subito.", - "add-char-to-templates-info":"Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.", - "inventory-info":"Gli inventari dei personaggi, di default, sono nello stile complesso che è compatibile con il Compendio 5E di Roll20. Questo include numerosità/peso granulari, tracciamento dell'appesantimento, ordinamento, calcolo CA, generazione automatica degli attacchi, e altro. L'opzione Semplice fornisce un campo di testo per inserire la lista degli oggetti per i giocatori che vogliono un controllo più libero della scheda.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Fornisce il tracciamento automatico delle munizioni con lo Script 5th Edition OGL by Roll20 Companion API.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,arcana,athletics,animal-handling,stealth,deception,intimidation,performance,insight,investigation,medicine,nature,perception,persuasion,sleight-of-hand,religion,survival,history", + "npc-options-u": "OPZIONI PNG", + "name-u": "NOME", + "npc-type-u": "TIPO PNG", + "npc-type-place": "Creatura malvagia di taglia media, qualsiasi allineamento malvagio", + "armor-class-u": "CLASSE ARMATURA", + "class-u": "CLASSE", + "type-u": "TIPO", + "npc-armor-place": "armatura a scaglie", + "hit-points-u": "PUNTI FERITA", + "formula-u": "FORMULA", + "speed-u": "VELOCITÀ", + "npc-speed-place": "30 piedi, volo 60 piedi", + "attributes-u": "ATTRIBUTI", + "str-u": "FOR", + "dex-u": "DES", + "con-u": "COS", + "int-u": "INT", + "wis-u": "SAG", + "cha-u": "CAR", + "saves-u": "SALVEZZA", + "skills-u": "ABILITÀ", + "acrobatics-u": "ACROBAZIA", + "animal_handling-u": "EMPATIA ANIMALE", + "arcana-u": "ARCANO", + "athletics-u": "ATLETICA", + "deception-u": "INGANNARE", + "history-u": "STORIA", + "insight-u": "INTUIZIONE", + "intimidation-u": "INTIMIDIRE", + "investigation-u": "INVESTIGARE", + "medicine-u": "MEDICINA", + "nature-u": "NATURA", + "perception-u": "PERCEZIONE", + "performance-u": "INTRATTENERE", + "persuasion-u": "PERSUADERE", + "religion-u": "RELIGIONE", + "sleight_of_hand-u": "RAPIDITÀ DI MANO", + "stealth-u": "FURTIVITÀ", + "survival-u": "SOPRAVVIVENZA", + "damage-vuln-u": "VULNERABILITÀ AL DANNO", + "npc-dmg-vuln-place": "fuoco", + "damage-res-u": "RESISTENZA AL DANNO", + "npc-dmg-res-place": "freddo", + "damage-imm-u": "IMMUNITÀ AL DANNO", + "npc-dmg-imm-place": "fulmini, tempesta", + "cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI", + "npc-cond-imm-place": "affascinato", + "senses-u": "SENSI", + "npc-senses-place": "visione al buio 120 piedi, Percezione passiva 16", + "langs-u": "LINGUE", + "lang-u": "LINGUAGGIO", + "npc-langs-place": "Abissale, Comune, Infernale", + "challenge-u": "SFIDA", + "xp-u": "PE", + "spellcast-npc-u": "PNG INCANTATORE", + "spell-ability-u": "ABILITÀ DA INCANTATORE", + "none-u": "NULLA", + "strength-u": "FORZA", + "strength-save-u": "SALVEZZA FORZA", + "dexterity-u": "DESTREZZA", + "dexterity-save-u": "SALVEZZA DESTREZZA", + "constitution-u": "COSTITUZIONE", + "constitution-save-u": "SALVEZZA COSTITUZIONE", + "intelligence-u": "INTELLIGENZA", + "intelligence-save-u": "SALVEZZA INTELLIGENZA", + "wisdom-u": "SAGGEZZA", + "wisdom-save-u": "SALVEZZA SAGGEZZA", + "charisma-u": "CARISMA", + "charisma-save-u": "SALVEZZA CARISMA", + "spell-dc-u": "CD INCANTESIMO", + "spell-atk-bonus-u": "BONUS DI ATT. DELL'INCANTESIMO", + "has-reaction-u": "HA REAZIONE", + "leg-actions:-u": "AZIONI LEGGENDARIE:", + "gen-opts-u": "OPZIONI GENERALI", + "npc-u": "PNG", + "roll-queries:-u": "OPZIONI LANCIO:", + "always-adv": "Lancia Sempre con Vantaggio", + "adv-toggle": "Attiva Vantaggio", + "query-adv": "Domanda Vantaggio", + "never-adv": "Non Lanciare Mai con Vantaggio", + "whisp-rolls-gm:-u": "SUSSURRA LANCI AL DM:", + "never-whisp": "Non Sussurrare Lanci", + "query-whisp": "Domanda Eventuale Sussurro", + "always-whisp": "Sussurra Lanci Sempre", + "auto-dmg-roll:-u": "LANCIO DANNO AUTOMATICO:", + "never-dmg": "Non Lanciare Danno Automaticamente", + "always-dmg": "Automaticamente Lancia Danno & Crit", + "ac": "Classe Armatura", + "hp": "Punti Ferita", + "speed": "Velocità", + "saving-throw": "Tiro Salvezza", + "str": "For", + "dex": "Des", + "con": "Cos", + "int": "Int", + "wis": "Sag", + "cha": "Car", + "skills": "Abilità", + "acrobatics": "Acrobazia", + "animal_handling": "Animal Handling", + "arcana": "Arcano", + "athletics": "Atletica", + "deception": "Ingannare", + "history": "Storia", + "insight": "Intuizione", + "intimidation": "Intimidire", + "investigation": "Investigare", + "medicine": "Medicina", + "nature": "Natura", + "perception": "Percezione", + "performance": "Intrattenere", + "persuasion": "Persuadere", + "religion": "Religione", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Furtività", + "survival": "Sopravvivenza", + "dmg-vuln": "Vulnerabilità al Danno", + "dmg-res": "Resistenze al Danno", + "dmg-imm": "Immunità al Danno", + "cond-imm": "Immunità alle Condizioni", + "senses": "Sensi", + "langs": "Lingue", + "challenge": "Sfida", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "Se il drago fallisce...", + "actions": "Azioni", + "adv": "Vantaggio", + "norm": "Normale", + "disadv": "Svantaggio", + "name:-u": "NOME:", + "attack-u": "ATTACCO", + "type:-u": "TIPO:", + "melee": "Mischia", + "ranged": "Distanza", + "range-reach:-u": "RAGGIO/PORTATA:", + "range-reach-place": "5 piedi", + "to-hit:-u": "PER COLPIRE:", + "target:-u": "OBIETTIVO:", + "target:": "Obiettivo:", + "to-hit-place": "Un Obiettivo", + "on-hit:-u": "SE COLPITO:", + "on-hit-place": "tagliente", + "on-hit2:-u": "SE COLPITO 2:", + "on-hit-2-place": "fuoco", + "hit:": "Colpo: ", + "reactions": "Reazioni", + "npc-repeating-name-place": "Parata.", + "npc-repeating-desc-place": "La creatura aggiunge 2 alla sua armatura contro...", + "spells": "Incantesimi", + "prep-u": "PREP", + "school:-u": "SCUOLA:", + "abjuration": "Abiurazione", + "conjuration": "Congiurazione", + "divination": "Divinazione", + "enchantment": "Incantamento", + "evocation": "Evocazione", + "illusion": "Illusione", + "necromancy": "Necromanzia", + "transmutation": "Trasmutazione", + "ritual": "RITUALE", + "ritual-l": "rituale", + "range:-u": "RAGGIO:", + "range:": "raggio:", + "components:-u": "COMPONENTI:", + "components:": "Componenti:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "polvere di rubino del valore di 50mo", + "concentration-u": "CONCENTRAZIONE", + "concentration": "Concentrazione", + "duration:-u": "DURATA:", + "duration:": "Durata:", + "difficulty-class-abv": "CD", + "output:-u": "RISULTATO:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "INCANTESIMO DI ATTACCO:", + "none": "Nessuno", + "dmg:-u": "Danno:", + "dmg2:-u": "Danno2:", + "healing:-u": "GUARIGIONE:", + "add-ability-mod-u": "AGGIUNGERE MOD DELL'ABILITA' AL DANNO O ALLA GUARIGIONE", + "effect:-u": "EFFETTO:", + "npc-atk-effect-place": "Metà danni", + "desc:-u": "DESCRIZIONE:", + "at-higher-lvl:-u": "A livelli più alti:", + "at-higher-lvl": "A livelli più alti", + "higher-lvl-cast": "Livello di lancio superiore", + "leg-actions": "Azioni Leggendarie", + "leg-actions-desc": " può selezionare azioni leggendarie, scegliendo tra le opzioni qui sotto. Si può utillizare soltanto un opzione leggendaria alla volta e solo alla fine del turno di un'altra creatura. riacquista le azioni leggendarie spese all'inizio del suo turno.", + "atk-range-place": "5 piedi.", + "atk-target-place": "Un Obiettivo", + "atk-dmg-type-place": "tagliente", + "atk-dmg-type2-place": "fuoco", + "adv-u": "Vantaggio", + "norm-u": "Normale", + "disadv-u": "Svantaggio", + "core-u": "SCHEDA", + "bio-u": "Biografia", + "spells-u": "Incantesimi", + "char-name-u": "Nome del personaggio", + "barbarian": "Barbaro", + "bard": "Bardo", + "cleric": "Chierico", + "druid": "Druido", + "fighter": "Guerriero", + "monk": "Monaco", + "paladin": "Paladino", + "ranger": "Ranger", + "rogue": "Ladro", + "sorcerer": "Stregone", + "warlock": "Warlock", + "wizard": "Mago", + "class-level-u": "Livello &", + "background-u": "Background", + "background": "Background", + "race-u": "Razza", + "alignment-u": "Allineamento", + "exp-pts-u": "Punti Esperianza", + "inspiration-u": "Ispirazione", + "prof-bonus-u": "Bonus di competenza", + "strength": "Forza", + "strength-save": "Tiro salvezza su Forza", + "dexterity": "Destrezza", + "dexterity-save": "Tiro Salvezza su Destrezza", + "constitution": "Costituzione", + "constitution-save": "Tiro salvezza su Costituzione", + "intelligence": "Intelligenza", + "intelligence-save": "Tiro Salvezza su Intelligenza", + "wisdom": "Saggezza", + "wisdom-save": "Tiro Su Saggezza", + "charisma": "Carisma", + "charisma-save": "Tiro su Carisma", + "saving-throws-u": "Tiro Salvezza", + "acrobatics-core": "Acrobazia (Des)", + "animal_handling-core": "Addestrare Animali (Sag)", + "arcana-core": "Arcano (int)", + "athletics-core": "Atletica(For)", + "deception-core": "Raggirare (Car)", + "history-core": "Storia (Int)", + "insight-core": "Intuizione (Sag)", + "intimidation-core": "Intimidire(Car)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicina(Sag)", + "nature-core": "Natura(int)", + "perception-core": "Percezione(Sag)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasione(Car)", + "religion-core": "Religione(Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Sopravvivenza(Sag)", + "pass-wis-u": "SAGGEZZA PASSIVA (PERCEZIONE)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTO", + "prof-bonus:-u": "BONUS DI COMPETENZA:", + "prof-u": "COMPETENTE", + "proficency-u": "COMPETENZA", + "expertise-u": "ESPERTO", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTO:", + "tool-prof-u": "STRUMENTI DI COMPETENZA", + "other-prof-langs-u": "ALTRE COMPETENZE & LINGUAGGIO", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Iniziativa", + "init-u": "INIZIATIVA", + "hp-max-u": "Punti Ferita Massimi", + "hp-current-u": "PUNTI FERITA CORRENTI", + "hp-temp-u": "PUNTI FERITA TEMPORANEI", + "total": "Totale", + "hit-dice-u": "PUNTI FERITA", + "successes-u": "SUCCESSI", + "failures-u": "FALLIMENTI", + "death-save-u": "Tiro salvezza contro Morte", + "death-saves-u": "Tiro salvezza contro Morte", + "atk-u": "ATT", + "dmg-type-u": "TIPO/DANNO", + "attack:-u": "ATTACCO:", + "proficient-u": "Competente", + "range-place": "Personale (cono di 60 piedi)", + "magic-bonus:-u": "BONUS MAGICI:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "Danno:", + "dmg-type-place": "Tagliente", + "crit:-u": "CRIT:", + "damage2:-u": "Danno2:", + "saving-throw:-u": "Tiro Salvezza:", + "vs-dc:-u": "Contro CD:", + "spell-u": "INCANTESIMO", + "flat-u": "FLAT", + "save": "Tiro Salvezza", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "metà danni", + "ammunition:-u": "MUNIZIONI:", + "ammunition-place": "Frecce", + "description:-u": "DESCRIZIONE:", + "description-place": "Fino a 2 creature all'interno di 5 piedi", + "atk-spellcasting-u": "Attachi & INCANTESIMI", + "copper-piece-u": "MR", + "silver-piece-u": "MA", + "electrum-piece-u": "ME", + "gold-piece-u": "MO", + "platinum-piece-u": "MP", + "warning-armor-sets-u": "ATTENZIONE - SONO STATE AGGIUNTE DIVERSE ARMATURE O SCUDI E LA Classe Armature NON VIENE CALCOLATA CORRETTAMENTE. DISEQUIPAGGIARE IL PEZZO DI ARMATURA NEI DETTAGLI DELL'OGGETTO.", + "item-name-u": "OGGETTO", + "equipped-u": "EQUIPAGGIATO", + "use-as-resource-u": "UTILIZZARE COME UNA RISORSA", + "prop:-u": "PROP:", + "mods:-u": "MOD:", + "total-weight-u": "PESO TOTALE", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "Carico Pesante", + "encumbered-u": "CARICO", + "over-carrying-cap-u": "Carico Eccessivo", + "equipment-u": "EQUIPAGGIAMENTO", + "personality-traits-u": "TRATTI PERSONALI", + "ideals-u": "IDEALI", + "bonds-u": "LEGAMI", + "flaws-u": "DIFETTI", + "class-resource-u": "RISORSA DI CLASSE", + "other-resource-u": "ALTRE RISORSE", + "feats-traits-u": "CARATTERISTICHE & TRATTI", + "age-u": "ETÀ", + "size-u": "TAGLIA", + "height-u": "ALTEZZA", + "weight-u": "PESO", + "eye-u": "OCCHI", + "skin-u": "PELLE", + "hair-u": "CAPELLI", + "char-appearance-u": "ASPETTO PERSONAGGIO", + "char-backstory-u": "STORIA DEL PERSONAGGIO", + "allies-orgs-u": "ALLEATI & ORGANIZZAZIONE", + "add-feats-traits-u": "CARATTERISTICHE E TRATTI & ADDIZIONALI", + "feat-u": "FEAT", + "treasure-u": "TESORO", + "spell-save-dc-u": "CD SALVEZZA INCANTESIMO", + "cantrips-u": "TRUCCHETTI", + "ritual-u": "RITUALE", + "casting-time:-u": "TEMPO DI LANCIO:", + "casting-time:": "Tempo di lancio:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Metà Danno", + "hit-die:-u": "DADO VITA:", + "initiative-mod:-u": "MODIFICATORE DI INIZIATIVA:", + "glob-saving-mod:-u": "MODIFICATORE GLOBALE DI TIRI SALVEZZA:", + "glob-ac-mod:-u": "MODIFICATORE GLOBALE DELLA CLASSE ARMATURA:", + "glob-atk-mod:-u": "MODIFICATORE GLOBALE DELL'ATTACCO MAGICO:", + "pass-perc-mod:-u": "MOD DI PERCEZIONE PASSIVA:", + "death-save-mod:-u": "MODIFICATORE TIRO SALVEZZA SU MORTE:", + "magic-caster-lvl:-u": "LIVELLO INCANTATORE:", + "halfling-luck-u": "HALFLING FORTUNATO", + "arcane-fighter-u": "GUERRIERO ARCANO", + "arcane-rogue-u": "LADRO ARCANO", + "class-options-u": "OPZIONE DI CLASSE ()", + "2nd-class:-u": "2ª CLASSE:", + "lvl:-u": "LIVELLO:", + "3rd-class:-u": "3ª CLASSE:", + "4th-class:-u": "4ª CLASSE:", + "mutliclass-opts-u": "OPZIONE MULTICLASSE", + "use-cust-class-u": "USARE LA CLASSE PERSONALIZZATA", + "class-name:-u": "CLASSE:", + "spellcasting-ability:-u": "ABILITÀ DA INCANTATORE:", + "spell-slots:-u": "SLOT INCANTESIMI:", + "spell-full-u": "COMPLETO (Chierico, Druido, Mago)", + "spell-half-u": "Metà (Paladino, Ranger)", + "spell-third-u": "Terzo (Guerriero/Ladro Arcano)", + "cust-class-opts": "OPZIONI DELLA CLASSE PERSONALIZZATA", + "normal": "Normale", + "expirtise": "Competente", + "skill-opts-u": "OPZIONI DI ABILITA'", + "version": "v", + "always-roll-adv": "Lancia Sempre con Vantaggio", + "toggle-roll-adv": "Attiva Vantaggio", + "query-roll-adv": "Domanda Vantaggio", + "never-roll-adv": "Non Lanciare Mai con Vantaggio", + "never-whisper-roll": "Non sussurrare mai i tiri di dado", + "query-whisper-roll": "Domanda Eventuale Sussurro", + "always-whisper-roll": "Sussurrare sempre i tiri", + "never-roll-dmg": "Non Lanciare Danno Automaticamente", + "always-roll-dmg": "Tirare automaticamente il Danno & Crit", + "add-char-to-templates:-u": "AGGIUNGI IL NOME DEL PERSONAGGIO AI TEMPLATE:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTARIO:", + "compendium-compatible": "Compendio Compendio", + "simple": "Semplice", + "encumbrance:-u": "INGOMBRO:", + "ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:", + "general-opts-u": "OPZIONI GENERALI", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Si consiglia di fare una copia della partita prima di usare questo strumento.", + "choose-sheet-transfer": "SCEGLI IL FOGLIO DAL QUALE STAI TRASFERENDO", + "community-sheet-u": "FOGLIO DELLA COMUNITÀ", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "OPZIONI DI TRANSIZIONE", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API RICHIESTE)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CA PERSONALIZZATA:", + "npc-info": "L'opzione PNG imposta di default i nuovi personaggi con la scheda per PNG. Utile se i personaggi dei giocatori sono già stati creati e tutte le nuove schede aggiunte alla partita probabilmente rappresenteranno personaggi non giocanti.", + "npc-pc": "PNG/PG", + "roll-queries-info": "I lanci di D20 dipendono da questa opzione. Lancia Sempre con Vantaggio è l'impostazione di default e lancerà due D20 per ogni lancio in caso di vantaggio. L'idea è che se non c'è né vantaggio né svantaggio tu prenda in considerazione solo il dado più a sinistra. L'opzione Attiva Vantaggio aggiunge tre nuovi bottoni in cima alla scheda, così che tu possa attivare il vantaggio solo quando serve. Domanda Vantaggio ti mostra una finestra per sapere se lanciare con vantaggio. Non Lanciare Mai con Vantaggio lancia sempre un singolo D20 su qualsiasi lancio, aspettandosi che il giocatore lanci una seconda volta se si tratta di un lancio con vantaggio o svantaggio.", + "whisp-rolls-gm-info": "Di default, tutti i lanci fatti dalla scheda vengono mostrati a tutti i giocatori. Domanda Eventuale Sussurro mostra una finestra a ogni lancio, per sapere se il risultato del lancio deve essere inviato privatamente solo a te e al DM. Sussurrare sempre i tiri invierà i risultati di tutti i lanci solo a te e al DM.", + "auto-dmg-roll-info": "Di default, i lanci di attacco non vengono effettuati finché non c'è la conferma di aver colpito. I danni sono lanciati dal template in chat cliccando su nome dell'attacco nella barra a destra, che mostrerà poi anche il danno. Il metodo di default è compatibile con i dadi 3D. Volendo, puoi scegliere di usare l'opzione Tirare automaticamente il Danno & Crit così che questi venga lanciato insieme all'attacco, mostrando i possibili risultati sin da subito.", + "add-char-to-templates-info": "Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.", + "inventory-info": "Gli inventari dei personaggi, di default, sono nello stile complesso che è compatibile con il Compendio 5E di Roll20. Questo include numerosità/peso granulari, tracciamento dell'appesantimento, ordinamento, calcolo CA, generazione automatica degli attacchi, e altro. L'opzione Semplice fornisce un campo di testo per inserire la lista degli oggetti per i giocatori che vogliono un controllo più libero della scheda.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Fornisce il tracciamento automatico delle munizioni con lo Script 5th Edition OGL by Roll20 Companion API.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/ja.json b/5th Edition OGL by Roll20/translations/ja.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/ja.json +++ b/5th Edition OGL by Roll20/translations/ja.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/ko.json b/5th Edition OGL by Roll20/translations/ko.json index 7277b4c38b..55981a1170 100644 --- a/5th Edition OGL by Roll20/translations/ko.json +++ b/5th Edition OGL by Roll20/translations/ko.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"속도", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"힘", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"민첩성", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"건강", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"지능", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"지혜", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"매력", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"캐릭터 이름", - "barbarian":"바바리안", - "bard":"음유시인", - "cleric":"클레릭", - "druid":"드루이드", - "fighter":"전사", - "monk":"몽크", - "paladin":"성기사", - "ranger":"레인저", - "rogue":"로그", - "sorcerer":"소서러", - "warlock":"워록", - "wizard":"위저드", - "class-level-u":"클래스 & 레벨", - "background-u":"배경", - "background":"Background", - "race-u":"종족", - "alignment-u":"가치관", - "exp-pts-u":"경험 포인트", - "inspiration-u":"영감", - "prof-bonus-u":"능숙도 보너스", - "strength":"힘", - "strength-save":"Strength Save", - "dexterity":"민첩성", - "dexterity-save":"Dexterity Save", - "constitution":"건강", - "constitution-save":"Constitution Save", - "intelligence":"지능", - "intelligence-save":"Intelligence Save", - "wisdom":"지혜", - "wisdom-save":"Wisdom Save", - "charisma":"매력", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"우선권", - "hp-max-u":"최대 HP", - "hp-current-u":"현재 HP", - "hp-temp-u":"임시 HP", - "total":"합계", - "hit-dice-u":"HIT DICE", - "successes-u":"성공", - "failures-u":"실패", - "death-save-u":"DEATH SAVE", - "death-saves-u":"사망 판정", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "속도", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "힘", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "민첩성", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "건강", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "지능", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "지혜", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "매력", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "캐릭터 이름", + "barbarian": "바바리안", + "bard": "음유시인", + "cleric": "클레릭", + "druid": "드루이드", + "fighter": "전사", + "monk": "몽크", + "paladin": "성기사", + "ranger": "레인저", + "rogue": "로그", + "sorcerer": "소서러", + "warlock": "워록", + "wizard": "위저드", + "class-level-u": "클래스 & 레벨", + "background-u": "배경", + "background": "Background", + "race-u": "종족", + "alignment-u": "가치관", + "exp-pts-u": "경험 포인트", + "inspiration-u": "영감", + "prof-bonus-u": "능숙도 보너스", + "strength": "힘", + "strength-save": "Strength Save", + "dexterity": "민첩성", + "dexterity-save": "Dexterity Save", + "constitution": "건강", + "constitution-save": "Constitution Save", + "intelligence": "지능", + "intelligence-save": "Intelligence Save", + "wisdom": "지혜", + "wisdom-save": "Wisdom Save", + "charisma": "매력", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "우선권", + "hp-max-u": "최대 HP", + "hp-current-u": "현재 HP", + "hp-temp-u": "임시 HP", + "total": "합계", + "hit-dice-u": "HIT DICE", + "successes-u": "성공", + "failures-u": "실패", + "death-save-u": "DEATH SAVE", + "death-saves-u": "사망 판정", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/nl.json b/5th Edition OGL by Roll20/translations/nl.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/nl.json +++ b/5th Edition OGL by Roll20/translations/nl.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/pt.json b/5th Edition OGL by Roll20/translations/pt.json index 699b5afab3..e97c52d23e 100644 --- a/5th Edition OGL by Roll20/translations/pt.json +++ b/5th Edition OGL by Roll20/translations/pt.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,performance,deception,stealth,history,intimidation,insight,investigation,medicine,nature,perception,persuasion,sleight-of-hand,religion,survival", - "npc-options-u":"OPÇÕES DE PDM", - "name-u":"NOME", - "npc-type-u":"TIPO DE PDM", - "npc-type-place":"Demônio médio, qualquer alinhamento mal", - "armor-class-u":"CA", - "class-u":"CLASSE", - "type-u":"TIPO", - "npc-armor-place":"Brunea", - "hit-points-u":"PONTOS DE VIDA", - "formula-u":"FÓRMULA", - "speed-u":"DESLOC.", - "npc-speed-place":"9 m, Voo 18 m", - "attributes-u":"ATRIBUTOS", - "str-u":"FOR", - "dex-u":"DES", - "con-u":"CON", - "int-u":"INT", - "wis-u":"SAB", - "cha-u":"CAR", - "saves-u":"TESTES", - "skills-u":"PERÍCIAS", - "acrobatics-u":"ACROBACIA", - "animal_handling-u":"ADESTRAR ANIMAIS", - "arcana-u":"ARCANISMO", - "athletics-u":"ATLETISMO", - "deception-u":"ENGANAÇÃO", - "history-u":"HISTÓRIA", - "insight-u":"INTUIÇÃO", - "intimidation-u":"INTIMIDAÇÃO", - "investigation-u":"INVESTIGAÇÃO", - "medicine-u":"MEDICINA", - "nature-u":"NATUREZA", - "perception-u":"PERCEPÇÃO", - "performance-u":"ATUAÇÃO", - "persuasion-u":"PERSUASÃO", - "religion-u":"RELIGIÃO", - "sleight_of_hand-u":"PRESTIDIGITAÇÃO", - "stealth-u":"FURTIVIDADE", - "survival-u":"SOBREVIVÊNCIA", - "damage-vuln-u":"VULNERABILIDADE À DANO", - "npc-dmg-vuln-place":"fogo", - "damage-res-u":"RESISTÊNCIA À DANO", - "npc-dmg-res-place":"frio", - "damage-imm-u":"IMUNIDADE À DANO", - "npc-dmg-imm-place":"elétrico, trovejante", - "cond-imm-u":"IMUNIDADE À CONDIÇÃO", - "npc-cond-imm-place":"enfeitiçado", - "senses-u":"SENTIDOS", - "npc-senses-place":"visão no escuro 36m, percepção passiva 16", - "langs-u":"IDIOMAS", - "lang-u":"IDIOMA", - "npc-langs-place":"Abissal, Comum, Infernal", - "challenge-u":"NÍVEL DE DESAFIO", - "xp-u":"XP", - "spellcast-npc-u":"NPC CONJURADOR", - "spell-ability-u":"HABILIDADE DE CONJURAÇÃO", - "none-u":"NULO", - "strength-u":"FORÇA", - "strength-save-u":"TESTE DE FORÇA", - "dexterity-u":"DESTREZA", - "dexterity-save-u":"TESTE DE DESTREZA", - "constitution-u":"CONSTITUIÇÃO", - "constitution-save-u":"TESTE DE CONSTITUIÇÃO", - "intelligence-u":"INTELIGÊNCIA", - "intelligence-save-u":"TESTE DE INTELIGÊNCIA", - "wisdom-u":"SABEDORIA", - "wisdom-save-u":"TESTE DE SABEDORIA", - "charisma-u":"CARISMA", - "charisma-save-u":"TESTE DE CARISMA", - "spell-dc-u":"CD DA MAGIA", - "spell-atk-bonus-u":"BÔNUS DE ATAQUE DA MAGIA", - "has-reaction-u":"POSSUI REAÇÕES", - "leg-actions:-u":"AÇÕES LENDÁRIAS:", - "gen-opts-u":"OPÇÕES GERAIS", - "npc-u":"PDM", - "roll-queries:-u":"OPÇÕES DE ROLAGEM:", - "always-adv":"Sempre rolar com vantagem", - "adv-toggle":"Ativar vantagem", - "query-adv":"Perguntar por vantagem", - "never-adv":"Nunca rolar com vantagem", - "whisp-rolls-gm:-u":"SUSSURRAR ROLAGENS PARA O MESTRE:", - "never-whisp":"Nunca Sussurrar Rolagens", - "query-whisp":"Perguntar por Sussurro", - "always-whisp":"Sempre Sussurrar Rolagens", - "auto-dmg-roll:-u":"ROLAGENS DE DANO AUTOMÁTICAS:", - "never-dmg":"Não Rolar Dano Automaticamente", - "always-dmg":"Rolar Dano e Critico Automaticamente", - "ac":"Classe de Armadura", - "hp":"Pontos de Vida", - "speed":"Deslocamento", - "saving-throw":"Testes de Resistência", - "str":"For", - "dex":"Des", - "con":"Con", - "int":"Int", - "wis":"Sab", - "cha":"Car", - "skills":"Perícias", - "acrobatics":"Acrobacia +", - "animal_handling":"Adestrar Animais", - "arcana":"Arcanismo", - "athletics":"Atletismo", - "deception":"Enganação", - "history":"História", - "insight":"Intuição", - "intimidation":"Intimidação", - "investigation":"Investigação", - "medicine":"Medicina", - "nature":"Natureza", - "perception":"Percepção", - "performance":"Atuação", - "persuasion":"Persuasão", - "religion":"Religião", - "sleight_of_hand":"Prestidigitação", - "stealth":"Furtividade", - "survival":"Sobrevivência", - "dmg-vuln":"Vulnerabilidades à Dano", - "dmg-res":"Resistências à Dano", - "dmg-imm":"Imunidades à Dano", - "cond-imm":"Imunidades à Condição", - "senses":"Sentidos", - "langs":"Idiomas", - "challenge":"Nível de Desafio", - "npc-trait-name-place":"Aparência Ilusória.", - "npc-trait-desc-place":"Se o dragão falhar...", - "actions":"Ações", - "adv":"Vantagem", - "norm":"Normal", - "disadv":"Desvantagem", - "name:-u":"NOME:", - "attack-u":"ATAQUE", - "type:-u":"TIPO:", - "melee":"Corpo-a-Corpo", - "ranged":"À Distância", - "range-reach:-u":"DISTÂNCIA/ALCANCE:", - "range-reach-place":"1,5 m", - "to-hit:-u":"PARA ACERTAR:", - "target:-u":"ALVO:", - "target:":"Alvo:", - "to-hit-place":"Um alvo", - "on-hit:-u":"ACERTO:", - "on-hit-place":"cortante", - "on-hit2:-u":"ACERTO 2:", - "on-hit-2-place":"fogo", - "hit:":"Golpe: ", - "reactions":"Reações", - "npc-repeating-name-place":"Aparar.", - "npc-repeating-desc-place":"A criatura adiciona 2 a sua CA contra...", - "spells":"Magias", - "prep-u":"PREP", - "school:-u":"ESCOLA:", - "abjuration":"Abjuração", - "conjuration":"Conjuração", - "divination":"Adivinhação", - "enchantment":"Encantamento", - "evocation":"Evocação", - "illusion":"Ilusão", - "necromancy":"Necromancia", - "transmutation":"Transmutação", - "ritual":"Ritual", - "ritual-l":"ritual", - "range:-u":"ALCANCE:", - "range:":"Alcance:", - "components:-u":"COMPONENTES:", - "components:":"Componentes:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"Pó de rubi no valor de 50 po", - "concentration-u":"CONCENTRAÇÃO", - "concentration":"Concentração", - "duration:-u":"DURAÇÃO:", - "duration:":"Duração:", - "difficulty-class-abv":"CD", - "output:-u":"SAÍDA:", - "spellcard-u":"CARTÃO MÁGICO", - "spell-atk:-u":"ATAQUE MÁGICO:", - "none":"Nenhum", - "dmg:-u":"DANO:", - "dmg2:-u":"DANO2:", - "healing:-u":"CURA:", - "add-ability-mod-u":"ADD. MOD. DE HABILIDADE AO DANO OU CURA", - "effect:-u":"EFEITO:", - "npc-atk-effect-place":"Metade do Dano", - "desc:-u":"DESCRIÇÃO:", - "at-higher-lvl:-u":"EM NÍVEIS SUPERIORES:", - "at-higher-lvl":"Em Níveis Superiores", - "higher-lvl-cast":"Conjuração de Nível Superior", - "leg-actions":"Ações Lendárias", - "leg-actions-desc":"O pode usar ações lendárias, escolhendo entre as opções abaixo. Apenas uma opção lendária pode ser usada por vez e apenas ao final do turno de outra criatura. O recupera ações lendárias gastas no início do seu turno.", - "atk-range-place":"1,5 m", - "atk-target-place":"Um alvo", - "atk-dmg-type-place":"cortante", - "atk-dmg-type2-place":"fogo", - "adv-u":"VANTAGEM", - "norm-u":"NORMAL", - "disadv-u":"DESVANTAGEM", - "core-u":"BASE", - "bio-u":"BIO", - "spells-u":"MAGIAS", - "char-name-u":"NOME DO PERSONAGEM", - "barbarian":"Bárbaro", - "bard":"Bardo", - "cleric":"Clérigo", - "druid":"Druida", - "fighter":"Guerreiro", - "monk":"Monge", - "paladin":"Paladino", - "ranger":"Patrulheiro", - "rogue":"Ladino", - "sorcerer":"Feiticeiro", - "warlock":"Bruxo", - "wizard":"Mago", - "class-level-u":"CLASSE E NÍVEL", - "background-u":"ANTECEDENTE", - "background":"Antecedente", - "race-u":"RAÇA", - "alignment-u":"TENDÊNCIA", - "exp-pts-u":"PONTOS DE EXP", - "inspiration-u":"INSPIRAÇÃO", - "prof-bonus-u":"BÔNUS DE PROFICIÊNCIA", - "strength":"Força", - "strength-save":"Teste de Força", - "dexterity":"Destreza", - "dexterity-save":"Teste de Destreza", - "constitution":"Constituição", - "constitution-save":"Teste de Constituição", - "intelligence":"Inteligência", - "intelligence-save":"Teste de Inteligência", - "wisdom":"Sabedoria", - "wisdom-save":"Teste de Sabedoria", - "charisma":"Carisma", - "charisma-save":"Teste de Carisma", - "saving-throws-u":"TESTES DE RESISTÊNCIA", - "acrobatics-core":"Acrobacia (Des)", - "animal_handling-core":"Adestrar Animais (Sab)", - "arcana-core":"Arcanismo (Int)", - "athletics-core":"Atletismo (For)", - "deception-core":"Enganação (Car)", - "history-core":"História (Int)", - "insight-core":"Intuição (Sab)", - "intimidation-core":"Intimidação (Car)", - "investigation-core":"Investigação (Int)", - "medicine-core":"Medicina (Sab)", - "nature-core":"Natureza (Int)", - "perception-core":"Percepção (Sab)", - "performance-core":"Atuação (Car)", - "persuasion-core":"Persuasão (Car)", - "religion-core":"Religião (Int)", - "sleight_of_hand-core":"Prestidigitação (Des)", - "stealth-core":"Furtividade (Des)", - "survival-core":"Sobrevivência (Sab)", - "pass-wis-u":"SABEDORIA (PERCEPÇÃO) PASSIVA", - "tool-u":"FERRAMENTA", - "pro-u":"PRO", - "attr-u":"ATRIBUTO", - "prof-bonus:-u":"BÔNUS DE PROFICIÊNCIA:", - "prof-u":"PROFICIENTE", - "proficency-u":"PROFICIÊNCIA", - "expertise-u":"APTIDÃO", - "jack-of-all-u":"VERSATILIDADE", - "attr:-u":"ATRIBUTO:", - "tool-prof-u":"PROFICIÊNCIAS EM FERRAMENTAS", - "other-prof-langs-u":"OUTRAS PROFICIÊNCIAS & IDIOMAS", - "prof-langs-u":"PROFICIÊNCIAS E IDIOMAS", - "init":"Iniciativa", - "init-u":"INICIATIVA", - "hp-max-u":"PVs Máximo", - "hp-current-u":"PONTOS DE VIDA ATUAIS", - "hp-temp-u":"PONTOS DE VIDA TEMPORÁRIOS", - "total":"Total", - "hit-dice-u":"DADO DE VIDA", - "successes-u":"SUCESSOS", - "failures-u":"FRACASSOS", - "death-save-u":"RESISTÊNCIA À MORTE", - "death-saves-u":"RESISTÊNCIA À MORTE", - "atk-u":"ATQ", - "dmg-type-u":"DANO/TIPO", - "attack:-u":"ATAQUE:", - "proficient-u":"PROFICIENTE", - "range-place":"Pessoal (Cone de 18 m)", - "magic-bonus:-u":"BÔNUS MAGICO:", - "crit-range-u":"CRÍTICO:", - "damage:-u":"DANO:", - "dmg-type-place":"Cortante", - "crit:-u":"CRÍT:", - "damage2:-u":"DANO2:", - "saving-throw:-u":"TESTE DE RESIST.:", - "vs-dc:-u":"CONTRA CD:", - "spell-u":"MAGIA", - "flat-u":"FIXO", - "save":"Teste", - "save-effect:-u":"EM CASO DE SUCESSO:", - "save-effect-place":"metade do dano", - "ammunition:-u":"MUNIÇÃO:", - "ammunition-place":"Flechas", - "description:-u":"DESCRIÇÃO:", - "description-place":"Até duas criaturas dentro de 1,5 m", - "atk-spellcasting-u":"ATAQUES & CONJURAÇÃO", - "copper-piece-u":"PC", - "silver-piece-u":"PP", - "electrum-piece-u":"PE", - "gold-piece-u":"PO", - "platinum-piece-u":"PL", - "warning-armor-sets-u":"AVISO - VÁRIOS CONJUNTOS DE ARMADURA OU ESCUDOS FORAM ADICIONADOS E A CA NÃO ESTÁ SENDO CALCULADA CORRETAMENTE. DESEQUIPE AS PEÇAS DE ARMADURA A PARTIR DOS DETALHES DO ITEM.", - "item-name-u":"NOME DO ITEM", - "equipped-u":"EQUIPADO", - "use-as-resource-u":"USAR COMO RECURSO", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"PESO TOTAL", - "immobile-u":"IMÓVEL", - "heavily-encumbered-u":"SOBRECARGA PESADA", - "encumbered-u":"SOBRECARGA", - "over-carrying-cap-u":"CAPACIDADE DE SOBRECARGA", - "equipment-u":"EQUIPAMENTO", - "personality-traits-u":"TRAÇOS DE PERSONALIDADE", - "ideals-u":"IDEAIS", - "bonds-u":"VÍNCULOS", - "flaws-u":"DEFEITOS", - "class-resource-u":"RECURSOS DE CLASSE", - "other-resource-u":"OUTROS RECURSOS", - "feats-traits-u":"CARACTERÍSTICAS E TRAÇOS", - "age-u":"IDADE", - "size-u":"TAMANHO", - "height-u":"ALTURA", - "weight-u":"PESO", - "eye-u":"OLHOS", - "skin-u":"PELE", - "hair-u":"CABELO", - "char-appearance-u":"APARÊNCIA DO PERSONAGEM", - "char-backstory-u":"HISTÓRIA DO PERSONAGEM", - "allies-orgs-u":"ALIADOS E ORGANIZAÇÕES", - "add-feats-traits-u":"CARACTERÍSTICAS E TRAÇOS ADICIONAIS", - "feat-u":"TALENTO", - "treasure-u":"TESOURO", - "spell-save-dc-u":"CD DE RESISTÊNCIA DA MAGIA", - "cantrips-u":"TRUQUES", - "ritual-u":"RITUAL", - "casting-time:-u":"TEMPO DE CONJ.:", - "casting-time:":"Tempo de Conjuração:", - "at-higher-lvl-dmg:-u":"DANO EM NÍVEIS SUPERIORES:", - "half-dmg-place":"Metade do dano", - "hit-die:-u":"DADO DE VIDA:", - "initiative-mod:-u":"MODIFICADOR DE INICIATIVA:", - "glob-saving-mod:-u":"MOD. GERAL DOS TESTES DE RESISTÊNCIA:", - "glob-ac-mod:-u":"MODIFICADOR GLOBAL DA CA:", - "glob-atk-mod:-u":"MODIFICADOR GERAL DE ATAQUES MÁGICOS:", - "pass-perc-mod:-u":"MODIFICADOR DE PERCEPÇÃO PASSIVA:", - "death-save-mod:-u":"MODIFICADOR DE RESISTÊNCIA À MORTE:", - "magic-caster-lvl:-u":"NÍVEL DE CONJURADOR:", - "halfling-luck-u":"SORTUDO (HALFLING)", - "arcane-fighter-u":"CAVALEIRO ARCANO", - "arcane-rogue-u":"TRAPACEIRO ARCANO", - "class-options-u":"OPÇÕES DE CLASSE ()", - "2nd-class:-u":"2ª CLASSE:", - "lvl:-u":"NÍVEL:", - "3rd-class:-u":"3ª CLASSE:", - "4th-class:-u":"4ª CLASSE:", - "mutliclass-opts-u":"OPÇÕES DE MULTICLASSE", - "use-cust-class-u":"USAR CLASSE CUSTOMIZADA", - "class-name:-u":"NOME DA CLASSE:", - "spellcasting-ability:-u":"HABILIDADE DE CONJURAÇÃO:", - "spell-slots:-u":"ESPAÇOS DE MAGIA:", - "spell-full-u":"COMPLETO (Clérigo, Druida, Mago)", - "spell-half-u":"METADE (Paladino, Patrulheiro)", - "spell-third-u":"UM TERÇO (Cavaleiro/Trapaceiro Arcano)", - "cust-class-opts":"OPÇÕES DE CLASSE CUSTOMIZADA", - "normal":"Normal", - "expirtise":"Aptidão", - "skill-opts-u":"OPÇÕES DE PERÍCIA", - "version":"v", - "always-roll-adv":"Sempre Rolar Vantagem", - "toggle-roll-adv":"Ativar Vantagem", - "query-roll-adv":"Perguntar Pela Vantagem", - "never-roll-adv":"Nunca Rolar Vantagem", - "never-whisper-roll":"Nunca Sussurar Rolagens", - "query-whisper-roll":"Perguntar pelo Sussurro", - "always-whisper-roll":"Sempre Sussurar Rolagens", - "never-roll-dmg":"Não Rolar Dano Automaticamente", - "always-roll-dmg":"Rolar Dano E Critico Automaticamente", - "add-char-to-templates:-u":"ADD. NOME DO PERSONAGEM AOS MODELOS:", - "on":"Sim", - "off":"Não", - "inventory:-u":"INVENTÁRIO:", - "compendium-compatible":"Compatível com o Compêndio", - "simple":"Simples", - "encumbrance:-u":"SOBRECARGA:", - "ammo-tracking:-u":"ACOMPANHAR MUNIÇÃO:", - "general-opts-u":"OPÇÕES GERAIS", - "transition-text":"Ao clicar em uma das imagens abaixo você irá reformatar os dados de sua ficha atual para esta ficha. Estas alterações são permanentes e não podem ser desfeitas.", - "transition-text-highlight":"Por favor, faça uma cópia do seu jogo antes de usar esta ferramenta.", - "choose-sheet-transfer":"ESCOLHA A FICHA DE ONDE VOCÊ ESTÁ TRANSFERINDO", - "community-sheet-u":"FICHA DA COMUNIDADE", - "shaped-sheet-u":"FICHA FORMATADA", - "transition-opts-u":"OPÇÕES DE TRANSIÇÃO", - "portions-sheet-utilize":"Partes desta ficha utilizam conteúdo do Documento de Referência do Sistema 5.0 sob a Licença OGL. Vizulaizar a Licença OGL e o Aviso de Direitos Autorais. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Experimente agora com a instalação fácil da API em um clique disponível com a sua assinatura Pro.", - "api-required-u":"(NECESSÁRIO A API)", - "spell_dc_mod:-u":"MOD DO TESTE DE RESISTÊNCIA DA MAGIA:", - "custom_ac:-u":"CA CUSTOMIZADA:", - "npc-info":"A opção de PDM define novos personagens para usar o estilo do cartão de ficha de PDM como padrão. Útil se os personagens já foram criados e todas as fichas de personagens novos adicionados ao jogo provavelmente representarão personagens não jogáveis.", - "npc-pc":"PDM/PJ", - "roll-queries-info":"As rolagens de D20 sairão de acordo com esta opção. Sempre Rolar Com Vantagem é a opção padrão e irá rolar dois D20 em todas as rolagens no caso de vantagem. É esperado que se não tiver vantagem ou desvantagem você usará o resultado à esquerda. A opção Ativar Vantagem adiciona três novos botões no topo do ficha para que você possa alternar a vantagem dependendo de cada situação. Perguntar Por Vantagem lhe dá uma solicitação para cada rolagem perguntando se ela tem vantagem. Nunca Rolar Com Vantagem sempre rola um único D20 em todas as rolagens, presumindo que o jogador role uma segunda vez no caso de vantagem ou desvantagem.", - "whisp-rolls-gm-info":"Todas as rolagens da ficha são enviadas para todos os jogadores na aba de conversação por padrão. A opção Perguntar Por Sussurro lhe dá uma solicitação em cada rolagem perguntando se ela deverá ou não ser enviada privativamente apenas para você e o Mestre. Sempre Sussurrar Rolagens irá enviar as rolagens apenas para você e o Mestre.", - "auto-dmg-roll-info":"Por padrão, rolagens de dano não são roladas até que o ataque seja confirmado. O dano é rolado a partir do modelo de rolagem do bate-papo, clicando no nome do ataque na barra à direita, ao qual mostra o dano. O método padrão é compatível com o dado 3D. Opcionalmente, você pode escolher ter a opção Rolar Dano & Crítico Automaticamente ao qual rola o dano e dado de crítico ao mesmo tempo que o ataque, apresentando todas os possíveis resultados no momento do ataque.", - "add-char-to-templates-info":"Os nomes do personagem não são adicionados aos modelos de rolagem por padrão e são visíveis na aba de bate-papo apenas como o jogador/personagem selecionado no 'Speaking As'. Ativando esta opção adiciona o nome do personagem que faz a rolagem ao modelo, útil para jogadores representando múltiplos personagens.", - "inventory-info":"Os inventários do personagem ficam como padrão no estilo complexo compatível com o Compêndio Roll20 5E. Isso inclui quantidade e peso dos itens, peso total e cálculo de sobrecarga, ordenação, cálculos de CA, geração automática de ataque e mais. A opção Simples provê um campo de texto para a lista de itens, para os jogadores que querem um controle mais manual sobre a ficha.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provê rastreamento automático de munição com o 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"ESTILO DUNGEONS AND DRAGONS", - "dungeons-and-dragons-styling-info":"Habilita a estilização Dungeons and Dragons para a ficha de personagem e o modelo de rolagem. Está configuração é automaticamente aplicada à todos as fichas de personagem e não pode ser usada seletivamente.", - "cd-bar1-value:-u":"VALOR BARRA 1:", - "cd-bar1-max:-u":"MÁXIMO BARRA 1:", - "cd-bar1-link:-u":"ELO BARRA 1:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"VALOR BARRA 2:", - "cd-bar2-max:-u":"MÁXIMO BARRA 2:", - "cd-bar2-link:-u":"ELO BARRA 2:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"VALOR BARRA 3:", - "cd-bar3-max:-u":"MÁXIMO BARRA 3:", - "cd-bar3-link:-u":"ELO BARRA 3:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NOME DO PDM EM ROLAGENS:", - "show":"Mostrar", - "hide":"Esconder", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PÚBLICO", - "to-gm:-u":"PARA Mestre", - "toggle-roll-whisper":"Alternar Suspiro", - "attribute-opts-u":"OPÇÕES DE ATRIBUTO", - "save-opts-u":"OPÇÕES DE TESTES", - "by-level":"Por Nível (Padrão)", - "prof-die":"Dado de Proficiência (GDM)", - "custom":"Customizado", - "core-die-roll:-u":"DADO PRINCIPAL:", - "has-attack-u":"TEM UM ATAQUE", - "variant-phb":"Variante (PHB p176)", - "carrying-capacity-mod:-u":"MODIFICADOR DA CAPACIDADE DE CARGA:", - "armor-class-tracking:-u":"RASTREAMENTO DA CA:", - "automatic":"Automática", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"ESPAÇOS TOTAIS", - "slots_remaining-u":"ESPAÇOS RESTANTES", - "level-calculations:-u":"CÁLCULOS AUTOMÁTICOS DOS NÍVEIS:", - "spell_slot_modifiers-u":"MODIFICADORES DOS ESPAÇOS DE MAGIA", - "lvl-u":"NÍVEL", - "include_spell_desc:-u":"INCLUIR DESCRIÇÃO DA MAGIA NO ATAQUE:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADICIONAR DESEMPATE À INICIATIVA", - "initiative-style:-u":"ESTILO DA INICIATIVA:", - "query-attr-u":"PERGUNTAR ATRIBUTO", - "custom-skills-u":"PERÍCIAS CUSTOMIZADAS", - "weapon-u":"ARMA", - "armor-u":"ARMADURA", - "other-u":"OUTRO", - "source:-u":"FONTE:", - "source-type:-u":"TIPO DA FONTE:", - "racial":"Racial", - "class":"Classe", - "feat":"Talento", - "other":"Outro", - "partial":"Parcial", - "show_all":"Mostrar Todos", - "cr_only":"C&R Only", - "spell-icons:-u":"ÍCONES DAS MAGIAS:", - "custom-pb:-u":"BÔNUS DE PROFICIÊNCIA CUSTOMIZADO:", - "show-global-attack-field-u":"MOSTRAR CAMPO DO MOD. DE ATAQUE GLOBAL", - "show-global-damage-field-u":"MOSTRAR CAMPO DO MOD. DE DANO GLOBAL", - "show-global-save-field-u":"MOSTRAR CAMPO DO MOD. DE TESTE GLOBAL", - "show-global-skill-field-u":"MOSTRAR CAMPO DO MOD. DE PERÍCIA GLOBAL", - "global-attack-u":"MODIFICADOR GLOBAL DE ATAQUE", - "global-damage-u":"MODIFICADOR GLOBAL DE DANO", - "global-save-u":"MODIFICADOR DE TESTE GLOBAL", - "global-skill-u":"MODIFICADOR GLOBAL DE PERÍCIA", - "global-damage":"Modificador Global de Dano", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,performance,deception,stealth,history,intimidation,insight,investigation,medicine,nature,perception,persuasion,sleight-of-hand,religion,survival", + "npc-options-u": "OPÇÕES DE PDM", + "name-u": "NOME", + "npc-type-u": "TIPO DE PDM", + "npc-type-place": "Demônio médio, qualquer alinhamento mal", + "armor-class-u": "CA", + "class-u": "CLASSE", + "type-u": "TIPO", + "npc-armor-place": "Brunea", + "hit-points-u": "PONTOS DE VIDA", + "formula-u": "FÓRMULA", + "speed-u": "DESLOC.", + "npc-speed-place": "9 m, Voo 18 m", + "attributes-u": "ATRIBUTOS", + "str-u": "FOR", + "dex-u": "DES", + "con-u": "CON", + "int-u": "INT", + "wis-u": "SAB", + "cha-u": "CAR", + "saves-u": "TESTES", + "skills-u": "PERÍCIAS", + "acrobatics-u": "ACROBACIA", + "animal_handling-u": "ADESTRAR ANIMAIS", + "arcana-u": "ARCANISMO", + "athletics-u": "ATLETISMO", + "deception-u": "ENGANAÇÃO", + "history-u": "HISTÓRIA", + "insight-u": "INTUIÇÃO", + "intimidation-u": "INTIMIDAÇÃO", + "investigation-u": "INVESTIGAÇÃO", + "medicine-u": "MEDICINA", + "nature-u": "NATUREZA", + "perception-u": "PERCEPÇÃO", + "performance-u": "ATUAÇÃO", + "persuasion-u": "PERSUASÃO", + "religion-u": "RELIGIÃO", + "sleight_of_hand-u": "PRESTIDIGITAÇÃO", + "stealth-u": "FURTIVIDADE", + "survival-u": "SOBREVIVÊNCIA", + "damage-vuln-u": "VULNERABILIDADE À DANO", + "npc-dmg-vuln-place": "fogo", + "damage-res-u": "RESISTÊNCIA À DANO", + "npc-dmg-res-place": "frio", + "damage-imm-u": "IMUNIDADE À DANO", + "npc-dmg-imm-place": "elétrico, trovejante", + "cond-imm-u": "IMUNIDADE À CONDIÇÃO", + "npc-cond-imm-place": "enfeitiçado", + "senses-u": "SENTIDOS", + "npc-senses-place": "visão no escuro 36m, percepção passiva 16", + "langs-u": "IDIOMAS", + "lang-u": "IDIOMA", + "npc-langs-place": "Abissal, Comum, Infernal", + "challenge-u": "NÍVEL DE DESAFIO", + "xp-u": "XP", + "spellcast-npc-u": "NPC CONJURADOR", + "spell-ability-u": "HABILIDADE DE CONJURAÇÃO", + "none-u": "NULO", + "strength-u": "FORÇA", + "strength-save-u": "TESTE DE FORÇA", + "dexterity-u": "DESTREZA", + "dexterity-save-u": "TESTE DE DESTREZA", + "constitution-u": "CONSTITUIÇÃO", + "constitution-save-u": "TESTE DE CONSTITUIÇÃO", + "intelligence-u": "INTELIGÊNCIA", + "intelligence-save-u": "TESTE DE INTELIGÊNCIA", + "wisdom-u": "SABEDORIA", + "wisdom-save-u": "TESTE DE SABEDORIA", + "charisma-u": "CARISMA", + "charisma-save-u": "TESTE DE CARISMA", + "spell-dc-u": "CD DA MAGIA", + "spell-atk-bonus-u": "BÔNUS DE ATAQUE DA MAGIA", + "has-reaction-u": "POSSUI REAÇÕES", + "leg-actions:-u": "AÇÕES LENDÁRIAS:", + "gen-opts-u": "OPÇÕES GERAIS", + "npc-u": "PDM", + "roll-queries:-u": "OPÇÕES DE ROLAGEM:", + "always-adv": "Sempre rolar com vantagem", + "adv-toggle": "Ativar vantagem", + "query-adv": "Perguntar por vantagem", + "never-adv": "Nunca rolar com vantagem", + "whisp-rolls-gm:-u": "SUSSURRAR ROLAGENS PARA O MESTRE:", + "never-whisp": "Nunca Sussurrar Rolagens", + "query-whisp": "Perguntar por Sussurro", + "always-whisp": "Sempre Sussurrar Rolagens", + "auto-dmg-roll:-u": "ROLAGENS DE DANO AUTOMÁTICAS:", + "never-dmg": "Não Rolar Dano Automaticamente", + "always-dmg": "Rolar Dano e Critico Automaticamente", + "ac": "Classe de Armadura", + "hp": "Pontos de Vida", + "speed": "Deslocamento", + "saving-throw": "Testes de Resistência", + "str": "For", + "dex": "Des", + "con": "Con", + "int": "Int", + "wis": "Sab", + "cha": "Car", + "skills": "Perícias", + "acrobatics": "Acrobacia +", + "animal_handling": "Adestrar Animais", + "arcana": "Arcanismo", + "athletics": "Atletismo", + "deception": "Enganação", + "history": "História", + "insight": "Intuição", + "intimidation": "Intimidação", + "investigation": "Investigação", + "medicine": "Medicina", + "nature": "Natureza", + "perception": "Percepção", + "performance": "Atuação", + "persuasion": "Persuasão", + "religion": "Religião", + "sleight_of_hand": "Prestidigitação", + "stealth": "Furtividade", + "survival": "Sobrevivência", + "dmg-vuln": "Vulnerabilidades à Dano", + "dmg-res": "Resistências à Dano", + "dmg-imm": "Imunidades à Dano", + "cond-imm": "Imunidades à Condição", + "senses": "Sentidos", + "langs": "Idiomas", + "challenge": "Nível de Desafio", + "npc-trait-name-place": "Aparência Ilusória.", + "npc-trait-desc-place": "Se o dragão falhar...", + "actions": "Ações", + "adv": "Vantagem", + "norm": "Normal", + "disadv": "Desvantagem", + "name:-u": "NOME:", + "attack-u": "ATAQUE", + "type:-u": "TIPO:", + "melee": "Corpo-a-Corpo", + "ranged": "À Distância", + "range-reach:-u": "DISTÂNCIA/ALCANCE:", + "range-reach-place": "1,5 m", + "to-hit:-u": "PARA ACERTAR:", + "target:-u": "ALVO:", + "target:": "Alvo:", + "to-hit-place": "Um alvo", + "on-hit:-u": "ACERTO:", + "on-hit-place": "cortante", + "on-hit2:-u": "ACERTO 2:", + "on-hit-2-place": "fogo", + "hit:": "Golpe: ", + "reactions": "Reações", + "npc-repeating-name-place": "Aparar.", + "npc-repeating-desc-place": "A criatura adiciona 2 a sua CA contra...", + "spells": "Magias", + "prep-u": "PREP", + "school:-u": "ESCOLA:", + "abjuration": "Abjuração", + "conjuration": "Conjuração", + "divination": "Adivinhação", + "enchantment": "Encantamento", + "evocation": "Evocação", + "illusion": "Ilusão", + "necromancy": "Necromancia", + "transmutation": "Transmutação", + "ritual": "Ritual", + "ritual-l": "ritual", + "range:-u": "ALCANCE:", + "range:": "Alcance:", + "components:-u": "COMPONENTES:", + "components:": "Componentes:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "Pó de rubi no valor de 50 po", + "concentration-u": "CONCENTRAÇÃO", + "concentration": "Concentração", + "duration:-u": "DURAÇÃO:", + "duration:": "Duração:", + "difficulty-class-abv": "CD", + "output:-u": "SAÍDA:", + "spellcard-u": "CARTÃO MÁGICO", + "spell-atk:-u": "ATAQUE MÁGICO:", + "none": "Nenhum", + "dmg:-u": "DANO:", + "dmg2:-u": "DANO2:", + "healing:-u": "CURA:", + "add-ability-mod-u": "ADD. MOD. DE HABILIDADE AO DANO OU CURA", + "effect:-u": "EFEITO:", + "npc-atk-effect-place": "Metade do Dano", + "desc:-u": "DESCRIÇÃO:", + "at-higher-lvl:-u": "EM NÍVEIS SUPERIORES:", + "at-higher-lvl": "Em Níveis Superiores", + "higher-lvl-cast": "Conjuração de Nível Superior", + "leg-actions": "Ações Lendárias", + "leg-actions-desc": "O pode usar ações lendárias, escolhendo entre as opções abaixo. Apenas uma opção lendária pode ser usada por vez e apenas ao final do turno de outra criatura. O recupera ações lendárias gastas no início do seu turno.", + "atk-range-place": "1,5 m", + "atk-target-place": "Um alvo", + "atk-dmg-type-place": "cortante", + "atk-dmg-type2-place": "fogo", + "adv-u": "VANTAGEM", + "norm-u": "NORMAL", + "disadv-u": "DESVANTAGEM", + "core-u": "BASE", + "bio-u": "BIO", + "spells-u": "MAGIAS", + "char-name-u": "NOME DO PERSONAGEM", + "barbarian": "Bárbaro", + "bard": "Bardo", + "cleric": "Clérigo", + "druid": "Druida", + "fighter": "Guerreiro", + "monk": "Monge", + "paladin": "Paladino", + "ranger": "Patrulheiro", + "rogue": "Ladino", + "sorcerer": "Feiticeiro", + "warlock": "Bruxo", + "wizard": "Mago", + "class-level-u": "CLASSE E NÍVEL", + "background-u": "ANTECEDENTE", + "background": "Antecedente", + "race-u": "RAÇA", + "alignment-u": "TENDÊNCIA", + "exp-pts-u": "PONTOS DE EXP", + "inspiration-u": "INSPIRAÇÃO", + "prof-bonus-u": "BÔNUS DE PROFICIÊNCIA", + "strength": "Força", + "strength-save": "Teste de Força", + "dexterity": "Destreza", + "dexterity-save": "Teste de Destreza", + "constitution": "Constituição", + "constitution-save": "Teste de Constituição", + "intelligence": "Inteligência", + "intelligence-save": "Teste de Inteligência", + "wisdom": "Sabedoria", + "wisdom-save": "Teste de Sabedoria", + "charisma": "Carisma", + "charisma-save": "Teste de Carisma", + "saving-throws-u": "TESTES DE RESISTÊNCIA", + "acrobatics-core": "Acrobacia (Des)", + "animal_handling-core": "Adestrar Animais (Sab)", + "arcana-core": "Arcanismo (Int)", + "athletics-core": "Atletismo (For)", + "deception-core": "Enganação (Car)", + "history-core": "História (Int)", + "insight-core": "Intuição (Sab)", + "intimidation-core": "Intimidação (Car)", + "investigation-core": "Investigação (Int)", + "medicine-core": "Medicina (Sab)", + "nature-core": "Natureza (Int)", + "perception-core": "Percepção (Sab)", + "performance-core": "Atuação (Car)", + "persuasion-core": "Persuasão (Car)", + "religion-core": "Religião (Int)", + "sleight_of_hand-core": "Prestidigitação (Des)", + "stealth-core": "Furtividade (Des)", + "survival-core": "Sobrevivência (Sab)", + "pass-wis-u": "SABEDORIA (PERCEPÇÃO) PASSIVA", + "tool-u": "FERRAMENTA", + "pro-u": "PRO", + "attr-u": "ATRIBUTO", + "prof-bonus:-u": "BÔNUS DE PROFICIÊNCIA:", + "prof-u": "PROFICIENTE", + "proficency-u": "PROFICIÊNCIA", + "expertise-u": "APTIDÃO", + "jack-of-all-u": "VERSATILIDADE", + "attr:-u": "ATRIBUTO:", + "tool-prof-u": "PROFICIÊNCIAS EM FERRAMENTAS", + "other-prof-langs-u": "OUTRAS PROFICIÊNCIAS & IDIOMAS", + "prof-langs-u": "PROFICIÊNCIAS E IDIOMAS", + "init": "Iniciativa", + "init-u": "INICIATIVA", + "hp-max-u": "PVs Máximo", + "hp-current-u": "PONTOS DE VIDA ATUAIS", + "hp-temp-u": "PONTOS DE VIDA TEMPORÁRIOS", + "total": "Total", + "hit-dice-u": "DADO DE VIDA", + "successes-u": "SUCESSOS", + "failures-u": "FRACASSOS", + "death-save-u": "RESISTÊNCIA À MORTE", + "death-saves-u": "RESISTÊNCIA À MORTE", + "atk-u": "ATQ", + "dmg-type-u": "DANO/TIPO", + "attack:-u": "ATAQUE:", + "proficient-u": "PROFICIENTE", + "range-place": "Pessoal (Cone de 18 m)", + "magic-bonus:-u": "BÔNUS MAGICO:", + "crit-range-u": "CRÍTICO:", + "damage:-u": "DANO:", + "dmg-type-place": "Cortante", + "crit:-u": "CRÍT:", + "damage2:-u": "DANO2:", + "saving-throw:-u": "TESTE DE RESIST.:", + "vs-dc:-u": "CONTRA CD:", + "spell-u": "MAGIA", + "flat-u": "FIXO", + "save": "Teste", + "save-effect:-u": "EM CASO DE SUCESSO:", + "save-effect-place": "metade do dano", + "ammunition:-u": "MUNIÇÃO:", + "ammunition-place": "Flechas", + "description:-u": "DESCRIÇÃO:", + "description-place": "Até duas criaturas dentro de 1,5 m", + "atk-spellcasting-u": "ATAQUES & CONJURAÇÃO", + "copper-piece-u": "PC", + "silver-piece-u": "PP", + "electrum-piece-u": "PE", + "gold-piece-u": "PO", + "platinum-piece-u": "PL", + "warning-armor-sets-u": "AVISO - VÁRIOS CONJUNTOS DE ARMADURA OU ESCUDOS FORAM ADICIONADOS E A CA NÃO ESTÁ SENDO CALCULADA CORRETAMENTE. DESEQUIPE AS PEÇAS DE ARMADURA A PARTIR DOS DETALHES DO ITEM.", + "item-name-u": "NOME DO ITEM", + "equipped-u": "EQUIPADO", + "use-as-resource-u": "USAR COMO RECURSO", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "PESO TOTAL", + "immobile-u": "IMÓVEL", + "heavily-encumbered-u": "SOBRECARGA PESADA", + "encumbered-u": "SOBRECARGA", + "over-carrying-cap-u": "CAPACIDADE DE SOBRECARGA", + "equipment-u": "EQUIPAMENTO", + "personality-traits-u": "TRAÇOS DE PERSONALIDADE", + "ideals-u": "IDEAIS", + "bonds-u": "VÍNCULOS", + "flaws-u": "DEFEITOS", + "class-resource-u": "RECURSOS DE CLASSE", + "other-resource-u": "OUTROS RECURSOS", + "feats-traits-u": "CARACTERÍSTICAS E TRAÇOS", + "age-u": "IDADE", + "size-u": "TAMANHO", + "height-u": "ALTURA", + "weight-u": "PESO", + "eye-u": "OLHOS", + "skin-u": "PELE", + "hair-u": "CABELO", + "char-appearance-u": "APARÊNCIA DO PERSONAGEM", + "char-backstory-u": "HISTÓRIA DO PERSONAGEM", + "allies-orgs-u": "ALIADOS E ORGANIZAÇÕES", + "add-feats-traits-u": "CARACTERÍSTICAS E TRAÇOS ADICIONAIS", + "feat-u": "TALENTO", + "treasure-u": "TESOURO", + "spell-save-dc-u": "CD DE RESISTÊNCIA DA MAGIA", + "cantrips-u": "TRUQUES", + "ritual-u": "RITUAL", + "casting-time:-u": "TEMPO DE CONJ.:", + "casting-time:": "Tempo de Conjuração:", + "at-higher-lvl-dmg:-u": "DANO EM NÍVEIS SUPERIORES:", + "half-dmg-place": "Metade do dano", + "hit-die:-u": "DADO DE VIDA:", + "initiative-mod:-u": "MODIFICADOR DE INICIATIVA:", + "glob-saving-mod:-u": "MOD. GERAL DOS TESTES DE RESISTÊNCIA:", + "glob-ac-mod:-u": "MODIFICADOR GLOBAL DA CA:", + "glob-atk-mod:-u": "MODIFICADOR GERAL DE ATAQUES MÁGICOS:", + "pass-perc-mod:-u": "MODIFICADOR DE PERCEPÇÃO PASSIVA:", + "death-save-mod:-u": "MODIFICADOR DE RESISTÊNCIA À MORTE:", + "magic-caster-lvl:-u": "NÍVEL DE CONJURADOR:", + "halfling-luck-u": "SORTUDO (HALFLING)", + "arcane-fighter-u": "CAVALEIRO ARCANO", + "arcane-rogue-u": "TRAPACEIRO ARCANO", + "class-options-u": "OPÇÕES DE CLASSE ()", + "2nd-class:-u": "2ª CLASSE:", + "lvl:-u": "NÍVEL:", + "3rd-class:-u": "3ª CLASSE:", + "4th-class:-u": "4ª CLASSE:", + "mutliclass-opts-u": "OPÇÕES DE MULTICLASSE", + "use-cust-class-u": "USAR CLASSE CUSTOMIZADA", + "class-name:-u": "NOME DA CLASSE:", + "spellcasting-ability:-u": "HABILIDADE DE CONJURAÇÃO:", + "spell-slots:-u": "ESPAÇOS DE MAGIA:", + "spell-full-u": "COMPLETO (Clérigo, Druida, Mago)", + "spell-half-u": "METADE (Paladino, Patrulheiro)", + "spell-third-u": "UM TERÇO (Cavaleiro/Trapaceiro Arcano)", + "cust-class-opts": "OPÇÕES DE CLASSE CUSTOMIZADA", + "normal": "Normal", + "expirtise": "Aptidão", + "skill-opts-u": "OPÇÕES DE PERÍCIA", + "version": "v", + "always-roll-adv": "Sempre Rolar Vantagem", + "toggle-roll-adv": "Ativar Vantagem", + "query-roll-adv": "Perguntar Pela Vantagem", + "never-roll-adv": "Nunca Rolar Vantagem", + "never-whisper-roll": "Nunca Sussurar Rolagens", + "query-whisper-roll": "Perguntar pelo Sussurro", + "always-whisper-roll": "Sempre Sussurar Rolagens", + "never-roll-dmg": "Não Rolar Dano Automaticamente", + "always-roll-dmg": "Rolar Dano E Critico Automaticamente", + "add-char-to-templates:-u": "ADD. NOME DO PERSONAGEM AOS MODELOS:", + "on": "Sim", + "off": "Não", + "inventory:-u": "INVENTÁRIO:", + "compendium-compatible": "Compatível com o Compêndio", + "simple": "Simples", + "encumbrance:-u": "SOBRECARGA:", + "ammo-tracking:-u": "ACOMPANHAR MUNIÇÃO:", + "general-opts-u": "OPÇÕES GERAIS", + "transition-text": "Ao clicar em uma das imagens abaixo você irá reformatar os dados de sua ficha atual para esta ficha. Estas alterações são permanentes e não podem ser desfeitas.", + "transition-text-highlight": "Por favor, faça uma cópia do seu jogo antes de usar esta ferramenta.", + "choose-sheet-transfer": "ESCOLHA A FICHA DE ONDE VOCÊ ESTÁ TRANSFERINDO", + "community-sheet-u": "FICHA DA COMUNIDADE", + "shaped-sheet-u": "FICHA FORMATADA", + "transition-opts-u": "OPÇÕES DE TRANSIÇÃO", + "portions-sheet-utilize": "Partes desta ficha utilizam conteúdo do Documento de Referência do Sistema 5.0 sob a Licença OGL. Vizulaizar a Licença OGL e o Aviso de Direitos Autorais. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Experimente agora com a instalação fácil da API em um clique disponível com a sua assinatura Pro.", + "api-required-u": "(NECESSÁRIO A API)", + "spell_dc_mod:-u": "MOD DO TESTE DE RESISTÊNCIA DA MAGIA:", + "custom_ac:-u": "CA CUSTOMIZADA:", + "npc-info": "A opção de PDM define novos personagens para usar o estilo do cartão de ficha de PDM como padrão. Útil se os personagens já foram criados e todas as fichas de personagens novos adicionados ao jogo provavelmente representarão personagens não jogáveis.", + "npc-pc": "PDM/PJ", + "roll-queries-info": "As rolagens de D20 sairão de acordo com esta opção. Sempre Rolar Com Vantagem é a opção padrão e irá rolar dois D20 em todas as rolagens no caso de vantagem. É esperado que se não tiver vantagem ou desvantagem você usará o resultado à esquerda. A opção Ativar Vantagem adiciona três novos botões no topo do ficha para que você possa alternar a vantagem dependendo de cada situação. Perguntar Por Vantagem lhe dá uma solicitação para cada rolagem perguntando se ela tem vantagem. Nunca Rolar Com Vantagem sempre rola um único D20 em todas as rolagens, presumindo que o jogador role uma segunda vez no caso de vantagem ou desvantagem.", + "whisp-rolls-gm-info": "Todas as rolagens da ficha são enviadas para todos os jogadores na aba de conversação por padrão. A opção Perguntar Por Sussurro lhe dá uma solicitação em cada rolagem perguntando se ela deverá ou não ser enviada privativamente apenas para você e o Mestre. Sempre Sussurrar Rolagens irá enviar as rolagens apenas para você e o Mestre.", + "auto-dmg-roll-info": "Por padrão, rolagens de dano não são roladas até que o ataque seja confirmado. O dano é rolado a partir do modelo de rolagem do bate-papo, clicando no nome do ataque na barra à direita, ao qual mostra o dano. O método padrão é compatível com o dado 3D. Opcionalmente, você pode escolher ter a opção Rolar Dano & Crítico Automaticamente ao qual rola o dano e dado de crítico ao mesmo tempo que o ataque, apresentando todas os possíveis resultados no momento do ataque.", + "add-char-to-templates-info": "Os nomes do personagem não são adicionados aos modelos de rolagem por padrão e são visíveis na aba de bate-papo apenas como o jogador/personagem selecionado no 'Speaking As'. Ativando esta opção adiciona o nome do personagem que faz a rolagem ao modelo, útil para jogadores representando múltiplos personagens.", + "inventory-info": "Os inventários do personagem ficam como padrão no estilo complexo compatível com o Compêndio Roll20 5E. Isso inclui quantidade e peso dos itens, peso total e cálculo de sobrecarga, ordenação, cálculos de CA, geração automática de ataque e mais. A opção Simples provê um campo de texto para a lista de itens, para os jogadores que querem um controle mais manual sobre a ficha.", + "encumbrance-info": "A ficha usa a regra variante de sobrecarga na página 176 do PHB. A opção Off desativa essas regras variantes e utiliza apenas a checagem básica da sobrecarga do inventário.", + "ammo-tracking-info": "Provê rastreamento automático de munição com o 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "ESTILO DUNGEONS AND DRAGONS", + "dungeons-and-dragons-styling-info": "Habilita a estilização Dungeons and Dragons para a ficha de personagem e o modelo de rolagem. Está configuração é automaticamente aplicada à todos as fichas de personagem e não pode ser usada seletivamente.", + "cd-bar1-value:-u": "VALOR BARRA 1:", + "cd-bar1-max:-u": "MÁXIMO BARRA 1:", + "cd-bar1-link:-u": "ELO BARRA 1:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "VALOR BARRA 2:", + "cd-bar2-max:-u": "MÁXIMO BARRA 2:", + "cd-bar2-link:-u": "ELO BARRA 2:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "VALOR BARRA 3:", + "cd-bar3-max:-u": "MÁXIMO BARRA 3:", + "cd-bar3-link:-u": "ELO BARRA 3:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NOME DO PDM EM ROLAGENS:", + "show": "Mostrar", + "hide": "Esconder", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PÚBLICO", + "to-gm:-u": "PARA Mestre", + "toggle-roll-whisper": "Alternar Suspiro", + "attribute-opts-u": "OPÇÕES DE ATRIBUTO", + "save-opts-u": "OPÇÕES DE TESTES", + "by-level": "Por Nível (Padrão)", + "prof-die": "Dado de Proficiência (GDM)", + "custom": "Customizado", + "core-die-roll:-u": "DADO PRINCIPAL:", + "has-attack-u": "TEM UM ATAQUE", + "variant-phb": "Variante (PHB p176)", + "carrying-capacity-mod:-u": "MODIFICADOR DA CAPACIDADE DE CARGA:", + "armor-class-tracking:-u": "RASTREAMENTO DA CA:", + "automatic": "Automática", + "cantrip-progression:-u": "PROGRESSÃO DO TRUQUE", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "ESPAÇOS TOTAIS", + "slots_remaining-u": "ESPAÇOS RESTANTES", + "level-calculations:-u": "CÁLCULOS AUTOMÁTICOS DOS NÍVEIS:", + "spell_slot_modifiers-u": "MODIFICADORES DOS ESPAÇOS DE MAGIA", + "lvl-u": "NÍVEL", + "include_spell_desc:-u": "INCLUIR DESCRIÇÃO DA MAGIA NO ATAQUE:", + "token_size-u": "TAMANHO DO TOKEN", + "add-dex-tiebreaker-u": "ADICIONAR DESEMPATE À INICIATIVA", + "initiative-style:-u": "ESTILO DA INICIATIVA:", + "query-attr-u": "PERGUNTAR ATRIBUTO", + "custom-skills-u": "PERÍCIAS CUSTOMIZADAS", + "weapon-u": "ARMA", + "armor-u": "ARMADURA", + "other-u": "OUTRO", + "source:-u": "FONTE:", + "source-type:-u": "TIPO DA FONTE:", + "racial": "Racial", + "class": "Classe", + "feat": "Talento", + "other": "Outro", + "partial": "Parcial", + "show_all": "Mostrar Todos", + "cr_only": "Apenas C&R", + "spell-icons:-u": "ÍCONES DAS MAGIAS:", + "custom-pb:-u": "BÔNUS DE PROFICIÊNCIA CUSTOMIZADO:", + "show-global-attack-field-u": "MOSTRAR CAMPO DO MOD. DE ATAQUE GLOBAL", + "show-global-damage-field-u": "MOSTRAR CAMPO DO MOD. DE DANO GLOBAL", + "show-global-save-field-u": "MOSTRAR CAMPO DO MOD. DE TESTE GLOBAL", + "show-global-skill-field-u": "MOSTRAR CAMPO DO MOD. DE PERÍCIA GLOBAL", + "global-attack-u": "MODIFICADOR GLOBAL DE ATAQUE", + "global-damage-u": "MODIFICADOR GLOBAL DE DANO", + "global-save-u": "MODIFICADOR DE TESTE GLOBAL", + "global-skill-u": "MODIFICADOR GLOBAL DE PERÍCIA", + "global-damage": "Modificador Global de Dano", + "core-die-roll-info": "Mudando o dado base irá substituir o 1d20 normal usado em quase todas as rolagens por um randomizador à sua escolha, como um 2d10 ou 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "Por padrão, mudar o nível do personagem irá mudar os espaços de magia e o dado de vida automaticamente. Mudando esta configuração impede este comportamento.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adiciona o ponto de destreza do personagem como um decimal para no fim do bônus de iniciativa para fins de desempates.", + "b-custom-info": "Quando o tipo de bônus de proficiência é definido como Customizado, a folha de personagem usará esse valor para o bônus de proficiência do personagem.", + "footer-wiki-link": "Para obter mais informações sobre esta ficha de personagem, sua funcionalidade, ou usos, por favor confira a Wiki Roll20 (em inglês) para a documentação oficial. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Tem certeza de que você quer transformar esse personagem em um ", + "yes": "Sim", + "cancel": "Cancelar", + "choose": "Escolher", + "innate:-u": "INATO:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/ru.json b/5th Edition OGL by Roll20/translations/ru.json index cb6f70e983..ceb5c1c8d7 100644 --- a/5th Edition OGL by Roll20/translations/ru.json +++ b/5th Edition OGL by Roll20/translations/ru.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"НАСТРОЙКИ NPC", - "name-u":"ИМЯ", - "npc-type-u":"ТИП NPC", - "npc-type-place":"Среднее чудовище, любое злое мирвоззрение", - "armor-class-u":"КД", - "class-u":"CLASS", - "type-u":"ТИП", - "npc-armor-place":"кольчуга", - "hit-points-u":"ХИТ ПОЙНТЫ", - "formula-u":"ФОРМУЛА", - "speed-u":"СКОРОСТЬ", - "npc-speed-place":"30 фт., полёт 60 фт.", - "attributes-u":"АТРИБУТЫ", - "str-u":"СИЛ", - "dex-u":"ЛОВ", - "con-u":"ТЕЛ", - "int-u":"ИНТ", - "wis-u":"МДР", - "cha-u":"ХАР", - "saves-u":"СПАСБРОСКИ", - "skills-u":"НАВЫКИ", - "acrobatics-u":"АКРОБАТИКА", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"МАГИЯ", - "athletics-u":"АТЛЕТИКА", - "deception-u":"ОБМАН", - "history-u":"ИСТОРИЯ", - "insight-u":"ПРОНИЦАТЕЛЬНОСТЬ", - "intimidation-u":"УСТРАШЕНИЕ", - "investigation-u":"АНАЛИЗ", - "medicine-u":"МЕДИЦИНА", - "nature-u":"ПРИРОДА", - "perception-u":"ВОСПРИЯТИЕ", - "performance-u":"ВЫСТУПЛЕНИЕ", - "persuasion-u":"УБЕЖДЕНИЕ", - "religion-u":"РЕЛИГИЯ", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"СКРЫТНОСТЬ", - "survival-u":"ВЫЖИВАНИЕ", - "damage-vuln-u":"УЯЗВИМОСТЬ К УРОНУ", - "npc-dmg-vuln-place":"огонь", - "damage-res-u":"СОПРОТИВЛЕНИЕ УРОНУ", - "npc-dmg-res-place":"холод", - "damage-imm-u":"ИММУНИТЕТ К УРОНУ", - "npc-dmg-imm-place":"молния, гром", - "cond-imm-u":"ИММУНИТЕТ К СОСТОЯНИЯМ", - "npc-cond-imm-place":"очарование", - "senses-u":"ЧУВСТВА", - "npc-senses-place":"тёмное зрение 120 фт., пассивное Восприятие 16", - "langs-u":"ЯЗЫКИ", - "lang-u":"LANGUAGE", - "npc-langs-place":"Язык бездны, Общий, Инфернальный", - "challenge-u":"ОПАСНОСТЬ", - "xp-u":"ОПЫТ", - "spellcast-npc-u":"NPC-КОЛДУН", - "spell-ability-u":"УМЕНИЕ КОЛДОВСТВА", - "none-u":"НЕТ", - "strength-u":"СИЛА", - "strength-save-u":"СПАСБРОСОК СИЛЫ", - "dexterity-u":"ЛОВКОСТЬ", - "dexterity-save-u":"СПАСБРОСОК ЛОВКОСТИ", - "constitution-u":"ТЕЛОСЛОЖ.", - "constitution-save-u":"СПАСБРОСОК ТЕЛОСЛОЖЕНИЯ", - "intelligence-u":"ИНТЕЛЛЕКТ", - "intelligence-save-u":"СПАСБРОСОК ИНТЕЛЛЕКТА", - "wisdom-u":"МУДРОСТЬ", - "wisdom-save-u":"СПАСБРОСОК МУДРОСТИ", - "charisma-u":"ХАРИЗМА", - "charisma-save-u":"СПАСБРОСОК ХАРИЗМЫ", - "spell-dc-u":"СЛ СПАСБРОСКА", - "spell-atk-bonus-u":"БОНУС АТАКИ ЗАКЛИНАНИЯ", - "has-reaction-u":"ИМЕЕТ РЕАКЦИИ", - "leg-actions:-u":"ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:", - "gen-opts-u":"ОБЩИЕ НАСТРОЙКИ", - "npc-u":"NPC", - "roll-queries:-u":"ЗАПРОС БРОСКА:", - "always-adv":"Всегда Кидать Преимущество", - "adv-toggle":"Переключение Преимущество", - "query-adv":"Спрашивать Преимущество", - "never-adv":"Никогда Не Кидать Преимущество", - "whisp-rolls-gm:-u":"ШЕПТАТЬ БРОСКИ МАСТЕРУ:", - "never-whisp":"Никогда Не Шептать Броски", - "query-whisp":"Спрашивать Шёпот", - "always-whisp":"Всегда Шептать Броски", - "auto-dmg-roll:-u":"АВТО БРОСОК УРОНА:", - "never-dmg":"Не Кидать Урон Автоматически", - "always-dmg":"Автоматически Кидать Урон и Криты", - "ac":"Класс Доспехов", - "hp":"Хит Пойнты", - "speed":"Скорость", - "saving-throw":"Спасброски", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Навыки", - "acrobatics":"Акробатика", - "animal_handling":"Animal Handling", - "arcana":"Магия", - "athletics":"Атлетика", - "deception":"Обман", - "history":"История", - "insight":"Проницательность", - "intimidation":"Устрашение", - "investigation":"Анализ", - "medicine":"Медицина", - "nature":"Природа", - "perception":"Восприятие", - "performance":"Выступление", - "persuasion":"Убеждение", - "religion":"Религия", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Скрытность", - "survival":"Выживание", - "dmg-vuln":"Уязвимость к урону", - "dmg-res":"Сопротивление урону", - "dmg-imm":"Иммунитет к урону", - "cond-imm":"Иммунитет к состояниям", - "senses":"Чувства", - "langs":"Языки", - "challenge":"Опасность", - "npc-trait-name-place":"Ложная внешность.", - "npc-trait-desc-place":"Если дракон проваливает...", - "actions":"Действия", - "adv":"Преимущество", - "norm":"Обычное", - "disadv":"Помеха", - "name:-u":"НАЗВАНИЕ:", - "attack-u":"АТАКА", - "type:-u":"ТИП:", - "melee":"Ближний бой", - "ranged":"Дальний бой", - "range-reach:-u":"ДИСТАНЦИЯ/ДОСЯГАЕМОСТЬ:", - "range-reach-place":"5 фт.", - "to-hit:-u":"НА ПОПАДАНИЕ:", - "target:-u":"ЦЕЛЬ:", - "target:":"Цель:", - "to-hit-place":"Одна цель", - "on-hit:-u":"ПРИ ПОПАДАНИИ:", - "on-hit-place":"рубящий", - "on-hit2:-u":"ПРИ ПОПАДАНИИ 2:", - "on-hit-2-place":"огненный", - "hit:":"Попадание: ", - "reactions":"Реакции", - "npc-repeating-name-place":"Парирование.", - "npc-repeating-desc-place":"Существо добавляет 2 к своему КД против...", - "spells":"Заклинания", - "prep-u":"ПОДГОТОВКА", - "school:-u":"ШКОЛА:", - "abjuration":"Ограждение", - "conjuration":"Вызов", - "divination":"Прорицание", - "enchantment":"Очарование", - "evocation":"Воплощение", - "illusion":"Иллюзия", - "necromancy":"Некромантия", - "transmutation":"Преобразование", - "ritual":"РИТУАЛ", - "ritual-l":"ритуал", - "range:-u":"Дистанция:", - "range:":"Дистанция:", - "components:-u":"КОМПОНЕНТЫ:", - "components:":"Компоненты:", - "spell-component-verbal":"В", - "spell-component-somatic":"С", - "spell-component-material":"М", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"рубиновая пыль ценой 50 зм", - "concentration-u":"КОНЦЕНТРАЦИЯ", - "concentration":"Концентрация", - "duration:-u":"Длительность:", - "duration:":"Длительность:", - "difficulty-class-abv":"СЛ", - "output:-u":"ВЫВОД:", - "spellcard-u":"КАРТА ЗАКЛИНАНИЯ", - "spell-atk:-u":"АТАКА ЗАКЛИНАНИЕМ:", - "none":"Нет", - "dmg:-u":"УРОН:", - "dmg2:-u":"УРОН2:", - "healing:-u":"ЛЕЧЕНИЕ:", - "add-ability-mod-u":"ДОБАВЬ МОДИФИКАТОР УМЕНИЯ К УРОНУ ИЛИ ЛЕЧЕНИЮ", - "effect:-u":"ЭФФЕКТ:", - "npc-atk-effect-place":"Половина урона", - "desc:-u":"ОПИСАНИЕ:", - "at-higher-lvl:-u":"НА БОЛЬШИХ УРОВНЯХ:", - "at-higher-lvl":"На больших уровнях", - "higher-lvl-cast":"Заклинание на большем уровне", - "leg-actions":"Легендарные действия", - "leg-actions-desc":" может делать легендарных действий, выбирая из вариантов ниже. Только одно легендарное действие может быть использовано за раз и только в конце хода другого существа. восстанавливает использованные легендарные действия в начале своего хода.", - "atk-range-place":"5 фт.", - "atk-target-place":"Одна цель", - "atk-dmg-type-place":"рубящий", - "atk-dmg-type2-place":"огненный", - "adv-u":"ПРЕИМУЩ.", - "norm-u":"ОБЫЧН.", - "disadv-u":"ПОМЕХА", - "core-u":"ГЛАВН.", - "bio-u":"БИО", - "spells-u":"ЗАКЛИН.", - "char-name-u":"ИМЯ ПЕРСОНАЖА", - "barbarian":"Варвар", - "bard":"Бард", - "cleric":"Жрец", - "druid":"Друид", - "fighter":"Воин", - "monk":"Монах", - "paladin":"Паладин", - "ranger":"Следопыт", - "rogue":"Плут", - "sorcerer":"Чародей", - "warlock":"Колдун", - "wizard":"Волшебник", - "class-level-u":"КЛАСС И УРОВЕНЬ", - "background-u":"ПРЕДЫСТОРИЯ", - "background":"Background", - "race-u":"РАСА", - "alignment-u":"МИРВОЗЗРЕНИЕ", - "exp-pts-u":"ОЧКИ ОПЫТА", - "inspiration-u":"ВДОХНОВЕНИЕ", - "prof-bonus-u":"БОНУС МАСТЕРСТВА", - "strength":"Сила", - "strength-save":"Спасбросок Силы", - "dexterity":"Ловкость", - "dexterity-save":"Спасбросок Ловкости", - "constitution":"Телосложение", - "constitution-save":"Спасбросок Телосложения", - "intelligence":"Интеллект", - "intelligence-save":"Спасбросок Интеллекта", - "wisdom":"Мудрость", - "wisdom-save":"Спасбросок Мудрости", - "charisma":"Харизма", - "charisma-save":"Спасбросок Харизмы", - "saving-throws-u":"СПАСБРОСКИ", - "acrobatics-core":"Акробатика (Лов)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Магия (Инт)", - "athletics-core":"Атлетика (Сил)", - "deception-core":"Обман (Хар)", - "history-core":"История (Инт)", - "insight-core":"Проницательность (Мдр)", - "intimidation-core":"Устрашение (Хар)", - "investigation-core":"Анализ (Инт)", - "medicine-core":"Медицина (Мдр)", - "nature-core":"Природа (Инт)", - "perception-core":"Восприятие (Мдр)", - "performance-core":"Выступление (Хар)", - "persuasion-core":"Убеждение (Хар)", - "religion-core":"Религия (Инт)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Скрытность (Лов)", - "survival-core":"Выживание (Мдр)", - "pass-wis-u":"ПАССИВНАЯ МУДРОСТЬ (ВОСПРИЯТИЕ)", - "tool-u":"ИНСТРУМЕНТ", - "pro-u":"МАСТ", - "attr-u":"АТРИБУТ", - "prof-bonus:-u":"БОНУС МАСТЕРСТВА:", - "prof-u":"МАСТЕРСТВО", - "proficency-u":"PROFICIENCY", - "expertise-u":"КОМПЕТЕНТНОСТЬ", - "jack-of-all-u":"МАСТЕР НА ВСЕ РУКИ", - "attr:-u":"АТРИБУТ:", - "tool-prof-u":"МАСТЕРСТВО ИНСТРУМЕНТАМИ", - "other-prof-langs-u":"ДРУГИЕ ВЛАДЕНИЯ И ЯЗЫКИ", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Инициатива", - "init-u":"ИНИЦИАТИВА", - "hp-max-u":"Макс. Хит Пойнтов", - "hp-current-u":"ТЕКУЩИЕ ХИТ ПОЙНТЫ", - "hp-temp-u":"ВРЕМЕННЫЕ ХИТ ПОЙНТЫ", - "total":"Всего", - "hit-dice-u":"КОСТИ ХИТОВ", - "successes-u":"УСПЕХИ", - "failures-u":"ПРОВАЛЫ", - "death-save-u":"СПАСБРОСОК СМЕРТИ", - "death-saves-u":"СПАСБРОСКИ СМЕРТИ", - "atk-u":"АТК", - "dmg-type-u":"УРОН/ТИП", - "attack:-u":"АТАКА:", - "proficient-u":"МАСТЕРСТВО", - "range-place":"На себя (60-футовый конус)", - "magic-bonus:-u":"МАГ. БОНУС:", - "crit-range-u":"ОБЛАСТЬ КРИТА:", - "damage:-u":"УРОН:", - "dmg-type-place":"Рубящий", - "crit:-u":"КРИТ:", - "damage2:-u":"УРОН2:", - "saving-throw:-u":"СПАСБРОСОК:", - "vs-dc:-u":"ПРОТИВ СЛ:", - "spell-u":"ЗАКЛИНАНИЕ", - "flat-u":"РОВНО", - "save":"Спасбросок", - "save-effect:-u":"ЭФФЕКТ СПАСБРОСКА:", - "save-effect-place":"половина урона", - "ammunition:-u":"АММУНИЦИЯ:", - "ammunition-place":"Стрелы", - "description:-u":"ОПИСАНИЕ:", - "description-place":"До 2 существ в 5 футах", - "atk-spellcasting-u":"АТАКИ И ЗАКЛИНАНИЯ", - "copper-piece-u":"ММ", - "silver-piece-u":"СМ", - "electrum-piece-u":"ЭМ", - "gold-piece-u":"ЗМ", - "platinum-piece-u":"ПМ", - "warning-armor-sets-u":"ВНИМАНИЕ - БЫЛО ДОБАВЛЕНО НЕСКОЛЬКО НАБОРОВ ДОСПЕХОВ И ЩИТОВ И КД НЕПРАВИЛЬНО РАССЧИТАН. СНИМИТЕ ДОСПЕХ В ДЕТАЛЯХ ПРЕДМЕТА.", - "item-name-u":"НАЗВАНИЕ ПРЕДМЕТА", - "equipped-u":"НАДЕТО", - "use-as-resource-u":"ИСП. КАК РЕСУРС", - "prop:-u":"ВЕЩ.:", - "mods:-u":"МОДЫ:", - "total-weight-u":"ОБЩИЙ ВЕС", - "immobile-u":"НЕДВИЖИМЫЙ", - "heavily-encumbered-u":"СИЛЬНО ПЕРЕГРУЖЕН", - "encumbered-u":"ПЕРЕГРУЖЕН", - "over-carrying-cap-u":"ЗА ПРЕДЕЛАМИ НАГРУЗКИ", - "equipment-u":"ИНВЕНТАРЬ", - "personality-traits-u":"ЧЕРТЫ ХАРАКТЕРА", - "ideals-u":"ИДЕАЛЫ", - "bonds-u":"ПРИВЯЗАННОСТИ", - "flaws-u":"СЛАБОСТИ", - "class-resource-u":"КЛАССОВЫЙ РЕСУРС", - "other-resource-u":"ДРУГОЙ РЕСУРС", - "feats-traits-u":"ОСОБЕННОСТИ И ЧЕРТЫ", - "age-u":"ВОЗРАСТ", - "size-u":"РАЗМЕР", - "height-u":"ВЫСОТА", - "weight-u":"ВЕС", - "eye-u":"ГЛАЗА", - "skin-u":"КОЖА", - "hair-u":"ВОЛОСЫ", - "char-appearance-u":"ВНЕШНОСТЬ ПЕРСОНАЖА", - "char-backstory-u":"ПРЕДЫСТОРИЯ ПЕРСОНАЖА", - "allies-orgs-u":"СОЮЗНИКИ И ОРГАНИЗАЦИИ", - "add-feats-traits-u":"ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ И ЧЕРТЫ", - "feat-u":"FEAT", - "treasure-u":"СОКРОВИЩЕ", - "spell-save-dc-u":"СЛ ЗАКЛИНАНИЯ", - "cantrips-u":"ЗАГОВОРЫ", - "ritual-u":"РИТУАЛ", - "casting-time:-u":"ВРЕМЯ НАКЛАДЫВАНИЯ:", - "casting-time:":"Время накладывания:", - "at-higher-lvl-dmg:-u":"УРОН БОЛЬШЕГО УРОВНЯ:", - "half-dmg-place":"Половина урона", - "hit-die:-u":"КОСТЬ ХИТОВ:", - "initiative-mod:-u":"МОДИФИКАТОР ИНИЦИАТИВЫ:", - "glob-saving-mod:-u":"ГЛОБАЛЬНЫЙ МОДИФИКАТОР СПАСБРОСКОВ:", - "glob-ac-mod:-u":"ГЛОБАЛЬНЫЙ МОДИФИКАТОР КЛАССА ДОСПЕХОВ:", - "glob-atk-mod:-u":"ГЛОБАЛЬНЫЙ МОДИФИКАТОР МАГИЧЕСКИХ АТАК:", - "pass-perc-mod:-u":"МОДИФИКАТОР ПАССИВНОГО ВОСПРИЯТИЯ:", - "death-save-mod:-u":"МОДИФИКАТОР СПАСБРОСКОВ СМЕРТИ:", - "magic-caster-lvl:-u":"УРОВЕНЬ МАГИЧЕСКОГО ЗАКЛИНАТЕЛЯ:", - "halfling-luck-u":"УДАЧА ПОЛУРОСЛИКА", - "arcane-fighter-u":"МИСТИЧЕСКИЙ ВОИН", - "arcane-rogue-u":"МИСТИЧЕСКИЙ ПЛУТ", - "class-options-u":"ОПЦИИ КЛАССА ()", - "2nd-class:-u":"2ОЙ КЛАСС:", - "lvl:-u":"УРОВЕНЬ:", - "3rd-class:-u":"3ИЙ КЛАСС:", - "4th-class:-u":"4ЫЙ КЛАСС:", - "mutliclass-opts-u":"НАСТРОЙКИ МУЛЬТИКЛАССА", - "use-cust-class-u":"ИСПОЛЬЗОВАТЬ СОБСТВЕННЫЙ КЛАСС", - "class-name:-u":"НАЗВАНИЕ КЛАССА:", - "spellcasting-ability:-u":"ВОЗМОЖНОСТЬ КОЛДОВСТВА:", - "spell-slots:-u":"СЛОТЫ ЗАКЛИНАНИЙ:", - "spell-full-u":"ПОЛНЫЕ (Жрец, Друид, Волшебник)", - "spell-half-u":"ПОЛОВИНА (Паладин, Следопыт)", - "spell-third-u":"ТРЕТЬ (Мистический воин/плут)", - "cust-class-opts":"НАСТРОЙКИ СОБСТВЕННОГО КЛАССА", - "normal":"Нормальный", - "expirtise":"Компетентность", - "skill-opts-u":"НАСТРОЙКИ НАВЫКОВ", - "version":"версия", - "always-roll-adv":"Всегда Кидать Преимущество", - "toggle-roll-adv":"Переключатель Преимущества", - "query-roll-adv":"Спрашивать Преимущество", - "never-roll-adv":"Никогда Не Кидать Преимущество", - "never-whisper-roll":"Никогда Не Шептать Броски", - "query-whisper-roll":"Спрашивать Шёпот", - "always-whisper-roll":"Всегда Шептать Броски", - "never-roll-dmg":"Не Кидать Урон Автоматически", - "always-roll-dmg":"Автоматически Кидать Урон и Криты", - "add-char-to-templates:-u":"ДОБАВИТЬ ИМЯ ПЕРСОНАЖА К ШАБЛОНАМ:", - "on":"Вкл", - "off":"Выкл", - "inventory:-u":"Инвентарь:", - "compendium-compatible":"Совместимый с Компендиумом", - "simple":"Простой", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"СЛЕЖКА ЗА АММУНИЦИЕЙ:", - "general-opts-u":"ОБЩИЕ НАСТРОЙКИ", - "transition-text":"При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.", - "transition-text-highlight":"Пожалуйста, сделайте копию вашей игры перед использованием этого инструмента.", - "choose-sheet-transfer":"ВЫБЕРИТЕ ЛИСТ ИЗ КОТОРОГО ВЫ ПЕРЕМЕЩАЕТЕ", - "community-sheet-u":"ЛИСТ COMMUNITY", - "shaped-sheet-u":"ЛИСТ SHAPED", - "transition-opts-u":"НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ", - "portions-sheet-utilize":"Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Попробуйте это сейчас с простой установкой API в один клик, доступной с подпиской Профи.", - "api-required-u":"(НЕОБХОДИМО API)", - "spell_dc_mod:-u":"МОДИФИКАТОР СЛ МАГИЧЕСКОГО СПАСБРОСКА:", - "custom_ac:-u":"СВОЙ КД:", - "npc-info":"Опция NPC устанавливает новых персонажей по умолчанию в лист для NPC. Полезно, если персонажи игроков уже созданы и все новые листы персонажей будут представлять NPC.", - "npc-pc":"NPC/PC", - "roll-queries-info":"Броски D20 выводятся в соответствии с этой настройкой. Всегда Бросать Преимущество - это настройка по умолчанию, и с ней всегда будут бросаться два D20 в случае преимущества. Ожидается, что когда нет ни преимущества, ни помехи, то будет браться левый результат. Настройка Переключатель Преимущества добавляет три новых кнопки наверху листа, чтобы вы могли переключать преимущество в зависимости от ситуации. Спрашивать Преимущество будет давать вам окошко, спрашивающее есть ли преимущество у броска. Никогда Не Бросать Преимущество всегда будет бросать один D20 на любом броске, ожидая, что игрок сам бросит второй раз в случае преимущества или помехи.", - "whisp-rolls-gm-info":"Все броски с листа посыаются всем игрокам в чате по умолчанию. Настройка Спрашивать Шёпот даёт вам окошко с каждым броском, спрашвающее, нужно ли отправить бросок лично вам и Мастеру. Всегда Шептать Броски будет отправлять все броски только вам и Мастеру.", - "auto-dmg-roll-info":"По умолчанию, урон атаки не бросается, пока не будет подтверждено попадание. Урон бросается из шаблона броска в чате при нажатии на название атаки, что затем показывает урон. Метод по умолчанию совместим с 3Д костями. Также, вы можете выбрать Автоматически Бросать Урон и Криты, что будет бросать урон и критический урон в то же время, что и атаку, показывая все возможные исходы во время атаки.", - "add-char-to-templates-info":"Имена персонажей не добавляются к шаблону броска по умолчанию, и только показаны как обычно во вкладке чата, как выбранный игрок/персонаж в настройке 'Говорить как'. Включение этой опции добавляет имя персонажа, делающего бросок, к шаблону, полезно для игроков, играющих нескольких персонажей.", - "inventory-info":"Инвентари персонажей стоят по умолчанию в сложном стиле, который совместим с Компендиумом 5 Издания Roll20. Это включает гранулированное количество/вес предметов, слежение за весом и перегрузкой, сортирование, вычисление КД, автоматическую генерацию атак, и другое. Простой вариант предоставляет текстовое поле для списков вещей для игроков, которые желают более ручного контроля над своим листом.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Предоставляет автоматическое слежение за аммуницией с API скриптом-компаньоном для OGL Пятого издания от Roll20.", - "dungeons-and-dragons-styling":"СТИЛИЗАЦИЯ ПОД DUNGEONS AND DRAGONS", - "dungeons-and-dragons-styling-info":"Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "НАСТРОЙКИ NPC", + "name-u": "ИМЯ", + "npc-type-u": "ТИП NPC", + "npc-type-place": "Среднее чудовище, любое злое мирвоззрение", + "armor-class-u": "КД", + "class-u": "CLASS", + "type-u": "ТИП", + "npc-armor-place": "кольчуга", + "hit-points-u": "ХИТ ПОЙНТЫ", + "formula-u": "ФОРМУЛА", + "speed-u": "СКОРОСТЬ", + "npc-speed-place": "30 фт., полёт 60 фт.", + "attributes-u": "АТРИБУТЫ", + "str-u": "СИЛ", + "dex-u": "ЛОВ", + "con-u": "ТЕЛ", + "int-u": "ИНТ", + "wis-u": "МДР", + "cha-u": "ХАР", + "saves-u": "СПАСБРОСКИ", + "skills-u": "НАВЫКИ", + "acrobatics-u": "АКРОБАТИКА", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "МАГИЯ", + "athletics-u": "АТЛЕТИКА", + "deception-u": "ОБМАН", + "history-u": "ИСТОРИЯ", + "insight-u": "ПРОНИЦАТЕЛЬНОСТЬ", + "intimidation-u": "УСТРАШЕНИЕ", + "investigation-u": "АНАЛИЗ", + "medicine-u": "МЕДИЦИНА", + "nature-u": "ПРИРОДА", + "perception-u": "ВОСПРИЯТИЕ", + "performance-u": "ВЫСТУПЛЕНИЕ", + "persuasion-u": "УБЕЖДЕНИЕ", + "religion-u": "РЕЛИГИЯ", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "СКРЫТНОСТЬ", + "survival-u": "ВЫЖИВАНИЕ", + "damage-vuln-u": "УЯЗВИМОСТЬ К УРОНУ", + "npc-dmg-vuln-place": "огонь", + "damage-res-u": "СОПРОТИВЛЕНИЕ УРОНУ", + "npc-dmg-res-place": "холод", + "damage-imm-u": "ИММУНИТЕТ К УРОНУ", + "npc-dmg-imm-place": "молния, гром", + "cond-imm-u": "ИММУНИТЕТ К СОСТОЯНИЯМ", + "npc-cond-imm-place": "очарование", + "senses-u": "ЧУВСТВА", + "npc-senses-place": "тёмное зрение 120 фт., пассивное Восприятие 16", + "langs-u": "ЯЗЫКИ", + "lang-u": "LANGUAGE", + "npc-langs-place": "Язык бездны, Общий, Инфернальный", + "challenge-u": "ОПАСНОСТЬ", + "xp-u": "ОПЫТ", + "spellcast-npc-u": "NPC-КОЛДУН", + "spell-ability-u": "УМЕНИЕ КОЛДОВСТВА", + "none-u": "НЕТ", + "strength-u": "СИЛА", + "strength-save-u": "СПАСБРОСОК СИЛЫ", + "dexterity-u": "ЛОВКОСТЬ", + "dexterity-save-u": "СПАСБРОСОК ЛОВКОСТИ", + "constitution-u": "ТЕЛОСЛОЖ.", + "constitution-save-u": "СПАСБРОСОК ТЕЛОСЛОЖЕНИЯ", + "intelligence-u": "ИНТЕЛЛЕКТ", + "intelligence-save-u": "СПАСБРОСОК ИНТЕЛЛЕКТА", + "wisdom-u": "МУДРОСТЬ", + "wisdom-save-u": "СПАСБРОСОК МУДРОСТИ", + "charisma-u": "ХАРИЗМА", + "charisma-save-u": "СПАСБРОСОК ХАРИЗМЫ", + "spell-dc-u": "СЛ СПАСБРОСКА", + "spell-atk-bonus-u": "БОНУС АТАКИ ЗАКЛИНАНИЯ", + "has-reaction-u": "ИМЕЕТ РЕАКЦИИ", + "leg-actions:-u": "ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:", + "gen-opts-u": "ОБЩИЕ НАСТРОЙКИ", + "npc-u": "NPC", + "roll-queries:-u": "ЗАПРОС БРОСКА:", + "always-adv": "Всегда Кидать Преимущество", + "adv-toggle": "Переключение Преимущество", + "query-adv": "Спрашивать Преимущество", + "never-adv": "Никогда Не Кидать Преимущество", + "whisp-rolls-gm:-u": "ШЕПТАТЬ БРОСКИ МАСТЕРУ:", + "never-whisp": "Никогда Не Шептать Броски", + "query-whisp": "Спрашивать Шёпот", + "always-whisp": "Всегда Шептать Броски", + "auto-dmg-roll:-u": "АВТО БРОСОК УРОНА:", + "never-dmg": "Не Кидать Урон Автоматически", + "always-dmg": "Автоматически Кидать Урон и Криты", + "ac": "Класс Доспехов", + "hp": "Хит Пойнты", + "speed": "Скорость", + "saving-throw": "Спасброски", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Навыки", + "acrobatics": "Акробатика", + "animal_handling": "Animal Handling", + "arcana": "Магия", + "athletics": "Атлетика", + "deception": "Обман", + "history": "История", + "insight": "Проницательность", + "intimidation": "Устрашение", + "investigation": "Анализ", + "medicine": "Медицина", + "nature": "Природа", + "perception": "Восприятие", + "performance": "Выступление", + "persuasion": "Убеждение", + "religion": "Религия", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Скрытность", + "survival": "Выживание", + "dmg-vuln": "Уязвимость к урону", + "dmg-res": "Сопротивление урону", + "dmg-imm": "Иммунитет к урону", + "cond-imm": "Иммунитет к состояниям", + "senses": "Чувства", + "langs": "Языки", + "challenge": "Опасность", + "npc-trait-name-place": "Ложная внешность.", + "npc-trait-desc-place": "Если дракон проваливает...", + "actions": "Действия", + "adv": "Преимущество", + "norm": "Обычное", + "disadv": "Помеха", + "name:-u": "НАЗВАНИЕ:", + "attack-u": "АТАКА", + "type:-u": "ТИП:", + "melee": "Ближний бой", + "ranged": "Дальний бой", + "range-reach:-u": "ДИСТАНЦИЯ/ДОСЯГАЕМОСТЬ:", + "range-reach-place": "5 фт.", + "to-hit:-u": "НА ПОПАДАНИЕ:", + "target:-u": "ЦЕЛЬ:", + "target:": "Цель:", + "to-hit-place": "Одна цель", + "on-hit:-u": "ПРИ ПОПАДАНИИ:", + "on-hit-place": "рубящий", + "on-hit2:-u": "ПРИ ПОПАДАНИИ 2:", + "on-hit-2-place": "огненный", + "hit:": "Попадание: ", + "reactions": "Реакции", + "npc-repeating-name-place": "Парирование.", + "npc-repeating-desc-place": "Существо добавляет 2 к своему КД против...", + "spells": "Заклинания", + "prep-u": "ПОДГОТОВКА", + "school:-u": "ШКОЛА:", + "abjuration": "Ограждение", + "conjuration": "Вызов", + "divination": "Прорицание", + "enchantment": "Очарование", + "evocation": "Воплощение", + "illusion": "Иллюзия", + "necromancy": "Некромантия", + "transmutation": "Преобразование", + "ritual": "РИТУАЛ", + "ritual-l": "ритуал", + "range:-u": "Дистанция:", + "range:": "Дистанция:", + "components:-u": "КОМПОНЕНТЫ:", + "components:": "Компоненты:", + "spell-component-verbal": "В", + "spell-component-somatic": "С", + "spell-component-material": "М", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "рубиновая пыль ценой 50 зм", + "concentration-u": "КОНЦЕНТРАЦИЯ", + "concentration": "Концентрация", + "duration:-u": "Длительность:", + "duration:": "Длительность:", + "difficulty-class-abv": "СЛ", + "output:-u": "ВЫВОД:", + "spellcard-u": "КАРТА ЗАКЛИНАНИЯ", + "spell-atk:-u": "АТАКА ЗАКЛИНАНИЕМ:", + "none": "Нет", + "dmg:-u": "УРОН:", + "dmg2:-u": "УРОН2:", + "healing:-u": "ЛЕЧЕНИЕ:", + "add-ability-mod-u": "ДОБАВЬ МОДИФИКАТОР УМЕНИЯ К УРОНУ ИЛИ ЛЕЧЕНИЮ", + "effect:-u": "ЭФФЕКТ:", + "npc-atk-effect-place": "Половина урона", + "desc:-u": "ОПИСАНИЕ:", + "at-higher-lvl:-u": "НА БОЛЬШИХ УРОВНЯХ:", + "at-higher-lvl": "На больших уровнях", + "higher-lvl-cast": "Заклинание на большем уровне", + "leg-actions": "Легендарные действия", + "leg-actions-desc": " может делать легендарных действий, выбирая из вариантов ниже. Только одно легендарное действие может быть использовано за раз и только в конце хода другого существа. восстанавливает использованные легендарные действия в начале своего хода.", + "atk-range-place": "5 фт.", + "atk-target-place": "Одна цель", + "atk-dmg-type-place": "рубящий", + "atk-dmg-type2-place": "огненный", + "adv-u": "ПРЕИМУЩ.", + "norm-u": "ОБЫЧН.", + "disadv-u": "ПОМЕХА", + "core-u": "ГЛАВН.", + "bio-u": "БИО", + "spells-u": "ЗАКЛИН.", + "char-name-u": "ИМЯ ПЕРСОНАЖА", + "barbarian": "Варвар", + "bard": "Бард", + "cleric": "Жрец", + "druid": "Друид", + "fighter": "Воин", + "monk": "Монах", + "paladin": "Паладин", + "ranger": "Следопыт", + "rogue": "Плут", + "sorcerer": "Чародей", + "warlock": "Колдун", + "wizard": "Волшебник", + "class-level-u": "КЛАСС И УРОВЕНЬ", + "background-u": "ПРЕДЫСТОРИЯ", + "background": "Background", + "race-u": "РАСА", + "alignment-u": "МИРВОЗЗРЕНИЕ", + "exp-pts-u": "ОЧКИ ОПЫТА", + "inspiration-u": "ВДОХНОВЕНИЕ", + "prof-bonus-u": "БОНУС МАСТЕРСТВА", + "strength": "Сила", + "strength-save": "Спасбросок Силы", + "dexterity": "Ловкость", + "dexterity-save": "Спасбросок Ловкости", + "constitution": "Телосложение", + "constitution-save": "Спасбросок Телосложения", + "intelligence": "Интеллект", + "intelligence-save": "Спасбросок Интеллекта", + "wisdom": "Мудрость", + "wisdom-save": "Спасбросок Мудрости", + "charisma": "Харизма", + "charisma-save": "Спасбросок Харизмы", + "saving-throws-u": "СПАСБРОСКИ", + "acrobatics-core": "Акробатика (Лов)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Магия (Инт)", + "athletics-core": "Атлетика (Сил)", + "deception-core": "Обман (Хар)", + "history-core": "История (Инт)", + "insight-core": "Проницательность (Мдр)", + "intimidation-core": "Устрашение (Хар)", + "investigation-core": "Анализ (Инт)", + "medicine-core": "Медицина (Мдр)", + "nature-core": "Природа (Инт)", + "perception-core": "Восприятие (Мдр)", + "performance-core": "Выступление (Хар)", + "persuasion-core": "Убеждение (Хар)", + "religion-core": "Религия (Инт)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Скрытность (Лов)", + "survival-core": "Выживание (Мдр)", + "pass-wis-u": "ПАССИВНАЯ МУДРОСТЬ (ВОСПРИЯТИЕ)", + "tool-u": "ИНСТРУМЕНТ", + "pro-u": "МАСТ", + "attr-u": "АТРИБУТ", + "prof-bonus:-u": "БОНУС МАСТЕРСТВА:", + "prof-u": "МАСТЕРСТВО", + "proficency-u": "PROFICIENCY", + "expertise-u": "КОМПЕТЕНТНОСТЬ", + "jack-of-all-u": "МАСТЕР НА ВСЕ РУКИ", + "attr:-u": "АТРИБУТ:", + "tool-prof-u": "МАСТЕРСТВО ИНСТРУМЕНТАМИ", + "other-prof-langs-u": "ДРУГИЕ ВЛАДЕНИЯ И ЯЗЫКИ", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Инициатива", + "init-u": "ИНИЦИАТИВА", + "hp-max-u": "Макс. Хит Пойнтов", + "hp-current-u": "ТЕКУЩИЕ ХИТ ПОЙНТЫ", + "hp-temp-u": "ВРЕМЕННЫЕ ХИТ ПОЙНТЫ", + "total": "Всего", + "hit-dice-u": "КОСТИ ХИТОВ", + "successes-u": "УСПЕХИ", + "failures-u": "ПРОВАЛЫ", + "death-save-u": "СПАСБРОСОК СМЕРТИ", + "death-saves-u": "СПАСБРОСКИ СМЕРТИ", + "atk-u": "АТК", + "dmg-type-u": "УРОН/ТИП", + "attack:-u": "АТАКА:", + "proficient-u": "МАСТЕРСТВО", + "range-place": "На себя (60-футовый конус)", + "magic-bonus:-u": "МАГ. БОНУС:", + "crit-range-u": "ОБЛАСТЬ КРИТА:", + "damage:-u": "УРОН:", + "dmg-type-place": "Рубящий", + "crit:-u": "КРИТ:", + "damage2:-u": "УРОН2:", + "saving-throw:-u": "СПАСБРОСОК:", + "vs-dc:-u": "ПРОТИВ СЛ:", + "spell-u": "ЗАКЛИНАНИЕ", + "flat-u": "РОВНО", + "save": "Спасбросок", + "save-effect:-u": "ЭФФЕКТ СПАСБРОСКА:", + "save-effect-place": "половина урона", + "ammunition:-u": "АММУНИЦИЯ:", + "ammunition-place": "Стрелы", + "description:-u": "ОПИСАНИЕ:", + "description-place": "До 2 существ в 5 футах", + "atk-spellcasting-u": "АТАКИ И ЗАКЛИНАНИЯ", + "copper-piece-u": "ММ", + "silver-piece-u": "СМ", + "electrum-piece-u": "ЭМ", + "gold-piece-u": "ЗМ", + "platinum-piece-u": "ПМ", + "warning-armor-sets-u": "ВНИМАНИЕ - БЫЛО ДОБАВЛЕНО НЕСКОЛЬКО НАБОРОВ ДОСПЕХОВ И ЩИТОВ И КД НЕПРАВИЛЬНО РАССЧИТАН. СНИМИТЕ ДОСПЕХ В ДЕТАЛЯХ ПРЕДМЕТА.", + "item-name-u": "НАЗВАНИЕ ПРЕДМЕТА", + "equipped-u": "НАДЕТО", + "use-as-resource-u": "ИСП. КАК РЕСУРС", + "prop:-u": "ВЕЩ.:", + "mods:-u": "МОДЫ:", + "total-weight-u": "ОБЩИЙ ВЕС", + "immobile-u": "НЕДВИЖИМЫЙ", + "heavily-encumbered-u": "СИЛЬНО ПЕРЕГРУЖЕН", + "encumbered-u": "ПЕРЕГРУЖЕН", + "over-carrying-cap-u": "ЗА ПРЕДЕЛАМИ НАГРУЗКИ", + "equipment-u": "ИНВЕНТАРЬ", + "personality-traits-u": "ЧЕРТЫ ХАРАКТЕРА", + "ideals-u": "ИДЕАЛЫ", + "bonds-u": "ПРИВЯЗАННОСТИ", + "flaws-u": "СЛАБОСТИ", + "class-resource-u": "КЛАССОВЫЙ РЕСУРС", + "other-resource-u": "ДРУГОЙ РЕСУРС", + "feats-traits-u": "ОСОБЕННОСТИ И ЧЕРТЫ", + "age-u": "ВОЗРАСТ", + "size-u": "РАЗМЕР", + "height-u": "ВЫСОТА", + "weight-u": "ВЕС", + "eye-u": "ГЛАЗА", + "skin-u": "КОЖА", + "hair-u": "ВОЛОСЫ", + "char-appearance-u": "ВНЕШНОСТЬ ПЕРСОНАЖА", + "char-backstory-u": "ПРЕДЫСТОРИЯ ПЕРСОНАЖА", + "allies-orgs-u": "СОЮЗНИКИ И ОРГАНИЗАЦИИ", + "add-feats-traits-u": "ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ И ЧЕРТЫ", + "feat-u": "FEAT", + "treasure-u": "СОКРОВИЩЕ", + "spell-save-dc-u": "СЛ ЗАКЛИНАНИЯ", + "cantrips-u": "ЗАГОВОРЫ", + "ritual-u": "РИТУАЛ", + "casting-time:-u": "ВРЕМЯ НАКЛАДЫВАНИЯ:", + "casting-time:": "Время накладывания:", + "at-higher-lvl-dmg:-u": "УРОН БОЛЬШЕГО УРОВНЯ:", + "half-dmg-place": "Половина урона", + "hit-die:-u": "КОСТЬ ХИТОВ:", + "initiative-mod:-u": "МОДИФИКАТОР ИНИЦИАТИВЫ:", + "glob-saving-mod:-u": "ГЛОБАЛЬНЫЙ МОДИФИКАТОР СПАСБРОСКОВ:", + "glob-ac-mod:-u": "ГЛОБАЛЬНЫЙ МОДИФИКАТОР КЛАССА ДОСПЕХОВ:", + "glob-atk-mod:-u": "ГЛОБАЛЬНЫЙ МОДИФИКАТОР МАГИЧЕСКИХ АТАК:", + "pass-perc-mod:-u": "МОДИФИКАТОР ПАССИВНОГО ВОСПРИЯТИЯ:", + "death-save-mod:-u": "МОДИФИКАТОР СПАСБРОСКОВ СМЕРТИ:", + "magic-caster-lvl:-u": "УРОВЕНЬ МАГИЧЕСКОГО ЗАКЛИНАТЕЛЯ:", + "halfling-luck-u": "УДАЧА ПОЛУРОСЛИКА", + "arcane-fighter-u": "МИСТИЧЕСКИЙ ВОИН", + "arcane-rogue-u": "МИСТИЧЕСКИЙ ПЛУТ", + "class-options-u": "ОПЦИИ КЛАССА ()", + "2nd-class:-u": "2ОЙ КЛАСС:", + "lvl:-u": "УРОВЕНЬ:", + "3rd-class:-u": "3ИЙ КЛАСС:", + "4th-class:-u": "4ЫЙ КЛАСС:", + "mutliclass-opts-u": "НАСТРОЙКИ МУЛЬТИКЛАССА", + "use-cust-class-u": "ИСПОЛЬЗОВАТЬ СОБСТВЕННЫЙ КЛАСС", + "class-name:-u": "НАЗВАНИЕ КЛАССА:", + "spellcasting-ability:-u": "ВОЗМОЖНОСТЬ КОЛДОВСТВА:", + "spell-slots:-u": "СЛОТЫ ЗАКЛИНАНИЙ:", + "spell-full-u": "ПОЛНЫЕ (Жрец, Друид, Волшебник)", + "spell-half-u": "ПОЛОВИНА (Паладин, Следопыт)", + "spell-third-u": "ТРЕТЬ (Мистический воин/плут)", + "cust-class-opts": "НАСТРОЙКИ СОБСТВЕННОГО КЛАССА", + "normal": "Нормальный", + "expirtise": "Компетентность", + "skill-opts-u": "НАСТРОЙКИ НАВЫКОВ", + "version": "версия", + "always-roll-adv": "Всегда Кидать Преимущество", + "toggle-roll-adv": "Переключатель Преимущества", + "query-roll-adv": "Спрашивать Преимущество", + "never-roll-adv": "Никогда Не Кидать Преимущество", + "never-whisper-roll": "Никогда Не Шептать Броски", + "query-whisper-roll": "Спрашивать Шёпот", + "always-whisper-roll": "Всегда Шептать Броски", + "never-roll-dmg": "Не Кидать Урон Автоматически", + "always-roll-dmg": "Автоматически Кидать Урон и Криты", + "add-char-to-templates:-u": "ДОБАВИТЬ ИМЯ ПЕРСОНАЖА К ШАБЛОНАМ:", + "on": "Вкл", + "off": "Выкл", + "inventory:-u": "Инвентарь:", + "compendium-compatible": "Совместимый с Компендиумом", + "simple": "Простой", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "СЛЕЖКА ЗА АММУНИЦИЕЙ:", + "general-opts-u": "ОБЩИЕ НАСТРОЙКИ", + "transition-text": "При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.", + "transition-text-highlight": "Пожалуйста, сделайте копию вашей игры перед использованием этого инструмента.", + "choose-sheet-transfer": "ВЫБЕРИТЕ ЛИСТ ИЗ КОТОРОГО ВЫ ПЕРЕМЕЩАЕТЕ", + "community-sheet-u": "ЛИСТ COMMUNITY", + "shaped-sheet-u": "ЛИСТ SHAPED", + "transition-opts-u": "НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ", + "portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Попробуйте это сейчас с простой установкой API в один клик, доступной с подпиской Профи.", + "api-required-u": "(НЕОБХОДИМО API)", + "spell_dc_mod:-u": "МОДИФИКАТОР СЛ МАГИЧЕСКОГО СПАСБРОСКА:", + "custom_ac:-u": "СВОЙ КД:", + "npc-info": "Опция NPC устанавливает новых персонажей по умолчанию в лист для NPC. Полезно, если персонажи игроков уже созданы и все новые листы персонажей будут представлять NPC.", + "npc-pc": "NPC/PC", + "roll-queries-info": "Броски D20 выводятся в соответствии с этой настройкой. Всегда Бросать Преимущество - это настройка по умолчанию, и с ней всегда будут бросаться два D20 в случае преимущества. Ожидается, что когда нет ни преимущества, ни помехи, то будет браться левый результат. Настройка Переключатель Преимущества добавляет три новых кнопки наверху листа, чтобы вы могли переключать преимущество в зависимости от ситуации. Спрашивать Преимущество будет давать вам окошко, спрашивающее есть ли преимущество у броска. Никогда Не Бросать Преимущество всегда будет бросать один D20 на любом броске, ожидая, что игрок сам бросит второй раз в случае преимущества или помехи.", + "whisp-rolls-gm-info": "Все броски с листа посыаются всем игрокам в чате по умолчанию. Настройка Спрашивать Шёпот даёт вам окошко с каждым броском, спрашвающее, нужно ли отправить бросок лично вам и Мастеру. Всегда Шептать Броски будет отправлять все броски только вам и Мастеру.", + "auto-dmg-roll-info": "По умолчанию, урон атаки не бросается, пока не будет подтверждено попадание. Урон бросается из шаблона броска в чате при нажатии на название атаки, что затем показывает урон. Метод по умолчанию совместим с 3Д костями. Также, вы можете выбрать Автоматически Бросать Урон и Криты, что будет бросать урон и критический урон в то же время, что и атаку, показывая все возможные исходы во время атаки.", + "add-char-to-templates-info": "Имена персонажей не добавляются к шаблону броска по умолчанию, и только показаны как обычно во вкладке чата, как выбранный игрок/персонаж в настройке 'Говорить как'. Включение этой опции добавляет имя персонажа, делающего бросок, к шаблону, полезно для игроков, играющих нескольких персонажей.", + "inventory-info": "Инвентари персонажей стоят по умолчанию в сложном стиле, который совместим с Компендиумом 5 Издания Roll20. Это включает гранулированное количество/вес предметов, слежение за весом и перегрузкой, сортирование, вычисление КД, автоматическую генерацию атак, и другое. Простой вариант предоставляет текстовое поле для списков вещей для игроков, которые желают более ручного контроля над своим листом.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Предоставляет автоматическое слежение за аммуницией с API скриптом-компаньоном для OGL Пятого издания от Roll20.", + "dungeons-and-dragons-styling": "СТИЛИЗАЦИЯ ПОД DUNGEONS AND DRAGONS", + "dungeons-and-dragons-styling-info": "Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/sv.json b/5th Edition OGL by Roll20/translations/sv.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/sv.json +++ b/5th Edition OGL by Roll20/translations/sv.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/tr.json b/5th Edition OGL by Roll20/translations/tr.json index 1d709b01f5..456aa33db3 100644 --- a/5th Edition OGL by Roll20/translations/tr.json +++ b/5th Edition OGL by Roll20/translations/tr.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC OPTIONS", - "name-u":"NAME", - "npc-type-u":"NPC TYPE", - "npc-type-place":"Medium fiend, any evil alignment", - "armor-class-u":"ARMOR CLASS", - "class-u":"CLASS", - "type-u":"TYPE", - "npc-armor-place":"scale mail", - "hit-points-u":"HIT POINTS", - "formula-u":"FORMULA", - "speed-u":"SPEED", - "npc-speed-place":"30 ft., fly 60ft.", - "attributes-u":"ATTRIBUTES", - "str-u":"STR", - "dex-u":"DEX", - "con-u":"CON", - "int-u":"INT", - "wis-u":"WIS", - "cha-u":"CHA", - "saves-u":"SAVES", - "skills-u":"SKILLS", - "acrobatics-u":"ACROBATICS", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"ARCANA", - "athletics-u":"ATHLETICS", - "deception-u":"DECEPTION", - "history-u":"HISTORY", - "insight-u":"INSIGHT", - "intimidation-u":"INTIMIDATION", - "investigation-u":"INVESTIGATION", - "medicine-u":"MEDICINE", - "nature-u":"NATURE", - "perception-u":"PERCEPTION", - "performance-u":"PERFORMANCE", - "persuasion-u":"PERSUASION", - "religion-u":"RELIGION", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"STEALTH", - "survival-u":"SURVIVAL", - "damage-vuln-u":"DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place":"fire", - "damage-res-u":"DAMAGE RESISTANCES", - "npc-dmg-res-place":"cold", - "damage-imm-u":"DAMAGE IMMUNITIES", - "npc-dmg-imm-place":"lightning, thunder", - "cond-imm-u":"CONDITION IMMUNITIES", - "npc-cond-imm-place":"charmed", - "senses-u":"SENSES", - "npc-senses-place":"darkvision 120ft., passive Perception 16", - "langs-u":"LANGUAGES", - "lang-u":"LANGUAGE", - "npc-langs-place":"Abyssal, Common, Infernal", - "challenge-u":"CHALLENGE", - "xp-u":"XP", - "spellcast-npc-u":"SPELLCASTING NPC", - "spell-ability-u":"SPELLCASTING ABILITY", - "none-u":"NONE", - "strength-u":"STRENGTH", - "strength-save-u":"STRENGTH SAVE", - "dexterity-u":"DEXTERITY", - "dexterity-save-u":"DEXTERITY SAVE", - "constitution-u":"CONSTITUTION", - "constitution-save-u":"CONSTITUTION SAVE", - "intelligence-u":"INTELLIGENCE", - "intelligence-save-u":"INTELLIGENCE SAVE", - "wisdom-u":"WISDOM", - "wisdom-save-u":"WISDOM SAVE", - "charisma-u":"CHARISMA", - "charisma-save-u":"CHARISMA SAVE", - "spell-dc-u":"SPELL DC", - "spell-atk-bonus-u":"SPELL ATTACK BONUS", - "has-reaction-u":"HAS REACTIONS", - "leg-actions:-u":"LEGENDARY ACTIONS:", - "gen-opts-u":"GENERAL OPTIONS", - "npc-u":"NPC", - "roll-queries:-u":"ROLL QUERIES:", - "always-adv":"Always Roll Advantage", - "adv-toggle":"Advantage Toggle", - "query-adv":"Query Advantage", - "never-adv":"Never Roll Advantage", - "whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:", - "never-whisp":"Never Whisper Rolls", - "query-whisp":"Query Whisper", - "always-whisp":"Always Whisper Rolls", - "auto-dmg-roll:-u":"AUTO DAMAGE ROLL:", - "never-dmg":"Don't Auto Roll Damage", - "always-dmg":"Auto Roll Damage & Crit", - "ac":"Armor Class", - "hp":"Hit Points", - "speed":"Speed", - "saving-throw":"Saving Throws", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"Skills", - "acrobatics":"Acrobatics", - "animal_handling":"Animal Handling", - "arcana":"Arcana", - "athletics":"Athletics", - "deception":"Deception", - "history":"History", - "insight":"Insight", - "intimidation":"Intimidation", - "investigation":"Investigation", - "medicine":"Medicine", - "nature":"Nature", - "perception":"Perception", - "performance":"Performance", - "persuasion":"Persuasion", - "religion":"Religion", - "sleight_of_hand":"Sleight of Hand", - "stealth":"Stealth", - "survival":"Survival", - "dmg-vuln":"Damage Vulnerabilities", - "dmg-res":"Damage Resistances", - "dmg-imm":"Damage Immunities", - "cond-imm":"Condition Immunities", - "senses":"Senses", - "langs":"Languages", - "challenge":"Challenge", - "npc-trait-name-place":"False Appearance.", - "npc-trait-desc-place":"If the dragon fails...", - "actions":"Actions", - "adv":"Advantage", - "norm":"Normal", - "disadv":"Disadvantage", - "name:-u":"NAME:", - "attack-u":"ATTACK", - "type:-u":"TYPE:", - "melee":"Melee", - "ranged":"Ranged", - "range-reach:-u":"RANGE/REACH:", - "range-reach-place":"5 ft.", - "to-hit:-u":"TO HIT:", - "target:-u":"TARGET:", - "target:":"Target:", - "to-hit-place":"One target", - "on-hit:-u":"ON HIT:", - "on-hit-place":"slashing", - "on-hit2:-u":"ON HIT 2:", - "on-hit-2-place":"fire", - "hit:":"Hit: ", - "reactions":"Reactions", - "npc-repeating-name-place":"Parry.", - "npc-repeating-desc-place":"The creature adds 2 to its AC against...", - "spells":"Spells", - "prep-u":"PREP", - "school:-u":"SCHOOL:", - "abjuration":"Abjuration", - "conjuration":"Conjuration", - "divination":"Divination", - "enchantment":"Enchantment", - "evocation":"Evocation", - "illusion":"Illusion", - "necromancy":"Necromancy", - "transmutation":"Transmutation", - "ritual":"RITUAL", - "ritual-l":"ritual", - "range:-u":"RANGE:", - "range:":"Range:", - "components:-u":"COMPONENTS:", - "components:":"Components:", - "spell-component-verbal":"V", - "spell-component-somatic":"S", - "spell-component-material":"M", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"ruby dust worth 50gp", - "concentration-u":"CONCENTRATION", - "concentration":"Concentration", - "duration:-u":"DURATION:", - "duration:":"Duration:", - "difficulty-class-abv":"DC", - "output:-u":"OUTPUT:", - "spellcard-u":"SPELLCARD", - "spell-atk:-u":"SPELL ATTACK:", - "none":"None", - "dmg:-u":"DAMAGE:", - "dmg2:-u":"DAMAGE2:", - "healing:-u":"HEALING:", - "add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u":"EFFECT:", - "npc-atk-effect-place":"Half damage", - "desc:-u":"DESCRIPTION:", - "at-higher-lvl:-u":"AT HIGHER LEVELS:", - "at-higher-lvl":"At Higher Levels", - "higher-lvl-cast":"Higher Level Cast", - "leg-actions":"Legendary Actions", - "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", - "atk-range-place":"5 ft.", - "atk-target-place":"One target", - "atk-dmg-type-place":"slashing", - "atk-dmg-type2-place":"fire", - "adv-u":"ADVANTAGE", - "norm-u":"NORMAL", - "disadv-u":"DISADVANTAGE", - "core-u":"CORE", - "bio-u":"BIO", - "spells-u":"SPELLS", - "char-name-u":"CHARACTER NAME", - "barbarian":"Barbarian", - "bard":"Bard", - "cleric":"Cleric", - "druid":"Druid", - "fighter":"Fighter", - "monk":"Monk", - "paladin":"Paladin", - "ranger":"Ranger", - "rogue":"Rogue", - "sorcerer":"Sorcerer", - "warlock":"Warlock", - "wizard":"Wizard", - "class-level-u":"CLASS & LEVEL", - "background-u":"BACKGROUND", - "background":"Background", - "race-u":"RACE", - "alignment-u":"ALIGNMENT", - "exp-pts-u":"EXPERIENCE POINTS", - "inspiration-u":"INSPIRATION", - "prof-bonus-u":"PROFICIENCY BONUS", - "strength":"Strength", - "strength-save":"Strength Save", - "dexterity":"Dexterity", - "dexterity-save":"Dexterity Save", - "constitution":"Constitution", - "constitution-save":"Constitution Save", - "intelligence":"Intelligence", - "intelligence-save":"Intelligence Save", - "wisdom":"Wisdom", - "wisdom-save":"Wisdom Save", - "charisma":"Charisma", - "charisma-save":"Charisma Save", - "saving-throws-u":"SAVING THROWS", - "acrobatics-core":"Acrobatics (Dex)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"Arcana (Int)", - "athletics-core":"Athletics (Str)", - "deception-core":"Deception (Cha)", - "history-core":"History (Int)", - "insight-core":"Insight (Wis)", - "intimidation-core":"Intimidation (Cha)", - "investigation-core":"Investigation (Int)", - "medicine-core":"Medicine (Wis)", - "nature-core":"Nature (Int)", - "perception-core":"Perception (Wis)", - "performance-core":"Performance (Cha)", - "persuasion-core":"Persuasion (Cha)", - "religion-core":"Religion (Int)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"Stealth (Dex)", - "survival-core":"Survival (Wis)", - "pass-wis-u":"PASSIVE WISDOM (PERCEPTION)", - "tool-u":"TOOL", - "pro-u":"PRO", - "attr-u":"ATTRIBUTE", - "prof-bonus:-u":"PROFICIENCY BONUS:", - "prof-u":"PROFICIENT", - "proficency-u":"PROFICIENCY", - "expertise-u":"EXPERTISE", - "jack-of-all-u":"JACK OF ALL TRADES", - "attr:-u":"ATTRIBUTE:", - "tool-prof-u":"TOOL PROFICIENCIES", - "other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"Initiative", - "init-u":"INITIATIVE", - "hp-max-u":"Hit Point Maximum", - "hp-current-u":"CURRENT HIT POINTS", - "hp-temp-u":"TEMPORARY HIT POINTS", - "total":"Total", - "hit-dice-u":"HIT DICE", - "successes-u":"SUCCESSES", - "failures-u":"FAILURES", - "death-save-u":"DEATH SAVE", - "death-saves-u":"DEATH SAVES", - "atk-u":"ATK", - "dmg-type-u":"DAMAGE/TYPE", - "attack:-u":"ATTACK:", - "proficient-u":"PROFICIENT", - "range-place":"Self (60-foot cone)", - "magic-bonus:-u":"MAGIC BONUS:", - "crit-range-u":"CRIT RANGE:", - "damage:-u":"DAMAGE:", - "dmg-type-place":"Slashing", - "crit:-u":"CRIT:", - "damage2:-u":"DAMAGE2:", - "saving-throw:-u":"SAVING THROW:", - "vs-dc:-u":"VS DC:", - "spell-u":"SPELL", - "flat-u":"FLAT", - "save":"Save", - "save-effect:-u":"SAVE EFFECT:", - "save-effect-place":"half damage", - "ammunition:-u":"AMMUNITION:", - "ammunition-place":"Arrows", - "description:-u":"DESCRIPTION:", - "description-place":"Up to 2 creatures within 5 feet", - "atk-spellcasting-u":"ATTACKS & SPELLCASTING", - "copper-piece-u":"CP", - "silver-piece-u":"SP", - "electrum-piece-u":"EP", - "gold-piece-u":"GP", - "platinum-piece-u":"PP", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"ITEM NAME", - "equipped-u":"EQUIPPED", - "use-as-resource-u":"USE AS A RESOURCE", - "prop:-u":"PROP:", - "mods:-u":"MODS:", - "total-weight-u":"TOTAL WEIGHT", - "immobile-u":"IMMOBILE", - "heavily-encumbered-u":"HEAVILY ENCUMBERED", - "encumbered-u":"ENCUMBERED", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"EQUIPMENT", - "personality-traits-u":"PERSONALITY TRAITS", - "ideals-u":"IDEALS", - "bonds-u":"BONDS", - "flaws-u":"FLAWS", - "class-resource-u":"CLASS RESOURCE", - "other-resource-u":"OTHER RESOURCE", - "feats-traits-u":"FEATURES & TRAITS", - "age-u":"AGE", - "size-u":"SIZE", - "height-u":"HEIGHT", - "weight-u":"WEIGHT", - "eye-u":"EYES", - "skin-u":"SKIN", - "hair-u":"HAIR", - "char-appearance-u":"CHARACTER APPEARANCE", - "char-backstory-u":"CHARACTER BACKSTORY", - "allies-orgs-u":"ALLIES & ORGANIZATIONS", - "add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS", - "feat-u":"FEAT", - "treasure-u":"TREASURE", - "spell-save-dc-u":"SPELL SAVE DC", - "cantrips-u":"CANTRIPS", - "ritual-u":"RITUAL", - "casting-time:-u":"CASTING TIME:", - "casting-time:":"Casting Time:", - "at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:", - "half-dmg-place":"Half damage", - "hit-die:-u":"HIT DIE:", - "initiative-mod:-u":"INITIATIVE MODIFIER:", - "glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u":"DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u":"MAGIC CASTER LEVEL:", - "halfling-luck-u":"HALFLING LUCK", - "arcane-fighter-u":"ARCANE FIGHTER", - "arcane-rogue-u":"ARCANE ROGUE", - "class-options-u":"CLASS OPTIONS ()", - "2nd-class:-u":"2ND CLASS:", - "lvl:-u":"LEVEL:", - "3rd-class:-u":"3RD CLASS:", - "4th-class:-u":"4TH CLASS:", - "mutliclass-opts-u":"MULTICLASS OPTIONS", - "use-cust-class-u":"USE CUSTOM CLASS", - "class-name:-u":"CLASS NAME:", - "spellcasting-ability:-u":"SPELLCASTING ABILITY:", - "spell-slots:-u":"SPELL SLOTS:", - "spell-full-u":"FULL (Cleric, Druid, Wizard)", - "spell-half-u":"HALF (Paladin, Ranger)", - "spell-third-u":"THIRD (Arcane Fighter/Rogue)", - "cust-class-opts":"CUSTOM CLASS OPTIONS", - "normal":"Normal", - "expirtise":"Expertise", - "skill-opts-u":"SKILL OPTIONS", - "version":"v", - "always-roll-adv":"Always Roll Advantage", - "toggle-roll-adv":"Advantage Toggle", - "query-roll-adv":"Query Advantage", - "never-roll-adv":"Never Roll Advantage", - "never-whisper-roll":"Never Whisper Rolls", - "query-whisper-roll":"Query Whisper", - "always-whisper-roll":"Always Whisper Rolls", - "never-roll-dmg":"Don't Auto Roll Damage", - "always-roll-dmg":"Auto Roll Damage & Crit", - "add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:", - "on":"On", - "off":"Off", - "inventory:-u":"INVENTORY:", - "compendium-compatible":"Compendium Compatible", - "simple":"Simple", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"AMMO TRACKING:", - "general-opts-u":"GENERAL OPTIONS", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"Please make a copy of your game before you use this tool.", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"COMMUNITY SHEET", - "shaped-sheet-u":"SHAPED SHEET", - "transition-opts-u":"TRANSITION OPTIONS", - "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u":"(API REQUIRED)", - "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:", - "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC OPTIONS", + "name-u": "NAME", + "npc-type-u": "NPC TYPE", + "npc-type-place": "Medium fiend, any evil alignment", + "armor-class-u": "ARMOR CLASS", + "class-u": "CLASS", + "type-u": "TYPE", + "npc-armor-place": "scale mail", + "hit-points-u": "HIT POINTS", + "formula-u": "FORMULA", + "speed-u": "SPEED", + "npc-speed-place": "30 ft., fly 60ft.", + "attributes-u": "ATTRIBUTES", + "str-u": "STR", + "dex-u": "DEX", + "con-u": "CON", + "int-u": "INT", + "wis-u": "WIS", + "cha-u": "CHA", + "saves-u": "SAVES", + "skills-u": "SKILLS", + "acrobatics-u": "ACROBATICS", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "ARCANA", + "athletics-u": "ATHLETICS", + "deception-u": "DECEPTION", + "history-u": "HISTORY", + "insight-u": "INSIGHT", + "intimidation-u": "INTIMIDATION", + "investigation-u": "INVESTIGATION", + "medicine-u": "MEDICINE", + "nature-u": "NATURE", + "perception-u": "PERCEPTION", + "performance-u": "PERFORMANCE", + "persuasion-u": "PERSUASION", + "religion-u": "RELIGION", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "STEALTH", + "survival-u": "SURVIVAL", + "damage-vuln-u": "DAMAGE VULNERABILITIES", + "npc-dmg-vuln-place": "fire", + "damage-res-u": "DAMAGE RESISTANCES", + "npc-dmg-res-place": "cold", + "damage-imm-u": "DAMAGE IMMUNITIES", + "npc-dmg-imm-place": "lightning, thunder", + "cond-imm-u": "CONDITION IMMUNITIES", + "npc-cond-imm-place": "charmed", + "senses-u": "SENSES", + "npc-senses-place": "darkvision 120ft., passive Perception 16", + "langs-u": "LANGUAGES", + "lang-u": "LANGUAGE", + "npc-langs-place": "Abyssal, Common, Infernal", + "challenge-u": "CHALLENGE", + "xp-u": "XP", + "spellcast-npc-u": "SPELLCASTING NPC", + "spell-ability-u": "SPELLCASTING ABILITY", + "none-u": "NONE", + "strength-u": "STRENGTH", + "strength-save-u": "STRENGTH SAVE", + "dexterity-u": "DEXTERITY", + "dexterity-save-u": "DEXTERITY SAVE", + "constitution-u": "CONSTITUTION", + "constitution-save-u": "CONSTITUTION SAVE", + "intelligence-u": "INTELLIGENCE", + "intelligence-save-u": "INTELLIGENCE SAVE", + "wisdom-u": "WISDOM", + "wisdom-save-u": "WISDOM SAVE", + "charisma-u": "CHARISMA", + "charisma-save-u": "CHARISMA SAVE", + "spell-dc-u": "SPELL DC", + "spell-atk-bonus-u": "SPELL ATTACK BONUS", + "has-reaction-u": "HAS REACTIONS", + "leg-actions:-u": "LEGENDARY ACTIONS:", + "gen-opts-u": "GENERAL OPTIONS", + "npc-u": "NPC", + "roll-queries:-u": "ROLL QUERIES:", + "always-adv": "Always Roll Advantage", + "adv-toggle": "Advantage Toggle", + "query-adv": "Query Advantage", + "never-adv": "Never Roll Advantage", + "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", + "never-whisp": "Never Whisper Rolls", + "query-whisp": "Query Whisper", + "always-whisp": "Always Whisper Rolls", + "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "never-dmg": "Don't Auto Roll Damage", + "always-dmg": "Auto Roll Damage & Crit", + "ac": "Armor Class", + "hp": "Hit Points", + "speed": "Speed", + "saving-throw": "Saving Throws", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "Skills", + "acrobatics": "Acrobatics", + "animal_handling": "Animal Handling", + "arcana": "Arcana", + "athletics": "Athletics", + "deception": "Deception", + "history": "History", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "medicine": "Medicine", + "nature": "Nature", + "perception": "Perception", + "performance": "Performance", + "persuasion": "Persuasion", + "religion": "Religion", + "sleight_of_hand": "Sleight of Hand", + "stealth": "Stealth", + "survival": "Survival", + "dmg-vuln": "Damage Vulnerabilities", + "dmg-res": "Damage Resistances", + "dmg-imm": "Damage Immunities", + "cond-imm": "Condition Immunities", + "senses": "Senses", + "langs": "Languages", + "challenge": "Challenge", + "npc-trait-name-place": "False Appearance.", + "npc-trait-desc-place": "If the dragon fails...", + "actions": "Actions", + "adv": "Advantage", + "norm": "Normal", + "disadv": "Disadvantage", + "name:-u": "NAME:", + "attack-u": "ATTACK", + "type:-u": "TYPE:", + "melee": "Melee", + "ranged": "Ranged", + "range-reach:-u": "RANGE/REACH:", + "range-reach-place": "5 ft.", + "to-hit:-u": "TO HIT:", + "target:-u": "TARGET:", + "target:": "Target:", + "to-hit-place": "One target", + "on-hit:-u": "ON HIT:", + "on-hit-place": "slashing", + "on-hit2:-u": "ON HIT 2:", + "on-hit-2-place": "fire", + "hit:": "Hit: ", + "reactions": "Reactions", + "npc-repeating-name-place": "Parry.", + "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "spells": "Spells", + "prep-u": "PREP", + "school:-u": "SCHOOL:", + "abjuration": "Abjuration", + "conjuration": "Conjuration", + "divination": "Divination", + "enchantment": "Enchantment", + "evocation": "Evocation", + "illusion": "Illusion", + "necromancy": "Necromancy", + "transmutation": "Transmutation", + "ritual": "RITUAL", + "ritual-l": "ritual", + "range:-u": "RANGE:", + "range:": "Range:", + "components:-u": "COMPONENTS:", + "components:": "Components:", + "spell-component-verbal": "V", + "spell-component-somatic": "S", + "spell-component-material": "M", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "ruby dust worth 50gp", + "concentration-u": "CONCENTRATION", + "concentration": "Concentration", + "duration:-u": "DURATION:", + "duration:": "Duration:", + "difficulty-class-abv": "DC", + "output:-u": "OUTPUT:", + "spellcard-u": "SPELLCARD", + "spell-atk:-u": "SPELL ATTACK:", + "none": "None", + "dmg:-u": "DAMAGE:", + "dmg2:-u": "DAMAGE2:", + "healing:-u": "HEALING:", + "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", + "effect:-u": "EFFECT:", + "npc-atk-effect-place": "Half damage", + "desc:-u": "DESCRIPTION:", + "at-higher-lvl:-u": "AT HIGHER LEVELS:", + "at-higher-lvl": "At Higher Levels", + "higher-lvl-cast": "Higher Level Cast", + "leg-actions": "Legendary Actions", + "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "atk-range-place": "5 ft.", + "atk-target-place": "One target", + "atk-dmg-type-place": "slashing", + "atk-dmg-type2-place": "fire", + "adv-u": "ADVANTAGE", + "norm-u": "NORMAL", + "disadv-u": "DISADVANTAGE", + "core-u": "CORE", + "bio-u": "BIO", + "spells-u": "SPELLS", + "char-name-u": "CHARACTER NAME", + "barbarian": "Barbarian", + "bard": "Bard", + "cleric": "Cleric", + "druid": "Druid", + "fighter": "Fighter", + "monk": "Monk", + "paladin": "Paladin", + "ranger": "Ranger", + "rogue": "Rogue", + "sorcerer": "Sorcerer", + "warlock": "Warlock", + "wizard": "Wizard", + "class-level-u": "CLASS & LEVEL", + "background-u": "BACKGROUND", + "background": "Background", + "race-u": "RACE", + "alignment-u": "ALIGNMENT", + "exp-pts-u": "EXPERIENCE POINTS", + "inspiration-u": "INSPIRATION", + "prof-bonus-u": "PROFICIENCY BONUS", + "strength": "Strength", + "strength-save": "Strength Save", + "dexterity": "Dexterity", + "dexterity-save": "Dexterity Save", + "constitution": "Constitution", + "constitution-save": "Constitution Save", + "intelligence": "Intelligence", + "intelligence-save": "Intelligence Save", + "wisdom": "Wisdom", + "wisdom-save": "Wisdom Save", + "charisma": "Charisma", + "charisma-save": "Charisma Save", + "saving-throws-u": "SAVING THROWS", + "acrobatics-core": "Acrobatics (Dex)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "Arcana (Int)", + "athletics-core": "Athletics (Str)", + "deception-core": "Deception (Cha)", + "history-core": "History (Int)", + "insight-core": "Insight (Wis)", + "intimidation-core": "Intimidation (Cha)", + "investigation-core": "Investigation (Int)", + "medicine-core": "Medicine (Wis)", + "nature-core": "Nature (Int)", + "perception-core": "Perception (Wis)", + "performance-core": "Performance (Cha)", + "persuasion-core": "Persuasion (Cha)", + "religion-core": "Religion (Int)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "Stealth (Dex)", + "survival-core": "Survival (Wis)", + "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", + "tool-u": "TOOL", + "pro-u": "PRO", + "attr-u": "ATTRIBUTE", + "prof-bonus:-u": "PROFICIENCY BONUS:", + "prof-u": "PROFICIENT", + "proficency-u": "PROFICIENCY", + "expertise-u": "EXPERTISE", + "jack-of-all-u": "JACK OF ALL TRADES", + "attr:-u": "ATTRIBUTE:", + "tool-prof-u": "TOOL PROFICIENCIES", + "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "Initiative", + "init-u": "INITIATIVE", + "hp-max-u": "Hit Point Maximum", + "hp-current-u": "CURRENT HIT POINTS", + "hp-temp-u": "TEMPORARY HIT POINTS", + "total": "Total", + "hit-dice-u": "HIT DICE", + "successes-u": "SUCCESSES", + "failures-u": "FAILURES", + "death-save-u": "DEATH SAVE", + "death-saves-u": "DEATH SAVES", + "atk-u": "ATK", + "dmg-type-u": "DAMAGE/TYPE", + "attack:-u": "ATTACK:", + "proficient-u": "PROFICIENT", + "range-place": "Self (60-foot cone)", + "magic-bonus:-u": "MAGIC BONUS:", + "crit-range-u": "CRIT RANGE:", + "damage:-u": "DAMAGE:", + "dmg-type-place": "Slashing", + "crit:-u": "CRIT:", + "damage2:-u": "DAMAGE2:", + "saving-throw:-u": "SAVING THROW:", + "vs-dc:-u": "VS DC:", + "spell-u": "SPELL", + "flat-u": "FLAT", + "save": "Save", + "save-effect:-u": "SAVE EFFECT:", + "save-effect-place": "half damage", + "ammunition:-u": "AMMUNITION:", + "ammunition-place": "Arrows", + "description:-u": "DESCRIPTION:", + "description-place": "Up to 2 creatures within 5 feet", + "atk-spellcasting-u": "ATTACKS & SPELLCASTING", + "copper-piece-u": "CP", + "silver-piece-u": "SP", + "electrum-piece-u": "EP", + "gold-piece-u": "GP", + "platinum-piece-u": "PP", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "ITEM NAME", + "equipped-u": "EQUIPPED", + "use-as-resource-u": "USE AS A RESOURCE", + "prop:-u": "PROP:", + "mods:-u": "MODS:", + "total-weight-u": "TOTAL WEIGHT", + "immobile-u": "IMMOBILE", + "heavily-encumbered-u": "HEAVILY ENCUMBERED", + "encumbered-u": "ENCUMBERED", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "EQUIPMENT", + "personality-traits-u": "PERSONALITY TRAITS", + "ideals-u": "IDEALS", + "bonds-u": "BONDS", + "flaws-u": "FLAWS", + "class-resource-u": "CLASS RESOURCE", + "other-resource-u": "OTHER RESOURCE", + "feats-traits-u": "FEATURES & TRAITS", + "age-u": "AGE", + "size-u": "SIZE", + "height-u": "HEIGHT", + "weight-u": "WEIGHT", + "eye-u": "EYES", + "skin-u": "SKIN", + "hair-u": "HAIR", + "char-appearance-u": "CHARACTER APPEARANCE", + "char-backstory-u": "CHARACTER BACKSTORY", + "allies-orgs-u": "ALLIES & ORGANIZATIONS", + "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "feat-u": "FEAT", + "treasure-u": "TREASURE", + "spell-save-dc-u": "SPELL SAVE DC", + "cantrips-u": "CANTRIPS", + "ritual-u": "RITUAL", + "casting-time:-u": "CASTING TIME:", + "casting-time:": "Casting Time:", + "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", + "half-dmg-place": "Half damage", + "hit-die:-u": "HIT DIE:", + "initiative-mod:-u": "INITIATIVE MODIFIER:", + "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", + "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", + "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", + "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "halfling-luck-u": "HALFLING LUCK", + "arcane-fighter-u": "ARCANE FIGHTER", + "arcane-rogue-u": "ARCANE ROGUE", + "class-options-u": "CLASS OPTIONS ()", + "2nd-class:-u": "2ND CLASS:", + "lvl:-u": "LEVEL:", + "3rd-class:-u": "3RD CLASS:", + "4th-class:-u": "4TH CLASS:", + "mutliclass-opts-u": "MULTICLASS OPTIONS", + "use-cust-class-u": "USE CUSTOM CLASS", + "class-name:-u": "CLASS NAME:", + "spellcasting-ability:-u": "SPELLCASTING ABILITY:", + "spell-slots:-u": "SPELL SLOTS:", + "spell-full-u": "FULL (Cleric, Druid, Wizard)", + "spell-half-u": "HALF (Paladin, Ranger)", + "spell-third-u": "THIRD (Arcane Fighter/Rogue)", + "cust-class-opts": "CUSTOM CLASS OPTIONS", + "normal": "Normal", + "expirtise": "Expertise", + "skill-opts-u": "SKILL OPTIONS", + "version": "v", + "always-roll-adv": "Always Roll Advantage", + "toggle-roll-adv": "Advantage Toggle", + "query-roll-adv": "Query Advantage", + "never-roll-adv": "Never Roll Advantage", + "never-whisper-roll": "Never Whisper Rolls", + "query-whisper-roll": "Query Whisper", + "always-whisper-roll": "Always Whisper Rolls", + "never-roll-dmg": "Don't Auto Roll Damage", + "always-roll-dmg": "Auto Roll Damage & Crit", + "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "on": "On", + "off": "Off", + "inventory:-u": "INVENTORY:", + "compendium-compatible": "Compendium Compatible", + "simple": "Simple", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "AMMO TRACKING:", + "general-opts-u": "GENERAL OPTIONS", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "Please make a copy of your game before you use this tool.", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", + "transition-opts-u": "TRANSITION OPTIONS", + "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", + "api-required-u": "(API REQUIRED)", + "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "Whisper Toggle", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "By Level (Default)", + "prof-die": "Proficency Die (DMG)", + "custom": "Custom", + "core-die-roll:-u": "CORE DIE ROLL:", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/zh.json b/5th Edition OGL by Roll20/translations/zh.json index ba434c8818..d99ebc0147 100644 --- a/5th Edition OGL by Roll20/translations/zh.json +++ b/5th Edition OGL by Roll20/translations/zh.json @@ -1,508 +1,508 @@ { - "skills-list":"acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", - "npc-options-u":"NPC 選項", - "name-u":"名稱", - "npc-type-u":"NPC 種類", - "npc-type-place":"中體型魔族,任意邪惡陣營", - "armor-class-u":"防禦等級", - "class-u":"CLASS", - "type-u":"類型", - "npc-armor-place":"鱗甲", - "hit-points-u":"生命值", - "formula-u":"公式", - "speed-u":"速度", - "npc-speed-place":"30 尺,飛行 60 尺。", - "attributes-u":"屬性", - "str-u":"力量", - "dex-u":"敏捷", - "con-u":"體質", - "int-u":"智力", - "wis-u":"睿智", - "cha-u":"魅力", - "saves-u":"豁免", - "skills-u":"技能", - "acrobatics-u":"特技", - "animal_handling-u":"ANIMAL HANDLING", - "arcana-u":"奧秘", - "athletics-u":"運動", - "deception-u":"欺瞞", - "history-u":"歷史", - "insight-u":"洞察", - "intimidation-u":"威嚇", - "investigation-u":"調查", - "medicine-u":"醫療", - "nature-u":"自然", - "perception-u":"觀察", - "performance-u":"表演", - "persuasion-u":"遊說", - "religion-u":"宗教", - "sleight_of_hand-u":"SLEIGHT OF HAND", - "stealth-u":"潛行", - "survival-u":"求生", - "damage-vuln-u":"傷害弱點", - "npc-dmg-vuln-place":"火焰", - "damage-res-u":"傷害抗性", - "npc-dmg-res-place":"寒冷", - "damage-imm-u":"傷害免疫", - "npc-dmg-imm-place":"閃電,轟鳴", - "cond-imm-u":"狀態免疫", - "npc-cond-imm-place":"魅惑", - "senses-u":"感官", - "npc-senses-place":"黑暗視覺 120 尺,被動感知 16", - "langs-u":"語言", - "lang-u":"LANGUAGE", - "npc-langs-place":"深淵語,通用語,煉獄語", - "challenge-u":"挑戰等級", - "xp-u":"XP", - "spellcast-npc-u":"施法型NPC", - "spell-ability-u":"施法屬性", - "none-u":"無", - "strength-u":"力量", - "strength-save-u":"力量豁免", - "dexterity-u":"敏捷", - "dexterity-save-u":"敏捷豁免", - "constitution-u":"體質", - "constitution-save-u":"體質豁免", - "intelligence-u":"智力", - "intelligence-save-u":"智力豁免", - "wisdom-u":"睿智", - "wisdom-save-u":"睿智豁免", - "charisma-u":"魅力", - "charisma-save-u":"魅力豁免", - "spell-dc-u":"法術DC", - "spell-atk-bonus-u":"法術攻擊加值", - "has-reaction-u":"具有反應", - "leg-actions:-u":"傳奇動作:", - "gen-opts-u":"一般選項", - "npc-u":"NPC", - "roll-queries:-u":"優勢擲骰方式:", - "always-adv":"總是骰優勢", - "adv-toggle":"優劣勢切換", - "query-adv":"擲骰時詢問", - "never-adv":"不骰優勢", - "whisp-rolls-gm:-u":"向GM暗骰:", - "never-whisp":"永不暗骰", - "query-whisp":"擲骰時詢問", - "always-whisp":"總是暗骰", - "auto-dmg-roll:-u":"自動丟傷害骰", - "never-dmg":"不要自動丟傷害", - "always-dmg":"自動丟傷害 & 重擊", - "ac":"防禦等級", - "hp":"生命值", - "speed":"速度", - "saving-throw":"豁免檢定", - "str":"Str", - "dex":"Dex", - "con":"Con", - "int":"Int", - "wis":"Wis", - "cha":"Cha", - "skills":"技能", - "acrobatics":"特技", - "animal_handling":"Animal Handling", - "arcana":"奧秘", - "athletics":"運動", - "deception":"欺瞞", - "history":"歷史", - "insight":"洞察", - "intimidation":"威嚇", - "investigation":"調查", - "medicine":"醫藥", - "nature":"自然", - "perception":"觀察", - "performance":"表演", - "persuasion":"說服", - "religion":"宗教", - "sleight_of_hand":"Sleight of Hand", - "stealth":"潛行", - "survival":"求生", - "dmg-vuln":"傷害弱點", - "dmg-res":"傷害抗性", - "dmg-imm":"傷害免疫", - "cond-imm":"狀態免疫", - "senses":"感官", - "langs":"語言", - "challenge":"挑戰等級", - "npc-trait-name-place":"偽裝", - "npc-trait-desc-place":"如果龍失敗了......", - "actions":"動作", - "adv":"優勢", - "norm":"正常", - "disadv":"劣勢", - "name:-u":"名稱:", - "attack-u":"攻擊", - "type:-u":"類型:", - "melee":"近戰", - "ranged":"遠程", - "range-reach:-u":"射程/觸及:", - "range-reach-place":"5呎", - "to-hit:-u":"命中:", - "target:-u":"目標:", - "target:":"目標:", - "to-hit-place":"單一目標", - "on-hit:-u":"命中:", - "on-hit-place":"揮砍", - "on-hit2:-u":"命中2:", - "on-hit-2-place":"火焰", - "hit:":"命中: ", - "reactions":"反應", - "npc-repeating-name-place":"格檔", - "npc-repeating-desc-place":"此生物在對抗.. 時增加2點AC", - "spells":"法術", - "prep-u":"準備", - "school:-u":"學派:", - "abjuration":"防護", - "conjuration":"咒法", - "divination":"預言", - "enchantment":"附魔", - "evocation":"塑能", - "illusion":"幻術", - "necromancy":"死靈", - "transmutation":"變化", - "ritual":"儀式", - "ritual-l":"儀式", - "range:-u":"射程:", - "range:":"射程:", - "components:-u":"成分:", - "components:":"成分:", - "spell-component-verbal":"言語", - "spell-component-somatic":"姿勢", - "spell-component-material":"材料", - "spell-ritual":"R", - "spell-concentration":"C", - "ruby-dust-place":"價值50gp的紅寶石塵", - "concentration-u":"專注", - "concentration":"專注", - "duration:-u":"持續時間:", - "duration:":"持續時間:", - "difficulty-class-abv":"DC", - "output:-u":"輸出:", - "spellcard-u":"法術卡", - "spell-atk:-u":"法術攻擊:", - "none":"無", - "dmg:-u":"傷害:", - "dmg2:-u":"傷害2:", - "healing:-u":"治療:", - "add-ability-mod-u":"增加屬性調整到傷害或治療上", - "effect:-u":"效果:", - "npc-atk-effect-place":"一半傷害", - "desc:-u":"描述:", - "at-higher-lvl:-u":"升環:", - "at-higher-lvl":"升環", - "higher-lvl-cast":"升環施法", - "leg-actions":"傳奇動作", - "leg-actions-desc":"可以執行次傳奇動作,從以下選項中選擇。傳奇動作只可以選擇一個動作項,並且必須在另一個生物回合結束時執行。在其回合開始時恢復所消耗的傳奇動作使用權。", - "atk-range-place":"5呎", - "atk-target-place":"單一目標", - "atk-dmg-type-place":"劈砍", - "atk-dmg-type2-place":"火焰", - "adv-u":"優勢", - "norm-u":"正常", - "disadv-u":"劣勢", - "core-u":"核心", - "bio-u":"自傳", - "spells-u":"法術", - "char-name-u":"角色姓名", - "barbarian":"野蠻人", - "bard":"吟遊詩人", - "cleric":"牧師", - "druid":"德魯伊", - "fighter":"戰士", - "monk":"武僧", - "paladin":"聖武士", - "ranger":"遊俠", - "rogue":"盜賊", - "sorcerer":"術士", - "warlock":"邪術師", - "wizard":"法師", - "class-level-u":"職業 & 等級", - "background-u":"背景", - "background":"Background", - "race-u":"種族", - "alignment-u":"陣營", - "exp-pts-u":"經驗值", - "inspiration-u":"激勵", - "prof-bonus-u":"熟練加值", - "strength":"力量", - "strength-save":"力量豁免", - "dexterity":"敏捷", - "dexterity-save":"敏捷豁免", - "constitution":"體質", - "constitution-save":"體質豁免", - "intelligence":"智力", - "intelligence-save":"智力豁免", - "wisdom":"睿智", - "wisdom-save":"睿智豁免", - "charisma":"魅力", - "charisma-save":"魅力豁免", - "saving-throws-u":"豁免檢定", - "acrobatics-core":"特技 (敏捷)", - "animal_handling-core":"Animal Handling (Wis)", - "arcana-core":"奧秘 (智力)", - "athletics-core":"運動 (力量)", - "deception-core":"欺瞞 (魅力)", - "history-core":"歷史 (智力)", - "insight-core":"洞察 (睿智)", - "intimidation-core":"威嚇 (魅力)", - "investigation-core":"調查 (智力)", - "medicine-core":"醫藥 (睿智)", - "nature-core":"自然 (智力)", - "perception-core":"感知(睿智)", - "performance-core":"表演 (魅力)", - "persuasion-core":"說服(魅力)", - "religion-core":"宗教 (智力)", - "sleight_of_hand-core":"Sleight of Hand (Dex)", - "stealth-core":"潛行(敏捷)", - "survival-core":"求生 (睿智)", - "pass-wis-u":"被動睿智 (感知)", - "tool-u":"工具", - "pro-u":"熟練", - "attr-u":"屬性", - "prof-bonus:-u":"熟練加值:", - "prof-u":"熟練", - "proficency-u":"PROFICIENCY", - "expertise-u":"專精", - "jack-of-all-u":"多才多藝", - "attr:-u":"屬性:", - "tool-prof-u":"工具熟練項", - "other-prof-langs-u":"其他熟練項 & 語言", - "prof-langs-u":"PROFICIENCIES & LANGUAGES", - "init":"先攻", - "init-u":"先攻", - "hp-max-u":"最大生命值", - "hp-current-u":"當前生命值", - "hp-temp-u":"臨時生命值", - "total":"總共", - "hit-dice-u":"生命骰", - "successes-u":"成功", - "failures-u":"失敗", - "death-save-u":"死亡豁免", - "death-saves-u":"死亡豁免", - "atk-u":"攻擊", - "dmg-type-u":"傷害/類型", - "attack:-u":"攻擊:", - "proficient-u":"熟練", - "range-place":"自身 (60呎錐狀)", - "magic-bonus:-u":"魔法加值:", - "crit-range-u":"重擊範圍:", - "damage:-u":"傷害:", - "dmg-type-place":"劈砍", - "crit:-u":"重擊:", - "damage2:-u":"傷害2:", - "saving-throw:-u":"豁免檢定:", - "vs-dc:-u":"VS DC:", - "spell-u":"法術", - "flat-u":"固定", - "save":"豁免", - "save-effect:-u":"豁免效果:", - "save-effect-place":"一半傷害", - "ammunition:-u":"彈藥:", - "ammunition-place":"箭矢", - "description:-u":"描述:", - "description-place":"5呎內最多兩名生物", - "atk-spellcasting-u":"攻擊 & 施法", - "copper-piece-u":"銅幣", - "silver-piece-u":"銀幣", - "electrum-piece-u":"珀金幣", - "gold-piece-u":"金幣", - "platinum-piece-u":"白金幣", - "warning-armor-sets-u":"WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u":"物品名稱", - "equipped-u":"裝備著", - "use-as-resource-u":"作為消耗品使用", - "prop:-u":"屬性:", - "mods:-u":"調整值:", - "total-weight-u":"總重量", - "immobile-u":"禁錮", - "heavily-encumbered-u":"重載", - "encumbered-u":"中載", - "over-carrying-cap-u":"OVER CARRYING CAPACITY", - "equipment-u":"裝備", - "personality-traits-u":"人格特質", - "ideals-u":"理念", - "bonds-u":"羈絆", - "flaws-u":"缺陷", - "class-resource-u":"職業資源", - "other-resource-u":"其他資源", - "feats-traits-u":"特性 & 背景", - "age-u":"年齡", - "size-u":"體型", - "height-u":"身高", - "weight-u":"體重", - "eye-u":"瞳色", - "skin-u":"膚色", - "hair-u":"髮色", - "char-appearance-u":"角色外貌", - "char-backstory-u":"角色背景故事", - "allies-orgs-u":"盟友 & 組織", - "add-feats-traits-u":"額外特性& 背景", - "feat-u":"FEAT", - "treasure-u":"財富", - "spell-save-dc-u":"法術豁免DC", - "cantrips-u":"戲法", - "ritual-u":"儀式", - "casting-time:-u":"施法時間:", - "casting-time:":"施法時間:", - "at-higher-lvl-dmg:-u":"升環施法傷害", - "half-dmg-place":"一半傷害", - "hit-die:-u":"生命骰:", - "initiative-mod:-u":"先攻調整值", - "glob-saving-mod:-u":"通用豁免檢定調整值:", - "glob-ac-mod:-u":"通用護甲等級調整值:", - "glob-atk-mod:-u":"通用魔法攻擊調整值:", - "pass-perc-mod:-u":"被動觀察調整值:", - "death-save-mod:-u":"死亡豁免調整值:", - "magic-caster-lvl:-u":"魔法施法者等級", - "halfling-luck-u":"半身人幸運", - "arcane-fighter-u":"秘法戰士", - "arcane-rogue-u":"秘法盜賊", - "class-options-u":"職業選項 ()", - "2nd-class:-u":"第二職業:", - "lvl:-u":"等級:", - "3rd-class:-u":"第三職業:", - "4th-class:-u":"第四職業:", - "mutliclass-opts-u":"兼職選項", - "use-cust-class-u":"使用自訂職業", - "class-name:-u":"職業名稱:", - "spellcasting-ability:-u":"施法屬性:", - "spell-slots:-u":"法術位:", - "spell-full-u":"完整 (牧師、德魯伊、法師)", - "spell-half-u":"一半 (聖武士、遊俠)", - "spell-third-u":"次級(秘法戰士/盜賊)", - "cust-class-opts":"自訂職業選項", - "normal":"正常", - "expirtise":"專精", - "skill-opts-u":"技能選項", - "version":"版本", - "always-roll-adv":"總是骰優勢", - "toggle-roll-adv":"優劣勢切換", - "query-roll-adv":"擲骰時詢問", - "never-roll-adv":"不骰優勢", - "never-whisper-roll":"永不暗骰", - "query-whisper-roll":"擲骰時詢問", - "always-whisper-roll":"總是暗骰", - "never-roll-dmg":"不要自動丟傷害", - "always-roll-dmg":"自動丟傷害 & 重擊", - "add-char-to-templates:-u":"向模版填加角色姓名:", - "on":"開啟", - "off":"關閉", - "inventory:-u":"物品:", - "compendium-compatible":"Compendium Compatible", - "simple":"簡易", - "encumbrance:-u":"ENCUMBRANCE:", - "ammo-tracking:-u":"彈藥追蹤:", - "general-opts-u":"一般選項", - "transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight":"請在使用此工具之前備份您的遊戲。", - "choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM", - "community-sheet-u":"社群角色紙", - "shaped-sheet-u":"Shaped角色紙", - "transition-opts-u":"轉換選項", - "portions-sheet-utilize":"此角色卡的部分了使用OGL許可證下的系統參考文檔(SRD)5.0中的內容。查看OGL許可和版權聲明。(繁中翻譯:白貓)\n https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title":"現在嘗試使用您的Pro訂閱提供的方便一鍵API安裝。", - "api-required-u":"(需要API)", - "spell_dc_mod:-u":"法術豁免DC調整值", - "custom_ac:-u":"自訂AC", - "npc-info":"NPC選項會將新角色預設為NPC模式角色卡。如果玩家角色都已經創好並且之後在遊戲中所有創的角色都是NPC的話,這會很有用。", - "npc-pc":"NPC/PC", - "roll-queries-info":"D20擲骰會被此選項影響。 總是骰優勢是預設設置,將會在每個擲骰中都丟出兩個D20來代表優勢。預設為如果沒有優勢或劣勢的話,你使用左邊的結果。優劣勢切換選項會將三個新按鈕添加到角色卡的頂部,以便您可以根據具體情況切換優劣勢。擲骰時詢問會在每次擲骰時詢問是否具有優劣勢。不骰優勢則是在任何時刻都只丟出一顆D20,玩家需在優勢或劣勢的情況下丟第二次。", - "whisp-rolls-gm-info":"預設情形下,所有角色卡的擲骰結果都會在聊天中發送給所有玩家。 “擲骰時詢問”選項將會在每次擲骰跳出詢問視窗,決定擲骰是否暗骰為只有你和GM會知道結果。總是暗骰會將所有的擲骰只發送給自己和GM。", - "auto-dmg-roll-info":"預設情形下,直到命中被確認後,都不會擲出傷害骰。 通過點擊聊天室中擲骰模版的攻擊名稱,即可擲出傷害。預設方法與3D骰子兼容。或者,您可以選擇自動丟傷害&重擊選項,這會在攻擊的同時擲出傷害和重擊骰子,從而在攻擊時呈現所有可能的結果。", - "add-char-to-templates-info":"預設情形下,角色名稱不會添加到擲骰模板中,並且只有當玩家/角色被選為“Speaking As”時,才會如常在聊天室中顯示。開啟此選項將使進行擲骰的角色的名稱添加到模板中,對於一次操作多名角色的玩家很有用。", - "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info":"使用5th Edition OGL by Roll20 Companion API Script的自動彈藥追蹤。", - "dungeons-and-dragons-styling":"龍與地下城樣式", - "dungeons-and-dragons-styling-info":"為角色紙和擲骰模板啟用龍與地下城樣式。此設定會自動套用於所有角色紙,無法個別選擇。", - "cd-bar1-value:-u":"BAR 1 VALUE:", - "cd-bar1-max:-u":"BAR 1 MAX:", - "cd-bar1-link:-u":"BAR 1 LINK:", - "cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u":"BAR 2 VALUE:", - "cd-bar2-max:-u":"BAR 2 MAX:", - "cd-bar2-link:-u":"BAR 2 LINK:", - "cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u":"BAR 3 VALUE:", - "cd-bar3-max:-u":"BAR 3 MAX:", - "cd-bar3-link:-u":"BAR 3 LINK:", - "cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u":"NPC NAME IN ROLLS:", - "show":"Show", - "hide":"Hide", - "npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u":"PUBLIC", - "to-gm:-u":"TO GM", - "toggle-roll-whisper":"Whisper Toggle", - "attribute-opts-u":"ATTRIBUTE OPTIONS", - "save-opts-u":"SAVE OPTIONS", - "by-level":"By Level (Default)", - "prof-die":"Proficency Die (DMG)", - "custom":"Custom", - "core-die-roll:-u":"CORE DIE ROLL:", - "has-attack-u":"HAS AN ATTACK", - "variant-phb":"Variant (PHB p176)", - "carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u":"ARMOR CLASS TRACKING:", - "automatic":"Automatic", - "cantrip-progression:-u":"CANTRIP PROGRESSION", - "cantrip-dice-u":"CANTRIP DICE", - "cantrip-beam-u":"CANTRIP BEAM", - "slots_total-u":"SLOTS TOTAL", - "slots_remaining-u":"SLOTS REMAINING", - "level-calculations:-u":"AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u":"SPELL SLOT MODIFIERS", - "lvl-u":"LEVEL", - "include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u":"TOKEN SIZE", - "add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u":"INITIATIVE STYLE:", - "query-attr-u":"QUERY ATTRIBUTE", - "custom-skills-u":"CUSTOM SKILLS", - "weapon-u":"WEAPON", - "armor-u":"ARMOR", - "other-u":"OTHER", - "source:-u":"SOURCE:", - "source-type:-u":"SOURCE TYPE:", - "racial":"Racial", - "class":"Class", - "feat":"Feat", - "other":"Other", - "partial":"Partial", - "show_all":"Show All", - "cr_only":"C&R Only", - "spell-icons:-u":"SPELL ICONS:", - "custom-pb:-u":"CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u":"GLOBAL ATTACK MODIFIER", - "global-damage-u":"GLOBAL DAMAGE MODIFIER", - "global-save-u":"GLOBAL SAVE MODIFIER", - "global-skill-u":"GLOBAL SKILL MODIFIER", - "global-damage":"Global Damage Modifier", - "core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure":"Are you sure you want to turn this character into a ", - "yes":"Yes", - "cancel":"Cancel", - "choose":"Choose", - "innate:-u":"INNATE:" + "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "npc-options-u": "NPC 選項", + "name-u": "名稱", + "npc-type-u": "NPC 種類", + "npc-type-place": "中體型魔族,任意邪惡陣營", + "armor-class-u": "防禦等級", + "class-u": "CLASS", + "type-u": "類型", + "npc-armor-place": "鱗甲", + "hit-points-u": "生命值", + "formula-u": "公式", + "speed-u": "速度", + "npc-speed-place": "30 尺,飛行 60 尺。", + "attributes-u": "屬性", + "str-u": "力量", + "dex-u": "敏捷", + "con-u": "體質", + "int-u": "智力", + "wis-u": "睿智", + "cha-u": "魅力", + "saves-u": "豁免", + "skills-u": "技能", + "acrobatics-u": "特技", + "animal_handling-u": "ANIMAL HANDLING", + "arcana-u": "奧秘", + "athletics-u": "運動", + "deception-u": "欺瞞", + "history-u": "歷史", + "insight-u": "洞察", + "intimidation-u": "威嚇", + "investigation-u": "調查", + "medicine-u": "醫療", + "nature-u": "自然", + "perception-u": "觀察", + "performance-u": "表演", + "persuasion-u": "遊說", + "religion-u": "宗教", + "sleight_of_hand-u": "SLEIGHT OF HAND", + "stealth-u": "潛行", + "survival-u": "求生", + "damage-vuln-u": "傷害弱點", + "npc-dmg-vuln-place": "火焰", + "damage-res-u": "傷害抗性", + "npc-dmg-res-place": "寒冷", + "damage-imm-u": "傷害免疫", + "npc-dmg-imm-place": "閃電,轟鳴", + "cond-imm-u": "狀態免疫", + "npc-cond-imm-place": "魅惑", + "senses-u": "感官", + "npc-senses-place": "黑暗視覺 120 尺,被動感知 16", + "langs-u": "語言", + "lang-u": "LANGUAGE", + "npc-langs-place": "深淵語,通用語,煉獄語", + "challenge-u": "挑戰等級", + "xp-u": "XP", + "spellcast-npc-u": "施法型NPC", + "spell-ability-u": "施法屬性", + "none-u": "無", + "strength-u": "力量", + "strength-save-u": "力量豁免", + "dexterity-u": "敏捷", + "dexterity-save-u": "敏捷豁免", + "constitution-u": "體質", + "constitution-save-u": "體質豁免", + "intelligence-u": "智力", + "intelligence-save-u": "智力豁免", + "wisdom-u": "睿智", + "wisdom-save-u": "睿智豁免", + "charisma-u": "魅力", + "charisma-save-u": "魅力豁免", + "spell-dc-u": "法術DC", + "spell-atk-bonus-u": "法術攻擊加值", + "has-reaction-u": "具有反應", + "leg-actions:-u": "傳奇動作:", + "gen-opts-u": "一般選項", + "npc-u": "NPC", + "roll-queries:-u": "優勢擲骰方式:", + "always-adv": "總是骰優勢", + "adv-toggle": "優劣勢切換", + "query-adv": "擲骰時詢問", + "never-adv": "不骰優勢", + "whisp-rolls-gm:-u": "向GM暗骰:", + "never-whisp": "永不暗骰", + "query-whisp": "擲骰時詢問", + "always-whisp": "總是暗骰", + "auto-dmg-roll:-u": "自動丟傷害骰", + "never-dmg": "不要自動丟傷害", + "always-dmg": "自動丟傷害 & 重擊", + "ac": "防禦等級", + "hp": "生命值", + "speed": "速度", + "saving-throw": "豁免檢定", + "str": "Str", + "dex": "Dex", + "con": "Con", + "int": "Int", + "wis": "Wis", + "cha": "Cha", + "skills": "技能", + "acrobatics": "特技", + "animal_handling": "Animal Handling", + "arcana": "奧秘", + "athletics": "運動", + "deception": "欺瞞", + "history": "歷史", + "insight": "洞察", + "intimidation": "威嚇", + "investigation": "調查", + "medicine": "醫藥", + "nature": "自然", + "perception": "觀察", + "performance": "表演", + "persuasion": "說服", + "religion": "宗教", + "sleight_of_hand": "Sleight of Hand", + "stealth": "潛行", + "survival": "求生", + "dmg-vuln": "傷害弱點", + "dmg-res": "傷害抗性", + "dmg-imm": "傷害免疫", + "cond-imm": "狀態免疫", + "senses": "感官", + "langs": "語言", + "challenge": "挑戰等級", + "npc-trait-name-place": "偽裝", + "npc-trait-desc-place": "如果龍失敗了......", + "actions": "動作", + "adv": "優勢", + "norm": "正常", + "disadv": "劣勢", + "name:-u": "名稱:", + "attack-u": "攻擊", + "type:-u": "類型:", + "melee": "近戰", + "ranged": "遠程", + "range-reach:-u": "射程/觸及:", + "range-reach-place": "5呎", + "to-hit:-u": "命中:", + "target:-u": "目標:", + "target:": "目標:", + "to-hit-place": "單一目標", + "on-hit:-u": "命中:", + "on-hit-place": "揮砍", + "on-hit2:-u": "命中2:", + "on-hit-2-place": "火焰", + "hit:": "命中: ", + "reactions": "反應", + "npc-repeating-name-place": "格檔", + "npc-repeating-desc-place": "此生物在對抗.. 時增加2點AC", + "spells": "法術", + "prep-u": "準備", + "school:-u": "學派:", + "abjuration": "防護", + "conjuration": "咒法", + "divination": "預言", + "enchantment": "附魔", + "evocation": "塑能", + "illusion": "幻術", + "necromancy": "死靈", + "transmutation": "變化", + "ritual": "儀式", + "ritual-l": "儀式", + "range:-u": "射程:", + "range:": "射程:", + "components:-u": "成分:", + "components:": "成分:", + "spell-component-verbal": "言語", + "spell-component-somatic": "姿勢", + "spell-component-material": "材料", + "spell-ritual": "R", + "spell-concentration": "C", + "ruby-dust-place": "價值50gp的紅寶石塵", + "concentration-u": "專注", + "concentration": "專注", + "duration:-u": "持續時間:", + "duration:": "持續時間:", + "difficulty-class-abv": "DC", + "output:-u": "輸出:", + "spellcard-u": "法術卡", + "spell-atk:-u": "法術攻擊:", + "none": "無", + "dmg:-u": "傷害:", + "dmg2:-u": "傷害2:", + "healing:-u": "治療:", + "add-ability-mod-u": "增加屬性調整到傷害或治療上", + "effect:-u": "效果:", + "npc-atk-effect-place": "一半傷害", + "desc:-u": "描述:", + "at-higher-lvl:-u": "升環:", + "at-higher-lvl": "升環", + "higher-lvl-cast": "升環施法", + "leg-actions": "傳奇動作", + "leg-actions-desc": "可以執行次傳奇動作,從以下選項中選擇。傳奇動作只可以選擇一個動作項,並且必須在另一個生物回合結束時執行。在其回合開始時恢復所消耗的傳奇動作使用權。", + "atk-range-place": "5呎", + "atk-target-place": "單一目標", + "atk-dmg-type-place": "劈砍", + "atk-dmg-type2-place": "火焰", + "adv-u": "優勢", + "norm-u": "正常", + "disadv-u": "劣勢", + "core-u": "核心", + "bio-u": "自傳", + "spells-u": "法術", + "char-name-u": "角色姓名", + "barbarian": "野蠻人", + "bard": "吟遊詩人", + "cleric": "牧師", + "druid": "德魯伊", + "fighter": "戰士", + "monk": "武僧", + "paladin": "聖武士", + "ranger": "遊俠", + "rogue": "盜賊", + "sorcerer": "術士", + "warlock": "邪術師", + "wizard": "法師", + "class-level-u": "職業 & 等級", + "background-u": "背景", + "background": "Background", + "race-u": "種族", + "alignment-u": "陣營", + "exp-pts-u": "經驗值", + "inspiration-u": "激勵", + "prof-bonus-u": "熟練加值", + "strength": "力量", + "strength-save": "力量豁免", + "dexterity": "敏捷", + "dexterity-save": "敏捷豁免", + "constitution": "體質", + "constitution-save": "體質豁免", + "intelligence": "智力", + "intelligence-save": "智力豁免", + "wisdom": "睿智", + "wisdom-save": "睿智豁免", + "charisma": "魅力", + "charisma-save": "魅力豁免", + "saving-throws-u": "豁免檢定", + "acrobatics-core": "特技 (敏捷)", + "animal_handling-core": "Animal Handling (Wis)", + "arcana-core": "奧秘 (智力)", + "athletics-core": "運動 (力量)", + "deception-core": "欺瞞 (魅力)", + "history-core": "歷史 (智力)", + "insight-core": "洞察 (睿智)", + "intimidation-core": "威嚇 (魅力)", + "investigation-core": "調查 (智力)", + "medicine-core": "醫藥 (睿智)", + "nature-core": "自然 (智力)", + "perception-core": "感知(睿智)", + "performance-core": "表演 (魅力)", + "persuasion-core": "說服(魅力)", + "religion-core": "宗教 (智力)", + "sleight_of_hand-core": "Sleight of Hand (Dex)", + "stealth-core": "潛行(敏捷)", + "survival-core": "求生 (睿智)", + "pass-wis-u": "被動睿智 (感知)", + "tool-u": "工具", + "pro-u": "熟練", + "attr-u": "屬性", + "prof-bonus:-u": "熟練加值:", + "prof-u": "熟練", + "proficency-u": "PROFICIENCY", + "expertise-u": "專精", + "jack-of-all-u": "多才多藝", + "attr:-u": "屬性:", + "tool-prof-u": "工具熟練項", + "other-prof-langs-u": "其他熟練項 & 語言", + "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "init": "先攻", + "init-u": "先攻", + "hp-max-u": "最大生命值", + "hp-current-u": "當前生命值", + "hp-temp-u": "臨時生命值", + "total": "總共", + "hit-dice-u": "生命骰", + "successes-u": "成功", + "failures-u": "失敗", + "death-save-u": "死亡豁免", + "death-saves-u": "死亡豁免", + "atk-u": "攻擊", + "dmg-type-u": "傷害/類型", + "attack:-u": "攻擊:", + "proficient-u": "熟練", + "range-place": "自身 (60呎錐狀)", + "magic-bonus:-u": "魔法加值:", + "crit-range-u": "重擊範圍:", + "damage:-u": "傷害:", + "dmg-type-place": "劈砍", + "crit:-u": "重擊:", + "damage2:-u": "傷害2:", + "saving-throw:-u": "豁免檢定:", + "vs-dc:-u": "VS DC:", + "spell-u": "法術", + "flat-u": "固定", + "save": "豁免", + "save-effect:-u": "豁免效果:", + "save-effect-place": "一半傷害", + "ammunition:-u": "彈藥:", + "ammunition-place": "箭矢", + "description:-u": "描述:", + "description-place": "5呎內最多兩名生物", + "atk-spellcasting-u": "攻擊 & 施法", + "copper-piece-u": "銅幣", + "silver-piece-u": "銀幣", + "electrum-piece-u": "珀金幣", + "gold-piece-u": "金幣", + "platinum-piece-u": "白金幣", + "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", + "item-name-u": "物品名稱", + "equipped-u": "裝備著", + "use-as-resource-u": "作為消耗品使用", + "prop:-u": "屬性:", + "mods:-u": "調整值:", + "total-weight-u": "總重量", + "immobile-u": "禁錮", + "heavily-encumbered-u": "重載", + "encumbered-u": "中載", + "over-carrying-cap-u": "OVER CARRYING CAPACITY", + "equipment-u": "裝備", + "personality-traits-u": "人格特質", + "ideals-u": "理念", + "bonds-u": "羈絆", + "flaws-u": "缺陷", + "class-resource-u": "職業資源", + "other-resource-u": "其他資源", + "feats-traits-u": "特性 & 背景", + "age-u": "年齡", + "size-u": "體型", + "height-u": "身高", + "weight-u": "體重", + "eye-u": "瞳色", + "skin-u": "膚色", + "hair-u": "髮色", + "char-appearance-u": "角色外貌", + "char-backstory-u": "角色背景故事", + "allies-orgs-u": "盟友 & 組織", + "add-feats-traits-u": "額外特性& 背景", + "feat-u": "FEAT", + "treasure-u": "財富", + "spell-save-dc-u": "法術豁免DC", + "cantrips-u": "戲法", + "ritual-u": "儀式", + "casting-time:-u": "施法時間:", + "casting-time:": "施法時間:", + "at-higher-lvl-dmg:-u": "升環施法傷害", + "half-dmg-place": "一半傷害", + "hit-die:-u": "生命骰:", + "initiative-mod:-u": "先攻調整值", + "glob-saving-mod:-u": "通用豁免檢定調整值:", + "glob-ac-mod:-u": "通用護甲等級調整值:", + "glob-atk-mod:-u": "通用魔法攻擊調整值:", + "pass-perc-mod:-u": "被動觀察調整值:", + "death-save-mod:-u": "死亡豁免調整值:", + "magic-caster-lvl:-u": "魔法施法者等級", + "halfling-luck-u": "半身人幸運", + "arcane-fighter-u": "秘法戰士", + "arcane-rogue-u": "秘法盜賊", + "class-options-u": "職業選項 ()", + "2nd-class:-u": "第二職業:", + "lvl:-u": "等級:", + "3rd-class:-u": "第三職業:", + "4th-class:-u": "第四職業:", + "mutliclass-opts-u": "兼職選項", + "use-cust-class-u": "使用自訂職業", + "class-name:-u": "職業名稱:", + "spellcasting-ability:-u": "施法屬性:", + "spell-slots:-u": "法術位:", + "spell-full-u": "完整 (牧師、德魯伊、法師)", + "spell-half-u": "一半 (聖武士、遊俠)", + "spell-third-u": "次級(秘法戰士/盜賊)", + "cust-class-opts": "自訂職業選項", + "normal": "正常", + "expirtise": "專精", + "skill-opts-u": "技能選項", + "version": "版本", + "always-roll-adv": "總是骰優勢", + "toggle-roll-adv": "優劣勢切換", + "query-roll-adv": "擲骰時詢問", + "never-roll-adv": "不骰優勢", + "never-whisper-roll": "永不暗骰", + "query-whisper-roll": "擲骰時詢問", + "always-whisper-roll": "總是暗骰", + "never-roll-dmg": "不要自動丟傷害", + "always-roll-dmg": "自動丟傷害 & 重擊", + "add-char-to-templates:-u": "向模版填加角色姓名:", + "on": "開啟", + "off": "關閉", + "inventory:-u": "物品:", + "compendium-compatible": "Compendium Compatible", + "simple": "簡易", + "encumbrance:-u": "ENCUMBRANCE:", + "ammo-tracking:-u": "彈藥追蹤:", + "general-opts-u": "一般選項", + "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text-highlight": "請在使用此工具之前備份您的遊戲。", + "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "community-sheet-u": "社群角色紙", + "shaped-sheet-u": "Shaped角色紙", + "transition-opts-u": "轉換選項", + "portions-sheet-utilize": "此角色卡的部分了使用OGL許可證下的系統參考文檔(SRD)5.0中的內容。查看OGL許可和版權聲明。(繁中翻譯:白貓)\n https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "現在嘗試使用您的Pro訂閱提供的方便一鍵API安裝。", + "api-required-u": "(需要API)", + "spell_dc_mod:-u": "法術豁免DC調整值", + "custom_ac:-u": "自訂AC", + "npc-info": "NPC選項會將新角色預設為NPC模式角色卡。如果玩家角色都已經創好並且之後在遊戲中所有創的角色都是NPC的話,這會很有用。", + "npc-pc": "NPC/PC", + "roll-queries-info": "D20擲骰會被此選項影響。 總是骰優勢是預設設置,將會在每個擲骰中都丟出兩個D20來代表優勢。預設為如果沒有優勢或劣勢的話,你使用左邊的結果。優劣勢切換選項會將三個新按鈕添加到角色卡的頂部,以便您可以根據具體情況切換優劣勢。擲骰時詢問會在每次擲骰時詢問是否具有優劣勢。不骰優勢則是在任何時刻都只丟出一顆D20,玩家需在優勢或劣勢的情況下丟第二次。", + "whisp-rolls-gm-info": "預設情形下,所有角色卡的擲骰結果都會在聊天中發送給所有玩家。 “擲骰時詢問”選項將會在每次擲骰跳出詢問視窗,決定擲骰是否暗骰為只有你和GM會知道結果。總是暗骰會將所有的擲骰只發送給自己和GM。", + "auto-dmg-roll-info": "預設情形下,直到命中被確認後,都不會擲出傷害骰。 通過點擊聊天室中擲骰模版的攻擊名稱,即可擲出傷害。預設方法與3D骰子兼容。或者,您可以選擇自動丟傷害&重擊選項,這會在攻擊的同時擲出傷害和重擊骰子,從而在攻擊時呈現所有可能的結果。", + "add-char-to-templates-info": "預設情形下,角色名稱不會添加到擲骰模板中,並且只有當玩家/角色被選為“Speaking As”時,才會如常在聊天室中顯示。開啟此選項將使進行擲骰的角色的名稱添加到模板中,對於一次操作多名角色的玩家很有用。", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "ammo-tracking-info": "使用5th Edition OGL by Roll20 Companion API Script的自動彈藥追蹤。", + "dungeons-and-dragons-styling": "龍與地下城樣式", + "dungeons-and-dragons-styling-info": "為角色紙和擲骰模板啟用龍與地下城樣式。此設定會自動套用於所有角色紙,無法個別選擇。", + "cd-bar1-value:-u": "BAR 1 VALUE:", + "cd-bar1-max:-u": "BAR 1 MAX:", + "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "cd-bar2-value:-u": "BAR 2 VALUE:", + "cd-bar2-max:-u": "BAR 2 MAX:", + "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "cd-bar3-value:-u": "BAR 3 VALUE:", + "cd-bar3-max:-u": "BAR 3 MAX:", + "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "show": "Show", + "hide": "Hide", + "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "public:-u": "PUBLIC", + "to-gm:-u": "TO GM", + "toggle-roll-whisper": "擲骰時詢問", + "attribute-opts-u": "ATTRIBUTE OPTIONS", + "save-opts-u": "SAVE OPTIONS", + "by-level": "按等級 (預設)", + "prof-die": "熟練骰 (DMG)", + "custom": "自訂", + "core-die-roll:-u": "核心擲骰", + "has-attack-u": "HAS AN ATTACK", + "variant-phb": "Variant (PHB p176)", + "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", + "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", + "automatic": "Automatic", + "cantrip-progression:-u": "CANTRIP PROGRESSION", + "cantrip-dice-u": "CANTRIP DICE", + "cantrip-beam-u": "CANTRIP BEAM", + "slots_total-u": "SLOTS TOTAL", + "slots_remaining-u": "SLOTS REMAINING", + "level-calculations:-u": "自動等級計算:", + "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", + "lvl-u": "LEVEL", + "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", + "token_size-u": "TOKEN SIZE", + "add-dex-tiebreaker-u": "將敏捷作為小數填加到先攻中", + "initiative-style:-u": "INITIATIVE STYLE:", + "query-attr-u": "QUERY ATTRIBUTE", + "custom-skills-u": "CUSTOM SKILLS", + "weapon-u": "WEAPON", + "armor-u": "ARMOR", + "other-u": "OTHER", + "source:-u": "SOURCE:", + "source-type:-u": "SOURCE TYPE:", + "racial": "Racial", + "class": "Class", + "feat": "Feat", + "other": "Other", + "partial": "Partial", + "show_all": "Show All", + "cr_only": "C&R Only", + "spell-icons:-u": "SPELL ICONS:", + "custom-pb:-u": "自訂熟練加值:", + "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", + "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", + "global-attack-u": "GLOBAL ATTACK MODIFIER", + "global-damage-u": "GLOBAL DAMAGE MODIFIER", + "global-save-u": "GLOBAL SAVE MODIFIER", + "global-skill-u": "GLOBAL SKILL MODIFIER", + "global-damage": "Global Damage Modifier", + "core-die-roll-info": "更換核心骰子將使用您選擇的骰子來取代幾乎所有擲骰丟出的正常 1d20,例如2d10 或3d6。", + "pb-type-info": "預設情況下,角色的熟練加值將根據PHB中的標準方法來自動計算。熟練骰選項支持DMG中概述的替代方法,用骰子代替而不是固定加值。自訂選項允許您用您設定的熟練加值。", + "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "auto-level-calc-info": "預設情況下, 更改角色等級將自動設定法術位和生命骰。將此設定更改為關閉可防止此行為。", + "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "init-tiebreaker-info": "將角色的敏捷數值作為小數填加到先攻加值中,當先攻一樣時依此決定結果。", + "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "are_you_sure": "Are you sure you want to turn this character into a ", + "yes": "Yes", + "cancel": "Cancel", + "choose": "Choose", + "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/zu.json b/5th Edition OGL by Roll20/translations/zu.json index e77957f2cc..50d28d4bd8 100644 --- a/5th Edition OGL by Roll20/translations/zu.json +++ b/5th Edition OGL by Roll20/translations/zu.json @@ -1,508 +1,508 @@ { - "skills-list":"crwdns61637:0crwdne61637:0", - "npc-options-u":"crwdns25537:0crwdne25537:0", - "name-u":"crwdns25538:0crwdne25538:0", - "npc-type-u":"crwdns25539:0crwdne25539:0", - "npc-type-place":"crwdns25540:0crwdne25540:0", - "armor-class-u":"crwdns25541:0crwdne25541:0", - "class-u":"crwdns61638:0crwdne61638:0", - "type-u":"crwdns25542:0crwdne25542:0", - "npc-armor-place":"crwdns25543:0crwdne25543:0", - "hit-points-u":"crwdns25544:0crwdne25544:0", - "formula-u":"crwdns25545:0crwdne25545:0", - "speed-u":"crwdns25546:0crwdne25546:0", - "npc-speed-place":"crwdns25547:0crwdne25547:0", - "attributes-u":"crwdns25548:0crwdne25548:0", - "str-u":"crwdns25549:0crwdne25549:0", - "dex-u":"crwdns25550:0crwdne25550:0", - "con-u":"crwdns25551:0crwdne25551:0", - "int-u":"crwdns25552:0crwdne25552:0", - "wis-u":"crwdns25553:0crwdne25553:0", - "cha-u":"crwdns25554:0crwdne25554:0", - "saves-u":"crwdns25555:0crwdne25555:0", - "skills-u":"crwdns25556:0crwdne25556:0", - "acrobatics-u":"crwdns25557:0crwdne25557:0", - "animal_handling-u":"crwdns61639:0crwdne61639:0", - "arcana-u":"crwdns25559:0crwdne25559:0", - "athletics-u":"crwdns25560:0crwdne25560:0", - "deception-u":"crwdns25561:0crwdne25561:0", - "history-u":"crwdns25562:0crwdne25562:0", - "insight-u":"crwdns25563:0crwdne25563:0", - "intimidation-u":"crwdns25564:0crwdne25564:0", - "investigation-u":"crwdns25565:0crwdne25565:0", - "medicine-u":"crwdns25566:0crwdne25566:0", - "nature-u":"crwdns25567:0crwdne25567:0", - "perception-u":"crwdns25568:0crwdne25568:0", - "performance-u":"crwdns25569:0crwdne25569:0", - "persuasion-u":"crwdns25570:0crwdne25570:0", - "religion-u":"crwdns25571:0crwdne25571:0", - "sleight_of_hand-u":"crwdns61640:0crwdne61640:0", - "stealth-u":"crwdns25573:0crwdne25573:0", - "survival-u":"crwdns25574:0crwdne25574:0", - "damage-vuln-u":"crwdns25575:0crwdne25575:0", - "npc-dmg-vuln-place":"crwdns25576:0crwdne25576:0", - "damage-res-u":"crwdns25577:0crwdne25577:0", - "npc-dmg-res-place":"crwdns25578:0crwdne25578:0", - "damage-imm-u":"crwdns25579:0crwdne25579:0", - "npc-dmg-imm-place":"crwdns41044:0crwdne41044:0", - "cond-imm-u":"crwdns25581:0crwdne25581:0", - "npc-cond-imm-place":"crwdns25582:0crwdne25582:0", - "senses-u":"crwdns25583:0crwdne25583:0", - "npc-senses-place":"crwdns25584:0crwdne25584:0", - "langs-u":"crwdns25585:0crwdne25585:0", - "lang-u":"crwdns61641:0crwdne61641:0", - "npc-langs-place":"crwdns25586:0crwdne25586:0", - "challenge-u":"crwdns25587:0crwdne25587:0", - "xp-u":"crwdns25588:0crwdne25588:0", - "spellcast-npc-u":"crwdns25589:0crwdne25589:0", - "spell-ability-u":"crwdns25590:0crwdne25590:0", - "none-u":"crwdns25591:0crwdne25591:0", - "strength-u":"crwdns25592:0crwdne25592:0", - "strength-save-u":"crwdns40492:0crwdne40492:0", - "dexterity-u":"crwdns25593:0crwdne25593:0", - "dexterity-save-u":"crwdns40493:0crwdne40493:0", - "constitution-u":"crwdns25594:0crwdne25594:0", - "constitution-save-u":"crwdns40494:0crwdne40494:0", - "intelligence-u":"crwdns25595:0crwdne25595:0", - "intelligence-save-u":"crwdns40495:0crwdne40495:0", - "wisdom-u":"crwdns25596:0crwdne25596:0", - "wisdom-save-u":"crwdns40496:0crwdne40496:0", - "charisma-u":"crwdns25597:0crwdne25597:0", - "charisma-save-u":"crwdns40497:0crwdne40497:0", - "spell-dc-u":"crwdns25598:0crwdne25598:0", - "spell-atk-bonus-u":"crwdns25599:0crwdne25599:0", - "has-reaction-u":"crwdns25600:0crwdne25600:0", - "leg-actions:-u":"crwdns25601:0crwdne25601:0", - "gen-opts-u":"crwdns25602:0crwdne25602:0", - "npc-u":"crwdns25603:0crwdne25603:0", - "roll-queries:-u":"crwdns25604:0crwdne25604:0", - "always-adv":"crwdns25605:0crwdne25605:0", - "adv-toggle":"crwdns25606:0crwdne25606:0", - "query-adv":"crwdns25607:0crwdne25607:0", - "never-adv":"crwdns25608:0crwdne25608:0", - "whisp-rolls-gm:-u":"crwdns25609:0crwdne25609:0", - "never-whisp":"crwdns25610:0crwdne25610:0", - "query-whisp":"crwdns25611:0crwdne25611:0", - "always-whisp":"crwdns25612:0crwdne25612:0", - "auto-dmg-roll:-u":"crwdns25613:0crwdne25613:0", - "never-dmg":"crwdns25614:0crwdne25614:0", - "always-dmg":"crwdns25615:0crwdne25615:0", - "ac":"crwdns25616:0crwdne25616:0", - "hp":"crwdns25617:0crwdne25617:0", - "speed":"crwdns25618:0crwdne25618:0", - "saving-throw":"crwdns25619:0crwdne25619:0", - "str":"crwdns61642:0crwdne61642:0", - "dex":"crwdns61643:0crwdne61643:0", - "con":"crwdns61644:0crwdne61644:0", - "int":"crwdns61645:0crwdne61645:0", - "wis":"crwdns61646:0crwdne61646:0", - "cha":"crwdns61647:0crwdne61647:0", - "skills":"crwdns25626:0crwdne25626:0", - "acrobatics":"crwdns40516:0crwdne40516:0", - "animal_handling":"crwdns61648:0crwdne61648:0", - "arcana":"crwdns40518:0crwdne40518:0", - "athletics":"crwdns40519:0crwdne40519:0", - "deception":"crwdns40520:0crwdne40520:0", - "history":"crwdns40521:0crwdne40521:0", - "insight":"crwdns40522:0crwdne40522:0", - "intimidation":"crwdns40523:0crwdne40523:0", - "investigation":"crwdns40524:0crwdne40524:0", - "medicine":"crwdns40525:0crwdne40525:0", - "nature":"crwdns40526:0crwdne40526:0", - "perception":"crwdns40527:0crwdne40527:0", - "performance":"crwdns40528:0crwdne40528:0", - "persuasion":"crwdns40529:0crwdne40529:0", - "religion":"crwdns40530:0crwdne40530:0", - "sleight_of_hand":"crwdns61649:0crwdne61649:0", - "stealth":"crwdns40532:0crwdne40532:0", - "survival":"crwdns40533:0crwdne40533:0", - "dmg-vuln":"crwdns25645:0crwdne25645:0", - "dmg-res":"crwdns25646:0crwdne25646:0", - "dmg-imm":"crwdns25647:0crwdne25647:0", - "cond-imm":"crwdns25648:0crwdne25648:0", - "senses":"crwdns25649:0crwdne25649:0", - "langs":"crwdns25650:0crwdne25650:0", - "challenge":"crwdns25651:0crwdne25651:0", - "npc-trait-name-place":"crwdns25652:0crwdne25652:0", - "npc-trait-desc-place":"crwdns25653:0crwdne25653:0", - "actions":"crwdns25654:0crwdne25654:0", - "adv":"crwdns25655:0crwdne25655:0", - "norm":"crwdns25656:0crwdne25656:0", - "disadv":"crwdns25657:0crwdne25657:0", - "name:-u":"crwdns25658:0crwdne25658:0", - "attack-u":"crwdns25659:0crwdne25659:0", - "type:-u":"crwdns25660:0crwdne25660:0", - "melee":"crwdns25661:0crwdne25661:0", - "ranged":"crwdns25662:0crwdne25662:0", - "range-reach:-u":"crwdns25663:0crwdne25663:0", - "range-reach-place":"crwdns25664:0crwdne25664:0", - "to-hit:-u":"crwdns25665:0crwdne25665:0", - "target:-u":"crwdns25666:0crwdne25666:0", - "target:":"crwdns40537:0crwdne40537:0", - "to-hit-place":"crwdns25667:0crwdne25667:0", - "on-hit:-u":"crwdns25668:0crwdne25668:0", - "on-hit-place":"crwdns25669:0crwdne25669:0", - "on-hit2:-u":"crwdns25670:0crwdne25670:0", - "on-hit-2-place":"crwdns25671:0crwdne25671:0", - "hit:":"crwdns25672:0crwdne25672:0", - "reactions":"crwdns25673:0crwdne25673:0", - "npc-repeating-name-place":"crwdns25674:0crwdne25674:0", - "npc-repeating-desc-place":"crwdns25675:0crwdne25675:0", - "spells":"crwdns25676:0crwdne25676:0", - "prep-u":"crwdns25677:0crwdne25677:0", - "school:-u":"crwdns25678:0crwdne25678:0", - "abjuration":"crwdns25679:0crwdne25679:0", - "conjuration":"crwdns25680:0crwdne25680:0", - "divination":"crwdns25681:0crwdne25681:0", - "enchantment":"crwdns25682:0crwdne25682:0", - "evocation":"crwdns25683:0crwdne25683:0", - "illusion":"crwdns25684:0crwdne25684:0", - "necromancy":"crwdns25685:0crwdne25685:0", - "transmutation":"crwdns25686:0crwdne25686:0", - "ritual":"crwdns40538:0crwdne40538:0", - "ritual-l":"crwdns40539:0crwdne40539:0", - "range:-u":"crwdns25689:0crwdne25689:0", - "range:":"crwdns40540:0crwdne40540:0", - "components:-u":"crwdns25690:0crwdne25690:0", - "components:":"crwdns40541:0crwdne40541:0", - "spell-component-verbal":"crwdns25691:0crwdne25691:0", - "spell-component-somatic":"crwdns25692:0crwdne25692:0", - "spell-component-material":"crwdns25693:0crwdne25693:0", - "spell-ritual":"crwdns61650:0crwdne61650:0", - "spell-concentration":"crwdns61651:0crwdne61651:0", - "ruby-dust-place":"crwdns25694:0crwdne25694:0", - "concentration-u":"crwdns25695:0crwdne25695:0", - "concentration":"crwdns40542:0crwdne40542:0", - "duration:-u":"crwdns25696:0crwdne25696:0", - "duration:":"crwdns40543:0crwdne40543:0", - "difficulty-class-abv":"crwdns40544:0crwdne40544:0", - "output:-u":"crwdns25697:0crwdne25697:0", - "spellcard-u":"crwdns25698:0crwdne25698:0", - "spell-atk:-u":"crwdns25699:0crwdne25699:0", - "none":"crwdns25700:0crwdne25700:0", - "dmg:-u":"crwdns25701:0crwdne25701:0", - "dmg2:-u":"crwdns25702:0crwdne25702:0", - "healing:-u":"crwdns25703:0crwdne25703:0", - "add-ability-mod-u":"crwdns25704:0crwdne25704:0", - "effect:-u":"crwdns25706:0crwdne25706:0", - "npc-atk-effect-place":"crwdns25707:0crwdne25707:0", - "desc:-u":"crwdns25709:0crwdne25709:0", - "at-higher-lvl:-u":"crwdns25710:0crwdne25710:0", - "at-higher-lvl":"crwdns40545:0crwdne40545:0", - "higher-lvl-cast":"crwdns40546:0crwdne40546:0", - "leg-actions":"crwdns25711:0crwdne25711:0", - "leg-actions-desc":"crwdns25712:0crwdne25712:0", - "atk-range-place":"crwdns25713:0crwdne25713:0", - "atk-target-place":"crwdns25714:0crwdne25714:0", - "atk-dmg-type-place":"crwdns25715:0crwdne25715:0", - "atk-dmg-type2-place":"crwdns25716:0crwdne25716:0", - "adv-u":"crwdns25717:0crwdne25717:0", - "norm-u":"crwdns25718:0crwdne25718:0", - "disadv-u":"crwdns25719:0crwdne25719:0", - "core-u":"crwdns25720:0crwdne25720:0", - "bio-u":"crwdns25721:0crwdne25721:0", - "spells-u":"crwdns25722:0crwdne25722:0", - "char-name-u":"crwdns25723:0crwdne25723:0", - "barbarian":"crwdns25724:0crwdne25724:0", - "bard":"crwdns25725:0crwdne25725:0", - "cleric":"crwdns25726:0crwdne25726:0", - "druid":"crwdns25727:0crwdne25727:0", - "fighter":"crwdns25728:0crwdne25728:0", - "monk":"crwdns25729:0crwdne25729:0", - "paladin":"crwdns25730:0crwdne25730:0", - "ranger":"crwdns25731:0crwdne25731:0", - "rogue":"crwdns25732:0crwdne25732:0", - "sorcerer":"crwdns25733:0crwdne25733:0", - "warlock":"crwdns25734:0crwdne25734:0", - "wizard":"crwdns25735:0crwdne25735:0", - "class-level-u":"crwdns25736:0crwdne25736:0", - "background-u":"crwdns25737:0crwdne25737:0", - "background":"crwdns61652:0crwdne61652:0", - "race-u":"crwdns25738:0crwdne25738:0", - "alignment-u":"crwdns25739:0crwdne25739:0", - "exp-pts-u":"crwdns25740:0crwdne25740:0", - "inspiration-u":"crwdns25741:0crwdne25741:0", - "prof-bonus-u":"crwdns25742:0crwdne25742:0", - "strength":"crwdns25743:0crwdne25743:0", - "strength-save":"crwdns40498:0crwdne40498:0", - "dexterity":"crwdns25744:0crwdne25744:0", - "dexterity-save":"crwdns40499:0crwdne40499:0", - "constitution":"crwdns25745:0crwdne25745:0", - "constitution-save":"crwdns40500:0crwdne40500:0", - "intelligence":"crwdns25746:0crwdne25746:0", - "intelligence-save":"crwdns40501:0crwdne40501:0", - "wisdom":"crwdns25747:0crwdne25747:0", - "wisdom-save":"crwdns40502:0crwdne40502:0", - "charisma":"crwdns25748:0crwdne25748:0", - "charisma-save":"crwdns40503:0crwdne40503:0", - "saving-throws-u":"crwdns25749:0crwdne25749:0", - "acrobatics-core":"crwdns25750:0crwdne25750:0", - "animal_handling-core":"crwdns61653:0crwdne61653:0", - "arcana-core":"crwdns25752:0crwdne25752:0", - "athletics-core":"crwdns25753:0crwdne25753:0", - "deception-core":"crwdns25754:0crwdne25754:0", - "history-core":"crwdns25755:0crwdne25755:0", - "insight-core":"crwdns25756:0crwdne25756:0", - "intimidation-core":"crwdns25757:0crwdne25757:0", - "investigation-core":"crwdns25758:0crwdne25758:0", - "medicine-core":"crwdns25759:0crwdne25759:0", - "nature-core":"crwdns25760:0crwdne25760:0", - "perception-core":"crwdns25761:0crwdne25761:0", - "performance-core":"crwdns25762:0crwdne25762:0", - "persuasion-core":"crwdns25763:0crwdne25763:0", - "religion-core":"crwdns25764:0crwdne25764:0", - "sleight_of_hand-core":"crwdns61654:0crwdne61654:0", - "stealth-core":"crwdns25766:0crwdne25766:0", - "survival-core":"crwdns25767:0crwdne25767:0", - "pass-wis-u":"crwdns25768:0crwdne25768:0", - "tool-u":"crwdns25769:0crwdne25769:0", - 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"atk-u":"crwdns25788:0crwdne25788:0", - "dmg-type-u":"crwdns25789:0crwdne25789:0", - "attack:-u":"crwdns25790:0crwdne25790:0", - "proficient-u":"crwdns25791:0crwdne25791:0", - "range-place":"crwdns25792:0crwdne25792:0", - "magic-bonus:-u":"crwdns25793:0crwdne25793:0", - "crit-range-u":"crwdns25794:0crwdne25794:0", - "damage:-u":"crwdns25795:0crwdne25795:0", - "dmg-type-place":"crwdns25796:0crwdne25796:0", - "crit:-u":"crwdns25797:0crwdne25797:0", - "damage2:-u":"crwdns25798:0crwdne25798:0", - "saving-throw:-u":"crwdns25799:0crwdne25799:0", - "vs-dc:-u":"crwdns25800:0crwdne25800:0", - "spell-u":"crwdns25801:0crwdne25801:0", - "flat-u":"crwdns25802:0crwdne25802:0", - "save":"crwdns40547:0crwdne40547:0", - "save-effect:-u":"crwdns25803:0crwdne25803:0", - "save-effect-place":"crwdns25804:0crwdne25804:0", - "ammunition:-u":"crwdns25805:0crwdne25805:0", - "ammunition-place":"crwdns25806:0crwdne25806:0", - "description:-u":"crwdns25807:0crwdne25807:0", - "description-place":"crwdns25808:0crwdne25808:0", - "atk-spellcasting-u":"crwdns25809:0crwdne25809:0", - "copper-piece-u":"crwdns25810:0crwdne25810:0", - "silver-piece-u":"crwdns25811:0crwdne25811:0", - "electrum-piece-u":"crwdns25812:0crwdne25812:0", - "gold-piece-u":"crwdns25813:0crwdne25813:0", - "platinum-piece-u":"crwdns25814:0crwdne25814:0", - "warning-armor-sets-u":"crwdns25815:0crwdne25815:0", - "item-name-u":"crwdns25816:0crwdne25816:0", - "equipped-u":"crwdns25817:0crwdne25817:0", - "use-as-resource-u":"crwdns25818:0crwdne25818:0", - "prop:-u":"crwdns25819:0crwdne25819:0", - "mods:-u":"crwdns25820:0crwdne25820:0", - "total-weight-u":"crwdns25821:0crwdne25821:0", - "immobile-u":"crwdns25822:0crwdne25822:0", - "heavily-encumbered-u":"crwdns25823:0crwdne25823:0", - "encumbered-u":"crwdns25824:0crwdne25824:0", - "over-carrying-cap-u":"crwdns25825:0crwdne25825:0", - "equipment-u":"crwdns25826:0crwdne25826:0", - "personality-traits-u":"crwdns25827:0crwdne25827:0", - "ideals-u":"crwdns25828:0crwdne25828:0", - "bonds-u":"crwdns25829:0crwdne25829:0", - "flaws-u":"crwdns25830:0crwdne25830:0", - "class-resource-u":"crwdns25831:0crwdne25831:0", - "other-resource-u":"crwdns25832:0crwdne25832:0", - "feats-traits-u":"crwdns25833:0crwdne25833:0", - "age-u":"crwdns25834:0crwdne25834:0", - "size-u":"crwdns25835:0crwdne25835:0", - "height-u":"crwdns25836:0crwdne25836:0", - "weight-u":"crwdns25837:0crwdne25837:0", - "eye-u":"crwdns25838:0crwdne25838:0", - "skin-u":"crwdns25839:0crwdne25839:0", - "hair-u":"crwdns25840:0crwdne25840:0", - "char-appearance-u":"crwdns25841:0crwdne25841:0", - "char-backstory-u":"crwdns25842:0crwdne25842:0", - "allies-orgs-u":"crwdns25843:0crwdne25843:0", - "add-feats-traits-u":"crwdns25844:0crwdne25844:0", - "feat-u":"crwdns61657:0crwdne61657:0", - "treasure-u":"crwdns25845:0crwdne25845:0", - "spell-save-dc-u":"crwdns25846:0crwdne25846:0", - "cantrips-u":"crwdns25847:0crwdne25847:0", - "ritual-u":"crwdns25848:0crwdne25848:0", - "casting-time:-u":"crwdns25849:0crwdne25849:0", - "casting-time:":"crwdns40548:0crwdne40548:0", - "at-higher-lvl-dmg:-u":"crwdns25850:0crwdne25850:0", - "half-dmg-place":"crwdns25852:0crwdne25852:0", - "hit-die:-u":"crwdns25853:0crwdne25853:0", - "initiative-mod:-u":"crwdns25854:0crwdne25854:0", - "glob-saving-mod:-u":"crwdns25855:0crwdne25855:0", - "glob-ac-mod:-u":"crwdns25856:0crwdne25856:0", - "glob-atk-mod:-u":"crwdns25857:0crwdne25857:0", - "pass-perc-mod:-u":"crwdns25858:0crwdne25858:0", - "death-save-mod:-u":"crwdns25859:0crwdne25859:0", - "magic-caster-lvl:-u":"crwdns25860:0crwdne25860:0", - "halfling-luck-u":"crwdns25861:0crwdne25861:0", - "arcane-fighter-u":"crwdns25862:0crwdne25862:0", - "arcane-rogue-u":"crwdns25863:0crwdne25863:0", - "class-options-u":"crwdns25864:0{class}crwdne25864:0", - "2nd-class:-u":"crwdns25865:0crwdne25865:0", - "lvl:-u":"crwdns25866:0crwdne25866:0", - "3rd-class:-u":"crwdns25867:0crwdne25867:0", - "4th-class:-u":"crwdns25868:0crwdne25868:0", - "mutliclass-opts-u":"crwdns25869:0crwdne25869:0", - "use-cust-class-u":"crwdns25870:0crwdne25870:0", - "class-name:-u":"crwdns25871:0crwdne25871:0", - "spellcasting-ability:-u":"crwdns25872:0crwdne25872:0", - "spell-slots:-u":"crwdns25873:0crwdne25873:0", - "spell-full-u":"crwdns25874:0crwdne25874:0", - "spell-half-u":"crwdns25875:0crwdne25875:0", - "spell-third-u":"crwdns25876:0crwdne25876:0", - "cust-class-opts":"crwdns25877:0crwdne25877:0", - "normal":"crwdns25878:0crwdne25878:0", - "expirtise":"crwdns25879:0crwdne25879:0", - "skill-opts-u":"crwdns25880:0crwdne25880:0", - "version":"crwdns25881:0crwdne25881:0", - "always-roll-adv":"crwdns25882:0crwdne25882:0", - "toggle-roll-adv":"crwdns25883:0crwdne25883:0", - "query-roll-adv":"crwdns25884:0crwdne25884:0", - "never-roll-adv":"crwdns25885:0crwdne25885:0", - "never-whisper-roll":"crwdns25886:0crwdne25886:0", - "query-whisper-roll":"crwdns25887:0crwdne25887:0", - "always-whisper-roll":"crwdns25888:0crwdne25888:0", - "never-roll-dmg":"crwdns25889:0crwdne25889:0", - "always-roll-dmg":"crwdns25890:0crwdne25890:0", - "add-char-to-templates:-u":"crwdns25891:0crwdne25891:0", - "on":"crwdns25892:0crwdne25892:0", - "off":"crwdns25893:0crwdne25893:0", - "inventory:-u":"crwdns25894:0crwdne25894:0", - "compendium-compatible":"crwdns25895:0crwdne25895:0", - "simple":"crwdns25896:0crwdne25896:0", - "encumbrance:-u":"crwdns61658:0crwdne61658:0", - "ammo-tracking:-u":"crwdns25898:0crwdne25898:0", - "general-opts-u":"crwdns25899:0crwdne25899:0", - "transition-text":"crwdns25900:0crwdne25900:0", - "transition-text-highlight":"crwdns25901:0crwdne25901:0", - "choose-sheet-transfer":"crwdns25902:0crwdne25902:0", - "community-sheet-u":"crwdns25903:0crwdne25903:0", - "shaped-sheet-u":"crwdns25904:0crwdne25904:0", - "transition-opts-u":"crwdns25905:0crwdne25905:0", - "portions-sheet-utilize":"crwdns25906:0crwdne25906:0", - "api-required-title":"crwdns25907:0crwdne25907:0", - "api-required-u":"crwdns25908:0crwdne25908:0", - "spell_dc_mod:-u":"crwdns25909:0crwdne25909:0", - "custom_ac:-u":"crwdns25910:0crwdne25910:0", - "npc-info":"crwdns41045:0crwdne41045:0", - "npc-pc":"crwdns37533:0crwdne37533:0", - "roll-queries-info":"crwdns37462:0crwdne37462:0", - "whisp-rolls-gm-info":"crwdns61659:0crwdne61659:0", - "auto-dmg-roll-info":"crwdns37463:0crwdne37463:0", - "add-char-to-templates-info":"crwdns37080:0crwdne37080:0", - "inventory-info":"crwdns37464:0crwdne37464:0", - "encumbrance-info":"crwdns61660:0crwdne61660:0", - "ammo-tracking-info":"crwdns37083:0crwdne37083:0", - "dungeons-and-dragons-styling":"crwdns37084:0crwdne37084:0", - "dungeons-and-dragons-styling-info":"crwdns37466:0crwdne37466:0", - "cd-bar1-value:-u":"crwdns61661:0crwdne61661:0", - "cd-bar1-max:-u":"crwdns61662:0crwdne61662:0", - "cd-bar1-link:-u":"crwdns61663:0crwdne61663:0", - "cd-bar1-value-desc:-u":"crwdns61664:0crwdne61664:0", - "cd-bar1-max-desc:-u":"crwdns61665:0crwdne61665:0", - "cd-bar1-link-desc:-u":"crwdns61666:0crwdne61666:0", - "cd-bar2-value:-u":"crwdns61667:0crwdne61667:0", - "cd-bar2-max:-u":"crwdns61668:0crwdne61668:0", - "cd-bar2-link:-u":"crwdns61669:0crwdne61669:0", - "cd-bar2-value-desc:-u":"crwdns61670:0crwdne61670:0", - "cd-bar2-max-desc:-u":"crwdns61671:0crwdne61671:0", - "cd-bar2-link-desc:-u":"crwdns61672:0crwdne61672:0", - "cd-bar3-value:-u":"crwdns61673:0crwdne61673:0", - "cd-bar3-max:-u":"crwdns61674:0crwdne61674:0", - "cd-bar3-link:-u":"crwdns61675:0crwdne61675:0", - "cd-bar3-value-desc:-u":"crwdns61676:0crwdne61676:0", - "cd-bar3-max-desc:-u":"crwdns61677:0crwdne61677:0", - "cd-bar3-link-desc:-u":"crwdns61678:0crwdne61678:0", - "npc-name-in-rolls:-u":"crwdns61679:0crwdne61679:0", - "show":"crwdns61680:0crwdne61680:0", - "hide":"crwdns61681:0crwdne61681:0", - "npc-name-in-rolls-desc:-u":"crwdns61682:0crwdne61682:0", - "public:-u":"crwdns61683:0crwdne61683:0", - "to-gm:-u":"crwdns61684:0crwdne61684:0", - "toggle-roll-whisper":"crwdns61685:0crwdne61685:0", - "attribute-opts-u":"crwdns61686:0crwdne61686:0", - "save-opts-u":"crwdns61687:0crwdne61687:0", - "by-level":"crwdns61688:0crwdne61688:0", - "prof-die":"crwdns61689:0crwdne61689:0", - "custom":"crwdns61690:0crwdne61690:0", - "core-die-roll:-u":"crwdns61691:0crwdne61691:0", - "has-attack-u":"crwdns61692:0crwdne61692:0", - "variant-phb":"crwdns61693:0crwdne61693:0", - "carrying-capacity-mod:-u":"crwdns61694:0crwdne61694:0", - "armor-class-tracking:-u":"crwdns61695:0crwdne61695:0", - "automatic":"crwdns61696:0crwdne61696:0", - "cantrip-progression:-u":"crwdns61697:0crwdne61697:0", - "cantrip-dice-u":"crwdns61698:0crwdne61698:0", - "cantrip-beam-u":"crwdns61699:0crwdne61699:0", - "slots_total-u":"crwdns61700:0crwdne61700:0", - "slots_remaining-u":"crwdns61745:0crwdne61745:0", - "level-calculations:-u":"crwdns61702:0crwdne61702:0", - "spell_slot_modifiers-u":"crwdns61703:0crwdne61703:0", - "lvl-u":"crwdns61704:0crwdne61704:0", - "include_spell_desc:-u":"crwdns61705:0crwdne61705:0", - "token_size-u":"crwdns61706:0crwdne61706:0", - "add-dex-tiebreaker-u":"crwdns61707:0crwdne61707:0", - "initiative-style:-u":"crwdns61708:0crwdne61708:0", - "query-attr-u":"crwdns61709:0crwdne61709:0", - "custom-skills-u":"crwdns61710:0crwdne61710:0", - "weapon-u":"crwdns61711:0crwdne61711:0", - "armor-u":"crwdns61712:0crwdne61712:0", - "other-u":"crwdns61713:0crwdne61713:0", - "source:-u":"crwdns61714:0crwdne61714:0", - "source-type:-u":"crwdns61715:0crwdne61715:0", - "racial":"crwdns61716:0crwdne61716:0", - "class":"crwdns61717:0crwdne61717:0", - "feat":"crwdns61718:0crwdne61718:0", - "other":"crwdns61719:0crwdne61719:0", - "partial":"crwdns61720:0crwdne61720:0", - "show_all":"crwdns61721:0crwdne61721:0", - "cr_only":"crwdns62119:0crwdne62119:0", - "spell-icons:-u":"crwdns61723:0crwdne61723:0", - "custom-pb:-u":"crwdns61724:0crwdne61724:0", - "show-global-attack-field-u":"crwdns61725:0crwdne61725:0", - "show-global-damage-field-u":"crwdns61726:0crwdne61726:0", - "show-global-save-field-u":"crwdns61727:0crwdne61727:0", - "show-global-skill-field-u":"crwdns61728:0crwdne61728:0", - "global-attack-u":"crwdns61729:0crwdne61729:0", - "global-damage-u":"crwdns61730:0crwdne61730:0", - "global-save-u":"crwdns61731:0crwdne61731:0", - "global-skill-u":"crwdns61732:0crwdne61732:0", - "global-damage":"crwdns61733:0crwdne61733:0", - "core-die-roll-info":"crwdns61734:0crwdne61734:0", - "pb-type-info":"crwdns61735:0crwdne61735:0", - "global-save-info":"crwdns61736:0crwdne61736:0", - "global-skill-info":"crwdns61737:0crwdne61737:0", - "global-attack-info":"crwdns61738:0crwdne61738:0", - "global-damage-info":"crwdns61739:0crwdne61739:0", - "auto-level-calc-info":"crwdns61740:0crwdne61740:0", - "simple-traits-info":"crwdns61741:0crwdne61741:0", - "simple-proficiencies-info":"crwdns61742:0crwdne61742:0", - "init-tiebreaker-info":"crwdns62120:0crwdne62120:0", - "b-custom-info":"crwdns61743:0crwdne61743:0", - "footer-wiki-link":"crwdns61744:0crwdne61744:0", - "accepting-drop-u":"crwdns62121:0crwdne62121:0", - "are_you_sure":"crwdns62122:0crwdne62122:0", - "yes":"crwdns62123:0crwdne62123:0", - "cancel":"crwdns62124:0crwdne62124:0", - "choose":"crwdns62125:0crwdne62125:0", - "innate:-u":"crwdns62126:0crwdne62126:0" + "skills-list": "crwdns61637:0crwdne61637:0", + "npc-options-u": "crwdns25537:0crwdne25537:0", + "name-u": "crwdns25538:0crwdne25538:0", + "npc-type-u": "crwdns25539:0crwdne25539:0", + "npc-type-place": "crwdns25540:0crwdne25540:0", + "armor-class-u": "crwdns25541:0crwdne25541:0", + "class-u": "crwdns61638:0crwdne61638:0", + "type-u": "crwdns25542:0crwdne25542:0", + "npc-armor-place": "crwdns25543:0crwdne25543:0", + "hit-points-u": "crwdns25544:0crwdne25544:0", + "formula-u": "crwdns25545:0crwdne25545:0", + "speed-u": "crwdns25546:0crwdne25546:0", + "npc-speed-place": "crwdns25547:0crwdne25547:0", + "attributes-u": "crwdns25548:0crwdne25548:0", + "str-u": "crwdns25549:0crwdne25549:0", + "dex-u": "crwdns25550:0crwdne25550:0", + "con-u": "crwdns25551:0crwdne25551:0", + "int-u": "crwdns25552:0crwdne25552:0", + "wis-u": "crwdns25553:0crwdne25553:0", + "cha-u": "crwdns25554:0crwdne25554:0", + "saves-u": "crwdns25555:0crwdne25555:0", + "skills-u": "crwdns25556:0crwdne25556:0", + "acrobatics-u": "crwdns25557:0crwdne25557:0", + "animal_handling-u": "crwdns61639:0crwdne61639:0", + "arcana-u": "crwdns25559:0crwdne25559:0", + "athletics-u": "crwdns25560:0crwdne25560:0", + "deception-u": "crwdns25561:0crwdne25561:0", + "history-u": "crwdns25562:0crwdne25562:0", + "insight-u": "crwdns25563:0crwdne25563:0", + "intimidation-u": "crwdns25564:0crwdne25564:0", + "investigation-u": "crwdns25565:0crwdne25565:0", + "medicine-u": "crwdns25566:0crwdne25566:0", + "nature-u": "crwdns25567:0crwdne25567:0", + "perception-u": "crwdns25568:0crwdne25568:0", + "performance-u": "crwdns25569:0crwdne25569:0", + "persuasion-u": "crwdns25570:0crwdne25570:0", + "religion-u": "crwdns25571:0crwdne25571:0", + "sleight_of_hand-u": "crwdns61640:0crwdne61640:0", + "stealth-u": "crwdns25573:0crwdne25573:0", + "survival-u": "crwdns25574:0crwdne25574:0", + "damage-vuln-u": "crwdns25575:0crwdne25575:0", + "npc-dmg-vuln-place": "crwdns25576:0crwdne25576:0", + "damage-res-u": "crwdns25577:0crwdne25577:0", + "npc-dmg-res-place": "crwdns25578:0crwdne25578:0", + "damage-imm-u": "crwdns25579:0crwdne25579:0", + "npc-dmg-imm-place": "crwdns41044:0crwdne41044:0", + "cond-imm-u": "crwdns25581:0crwdne25581:0", + "npc-cond-imm-place": "crwdns25582:0crwdne25582:0", + "senses-u": "crwdns25583:0crwdne25583:0", + "npc-senses-place": "crwdns25584:0crwdne25584:0", + "langs-u": "crwdns25585:0crwdne25585:0", + "lang-u": "crwdns61641:0crwdne61641:0", + "npc-langs-place": "crwdns25586:0crwdne25586:0", + "challenge-u": "crwdns25587:0crwdne25587:0", + "xp-u": "crwdns25588:0crwdne25588:0", + "spellcast-npc-u": "crwdns25589:0crwdne25589:0", + "spell-ability-u": "crwdns25590:0crwdne25590:0", + "none-u": "crwdns25591:0crwdne25591:0", + "strength-u": "crwdns25592:0crwdne25592:0", + "strength-save-u": "crwdns40492:0crwdne40492:0", + "dexterity-u": "crwdns25593:0crwdne25593:0", + "dexterity-save-u": "crwdns40493:0crwdne40493:0", + "constitution-u": "crwdns25594:0crwdne25594:0", + "constitution-save-u": "crwdns40494:0crwdne40494:0", + "intelligence-u": "crwdns25595:0crwdne25595:0", + "intelligence-save-u": "crwdns40495:0crwdne40495:0", + "wisdom-u": "crwdns25596:0crwdne25596:0", + "wisdom-save-u": "crwdns40496:0crwdne40496:0", + "charisma-u": "crwdns25597:0crwdne25597:0", + "charisma-save-u": "crwdns40497:0crwdne40497:0", + "spell-dc-u": "crwdns25598:0crwdne25598:0", + "spell-atk-bonus-u": "crwdns25599:0crwdne25599:0", + "has-reaction-u": "crwdns25600:0crwdne25600:0", + "leg-actions:-u": "crwdns25601:0crwdne25601:0", + "gen-opts-u": "crwdns25602:0crwdne25602:0", + "npc-u": "crwdns25603:0crwdne25603:0", + "roll-queries:-u": "crwdns25604:0crwdne25604:0", + "always-adv": "crwdns25605:0crwdne25605:0", + "adv-toggle": "crwdns25606:0crwdne25606:0", + "query-adv": "crwdns25607:0crwdne25607:0", + "never-adv": "crwdns25608:0crwdne25608:0", + "whisp-rolls-gm:-u": "crwdns25609:0crwdne25609:0", + "never-whisp": "crwdns25610:0crwdne25610:0", + "query-whisp": "crwdns25611:0crwdne25611:0", + "always-whisp": "crwdns25612:0crwdne25612:0", + "auto-dmg-roll:-u": "crwdns25613:0crwdne25613:0", + "never-dmg": "crwdns25614:0crwdne25614:0", + "always-dmg": "crwdns25615:0crwdne25615:0", + "ac": "crwdns25616:0crwdne25616:0", + "hp": "crwdns25617:0crwdne25617:0", + "speed": "crwdns25618:0crwdne25618:0", + "saving-throw": "crwdns25619:0crwdne25619:0", + "str": "crwdns61642:0crwdne61642:0", + "dex": "crwdns61643:0crwdne61643:0", + "con": "crwdns61644:0crwdne61644:0", + "int": "crwdns61645:0crwdne61645:0", + "wis": "crwdns61646:0crwdne61646:0", + "cha": "crwdns61647:0crwdne61647:0", + "skills": "crwdns25626:0crwdne25626:0", + "acrobatics": "crwdns40516:0crwdne40516:0", + "animal_handling": "crwdns61648:0crwdne61648:0", + "arcana": "crwdns40518:0crwdne40518:0", + "athletics": "crwdns40519:0crwdne40519:0", + "deception": "crwdns40520:0crwdne40520:0", + "history": "crwdns40521:0crwdne40521:0", + "insight": "crwdns40522:0crwdne40522:0", + "intimidation": "crwdns40523:0crwdne40523:0", + "investigation": "crwdns40524:0crwdne40524:0", + "medicine": "crwdns40525:0crwdne40525:0", + "nature": "crwdns40526:0crwdne40526:0", + "perception": "crwdns40527:0crwdne40527:0", + "performance": "crwdns40528:0crwdne40528:0", + "persuasion": "crwdns40529:0crwdne40529:0", + "religion": "crwdns40530:0crwdne40530:0", + "sleight_of_hand": "crwdns61649:0crwdne61649:0", + "stealth": "crwdns40532:0crwdne40532:0", + "survival": "crwdns40533:0crwdne40533:0", + "dmg-vuln": "crwdns25645:0crwdne25645:0", + "dmg-res": "crwdns25646:0crwdne25646:0", + "dmg-imm": "crwdns25647:0crwdne25647:0", + "cond-imm": "crwdns25648:0crwdne25648:0", + "senses": "crwdns25649:0crwdne25649:0", + "langs": "crwdns25650:0crwdne25650:0", + "challenge": "crwdns25651:0crwdne25651:0", + "npc-trait-name-place": "crwdns25652:0crwdne25652:0", + "npc-trait-desc-place": "crwdns25653:0crwdne25653:0", + "actions": "crwdns25654:0crwdne25654:0", + "adv": "crwdns25655:0crwdne25655:0", + "norm": "crwdns25656:0crwdne25656:0", + "disadv": "crwdns25657:0crwdne25657:0", + "name:-u": "crwdns25658:0crwdne25658:0", + "attack-u": "crwdns25659:0crwdne25659:0", + "type:-u": "crwdns25660:0crwdne25660:0", + "melee": "crwdns25661:0crwdne25661:0", + "ranged": "crwdns25662:0crwdne25662:0", + "range-reach:-u": "crwdns25663:0crwdne25663:0", + "range-reach-place": "crwdns25664:0crwdne25664:0", + "to-hit:-u": "crwdns25665:0crwdne25665:0", + "target:-u": "crwdns25666:0crwdne25666:0", + "target:": "crwdns40537:0crwdne40537:0", + "to-hit-place": "crwdns25667:0crwdne25667:0", + "on-hit:-u": "crwdns25668:0crwdne25668:0", + "on-hit-place": "crwdns25669:0crwdne25669:0", + "on-hit2:-u": "crwdns25670:0crwdne25670:0", + "on-hit-2-place": "crwdns25671:0crwdne25671:0", + "hit:": "crwdns25672:0crwdne25672:0", + "reactions": "crwdns25673:0crwdne25673:0", + "npc-repeating-name-place": "crwdns25674:0crwdne25674:0", + "npc-repeating-desc-place": "crwdns25675:0crwdne25675:0", + "spells": "crwdns25676:0crwdne25676:0", + "prep-u": "crwdns25677:0crwdne25677:0", + "school:-u": "crwdns25678:0crwdne25678:0", + "abjuration": "crwdns25679:0crwdne25679:0", + "conjuration": "crwdns25680:0crwdne25680:0", + "divination": "crwdns25681:0crwdne25681:0", + "enchantment": "crwdns25682:0crwdne25682:0", + "evocation": "crwdns25683:0crwdne25683:0", + "illusion": "crwdns25684:0crwdne25684:0", + "necromancy": "crwdns25685:0crwdne25685:0", + "transmutation": "crwdns25686:0crwdne25686:0", + "ritual": "crwdns40538:0crwdne40538:0", + "ritual-l": "crwdns40539:0crwdne40539:0", + "range:-u": "crwdns25689:0crwdne25689:0", + "range:": "crwdns40540:0crwdne40540:0", + "components:-u": "crwdns25690:0crwdne25690:0", + "components:": "crwdns40541:0crwdne40541:0", + "spell-component-verbal": "crwdns25691:0crwdne25691:0", + "spell-component-somatic": "crwdns25692:0crwdne25692:0", + "spell-component-material": "crwdns25693:0crwdne25693:0", + "spell-ritual": "crwdns61650:0crwdne61650:0", + "spell-concentration": "crwdns61651:0crwdne61651:0", + "ruby-dust-place": "crwdns25694:0crwdne25694:0", + "concentration-u": "crwdns25695:0crwdne25695:0", + "concentration": "crwdns40542:0crwdne40542:0", + "duration:-u": "crwdns25696:0crwdne25696:0", + "duration:": "crwdns40543:0crwdne40543:0", + "difficulty-class-abv": "crwdns40544:0crwdne40544:0", + "output:-u": "crwdns25697:0crwdne25697:0", + "spellcard-u": "crwdns25698:0crwdne25698:0", + "spell-atk:-u": "crwdns25699:0crwdne25699:0", + "none": "crwdns25700:0crwdne25700:0", + "dmg:-u": "crwdns25701:0crwdne25701:0", + "dmg2:-u": "crwdns25702:0crwdne25702:0", + "healing:-u": "crwdns25703:0crwdne25703:0", + "add-ability-mod-u": "crwdns25704:0crwdne25704:0", + "effect:-u": "crwdns25706:0crwdne25706:0", + "npc-atk-effect-place": "crwdns25707:0crwdne25707:0", + "desc:-u": "crwdns25709:0crwdne25709:0", + "at-higher-lvl:-u": "crwdns25710:0crwdne25710:0", + "at-higher-lvl": "crwdns40545:0crwdne40545:0", + "higher-lvl-cast": "crwdns40546:0crwdne40546:0", + "leg-actions": "crwdns25711:0crwdne25711:0", + "leg-actions-desc": "crwdns25712:0crwdne25712:0", + "atk-range-place": "crwdns25713:0crwdne25713:0", + "atk-target-place": "crwdns25714:0crwdne25714:0", + "atk-dmg-type-place": "crwdns25715:0crwdne25715:0", + "atk-dmg-type2-place": "crwdns25716:0crwdne25716:0", + "adv-u": "crwdns25717:0crwdne25717:0", + "norm-u": "crwdns25718:0crwdne25718:0", + "disadv-u": "crwdns25719:0crwdne25719:0", + "core-u": "crwdns25720:0crwdne25720:0", + "bio-u": "crwdns25721:0crwdne25721:0", + "spells-u": "crwdns25722:0crwdne25722:0", + "char-name-u": "crwdns25723:0crwdne25723:0", + "barbarian": "crwdns25724:0crwdne25724:0", + "bard": "crwdns25725:0crwdne25725:0", + "cleric": "crwdns25726:0crwdne25726:0", + "druid": "crwdns25727:0crwdne25727:0", + "fighter": "crwdns25728:0crwdne25728:0", + "monk": "crwdns25729:0crwdne25729:0", + "paladin": "crwdns25730:0crwdne25730:0", + "ranger": "crwdns25731:0crwdne25731:0", + "rogue": "crwdns25732:0crwdne25732:0", + "sorcerer": "crwdns25733:0crwdne25733:0", + "warlock": "crwdns25734:0crwdne25734:0", + "wizard": "crwdns25735:0crwdne25735:0", + "class-level-u": "crwdns25736:0crwdne25736:0", + "background-u": "crwdns25737:0crwdne25737:0", + "background": "crwdns61652:0crwdne61652:0", + "race-u": "crwdns25738:0crwdne25738:0", + "alignment-u": "crwdns25739:0crwdne25739:0", + "exp-pts-u": "crwdns25740:0crwdne25740:0", + "inspiration-u": "crwdns25741:0crwdne25741:0", + "prof-bonus-u": "crwdns25742:0crwdne25742:0", + "strength": "crwdns25743:0crwdne25743:0", + "strength-save": "crwdns40498:0crwdne40498:0", + "dexterity": "crwdns25744:0crwdne25744:0", + "dexterity-save": "crwdns40499:0crwdne40499:0", + "constitution": "crwdns25745:0crwdne25745:0", + "constitution-save": "crwdns40500:0crwdne40500:0", + "intelligence": "crwdns25746:0crwdne25746:0", + "intelligence-save": "crwdns40501:0crwdne40501:0", + "wisdom": "crwdns25747:0crwdne25747:0", + "wisdom-save": "crwdns40502:0crwdne40502:0", + "charisma": "crwdns25748:0crwdne25748:0", + "charisma-save": "crwdns40503:0crwdne40503:0", + "saving-throws-u": "crwdns25749:0crwdne25749:0", + "acrobatics-core": "crwdns25750:0crwdne25750:0", + "animal_handling-core": "crwdns61653:0crwdne61653:0", + "arcana-core": "crwdns25752:0crwdne25752:0", + "athletics-core": "crwdns25753:0crwdne25753:0", + "deception-core": "crwdns25754:0crwdne25754:0", + "history-core": "crwdns25755:0crwdne25755:0", + "insight-core": "crwdns25756:0crwdne25756:0", + "intimidation-core": "crwdns25757:0crwdne25757:0", + "investigation-core": "crwdns25758:0crwdne25758:0", + "medicine-core": "crwdns25759:0crwdne25759:0", + "nature-core": "crwdns25760:0crwdne25760:0", + "perception-core": "crwdns25761:0crwdne25761:0", + "performance-core": "crwdns25762:0crwdne25762:0", + "persuasion-core": "crwdns25763:0crwdne25763:0", + "religion-core": "crwdns25764:0crwdne25764:0", + "sleight_of_hand-core": "crwdns61654:0crwdne61654:0", + "stealth-core": "crwdns25766:0crwdne25766:0", + "survival-core": "crwdns25767:0crwdne25767:0", + "pass-wis-u": "crwdns25768:0crwdne25768:0", + "tool-u": "crwdns25769:0crwdne25769:0", + "pro-u": "crwdns25770:0crwdne25770:0", + "attr-u": "crwdns25771:0crwdne25771:0", + "prof-bonus:-u": "crwdns25772:0crwdne25772:0", + "prof-u": "crwdns25773:0crwdne25773:0", + "proficency-u": "crwdns61655:0crwdne61655:0", + "expertise-u": "crwdns25774:0crwdne25774:0", + "jack-of-all-u": "crwdns25775:0crwdne25775:0", + "attr:-u": "crwdns25776:0crwdne25776:0", + "tool-prof-u": "crwdns25777:0crwdne25777:0", + "other-prof-langs-u": "crwdns25778:0crwdne25778:0", + "prof-langs-u": "crwdns61656:0crwdne61656:0", + "init": "crwdns40504:0crwdne40504:0", + "init-u": "crwdns25779:0crwdne25779:0", + "hp-max-u": "crwdns25780:0crwdne25780:0", + "hp-current-u": "crwdns25781:0crwdne25781:0", + "hp-temp-u": "crwdns25782:0crwdne25782:0", + "total": "crwdns25783:0crwdne25783:0", + "hit-dice-u": "crwdns25784:0crwdne25784:0", + "successes-u": "crwdns25785:0crwdne25785:0", + "failures-u": "crwdns25786:0crwdne25786:0", + "death-save-u": "crwdns40505:0crwdne40505:0", + "death-saves-u": "crwdns25787:0crwdne25787:0", + "atk-u": "crwdns25788:0crwdne25788:0", + "dmg-type-u": "crwdns25789:0crwdne25789:0", + "attack:-u": "crwdns25790:0crwdne25790:0", + "proficient-u": "crwdns25791:0crwdne25791:0", + "range-place": "crwdns25792:0crwdne25792:0", + "magic-bonus:-u": "crwdns25793:0crwdne25793:0", + "crit-range-u": "crwdns25794:0crwdne25794:0", + "damage:-u": "crwdns25795:0crwdne25795:0", + "dmg-type-place": "crwdns25796:0crwdne25796:0", + "crit:-u": "crwdns25797:0crwdne25797:0", + "damage2:-u": "crwdns25798:0crwdne25798:0", + "saving-throw:-u": "crwdns25799:0crwdne25799:0", + "vs-dc:-u": "crwdns25800:0crwdne25800:0", + "spell-u": "crwdns25801:0crwdne25801:0", + "flat-u": "crwdns25802:0crwdne25802:0", + "save": "crwdns40547:0crwdne40547:0", + "save-effect:-u": "crwdns25803:0crwdne25803:0", + "save-effect-place": "crwdns25804:0crwdne25804:0", + "ammunition:-u": "crwdns25805:0crwdne25805:0", + "ammunition-place": "crwdns25806:0crwdne25806:0", + "description:-u": "crwdns25807:0crwdne25807:0", + "description-place": "crwdns25808:0crwdne25808:0", + "atk-spellcasting-u": "crwdns25809:0crwdne25809:0", + "copper-piece-u": "crwdns25810:0crwdne25810:0", + "silver-piece-u": "crwdns25811:0crwdne25811:0", + "electrum-piece-u": "crwdns25812:0crwdne25812:0", + "gold-piece-u": "crwdns25813:0crwdne25813:0", + "platinum-piece-u": "crwdns25814:0crwdne25814:0", + "warning-armor-sets-u": "crwdns25815:0crwdne25815:0", + "item-name-u": "crwdns25816:0crwdne25816:0", + "equipped-u": "crwdns25817:0crwdne25817:0", + "use-as-resource-u": "crwdns25818:0crwdne25818:0", + "prop:-u": "crwdns25819:0crwdne25819:0", + "mods:-u": "crwdns25820:0crwdne25820:0", + "total-weight-u": "crwdns25821:0crwdne25821:0", + "immobile-u": "crwdns25822:0crwdne25822:0", + "heavily-encumbered-u": "crwdns25823:0crwdne25823:0", + "encumbered-u": "crwdns25824:0crwdne25824:0", + "over-carrying-cap-u": "crwdns25825:0crwdne25825:0", + "equipment-u": "crwdns25826:0crwdne25826:0", + "personality-traits-u": "crwdns25827:0crwdne25827:0", + "ideals-u": "crwdns25828:0crwdne25828:0", + "bonds-u": "crwdns25829:0crwdne25829:0", + "flaws-u": "crwdns25830:0crwdne25830:0", + "class-resource-u": "crwdns25831:0crwdne25831:0", + "other-resource-u": "crwdns25832:0crwdne25832:0", + "feats-traits-u": "crwdns25833:0crwdne25833:0", + "age-u": "crwdns25834:0crwdne25834:0", + "size-u": "crwdns25835:0crwdne25835:0", + "height-u": "crwdns25836:0crwdne25836:0", + "weight-u": "crwdns25837:0crwdne25837:0", + "eye-u": "crwdns25838:0crwdne25838:0", + "skin-u": "crwdns25839:0crwdne25839:0", + "hair-u": "crwdns25840:0crwdne25840:0", + "char-appearance-u": "crwdns25841:0crwdne25841:0", + "char-backstory-u": "crwdns25842:0crwdne25842:0", + "allies-orgs-u": "crwdns25843:0crwdne25843:0", + "add-feats-traits-u": "crwdns25844:0crwdne25844:0", + "feat-u": "crwdns61657:0crwdne61657:0", + "treasure-u": "crwdns25845:0crwdne25845:0", + "spell-save-dc-u": "crwdns25846:0crwdne25846:0", + "cantrips-u": "crwdns25847:0crwdne25847:0", + "ritual-u": "crwdns25848:0crwdne25848:0", + "casting-time:-u": "crwdns25849:0crwdne25849:0", + "casting-time:": "crwdns40548:0crwdne40548:0", + "at-higher-lvl-dmg:-u": "crwdns25850:0crwdne25850:0", + "half-dmg-place": "crwdns25852:0crwdne25852:0", + "hit-die:-u": "crwdns25853:0crwdne25853:0", + "initiative-mod:-u": "crwdns25854:0crwdne25854:0", + "glob-saving-mod:-u": "crwdns25855:0crwdne25855:0", + "glob-ac-mod:-u": "crwdns25856:0crwdne25856:0", + "glob-atk-mod:-u": "crwdns25857:0crwdne25857:0", + "pass-perc-mod:-u": "crwdns25858:0crwdne25858:0", + "death-save-mod:-u": "crwdns25859:0crwdne25859:0", + "magic-caster-lvl:-u": "crwdns25860:0crwdne25860:0", + "halfling-luck-u": "crwdns25861:0crwdne25861:0", + "arcane-fighter-u": "crwdns25862:0crwdne25862:0", + "arcane-rogue-u": "crwdns25863:0crwdne25863:0", + "class-options-u": "crwdns25864:0{class}crwdne25864:0", + "2nd-class:-u": "crwdns25865:0crwdne25865:0", + "lvl:-u": "crwdns25866:0crwdne25866:0", + "3rd-class:-u": "crwdns25867:0crwdne25867:0", + "4th-class:-u": "crwdns25868:0crwdne25868:0", + "mutliclass-opts-u": "crwdns25869:0crwdne25869:0", + "use-cust-class-u": "crwdns25870:0crwdne25870:0", + "class-name:-u": "crwdns25871:0crwdne25871:0", + "spellcasting-ability:-u": "crwdns25872:0crwdne25872:0", + "spell-slots:-u": "crwdns25873:0crwdne25873:0", + "spell-full-u": "crwdns25874:0crwdne25874:0", + "spell-half-u": "crwdns25875:0crwdne25875:0", + "spell-third-u": "crwdns25876:0crwdne25876:0", + "cust-class-opts": "crwdns25877:0crwdne25877:0", + "normal": "crwdns25878:0crwdne25878:0", + "expirtise": "crwdns25879:0crwdne25879:0", + "skill-opts-u": "crwdns25880:0crwdne25880:0", + "version": "crwdns25881:0crwdne25881:0", + "always-roll-adv": "crwdns25882:0crwdne25882:0", + "toggle-roll-adv": "crwdns25883:0crwdne25883:0", + "query-roll-adv": "crwdns25884:0crwdne25884:0", + "never-roll-adv": "crwdns25885:0crwdne25885:0", + "never-whisper-roll": "crwdns25886:0crwdne25886:0", + "query-whisper-roll": "crwdns25887:0crwdne25887:0", + "always-whisper-roll": "crwdns25888:0crwdne25888:0", + "never-roll-dmg": "crwdns25889:0crwdne25889:0", + "always-roll-dmg": "crwdns25890:0crwdne25890:0", + "add-char-to-templates:-u": "crwdns25891:0crwdne25891:0", + "on": "crwdns25892:0crwdne25892:0", + "off": "crwdns25893:0crwdne25893:0", + "inventory:-u": "crwdns25894:0crwdne25894:0", + "compendium-compatible": "crwdns25895:0crwdne25895:0", + "simple": "crwdns25896:0crwdne25896:0", + "encumbrance:-u": "crwdns61658:0crwdne61658:0", + "ammo-tracking:-u": "crwdns25898:0crwdne25898:0", + "general-opts-u": "crwdns25899:0crwdne25899:0", + "transition-text": "crwdns25900:0crwdne25900:0", + "transition-text-highlight": "crwdns25901:0crwdne25901:0", + "choose-sheet-transfer": "crwdns25902:0crwdne25902:0", + "community-sheet-u": "crwdns25903:0crwdne25903:0", + "shaped-sheet-u": "crwdns25904:0crwdne25904:0", + "transition-opts-u": "crwdns25905:0crwdne25905:0", + "portions-sheet-utilize": "crwdns25906:0crwdne25906:0", + "api-required-title": "crwdns25907:0crwdne25907:0", + "api-required-u": "crwdns25908:0crwdne25908:0", + "spell_dc_mod:-u": "crwdns25909:0crwdne25909:0", + "custom_ac:-u": "crwdns25910:0crwdne25910:0", + "npc-info": "crwdns41045:0crwdne41045:0", + "npc-pc": "crwdns37533:0crwdne37533:0", + "roll-queries-info": "crwdns37462:0crwdne37462:0", + "whisp-rolls-gm-info": "crwdns61659:0crwdne61659:0", + "auto-dmg-roll-info": "crwdns37463:0crwdne37463:0", + "add-char-to-templates-info": "crwdns37080:0crwdne37080:0", + "inventory-info": "crwdns37464:0crwdne37464:0", + "encumbrance-info": "crwdns61660:0crwdne61660:0", + "ammo-tracking-info": "crwdns37083:0crwdne37083:0", + "dungeons-and-dragons-styling": "crwdns37084:0crwdne37084:0", + "dungeons-and-dragons-styling-info": "crwdns37466:0crwdne37466:0", + "cd-bar1-value:-u": "crwdns61661:0crwdne61661:0", + "cd-bar1-max:-u": "crwdns61662:0crwdne61662:0", + "cd-bar1-link:-u": "crwdns61663:0crwdne61663:0", + "cd-bar1-value-desc:-u": "crwdns61664:0crwdne61664:0", + "cd-bar1-max-desc:-u": "crwdns61665:0crwdne61665:0", + "cd-bar1-link-desc:-u": "crwdns61666:0crwdne61666:0", + "cd-bar2-value:-u": "crwdns61667:0crwdne61667:0", + "cd-bar2-max:-u": "crwdns61668:0crwdne61668:0", + "cd-bar2-link:-u": "crwdns61669:0crwdne61669:0", + "cd-bar2-value-desc:-u": "crwdns61670:0crwdne61670:0", + "cd-bar2-max-desc:-u": "crwdns61671:0crwdne61671:0", + "cd-bar2-link-desc:-u": "crwdns61672:0crwdne61672:0", + "cd-bar3-value:-u": "crwdns61673:0crwdne61673:0", + "cd-bar3-max:-u": "crwdns61674:0crwdne61674:0", + "cd-bar3-link:-u": "crwdns61675:0crwdne61675:0", + "cd-bar3-value-desc:-u": "crwdns61676:0crwdne61676:0", + "cd-bar3-max-desc:-u": "crwdns61677:0crwdne61677:0", + "cd-bar3-link-desc:-u": "crwdns61678:0crwdne61678:0", + "npc-name-in-rolls:-u": "crwdns61679:0crwdne61679:0", + "show": "crwdns61680:0crwdne61680:0", + "hide": "crwdns61681:0crwdne61681:0", + "npc-name-in-rolls-desc:-u": "crwdns61682:0crwdne61682:0", + "public:-u": "crwdns61683:0crwdne61683:0", + "to-gm:-u": "crwdns61684:0crwdne61684:0", + "toggle-roll-whisper": "crwdns61685:0crwdne61685:0", + "attribute-opts-u": "crwdns61686:0crwdne61686:0", + "save-opts-u": "crwdns61687:0crwdne61687:0", + "by-level": "crwdns61688:0crwdne61688:0", + "prof-die": "crwdns61689:0crwdne61689:0", + "custom": "crwdns61690:0crwdne61690:0", + "core-die-roll:-u": "crwdns61691:0crwdne61691:0", + "has-attack-u": "crwdns61692:0crwdne61692:0", + "variant-phb": "crwdns61693:0crwdne61693:0", + "carrying-capacity-mod:-u": "crwdns61694:0crwdne61694:0", + "armor-class-tracking:-u": "crwdns61695:0crwdne61695:0", + "automatic": "crwdns61696:0crwdne61696:0", + "cantrip-progression:-u": "crwdns61697:0crwdne61697:0", + "cantrip-dice-u": "crwdns61698:0crwdne61698:0", + "cantrip-beam-u": "crwdns61699:0crwdne61699:0", + "slots_total-u": "crwdns61700:0crwdne61700:0", + "slots_remaining-u": "crwdns61745:0crwdne61745:0", + "level-calculations:-u": "crwdns61702:0crwdne61702:0", + "spell_slot_modifiers-u": "crwdns61703:0crwdne61703:0", + "lvl-u": "crwdns61704:0crwdne61704:0", + "include_spell_desc:-u": "crwdns61705:0crwdne61705:0", + "token_size-u": "crwdns61706:0crwdne61706:0", + "add-dex-tiebreaker-u": "crwdns61707:0crwdne61707:0", + "initiative-style:-u": "crwdns61708:0crwdne61708:0", + "query-attr-u": "crwdns61709:0crwdne61709:0", + "custom-skills-u": "crwdns61710:0crwdne61710:0", + "weapon-u": "crwdns61711:0crwdne61711:0", + "armor-u": "crwdns61712:0crwdne61712:0", + "other-u": "crwdns61713:0crwdne61713:0", + "source:-u": "crwdns61714:0crwdne61714:0", + "source-type:-u": "crwdns61715:0crwdne61715:0", + "racial": "crwdns61716:0crwdne61716:0", + "class": "crwdns61717:0crwdne61717:0", + "feat": "crwdns61718:0crwdne61718:0", + "other": "crwdns61719:0crwdne61719:0", + "partial": "crwdns61720:0crwdne61720:0", + "show_all": "crwdns61721:0crwdne61721:0", + "cr_only": "crwdns62119:0crwdne62119:0", + "spell-icons:-u": "crwdns61723:0crwdne61723:0", + "custom-pb:-u": "crwdns61724:0crwdne61724:0", + "show-global-attack-field-u": "crwdns61725:0crwdne61725:0", + "show-global-damage-field-u": "crwdns61726:0crwdne61726:0", + "show-global-save-field-u": "crwdns61727:0crwdne61727:0", + "show-global-skill-field-u": "crwdns61728:0crwdne61728:0", + "global-attack-u": "crwdns61729:0crwdne61729:0", + "global-damage-u": "crwdns61730:0crwdne61730:0", + "global-save-u": "crwdns61731:0crwdne61731:0", + "global-skill-u": "crwdns61732:0crwdne61732:0", + "global-damage": "crwdns61733:0crwdne61733:0", + "core-die-roll-info": "crwdns61734:0crwdne61734:0", + "pb-type-info": "crwdns61735:0crwdne61735:0", + "global-save-info": "crwdns61736:0crwdne61736:0", + "global-skill-info": "crwdns61737:0crwdne61737:0", + "global-attack-info": "crwdns61738:0crwdne61738:0", + "global-damage-info": "crwdns61739:0crwdne61739:0", + "auto-level-calc-info": "crwdns61740:0crwdne61740:0", + "simple-traits-info": "crwdns61741:0crwdne61741:0", + "simple-proficiencies-info": "crwdns61742:0crwdne61742:0", + "init-tiebreaker-info": "crwdns62120:0crwdne62120:0", + "b-custom-info": "crwdns61743:0crwdne61743:0", + "footer-wiki-link": "crwdns61744:0crwdne61744:0", + "accepting-drop-u": "crwdns62121:0crwdne62121:0", + "are_you_sure": "crwdns62122:0crwdne62122:0", + "yes": "crwdns62123:0crwdne62123:0", + "cancel": "crwdns62124:0crwdne62124:0", + "choose": "crwdns62125:0crwdne62125:0", + "innate:-u": "crwdns62126:0crwdne62126:0" } \ No newline at end of file diff --git a/ACKS/ACKS.html b/ACKS/ACKS.html index f1ac393ecf..63d1d2a289 100644 --- a/ACKS/ACKS.html +++ b/ACKS/ACKS.html @@ -195,6 +195,29 @@ var progression = function(values,rate) { var sta = 10; var spl = 10; var adg = Math.floor((values.level-1)*rate); + if(values.class == 1) { + if(values.level < 2) { + adg = 0; + } else if(values.level < 4) { + adg = 1; + } else if(values.level < 5) { + adg = 2; + } else if(values.level < 7) { + adg = 3; + } else if(values.level < 8) { + adg = 4; + } else if(values.level < 10) { + adg = 5; + } else if(values.level < 11) { + adg = 6; + } else if(values.level < 13) { + adg = 7; + } else if(values.level < 14) { + adg = 8; + } else { + adg = 9; + } + } if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27 || values.class == 33) { pet = 15; poi = 14; diff --git a/AD&D_1E/1ESheet.css b/AD&D_1E/1ESheet.css index c09388ffb7..9be99e0a3d 100644 --- a/AD&D_1E/1ESheet.css +++ b/AD&D_1E/1ESheet.css @@ -1,4 +1,9 @@ -/* background toggle*/ +/* abilities */ +div.sheet-abilities tr td.sheet-center:first-child {background-color: #1f1f1f; color: #fff; font-family: serif; width:4.5em;} +div.sheet-abilities tr td:nth-child(2) {width: 14%; text-align: center; white-space: nowrap;} +div.sheet-abilities tr td:nth-child(2) input.sheet-input-small {width: 50%;} + +/* background toggle */ .sheet-wrapper {margin:5px; padding:0} .sheet-useBackground input[value="1"]:checked ~ .sheet-background { background-image:none; background-color:white;} .sheet-useBackground input[value="2"]:checked ~ .sheet-background { background-image:url("http://i.imgur.com/izwlEug.jpg"); background-size: cover; background-position: center top;} @@ -15,9 +20,9 @@ table, tr {width:100%;} table, tr, td {font-size:12px; font-weight:bold;} input {border:1px transparent; border-bottom:1px solid; background-color:transparent; text-align:center; font-family:cursive; font-size:1.1em; color:#262626;} -.sheet-input-small {width:3.5em; height:1.85em;} -.sheet-input-medium {width:80%; height:1.85em;} -.sheet-input-large {width:100%; height:1.85em;} +.sheet-input-small, input[type="number"].sheet-input-small, input[type="text"].sheet-input-small {width:2.75em; height:1.85em;} +.sheet-input-medium, input[type="number"].sheet-input-medium, input[type="text"].sheet-input-medium {width:80%; height:1.85em;} +.sheet-input-large, input[type="number"].sheet-input-large, input[type="number"].sheet-input-large {width:100%; height:1.85em;} input[disabled], select[disabled], textarea[disabled], input[readonly] {cursor:not-allowed; background-color:rgba(245, 245, 245, 0.85);} select {background-color:transparent;} @@ -42,14 +47,15 @@ input[type="checkbox"]:checked + span:not(.sheet-not-sheet-show)::before {conten input[type="checkbox"].sheet-counted + span:not(.sheet-not-sheet-show)::before {counter-increment: sheet-rep-items; content: counter(sheet-rep-items) '. '; width:auto;} input[type="checkbox"].sheet-counted:checked + span:not(.sheet-not-sheet-show)::before {counter-increment: sheet-rep-items; content: counter(sheet-rep-items) '. '; width:auto;} -.sheet-personal_attributes,.sheet-abilities,.sheet-saves,.sheet-weapons,.sheet-to_hit_AC,.sheet-thief_skills, -.sheet-wealth,.sheet-equipment,.sheet-special_abilities,.sheet-spells,.sheet-notes {margin-top:0;} +.sheet-personal_attributes,.sheet-abilities,.sheet-saves,.sheet-weapons,.sheet-to_hit_AC,.sheet-thac0,.sheet-thief_skills, +.sheet-wealth,.sheet-equipment,.sheet-special_abilities,.sheet-nonweapon_proficiencies,.sheet-spells,.sheet-notes {margin-top:0;} /*to-hit AC*/ .sheet-box {border: 1px solid #000; height:30px; width:50px; font-size:14px;} tr.sheet-to-hit td:nth-child(odd){background-color:rgba(148, 148, 148, 0.5); color:#ffffff;} tr.sheet-to-hit td:nth-child(even){background-color:rgba(236, 236, 236, 0.85);} -.sheet-to-hit-input input {width:108%; height:24px; text-align:center;} +.sheet-to-hit-input input {width:100%; height:24px; text-align:center;} +.sheet-rolltemplate-attacks .sheet-ToHit strong, .sheet-rolltemplate-attacks .sheet-ToHit span {min-width: 1.1em;} div.sheet-footer span.sheet-data input[type="text"] {width:21em; height:1.5em; border:none; background-color:transparent; margin-top:-2px;} @@ -116,6 +122,12 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow: line-height: .80em !important; } +.sheet-rolltemplate-attacks td.sheet-ToHit .inlinerollresult { + border: none; + padding: 2px 0 0 0; + font-size: 10px; +} + .sheet-rolltemplate-attacks tr:nth-child(odd) { background-color:#E6E6E6; } @@ -284,8 +296,6 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow: background-color:#430054; } - - .sheet-rolltemplate-general .sheet-tcat { font-weight: bold; } @@ -333,4 +343,4 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow: .sheet-rolltemplate-general .sheet-savethrow { vertical-align:inherit; font-weight:bold; -} +} \ No newline at end of file diff --git a/AD&D_1E/1ESheet.html b/AD&D_1E/1ESheet.html index 9ffbef2ef6..43e1ac16d3 100644 --- a/AD&D_1E/1ESheet.html +++ b/AD&D_1E/1ESheet.html @@ -1,679 +1,776 @@
- - + +
-
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PERSONAL ATTRIBUTES
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- +
+
PERSONAL ATTRIBUTES
+ +
- - - - - - - - - - - - - - - - - - - - - - - - + + +
Name:
Alignment:
Class 1:Lvl:
Class 2:Lvl:
Class 3:Lvl: + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name:
Alignment:
Class 1:Lvl:
Class 2:Lvl:
Class 3:Lvl:
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
HP:AC:
HP Max:Armor:
Hit Dice:Shield:
Wt:Cost:
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Race:XP:
Deity:
Gender:Age:
Ht:Wt:
Eyes:Hair:
+
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
HP:AC:
HP Max:Armor:
Hit Dice:Shield:
Wt:Cost:
-
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Race:XP:
Deity:
Gender:Age:
Ht:Wt:
Eyes:Hair:
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ABILITIES
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STR  To Hit:DMG Bonus:Encumbrance:
INT  Add. Lang:Min Spells:Max Spells:
WIS  Spell Bonus:
DEX  Missile Hit:AC Bonus:
CON  HP Bonus:
CHA  Max Hench:
- - - - - - - - - - - - - - - - - - - - - - - -
Movement:Run (x10):Normal (x5):Crawl (1/2):
Base: -  Heavy (-3): -  Very Heavy (-6): -  Max (-9): -  
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SAVES
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Paralysis, Poison, and Death
Petrification, Polymorph
Rods, Staves, and Wands
Breath Weapon
Spells
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WEAPONS
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Weapon

To-Hit Bonus

Magic Bonus

DMG Bonus
/w gm?
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Macro-Text

DMG vs S/M

DMG vs L

Rate of Fire

Range S/M/L

Qty

Wt

Speed

Cost

Weapon Notes
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TO HIT ARMOR CLASS
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-10-9-8-7-6-5-4-3-2-1012345678910
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THIEF SKILLS
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Pick PocketsMove SilentlyClimb Walls
Open LocksHide In ShadowsRead Languages
Find/Remove TrapsHear Noise
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WEALTH
- -
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Carried Coins:PP: GP: EP: SP: CP:
Total Coins:PP: GP: EP: SP: CP:
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EQUIPMENT
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Item/DescriptionLocationCarried?Qty/MaxWtCost
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ABILITIES
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
STR + ()To Hit:DMG Bonus:Encumbrance:
INT + ()Add. Lang:Min Spells:Max Spells:
WIS + ()Spell Bonus:
DEX + ()Missile Hit:AC Bonus:
CON + ()HP Bonus:
CHA + ()Max Hench:
COM + ()
+ + + + + + + + + + + + + + + + + + + + + + + +
Movement:Run (x10):Normal (x5):Crawl (1/2):
Base: +  Heavy (-3): +  Very Heavy (-6): +  Max (-9): +  
+
+
+
+
SAVES
+ + + + + + + + + +
Paralysis, Poison, and Death
Petrification, Polymorph
Rods, Staves, and Wands
Breath Weapon
Spells
+
+
+
+
WEAPONS
+ +
+
+
+ + + + + + + + + + + + + + + + + + + + + +

Weapon

To-Hit Bonus

Magic Bonus

DMG Bonus
/w gm?
+ +

Macro-Text

DMG vs S/M

DMG vs L

Rate of Fire

Range S/M/L

Qty

Wt

Speed

Cost

Weapon Notes
+ + +
+
+
+
+
+
+
TO HIT AC TABLE
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-10-9-8-7-6-5-4-3-2-1012345678910
+
+
+
+
THAC0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-10-9-8-7-6-5-4-3-2-1012345678910
+
+
+
+
THIEF SKILLS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Pick PocketsMove SilentlyClimb Walls
Open LocksHide In ShadowsRead Languages
Find/Remove TrapsHear NoiseBackstab
+ +
+
+
+
WEALTH
+ +
- - - - - - - - - + + + + + + + + + + + + + + -
/Carried Coins:PP: GP: EP: SP: CP:
Total Coins:PP: GP: EP: SP: CP:
- - -
-
- - -
-
- Equipment Notes - -
- -
+
+
+ Wealth Notes + +
+
- - - - - - - - -
Carrying Capacity:
Normal  -

Heavy  -

Very Heavy  -
+
Max  -
- - Equipment: - - - - - Armor: - - - - - Weapons: - - - - - Coins: - -  - - -  - - - TOTALS: - - - - -
-
-
-
-
SPECIAL ABILITIES
- -
-
-
- - - - - - - - - - -

Name

Short Description

Cur
/
/

Max

Macro-Text
- Ability Description - -
-
- -
-
-
-
-
- Special Abilities Notes - -
- -
-
-
-
-
-
-
SPELLS
- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / Max
1st2nd3rd4th5th6th7th8th9th
-
-
-
-
- - - - - - - - - - - - - - -

Lvl

Name

School

Range

Duration

Area

Comp

CT

Save

Macro-Text
- Spell Description - -
-
-
+
-
-
-
- Spells Notes - -
- +
+
EQUIPMENT
+ +
+ + + + + + + + + + + + +
Item/DescriptionLocationCarried?Qty/MaxWtCost
+
+
+ + + + + + + + + + + + +
/
+ + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ Equipment Notes + +
+ +
+
+ + + + + + + + +
Carrying Capacity:
Normal  +

Heavy  +

Very Heavy  +
+
Max  +
+
Equipment:
Armor:
Weapons:
Coins: - - - 
TOTALS:
+
+
-
-
-
-
-
-
NOTES
- -
-
-
- +
+
SPECIAL ABILITIES
+ +
+
+
+ + + + + + + + + + +

Name

Short Description

Cur
/
/

Max

Macro-Text
+ Ability Description + +
+
+ +
+
+
+
+
+ Special Abilities Notes + +
+ +
+
+
+
-
-
-
-
- +
+
NON WEAPON PROFICIENCIES
+ +
+
+
+ + + + + + + + + + + + +

Proficiency
Attribute: + +
Short Description

Slots
/
/

Modifier

Macro-Text
+ Non Weapon Proficiency Description + +
+
+ +
+
+
+
+
+
+
+
+
SPELLS
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Cur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / MaxCur / Max
1st2nd3rd4th5th6th7th8th9th
+
+
+
+
+ + + + + + + + + + + + + + +

Lvl

Name

School

Range

Duration

Area

Comp

CT

Save

Macro-Text
+ Spell Description + +
+
+ +
+
+
+
+
+
+ Spells Notes + +
+ +
+
+
+
+
+
+
NOTES
+ +
+
+
+ +
+
+
+
+
+
- - - - {{#name}}{{/name}} - {{#subtag}}{{/subtag}} - - {{#attack1}}{{/attack1}} - {{#damage1vsSM}}{{/damage1vsSM}} - {{#damage1vsL}}{{/damage1vsL}} - - {{#attack2}}{{/attack2}} - {{#damage2vsSM}}{{/damage2vsSM}} - {{#damage2vsL}}{{/damage2vsL}} - - {{#attack3}}{{/attack3}} - {{#damage3vsSM}}{{/damage3vsSM}} - {{#damage3vsL}}{{/damage3vsL}} - - {{#attack4}}{{/attack4}} - {{#damage4vsSM}}{{/damage4vsSM}} - {{#damage4vsL}}{{/damage4vsL}} - - {{#ToHitAC-10to0}}{{/ToHitAC-10to0}} - {{#ToHitAC1to10}}{{/ToHitAC1to10}} - - {{#allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes}} - - {{/allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes}} - - {{#WeaponNotes}}{{/WeaponNotes}} -
{{name}}
{{subtag}}
Attack = {{attack1}}
Damage vs S/M = {{damage1vsSM}}
Damage vs L = {{damage1vsL}}
Attack 2 = {{attack2}}
Damage vs S/M = {{damage2vsSM}}
Damage vs L = {{damage2vsL}}
Attack 3 = {{attack3}}
Damage vs S/M = {{damage3vsSM}}
Damage vs L = {{damage3vsL}}
Attack 4 = {{attack4}}
Damage vs S/M = {{damage4vsSM}}
Damage vs L = {{damage4vsL}}
-10|-9|-8|-7|-6|-5|-4|-3|-2|-1| **0**
{{ToHitAC-10to0}}
**0**| 1| 2| 3| 4| 5| 6| 7| 8| 9|10
{{ToHitAC1to10}}
{{key}} = {{value}}
**Notes:** {{WeaponNotes}}
-
- - - - {{#name}}{{/name}} - {{#subtag}}{{/subtag}} - - {{#allprops() name subtag color}} - - {{/allprops() name subtag color}} -
{{name}}
{{subtag}}
{{key}}{{value}}
-
+ + + + {{#name}}{{/name}} + {{#subtag}}{{/subtag}} + + {{#attack1}}{{/attack1}} + {{#damage1vsSM}}{{/damage1vsSM}} + {{#damage1vsL}}{{/damage1vsL}} + + {{#attack2}}{{/attack2}} + {{#damage2vsSM}}{{/damage2vsSM}} + {{#damage2vsL}}{{/damage2vsL}} + + {{#attack3}}{{/attack3}} + {{#damage3vsSM}}{{/damage3vsSM}} + {{#damage3vsL}}{{/damage3vsL}} + + {{#attack4}}{{/attack4}} + {{#damage4vsSM}}{{/damage4vsSM}} + {{#damage4vsL}}{{/damage4vsL}} + + {{#ToHitAC-10to0}}{{/ToHitAC-10to0}} + {{#ToHitAC1to10}}{{/ToHitAC1to10}} + + {{#allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes}} + + {{/allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes}} + + {{#WeaponNotes}}{{/WeaponNotes}} +
{{name}}
{{subtag}}
Attack = {{attack1}}
Damage vs S/M = {{damage1vsSM}}
Damage vs L = {{damage1vsL}}
Attack 2 = {{attack2}}
Damage vs S/M = {{damage2vsSM}}
Damage vs L = {{damage2vsL}}
Attack 3 = {{attack3}}
Damage vs S/M = {{damage3vsSM}}
Damage vs L = {{damage3vsL}}
Attack 4 = {{attack4}}
Damage vs S/M = {{damage4vsSM}}
Damage vs L = {{damage4vsL}}
-10|-9|-8|-7|-6|-5|-4|-3|-2|-1| **0**
{{ToHitAC-10to0}}
**0**| 1| 2| 3| 4| 5| 6| 7| 8| 9|10
{{ToHitAC1to10}}
{{key}} = {{value}}
**Notes:** {{WeaponNotes}}
+
+ + + + {{#name}}{{/name}} + {{#subtag}}{{/subtag}} + {{#allprops() name subtag color}} + + {{/allprops() name subtag color}} +
{{name}}
{{subtag}}
{{key}}{{value}}
+
+ diff --git a/Basic_Roleplaying/sheet.json b/Basic_Roleplaying/sheet.json index a152bca1b2..2e0e950654 100644 --- a/Basic_Roleplaying/sheet.json +++ b/Basic_Roleplaying/sheet.json @@ -4,5 +4,5 @@ "authors": "Walt Shumate Ove Odegard", "roll20userid": "720651", "preview": "Basic_Roleplaying.png", - "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC chatcer sheet. Configuation allows hit locations or major wound systems" + "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems" } diff --git a/Black Hack/BlackHack.css b/Black Hack/BlackHack.css index c4b88e8ca5..bba32baac0 100644 --- a/Black Hack/BlackHack.css +++ b/Black Hack/BlackHack.css @@ -9,17 +9,58 @@ padding: 21px; margin: -21px; border-radius: 8px; - background-color: black; - color: white; - font-family: "Comic Sans MS", cursive, sans-serif; } + +input.sheet-theme[value="dark"]:checked ~ div.sheet-container, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container div { + background-color: black; + color: white; + font-family: "Comic Sans MS", cursive, sans-serif; +} + +input.sheet-theme[value="light"]:checked ~ .sheet-container, +input.sheet-theme[value="light"]:checked ~ .sheet-container div { + background-color: #fdf6e3; + color: #657b83; + font-family: "Lucida Sans Unicode", "Lucida Grande", sans-serif; +} + +input.sheet-theme[value="dark"]:checked ~ div.sheet-container input, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container select, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container textarea { + color: white; + background: #333; + border: 1px solid darkgrey; +} + +input.sheet-theme[value="light"]:checked ~ div.sheet-container input, +input.sheet-theme[value="light"]:checked ~ div.sheet-container select, +input.sheet-theme[value="light"]:checked ~ div.sheet-container textarea { + color: #586e75; + background: #eee8d5; + border: 1px solid #586e75; +} + +input.sheet-fontSize[value="small"]:checked ~ div.sheet-container textarea { + font-size: smaller; +} + +input.sheet-fontSize[value="normal"]:checked ~ div.sheet-container textarea { + font-size: inherit; +} + + .sheet-container div { - background-color: black; + /* + background-color: black; color: white; + */ +} - +.sheet-hidden { + display: none; } div.sheet-bio { @@ -46,8 +87,10 @@ div.sheet-inventory select { } input, select { + /* background: #333; color: white; + */ } div.sheet-bio input[type="text"] { @@ -92,12 +135,23 @@ textarea { margin-bottom: 1px; margin-left: 2px; margin-right: 2px; - font-size: x-small; line-height: 1.25em; - color: white; - background: #333; + } +div.sheet-preferences { + margin-top: 21px; + font-size: smaller; + width: 100%; +} + +div.sheet-preferences > div { + width: 45%; + margin:0; + display: inline-block; +} + + /* _/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/ _/ _/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ diff --git a/Black Hack/BlackHack.html b/Black Hack/BlackHack.html index 2c9f4056c4..88560ce6ce 100644 --- a/Black Hack/BlackHack.html +++ b/Black Hack/BlackHack.html @@ -1,3 +1,8 @@ + + + + +
@@ -109,6 +114,24 @@ +
+ + +
+ + +
+
+
Color Theme
+ Dark: + Light: +
+
+
Text Size in Textareas
+ Small: + Normal: +
+
diff --git a/Black_Crusade/BlackCrusade.html b/Black_Crusade/BlackCrusade.html index c0dbd4a53f..0e27ca7f0c 100644 --- a/Black_Crusade/BlackCrusade.html +++ b/Black_Crusade/BlackCrusade.html @@ -2163,7 +2163,6 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
-
@@ -2172,6 +2171,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
+
@@ -2821,6 +2821,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
+
diff --git a/Black_Crusade/translations/af.json b/Black_Crusade/translations/af.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/af.json +++ b/Black_Crusade/translations/af.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/cs.json b/Black_Crusade/translations/cs.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/cs.json +++ b/Black_Crusade/translations/cs.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/da.json b/Black_Crusade/translations/da.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/da.json +++ b/Black_Crusade/translations/da.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/de.json b/Black_Crusade/translations/de.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/de.json +++ b/Black_Crusade/translations/de.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/el.json b/Black_Crusade/translations/el.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/el.json +++ b/Black_Crusade/translations/el.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/en.json b/Black_Crusade/translations/en.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/en.json +++ b/Black_Crusade/translations/en.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/es.json b/Black_Crusade/translations/es.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/es.json +++ b/Black_Crusade/translations/es.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/fr.json b/Black_Crusade/translations/fr.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/fr.json +++ b/Black_Crusade/translations/fr.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/he.json b/Black_Crusade/translations/he.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/he.json +++ b/Black_Crusade/translations/he.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/it.json b/Black_Crusade/translations/it.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/it.json +++ b/Black_Crusade/translations/it.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/ja.json b/Black_Crusade/translations/ja.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/ja.json +++ b/Black_Crusade/translations/ja.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/ko.json b/Black_Crusade/translations/ko.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/ko.json +++ b/Black_Crusade/translations/ko.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/nl.json b/Black_Crusade/translations/nl.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/nl.json +++ b/Black_Crusade/translations/nl.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/pt.json b/Black_Crusade/translations/pt.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/pt.json +++ b/Black_Crusade/translations/pt.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/ru.json b/Black_Crusade/translations/ru.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/ru.json +++ b/Black_Crusade/translations/ru.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/sv.json b/Black_Crusade/translations/sv.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/sv.json +++ b/Black_Crusade/translations/sv.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/tr.json b/Black_Crusade/translations/tr.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/tr.json +++ b/Black_Crusade/translations/tr.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/zh.json b/Black_Crusade/translations/zh.json index 061ea3b6c6..f0302c7100 100644 --- a/Black_Crusade/translations/zh.json +++ b/Black_Crusade/translations/zh.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"Player Sheet", - "gear-u":"Gear", - "advancements-u":"Advancements", - "npcs-u":"NPCS", - "allies-u":"Allies", - "ally-u":"Ally: ", - "journal-u":"Journal", - "vehicles-u":"Vehicles", - "pride-u":"Pride: ", - "race-u":"Race: ", - "psykana-u":"Psykana", - "specials-u":"Special Traits:", - "social-u":"Social", - "character-name-u":"Character Name:", - "archetype-u":"Archetype:", - "archetypes-u":"Archetypes", - "champion-u":"Champion", - "chosen-u":"Chosen", - "forsaken-u":"Forsaken", - "sorcerer-u":"Sorcerer", - "apostate-u":"Apostate", - "heretek-u":"Heretek", - "current-alignment-u":"Current Alignment: ", - "renegade-u":"Renegade", - "psyker-u":"Psyker", - "thousand-sons-sorcerer-u":"Thousand Sons Sorcerer", - "alpha-legion-marine-u":"Alpha Legion Marine", - "q'sal-magister-immaterial-u":"Q'Sal Magister Immaterial", - "idolitrex-magos-of-forge-polix-u":"Idolitrex Magos of Forge Polix", - "khorne-berserker-u":"Khorne Berserker", - "night-lords-chaos-marine-u":"Night Lords Chaos Marine", - "xurunt-frost-father-u":"Xurunt Frost Father", - "chem-hunter-of-messia-u":"Chem-Hunter of Messia", - "noise-marine-u":"Noise Marine", - "dark-apostle-u":"Dark Apostle", - "pirate-prince-of-the-ragged-helix-u":"Pirate Prince of the Ragged Helix", - "flesh-shaper-of-melancholia-u":"Flesh Shaper of Melancholia", - "plague-marine-u":"Plague Marine", - "warpsmith-u":"Warpsmith", - "veteran-of-the-long-war-u":"Veteran of the Long War", - "writhing-world-sorcerer-king-u":"Writhing World Sorcerer-King", - "death-priest-of-mire-u":"Death Priest of Mire", - "plaguemeister-u":"Plaguemeister", - "adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld", - "agri-world-u":"Agri-World", - "cardinal-world-u":" Cardinal World", - "cemetary-world-u":"Cemetary World", - "civilized-world-u":" Civilized World", - "craftworld-u":"Craftworld", - "info-u":"Info", - "power-mod-u":"Power Modifier: ", - "crone-world-u":"Crone World", - "daemon-world-u":"Daemon World", - "death-world-u":"Death World", - "desert-world-u":"Desert World", - "exodite-world-u":"Exodite World", - "feral-world-u":"Feral World", - "fuedal-world-u":"Feudal World", - "forge-world-u":"Forge World", - "frontier-world-u":"Frontier World", - "garden-world-u":"Garden World", - "gas-giant-u":"Gas Giant", - "highborn-u":"Highborn Eyes", - "hive-world-u":"Hive World", - "knight-world-u":"Knight World", - "ice-world-u":"Ice World", - "industrial-world-u":"Industrial World", - "jungle-world-u":"Jungle World", - "maiden-world-u":"Maiden World", - "mining-world-u":"Mining World", - "navis-nobilite-world-u":"Navis Nobilite World", - "ocean-world-u":"Ocean World", - "ork-world-u":"Ork World", - "penal-colony-u":"Penal Colony", - "cast-u":"Cast", - "pleasure-world-u":"Pleasure World", - "quarantine-world-u":"Quarantine World", - "research-station-u":"Research Station", - "shrine-world-u":"Shrine World Eyes", - "tau-world-u":"Tau World", - "tomb-world-u":"Tomb World", - "voidborn-u":"Voidborn", - "xenos-world-u":"Xenos World", - "rank-u":"Rank:", - "ranks-u":"Ranks", - "background-u":"Background:", - "backgrounds-u":"Backgrounds", - "adepta-sororitas-u":"Adepta Sororitas", - "adeptus-administratum-u":"Adeptus Administratum", - "adeptus-arbites-u":"Adeptus Arbites", - "adeptus-astra-telepathica-u":"Adeptus Astra Telepathica", - "adeptus-mechanicus-u":"Adeptus Mechanicus", - "adeptus-ministorum-u":"Adeptus Ministorum", - "exorcised-u":"Exorcised", - "imperial-guard-u":"Imperial Guard", - "imperial-navy-u":"Imperial Navy", - "mutant-u":"Mutant", - "outcast-u":"Outcast", - "rogue-trader-fleet-u":"Rogue Trader Fleet", - "role-u":"Role:", - "ace-u":"Ace", - "assassin-u":"Assassin", - "chirurgeon-u":"Chirurgeon", - "crusader-u":"Crusader", - "desperado-u":"Desperado", - "fanatic-u":"Fanatic", - "heirophant-u":"Hierophant", - "mystic-u":"Mystic", - "penitent-u":"Penitent", - "sage-u":"Sage", - "seeker-u":"Seeker", - "warrior-u":"Warrior", - "divination-u":"Divination:", - "divinations-u":"Divinations", - "mutations-without-corruption-within-u":"Mutation without, corruption within.", - "trust-in-your-fear-u":"Trust in your fear.", - "humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.", - "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.", - "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.", - "the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.", - "kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.", - "truth-is-subjective-u":"Truth is subjective.", - "thought-begets-heresy-u":"Thought begets Heresy.", - "heresy-begets-retribution-u":"Heresy begets Retribution.", - "a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.", - "if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.", - "dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.", - "violence-solves-everything-u":"Violence solves everything.", - "ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.", - "only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.", - "a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.", - "suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor", - "the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.", - "only-in-death-does-duty-end-u":"Only in death does duty end.", - "innocence-is-an-illusion-u":"Innocence is an illusion.", - "to-war-is-human-u":"To war is human.", - "there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.", - "even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.", - "do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.", - "player-name-u":"Player Name:", - "gender-u":"Gender:", - "eyes-u":"Eyes", - "capacity-u":"Carrying Capacity:", - "feral-world-eyes-u":"Feral World Eyes", - "blue-u":"Blue", - "grey-u":"Grey", - "brown-u":"Brown", - "green-u":"Green", - "yellow-u":"Yellow", - "lenses-(any)-u":"Lenses (Any)", - "amber-u":"Amber", - "emerald-u":"Emerald", - "forge-world-eyes-u":"Forge World Eyes", - "hive-world-eyes-u":"Hive World Eyes", - "void-born--u":"Void Born Eyes", - "water-blueu":"Watery Blue", - "black-u":"Black", - "violet-u":"Violet", - "death-world-eyes-u":"Death World Eyes", - "cobalt-u":"Cobalt", - "garden-world-eyes-u":"Garden World Eyes", - "olive-u":"Olive", - "sapphire-u":"Sapphire", - "gold-u":"Gold", - "teal-u":"Teal", - "research-station-eyes-u":"Research Station Eyes", - "red-u":"Red", - "hazel-u":"Hazel", - "daemon-u":"Daemon World Eyes", - "purple-u":"Purple", - "penal-colony-eyes-u":"Penal Colony Eyes", - "dark-blue-u":" Dark Blue", - "quarantine-world-eyes-u":"Quarantine World Eyes", - "sky-blue-u":"Sky Blue", - "sea-green-u":"Sea Green", - "agri-world-eyes-u":"Agri-World Eyes", - "feudal-world-eyes-u":"Feudal World Eyes", - "frontier-world-eyes-u":"Frontier World Eyes", - "age-u":"Age", - "feral-world-age-u":"Feral World Age", - "old-one-u":"Old One", - "highborn-age-u":"Highborn Age", - "scion-u":"Scion", - "prime-u":"Prime", - "authority-u":"Authority", - "shrine-world-age-u":"Shrine World Age", - "novate-u":"Novate", - "vital-u":"Vital", - "elder-u":"Elder", - "forge-world-age-u":"Forge World Age", - "young-u":"Young", - "mature-u":"Mature", - "venerated-u":"Venerated", - "hive-world-age-u":"Hive World Age", - "nipper-u":"Nipper", - "juve-u":"Juve", - "adult-u":"Adult", - "old-timer-u":"Old Timer", - "void-born-age-u":"Void Born Age", - "youth-u":"Youth", - "methuselah-u":"Methuselah", - "death-world-age-u":"Death World Age", - "lucky-u":"Lucky", - "immortal-u":"Immortal", - "garden-world-age-u":"Garden World Age", - "attendant-u":"Attendant", - "docent-u":"Docent", - "exemplar-u":"Exemplar", - "research-station-age-u":"Research Station Age", - "notion-u":"Notion", - "evidentiary-u":"Evidentiary", - "conviction-u":"Conviction", - "daemon-world-age-u":"Daemon World Age", - "runner-u":"Runner", - "rock-u":"Rock", - "saint-u":"Saint", - "penal-colony-age-u":"Penal Colony Age", - "new-meat-u":"New Meat", - "convict-u":"Convict", - "lifter-u":"Lifter", - "quarantine-world-age-u":"Quarantine World Age", - "clean-u":"Clean", - "survivor-u":"Survivor", - "fossil-u":"Fossil", - "agri-world-age-u":"Agri-World Age", - "seedling-u":"Seedling", - "ripe-u":"Ripe", - "deep-rooted-u":"Deep-rooted", - "feudal-world-age-u":"Feudal World Age", - "childe-u":"Childe", - "of-age-u":"Of Age", - "hoary-u":"Hoary", - "frontier-world-age-u":"Frontier World Age", - "kid-u":"Kid", - "primed-u":"Primed", - "grandly-u":"Grandly", - "build-u":"Build", - "feral-world-build-u":"Feral World Build", - "rangy-u":"Rangy", - "lean-u":"Lean", - "muscular-u":"Muscular", - "squat-u":"Squat", - "strapping-u":"Strapping", - "highborn-build-u":"Highborn Build", - "slender-u":"Slender", - "svelte-u":"Svelte", - "fit-u":"Fit", - "well-built-u":"Well-Built", - "powerful-u":"Powerful", - "shrine-world-build-u":"Shrine World Build", - "diminished-u":"Diminshed", - "lessened-u":"Lessened", - "faithful-u":"Faithful", - "commended-u":"Commended", - "abundant-u":"Abundant", - "forge-world-build-u":"Forge World Build", - "minimal-u":"Minimal", - "low-nominal-u":"Low Nominal", - "optimal-u":"Optimal", - "high-nominal-u":"High Nominal", - "maximal-u":"Maximal", - "hive-world-build-u":"Hive World Build", - "runt-u":"Runt", - "scrawny-u":"Scrawny", - "wiry-u":"Wiry", - "lanky-u":"Lanky", - "brawny-u":"Brawny", - "void-born-build-u":"Void Born Build", - "skeletal-u":"Skeletal", - "stunted-u":"Stunted", - "gaunt-u":"Gaunt", - "gangling-u":"Gangling", - "spindly-u":"Spindly", - "death-world-build-u":"Death World Build", - "longpole-u":"Longpole", - "tough-u":"Tough", - "muscle-u":"Muscle", - "dagger-u":"Dagger", - "Bastion-u":"Bastion", - "garden-world-build-u":"Garden World Build", - "flowering-u":"Flowering", - "vine-u":"Vine", - "pastoral-u":"Pastoral", - "mountain-u":"Mountain", - "zephyr-u":"Zephyr", - "research-station-build-u":"Research Station Build", - "pulse-u":"Pulse", - "spike-u":"Spike", - "sigma-u":"Sigma", - "attenuated-u":"Attenuated", - "saturated-u":"Saturated", - "daemon-world-build-u":"Daemon World Build", - "lesser-u":"Lesser", - "sinuous-u":"Sinuous", - "corpulent-u":"Corpulent", - "penal-colony-build-u":"Penal Colony Build", - "chain-u":"Chain", - "stiletto-u":"Stiletto", - "hammer-u":"Hammer", - "boulder-u":"Boulder", - "stubber-u":"Stubber", - "quarantine-world-build-u":"Quarantine World Build", - "spiked-u":"Spiked", - "acute-u":"Acute", - "shrunken-u":"Shrunken", - "prolonged-u":"Prolonged", - "stable-u":"Stable", - "agri-world-build-u":"Agri-World Build", - "sprout-u":"Sprout", - "weedy-u":"Weedy", - "oaken-u":"Oaken", - "willowy-u":"Willowy", - "generous-u":"Generous", - "feudal-world-build-u":"Feudal World Build", - "measly-u":"Measly", - "lank-u":"Lank", - "stalwart-u":"Stalwart", - "stout-u":"Stout", - "hardy-u":"Hardy", - "frontier-world-build-u":"Frontier World Build", - "meagre-u":"Meagre", - "robust-u":"Robust", - "marbled-u":"Marbled", - "complexion-u":"Complexion:", - "skin-u":"Skin", - "feral-world-skin-u":"Feral World Skin", - "dark-u":"Dark", - "tan-u":"Tan", - "fair-u":"Fair", - "ruddy-u":"Ruddy", - "bronze-u":"Bronze", - "highborn-skin-u":"Highborn Skin", - "dyed-(any)-u":"Dyed (Any)", - "shrine-world-skin-u":"Shrine World Skin", - "freckled-u":"Freckled", - "forge-world-skin-u":"Forge World Skin", - "pale-u":"Pale", - "hive-world-skin-u":"Hive World Skin", - "stained-(any)-u":"Stained (Any)", - "void-born-skin-u":"Void Born Skin", - "porcelain-u":"Porcelain", - "bluish-u":"Bluish", - "greyish-u":"Greyish", - "milky-u":"Milky", - "death-world-skin-u":"Death World Skin", - "pallid-u":"Pallid", - "garden-world-skin-u":"Garden World Skin", - "bronzed-u":"Bronzed", - "research-station-skin-u":"Research Station Skin", - "daemon-world-skin-u":"Daemon World Skin", - "golden-u":"Golden", - "penal-colony-skin-u":"Penal Colony Skin", - "quarantine-world-skin-u":"Quarantine World Skin", - "chalky-u":"Chalky", - "agri-world-skin-u":"Agri-World Skin", - "fuedal-world-skin-u":"Feudal World Skin", - "ochre-u":"Ochre", - "frontier-world-skin-u":"Frontier World Skin", - "hair-u":"Hair", - "feral-world-hair-u":"Feral World Hair", - "blonde-u":"Blonde", - "grey":"Grey", - "highborn-hair-u":"Highborn Hair", - "shrine-world-hair-u":"Shrine World Hair", - "none-u":"None", - "blonde":"Blond", - "russet-u":"Russet", - "forge-world-hair-u":"Forge World Hair", - "rust-u":"Rust", - "blond-u":"Blond", - "hive-world-hair-u":"Hive World Hair", - "mousy-u":"Mousy", - "void-born-hair-u":"Void Born Hair", - "copper-u":"Copper", - "auburn-u":"Auburn", - "death-world-hair-u":"Death World Hair", - "chestnut-u":"Chestnut", - "coppery-u":"Coppery", - "garden-world-hair-u":"Garden World Hair", - "khaki-u":"Khaki", - "white-u":"White", - "research-station-hair-u":"Research Station Hair", - "ginger-u":"Ginger", - "ash-blond-u":"Ash-Blond", - "daemon-world-hair-u":"Daemon World Hair", - "penal-colony-hair-u":"Penal Colony Hair", - "quarantine-world-hair-u":"Quarantine World Hair", - "dark-red-u":"Dark Red", - "agri-world-hair-u":"Agri-World Hair", - "feudal-world-hair-u":"Feudal World Hair", - "frontier-world-hair-u":"Frontier World Hair", - "henna-u":"Henna", - "exotic-hair-u":"Exotic Hair", - "mauveine-u":"Mauveine ", - "unnatural-color-(any)-u":"Unnatural Color (Any) ", - "disgrace-u":"Disgrace:", - "momentos-u":"Momentos:", - "warband-name-u":"Warband Name:", - "characteristics-u":"Characteristics", - "weapon-skill-(ws)-u":"Weapon Skill (WS)", - "ws-u":"(WS)", - "none-(0)-u":"None (0)", - "simple-(+5)-u":"Simple (+5)", - "intermediate-(+10)-u":"Intermediate (+10)", - "trained-(+15)-u":"Trained (+15)", - "proficient-(+20)-u":"Proficient (+20)", - "expert-(+25)-u":"Expert (+25)", - "ballistic-skill-(bs)-u":"Ballistic Skill (BS)", - "strength-(s)-u":"Strength (S)", - "toughness-(t)-u":"Toughness (T)", - "agility-(ag)-u":"Agility (Ag)", - "intelligence-(int)-u":"Intelligence (Int)", - "perception-(per)-u":"Perception (Per)", - "willpower-(wp)-u":"Willpower (WP)", - "fellowship-(fel)-u":"Fellowship (Fel)", - "infamy-(inf)-u":"Infamy (Inf)", - "infamy-points-u":"Infamy Points", - "threshold-u":"Threshold:", - "current-u":"Current: ", - "initiative-u":"Initiative", - "agility-u":"Ag", - "aagility-u":"Agility", - "custom-u":"Custom", - "movement-u":"Movement", - "half-move-u":"Half Move: ", - "full-move-u":"Full Move: ", - "charge-u":"Charge: ", - "run-u":"Run: ", - "modifier-u":"Modifiers: ", - "fatigue-u":"Fatigue", - "size-u":"Size:", - "average-(4)-u":"Average (4)", - "miniscule-(1)-u":"Miniscule (1)", - "puny-(2)-u":"Puny (2)", - "weedy-(3)-u":"Weedy (3)", - "hulking-(5)-u":"Hulking (5)", - "enormous-(6)-u":"Enormous (6)", - "massive-(7)-u":"Massive (7)", - "immense-(8)-u":"Immense (8)", - "monumental-(9)-u":"Monumental (9)", - "titanic-(10)-u":"Titanic (10)", - "armour-and-defence-u":"Armour & Defence", - "head-u":"Head", - "armor-value-u":"Ar", - "ar-u":"AR", - "body-u":"Body", - "al-u":"AL", - "lr-u":"LR", - "ll-u":"LL", - "wounds-u":"Wounds", - "total-u":"Total: ", - "total-xp-u":"Total XP: ", - "critical-damage-u":"Critical Damage: ", - "status-u":"Status: ", - "unharmed-u":"Unharmed", - "lightly-damaged-u":"Lightly Damaged", - "heavily-damaged-u":"Heavily Damaged", - "critically-damaged-u":"Critically Damaged", - "conditions-u":"Conditions", - "recently-healed-u":"Recently Healed", - "blinded-u":"Blinded", - "blood-loss-u":"Blood Loss", - "deafened-u":"Deafened", - "falling-u":"Falling", - "fire-u":"Fire", - "stunned-u":"Stunned", - "suffocation-u":"Suffocation", - "unconsciousness-u":"Unconsciousness", - "useless-limbs-u":"Useless Limbs", - "vacuum-u":"Vacuum", - "amputated-limb-u":"Amputated Limb", - "lost-hand-u":"Lost Hand", - "lost-arm-u":"Lost Arm", - "lost-eye-u":"Lost Eye", - "lost-foot-u":"Lost Foot", - "lost-leg-u":"Lost Leg", - "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", - "bionic-right-arm-u":"Bionic Arm (Right): ", - "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg (Left): ", - "right-leg-bionic-u":"Bionic Leg (Right): ", - "special-abilities-u":"Special Abilities", - "skills-u":"Skills", - "acrobatics-u":"Acrobatics", - "ag-u":"(Ag)", - "s-u":"(S)", - "athletics-u":"Athletics", - "t-u":"(T)", - "awareness-u":"Awareness", - "per-u":"(Per)", - "fel-u":"(Fel)", - "int-u":"(Int)", - "inf-u":"(Inf)", - "charm-u":"Charm", - "fellowship-u":"Fel", - "afellowship-u":"Fellowship", - "infamy-u":"Inf", - "ainfamy-u":"Infamy", - "command-u":"Command", - "intelligence-u":"Int", - "aintelligence-u":"Intelligence", - "strength-u":"S", - "astrength-u":"Strength", - "willpower-u":"WP", - "wp-u":"(WP)", - "awillpower-u":"Willpower", - "commerce-u":"Commerce", - "deceive-u":"Deceive", - "dodge-u":"Dodge", - "inquiry-u":"Inquiry", - "interrogation-u":"Interrogation", - "intimidate-u":"Intimidate", - "logic-u":"Logic", - "medicae-u":"Medicae", - "navigate-u":"Navigate", - "surface-u":"Surface", - "stellar-u":"Stellar", - "warp-u":"Warp", - "operate-u":"Operate", - "g-u":"(Ag)", - "aeronautica-u":"Aeronautica", - "voidship-u":"Voidship", - "parry-u":"Parry", - "weapon-skill-u":"WS", - "aweapon-skill-u":"Weapon Skill", - "psyniscience-u":"Psyniscience", - "scrutiny-u":"Scrutiny", - "security-u":"Security", - "sleight-of-hand-u":"Sleight Of Hand", - "stealth-u":"Stealth", - "survival-u":"Survival", - "tech-use-u":"Tech-Use", - "linguistics-u":"Linguistics", - "trade-u":"Trade", - "lore-u":"Lore", - "common-u":"Common", - "scholastic-u":"Scholastic", - "forbidden-u":"Forbidden", - "other-skills-u":"Other Skills", - "ballistic-skill-u":"BS", - "aballistic-skill-u":"Ballistic Skill", - "toughness-u":"T", - "atoughness-u":"Toughness", - "perception-u":"Per", - "aperception-u":"Perception", - "corruption-u":"Corruption (C)", - "insanity-u":"Insanity (Is)", - "talents-u":"Talents", - "page-number-#-u":"pg#", - "traits-u":"Traits:", - "aptitudes-u":"Aptitudes", - "aptitude":"Aptitude", - "general-u":"General", - "offence-u":"Offence", - "finesse-u":"Finesse", - "defence-u":"Defence", - "tech-u":"Tech", - "knowledge-u":"Knowledge", - "leadership-u":"Leadership", - "fieldcraft-u":"Fieldcraft", - "elite-advances-u":"Elite Advances", - "elite-advance-u":"Elite Advance:", - "advance-title-u":"Advance Title", - "experience-points-u":"XP", - "experience-u":"Experience", - "xp-to-spend-u":"XP to Spend:", - "total-spent-u":"Total XP Spent:", - "advancements-taken-u":"Advancements Taken:", - "zero-u":"0", - "mental-disorders-u":"Mental Disorders", - "gifts-of-the-gods-u":"Gifts of the Gods", - "rewards-of-the-dark-gods-u":"Rewards of the Dark Gods", - "mutation-perception-u":"Per", - "name-u":"Name:", - "type-u":"Type:", - "homeworld-u":"Homeworld", - "appearance-u":"Appearance:", - "personality-u":"Personality:", - "weaponskill-u":"WS", - "unnatural-characteristics-u":"Unnatural Characteristics", - "armor-bonus-u":"AB", - "multiplied-by-2-u":"x2", - "multiplied-by-3-u":"x3", - "multiplied-by-6-u":"x6", - "soak-u":"Soak", - "arm-right-u":"AR", - "arm-left-u":"AL", - "leg-right-u":"LR", - "leg-left-u":"LL", - "side-u":"Side:", - "rear-u":"Rear:", - "talents-and-traits-u":"Talents & Traits", - "gear-and-weapons-u":"Gear & Weapons", - "special-rules-u":"Special Rules", - "miscellaneous-and-notes-u":"Miscellaneous & Notes", - "weight-u":"wt.", - "kilograms-u":"kg", - "class-u":"Class:", - "melee-u":"Melee", - "damage-u":"Damage", - "energy-u":"Energy", - "impact-u":"Impact", - "rending-u":"Rending", - "explosive-u":"Explosive", - "penetration-u":"Pen:", - "special-u":"Special:", - "hit-u":"Hit", - "range-u":"Range:", - "rate-of-fire-u":"RoF:", - "clip-u":"Clip:", - "reload-u":"Reload:", - "mission-objective-pending-u":"Mission Objective Pending", - "objective-u":"Objective: ", - "primary-objective-pending":"Primary Objective Pending", - "pending-secondary-objective-u":"Pending Secondary Objective", - "journal-entry-u":"Journal Entry", - "armour-u":"Armour:", - "front-u":"Front:", - "tactical-speed-u":"Tactical Speed:", - "cruising-speed-u":"Cruising Speed:", - "manoeuvrability-u":"Manoeuvrability:", - "integrity-u":"Integrity:", - "crew-u":"Crew:", - "weapons-u":"Weapons:", - "focus-power-test-u":"Focus Power Test", - "willpower":"Willpower", - "psychic-powers-u":"Psychic Powers", - "bound-u":"Bound", - "unbound-u":"Unbound", - "daemonic-u":"Daemonic", - "psy-rating-u":"Psy Rating:", - "action-u":"Action:", - "focus-power-u":"Focus Power:", - "subtype-u":"Subtype:", - "sustained-u":"Sustained:", - "damage-type-u":"Damage Type:", - "e-u":"E", - "mod-u":"Mod: ", - "max-u":"Max: ", - "available-u":"Available: ", - "i-u":"I", - "r-u":"R", - "max-push-u":"Max Push:", - "+2/3/4-u":"+2/3/4", - "sustaining-u":"Sustaining:", - "+10-psychic-phenomena-u":"+10 PP / -1 PR", - "ranged-weapons-u":"Ranged Weapons", - "pistol-u":"Pistol", - "basic-u":"Basic", - "heavy-u":"Heavy", - "thrown-u":"Thrown", - "vehicle-u":"Vehicle", - "melee-weapons-u":"Melee Weapons", - "daemon-weapons-u":"Daemon Weapons", - "daemons-willpower-u":"Daemon's Willpower:", - "zero-zero-u":"00", - "binding-strength-u":"Binding Strength:", - "alignment-u":"Alignment", - "undivided-u":"Undivided", - "khorne-u":"Khorne: ", - "nurgle-u":"Nurgle: ", - "slaanesh-u":"Slaanesh: ", - "tzeentch-u":"Tzeentch: ", - "unique-u":"Unique", - "vulgar-u":"Vulgar", - "jealous-u":"Jealous", - "prideful-u":"Prideful", - "vindicative-u":"Vindictive", - "overbearing-u":"Overbearing", - "ranged-u":"Range:", - "attributes-u":"Attributes:", - "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Base Carry Weight S+T: ", - "peers-u":"Peers", - "peer-u":"Peer: ", - "enemies-u":"Enemies", - "enemy-u":"Enemy: ", - "cost-u":"Cost", - "advancement-u":"Advancement", - "scatter-diagram-u":"Scatter Diagram", - "unaligned-u":"Unaligned: " + "player-sheet-u": "Player Sheet", + "gear-u": "Gear", + "advancements-u": "Advancements", + "npcs-u": "NPCS", + "allies-u": "Allies", + "ally-u": "Ally: ", + "journal-u": "Journal", + "vehicles-u": "Vehicles", + "pride-u": "Pride: ", + "race-u": "Race: ", + "psykana-u": "Psykana", + "specials-u": "Special Traits:", + "social-u": "Social", + "character-name-u": "Character Name:", + "archetype-u": "Archetype:", + "archetypes-u": "Archetypes", + "champion-u": "Champion", + "chosen-u": "Chosen", + "forsaken-u": "Forsaken", + "sorcerer-u": "Sorcerer", + "apostate-u": "Apostate", + "heretek-u": "Heretek", + "current-alignment-u": "Current Alignment: ", + "renegade-u": "Renegade", + "psyker-u": "Psyker", + "thousand-sons-sorcerer-u": "Thousand Sons Sorcerer", + "alpha-legion-marine-u": "Alpha Legion Marine", + "q'sal-magister-immaterial-u": "Q'Sal Magister Immaterial", + "idolitrex-magos-of-forge-polix-u": "Idolitrex Magos of Forge Polix", + "khorne-berserker-u": "Khorne Berserker", + "night-lords-chaos-marine-u": "Night Lords Chaos Marine", + "xurunt-frost-father-u": "Xurunt Frost Father", + "chem-hunter-of-messia-u": "Chem-Hunter of Messia", + "noise-marine-u": "Noise Marine", + "dark-apostle-u": "Dark Apostle", + "pirate-prince-of-the-ragged-helix-u": "Pirate Prince of the Ragged Helix", + "flesh-shaper-of-melancholia-u": "Flesh Shaper of Melancholia", + "plague-marine-u": "Plague Marine", + "warpsmith-u": "Warpsmith", + "veteran-of-the-long-war-u": "Veteran of the Long War", + "writhing-world-sorcerer-king-u": "Writhing World Sorcerer-King", + "death-priest-of-mire-u": "Death Priest of Mire", + "plaguemeister-u": "Plaguemeister", + "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", + "agri-world-u": "Agri-World", + "cardinal-world-u": " Cardinal World", + "cemetary-world-u": "Cemetary World", + "civilized-world-u": " Civilized World", + "craftworld-u": "Craftworld", + "info-u": "Info", + "power-mod-u": "Power Modifier: ", + "crone-world-u": "Crone World", + "daemon-world-u": "Daemon World", + "death-world-u": "Death World", + "desert-world-u": "Desert World", + "exodite-world-u": "Exodite World", + "feral-world-u": "Feral World", + "fuedal-world-u": "Feudal World", + "forge-world-u": "Forge World", + "frontier-world-u": "Frontier World", + "garden-world-u": "Garden World", + "gas-giant-u": "Gas Giant", + "highborn-u": "Highborn Eyes", + "hive-world-u": "Hive World", + "knight-world-u": "Knight World", + "ice-world-u": "Ice World", + "industrial-world-u": "Industrial World", + "jungle-world-u": "Jungle World", + "maiden-world-u": "Maiden World", + "mining-world-u": "Mining World", + "navis-nobilite-world-u": "Navis Nobilite World", + "ocean-world-u": "Ocean World", + "ork-world-u": "Ork World", + "penal-colony-u": "Penal Colony", + "cast-u": "Cast", + "pleasure-world-u": "Pleasure World", + "quarantine-world-u": "Quarantine World", + "research-station-u": "Research Station", + "shrine-world-u": "Shrine World Eyes", + "tau-world-u": "Tau World", + "tomb-world-u": "Tomb World", + "voidborn-u": "Voidborn", + "xenos-world-u": "Xenos World", + "rank-u": "Rank:", + "ranks-u": "Ranks", + "background-u": "Background:", + "backgrounds-u": "Backgrounds", + "adepta-sororitas-u": "Adepta Sororitas", + "adeptus-administratum-u": "Adeptus Administratum", + "adeptus-arbites-u": "Adeptus Arbites", + "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-mechanicus-u": "Adeptus Mechanicus", + "adeptus-ministorum-u": "Adeptus Ministorum", + "exorcised-u": "Exorcised", + "imperial-guard-u": "Imperial Guard", + "imperial-navy-u": "Imperial Navy", + "mutant-u": "Mutant", + "outcast-u": "Outcast", + "rogue-trader-fleet-u": "Rogue Trader Fleet", + "role-u": "Role:", + "ace-u": "Ace", + "assassin-u": "Assassin", + "chirurgeon-u": "Chirurgeon", + "crusader-u": "Crusader", + "desperado-u": "Desperado", + "fanatic-u": "Fanatic", + "heirophant-u": "Hierophant", + "mystic-u": "Mystic", + "penitent-u": "Penitent", + "sage-u": "Sage", + "seeker-u": "Seeker", + "warrior-u": "Warrior", + "divination-u": "Divination:", + "divinations-u": "Divinations", + "mutations-without-corruption-within-u": "Mutation without, corruption within.", + "trust-in-your-fear-u": "Trust in your fear.", + "humans-must-die-so-that-humanity-can-endure-u": "Humans must die so that humanity can endure.", + "the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u": "The pain of the bullet is ecstasy compared to damnation.", + "be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u": "Be a boon to your allies and the bane of your enemies.", + "the-wise-learn-from-the-deaths-of-others-u": "The wise learn from the deaths of others.", + "kill-the-alien-before-it-can-speak-its-lies-u": "Kill the alien before it can speak its lies.", + "truth-is-subjective-u": "Truth is subjective.", + "thought-begets-heresy-u": "Thought begets Heresy.", + "heresy-begets-retribution-u": "Heresy begets Retribution.", + "a-mind-without-purpose-wanders-in-dark-places-u": "A mind without purpose wanders in dark places.", + "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "If a job is worth doing, it is worth dying for.", + "dark-dreams-lie-upon-the-heart-u": "Dark dreams lie upon the heart.", + "violence-solves-everything-u": "Violence solves everything.", + "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "only-the-insane-have-strength-enough-to-prosper-u": "Only the insane have strength enough to prosper.", + "a-suspicious-mind-is-a-healthy-mind-u": "A suspicious mind is a healthy mind.", + "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "the-only-true-fear-is-dying-without-your-duty-done-u": "The only true fear is dying without your duty done.", + "only-in-death-does-duty-end-u": "Only in death does duty end.", + "innocence-is-an-illusion-u": "Innocence is an illusion.", + "to-war-is-human-u": "To war is human.", + "there-is-no-substitute-for-zeal-u": "There is no substitute for zeal.", + "even-one-who-has-nothing-can-still-offer-his-life-u": "Even one who has nothing can still offer his life.", + "do-not-ask-why-you-serve-only-ask-how-u": "Do not ask why you serve. Only ask how.", + "player-name-u": "Player Name:", + "gender-u": "Gender:", + "eyes-u": "Eyes", + "capacity-u": "Carrying Capacity:", + "feral-world-eyes-u": "Feral World Eyes", + "blue-u": "Blue", + "grey-u": "Grey", + "brown-u": "Brown", + "green-u": "Green", + "yellow-u": "Yellow", + "lenses-(any)-u": "Lenses (Any)", + "amber-u": "Amber", + "emerald-u": "Emerald", + "forge-world-eyes-u": "Forge World Eyes", + "hive-world-eyes-u": "Hive World Eyes", + "void-born--u": "Void Born Eyes", + "water-blueu": "Watery Blue", + "black-u": "Black", + "violet-u": "Violet", + "death-world-eyes-u": "Death World Eyes", + "cobalt-u": "Cobalt", + "garden-world-eyes-u": "Garden World Eyes", + "olive-u": "Olive", + "sapphire-u": "Sapphire", + "gold-u": "Gold", + "teal-u": "Teal", + "research-station-eyes-u": "Research Station Eyes", + "red-u": "Red", + "hazel-u": "Hazel", + "daemon-u": "Daemon World Eyes", + "purple-u": "Purple", + "penal-colony-eyes-u": "Penal Colony Eyes", + "dark-blue-u": " Dark Blue", + "quarantine-world-eyes-u": "Quarantine World Eyes", + "sky-blue-u": "Sky Blue", + "sea-green-u": "Sea Green", + "agri-world-eyes-u": "Agri-World Eyes", + "feudal-world-eyes-u": "Feudal World Eyes", + "frontier-world-eyes-u": "Frontier World Eyes", + "age-u": "Age", + "feral-world-age-u": "Feral World Age", + "old-one-u": "Old One", + "highborn-age-u": "Highborn Age", + "scion-u": "Scion", + "prime-u": "Prime", + "authority-u": "Authority", + "shrine-world-age-u": "Shrine World Age", + "novate-u": "Novate", + "vital-u": "Vital", + "elder-u": "Elder", + "forge-world-age-u": "Forge World Age", + "young-u": "Young", + "mature-u": "Mature", + "venerated-u": "Venerated", + "hive-world-age-u": "Hive World Age", + "nipper-u": "Nipper", + "juve-u": "Juve", + "adult-u": "Adult", + "old-timer-u": "Old Timer", + "void-born-age-u": "Void Born Age", + "youth-u": "Youth", + "methuselah-u": "Methuselah", + "death-world-age-u": "Death World Age", + "lucky-u": "Lucky", + "immortal-u": "Immortal", + "garden-world-age-u": "Garden World Age", + "attendant-u": "Attendant", + "docent-u": "Docent", + "exemplar-u": "Exemplar", + "research-station-age-u": "Research Station Age", + "notion-u": "Notion", + "evidentiary-u": "Evidentiary", + "conviction-u": "Conviction", + "daemon-world-age-u": "Daemon World Age", + "runner-u": "Runner", + "rock-u": "Rock", + "saint-u": "Saint", + "penal-colony-age-u": "Penal Colony Age", + "new-meat-u": "New Meat", + "convict-u": "Convict", + "lifter-u": "Lifter", + "quarantine-world-age-u": "Quarantine World Age", + "clean-u": "Clean", + "survivor-u": "Survivor", + "fossil-u": "Fossil", + "agri-world-age-u": "Agri-World Age", + "seedling-u": "Seedling", + "ripe-u": "Ripe", + "deep-rooted-u": "Deep-rooted", + "feudal-world-age-u": "Feudal World Age", + "childe-u": "Childe", + "of-age-u": "Of Age", + "hoary-u": "Hoary", + "frontier-world-age-u": "Frontier World Age", + "kid-u": "Kid", + "primed-u": "Primed", + "grandly-u": "Grandly", + "build-u": "Build", + "feral-world-build-u": "Feral World Build", + "rangy-u": "Rangy", + "lean-u": "Lean", + "muscular-u": "Muscular", + "squat-u": "Squat", + "strapping-u": "Strapping", + "highborn-build-u": "Highborn Build", + "slender-u": "Slender", + "svelte-u": "Svelte", + "fit-u": "Fit", + "well-built-u": "Well-Built", + "powerful-u": "Powerful", + "shrine-world-build-u": "Shrine World Build", + "diminished-u": "Diminshed", + "lessened-u": "Lessened", + "faithful-u": "Faithful", + "commended-u": "Commended", + "abundant-u": "Abundant", + "forge-world-build-u": "Forge World Build", + "minimal-u": "Minimal", + "low-nominal-u": "Low Nominal", + "optimal-u": "Optimal", + "high-nominal-u": "High Nominal", + "maximal-u": "Maximal", + "hive-world-build-u": "Hive World Build", + "runt-u": "Runt", + "scrawny-u": "Scrawny", + "wiry-u": "Wiry", + "lanky-u": "Lanky", + "brawny-u": "Brawny", + "void-born-build-u": "Void Born Build", + "skeletal-u": "Skeletal", + "stunted-u": "Stunted", + "gaunt-u": "Gaunt", + "gangling-u": "Gangling", + "spindly-u": "Spindly", + "death-world-build-u": "Death World Build", + "longpole-u": "Longpole", + "tough-u": "Tough", + "muscle-u": "Muscle", + "dagger-u": "Dagger", + "Bastion-u": "Bastion", + "garden-world-build-u": "Garden World Build", + "flowering-u": "Flowering", + "vine-u": "Vine", + "pastoral-u": "Pastoral", + "mountain-u": "Mountain", + "zephyr-u": "Zephyr", + "research-station-build-u": "Research Station Build", + "pulse-u": "Pulse", + "spike-u": "Spike", + "sigma-u": "Sigma", + "attenuated-u": "Attenuated", + "saturated-u": "Saturated", + "daemon-world-build-u": "Daemon World Build", + "lesser-u": "Lesser", + "sinuous-u": "Sinuous", + "corpulent-u": "Corpulent", + "penal-colony-build-u": "Penal Colony Build", + "chain-u": "Chain", + "stiletto-u": "Stiletto", + "hammer-u": "Hammer", + "boulder-u": "Boulder", + "stubber-u": "Stubber", + "quarantine-world-build-u": "Quarantine World Build", + "spiked-u": "Spiked", + "acute-u": "Acute", + "shrunken-u": "Shrunken", + "prolonged-u": "Prolonged", + "stable-u": "Stable", + "agri-world-build-u": "Agri-World Build", + "sprout-u": "Sprout", + "weedy-u": "Weedy", + "oaken-u": "Oaken", + "willowy-u": "Willowy", + "generous-u": "Generous", + "feudal-world-build-u": "Feudal World Build", + "measly-u": "Measly", + "lank-u": "Lank", + "stalwart-u": "Stalwart", + "stout-u": "Stout", + "hardy-u": "Hardy", + "frontier-world-build-u": "Frontier World Build", + "meagre-u": "Meagre", + "robust-u": "Robust", + "marbled-u": "Marbled", + "complexion-u": "Complexion:", + "skin-u": "Skin", + "feral-world-skin-u": "Feral World Skin", + "dark-u": "Dark", + "tan-u": "Tan", + "fair-u": "Fair", + "ruddy-u": "Ruddy", + "bronze-u": "Bronze", + "highborn-skin-u": "Highborn Skin", + "dyed-(any)-u": "Dyed (Any)", + "shrine-world-skin-u": "Shrine World Skin", + "freckled-u": "Freckled", + "forge-world-skin-u": "Forge World Skin", + "pale-u": "Pale", + "hive-world-skin-u": "Hive World Skin", + "stained-(any)-u": "Stained (Any)", + "void-born-skin-u": "Void Born Skin", + "porcelain-u": "Porcelain", + "bluish-u": "Bluish", + "greyish-u": "Greyish", + "milky-u": "Milky", + "death-world-skin-u": "Death World Skin", + "pallid-u": "Pallid", + "garden-world-skin-u": "Garden World Skin", + "bronzed-u": "Bronzed", + "research-station-skin-u": "Research Station Skin", + "daemon-world-skin-u": "Daemon World Skin", + "golden-u": "Golden", + "penal-colony-skin-u": "Penal Colony Skin", + "quarantine-world-skin-u": "Quarantine World Skin", + "chalky-u": "Chalky", + "agri-world-skin-u": "Agri-World Skin", + "fuedal-world-skin-u": "Feudal World Skin", + "ochre-u": "Ochre", + "frontier-world-skin-u": "Frontier World Skin", + "hair-u": "Hair", + "feral-world-hair-u": "Feral World Hair", + "blonde-u": "Blonde", + "grey": "Grey", + "highborn-hair-u": "Highborn Hair", + "shrine-world-hair-u": "Shrine World Hair", + "none-u": "None", + "blonde": "Blond", + "russet-u": "Russet", + "forge-world-hair-u": "Forge World Hair", + "rust-u": "Rust", + "blond-u": "Blond", + "hive-world-hair-u": "Hive World Hair", + "mousy-u": "Mousy", + "void-born-hair-u": "Void Born Hair", + "copper-u": "Copper", + "auburn-u": "Auburn", + "death-world-hair-u": "Death World Hair", + "chestnut-u": "Chestnut", + "coppery-u": "Coppery", + "garden-world-hair-u": "Garden World Hair", + "khaki-u": "Khaki", + "white-u": "White", + "research-station-hair-u": "Research Station Hair", + "ginger-u": "Ginger", + "ash-blond-u": "Ash-Blond", + "daemon-world-hair-u": "Daemon World Hair", + "penal-colony-hair-u": "Penal Colony Hair", + "quarantine-world-hair-u": "Quarantine World Hair", + "dark-red-u": "Dark Red", + "agri-world-hair-u": "Agri-World Hair", + "feudal-world-hair-u": "Feudal World Hair", + "frontier-world-hair-u": "Frontier World Hair", + "henna-u": "Henna", + "exotic-hair-u": "Exotic Hair", + "mauveine-u": "Mauveine ", + "unnatural-color-(any)-u": "Unnatural Color (Any) ", + "disgrace-u": "Disgrace:", + "momentos-u": "Momentos:", + "warband-name-u": "Warband Name:", + "characteristics-u": "Characteristics", + "weapon-skill-(ws)-u": "Weapon Skill (WS)", + "ws-u": "(WS)", + "none-(0)-u": "None (0)", + "simple-(+5)-u": "Simple (+5)", + "intermediate-(+10)-u": "Intermediate (+10)", + "trained-(+15)-u": "Trained (+15)", + "proficient-(+20)-u": "Proficient (+20)", + "expert-(+25)-u": "Expert (+25)", + "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", + "strength-(s)-u": "Strength (S)", + "toughness-(t)-u": "Toughness (T)", + "agility-(ag)-u": "Agility (Ag)", + "intelligence-(int)-u": "Intelligence (Int)", + "perception-(per)-u": "Perception (Per)", + "willpower-(wp)-u": "Willpower (WP)", + "fellowship-(fel)-u": "Fellowship (Fel)", + "infamy-(inf)-u": "Infamy (Inf)", + "infamy-points-u": "Infamy Points", + "threshold-u": "Threshold:", + "current-u": "Current: ", + "initiative-u": "Initiative", + "agility-u": "Ag", + "aagility-u": "Agility", + "custom-u": "Custom", + "movement-u": "Movement", + "half-move-u": "Half Move: ", + "full-move-u": "Full Move: ", + "charge-u": "Charge: ", + "run-u": "Run: ", + "modifier-u": "Modifiers: ", + "fatigue-u": "Fatigue", + "size-u": "Size:", + "average-(4)-u": "Average (4)", + "miniscule-(1)-u": "Miniscule (1)", + "puny-(2)-u": "Puny (2)", + "weedy-(3)-u": "Weedy (3)", + "hulking-(5)-u": "Hulking (5)", + "enormous-(6)-u": "Enormous (6)", + "massive-(7)-u": "Massive (7)", + "immense-(8)-u": "Immense (8)", + "monumental-(9)-u": "Monumental (9)", + "titanic-(10)-u": "Titanic (10)", + "armour-and-defence-u": "Armour & Defence", + "head-u": "Head", + "armor-value-u": "Ar", + "ar-u": "AR", + "body-u": "Body", + "al-u": "AL", + "lr-u": "LR", + "ll-u": "LL", + "wounds-u": "Wounds", + "total-u": "Total: ", + "total-xp-u": "Total XP: ", + "critical-damage-u": "Critical Damage: ", + "status-u": "Status: ", + "unharmed-u": "Unharmed", + "lightly-damaged-u": "Lightly Damaged", + "heavily-damaged-u": "Heavily Damaged", + "critically-damaged-u": "Critically Damaged", + "conditions-u": "Conditions", + "recently-healed-u": "Recently Healed", + "blinded-u": "Blinded", + "blood-loss-u": "Blood Loss", + "deafened-u": "Deafened", + "falling-u": "Falling", + "fire-u": "Fire", + "stunned-u": "Stunned", + "suffocation-u": "Suffocation", + "unconsciousness-u": "Unconsciousness", + "useless-limbs-u": "Useless Limbs", + "vacuum-u": "Vacuum", + "amputated-limb-u": "Amputated Limb", + "lost-hand-u": "Lost Hand", + "lost-arm-u": "Lost Arm", + "lost-eye-u": "Lost Eye", + "lost-foot-u": "Lost Foot", + "lost-leg-u": "Lost Leg", + "cybernetic-modifiers-u": "Cybernetics Modifiers", + "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-right-arm-u": "Bionic Arm (Right): ", + "machine-trait-u": "Machine Trait: ", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Bionic Leg (Right): ", + "special-abilities-u": "Special Abilities", + "skills-u": "Skills", + "acrobatics-u": "Acrobatics", + "ag-u": "(Ag)", + "s-u": "(S)", + "athletics-u": "Athletics", + "t-u": "(T)", + "awareness-u": "Awareness", + "per-u": "(Per)", + "fel-u": "(Fel)", + "int-u": "(Int)", + "inf-u": "(Inf)", + "charm-u": "Charm", + "fellowship-u": "Fel", + "afellowship-u": "Fellowship", + "infamy-u": "Inf", + "ainfamy-u": "Infamy", + "command-u": "Command", + "intelligence-u": "Int", + "aintelligence-u": "Intelligence", + "strength-u": "S", + "astrength-u": "Strength", + "willpower-u": "WP", + "wp-u": "(WP)", + "awillpower-u": "Willpower", + "commerce-u": "Commerce", + "deceive-u": "Deceive", + "dodge-u": "Dodge", + "inquiry-u": "Inquiry", + "interrogation-u": "Interrogation", + "intimidate-u": "Intimidate", + "logic-u": "Logic", + "medicae-u": "Medicae", + "navigate-u": "Navigate", + "surface-u": "Surface", + "stellar-u": "Stellar", + "warp-u": "Warp", + "operate-u": "Operate", + "g-u": "(Ag)", + "aeronautica-u": "Aeronautica", + "voidship-u": "Voidship", + "parry-u": "Parry", + "weapon-skill-u": "WS", + "aweapon-skill-u": "Weapon Skill", + "psyniscience-u": "Psyniscience", + "scrutiny-u": "Scrutiny", + "security-u": "Security", + "sleight-of-hand-u": "Sleight Of Hand", + "stealth-u": "Stealth", + "survival-u": "Survival", + "tech-use-u": "Tech-Use", + "linguistics-u": "Linguistics", + "trade-u": "Trade", + "lore-u": "Lore", + "common-u": "Common", + "scholastic-u": "Scholastic", + "forbidden-u": "Forbidden", + "other-skills-u": "Other Skills", + "ballistic-skill-u": "BS", + "aballistic-skill-u": "Ballistic Skill", + "toughness-u": "T", + "atoughness-u": "Toughness", + "perception-u": "Per", + "aperception-u": "Perception", + "corruption-u": "Corruption (C)", + "insanity-u": "Insanity (Is)", + "talents-u": "Talents", + "page-number-#-u": "pg#", + "traits-u": "Traits:", + "aptitudes-u": "Aptitudes", + "aptitude": "Aptitude", + "general-u": "General", + "offence-u": "Offence", + "finesse-u": "Finesse", + "defence-u": "Defence", + "tech-u": "Tech", + "knowledge-u": "Knowledge", + "leadership-u": "Leadership", + "fieldcraft-u": "Fieldcraft", + "elite-advances-u": "Elite Advances", + "elite-advance-u": "Elite Advance:", + "advance-title-u": "Advance Title", + "experience-points-u": "XP", + "experience-u": "Experience", + "xp-to-spend-u": "XP to Spend:", + "total-spent-u": "Total XP Spent:", + "advancements-taken-u": "Advancements Taken:", + "zero-u": "0", + "mental-disorders-u": "Mental Disorders", + "gifts-of-the-gods-u": "Gifts of the Gods", + "rewards-of-the-dark-gods-u": "Rewards of the Dark Gods", + "mutation-perception-u": "Per", + "name-u": "Name:", + "type-u": "Type:", + "homeworld-u": "Homeworld", + "appearance-u": "Appearance:", + "personality-u": "Personality:", + "weaponskill-u": "WS", + "unnatural-characteristics-u": "Unnatural Characteristics", + "armor-bonus-u": "AB", + "multiplied-by-2-u": "x2", + "multiplied-by-3-u": "x3", + "multiplied-by-6-u": "x6", + "soak-u": "Soak", + "arm-right-u": "AR", + "arm-left-u": "AL", + "leg-right-u": "LR", + "leg-left-u": "LL", + "side-u": "Side:", + "rear-u": "Rear:", + "talents-and-traits-u": "Talents & Traits", + "gear-and-weapons-u": "Gear & Weapons", + "special-rules-u": "Special Rules", + "miscellaneous-and-notes-u": "Miscellaneous & Notes", + "weight-u": "wt.", + "kilograms-u": "kg", + "class-u": "Class:", + "melee-u": "Melee", + "damage-u": "Damage", + "energy-u": "Energy", + "impact-u": "Impact", + "rending-u": "Rending", + "explosive-u": "Explosive", + "penetration-u": "Pen:", + "special-u": "Special:", + "hit-u": "Hit", + "range-u": "Range:", + "rate-of-fire-u": "RoF:", + "clip-u": "Clip:", + "reload-u": "Reload:", + "mission-objective-pending-u": "Mission Objective Pending", + "objective-u": "Objective: ", + "primary-objective-pending": "Primary Objective Pending", + "pending-secondary-objective-u": "Pending Secondary Objective", + "journal-entry-u": "Journal Entry", + "armour-u": "Armour:", + "front-u": "Front:", + "tactical-speed-u": "Tactical Speed:", + "cruising-speed-u": "Cruising Speed:", + "manoeuvrability-u": "Manoeuvrability:", + "integrity-u": "Integrity:", + "crew-u": "Crew:", + "weapons-u": "Weapons:", + "focus-power-test-u": "Focus Power Test", + "willpower": "Willpower", + "psychic-powers-u": "Psychic Powers", + "bound-u": "Bound", + "unbound-u": "Unbound", + "daemonic-u": "Daemonic", + "psy-rating-u": "Psy Rating:", + "action-u": "Action:", + "focus-power-u": "Focus Power:", + "subtype-u": "Subtype:", + "sustained-u": "Sustained:", + "damage-type-u": "Damage Type:", + "e-u": "E", + "mod-u": "Mod: ", + "max-u": "Max: ", + "available-u": "Available: ", + "i-u": "I", + "r-u": "R", + "max-push-u": "Max Push:", + "+2/3/4-u": "+2/3/4", + "sustaining-u": "Sustaining:", + "+10-psychic-phenomena-u": "+10 PP / -1 PR", + "ranged-weapons-u": "Ranged Weapons", + "pistol-u": "Pistol", + "basic-u": "Basic", + "heavy-u": "Heavy", + "thrown-u": "Thrown", + "vehicle-u": "Vehicle", + "melee-weapons-u": "Melee Weapons", + "daemon-weapons-u": "Daemon Weapons", + "daemons-willpower-u": "Daemon's Willpower:", + "zero-zero-u": "00", + "binding-strength-u": "Binding Strength:", + "alignment-u": "Alignment", + "undivided-u": "Undivided", + "khorne-u": "Khorne: ", + "nurgle-u": "Nurgle: ", + "slaanesh-u": "Slaanesh: ", + "tzeentch-u": "Tzeentch: ", + "unique-u": "Unique", + "vulgar-u": "Vulgar", + "jealous-u": "Jealous", + "prideful-u": "Prideful", + "vindicative-u": "Vindictive", + "overbearing-u": "Overbearing", + "ranged-u": "Range:", + "attributes-u": "Attributes:", + "cybernetics-u": "Cybernetics", + "max-carry-wt-(sb+tb)-u": "Base Carry Weight S+T: ", + "peers-u": "Peers", + "peer-u": "Peer: ", + "enemies-u": "Enemies", + "enemy-u": "Enemy: ", + "cost-u": "Cost", + "advancement-u": "Advancement", + "scatter-diagram-u": "Scatter Diagram", + "unaligned-u": "Unaligned: " } \ No newline at end of file diff --git a/Black_Crusade/translations/zu.json b/Black_Crusade/translations/zu.json index 91fe3c6423..2bf6d6f78a 100644 --- a/Black_Crusade/translations/zu.json +++ b/Black_Crusade/translations/zu.json @@ -1,684 +1,684 @@ { - "player-sheet-u":"crwdns58491:0crwdne58491:0", - "gear-u":"crwdns58492:0crwdne58492:0", - "advancements-u":"crwdns58493:0crwdne58493:0", - "npcs-u":"crwdns58494:0crwdne58494:0", - "allies-u":"crwdns58495:0crwdne58495:0", - "ally-u":"crwdns58496:0crwdne58496:0", - "journal-u":"crwdns58497:0crwdne58497:0", - "vehicles-u":"crwdns58498:0crwdne58498:0", - "pride-u":"crwdns58499:0crwdne58499:0", - "race-u":"crwdns58500:0crwdne58500:0", - "psykana-u":"crwdns58501:0crwdne58501:0", - "specials-u":"crwdns58502:0crwdne58502:0", - "social-u":"crwdns58503:0crwdne58503:0", - "character-name-u":"crwdns58504:0crwdne58504:0", - "archetype-u":"crwdns58505:0crwdne58505:0", - "archetypes-u":"crwdns58506:0crwdne58506:0", - "champion-u":"crwdns58507:0crwdne58507:0", - "chosen-u":"crwdns58508:0crwdne58508:0", - "forsaken-u":"crwdns58509:0crwdne58509:0", - "sorcerer-u":"crwdns58510:0crwdne58510:0", - "apostate-u":"crwdns58511:0crwdne58511:0", - "heretek-u":"crwdns58512:0crwdne58512:0", - "current-alignment-u":"crwdns58513:0crwdne58513:0", - "renegade-u":"crwdns58514:0crwdne58514:0", - "psyker-u":"crwdns58515:0crwdne58515:0", - "thousand-sons-sorcerer-u":"crwdns58516:0crwdne58516:0", - "alpha-legion-marine-u":"crwdns58517:0crwdne58517:0", - "q'sal-magister-immaterial-u":"crwdns58518:0crwdne58518:0", - "idolitrex-magos-of-forge-polix-u":"crwdns58519:0crwdne58519:0", - "khorne-berserker-u":"crwdns58520:0crwdne58520:0", - "night-lords-chaos-marine-u":"crwdns58521:0crwdne58521:0", - "xurunt-frost-father-u":"crwdns58522:0crwdne58522:0", - "chem-hunter-of-messia-u":"crwdns58523:0crwdne58523:0", - "noise-marine-u":"crwdns58524:0crwdne58524:0", - "dark-apostle-u":"crwdns58525:0crwdne58525:0", - "pirate-prince-of-the-ragged-helix-u":"crwdns58526:0crwdne58526:0", - "flesh-shaper-of-melancholia-u":"crwdns58527:0crwdne58527:0", - "plague-marine-u":"crwdns58528:0crwdne58528:0", - "warpsmith-u":"crwdns58529:0crwdne58529:0", - "veteran-of-the-long-war-u":"crwdns58530:0crwdne58530:0", - "writhing-world-sorcerer-king-u":"crwdns58531:0crwdne58531:0", - "death-priest-of-mire-u":"crwdns58532:0crwdne58532:0", - "plaguemeister-u":"crwdns58533:0crwdne58533:0", - "adeptus-astartes-homeworld-u":"crwdns58534:0crwdne58534:0", - "agri-world-u":"crwdns58535:0crwdne58535:0", - "cardinal-world-u":"crwdns58536:0crwdne58536:0", - "cemetary-world-u":"crwdns58537:0crwdne58537:0", - "civilized-world-u":"crwdns58538:0crwdne58538:0", - "craftworld-u":"crwdns58539:0crwdne58539:0", - "info-u":"crwdns58540:0crwdne58540:0", - "power-mod-u":"crwdns58541:0crwdne58541:0", - "crone-world-u":"crwdns58542:0crwdne58542:0", - "daemon-world-u":"crwdns58543:0crwdne58543:0", - "death-world-u":"crwdns58544:0crwdne58544:0", - "desert-world-u":"crwdns58545:0crwdne58545:0", - "exodite-world-u":"crwdns58546:0crwdne58546:0", - "feral-world-u":"crwdns58547:0crwdne58547:0", - 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b/Blades in the Dark/Assets/teeth/stresstooth-white.png index a802fb2f6e..bd31bb0692 100644 Binary files a/Blades in the Dark/Assets/teeth/stresstooth-white.png and b/Blades in the Dark/Assets/teeth/stresstooth-white.png differ diff --git a/Blades in the Dark/Assets/teeth/xptooth-red.png b/Blades in the Dark/Assets/teeth/xptooth-red.png index 74bcdf6bcb..ee612155ee 100644 Binary files a/Blades in the Dark/Assets/teeth/xptooth-red.png and b/Blades in the Dark/Assets/teeth/xptooth-red.png differ diff --git a/Blades in the Dark/Assets/teeth/xptooth-white.png b/Blades in the Dark/Assets/teeth/xptooth-white.png index 9c7230703f..df81a24b41 100644 Binary files a/Blades in the Dark/Assets/teeth/xptooth-white.png and b/Blades in the Dark/Assets/teeth/xptooth-white.png differ diff --git a/Blades in the Dark/README.md b/Blades in the Dark/README.md index 1374979df4..f956f6f04a 100644 --- a/Blades in the Dark/README.md +++ b/Blades in the Dark/README.md @@ -4,6 +4,13 @@ This is a character sheet for Blades in the Dark for use on Roll20. ## Changelog +### 2.6 +* Updates to the sheet to make the Korean translation work + +### 2.5 +* Added option to use Kirsty font if installed +* Small graphical changes + ### 2.4 * Several bugfixes * New clocks-only mode for the faction page for those who want a character sheet just to store clocks diff --git a/Blades in the Dark/Source/character.html b/Blades in the Dark/Source/character.html index 494b37474c..eb63c015fc 100644 --- a/Blades in the Dark/Source/character.html +++ b/Blades in the Dark/Source/character.html @@ -1,5 +1,4 @@ -
@@ -8,66 +7,63 @@
@@ -1595,10 +1595,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
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@@ -1673,10 +1673,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
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@@ -6687,12 +6687,12 @@ make sure to enter what the spell is resisted with">
X
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@@ -7628,7 +7628,7 @@ Click again to switch to Manual and Remote">
@@ -7683,11 +7683,11 @@ Click again to switch to Manual and Remote">
@@ -7711,11 +7711,11 @@ Click again to switch to Manual and Remote">
@@ -8089,10 +8089,10 @@ Only takes the first match even if multiple identical entries are found.">
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@@ -8942,10 +8942,10 @@ Only takes the first match even if multiple identical entries are found.">
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@@ -9019,10 +9019,10 @@ Only takes the first match even if multiple identical entries are found.">
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@@ -9097,10 +9097,10 @@ Only takes the first match even if multiple identical entries are found.">
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@@ -9174,10 +9174,10 @@ Only takes the first match even if multiple identical entries are found.">
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@@ -9252,10 +9252,10 @@ Only takes the first match even if multiple identical entries are found.">
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@@ -10881,10 +10881,10 @@ on("change:skillhideunusedcheckbox9", function() { on("change:edgeroll", function(){ getAttrs(["edgeroll"], function(value){ var multiplier; - if(value.edgeroll!=null){ - multiplier=1; - }else{ + if(value.edgeroll==""){ multiplier=0; + }else{ + multiplier=1; } setAttrs({ edgn:multiplier diff --git a/SpaceNinjaCyberCrisis/translations/af.json b/SpaceNinjaCyberCrisis/translations/af.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/af.json +++ b/SpaceNinjaCyberCrisis/translations/af.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/cs.json b/SpaceNinjaCyberCrisis/translations/cs.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/cs.json +++ b/SpaceNinjaCyberCrisis/translations/cs.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/da.json b/SpaceNinjaCyberCrisis/translations/da.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/da.json +++ b/SpaceNinjaCyberCrisis/translations/da.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/de.json b/SpaceNinjaCyberCrisis/translations/de.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/de.json +++ b/SpaceNinjaCyberCrisis/translations/de.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/el.json b/SpaceNinjaCyberCrisis/translations/el.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/el.json +++ b/SpaceNinjaCyberCrisis/translations/el.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/en.json b/SpaceNinjaCyberCrisis/translations/en.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/en.json +++ b/SpaceNinjaCyberCrisis/translations/en.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/es.json b/SpaceNinjaCyberCrisis/translations/es.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/es.json +++ b/SpaceNinjaCyberCrisis/translations/es.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/fr.json b/SpaceNinjaCyberCrisis/translations/fr.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/fr.json +++ b/SpaceNinjaCyberCrisis/translations/fr.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/he.json b/SpaceNinjaCyberCrisis/translations/he.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/he.json +++ b/SpaceNinjaCyberCrisis/translations/he.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/it.json b/SpaceNinjaCyberCrisis/translations/it.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/it.json +++ b/SpaceNinjaCyberCrisis/translations/it.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/ja.json b/SpaceNinjaCyberCrisis/translations/ja.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/ja.json +++ b/SpaceNinjaCyberCrisis/translations/ja.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/ko.json b/SpaceNinjaCyberCrisis/translations/ko.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/ko.json +++ b/SpaceNinjaCyberCrisis/translations/ko.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/nl.json b/SpaceNinjaCyberCrisis/translations/nl.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/nl.json +++ b/SpaceNinjaCyberCrisis/translations/nl.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/pt.json b/SpaceNinjaCyberCrisis/translations/pt.json index e6b10c99e8..22b05503f9 100644 --- a/SpaceNinjaCyberCrisis/translations/pt.json +++ b/SpaceNinjaCyberCrisis/translations/pt.json @@ -1,19 +1,19 @@ { - "name-u":"Nome:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movimento", - "stars-u":"Estrelas", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasão", - "technology-u":"Tecnologia", - "research-u":"Pesquisa", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Nome:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movimento", + "stars-u": "Estrelas", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasão", + "technology-u": "Tecnologia", + "research-u": "Pesquisa", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/ru.json b/SpaceNinjaCyberCrisis/translations/ru.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/ru.json +++ b/SpaceNinjaCyberCrisis/translations/ru.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/sv.json b/SpaceNinjaCyberCrisis/translations/sv.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/sv.json +++ b/SpaceNinjaCyberCrisis/translations/sv.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/tr.json b/SpaceNinjaCyberCrisis/translations/tr.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/tr.json +++ b/SpaceNinjaCyberCrisis/translations/tr.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/zh.json b/SpaceNinjaCyberCrisis/translations/zh.json index 481f0ed04b..73cce5036c 100644 --- a/SpaceNinjaCyberCrisis/translations/zh.json +++ b/SpaceNinjaCyberCrisis/translations/zh.json @@ -1,19 +1,19 @@ { - "name-u":"Name:", - "mekatek-u":"Mekatek", - "close-combat-u":"Close Combat", - "gun-play-u":"Gun Play", - "b-and-e-action-u":"B & E Action", - "stealthing-u":"Stealthing", - "movement-u":"Movement", - "stars-u":"Stars", - "awareness-u":"Awareness", - "streetwise-u":"Streetwise", - "persuasion-u":"Persuasion", - "technology-u":"Technology", - "research-u":"Research", - "light-u":"Light", - "serious-u":"Serious", - "heavy-u":"Heavy", - "dead-u":"Dead" + "name-u": "Name:", + "mekatek-u": "Mekatek", + "close-combat-u": "Close Combat", + "gun-play-u": "Gun Play", + "b-and-e-action-u": "B & E Action", + "stealthing-u": "Stealthing", + "movement-u": "Movement", + "stars-u": "Stars", + "awareness-u": "Awareness", + "streetwise-u": "Streetwise", + "persuasion-u": "Persuasion", + "technology-u": "Technology", + "research-u": "Research", + "light-u": "Light", + "serious-u": "Serious", + "heavy-u": "Heavy", + "dead-u": "Dead" } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/translations/zu.json b/SpaceNinjaCyberCrisis/translations/zu.json index f137ac3208..e9bcfebc4a 100644 --- a/SpaceNinjaCyberCrisis/translations/zu.json +++ b/SpaceNinjaCyberCrisis/translations/zu.json @@ -1,19 +1,19 @@ { - "name-u":"crwdns38681:0crwdne38681:0", - "mekatek-u":"crwdns38682:0crwdne38682:0", - "close-combat-u":"crwdns38683:0crwdne38683:0", - "gun-play-u":"crwdns38684:0crwdne38684:0", - "b-and-e-action-u":"crwdns38685:0crwdne38685:0", - "stealthing-u":"crwdns38686:0crwdne38686:0", - "movement-u":"crwdns38687:0crwdne38687:0", - "stars-u":"crwdns38688:0crwdne38688:0", - "awareness-u":"crwdns38689:0crwdne38689:0", - "streetwise-u":"crwdns38690:0crwdne38690:0", - "persuasion-u":"crwdns38691:0crwdne38691:0", - "technology-u":"crwdns38692:0crwdne38692:0", - "research-u":"crwdns38693:0crwdne38693:0", - "light-u":"crwdns38694:0crwdne38694:0", - "serious-u":"crwdns38695:0crwdne38695:0", - "heavy-u":"crwdns38696:0crwdne38696:0", - "dead-u":"crwdns38697:0crwdne38697:0" + "name-u": "crwdns38681:0crwdne38681:0", + "mekatek-u": "crwdns38682:0crwdne38682:0", + "close-combat-u": "crwdns38683:0crwdne38683:0", + "gun-play-u": "crwdns38684:0crwdne38684:0", + "b-and-e-action-u": "crwdns38685:0crwdne38685:0", + "stealthing-u": "crwdns38686:0crwdne38686:0", + "movement-u": "crwdns38687:0crwdne38687:0", + "stars-u": "crwdns38688:0crwdne38688:0", + "awareness-u": "crwdns38689:0crwdne38689:0", + "streetwise-u": "crwdns38690:0crwdne38690:0", + "persuasion-u": "crwdns38691:0crwdne38691:0", + "technology-u": "crwdns38692:0crwdne38692:0", + "research-u": "crwdns38693:0crwdne38693:0", + "light-u": "crwdns38694:0crwdne38694:0", + "serious-u": "crwdns38695:0crwdne38695:0", + "heavy-u": "crwdns38696:0crwdne38696:0", + "dead-u": "crwdns38697:0crwdne38697:0" } \ No newline at end of file diff --git a/Splittermond/Sheet.css b/Splittermond/Sheet.css index 9bd41e1eee..db5d592325 100644 --- a/Splittermond/Sheet.css +++ b/Splittermond/Sheet.css @@ -5,11 +5,29 @@ font-family: "Times New Roman"; } +.sheet-isPC { + margin-right: 5px; +} + +.sheet-isNPC { + margin: 0 5px 0 20px; +} + +label { + font-weight: bold; + font-size: 12px; + margin-bottom: 0; + display: inline !important; + line-height: 26px; + padding: 0 !important; + text-align: center !important; +} + /*-----------------------------------------------input ------------------------------------------------*/ .charsheet input[type=text], .charsheet input[type=number] { padding-left: 2px; } -.charsheet input[type="text"], .charsheet input[type=number] { +.charsheet input[type="text"], .charsheet input[type="number"] { background-color: white; border-width: 0px 0px 0px 0px; } @@ -64,7 +82,7 @@ div[class^="sheet-section"] { overflow: hidden; } input.sheet-tab { - width: 140px; + width: 190px; height: 20px; cursor: pointer; position: relative; @@ -82,11 +100,11 @@ span.sheet-tab { border: solid 1px #a8a8a8; text-align: center; - width: 140px; + width: 190px; height: 20px; cursor: pointer; position: relative; - margin-left: -145px; + margin-left: -197px; } input.sheet-tab::before { content: attr(title); @@ -100,6 +118,17 @@ input.sheet-tab::before { font-weight: bold; } +.sheet-isPC:checked~.sheet-adversary, +.sheet-isPC:checked~.sheet-lm-character, +.sheet-isNPC:checked~.sheet-adversary, +.sheet-isNPC:checked~.sheet-pc { + display: none; +} + +.sheet-isNPC { + display: inline-block; +} + input.sheet-tab1:checked ~ div.sheet-section-Grundwerte, input.sheet-tab2:checked ~ div.sheet-section-Fertigkeiten,, input.sheet-tab21:checked ~ div.sheet-section-Fertigkeiten, diff --git a/Splittermond/Sheet.html b/Splittermond/Sheet.html index b7e44a761d..9477ddf1ab 100644 --- a/Splittermond/Sheet.html +++ b/Splittermond/Sheet.html @@ -1,7 +1,300 @@ -
+ + + +
+ +
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+ + + + + + + + +
Name
Name
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GW
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Schadensmodifikator
FokusK: E: V:
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WaffennameWertWGSSchadenINIMerkmaleWürfeln
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MeisterschaftFertigkeitSchwelleWirkung
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ZauberspruchMagieschuleWertSGKostenZDRWWDMod.Würfeln
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FertigkeitWertWürfeln
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-

Splittermond Charakterbogen fü roll20.net (V. 1.0)

+

Splittermond Charakterbogen für roll20.net (V. 1.9)

Entworfen und umgesetzt von Loki


@@ -14,8 +307,6 @@ Kampf & Meisterschaften Charakterentwicklung - - Tiergefährte @@ -983,7 +1274,7 @@     - + @@ -1000,7 +1291,7 @@ ZD RW WD - Mod. Ausr. / Mag. + Mod. Ausr. / Mag. Würfeln @@ -1298,272 +1589,6 @@
- -
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Tiergefährte


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Genesis-Import


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  1. 1. Finde die Genesis-Charakterdatei (üblicherweise: C:\Users\[Benuzernamer]\AppData\Roaming\rpgframework\player\myself\splittermond\[Charaktername])
  2. -
  3. 2. Öffne die Charakterdatei und kopiere den Quellcode in das untenstehende Textfeld
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-
Splittermond Character Sheet für roll20.net
Mit besonderem Dank an: Avalia, KKTNovice und Schattenklaus fürs Testen. @@ -1577,7 +1602,7 @@ {{name}} {{#allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} - {{key}}{{value}} + {{key}}{{value}} {{/allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} {{#rollGreater() Probe schwierigkeit}} Gelungen! @@ -2206,7 +2231,7 @@ on("change:repeating_zauber:magieschulen change:hiddenausstrahlungmod change:hid attr = +v.hiddenmystikmod + +v.hiddenwillenskraftmod; break; case "beherrschung": - skill = v.eherrschungsmagie; + skill = v.beherrschungsmagie; bonus = v.beherrschungsmagiebonus; attr = +v.hiddenmystikmod + +v.hiddenwillenskraftmod; break; @@ -2797,4 +2822,57 @@ on("change:rasse", function(f) { } }); }); - \ No newline at end of file + +on("change:lpnscgesamt", function(f) { + getAttrs(["lpnscgesamt", "lebenspunktensc", "nschealth"], function(v) { + var mod; + var row = Math.ceil( ((+v.lebenspunktensc * +v.nschealth) - +v.lpnscgesamt) / +v.lebenspunktensc ); + if (row < 0) { row = 0; } + if (+v.nschealth == 1) { + mod = 0; + } else if (+v.nschealth == 3) { + switch(row) { + case 0: + case 1: + mod = 0; + break; + case 2: + mod = 2; + break; + case 3: + mod = 8; + break; + default: + mod = 99; + break; + } + } else if (+v.nschealth == 5) { + switch(row) { + case 0: + case 1: + mod = 0; + break; + case 2: + mod = 1; + break; + case 3: + mod = 2; + break; + case 4: + mod = 4; + break; + case 5: + mod = 8; + break; + default: + mod = 99; + break; + } + } + setAttrs({ + schadensmodnsc: mod + }); + }); +}); + + diff --git a/Star Frontiers 2/Star Frontiers CSS.css b/Star Frontiers 2/Star Frontiers CSS.css index 44df312ece..10c0722288 100644 --- a/Star Frontiers 2/Star Frontiers CSS.css +++ b/Star Frontiers 2/Star Frontiers CSS.css @@ -161,7 +161,7 @@ input.sheet-is-specialized { } span.sheet-is-npc-tab::before { - content: "Player Sheet"; + content: "PLAYER SHEET"; } span.sheet-is-npc-tab { @@ -185,7 +185,7 @@ input.sheet-is-specialized { } input.sheet-is-npc:checked + span.sheet-is-npc-tab::before { - content: "Referee Sheet" + content: "REFEREE SHEET" } /* END player/npc button Settings */ @@ -269,27 +269,29 @@ input.sheet-tab99:not(:checked) ~ .sheet-tab99{ input.sheet-tab { - width: calc(30% - 1px); - max-width: 100px; + + width: 105px; height: 20px; outline: none !important; position: relative; cursor: pointer; - z-index: 1; + z-index: 9999; opacity: 0; } + +/* input.sheet-tab1 { position: absolute; top: 270px; left: 30px; } -input.sheet-tab3 { +input.sheet-tab2 { position: absolute; top: 270px; left: 135px; } -input.sheet-tab2 { +input.sheet-tab3 { position: absolute; top: 270px; left: 240px; @@ -299,6 +301,11 @@ input.sheet-tab11 { top: 270px; left: 345px; } +input.sheet-tab12 { + position: absolute; + top: 270px; + left: 550px; +} input.sheet-tab10 { position: absolute; top: 270px; @@ -333,24 +340,31 @@ input.sheet-tab9 { position: absolute; top: 270px; left: 450px; -} +} */ input.sheet-tab +span::before { content: attr(title); display: inline-block; + + text-align: center; + + font-size: 13px; + color: black; + font-weight: bold; background: #fff; border: solid 1px #000; border-top-left-radius: 4px; border-top-right-radius: 4px; - - font-size: 13px; - font-weight: bold; - text-align: center; - - - width: 100px; + + width: 105px; height: 20px; + + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + } input.sheet-tab:checked +span::before { @@ -361,9 +375,9 @@ input.sheet-tab:checked +span::before { } .sheet-tab-br { - border-bottom: 2px solid #a8a8a8; + border-bottom: 2px solid black; margin-bottom: 5px; - margin-top: 1px; + margin-top: 0px; } .charsheet button { font-family: 'zebulon', Arial; @@ -848,14 +862,15 @@ button, input, select, textarea, textarea { width: calc(100% - 10px); - height: 150px; - /* resize:none; */ + height: 100px; + max-width: 100%; + max-height: 100% display: inline-block;text-align: center;font-weight: bold; background-color: #EEEEE; border:solid 1px #BFBDBD; color: #000; padding-left:10px; - width: 191px; + width: 375px; box-shadow: 2px 2px 0 #828181 inset; } diff --git a/Star Frontiers 2/Star Frontiers HTML.html b/Star Frontiers 2/Star Frontiers HTML.html index 670498c893..7574d0f835 100644 --- a/Star Frontiers 2/Star Frontiers HTML.html +++ b/Star Frontiers 2/Star Frontiers HTML.html @@ -5,12 +5,12 @@

- - - - - - + + + + + +
@@ -294,6 +294,7 @@ + @@ -303,15 +304,15 @@
-
+
D10+
+

RACIAL ABILITIES

@@ -534,7 +535,7 @@
RACIAL TRAITS / ABILITIES
- +
@@ -548,28 +549,28 @@
BACKGROUND DESCRIPTION
- +
OBLIGATIONS
- +

PERSONALITY PROFILE

PERSONALITY TRAITS
- +
IDEALS / CODE
- +
FLAWS
- +

PERSONAL ASSETS

@@ -614,45 +615,51 @@
-
-

OCCUPATION

+
+

PROFESSIONAL RÉSUMÉ

EXPERIENCE POINTS

-
ABILITY
+
+
EARNED XP
+
+
+
SPENT XP
+
=
+
TOTAL XP
+
+
+
+
ABILITY
+
-
RACE
+
RACE
+
-
SKILLS
-
=
-
SPENT
+
SKILLS
+
-
XP
+
OCC
=
-
TOTAL
+
SPENT XP
-

-

PRIMARY SKILL AREA

+

OCCUPATION (PRIMARY SKILL AREA)

-
- PRIMARY SKILL AREA (PSA)
-
OCCUPATION
- + PRIMARY SKILL AREA (PSA)
+
OCCUPATION
+
SPENT OCC XP

-
PSA / OCC NOTES
- +
OCCUPATION DESCRIPTION
+
@@ -677,19 +684,21 @@
EMPLOYER (DIVISION) DESCRIPTION
- +

CURRENT POSITION

-
RANK LEVEL
-
TITLE (RANK)
+
RANK LEVEL
+
EMPLOYEE RANK (TITLE)
-
PAY PER DAY
+
XP NEEDED
+
+
PAY PER DAY

JOB / POSITION INFORMATION
- +

PREVIOUS EMPLOYER / POSITIONS

@@ -1564,7 +1573,7 @@
 %
+/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}+40]]]]}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}}{{fail=LOCATION WRONG; REFEREE DETERMINES HOW FAR}}{{success=Calculate Probable location}}{{failure=Unable to locate; Need more time}}"> ROLL
@@ -1815,9 +1824,28 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -1888,7 +1916,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2314,7 +2342,7 @@

COMPUTER

-
LEVEL
+
LEVEL
F-PTS
TOTAL COST
@@ -2370,12 +2398,12 @@
- - - - - - + + + + + +
@@ -2621,7 +2649,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2831,6 +2859,7 @@ + @@ -2838,15 +2867,15 @@
-
+
D10+
@@ -2984,8 +3013,27 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -3662,7 +3710,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -3785,7 +3833,6 @@

UPF STARSHIP LICENSE FORM 9622P-5K

-

**BETA RELEASE (USE AT YOUR OWN RISK)**

UPF ID TAG
REGISTERED NAME
@@ -3831,6 +3878,8 @@
CONSTRUCTION DATE
+
AGE (GST)
+
VALUE (CR)
@@ -3864,10 +3913,9 @@

HELM CONTROLS

CURRENT SPEED
-
+
-
!
+
!
EVASION
 %
FF ACC INCREASE
 %
@@ -3918,7 +3966,7 @@
HP
MAX HP
-
+
DCR
MAX DCR
@@ -3943,21 +3991,24 @@

DAMAGED SYSTEMS

-
SYSTEM HIT
+
SYSTEM DAMAGED
HP
ADF
MR
DCR
-
+ + + + DAMAGE LEVEL
DCR %
ENG %
TOTAL %
-
+
+
+
@@ -3971,8 +4022,8 @@
COMMS TYPE
EFFECT
+/w GM &{template:SFSkill} {{name=@{SS_ComsOpName}}} {{roll_name=OPERATE @{SS_ComsSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_ComsOpLevel}]]}}{{skill_total=[[@{SS_ComsOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_ComsOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Communication / Jamming Successful}}{{failure=Unable to Communicate or Jam}}{{time=[[1]] Round}}{{fail=CRITICAL FAILURE}}{{crit=CRITICAL SUCCESS}} ">XMIT RCV

@@ -4137,7 +4188,7 @@
SENSOR TYPE
RANGE (HEX)
+/w GM &{template:SFSkill} {{name=@{SS_SensorOpName}}} {{roll_name=OPERATE @{SS_SensorSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_SensorOpLevel}]]}}{{skill_total=[[@{SS_SensorOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_SensorOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Sensor picks up object and tells size, distance and trajectory}}{{failure=Unable to find object}}{{time=[[1]] Round}}{{fail=OBJECT WILL NOT SHOW UP ON NEXT SCAN ATTEMPT}}{{crit=GETS ADDITIONAL INFORMATION}} "> SCAN

@@ -4198,7 +4249,7 @@
- + @@ -4268,7 +4319,7 @@ - {{#target}} + @@ -4310,7 +4361,7 @@ {{/rollWasCrit() result}} {{/rollLess() result final}} - {{/target}} + {{#target2}} @@ -4623,7 +4674,7 @@
{{/rollBetween() subtarget 85 91}} {{#rollBetween() subtarget 92 97}} -
AVIGATION SYSTEM
+
NAVIGATION SYSTEM

{{/rollBetween() subtarget 92 97}} {{#rollBetween() subtarget 98 105}} @@ -5821,9 +5872,9 @@ on("change:repeating_shipweapons",function(){ if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") { setAttrs({repeating_shipweapons_SSTargetDefScore: 15}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); } - else + /* else {setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); - } + } */ } }); }); @@ -5999,7 +6050,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "ELECTRIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 4}); setAttrs({repeating_mweapons_Melee_DMG_max: "GAUSS"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "KNIFE") { @@ -6034,12 +6085,12 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC KNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 5}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 15}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SPEAR") { @@ -6049,7 +6100,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "STUNSTICK") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG / LETHAL OR STUN"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SWORD") { @@ -6059,7 +6110,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "VIBROKNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "WHIP") { @@ -6295,11 +6346,11 @@ on('change:armor_mass change:parmor_mass', function(){ on('change:carry_weight change:hvy_carry_weight change:total_gear_mass', function(){ getAttrs(['carry_weight','hvy_carry_weight','total_gear_mass','enc_mod','DEX_mod','RS_mod'], function(values){ - if(values.total_gear_mass < values.carry_weight) { + if(values.total_gear_mass <= values.carry_weight) { setAttrs({ current_encumbrance:""}); setAttrs({enc_mod:1}); setAttrs({DEX_mod:0}); setAttrs({RS_mod:0}); console.log("Encumbrance is Normal"); } - else if(values.total_gear_mass >= values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { + else if(values.total_gear_mass > values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { setAttrs({ current_encumbrance:"ENCUMBERED"}); setAttrs({enc_mod:0.5}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Encumbered =====");} //{setAttrs({enc_mod:0.5}); else {setAttrs({current_encumbrance:"CANNOT MOVE"}); setAttrs({enc_mod:0}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Max =====");} //{setAttrs({enc_mod:0}); diff --git a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.css b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.css index 1175e36873..36bb305b9a 100644 --- a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.css +++ b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.css @@ -38,6 +38,7 @@ display: none; } + .sheet-topback.sheet-character, .sheet-topback.sheet-settings { @@ -347,11 +348,10 @@ button[type="roll"]:before { { margin-top: 27px; } - -.sheet-attributecontainer .sheet-label, .sheet-weaponscontainer .sheet-label, .sheet-weaponscontainer .sheet-iconlabel, -.sheet-weaponscontainer button[type="roll"] +.sheet-weaponscontainer button[type="roll"], +.sheet-attributecontainer .sheet-label { display: inline-block; float: left; @@ -369,6 +369,7 @@ button[type="roll"]:before { border-bottom-left-radius: 20px; } + .sheet-settings .sheet-label { width: 60px; } @@ -444,7 +445,8 @@ button[type="roll"]:before { background-position: center center; } -.sheet-weaponscontainer button[type="roll"]:hover { +.sheet-weaponscontainer button[type="roll"]:hover +{ background-color: #cc3300; border-color: #cc3300; } @@ -588,21 +590,25 @@ input[type="number"]:focus width: 40px; } -.sheet-weaponscontainer { +.sheet-weaponscontainer +{ display: inline-block; } -.sheet-weaponscontainer input[type="text"][name="attr_weapval"] { +.sheet-weaponscontainer input[type="text"][name="attr_weapval"] +{ border-color: #cc6699; color: #cc6699; width: 40px; } -.sheet-weaponscontainer input[type="text"] { +.sheet-weaponscontainer input[type="text"] +{ border-color: #cc6699; } -.sheet-weaponscontainer input[type="text"][name="attr_weaponqualities"] { +.sheet-weaponscontainer input[type="text"][name="attr_weaponqualities"] +{ width: calc(100% - 101px); } @@ -688,7 +694,6 @@ textarea { border:none; } - .sheet-rolltemplate-lcars td { padding-left: 50px; font-size: 1.0em; @@ -696,6 +701,23 @@ textarea { border:none; } + .sheet-rolltemplate-lcars .sheet-subhead { + padding-left: 50px; + font-size: 1.0em; + text-align: center; + font-style: italic; + color: #ff9900; + border:none; +} + + .sheet-rolltemplate-lcars .sheet-weapq { + padding-left: 50px; + font-style: italic; + font-size: 0.8em; + color: #9999cc; + border:none; +} + .sheet-rolltemplate-lcars .sheet-result .sheet-discp-dmg { font-size: 1.2em; text-align: center; @@ -709,22 +731,17 @@ textarea { display: inline-block; min-width: 1.5em; text-align: center; - border: 2px solid rgba(167, 168, 170,1); + border: 2px solid #9999cc; } .sheet-rolltemplate-lcars .inlinerollresult.fullcrit { background-color: #3FB315; - border: 2px solid rgba(167, 168, 170,1); + border: 2px solid #9999cc; } .sheet-rolltemplate-lcars .inlinerollresult.fullfail { background-color: #cc0000; - border: 2px solid rgba(167, 168, 170,1); -} - -.sheet-rolltemplate-lcars .inlinerollresult.importantroll { - background-color: #ffcc00; - border: 2px solid rgba(167, 168, 170,1); + border: 2px solid #9999cc; } input[type="hidden"][value="false"] + input[type="checkbox"], diff --git a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html index 12a0cf4c43..1bd4af1083 100644 --- a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html +++ b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html @@ -86,18 +86,32 @@
SHEET TYPE
-
+
-
- SHEET VERSION +
+ COMPLICATION RANGE
- - VERSION + COMPLICATIONS OCCUR ON +
+
+ RESISTANCE +
+
+
+
+ CURRENT +
+
+
+
+ BONUS +
+
@@ -165,6 +179,40 @@
+
+
+ CHARACTER DEVELOPMENT +
+
+
+
+ SAVED NORMAL MILESTONES +
+
+
+ SAVED SPOTLIGHT MILESTONES +
+
+
+
+ ARC MILESTONES RECEIVED +
+
+
+ REPUTATION +
+
+
+
+
+
+ SHEET VERSION +
+
+ + VERSION +
+
NOTE @@ -197,15 +245,15 @@
-
- @@ -213,7 +261,7 @@
- @@ -223,7 +271,7 @@
- @@ -231,7 +279,7 @@
- @@ -239,7 +287,7 @@
- @@ -254,15 +302,15 @@
-
- @@ -270,7 +318,7 @@
- @@ -280,7 +328,7 @@
- @@ -288,7 +336,7 @@
- @@ -296,7 +344,7 @@
- @@ -344,11 +392,11 @@
NAME/TYPE
-
- - +
+ +
@@ -458,8 +506,8 @@
-
@@ -475,7 +523,7 @@
- @@ -492,7 +540,7 @@
- @@ -511,8 +559,8 @@
-
@@ -528,7 +576,7 @@
- @@ -545,7 +593,7 @@
- @@ -564,7 +612,7 @@
- SCALE + SCALE
@@ -574,7 +622,7 @@
- @@ -582,15 +630,15 @@
-
- @@ -600,7 +648,7 @@
- @@ -608,7 +656,7 @@
- @@ -616,7 +664,7 @@
- @@ -765,8 +813,8 @@ NAME/TYPE
-
@@ -790,6 +838,11 @@
TARGET ATT DMG
1: {{target}} {{result}}
2: {{target2}}
+ {{#subhead}} + + + + {{/subhead}} {{#diff_num}} @@ -805,16 +858,31 @@ {{/discp}} + {{#focus}} + + + + {{/focus}} {{#result}} - + {{/result}} + {{#discp_dmgbtn}} + + + + {{/discp_dmgbtn}} {{#discp_dmg}} {{/discp_dmg}} + {{#weapq}} + + + + {{/weapq}}
{{#roll_name}}{{roll_name}}{{/roll_name}}
{{subhead}}
Task Difficulty: {{diff_num}}{{discp}}: {{discp_num}}
Focus: {{focus}}
Successes: {{result}}Successes:
{{result}}
{{discp_dmgbtn}}
Damage: {{discp_dmg}}
{{weapq}}
@@ -836,7 +904,7 @@ } }); }); - + on("change:stress_max change:fitness change:security change:stress_bonus", function () { configure_stress(); }); @@ -878,7 +946,8 @@ } }); }); - + + // A Fix for Previous Numerical Values that didn't create right in v1.1 var fixattr = function () { getAttrs(["control", "fitness", "presence", "daring", "insight", "reason", "command", "security", "science", "conn", "engineering", "medicine", "ship_engines", "ship_computers", "ship_weapons", "ship_structure", "ship_sensors", "ship_comms", "ship_scale", "ship_command", "ship_security", "ship_science", "ship_conn", "ship_engineering", "ship_medicine"], function (v) { @@ -937,7 +1006,7 @@ setAttrs({"ship_comms": "1"}); } if (v.ship_scale === "") { - setAttrs({"ship_scale": "1"}); + setAttrs({"ship_scale": "0"}); } if (v.ship_command === "") { setAttrs({"ship_command": "0"}); @@ -1098,7 +1167,7 @@ if (!v["version"] || v["version"] === "" ) { update_to_1_1(); } else { - setAttrs({"version": "1.2.1"}); + setAttrs({"version": "1.2.5"}); setAttrs({"character_sheet": "Star Trek Adventures 2d20 version " + v.version}); console.log("Star Trek Adventures 2d20 version " + v.version); } @@ -1113,7 +1182,7 @@ update_dyanamic_weapon(v.wep1_name, v.wep1_dr, v.wep1_qualities); update_dyanamic_weapon(v.wep2_name, v.wep2_dr, v.wep2_qualities); update_dyanamic_weapon(v.wep3_name, v.wep3_dr, v.wep3_qualities); - setAttrs({"version": "1.2.1"}); + setAttrs({"version": "1.2.5"}); setAttrs({"character_sheet": "Star Trek Adventures 2d20 version " + v.version }); console.log("Star Trek Adventures 2d20 version " + v.version); }); diff --git a/Star Trek Adventures 2d20/changelog.md b/Star Trek Adventures 2d20/changelog.md index bed94ae62c..8904e53935 100644 --- a/Star Trek Adventures 2d20/changelog.md +++ b/Star Trek Adventures 2d20/changelog.md @@ -2,38 +2,57 @@ The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 1.2.5 +### Features +* Added Vulcan Nerve Pinch to attack options (using security, science, or medicine per p.110) +### Bug Fixes +* Fixed melee attack from attr_security to attr_daring + +## 1.2.4 +### Features +* Default sheet is missing milestone tracking, added this to the settings screen (attr_norm-mile, attr_spot-mile, attr_arc-mile, attr_rep). +* Default sheet is missing resistance tracking, added this to the settings screen (auto calculates for ships based on scale, players 0, bonus allows wearing armor or altering for NPCs - attr_resist, attr_resist_bonus) + +## 1.2.3 +### Features +* Massive improvements to the inline sheet rolls + ** Critical Success now counts as 2 successes + ** Streamlined the rolls (none moved to bottom, cleaner queries + ** Damage Moved to a Roll Button - so the Challenge Dice can be shown for clearer results +* Expanded LCARS Roll Template + ** Added subhead, weapq (for weapon qualities), discp_dmgbtn (for Damage Roll Button) + ** Improved CSS formatting to cleanly show new fields +### Bug Fixes +* Removed ship rolls beyond 1d20 (ships can only ever assist a character) - this also speeds ship rolls. + +## 1.2.2 +### Features +* Added Complication Range (in sheet settings) +* Added {{focus=TEXT}} to RollTemplate +* Improved Identification of character in default Sheet Rolls +* Defaulted all Ship assist rolls to 1d20 + ## 1.2.1 ### Bug Fixes * Fixed Combat Rolls ** Now rolls attack and damage - * Cleaned up Attribute Rolls ** Asking Task Difficulty slows down rolls so removed ** Fixed non focus calculation cs<1 not cs<2 - * Cleaned up lcars rolltemplate - ### Features * Added Crew Bonus to settings ## 1.2 - ### Bug Fixes - * Cleaner calculation, removal of restrictions on fields (was interfering with NPCs), changed number fields to text fields to correct numbers not changing behavior. ## 1.1 - ### Features - * Added starship sheet, created new settings page to allow easy switch from Ship or Character. - ### Bug Fixes - * Rewrote CSS with help of Randall, assuring more clean function of the sheet that matches vendor sheet. ## 1.0 - ### Features - -* First version of the sheet, character only, basic functionality +* First version of the sheet, character only, basic functionality \ No newline at end of file diff --git a/Star Trek Adventures 2d20/sheet.json b/Star Trek Adventures 2d20/sheet.json index 65cb8e782a..ba01df76ff 100644 --- a/Star Trek Adventures 2d20/sheet.json +++ b/Star Trek Adventures 2d20/sheet.json @@ -4,5 +4,6 @@ "authors": "David Collier, Randall Burt", "roll20userid": "1486161, 99343", "preview": "Star Trek Adventures 2d20.PNG", - "instructions": "This sheet is based off the release version of Star Trek Adventures (6/30/2017) and the GM will need to make a rollable table you need to create a rollable table called \"Challenge-Dice\" with name values of \"1\",\"2\",\"1 plus Effect\",\"1 plus Effect\",\"0\",\"0\"" + "instructions": "This sheet is based off the release version of Star Trek Adventures (6/30/2017) and the GM will need to make a rollable table you need to create a rollable table called \"Challenge-Dice\" with name values of \"1\",\"2\",\"1 plus Effect\",\"1 plus Effect\",\"0\",\"0\"", + "patreon": "https://www.patreon.com/GrumpyOldDM" } \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_Style.css b/Star Trek Adventures Official/STA_Style.css new file mode 100644 index 0000000000..ebbf3ff49a --- /dev/null +++ b/Star Trek Adventures Official/STA_Style.css @@ -0,0 +1,1146 @@ +/* ~~~~~~~~~ Star Trek: Adventures - Official Sheet by Roll20 CSS File ~~~~~~~~~ */ + +/* --- Colors --- */ +/* For reference: + -Original TNG Design Colors- + Background Dark Blue/Near Black: rgb(0,19,35) + Heading Sections Dark Purple: rgb(245,157,8) + Heading Sections Orange: rgb(163,64,113) + Attributes Medium Purple: rgb(150,118,169) + Determination and Input Borders Light Purple: rgb(195,188,222) + Weapons Pink: rgb(204, 102, 153) */ + +/* Generic rules & customizations */ +* { + box-sizing: border-box; + font-family: Impact, sans-serif; + background: transparent; +} + +.charsheet { + width: 900px; + color: rgb(150,118,169); +} + +.charsheet button[type="roll"] { + margin: 0px; +} + +.charsheet input[type="number"] { + width: 2.5em; + -webkit-appearance: none; + -moz-appearance: textfield; +} + +select { + color: white; + border: 2px solid rgb(150,118,169); + border-radius: 5px 5px 5px 5px; + font-family: "Helvetica", Arial, sans-serif; + font-size: 13px; +} + +select option{ + font-family: "Helvetica", Arial, sans-serif; +} + + +input[type="checkbox"], +input[type="radio"] { + opacity: 0; + z-index: 1; + position: relative; +} + +img { + position: relative; + background-color: transparent; +} + +hr { + margin: -1rem 0rem 0.5rem 0rem; + border: 1px solid rgb(225,134,183); +} + +.sheet-label { + font-size:1.1rem; + color: rgb(150,118,169); +} + +.sheet-footer { + font-family:"Helvetica", Arial, sans-serif; + font-size:.75em; + text-align: center; +} + +.sheet-sheet_type[value="starship"] ~ .sheet-footer { + width: 1000px; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-footer { + width: 900px; +} + +/* Styling the border. The URL will need to be changed when we upload it to Roll20 officially. */ +.sheet-border-top { + background: #ff9900 url("https://raw.githubusercontent.com/clevett/Star-Trek/master/STA_starfleet_insignia_full.png") no-repeat 0px 35px; + border-bottom-left-radius: 130px; + margin-bottom: 10px; + padding-left: 80px; + height: 240px; +} + +.sheet-border-bottom { + background: #9999cc; + border-top-left-radius: 130px; + padding-top: 20px; + padding-left: 80px; +} + +/* Sheet Decorations */ +.sheet-vertdeco, +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-topdeco-purple, +.sheet-starship .sheet-vertdeco, +.sheet-starship .sheet-sidedeco-purple, +.sheet-starship .sheet-topdeco-purple { + position: relative; +} + +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-starship .sheet-sidedeco-purple { + width: 80px; + border-top: 15px solid rgb(0,19,35); + border-bottom: 15px solid rgb(0,19,35); +} + +.sheet-vertdeco, +.sheet-starship .sheet-vertdeco { + left: 600px; + top: 212px; + height: 58px; + margin-bottom: -63px; + width: 10px; + background: rgb(0,19,35); +} + +.sheet-sidedeco-purple { + height: 170px; + margin-bottom: -193px; + top: 520px; + background: rgb(150,118,169); +} + +.sheet-topdeco-purple, +.sheet-starship .sheet-topdeco-purple { + left: 610px; + top: 270px; + height: 20px; + width: 290px; + background: rgb(150,118,169); +} + +.sheet-sidedeco-pink { + height: 270px; + margin-bottom: -262px; + top: 1044px; + background: rgb(225,134,183); +} + +.sheet-starship .sheet-vertdeco { + top: 220px; +} + +.sheet-starship .sheet-sidedeco-purple { + height: 240px; + margin-bottom: -255px; + top: 520px; + background: rgb(150,118,169); + border-top: 110px solid rgb(0,19,35); +} + +.sheet-starship .sheet-topdeco-purple { + width: 390px; +} + +/* Hide & show pages */ +.sheet-character, .sheet-starship, .sheet-settings { + display: none; +} + +.sheet-sheet_type[value="character"] ~ .sheet-character, +.sheet-sheet_type[value="starship"] ~ .sheet-starship, +.sheet-settings_toggle[value="on"] ~ .sheet-settings { + display: block; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-character, +.sheet-settings_toggle[value="on"] ~ .sheet-starship { + display: none; +} + + +/* Sheet Settings Select boxes */ + +select.sheet-sheet_type { + width: 14rem; + margin-left: 0.5rem; +} + +select.sheet-sheet_color { + width: 5rem; + margin-left: 1rem; +} + +select.sheet-rank-select { + width: 11rem; +} + +/* Turn the Checkboxs into gears */ +.sheet-toggle input[type="checkbox"] + span { + position: relative; + font-family: pictos; + background: transparent; + color: #ff9900; + text-align: center; + font-size: 20px; + height: 20px; + width: 30px; +} + +.sheet-toggle input[type="checkbox"] { + height: 20px; + width: 30px; +} + +/* Header settings gear */ +.sheet-header input[type="checkbox"] + span { + top: -4px; + left: 10px; + display: inline-block; +} + +.sheet-header input[type="checkbox"] { + top: -4px; + left: 40px; +} + + +/* Heading Labels and Inputs */ +.sheet-topsection, +.sheet-settings-topsection { + width: 100%; + height: 220px; + border-bottom-left-radius: 20px; + margin-right: 20px; +} + +.sheet-header { + text-align:right; + margin-right: 14px; +} + +.sheet-header-label, +.sheet-header-label + input[type=text] { + display:inline-block; + font-size:1.2em; + letter-spacing:1px; + color: rgb(150,118,169); + width:135px; + margin-bottom:.25em; + vertical-align:middle; + padding-left: 10px; +} + +.sheet-header-label + input[type=text] { + width: calc(100% - 135px); + height:20%; + letter-spacing:2px; + border-radius:0; + background-color: white; + border: none; + border-bottom: 2px solid rgb(195,188,222); + background:rgb(0,19,35); +} + +/* Header Section Formatting */ +.sheet-topsection h1 { + display: inline-block; + font-family: "Helvetica-UltraCompressed", "Helvetica", Arial, sans-serif; + color:#ff9900; + text-align: right; + padding-left: 10px; + margin-bottom: .5rem; +} + +/*Sheet info section*/ +.sheet-charinfo { + margin-right: 20px; +} + +/* Body Formatting */ +.sheet-body, +.sheet-settings-header { + width: 100%; + border: 10px solid rgb(0,19,35); + border-top-left-radius: 30px; +} + +.sheet-character .sheet-body { + min-height: 1000px; +} + +.sheet-settings .sheet-body, +.sheet-starship .sheet-body { + min-height: 700px; +} + +/* Round the corner of the Settings page header*/ +.sheet-settings-header { + border-bottom-left-radius: 20px; +} + +/* Section Heading Dividers */ +.sheet-section-heading { + display:block; + font-size: 1.5em; + letter-spacing:1px; + color:rgb(163,64,113); + background-color:rgb(245,157,8); + width:100%; + margin:.5em 0; + border-radius: 2em; +} + +.sheet-section-heading span { + display:inline-block; + color:rgb(163,64,113); + margin-left:.5em; + padding:0 5px; + vertical-align:top; +} + + +/* Label Capsule Halves */ +.sheet-label-capsule-left, +.sheet-label-capsule-weapon, +.sheet-capsule-three, +.sheet-capsule-scale, +.sheet-capsule-reputation, +.sheet-capsule-power { + color: white; + font-family: sans-serif; + display:inline-block; + font-size: 0.8em; + text-align: right; + width: 23%; + height: 25px; + padding: .5em .4em 0em 0em; + margin: .3rem .0rem .7rem -0.4rem; + background-color: rgb(150,118,169); + vertical-align: middle; + border-radius: 1.75em 0 0 1.75em; + border-top-left-radius: 20px; + border-bottom-left-radius: 20px; +} + +.sheet-capsule-two { + width: 30%; + margin-left: 1rem; + margin-right: .1em; +} + +.sheet-capsule-three { + width: 20%; + margin-left: 1em; +} + +.sheet-capsule-scale { + width: 70%; + background-color: rgb(245,157,8); +} + +.sheet-capsule-power{ + width: 28%; + margin-left: 0.5rem; + margin-right: .1em; +} + + +.sheet-capsule-reputation { + width: 12%; + margin-left: 1em; +} + + +/* Input Capsule Halves */ +input.sheet-capsule, +input.sheet-capsule-orange, +div.sheet-capsule, +input.sheet-weapon-name, +input.sheet-weapon-quality, +input.sheet-weapon-effect { + background: none; + height: 26px; + width: 2.5em; + font-size: 1em; + color:rgb(150,118,169); + text-align:center; + margin: 0rem 0rem 0.43rem 0.15rem; + vertical-align:middle; + border: 1.4px solid rgb(150,118,169); + border-top-right-radius: 20px; + border-bottom-right-radius: 20px; +} + +input[type="number"].sheet-capsule, +input[type="number"].sheet-capsule-orange { + width: 2.5em; +} + +input.sheet-capsule-orange { + color: rgb(245,157,8); + border-color: rgb(245,157,8); +} + + +div.sheet-capsule { + display: inline-block; + padding: 2px; +} + +/* Format the Breachs */ +.sheet-breach { + width: 20%; + margin: 1px 1px 1px 1px; +} + +/* Resizes the Columns & Rows */ +.sheet-headerrow { + margin-right: 14px; + border-bottom-left-radius: inherit; +} + +.sheet-row { + margin-bottom: -2px; +} + +.sheet-col { + width: 49%; +} + +.sheet-col img, +.sheet-weapon img, +button.sheet-reputation-button img { + top: -20px; +} + +.sheet-row img { + left: -40px; +} + +.sheet-col-sixtypercent { + display:inline-block; + width: calc(60% - 50px) !important; + margin-right: 2px !important; +} + +.sheet-col-fortypercent { + display:inline-block; + width: 42%; + margin-left: 20px; + vertical-align: top; +} + +/* Customizing the starship's sheet */ +.sheet-starship { + width: 1000px; +} + +.sheet-col-ship, +.sheet-col-ship-right { + display:inline-block; + width: 46%; + vertical-align: top; +} + +.sheet-col-ship-right{ + width: 49%; + margin-left: 20px; +} + +.sheet-col-ship-row { + display: inline-block; + width: 100%; +} + +.sheet-col-ship-power { + display: inline-block; + width: 49%; +} + +.sheet-col-ship-launch { + display: inline-block; + width: 48%; + vertical-align: top; + margin-left: 0.5rem; +} + +/* Format Determination text */ +.sheet-determination { + color: rgb(195,188,222); + font-size: 1.5rem; + margin-top: 10px; + display: inline-flex; +} + +/* Set Hovers up with light purple*/ +.sheet-header input[type="checkbox"]:hover + span, +.sheet-breaches input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +.sheet-boxes-stress, +.sheet-boxes-shields { + display: inline-block; +} + +/* Format Determination & Stress Check Boxes */ +.sheet-boxes-stress input[type="radio"], +.sheet-boxes-shields input[type="radio"] { + top: -7px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -34px; +} + +.sheet-boxes-shields input[type="radio"] { + margin-right: -37px; +} + +/* Determination, Momentum, Stress, Shields, and Breachs have hidden radio buttons that backfill the spans */ +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + width: 40px; + height: 20px; + margin: 0px; + border: 1px solid rgb(195,188,222); + border-radius: 2rem; +} + +.sheet-boxes-determination input[type="radio"] { + top: -1px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -39px; +} + +.sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + content: ""; + border: 1px solid rgb(195,188,222); + background-color: rgb(195,188,222); +} + + +.sheet-boxes-determination input[type="radio"] + span::before { + width: 40px; + height: 20px; + border-radius: 20px; +} + +.sheet-boxes-determination input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header:checked ~ .sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-breaches:checked ~ .sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-stress:checked ~ .sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-shields:checked ~ .sheet-boxes-shields input[type="radio"] + span::before { + content: ""; + background-color: transparent; +} + +/* Determination radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header { + margin-right: -147px; + height: 1.2rem; + width: 9.2rem; +} + +input.sheet-radio-header:hover + span { + color: rgb(150,118,169); +} + +input.sheet-radio-header.sheet-momentum { + width: 7rem; + margin-right: -112px; +} + +/* Stress & Shield's hidden radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header-stress, +input.sheet-radio-header-shields { + margin: -0.2rem -5rem -3.5rem 0rem; + height: 1rem; + width: 5rem; +} + +input.sheet-radio-header-stress:hover ~ .sheet-section-heading span, +input.sheet-radio-header-shields:hover ~ .sheet-section-heading span { + color: rgb(195,188,222); +} + + +/* Format the Breaches boxes on the ship page */ +.sheet-breaches { + width: 30%; + display:inline-block; + color: rgb(150,118,169); + letter-spacing: .15em; + font-family:"Helvetica", Arial, sans-serif; + font-size: 1em; + margin-left: 0.7rem; + margin-top: -1rem; +} + +.sheet-boxes-breaches { + margin: -2rem 0rem 1rem 0rem +} + +.sheet-boxes-breaches input[type="radio"] { + margin: -0.3rem -0.9rem 0rem 0.2rem; +} + +.sheet-boxes-breaches input[type="radio"] + span::before { + width: 12px; + height: 12px; + border-radius: 2rem; +} + +input.sheet-radio-header-breaches { + width: 4.2rem; + margin: 0rem 0rem -2.1rem 0rem; +} + +/* Move the ship scale up */ +.sheet-ship-scale { + margin: -2rem 0rem 0rem 19rem; +} + +/* Format Attributes & Disciplines Check Boxes */ +.sheet-boxes-attrdisc input[type="radio"] { + margin: 0.3rem -6rem 0.6rem 0.5rem; + width: 6rem; + height: 1.5rem; +} + +.sheet-boxes-attrdisc input[type="radio"]:checked + span, +.sheet-boxes-attrdisc input[type="radio"]:hover + span { + background-color: rgb(195,188,222); +} + +/* Format Text For the Dice Roller Challenge & Complciation Numbers*/ +.sheet-diceroller-numbers { + margin: 0rem 0rem 0rem 1.4rem; + letter-spacing: -4px; +} + + +.sheet-diceroller-numbers input[type="radio"] { + margin: -0.3rem 0rem 0rem 0rem; + width: 20px; + height: 20px; + left: 14px; +} + +.sheet-diceroller-label { + margin-bottom: 0.2rem; +} + +/* Format Text For the Dice Roller Yes & No*/ +.sheet-diceroller-focus input[type="radio"] { + margin: 0rem -1.8rem 0rem 2rem; + width: 30px; + height: 20px; +} + + +.sheet-diceroller input[type="radio"]:checked + span, +.sheet-diceroller input[type="radio"]:hover + span, +.sheet-weaponroller input[type="radio"]:checked + span, +.sheet-weaponroller input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +/* Dice Roller buttons */ +button.sheet-dice-button, +button.sheet-challenge-button, +button.sheet-weapon-button, +button.sheet-reputation-button { + width: 25px; + height: 22px; + color: rgb(150,118,169); + background-color: rgb(150,118,169); + border-color: rgb(150,118,169); + border-radius: 3px 3px 3px 3px; +} + +button.sheet-dice-button:hover, +button.sheet-challenge-button:hover, +button.sheet-weapon-button:hover, +button.sheet-reputation-button:hover { + color: rgb(195,188,222); + background-color: rgb(195,188,222); + border-color: rgb(195,188,222); +} + +button.sheet-dice-button { + margin: 0rem -0.5rem 0rem -1rem !important; +} + +button.sheet-challenge-button { + margin: 0rem 0.4rem 0rem 0.4rem !important; +} + +button.sheet-reputation-button { + margin-left: 0.8rem !important; + margin-top: -0.5rem !important; +} + +/* Format fonts for the Weapon Roller */ +.sheet-weaponroller { + display: inline-block; + color: rgb(204, 102, 153); + font-size: 0.8rem; + margin-bottom: 0.5rem; +} + +.sheet-weapon-header { + display: inline-block; + margin: 0rem 0.95rem 0rem 0rem; +} + +.sheet-weapon-label { + font-family: Helvetica, Arial, sans-serif; + font-size: 0.8rem; + color: rgb(204, 102, 153); + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller input[type="radio"] { + margin: 0rem 0rem 0rem -0.6rem; + left: 0.6rem; +} + +.sheet-weaponroller input[type="radio"] + span { + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller-focus input[type="radio"] { + margin: 0rem 0rem 0rem -0.8rem; + width: 1rem; + left: 1.2rem; +} + + +/* Target number box on the Dice Roller */ +.sheet-target { + color: rgb(150,118,169); + font-size: 1.5em; + background: transparent; + border: none; + padding-bottom: .5em; + width: 1.7em; +} + +/* Format the Text areas */ +.sheet-textbox textarea, +.sheet-display span { + width: 100%; + color: rgb(163,64,113); + background:transparent; + border: 0px; + resize: vertical; + line-height: 2.1em; + font-size: 15px; + padding: 8px 5px; + overflow-wrap: break-word; + white-space: pre-line; + overflow: hidden; +} + +.sheet-options, .sheet-display { + margin-top: -1rem; + margin-bottom: 1rem; + background-image: + linear-gradient(to right, transparent 15px, transparent 15px), + linear-gradient(to left, transparent 15px, transparent 15px), + repeating-linear-gradient(transparent, transparent 30px, rgb(195,188,222) 30px, rgb(195,188,222) 31px, white 31px); +} + +.sheet-notes textarea { + height: 343px; +} + +/* Format Setting icons */ +.sheet-textbox input[type="checkbox"]:hover + span, +.sheet-textbox input[type="checkbox"]:checked + span, +.sheet-launchbay-toggle input[type="checkbox"]:hover + span, +.sheet-launchbay-toggle input[type="checkbox"]:checked + span { + display: initial; +} + +.sheet-textbox .sheet-options-flag:checked ~ .sheet-display, +.sheet-textbox .sheet-options-flag ~ .sheet-options, +.sheet-textbox input[type="checkbox"] + span, +.sheet-lefttoggles input[type="checkbox"] + span, +.sheet-notestoggle input[type="checkbox"] + span, +.sheet-launchbay-toggle input[type="checkbox"] + span { + display: none; +} + +.sheet-textbox .sheet-options-flag ~ .sheet-display, +.sheet-textbox .sheet-options-flag:checked ~ .sheet-options { + display: block; +} + +/* Position the Charcter Sheet Right Side Setting Toggle */ +.sheet-textbox input[type="checkbox"] { + left: 310px; +} + +.sheet-textbox input[type="checkbox"] + span { + left: 285px; +} + +/* Position the Starship Sheet Right Side Setting Toggle */ +.sheet-launchbay-toggle input[type="checkbox"] { + left: 185px; +} + +.sheet-launchbay-toggle input[type="checkbox"] + span { + left: 160px; +} + +/* Position the Left Side Settings Toggle */ +.sheet-lefttoggles input[type="checkbox"] { + left: 400px; +} + +.sheet-lefttoggles input[type="checkbox"] + span { + left: 378px; +} + +/* Position the Settings Toggle on the Settings Notes */ +.sheet-notestoggle input[type="checkbox"] { + left: 775px; +} + +.sheet-notestoggle input[type="checkbox"] + span { + left: 750px; +} + +/* Weapons Settings */ +.sheet-weapon { + margin-bottom: 10px; +} + +.sheet-label-capsule-weapon { + background-color: rgb(204, 102, 153); + margin-left: 0rem; +} + +.sheet-weapon input{ + border: 2px solid rgb(204, 102, 153); + color: rgb(204, 102, 153); + text-align: left; +} + +input.sheet-weapon-name { + width: 56%; + margin-bottom: 0.5rem; +} + +input.sheet-weapon-quality { + width: 75%; +} + +input.sheet-weapon-effect { + width: 45%; +} + +.sheet-repeating_weapons span{ + font-weight: bold; + padding-left: 5px; + vertical-align: inherit; +} + +button.sheet-weapon-button { + color: rgb(225,134,183); + background-color: rgb(225,134,183); + border-color: rgb(225,134,183); + margin: 0rem .1rem .3rem 1rem !important; +} + +.sheet-weapon input[type="checkbox"] + span { + display: none; +} + +.sheet-weapon input[type="checkbox"]:hover + span, +.sheet-weapon input[type="checkbox"]:checked + span { + color: rgb(225,134,183); + display: initial; +} + +.sheet-weapon input[type="checkbox"] { + left: 410px; + top: -75px; +} + +.sheet-weapon input[type="checkbox"] + span { + left: 380px; + top: -75px; + color: rgb(204, 102, 153); +} + +.sheet-weapon input[type="radio"] { + width: 2.3rem; + left: 2.3rem; + margin-left: -1rem; +} + +.sheet-weapon input[type="radio"] + span { + color: rgb(225,134,183); +} + +.sheet-weapon input[type="radio"]:hover + span, +.sheet-weapon input[type="radio"]:checked + span { + color: rgb(195,188,222); +} + +.sheet-weapon_settings { + display: none; + margin-top: -1.3rem; +} + +.sheet-weapon-row { + margin-bottom: -0.5rem; +} + +input.sheet-weapon_setting_toggle:checked ~ div.sheet-weapon_settings { + display: block; +} + +/* Repeating Weapons Styled */ +.repcontrol { + border-radius: 25px; + background: rgb(204, 102, 153); +} + +.repcontrol .repcontrol_add, .repcontrol .repcontrol_edit{ + font-family: Helvetica, Arial, sans-serif; + font-size: 10px; + color: white; + letter-spacing: .12rem; + background: rgb(204, 102, 153); + border: none; +} + +.repcontrol .repcontrol_add:hover, .repcontrol .repcontrol_edit:hover { + background: rgb(195,188,222); +} + +.repcontrol .repcontrol_add { + border-radius: 20px 0px 0px 20px; + border-right: 6px solid rgb(0,19,35); +} + +.repcontrol .repcontrol_edit { + border-radius: 0px 20px 20px 0px; + border-left: 6px solid rgb(0,19,35); +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-family: pictos; + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.charsheet .editmode + input.sheet-weapon_setting_toggle { + display: none; +} + +/* Rolltemplate */ +.sheet-rolltemplate-strek { + color: rgb(163,64,113); + width: 230px; + padding: 2px; + font-weight: bold; + font-size: 1.5rem; + background-repeat: no-repeat; + background-color: rgb(0,19,35); + border-spacing: 0; + border-radius: 15px 15px 15px 15px; +} + +.sheet-rolltemplate-header { + padding: 8px 0px 8px 0px; + font-size: 2rem; +} + +.sheet-rolltemplate-strek div.sheet-sectionheader { + text-transform: uppercase; + display: block; + height: 15px; + letter-spacing: 1px; + background-color: rgb(245,157,8); + margin: 0rem 0rem 0.5rem 0rem; + border-radius: 2em; +} + +.sheet-rolltemplate-header span { + color: rgb(163,64,113); + font-size: 20px; + background: rgb(0,19,35); + padding: 0px 5px 0px 5px; + vertical-align: top; +} + +.sheet-rolltemplate-body { + font-size: 1.5rem; + margin: 0.5rem 0.5rem 0rem 0.5rem; + border: none; + text-align: center; + color: rgb(195,188,222); +} + +.sheet-rolltemplate-strek div.sheet-rollinfo { + color: rgb(150,118,169); + font-size: 12px; + letter-spacing: 0.5px; + font-style: italic; + margin: .3rem 0rem 0rem 0rem; +} + +.sheet-rolltemplate-strek div.sheet-dice { + display:inline; + padding: 0px 0px 5px 0px; +} + + +.sheet-rolltemplate-strek img.sheet-chevron { + height: 1.2rem; +} + +.sheet-rolltemplate-strek .inlinerollresult { + display:inline-block; + font-size: 25px; + background-color: transparent; + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullcrit { + color: rgb(195,188,222); + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullfail, +.sheet-rolltemplate-strek .inlinerollresult.importantroll { + color: rgb(204, 102, 153); + border: none; +} + + +/* Removes the arrows for increase numbers */ +input::-webkit-outer-spin-button, +input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +/* Hiding Stress & Shield boxes */ +input[type="hidden"][value="false"] + input[type="radio"], +input[type="hidden"][value="false"] + input[type="radio"] + span { + display: none; +} + + +/* Set & Change background colors */ + +.sheet-character, +.sheet-starship, +.sheet-settings, +.sheet-topsection, +.sheet-body, +select.sheet-sheet_type, +select.sheet-sheet_color, +select.sheet-rank-select, +.sheet-section-heading span, +.sheet-footer { + background:rgb(0,19,35); +} + +.sheet-sheet_color[value="white"] ~ .sheet-character, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-starship, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-settings, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-footer { + background: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-pink, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-settings-header, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-sidedeco-purple { + border-color: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-settings select { + background: #fefefe; + color: rgb(0,19,35); +} \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_preview.PNG b/Star Trek Adventures Official/STA_preview.PNG new file mode 100644 index 0000000000..fb05f29835 Binary files /dev/null and b/Star Trek Adventures Official/STA_preview.PNG differ diff --git a/Star Trek Adventures Official/STA_ship_diagram.png b/Star Trek Adventures Official/STA_ship_diagram.png new file mode 100644 index 0000000000..23a5cd3e09 Binary files /dev/null and b/Star Trek Adventures Official/STA_ship_diagram.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_dice.png b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png new file mode 100644 index 0000000000..3e49ebd5bb Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.png b/Star Trek Adventures Official/STA_starfleet_insignia_full.png new file mode 100644 index 0000000000..8c8e5c41b6 Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_full.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.svg b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg new file mode 100644 index 0000000000..c8bf1efab9 --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg @@ -0,0 +1 @@ +Asset 1 \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg new file mode 100644 index 0000000000..e08c18c42f --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg @@ -0,0 +1 @@ +Asset 2 \ No newline at end of file diff --git a/Star Trek Adventures Official/Star Trek Adventures Official.html b/Star Trek Adventures Official/Star Trek Adventures Official.html new file mode 100644 index 0000000000..ff38cd9b8c --- /dev/null +++ b/Star Trek Adventures Official/Star Trek Adventures Official.html @@ -0,0 +1,1517 @@ + + + + + + + +
+ +
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+ y +

STARFLEET PERSONNEL FILE

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+
+ NAME:
+
+
+ SPECIES:
+ ENVIRONMENT:
+
+
+ RANK:
+ UPBRINGING:
+
+
+ ASSIGNMENT:
+
+
+ TRAITS:
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+
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+ +
+ +
ATTRIBUTES
+ +
+ + CONTROL + + + + + FITNESS + + + + + PRESENCE + + +
+
+ + DARING + + + + + INSIGHT + + + + + REASON + + +
+ +
DISCIPLINES
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ +
VALUES
+
+ y +
+ +
+
+ +
+
+ +
+ DETERMINATION +
+ + + +
+
+ +
+ MOMENTUM +
+ + + + + + +
+
+ +
TALENTS
+
+ y +
+ +
+
+ +
+
+ +
WEAPONS
+
+
+ +
+ NAME/TYPE + + +
+
+ QUALITIES +
+ y +
+
+ EFFECTS + Melee + Range +
+
+
+
+
+
+ + +
+
DICE ROLLER
+
+ + + +
+
FOCUS USED:
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+
+ + NO + + YES +
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ + +
FOCUSES
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+ y +
+ +
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+ +
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+ + +
+
STRESS
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ +
INJURIES
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+ y +
+ +
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+ +
+
+ +
OTHER EQUIPMENT
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+ y +
+ +
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+ +
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+ +
+ +
+
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+ +
+
+
+ y +

STARSHIP REGISTRY ENTRY

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+ NAME:
+ SERVICE DATE:
+ MISSION PROFILE:
+
+
+ DESIGNATION:
+ SPACE FRAME:
+ REFIT:
+
+
+ TRAITS:
+
+
+
+ +
+
+
+ +
SYSTEMS
+ +
+ + ENGINES + + + + + COMPUTERS + + + + + WEAPONS + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + STRUCTURE + + + + + SENSORS + + + + + COMMUNICATION + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+ + +
SHIP
+
+ +
+ SCALE + +
+
+ + +
DEPARTMENTS
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ + +
TALENTS
+
+ y +
+ +
+
+ +
+
+
+
+ +
DICE ROLLER
+
+ + + +
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ +
+
+ +
POWER
+
+ CURRENT + MAX
+
+ +
+ +
SHIELDS
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ +
LAUNCH BAY
+
+ y +
+ +
+
+ +
+
+ +
CREW SUPPORT
+
+ CURRENT + MAX
+
+
+
+ +
WEAPONS
+
+ +
+
+ NAME/TYPE + + + +
+
+ QUALITIES + +
+ y +
+
+ EFFECTS + + Energy + Torpedo +
+
+
+
+
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+
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+ +
+ +
+
+
+ +
+
+
+ y +

SHEET SETTINGS

+
+
+
+
MILESTONES
+
+ NORMAL + + SPOTLIGHT + + ARC +
+
+
+
SHEET TYPE
+
+ + +
+
+
+
REPUTATION
+ REPUTATION + + + PRIVILEGE
+ + RESPONSIBILITY
+ RANK + + + + +
+
+
+
+
+
+
+
STRESS
+
+ CURRENT + BONUS + MAX
+
+
+ SHIELDS +
+
+ CURRENT + BONUS + MAX
+
+
+
+
+ POWER +
+
+ BONUS + MAX
+
+
+ CREW +
+
+ BONUS + MAX
+
+
+
+ Notes +
+
+ y +
+ +
+
+ +
+
+
+
+
+ + + + + +
+ + +
+ +
+ + {{#dice1}}{{dice1}}{{/dice1}} + + {{#dice2}}{{dice2}}{{/dice2}} + + {{#dice3}}{{dice3}}{{/dice3}} + + {{#dice4}}{{dice4}}{{/dice4}} + + {{#dice5}}{{dice5}}{{/dice5}} + + {{#rollLess() cdice1 2}}1{{/rollLess() cdice1 2}} + {{#rollBetween() cdice1 2 2}}2{{/rollBetween() cdice1 2 2}} + {{#rollBetween() cdice1 3 4}}{{/rollBetween() cdice1 3 4}} + {{#rollBetween() cdice1 5 6}}{{/rollBetween() cdice1 5 6}} + + {{#rollLess() cdice2 2}}1{{/rollLess() cdice2 2}} + {{#rollBetween() cdice2 2 2}}2{{/rollBetween() cdice2 2 2}} + {{#rollBetween() cdice2 3 4}}{{/rollBetween() cdice2 3 4}} + {{#rollBetween() cdice2 5 6}}{{/rollBetween() cdice2 5 6}} + + {{#rollLess() cdice3 2}}1{{/rollLess() cdice3 2}} + {{#rollBetween() cdice3 2 2}}2{{/rollBetween() cdice3 2 2}} + {{#rollBetween() cdice3 3 4}}{{/rollBetween() cdice3 3 4}} + {{#rollBetween() cdice3 5 6}}{{/rollBetween() cdice3 5 6}} + + {{#rollLess() cdice4 2}}1{{/rollLess() cdice4 2}} + {{#rollBetween() cdice4 2 2}}2{{/rollBetween() cdice4 2 2}} + {{#rollBetween() cdice4 3 4}}{{/rollBetween() cdice4 3 4}} + {{#rollBetween() cdice4 5 6}}{{/rollBetween() cdice4 5 6}} + + {{#rollLess() cdice5 2}}1{{/rollLess() cdice5 2}} + {{#rollBetween() cdice5 2 2}}2{{/rollBetween() cdice5 2 2}} + {{#rollBetween() cdice5 3 4}}{{/rollBetween() cdice5 3 4}} + {{#rollBetween() cdice5 5 6}}{{/rollBetween() cdice5 5 6}} + + {{#rollLess() cdice6 2}}1{{/rollLess() cdice6 2}} + {{#rollBetween() cdice6 2 2}}2{{/rollBetween() cdice6 2 2}} + {{#rollBetween() cdice6 3 4}}{{/rollBetween() cdice6 3 4}} + {{#rollBetween() cdice6 5 6}}{{/rollBetween() cdice6 5 6}} + + {{#rollLess() cdice7 2}}1{{/rollLess() cdice7 2}} + {{#rollBetween() cdice7 2 2}}2{{/rollBetween() cdice7 2 2}} + {{#rollBetween() cdice7 3 4}}{{/rollBetween() cdice7 3 4}} + {{#rollBetween() cdice7 5 6}}{{/rollBetween() cdice7 5 6}} + + {{#rollLess() cdice8 2}}1{{/rollLess() cdice8 2}} + {{#rollBetween() cdice8 2 2}}2{{/rollBetween() cdice8 2 2}} + {{#rollBetween() cdice8 3 4}}{{/rollBetween() cdice8 3 4}} + {{#rollBetween() cdice8 5 6}}{{/rollBetween() cdice8 5 6}} + + {{#rollLess() cdice9 2}}1{{/rollLess() cdice9 2}} + {{#rollBetween() cdice9 2 2}}2{{/rollBetween() cdice9 2 2}} + {{#rollBetween() cdice9 3 4}}{{/rollBetween() cdice9 3 4}} + {{#rollBetween() cdice9 5 6}}{{/rollBetween() cdice9 5 6}} + + {{#rollLess() cdice10 2}}1{{/rollLess() cdice10 2}} + {{#rollBetween() cdice10 2 2}}2{{/rollBetween() cdice10 2 2}} + {{#rollBetween() cdice10 3 4}}{{/rollBetween() cdice10 3 4}} + {{#rollBetween() cdice10 5 6}}{{/rollBetween() cdice10 5 6}} + + {{#rollLess() cdice11 2}}1{{/rollLess() cdice11 2}} + {{#rollBetween() cdice11 2 2}}2{{/rollBetween() cdice11 2 2}} + {{#rollBetween() cdice11 3 4}}{{/rollBetween() cdice11 3 4}} + {{#rollBetween() cdice11 5 6}}{{/rollBetween() cdice11 5 6}} + + {{#rollLess() cdice12 2}}1{{/rollLess() cdice12 2}} + {{#rollBetween() cdice12 2 2}}2{{/rollBetween() cdice12 2 2}} + {{#rollBetween() cdice12 3 4}}{{/rollBetween() cdice12 3 4}} + {{#rollBetween() cdice12 5 6}}{{/rollBetween() cdice12 5 6}} + + {{#rollLess() cdice13 2}}1{{/rollLess() cdice13 2}} + {{#rollBetween() cdice13 2 2}}2{{/rollBetween() cdice13 2 2}} + {{#rollBetween() cdice13 3 4}}{{/rollBetween() cdice13 3 4}} + {{#rollBetween() cdice13 5 6}}{{/rollBetween() cdice13 5 6}} + + {{#rollLess() cdice14 2}}1{{/rollLess() cdice14 2}} + {{#rollBetween() cdice14 2 2}}2{{/rollBetween() cdice14 2 2}} + {{#rollBetween() cdice14 3 4}}{{/rollBetween() cdice14 3 4}} + {{#rollBetween() cdice14 5 6}}{{/rollBetween() cdice14 5 6}} + + {{#rollLess() cdice15 2}}1{{/rollLess() cdice15 2}} + {{#rollBetween() cdice15 2 2}}2{{/rollBetween() cdice15 2 2}} + {{#rollBetween() cdice15 3 4}}{{/rollBetween() cdice15 3 4}} + {{#rollBetween() cdice15 5 6}}{{/rollBetween() cdice15 5 6}} + + {{#rollLess() cdice16 2}}1{{/rollLess() cdice16 2}} + {{#rollBetween() cdice16 2 2}}2{{/rollBetween() cdice16 2 2}} + {{#rollBetween() cdice16 3 4}}{{/rollBetween() cdice16 3 4}} + {{#rollBetween() cdice16 5 6}}{{/rollBetween() cdice16 5 6}} + + {{#rollLess() cdice17 2}}1{{/rollLess() cdice17 2}} + {{#rollBetween() cdice17 2 2}}2{{/rollBetween() cdice17 2 2}} + {{#rollBetween() cdice17 3 4}}{{/rollBetween() cdice17 3 4}} + {{#rollBetween() cdice17 5 6}}{{/rollBetween() cdice17 5 6}} + + {{#rollLess() cdice18 2}}1{{/rollLess() cdice18 2}} + {{#rollBetween() cdice18 2 2}}2{{/rollBetween() cdice18 2 2}} + {{#rollBetween() cdice18 3 4}}{{/rollBetween() cdice18 3 4}} + {{#rollBetween() cdice18 5 6}}{{/rollBetween() cdice18 5 6}} + + {{#rollLess() cdice19 2}}1{{/rollLess() cdice19 2}} + {{#rollBetween() cdice19 2 2}}2{{/rollBetween() cdice19 2 2}} + {{#rollBetween() cdice19 3 4}}{{/rollBetween() cdice19 3 4}} + {{#rollBetween() cdice19 5 6}}{{/rollBetween() cdice19 5 6}} + + {{#rollLess() cdice20 2}}1{{/rollLess() cdice20 2}} + {{#rollBetween() cdice20 2 2}}2{{/rollBetween() cdice20 2 2}} + {{#rollBetween() cdice20 3 4}}{{/rollBetween() cdice20 3 4}} + {{#rollBetween() cdice20 5 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6}}{{/rollBetween() cdice40 5 6}} +
+
+ {{#attribute}}{{attribute}}{{/attribute}} + {{#discipline}} * {{discipline}}{{/discipline}} +
+
+
{{#rollname}}{{rollname}}{{/rollname}}
+
+
+
+
+ + + \ No newline at end of file diff --git a/Star Trek Adventures Official/sheet.json b/Star Trek Adventures Official/sheet.json new file mode 100644 index 0000000000..e3a1e77c7e --- /dev/null +++ b/Star Trek Adventures Official/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Star Trek Adventures Official.html", + "css": "STA_Style.css", + "authors": "Cassie Levett, Kristin Carlson", + "roll20userid": "557736, 4930", + "preview": "STA_preview.PNG", + "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved." +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translation.json b/Star Trek Adventures Official/translation.json new file mode 100644 index 0000000000..7c18653c87 --- /dev/null +++ b/Star Trek Adventures Official/translation.json @@ -0,0 +1,136 @@ +{ +"starfleet-personnel-file":"STARFLEET PERSONNEL FILE", +"name:":"NAME: ", +"species:":"SPECIES: ", +"environment:":"ENVIRONMENT: ", +"rank:":"RANK: ", +"upbringing:":"UPBRINGING: ", +"assignment:":"ASSIGNMENT: ", +"traits:":"TRAITS: ", +"attributes":"ATTRIBUTES", +"control":"CONTROL", +"fitness":"FITNESS", +"presence":"PRESENCE", +"daring":"DARING", +"insight":"INSIGHT", +"reason":"REASON", +"disciplines":"DISCIPLINES", +"command":"COMMAND", +"security":"SECURITY", +"science":"SCIENCE", +"conn":"CONN", +"engineering":"ENGINEERING", +"medicine":"MEDICINE", +"values":"VALUES", +"determination":"DETERMINATION", +"momentum":"MOMENTUM", +"talents":"TALENTS", +"weapons":"WEAPONS", +"name-type":"NAME/TYPE", +"qualities":"QUALITIES", +"effects":"EFFECTS", +"melee":"Melee", +"range":"Range", +"dice-roller":"DICE ROLLER", +"focus-used":"FOCUS USED: ", +"complication-range":"COMPLICATION RANGE: ", +"task-roll":"TASK ROLL: ", +"challenge-dice":"CHALLENGE DICE: ", +"no":"NO", +"yes":"YES", +"one":"1 ", +"two":"2 ", +"three":"3 ", +"four":"4 ", +"five":"5 ", +"one-d":"1 ", +"two-d":"2 ", +"three-d":"3 ", +"four-d":"4 ", +"five-d":"5 ", +"focuses":"FOCUSES", +"stress":"STRESS", +"injuries":"INJURIES", +"other-equipment":"OTHER EQUIPMENT", +"starship-registry-entry":"STARSHIP REGISTRY ENTRY", +"name-s":"NAME: ", +"service-date":"SERVICE DATE: ", +"mission-profile":"MISSION PROFILE: ", +"designation":"DESIGNATION: ", +"space-frame":"SPACE FRAME: ", +"refit":"REFIT: ", +"traits":"TRAITS: ", +"systems":"SYSTEMS", +"engines":"ENGINES", +"computers":"COMPUTERS", +"weapons-sy":"WEAPONS", +"breaches-e":"BREACHES", +"breaches-c":"BREACHES", +"breaches-w":"BREACHES", +"structure":"STRUCTURE", +"sensors":"SENSORS", +"communcation":"COMMUNICATION", +"breaches-s":"BREACHES", +"breaches-st":"BREACHES", +"breaches-se":"BREACHES", +"scale":"SCALE", +"departments":"DEPARTMENTS", +"command-s":"COMMAND", +"security-s":"SECURITY", +"science-s":"SCIENCE", +"conn-s":"CONN", +"engineering-s":"ENGINEERING", +"medicine-s":"MEDICINE", +"dice-roller-s":"DICE ROLLER", +"complication-range-s":"COMPLICATION RANGE: ", +"task-roll-s":"TASK ROLL: ", +"challenge-dice-s":"CHALLENGE DICE: ", +"one-s":"1 ", +"two-s":"2 ", +"three-s":"3 ", +"four-s":"4 ", +"five-s":"5 ", +"one-sd":"1 ", +"two-sd":"2 ", +"three-sd":"3 ", +"four-sd":"4 ", +"five-sd":"5 ", +"power":"POWER", +"current":"CURRENT", +"max-p":"MAX", +"shields":"SHIELDS", +"launch-bay":"LAUNCH BAY", +"crew-support":"CREW SUPPORT", +"current-c":"CURRENT", +"max-c":"MAX", +"weapons-s":"WEAPONS", +"name-type-s":"NAME/TYPE", +"qualities-s":"QUALITIES", +"effects-s":"EFFECTS", +"energy":"Energy", +"torpedo":"Torpedo", +"sheet-settings":"SHEET SETTINGS", +"milestones":"MILESTONES", +"normal":"NORMAL", +"spotlight":"SPOTLIGHT", +"arc":"ARC", +"sheet-type":"SHEET TYPE", +"reputation":"REPUTATION", +"reputation-r":"REPUTATION", +"privilege":"PRIVILEGE", +"responsibility":"RESPONSIBILITY", +"rank":"RANK", +"stress-h":"STRESS", +"current-s":"CURRENT ", +"bonus-s":"BONUS ", +"max-s":"MAX ", +"current-sh":"CURRENT ", +"bonus-sh":"BONUS ", +"max-sh":"MAX ", +"power-h":"POWER", +"bonus-po":"BONUS ", +"max-po":"MAX", +"bonus-cr":"BONUS ", +"max-cr":"MAX", +"notes":"Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/af.json b/Star Trek Adventures Official/translations/af.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/af.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/cs.json b/Star Trek Adventures Official/translations/cs.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/cs.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/da.json b/Star Trek Adventures Official/translations/da.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/da.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/de.json b/Star Trek Adventures Official/translations/de.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/de.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/el.json b/Star Trek Adventures Official/translations/el.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/el.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/en.json b/Star Trek Adventures Official/translations/en.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/en.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/es.json b/Star Trek Adventures Official/translations/es.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/es.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/fr.json b/Star Trek Adventures Official/translations/fr.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/fr.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/he.json b/Star Trek Adventures Official/translations/he.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/he.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/it.json b/Star Trek Adventures Official/translations/it.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/it.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ja.json b/Star Trek Adventures Official/translations/ja.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/ja.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ko.json b/Star Trek Adventures Official/translations/ko.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/ko.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/nl.json b/Star Trek Adventures Official/translations/nl.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/nl.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/pt.json b/Star Trek Adventures Official/translations/pt.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/pt.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ru.json b/Star Trek Adventures Official/translations/ru.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/ru.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/sv.json b/Star Trek Adventures Official/translations/sv.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/sv.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/tr.json b/Star Trek Adventures Official/translations/tr.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/tr.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zh.json b/Star Trek Adventures Official/translations/zh.json new file mode 100644 index 0000000000..db87f3150f --- /dev/null +++ b/Star Trek Adventures Official/translations/zh.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zu.json b/Star Trek Adventures Official/translations/zu.json new file mode 100644 index 0000000000..dd9a0b507d --- /dev/null +++ b/Star Trek Adventures Official/translations/zu.json @@ -0,0 +1,136 @@ +{ + "starfleet-personnel-file": "crwdns64929:0crwdne64929:0", + "name:": "crwdns64930:0crwdne64930:0", + "species:": "crwdns64931:0crwdne64931:0", + "environment:": "crwdns64932:0crwdne64932:0", + "rank:": "crwdns64933:0crwdne64933:0", + "upbringing:": "crwdns64934:0crwdne64934:0", + "assignment:": "crwdns64935:0crwdne64935:0", + "traits:": "crwdns64936:0crwdne64936:0", + "attributes": "crwdns64937:0crwdne64937:0", + "control": "crwdns64938:0crwdne64938:0", + "fitness": "crwdns64939:0crwdne64939:0", + "presence": "crwdns64940:0crwdne64940:0", + "daring": "crwdns64941:0crwdne64941:0", + "insight": "crwdns64942:0crwdne64942:0", + "reason": "crwdns64943:0crwdne64943:0", + "disciplines": "crwdns64944:0crwdne64944:0", + "command": "crwdns64945:0crwdne64945:0", + "security": "crwdns64946:0crwdne64946:0", + "science": "crwdns64947:0crwdne64947:0", + "conn": "crwdns64948:0crwdne64948:0", + "engineering": "crwdns64949:0crwdne64949:0", + "medicine": "crwdns64950:0crwdne64950:0", + "values": "crwdns64951:0crwdne64951:0", + "determination": "crwdns64952:0crwdne64952:0", + "momentum": "crwdns64953:0crwdne64953:0", + "talents": "crwdns64954:0crwdne64954:0", + "weapons": "crwdns64955:0crwdne64955:0", + "name-type": "crwdns64956:0crwdne64956:0", + "qualities": "crwdns64957:0crwdne64957:0", + "effects": "crwdns64958:0crwdne64958:0", + "melee": "crwdns64959:0crwdne64959:0", + "range": "crwdns64960:0crwdne64960:0", + "dice-roller": "crwdns64961:0crwdne64961:0", + "focus-used": "crwdns64962:0crwdne64962:0", + "complication-range": "crwdns64963:0crwdne64963:0", + "task-roll": "crwdns64964:0crwdne64964:0", + "challenge-dice": "crwdns64965:0crwdne64965:0", + "no": "crwdns64966:0crwdne64966:0", + "yes": "crwdns64967:0crwdne64967:0", + "one": "crwdns64968:0crwdne64968:0", + "two": "crwdns64969:0crwdne64969:0", + "three": "crwdns64970:0crwdne64970:0", + "four": "crwdns64971:0crwdne64971:0", + "five": "crwdns64972:0crwdne64972:0", + "one-d": "crwdns64973:0crwdne64973:0", + "two-d": "crwdns64974:0crwdne64974:0", + "three-d": "crwdns64975:0crwdne64975:0", + "four-d": "crwdns64976:0crwdne64976:0", + "five-d": "crwdns64977:0crwdne64977:0", + "focuses": "crwdns64978:0crwdne64978:0", + "stress": "crwdns64979:0crwdne64979:0", + "injuries": "crwdns64980:0crwdne64980:0", + "other-equipment": "crwdns64981:0crwdne64981:0", + "starship-registry-entry": "crwdns64982:0crwdne64982:0", + "name-s": "crwdns64983:0crwdne64983:0", + "service-date": "crwdns64984:0crwdne64984:0", + "mission-profile": "crwdns64985:0crwdne64985:0", + "designation": "crwdns64986:0crwdne64986:0", + "space-frame": "crwdns64987:0crwdne64987:0", + "refit": "crwdns64988:0crwdne64988:0", + "traits": "crwdns64989:0crwdne64989:0", + "systems": "crwdns64990:0crwdne64990:0", + "engines": "crwdns64991:0crwdne64991:0", + "computers": "crwdns64992:0crwdne64992:0", + "weapons-sy": "crwdns64993:0crwdne64993:0", + "breaches-e": "crwdns64994:0crwdne64994:0", + "breaches-c": "crwdns64995:0crwdne64995:0", + "breaches-w": "crwdns64996:0crwdne64996:0", + "structure": "crwdns64997:0crwdne64997:0", + "sensors": "crwdns64998:0crwdne64998:0", + "communcation": "crwdns64999:0crwdne64999:0", + "breaches-s": "crwdns65000:0crwdne65000:0", + "breaches-st": "crwdns65001:0crwdne65001:0", + "breaches-se": "crwdns65002:0crwdne65002:0", + "scale": "crwdns65003:0crwdne65003:0", + "departments": "crwdns65004:0crwdne65004:0", + "command-s": "crwdns65005:0crwdne65005:0", + "security-s": "crwdns65006:0crwdne65006:0", + "science-s": "crwdns65007:0crwdne65007:0", + "conn-s": "crwdns65008:0crwdne65008:0", + "engineering-s": "crwdns65009:0crwdne65009:0", + "medicine-s": "crwdns65010:0crwdne65010:0", + "dice-roller-s": "crwdns65011:0crwdne65011:0", + "complication-range-s": "crwdns65012:0crwdne65012:0", + "task-roll-s": "crwdns65013:0crwdne65013:0", + "challenge-dice-s": "crwdns65014:0crwdne65014:0", + "one-s": "crwdns65015:0crwdne65015:0", + "two-s": "crwdns65016:0crwdne65016:0", + "three-s": "crwdns65017:0crwdne65017:0", + "four-s": "crwdns65018:0crwdne65018:0", + "five-s": "crwdns65019:0crwdne65019:0", + "one-sd": "crwdns65020:0crwdne65020:0", + "two-sd": "crwdns65021:0crwdne65021:0", + "three-sd": "crwdns65022:0crwdne65022:0", + "four-sd": "crwdns65023:0crwdne65023:0", + "five-sd": "crwdns65024:0crwdne65024:0", + "power": "crwdns65025:0crwdne65025:0", + "current": "crwdns65026:0crwdne65026:0", + "max-p": "crwdns65027:0crwdne65027:0", + "shields": "crwdns65028:0crwdne65028:0", + "launch-bay": "crwdns65029:0crwdne65029:0", + "crew-support": "crwdns65030:0crwdne65030:0", + "current-c": "crwdns65031:0crwdne65031:0", + "max-c": "crwdns65032:0crwdne65032:0", + "weapons-s": "crwdns65033:0crwdne65033:0", + "name-type-s": "crwdns65034:0crwdne65034:0", + "qualities-s": "crwdns65035:0crwdne65035:0", + "effects-s": "crwdns65036:0crwdne65036:0", + "energy": "crwdns65037:0crwdne65037:0", + "torpedo": "crwdns65038:0crwdne65038:0", + "sheet-settings": "crwdns65039:0crwdne65039:0", + "milestones": "crwdns65040:0crwdne65040:0", + "normal": "crwdns65041:0crwdne65041:0", + "spotlight": "crwdns65042:0crwdne65042:0", + "arc": "crwdns65043:0crwdne65043:0", + "sheet-type": "crwdns65044:0crwdne65044:0", + "reputation": "crwdns65045:0crwdne65045:0", + "reputation-r": "crwdns65046:0crwdne65046:0", + "privilege": "crwdns65047:0crwdne65047:0", + "responsibility": "crwdns65048:0crwdne65048:0", + "rank": "crwdns65049:0crwdne65049:0", + "stress-h": "crwdns65050:0crwdne65050:0", + "current-s": "crwdns65051:0crwdne65051:0", + "bonus-s": "crwdns65052:0crwdne65052:0", + "max-s": "crwdns65053:0crwdne65053:0", + "current-sh": "crwdns65054:0crwdne65054:0", + "bonus-sh": "crwdns65055:0crwdne65055:0", + "max-sh": "crwdns65056:0crwdne65056:0", + "power-h": "crwdns65057:0crwdne65057:0", + "bonus-po": "crwdns65058:0crwdne65058:0", + "max-po": "crwdns65059:0crwdne65059:0", + "bonus-cr": "crwdns65060:0crwdne65060:0", + "max-cr": "crwdns65061:0crwdne65061:0", + "notes": "crwdns65062:0crwdne65062:0" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/af.json b/Star Wars FFG API-Compatible/translations/af.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/af.json +++ b/Star Wars FFG API-Compatible/translations/af.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/cs.json b/Star Wars FFG API-Compatible/translations/cs.json index 482efe26e3..d626e572b9 100644 --- a/Star Wars FFG API-Compatible/translations/cs.json +++ b/Star Wars FFG API-Compatible/translations/cs.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":" Companion Info ", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":" Critical Hits ", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":" General Information ", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":"Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need Help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"Skills", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":" Skills, Talents, Weapons & Powers ", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": " Companion Info ", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": " Critical Hits ", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": " General Information ", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": "Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need Help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "Skills", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": " Skills, Talents, Weapons & Powers ", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/da.json b/Star Wars FFG API-Compatible/translations/da.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/da.json +++ b/Star Wars FFG API-Compatible/translations/da.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/de.json b/Star Wars FFG API-Compatible/translations/de.json index b7e70bfd02..5a11bd661a 100644 --- a/Star Wars FFG API-Compatible/translations/de.json +++ b/Star Wars FFG API-Compatible/translations/de.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Fähigkeiten", - "abilityname":"Name", - "abilitysummary":"Zusammenfassung", - "ace":"Ace", - "active":"Aktiv", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Würfel hinzufügen", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Vorteil", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Heck", - "age:":"Alter:", - "ageofrebellion":"Zeitalter der Rebellion", - "aggressor":"Aggressor", - "agility":"Gewandtheit", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Panzerung", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Attentäter", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astronavigation", - "astrogation":"Astronavigation", - "astrogationint":"Astronavigation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletik", - "athletics":"Athletik", - "athleticsbr":"Athletik (Str)", - "attachmentname":"Name", - "attachments":"Zubehör", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottaner", - "basemodifiers":"Basismodifikatoren", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Leibwächter", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus EP (Motivation):", - "bonusxproleplaying:":"Bonus EP (Rollenspiel):", - "booknpage":"Buch & Seite", - "booknpage:":"Buch & Seite:", - "bothan":"Bothaner", - "bountyhunter":"Kopfgeldjäger", - "brawl":"Handgemenge", - "Brawl":"Handgemenge", - "brawlbr":"Handgemenge (Str)", - "brawn":"Stärke", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Kapazität", - "career":"Beruf", - "cargohold":"Frachtraum", - "cargotype":"Cargo Type", - "category:":"Kategorie:", - "cerean":"Cereaner", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrianer", - "char":"Char", - "characinfo":" Charakter Info ", - "character":"Charakter", - "character:":"Charakter:", - "characterduties":"Character Duties", - "charactergroupobligations":"Charakter-/Gruppenverpflichtung", - "characteristics":"Eigenschaften", - "charactermoralities":"Character Moralities", - "charactermotivation":"Charaktermotivationen", - "charactername":"Name", - "charactersheet":"Charakterbogen", - "charm":"Charme", - "Charm":"Charme", - "charmer":"Charmer", - "charmpr":"Charme (Cha)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Pool leeren", - "close":"Close", - "Coercion":"Einschüchterung", - "coercion":"Einschüchterung", - "coercionwill":"Einschüchterung (Will)", - "colonist":"Kolonist", - "commander":"Commander", - "combat":"   Kampf   ", - "combatskills":"Kampffertigekeiten", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computertechnik (Int)", - "Computers":"Computertechnik", - "computers":"Computertechnik", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Autonomie:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Coolness", - "Cool":"Coolness", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Coolness (Cha)", - "coordination":"Körperbeherrschung", - "Coordination":"Körperbeherrschung", - "coordinationag":"Körperbeherrschung (Gew)", - "coretype:":"Core Type:", - "coreworlds":"Kernwelten", - "Core Worlds":"Kernwelten", - "coreworldsint":"Kernwelten (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Preis:", - "credits:":"Credits:", - "crew:":"Besatzung:", - "crewroles":"Crew Roles", - "crit":"Kritisch", - "critical":"Kritisch", - "criticalhits":"Kritische Treffer", - "criticalinjuries":"Kritische Verletzungen", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Kritische Verletzungen ", - "cunning":"List", - "current":"Aktuell", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Eigene Fertigkeiten", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Eigene Fertigkeiten", - "cybernetics":"Kybernetische Implantate", - "cybertech":"Cyber Tech", - "damage":"Schaden", - "dark":"Dunkel", - "deception":"Täuschung", - "Deception":"Täuschung", - "deceptioncun":"Täuschung (Lis)", - "defense":"Verteidigung", - "demolitionist":"Demolitionist", - "description":"Beschreibung", - "description:":"Beschreibung:", - "despair":"Verzweiflung", - "destination":"Destination", - "destinypool":"Machtpool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronianer", - "dice":"Würfel", - "dice:":"Würfel:", - "dicendesitnypool":"Würfel- & Machtpool", - "dicepool":"Würfelpool", - "diceroll":"Würfelwurf", - "diplomat":"Diplomat", - "discipline":"Disziplin", - "Discipline":"Disziplin", - "disciplinewill":"Disziplin (Will)", - "displayinskill":"Display in Skill", - "dmg":"Schaden", - "doctor":"Doctor", - "downgrade":":Abwerten", - "drall":"Drall", - "dresselliannp":"Dressellianer (Non-Primitive)", - "dressellianp":"Dressellianer (Primitive)", - "driver":"Driver", - "droid":"Droide", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Am Rande des Imperiums", - "education":"Allgemeinbildung", - "Education":"Allgemeinbildung", - "educationint":"Allgemeinbildung (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Belast.", - "encumbrance":"Belastung", - "encumbrancecapacity":"Belastungskapazität", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Ausrüstung", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Entdecker", - "extreme":"Extreme", - "eyes:":"Augen:", - "failure":"Fehlschlag", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Macht und Schicksal", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Machtfähigkeiten", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Bug", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (mit Lungen)", - "gandnl":"Gand (lungenlos)", - "gank":"Gank", - "gender:":"Geschlecht:", - "generalinfo":"Allgemeine Informationen", - "generalinformation":"Allgemeine Informationen", - "generalskills":"Allgemeine Fertigkeiten", - "gmdicepool":"SL Würfelpool", - "gmresources":"SL Ressourcen", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Gruppenkontakte", - "groupcredits:":"Gruppen-Credits:", - "groupdetails":"Gruppen Details", - "groupdetailstitle":" Gruppen Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Gruppenname:", - "groupobligations":">Gruppenverpflichtung", - "grouppossessions":"Gruppenbesitz", - "groupresources":"Gruppenressourcen", - "groupsavings:":"Group Savings:", - "groupsheet":"Gruppenbogen", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Artillerie", - "Gunnery":"Artillerie", - "gunneryagi":"Artillerie (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Haare:", - "handling":"Wendigkeit", - "hardpoints":"Ausrüstungspunkte", - "hardpoints:":"Ausrüstungspunkte:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Größe:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Söldner", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"AP", - "hulltrauma":"Hüllenschaden", - "hulltypeclass:":"Schiffstyp/Modell:", - "human":"Mensch", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperantrieb Primär: Klasse:", - "hyperdrivesecondclass:":"Hyperantrieb Sekundär: Klasse:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intelligenz", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorianer", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinianer", - "knowledgecoreworlds":"Kernwelten", - "knowledgeeducation":"Allgemeinbildung", - "knowledgelore":"Altes Wissen", - "knowledgeouterrim":"Äußerer Rand", - "knowledgeskills":"Wissensfertigkeiten", - "knowledgeunderworld":"Unterwelt", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Xenologie", - "lannik":"Lannik", - "leadership":"Führungsqualität", - "Leadership":"Führungsqualität", - "leadershippre":"Führungsqualität (Cha)", - "legal":"Legal?", - "light":"Hell", - "lightsaber":"Lichtschwert", - "Lightsaber":"Lichtschwert", - "location":"Lage", - "location:":"Lage:", - "long":"Long", - "lore":"Altes Wissen", - "Lore":"Altes Wissen", - "loreint":"Altes Wissen (Int)", - "lowtech":"Low Tech", - "magnitude:":"Ausmass:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Fahrzeugtyp / Modell", - "makemodel:":"Fahrzeugtyp / Modell:", - "manufacturer:":"Hersteller:", - "marauder":"Marodeur", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechaniker", - "Mechanics":"Mechanik", - "mechanics":"Mechanik", - "mechanicsint":"Mechanik (Int)", - "medecine":"Medizin", - "Medecine":"Medizin", - "medecineint":"Medizin (Int)", - "medic":"Arzt", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Nahkampf", - "Melee":"Nahkampf", - "meleeshort":"Nahkampf", - "meleebr":"Nahkampf (Str)", - "mercenarysoldier":"Soldat", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifikationsoptionen", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivationen", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolaner", - "navicomputer:":"Navigationscomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Verhandeln", - "Negotiation":"Verhandeln", - "negotiationpr":"Verhandeln (Cha)", - "neimodian":"Neimodianer", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"Nein", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Besondere Merkmale", - "notes":"   Notes   ", - "notes:":"Notizen:", - "npc":"NSC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NSCs", - "npcsheet":"NPC Sheet", - "npctitle":" NSC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Verpflichtung", - "off":"Aus", - "on":"An", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Äußerer Rand", - "Outer Rim":"Äuzßerer Rand", - "outerrimint":"Äußerer Rand (Int)", - "outlawtech":"Outlaw-Techniker", - "page:":"Seite:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passagiere", - "passive":"Passiv", - "pathfinder":"Pathfinder", - "pc":"SC", - "peacekeeper":"Peace Keeper", - "perception":"Wahrnehmung", - "Perception":"Wahrnehmung", - "perceptioncun":"Wahrnehmung (Lis)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Persönliche Ausrüstung", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Pilot (Planetar)", - "pilotingp":"Pilot (Planetar)", - "pilotingpag":"Pilot (Planetar) (Gew)", - "Piloting (Space)":"Pilot (Weltraum)", - "pilotings":"Pilot (Weltraum)", - "pilotingsag":"Pilot (Weltraum) (Gew)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Spieler:", - "playergroupsheet":" Gruppenbogen ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politiker", - "port":"Backbord", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Charisma", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Reichweite", - "range:":"Reichweite:", - "rangedheavy":"Schwere Fernkampfwaffen", - "Ranged - Heavy":"Schwere Fernkampfwaffen", - "rangedheavyag":"Schwere Fernkampfwaffen (Gew)", - "rangedlight":"Leichte Fernkampfwaffen", - "Ranged - Light":"Leichte Fernkampfwaffen", - "rangedlightag":"Leichte Fernkampfwaffen (Gew)", - "rangeskill":"Reichweite/Fertigkeit", - "rank":"Rang", - "rank:":"Rang:", - "rarity":"Seltenheit", - "rarity:":"Seltenheit:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Reparieren", - "resilience":"Widerstandskraft", - "Resilience":"Widerstandskraft", - "resiliencebr":"Widerstandskraft (Str)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodianer", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Gelehrter", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Schurke", - "scout":"Kundschafter", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensorreichweite:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Gruppenressourcen  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Fertigkeit", - "skill:":"Fertigkeit:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Fertigkeiten   ", - "skillstitle":"   Fertigkeiten   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Infiltration", - "Skulduggery":"Infiltration", - "skulduggerycun":"Infiltration (Lis)", - "slicer":"Hacker", - "smuggler":"Schmuggler", - "soak":"Absorption", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Sonstiges:", - "specialization":"Spezialisierung", - "specializationattached":"Specialization attached?", - "species:":"Spezies:", - "specificdetails":"Specific Details", - "speed":"Geschw.", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Steuerbord", - "starfighterace":"Starfighter Ace", - "starship":" Raumschiff ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Heimlichkeit", - "Stealth":"Heimlichkeit", - "stealthag":"Heimlichkeit (Gew)", - "strain":"Erschöpfung", - "strategist":"Strategist", - "streetwise":"Straßenwissen", - "Streetwise":"Straßenwissen", - "streetwisecun":"Straßenwissen (Lis)", - "strenghdetails:":"Strength Details:", - "success":"Erfolg", - "sullustan":"Sullustaner", - "summary":"Summary", - "survival":"Überleben", - "Survival":"Überleben", - "survivalcun":"Überleben (Lis)", - "survivalist":"Überlebenskünstler", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Systembelastung", - "tactician":"Tactician", - "talentsandabilities":"Talente & Fähigkeiten", - "talentsandspecialabilities":"Talente and Sonderfertigkeiten", - "task:":"Task:", - "technician":"Techniker", - "terrain:":"Terrain:", - "thief":"Dieb", - "threshold":"Limit", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Bedrohung", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"EP Gesamt:", - "toydarian":"Toydarianer", - "trader":"Händler", - "trainingcamp":"Training Camp", - "trandosian":"Trandosianer", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Art", - "type:":"Art:", - "underworld":"Unterwelt", - "Underworld":"Unterwelt", - "underworldint":"Unterwelt (Int)", - "universal":"Universal", - "upgrade":"    Aufwerten:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Wert", - "value:":"Wert:", - "vehiculesheet":"Fahrzeugbogen", - "vehiculetypemodel:":"Fahrzeugtyp/Modell:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Wachsamkeit", - "Vigilance":"Wachsamkeit", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Wachsamkeit (Will)", - "visitforum:":"Link zum Forum:", - "visitwiki:":"Link zum Wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Waffe", - "weaponname":"Weapon Name", - "weapons":"Waffen", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willenskraft", - "wookie":"Wookiee", - "wounds":"Wunden", - "xenology":"Xenologie", - "Xenology":"Xenologie", - "xenologyint":"Xenologie (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Ja", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Fähigkeiten", + "abilityname": "Name", + "abilitysummary": "Zusammenfassung", + "ace": "Ace", + "active": "Aktiv", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Würfel hinzufügen", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Vorteil", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Heck", + "age:": "Alter:", + "ageofrebellion": "Zeitalter der Rebellion", + "aggressor": "Aggressor", + "agility": "Gewandtheit", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Panzerung", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Attentäter", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astronavigation", + "astrogation": "Astronavigation", + "astrogationint": "Astronavigation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletik", + "athletics": "Athletik", + "athleticsbr": "Athletik (Str)", + "attachmentname": "Name", + "attachments": "Zubehör", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottaner", + "basemodifiers": "Basismodifikatoren", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Leibwächter", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus EP (Motivation):", + "bonusxproleplaying:": "Bonus EP (Rollenspiel):", + "booknpage": "Buch & Seite", + "booknpage:": "Buch & Seite:", + "bothan": "Bothaner", + "bountyhunter": "Kopfgeldjäger", + "brawl": "Handgemenge", + "Brawl": "Handgemenge", + "brawlbr": "Handgemenge (Str)", + "brawn": "Stärke", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Kapazität", + "career": "Beruf", + "cargohold": "Frachtraum", + "cargotype": "Cargo Type", + "category:": "Kategorie:", + "cerean": "Cereaner", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrianer", + "char": "Char", + "characinfo": " Charakter Info ", + "character": "Charakter", + "character:": "Charakter:", + "characterduties": "Character Duties", + "charactergroupobligations": "Charakter-/Gruppenverpflichtung", + "characteristics": "Eigenschaften", + "charactermoralities": "Character Moralities", + "charactermotivation": "Charaktermotivationen", + "charactername": "Name", + "charactersheet": "Charakterbogen", + "charm": "Charme", + "Charm": "Charme", + "charmer": "Charmer", + "charmpr": "Charme (Cha)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Pool leeren", + "close": "Close", + "Coercion": "Einschüchterung", + "coercion": "Einschüchterung", + "coercionwill": "Einschüchterung (Will)", + "colonist": "Kolonist", + "commander": "Commander", + "combat": "   Kampf   ", + "combatskills": "Kampffertigekeiten", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computertechnik (Int)", + "Computers": "Computertechnik", + "computers": "Computertechnik", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Autonomie:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Coolness", + "Cool": "Coolness", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Coolness (Cha)", + "coordination": "Körperbeherrschung", + "Coordination": "Körperbeherrschung", + "coordinationag": "Körperbeherrschung (Gew)", + "coretype:": "Core Type:", + "coreworlds": "Kernwelten", + "Core Worlds": "Kernwelten", + "coreworldsint": "Kernwelten (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Preis:", + "credits:": "Credits:", + "crew:": "Besatzung:", + "crewroles": "Crew Roles", + "crit": "Kritisch", + "critical": "Kritisch", + "criticalhits": "Kritische Treffer", + "criticalinjuries": "Kritische Verletzungen", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Kritische Verletzungen ", + "cunning": "List", + "current": "Aktuell", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Eigene Fertigkeiten", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Eigene Fertigkeiten", + "cybernetics": "Kybernetische Implantate", + "cybertech": "Cyber Tech", + "damage": "Schaden", + "dark": "Dunkel", + "deception": "Täuschung", + "Deception": "Täuschung", + "deceptioncun": "Täuschung (Lis)", + "defense": "Verteidigung", + "demolitionist": "Demolitionist", + "description": "Beschreibung", + "description:": "Beschreibung:", + "despair": "Verzweiflung", + "destination": "Destination", + "destinypool": "Machtpool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronianer", + "dice": "Würfel", + "dice:": "Würfel:", + "dicendesitnypool": "Würfel- & Machtpool", + "dicepool": "Würfelpool", + "diceroll": "Würfelwurf", + "diplomat": "Diplomat", + "discipline": "Disziplin", + "Discipline": "Disziplin", + "disciplinewill": "Disziplin (Will)", + "displayinskill": "Display in Skill", + "dmg": "Schaden", + "doctor": "Doctor", + "downgrade": ":Abwerten", + "drall": "Drall", + "dresselliannp": "Dressellianer (Non-Primitive)", + "dressellianp": "Dressellianer (Primitive)", + "driver": "Driver", + "droid": "Droide", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Am Rande des Imperiums", + "education": "Allgemeinbildung", + "Education": "Allgemeinbildung", + "educationint": "Allgemeinbildung (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Belast.", + "encumbrance": "Belastung", + "encumbrancecapacity": "Belastungskapazität", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Ausrüstung", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Entdecker", + "extreme": "Extreme", + "eyes:": "Augen:", + "failure": "Fehlschlag", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Macht und Schicksal", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Machtfähigkeiten", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Bug", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (mit Lungen)", + "gandnl": "Gand (lungenlos)", + "gank": "Gank", + "gender:": "Geschlecht:", + "generalinfo": "Allgemeine Informationen", + "generalinformation": "Allgemeine Informationen", + "generalskills": "Allgemeine Fertigkeiten", + "gmdicepool": "SL Würfelpool", + "gmresources": "SL Ressourcen", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Gruppenkontakte", + "groupcredits:": "Gruppen-Credits:", + "groupdetails": "Gruppen Details", + "groupdetailstitle": " Gruppen Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Gruppenname:", + "groupobligations": ">Gruppenverpflichtung", + "grouppossessions": "Gruppenbesitz", + "groupresources": "Gruppenressourcen", + "groupsavings:": "Group Savings:", + "groupsheet": "Gruppenbogen", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Artillerie", + "Gunnery": "Artillerie", + "gunneryagi": "Artillerie (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Haare:", + "handling": "Wendigkeit", + "hardpoints": "Ausrüstungspunkte", + "hardpoints:": "Ausrüstungspunkte:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Größe:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Söldner", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "AP", + "hulltrauma": "Hüllenschaden", + "hulltypeclass:": "Schiffstyp/Modell:", + "human": "Mensch", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperantrieb Primär: Klasse:", + "hyperdrivesecondclass:": "Hyperantrieb Sekundär: Klasse:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intelligenz", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorianer", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinianer", + "knowledgecoreworlds": "Kernwelten", + "knowledgeeducation": "Allgemeinbildung", + "knowledgelore": "Altes Wissen", + "knowledgeouterrim": "Äußerer Rand", + "knowledgeskills": "Wissensfertigkeiten", + "knowledgeunderworld": "Unterwelt", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Xenologie", + "lannik": "Lannik", + "leadership": "Führungsqualität", + "Leadership": "Führungsqualität", + "leadershippre": "Führungsqualität (Cha)", + "legal": "Legal?", + "light": "Hell", + "lightsaber": "Lichtschwert", + "Lightsaber": "Lichtschwert", + "location": "Lage", + "location:": "Lage:", + "long": "Long", + "lore": "Altes Wissen", + "Lore": "Altes Wissen", + "loreint": "Altes Wissen (Int)", + "lowtech": "Low Tech", + "magnitude:": "Ausmass:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Fahrzeugtyp / Modell", + "makemodel:": "Fahrzeugtyp / Modell:", + "manufacturer:": "Hersteller:", + "marauder": "Marodeur", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechaniker", + "Mechanics": "Mechanik", + "mechanics": "Mechanik", + "mechanicsint": "Mechanik (Int)", + "medecine": "Medizin", + "Medecine": "Medizin", + "medecineint": "Medizin (Int)", + "medic": "Arzt", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Nahkampf", + "Melee": "Nahkampf", + "meleeshort": "Nahkampf", + "meleebr": "Nahkampf (Str)", + "mercenarysoldier": "Soldat", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifikationsoptionen", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivationen", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolaner", + "navicomputer:": "Navigationscomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Verhandeln", + "Negotiation": "Verhandeln", + "negotiationpr": "Verhandeln (Cha)", + "neimodian": "Neimodianer", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "Nein", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Besondere Merkmale", + "notes": "   Notes   ", + "notes:": "Notizen:", + "npc": "NSC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NSCs", + "npcsheet": "NPC Sheet", + "npctitle": " NSC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Verpflichtung", + "off": "Aus", + "on": "An", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Äußerer Rand", + "Outer Rim": "Äuzßerer Rand", + "outerrimint": "Äußerer Rand (Int)", + "outlawtech": "Outlaw-Techniker", + "page:": "Seite:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passagiere", + "passive": "Passiv", + "pathfinder": "Pathfinder", + "pc": "SC", + "peacekeeper": "Peace Keeper", + "perception": "Wahrnehmung", + "Perception": "Wahrnehmung", + "perceptioncun": "Wahrnehmung (Lis)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Persönliche Ausrüstung", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Pilot (Planetar)", + "pilotingp": "Pilot (Planetar)", + "pilotingpag": "Pilot (Planetar) (Gew)", + "Piloting (Space)": "Pilot (Weltraum)", + "pilotings": "Pilot (Weltraum)", + "pilotingsag": "Pilot (Weltraum) (Gew)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Spieler:", + "playergroupsheet": " Gruppenbogen ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politiker", + "port": "Backbord", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Charisma", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Reichweite", + "range:": "Reichweite:", + "rangedheavy": "Schwere Fernkampfwaffen", + "Ranged - Heavy": "Schwere Fernkampfwaffen", + "rangedheavyag": "Schwere Fernkampfwaffen (Gew)", + "rangedlight": "Leichte Fernkampfwaffen", + "Ranged - Light": "Leichte Fernkampfwaffen", + "rangedlightag": "Leichte Fernkampfwaffen (Gew)", + "rangeskill": "Reichweite/Fertigkeit", + "rank": "Rang", + "rank:": "Rang:", + "rarity": "Seltenheit", + "rarity:": "Seltenheit:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Reparieren", + "resilience": "Widerstandskraft", + "Resilience": "Widerstandskraft", + "resiliencebr": "Widerstandskraft (Str)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodianer", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Gelehrter", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Schurke", + "scout": "Kundschafter", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensorreichweite:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Gruppenressourcen  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Fertigkeit", + "skill:": "Fertigkeit:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Fertigkeiten   ", + "skillstitle": "   Fertigkeiten   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Infiltration", + "Skulduggery": "Infiltration", + "skulduggerycun": "Infiltration (Lis)", + "slicer": "Hacker", + "smuggler": "Schmuggler", + "soak": "Absorption", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Sonstiges:", + "specialization": "Spezialisierung", + "specializationattached": "Specialization attached?", + "species:": "Spezies:", + "specificdetails": "Specific Details", + "speed": "Geschw.", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Steuerbord", + "starfighterace": "Starfighter Ace", + "starship": " Raumschiff ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Heimlichkeit", + "Stealth": "Heimlichkeit", + "stealthag": "Heimlichkeit (Gew)", + "strain": "Erschöpfung", + "strategist": "Strategist", + "streetwise": "Straßenwissen", + "Streetwise": "Straßenwissen", + "streetwisecun": "Straßenwissen (Lis)", + "strenghdetails:": "Strength Details:", + "success": "Erfolg", + "sullustan": "Sullustaner", + "summary": "Summary", + "survival": "Überleben", + "Survival": "Überleben", + "survivalcun": "Überleben (Lis)", + "survivalist": "Überlebenskünstler", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Systembelastung", + "tactician": "Tactician", + "talentsandabilities": "Talente & Fähigkeiten", + "talentsandspecialabilities": "Talente and Sonderfertigkeiten", + "task:": "Task:", + "technician": "Techniker", + "terrain:": "Terrain:", + "thief": "Dieb", + "threshold": "Limit", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Bedrohung", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "EP Gesamt:", + "toydarian": "Toydarianer", + "trader": "Händler", + "trainingcamp": "Training Camp", + "trandosian": "Trandosianer", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Art", + "type:": "Art:", + "underworld": "Unterwelt", + "Underworld": "Unterwelt", + "underworldint": "Unterwelt (Int)", + "universal": "Universal", + "upgrade": "    Aufwerten:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Wert", + "value:": "Wert:", + "vehiculesheet": "Fahrzeugbogen", + "vehiculetypemodel:": "Fahrzeugtyp/Modell:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Wachsamkeit", + "Vigilance": "Wachsamkeit", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Wachsamkeit (Will)", + "visitforum:": "Link zum Forum:", + "visitwiki:": "Link zum Wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Waffe", + "weaponname": "Weapon Name", + "weapons": "Waffen", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willenskraft", + "wookie": "Wookiee", + "wounds": "Wunden", + "xenology": "Xenologie", + "Xenology": "Xenologie", + "xenologyint": "Xenologie (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Ja", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/el.json b/Star Wars FFG API-Compatible/translations/el.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/el.json +++ b/Star Wars FFG API-Compatible/translations/el.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/en.json b/Star Wars FFG API-Compatible/translations/en.json index 482efe26e3..d626e572b9 100644 --- a/Star Wars FFG API-Compatible/translations/en.json +++ b/Star Wars FFG API-Compatible/translations/en.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":" Companion Info ", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":" Critical Hits ", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":" General Information ", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":"Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need Help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"Skills", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":" Skills, Talents, Weapons & Powers ", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": " Companion Info ", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": " Critical Hits ", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": " General Information ", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": "Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need Help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "Skills", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": " Skills, Talents, Weapons & Powers ", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/es.json b/Star Wars FFG API-Compatible/translations/es.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/es.json +++ b/Star Wars FFG API-Compatible/translations/es.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/fr.json b/Star Wars FFG API-Compatible/translations/fr.json index 3579fff84d..e7c3c33391 100644 --- a/Star Wars FFG API-Compatible/translations/fr.json +++ b/Star Wars FFG API-Compatible/translations/fr.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,cool,charm,coercion,leadership,coordination,stealth,computers,skulduggery,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,discipline,survival,streetwise,deception,vigilance", - "combat-skills-list":"gunnery,melee,rangedlight,rangedheavy,brawl,lightsaber", - "knowledge-skills-list":"outerrim,lore,education,coreworlds,underworld,warfare,xenology", - "abilities":"Capacités", - "abilityname":"Nom de la compétence", - "abilitysummary":"Résumé de la compétence", - "ace":"As", - "active":"Actif", - "actualtocomplete:":"Nombre de sessions effectives :", - "addcritical":"Ajouter Critique", - "addingdice":"Ajout de Dés", - "addingdicetext":"Pour ajouter des dés supplémentaires, écrire le nombre de dés et la lettre de sa couleur (en anglais). Vous pouvez aussi ajouter directement des symboles au jet.", - "advantage":"Avantage", - "advisor":"Conseiller", - "advocate":"Avocat", - "aft":"Arrière", - "age:":"Âge :", - "ageofrebellion":"L'Ère de la Rebellion", - "aggressor":"Agresseur", - "agility":"Agilité", - "agitator":"Agitateur", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassadeur", - "analyst":"Analyste", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archéologue", - "arcona":"Arcona", - "armor":"Blindage", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Biens & Ressources", - "assignedby:":"Attribué par:", - "assignment":"Affectation", - "assignmentsandtasks":"Affectations et Tâches", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Bretteur ataru", - "Athletics":"Athlétisme", - "athletics":"Athlétisme", - "athleticsbr":"Athlétisme (Vig)", - "attachmentname":"Nom du Kit", - "attachments":"Kits", - "attacks":"Attaques", - "availablexp":"XP Disponible:", - "bardottan":"Bardottan", - "basemodifiers":"Modificateurs de Base", - "baseofoperations":" Base d'Opérations  ", - "basexp:":"XP de base:", - "beast":" Monture ", - "beastcriticalinjuries":"Blessures critiques de la Monture", - "beastrider":"Cavalier", - "besalisk":"Besalisk", - "biggamehunter":"Prédateur", - "bodyguard":"Guarde du Corps", - "bonus":"Bonus", - "bonusdescription":"Bonus / Description", - "bonusxpmotivation:":"Bonus XP (Motivation) :", - "bonusxproleplaying:":"Bonus XP (Role Play) :", - "booknpage":"Livre & Page", - "booknpage:":"Livre & Page:", - "bothan":"Bothan", - "bountyhunter":"Chasseur de Primes", - "brawl":"Pugilat", - "Brawl":"Pugilat", - "brawlbr":"Pugilat (Vig)", - "brawn":"Vigueur", - "build:":"Carrure:", - "business":"Commerce", - "businessname:":"Nom du commerce:", - "caamasi":"Caamasi", - "campaigndetails":" Détails de Campagne ", - "capacity":"Capacité", - "career":"Carrière", - "cargohold":"Soute", - "cargotype":"Type de cargo", - "category:":"Categorie:", - "cerean":"Céréen", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrien", - "char":"Carac.", - "characinfo":" Info de Perso. ", - "character":"Personnage", - "character:":"Personnage:", - "characterduties":"Devoir de Personnages", - "charactergroupobligations":"Obligations de Personnages", - "characteristics":"Caractéristiques", - "charactermoralities":"Moralités de Personnages", - "charactermotivation":"Motivations de Personnage", - "charactername":"Nom de Personnage", - "charactersheet":"Personnage", - "charm":"Charme", - "Charm":"Charme", - "charmer":"Charmeur", - "charmpr":"Charme (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"Ville:", - "clearpool":"Vider la réserve", - "close":"Proche", - "Coercion":"Coercition", - "coercion":"Coercition", - "coercionwill":"Coercition (Vol)", - "colonist":"Colon", - "commander":"Stratège", - "combat":"   Combat   ", - "combatskills":"Compétences de combat", - "commando":"Commando", - "commited":"Engagé", - "commodore":"Commodore", - "companion":"Compagnon", - "companioninfo":" Infos de Companion ", - "companionsheet":"Compagnon", - "completed:":"Terminée ? :", - "computerint":"Informatique (Int)", - "Computers":"Informatique", - "computers":"Informatique", - "condition:":"Condition :", - "conflict:":"Conflit:", - "consular":"Consulaire", - "consumables:":"Provisions:", - "continent:":"Continent :", - "contributionrank:":"Rang de Contribution:", - "cool":"Calme", - "Cool":"Calme", - "coolifprepared":"Calme (si préparé):", - "coolpr":"Calme (Pré)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Type de base:", - "coreworlds":"Mondes du Noyau", - "Core Worlds":"Mondes du Noyau", - "coreworldsint":"Mondes du Noyau (Int)", - "correllianhuman":"Humain Corellien", - "cost:":"Coût:", - "credits:":"Crédits:", - "crew:":"Équipage:", - "crewroles":"Roles de l'équipage", - "crit":"Crit", - "critical":"Critique", - "criticalhits":" Coups Critique ", - "criticalinjuries":" Blessures Critique ", - "criticalnumber:":"Nombre Critique:", - "criticalrolloffset:":"Offset du Jet de Critique:", - "critinj":" Blessures Critique ", - "cunning":"Ruse", - "current":"  Actuel", - "currentencumbrance":"Encombrement actuel", - "currentlocation:":"Localisation actuelle:", - "custom":"Perso.", - "customskill1":"Compétences Custom 1", - "customskill2":"Compétences Custom 2", - "customskill3":"Compétences Custom 3", - "customskill4":"Compétences Custom 4", - "customskill5":"Compétences Custom 5", - "customskills":"Compétences Custom", - "cybernetics":"Cybernetique", - "cybertech":"Cyber Tech", - "damage":"Dégâts", - "dark":"Obscur", - "deception":"Tromperie", - "Deception":"Tromperie", - "deceptioncun":"Tromperie (Rus)", - "defense":"Défense", - "demolitionist":"Démolisseur", - "description":"Description", - "description:":"Description :", - "despair":"Désastre", - "destination":"Destination", - "destinypool":"Points de Destin", - "details":"Détails", - "details:":"Détails :", - "devaronian":"Dévaronien", - "dice":"Dés", - "dice:":"Dés:", - "dicendesitnypool":"Dés & Points de Destin", - "dicepool":"Réserve de Dés", - "diceroll":"Jet de Dés", - "diplomat":"Diplomate", - "discipline":"Sang-froid", - "Discipline":"Sang-froid", - "disciplinewill":"Sang-froid (Vol)", - "displayinskill":"Afficher lors du Jet", - "dmg":"Dég.", - "doctor":"Médecin", - "downgrade":": Dégrader", - "drall":"Drall", - "dresselliannp":"Dresselien (Non-Primitif)", - "dressellianp":"Dresselien (Primitif)", - "driver":"Fonceur", - "droid":"Droïde", - "droidtech":"Droid Tech", - "dropoff":"Arrivée", - "dug":"Dug", - "duros":"Duros", - "duty":"Devoir", - "edgeoftheempire":"Aux Confins de l'Empire", - "education":"Éducation", - "Education":"Éducation", - "educationint":"Éducation (Int)", - "effect:":"Effet:", - "emostrength:":"Force(s) émotionelle:", - "emoweaknaess:":"Faiblesse(s) émotionelle:", - "enablecombatsuggestions":"Activer les Suggestions de combat ?", - "enablegeneralsuggestions":"Activer les Suggestions générales ?", - "encum":"Encomb.", - "encumbrance":"Encombrement", - "encumbrancecapacity":"Capacité d'Encombrement", - "enforcer":"Nervi", - "engaged":"Au contact", - "engineer":"Ingénieur", - "entertainment":"Divertissement", - "entrepreneur":"Entrepreneur", - "equipment":"Équipment", - "example:":"Exemple: 1b 1g donne ", - "exampletext":"b -> Bleu = Fortune, blk -> BLack = Infortune
g -> Green = Aptitude, y -> Yellow = Maîtrise
p-> Purple = Difficulté, r -> Red = Défi
w -> White = Force
s = Succès, f = Échec, a = Avantage, t = Menace", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Nombre de sessions prévues : ", - "explorer":"Explorateur", - "extreme":"Extrême", - "eyes:":"Yeux:", - "failure":"Echec", - "falleen":"Falleen", - "farm":"Ferme", - "fearcheck":"Test de Peur ?", - "features:":"Attributs :", - "figurehead":"Figurehead", - "foodstuffs":"Denrées alimentaires", - "forceanddestiny":"Force et Destinée", - "forcediceavailable:":"Dés de Force Disponible:", - "forceplayerupgrade":"Forcer mise à jour Joueurs", - "forcepowers":"Pouvoirs de la Force", - "forcerating":"Val. de Force", - "forcesensitiveemergent":"Aspirant de la Force", - "forcesensitiveexile":"Fugitif de la Force", - "fore":"Avant", - "fringer":"Bourlingueur", - "gadgeteer":"Expert en Gadgets", - "galaxymapgridcoordinates:":"Coordonnées sur la carte galactique :", - "gambler":"Flambeur", - "gamemechanics":"Options de jeu", - "gandl":"Gand (avec poumons)", - "gandnl":"Gand (sans poumons)", - "gank":"Gank", - "gender:":"Sexe:", - "generalinfo":"Infos Générales", - "generalinformation":" Infos Générales ", - "generalskills":"Compétences générales", - "gmdicepool":"Réserve de Dés du GM", - "gmresources":"Ressources de MJ", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Relations du Groupe", - "groupcredits:":"Crédits du Groupe:", - "groupdetails":"Détails du Groupe", - "groupdetailstitle":" Détails du Groupe ", - "groupexpenses:":"Dépenses du Groupe:", - "groupname:":"Nom du Groupe:", - "groupobligations":"Obligations du Groupe", - "grouppossessions":"Possessions du Groupe", - "groupresources":"Ressources du Groupe", - "groupsavings:":"Économies du Groupe:", - "groupsheet":"Feuille de Groupe", - "grouptasks":"Tâches de Groupe", - "guardian":"Gardien", - "gungan":"Gungan", - "gunner":"Artilleur", - "gunnery":"Artillerie", - "Gunnery":"Artillerie", - "gunneryagi":"Artillerie (Agi)", - "gunslinger":"Pistolero", - "hair:":"Cheveux:", - "handling":"Maniabilité", - "hardpoints":"Emplacements", - "hardpoints:":"Emplacements:", - "heal":"Soigner", - "healer":"Guérisseur", - "heavy":"Canonnier", - "height:":"Taille:", - "hermit":"Ermite", - "hightech":"High Tech", - "hiredgun":"Mercenaire", - "homestead":"Propriété", - "homesteadname:":"Nom de la propriété:", - "hook:":"Accroche :", - "hotshot":"Tête brulée", - "hp":"Emplac.", - "hulltrauma":"Dég. coque", - "hulltypeclass:":"Type/Classe de Coque:", - "human":"Humain", - "hunter":"Chasseur", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive principal:", - "hyperdrivesecondclass:":"Hyperdrive de secours:", - "ifknown":"(si connue)", - "iktochi":"Iktotchi", - "illicitmaterials":"Marchandises illégales", - "infiltrator":"Taupe", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intelligence", - "ishitib":"Ishi Tib", - "isitcareer":"Est-ce dans votre carrière ?", - "iteminventory":" Inventaire et Objets ", - "itemss:":"Objet(s) :", - "ithorian":"Ithorien", - "keldor":"Kel Dor", - "keyitems:":"Points clés :", - "klatooinian":"Klatooinien", - "knowledgecoreworlds":"Connaissance (Mondes du Noyau)", - "knowledgeeducation":"Connaissance (Éducation)", - "knowledgelore":"Connaissance (Culture)", - "knowledgeouterrim":"Connaissance (Bordure Extérieure)", - "knowledgeskills":"Compétences de connaissances", - "knowledgeunderworld":"Connaissance (Pègre)", - "knowledgewarfare":"Connaissance (Stratégie)", - "knowledgexenology":"Connaissance (Xénologie)", - "lannik":"Lannik", - "leadership":"Commandement", - "Leadership":"Commandement", - "leadershippre":"Commandement (Pré)", - "legal":"Légal ?", - "light":"Lumineux", - "lightsaber":"Sabre Laser", - "Lightsaber":"Sabre Laser", - "location":"Localisation", - "location:":"Localisation:", - "long":"Longue", - "lore":"Culture", - "Lore":"Culture", - "loreint":"Culture (Int)", - "lowtech":"Low Tech", - "magnitude:":"Valeur:", - "major":"Graves", - "makashiduelist":"Duelliste makashi", - "makemodel":"Fabriquant / Modèle", - "makemodel:":"Fabriquant / Modèle:", - "manufacturer:":"Constructeur:", - "marauder":"Maraudeur", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Altitude maximum:", - "maybe":"Peut être?", - "mechanic":"Mécanicien", - "Mechanics":"Mécanique", - "mechanics":"Mécanique", - "mechanicsint":"Mécanique (Int)", - "medecine":"Médecine", - "Medecine":"Médecine", - "medecineint":"Médicine (Int)", - "medic":"Urgentiste", - "medium":"Moyenne", - "meetingcenter":"Centre de rencontres", - "melee":"Corps à corps", - "Melee":"Corps à corps", - "meleeshort":"CàC", - "meleebr":"Corps à corps (Vig)", - "mercenarysoldier":"Soldat à Louer", - "metals":"Métaux", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerais", - "minion":"Sbire", - "miniongroupsize:":"Taille du groupe de Sbire:", - "minionrivalnemesis":"(Sbire, Rival, or Nemesis)", - "minor":"Légers", - "mirialan":"Mirialan", - "miscinfo":"Info ", - "missioncontacts:":"Contacts de mission :", - "missiondetails":"Details de Mission ", - "missionobjectives:":"Objectifs de Mission:", - "missiontasknumber:":"Numéro de Mission/Tâche :", - "missiontype:":"Type de Mission:", - "modder":"Modder", - "moderate":"Modérés", - "modifications":"Modifications", - "modifiers":"Modificateurs", - "modifiers:":"Modificateurs:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Moralité", - "morality:":"Moralité:", - "moreinfo":"Pour plus d'informations sur cette version :", - "motivations":"Motivations", - "mustafariann":"Mustafarien (Nord)", - "mustafarians":"Mustafarien (Sud)", - "mystic":"Mystique", - "name":"Nom", - "name:":"Nom:", - "nautolan":"Nautolan", - "navicomputer:":"Ordinateur de navigation:", - "navigator":"Navigator", - "nearesthyperlane:":"Voie hyperspatiale proche :", - "needhelp":"Besoin d'aide ?", - "negotiation":"Négociation", - "Negotiation":"Négotiation", - "negotiationpr":"Négociation (Pré)", - "neimodian":"Neimoidien", - "nemesis":"Némésis", - "new":"Neuf", - "niktog":"Nikto (Vert)", - "niktom":"Nikto (Montagne)", - "niktop":"Nikto (Pâle)", - "niktor":"Nikto (Rouge)", - "niktos":"Nikto (Sud)", - "nimandisciple":"Disciple niman", - "no":"Non", - "noinprogress":"Non - En cours", - "none":"Aucun", - "nonostarted":"Non - Pas commencée", - "noskill":"Sans compétence", - "notablefeatures":"Signes particuliers", - "notes":"   Notes   ", - "notes:":"Notes :", - "npc":"PNJ", - "npcinfo":"Info PNJ", - "npclist":"Liste de PNJ", - "npcname":"Nom du PNJ", - "npcroll:":"Jet NPC :", - "npcs":"PNJs", - "npcsheet":"Feuille de PNJ", - "npctitle":" PNJ ", - "npctype:":"Type de PNJ:", - "number":"Nombre", - "numberofupgrades:":"Nombre d'améliorations :", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Autre", - "othergear":"Autre matériel", - "otherinformations":"Autre Information", - "otherskills":"Autres compétences", - "outerrim":"Bordure extérieure", - "Outer Rim":"Bordure Extérieure", - "outerrimint":"Bordure extérieure (Int)", - "outlawtech":"Tech Hors-la-Loi", - "page:":"Page :", - "partycareerskill:":"Compétence de Carrière du Groupe:", - "passengername":"Nom du passager", - "passengers":"Passagers", - "passive":"Passif", - "pathfinder":"Arpenteur", - "pc":"PJ", - "peacekeeper":"Pacificateur", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Rus)", - "performer":"Artiste", - "personalarmor":"Armure", - "personalgear":"Matériel personnel", - "pettycash:":"Petite monnaie :", - "pickup":"Départ", - "pilot":"Pilote", - "pilotecopiloteetc":"(Pilote, co-pilote, ingénieur)", - "Piloting (Planetary)":"Pilotage (Planétaire)", - "pilotingp":"Pilotage (planétaire)", - "pilotingpag":"Pilotage - planétaire (Ag)", - "Piloting (Space)":"Pilotage (Espace)", - "pilotings":"Pilotage (espace)", - "pilotingsag":"Pilotage - espace (Ag)", - "planet:":"Planète:", - "planetary":" Terrestre ", - "planetaryvehiculecritical":"Critiques du Véhicule", - "planetaryvehiculedetails":"Détails du Véhicule Terrestre", - "player:":"Joueur:", - "playergroupsheet":" Feuille de Groupe de Joueurs ", - "playername":"Nom du joueur:", - "polismassannvc":"Polis Massan (sans cordes vocales)", - "polismassanvc":"Polis Massan (avec cordes vocales)", - "politico":"Diplomate", - "port":"Bâbord", - "positionrole:":"Position/Rôle :", - "powername":"Nom du pouvoir", - "powersummary":"Résumé du pouvoir", - "presence":"Présence", - "propagandist":"Propagandiste", - "protector":"Protecteur", - "qualities:":"Qualité:", - "quantity":"Quantité", - "quarren":"Quarren", - "quartermester":"Intendant", - "quermian":"Quermien", - "ranch":"Ranch", - "range":"Dist.", - "range:":"Portée:", - "rangedheavy":"Distance - Armes lourdes", - "Ranged - Heavy":"Distance - Armes lourdes", - "rangedheavyag":"Distance - Armes lourdes (Ag)", - "rangedlight":"Distance - Armes légères", - "Ranged - Light":"Distance - Armes légères", - "rangedlightag":"Distance - Armes légères (Ag)", - "rangeskill":"Portée/Compétence", - "rank":"Rang", - "rank:":"Rang:", - "rarity":"Rareté", - "rarity:":"Rareté:", - "rebelbase":"Base Rebelle", - "rebelbasename:":"Nom de la Base Rebelle:", - "recruit":"Recrue", - "repair":"Réparer", - "resilience":"Résistance", - "Resilience":"Résistance", - "resiliencebr":"Résistance (Vig)", - "restricted:":"Limité:", - "results":"Résultats", - "retail":"Vente", - "rewardgiven:":"Récompenses donnée:", - "rewards":"Récompenses", - "rewardss":"Récompense(s)", - "ridingbeastdetails":"Détails de la Monture", - "rigger":"Bidouilleur", - "rival":"Rival", - "rodian":"Rodien", - "role":"Rôle", - "rollcritical":"Jet de Critique", - "rolldestiny":"Jet de Destin", - "saboteur":"Saboteur", - "safehouse":"Planque", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Érudit", - "scientist":"Scientifique", - "scoundrel":"Vaurien", - "scout":"Éclaireur", - "seeker":"Errants", - "seer":"Visionnaire", - "selonian":"Sélonien", - "sensorrange:":"Portée des capteurs:", - "sentinel":"Sentinelle", - "service":"Service", - "setting":"Paramètre", - "settings":" Paramètres ", - "setup:":"Contexte :", - "shadow":"Ombre", - "sharedresources":" Ressources partagées ", - "sharpshooter":"Tireur d'élite", - "shienexpert":"Expert shien", - "shiichoknight":"Chevalier shii-cho", - "shipscomplement:":"Équipage:", - "short":"Courte", - "showsuggestionsbutton":"Afficher le bouton des suggestions", - "signatureablities":"Capacités emblématiques", - "silhouette":"Gabarit", - "skill":"Compétence", - "skill:":"Compétence:", - "skilllist":"Liste de compétences", - "skillname":"Nom de compétence", - "skills":"Compétences", - "skillstitle":"   Compétences   ", - "skillstalentsweaponspowers":" Compétences, Talents, Armes, & Pouvoirs ", - "skillsuggestions":"Suggestions pour les compétences", - "skillsuggestionsdisplay":"Affichage des suggestions pour les compétences", - "skulduggery":"Magouilles", - "Skulduggery":"Magouilles", - "skulduggerycun":"Magouilles (Rus)", - "slicer":"Slicer", - "smuggler":"Contrebandier", - "soak":"Val. Encaiss", - "soldier":"Soldat", - "soresudefender":"Défenseur soresu", - "spacestation":"Station Spatiale", - "spacevehiculedetails":"Détails du Vaisseau Spatial", - "special:":"Spécial:", - "specialization":"Spécialisation", - "specializationattached":"Spécialisation reliée ?", - "species:":"Espèces:", - "specificdetails":"Détails spécifiques", - "speed":"Vitesse", - "spendingsuggestions":"Suggestions de résultats", - "spy":"Espion", - "squadronleader":"Chef d'escadron", - "starboard":"Tribord", - "starfighterace":"As de l'espace", - "starship":" Vaisseau Spatial ", - "starshipcritical":"Critiques du Vaisseau", - "stats":"Stats", - "stealth":"Discrétion", - "Stealth":"Discrétion", - "stealthag":"Discrétion (Ag)", - "strain":"Stress", - "strategist":"Strategist", - "streetwise":"Système D", - "Streetwise":"Système D", - "streetwisecun":"Système D (Rus)", - "strenghdetails:":"Détails de la force :", - "success":"Succès", - "sullustan":"Sullustéen", - "summary":"Résumé", - "survival":"Survie", - "Survival":"Survie", - "survivalcun":"Survie (Rus)", - "survivalist":"Expert en Survie", - "syncpoolgm":"Sync Réserve avec GM", - "sysstrain":"Stress Méca.", - "tactician":"Tacticien", - "talentsandabilities":"Talents & Capacités spéciales", - "talentsandspecialabilities":"Talents et Capacités spéciales", - "task:":"Tâche :", - "technician":"Technicien", - "terrain:":"Terrain :", - "thief":"Voleur", - "threshold":"Seuil", - "timeshandled:":"Nombre de fois gérée :", - "timeshandledstrengh:":"Nombre de fois gérée (force) :", - "timeshandledweakness:":"Nombre de fois gérée (faiblesse) :", - "timestriggered:":"Nombre de fois déclenchée :", - "threat":"Menace", - "togruta":"Togruta", - "toolname":"Nom de l'outil", - "tools":"Outils", - "totalxp":"XP Total:", - "toydarian":"Toydarien", - "trader":"Négociant", - "trainingcamp":"Camp d’entraînement", - "trandosian":"Trandoshan", - "triumph":"Triomphe", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type :", - "underworld":"Pègre", - "Underworld":"Pègre", - "underworldint":"Pègre (Int)", - "universal":"Universel", - "upgrade":"    Améliorer :", - "upgrades":"Améliorations", - "upgradetype:":"Type d'amélioration :", - "usedarkside":"Utiliser le Côté Obscur →", - "uselight":"← Utiliser côté Lumineux", - "value":"Valeur", - "value:":"Valeur:", - "vehiculesheet":"Feuille de Véhicule", - "vehiculetypemodel:":"Type/Modèle de Véhicule:", - "verpine":"Verpine", - "viewattachments":"Voir Kits", - "viewupgrades":"Voir améliorations", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (si surpris):", - "vigilancewill":"Vigilance (Vol)", - "visitforum:":"Visitez le forum :", - "visitwiki:":"Visitez le wiki :", - "wanted":"Recherché ?", - "warden":"Warden", - "warfare":"Stratégie", - "Warfare":"Stratégie", - "warfareint":"Stratégie (Int)", - "warleader":"Warleader", - "warrior":"Guerrier", - "weaknessdetails:":"Détails de la faiblesse :", - "weapon":"Arme", - "weaponname":"Nom de l'arme", - "weapons":"Armes", - "weapontype:":"Type d'arme:", - "weekay":"Weequay", - "whatkindofslot":"Quel type d'Initiative ?", - "whipid":"Whiphid", - "whispergm":"Chuchoter au MJ", - "willpower":"Volonté", - "wookie":"Wookiee", - "wounds":"Blessures", - "xenology":"Xénologie", - "Xenology":"Xenologie", - "xenologyint":"Xénologie (Int)", - "xexto":"Xexto", - "xpcost":"Coût en XP", - "xpcost:":"Coût en XP:", - "yes":"Oui", - "yescompleted":"Oui - Terminée", - "yesfailed":"Oui - Echouée", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,cool,charm,coercion,leadership,coordination,stealth,computers,skulduggery,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,discipline,survival,streetwise,deception,vigilance", + "combat-skills-list": "gunnery,melee,rangedlight,rangedheavy,brawl,lightsaber", + "knowledge-skills-list": "outerrim,lore,education,coreworlds,underworld,warfare,xenology", + "abilities": "Capacités", + "abilityname": "Nom de la compétence", + "abilitysummary": "Résumé de la compétence", + "ace": "As", + "active": "Actif", + "actualtocomplete:": "Nombre de sessions effectives :", + "addcritical": "Ajouter Critique", + "addingdice": "Ajout de Dés", + "addingdicetext": "Pour ajouter des dés supplémentaires, écrire le nombre de dés et la lettre de sa couleur (en anglais). Vous pouvez aussi ajouter directement des symboles au jet.", + "advantage": "Avantage", + "advisor": "Conseiller", + "advocate": "Avocat", + "aft": "Arrière", + "age:": "Âge :", + "ageofrebellion": "L'Ère de la Rebellion", + "aggressor": "Agresseur", + "agility": "Agilité", + "agitator": "Agitateur", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassadeur", + "analyst": "Analyste", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archéologue", + "arcona": "Arcona", + "armor": "Blindage", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Biens & Ressources", + "assignedby:": "Attribué par:", + "assignment": "Affectation", + "assignmentsandtasks": "Affectations et Tâches", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Bretteur ataru", + "Athletics": "Athlétisme", + "athletics": "Athlétisme", + "athleticsbr": "Athlétisme (Vig)", + "attachmentname": "Nom du Kit", + "attachments": "Kits", + "attacks": "Attaques", + "availablexp": "XP Disponible:", + "bardottan": "Bardottan", + "basemodifiers": "Modificateurs de Base", + "baseofoperations": " Base d'Opérations  ", + "basexp:": "XP de base:", + "beast": " Monture ", + "beastcriticalinjuries": "Blessures critiques de la Monture", + "beastrider": "Cavalier", + "besalisk": "Besalisk", + "biggamehunter": "Prédateur", + "bodyguard": "Guarde du Corps", + "bonus": "Bonus", + "bonusdescription": "Bonus / Description", + "bonusxpmotivation:": "Bonus XP (Motivation) :", + "bonusxproleplaying:": "Bonus XP (Role Play) :", + "booknpage": "Livre & Page", + "booknpage:": "Livre & Page:", + "bothan": "Bothan", + "bountyhunter": "Chasseur de Primes", + "brawl": "Pugilat", + "Brawl": "Pugilat", + "brawlbr": "Pugilat (Vig)", + "brawn": "Vigueur", + "build:": "Carrure:", + "business": "Commerce", + "businessname:": "Nom du commerce:", + "caamasi": "Caamasi", + "campaigndetails": " Détails de Campagne ", + "capacity": "Capacité", + "career": "Carrière", + "cargohold": "Soute", + "cargotype": "Type de cargo", + "category:": "Categorie:", + "cerean": "Céréen", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrien", + "char": "Carac.", + "characinfo": " Info de Perso. ", + "character": "Personnage", + "character:": "Personnage:", + "characterduties": "Devoir de Personnages", + "charactergroupobligations": "Obligations de Personnages", + "characteristics": "Caractéristiques", + "charactermoralities": "Moralités de Personnages", + "charactermotivation": "Motivations de Personnage", + "charactername": "Nom de Personnage", + "charactersheet": "Personnage", + "charm": "Charme", + "Charm": "Charme", + "charmer": "Charmeur", + "charmpr": "Charme (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "Ville:", + "clearpool": "Vider la réserve", + "close": "Proche", + "Coercion": "Coercition", + "coercion": "Coercition", + "coercionwill": "Coercition (Vol)", + "colonist": "Colon", + "commander": "Stratège", + "combat": "   Combat   ", + "combatskills": "Compétences de combat", + "commando": "Commando", + "commited": "Engagé", + "commodore": "Commodore", + "companion": "Compagnon", + "companioninfo": " Infos de Companion ", + "companionsheet": "Compagnon", + "completed:": "Terminée ? :", + "computerint": "Informatique (Int)", + "Computers": "Informatique", + "computers": "Informatique", + "condition:": "Condition :", + "conflict:": "Conflit:", + "consular": "Consulaire", + "consumables:": "Provisions:", + "continent:": "Continent :", + "contributionrank:": "Rang de Contribution:", + "cool": "Calme", + "Cool": "Calme", + "coolifprepared": "Calme (si préparé):", + "coolpr": "Calme (Pré)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Type de base:", + "coreworlds": "Mondes du Noyau", + "Core Worlds": "Mondes du Noyau", + "coreworldsint": "Mondes du Noyau (Int)", + "correllianhuman": "Humain Corellien", + "cost:": "Coût:", + "credits:": "Crédits:", + "crew:": "Équipage:", + "crewroles": "Roles de l'équipage", + "crit": "Crit", + "critical": "Critique", + "criticalhits": " Coups Critique ", + "criticalinjuries": " Blessures Critique ", + "criticalnumber:": "Nombre Critique:", + "criticalrolloffset:": "Offset du Jet de Critique:", + "critinj": " Blessures Critique ", + "cunning": "Ruse", + "current": "  Actuel", + "currentencumbrance": "Encombrement actuel", + "currentlocation:": "Localisation actuelle:", + "custom": "Perso.", + "customskill1": "Compétences Custom 1", + "customskill2": "Compétences Custom 2", + "customskill3": "Compétences Custom 3", + "customskill4": "Compétences Custom 4", + "customskill5": "Compétences Custom 5", + "customskills": "Compétences Custom", + "cybernetics": "Cybernetique", + "cybertech": "Cyber Tech", + "damage": "Dégâts", + "dark": "Obscur", + "deception": "Tromperie", + "Deception": "Tromperie", + "deceptioncun": "Tromperie (Rus)", + "defense": "Défense", + "demolitionist": "Démolisseur", + "description": "Description", + "description:": "Description :", + "despair": "Désastre", + "destination": "Destination", + "destinypool": "Points de Destin", + "details": "Détails", + "details:": "Détails :", + "devaronian": "Dévaronien", + "dice": "Dés", + "dice:": "Dés:", + "dicendesitnypool": "Dés & Points de Destin", + "dicepool": "Réserve de Dés", + "diceroll": "Jet de Dés", + "diplomat": "Diplomate", + "discipline": "Sang-froid", + "Discipline": "Sang-froid", + "disciplinewill": "Sang-froid (Vol)", + "displayinskill": "Afficher lors du Jet", + "dmg": "Dég.", + "doctor": "Médecin", + "downgrade": ": Dégrader", + "drall": "Drall", + "dresselliannp": "Dresselien (Non-Primitif)", + "dressellianp": "Dresselien (Primitif)", + "driver": "Fonceur", + "droid": "Droïde", + "droidtech": "Droid Tech", + "dropoff": "Arrivée", + "dug": "Dug", + "duros": "Duros", + "duty": "Devoir", + "edgeoftheempire": "Aux Confins de l'Empire", + "education": "Éducation", + "Education": "Éducation", + "educationint": "Éducation (Int)", + "effect:": "Effet:", + "emostrength:": "Force(s) émotionelle:", + "emoweaknaess:": "Faiblesse(s) émotionelle:", + "enablecombatsuggestions": "Activer les Suggestions de combat ?", + "enablegeneralsuggestions": "Activer les Suggestions générales ?", + "encum": "Encomb.", + "encumbrance": "Encombrement", + "encumbrancecapacity": "Capacité d'Encombrement", + "enforcer": "Nervi", + "engaged": "Au contact", + "engineer": "Ingénieur", + "entertainment": "Divertissement", + "entrepreneur": "Entrepreneur", + "equipment": "Équipment", + "example:": "Exemple: 1b 1g donne ", + "exampletext": "b -> Bleu = Fortune, blk -> BLack = Infortune
g -> Green = Aptitude, y -> Yellow = Maîtrise
p-> Purple = Difficulté, r -> Red = Défi
w -> White = Force
s = Succès, f = Échec, a = Avantage, t = Menace", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Nombre de sessions prévues : ", + "explorer": "Explorateur", + "extreme": "Extrême", + "eyes:": "Yeux:", + "failure": "Echec", + "falleen": "Falleen", + "farm": "Ferme", + "fearcheck": "Test de Peur ?", + "features:": "Attributs :", + "figurehead": "Figurehead", + "foodstuffs": "Denrées alimentaires", + "forceanddestiny": "Force et Destinée", + "forcediceavailable:": "Dés de Force Disponible:", + "forceplayerupgrade": "Forcer mise à jour Joueurs", + "forcepowers": "Pouvoirs de la Force", + "forcerating": "Val. de Force", + "forcesensitiveemergent": "Aspirant de la Force", + "forcesensitiveexile": "Fugitif de la Force", + "fore": "Avant", + "fringer": "Bourlingueur", + "gadgeteer": "Expert en Gadgets", + "galaxymapgridcoordinates:": "Coordonnées sur la carte galactique :", + "gambler": "Flambeur", + "gamemechanics": "Options de jeu", + "gandl": "Gand (avec poumons)", + "gandnl": "Gand (sans poumons)", + "gank": "Gank", + "gender:": "Sexe:", + "generalinfo": "Infos Générales", + "generalinformation": " Infos Générales ", + "generalskills": "Compétences générales", + "gmdicepool": "Réserve de Dés du GM", + "gmresources": "Ressources de MJ", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Relations du Groupe", + "groupcredits:": "Crédits du Groupe:", + "groupdetails": "Détails du Groupe", + "groupdetailstitle": " Détails du Groupe ", + "groupexpenses:": "Dépenses du Groupe:", + "groupname:": "Nom du Groupe:", + "groupobligations": "Obligations du Groupe", + "grouppossessions": "Possessions du Groupe", + "groupresources": "Ressources du Groupe", + "groupsavings:": "Économies du Groupe:", + "groupsheet": "Feuille de Groupe", + "grouptasks": "Tâches de Groupe", + "guardian": "Gardien", + "gungan": "Gungan", + "gunner": "Artilleur", + "gunnery": "Artillerie", + "Gunnery": "Artillerie", + "gunneryagi": "Artillerie (Agi)", + "gunslinger": "Pistolero", + "hair:": "Cheveux:", + "handling": "Maniabilité", + "hardpoints": "Emplacements", + "hardpoints:": "Emplacements:", + "heal": "Soigner", + "healer": "Guérisseur", + "heavy": "Canonnier", + "height:": "Taille:", + "hermit": "Ermite", + "hightech": "High Tech", + "hiredgun": "Mercenaire", + "homestead": "Propriété", + "homesteadname:": "Nom de la propriété:", + "hook:": "Accroche :", + "hotshot": "Tête brulée", + "hp": "Emplac.", + "hulltrauma": "Dég. coque", + "hulltypeclass:": "Type/Classe de Coque:", + "human": "Humain", + "hunter": "Chasseur", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive principal:", + "hyperdrivesecondclass:": "Hyperdrive de secours:", + "ifknown": "(si connue)", + "iktochi": "Iktotchi", + "illicitmaterials": "Marchandises illégales", + "infiltrator": "Taupe", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intelligence", + "ishitib": "Ishi Tib", + "isitcareer": "Est-ce dans votre carrière ?", + "iteminventory": " Inventaire et Objets ", + "itemss:": "Objet(s) :", + "ithorian": "Ithorien", + "keldor": "Kel Dor", + "keyitems:": "Points clés :", + "klatooinian": "Klatooinien", + "knowledgecoreworlds": "Connaissance (Mondes du Noyau)", + "knowledgeeducation": "Connaissance (Éducation)", + "knowledgelore": "Connaissance (Culture)", + "knowledgeouterrim": "Connaissance (Bordure Extérieure)", + "knowledgeskills": "Compétences de connaissances", + "knowledgeunderworld": "Connaissance (Pègre)", + "knowledgewarfare": "Connaissance (Stratégie)", + "knowledgexenology": "Connaissance (Xénologie)", + "lannik": "Lannik", + "leadership": "Commandement", + "Leadership": "Commandement", + "leadershippre": "Commandement (Pré)", + "legal": "Légal ?", + "light": "Lumineux", + "lightsaber": "Sabre Laser", + "Lightsaber": "Sabre Laser", + "location": "Localisation", + "location:": "Localisation:", + "long": "Longue", + "lore": "Culture", + "Lore": "Culture", + "loreint": "Culture (Int)", + "lowtech": "Low Tech", + "magnitude:": "Valeur:", + "major": "Graves", + "makashiduelist": "Duelliste makashi", + "makemodel": "Fabriquant / Modèle", + "makemodel:": "Fabriquant / Modèle:", + "manufacturer:": "Constructeur:", + "marauder": "Maraudeur", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Altitude maximum:", + "maybe": "Peut être?", + "mechanic": "Mécanicien", + "Mechanics": "Mécanique", + "mechanics": "Mécanique", + "mechanicsint": "Mécanique (Int)", + "medecine": "Médecine", + "Medecine": "Médecine", + "medecineint": "Médicine (Int)", + "medic": "Urgentiste", + "medium": "Moyenne", + "meetingcenter": "Centre de rencontres", + "melee": "Corps à corps", + "Melee": "Corps à corps", + "meleeshort": "CàC", + "meleebr": "Corps à corps (Vig)", + "mercenarysoldier": "Soldat à Louer", + "metals": "Métaux", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerais", + "minion": "Sbire", + "miniongroupsize:": "Taille du groupe de Sbire:", + "minionrivalnemesis": "(Sbire, Rival, or Nemesis)", + "minor": "Légers", + "mirialan": "Mirialan", + "miscinfo": "Info ", + "missioncontacts:": "Contacts de mission :", + "missiondetails": "Details de Mission ", + "missionobjectives:": "Objectifs de Mission:", + "missiontasknumber:": "Numéro de Mission/Tâche :", + "missiontype:": "Type de Mission:", + "modder": "Modder", + "moderate": "Modérés", + "modifications": "Modifications", + "modifiers": "Modificateurs", + "modifiers:": "Modificateurs:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Moralité", + "morality:": "Moralité:", + "moreinfo": "Pour plus d'informations sur cette version :", + "motivations": "Motivations", + "mustafariann": "Mustafarien (Nord)", + "mustafarians": "Mustafarien (Sud)", + "mystic": "Mystique", + "name": "Nom", + "name:": "Nom:", + "nautolan": "Nautolan", + "navicomputer:": "Ordinateur de navigation:", + "navigator": "Navigator", + "nearesthyperlane:": "Voie hyperspatiale proche :", + "needhelp": "Besoin d'aide ?", + "negotiation": "Négociation", + "Negotiation": "Négotiation", + "negotiationpr": "Négociation (Pré)", + "neimodian": "Neimoidien", + "nemesis": "Némésis", + "new": "Neuf", + "niktog": "Nikto (Vert)", + "niktom": "Nikto (Montagne)", + "niktop": "Nikto (Pâle)", + "niktor": "Nikto (Rouge)", + "niktos": "Nikto (Sud)", + "nimandisciple": "Disciple niman", + "no": "Non", + "noinprogress": "Non - En cours", + "none": "Aucun", + "nonostarted": "Non - Pas commencée", + "noskill": "Sans compétence", + "notablefeatures": "Signes particuliers", + "notes": "   Notes   ", + "notes:": "Notes :", + "npc": "PNJ", + "npcinfo": "Info PNJ", + "npclist": "Liste de PNJ", + "npcname": "Nom du PNJ", + "npcroll:": "Jet NPC :", + "npcs": "PNJs", + "npcsheet": "Feuille de PNJ", + "npctitle": " PNJ ", + "npctype:": "Type de PNJ:", + "number": "Nombre", + "numberofupgrades:": "Nombre d'améliorations :", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Autre", + "othergear": "Autre matériel", + "otherinformations": "Autre Information", + "otherskills": "Autres compétences", + "outerrim": "Bordure extérieure", + "Outer Rim": "Bordure Extérieure", + "outerrimint": "Bordure extérieure (Int)", + "outlawtech": "Tech Hors-la-Loi", + "page:": "Page :", + "partycareerskill:": "Compétence de Carrière du Groupe:", + "passengername": "Nom du passager", + "passengers": "Passagers", + "passive": "Passif", + "pathfinder": "Arpenteur", + "pc": "PJ", + "peacekeeper": "Pacificateur", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Rus)", + "performer": "Artiste", + "personalarmor": "Armure", + "personalgear": "Matériel personnel", + "pettycash:": "Petite monnaie :", + "pickup": "Départ", + "pilot": "Pilote", + "pilotecopiloteetc": "(Pilote, co-pilote, ingénieur)", + "Piloting (Planetary)": "Pilotage (Planétaire)", + "pilotingp": "Pilotage (planétaire)", + "pilotingpag": "Pilotage - planétaire (Ag)", + "Piloting (Space)": "Pilotage (Espace)", + "pilotings": "Pilotage (espace)", + "pilotingsag": "Pilotage - espace (Ag)", + "planet:": "Planète:", + "planetary": " Terrestre ", + "planetaryvehiculecritical": "Critiques du Véhicule", + "planetaryvehiculedetails": "Détails du Véhicule Terrestre", + "player:": "Joueur:", + "playergroupsheet": " Feuille de Groupe de Joueurs ", + "playername": "Nom du joueur:", + "polismassannvc": "Polis Massan (sans cordes vocales)", + "polismassanvc": "Polis Massan (avec cordes vocales)", + "politico": "Diplomate", + "port": "Bâbord", + "positionrole:": "Position/Rôle :", + "powername": "Nom du pouvoir", + "powersummary": "Résumé du pouvoir", + "presence": "Présence", + "propagandist": "Propagandiste", + "protector": "Protecteur", + "qualities:": "Qualité:", + "quantity": "Quantité", + "quarren": "Quarren", + "quartermester": "Intendant", + "quermian": "Quermien", + "ranch": "Ranch", + "range": "Dist.", + "range:": "Portée:", + "rangedheavy": "Distance - Armes lourdes", + "Ranged - Heavy": "Distance - Armes lourdes", + "rangedheavyag": "Distance - Armes lourdes (Ag)", + "rangedlight": "Distance - Armes légères", + "Ranged - Light": "Distance - Armes légères", + "rangedlightag": "Distance - Armes légères (Ag)", + "rangeskill": "Portée/Compétence", + "rank": "Rang", + "rank:": "Rang:", + "rarity": "Rareté", + "rarity:": "Rareté:", + "rebelbase": "Base Rebelle", + "rebelbasename:": "Nom de la Base Rebelle:", + "recruit": "Recrue", + "repair": "Réparer", + "resilience": "Résistance", + "Resilience": "Résistance", + "resiliencebr": "Résistance (Vig)", + "restricted:": "Limité:", + "results": "Résultats", + "retail": "Vente", + "rewardgiven:": "Récompenses donnée:", + "rewards": "Récompenses", + "rewardss": "Récompense(s)", + "ridingbeastdetails": "Détails de la Monture", + "rigger": "Bidouilleur", + "rival": "Rival", + "rodian": "Rodien", + "role": "Rôle", + "rollcritical": "Jet de Critique", + "rolldestiny": "Jet de Destin", + "saboteur": "Saboteur", + "safehouse": "Planque", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Érudit", + "scientist": "Scientifique", + "scoundrel": "Vaurien", + "scout": "Éclaireur", + "seeker": "Errants", + "seer": "Visionnaire", + "selonian": "Sélonien", + "sensorrange:": "Portée des capteurs:", + "sentinel": "Sentinelle", + "service": "Service", + "setting": "Paramètre", + "settings": " Paramètres ", + "setup:": "Contexte :", + "shadow": "Ombre", + "sharedresources": " Ressources partagées ", + "sharpshooter": "Tireur d'élite", + "shienexpert": "Expert shien", + "shiichoknight": "Chevalier shii-cho", + "shipscomplement:": "Équipage:", + "short": "Courte", + "showsuggestionsbutton": "Afficher le bouton des suggestions", + "signatureablities": "Capacités emblématiques", + "silhouette": "Gabarit", + "skill": "Compétence", + "skill:": "Compétence:", + "skilllist": "Liste de compétences", + "skillname": "Nom de compétence", + "skills": "Compétences", + "skillstitle": "   Compétences   ", + "skillstalentsweaponspowers": " Compétences, Talents, Armes, & Pouvoirs ", + "skillsuggestions": "Suggestions pour les compétences", + "skillsuggestionsdisplay": "Affichage des suggestions pour les compétences", + "skulduggery": "Magouilles", + "Skulduggery": "Magouilles", + "skulduggerycun": "Magouilles (Rus)", + "slicer": "Slicer", + "smuggler": "Contrebandier", + "soak": "Val. Encaiss", + "soldier": "Soldat", + "soresudefender": "Défenseur soresu", + "spacestation": "Station Spatiale", + "spacevehiculedetails": "Détails du Vaisseau Spatial", + "special:": "Spécial:", + "specialization": "Spécialisation", + "specializationattached": "Spécialisation reliée ?", + "species:": "Espèces:", + "specificdetails": "Détails spécifiques", + "speed": "Vitesse", + "spendingsuggestions": "Suggestions de résultats", + "spy": "Espion", + "squadronleader": "Chef d'escadron", + "starboard": "Tribord", + "starfighterace": "As de l'espace", + "starship": " Vaisseau Spatial ", + "starshipcritical": "Critiques du Vaisseau", + "stats": "Stats", + "stealth": "Discrétion", + "Stealth": "Discrétion", + "stealthag": "Discrétion (Ag)", + "strain": "Stress", + "strategist": "Strategist", + "streetwise": "Système D", + "Streetwise": "Système D", + "streetwisecun": "Système D (Rus)", + "strenghdetails:": "Détails de la force :", + "success": "Succès", + "sullustan": "Sullustéen", + "summary": "Résumé", + "survival": "Survie", + "Survival": "Survie", + "survivalcun": "Survie (Rus)", + "survivalist": "Expert en Survie", + "syncpoolgm": "Sync Réserve avec GM", + "sysstrain": "Stress Méca.", + "tactician": "Tacticien", + "talentsandabilities": "Talents & Capacités spéciales", + "talentsandspecialabilities": "Talents et Capacités spéciales", + "task:": "Tâche :", + "technician": "Technicien", + "terrain:": "Terrain :", + "thief": "Voleur", + "threshold": "Seuil", + "timeshandled:": "Nombre de fois gérée :", + "timeshandledstrengh:": "Nombre de fois gérée (force) :", + "timeshandledweakness:": "Nombre de fois gérée (faiblesse) :", + "timestriggered:": "Nombre de fois déclenchée :", + "threat": "Menace", + "togruta": "Togruta", + "toolname": "Nom de l'outil", + "tools": "Outils", + "totalxp": "XP Total:", + "toydarian": "Toydarien", + "trader": "Négociant", + "trainingcamp": "Camp d’entraînement", + "trandosian": "Trandoshan", + "triumph": "Triomphe", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type :", + "underworld": "Pègre", + "Underworld": "Pègre", + "underworldint": "Pègre (Int)", + "universal": "Universel", + "upgrade": "    Améliorer :", + "upgrades": "Améliorations", + "upgradetype:": "Type d'amélioration :", + "usedarkside": "Utiliser le Côté Obscur →", + "uselight": "← Utiliser côté Lumineux", + "value": "Valeur", + "value:": "Valeur:", + "vehiculesheet": "Feuille de Véhicule", + "vehiculetypemodel:": "Type/Modèle de Véhicule:", + "verpine": "Verpine", + "viewattachments": "Voir Kits", + "viewupgrades": "Voir améliorations", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (si surpris):", + "vigilancewill": "Vigilance (Vol)", + "visitforum:": "Visitez le forum :", + "visitwiki:": "Visitez le wiki :", + "wanted": "Recherché ?", + "warden": "Warden", + "warfare": "Stratégie", + "Warfare": "Stratégie", + "warfareint": "Stratégie (Int)", + "warleader": "Warleader", + "warrior": "Guerrier", + "weaknessdetails:": "Détails de la faiblesse :", + "weapon": "Arme", + "weaponname": "Nom de l'arme", + "weapons": "Armes", + "weapontype:": "Type d'arme:", + "weekay": "Weequay", + "whatkindofslot": "Quel type d'Initiative ?", + "whipid": "Whiphid", + "whispergm": "Chuchoter au MJ", + "willpower": "Volonté", + "wookie": "Wookiee", + "wounds": "Blessures", + "xenology": "Xénologie", + "Xenology": "Xenologie", + "xenologyint": "Xénologie (Int)", + "xexto": "Xexto", + "xpcost": "Coût en XP", + "xpcost:": "Coût en XP:", + "yes": "Oui", + "yescompleted": "Oui - Terminée", + "yesfailed": "Oui - Echouée", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/he.json b/Star Wars FFG API-Compatible/translations/he.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/he.json +++ b/Star Wars FFG API-Compatible/translations/he.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/it.json b/Star Wars FFG API-Compatible/translations/it.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/it.json +++ b/Star Wars FFG API-Compatible/translations/it.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/ja.json b/Star Wars FFG API-Compatible/translations/ja.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/ja.json +++ b/Star Wars FFG API-Compatible/translations/ja.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/ko.json b/Star Wars FFG API-Compatible/translations/ko.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/ko.json +++ b/Star Wars FFG API-Compatible/translations/ko.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/nl.json b/Star Wars FFG API-Compatible/translations/nl.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/nl.json +++ b/Star Wars FFG API-Compatible/translations/nl.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/pt.json b/Star Wars FFG API-Compatible/translations/pt.json index 74bd7deed1..fc25564afa 100644 --- a/Star Wars FFG API-Compatible/translations/pt.json +++ b/Star Wars FFG API-Compatible/translations/pt.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Nome da Habilidade", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Ativo", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Adicionar Crítico", - "addingdice":"Adicionando Dados", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Vantagem", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Informação do Personagem ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Nome do Personagem", - "charactersheet":"Ficha de Personagem", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Créditos:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"Informações Gerais", - "generalinformation":" Informação Geral ", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"Recursos do Mestre", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Créditos do Grupo:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Nome:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"Informação do PdM", - "npclist":"NPC List", - "npcname":"Nome do PdM", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Nome do Passageiro", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Nome do Jogador:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Nome do Poder", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Nome da Base Rebelde:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Nome da Ferramenta", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Nome da Arma", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Sussurrar ao Mestre", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Nome da Habilidade", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Ativo", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Adicionar Crítico", + "addingdice": "Adicionando Dados", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Vantagem", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Informação do Personagem ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Nome do Personagem", + "charactersheet": "Ficha de Personagem", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Créditos:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "Informações Gerais", + "generalinformation": " Informação Geral ", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "Recursos do Mestre", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Créditos do Grupo:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Nome:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "Informação do PdM", + "npclist": "NPC List", + "npcname": "Nome do PdM", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Nome do Passageiro", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Nome do Jogador:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Nome do Poder", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Nome da Base Rebelde:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Nome da Ferramenta", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Nome da Arma", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Sussurrar ao Mestre", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/ru.json b/Star Wars FFG API-Compatible/translations/ru.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/ru.json +++ b/Star Wars FFG API-Compatible/translations/ru.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/sv.json b/Star Wars FFG API-Compatible/translations/sv.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/sv.json +++ b/Star Wars FFG API-Compatible/translations/sv.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/tr.json b/Star Wars FFG API-Compatible/translations/tr.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/tr.json +++ b/Star Wars FFG API-Compatible/translations/tr.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/zh.json b/Star Wars FFG API-Compatible/translations/zh.json index 85f755d554..48cd7be4f5 100644 --- a/Star Wars FFG API-Compatible/translations/zh.json +++ b/Star Wars FFG API-Compatible/translations/zh.json @@ -1,682 +1,682 @@ { - "general-skills-list":"astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", - "combat-skills-list":"lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", - "knowledge-skills-list":"coreworlds,education,lore,outerrim,underworld,xenology,warfare", - "abilities":"Abilities", - "abilityname":"Ability Name", - "abilitysummary":"Ability Summary", - "ace":"Ace", - "active":"Active", - "actualtocomplete:":"Actual sessions to complete:", - "addcritical":"Add Critical", - "addingdice":"Adding Dice", - "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", - "advantage":"Advantage", - "advisor":"Advisor", - "advocate":"Advocate", - "aft":"Aft", - "age:":"Age:", - "ageofrebellion":"Age of Rebellion", - "aggressor":"Aggressor", - "agility":"Agility", - "agitator":"Agitator", - "aleena":"Aleena", - "all":"Personnage", - "ambassador":"Ambassador", - "analyst":"Analyst", - "anx":"Anx", - "aqualisha":"Aqualish (Aquala)", - "aqualishq":"Aqualish (Quara)", - "aqualishu":"Aqualish (Ualaq)", - "arc":"Arc", - "archaeologist":"Archaeologist", - "arcona":"Arcona", - "armor":"Armor", - "armorer":"Armorer", - "artisan":"Artisan", - "assassin":"Assassin", - "assetsnresources":"Assets & Resources", - "assignedby:":"Assigned By:", - "assignment":"Assignment", - "assignmentsandtasks":"Assignments and Tasks", - "Astrogation":"Astrogation", - "astrogation":"Astrogation", - "astrogationint":"Astrogation (Int)", - "atarustriker":"Ataru Striker", - "Athletics":"Athletics", - "athletics":"Athletics", - "athleticsbr":"Athletics (Br)", - "attachmentname":"Attachment Name", - "attachments":"Attachments", - "attacks":"Attacks", - "availablexp":"Available XP:", - "bardottan":"Bardottan", - "basemodifiers":"Base Modifiers", - "baseofoperations":" Base of Operations  ", - "basexp:":"Base XP:", - "beast":" Beast ", - "beastcriticalinjuries":"Beast Critical Injuries", - "beastrider":"Beast Rider", - "besalisk":"Besalisk", - "biggamehunter":"Big-Game Hunter", - "bodyguard":"Bodyguard", - "bonus":"Bonus", - "bonusdescription":"Bonus/Description", - "bonusxpmotivation:":"Bonus XP (Motivation):", - "bonusxproleplaying:":"Bonus XP (Role Playing):", - "booknpage":"Book & Page", - "booknpage:":"Book & Page:", - "bothan":"Bothan", - "bountyhunter":"Bounty Hunter", - "brawl":"Brawl", - "Brawl":"Brawl", - "brawlbr":"Brawl (Br)", - "brawn":"Brawn", - "build:":"Build:", - "business":"Business", - "businessname:":"Business Name:", - "caamasi":"Caamasi", - "campaigndetails":" Campaign Details ", - "capacity":"Capacity", - "career":"Career", - "cargohold":"Cargo Hold", - "cargotype":"Cargo Type", - "category:":"Category:", - "cerean":"Cerean", - "chadrafan":"Chadra-Fan", - "chagrian":"Chagrian", - "char":"Char", - "characinfo":" Character Info ", - "character":"Character", - "character:":"Character:", - "characterduties":"Character Duties", - "charactergroupobligations":"Character/Group Obligations", - "characteristics":"Characteristics", - "charactermoralities":"Character Moralities", - "charactermotivation":"Character Motivations", - "charactername":"Character Name", - "charactersheet":"Character Sheet", - "charm":"Charm", - "Charm":"Charm", - "charmer":"Charmer", - "charmpr":"Charm (Pr)", - "chevin":"Chevin", - "chiss":"Chiss", - "city:":"City:", - "clearpool":"Clear Pool", - "close":"Close", - "Coercion":"Coercion", - "coercion":"Coercion", - "coercionwill":"Coercion (Will)", - "colonist":"Colonist", - "commander":"Commander", - "combat":"   Combat   ", - "combatskills":"Combat Skills", - "commando":"Commando", - "commited":"Committed", - "commodore":"Commodore", - "companion":"Companion", - "companioninfo":"Companion Info", - "companionsheet":"Companion Sheet", - "completed:":"Completed?:", - "computerint":"Computers (Int)", - "Computers":"Computers", - "computers":"Computers", - "condition:":"Condition:", - "conflict:":"Conflict:", - "consular":"Consular", - "consumables:":"Consumables:", - "continent:":"Continent:", - "contributionrank:":"Contribution Rank:", - "cool":"Cool", - "Cool":"Cool", - "coolifprepared":"Cool (if prepared):", - "coolpr":"Cool (Pr)", - "coordination":"Coordination", - "Coordination":"Coordination", - "coordinationag":"Coordination (Ag)", - "coretype:":"Core Type:", - "coreworlds":"Core Worlds", - "Core Worlds":"Core Worlds", - "coreworldsint":"Core Worlds (Int)", - "correllianhuman":"Corellian Human", - "cost:":"Cost:", - "credits:":"Credits:", - "crew:":"Crew:", - "crewroles":"Crew Roles", - "crit":"Crit", - "critical":"Critical", - "criticalhits":"Critical Hits", - "criticalinjuries":"Critical Injuries", - "criticalnumber:":"Critical number:", - "criticalrolloffset:":"Critical roll offset:", - "critinj":" Critical Injuries ", - "cunning":"Cunning", - "current":"Current", - "currentencumbrance":"Current Encumbrance", - "currentlocation:":"Current Location:", - "custom":"Custom", - "customskill1":"Custom Skill 1", - "customskill2":"Custom Skill 2", - "customskill3":"Custom Skill 3", - "customskill4":"Custom Skill 4", - "customskill5":"Custom Skill 5", - "customskills":"Custom Skills", - "cybernetics":"Cybernetics", - "cybertech":"Cyber Tech", - "damage":"Damage", - "dark":"Dark", - "deception":"Deception", - "Deception":"Deception", - "deceptioncun":"Deception (Cun)", - "defense":"Defense", - "demolitionist":"Demolitionist", - "description":"Description", - "description:":"Description:", - "despair":"Despair", - "destination":"Destination", - "destinypool":"Destiny Pool", - "details":"Details", - "details:":"Details:", - "devaronian":"Devaronian", - "dice":"Dice", - "dice:":"Dice:", - "dicendesitnypool":"Dice & Destiny Pool", - "dicepool":"Dice Pool", - "diceroll":"Dice Roll", - "diplomat":"Diplomat", - "discipline":"Discipline", - "Discipline":"Discipline", - "disciplinewill":"Discipline (Will)", - "displayinskill":"Display in Skill", - "dmg":"Dmg", - "doctor":"Doctor", - "downgrade":":Downgrade", - "drall":"Drall", - "dresselliannp":"Dressellian (Non-Primitive)", - "dressellianp":"Dressellian (Primitive)", - "driver":"Driver", - "droid":"Droid", - "droidtech":"Droid Tech", - "dropoff":"Dropoff", - "dug":"Dug", - "duros":"Duros", - "duty":"Duty", - "edgeoftheempire":"Edge of the Empire", - "education":"Education", - "Education":"Education", - "educationint":"Education (Int)", - "effect:":"Effect:", - "emostrength:":"Emotional Strength(s):", - "emoweaknaess:":"Emotional Weakness(es):", - "enablecombatsuggestions":"Enable Combat Suggestions?", - "enablegeneralsuggestions":"Enable General Suggestions?", - "encum":"Encum", - "encumbrance":"Encumbrance", - "encumbrancecapacity":"Encumbrance Capacity", - "enforcer":"Enforcer", - "engaged":"Engaged", - "engineer":"Engineer", - "entertainment":"Entertainment", - "entrepreneur":"Entrepreneur", - "equipment":"Equipment", - "example:":"Example: 1b 1g outputs ", - "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", - "executioner":"Executioner", - "expectedsessionstocomplete:":"Expected sessions to complete:", - "explorer":"Explorer", - "extreme":"Extreme", - "eyes:":"Eyes:", - "failure":"Failure", - "falleen":"Falleen", - "farm":"Farm", - "fearcheck":"Fear Check?", - "features:":"Features:", - "figurehead":"Figurehead", - "foodstuffs":"Foodstuffs", - "forceanddestiny":"Force and Destiny", - "forcediceavailable:":"Force Dice Available:", - "forceplayerupgrade":"Force Player Update", - "forcepowers":"Force Powers", - "forcerating":"Force Rating", - "forcesensitiveemergent":"Force Sensitive Emergent", - "forcesensitiveexile":"Force Sensitive Exile", - "fore":"Fore", - "fringer":"Fringer", - "gadgeteer":"Gadgeteer", - "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", - "gambler":"Gambler", - "gamemechanics":"Game Mechanics", - "gandl":"Gand (With Lungs)", - "gandnl":"Gand (Without Lungs)", - "gank":"Gank", - "gender:":"Gender:", - "generalinfo":"General Info", - "generalinformation":"General Information", - "generalskills":"General Skills", - "gmdicepool":"GM Dice Pool", - "gmresources":"GM Resources", - "gossam":"Gossam", - "gotal":"Gotal", - "gran":"Gran", - "groupcontacts":"Group Contacts", - "groupcredits:":"Group Credits:", - "groupdetails":"Group Details", - "groupdetailstitle":" Group Details ", - "groupexpenses:":"Group Expenses:", - "groupname:":"Group Name:", - "groupobligations":">Group Obligations", - "grouppossessions":"Group Possessions", - "groupresources":"Group Resources", - "groupsavings:":"Group Savings:", - "groupsheet":"Group Sheet", - "grouptasks":"Group Tasks", - "guardian":"Guardian", - "gungan":"Gungan", - "gunner":"Gunner", - "gunnery":"Gunnery", - "Gunnery":"Gunnery", - "gunneryagi":"Gunnery (Agi)", - "gunslinger":"Gunslinger", - "hair:":"Hair:", - "handling":"Handling", - "hardpoints":"Hard Points", - "hardpoints:":"Hard Points:", - "heal":"Heal", - "healer":"Healer", - "heavy":"Heavy", - "height:":"Height:", - "hermit":"Hermit", - "hightech":"High Tech", - "hiredgun":"Hired Gun", - "homestead":"Homestead", - "homesteadname:":"Homestead Name:", - "hook:":"Hook:", - "hotshot":"Hotshot", - "hp":"HP", - "hulltrauma":"Hull Trauma", - "hulltypeclass:":"Hull Type/Class:", - "human":"Human", - "hunter":"Hunter", - "hutt":"Hutt", - "hyperdriveprimclass:":"Hyperdrive Primary Class:", - "hyperdrivesecondclass:":"Hyperdrive Backup Class:", - "ifknown":"(if known)", - "iktochi":"Iktotchi", - "illicitmaterials":"Illicit Materials", - "infiltrator":"Infiltrator", - "initiative":"Initiative", - "instructor":"Instructor", - "intellect":"Intellect", - "ishitib":"Ishi Tib", - "isitcareer":"Is it in your Career?", - "iteminventory":" Item Inventory ", - "itemss:":"Item(s):", - "ithorian":"Ithorian", - "keldor":"Kel Dor", - "keyitems:":"Key Items:", - "klatooinian":"Klatooinian", - "knowledgecoreworlds":"Knowledge (Core Worlds)", - "knowledgeeducation":"Knowledge (Education)", - "knowledgelore":"Knowledge (Lore)", - "knowledgeouterrim":"Knowledge (Outer Rim)", - "knowledgeskills":"Knowledge Skills", - "knowledgeunderworld":"Knowledge (Underworld)", - "knowledgewarfare":"Knowledge (Warfare)", - "knowledgexenology":"Knowledge (Xenology)", - "lannik":"Lannik", - "leadership":"Leadership", - "Leadership":"Leadership", - "leadershippre":"Leadership (Pr)", - "legal":"Legal?", - "light":"Light", - "lightsaber":"Lightsaber", - "Lightsaber":"Lightsaber", - "location":"Location", - "location:":"Location:", - "long":"Long", - "lore":"Lore", - "Lore":"Lore", - "loreint":"Lore (Int)", - "lowtech":"Low Tech", - "magnitude:":"Magnitude:", - "major":"Major", - "makashiduelist":"Makashi Duelist", - "makemodel":"Make / Model", - "makemodel:":"Make / Model:", - "manufacturer:":"Manufacturer:", - "marauder":"Marauder", - "marshal":"Marshal", - "max":"Max", - "maxaltitude:":"Maximum Altitude:", - "maybe":"Maybe?", - "mechanic":"Mechanic", - "Mechanics":"Mechanics", - "mechanics":"Mechanics", - "mechanicsint":"Mechanics (Int)", - "medecine":"Medecine", - "Medecine":"Medecine", - "medecineint":"Medicine (Int)", - "medic":"Medic", - "medium":"Medium", - "meetingcenter":"Meeting Center", - "melee":"Melee", - "Melee":"Melee", - "meleeshort":"Melee", - "meleebr":"Melee (Br)", - "mercenarysoldier":"Mercenary Soldier", - "metals":"Metals", - "midtech":"Mid Tech", - "mine":"Mine", - "minerals":"Minerals", - "minion":"Minion", - "miniongroupsize:":"Minion Group Size:", - "minionrivalnemesis":"(Minion, Rival, or Nemesis)", - "minor":"Minor", - "mirialan":"Mirialan", - "miscinfo":"Misc Info", - "missioncontacts:":"Mission Contacts:", - "missiondetails":"Mission Details", - "missionobjectives:":"Mission Objectives:", - "missiontasknumber:":"Mission/Task Number:", - "missiontype:":"Mission Type:", - "modder":"Modder", - "moderate":"Moderate", - "modifications":"Modifications", - "modifiers":"Modifiers", - "modifiers:":"Modifiers:", - "mods":"Mods", - "moncalamari":"Mon Calamari", - "morality":"Morality", - "morality:":"Morality:", - "moreinfo":"For more information on this version visit:", - "motivations":"Motivations", - "mustafariann":"Mustafarian (Northern)", - "mustafarians":"Mustafarian (Southern)", - "mystic":"Mystic", - "name":"Name:", - "name:":"Name:", - "nautolan":"Nautolan", - "navicomputer:":"Navicomputer:", - "navigator":"Navigator", - "nearesthyperlane:":"Nearest Hyperlane:", - "needhelp":"Need help?", - "negotiation":"Negotiation", - "Negotiation":"Negotiation", - "negotiationpr":"Negotiation (Pr)", - "neimodian":"Neimodian", - "nemesis":"Nemesis", - "new":"New", - "niktog":"Nikto (Green)", - "niktom":"Nikto (Mountain)", - "niktop":"Nikto (Pale)", - "niktor":"Nikto (Red)", - "niktos":"Nikto (Southern)", - "nimandisciple":"Niman Disciple", - "no":"No", - "noinprogress":"No - In Progress", - "none":"None", - "nonostarted":"No - Not Started", - "noskill":"No Skill", - "notablefeatures":"Notable Features", - "notes":"   Notes   ", - "notes:":"Notes:", - "npc":"NPC", - "npcinfo":"NPC Info", - "npclist":"NPC List", - "npcname":"NPC Name", - "npcroll:":"NPC Roll:", - "npcs":"NPCs", - "npcsheet":"NPC Sheet", - "npctitle":" NPC ", - "npctype:":"NPC Type:", - "number":"Number", - "numberofupgrades:":"Number of Upgrades:", - "obligation":"Obligation", - "off":"Off", - "on":"On", - "option":"Option", - "other":"Other", - "othergear":"Other Gear", - "otherinformations":"Other Information", - "otherskills":"Other Skills", - "outerrim":"Outer Rim", - "Outer Rim":"Outer Rim", - "outerrimint":"Outer Rim (Int)", - "outlawtech":"Outlaw Tech", - "page:":"Page:", - "partycareerskill:":"Party Career Skill:", - "passengername":"Passenger Name", - "passengers":"Passengers", - "passive":"Passive", - "pathfinder":"Pathfinder", - "pc":"PC", - "peacekeeper":"Peace Keeper", - "perception":"Perception", - "Perception":"Perception", - "perceptioncun":"Perception (Cun)", - "performer":"Performer", - "personalarmor":"Armor", - "personalgear":"Personal Gear", - "pettycash:":"Petty Cash:", - "pickup":"Pickup", - "pilot":"Pilot", - "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", - "Piloting (Planetary)":"Piloting (Planetary)", - "pilotingp":"Piloting (Planetary)", - "pilotingpag":"Piloting - Planetary (Ag)", - "Piloting (Space)":"Piloting (Space)", - "pilotings":"Piloting (Space)", - "pilotingsag":"Piloting - Space (Ag)", - "planet:":"Planet:", - "planetary":" Planetary ", - "planetaryvehiculecritical":"Planetary Vehicle Critical", - "planetaryvehiculedetails":"Planetary Vehicle Details", - "player:":"Player:", - "playergroupsheet":" Player Group Sheet ", - "playername":"Player Name:", - "polismassannvc":"Polis Massan (Without Vocal Chords)", - "polismassanvc":"Polis Massan (With Vocal Chords)", - "politico":"Politico", - "port":"Port", - "positionrole:":"Position/Role:", - "powername":"Power Name", - "powersummary":"Power Summary", - "presence":"Presence", - "propagandist":"Propagandist", - "protector":"Protector", - "qualities:":"Qualities:", - "quantity":"Quantity", - "quarren":"Quarren", - "quartermester":"Quartermaster", - "quermian":"Quermian", - "ranch":"Ranch", - "range":"Range", - "range:":"Range:", - "rangedheavy":"Ranged - Heavy", - "Ranged - Heavy":"Ranged - Heavy", - "rangedheavyag":"Ranged - Heavy (Ag)", - "rangedlight":"Ranged - Light", - "Ranged - Light":"Ranged - Light", - "rangedlightag":"Ranged - Light (Ag)", - "rangeskill":"Range/Skill", - "rank":"Rank", - "rank:":"Rank:", - "rarity":"Rarity", - "rarity:":"Rarity:", - "rebelbase":"Rebel Base", - "rebelbasename:":"Rebel Base Name:", - "recruit":"Recruit", - "repair":"Repair", - "resilience":"Resilience", - "Resilience":"Resilience", - "resiliencebr":"Resilience (Br)", - "restricted:":"Restricted:", - "results":"Results", - "retail":"Retail", - "rewardgiven:":"Rewards Given:", - "rewards":"Rewards", - "rewardss":"Reward(s)", - "ridingbeastdetails":"Riding Beast Details", - "rigger":"Rigger", - "rival":"Rival", - "rodian":"Rodian", - "role":"Role", - "rollcritical":"Roll Critical", - "rolldestiny":"Roll Destiny", - "saboteur":"Saboteur", - "safehouse":"Safe House", - "sage":"Sage", - "sakiyan":"Sakiyan", - "sathari":"Sathari", - "scholar":"Scholar", - "scientist":"Scientist", - "scoundrel":"Scoundrel", - "scout":"Scout", - "seeker":"Seeker", - "seer":"Seer", - "selonian":"Selonian", - "sensorrange:":"Sensor Range:", - "sentinel":"Sentinel", - "service":"Service", - "setting":"Setting", - "settings":" Settings ", - "setup:":"Setup:", - "shadow":"Shadow", - "sharedresources":" Shared Resources  ", - "sharpshooter":"Sharpshooter", - "shienexpert":"Shien Expert", - "shiichoknight":"Shii-Cho Knight", - "shipscomplement:":"Ship's Complement:", - "short":"Short", - "showsuggestionsbutton":"Show Suggestions Button", - "signatureablities":"Signature Abilities", - "silhouette":"Silhouette", - "skill":"Skill", - "skill:":"Skill:", - "skilllist":"Skill List", - "skillname":"Skill Name", - "skills":"   Skills   ", - "skillstitle":"   Skills   ", - "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", - "skillsuggestions":"Skill Suggestions", - "skillsuggestionsdisplay":"Skill Suggestions Display", - "skulduggery":"Skulduggery", - "Skulduggery":"Skulduggery", - "skulduggerycun":"Skulduggery (Cun)", - "slicer":"Slicer", - "smuggler":"Smuggler", - "soak":"Soak", - "soldier":"Soldier", - "soresudefender":"Soresu Defender", - "spacestation":"Space Station", - "spacevehiculedetails":"Space Vehicle Details", - "special:":"Special:", - "specialization":"Specialization", - "specializationattached":"Specialization attached?", - "species:":"Species:", - "specificdetails":"Specific Details", - "speed":"Speed", - "spendingsuggestions":"Spending Suggestions", - "spy":"Spy", - "squadronleader":"Squadron Leader", - "starboard":"Starboard", - "starfighterace":"Starfighter Ace", - "starship":" Starship ", - "starshipcritical":"Starship Critical", - "stats":"Stats", - "stealth":"Stealth", - "Stealth":"Stealth", - "stealthag":"Stealth (Ag)", - "strain":"Strain", - "strategist":"Strategist", - "streetwise":"Streetwise", - "Streetwise":"Streetwise", - "streetwisecun":"Streetwise (Cun)", - "strenghdetails:":"Strength Details:", - "success":"Success", - "sullustan":"Sullustan", - "summary":"Summary", - "survival":"Survival", - "Survival":"Survival", - "survivalcun":"Survival (Cun)", - "survivalist":"Survivalist", - "syncpoolgm":"Sync Pool with GM", - "sysstrain":"Sys Strain", - "tactician":"Tactician", - "talentsandabilities":"Talents & Abilities", - "talentsandspecialabilities":"Talents and Special Abilities", - "task:":"Task:", - "technician":"Technican", - "terrain:":"Terrain:", - "thief":"Thief", - "threshold":"Threshold", - "timeshandled:":"Times Handled:", - "timeshandledstrengh:":"Times Handled (Strength):", - "timeshandledweakness:":"Times Handled (Weakness):", - "timestriggered:":"Times Triggered:", - "threat":"Threat", - "togruta":"Togruta", - "toolname":"Tool Name", - "tools":"Tools", - "totalxp":"Total XP:", - "toydarian":"Toydarian", - "trader":"Trader", - "trainingcamp":"Training Camp", - "trandosian":"Trandosian", - "triumph":"Triumph", - "twilek":"Twi'lek", - "type":"Type", - "type:":"Type:", - "underworld":"Underworld", - "Underworld":"Underworld", - "underworldint":"Underworld (Int)", - "universal":"Universal", - "upgrade":"    Upgrade:", - "upgrades":"Upgrades", - "upgradetype:":"Upgrade Type:", - "usedarkside":"Use Dark Side →", - "uselight":"← Use Light Side", - "value":"Value", - "value:":"Value:", - "vehiculesheet":"Vehicle Sheet", - "vehiculetypemodel:":"Vehicle Type/Model:", - "verpine":"Verpine", - "viewattachments":"View Attachments", - "viewupgrades":"View Upgrades", - "vigilance":"Vigilance", - "Vigilance":"Vigilance", - "vigilanceifunexpected":"Vigilance (if unexpected):", - "vigilancewill":"Vigilance (Will)", - "visitforum:":"Visit the forum:", - "visitwiki:":"Visit the wiki:", - "wanted":"Wanted?", - "warden":"Warden", - "warfare":"Warfare", - "Warfare":"Warfare", - "warfareint":"Warfare (Int)", - "warleader":"Warleader", - "warrior":"Warrior", - "weaknessdetails:":"Weakness Details:", - "weapon":"Weapon", - "weaponname":"Weapon Name", - "weapons":"Weapons", - "weapontype:":"Weapon Type:", - "weekay":"Weequay", - "whatkindofslot":"What kind of Initiative Slot?", - "whipid":"Whiphid", - "whispergm":"Whisper GM", - "willpower":"Willpower", - "wookie":"Wookiee", - "wounds":"Wounds", - "xenology":"Xenology", - "Xenology":"Xenology", - "xenologyint":"Xenology (Int)", - "xexto":"Xexto", - "xpcost":"XP Cost", - "xpcost:":"XP Cost:", - "yes":"Yes", - "yescompleted":"Yes - Completed", - "yesfailed":"Yes - Failed", - "zabrak":"Zabrak" + "general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance", + "combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy", + "knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare", + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": "Companion Info", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": "Critical Hits", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": "General Information", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": ">Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name:", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcroll:": "NPC Roll:", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "   Skills   ", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/zu.json b/Star Wars FFG API-Compatible/translations/zu.json index 5e336fa3a4..ab09fe6875 100644 --- a/Star Wars FFG API-Compatible/translations/zu.json +++ b/Star Wars FFG API-Compatible/translations/zu.json @@ -1,682 +1,682 @@ { - "general-skills-list":"crwdns42063:0crwdne42063:0", - "combat-skills-list":"crwdns42064:0crwdne42064:0", - "knowledge-skills-list":"crwdns42065:0crwdne42065:0", - "abilities":"crwdns36157:0crwdne36157:0", - "abilityname":"crwdns36158:0crwdne36158:0", - "abilitysummary":"crwdns36159:0crwdne36159:0", - "ace":"crwdns36160:0crwdne36160:0", - "active":"crwdns36161:0crwdne36161:0", - "actualtocomplete:":"crwdns36162:0crwdne36162:0", - "addcritical":"crwdns36163:0crwdne36163:0", - "addingdice":"crwdns36164:0crwdne36164:0", - "addingdicetext":"crwdns36165:0crwdne36165:0", - "advantage":"crwdns37099:0crwdne37099:0", - "advisor":"crwdns36166:0crwdne36166:0", - "advocate":"crwdns36167:0crwdne36167:0", - "aft":"crwdns36168:0crwdne36168:0", - "age:":"crwdns36169:0crwdne36169:0", - "ageofrebellion":"crwdns36170:0crwdne36170:0", - "aggressor":"crwdns36171:0crwdne36171:0", - "agility":"crwdns36172:0crwdne36172:0", - "agitator":"crwdns36173:0crwdne36173:0", - "aleena":"crwdns36174:0crwdne36174:0", - "all":"crwdns36175:0crwdne36175:0", - "ambassador":"crwdns36176:0crwdne36176:0", - "analyst":"crwdns36177:0crwdne36177:0", - "anx":"crwdns36178:0crwdne36178:0", - "aqualisha":"crwdns36179:0crwdne36179:0", - "aqualishq":"crwdns36180:0crwdne36180:0", - "aqualishu":"crwdns36181:0crwdne36181:0", - "arc":"crwdns36182:0crwdne36182:0", - "archaeologist":"crwdns36183:0crwdne36183:0", - "arcona":"crwdns36184:0crwdne36184:0", - "armor":"crwdns36185:0crwdne36185:0", - "armorer":"crwdns36186:0crwdne36186:0", - "artisan":"crwdns36187:0crwdne36187:0", - "assassin":"crwdns36188:0crwdne36188:0", - "assetsnresources":"crwdns36189:0crwdne36189:0", - "assignedby:":"crwdns36190:0crwdne36190:0", - "assignment":"crwdns36191:0crwdne36191:0", - "assignmentsandtasks":"crwdns36192:0crwdne36192:0", - "Astrogation":"crwdns36193:0crwdne36193:0", - "astrogation":"crwdns36194:0crwdne36194:0", - "astrogationint":"crwdns36195:0crwdne36195:0", - "atarustriker":"crwdns36196:0crwdne36196:0", - "Athletics":"crwdns36197:0crwdne36197:0", - "athletics":"crwdns36198:0crwdne36198:0", - "athleticsbr":"crwdns36199:0crwdne36199:0", - "attachmentname":"crwdns36200:0crwdne36200:0", - "attachments":"crwdns36201:0crwdne36201:0", - "attacks":"crwdns36202:0crwdne36202:0", - "availablexp":"crwdns36203:0crwdne36203:0", - "bardottan":"crwdns36204:0crwdne36204:0", - "basemodifiers":"crwdns36205:0crwdne36205:0", - "baseofoperations":"crwdns36206:0crwdne36206:0", - "basexp:":"crwdns36207:0crwdne36207:0", - "beast":"crwdns36208:0crwdne36208:0", - "beastcriticalinjuries":"crwdns36209:0crwdne36209:0", - "beastrider":"crwdns36210:0crwdne36210:0", - "besalisk":"crwdns36211:0crwdne36211:0", - "biggamehunter":"crwdns36212:0crwdne36212:0", - "bodyguard":"crwdns36213:0crwdne36213:0", - "bonus":"crwdns36214:0crwdne36214:0", - "bonusdescription":"crwdns36215:0crwdne36215:0", - "bonusxpmotivation:":"crwdns36216:0crwdne36216:0", - "bonusxproleplaying:":"crwdns36217:0crwdne36217:0", - "booknpage":"crwdns36218:0crwdne36218:0", - "booknpage:":"crwdns36219:0crwdne36219:0", - "bothan":"crwdns36220:0crwdne36220:0", - "bountyhunter":"crwdns36221:0crwdne36221:0", - "brawl":"crwdns36222:0crwdne36222:0", - "Brawl":"crwdns36223:0crwdne36223:0", - "brawlbr":"crwdns36224:0crwdne36224:0", - "brawn":"crwdns36225:0crwdne36225:0", - "build:":"crwdns36226:0crwdne36226:0", - "business":"crwdns36227:0crwdne36227:0", - "businessname:":"crwdns36228:0crwdne36228:0", - "caamasi":"crwdns36229:0crwdne36229:0", - "campaigndetails":"crwdns36230:0crwdne36230:0", - "capacity":"crwdns36231:0crwdne36231:0", - "career":"crwdns36232:0crwdne36232:0", - "cargohold":"crwdns36233:0crwdne36233:0", - "cargotype":"crwdns36234:0crwdne36234:0", - "category:":"crwdns36235:0crwdne36235:0", - "cerean":"crwdns36236:0crwdne36236:0", - "chadrafan":"crwdns36237:0crwdne36237:0", - "chagrian":"crwdns36238:0crwdne36238:0", - "char":"crwdns36239:0crwdne36239:0", - "characinfo":"crwdns36240:0crwdne36240:0", - "character":"crwdns36241:0crwdne36241:0", - "character:":"crwdns36242:0crwdne36242:0", - "characterduties":"crwdns36243:0crwdne36243:0", - "charactergroupobligations":"crwdns36244:0crwdne36244:0", - "characteristics":"crwdns36245:0crwdne36245:0", - "charactermoralities":"crwdns36246:0crwdne36246:0", - "charactermotivation":"crwdns36247:0crwdne36247:0", - "charactername":"crwdns36248:0crwdne36248:0", - "charactersheet":"crwdns36249:0crwdne36249:0", - "charm":"crwdns36250:0crwdne36250:0", - "Charm":"crwdns36251:0crwdne36251:0", - "charmer":"crwdns36252:0crwdne36252:0", - "charmpr":"crwdns36253:0crwdne36253:0", - "chevin":"crwdns36254:0crwdne36254:0", - "chiss":"crwdns36255:0crwdne36255:0", - "city:":"crwdns36256:0crwdne36256:0", - "clearpool":"crwdns36257:0crwdne36257:0", - "close":"crwdns36258:0crwdne36258:0", - "Coercion":"crwdns36259:0crwdne36259:0", - "coercion":"crwdns36260:0crwdne36260:0", - "coercionwill":"crwdns36261:0crwdne36261:0", - "colonist":"crwdns36262:0crwdne36262:0", - "commander":"crwdns36263:0crwdne36263:0", - "combat":"crwdns36264:0crwdne36264:0", - "combatskills":"crwdns36265:0crwdne36265:0", - "commando":"crwdns36266:0crwdne36266:0", - "commited":"crwdns36267:0crwdne36267:0", - "commodore":"crwdns36268:0crwdne36268:0", - "companion":"crwdns36269:0crwdne36269:0", - "companioninfo":"crwdns36270:0crwdne36270:0", - "companionsheet":"crwdns36271:0crwdne36271:0", - "completed:":"crwdns36272:0crwdne36272:0", - "computerint":"crwdns36273:0crwdne36273:0", - "Computers":"crwdns36274:0crwdne36274:0", - "computers":"crwdns36275:0crwdne36275:0", - "condition:":"crwdns36276:0crwdne36276:0", - "conflict:":"crwdns36277:0crwdne36277:0", - "consular":"crwdns36278:0crwdne36278:0", - "consumables:":"crwdns36279:0crwdne36279:0", - "continent:":"crwdns36280:0crwdne36280:0", - "contributionrank:":"crwdns36281:0crwdne36281:0", - "cool":"crwdns36282:0crwdne36282:0", - "Cool":"crwdns36283:0crwdne36283:0", - "coolifprepared":"crwdns36284:0crwdne36284:0", - "coolpr":"crwdns36285:0crwdne36285:0", - "coordination":"crwdns36286:0crwdne36286:0", - "Coordination":"crwdns36287:0crwdne36287:0", - "coordinationag":"crwdns36288:0crwdne36288:0", - "coretype:":"crwdns36289:0crwdne36289:0", - "coreworlds":"crwdns36290:0crwdne36290:0", - "Core Worlds":"crwdns36291:0crwdne36291:0", - "coreworldsint":"crwdns36292:0crwdne36292:0", - "correllianhuman":"crwdns36293:0crwdne36293:0", - "cost:":"crwdns36294:0crwdne36294:0", - "credits:":"crwdns36295:0crwdne36295:0", - "crew:":"crwdns36296:0crwdne36296:0", - "crewroles":"crwdns36297:0crwdne36297:0", - "crit":"crwdns36298:0crwdne36298:0", - "critical":"crwdns36299:0crwdne36299:0", - "criticalhits":"crwdns36300:0crwdne36300:0", - "criticalinjuries":"crwdns36301:0crwdne36301:0", - "criticalnumber:":"crwdns36302:0crwdne36302:0", - "criticalrolloffset:":"crwdns36303:0crwdne36303:0", - "critinj":"crwdns36304:0crwdne36304:0", - "cunning":"crwdns36305:0crwdne36305:0", - "current":"crwdns36306:0crwdne36306:0", - "currentencumbrance":"crwdns36307:0crwdne36307:0", - "currentlocation:":"crwdns36308:0crwdne36308:0", - "custom":"crwdns36309:0crwdne36309:0", - "customskill1":"crwdns36310:0crwdne36310:0", - "customskill2":"crwdns36311:0crwdne36311:0", - "customskill3":"crwdns36312:0crwdne36312:0", - "customskill4":"crwdns36313:0crwdne36313:0", - "customskill5":"crwdns36314:0crwdne36314:0", - "customskills":"crwdns36315:0crwdne36315:0", - "cybernetics":"crwdns36316:0crwdne36316:0", - "cybertech":"crwdns36317:0crwdne36317:0", - "damage":"crwdns36318:0crwdne36318:0", - "dark":"crwdns36319:0crwdne36319:0", - "deception":"crwdns36320:0crwdne36320:0", - "Deception":"crwdns36321:0crwdne36321:0", - "deceptioncun":"crwdns36322:0crwdne36322:0", - "defense":"crwdns36323:0crwdne36323:0", - "demolitionist":"crwdns36324:0crwdne36324:0", - "description":"crwdns36325:0crwdne36325:0", - "description:":"crwdns36326:0crwdne36326:0", - "despair":"crwdns37100:0crwdne37100:0", - "destination":"crwdns36327:0crwdne36327:0", - "destinypool":"crwdns36328:0crwdne36328:0", - "details":"crwdns36329:0crwdne36329:0", - "details:":"crwdns36330:0crwdne36330:0", - "devaronian":"crwdns36331:0crwdne36331:0", - "dice":"crwdns36332:0crwdne36332:0", - "dice:":"crwdns36333:0crwdne36333:0", - "dicendesitnypool":"crwdns36334:0crwdne36334:0", - "dicepool":"crwdns36335:0crwdne36335:0", - "diceroll":"crwdns37101:0crwdne37101:0", - "diplomat":"crwdns36336:0crwdne36336:0", - "discipline":"crwdns36337:0crwdne36337:0", - "Discipline":"crwdns36338:0crwdne36338:0", - "disciplinewill":"crwdns36339:0crwdne36339:0", - "displayinskill":"crwdns36340:0crwdne36340:0", - "dmg":"crwdns36341:0crwdne36341:0", - "doctor":"crwdns36342:0crwdne36342:0", - "downgrade":"crwdns36343:0crwdne36343:0", - "drall":"crwdns36344:0crwdne36344:0", - "dresselliannp":"crwdns36345:0crwdne36345:0", - "dressellianp":"crwdns36346:0crwdne36346:0", - "driver":"crwdns36347:0crwdne36347:0", - "droid":"crwdns36348:0crwdne36348:0", - "droidtech":"crwdns36349:0crwdne36349:0", - "dropoff":"crwdns36350:0crwdne36350:0", - "dug":"crwdns36351:0crwdne36351:0", - "duros":"crwdns36352:0crwdne36352:0", - "duty":"crwdns36353:0crwdne36353:0", - "edgeoftheempire":"crwdns36354:0crwdne36354:0", - "education":"crwdns36355:0crwdne36355:0", - "Education":"crwdns36356:0crwdne36356:0", - "educationint":"crwdns36357:0crwdne36357:0", - "effect:":"crwdns36358:0crwdne36358:0", - "emostrength:":"crwdns36359:0crwdne36359:0", - "emoweaknaess:":"crwdns36360:0crwdne36360:0", - "enablecombatsuggestions":"crwdns36361:0crwdne36361:0", - "enablegeneralsuggestions":"crwdns36362:0crwdne36362:0", - "encum":"crwdns36363:0crwdne36363:0", - "encumbrance":"crwdns36364:0crwdne36364:0", - "encumbrancecapacity":"crwdns36365:0crwdne36365:0", - "enforcer":"crwdns36366:0crwdne36366:0", - "engaged":"crwdns36367:0crwdne36367:0", - "engineer":"crwdns36368:0crwdne36368:0", - "entertainment":"crwdns36369:0crwdne36369:0", - "entrepreneur":"crwdns36370:0crwdne36370:0", - "equipment":"crwdns36371:0crwdne36371:0", - "example:":"crwdns36372:0crwdne36372:0", - "exampletext":"crwdns36373:0crwdne36373:0", - "executioner":"crwdns36374:0crwdne36374:0", - "expectedsessionstocomplete:":"crwdns36375:0crwdne36375:0", - "explorer":"crwdns36376:0crwdne36376:0", - "extreme":"crwdns36377:0crwdne36377:0", - "eyes:":"crwdns36378:0crwdne36378:0", - "failure":"crwdns37102:0crwdne37102:0", - "falleen":"crwdns36379:0crwdne36379:0", - "farm":"crwdns36380:0crwdne36380:0", - "fearcheck":"crwdns36381:0crwdne36381:0", - "features:":"crwdns36382:0crwdne36382:0", - "figurehead":"crwdns36383:0crwdne36383:0", - "foodstuffs":"crwdns36384:0crwdne36384:0", - "forceanddestiny":"crwdns36385:0crwdne36385:0", - "forcediceavailable:":"crwdns36386:0crwdne36386:0", - "forceplayerupgrade":"crwdns36387:0crwdne36387:0", - "forcepowers":"crwdns36388:0crwdne36388:0", - "forcerating":"crwdns36389:0crwdne36389:0", - "forcesensitiveemergent":"crwdns36390:0crwdne36390:0", - "forcesensitiveexile":"crwdns36391:0crwdne36391:0", - "fore":"crwdns36392:0crwdne36392:0", - "fringer":"crwdns36393:0crwdne36393:0", - "gadgeteer":"crwdns36394:0crwdne36394:0", - "galaxymapgridcoordinates:":"crwdns36395:0crwdne36395:0", - "gambler":"crwdns36396:0crwdne36396:0", - "gamemechanics":"crwdns36397:0crwdne36397:0", - "gandl":"crwdns36398:0crwdne36398:0", - "gandnl":"crwdns36399:0crwdne36399:0", - "gank":"crwdns36400:0crwdne36400:0", - "gender:":"crwdns36401:0crwdne36401:0", - "generalinfo":"crwdns36402:0crwdne36402:0", - "generalinformation":"crwdns36403:0crwdne36403:0", - "generalskills":"crwdns36404:0crwdne36404:0", - "gmdicepool":"crwdns36405:0crwdne36405:0", - "gmresources":"crwdns36406:0crwdne36406:0", - "gossam":"crwdns36407:0crwdne36407:0", - "gotal":"crwdns36408:0crwdne36408:0", - "gran":"crwdns36409:0crwdne36409:0", - "groupcontacts":"crwdns36410:0crwdne36410:0", - "groupcredits:":"crwdns36411:0crwdne36411:0", - "groupdetails":"crwdns36412:0crwdne36412:0", - "groupdetailstitle":"crwdns36413:0crwdne36413:0", - "groupexpenses:":"crwdns36414:0crwdne36414:0", - "groupname:":"crwdns36415:0crwdne36415:0", - "groupobligations":"crwdns36416:0crwdne36416:0", - "grouppossessions":"crwdns36417:0crwdne36417:0", - "groupresources":"crwdns36418:0crwdne36418:0", - "groupsavings:":"crwdns36419:0crwdne36419:0", - "groupsheet":"crwdns36420:0crwdne36420:0", - "grouptasks":"crwdns36421:0crwdne36421:0", - "guardian":"crwdns36422:0crwdne36422:0", - "gungan":"crwdns36423:0crwdne36423:0", - "gunner":"crwdns36424:0crwdne36424:0", - "gunnery":"crwdns36425:0crwdne36425:0", - "Gunnery":"crwdns36426:0crwdne36426:0", - "gunneryagi":"crwdns36427:0crwdne36427:0", - "gunslinger":"crwdns36428:0crwdne36428:0", - "hair:":"crwdns36429:0crwdne36429:0", - "handling":"crwdns36430:0crwdne36430:0", - "hardpoints":"crwdns36431:0crwdne36431:0", - "hardpoints:":"crwdns36432:0crwdne36432:0", - "heal":"crwdns36433:0crwdne36433:0", - "healer":"crwdns36434:0crwdne36434:0", - "heavy":"crwdns36435:0crwdne36435:0", - "height:":"crwdns36436:0crwdne36436:0", - "hermit":"crwdns36437:0crwdne36437:0", - "hightech":"crwdns36438:0crwdne36438:0", - "hiredgun":"crwdns36439:0crwdne36439:0", - "homestead":"crwdns36440:0crwdne36440:0", - "homesteadname:":"crwdns36441:0crwdne36441:0", - "hook:":"crwdns36442:0crwdne36442:0", - "hotshot":"crwdns36443:0crwdne36443:0", - "hp":"crwdns36444:0crwdne36444:0", - "hulltrauma":"crwdns36445:0crwdne36445:0", - "hulltypeclass:":"crwdns36446:0crwdne36446:0", - "human":"crwdns36447:0crwdne36447:0", - "hunter":"crwdns36448:0crwdne36448:0", - "hutt":"crwdns36449:0crwdne36449:0", - "hyperdriveprimclass:":"crwdns36450:0crwdne36450:0", - "hyperdrivesecondclass:":"crwdns36451:0crwdne36451:0", - "ifknown":"crwdns36452:0crwdne36452:0", - "iktochi":"crwdns36453:0crwdne36453:0", - "illicitmaterials":"crwdns36454:0crwdne36454:0", - "infiltrator":"crwdns36455:0crwdne36455:0", - "initiative":"crwdns36456:0crwdne36456:0", - "instructor":"crwdns36457:0crwdne36457:0", - "intellect":"crwdns36458:0crwdne36458:0", - "ishitib":"crwdns36459:0crwdne36459:0", - "isitcareer":"crwdns36460:0crwdne36460:0", - "iteminventory":"crwdns36461:0crwdne36461:0", - "itemss:":"crwdns36462:0crwdne36462:0", - "ithorian":"crwdns36463:0crwdne36463:0", - "keldor":"crwdns36464:0crwdne36464:0", - "keyitems:":"crwdns36465:0crwdne36465:0", - "klatooinian":"crwdns36466:0crwdne36466:0", - "knowledgecoreworlds":"crwdns36467:0crwdne36467:0", - "knowledgeeducation":"crwdns36468:0crwdne36468:0", - "knowledgelore":"crwdns36469:0crwdne36469:0", - "knowledgeouterrim":"crwdns36470:0crwdne36470:0", - "knowledgeskills":"crwdns36471:0crwdne36471:0", - "knowledgeunderworld":"crwdns36472:0crwdne36472:0", - "knowledgewarfare":"crwdns36473:0crwdne36473:0", - "knowledgexenology":"crwdns36474:0crwdne36474:0", - "lannik":"crwdns36475:0crwdne36475:0", - "leadership":"crwdns36476:0crwdne36476:0", - "Leadership":"crwdns36477:0crwdne36477:0", - "leadershippre":"crwdns36478:0crwdne36478:0", - "legal":"crwdns36479:0crwdne36479:0", - "light":"crwdns36480:0crwdne36480:0", - "lightsaber":"crwdns36481:0crwdne36481:0", - "Lightsaber":"crwdns36482:0crwdne36482:0", - "location":"crwdns36483:0crwdne36483:0", - "location:":"crwdns36484:0crwdne36484:0", - "long":"crwdns36485:0crwdne36485:0", - "lore":"crwdns36486:0crwdne36486:0", - "Lore":"crwdns36487:0crwdne36487:0", - "loreint":"crwdns36488:0crwdne36488:0", - "lowtech":"crwdns36489:0crwdne36489:0", - "magnitude:":"crwdns36490:0crwdne36490:0", - "major":"crwdns36491:0crwdne36491:0", - "makashiduelist":"crwdns36492:0crwdne36492:0", - "makemodel":"crwdns36493:0crwdne36493:0", - "makemodel:":"crwdns36494:0crwdne36494:0", - "manufacturer:":"crwdns36495:0crwdne36495:0", - "marauder":"crwdns36496:0crwdne36496:0", - "marshal":"crwdns36497:0crwdne36497:0", - "max":"crwdns36498:0crwdne36498:0", - "maxaltitude:":"crwdns36499:0crwdne36499:0", - "maybe":"crwdns36500:0crwdne36500:0", - "mechanic":"crwdns36501:0crwdne36501:0", - "Mechanics":"crwdns36502:0crwdne36502:0", - "mechanics":"crwdns36503:0crwdne36503:0", - "mechanicsint":"crwdns36504:0crwdne36504:0", - "medecine":"crwdns36505:0crwdne36505:0", - "Medecine":"crwdns36506:0crwdne36506:0", - "medecineint":"crwdns36507:0crwdne36507:0", - "medic":"crwdns36508:0crwdne36508:0", - "medium":"crwdns36509:0crwdne36509:0", - "meetingcenter":"crwdns36510:0crwdne36510:0", - "melee":"crwdns36511:0crwdne36511:0", - "Melee":"crwdns36512:0crwdne36512:0", - "meleeshort":"crwdns36513:0crwdne36513:0", - "meleebr":"crwdns36514:0crwdne36514:0", - "mercenarysoldier":"crwdns36515:0crwdne36515:0", - "metals":"crwdns36516:0crwdne36516:0", - "midtech":"crwdns36517:0crwdne36517:0", - "mine":"crwdns36518:0crwdne36518:0", - "minerals":"crwdns36519:0crwdne36519:0", - "minion":"crwdns36520:0crwdne36520:0", - "miniongroupsize:":"crwdns36521:0crwdne36521:0", - "minionrivalnemesis":"crwdns36522:0crwdne36522:0", - "minor":"crwdns36523:0crwdne36523:0", - "mirialan":"crwdns36524:0crwdne36524:0", - "miscinfo":"crwdns36525:0crwdne36525:0", - "missioncontacts:":"crwdns36526:0crwdne36526:0", - "missiondetails":"crwdns36527:0crwdne36527:0", - "missionobjectives:":"crwdns36528:0crwdne36528:0", - "missiontasknumber:":"crwdns36529:0crwdne36529:0", - "missiontype:":"crwdns36530:0crwdne36530:0", - "modder":"crwdns36531:0crwdne36531:0", - "moderate":"crwdns36532:0crwdne36532:0", - "modifications":"crwdns36533:0crwdne36533:0", - "modifiers":"crwdns36534:0crwdne36534:0", - "modifiers:":"crwdns36535:0crwdne36535:0", - "mods":"crwdns36536:0crwdne36536:0", - "moncalamari":"crwdns36537:0crwdne36537:0", - "morality":"crwdns36538:0crwdne36538:0", - "morality:":"crwdns36539:0crwdne36539:0", - "moreinfo":"crwdns36540:0crwdne36540:0", - "motivations":"crwdns36541:0crwdne36541:0", - "mustafariann":"crwdns36542:0crwdne36542:0", - "mustafarians":"crwdns36543:0crwdne36543:0", - "mystic":"crwdns36544:0crwdne36544:0", - "name":"crwdns36545:0crwdne36545:0", - "name:":"crwdns36546:0crwdne36546:0", - "nautolan":"crwdns36547:0crwdne36547:0", - "navicomputer:":"crwdns36548:0crwdne36548:0", - "navigator":"crwdns36549:0crwdne36549:0", - "nearesthyperlane:":"crwdns36550:0crwdne36550:0", - "needhelp":"crwdns36551:0crwdne36551:0", - "negotiation":"crwdns36552:0crwdne36552:0", - "Negotiation":"crwdns36553:0crwdne36553:0", - "negotiationpr":"crwdns36554:0crwdne36554:0", - "neimodian":"crwdns36555:0crwdne36555:0", - "nemesis":"crwdns36556:0crwdne36556:0", - "new":"crwdns36557:0crwdne36557:0", - "niktog":"crwdns36558:0crwdne36558:0", - "niktom":"crwdns36559:0crwdne36559:0", - "niktop":"crwdns36560:0crwdne36560:0", - "niktor":"crwdns36561:0crwdne36561:0", - "niktos":"crwdns36562:0crwdne36562:0", - "nimandisciple":"crwdns36563:0crwdne36563:0", - "no":"crwdns36564:0crwdne36564:0", - "noinprogress":"crwdns36565:0crwdne36565:0", - "none":"crwdns36566:0crwdne36566:0", - "nonostarted":"crwdns36567:0crwdne36567:0", - "noskill":"crwdns36568:0crwdne36568:0", - "notablefeatures":"crwdns36569:0crwdne36569:0", - "notes":"crwdns36570:0crwdne36570:0", - "notes:":"crwdns36571:0crwdne36571:0", - "npc":"crwdns36572:0crwdne36572:0", - "npcinfo":"crwdns36573:0crwdne36573:0", - "npclist":"crwdns36574:0crwdne36574:0", - "npcname":"crwdns36575:0crwdne36575:0", - "npcroll:":"crwdns41244:0crwdne41244:0", - "npcs":"crwdns36576:0crwdne36576:0", - "npcsheet":"crwdns36577:0crwdne36577:0", - "npctitle":"crwdns36578:0crwdne36578:0", - "npctype:":"crwdns36579:0crwdne36579:0", - "number":"crwdns36580:0crwdne36580:0", - "numberofupgrades:":"crwdns36581:0crwdne36581:0", - "obligation":"crwdns36582:0crwdne36582:0", - "off":"crwdns36583:0crwdne36583:0", - "on":"crwdns36584:0crwdne36584:0", - "option":"crwdns36585:0crwdne36585:0", - "other":"crwdns36586:0crwdne36586:0", - "othergear":"crwdns36587:0crwdne36587:0", - "otherinformations":"crwdns36588:0crwdne36588:0", - "otherskills":"crwdns36589:0crwdne36589:0", - "outerrim":"crwdns36590:0crwdne36590:0", - "Outer Rim":"crwdns36591:0crwdne36591:0", - "outerrimint":"crwdns36592:0crwdne36592:0", - "outlawtech":"crwdns36593:0crwdne36593:0", - "page:":"crwdns36594:0crwdne36594:0", - "partycareerskill:":"crwdns36595:0crwdne36595:0", - "passengername":"crwdns36596:0crwdne36596:0", - "passengers":"crwdns36597:0crwdne36597:0", - 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"range":"crwdns36641:0crwdne36641:0", - "range:":"crwdns36642:0crwdne36642:0", - "rangedheavy":"crwdns36643:0crwdne36643:0", - "Ranged - Heavy":"crwdns36644:0crwdne36644:0", - "rangedheavyag":"crwdns36645:0crwdne36645:0", - "rangedlight":"crwdns36646:0crwdne36646:0", - "Ranged - Light":"crwdns36647:0crwdne36647:0", - "rangedlightag":"crwdns36648:0crwdne36648:0", - "rangeskill":"crwdns36649:0crwdne36649:0", - "rank":"crwdns36650:0crwdne36650:0", - "rank:":"crwdns36651:0crwdne36651:0", - "rarity":"crwdns36652:0crwdne36652:0", - "rarity:":"crwdns36653:0crwdne36653:0", - "rebelbase":"crwdns36654:0crwdne36654:0", - "rebelbasename:":"crwdns36655:0crwdne36655:0", - "recruit":"crwdns36656:0crwdne36656:0", - "repair":"crwdns36657:0crwdne36657:0", - "resilience":"crwdns36658:0crwdne36658:0", - "Resilience":"crwdns36659:0crwdne36659:0", - "resiliencebr":"crwdns36660:0crwdne36660:0", - "restricted:":"crwdns36661:0crwdne36661:0", - "results":"crwdns37103:0crwdne37103:0", - "retail":"crwdns36662:0crwdne36662:0", - "rewardgiven:":"crwdns36663:0crwdne36663:0", - "rewards":"crwdns36664:0crwdne36664:0", - "rewardss":"crwdns36665:0crwdne36665:0", - "ridingbeastdetails":"crwdns36666:0crwdne36666:0", - "rigger":"crwdns36667:0crwdne36667:0", - "rival":"crwdns36668:0crwdne36668:0", - "rodian":"crwdns36669:0crwdne36669:0", - "role":"crwdns36670:0crwdne36670:0", - "rollcritical":"crwdns36671:0crwdne36671:0", - "rolldestiny":"crwdns36672:0crwdne36672:0", - "saboteur":"crwdns36673:0crwdne36673:0", - "safehouse":"crwdns36674:0crwdne36674:0", - "sage":"crwdns36675:0crwdne36675:0", - "sakiyan":"crwdns36676:0crwdne36676:0", - "sathari":"crwdns36677:0crwdne36677:0", - "scholar":"crwdns36678:0crwdne36678:0", - "scientist":"crwdns36679:0crwdne36679:0", - "scoundrel":"crwdns36680:0crwdne36680:0", - "scout":"crwdns36681:0crwdne36681:0", - "seeker":"crwdns36682:0crwdne36682:0", - "seer":"crwdns36683:0crwdne36683:0", - "selonian":"crwdns36684:0crwdne36684:0", - "sensorrange:":"crwdns36685:0crwdne36685:0", - "sentinel":"crwdns36686:0crwdne36686:0", - "service":"crwdns36687:0crwdne36687:0", - "setting":"crwdns36688:0crwdne36688:0", - "settings":"crwdns36689:0crwdne36689:0", - "setup:":"crwdns36690:0crwdne36690:0", - "shadow":"crwdns36691:0crwdne36691:0", - "sharedresources":"crwdns36692:0crwdne36692:0", - "sharpshooter":"crwdns36693:0crwdne36693:0", - "shienexpert":"crwdns36694:0crwdne36694:0", - "shiichoknight":"crwdns36695:0crwdne36695:0", - "shipscomplement:":"crwdns36696:0crwdne36696:0", - "short":"crwdns36697:0crwdne36697:0", - "showsuggestionsbutton":"crwdns36698:0crwdne36698:0", - "signatureablities":"crwdns36699:0crwdne36699:0", - "silhouette":"crwdns36700:0crwdne36700:0", - "skill":"crwdns36701:0crwdne36701:0", - "skill:":"crwdns36702:0crwdne36702:0", - "skilllist":"crwdns36703:0crwdne36703:0", - "skillname":"crwdns36704:0crwdne36704:0", - "skills":"crwdns36705:0crwdne36705:0", - "skillstitle":"crwdns36706:0crwdne36706:0", - "skillstalentsweaponspowers":"crwdns36707:0crwdne36707:0", - "skillsuggestions":"crwdns36708:0crwdne36708:0", - "skillsuggestionsdisplay":"crwdns36709:0crwdne36709:0", - "skulduggery":"crwdns36710:0crwdne36710:0", - "Skulduggery":"crwdns36711:0crwdne36711:0", - "skulduggerycun":"crwdns36712:0crwdne36712:0", - "slicer":"crwdns36713:0crwdne36713:0", - "smuggler":"crwdns36714:0crwdne36714:0", - "soak":"crwdns36715:0crwdne36715:0", - "soldier":"crwdns36716:0crwdne36716:0", - "soresudefender":"crwdns36717:0crwdne36717:0", - "spacestation":"crwdns36718:0crwdne36718:0", - "spacevehiculedetails":"crwdns36719:0crwdne36719:0", - "special:":"crwdns36720:0crwdne36720:0", - "specialization":"crwdns36721:0crwdne36721:0", - "specializationattached":"crwdns36722:0crwdne36722:0", - "species:":"crwdns36723:0crwdne36723:0", - "specificdetails":"crwdns36724:0crwdne36724:0", - "speed":"crwdns36725:0crwdne36725:0", - "spendingsuggestions":"crwdns37104:0crwdne37104:0", - "spy":"crwdns36726:0crwdne36726:0", - "squadronleader":"crwdns36727:0crwdne36727:0", - "starboard":"crwdns36728:0crwdne36728:0", - "starfighterace":"crwdns36729:0crwdne36729:0", - "starship":"crwdns36730:0crwdne36730:0", - "starshipcritical":"crwdns36731:0crwdne36731:0", - "stats":"crwdns36732:0crwdne36732:0", - "stealth":"crwdns36733:0crwdne36733:0", - "Stealth":"crwdns36734:0crwdne36734:0", - "stealthag":"crwdns36735:0crwdne36735:0", - "strain":"crwdns36736:0crwdne36736:0", - "strategist":"crwdns36737:0crwdne36737:0", - "streetwise":"crwdns36738:0crwdne36738:0", - "Streetwise":"crwdns36739:0crwdne36739:0", - "streetwisecun":"crwdns36740:0crwdne36740:0", - "strenghdetails:":"crwdns36741:0crwdne36741:0", - "success":"crwdns37105:0crwdne37105:0", - "sullustan":"crwdns36742:0crwdne36742:0", - "summary":"crwdns36743:0crwdne36743:0", - "survival":"crwdns36744:0crwdne36744:0", - "Survival":"crwdns36745:0crwdne36745:0", - "survivalcun":"crwdns36746:0crwdne36746:0", - "survivalist":"crwdns36747:0crwdne36747:0", - "syncpoolgm":"crwdns36748:0crwdne36748:0", - "sysstrain":"crwdns36749:0crwdne36749:0", - "tactician":"crwdns36750:0crwdne36750:0", - "talentsandabilities":"crwdns36751:0crwdne36751:0", - "talentsandspecialabilities":"crwdns36752:0crwdne36752:0", - "task:":"crwdns36753:0crwdne36753:0", - "technician":"crwdns36754:0crwdne36754:0", - "terrain:":"crwdns36755:0crwdne36755:0", - "thief":"crwdns36756:0crwdne36756:0", - "threshold":"crwdns36757:0crwdne36757:0", - "timeshandled:":"crwdns36758:0crwdne36758:0", - "timeshandledstrengh:":"crwdns36759:0crwdne36759:0", - "timeshandledweakness:":"crwdns36760:0crwdne36760:0", - "timestriggered:":"crwdns36761:0crwdne36761:0", - "threat":"crwdns37106:0crwdne37106:0", - "togruta":"crwdns36762:0crwdne36762:0", - "toolname":"crwdns36763:0crwdne36763:0", - "tools":"crwdns36764:0crwdne36764:0", - "totalxp":"crwdns36765:0crwdne36765:0", - "toydarian":"crwdns36766:0crwdne36766:0", - "trader":"crwdns36767:0crwdne36767:0", - "trainingcamp":"crwdns36768:0crwdne36768:0", - "trandosian":"crwdns36769:0crwdne36769:0", - "triumph":"crwdns37107:0crwdne37107:0", - "twilek":"crwdns36770:0crwdne36770:0", - "type":"crwdns36771:0crwdne36771:0", - "type:":"crwdns36772:0crwdne36772:0", - "underworld":"crwdns36773:0crwdne36773:0", - "Underworld":"crwdns36774:0crwdne36774:0", - "underworldint":"crwdns36775:0crwdne36775:0", - "universal":"crwdns36776:0crwdne36776:0", - "upgrade":"crwdns36777:0crwdne36777:0", - "upgrades":"crwdns36778:0crwdne36778:0", - "upgradetype:":"crwdns36779:0crwdne36779:0", - "usedarkside":"crwdns36780:0crwdne36780:0", - "uselight":"crwdns36781:0crwdne36781:0", - "value":"crwdns36782:0crwdne36782:0", - "value:":"crwdns36783:0crwdne36783:0", - "vehiculesheet":"crwdns36784:0crwdne36784:0", - "vehiculetypemodel:":"crwdns36785:0crwdne36785:0", - "verpine":"crwdns36786:0crwdne36786:0", - "viewattachments":"crwdns36787:0crwdne36787:0", - "viewupgrades":"crwdns36788:0crwdne36788:0", - 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"addcritical": "crwdns36163:0crwdne36163:0", + "addingdice": "crwdns36164:0crwdne36164:0", + "addingdicetext": "crwdns36165:0crwdne36165:0", + "advantage": "crwdns37099:0crwdne37099:0", + "advisor": "crwdns36166:0crwdne36166:0", + "advocate": "crwdns36167:0crwdne36167:0", + "aft": "crwdns36168:0crwdne36168:0", + "age:": "crwdns36169:0crwdne36169:0", + "ageofrebellion": "crwdns36170:0crwdne36170:0", + "aggressor": "crwdns36171:0crwdne36171:0", + "agility": "crwdns36172:0crwdne36172:0", + "agitator": "crwdns36173:0crwdne36173:0", + "aleena": "crwdns36174:0crwdne36174:0", + "all": "crwdns36175:0crwdne36175:0", + "ambassador": "crwdns36176:0crwdne36176:0", + "analyst": "crwdns36177:0crwdne36177:0", + "anx": "crwdns36178:0crwdne36178:0", + "aqualisha": "crwdns36179:0crwdne36179:0", + "aqualishq": "crwdns36180:0crwdne36180:0", + "aqualishu": "crwdns36181:0crwdne36181:0", + "arc": "crwdns36182:0crwdne36182:0", + "archaeologist": "crwdns36183:0crwdne36183:0", + "arcona": 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"business": "crwdns36227:0crwdne36227:0", + "businessname:": "crwdns36228:0crwdne36228:0", + "caamasi": "crwdns36229:0crwdne36229:0", + "campaigndetails": "crwdns36230:0crwdne36230:0", + "capacity": "crwdns36231:0crwdne36231:0", + "career": "crwdns36232:0crwdne36232:0", + "cargohold": "crwdns36233:0crwdne36233:0", + "cargotype": "crwdns36234:0crwdne36234:0", + "category:": "crwdns36235:0crwdne36235:0", + "cerean": "crwdns36236:0crwdne36236:0", + "chadrafan": "crwdns36237:0crwdne36237:0", + "chagrian": "crwdns36238:0crwdne36238:0", + "char": "crwdns36239:0crwdne36239:0", + "characinfo": "crwdns36240:0crwdne36240:0", + "character": "crwdns36241:0crwdne36241:0", + "character:": "crwdns36242:0crwdne36242:0", + "characterduties": "crwdns36243:0crwdne36243:0", + "charactergroupobligations": "crwdns36244:0crwdne36244:0", + "characteristics": "crwdns36245:0crwdne36245:0", + "charactermoralities": "crwdns36246:0crwdne36246:0", + "charactermotivation": "crwdns36247:0crwdne36247:0", + 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"explorer": "crwdns36376:0crwdne36376:0", + "extreme": "crwdns36377:0crwdne36377:0", + "eyes:": "crwdns36378:0crwdne36378:0", + "failure": "crwdns37102:0crwdne37102:0", + "falleen": "crwdns36379:0crwdne36379:0", + "farm": "crwdns36380:0crwdne36380:0", + "fearcheck": "crwdns36381:0crwdne36381:0", + "features:": "crwdns36382:0crwdne36382:0", + "figurehead": "crwdns36383:0crwdne36383:0", + "foodstuffs": "crwdns36384:0crwdne36384:0", + "forceanddestiny": "crwdns36385:0crwdne36385:0", + "forcediceavailable:": "crwdns36386:0crwdne36386:0", + "forceplayerupgrade": "crwdns36387:0crwdne36387:0", + "forcepowers": "crwdns36388:0crwdne36388:0", + "forcerating": "crwdns36389:0crwdne36389:0", + "forcesensitiveemergent": "crwdns36390:0crwdne36390:0", + "forcesensitiveexile": "crwdns36391:0crwdne36391:0", + "fore": "crwdns36392:0crwdne36392:0", + "fringer": "crwdns36393:0crwdne36393:0", + "gadgeteer": "crwdns36394:0crwdne36394:0", + "galaxymapgridcoordinates:": "crwdns36395:0crwdne36395:0", + "gambler": "crwdns36396:0crwdne36396:0", + "gamemechanics": "crwdns36397:0crwdne36397:0", + "gandl": "crwdns36398:0crwdne36398:0", + "gandnl": "crwdns36399:0crwdne36399:0", + "gank": "crwdns36400:0crwdne36400:0", + "gender:": "crwdns36401:0crwdne36401:0", + "generalinfo": "crwdns36402:0crwdne36402:0", + "generalinformation": "crwdns36403:0crwdne36403:0", + "generalskills": "crwdns36404:0crwdne36404:0", + "gmdicepool": "crwdns36405:0crwdne36405:0", + "gmresources": "crwdns36406:0crwdne36406:0", + "gossam": "crwdns36407:0crwdne36407:0", + "gotal": "crwdns36408:0crwdne36408:0", + "gran": "crwdns36409:0crwdne36409:0", + "groupcontacts": "crwdns36410:0crwdne36410:0", + "groupcredits:": "crwdns36411:0crwdne36411:0", + "groupdetails": "crwdns36412:0crwdne36412:0", + "groupdetailstitle": "crwdns36413:0crwdne36413:0", + "groupexpenses:": "crwdns36414:0crwdne36414:0", + "groupname:": "crwdns36415:0crwdne36415:0", + "groupobligations": "crwdns36416:0crwdne36416:0", + "grouppossessions": 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"medecine": "crwdns36505:0crwdne36505:0", + "Medecine": "crwdns36506:0crwdne36506:0", + "medecineint": "crwdns36507:0crwdne36507:0", + "medic": "crwdns36508:0crwdne36508:0", + "medium": "crwdns36509:0crwdne36509:0", + "meetingcenter": "crwdns36510:0crwdne36510:0", + "melee": "crwdns36511:0crwdne36511:0", + "Melee": "crwdns36512:0crwdne36512:0", + "meleeshort": "crwdns36513:0crwdne36513:0", + "meleebr": "crwdns36514:0crwdne36514:0", + "mercenarysoldier": "crwdns36515:0crwdne36515:0", + "metals": "crwdns36516:0crwdne36516:0", + "midtech": "crwdns36517:0crwdne36517:0", + "mine": "crwdns36518:0crwdne36518:0", + "minerals": "crwdns36519:0crwdne36519:0", + "minion": "crwdns36520:0crwdne36520:0", + "miniongroupsize:": "crwdns36521:0crwdne36521:0", + "minionrivalnemesis": "crwdns36522:0crwdne36522:0", + "minor": "crwdns36523:0crwdne36523:0", + "mirialan": "crwdns36524:0crwdne36524:0", + "miscinfo": "crwdns36525:0crwdne36525:0", + "missioncontacts:": "crwdns36526:0crwdne36526:0", + "missiondetails": "crwdns36527:0crwdne36527:0", + "missionobjectives:": "crwdns36528:0crwdne36528:0", + "missiontasknumber:": "crwdns36529:0crwdne36529:0", + "missiontype:": "crwdns36530:0crwdne36530:0", + "modder": "crwdns36531:0crwdne36531:0", + "moderate": "crwdns36532:0crwdne36532:0", + "modifications": "crwdns36533:0crwdne36533:0", + "modifiers": "crwdns36534:0crwdne36534:0", + "modifiers:": "crwdns36535:0crwdne36535:0", + "mods": "crwdns36536:0crwdne36536:0", + "moncalamari": "crwdns36537:0crwdne36537:0", + "morality": "crwdns36538:0crwdne36538:0", + "morality:": "crwdns36539:0crwdne36539:0", + "moreinfo": "crwdns36540:0crwdne36540:0", + "motivations": "crwdns36541:0crwdne36541:0", + "mustafariann": "crwdns36542:0crwdne36542:0", + "mustafarians": "crwdns36543:0crwdne36543:0", + "mystic": "crwdns36544:0crwdne36544:0", + "name": "crwdns36545:0crwdne36545:0", + "name:": "crwdns36546:0crwdne36546:0", + "nautolan": "crwdns36547:0crwdne36547:0", + "navicomputer:": 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"crwdns36570:0crwdne36570:0", + "notes:": "crwdns36571:0crwdne36571:0", + "npc": "crwdns36572:0crwdne36572:0", + "npcinfo": "crwdns36573:0crwdne36573:0", + "npclist": "crwdns36574:0crwdne36574:0", + "npcname": "crwdns36575:0crwdne36575:0", + "npcroll:": "crwdns41244:0crwdne41244:0", + "npcs": "crwdns36576:0crwdne36576:0", + "npcsheet": "crwdns36577:0crwdne36577:0", + "npctitle": "crwdns36578:0crwdne36578:0", + "npctype:": "crwdns36579:0crwdne36579:0", + "number": "crwdns36580:0crwdne36580:0", + "numberofupgrades:": "crwdns36581:0crwdne36581:0", + "obligation": "crwdns36582:0crwdne36582:0", + "off": "crwdns36583:0crwdne36583:0", + "on": "crwdns36584:0crwdne36584:0", + "option": "crwdns36585:0crwdne36585:0", + "other": "crwdns36586:0crwdne36586:0", + "othergear": "crwdns36587:0crwdne36587:0", + "otherinformations": "crwdns36588:0crwdne36588:0", + "otherskills": "crwdns36589:0crwdne36589:0", + "outerrim": "crwdns36590:0crwdne36590:0", + "Outer Rim": "crwdns36591:0crwdne36591:0", + "outerrimint": "crwdns36592:0crwdne36592:0", + "outlawtech": "crwdns36593:0crwdne36593:0", + "page:": "crwdns36594:0crwdne36594:0", + "partycareerskill:": "crwdns36595:0crwdne36595:0", + "passengername": "crwdns36596:0crwdne36596:0", + "passengers": "crwdns36597:0crwdne36597:0", + "passive": "crwdns36598:0crwdne36598:0", + "pathfinder": "crwdns36599:0crwdne36599:0", + "pc": "crwdns36600:0crwdne36600:0", + "peacekeeper": "crwdns36601:0crwdne36601:0", + "perception": "crwdns36602:0crwdne36602:0", + "Perception": "crwdns36603:0crwdne36603:0", + "perceptioncun": "crwdns36604:0crwdne36604:0", + "performer": "crwdns36605:0crwdne36605:0", + "personalarmor": "crwdns36606:0crwdne36606:0", + "personalgear": "crwdns36607:0crwdne36607:0", + "pettycash:": "crwdns36608:0crwdne36608:0", + "pickup": "crwdns36609:0crwdne36609:0", + "pilot": "crwdns36610:0crwdne36610:0", + "pilotecopiloteetc": "crwdns36611:0crwdne36611:0", + "Piloting (Planetary)": "crwdns36612:0crwdne36612:0", + "pilotingp": "crwdns36613:0crwdne36613:0", + "pilotingpag": "crwdns36614:0crwdne36614:0", + "Piloting (Space)": "crwdns36615:0crwdne36615:0", + "pilotings": "crwdns36616:0crwdne36616:0", + "pilotingsag": "crwdns36617:0crwdne36617:0", + "planet:": "crwdns36618:0crwdne36618:0", + "planetary": "crwdns36619:0crwdne36619:0", + "planetaryvehiculecritical": "crwdns36620:0crwdne36620:0", + "planetaryvehiculedetails": "crwdns36621:0crwdne36621:0", + "player:": "crwdns36622:0crwdne36622:0", + "playergroupsheet": "crwdns36623:0crwdne36623:0", + "playername": "crwdns36624:0crwdne36624:0", + "polismassannvc": "crwdns36625:0crwdne36625:0", + "polismassanvc": "crwdns36626:0crwdne36626:0", + "politico": "crwdns36627:0crwdne36627:0", + "port": "crwdns36628:0crwdne36628:0", + "positionrole:": "crwdns36629:0crwdne36629:0", + "powername": "crwdns36630:0crwdne36630:0", + "powersummary": "crwdns36631:0crwdne36631:0", + "presence": "crwdns36632:0crwdne36632:0", + "propagandist": "crwdns36633:0crwdne36633:0", + "protector": "crwdns36634:0crwdne36634:0", + "qualities:": "crwdns36635:0crwdne36635:0", + "quantity": "crwdns36636:0crwdne36636:0", + "quarren": "crwdns36637:0crwdne36637:0", + "quartermester": "crwdns36638:0crwdne36638:0", + "quermian": "crwdns36639:0crwdne36639:0", + "ranch": "crwdns36640:0crwdne36640:0", + "range": "crwdns36641:0crwdne36641:0", + "range:": "crwdns36642:0crwdne36642:0", + "rangedheavy": "crwdns36643:0crwdne36643:0", + "Ranged - Heavy": "crwdns36644:0crwdne36644:0", + "rangedheavyag": "crwdns36645:0crwdne36645:0", + "rangedlight": "crwdns36646:0crwdne36646:0", + "Ranged - Light": "crwdns36647:0crwdne36647:0", + "rangedlightag": "crwdns36648:0crwdne36648:0", + "rangeskill": "crwdns36649:0crwdne36649:0", + "rank": "crwdns36650:0crwdne36650:0", + "rank:": "crwdns36651:0crwdne36651:0", + "rarity": "crwdns36652:0crwdne36652:0", + "rarity:": "crwdns36653:0crwdne36653:0", + "rebelbase": "crwdns36654:0crwdne36654:0", + "rebelbasename:": "crwdns36655:0crwdne36655:0", + "recruit": "crwdns36656:0crwdne36656:0", + "repair": "crwdns36657:0crwdne36657:0", + "resilience": "crwdns36658:0crwdne36658:0", + "Resilience": "crwdns36659:0crwdne36659:0", + "resiliencebr": "crwdns36660:0crwdne36660:0", + "restricted:": "crwdns36661:0crwdne36661:0", + "results": "crwdns37103:0crwdne37103:0", + "retail": "crwdns36662:0crwdne36662:0", + "rewardgiven:": "crwdns36663:0crwdne36663:0", + "rewards": "crwdns36664:0crwdne36664:0", + "rewardss": "crwdns36665:0crwdne36665:0", + "ridingbeastdetails": "crwdns36666:0crwdne36666:0", + "rigger": "crwdns36667:0crwdne36667:0", + "rival": "crwdns36668:0crwdne36668:0", + "rodian": "crwdns36669:0crwdne36669:0", + "role": "crwdns36670:0crwdne36670:0", + "rollcritical": "crwdns36671:0crwdne36671:0", + "rolldestiny": "crwdns36672:0crwdne36672:0", + "saboteur": "crwdns36673:0crwdne36673:0", + "safehouse": "crwdns36674:0crwdne36674:0", + "sage": "crwdns36675:0crwdne36675:0", + "sakiyan": "crwdns36676:0crwdne36676:0", + "sathari": "crwdns36677:0crwdne36677:0", + "scholar": "crwdns36678:0crwdne36678:0", + "scientist": "crwdns36679:0crwdne36679:0", + "scoundrel": "crwdns36680:0crwdne36680:0", + "scout": "crwdns36681:0crwdne36681:0", + "seeker": "crwdns36682:0crwdne36682:0", + "seer": "crwdns36683:0crwdne36683:0", + "selonian": "crwdns36684:0crwdne36684:0", + "sensorrange:": "crwdns36685:0crwdne36685:0", + "sentinel": "crwdns36686:0crwdne36686:0", + "service": "crwdns36687:0crwdne36687:0", + "setting": "crwdns36688:0crwdne36688:0", + "settings": "crwdns36689:0crwdne36689:0", + "setup:": "crwdns36690:0crwdne36690:0", + "shadow": "crwdns36691:0crwdne36691:0", + "sharedresources": "crwdns36692:0crwdne36692:0", + "sharpshooter": "crwdns36693:0crwdne36693:0", + "shienexpert": "crwdns36694:0crwdne36694:0", + "shiichoknight": "crwdns36695:0crwdne36695:0", + "shipscomplement:": "crwdns36696:0crwdne36696:0", + "short": "crwdns36697:0crwdne36697:0", + "showsuggestionsbutton": "crwdns36698:0crwdne36698:0", + "signatureablities": "crwdns36699:0crwdne36699:0", + "silhouette": "crwdns36700:0crwdne36700:0", + "skill": "crwdns36701:0crwdne36701:0", + "skill:": "crwdns36702:0crwdne36702:0", + "skilllist": "crwdns36703:0crwdne36703:0", + "skillname": "crwdns36704:0crwdne36704:0", + "skills": "crwdns36705:0crwdne36705:0", + "skillstitle": "crwdns36706:0crwdne36706:0", + "skillstalentsweaponspowers": "crwdns36707:0crwdne36707:0", + "skillsuggestions": "crwdns36708:0crwdne36708:0", + "skillsuggestionsdisplay": "crwdns36709:0crwdne36709:0", + "skulduggery": "crwdns36710:0crwdne36710:0", + "Skulduggery": "crwdns36711:0crwdne36711:0", + "skulduggerycun": "crwdns36712:0crwdne36712:0", + "slicer": "crwdns36713:0crwdne36713:0", + "smuggler": "crwdns36714:0crwdne36714:0", + "soak": "crwdns36715:0crwdne36715:0", + "soldier": "crwdns36716:0crwdne36716:0", + "soresudefender": "crwdns36717:0crwdne36717:0", + "spacestation": "crwdns36718:0crwdne36718:0", + "spacevehiculedetails": "crwdns36719:0crwdne36719:0", + "special:": "crwdns36720:0crwdne36720:0", + "specialization": "crwdns36721:0crwdne36721:0", + "specializationattached": "crwdns36722:0crwdne36722:0", + "species:": "crwdns36723:0crwdne36723:0", + "specificdetails": "crwdns36724:0crwdne36724:0", + "speed": "crwdns36725:0crwdne36725:0", + "spendingsuggestions": "crwdns37104:0crwdne37104:0", + "spy": "crwdns36726:0crwdne36726:0", + "squadronleader": "crwdns36727:0crwdne36727:0", + "starboard": "crwdns36728:0crwdne36728:0", + "starfighterace": "crwdns36729:0crwdne36729:0", + "starship": "crwdns36730:0crwdne36730:0", + "starshipcritical": "crwdns36731:0crwdne36731:0", + "stats": "crwdns36732:0crwdne36732:0", + "stealth": "crwdns36733:0crwdne36733:0", + "Stealth": "crwdns36734:0crwdne36734:0", + "stealthag": "crwdns36735:0crwdne36735:0", + "strain": "crwdns36736:0crwdne36736:0", + "strategist": "crwdns36737:0crwdne36737:0", + "streetwise": "crwdns36738:0crwdne36738:0", + "Streetwise": "crwdns36739:0crwdne36739:0", + "streetwisecun": "crwdns36740:0crwdne36740:0", + "strenghdetails:": "crwdns36741:0crwdne36741:0", + "success": "crwdns37105:0crwdne37105:0", + "sullustan": "crwdns36742:0crwdne36742:0", + "summary": "crwdns36743:0crwdne36743:0", + "survival": "crwdns36744:0crwdne36744:0", + "Survival": "crwdns36745:0crwdne36745:0", + "survivalcun": "crwdns36746:0crwdne36746:0", + "survivalist": "crwdns36747:0crwdne36747:0", + "syncpoolgm": "crwdns36748:0crwdne36748:0", + "sysstrain": "crwdns36749:0crwdne36749:0", + "tactician": "crwdns36750:0crwdne36750:0", + "talentsandabilities": "crwdns36751:0crwdne36751:0", + "talentsandspecialabilities": "crwdns36752:0crwdne36752:0", + "task:": "crwdns36753:0crwdne36753:0", + "technician": "crwdns36754:0crwdne36754:0", + "terrain:": "crwdns36755:0crwdne36755:0", + "thief": "crwdns36756:0crwdne36756:0", + "threshold": "crwdns36757:0crwdne36757:0", + "timeshandled:": "crwdns36758:0crwdne36758:0", + "timeshandledstrengh:": "crwdns36759:0crwdne36759:0", + "timeshandledweakness:": "crwdns36760:0crwdne36760:0", + "timestriggered:": "crwdns36761:0crwdne36761:0", + "threat": "crwdns37106:0crwdne37106:0", + "togruta": "crwdns36762:0crwdne36762:0", + "toolname": "crwdns36763:0crwdne36763:0", + "tools": "crwdns36764:0crwdne36764:0", + "totalxp": "crwdns36765:0crwdne36765:0", + "toydarian": "crwdns36766:0crwdne36766:0", + "trader": "crwdns36767:0crwdne36767:0", + "trainingcamp": "crwdns36768:0crwdne36768:0", + "trandosian": "crwdns36769:0crwdne36769:0", + "triumph": "crwdns37107:0crwdne37107:0", + "twilek": "crwdns36770:0crwdne36770:0", + "type": "crwdns36771:0crwdne36771:0", + "type:": "crwdns36772:0crwdne36772:0", + "underworld": "crwdns36773:0crwdne36773:0", + "Underworld": "crwdns36774:0crwdne36774:0", + "underworldint": "crwdns36775:0crwdne36775:0", + "universal": "crwdns36776:0crwdne36776:0", + "upgrade": "crwdns36777:0crwdne36777:0", + "upgrades": "crwdns36778:0crwdne36778:0", + "upgradetype:": "crwdns36779:0crwdne36779:0", + "usedarkside": "crwdns36780:0crwdne36780:0", + "uselight": "crwdns36781:0crwdne36781:0", + "value": "crwdns36782:0crwdne36782:0", + "value:": "crwdns36783:0crwdne36783:0", + "vehiculesheet": "crwdns36784:0crwdne36784:0", + "vehiculetypemodel:": "crwdns36785:0crwdne36785:0", + "verpine": "crwdns36786:0crwdne36786:0", + "viewattachments": "crwdns36787:0crwdne36787:0", + "viewupgrades": "crwdns36788:0crwdne36788:0", + "vigilance": "crwdns36789:0crwdne36789:0", + "Vigilance": "crwdns36790:0crwdne36790:0", + "vigilanceifunexpected": "crwdns36791:0crwdne36791:0", + "vigilancewill": "crwdns36792:0crwdne36792:0", + "visitforum:": "crwdns36793:0crwdne36793:0", + "visitwiki:": "crwdns36794:0crwdne36794:0", + "wanted": "crwdns36795:0crwdne36795:0", + "warden": "crwdns36796:0crwdne36796:0", + "warfare": "crwdns36797:0crwdne36797:0", + "Warfare": "crwdns36798:0crwdne36798:0", + "warfareint": "crwdns36799:0crwdne36799:0", + "warleader": "crwdns36800:0crwdne36800:0", + "warrior": "crwdns36801:0crwdne36801:0", + "weaknessdetails:": "crwdns36802:0crwdne36802:0", + "weapon": "crwdns36803:0crwdne36803:0", + "weaponname": "crwdns36804:0crwdne36804:0", + "weapons": "crwdns36805:0crwdne36805:0", + "weapontype:": "crwdns36806:0crwdne36806:0", + "weekay": "crwdns36807:0crwdne36807:0", + "whatkindofslot": "crwdns36808:0crwdne36808:0", + "whipid": "crwdns36809:0crwdne36809:0", + "whispergm": "crwdns36810:0crwdne36810:0", + "willpower": "crwdns36811:0crwdne36811:0", + "wookie": "crwdns36812:0crwdne36812:0", + "wounds": "crwdns36813:0crwdne36813:0", + "xenology": "crwdns36814:0crwdne36814:0", + "Xenology": "crwdns36815:0crwdne36815:0", + "xenologyint": "crwdns36816:0crwdne36816:0", + "xexto": "crwdns36817:0crwdne36817:0", + "xpcost": "crwdns36818:0crwdne36818:0", + "xpcost:": "crwdns36819:0crwdne36819:0", + "yes": "crwdns36820:0crwdne36820:0", + "yescompleted": "crwdns36821:0crwdne36821:0", + "yesfailed": "crwdns36822:0crwdne36822:0", + "zabrak": "crwdns36823:0crwdne36823:0" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/af.json b/Star Wars Saga Edition/translations/af.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/af.json +++ b/Star Wars Saga Edition/translations/af.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/cs.json b/Star Wars Saga Edition/translations/cs.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/cs.json +++ b/Star Wars Saga Edition/translations/cs.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/da.json b/Star Wars Saga Edition/translations/da.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/da.json +++ b/Star Wars Saga Edition/translations/da.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/de.json b/Star Wars Saga Edition/translations/de.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/de.json +++ b/Star Wars Saga Edition/translations/de.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/el.json b/Star Wars Saga Edition/translations/el.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/el.json +++ b/Star Wars Saga Edition/translations/el.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/en.json b/Star Wars Saga Edition/translations/en.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/en.json +++ b/Star Wars Saga Edition/translations/en.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/es.json b/Star Wars Saga Edition/translations/es.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/es.json +++ b/Star Wars Saga Edition/translations/es.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/fr.json b/Star Wars Saga Edition/translations/fr.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/fr.json +++ b/Star Wars Saga Edition/translations/fr.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/he.json b/Star Wars Saga Edition/translations/he.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/he.json +++ b/Star Wars Saga Edition/translations/he.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/it.json b/Star Wars Saga Edition/translations/it.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/it.json +++ b/Star Wars Saga Edition/translations/it.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/ja.json b/Star Wars Saga Edition/translations/ja.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/ja.json +++ b/Star Wars Saga Edition/translations/ja.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/ko.json b/Star Wars Saga Edition/translations/ko.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/ko.json +++ b/Star Wars Saga Edition/translations/ko.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/nl.json b/Star Wars Saga Edition/translations/nl.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/nl.json +++ b/Star Wars Saga Edition/translations/nl.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/pt.json b/Star Wars Saga Edition/translations/pt.json index cbd3491704..0db52d771a 100644 --- a/Star Wars Saga Edition/translations/pt.json +++ b/Star Wars Saga Edition/translations/pt.json @@ -1,61 +1,61 @@ { - "character-sheet":"Ficha de Registo do Personagem", - "level":"Nível", - "background":"Plano de fundo:", - "species":"Espécies:", - "destiny":"Destino:", - "gender":"Gênero:", - "size":"Tamanho:", - "size-colossal":"Colossal", - "size-gargantuan":"Gigantesco", - "size-huge":"Enorme", - "size-large":"Grande", - "size-medium":"Médio", - "size-small":"Pequeno", - "size-tiny":"Minúsculo", - "size-diminutive":"Diminutivo", - "size-fine":"Fino", - "attributes":"Atributos", - "strength":"Força", - "dexterity":"Destreza", - "constitution":"Constituição", - "intelligence":"Inteligência", - "wisdom":"Sabedoria", - "charisma":"Carisma", - "hit-points":"Pontos de Vida", - "condition":"Condição", - "ct_normal":"Normal", - "ct_helpless":"Indefeso", - "threshold":"Limite", - "total":"Total", - "defense":"Defesa", - "misc":"Outros", - "fortitude":"Fortitude", - "will":"Vontade", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Redução de Dano", - "shield_rating":"Shield Rating", - "immune":"Imune", - "force_points":"Pontos de Força", - "destiny_points":"Pts de Destino", - "bab":"BAB", - "speed":"Deslocamento", - "dark_side_points":"Pts do Lado Negro", - "perception":"Percepção", - "initiative":"Iniciativa", - "init_dex_decimal":"Pontuação de Des como Decimal", - "grapple":"Agarrão", - "mod":"Mod", - "str":"FOR", - "dex":"DES", - "defenses":"Defesas", - "armor":"Armadura", - "class":"Classe", - "reflex":"Reflexo", - "dex_max":"DES (Armadura Máx)", - "con":"CON", - "int":"INT", - "wis":"SAB", - "cha":"CAR", - "flatfooted":"Derrubado" + "character-sheet": "Ficha de Registo do Personagem", + "level": "Nível", + "background": "Plano de fundo:", + "species": "Espécies:", + "destiny": "Destino:", + "gender": "Gênero:", + "size": "Tamanho:", + "size-colossal": "Colossal", + "size-gargantuan": "Gigantesco", + "size-huge": "Enorme", + "size-large": "Grande", + "size-medium": "Médio", + "size-small": "Pequeno", + "size-tiny": "Minúsculo", + "size-diminutive": "Diminutivo", + "size-fine": "Fino", + "attributes": "Atributos", + "strength": "Força", + "dexterity": "Destreza", + "constitution": "Constituição", + "intelligence": "Inteligência", + "wisdom": "Sabedoria", + "charisma": "Carisma", + "hit-points": "Pontos de Vida", + "condition": "Condição", + "ct_normal": "Normal", + "ct_helpless": "Indefeso", + "threshold": "Limite", + "total": "Total", + "defense": "Defesa", + "misc": "Outros", + "fortitude": "Fortitude", + "will": "Vontade", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Redução de Dano", + "shield_rating": "Shield Rating", + "immune": "Imune", + "force_points": "Pontos de Força", + "destiny_points": "Pts de Destino", + "bab": "BAB", + "speed": "Deslocamento", + "dark_side_points": "Pts do Lado Negro", + "perception": "Percepção", + "initiative": "Iniciativa", + "init_dex_decimal": "Pontuação de Des como Decimal", + "grapple": "Agarrão", + "mod": "Mod", + "str": "FOR", + "dex": "DES", + "defenses": "Defesas", + "armor": "Armadura", + "class": "Classe", + "reflex": "Reflexo", + "dex_max": "DES (Armadura Máx)", + "con": "CON", + "int": "INT", + "wis": "SAB", + "cha": "CAR", + "flatfooted": "Derrubado" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/ru.json b/Star Wars Saga Edition/translations/ru.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/ru.json +++ b/Star Wars Saga Edition/translations/ru.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/sv.json b/Star Wars Saga Edition/translations/sv.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/sv.json +++ b/Star Wars Saga Edition/translations/sv.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/tr.json b/Star Wars Saga Edition/translations/tr.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/tr.json +++ b/Star Wars Saga Edition/translations/tr.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/zh.json b/Star Wars Saga Edition/translations/zh.json index 8d68dd2030..16b703a029 100644 --- a/Star Wars Saga Edition/translations/zh.json +++ b/Star Wars Saga Edition/translations/zh.json @@ -1,61 +1,61 @@ { - "character-sheet":"Character Record Sheet", - "level":"Level", - "background":"Background:", - "species":"Species:", - "destiny":"Destiny:", - "gender":"Gender:", - "size":"Size:", - "size-colossal":"Colossal", - "size-gargantuan":"Gargantuan", - "size-huge":"Huge", - "size-large":"Large", - "size-medium":"Medium", - "size-small":"Small", - "size-tiny":"Tiny", - "size-diminutive":"Diminutive", - "size-fine":"Fine", - "attributes":"Attributes", - "strength":"Strength", - "dexterity":"Dexterity", - "constitution":"Constitution", - "intelligence":"Intelligence", - "wisdom":"Wisdom", - "charisma":"Charisma", - "hit-points":"Hit Points", - "condition":"Condition", - "ct_normal":"Normal", - "ct_helpless":"Helpless", - "threshold":"Threshold", - "total":"Total", - "defense":"Defense", - "misc":"Misc", - "fortitude":"Fortitude", - "will":"Will", - "ignore_ct":"Ignore CT?", - "damage_reduction":"Damage Reduction", - "shield_rating":"Shield Rating", - "immune":"Immune", - "force_points":"Force Points", - "destiny_points":"Destiny Pts", - "bab":"BAB", - "speed":"Speed", - "dark_side_points":"Dark Side Pts", - "perception":"Perception", - "initiative":"Initiative", - "init_dex_decimal":"Dex Score as Decimal", - "grapple":"Grapple", - "mod":"Mod", - "str":"STR", - "dex":"DEX", - "defenses":"Defenses", - "armor":"Armor", - "class":"Class", - "reflex":"Reflex", - "dex_max":"DEX (Max Armor)", - "con":"CON", - "int":"INT", - "wis":"WIS", - "cha":"CHA", - "flatfooted":"Flatfooted" + "character-sheet": "Character Record Sheet", + "level": "Level", + "background": "Background:", + "species": "Species:", + "destiny": "Destiny:", + "gender": "Gender:", + "size": "Size:", + "size-colossal": "Colossal", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-medium": "Medium", + "size-small": "Small", + "size-tiny": "Tiny", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "attributes": "Attributes", + "strength": "Strength", + "dexterity": "Dexterity", + "constitution": "Constitution", + "intelligence": "Intelligence", + "wisdom": "Wisdom", + "charisma": "Charisma", + "hit-points": "Hit Points", + "condition": "Condition", + "ct_normal": "Normal", + "ct_helpless": "Helpless", + "threshold": "Threshold", + "total": "Total", + "defense": "Defense", + "misc": "Misc", + "fortitude": "Fortitude", + "will": "Will", + "ignore_ct": "Ignore CT?", + "damage_reduction": "Damage Reduction", + "shield_rating": "Shield Rating", + "immune": "Immune", + "force_points": "Force Points", + "destiny_points": "Destiny Pts", + "bab": "BAB", + "speed": "Speed", + "dark_side_points": "Dark Side Pts", + "perception": "Perception", + "initiative": "Initiative", + "init_dex_decimal": "Dex Score as Decimal", + "grapple": "Grapple", + "mod": "Mod", + "str": "STR", + "dex": "DEX", + "defenses": "Defenses", + "armor": "Armor", + "class": "Class", + "reflex": "Reflex", + "dex_max": "DEX (Max Armor)", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "flatfooted": "Flatfooted" } \ No newline at end of file diff --git a/Star Wars Saga Edition/translations/zu.json b/Star Wars Saga Edition/translations/zu.json index 8028a2c181..1b900a11ce 100644 --- a/Star Wars Saga Edition/translations/zu.json +++ b/Star Wars Saga Edition/translations/zu.json @@ -1,61 +1,61 @@ { - "character-sheet":"crwdns29146:0crwdne29146:0", - "level":"crwdns29147:0crwdne29147:0", - "background":"crwdns29148:0crwdne29148:0", - "species":"crwdns29149:0crwdne29149:0", - "destiny":"crwdns29150:0crwdne29150:0", - "gender":"crwdns29151:0crwdne29151:0", - "size":"crwdns29152:0crwdne29152:0", - "size-colossal":"crwdns29153:0crwdne29153:0", - "size-gargantuan":"crwdns29154:0crwdne29154:0", - "size-huge":"crwdns29155:0crwdne29155:0", - "size-large":"crwdns29156:0crwdne29156:0", - "size-medium":"crwdns29157:0crwdne29157:0", - "size-small":"crwdns29158:0crwdne29158:0", - "size-tiny":"crwdns29159:0crwdne29159:0", - "size-diminutive":"crwdns29160:0crwdne29160:0", - "size-fine":"crwdns29161:0crwdne29161:0", - "attributes":"crwdns29162:0crwdne29162:0", - "strength":"crwdns29163:0crwdne29163:0", - "dexterity":"crwdns29164:0crwdne29164:0", - "constitution":"crwdns29165:0crwdne29165:0", - "intelligence":"crwdns29166:0crwdne29166:0", - "wisdom":"crwdns29167:0crwdne29167:0", - "charisma":"crwdns29168:0crwdne29168:0", - "hit-points":"crwdns29169:0crwdne29169:0", - "condition":"crwdns29170:0crwdne29170:0", - "ct_normal":"crwdns29171:0crwdne29171:0", - "ct_helpless":"crwdns29172:0crwdne29172:0", - "threshold":"crwdns29173:0crwdne29173:0", - "total":"crwdns29174:0crwdne29174:0", - "defense":"crwdns29175:0crwdne29175:0", - "misc":"crwdns29176:0crwdne29176:0", - "fortitude":"crwdns29177:0crwdne29177:0", - "will":"crwdns29178:0crwdne29178:0", - "ignore_ct":"crwdns29179:0crwdne29179:0", - "damage_reduction":"crwdns29180:0crwdne29180:0", - "shield_rating":"crwdns29181:0crwdne29181:0", - "immune":"crwdns29182:0crwdne29182:0", - "force_points":"crwdns29183:0crwdne29183:0", - "destiny_points":"crwdns29184:0crwdne29184:0", - "bab":"crwdns29185:0crwdne29185:0", - "speed":"crwdns29186:0crwdne29186:0", - "dark_side_points":"crwdns29187:0crwdne29187:0", - "perception":"crwdns29188:0crwdne29188:0", - "initiative":"crwdns29189:0crwdne29189:0", - "init_dex_decimal":"crwdns29190:0crwdne29190:0", - "grapple":"crwdns29191:0crwdne29191:0", - "mod":"crwdns29192:0crwdne29192:0", - "str":"crwdns29193:0crwdne29193:0", - "dex":"crwdns29194:0crwdne29194:0", - "defenses":"crwdns29195:0crwdne29195:0", - "armor":"crwdns29196:0crwdne29196:0", - "class":"crwdns29197:0crwdne29197:0", - "reflex":"crwdns29198:0crwdne29198:0", - "dex_max":"crwdns29199:0crwdne29199:0", - "con":"crwdns29200:0crwdne29200:0", - "int":"crwdns29201:0crwdne29201:0", - "wis":"crwdns29202:0crwdne29202:0", - "cha":"crwdns29203:0crwdne29203:0", - "flatfooted":"crwdns29204:0crwdne29204:0" + "character-sheet": "crwdns29146:0crwdne29146:0", + "level": "crwdns29147:0crwdne29147:0", + "background": "crwdns29148:0crwdne29148:0", + "species": "crwdns29149:0crwdne29149:0", + "destiny": "crwdns29150:0crwdne29150:0", + "gender": "crwdns29151:0crwdne29151:0", + "size": "crwdns29152:0crwdne29152:0", + "size-colossal": "crwdns29153:0crwdne29153:0", + "size-gargantuan": "crwdns29154:0crwdne29154:0", + "size-huge": "crwdns29155:0crwdne29155:0", + "size-large": "crwdns29156:0crwdne29156:0", + "size-medium": "crwdns29157:0crwdne29157:0", + "size-small": "crwdns29158:0crwdne29158:0", + "size-tiny": "crwdns29159:0crwdne29159:0", + "size-diminutive": "crwdns29160:0crwdne29160:0", + "size-fine": "crwdns29161:0crwdne29161:0", + "attributes": "crwdns29162:0crwdne29162:0", + "strength": "crwdns29163:0crwdne29163:0", + "dexterity": "crwdns29164:0crwdne29164:0", + "constitution": "crwdns29165:0crwdne29165:0", + "intelligence": "crwdns29166:0crwdne29166:0", + "wisdom": "crwdns29167:0crwdne29167:0", + "charisma": "crwdns29168:0crwdne29168:0", + "hit-points": "crwdns29169:0crwdne29169:0", + "condition": "crwdns29170:0crwdne29170:0", + "ct_normal": "crwdns29171:0crwdne29171:0", + "ct_helpless": "crwdns29172:0crwdne29172:0", + "threshold": "crwdns29173:0crwdne29173:0", + "total": "crwdns29174:0crwdne29174:0", + "defense": "crwdns29175:0crwdne29175:0", + "misc": "crwdns29176:0crwdne29176:0", + "fortitude": "crwdns29177:0crwdne29177:0", + "will": "crwdns29178:0crwdne29178:0", + "ignore_ct": "crwdns29179:0crwdne29179:0", + "damage_reduction": "crwdns29180:0crwdne29180:0", + "shield_rating": "crwdns29181:0crwdne29181:0", + "immune": "crwdns29182:0crwdne29182:0", + "force_points": "crwdns29183:0crwdne29183:0", + "destiny_points": "crwdns29184:0crwdne29184:0", + "bab": "crwdns29185:0crwdne29185:0", + "speed": "crwdns29186:0crwdne29186:0", + "dark_side_points": "crwdns29187:0crwdne29187:0", + "perception": "crwdns29188:0crwdne29188:0", + "initiative": "crwdns29189:0crwdne29189:0", + "init_dex_decimal": "crwdns29190:0crwdne29190:0", + "grapple": "crwdns29191:0crwdne29191:0", + "mod": "crwdns29192:0crwdne29192:0", + "str": "crwdns29193:0crwdne29193:0", + "dex": "crwdns29194:0crwdne29194:0", + "defenses": "crwdns29195:0crwdne29195:0", + "armor": "crwdns29196:0crwdne29196:0", + "class": "crwdns29197:0crwdne29197:0", + "reflex": "crwdns29198:0crwdne29198:0", + "dex_max": "crwdns29199:0crwdne29199:0", + "con": "crwdns29200:0crwdne29200:0", + "int": "crwdns29201:0crwdne29201:0", + "wis": "crwdns29202:0crwdne29202:0", + "cha": "crwdns29203:0crwdne29203:0", + "flatfooted": "crwdns29204:0crwdne29204:0" } \ No newline at end of file diff --git a/Starfinder (simple)/Starfinder (simple).css b/Starfinder (simple)/Starfinder (simple).css index 5fb7eea8c8..e0e05c47bc 100644 --- a/Starfinder (simple)/Starfinder (simple).css +++ b/Starfinder (simple)/Starfinder (simple).css @@ -43,8 +43,7 @@ .sheet-npc-tactics-show:not(:checked)~.sheet-npc-tactics, .sheet-npc-statistics-show:not(:checked)~.sheet-npc-statistics, .sheet-npc-skills-show:not(:checked)~.sheet-npc-skills, -.sheet-npc-cgear-show:not(:checked)~.sheet-npc-cgear, -.sheet-npc-ogear-show:not(:checked)~.sheet-npc-ogear, +.sheet-npc-gear-show:not(:checked)~.sheet-npc-gear, .sheet-npc-feats-show:not(:checked)~.sheet-npc-feats, .sheet-npc-weapons-show:not(:checked)~.sheet-npc-weapons, .sheet-npc-special-attacks-show:not(:checked)~.sheet-npc-special-attacks, @@ -55,6 +54,7 @@ .sheet-npc-morale-show:not(:checked)~.sheet-npc-morale, .sheet-npc-base-statistics-show:not(:checked)~.sheet-npc-base-statistics, .sheet-npc-special-abilities-show:not(:checked)~.sheet-npc-special-abilities, +.sheet-npc-gear-show:not(:checked)~.sheet-npc-gear, .sheet-community-use-show:not(:checked)~.sheet-community-use { display:none; } @@ -306,7 +306,7 @@ button:active .sheet-rolltemplate-pf_check .sheet-content { color: #E0E0E0; - padding: 10px 0px 10px 0px; + padding: 10px 10px 10px 15px; font-size: 1em; text-align: center; } @@ -429,6 +429,8 @@ button:active .sheet-rolltemplate-pf_spell th { background:url(https://i.imgur.com/254voWX.png) no-repeat; background-size: 100%; + max-width: 200px; + white-space: nowrap; color: #E0E0E0; padding: 5px 0px 7px 18px; line-height: 1.6em; diff --git a/Starfinder (simple)/Starfinder (simple).html b/Starfinder (simple)/Starfinder (simple).html index 01c34ab4f4..e7b8e4fe80 100644 --- a/Starfinder (simple)/Starfinder (simple).html +++ b/Starfinder (simple)/Starfinder (simple).html @@ -73,7 +73,7 @@
- + @@ -84,7 +84,7 @@
- + @@ -95,7 +95,7 @@
- + @@ -106,7 +106,7 @@
- + @@ -117,7 +117,7 @@
- + @@ -128,7 +128,7 @@
- + @@ -253,7 +253,7 @@ / - +
Temp HP @@ -274,24 +274,27 @@ Total Armor + Dex Misc
EAC - + = 10 + - + +
KAC - + = 10 + +
- AC vs. Combat Manuevers + Combat Manuevers = 8 + KAC @@ -312,6 +315,10 @@ Credits
+
+ UPBs + +
Experience @@ -332,7 +339,7 @@ Temp
- + @@ -341,7 +348,7 @@
- + @@ -350,7 +357,7 @@
- + @@ -378,7 +385,7 @@ Misc
- + @@ -396,7 +403,7 @@
- + @@ -414,7 +421,7 @@
- + @@ -457,7 +464,7 @@ - + @@ -601,7 +608,7 @@ Misc
- + Acrobatics * @@ -612,7 +619,7 @@
- + Athletics * @@ -623,7 +630,7 @@
- + Bluff @@ -634,7 +641,7 @@
- + † Computers @@ -645,7 +652,7 @@
- + † Culture @@ -656,7 +663,7 @@
- + Diplomacy @@ -667,7 +674,7 @@
- + Disguise @@ -678,7 +685,7 @@
- + † Engineering @@ -689,7 +696,7 @@
- + Intimidate @@ -700,7 +707,7 @@
- + † Life Science @@ -711,7 +718,7 @@
- + † Medicine @@ -722,7 +729,7 @@
- + † Mysticism @@ -733,7 +740,7 @@
- + Perception @@ -744,7 +751,7 @@
- + † Physical Science @@ -755,7 +762,7 @@
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- + † Profession: @@ -783,7 +790,7 @@
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- + Perception WIS @@ -1980,7 +1976,7 @@
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{{/caster_lvl_chk}} {{#notes}}
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diff --git a/Starfinder (simple)/sheet.json b/Starfinder (simple)/sheet.json index 72bc2b36aa..fc2516f7c2 100644 --- a/Starfinder (simple)/sheet.json +++ b/Starfinder (simple)/sheet.json @@ -4,5 +4,5 @@ "authors": "Phillip Goettsch", "roll20userid": "239016", "preview": "Starfinder (simple).png", - "instructions": "This sheet has been created through heavy modification of the Pathfinder (old) sheet created by Samuel Marino. Please see the notes below:\n- Roll templates: the following roll templates are included in this character sheet: pf_check, pf_attack, and pf_spell. You can see a demonstration of the roll templates by following this [link](https://tarrasque.wordpress.com/2017/10/14/starfinder-simple-roll-templates/).\n- Key Ability Function: The Starfinder Ruleset uses a Key Ability (based on character class) this can be an issue for characters that multiclass. In these cases be sure to select only the Key Ability with the highest modifier as it will be used to calculate the character's Resource Points.\n- Stamina/Hit/Resouce Points: These attributes are calculated by a formula which can be manually edited within the character sheet. If you make a change and find errors, the best way to restore to default is to create a new character and copy paste the formula from the new sheet into the sheet with the problem. Please note that you should remove 1 + term in the Resource Point formula after the character reaches level 2.\n- Firefox users: The radio buttons at the top of the character sheet should be tabs, but your browser doesn't support the code used to display them. I am sorry to hear this and am actively trying to recode the section to make it look correct.\n- Comments: Please let me know what you think of the sheet; all comments and suggestions are seriously considered. The best place to share your thoughts is at the [community forum post](https://app.roll20.net/forum/post/5576780/starfinder-simple-character-sheet).\n- I would like to thank everyone that has provided comments and suggestions so far, you have made it so much easier to find and fix the problems." + "instructions": "This sheet has been created through heavy modification of the Pathfinder (old) sheet created by Samuel Marino. Please see the notes below:\n- Roll templates: the following roll templates are included in this character sheet: pf_check, pf_attack, and pf_spell. You can see a demonstration of the roll templates by following this [link](https://tarrasque.wordpress.com/2017/10/14/starfinder-simple-roll-templates/).\n- Key Ability Function: The Starfinder Ruleset uses a Key Ability (based on character class) this can be an issue for characters that multiclass. In these cases be sure to select only the Key Ability with the highest modifier as it will be used to calculate the character's Resource Points.\n- Stamina/Hit/Resolve Points: These attributes are calculated by a formula which can be manually edited within the character sheet. If you make a change and find errors, the best way to restore to default is delete the entire contents of the block and press enter. This should restore the default formula value.\n- Firefox users: The radio buttons at the top of the character sheet should be tabs, but your browser doesn't support the code used to display them. I am sorry to hear this and do not believe I will be able to do anything to make it look correct.\n- Comments: Please let me know what you think of the sheet; all comments and suggestions are seriously considered. The best place to share your thoughts is at the [community forum post](https://app.roll20.net/forum/post/5576780/starfinder-simple-character-sheet).\n- I would like to thank everyone that has provided comments and suggestions so far, you have made it so much easier to find and fix the problems.\n- The following users have made a significant contribution to the sheet:\n- Chris M. for his template tutorial,\n- Jason for condensing the calculation presentation in chat mouse hover,\n- Chase for his fix to the resolve point formula,\n- Groovelpunk for his fix for Armor Max Dex to AC." } diff --git a/Stars_Without_Number_Revised/ReadMe.md b/Stars_Without_Number_Revised/ReadMe.md index e0e59e61e6..6b49407811 100644 --- a/Stars_Without_Number_Revised/ReadMe.md +++ b/Stars_Without_Number_Revised/ReadMe.md @@ -25,6 +25,21 @@ Report any problems, suggestions, or features by [creating an issue](https://git ### Changelog +### 1.5.1 + +* Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened. +* Updated image. +* Spelling corrections. +* Added shock damage to weapons, only shows if a stat is entered. +* Removed field for magazines in weapons. + +### 1.5.0 + +* Fixed Sneak skill showing as Program. +* Added Beasts and Bots to NPC autofill. +* Added Saving Throw to NPC sheet. +* Added klicking headers to show/hide sections. + ### 1.4.0 * Added NPC tab which holds standard NPC stats, notes, and rolls such as Morale and Reaction. diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css index 6aa99cf423..ad9afa6cd4 100644 --- a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css +++ b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css @@ -396,6 +396,20 @@ select { } /* Visibility toggling */ +.sheet-section-toggle:not(:checked) + label + .sheet-section-hide { + display: none; +} + +.sheet-section-toggle:not(:checked) + .sheet-section-toggle-header-label h3 { + background-color: #626260; + color: #dddddd +} + +.sheet-section-toggle-header, .sheet-section-toggle { + display:none; + +} + .sheet-toggle:not(:checked) ~ .sheet-hide, .sheet-toggle:checked ~ .sheet-show { display: none; diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html index ad997cc95a..6860e367fe 100644 --- a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html +++ b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html @@ -110,6 +110,15 @@ {{/damage}} + {{#rollGreater() shock 0}} + + + + {{shock}} shock damage! + + + + {{/rollGreater() shock 0}} @@ -241,7 +250,7 @@ -
Version 1.4.0
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Version 1.5.1
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Desription and notes

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+ +
@@ -2797,7 +2875,51 @@ migrateLanguages = function() { fillNpc = function() { getAttrs(["stat_block"], function(v) { stats = v["stat_block"].split(" "); - setAttrs({hd: stats[0], ac: stats[1], attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]}); + setAttrs({hd: stats[0], npc_ac: stats[1], npc_attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]}); }); } + +/** + * Checkbox madness + */ +on("change:stats_show_label", function () { + getAttrs(['stats_show_label'], function(v) { + setAttrs({stats_show:v.stats_show_label}); + }); +}); +on("change:combat_show_label", function () { + getAttrs(['combat_show_label'], function(v) { + setAttrs({combat_show:v.combat_show_label}); + }); +}); +on("change:saves_show_label", function () { + getAttrs(['saves_show_label'], function(v) { + setAttrs({saves_show:v.saves_show_label}); + }); +}); +on("change:skills_show_label", function () { + getAttrs(['skills_show_label'], function(v) { + setAttrs({skills_show:v.skills_show_label}); + }); +}); +on("change:psionics_show_label", function () { + getAttrs(['psionics_show_label'], function(v) { + setAttrs({psionics_show:v.psionics_show_label}); + }); +}); +on("change:foci_show_label", function () { + getAttrs(['foci_show_label'], function(v) { + setAttrs({foci_show:v.foci_show_label}); + }); +}); +on("change:gear_show_label", function () { + getAttrs(['gear_show_label'], function(v) { + setAttrs({gear_show:v.gear_show_label}); + }); +}); +on("change:misc_show_label", function () { + getAttrs(['misc_show_label'], function(v) { + setAttrs({misc_show:v.misc_show_label}); + }); +}); diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png index d1cdd4d1ae..1b511908c3 100644 Binary files a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png and b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png differ diff --git a/Swords_&_Wizardry/translations/af.json b/Swords_&_Wizardry/translations/af.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/af.json +++ b/Swords_&_Wizardry/translations/af.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/cs.json b/Swords_&_Wizardry/translations/cs.json index 53a6042985..d7b7e09cd4 100644 --- a/Swords_&_Wizardry/translations/cs.json +++ b/Swords_&_Wizardry/translations/cs.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/da.json b/Swords_&_Wizardry/translations/da.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/da.json +++ b/Swords_&_Wizardry/translations/da.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/de.json b/Swords_&_Wizardry/translations/de.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/de.json +++ b/Swords_&_Wizardry/translations/de.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/el.json b/Swords_&_Wizardry/translations/el.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/el.json +++ b/Swords_&_Wizardry/translations/el.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/en.json b/Swords_&_Wizardry/translations/en.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/en.json +++ b/Swords_&_Wizardry/translations/en.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/es.json b/Swords_&_Wizardry/translations/es.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/es.json +++ b/Swords_&_Wizardry/translations/es.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/fr.json b/Swords_&_Wizardry/translations/fr.json index d7c26ace6e..d5645052bc 100644 --- a/Swords_&_Wizardry/translations/fr.json +++ b/Swords_&_Wizardry/translations/fr.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-37,5 kg", - "1-sqr":"3 m", - "101-150-lbs":"50,5-75", - "151-300-lbs":"75,5-150 kg", - "2-sqrs":"6 m", - "3-sqrs":"9 m", - "4-sqrs":"12 m", - "76-100-lbs":"38-50 kg", - "AC+":"CA +", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"DV", - "HP":"PV", - "INT":"INT", - "STR":"FOR", - "WIS":"SAG", - "XP":"XP", - "abilities":"Talents", - "ability-names":"Talents", - "age":"Âge", - "alignment":"Alignement", - "armor":"Armure", - "armor-ac-effect":"Bonus d'Armure à la CA. Saisissez une valeur négative ou positive, peu importe : la CA totale sera calculée avec la valeur absolue, selon que l'on choisisse le système de CA Ascendante ou Descendante.", - "armor-name":"Nom de l'Armure", - "asc-ac":"Asc.", - "ascending-ac":"CA Ascendante", - "attribute":"Caractéristique", - "attributes":"Caractéristiques", - "base-ac":"CA base", - "biographical-and-physical":"Biographie & Physique", - "bonus-xp-percent":"Bonus XP", - "bonus-xp-tooltip":"Pour calculer le bonus d'XP : additionnez 5% pour chaque caractéristique >= à 13 parmi : CHA, SAG et la caractéristique directrice du personnage", - "bonuses":"Bonus", - "carry":"Porter", - "carry-modifier":"Modificateur au poids que peut porter le personnage. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", - "chance-new-spell":"Chance de comprendre un nouveau Sort. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", - "charheight":"Taille", - "charweight":"Poids", - "class":"Classe", - "cleric-spells+":"Sorts de Prêtre", - "cleric-spells-plus":"Sorts de Prêtre de 1er niveau additionnels. Calculé automatiquement lorsque SAG est modifiée. Peut être remplacé.", - "current-hp":"PV courants", - "current-xp":"XP courants", - "damage":"Dégâts", - "defense":"Défense", - "deity":"Dieu", - "desc-ac":"Desc.", - "descending-ac":"CA Descendante", - "dex-mod":"Mod. DEX", - "dmg-roll":"Dégâts", - "doors":"Portes", - "effect-on-ac":"Effet sur la Classe d'Armure. Calculé automatiquement, selon le choix de CA Ascendante ou Descendante. Peut être remplacé.", - "equipment":"Équipement", - "extra-hirelings":"Nombre maximum de Suivants. Calculé automatiquement lorsque CHA est modifié. Peut être remplacé.", - "failure":"Échec", - "gear":"Matériel", - "gear-wt":"Poids équip.", - "gear-wt-title":"Poids total de l'équipement. Calculé automatiquement en se basant sur (Quantité x Poids) de chaque élément de la liste d'équipement. Peut être remplacé.", - "gender":"Genre", - "hd-example":"Ex:5d6+5", - "health":"Santé", - "hirelings":"Suivants", - "hit-dice+":"PV +", - "hit-points":"Points de Vie", - "hit-roll":"Attaque", - "hp-mod":"Modificateur de Points de Vie (par Dé de Vie). Calculé automatiquement lorsque que CON est modifiée. Peut être remplacé.", - "item-name":"Équipement", - "key-items":"Richesses", - "languages":"Langues", - "level":"Niveau", - "magic":"Magie", - "maximum-additional-languages":"Nombre maximum de langues additionnelles. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", - "maximum-hp":"PV courants", - "maximum-spell-level":"Niveau maximum des Sorts. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", - "melee-damage-modifier":"Modificateur aux dégâts en mêlée. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", - "melee-to-hit-mod":"Modificateur à l'attaque en mêlée. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", - "min-max-spells":"Sorts min/max", - "min-max-spells-title":"Sorts min/max. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", - "missile-to-hit-mod":"Modificateur aux attaques à distance (Tir). Calculé automatiquement lorsque DEX est modifiée. Peut être remplacé.", - "move-squares":"Mouvement", - "movement":"Mouvement", - "movesquares-title":"Mouvement de base. Non calculé. Doit être saisi manuellement, selon les règles et/ou les unités de mesure de distance utilisées.", - "name":"Nom", - "new-spell%":"% Nouv.Sort", - "next-level":"Niveau suivant", - "note":"Note", - "number-of-spells-by-level":"Nombre de Sorts par Niveau", - "open-doors":"Forcer Porte", - "open-doors-title":"Forcer Porte. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", - "other":"Autre", - "other-ac-effect":"Autre modificateur à la CA. La valeur sera additionnée telle que saisie (positive ou négative) pour calculer la CA totale, permettant ainsi de saisir un bonus ou un malus, selon le choix de CA Ascendante ou Descendante.", - "primary":"Directrice", - "primary-attribute":"Caractéristique Directrice", - "qty":"Qté", - "race":"Race", - "raise-dead%":"Résurrection", - "raise-dead-survival":"% de chance de Résurrection. Calculé automatiquement lorsque CON est modifiée. Peut être remplacé.", - "roll-attack":"Jet d'Attaque (toucher et dégâts)", - "roll-base-saving-throw":"Jet de Sauvegarde", - "roll-bonus-saving-throw":"Jet de Sauvegarde avec bonus", - "roll-hd":"Jet de DV", - "roll-magic":"Jet (ex:1d100)", - "saving-throw":"Jet de Sauvegarde", - "saving-throw-bonus-note":"Ex: contre la paralysie", - "shield":"Bouclier", - "shield-ac-effect":"Modificateur de Bouclier à la CA. Saisissez une valeur négative ou positive, peu importe : la CA totale sera calculée avec la valeur absolue, selon que l'on choisisse le système de CA Ascendante ou Descendante.", - "shield-name":"Bouclier", - "spell":"Sort", - "spell-level":"Niveau Sort", - "spell-or-ability-name":"Nom du Sort ou du Talent", - "success":"Réussite", - "to-hit":"Attaque", - "total-ac":"CA Totale", - "total-ac-title":"CA finale. Calculée automatiquement à partir des modificateurs de DEX, d'Armure, de Bouclier, Autre et du choix de CA Ascendante ou Descendante. Peut être remplacé.", - "total-wealth-in-gp":"Richesse totale en PO", - "total-weight":"Poids total", - "totalweight-title":"Poids total transporté. Calculé automatiquement à partir du poids de l'équipement et des trésors. Peut être remplacé.", - "treasure":"Trésors", - "treasure-wt":"Poids Trésors", - "treasurewt-title":"Poids total des trésors et richesses. Calculé automatiquement en additionnant le poids de chaque élément de la liste correspondante. Peut être remplacé.", - "value":"Valeur", - "weapon-name":"Nom de l'arme", - "weapons":"Armes", - "wt":"Poids" + "0-75-lbs": "0-37,5 kg", + "1-sqr": "3 m", + "101-150-lbs": "50,5-75", + "151-300-lbs": "75,5-150 kg", + "2-sqrs": "6 m", + "3-sqrs": "9 m", + "4-sqrs": "12 m", + "76-100-lbs": "38-50 kg", + "AC+": "CA +", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "DV", + "HP": "PV", + "INT": "INT", + "STR": "FOR", + "WIS": "SAG", + "XP": "XP", + "abilities": "Talents", + "ability-names": "Talents", + "age": "Âge", + "alignment": "Alignement", + "armor": "Armure", + "armor-ac-effect": "Bonus d'Armure à la CA. Saisissez une valeur négative ou positive, peu importe : la CA totale sera calculée avec la valeur absolue, selon que l'on choisisse le système de CA Ascendante ou Descendante.", + "armor-name": "Nom de l'Armure", + "asc-ac": "Asc.", + "ascending-ac": "CA Ascendante", + "attribute": "Caractéristique", + "attributes": "Caractéristiques", + "base-ac": "CA base", + "biographical-and-physical": "Biographie & Physique", + "bonus-xp-percent": "Bonus XP", + "bonus-xp-tooltip": "Pour calculer le bonus d'XP : additionnez 5% pour chaque caractéristique >= à 13 parmi : CHA, SAG et la caractéristique directrice du personnage", + "bonuses": "Bonus", + "carry": "Porter", + "carry-modifier": "Modificateur au poids que peut porter le personnage. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", + "chance-new-spell": "Chance de comprendre un nouveau Sort. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", + "charheight": "Taille", + "charweight": "Poids", + "class": "Classe", + "cleric-spells+": "Sorts de Prêtre", + "cleric-spells-plus": "Sorts de Prêtre de 1er niveau additionnels. Calculé automatiquement lorsque SAG est modifiée. Peut être remplacé.", + "current-hp": "PV courants", + "current-xp": "XP courants", + "damage": "Dégâts", + "defense": "Défense", + "deity": "Dieu", + "desc-ac": "Desc.", + "descending-ac": "CA Descendante", + "dex-mod": "Mod. DEX", + "dmg-roll": "Dégâts", + "doors": "Portes", + "effect-on-ac": "Effet sur la Classe d'Armure. Calculé automatiquement, selon le choix de CA Ascendante ou Descendante. Peut être remplacé.", + "equipment": "Équipement", + "extra-hirelings": "Nombre maximum de Suivants. Calculé automatiquement lorsque CHA est modifié. Peut être remplacé.", + "failure": "Échec", + "gear": "Matériel", + "gear-wt": "Poids équip.", + "gear-wt-title": "Poids total de l'équipement. Calculé automatiquement en se basant sur (Quantité x Poids) de chaque élément de la liste d'équipement. Peut être remplacé.", + "gender": "Genre", + "hd-example": "Ex:5d6+5", + "health": "Santé", + "hirelings": "Suivants", + "hit-dice+": "PV +", + "hit-points": "Points de Vie", + "hit-roll": "Attaque", + "hp-mod": "Modificateur de Points de Vie (par Dé de Vie). Calculé automatiquement lorsque que CON est modifiée. Peut être remplacé.", + "item-name": "Équipement", + "key-items": "Richesses", + "languages": "Langues", + "level": "Niveau", + "magic": "Magie", + "maximum-additional-languages": "Nombre maximum de langues additionnelles. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", + "maximum-hp": "PV courants", + "maximum-spell-level": "Niveau maximum des Sorts. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", + "melee-damage-modifier": "Modificateur aux dégâts en mêlée. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", + "melee-to-hit-mod": "Modificateur à l'attaque en mêlée. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", + "min-max-spells": "Sorts min/max", + "min-max-spells-title": "Sorts min/max. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.", + "missile-to-hit-mod": "Modificateur aux attaques à distance (Tir). Calculé automatiquement lorsque DEX est modifiée. Peut être remplacé.", + "move-squares": "Mouvement", + "movement": "Mouvement", + "movesquares-title": "Mouvement de base. Non calculé. Doit être saisi manuellement, selon les règles et/ou les unités de mesure de distance utilisées.", + "name": "Nom", + "new-spell%": "% Nouv.Sort", + "next-level": "Niveau suivant", + "note": "Note", + "number-of-spells-by-level": "Nombre de Sorts par Niveau", + "open-doors": "Forcer Porte", + "open-doors-title": "Forcer Porte. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.", + "other": "Autre", + "other-ac-effect": "Autre modificateur à la CA. La valeur sera additionnée telle que saisie (positive ou négative) pour calculer la CA totale, permettant ainsi de saisir un bonus ou un malus, selon le choix de CA Ascendante ou Descendante.", + "primary": "Directrice", + "primary-attribute": "Caractéristique Directrice", + "qty": "Qté", + "race": "Race", + "raise-dead%": "Résurrection", + "raise-dead-survival": "% de chance de Résurrection. Calculé automatiquement lorsque CON est modifiée. Peut être remplacé.", + "roll-attack": "Jet d'Attaque (toucher et dégâts)", + "roll-base-saving-throw": "Jet de Sauvegarde", + "roll-bonus-saving-throw": "Jet de Sauvegarde avec bonus", + "roll-hd": "Jet de DV", + "roll-magic": "Jet (ex:1d100)", + "saving-throw": "Jet de Sauvegarde", + "saving-throw-bonus-note": "Ex: contre la paralysie", + "shield": "Bouclier", + "shield-ac-effect": "Modificateur de Bouclier à la CA. Saisissez une valeur négative ou positive, peu importe : la CA totale sera calculée avec la valeur absolue, selon que l'on choisisse le système de CA Ascendante ou Descendante.", + "shield-name": "Bouclier", + "spell": "Sort", + "spell-level": "Niveau Sort", + "spell-or-ability-name": "Nom du Sort ou du Talent", + "success": "Réussite", + "to-hit": "Attaque", + "total-ac": "CA Totale", + "total-ac-title": "CA finale. Calculée automatiquement à partir des modificateurs de DEX, d'Armure, de Bouclier, Autre et du choix de CA Ascendante ou Descendante. Peut être remplacé.", + "total-wealth-in-gp": "Richesse totale en PO", + "total-weight": "Poids total", + "totalweight-title": "Poids total transporté. Calculé automatiquement à partir du poids de l'équipement et des trésors. Peut être remplacé.", + "treasure": "Trésors", + "treasure-wt": "Poids Trésors", + "treasurewt-title": "Poids total des trésors et richesses. Calculé automatiquement en additionnant le poids de chaque élément de la liste correspondante. Peut être remplacé.", + "value": "Valeur", + "weapon-name": "Nom de l'arme", + "weapons": "Armes", + "wt": "Poids" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/he.json b/Swords_&_Wizardry/translations/he.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/he.json +++ b/Swords_&_Wizardry/translations/he.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/it.json b/Swords_&_Wizardry/translations/it.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/it.json +++ b/Swords_&_Wizardry/translations/it.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/ja.json b/Swords_&_Wizardry/translations/ja.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/ja.json +++ b/Swords_&_Wizardry/translations/ja.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/ko.json b/Swords_&_Wizardry/translations/ko.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/ko.json +++ b/Swords_&_Wizardry/translations/ko.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/nl.json b/Swords_&_Wizardry/translations/nl.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/nl.json +++ b/Swords_&_Wizardry/translations/nl.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/pt.json b/Swords_&_Wizardry/translations/pt.json index 34e87e2d6f..309a5e4785 100644 --- a/Swords_&_Wizardry/translations/pt.json +++ b/Swords_&_Wizardry/translations/pt.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 qdo", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 qdos", - "3-sqrs":"3 qdos", - "4-sqrs":"4 qdos", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CAR", - "CON":"CON", - "DEX":"DES", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Nome da armadura", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Nome do item", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Nome", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Nome do escudo", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Nome da arma", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 qdo", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 qdos", + "3-sqrs": "3 qdos", + "4-sqrs": "4 qdos", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CAR", + "CON": "CON", + "DEX": "DES", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Nome da armadura", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Nome do item", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Nome", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Nome do escudo", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Nome da arma", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/ru.json b/Swords_&_Wizardry/translations/ru.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/ru.json +++ b/Swords_&_Wizardry/translations/ru.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/sv.json b/Swords_&_Wizardry/translations/sv.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/sv.json +++ b/Swords_&_Wizardry/translations/sv.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/tr.json b/Swords_&_Wizardry/translations/tr.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/tr.json +++ b/Swords_&_Wizardry/translations/tr.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/zh.json b/Swords_&_Wizardry/translations/zh.json index dfaad7763b..0974fd6fc4 100644 --- a/Swords_&_Wizardry/translations/zh.json +++ b/Swords_&_Wizardry/translations/zh.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"0-75 lbs", - "1-sqr":"1 sqr", - "101-150-lbs":"101-150 lbs", - "151-300-lbs":"151-300 lbs", - "2-sqrs":"2 sqrs", - "3-sqrs":"3 sqrs", - "4-sqrs":"4 sqrs", - "76-100-lbs":"76-100 lbs", - "AC+":"AC+", - "CHA":"CHA", - "CON":"CON", - "DEX":"DEX", - "HD":"HD", - "HP":"HP", - "INT":"INT", - "STR":"STR", - "WIS":"WIS", - "XP":"XP", - "abilities":"Abilities", - "ability-names":"Ability Names", - "age":"Age", - "alignment":"Alignment", - "armor":"Armor", - "armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "armor-name":"Armor name", - "asc-ac":"Asc.", - "ascending-ac":"Ascending AC System", - "attribute":"Attribute", - "attributes":"Attributes", - "base-ac":"Base AC", - "biographical-and-physical":"Biographical & Physical", - "bonus-xp-percent":"Bonus XP%", - "bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", - "bonuses":"Bonuses", - "carry":"Carry", - "carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", - "chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", - "charheight":"Height", - "charweight":"Weight", - "class":"Class", - "cleric-spells+":"Cleric Spells+", - "cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", - "current-hp":"Current HP", - "current-xp":"Current XP", - "damage":"Damage", - "defense":"Defense", - "deity":"Deity", - "desc-ac":"Desc.", - "descending-ac":"Descending AC System", - "dex-mod":"DEX mod.", - "dmg-roll":"Dmg Roll", - "doors":"Doors", - "effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", - "equipment":"Equipment", - "extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", - "failure":"Failure", - "gear":"Gear", - "gear-wt":"Gear Wt.", - "gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", - "gender":"Gender", - "hd-example":"Ex:5d6+5", - "health":"Health", - "hirelings":"Hirelings", - "hit-dice+":"Hit Dice+", - "hit-points":"Hit Points", - "hit-roll":"Hit Roll", - "hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", - "item-name":"Item name", - "key-items":"Key Items", - "languages":"Languages", - "level":"Level", - "magic":"Magic", - "maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", - "maximum-hp":"Current HP", - "maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", - "melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", - "melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", - "min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", - "missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", - "move-squares":"Move Squares", - "movement":"Movement", - "movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", - "name":"Name", - "new-spell%":"New Spell%", - "next-level":"Next Level", - "note":"Note", - "number-of-spells-by-level":"Number of Spells by Level", - "open-doors":"Open Doors", - "open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.", - "other":"Other", - "other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", - "primary":"Primary", - "primary-attribute":"Primary Attribute", - "qty":"Qty", - "race":"Race", - "raise-dead%":"Raise Dead%", - "raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", - "roll-attack":"Roll attack (to hit and damage rolls)", - "roll-base-saving-throw":"Roll base Saving Throw", - "roll-bonus-saving-throw":"Roll bonus Saving Throw", - "roll-hd":"Roll HD", - "roll-magic":"Roll (ex:1d100)", - "saving-throw":"Saving Throw", - "saving-throw-bonus-note":"Ex: against being paralyzed or poisoned", - "shield":"Shield", - "shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", - "shield-name":"Shield name", - "spell":"Spell", - "spell-level":"Spell level", - "spell-or-ability-name":"Spell or Ability name", - "success":"Success", - "to-hit":"To-Hit", - "total-ac":"Total AC", - "total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", - "total-wealth-in-gp":"Total Wealth in GP", - "total-weight":"Total Wt.", - "totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", - "treasure":"Treasure", - "treasure-wt":"Treasure Wt.", - "treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", - "value":"Value", - "weapon-name":"Weapon name", - "weapons":"Weapons", - "wt":"Wt" + "0-75-lbs": "0-75 lbs", + "1-sqr": "1 sqr", + "101-150-lbs": "101-150 lbs", + "151-300-lbs": "151-300 lbs", + "2-sqrs": "2 sqrs", + "3-sqrs": "3 sqrs", + "4-sqrs": "4 sqrs", + "76-100-lbs": "76-100 lbs", + "AC+": "AC+", + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "STR": "STR", + "WIS": "WIS", + "XP": "XP", + "abilities": "Abilities", + "ability-names": "Ability Names", + "age": "Age", + "alignment": "Alignment", + "armor": "Armor", + "armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "armor-name": "Armor name", + "asc-ac": "Asc.", + "ascending-ac": "Ascending AC System", + "attribute": "Attribute", + "attributes": "Attributes", + "base-ac": "Base AC", + "biographical-and-physical": "Biographical & Physical", + "bonus-xp-percent": "Bonus XP%", + "bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13", + "bonuses": "Bonuses", + "carry": "Carry", + "carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.", + "chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.", + "charheight": "Height", + "charweight": "Weight", + "class": "Class", + "cleric-spells+": "Cleric Spells+", + "cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.", + "current-hp": "Current HP", + "current-xp": "Current XP", + "damage": "Damage", + "defense": "Defense", + "deity": "Deity", + "desc-ac": "Desc.", + "descending-ac": "Descending AC System", + "dex-mod": "DEX mod.", + "dmg-roll": "Dmg Roll", + "doors": "Doors", + "effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.", + "equipment": "Equipment", + "extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.", + "failure": "Failure", + "gear": "Gear", + "gear-wt": "Gear Wt.", + "gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.", + "gender": "Gender", + "hd-example": "Ex:5d6+5", + "health": "Health", + "hirelings": "Hirelings", + "hit-dice+": "Hit Dice+", + "hit-points": "Hit Points", + "hit-roll": "Hit Roll", + "hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.", + "item-name": "Item name", + "key-items": "Key Items", + "languages": "Languages", + "level": "Level", + "magic": "Magic", + "maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.", + "maximum-hp": "Current HP", + "maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.", + "melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.", + "melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.", + "min-max-spells": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.", + "missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.", + "move-squares": "Move Squares", + "movement": "Movement", + "movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.", + "name": "Name", + "new-spell%": "New Spell%", + "next-level": "Next Level", + "note": "Note", + "number-of-spells-by-level": "Number of Spells by Level", + "open-doors": "Open Doors", + "open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.", + "other": "Other", + "other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.", + "primary": "Primary", + "primary-attribute": "Primary Attribute", + "qty": "Qty", + "race": "Race", + "raise-dead%": "Raise Dead%", + "raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.", + "roll-attack": "Roll attack (to hit and damage rolls)", + "roll-base-saving-throw": "Roll base Saving Throw", + "roll-bonus-saving-throw": "Roll bonus Saving Throw", + "roll-hd": "Roll HD", + "roll-magic": "Roll (ex:1d100)", + "saving-throw": "Saving Throw", + "saving-throw-bonus-note": "Ex: against being paralyzed or poisoned", + "shield": "Shield", + "shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.", + "shield-name": "Shield name", + "spell": "Spell", + "spell-level": "Spell level", + "spell-or-ability-name": "Spell or Ability name", + "success": "Success", + "to-hit": "To-Hit", + "total-ac": "Total AC", + "total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.", + "total-wealth-in-gp": "Total Wealth in GP", + "total-weight": "Total Wt.", + "totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.", + "treasure": "Treasure", + "treasure-wt": "Treasure Wt.", + "treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.", + "value": "Value", + "weapon-name": "Weapon name", + "weapons": "Weapons", + "wt": "Wt" } \ No newline at end of file diff --git a/Swords_&_Wizardry/translations/zu.json b/Swords_&_Wizardry/translations/zu.json index 22293f7610..3f48469107 100644 --- a/Swords_&_Wizardry/translations/zu.json +++ b/Swords_&_Wizardry/translations/zu.json @@ -1,127 +1,127 @@ { - "0-75-lbs":"crwdns38551:0crwdne38551:0", - "1-sqr":"crwdns38552:0crwdne38552:0", - "101-150-lbs":"crwdns38553:0crwdne38553:0", - "151-300-lbs":"crwdns38554:0crwdne38554:0", - "2-sqrs":"crwdns38555:0crwdne38555:0", - "3-sqrs":"crwdns38556:0crwdne38556:0", - "4-sqrs":"crwdns38557:0crwdne38557:0", - "76-100-lbs":"crwdns38558:0crwdne38558:0", - "AC+":"crwdns38559:0crwdne38559:0", - "CHA":"crwdns38560:0crwdne38560:0", - "CON":"crwdns38561:0crwdne38561:0", - "DEX":"crwdns38562:0crwdne38562:0", - "HD":"crwdns38563:0crwdne38563:0", - "HP":"crwdns38564:0crwdne38564:0", - "INT":"crwdns38565:0crwdne38565:0", - "STR":"crwdns38566:0crwdne38566:0", - "WIS":"crwdns38567:0crwdne38567:0", - "XP":"crwdns38568:0crwdne38568:0", - "abilities":"crwdns38569:0crwdne38569:0", - "ability-names":"crwdns38570:0crwdne38570:0", - "age":"crwdns38571:0crwdne38571:0", - "alignment":"crwdns38572:0crwdne38572:0", - "armor":"crwdns38573:0crwdne38573:0", - "armor-ac-effect":"crwdns38574:0crwdne38574:0", - "armor-name":"crwdns38575:0crwdne38575:0", - "asc-ac":"crwdns38576:0crwdne38576:0", - "ascending-ac":"crwdns38577:0crwdne38577:0", - "attribute":"crwdns38578:0crwdne38578:0", - "attributes":"crwdns38579:0crwdne38579:0", - "base-ac":"crwdns38580:0crwdne38580:0", - "biographical-and-physical":"crwdns38581:0crwdne38581:0", - "bonus-xp-percent":"crwdns38582:0crwdne38582:0", - "bonus-xp-tooltip":"crwdns38583:0crwdne38583:0", - "bonuses":"crwdns38584:0crwdne38584:0", - "carry":"crwdns38585:0crwdne38585:0", - "carry-modifier":"crwdns38586:0crwdne38586:0", - "chance-new-spell":"crwdns38587:0crwdne38587:0", - "charheight":"crwdns38588:0crwdne38588:0", - "charweight":"crwdns38589:0crwdne38589:0", - "class":"crwdns38590:0crwdne38590:0", - "cleric-spells+":"crwdns38591:0crwdne38591:0", - "cleric-spells-plus":"crwdns38592:0crwdne38592:0", - "current-hp":"crwdns38593:0crwdne38593:0", - "current-xp":"crwdns38594:0crwdne38594:0", - "damage":"crwdns38595:0crwdne38595:0", - "defense":"crwdns38596:0crwdne38596:0", - "deity":"crwdns38597:0crwdne38597:0", - "desc-ac":"crwdns38598:0crwdne38598:0", - "descending-ac":"crwdns38599:0crwdne38599:0", - "dex-mod":"crwdns38600:0crwdne38600:0", - "dmg-roll":"crwdns38601:0crwdne38601:0", - "doors":"crwdns38602:0crwdne38602:0", - "effect-on-ac":"crwdns38603:0crwdne38603:0", - "equipment":"crwdns38604:0crwdne38604:0", - "extra-hirelings":"crwdns38605:0crwdne38605:0", - "failure":"crwdns38606:0crwdne38606:0", - "gear":"crwdns38607:0crwdne38607:0", - "gear-wt":"crwdns38608:0crwdne38608:0", - "gear-wt-title":"crwdns38609:0crwdne38609:0", - "gender":"crwdns38610:0crwdne38610:0", - "hd-example":"crwdns38611:0crwdne38611:0", - "health":"crwdns38612:0crwdne38612:0", - "hirelings":"crwdns38613:0crwdne38613:0", - "hit-dice+":"crwdns38614:0crwdne38614:0", - "hit-points":"crwdns38615:0crwdne38615:0", - "hit-roll":"crwdns38616:0crwdne38616:0", - "hp-mod":"crwdns38617:0crwdne38617:0", - "item-name":"crwdns38618:0crwdne38618:0", - "key-items":"crwdns38619:0crwdne38619:0", - "languages":"crwdns38620:0crwdne38620:0", - "level":"crwdns38621:0crwdne38621:0", - "magic":"crwdns38622:0crwdne38622:0", - "maximum-additional-languages":"crwdns38623:0crwdne38623:0", - "maximum-hp":"crwdns38624:0crwdne38624:0", - "maximum-spell-level":"crwdns38625:0crwdne38625:0", - "melee-damage-modifier":"crwdns38626:0crwdne38626:0", - "melee-to-hit-mod":"crwdns38627:0crwdne38627:0", - "min-max-spells":"crwdns38677:0crwdne38677:0", - "min-max-spells-title":"crwdns38678:0crwdne38678:0", - "missile-to-hit-mod":"crwdns38629:0crwdne38629:0", - "move-squares":"crwdns38630:0crwdne38630:0", - "movement":"crwdns38631:0crwdne38631:0", - "movesquares-title":"crwdns38632:0crwdne38632:0", - "name":"crwdns38633:0crwdne38633:0", - "new-spell%":"crwdns38634:0crwdne38634:0", - "next-level":"crwdns38635:0crwdne38635:0", - "note":"crwdns38636:0crwdne38636:0", - "number-of-spells-by-level":"crwdns38637:0crwdne38637:0", - "open-doors":"crwdns38638:0crwdne38638:0", - "open-doors-title":"crwdns38639:0crwdne38639:0", - "other":"crwdns38640:0crwdne38640:0", - "other-ac-effect":"crwdns38641:0crwdne38641:0", - "primary":"crwdns38642:0crwdne38642:0", - "primary-attribute":"crwdns38643:0crwdne38643:0", - "qty":"crwdns38644:0crwdne38644:0", - "race":"crwdns38645:0crwdne38645:0", - "raise-dead%":"crwdns38646:0crwdne38646:0", - "raise-dead-survival":"crwdns38647:0crwdne38647:0", - "roll-attack":"crwdns38648:0crwdne38648:0", - "roll-base-saving-throw":"crwdns38649:0crwdne38649:0", - "roll-bonus-saving-throw":"crwdns38650:0crwdne38650:0", - "roll-hd":"crwdns38651:0crwdne38651:0", - "roll-magic":"crwdns38652:0crwdne38652:0", - "saving-throw":"crwdns38653:0crwdne38653:0", - "saving-throw-bonus-note":"crwdns38654:0crwdne38654:0", - "shield":"crwdns38655:0crwdne38655:0", - "shield-ac-effect":"crwdns38656:0crwdne38656:0", - "shield-name":"crwdns38657:0crwdne38657:0", - "spell":"crwdns38658:0crwdne38658:0", - "spell-level":"crwdns38659:0crwdne38659:0", - "spell-or-ability-name":"crwdns38660:0crwdne38660:0", - "success":"crwdns38661:0crwdne38661:0", - "to-hit":"crwdns38662:0crwdne38662:0", - "total-ac":"crwdns38663:0crwdne38663:0", - "total-ac-title":"crwdns38664:0crwdne38664:0", - "total-wealth-in-gp":"crwdns38665:0crwdne38665:0", - "total-weight":"crwdns38679:0crwdne38679:0", - "totalweight-title":"crwdns38680:0crwdne38680:0", - "treasure":"crwdns38666:0crwdne38666:0", - "treasure-wt":"crwdns38667:0crwdne38667:0", - "treasurewt-title":"crwdns38668:0crwdne38668:0", - "value":"crwdns38669:0crwdne38669:0", - "weapon-name":"crwdns38670:0crwdne38670:0", - "weapons":"crwdns38671:0crwdne38671:0", - "wt":"crwdns38672:0crwdne38672:0" + "0-75-lbs": "crwdns38551:0crwdne38551:0", + "1-sqr": "crwdns38552:0crwdne38552:0", + "101-150-lbs": "crwdns38553:0crwdne38553:0", + "151-300-lbs": "crwdns38554:0crwdne38554:0", + "2-sqrs": "crwdns38555:0crwdne38555:0", + "3-sqrs": "crwdns38556:0crwdne38556:0", + "4-sqrs": "crwdns38557:0crwdne38557:0", + "76-100-lbs": "crwdns38558:0crwdne38558:0", + "AC+": "crwdns38559:0crwdne38559:0", + "CHA": "crwdns38560:0crwdne38560:0", + "CON": "crwdns38561:0crwdne38561:0", + "DEX": "crwdns38562:0crwdne38562:0", + "HD": "crwdns38563:0crwdne38563:0", + "HP": "crwdns38564:0crwdne38564:0", + "INT": "crwdns38565:0crwdne38565:0", + "STR": "crwdns38566:0crwdne38566:0", + "WIS": "crwdns38567:0crwdne38567:0", + "XP": "crwdns38568:0crwdne38568:0", + "abilities": "crwdns38569:0crwdne38569:0", + "ability-names": "crwdns38570:0crwdne38570:0", + "age": "crwdns38571:0crwdne38571:0", + "alignment": "crwdns38572:0crwdne38572:0", + "armor": "crwdns38573:0crwdne38573:0", + "armor-ac-effect": "crwdns38574:0crwdne38574:0", + "armor-name": "crwdns38575:0crwdne38575:0", + "asc-ac": "crwdns38576:0crwdne38576:0", + "ascending-ac": "crwdns38577:0crwdne38577:0", + "attribute": "crwdns38578:0crwdne38578:0", + "attributes": "crwdns38579:0crwdne38579:0", + "base-ac": "crwdns38580:0crwdne38580:0", + "biographical-and-physical": "crwdns38581:0crwdne38581:0", + "bonus-xp-percent": "crwdns38582:0crwdne38582:0", + "bonus-xp-tooltip": "crwdns38583:0crwdne38583:0", + "bonuses": "crwdns38584:0crwdne38584:0", + "carry": "crwdns38585:0crwdne38585:0", + "carry-modifier": "crwdns38586:0crwdne38586:0", + "chance-new-spell": "crwdns38587:0crwdne38587:0", + "charheight": "crwdns38588:0crwdne38588:0", + "charweight": "crwdns38589:0crwdne38589:0", + "class": "crwdns38590:0crwdne38590:0", + "cleric-spells+": "crwdns38591:0crwdne38591:0", + "cleric-spells-plus": "crwdns38592:0crwdne38592:0", + "current-hp": "crwdns38593:0crwdne38593:0", + "current-xp": "crwdns38594:0crwdne38594:0", + "damage": "crwdns38595:0crwdne38595:0", + "defense": "crwdns38596:0crwdne38596:0", + "deity": "crwdns38597:0crwdne38597:0", + "desc-ac": "crwdns38598:0crwdne38598:0", + "descending-ac": "crwdns38599:0crwdne38599:0", + "dex-mod": "crwdns38600:0crwdne38600:0", + "dmg-roll": "crwdns38601:0crwdne38601:0", + "doors": "crwdns38602:0crwdne38602:0", + "effect-on-ac": "crwdns38603:0crwdne38603:0", + "equipment": "crwdns38604:0crwdne38604:0", + "extra-hirelings": "crwdns38605:0crwdne38605:0", + "failure": "crwdns38606:0crwdne38606:0", + "gear": "crwdns38607:0crwdne38607:0", + "gear-wt": "crwdns38608:0crwdne38608:0", + "gear-wt-title": "crwdns38609:0crwdne38609:0", + "gender": "crwdns38610:0crwdne38610:0", + "hd-example": "crwdns38611:0crwdne38611:0", + "health": "crwdns38612:0crwdne38612:0", + "hirelings": "crwdns38613:0crwdne38613:0", + "hit-dice+": "crwdns38614:0crwdne38614:0", + "hit-points": "crwdns38615:0crwdne38615:0", + "hit-roll": "crwdns38616:0crwdne38616:0", + "hp-mod": "crwdns38617:0crwdne38617:0", + "item-name": "crwdns38618:0crwdne38618:0", + "key-items": "crwdns38619:0crwdne38619:0", + "languages": "crwdns38620:0crwdne38620:0", + "level": "crwdns38621:0crwdne38621:0", + "magic": "crwdns38622:0crwdne38622:0", + "maximum-additional-languages": "crwdns38623:0crwdne38623:0", + "maximum-hp": "crwdns38624:0crwdne38624:0", + "maximum-spell-level": "crwdns38625:0crwdne38625:0", + "melee-damage-modifier": "crwdns38626:0crwdne38626:0", + "melee-to-hit-mod": "crwdns38627:0crwdne38627:0", + "min-max-spells": "crwdns38677:0crwdne38677:0", + "min-max-spells-title": "crwdns38678:0crwdne38678:0", + "missile-to-hit-mod": "crwdns38629:0crwdne38629:0", + "move-squares": "crwdns38630:0crwdne38630:0", + "movement": "crwdns38631:0crwdne38631:0", + "movesquares-title": "crwdns38632:0crwdne38632:0", + "name": "crwdns38633:0crwdne38633:0", + "new-spell%": "crwdns38634:0crwdne38634:0", + "next-level": "crwdns38635:0crwdne38635:0", + "note": "crwdns38636:0crwdne38636:0", + "number-of-spells-by-level": "crwdns38637:0crwdne38637:0", + "open-doors": "crwdns38638:0crwdne38638:0", + "open-doors-title": "crwdns38639:0crwdne38639:0", + "other": "crwdns38640:0crwdne38640:0", + "other-ac-effect": "crwdns38641:0crwdne38641:0", + "primary": "crwdns38642:0crwdne38642:0", + "primary-attribute": "crwdns38643:0crwdne38643:0", + "qty": "crwdns38644:0crwdne38644:0", + "race": "crwdns38645:0crwdne38645:0", + "raise-dead%": "crwdns38646:0crwdne38646:0", + "raise-dead-survival": "crwdns38647:0crwdne38647:0", + "roll-attack": "crwdns38648:0crwdne38648:0", + "roll-base-saving-throw": "crwdns38649:0crwdne38649:0", + "roll-bonus-saving-throw": "crwdns38650:0crwdne38650:0", + "roll-hd": "crwdns38651:0crwdne38651:0", + "roll-magic": "crwdns38652:0crwdne38652:0", + "saving-throw": "crwdns38653:0crwdne38653:0", + "saving-throw-bonus-note": "crwdns38654:0crwdne38654:0", + "shield": "crwdns38655:0crwdne38655:0", + "shield-ac-effect": "crwdns38656:0crwdne38656:0", + "shield-name": "crwdns38657:0crwdne38657:0", + "spell": "crwdns38658:0crwdne38658:0", + "spell-level": "crwdns38659:0crwdne38659:0", + "spell-or-ability-name": "crwdns38660:0crwdne38660:0", + "success": "crwdns38661:0crwdne38661:0", + "to-hit": "crwdns38662:0crwdne38662:0", + "total-ac": "crwdns38663:0crwdne38663:0", + "total-ac-title": "crwdns38664:0crwdne38664:0", + "total-wealth-in-gp": "crwdns38665:0crwdne38665:0", + "total-weight": "crwdns38679:0crwdne38679:0", + "totalweight-title": "crwdns38680:0crwdne38680:0", + "treasure": "crwdns38666:0crwdne38666:0", + "treasure-wt": "crwdns38667:0crwdne38667:0", + "treasurewt-title": "crwdns38668:0crwdne38668:0", + "value": "crwdns38669:0crwdne38669:0", + "weapon-name": "crwdns38670:0crwdne38670:0", + "weapons": "crwdns38671:0crwdne38671:0", + "wt": "crwdns38672:0crwdne38672:0" } \ No newline at end of file diff --git a/Symbaroum/translations/af.json b/Symbaroum/translations/af.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/af.json +++ b/Symbaroum/translations/af.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/cs.json b/Symbaroum/translations/cs.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/cs.json +++ b/Symbaroum/translations/cs.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/da.json b/Symbaroum/translations/da.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/da.json +++ b/Symbaroum/translations/da.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/de.json b/Symbaroum/translations/de.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/de.json +++ b/Symbaroum/translations/de.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/el.json b/Symbaroum/translations/el.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/el.json +++ b/Symbaroum/translations/el.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/en.json b/Symbaroum/translations/en.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/en.json +++ b/Symbaroum/translations/en.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/es.json b/Symbaroum/translations/es.json index a54cc01a39..4b4901a2e4 100644 --- a/Symbaroum/translations/es.json +++ b/Symbaroum/translations/es.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Habilidad", + "abilities": "Habilidades", + "accurate": "Diestro", + "active": "Activo", + "armor-or-power": "Armadura o Poder", + "attack": "Ataque", + "attack-critically-hit": "Ataque impacto crítico", + "attack-critically-missed": "Ataque fallo crítico", + "attack-hit": "Ataque impactado", + "attack-missed": "Ataque fallado", + "attacks": "Ataques", + "attacks-chat": "ataca", + "attribute": "Atributo", + "attribute-not-selected": "No se ha seleccionado un atributo para esta habilidad", + "balanced": "Equilibrada", + "blunt": "Roma", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Ventajas/Desventajas", + "bonuses-and-disadvantages": "Ventajas/Desventajas", + "boons": "Bendiciones", + "burdens": "Maldiciones", + "character": "Personaje", + "character-background": "Transfondo de personaje", + "corruption": "Corrupción", + "cumbersome": "Cumbersome", + "cunning": "Inteligente", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaleros", + "current": "Current", + "damage": "Daño", + "damage-negated": "Daño negado", + "deep-impact": "Impacto Agravado", + "defends": "defiende", + "defenses": "Defensa", + "description": "Descripción", + "detailed-equipment-and-artifacts": "Equipamiento & Artefactos detallados", + "dice-roll": "Tiradas", + "discreet": "Discreto", + "does-extra-damage": "Hace daño extra", + "effect": "Efecto", + "enemy-critically-hit": "Impacto critico del enemigo", + "enemy-critically-missed": "Fallo critico del enemigo", + "enemy-hit": "Impacto del enemigo", + "enemy-missed": "Fallo del enemigo", + "equipment-and-biography": "Equipamiento | Bio", + "experience-abbrv": "Exp", + "failure": "Fallo", + "flexible": "Flexible", + "free": "Libre", + "friends": "Amigos", + "friends-name": "Nombre del amigo", + "friends-occupation": "Ocupación del amigo", + "friends-race": "Raza del amigo", + "group": "Grupo", + "group-goal": "Objetivo del grupo", + "group-name": "Nombre del grupo", + "impede": "Incomodidad", + "item-name": "Nombre del objeto", + "items": "Objetos", + "jointed": "Articulada", + "long": "Larga", + "maximum-abbrv": "Max", + "mystical-powers": "Poderes Místicos", + "name": "Nombre", + "negates-extra-damage": "niega el daño extra", + "negation": "Negación", + "occupation": "Ocupación", + "pain-threshold-abbrv": "Umbral del dolor", + "passive": "Pasiva", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasivo", + "player": "jugador", + "power": "MPoder Místico", + "precise": "Precisa", + "quality": "Calidad", + "quick": "Ágil", + "quote": "Cita", + "race": "Raza", + "reactive": "Reactiva", + "resolute": "Tenaz", + "ritual": "Ritual", + "rituals": "Rituales", + "rituals-and-powers": "Rituales | Poderes", + "roll": "Tirada", + "select": "Selección", + "short": "Corta", + "special": "Especial", + "strong": "Fuerte", + "success": "Éxito", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corrupción", + "temporary-corruption-abbrv": "Temp Corrupción", + "threshold": "Umbral", + "title-ability-action-type": "Tipo de acción de la habilidad", + "title-ability-check": "Chequeo de habilidad", + "title-ability-description": "Descripción de la habilidad", + "title-ability-name": "Nombre de la habilidad", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Cualquier bonus a la armadura, incluyendo escudos", + "title-armor-or-power-explanation": "La armadura que esta usando el personaje, o cualquier poder usado en defensa", + "title-armor-quality": "Flexible, Pesada, etc.", + "title-armors-impending-penalty": "Penalizador de incomodidad de la armadura", + "title-attack-roll": "Tirada de ataque del arma", + "title-attribute-ability": "Atributo usado para los chequeos de habilidad", + "title-attribute-explanation": "Habilidad que determina el impacto, normalmente Preciso", + "title-bond-to-player": "Ligado al jugador", + "title-bonus-to-attack-roll": "Bonus a tiradas de ataque", + "title-bonus-to-damage": "Bonus al daño", + "title-boon-action-type": "Tipo de acción de la bendición", + "title-boon-description": "Descripción de la bendición", + "title-boon-name": "Nombre de la bendición", + "title-burden-action-type": "Tipo de acción de la maldición", + "title-burden-description": "Descripción de la maldición", + "title-burden-name": "Nombre de la maldición", + "title-button-does-nothing": "¿Creias que este boton hacía algo? jaja nope.", + "title-character-background": "Explica de donde viene tu personaje y hacia donde quiere ir, sus metas y sus peculiaridades.", + "title-character-sheet": "Ficha de personaje", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Daño negado por habilidad", + "title-damage-reduction": "Cualquier reducción de daño de habilidades u objetos", + "title-defense-armor": "Tirada de defensa para la armadura", + "title-equipment-group-and-friends": "Equipamiento, Grupo y Amigos", + "title-extra-damage-roll": "Daño extra a causa de una habilidad", + "title-item-name": "Nombre del objeto", + "title-item-quantity": "Cantidad del objeto", + "title-master": "Master", + "title-mystical-power-attribute": "Atributo usado para el poder místico", + "title-mystical-power-check": "Chequeo de poder místico", + "title-novice": "Novato", + "title-power-attribute": "Atributo para el poder místico", + "title-power-description": "Descripción del poder", + "title-powers-name": "Nombre del poder", + "title-ritual-check": "Chequeo del ritual", + "title-ritual-description": "Descripción del ritual", + "title-ritual-name": "Nombre del ritual", + "title-rituals-and-powers": "Rituales y Poderes", + "title-standard-equipment": "Equipamiento estandar", + "title-temporary-corruption-when-equipment-is-used": "Corrupcion temporal cuando se usan objetos o artefactos", + "title-temporary-corruption-when-power-is-used": "Corrupcion temporal cuando se usan poderes", + "title-temporary-corruption-when-ritual-is-used": "Corrupcion temporal cuando se usan rituales", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Tipo de acción de rasgo", + "title-trait-check": "Chequeo de rasgo", + "title-trait-description": "Descripción de rasgo", + "title-trait-name": "Nombre de rasgo", + "title-traits-and-abilities": "Rasgos y Habilidades", + "title-use-attack": "Usa ataque!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "La armadura que esta usando el personaje, o poder usado para defensa", + "total": "Total", + "toughness": "Resistencia", + "trait": "Rasgo", + "traits": "Rasgos", + "traits-and-abilities": "Rasgos | Habilidades", + "unspent": "Sin gastar", + "using": "usando", + "vigilant": "Atento", + "weapon-or-power": "Arma o Poder", + "with": "con" } \ No newline at end of file diff --git a/Symbaroum/translations/fr.json b/Symbaroum/translations/fr.json index 6ee77b7338..c5ff09390d 100644 --- a/Symbaroum/translations/fr.json +++ b/Symbaroum/translations/fr.json @@ -22,7 +22,7 @@ "boons": "Atouts", "burdens": "Fardeaux", "character": "Personnage", - "character-background": "Biographie du personnage", + "character-background": "Biographie du personnage", "corruption": "Corruption", "cumbersome": "Encombrant", "cunning": "Astuce", @@ -62,7 +62,7 @@ "items": "Biens", "jointed": "Flexible", "long": "Long", - "maximum-abbrv": "Max.", + "maximum-abbrv": "Max.", "mystical-powers": "Pouvoirs Mystiques", "name": "Nom", "negates-extra-damage": "protège de dommages supplémentaires", diff --git a/Symbaroum/translations/he.json b/Symbaroum/translations/he.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/he.json +++ b/Symbaroum/translations/he.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/it.json b/Symbaroum/translations/it.json index df6e507755..b339db3939 100644 --- a/Symbaroum/translations/it.json +++ b/Symbaroum/translations/it.json @@ -1,160 +1,165 @@ { - "abilities":"Abilità", - "accurate":"Precisione", - "active":"Attivo", - "armor-or-power":"Armatura o Potere", - "attack":"Attacco", - "attack-critically-hit":"Attacco colpo critico", - "attack-critically-missed":"Attacco colpo maldestro", - "attack-hit":"Attacco colpito", - "attack-missed":"Attacco mancato", - "attacks":"Attacchi", - "attacks-chat":"Attacchi", - "attribute":"Attributi", - "balanced":"Bilanciato", - "blunt":"Penetrante", - "bonus-damage-abbrv":"Bonus danno", - "bonus-defense-abbrv":"Bonus dif", - "bonuses-and-advantages":"Bonus/Vantaggi", - "bonuses-and-disadvantages":"Bonus/Svantaggi", - "boons":"Vantaggi", - "burdens":"Malus", - "character":"Personaggio", - "character-background":"Storia Personaggio", - "corruption":"Corruzione", - "cumbersome":"Ingombro", - "cunning":"Astuzia", - "currency-orteg":"Orteghi", - "currency-shilling":"Scellini", - "currency-thaler":"Talleri", - "current":"Attuale", - "damage":"Danno", - "damage-negated":"Danno assorbito", - "deep-impact":"Impatto profondo", - "defends":"Difende", - "defenses":"Difese", - "description":"Descrizione", - "detailed-equipment-and-artifacts":"Equipaggiamentot & Artefatti", - "dice-roll":"Tiri", - "discreet":"Furtività", - "does-extra-damage":"infligge danno extra", - "effect":"Effetti", - "enemy-critically-hit":"Nemico effettua colpo critico", - "enemy-critically-missed":"Nemico effettua colpo maldestro", - "enemy-hit":"Nemico colpisce", - "enemy-missed":"Nemico manca", - "equipment-and-biography":"Equipaggiamento | Biografia", - "experience-abbrv":"Px", - "failure":"Failure", - "flexible":"Flessibile", - "free":"Gratis", - "friends":"Amici", - "friends-name":"Nomi amici", - "friends-occupation":"Occupazione amici", - "friends-race":"Razza amici", - "group":"Gruppo", - "group-goal":"Obiettivo del Gruppo", - "group-name":"Nome del Gruppo", - "impede":"Impedimento", - "item-name":"Nome oggetto", - "items":"Oggetti", - "jointed":"Unito", - "long":"Lunga", - "maximum-abbrv":"Max", - "mystical-powers":"Poteri Mistici", - "name":"Nome", - "negates-extra-damage":"danno extra assorbito", - "negation":"Assorbimento", - "occupation":"Occupazione", - "pain-threshold-abbrv":"Soglia dolore", - "passive":"Passivo", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasione", - "player":"Giocatore", - "precise":"Precisione", - "quality":"Qualità", - "quick":"Rapidità", - "quote":"Citazione", - "race":"Razza", - "reactive":"Reattivo", - "resolute":"tenacia", - "rituals":"Rituali", - "rituals-and-powers":"Rituali | Poteri", - "roll":"Tira", - "select":"Select", - "short":"Corta", - "special":"Speciale", - "strong":"Vigore", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Corruzione Temporanea", - "temporary-corruption-abbrv":"Corruzione Temp.", - "threshold":"Soglia", - "title-ability-action-type":"Abilità tipo azione", - "title-ability-check":"Ability check", - "title-ability-description":"Abilità descrizione", - "title-ability-name":"Abilità Nome", - "title-ability-that-determines-defense":"Abilità in difesa, solitamente rapidità", - "title-adept":"Adepto", - "title-any-bonus-to-defense":"ogni bonus alla difesa, inclusi scudi", - "title-armor-or-power-explanation":"Armotura indossata, or potere usato in difesa", - "title-armor-quality":"Flessibile, Ingombrante, etc.", - "title-armors-impending-penalty":"Penalità armatura", - "title-attack-roll":"Tiro attacco per arma", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Abilità in attacco, disolito Precisione", - "title-bond-to-player":"Legato al Giocatore", - "title-bonus-to-attack-roll":"Bonus attacco", - "title-bonus-to-damage":"Bonus danno", - "title-boon-action-type":"Vantaggio tipo di azione", - "title-boon-description":"vantaggio descrizione", - "title-boon-name":"vantaggio Nome", - "title-burden-action-type":"Malus tipo di azione", - "title-burden-description":"malus descrizione", - "title-burden-name":"malus Nome", - "title-button-does-nothing":"Cosa, hai pensato che questo pulsante abbia fatto qualcosa? Non lo fa!", - "title-character-background":"Spiega da dove viene il personaggio e quali sono i suoi obiettivi", - "title-character-sheet":"Scheda personaggio", - "title-choose-dice-and-roll":"Seleziona un valore di dadi (a destra) e premi questo pulsante per tirare", - "title-damage-negated":"Danni negati a causa di una capacità", - "title-damage-reduction":"Qualsiasi riduzione di danni da abilità o oggetti", - "title-defense-armor":"Tiro difesa per armatura", - "title-equipment-group-and-friends":"equipaggiamento, Gruppo, e Amici", - "title-extra-damage-roll":"Tira una dado danno estra a causa di un'abilità", - "title-item-name":"Nome oggetto", - "title-item-quantity":"Qualità oggetto", - "title-master":"Maestro", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novizio", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Descrizione potere", - "title-powers-name":"Nome potere", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Descrizione rituale", - "title-ritual-name":"Nome rituale", - "title-rituals-and-powers":"Rituali e Poteri", - "title-standard-equipment":"Equipaggiamento standard", - "title-temporary-corruption-when-equipment-is-used":"Corruzione Temporanea quando si usa un oggetto o un artefatto", - "title-temporary-corruption-when-power-is-used":"Corruzione Temporanea quando si usa un Potere", - "title-temporary-corruption-when-ritual-is-used":"Corruzione Temporanea quando si usa un Rituale", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Tipo di azione Tratto", - "title-trait-check":"Trait check", - "title-trait-description":"Tratto descrizione", - "title-trait-name":"Nome Tratto", - "title-traits-and-abilities":"Tratti e Abilità", - "title-use-attack":"Usa Attacco!", - "title-weapon-or-power-used":"Arma o Potere usato in Attacco", - "title-weapon-quality":"Bilanciata, Smussata, Penetrante, Snodata, Lunga, Precisa, Corta, etc.", - "title-worn-armor-or-power":"Armatura che il personaggio sta indossando, o Potere usato in difesa", - "total":"Totale", - "toughness":"Resistenza", - "traits":"Tratti", - "traits-and-abilities":"Tratti | Abilità", - "unspent":"Da spendere", - "using":"utilizzati", - "vigilant":"Attenzione", - "weapon-or-power":"Arma o Potere", - "with":"with" + "ability": "Ability", + "abilities": "Abilità", + "accurate": "Precisione", + "active": "Attivo", + "armor-or-power": "Armatura o Potere", + "attack": "Attacco", + "attack-critically-hit": "Attacco colpo critico", + "attack-critically-missed": "Attacco colpo maldestro", + "attack-hit": "Attacco colpito", + "attack-missed": "Attacco mancato", + "attacks": "Attacchi", + "attacks-chat": "Attacchi", + "attribute": "Attributi", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Bilanciato", + "blunt": "Penetrante", + "bonus-damage-abbrv": "Bonus danno", + "bonus-defense-abbrv": "Bonus dif", + "bonuses-and-advantages": "Bonus/Vantaggi", + "bonuses-and-disadvantages": "Bonus/Svantaggi", + "boons": "Vantaggi", + "burdens": "Malus", + "character": "Personaggio", + "character-background": "Storia Personaggio", + "corruption": "Corruzione", + "cumbersome": "Ingombro", + "cunning": "Astuzia", + "currency-orteg": "Orteghi", + "currency-shilling": "Scellini", + "currency-thaler": "Talleri", + "current": "Attuale", + "damage": "Danno", + "damage-negated": "Danno assorbito", + "deep-impact": "Impatto profondo", + "defends": "Difende", + "defenses": "Difese", + "description": "Descrizione", + "detailed-equipment-and-artifacts": "Equipaggiamentot & Artefatti", + "dice-roll": "Tiri", + "discreet": "Furtività", + "does-extra-damage": "infligge danno extra", + "effect": "Effetti", + "enemy-critically-hit": "Nemico effettua colpo critico", + "enemy-critically-missed": "Nemico effettua colpo maldestro", + "enemy-hit": "Nemico colpisce", + "enemy-missed": "Nemico manca", + "equipment-and-biography": "Equipaggiamento | Biografia", + "experience-abbrv": "Px", + "failure": "Failure", + "flexible": "Flessibile", + "free": "Gratis", + "friends": "Amici", + "friends-name": "Nomi amici", + "friends-occupation": "Occupazione amici", + "friends-race": "Razza amici", + "group": "Gruppo", + "group-goal": "Obiettivo del Gruppo", + "group-name": "Nome del Gruppo", + "impede": "Impedimento", + "item-name": "Nome oggetto", + "items": "Oggetti", + "jointed": "Unito", + "long": "Lunga", + "maximum-abbrv": "Max", + "mystical-powers": "Poteri Mistici", + "name": "Nome", + "negates-extra-damage": "danno extra assorbito", + "negation": "Assorbimento", + "occupation": "Occupazione", + "pain-threshold-abbrv": "Soglia dolore", + "passive": "Passivo", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasione", + "player": "Giocatore", + "power": "Mystical Power", + "precise": "Precisione", + "quality": "Qualità", + "quick": "Rapidità", + "quote": "Citazione", + "race": "Razza", + "reactive": "Reattivo", + "resolute": "tenacia", + "ritual": "Ritual", + "rituals": "Rituali", + "rituals-and-powers": "Rituali | Poteri", + "roll": "Tira", + "select": "Select", + "short": "Corta", + "special": "Speciale", + "strong": "Vigore", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Corruzione Temporanea", + "temporary-corruption-abbrv": "Corruzione Temp.", + "threshold": "Soglia", + "title-ability-action-type": "Abilità tipo azione", + "title-ability-check": "Ability check", + "title-ability-description": "Abilità descrizione", + "title-ability-name": "Abilità Nome", + "title-ability-that-determines-defense": "Abilità in difesa, solitamente rapidità", + "title-adept": "Adepto", + "title-any-bonus-to-defense": "ogni bonus alla difesa, inclusi scudi", + "title-armor-or-power-explanation": "Armotura indossata, or potere usato in difesa", + "title-armor-quality": "Flessibile, Ingombrante, etc.", + "title-armors-impending-penalty": "Penalità armatura", + "title-attack-roll": "Tiro attacco per arma", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Abilità in attacco, disolito Precisione", + "title-bond-to-player": "Legato al Giocatore", + "title-bonus-to-attack-roll": "Bonus attacco", + "title-bonus-to-damage": "Bonus danno", + "title-boon-action-type": "Vantaggio tipo di azione", + "title-boon-description": "vantaggio descrizione", + "title-boon-name": "vantaggio Nome", + "title-burden-action-type": "Malus tipo di azione", + "title-burden-description": "malus descrizione", + "title-burden-name": "malus Nome", + "title-button-does-nothing": "Cosa, hai pensato che questo pulsante abbia fatto qualcosa? Non lo fa!", + "title-character-background": "Spiega da dove viene il personaggio e quali sono i suoi obiettivi", + "title-character-sheet": "Scheda personaggio", + "title-choose-dice-and-roll": "Seleziona un valore di dadi (a destra) e premi questo pulsante per tirare", + "title-damage-negated": "Danni negati a causa di una capacità", + "title-damage-reduction": "Qualsiasi riduzione di danni da abilità o oggetti", + "title-defense-armor": "Tiro difesa per armatura", + "title-equipment-group-and-friends": "equipaggiamento, Gruppo, e Amici", + "title-extra-damage-roll": "Tira una dado danno estra a causa di un'abilità", + "title-item-name": "Nome oggetto", + "title-item-quantity": "Qualità oggetto", + "title-master": "Maestro", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novizio", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Descrizione potere", + "title-powers-name": "Nome potere", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Descrizione rituale", + "title-ritual-name": "Nome rituale", + "title-rituals-and-powers": "Rituali e Poteri", + "title-standard-equipment": "Equipaggiamento standard", + "title-temporary-corruption-when-equipment-is-used": "Corruzione Temporanea quando si usa un oggetto o un artefatto", + "title-temporary-corruption-when-power-is-used": "Corruzione Temporanea quando si usa un Potere", + "title-temporary-corruption-when-ritual-is-used": "Corruzione Temporanea quando si usa un Rituale", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Tipo di azione Tratto", + "title-trait-check": "Trait check", + "title-trait-description": "Tratto descrizione", + "title-trait-name": "Nome Tratto", + "title-traits-and-abilities": "Tratti e Abilità", + "title-use-attack": "Usa Attacco!", + "title-weapon-or-power-used": "Arma o Potere usato in Attacco", + "title-weapon-quality": "Bilanciata, Smussata, Penetrante, Snodata, Lunga, Precisa, Corta, etc.", + "title-worn-armor-or-power": "Armatura che il personaggio sta indossando, o Potere usato in difesa", + "total": "Totale", + "toughness": "Resistenza", + "trait": "Trait", + "traits": "Tratti", + "traits-and-abilities": "Tratti | Abilità", + "unspent": "Da spendere", + "using": "utilizzati", + "vigilant": "Attenzione", + "weapon-or-power": "Arma o Potere", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/ja.json b/Symbaroum/translations/ja.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/ja.json +++ b/Symbaroum/translations/ja.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/ko.json b/Symbaroum/translations/ko.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/ko.json +++ b/Symbaroum/translations/ko.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/nl.json b/Symbaroum/translations/nl.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/nl.json +++ b/Symbaroum/translations/nl.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/pt.json b/Symbaroum/translations/pt.json index 424401ef39..b2cda87f13 100644 --- a/Symbaroum/translations/pt.json +++ b/Symbaroum/translations/pt.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Ativo", - "armor-or-power":"Armor or Power", - "attack":"Ataque", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Ataques", - "attacks-chat":"ataques", - "attribute":"Atributo", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipamento | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Nome do Item", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Nome", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Ficha de Personagem", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Nome do Item", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Nome do poder", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Nome do ritual", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Nome do Traço", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Ativo", + "armor-or-power": "Armor or Power", + "attack": "Ataque", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Ataques", + "attacks-chat": "ataques", + "attribute": "Atributo", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipamento | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Nome do Item", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Nome", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Ficha de Personagem", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Nome do Item", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Nome do poder", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Nome do ritual", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Nome do Traço", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/ru.json b/Symbaroum/translations/ru.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/ru.json +++ b/Symbaroum/translations/ru.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/sv.json b/Symbaroum/translations/sv.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/sv.json +++ b/Symbaroum/translations/sv.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/tr.json b/Symbaroum/translations/tr.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/tr.json +++ b/Symbaroum/translations/tr.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/zh.json b/Symbaroum/translations/zh.json index a54cc01a39..f90964fed4 100644 --- a/Symbaroum/translations/zh.json +++ b/Symbaroum/translations/zh.json @@ -1,160 +1,165 @@ { - "abilities":"Abilities", - "accurate":"Accurate", - "active":"Active", - "armor-or-power":"Armor or Power", - "attack":"Attack", - "attack-critically-hit":"Attack critically hit", - "attack-critically-missed":"Attack critically missed", - "attack-hit":"Attack Hit", - "attack-missed":"Attack missed", - "attacks":"Attacks", - "attacks-chat":"attacks", - "attribute":"Attribute", - "balanced":"Balanced", - "blunt":"Blunt", - "bonus-damage-abbrv":"Bonus dmg", - "bonus-defense-abbrv":"Bonus def", - "bonuses-and-advantages":"Bonuses/Disadvantages", - "bonuses-and-disadvantages":"Bonuses/Disadvantages", - "boons":"Boons", - "burdens":"Burdens", - "character":"Character", - "character-background":"Character Background", - "corruption":"Corruption", - "cumbersome":"Cumbersome", - "cunning":"Cunning", - "currency-orteg":"Orteg", - "currency-shilling":"Shilling", - "currency-thaler":"Thaler", - "current":"Current", - "damage":"Damage", - "damage-negated":"Damage negated", - "deep-impact":"Deep Impact", - "defends":"defends", - "defenses":"Defense", - "description":"Description", - "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", - "dice-roll":"Rolls", - "discreet":"Discreet", - "does-extra-damage":"does extra damage", - "effect":"Effect", - "enemy-critically-hit":"Enemy critically hit", - "enemy-critically-missed":"Enemy critically missed", - "enemy-hit":"Enemy hit", - "enemy-missed":"Enemy missed", - "equipment-and-biography":"Equipment | Bio", - "experience-abbrv":"Exp", - "failure":"Failure", - "flexible":"Flexible", - "free":"Free", - "friends":"Friends", - "friends-name":"Friend Name", - "friends-occupation":"Friend Occupation", - "friends-race":"Friend Race", - "group":"Group", - "group-goal":"Group Goal", - "group-name":"Group Name", - "impede":"Impede", - "item-name":"Item Name", - "items":"Items", - "jointed":"Jointed", - "long":"Long", - "maximum-abbrv":"Max", - "mystical-powers":"Mystical Powers", - "name":"Name", - "negates-extra-damage":"negates extra damage", - "negation":"Negation", - "occupation":"Occupation", - "pain-threshold-abbrv":"Pain thresh.", - "passive":"Passive", - "permanent-abbrv":"Perm.", - "persuasive":"Persuasive", - "player":"Player", - "precise":"Precise", - "quality":"Quality", - "quick":"Quick", - "quote":"Quote", - "race":"Race", - "reactive":"Reactive", - "resolute":"Resolute", - "rituals":"Rituals", - "rituals-and-powers":"Rituals | Powers", - "roll":"Roll", - "select":"Select", - "short":"Short", - "special":"Special", - "strong":"Strong", - "success":"Success", - "temporary-abbrv":"Temp.", - "temporary-corruption":"Temp Corruption", - "temporary-corruption-abbrv":"Temp Corruption", - "threshold":"Threshold", - "title-ability-action-type":"Ability action type", - "title-ability-check":"Ability check", - "title-ability-description":"Ability description", - "title-ability-name":"Ability Name", - "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", - "title-adept":"Adept", - "title-any-bonus-to-defense":"Any bonus to defense, including shields", - "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", - "title-armor-quality":"Flexible, Cumbersome, etc.", - "title-armors-impending-penalty":"Armor's impeding penalty", - "title-attack-roll":"Attack roll for the weapon", - "title-attribute-ability":"Attribute used for Ability Checks", - "title-attribute-explanation":"Ability that determines a hit, usually Accurate", - "title-bond-to-player":"Bound to player", - "title-bonus-to-attack-roll":"Bonus to attack roll", - "title-bonus-to-damage":"Bonus to damage", - "title-boon-action-type":"Boon action type", - "title-boon-description":"Boon description", - "title-boon-name":"Boon Name", - "title-burden-action-type":"Burden action type", - "title-burden-description":"Burden description", - "title-burden-name":"Burden Name", - "title-button-does-nothing":"What, you thought this button did something? It doesn't.", - "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet":"Character Sheet", - "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated":"Damage negated due to an ability", - "title-damage-reduction":"Any damage reduction from skills or items", - "title-defense-armor":"Defense roll for the armor", - "title-equipment-group-and-friends":"Equipment, Group, and Friends", - "title-extra-damage-roll":"Extra damage roll due to an ability", - "title-item-name":"Item Name", - "title-item-quantity":"Item Quantity", - "title-master":"Master", - "title-mystical-power-attribute":"Attribute used for Mystical Power", - "title-mystical-power-check":"Mystical Power Check", - "title-novice":"Novice", - "title-power-attribute":"Attribute for Mystical Power", - "title-power-description":"Power description", - "title-powers-name":"Power's name", - "title-ritual-check":"Ritual check", - "title-ritual-description":"Ritual description", - "title-ritual-name":"Ritual name", - "title-rituals-and-powers":"Rituals and Powers", - "title-standard-equipment":"Standard Equipment", - "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", - "title-trait-ability":"Attribute used for Trait", - "title-trait-action-type":"Trait action type", - "title-trait-check":"Trait check", - "title-trait-description":"Trait description", - "title-trait-name":"Trait Name", - "title-traits-and-abilities":"Traits and Abilities", - "title-use-attack":"Use attack!", - "title-weapon-or-power-used":"Weapon or power used in attack", - "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", - "total":"Total", - "toughness":"Toughness", - "traits":"Traits", - "traits-and-abilities":"Traits | Abilities", - "unspent":"Unspent", - "using":"using", - "vigilant":"Vigilant", - "weapon-or-power":"Weapon or Power", - "with":"with" + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Mystical Power", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with" } \ No newline at end of file diff --git a/Symbaroum/translations/zu.json b/Symbaroum/translations/zu.json index b757886b80..5479980d7d 100644 --- a/Symbaroum/translations/zu.json +++ b/Symbaroum/translations/zu.json @@ -1,160 +1,165 @@ { - "abilities":"crwdns36824:0crwdne36824:0", - "accurate":"crwdns36825:0crwdne36825:0", - "active":"crwdns36826:0crwdne36826:0", - "armor-or-power":"crwdns36827:0crwdne36827:0", - "attack":"crwdns36828:0crwdne36828:0", - "attack-critically-hit":"crwdns36829:0crwdne36829:0", - "attack-critically-missed":"crwdns36830:0crwdne36830:0", - "attack-hit":"crwdns36831:0crwdne36831:0", - "attack-missed":"crwdns36832:0crwdne36832:0", - "attacks":"crwdns37350:0crwdne37350:0", - "attacks-chat":"crwdns37351:0crwdne37351:0", - "attribute":"crwdns36834:0crwdne36834:0", - "balanced":"crwdns36835:0crwdne36835:0", - "blunt":"crwdns36836:0crwdne36836:0", - "bonus-damage-abbrv":"crwdns36837:0crwdne36837:0", - "bonus-defense-abbrv":"crwdns36838:0crwdne36838:0", - "bonuses-and-advantages":"crwdns36839:0crwdne36839:0", - "bonuses-and-disadvantages":"crwdns36840:0crwdne36840:0", - "boons":"crwdns36841:0crwdne36841:0", - "burdens":"crwdns36842:0crwdne36842:0", - "character":"crwdns36843:0crwdne36843:0", - "character-background":"crwdns36844:0crwdne36844:0", - "corruption":"crwdns36845:0crwdne36845:0", - "cumbersome":"crwdns36846:0crwdne36846:0", - "cunning":"crwdns36847:0crwdne36847:0", - "currency-orteg":"crwdns36848:0crwdne36848:0", - "currency-shilling":"crwdns36849:0crwdne36849:0", - "currency-thaler":"crwdns36850:0crwdne36850:0", - "current":"crwdns36851:0crwdne36851:0", - "damage":"crwdns36852:0crwdne36852:0", - "damage-negated":"crwdns36853:0crwdne36853:0", - "deep-impact":"crwdns36854:0crwdne36854:0", - "defends":"crwdns36855:0crwdne36855:0", - "defenses":"crwdns36856:0crwdne36856:0", - "description":"crwdns36857:0crwdne36857:0", - "detailed-equipment-and-artifacts":"crwdns36858:0crwdne36858:0", - "dice-roll":"crwdns56992:0crwdne56992:0", - "discreet":"crwdns36860:0crwdne36860:0", - "does-extra-damage":"crwdns36861:0crwdne36861:0", - "effect":"crwdns36862:0crwdne36862:0", - "enemy-critically-hit":"crwdns36863:0crwdne36863:0", - "enemy-critically-missed":"crwdns36864:0crwdne36864:0", - "enemy-hit":"crwdns36865:0crwdne36865:0", - "enemy-missed":"crwdns36866:0crwdne36866:0", - "equipment-and-biography":"crwdns36867:0crwdne36867:0", - "experience-abbrv":"crwdns36868:0crwdne36868:0", - "failure":"crwdns62221:0crwdne62221:0", - "flexible":"crwdns36869:0crwdne36869:0", - "free":"crwdns36870:0crwdne36870:0", - "friends":"crwdns36871:0crwdne36871:0", - "friends-name":"crwdns36872:0crwdne36872:0", - "friends-occupation":"crwdns36873:0crwdne36873:0", - "friends-race":"crwdns36874:0crwdne36874:0", - "group":"crwdns36875:0crwdne36875:0", - "group-goal":"crwdns36876:0crwdne36876:0", - "group-name":"crwdns36877:0crwdne36877:0", - "impede":"crwdns36878:0crwdne36878:0", - "item-name":"crwdns36879:0crwdne36879:0", - "items":"crwdns36880:0crwdne36880:0", - "jointed":"crwdns36881:0crwdne36881:0", - "long":"crwdns36882:0crwdne36882:0", - "maximum-abbrv":"crwdns36883:0crwdne36883:0", - "mystical-powers":"crwdns36884:0crwdne36884:0", - "name":"crwdns36885:0crwdne36885:0", - "negates-extra-damage":"crwdns36886:0crwdne36886:0", - "negation":"crwdns36887:0crwdne36887:0", - "occupation":"crwdns36888:0crwdne36888:0", - "pain-threshold-abbrv":"crwdns36889:0crwdne36889:0", - "passive":"crwdns36890:0crwdne36890:0", - "permanent-abbrv":"crwdns36891:0crwdne36891:0", - "persuasive":"crwdns36892:0crwdne36892:0", - "player":"crwdns36893:0crwdne36893:0", - "precise":"crwdns36894:0crwdne36894:0", - "quality":"crwdns36895:0crwdne36895:0", - "quick":"crwdns36896:0crwdne36896:0", - "quote":"crwdns36897:0crwdne36897:0", - "race":"crwdns36898:0crwdne36898:0", - "reactive":"crwdns36899:0crwdne36899:0", - "resolute":"crwdns36900:0crwdne36900:0", - "rituals":"crwdns36901:0crwdne36901:0", - "rituals-and-powers":"crwdns36902:0crwdne36902:0", - "roll":"crwdns36903:0crwdne36903:0", - "select":"crwdns56993:0crwdne56993:0", - "short":"crwdns36904:0crwdne36904:0", - "special":"crwdns36905:0crwdne36905:0", - "strong":"crwdns36906:0crwdne36906:0", - "success":"crwdns62222:0crwdne62222:0", - "temporary-abbrv":"crwdns36907:0crwdne36907:0", - "temporary-corruption":"crwdns36908:0crwdne36908:0", - "temporary-corruption-abbrv":"crwdns36909:0crwdne36909:0", - "threshold":"crwdns36910:0crwdne36910:0", - "title-ability-action-type":"crwdns36911:0crwdne36911:0", - "title-ability-check":"crwdns62223:0crwdne62223:0", - "title-ability-description":"crwdns36912:0crwdne36912:0", - "title-ability-name":"crwdns36913:0crwdne36913:0", - "title-ability-that-determines-defense":"crwdns36914:0crwdne36914:0", - "title-adept":"crwdns36915:0crwdne36915:0", - "title-any-bonus-to-defense":"crwdns36916:0crwdne36916:0", - "title-armor-or-power-explanation":"crwdns36917:0crwdne36917:0", - "title-armor-quality":"crwdns36918:0crwdne36918:0", - "title-armors-impending-penalty":"crwdns36919:0crwdne36919:0", - "title-attack-roll":"crwdns36920:0crwdne36920:0", - "title-attribute-ability":"crwdns56994:0crwdne56994:0", - "title-attribute-explanation":"crwdns36921:0crwdne36921:0", - "title-bond-to-player":"crwdns36922:0crwdne36922:0", - "title-bonus-to-attack-roll":"crwdns36923:0crwdne36923:0", - "title-bonus-to-damage":"crwdns36924:0crwdne36924:0", - "title-boon-action-type":"crwdns36925:0crwdne36925:0", - "title-boon-description":"crwdns36926:0crwdne36926:0", - "title-boon-name":"crwdns36927:0crwdne36927:0", - "title-burden-action-type":"crwdns36928:0crwdne36928:0", - "title-burden-description":"crwdns36929:0crwdne36929:0", - "title-burden-name":"crwdns36930:0crwdne36930:0", - "title-button-does-nothing":"crwdns36931:0crwdne36931:0", - "title-character-background":"crwdns36932:0crwdne36932:0", - "title-character-sheet":"crwdns36933:0crwdne36933:0", - "title-choose-dice-and-roll":"crwdns36934:0crwdne36934:0", - "title-damage-negated":"crwdns36935:0crwdne36935:0", - "title-damage-reduction":"crwdns36936:0crwdne36936:0", - "title-defense-armor":"crwdns36937:0crwdne36937:0", - "title-equipment-group-and-friends":"crwdns36938:0crwdne36938:0", - "title-extra-damage-roll":"crwdns36939:0crwdne36939:0", - "title-item-name":"crwdns36940:0crwdne36940:0", - "title-item-quantity":"crwdns36941:0crwdne36941:0", - "title-master":"crwdns36942:0crwdne36942:0", - "title-mystical-power-attribute":"crwdns62224:0crwdne62224:0", - "title-mystical-power-check":"crwdns62225:0crwdne62225:0", - "title-novice":"crwdns36943:0crwdne36943:0", - "title-power-attribute":"crwdns62226:0crwdne62226:0", - "title-power-description":"crwdns36944:0crwdne36944:0", - "title-powers-name":"crwdns36945:0crwdne36945:0", - "title-ritual-check":"crwdns62227:0crwdne62227:0", - "title-ritual-description":"crwdns36946:0crwdne36946:0", - "title-ritual-name":"crwdns36947:0crwdne36947:0", - "title-rituals-and-powers":"crwdns36948:0crwdne36948:0", - "title-standard-equipment":"crwdns36949:0crwdne36949:0", - "title-temporary-corruption-when-equipment-is-used":"crwdns36950:0crwdne36950:0", - "title-temporary-corruption-when-power-is-used":"crwdns36951:0crwdne36951:0", - "title-temporary-corruption-when-ritual-is-used":"crwdns36952:0crwdne36952:0", - "title-trait-ability":"crwdns62228:0crwdne62228:0", - "title-trait-action-type":"crwdns36953:0crwdne36953:0", - "title-trait-check":"crwdns62229:0crwdne62229:0", - "title-trait-description":"crwdns36954:0crwdne36954:0", - "title-trait-name":"crwdns36955:0crwdne36955:0", - "title-traits-and-abilities":"crwdns36956:0crwdne36956:0", - "title-use-attack":"crwdns36957:0crwdne36957:0", - "title-weapon-or-power-used":"crwdns36958:0crwdne36958:0", - "title-weapon-quality":"crwdns36959:0crwdne36959:0", - "title-worn-armor-or-power":"crwdns36960:0crwdne36960:0", - "total":"crwdns36961:0crwdne36961:0", - "toughness":"crwdns36962:0crwdne36962:0", - "traits":"crwdns36963:0crwdne36963:0", - "traits-and-abilities":"crwdns36964:0crwdne36964:0", - "unspent":"crwdns36965:0crwdne36965:0", - "using":"crwdns36966:0crwdne36966:0", - "vigilant":"crwdns36967:0crwdne36967:0", - "weapon-or-power":"crwdns36968:0crwdne36968:0", - "with":"crwdns56996:0crwdne56996:0" + "ability": "crwdns62545:0crwdne62545:0", + "abilities": "crwdns36824:0crwdne36824:0", + "accurate": "crwdns36825:0crwdne36825:0", + "active": "crwdns36826:0crwdne36826:0", + "armor-or-power": "crwdns36827:0crwdne36827:0", + "attack": "crwdns36828:0crwdne36828:0", + "attack-critically-hit": "crwdns36829:0crwdne36829:0", + "attack-critically-missed": "crwdns36830:0crwdne36830:0", + "attack-hit": "crwdns36831:0crwdne36831:0", + "attack-missed": "crwdns36832:0crwdne36832:0", + "attacks": "crwdns37350:0crwdne37350:0", + "attacks-chat": "crwdns62546:0crwdne62546:0", + "attribute": "crwdns36834:0crwdne36834:0", + "attribute-not-selected": "crwdns62547:0crwdne62547:0", + "balanced": "crwdns36835:0crwdne36835:0", + "blunt": "crwdns36836:0crwdne36836:0", + "bonus-damage-abbrv": "crwdns36837:0crwdne36837:0", + "bonus-defense-abbrv": "crwdns36838:0crwdne36838:0", + "bonuses-and-advantages": "crwdns36839:0crwdne36839:0", + "bonuses-and-disadvantages": "crwdns36840:0crwdne36840:0", + "boons": "crwdns36841:0crwdne36841:0", + "burdens": "crwdns36842:0crwdne36842:0", + "character": "crwdns36843:0crwdne36843:0", + "character-background": "crwdns36844:0crwdne36844:0", + "corruption": "crwdns36845:0crwdne36845:0", + "cumbersome": "crwdns36846:0crwdne36846:0", + "cunning": "crwdns36847:0crwdne36847:0", + "currency-orteg": "crwdns36848:0crwdne36848:0", + "currency-shilling": "crwdns36849:0crwdne36849:0", + "currency-thaler": "crwdns36850:0crwdne36850:0", + "current": "crwdns36851:0crwdne36851:0", + "damage": "crwdns36852:0crwdne36852:0", + "damage-negated": "crwdns36853:0crwdne36853:0", + "deep-impact": "crwdns36854:0crwdne36854:0", + "defends": "crwdns62548:0crwdne62548:0", + "defenses": "crwdns36856:0crwdne36856:0", + "description": "crwdns36857:0crwdne36857:0", + "detailed-equipment-and-artifacts": "crwdns36858:0crwdne36858:0", + "dice-roll": "crwdns56992:0crwdne56992:0", + "discreet": "crwdns36860:0crwdne36860:0", + "does-extra-damage": "crwdns36861:0crwdne36861:0", + "effect": "crwdns36862:0crwdne36862:0", + "enemy-critically-hit": "crwdns36863:0crwdne36863:0", + "enemy-critically-missed": "crwdns36864:0crwdne36864:0", + "enemy-hit": "crwdns36865:0crwdne36865:0", + "enemy-missed": "crwdns36866:0crwdne36866:0", + "equipment-and-biography": "crwdns36867:0crwdne36867:0", + "experience-abbrv": "crwdns36868:0crwdne36868:0", + "failure": "crwdns62221:0crwdne62221:0", + "flexible": "crwdns36869:0crwdne36869:0", + "free": "crwdns36870:0crwdne36870:0", + "friends": "crwdns36871:0crwdne36871:0", + "friends-name": "crwdns36872:0crwdne36872:0", + "friends-occupation": "crwdns36873:0crwdne36873:0", + "friends-race": "crwdns36874:0crwdne36874:0", + "group": "crwdns36875:0crwdne36875:0", + "group-goal": "crwdns36876:0crwdne36876:0", + "group-name": "crwdns36877:0crwdne36877:0", + "impede": "crwdns36878:0crwdne36878:0", + "item-name": "crwdns36879:0crwdne36879:0", + "items": "crwdns36880:0crwdne36880:0", + "jointed": "crwdns36881:0crwdne36881:0", + "long": "crwdns36882:0crwdne36882:0", + "maximum-abbrv": "crwdns36883:0crwdne36883:0", + "mystical-powers": "crwdns36884:0crwdne36884:0", + "name": "crwdns36885:0crwdne36885:0", + "negates-extra-damage": "crwdns36886:0crwdne36886:0", + "negation": "crwdns36887:0crwdne36887:0", + "occupation": "crwdns36888:0crwdne36888:0", + "pain-threshold-abbrv": "crwdns36889:0crwdne36889:0", + "passive": "crwdns36890:0crwdne36890:0", + "permanent-abbrv": "crwdns36891:0crwdne36891:0", + "persuasive": "crwdns36892:0crwdne36892:0", + "player": "crwdns36893:0crwdne36893:0", + "power": "crwdns62549:0crwdne62549:0", + "precise": "crwdns36894:0crwdne36894:0", + "quality": "crwdns36895:0crwdne36895:0", + "quick": "crwdns36896:0crwdne36896:0", + "quote": "crwdns36897:0crwdne36897:0", + "race": "crwdns36898:0crwdne36898:0", + "reactive": "crwdns36899:0crwdne36899:0", + "resolute": "crwdns36900:0crwdne36900:0", + "ritual": "crwdns62550:0crwdne62550:0", + "rituals": "crwdns36901:0crwdne36901:0", + "rituals-and-powers": "crwdns36902:0crwdne36902:0", + "roll": "crwdns36903:0crwdne36903:0", + "select": "crwdns56993:0crwdne56993:0", + "short": "crwdns36904:0crwdne36904:0", + "special": "crwdns36905:0crwdne36905:0", + "strong": "crwdns36906:0crwdne36906:0", + "success": "crwdns62222:0crwdne62222:0", + "temporary-abbrv": "crwdns36907:0crwdne36907:0", + "temporary-corruption": "crwdns36908:0crwdne36908:0", + "temporary-corruption-abbrv": "crwdns36909:0crwdne36909:0", + "threshold": "crwdns36910:0crwdne36910:0", + "title-ability-action-type": "crwdns36911:0crwdne36911:0", + "title-ability-check": "crwdns62223:0crwdne62223:0", + "title-ability-description": "crwdns36912:0crwdne36912:0", + "title-ability-name": "crwdns36913:0crwdne36913:0", + "title-ability-that-determines-defense": "crwdns36914:0crwdne36914:0", + "title-adept": "crwdns36915:0crwdne36915:0", + "title-any-bonus-to-defense": "crwdns36916:0crwdne36916:0", + "title-armor-or-power-explanation": "crwdns36917:0crwdne36917:0", + "title-armor-quality": "crwdns36918:0crwdne36918:0", + "title-armors-impending-penalty": "crwdns36919:0crwdne36919:0", + "title-attack-roll": "crwdns36920:0crwdne36920:0", + "title-attribute-ability": "crwdns56994:0crwdne56994:0", + "title-attribute-explanation": "crwdns36921:0crwdne36921:0", + "title-bond-to-player": "crwdns36922:0crwdne36922:0", + "title-bonus-to-attack-roll": "crwdns36923:0crwdne36923:0", + "title-bonus-to-damage": "crwdns36924:0crwdne36924:0", + "title-boon-action-type": "crwdns36925:0crwdne36925:0", + "title-boon-description": "crwdns36926:0crwdne36926:0", + "title-boon-name": "crwdns36927:0crwdne36927:0", + "title-burden-action-type": "crwdns36928:0crwdne36928:0", + "title-burden-description": "crwdns36929:0crwdne36929:0", + "title-burden-name": "crwdns36930:0crwdne36930:0", + "title-button-does-nothing": "crwdns36931:0crwdne36931:0", + "title-character-background": "crwdns36932:0crwdne36932:0", + "title-character-sheet": "crwdns36933:0crwdne36933:0", + "title-choose-dice-and-roll": "crwdns36934:0crwdne36934:0", + "title-damage-negated": "crwdns36935:0crwdne36935:0", + "title-damage-reduction": "crwdns36936:0crwdne36936:0", + "title-defense-armor": "crwdns36937:0crwdne36937:0", + "title-equipment-group-and-friends": "crwdns36938:0crwdne36938:0", + "title-extra-damage-roll": "crwdns36939:0crwdne36939:0", + "title-item-name": "crwdns36940:0crwdne36940:0", + "title-item-quantity": "crwdns36941:0crwdne36941:0", + "title-master": "crwdns36942:0crwdne36942:0", + "title-mystical-power-attribute": "crwdns62224:0crwdne62224:0", + "title-mystical-power-check": "crwdns62225:0crwdne62225:0", + "title-novice": "crwdns36943:0crwdne36943:0", + "title-power-attribute": "crwdns62226:0crwdne62226:0", + "title-power-description": "crwdns36944:0crwdne36944:0", + "title-powers-name": "crwdns36945:0crwdne36945:0", + "title-ritual-check": "crwdns62227:0crwdne62227:0", + "title-ritual-description": "crwdns36946:0crwdne36946:0", + "title-ritual-name": "crwdns36947:0crwdne36947:0", + "title-rituals-and-powers": "crwdns36948:0crwdne36948:0", + "title-standard-equipment": "crwdns36949:0crwdne36949:0", + "title-temporary-corruption-when-equipment-is-used": "crwdns36950:0crwdne36950:0", + "title-temporary-corruption-when-power-is-used": "crwdns36951:0crwdne36951:0", + "title-temporary-corruption-when-ritual-is-used": "crwdns36952:0crwdne36952:0", + "title-trait-ability": "crwdns62228:0crwdne62228:0", + "title-trait-action-type": "crwdns36953:0crwdne36953:0", + "title-trait-check": "crwdns62229:0crwdne62229:0", + "title-trait-description": "crwdns36954:0crwdne36954:0", + "title-trait-name": "crwdns36955:0crwdne36955:0", + "title-traits-and-abilities": "crwdns36956:0crwdne36956:0", + "title-use-attack": "crwdns36957:0crwdne36957:0", + "title-weapon-or-power-used": "crwdns36958:0crwdne36958:0", + "title-weapon-quality": "crwdns36959:0crwdne36959:0", + "title-worn-armor-or-power": "crwdns36960:0crwdne36960:0", + "total": "crwdns36961:0crwdne36961:0", + "toughness": "crwdns36962:0crwdne36962:0", + "trait": "crwdns62551:0crwdne62551:0", + "traits": "crwdns36963:0crwdne36963:0", + "traits-and-abilities": "crwdns36964:0crwdne36964:0", + "unspent": "crwdns36965:0crwdne36965:0", + "using": "crwdns36966:0crwdne36966:0", + "vigilant": "crwdns36967:0crwdne36967:0", + "weapon-or-power": "crwdns36968:0crwdne36968:0", + "with": "crwdns56996:0crwdne56996:0" } \ No newline at end of file diff --git a/Tagmar/TagmarLogo130.jpg b/Tagmar/TagmarLogo130.jpg new file mode 100644 index 0000000000..24d74736ce Binary files /dev/null and b/Tagmar/TagmarLogo130.jpg differ diff --git a/Tagmar/sheet.json b/Tagmar/sheet.json new file mode 100644 index 0000000000..c1155dacfd --- /dev/null +++ b/Tagmar/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "tagmar.html", + "css": "tagmar.css", + "roll20userid": "187085", + "authors": "Fábio Carvalho Magalhães", + "preview": "tagmar.jpg", + "instructions": "Tagmar Sheet. The follow instructions are in portuguese, since all the rulebooks for this system are in this language. You can find then in www.tagmar.com.br. If you want further instructions in english, please contact me directly.\n\n----\nO template de ficha abaixo está pronto para ser utilizado para o sistema Tagmar 3a edição. No entanto, qualquer edição do sistema pode ser jogado utilizando a mesma ficha, uma vez que as tabelas estão todas incorporadas nos templates de rolagem.\n\nObserve que não há campos auto calculados, com exceção dos níveis total em habilidades e da coluna de testes de atributos. Assim, mesmo que existam as colunas de bônus em algumas tabelas (como na de armas), os danos finais devem ser inseridos nos campos apropriados." +} diff --git a/Tagmar/tagmar.css b/Tagmar/tagmar.css new file mode 100644 index 0000000000..ad642916ef --- /dev/null +++ b/Tagmar/tagmar.css @@ -0,0 +1,2345 @@ +/*general styling*/ +.sheet-wrapper { + background-color:WhiteSmoke; + font-family: Book Antiqua,serif; + font-size:0.85em; + -moz-appearance:auto; + -webkit-appearance: auto; + width:650px; + margin:auto; + border-style:double; + border-width:5px; + padding:5px; +} + +.sheet-wrapper input[type="number"]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + -moz-appearance:none; + margin: 0; +} + +.sheet-wrapper input[type="number"] { + -moz-appearance:textfield; + -webkit-appearance:textfield; + width:30px; +} + +hr { + border: 0; + height: 2px; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); +} + +.charsheet .inlinerollresult { + background-color:transparent; + text-decoration:none; + vertical-align:middle; +} + +.textchatcontainer span.inlinerollresult.fullfail { + border:none; + color:red; +} + +::-webkit-input-placeholder { font-style:oblique; font-size:10px; color:gray;} +input::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} +input[type="number"]::-moz-placeholder { font-style:oblique; font-size:7px; text-align:center; color:gray;} +textarea::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} + +/*Tooltip formatting*/ +.sheet-tooltip { + position:absolute; + background-color:white; + border:2px solid black; + border-radius:4px; + padding:3px; + font-size:9px; + text-align:center; + visibility:hidden; + color:black; + width:100px; + z-index:1; +} + +/*header formatting*/ +.sheet-logo { + width:120px; +} + +.sheet-player { + font-size:14px; + font-weight:bold; + font-family:Monospace; + width:180px; +} + +.sheet-headeralignleft { + width:70px; + float:left; +} + +input[type="checkbox"].sheet-ispcornpc, +input[type="checkbox"].sheet-ispcornpc + span::before { + position:relative; + vertical-align: top; + bottom:93px; + left:580px; +} + +input[type="checkbox"].sheet-ispcornpc { /*hide checkbox*/ + opacity: 0; + -webkit-transform: scale(2); + -moz-transform: scale(2); + -ms-transform: scale(2); + -o-transform: scale(2); + position:relative; + left:593px; + bottom:85px; + width: 2em; + height: 1em; + margin: 0px; + margin-top:-30px; + margin-bottom:-8px; + cursor: pointer; + z-index:1; +} + +input[type="checkbox"].sheet-ispcornpc + span::before { /* Fake checkbox for NPC*/ + margin-right: 3px; + margin-top:-30px; + margin-bottom:-8px; + margin-left:-25px; + line-height:11px; + cursor:pointer; + text-align: right; + display: inline-block; + vertical-align: top; + background-color:black; + color:white; + border:2px solid gray; + border-radius:5px; + padding:5px; + content: "PNJ"; + width:32px; + font-size: 18px; + font-family:fantasy; + font-weight:bold; +} + +input[type="checkbox"].sheet-ispcornpc:checked + span::before { /* Fake checkbox for PC*/ + content: "PJ"; + width:35px; + text-align:left; + border:2px solid black; + background-color:white; + color:black; +} + +.sheet-pccharsheet, +.sheet-npccharsheet { + display:none; +} + +input[type="checkbox"].sheet-ispcornpc:checked ~ .sheet-pccharsheet { + display:block; +} + +input[type="checkbox"].sheet-ispcornpc:not(:checked) ~ .sheet-npccharsheet { + display:block; +} + +.sheet-buttonforgenericroll, +.sheet-buttonforresistanceroll { + position:relative; + display:inline-block; + width:45px; + height:45px; + bottom:85px; + left:500px; + margin-bottom:-45px; +} + +.sheet-buttonforgenericroll button[type="roll"], +.sheet-buttonforresistanceroll button[type="roll"] { + color:#805500; + height:40px; + width:40px; + font-size:33px; + background-color:transparent; +} + +.sheet-buttonforgenericroll:hover .sheet-tooltip { + visibility:visible; + top:38px; + right:-33px; +} + +.sheet-buttonforgenericroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll:hover .sheet-tooltip { + visibility:visible; + left:-31px; + top:38px; +} + +.sheet-buttonforresistanceroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll button[type=roll]::before { + content: 'T'; +} + +.sheet-buttonforgenericroll button[type=roll]::before { + content: 't'; +} + +/*Initiative button formatting*/ +.sheet-buttonforinitiative { + position:relative; + left:570px; + bottom:35px; + margin-bottom:-50px; + width:55px; + height:35px; + font-size:9px; +} + +.sheet-buttonforinitiativeroll { + width:55px; + height:35px; + border-radius:15px; +} + +button[type=roll].sheet-buttonforinitiativeroll::before { + content: ''; +} + +/*tab selection formmating*/ +.sheet-tab, +.sheet-tablabel{ + display:inline-block; + width:75px; +} + +.sheet-tablabel { + border:2px solid black; + border-bottom:none; + padding: 4px; + box-shadow: 0px 0px 3px 0px #888888; + border-radius:10% 10% 0 0; + margin:4px; + margin-bottom:-1px; + font-size:13px; + background-color:gainsboro; +} + +input[type="radio"].sheet-tab { /*hide checkbox*/ + opacity:0; + -webkit-transform: scale(2); + -moz-transform: scale(2); + -ms-transform: scale(2); + -o-transform: scale(2); + width: 31px; + height: 11px; + position: relative; + left: 62px; + bottom:3px; + margin: 0px; + margin-left:-33px; + cursor: pointer; + z-index: -1em; +} + +input[type="radio"].sheet-tab:checked + label { + position:relative; + bottom:10px; + padding-bottom:15px; + margin-bottom:-12px; + border-top-left-radius:4px; + border-top-right-radius:4px; + border-bottom:none; + font-weight:900; + background-color:whitesmoke; + box-shadow: none; +} + +.sheet-separator hr { + width:100%; + background-color:black; + height:2px; + margin-top:0px; +} +/*tab exhibition*/ +.sheet-tabpage { + display:none; +} + +input.sheet-tab-basic:checked ~ div.sheet-tab-basic, +input.sheet-tab-skills:checked ~ div.sheet-tab-skills, +input.sheet-tab-combat:checked ~ div.sheet-tab-combat, +input.sheet-tab-magic:checked ~ div.sheet-tab-magic, +input.sheet-tab-itens:checked ~ div.sheet-tab-itens { + display: block; +} + +/*basic informations formatting*/ +.sheet-basic-information { + font-size:10px; + margin-top:8px; +} + +.sheet-inputbasicinformation { + width:210px; + color:black; + position:relative; + font-size:11px; + border-bottom:1px solid black; +} + +.sheet-textalign, +.sheet-initiativealign { + display:inline-block; +} + +.sheet-textalign { + width:81px; +} + +.sheet-initiativealign { + font-size:9px; +} + +.sheet-inputexp, +.sheet-inputinitiative { + border-bottom:1px solid black; + margin-right:0px; + font-size:16px; + text-align:center; + font-weight:bold; +} + +.sheet-inputinitiative { + font-size:12px; +} +/*Phase formatting*/ +.sheet-estagioline { + text-align:center; + margin-top:10px; + margin-bottom:5px; +} + +.sheet-estagiolabel { + font-weight:bold; + color: black; + text-align:center; + font-size:8px; +} + +.sheet-estagioinput input[type=number] { + border-radius:45%; + border:2px solid black; + box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1); + margin:0; + text-align:center; + font-size:25px; + width:40px; + height:40px; +} + +.sheet-inputexpline { + margin-bottom:-31px; +} + +/*attributes collumns formatting*/ +.sheet-col-align { + display: inline-block; + -webkit-align-content:center; + vertical-align:center; +} + +.sheet-attributeinput { + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + width:30px; + border:2px solid #000; + margin:0; + height:20px; + box-sizing: border-box; + text-align:center; +} + +.sheet-attributeoutput { + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + width:33px; + border:2.10px solid #000; + margin:0; + height:13.0px; + box-sizing: border-box; + text-align:center; + border-radius:45%; +} + +.sheet-row-align { + display:inline-block; + line-height:16px; +} + +.sheet-row-text { + width:200px; + font-size:13px; +} + +.sheet-row-inputspace { + width:30px; +} + +.sheet-row-button button[type="roll"] { + width:28px; +} + +.sheet-blocksheader h3 { + background-color: black; + color: white; + text-align:center; + border:2.00px solid black; + border-radius:5%; + margin-bottom:8px; + margin-top:11px; +} + +.sheet-defativasub { + font-size:0.5em; + position:relative; + top:-35px; + left:0px; + text-align:center; + padding-top:1px; +} + +.sheet-doublerowadjust { + position:relative; + bottom:-27px; + margin-top:-27px; +} + +/*Characterizations and behavior formatting */ +.sheet-charbehaveblock h3{ + background-color:black; + color:white; + text-align:center; + border:1.00px solid black; + border-radius:5%; + margin-top:6.0px; + margin-bottom:11px; +} + +.sheet-characterizationhint, +.sheet-characterizationcost { + display:inline-block; + font-size:8px; +} + +.sheet-characterizationhint { + width:240px; + margin:0px; + padding-left:10px; +} + +.sheet-characterizationcost { + position:relative; + right:5px; + width:40px; + margin:0px; + padding:0px; + text-align:center; +} + +.sheet-characterization-name, +.sheet-characterizationcostbox { + display:inline-block; +} + +.sheet-characterization-name { + width:260px; + border:1.5px solid black; + margin:0px; + margin-bottom:2px; +} + +.sheet-characterizationcostbox { + padding-left:8px; + text-align:center; + border:1.5px solid black; + margin:0px; + margin-bottom:2px; +} + + +/*Behavior formatting start*/ +.sheet-behave { + width:33px; + display:inline-block; +} + +.sheet-behave-block-internal hr { + width:100%; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); + margin-top:-0.6em; +} + +.sheet-behave-block-internal label { + text-align:center; +} +/*Skills tab formatting start*/ +/*Skill basic information row*/ +.sheet-tabheader_left, +.sheet-tabheader_right { + display:inline-block; + width:305px; + margin-bottom:7px; +} + +.sheet-tabheader_left input[type='number'], +.sheet-tabheader_right input[type='number'] { + width:36px; + height:30px; + border:1px solid black; + text-align:center; + padding:0px; +} + +.sheet-tabheader_right { + margin-left:34px; +} + + +/*Skill table formatting*/ +.sheet-skillgroup { + border:1px dashed black; + width:315px; +} + +.sheet-skilgrouptitle { + background-color:black; + padding-bottom:4.0px; +} + +.sheet-skillgroupcolor { + color:white; + font-weight:bold; +} + +.sheet-skillinformation { + font-size:6.0px; + width:25px; +} + +.sheet-skillname { + width:145px; + font-size:9.0px; + padding-left:5px; +} + +.sheet-skillinputdescription { + background-color:Gainsboro; +} + +.sheet-skillmod, +.sheet-skilllevel, +.sheet-skilltotal, +.sheet-skillroll { + display:inline-block; + width:35px; + font-size:8px; + text-align:center; + vertical-align:middle; + margin:-3px; +} + +.sheet-skillroll button[type="roll"] { + width:30px; + font-size:16px; +} + +.sheet-skillinput { + border:1.5px solid black; + border-radius:15%; + text-align:center; +} + +input[type='text'].sheet-skillespecialization { + position:relative; + bottom:3.5px; + height:22px; + width:300px; + margin-left:5px; + font-size:10px; + display:none; +} + +textarea.sheet-skillespecialization { + position:relative; + height:55px; + width:290px; + margin-left:5px; + font-size:10px; + display:none; +} + +input[type='checkbox'].sheet-skillname { + width:145px; + height:20px; + margin-right:-145px; + opacity:0; + z-index:1; +} + +.sheet-labeltoshowskill { + display:inline-block; + width:135px; + margin-left:5px; + margin-top:-20px; + font-size:12px; + letter-spacing:-0.75px; +} + + +input[type='checkbox']:checked.sheet-skillname + label::before{ + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox'].sheet-skillname + label::before { + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox']:checked.sheet-skillname + label.sheet-labeltoshowskill::before {content:'⇓';} + +input[type='checkbox'].sheet-skillname + label.sheet-labeltoshowskill::before {content:'•';} + + +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > input[type='text'].sheet-skillespecialization, +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > textarea.sheet-skillespecialization { + display:block; +} + +.sheet-skillline2 { + background-color:rgba(245,245,245,1); + margin-top:1.5px; + margin-bottom:1.5px; +} + +.sheet-skillline1 { + background-color:white; + margin-top:1.5px; + margin-bottom:1.5px; +} + +.sheet-iconsdescription { + font-size:10px; +} + +/*Skill table formatting end*/ +/*Language section formattin start*/ +.sheet-languagestart { + position:relative; + background-color:black; + top:6px; + padding:2.5px; +} + +.sheet-languagestart h4 { + color:white; +} + +.sheet-languageformatting { + width:40%; +} + +.sheet-languagename { + width:250px; +} + +.sheet-languagenameindex { + font-size:8px; + position:relative; + width:30%; + display:inline-block; +} + +.sheet-languagenameindex2 { + left:140px; +} + +.sheet-isprimary { + margin-right:6px; +} + +.repcontainer[data-groupname="repeating_languages"] > .repitem { + display: inline-block; + margin-top:9px; + width:47%; + background-color:rgba(245,245,245,1); + padding-bottom:8px; + margin-left:8px; + padding-left:6px; + border:2px solid black; + border-radius:3px; +} + +/*Language section formattin end*/ +/*Perfect tasks section formattin start*/ +.sheet-perfecttasks { + position:relative; + background-color:black; + top:6px; + padding:2.5px; +} + +.sheet-perfecttasks h4 { + color:white; +} + +.sheet-skillnamefortasksindex { + font-size:11px; + position:relative; + width:20%; + top:11px; + left:22px; +} + +.sheet-skillfortasks { + width:190px; + font-size:10px; + font-weight:bold; +} + +.sheet-taskofskill { + width:415px; + height:50px; + font-size:9px; +} + +.repcontainer[data-groupname="repeating_perfecttasks"] > .repitem { + margin-top:9px; + background-color:rgba(245,245,245,1); + padding-bottom:8px; + margin-left:8px; + padding-left:5.5px; + border:2px solid black; + border-radius:2.6px; +} +/*End of skill page formatting*/ + +/*Start of combat page formatting*/ +/*weapon group formatting*/ +.sheet-weapongroupleft { + background-color:black; + border-radius:3px; + margin-bottom:5px; +} + +.sheet-weapongroupleft .sheet-weapongrouplabel { + font-size:14px; + line-height:12px; + font-weight:bold; + text-align:center; + color:black; + color:white; + float:left; + width:55px; + transform:rotate(270deg); + margin-top:24px; + margin-left:-12px; + margin-right:-10px; +} + +.sheet-weapongrouplevelrow { + display:inline-block; + border-left:1.50px; + border-right:1.50px; + border-bottom:1.000px; + margin:3px; + margin-right:2px; +} + +.sheet-weapongroupblock { + width:510px; +} + +.sheet-weapongroup { + color:black; + text-align:center; + padding:1.000px; + width:28px; + color:white; + font-size:11px; + position:Relative; + top:4px; +} + +.sheet-weapongrouplevel { + background-color:white; + color:black; + font-weight:bold; + text-align:center; + position:relative; + bottom:7px; +} + +label.sheet-weapongroup:hover .sheet-tooltip { + visibility:visible; + z-index:1; + width:126px; + right:-53px; + bottom:25px; +} + +label.sheet-weapongroup .sheet-tooltip::after { + content: " "; + position: absolute; + top: 100%; + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: gray transparent transparent transparent; +} + +/*tables from combat start*/ +.sheet-weapongrouptable { + background-color:white; + color:black; + border-top: 3.5px solid black; + border-left: 3.5px solid black; + border-right: 3.5px solid black; + border-radius:3.00px; + position:relative; + padding:3.3px; + font-size:13px; + width:98.5%; +} + +.sheet-tablebody { + margin:auto; + margin-left:2px; +} + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + display:inline-block; +} + +.sheet-tablebody .sheet-weapontablerow1, +.sheet-tablebody input.sheet-weapontablerow1 { + width:202px; +} + +select.sheet-weapontablerow2 { + width:35px; + height:26px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + border:1px solid black; + text-align:center; + font-size:9px; + margin:1px; + margin-left:-1px; +} + +.sheet-weapontype { + width:25px; +} + +.sheet-tablebody .sheet-weapontablerow3, +.sheet-tablebody input.sheet-weapontablerow3 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow4, +.sheet-tablebody input.sheet-weapontablerow4 { + width:32px; +} + +.sheet-tablebody .sheet-weapontablerow5, +.sheet-tablebody input.sheet-weapontablerow5 { + width:47px; +} + +.sheet-tablebody .sheet-weapontablerow6, .sheet-tablebody input.sheet-weapontablerow6, +.sheet-tablebody .sheet-weapontablerow7, .sheet-tablebody input.sheet-weapontablerow7, +.sheet-tablebody .sheet-weapontablerow8, .sheet-tablebody input.sheet-weapontablerow8 { + width:30px; +} + +.sheet-weapontablerow9 { + width:110px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + text-align:center; + font-size:9px; + margin-left:-1px; +} + +select.sheet-weapontablerow9 { + position:relative; + top:1px; + border:1px solid black; + height:27px; + margin-top:2px; +} + +.sheet-tablebody .sheet-weapontablerow10, .sheet-tablebody input.sheet-weapontablerow10 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow11, .sheet-tablebody input.sheet-weapontablerow11 { + width:25px; +} + +button[type="roll"].sheet-weapontablerow11 { + width: 24px; + background-color:default; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem button[type="roll"] { + margin-left:-3px; + margin-top:-5px; + margin-right:-4px; +} + +.sheet-selectedweapons { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-inputweaponproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-weapontablefirstline { + background-color:black; +} + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +select.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + margin-top:-5px; +} + +label.sheet-weaponL:hover .sheet-tooltip, +label.sheet-weaponM:hover .sheet-tooltip, +label.sheet-weaponP:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; +} + +/*label.sheet-weaponL .sheet-tooltip::after,*/ +/*label.sheet-weaponM .sheet-tooltip::after,*/ +/*label.sheet-weaponP .sheet-tooltip::after {*/ +/* content: " ";*/ +/* position: absolute;*/ +/* top: 100%;*/ +/* left: 50%;*/ +/* margin-left: -7px;*/ +/* border-width: 7px;*/ +/* border-style: solid;*/ +/* border-color: gray transparent transparent transparent;*/ +/*}*/ + + + /*show weapon damages*/ +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 35px; + height: 16px; + position: relative; + margin-right: -33px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] + span::before { + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 35px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem { + border:1px solid black; + border-radius:3px; + margin-bottom:4px; + padding-bottom:-5px; +} + +/*weapon damages block*/ +.sheet-weapontablelinehidden { + display:none; + margin-bottom:-4px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-weapontablelinehidden { + display:block; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow13, +.sheet-weapontablerow14, +.sheet-weapontablerow15, +.sheet-weapontablerow16, +.sheet-weapontablerow17, +.sheet-weapontablerow18, +.sheet-weapontablerow19, +.sheet-weapontablerow20, +.sheet-weapontablerow21, +.sheet-weapontablerow22, +.sheet-weapontablerow23, +.sheet-weapontablerow24, +.sheet-weapontablerow25, +.sheet-weapontablerow26 { + display:inline-block; + margin-top:-5px; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow21 { + height:26px; + border:1px solid black; + border-radius:3px; + position:relative; + top:-5px; +} + +input[type="number"].sheet-weapontablerow22 { + width:40px; +} + +input[type="number"].sheet-weapontablerow13, +input[type="number"].sheet-weapontablerow14, +input[type="number"].sheet-weapontablerow15, +input[type="number"].sheet-weapontablerow16, +input[type="number"].sheet-weapontablerow17, +input[type="number"].sheet-weapontablerow18, +input[type="number"].sheet-weapontablerow19, +input[type="number"].sheet-weapontablerow20, +input[type="number"].sheet-weapontablerow23, +input[type="number"].sheet-weapontablerow24, +input[type="number"].sheet-weapontablerow25, +input[type="number"].sheet-weapontablerow26 { + width:34px; +} + +/*Weapon table end*/ +/*Tec start*/ +.sheet-combattecblock { + margin-left:5px; +} + +.sheet-combattechnicgroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:2px; + font-size:15px; + width:98.5%; + margin-top:11px; +} + +.sheet-tectablerow1, +.sheet-tectablerow2, +.sheet-tectablerow3, +.sheet-tectablerow4, +.sheet-tectablerow5, +.sheet-tectablerow6, +.sheet-tectablerow7 { + display:inline-block; + background-color:white; +} + +.sheet-tectablerow1 { + width:180px; +} + +.sheet-tectablerow2 { + width:45px; +} + +.sheet-tectablerow3, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow3 { + width:35px; +} + +.sheet-tectablerow4, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow4 { + width:37px; +} + +.sheet-tectablerow5, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow5 { + width:40px; +} + +.sheet-tectablerow6 { + width:255px; +} + +.sheet-tectablerow7 { + width:25px; +} + +.sheet-showlongdescriptionfortec { + width:20px; +} + +.sheet-tectablerow8 { + width:60px; +} + +.sheet-tectablerow9 { + position:relative; + right:50px; + top:25px; +} + +.sheet-tectablerow10 { + width:540px; + height:75px; + margin-top:1px; + margin-left:-20px; +} + +.sheet-tectablerow8, +.sheet-tectablerow9 { + float:left; + margin-top:1px; +} + +.sheet-selectedtec { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-showtecinformation { + width:30px; + height:30px; +} + +.sheet-inputtecproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; + position:relative; +} + +select.sheet-tectablerow6.sheet-inputtecproperty { + position:relative; + top:5px; + -moz-appearance:none; + -webkit-appearance:none; + appearance:none; +} + +.sheet-inputtecdescription { + font-size:11px; + color:black; + text-align:justify; + border:0.5px solid black; +} + +.sheet-tectablefirstline { + background-color:black; +} + +button[type=roll].sheet-showtecinformation::before { + font-family:pictos custom; + content: 'y'; + font-weight:bold; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem { + margin-top:3px; + border:2px solid gray; + border-radius:5px; + background-color: #F0F0F0; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + margin-right: -16px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"] + span::before { + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 14px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem .sheet-showlongdescriptionfortec { + display:none; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-showlongdescriptionfortec { + display:block; +} + +.repcontainer { + margin-right:10px; +} + +/*Tec end*/ +/*Improved tec start*/ +.sheet-improvedtechniquecolumn { + width:64%; +} + +.sheet-improvedtechniquegroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:3px; + font-size:15px; + margin-top:11px; +} + +.sheet-improvedtechniquecolumn, +.sheet-improvedgroupcolumn { + display:inline-block; + vertical-align:top; +} + +.sheet-ittablerow1, +.sheet-ittablerow2, +.sheet-ittablerow3 { + display:inline-block; + background-color:white; + margin-left:4px; + margin-right:-8px; +} + +.sheet-ittablerow1 { + width:158px; +} + +.sheet-ittablerow2, +input[type="number"] .sheet-ittablerow2 { + width:40px !important; +} + +.sheet-ittablerow3 { + width:211px; +} + +.sheet-improvedtec { + color:white; + text-align:center; + font-size:1em; +} + +.sheet-inputitproperty { + font-size:1em; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-ittablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_improvedtechniques"] > .repitem { + margin-top:1px; + padding-right:-5px; +} +/*Improved tec end*/ +/*Improved weapon group start*/ +.sheet-improvedgroupcolumn { + width:33%; + margin-left:2%; +} + +.sheet-alignimprovedgroupcolumn { + margin-left:5px; + margin-right:-5px; +} + +.sheet-improvedweapongroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + padding:3px; + font-size:15px; + margin-top:11px; +} + +.sheet-igtablerow1, +.sheet-igtablerow2, +.sheet-igtablerow3{ + display:inline-block; + background-color:white; +} + +.sheet-igtablerow1 { + width:100px; +} + +.sheet-igtablerow2, +input[type="number"].sheet-igtablerow2{ + width:50px; +} + +.sheet-igtablerow3, +input[type="number"].sheet-igtablerow3{ + width:55px; +} + +.sheet-improvedgroup { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-inputigproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; + margin-top:2px; +} + +.sheet-igtablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_improvedtechniques"] > .repitem { + margin-top:1px; +} +/*Defensive equipment start*/ +.sheet-armorgrouptable { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:3px; + font-size:15px; + width:522px; + margin-top:11px; +} + +.sheet-armortablerow1, +.sheet-armortablerow2, +.sheet-armortablerow3, +.sheet-armortablerow4, +.sheet-armortablerow5, +.sheet-armortablerow6 { + display:inline-block; + background-color:white; +} + +.sheet-armortablerow1 { + width:200px; +} + +.sheet-armortablerow2 { + width:60px; +} + +.sheet-armortablerow3 { + width:40px !important; +} + +.sheet-armortablerow4 { + width:55px !important; +} + +.sheet-armortablerow5 { + width:60px !important; +} + +.sheet-armortablerow6 { + width:100px; +} + +.sheet-selectedarmor { + color:white; + text-align:center; + font-size:1em; +} + +.sheet-inputarmorproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-armortablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_defenseselection"] > .repitem { + margin-top:1px; +} +/*Defensive equipment end*/ +/*Combat page end*/ +/*Magic page start*/ +.sheet-magicheader { + background-color:black; + color:white; + border-radius:1.15px; + padding:5.5px; + width:640px; + text-align:center; + font-weight:bold; + font-size:14px; +} + +.sheet-magiclistfirstrow label { + display:inline-block; + background-color:black; + color:white; + font-size:10px; + text-align:center; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; + margin:0px; + margin-top:5px; +} + +input.sheet-magiccolumntext, +input.sheet-magiclistinput, +label.sheet-magiclistinput, +input.sheet-magiccolumnshortdescription { + display:inline-block; + border: 1.5px solid black; + text-align:center; +} + +label.sheet-magiccolumntext, +input.sheet-magiccolumntext { + width:137px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; +} + +label.sheet-magiclistinput, +input[type="number"].sheet-magiclistinput { + width:50px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; + text-align:center; + border: none; +} + +input[type="number"].sheet-magiclistinput { + border:1.5px solid black; +} + +label.sheet-magiccolumnshortdescription, +input.sheet-magiccolumnshortdescription { + width:248px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; +} + +.sheet-magiclisteffects { + display:inline-block; +} + +.sheet-magiclisteffects, +.sheet-magiclisteffectsspan { + width:70px; + font-size:11px; + margin:10px; + text-align:center; +} + +.sheet-magiclisteffectsspan { + border:1px solid black; + border-radius:3px; + background-color:whitesmoke; + padding:2px; +} + +.repcontainer[data-groupname="repeating_magiclist"] { + padding:0px; + margin-left:3px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="checkbox"] { + margin-left:-100px; + width:50px; + transform:scale(1.5); + opacity:0; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect1"] { + position:relative; + left:-355px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect2"] { + position:relative; + left:-223px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect3"] { + position:relative; + left:-90px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect4"] { + position:relative; + left:45px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect5"] { + position:relative; + left:178px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="checkbox"]:checked + span { + border-top:2px solid black; + border-radius:3px; + font-weight:500; + background-color:Gainsboro; +} + +.sheet-magiclistlongeffect, +.sheet-magicextrainformation { + display:inline-block; +} + +.sheet-magiclistlongeffect { + height:70px; + padding:3px; + width:550.7px; + margin-top:5px; + margin-bottom:10px; + margin-left:10px; + border:1px solid black; +} + +.sheet-magicextrainformation { + width:50px; + margin-left:10px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="number"].sheet-magiclistlongeffectlevel { + position:relative; + border:1px solid black; + text-align:center; + margin-top:5px; + width:35px; + height:35px; + font-size:16px; + padding:3px; + font-weight:900; +} + +.sheet-magiclistlongeffecthelper { + text-align:center; + position:relative; + bottom:15px; + left:2px; + color:black; + font-weight:900; + font-size:7px; + letter-spacing:-0.8px; +} + +.sheet-showmagicinformation { + position:relative; + width:30px; + height:30px; +} + +.sheet-expandablemagicinformation { + margin-top:10px; + margin-right:5px; + margin-bottom:5px; + border-top:1px solid white; + border-bottom:1px solid white; + height:90px; + display:none; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem { + border:2px solid black; + border-radius:4px; + margin-bottom:4px; + margin-top:7px; + margin-right:-10px; + padding-left:5px; + background-color:rgba(245,245,245,1); +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect1"]:checked ~ div.sheet-magiceffect1, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect2"]:checked ~ div.sheet-magiceffect2, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect3"]:checked ~ div.sheet-magiceffect3, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect4"]:checked ~ div.sheet-magiceffect4, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect5"]:checked ~ div.sheet-magiceffect5 { + display:block; +} + +/*Magic page end + +Itens page beggining*/ +.sheet-itensrow { + display:inline-block; + text-align:center; + width:45px; + font-weight:bold; +} + +.sheet-blockwealthy { + display:inline-block; + width:162px; + margin-left:50px; +} + +.sheet-moneytable { + border-bottom:4px solid black; +} + +.sheet-objectheader { + border-top:3px solid black; + border-left:3px solid black; + border-right:3px solid black; + margin-top:5px; + background-color:rgba(215,215,215,1); +} + +.sheet-objetcvalue, +.sheet-objetcname, +.sheet-objetcdescription { + display:inline-block; + border-radius:2px; + font-weight:bold; + text-align:center; + padding:0px; + padding-top:5px; + padding-bottom:5px; +} + +.sheet-objetcvalue, +input[type="number"].sheet-objetcvalue { + width:45px; +} + +.sheet-objetcname { + width:215px; + +} + +.sheet-objetcdescription { + width:360px; +} + +.sheet-itenselection { + border-bottom:3px solid black; + border-left:3px solid black; + border-right:3px solid black; + background-color:rgba(245,245,245,1); +} + +.repcontainer[data-groupname="repeating_itensselection"] > .repitem { + background-color:rgba(245,245,245,1); +} + +/*Formatting of the NPC Sheet - Begginning*/ + +/*Buttons*/ +.sheet-buttonfornpc { + width:40px; + height:40px; + display:inline-block; + position:relative; + left:108px; + bottom:5px; +} + +button.sheet-buttonfornpcrfrm { + width:40px; + height:40px; + border-radius:7px; + +} + +button[type=roll].sheet-buttonfornpcrfrm::before { + content: '0'; + font-size:30px; + margin-right:-23px; + position:relative; + bottom:-5px; + color:gray; + z-index:0; +} + + +span.sheet-textfornpcbutton { + font-size:15px; + position:relative; + bottom:2px; + font-weight:bold; +} + +/*Basic data*/ +.sheet-npc_basicdatagroup { + margin-left:11px; +} + +.sheet-npc_basicdata { + display:inline-block; + background-color:rgb(70,70,70); + border:2px solid gray; + border-radius:7px; + padding:6px; + margin:5px; + position:relative; + text-align:center; + width:50px; +} + +.sheet-npc_basic { + text-align:center; + color:whitesmoke; + font-size:16px; +} + +input.sheet-npc_basic { + font-weight:bold; + color:black; + width:30px; +} + +.sheet-npc_name { + display:inline; + margin-bottom:5px; + position:relative; +} + +.sheet-npc_type, +.sheet-npc_initiative { + display:inline; + margin-bottom:5px; + position:relative; +} + +label.sheet-npc_initiative { + margin-left:25px; +} + +span.sheet-npc_initiative { + font-weight:bold; +} + +input[type="number"].sheet-npc_initiative { + border:1px solid black; + text-align:center; + font-weight:bold; +} + +input.sheet-npc_name { + border:1.5px solid black; + border-radius:5px; +} + +input.sheet-npc_type { + border:1.5px solid black; + width:218px; + border-radius:5px; +} + +/*NPC attack table*/ +.sheet-npc-attacktable { + margin-bottom:10px; + margin-top:5px; +} + +.sheet-npc_attacktableinput { + border:1.5px solid black; + margin-bottom:3px; + text-align:center; +} + +button.sheet-npc_attacktableinput { + position:relative; + top:-1px; + border:1.4px solid black; + border-radius:3px; + height:27px; + width:27px; + font-size:18px; +} + +/*NPCs Attributes formatting*/ +.sheet-npc_attributes_section { + margin-left:50px; +} + +.sheet-npc_attributes { + display:inline-block; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-bottom:none; + background-color:rgb(70,70,70); + color:Ghostwhite; +} + +.sheet-npc_attributes_value { + display:inline-block; + text-align:center; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-top:none; + border-bottom:none; + background-color:rgb(70,70,70); + color:Ghostwhite; +} + +.sheet-npc_attributes_button { + display:inline-block; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-top:none; + background-color:rgb(70,70,70); + color:Ghostwhite; + text-align:center; +} + +.sheet-npc_attribute_input { + width:68px; + text-align:center; + font-weight:bold; +} + +.sheet-npc_attribute_buttonroll { + text-align:center; +} + +/*NPCs Skills formatting*/ +.sheet-npc_skillsection { + margin-top:10px; + border-top:3px solid black; + border-bottom:1px solid black; +} + +.sheet-npc_sectiontitle { + font-size:16px; + font-style:oblique; + font-weight:800; +} + +.sheet-npc-skillname { + display:inline-block; + border:1.5px solid black; + width:180px; +} + +.sheet-npc-skillname option { + width:70px; + border:2px solid black; + border-radius:5px; + position:relative; + top:5px; +} + +.sheet-npc_skilladjustline { + position:relative; + bottom:5px; +} + +input.sheet-npc-skillname.sheet-npc_skilladjustline { text-align:center; } + +input.sheet-npc-skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width:380px; } + +/*NPCs powers formatting*/ +.sheet-npc_powername { + display:inline-block; + border:1.5px solid black; + width:180px; +} + +input.sheet-npc_powername { text-align:center; } + +textarea.sheet-npc_powername.sheet-npc_powerextra { + width:370px; + height:55px; +} + +/*Início da formatação do Roll Template +Cabeçalho*/ +.sheet-rolltemplate-tagmar_rolagem_completa .inlinerollresult { + background-color:transparent; + font-weight:normal; + border:none; + width:50px; +} + +.sheet-rolltemplate-tagmar_rolagem_completa table { + border: 4px double black; + background-color:GhostWhite; + width:220px; + margin-bottom:3px; +} + +.sheet-rolltemplate-tagmar_rolagem_completa th { + background-color:GhostWhite; + height:30px; + text-align:left; + /* border-bottom:; */ +} + +.sheet-rolltemplate-title_1 { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; +} + +.sheet-rolltemplate-title_pre_1 { + font-family:Pictos; +} + +.sheet-rolltemplate-title_skill { + color:black; + font-size:14px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; + letter-spacing:-0.075em; +} + +.sheet-rolltemplate-title_battle { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; + letter-spacing:-1px; +} + +.sheet-rolltemplate-title_pre_battle { + font-family:"Pictos Custom"; +} + +.sheet-rolltemplate-title_magic { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; +} + +.sheet-rolltemplate-title_pre_magic { + font-family:'Pictos Three'; +} + +.sheet-rolltemplate-subheader, +.sheet-rolltemplate-subheadercharname { + color:black; + font-size:12px; + text-align:left; + font-weight:bold; + padding-bottom:5px; +} +.sheet-rolltemplate-rolltextformat { + font-style:italic; + font-size:12px; + margin-top:12px; + margin-bottom:10px; + /*font-variant: small-caps;*/ +} + +.sheet-rolltemplate-columnoftest .inlinerollresult { + font-weight:bold; + background-color:black; + color:white; + padding:6px; + font-size:14px; +} + +.sheet-rolltemplate-diceresultformatting .inlinerollresult { + background-color:#F0F0F0; + border:3px solid black; + border-radius:50%; + padding:2px; + font-size:18px; +} + +.sheet-rolltemplate-rolltextformat, +.sheet-rolltemplate-columnoftest, +.sheet-rolltemplate-diceresultformatting { + display:inline-block; +} + +label.sheet-rolltemplate-diceresultformatting{ + width:25px; +} + +label.sheet-rolltemplate-columnoftest { + width:25px; +} + +.sheet-rolltemplate-skillspecializationheader, +.sheet-rolltemplate-skillspecializationheader span { + font-size:10px; + height:30px; + vertical-align:bottom; +} + +.sheet-rolltemplate-skillspecialization, +.sheet-rolltemplate-skillspecialization span { + font-weight:bold; + margin-left:15px; +} + +.sheet-rolltemplate-perfectskillheader, +.sheet-rolltemplate-perfectskillheader span { + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-perfectskilllist, +.sheet-rolltemplate-perfectskilllist span { + font-size:11px; + font-style:italic; + text-indent:5px; +} + +.sheet-rolltemplate-color { + text-align:center; + padding-top:15px; + padding-bottom:15px; + line-height:30px; +} + +.sheet-rolltemplate-attackdescriptionrow { + text-align:left; + font-style:italic; + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-resultrow { + line-height:35px; +} + +.sheet-rolltemplate-dano25format, +.sheet-rolltemplate-dano50format, +.sheet-rolltemplate-dano75format, +.sheet-rolltemplate-dano100format { + text-align:center; + font-weight:bold; +} + +.sheet-rolltemplate-dano25format { + color:yellow; + text-shadow: 0px 0px 3px black; +} + +.sheet-rolltemplate-dano50format { + color:orange; + text-shadow: 1px 1px 3px black; +} + +.sheet-rolltemplate-dano75format { + color:red; + text-shadow: 0px 0px 1px gray; +} + +.sheet-rolltemplate-dano100format { + color:blue; + text-shadow: 0px 0px 2px white; +} + +.sheet-rolltemplate-green, +.sheet-rolltemplate-white, +.sheet-rolltemplate-yellow, +.sheet-rolltemplate-orange, +.sheet-rolltemplate-red, +.sheet-rolltemplate-blue, +.sheet-rolltemplate-darkblue, +.sheet-rolltemplate-gray { + border:2px solid black; + border-radius:10px; + padding:8px; + text-align:center; + font-weight:bold; + /*box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1);*/ +} + +.sheet-rolltemplate-green { + background-color:green; + color:white; +} + +.sheet-rolltemplate-white { + background-color:white; +} + +.sheet-rolltemplate-yellow { + background-color:yellow; +} + +.sheet-rolltemplate-orange { + background-color:orange; +} + +.sheet-rolltemplate-red { + background-color:red; + color:white; +} + +.sheet-rolltemplate-blue { + background-color:blue; + color:white; +} + +.sheet-rolltemplate-darkblue { + background-color:#00008B; + color:white; +} + +.sheet-rolltemplate-gray { + background-color:gray; + color:white; +} + +.sheet-rolltemplate-subinformation { + font-weight:900; + font-size:12px; + /*text-decoration:underline;*/ + margin:2px; +} + +.sheet-rolltemplate-alert { + text-align:justify; + text-indent:11px; + font-size:11px; + font-style:oblique; + font-weight:200; + padding:7px; +} + +/*Resistance tests formatting*/ +.sheet-rolltemplate-resistancerow { + text-align:center; + text-decoration:underline overline; +} + +.sheet-rolltemplate-hide { + display:none; +} + +.sheet-rolltemplate-d20r { + position:relative; + text-align:center; + font-size:16px; +} + +.sheet-rolltemplate-resistancealtfont { + font-family: dicefontd20; + font-size:45px; + font-weight:bold; + color:Gainsboro; + position:relative; + margin-right:-33px; + top:15px; + text-align:center; + z-index:0; +} + +.sheet-rolltemplate-diceforresistanceresult { + text-align:center; + padding-top:7px; + padding-bottom:7px; + line-height:45px; +} + +.sheet-rolltemplate-resistancealtfont, +.sheet-rolltemplate-d20r { + display:inline-block; + width:35px; +} + +.sheet-rolltemplate-resistanceresultrowfalha { + font-size:18px; + color:red; + text-align:center; + padding:8px; + border:2px double rgb(80,0,0); + border-radius:7px; +} + +.sheet-rolltemplate-resistanceresultrowsucesso { + font-size:18px; + font-weight:900; + text-align:center; + color:gray; + padding:8px; + border:2px double black; + border-radius:7px; +} + +/*Início da formatação do rolltemplate da iniciativa*/ +.sheet-rolltemplate-tagmar_iniciativa { + border-left:3px solid black; + border-bottom:2px dashed black; + border-top:2px dashed black; + border-right:1px dotted black; + border-radius:20px 0px 0px 20px; + background-color:whitesmoke; + width:220px; +} + +.sheet-rolltemplate-initiative_firstline { + background-color:white; + border-bottom:1px dashed gray; + font-size:16px; + font-weight:900; + text-align:left; + padding-top:7px; + padding-bottom:7px; + margin-left:15px; + margin-right:25px; +} + +.sheet-rolltemplate-initiative_secondline { + font-size:14px; + text-align:left; + margin-top:7px; + margin-bottom:7px; + margin-left:15px; +} + +.sheet-rolltemplate-initiative_thirdline { + font-size:18px; + font-weight:bold; + text-align:center; + margin-top:12px; + margin-bottom:12px; +} + +.sheet-rolltemplate-tagmar_iniciativa .inlinerollresult { + background-color:darkred; + color:white; + border:2px solid gray; + border-radius:50%; + display:block; + width:24px; + height:24px; + margin:auto; + padding:4px; +} diff --git a/Tagmar/tagmar.html b/Tagmar/tagmar.html new file mode 100644 index 0000000000..74ff13e6fc --- /dev/null +++ b/Tagmar/tagmar.html @@ -0,0 +1,3368 @@ +
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Tabela de Resolução
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Comportamento

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Habilidades

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… Possui área de atuação ⊘ Não pode ser testada sem nível ✝ Restrita ◬ Penalidade de carga ◉ Penalidade de armadura ◓ Penalidade por elmo
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Combate

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Magias

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+ + Efeito 1 + + + Efeito 2 + + + Efeito 3 + + + Efeito 4 + + + Efeito 5 + +
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Pertences e Afins

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+ Habilidades +
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+ Técnicas de combate e poderes especiais +
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+ + + tagmar.com.br +
+ + + + + + + {{#title_1}} + + + + {{/title_1}} + + + {{#title_skill}} + + + + {{/title_skill}} + + + {{#title_battle}} + + + + {{/title_battle}} + + + {{#title_magic}} + + + + {{/title_magic}} + + + {{#subtags}} + + + + + + + {{/subtags}} + + + {{#subinformacao}} + + + + {{/subinformacao}} + + + {{#ramo}} + + + + + + + {{/ramo}} + + + {{#coluna}} + + + + + {{/coluna}} + + + {{#resistencia}} + + + + + + + + + + + {{/resistencia}} + + {{#dano1}} + + + + + + + + + + + + + {{/dano1}} + + + {{#descricao}} + + + + {{/descricao}} + + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 1 6}} + + + + {{/rollBetween() d20 1 6}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 7 14}} + + + + {{/rollBetween() d20 7 14}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 15 16}} + + + + {{/rollBetween() d20 15 16}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 17}} + + + + {{/rollTotal() d20 17}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 18}} + + + + {{/rollTotal() d20 18}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 19}} + + + + {{/rollTotal() d20 19}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 20}} + + + + {{/rollTotal() d20 20}} + {{/rollTotal() coluna -7}} + + + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 1 5}} + + + + {{/rollBetween() d20 1 5}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 6 13}} + + + + {{/rollBetween() d20 6 13}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 14 16}} + + + + {{/rollBetween() d20 14 16}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 17}} + + + + {{/rollTotal() d20 17}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 18}} + + + + {{/rollTotal() d20 18}} + {{/rollTotal() coluna -6}} + 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U {{title_1}}
»» {{title_skill}}
[ {{title_battle}}
g {{title_magic}}
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{{subtags}}
{{subinformacao}}
Ramo(s) ou área(s) de atuação:
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Coluna = d20 =
FA: {{FA}}FD: {{FD}}
{{resistencia}}
25%50%75%100%
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diff --git a/Tagmar/tagmar.jpg b/Tagmar/tagmar.jpg new file mode 100644 index 0000000000..20e7fdb270 Binary files /dev/null and b/Tagmar/tagmar.jpg differ diff --git a/TailsOfEquestria/js/worker.js b/TailsOfEquestria/js/worker.js index 4e9a7a785e..82c95c2438 100644 --- a/TailsOfEquestria/js/worker.js +++ b/TailsOfEquestria/js/worker.js @@ -100,21 +100,22 @@ function updateTalents() { } function _updateTalents(prefix) { - parseAttrs([prefix + '_dice', prefix + '_trait', prefix + '_upgrade', prefix + '_downgrade', 'body', 'mind', 'charm'], values => { + // If we just up-ticked or down-ticked the up/downgrade, then quit early + // after handling that. + if(_tickDowngrade(prefix) || _tickUpgrade(prefix)) + return; + + parseAttrs([prefix + '_dice', prefix + '_trait', prefix + '_updowngrade', 'body_equation', 'mind_equation', 'charm_equation'], values => { var talentDice = values[prefix + '_dice']; var trait = values[prefix + '_trait']; - var traitDice = values[trait] || 'D0'; + var traitDice = values[trait + '_equation'] || 'D0'; - var upgrade = values[prefix + '_upgrade'] || 0; - var downgrade = values[prefix + '_downgrade'] || 0; - var updownSum = parseInt(upgrade) - parseInt(downgrade); + var updown = parseInt(values[prefix + '_updowngrade']) || 0; // Apply upgrades/downgrades to talent dice. - if(talentDice && updownSum) - talentDice = getUpDowngradedRoll(talentDice, updownSum); - if(traitDice && traitDice !== '0' && updownSum) - traitDice = getUpDowngradedRoll(traitDice, updownSum); + if(talentDice && updown) + talentDice = getUpDowngradedRoll(talentDice, updown); if(talentDice === 'null') setAttrs({ @@ -129,27 +130,124 @@ function _updateTalents(prefix) { }); } +function updateTraits(cb) { + _updateTrait('body', () => { + _updateTrait('mind', () => { + _updateTrait('charm', cb); + }); + }); +} + +function _updateTrait(trait, cb) { + parseAttrs([trait, trait + '_updowngrade'], values => { + var traitDice = values[trait]; + if(traitDice === 'null') + setAttrs({ + [trait + '_equation']: 0 + }, {}, cb); + else { + var updown = values[trait + '_updowngrade'] || 0; + if(updown) + traitDice = getUpDowngradedRoll(traitDice, updown); + setAttrs({ + [trait + '_equation']: traitDice + }, {}, cb); + } + }); +} + +function _tickDowngrade(prefix) { + parseAttrs([prefix + '_tickdown', prefix + '_updowngrade'], values => { + let checked = !!values[prefix + '_tickdown']; + if(checked) { + updown = parseInt(values[prefix + '_updowngrade']) || 0; + + setAttrs({ + [prefix + '_updowngrade']: updown - 1, + [prefix + '_tickdown']: 0 + }); + return true; + } + return false; + }); +} + +function _tickUpgrade(prefix) { + parseAttrs([prefix + '_tickup', prefix + '_updowngrade'], values => { + let checked = !!values[prefix + '_tickup']; + if(checked) { + updown = parseInt(values[prefix + '_updowngrade']) || 0; + + setAttrs({ + [prefix + '_updowngrade']: updown + 1, + [prefix + '_tickup']: 0 + }); + return true; + } + return false; + }); +} + // Change events on('change:repeating_talents', evt => { updateTalents(); }); -onChange(['talent_cutieMark_dice', 'talent_cutieMark_trait', 'talent_cutieMark_upgrade', 'talent_cutieMark_upgrade', 'talent_cutieMark_downgrade'], () => { +onChange(['talent_cutieMark_dice', 'talent_cutieMark_trait', 'talent_cutieMark_updowngrade', 'talent_cutieMark_tickup', 'talent_cutieMark_tickdown'], () => { updateCutieMarkTalent(); }); -onChange(['talent_racial_dice', 'talent_racial_trait', 'talent_racial_upgrade', 'talent_racial_upgrade', 'talent_racial_downgrade'], () => { +onChange(['talent_racial_dice', 'talent_racial_trait', 'talent_racial_updowngrade', 'talent_racial_tickup', 'talent_racial_tickdown'], () => { updateRacialTalent(); }); -onChange(['body', 'mind', 'charm'], () => { +onChange(['body_equation', 'mind_equation', 'charm_equation'], () => { updateTalents(); }); on('sheet:opened', () => { setAttrs({ - character_sheet: 'TailsOfEquestria v1.2' + character_sheet: 'TailsOfEquestria v1.3' + }); + updateTraits(() => { + updateTalents(); }); - updateTalents(); +}); + +// Up/downgrade tick events +onChange(['body_tickup'], () => { + _tickUpgrade('body'); +}); + +onChange(['body_tickdown'], () => { + _tickDowngrade('body'); +}); + +onChange(['body', 'body_updowngrade'], () => { + _updateTrait('body'); +}); + +onChange(['mind_tickup'], () => { + _tickUpgrade('mind'); +}); + +onChange(['mind_tickdown'], () => { + _tickDowngrade('mind'); +}); + +onChange(['mind', 'mind_updowngrade'], () => { + _updateTrait('mind'); +}); + +onChange(['charm_tickup'], () => { + _tickUpgrade('charm'); +}); + +onChange(['charm_tickdown'], () => { + _tickDowngrade('charm'); +}); + +onChange(['charm', 'charm_updowngrade'], () => { + _updateTrait('charm'); }); diff --git a/TailsOfEquestria/less/fields.less b/TailsOfEquestria/less/fields.less index 6da51a2e86..66381888ce 100644 --- a/TailsOfEquestria/less/fields.less +++ b/TailsOfEquestria/less/fields.less @@ -175,3 +175,44 @@ textarea { padding: 4px; width: 3.5em; } + +.updowngrade { + display: inline-block; + + .arrows { + display: inline-block; + vertical-align: middle; + + .up, .down { + height: 14px; + position: relative; + width: 12px; + + span { + height: 100%; + left: 0; + position: absolute; + top: 0; + width: 100%; + } + + input[type=checkbox] { + height: 100%; + left: 0; + opacity: 0; + position: absolute; + top: 0; + width: 100%; + z-index: 1; + + &:checked + span { + color: lighten(@fontColor, 30%); + } + } + } + } + + .labelledUnderlined { + min-width: auto; + } +} diff --git a/TailsOfEquestria/less/main.less b/TailsOfEquestria/less/main.less index d3665ad903..b6bf03732a 100644 --- a/TailsOfEquestria/less/main.less +++ b/TailsOfEquestria/less/main.less @@ -217,7 +217,6 @@ color: @fontColor; display: inline-block; font-size: 2em; - line-height: 0.6in; vertical-align: middle; } @@ -239,6 +238,34 @@ vertical-align: middle; } } + + .labelledUnderlined { + display: block; + margin-bottom: 0.5em; + width: 100%; + + label { + display: inline-block; + line-height: 1em; + margin: 0; + position: relative; + text-align: right; + width: auto; + } + + .inner { + display: inline-block; + width: auto; + + input, select { + background: transparent; + color: @fontColor; + font-size: 0.7em; + padding: 0; + width: 1.5in; + } + } + } } .talents { @@ -286,10 +313,6 @@ background: transparent; color: @fontColor; } - - .labelledUnderlined:nth-of-type(4) { - width: 3.5in; - } } } @@ -316,25 +339,36 @@ width: 100%; } - label { - font-size: 2em; - text-align: center; - } - select { background: transparent; border: none; color: @fontColor; font-size: 1.25em; - left: 50%; + left: 0; position: absolute; text-align: center; text-align-last: center; - top: 50%; - transform: translateX(-50%); + top: 0.4in; width: 1in; } + label.traitName { + font-size: 2em; + text-align: center; + } + + .updowngrade { + position: absolute; + right: 0.05in; + top: 0.4in; + + input { + background: transparent; + color: @fontColor; + text-align: center; + } + } + &.body { background: @dashieColor; diff --git a/TailsOfEquestria/pug/fields.pug b/TailsOfEquestria/pug/fields.pug index eefd98e40e..c1c83d0bbf 100644 --- a/TailsOfEquestria/pug/fields.pug +++ b/TailsOfEquestria/pug/fields.pug @@ -47,14 +47,12 @@ mixin rollButton(options) if(typeof options === 'string') options = { attr: options }; - var tpl = '&{template:toe} {{charName=@{character_name}}} {{attr=' + options.attr + '}} {{result=[[@{' + (options.result || options.attr) + '}]]}} {{maneColor=@{mane_color}}} {{coatColor=@{coat_color}}}'; + var tpl = '&{template:toe} {{charName=@{character_name}}} {{attr=' + options.attr + '}} {{result=[[@{' + (options.result || options.attr) + '}]]}}'; if(options.notes) tpl += '{{notes=@{' + options.notes + '}}}'; - if(options.upgrade) - tpl += '{{upgrade=@{' + options.upgrade + '}}}'; - if(options.downgrade) - tpl += '{{downgrade=@{' + options.downgrade + '}}}'; - button(type='roll', value=tpl) + if(options.updowngrade) + tpl += '{{updowngrade=@{' + options.updowngrade + '}}}'; + button(type='roll', value=tpl, title='Click to roll!') mixin select(name) select(name='attr_' + name, style=attributes.style) @@ -91,3 +89,19 @@ mixin selectTrait(name) mixin textarea(name) textarea(name='attr_' + name, style=attributes.style, placeholder=attributes.placeholder) + +mixin updowngrade(prefix) + - + if(prefix !== '' && !prefix.endsWith('_')) + prefix += '_'; + + .updowngrade(title="Upgrade/Downgrade") + span.arrows + .up + input(type='checkbox', name='attr_' + prefix + 'tickup', value='1', title="Upgrade 1 step") + span ▲ + .down + input(type='checkbox', name='attr_' + prefix + 'tickdown', value='1', title="Downgrade 1 step") + span ▼ + span + +labelledUnderlined('')(style='width: 0.3in;'): +input('number', prefix + 'updowngrade') diff --git a/TailsOfEquestria/pug/index.pug b/TailsOfEquestria/pug/index.pug index 1fbf782cad..f051ad506c 100644 --- a/TailsOfEquestria/pug/index.pug +++ b/TailsOfEquestria/pug/index.pug @@ -44,21 +44,42 @@ include fields.pug +input('number', 'friendshipTokens')(value='0') div .stamina - h1 Stamina: - +fraction('stamina') + div + h1 Stamina: + +fraction('stamina') + div + +labelledUnderlined('Damage Reduction:'): +input('text', 'damageReduction') .traits .trait.body - label Body - +rollButton('body') + label.traitName Body + +rollButton({ + attr: 'Body', + result: 'body_equation', + updowngrade: 'body_updowngrade' + }) +selectDice('body') + +updowngrade("body") + +input('hidden', 'body_equation') .trait.mind - label Mind - +rollButton('mind') + label.traitName Mind + +rollButton({ + attr: 'Mind', + result: 'mind_equation', + updowngrade: 'mind_updowngrade' + }) +selectDice('mind') + +updowngrade("mind") + +input('hidden', 'mind_equation') .trait.charm - label Charm - +rollButton('charm') + label.traitName Charm + +rollButton({ + attr: 'Charm', + result: 'charm_equation', + updowngrade: 'charm_updowngrade' + }) +selectDice('charm') + +updowngrade("charm") + +input('hidden', 'charm_equation') div.explodingHooves h1 Exploding Hoof Dice: @@ -98,19 +119,16 @@ include fields.pug label Racial: else label T: - // button(type='roll', value='&{template:toe} {{charName=@{character_name}}} {{maneColor=@{mane_color}}} {{coatColor=@{coat_color}}} {{attr=@{' + prefix + 'name}}} {{result=[[@{' + prefix + 'equation}]]}} {{notes=@{' + prefix + 'notes}}} {{upgrade=@{' + prefix + 'upgrade}}} {{downgrade=@{' + prefix + 'downgrade}}}') +rollButton({ attr: '@{' + prefix + 'name}', result: prefix + 'equation', notes: prefix + 'notes', - upgrade: prefix + 'upgrade', - downgrade: prefix + 'downgrade' + updowngrade: prefix + 'updowngrade' }) +labelledUnderlined(''): +input('text', prefix + 'name') +labelledUnderlined('Dice:'): +selectDice(prefix + 'dice') + +updowngrade(prefix) +labelledUnderlined('Trait'): +selectTrait(prefix + 'trait') - +labelledUnderlined('Upgrade Steps')(style='width: 0.5in;'): +input('number', prefix + 'upgrade') - +labelledUnderlined('Downgrade Steps')(style='width: 0.6in;'): +input('number', prefix + 'downgrade') +labelledUnderlined('Notes:')(style='width: 2in;'): +input('text', prefix + 'notes') +input('hidden', prefix + 'equation') diff --git a/TailsOfEquestria/pug/rolltemplate.pug b/TailsOfEquestria/pug/rolltemplate.pug index d17c0b77b5..a7f65d3dd2 100644 --- a/TailsOfEquestria/pug/rolltemplate.pug +++ b/TailsOfEquestria/pug/rolltemplate.pug @@ -4,17 +4,11 @@ rolltemplate.sheet-rolltemplate-toe tbody tr: td Result {{result}} - | {{#upgrade}} - tr: td.upgrade - span Upgrade: - span {{upgrade}} - | {{/upgrade}} - - | {{#downgrade}} - tr: td.downgrade - span Downgrade: - span {{downgrade}} - | {{/downgrade}} + | {{#updowngrade}} + tr: td.updowngrade + span Up/Downgrade: + span {{updowngrade}} + | {{/updowngrade}} | {{#notes}} tr: td.notes diff --git a/TailsOfEquestria/sheet.css b/TailsOfEquestria/sheet.css index 8eeb38a450..10fc1cb5c1 100644 --- a/TailsOfEquestria/sheet.css +++ b/TailsOfEquestria/sheet.css @@ -180,6 +180,40 @@ padding: 4px; width: 3.5em; } +.charsheet .sheet-updowngrade { + display: inline-block; +} +.charsheet .sheet-updowngrade .sheet-arrows { + display: inline-block; + vertical-align: middle; +} +.charsheet .sheet-updowngrade .sheet-arrows .sheet-up, .charsheet .sheet-updowngrade .sheet-arrows .sheet-down { + height: 14px; + position: relative; + width: 12px; +} +.charsheet .sheet-updowngrade .sheet-arrows .sheet-up span, .charsheet .sheet-updowngrade .sheet-arrows .sheet-down span { + height: 100%; + left: 0; + position: absolute; + top: 0; + width: 100%; +} +.charsheet .sheet-updowngrade .sheet-arrows .sheet-up input[type=checkbox], .charsheet .sheet-updowngrade .sheet-arrows .sheet-down input[type=checkbox] { + height: 100%; + left: 0; + opacity: 0; + position: absolute; + top: 0; + width: 100%; + z-index: 1; +} +.charsheet .sheet-updowngrade .sheet-arrows .sheet-up input[type=checkbox]:checked + span, .charsheet .sheet-updowngrade .sheet-arrows .sheet-down input[type=checkbox]:checked + span { + color: #bbace4; +} +.charsheet .sheet-updowngrade .sheet-labelledUnderlined { + min-width: auto; +} .charsheet .sheet-main-container { border: solid 5px #ea60e1; border-radius: 0.25in; @@ -366,7 +400,6 @@ color: #5e3dba; display: inline-block; font-size: 2em; - line-height: 0.6in; vertical-align: middle; } .charsheet .sheet-main-container .sheet-stamina .sheet-fraction { @@ -385,6 +418,30 @@ font-size: 2em; vertical-align: middle; } +.charsheet .sheet-main-container .sheet-stamina .sheet-labelledUnderlined { + display: block; + margin-bottom: 0.5em; + width: 100%; +} +.charsheet .sheet-main-container .sheet-stamina .sheet-labelledUnderlined label { + display: inline-block; + line-height: 1em; + margin: 0; + position: relative; + text-align: right; + width: auto; +} +.charsheet .sheet-main-container .sheet-stamina .sheet-labelledUnderlined .sheet-inner { + display: inline-block; + width: auto; +} +.charsheet .sheet-main-container .sheet-stamina .sheet-labelledUnderlined .sheet-inner input, .charsheet .sheet-main-container .sheet-stamina .sheet-labelledUnderlined .sheet-inner select { + background: transparent; + color: #5e3dba; + font-size: 0.7em; + padding: 0; + width: 1.5in; +} .charsheet .sheet-main-container .sheet-talents { background: #B3E7EF; border-radius: 0.1in; @@ -426,9 +483,6 @@ background: transparent; color: #5e3dba; } -.charsheet .sheet-main-container .sheet-talents .sheet-talent .sheet-labelledUnderlined:nth-of-type(4) { - width: 3.5in; -} .charsheet .sheet-main-container .sheet-traits { display: inline-block; vertical-align: middle; @@ -451,23 +505,32 @@ top: 0; width: 100%; } -.charsheet .sheet-main-container .sheet-traits .sheet-trait label { - font-size: 2em; - text-align: center; -} .charsheet .sheet-main-container .sheet-traits .sheet-trait select { background: transparent; border: none; color: #5e3dba; font-size: 1.25em; - left: 50%; + left: 0; position: absolute; text-align: center; text-align-last: center; - top: 50%; - transform: translateX(-50%); + top: 0.4in; width: 1in; } +.charsheet .sheet-main-container .sheet-traits .sheet-trait label.sheet-traitName { + font-size: 2em; + text-align: center; +} +.charsheet .sheet-main-container .sheet-traits .sheet-trait .sheet-updowngrade { + position: absolute; + right: 0.05in; + top: 0.4in; +} +.charsheet .sheet-main-container .sheet-traits .sheet-trait .sheet-updowngrade input { + background: transparent; + color: #5e3dba; + text-align: center; +} .charsheet .sheet-main-container .sheet-traits .sheet-trait.sheet-body { background: #B3E7EF; } diff --git a/TailsOfEquestria/sheet.html b/TailsOfEquestria/sheet.html index fd7882381b..cbae4c4ce2 100644 --- a/TailsOfEquestria/sheet.html +++ b/TailsOfEquestria/sheet.html @@ -62,16 +62,26 @@
-

Stamina:

-
- / - +
+

Stamina:

+
+ / + +
+
+
+
+ +
+ +
+
- - + + +
+
+ ▲ +
+
+ ▼ +
+
+ +
+ +
+
+
- - + + +
+
+ ▲ +
+
+ ▼ +
+
+ +
+ +
+
+
- - + + +
+
+ ▲ +
+
+ ▼ +
+
+ +
+ +
+
+
@@ -150,23 +202,23 @@

Exploding Hoof Dice:

- +
- +
- +
- +
- +
@@ -174,8 +226,7 @@

Talents:

- - +
@@ -208,6 +259,19 @@
+
+
+ ▲ +
+
+ ▼ +
+
+ +
+ +
+
@@ -219,18 +283,6 @@
-
- -
- -
-
-
- -
- -
-
@@ -241,8 +293,7 @@
- - +
@@ -275,6 +326,19 @@
+
+
+ ▲ +
+
+ ▼ +
+
+ +
+ +
+
@@ -286,18 +350,6 @@
-
- -
- -
-
-
- -
- -
-
@@ -309,8 +361,7 @@
- - +
@@ -343,6 +394,19 @@
+
+
+ ▲ +
+
+ ▼ +
+
+ +
+ +
+
@@ -354,18 +418,6 @@
-
- -
- -
-
-
- -
- -
-
@@ -529,21 +581,22 @@ function updateTalents() { } function _updateTalents(prefix) { - parseAttrs([prefix + '_dice', prefix + '_trait', prefix + '_upgrade', prefix + '_downgrade', 'body', 'mind', 'charm'], values => { + // If we just up-ticked or down-ticked the up/downgrade, then quit early + // after handling that. + if(_tickDowngrade(prefix) || _tickUpgrade(prefix)) + return; + + parseAttrs([prefix + '_dice', prefix + '_trait', prefix + '_updowngrade', 'body_equation', 'mind_equation', 'charm_equation'], values => { var talentDice = values[prefix + '_dice']; var trait = values[prefix + '_trait']; - var traitDice = values[trait] || 'D0'; + var traitDice = values[trait + '_equation'] || 'D0'; - var upgrade = values[prefix + '_upgrade'] || 0; - var downgrade = values[prefix + '_downgrade'] || 0; - var updownSum = parseInt(upgrade) - parseInt(downgrade); + var updown = parseInt(values[prefix + '_updowngrade']) || 0; // Apply upgrades/downgrades to talent dice. - if(talentDice && updownSum) - talentDice = getUpDowngradedRoll(talentDice, updownSum); - if(traitDice && traitDice !== '0' && updownSum) - traitDice = getUpDowngradedRoll(traitDice, updownSum); + if(talentDice && updown) + talentDice = getUpDowngradedRoll(talentDice, updown); if(talentDice === 'null') setAttrs({ @@ -558,29 +611,126 @@ function _updateTalents(prefix) { }); } +function updateTraits(cb) { + _updateTrait('body', () => { + _updateTrait('mind', () => { + _updateTrait('charm', cb); + }); + }); +} + +function _updateTrait(trait, cb) { + parseAttrs([trait, trait + '_updowngrade'], values => { + var traitDice = values[trait]; + if(traitDice === 'null') + setAttrs({ + [trait + '_equation']: 0 + }, {}, cb); + else { + var updown = values[trait + '_updowngrade'] || 0; + if(updown) + traitDice = getUpDowngradedRoll(traitDice, updown); + setAttrs({ + [trait + '_equation']: traitDice + }, {}, cb); + } + }); +} + +function _tickDowngrade(prefix) { + parseAttrs([prefix + '_tickdown', prefix + '_updowngrade'], values => { + let checked = !!values[prefix + '_tickdown']; + if(checked) { + updown = parseInt(values[prefix + '_updowngrade']) || 0; + + setAttrs({ + [prefix + '_updowngrade']: updown - 1, + [prefix + '_tickdown']: 0 + }); + return true; + } + return false; + }); +} + +function _tickUpgrade(prefix) { + parseAttrs([prefix + '_tickup', prefix + '_updowngrade'], values => { + let checked = !!values[prefix + '_tickup']; + if(checked) { + updown = parseInt(values[prefix + '_updowngrade']) || 0; + + setAttrs({ + [prefix + '_updowngrade']: updown + 1, + [prefix + '_tickup']: 0 + }); + return true; + } + return false; + }); +} + // Change events on('change:repeating_talents', evt => { updateTalents(); }); -onChange(['talent_cutieMark_dice', 'talent_cutieMark_trait', 'talent_cutieMark_upgrade', 'talent_cutieMark_upgrade', 'talent_cutieMark_downgrade'], () => { +onChange(['talent_cutieMark_dice', 'talent_cutieMark_trait', 'talent_cutieMark_updowngrade', 'talent_cutieMark_tickup', 'talent_cutieMark_tickdown'], () => { updateCutieMarkTalent(); }); -onChange(['talent_racial_dice', 'talent_racial_trait', 'talent_racial_upgrade', 'talent_racial_upgrade', 'talent_racial_downgrade'], () => { +onChange(['talent_racial_dice', 'talent_racial_trait', 'talent_racial_updowngrade', 'talent_racial_tickup', 'talent_racial_tickdown'], () => { updateRacialTalent(); }); -onChange(['body', 'mind', 'charm'], () => { +onChange(['body_equation', 'mind_equation', 'charm_equation'], () => { updateTalents(); }); on('sheet:opened', () => { setAttrs({ - character_sheet: 'TailsOfEquestria v1.2' + character_sheet: 'TailsOfEquestria v1.3' }); - updateTalents(); + updateTraits(() => { + updateTalents(); + }); +}); + +// Up/downgrade tick events +onChange(['body_tickup'], () => { + _tickUpgrade('body'); +}); + +onChange(['body_tickdown'], () => { + _tickDowngrade('body'); +}); + +onChange(['body', 'body_updowngrade'], () => { + _updateTrait('body'); +}); + +onChange(['mind_tickup'], () => { + _tickUpgrade('mind'); +}); + +onChange(['mind_tickdown'], () => { + _tickDowngrade('mind'); +}); + +onChange(['mind', 'mind_updowngrade'], () => { + _updateTrait('mind'); +}); + +onChange(['charm_tickup'], () => { + _tickUpgrade('charm'); +}); + +onChange(['charm_tickdown'], () => { + _tickDowngrade('charm'); +}); + +onChange(['charm', 'charm_updowngrade'], () => { + _updateTrait('charm'); }); @@ -594,16 +744,11 @@ on('sheet:opened', () => { Result {{result}} - {{#upgrade}} + {{#updowngrade}} - Upgrade:{{upgrade}} + Up/Downgrade:{{updowngrade}} - {{/upgrade}} - {{#downgrade}} - - Downgrade:{{downgrade}} - - {{/downgrade}} + {{/updowngrade}} {{#notes}} diff --git a/TailsOfEquestria/sheet.png b/TailsOfEquestria/sheet.png index 6a2acd429e..2014b187ff 100644 Binary files a/TailsOfEquestria/sheet.png and b/TailsOfEquestria/sheet.png differ diff --git a/Tales from the Loop/translations/af.json b/Tales from the Loop/translations/af.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/af.json +++ b/Tales from the Loop/translations/af.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/cs.json b/Tales from the Loop/translations/cs.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/cs.json +++ b/Tales from the Loop/translations/cs.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/da.json b/Tales from the Loop/translations/da.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/da.json +++ b/Tales from the Loop/translations/da.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/de.json b/Tales from the Loop/translations/de.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/de.json +++ b/Tales from the Loop/translations/de.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/el.json b/Tales from the Loop/translations/el.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/el.json +++ b/Tales from the Loop/translations/el.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/en.json b/Tales from the Loop/translations/en.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/en.json +++ b/Tales from the Loop/translations/en.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/es.json b/Tales from the Loop/translations/es.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/es.json +++ b/Tales from the Loop/translations/es.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/fr.json b/Tales from the Loop/translations/fr.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/fr.json +++ b/Tales from the Loop/translations/fr.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/he.json b/Tales from the Loop/translations/he.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/he.json +++ b/Tales from the Loop/translations/he.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/it.json b/Tales from the Loop/translations/it.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/it.json +++ b/Tales from the Loop/translations/it.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/ja.json b/Tales from the Loop/translations/ja.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/ja.json +++ b/Tales from the Loop/translations/ja.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/ko.json b/Tales from the Loop/translations/ko.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/ko.json +++ b/Tales from the Loop/translations/ko.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/nl.json b/Tales from the Loop/translations/nl.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/nl.json +++ b/Tales from the Loop/translations/nl.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/pt.json b/Tales from the Loop/translations/pt.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/pt.json +++ b/Tales from the Loop/translations/pt.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/ru.json b/Tales from the Loop/translations/ru.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/ru.json +++ b/Tales from the Loop/translations/ru.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/sv.json b/Tales from the Loop/translations/sv.json index 3865057075..4f825376e0 100644 --- a/Tales from the Loop/translations/sv.json +++ b/Tales from the Loop/translations/sv.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Grundegenskaper", - "Body-u":" Fysik", - "Tech-u":" Teknik", - "Heart-u":" Känsla", - "Mind-u":" Skärpa", - "Conditions-u":"Tillstånd", - "Angry-u":"Upprörd ", - "Scared-u":"Rädd ", - "Exhausted-u":"Utmattad ", - "Injured-u":"Skadad ", - "Broken-u":"Bruten ", - "Skills-u":"Färdigheter", - "Sneak (Body)-u":" Smyga (Fysik)", - "Force (Body)-u":" Kämpa (Fysik)", - "Move (Body)-u":" Röra sig (Fysik)", - "Program (Tech)-u":" Programmera (Teknik)", - "Tinker (Tech)-u":" Meka (Teknik)", - "Calculate (Tech)-u":" Beräkna (Teknik)", - "Contact (Heart)-u":" Kontakta (Känsla)", - "Charm (Heart)-u":" Charma (Känsla)", - "Lead (Heart)-u":" Leda (Känsla)", - "Investigate (Mind)-u":" Undersöka (Skärpa)", - "Comprehend (Mind)-u":" Förstå (Skärpa)", - "Empathize (Mind)-u":" Känna (Skärpa)", - "Experience-u":"Erfarenhet", - "Hideout-u":"Gömställe", - "Name-u":"Namn", - "Age-u":"Ålder", - "Type-u":"Typ", - "Bookworm":"Plugghästen", - "Computer Geek":"Datornörden", - "Hick":"Lantisen", - "Jock":"Sportdåren", - "Popular Kid":"Innekillen/Innetjejen", - "Rocker":"Hårdrockaren", - "Troublemaker":"Bråkstaken", - "Weirdo":"Knäppskallen", - "Gender-u":"Kön", - "Luck Points-u":"Turpo-
äng", - "Max Luck-u":"Max", - "Iconic Item-u":"Ikonisk Ägodel", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Fysik", - "Tech":"Teknik", - "Heart":"Känsla", - "Mind":"Skärpa", - "Sneak":"Smyga", - "Force":"Kämpa", - "Move":"Röra sig", - "Program":"Programmera", - "Tinker":"Meka", - "Calculate":"Beräkna", - "Contact":"Kontakta", - "Charm":"Charma", - "Lead":"Leda", - "Investigate":"Undersöka", - "Comprehend":"Förstå", - "Empathize":"Känna", - "Anchor-u":"Ankare", - "Pride-u":"Stolthet", - "Problem-u":"Problem", - "Drive-u":"Drivkraft", - "Description-u":"Beskrivning", - "Favorite Song-u":"Favoritlåt", - "Relationships-u":"Relationer", - "relationshipName":"RP/SLP Namn", - "Items-u":"Ägodelar", - "itemName":"Fremls Namn", - "Notes-u":"Anteckningar", - "Successes-u":"Lyckat", - "Attribute/Skill-u":"Grundegenskaper/
Frdigheter" + "Attributes-u": "Grundegenskaper", + "Body-u": " Fysik", + "Tech-u": " Teknik", + "Heart-u": " Känsla", + "Mind-u": " Skärpa", + "Conditions-u": "Tillstånd", + "Angry-u": "Upprörd ", + "Scared-u": "Rädd ", + "Exhausted-u": "Utmattad ", + "Injured-u": "Skadad ", + "Broken-u": "Bruten ", + "Skills-u": "Färdigheter", + "Sneak (Body)-u": " Smyga (Fysik)", + "Force (Body)-u": " Kämpa (Fysik)", + "Move (Body)-u": " Röra sig (Fysik)", + "Program (Tech)-u": " Programmera (Teknik)", + "Tinker (Tech)-u": " Meka (Teknik)", + "Calculate (Tech)-u": " Beräkna (Teknik)", + "Contact (Heart)-u": " Kontakta (Känsla)", + "Charm (Heart)-u": " Charma (Känsla)", + "Lead (Heart)-u": " Leda (Känsla)", + "Investigate (Mind)-u": " Undersöka (Skärpa)", + "Comprehend (Mind)-u": " Förstå (Skärpa)", + "Empathize (Mind)-u": " Känna (Skärpa)", + "Experience-u": "Erfarenhet", + "Hideout-u": "Gömställe", + "Name-u": "Namn", + "Age-u": "Ålder", + "Type-u": "Typ", + "Bookworm": "Plugghästen", + "Computer Geek": "Datornörden", + "Hick": "Lantisen", + "Jock": "Sportdåren", + "Popular Kid": "Innekillen/Innetjejen", + "Rocker": "Hårdrockaren", + "Troublemaker": "Bråkstaken", + "Weirdo": "Knäppskallen", + "Gender-u": "Kön", + "Luck Points-u": "Turpo-
äng", + "Max Luck-u": "Max", + "Iconic Item-u": "Ikonisk Ägodel", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Fysik", + "Tech": "Teknik", + "Heart": "Känsla", + "Mind": "Skärpa", + "Sneak": "Smyga", + "Force": "Kämpa", + "Move": "Röra sig", + "Program": "Programmera", + "Tinker": "Meka", + "Calculate": "Beräkna", + "Contact": "Kontakta", + "Charm": "Charma", + "Lead": "Leda", + "Investigate": "Undersöka", + "Comprehend": "Förstå", + "Empathize": "Känna", + "Anchor-u": "Ankare", + "Pride-u": "Stolthet", + "Problem-u": "Problem", + "Drive-u": "Drivkraft", + "Description-u": "Beskrivning", + "Favorite Song-u": "Favoritlåt", + "Relationships-u": "Relationer", + "relationshipName": "RP/SLP Namn", + "Items-u": "Ägodelar", + "itemName": "Fremls Namn", + "Notes-u": "Anteckningar", + "Successes-u": "Lyckat", + "Attribute/Skill-u": "Grundegenskaper/
Frdigheter" } \ No newline at end of file diff --git a/Tales from the Loop/translations/tr.json b/Tales from the Loop/translations/tr.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/tr.json +++ b/Tales from the Loop/translations/tr.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/zh.json b/Tales from the Loop/translations/zh.json index c4bda93f64..dc6ec46595 100644 --- a/Tales from the Loop/translations/zh.json +++ b/Tales from the Loop/translations/zh.json @@ -1,73 +1,73 @@ { - "Attributes-u":"Attributes", - "Body-u":" Body", - "Tech-u":" Tech", - "Heart-u":" Heart", - "Mind-u":" Mind", - "Conditions-u":"Conditions", - "Angry-u":"Angry ", - "Scared-u":"Scared ", - "Exhausted-u":"Exhausted ", - "Injured-u":"Injured ", - "Broken-u":"Broken ", - "Skills-u":"Skills", - "Sneak (Body)-u":" Sneak (Body)", - "Force (Body)-u":" Force (Body)", - "Move (Body)-u":" Move (Body)", - "Program (Tech)-u":" Program (Tech)", - "Tinker (Tech)-u":" Tinker (Tech)", - "Calculate (Tech)-u":" Calculate (Tech)", - "Contact (Heart)-u":" Contact (Heart)", - "Charm (Heart)-u":" Charm (Heart)", - "Lead (Heart)-u":" Lead (Heart)", - "Investigate (Mind)-u":" Investigate (Mind)", - "Comprehend (Mind)-u":" Comprehend (Mind)", - "Empathize (Mind)-u":" Empathize (Mind)", - "Experience-u":"Experience", - "Hideout-u":"Hideout", - "Name-u":"Name", - "Age-u":"Age", - "Type-u":"Type", - "Bookworm":"Bookworm", - "Computer Geek":"Computer Geek", - "Hick":"Hick", - "Jock":"Jock", - "Popular Kid":"Popular Kid", - "Rocker":"Rocker", - "Troublemaker":"Troublemaker", - "Weirdo":"Weirdo", - "Gender-u":"Gender", - "Luck Points-u":"Luck
Points", - "Max Luck-u":"Max
Luck", - "Iconic Item-u":"Iconic Item", - "(Bonus +2)-u":"(Bonus +2)", - "Body":"Body", - "Tech":"Tech", - "Heart":"Heart", - "Mind":"Mind", - "Sneak":"Sneak", - "Force":"Force", - "Move":"Move", - "Program":"Program", - "Tinker":"Tinker", - "Calculate":"Calculate", - "Contact":"Contact", - "Charm":"Charm", - "Lead":"Lead", - "Investigate":"Investigate", - "Comprehend":"Comprehend", - "Empathize":"Empathize", - "Anchor-u":"Anchor", - "Pride-u":"Pride", - "Problem-u":"Problem", - "Drive-u":"Drive", - "Description-u":"Description", - "Favorite Song-u":"Favorite Song", - "Relationships-u":"Relationships", - "relationshipName":"PC/NPC Name", - "Items-u":"Items", - "itemName":"Item name", - "Notes-u":"Notes", - "Successes-u":"Successes", - "Attribute/Skill-u":"Attr/Skill" + "Attributes-u": "Attributes", + "Body-u": " Body", + "Tech-u": " Tech", + "Heart-u": " Heart", + "Mind-u": " Mind", + "Conditions-u": "Conditions", + "Angry-u": "Angry ", + "Scared-u": "Scared ", + "Exhausted-u": "Exhausted ", + "Injured-u": "Injured ", + "Broken-u": "Broken ", + "Skills-u": "Skills", + "Sneak (Body)-u": " Sneak (Body)", + "Force (Body)-u": " Force (Body)", + "Move (Body)-u": " Move (Body)", + "Program (Tech)-u": " Program (Tech)", + "Tinker (Tech)-u": " Tinker (Tech)", + "Calculate (Tech)-u": " Calculate (Tech)", + "Contact (Heart)-u": " Contact (Heart)", + "Charm (Heart)-u": " Charm (Heart)", + "Lead (Heart)-u": " Lead (Heart)", + "Investigate (Mind)-u": " Investigate (Mind)", + "Comprehend (Mind)-u": " Comprehend (Mind)", + "Empathize (Mind)-u": " Empathize (Mind)", + "Experience-u": "Experience", + "Hideout-u": "Hideout", + "Name-u": "Name", + "Age-u": "Age", + "Type-u": "Type", + "Bookworm": "Bookworm", + "Computer Geek": "Computer Geek", + "Hick": "Hick", + "Jock": "Jock", + "Popular Kid": "Popular Kid", + "Rocker": "Rocker", + "Troublemaker": "Troublemaker", + "Weirdo": "Weirdo", + "Gender-u": "Gender", + "Luck Points-u": "Luck
Points", + "Max Luck-u": "Max
Luck", + "Iconic Item-u": "Iconic Item", + "(Bonus +2)-u": "(Bonus +2)", + "Body": "Body", + "Tech": "Tech", + "Heart": "Heart", + "Mind": "Mind", + "Sneak": "Sneak", + "Force": "Force", + "Move": "Move", + "Program": "Program", + "Tinker": "Tinker", + "Calculate": "Calculate", + "Contact": "Contact", + "Charm": "Charm", + "Lead": "Lead", + "Investigate": "Investigate", + "Comprehend": "Comprehend", + "Empathize": "Empathize", + "Anchor-u": "Anchor", + "Pride-u": "Pride", + "Problem-u": "Problem", + "Drive-u": "Drive", + "Description-u": "Description", + "Favorite Song-u": "Favorite Song", + "Relationships-u": "Relationships", + "relationshipName": "PC/NPC Name", + "Items-u": "Items", + "itemName": "Item name", + "Notes-u": "Notes", + "Successes-u": "Successes", + "Attribute/Skill-u": "Attr/Skill" } \ No newline at end of file diff --git a/Tales from the Loop/translations/zu.json b/Tales from the Loop/translations/zu.json index 298423726e..0b29accbcd 100644 --- a/Tales from the Loop/translations/zu.json +++ b/Tales from the Loop/translations/zu.json @@ -1,73 +1,73 @@ { - "Attributes-u":"crwdns59177:0crwdne59177:0", - "Body-u":"crwdns59178:0crwdne59178:0", - "Tech-u":"crwdns59179:0crwdne59179:0", - "Heart-u":"crwdns59180:0crwdne59180:0", - "Mind-u":"crwdns59181:0crwdne59181:0", - "Conditions-u":"crwdns59182:0crwdne59182:0", - "Angry-u":"crwdns59183:0crwdne59183:0", - "Scared-u":"crwdns59184:0crwdne59184:0", - "Exhausted-u":"crwdns59185:0crwdne59185:0", - "Injured-u":"crwdns59186:0crwdne59186:0", - "Broken-u":"crwdns59187:0crwdne59187:0", - "Skills-u":"crwdns59188:0crwdne59188:0", - "Sneak (Body)-u":"crwdns59189:0crwdne59189:0", - "Force (Body)-u":"crwdns59190:0crwdne59190:0", - "Move (Body)-u":"crwdns59191:0crwdne59191:0", - "Program (Tech)-u":"crwdns59192:0crwdne59192:0", - "Tinker (Tech)-u":"crwdns59193:0crwdne59193:0", - "Calculate (Tech)-u":"crwdns59194:0crwdne59194:0", - "Contact (Heart)-u":"crwdns59195:0crwdne59195:0", - "Charm (Heart)-u":"crwdns59196:0crwdne59196:0", - "Lead (Heart)-u":"crwdns59197:0crwdne59197:0", - "Investigate (Mind)-u":"crwdns59198:0crwdne59198:0", - "Comprehend (Mind)-u":"crwdns59199:0crwdne59199:0", - "Empathize (Mind)-u":"crwdns59200:0crwdne59200:0", - "Experience-u":"crwdns59201:0crwdne59201:0", - "Hideout-u":"crwdns59202:0crwdne59202:0", - "Name-u":"crwdns59203:0crwdne59203:0", - "Age-u":"crwdns59204:0crwdne59204:0", - "Type-u":"crwdns59205:0crwdne59205:0", - "Bookworm":"crwdns59206:0crwdne59206:0", - "Computer Geek":"crwdns59207:0crwdne59207:0", - "Hick":"crwdns59208:0crwdne59208:0", - "Jock":"crwdns59209:0crwdne59209:0", - "Popular Kid":"crwdns59210:0crwdne59210:0", - "Rocker":"crwdns59211:0crwdne59211:0", - "Troublemaker":"crwdns59212:0crwdne59212:0", - "Weirdo":"crwdns59213:0crwdne59213:0", - "Gender-u":"crwdns59214:0crwdne59214:0", - "Luck Points-u":"crwdns59215:0crwdne59215:0", - "Max Luck-u":"crwdns59216:0crwdne59216:0", - "Iconic Item-u":"crwdns59217:0crwdne59217:0", - "(Bonus +2)-u":"crwdns59218:0crwdne59218:0", - "Body":"crwdns59219:0crwdne59219:0", - "Tech":"crwdns59220:0crwdne59220:0", - "Heart":"crwdns59221:0crwdne59221:0", - "Mind":"crwdns59222:0crwdne59222:0", - "Sneak":"crwdns59223:0crwdne59223:0", - "Force":"crwdns59224:0crwdne59224:0", - "Move":"crwdns59225:0crwdne59225:0", - "Program":"crwdns59226:0crwdne59226:0", - "Tinker":"crwdns59227:0crwdne59227:0", - "Calculate":"crwdns59228:0crwdne59228:0", - "Contact":"crwdns59229:0crwdne59229:0", - "Charm":"crwdns59230:0crwdne59230:0", - "Lead":"crwdns59231:0crwdne59231:0", - "Investigate":"crwdns59232:0crwdne59232:0", - "Comprehend":"crwdns59233:0crwdne59233:0", - "Empathize":"crwdns59234:0crwdne59234:0", - "Anchor-u":"crwdns59235:0crwdne59235:0", - "Pride-u":"crwdns59236:0crwdne59236:0", - "Problem-u":"crwdns59237:0crwdne59237:0", - "Drive-u":"crwdns59238:0crwdne59238:0", - "Description-u":"crwdns59239:0crwdne59239:0", - "Favorite Song-u":"crwdns59240:0crwdne59240:0", - "Relationships-u":"crwdns59241:0crwdne59241:0", - "relationshipName":"crwdns59242:0crwdne59242:0", - "Items-u":"crwdns59243:0crwdne59243:0", - "itemName":"crwdns59244:0crwdne59244:0", - "Notes-u":"crwdns59245:0crwdne59245:0", - "Successes-u":"crwdns59664:0crwdne59664:0", - "Attribute/Skill-u":"crwdns59665:0crwdne59665:0" + "Attributes-u": "crwdns59177:0crwdne59177:0", + "Body-u": "crwdns59178:0crwdne59178:0", + "Tech-u": "crwdns59179:0crwdne59179:0", + "Heart-u": "crwdns59180:0crwdne59180:0", + "Mind-u": "crwdns59181:0crwdne59181:0", + "Conditions-u": "crwdns59182:0crwdne59182:0", + "Angry-u": "crwdns59183:0crwdne59183:0", + "Scared-u": "crwdns59184:0crwdne59184:0", + "Exhausted-u": "crwdns59185:0crwdne59185:0", + "Injured-u": "crwdns59186:0crwdne59186:0", + "Broken-u": "crwdns59187:0crwdne59187:0", + "Skills-u": "crwdns59188:0crwdne59188:0", + "Sneak (Body)-u": "crwdns59189:0crwdne59189:0", + "Force (Body)-u": "crwdns59190:0crwdne59190:0", + "Move (Body)-u": "crwdns59191:0crwdne59191:0", + "Program (Tech)-u": "crwdns59192:0crwdne59192:0", + "Tinker (Tech)-u": "crwdns59193:0crwdne59193:0", + "Calculate (Tech)-u": "crwdns59194:0crwdne59194:0", + "Contact (Heart)-u": "crwdns59195:0crwdne59195:0", + "Charm (Heart)-u": "crwdns59196:0crwdne59196:0", + "Lead (Heart)-u": "crwdns59197:0crwdne59197:0", + "Investigate (Mind)-u": "crwdns59198:0crwdne59198:0", + "Comprehend (Mind)-u": "crwdns59199:0crwdne59199:0", + "Empathize (Mind)-u": "crwdns59200:0crwdne59200:0", + "Experience-u": "crwdns59201:0crwdne59201:0", + "Hideout-u": "crwdns59202:0crwdne59202:0", + "Name-u": "crwdns59203:0crwdne59203:0", + "Age-u": "crwdns59204:0crwdne59204:0", + "Type-u": "crwdns59205:0crwdne59205:0", + "Bookworm": "crwdns59206:0crwdne59206:0", + "Computer Geek": "crwdns59207:0crwdne59207:0", + "Hick": "crwdns59208:0crwdne59208:0", + "Jock": "crwdns59209:0crwdne59209:0", + "Popular Kid": "crwdns59210:0crwdne59210:0", + "Rocker": "crwdns59211:0crwdne59211:0", + "Troublemaker": "crwdns59212:0crwdne59212:0", + "Weirdo": "crwdns59213:0crwdne59213:0", + "Gender-u": "crwdns59214:0crwdne59214:0", + "Luck Points-u": "crwdns59215:0crwdne59215:0", + "Max Luck-u": "crwdns59216:0crwdne59216:0", + "Iconic Item-u": "crwdns59217:0crwdne59217:0", + "(Bonus +2)-u": "crwdns59218:0crwdne59218:0", + "Body": "crwdns59219:0crwdne59219:0", + "Tech": "crwdns59220:0crwdne59220:0", + "Heart": "crwdns59221:0crwdne59221:0", + "Mind": "crwdns59222:0crwdne59222:0", + "Sneak": "crwdns59223:0crwdne59223:0", + "Force": "crwdns59224:0crwdne59224:0", + "Move": "crwdns59225:0crwdne59225:0", + "Program": "crwdns59226:0crwdne59226:0", + "Tinker": "crwdns59227:0crwdne59227:0", + "Calculate": "crwdns59228:0crwdne59228:0", + "Contact": "crwdns59229:0crwdne59229:0", + "Charm": "crwdns59230:0crwdne59230:0", + "Lead": "crwdns59231:0crwdne59231:0", + "Investigate": "crwdns59232:0crwdne59232:0", + "Comprehend": "crwdns59233:0crwdne59233:0", + "Empathize": "crwdns59234:0crwdne59234:0", + "Anchor-u": "crwdns59235:0crwdne59235:0", + "Pride-u": "crwdns59236:0crwdne59236:0", + "Problem-u": "crwdns59237:0crwdne59237:0", + "Drive-u": "crwdns59238:0crwdne59238:0", + "Description-u": "crwdns59239:0crwdne59239:0", + "Favorite Song-u": "crwdns59240:0crwdne59240:0", + "Relationships-u": "crwdns59241:0crwdne59241:0", + "relationshipName": "crwdns59242:0crwdne59242:0", + "Items-u": "crwdns59243:0crwdne59243:0", + "itemName": "crwdns59244:0crwdne59244:0", + "Notes-u": "crwdns59245:0crwdne59245:0", + "Successes-u": "crwdns59664:0crwdne59664:0", + "Attribute/Skill-u": "crwdns59665:0crwdne59665:0" } \ No newline at end of file diff --git a/Tavern-Tales/TavernTalesSheet.css b/Tavern-Tales/TavernTalesSheet.css index 655d6553c8..051b90fe2d 100644 --- a/Tavern-Tales/TavernTalesSheet.css +++ b/Tavern-Tales/TavernTalesSheet.css @@ -1,19 +1,163 @@ -/* updated Oct 15, 2017 - plexsoup */ + +.sheet-TavernTalesSystemContainer { + background-color: sienna; + margin-top: -28px; + margin-left: -30px; + +} + +div.sheet-TavernTalesSystemContainer ul { + font-size: small; +} + + +/* ---------------------------------------------------*/ + +div.sheet-NewHideableSection > input.sheet-hiddenSectionToggle[type="checkbox"] { + width: calc(100%); + height: 20px; + /* left: -36px; */ + /* + top: -2px; + margin: 0px; + */ + position: relative; + cursor: pointer; + z-index: 1; + display: block; + padding: 2px; + +} + +div.sheet-NewHideableSection > input.sheet-hiddenSectionToggle[type="checkbox"]:not(:checked)::before { + display: block; + content: "▲" attr(title); + /* margin-left: 25px; */ + background-color: wheat; + padding: 2px; + padding-left: 4px; + height: 1.5em; + width: calc(100% - 5px); + /* left: -64px; */ + border-top-left-radius: 8px; + border-top-right-radius: 8px; + font-size: 1.1em; + +} + +div.sheet-NewHideableSection > input.sheet-hiddenSectionToggle[type="checkbox"][name="attr_showSidebar"]:not(:checked)::before { + display: inherit; + background-color: burlywood; + content: "►" attr(title); +} + +div.sheet-NewHideableSection > input.sheet-hiddenSectionToggle[type="checkbox"][name="attr_showSidebar"]:checked::before { + /* display: inherit; */ + background-color: burlywood; +} + + +div.sheet-NewHideableSection > input.sheet-hiddenSectionToggle[type="checkbox"]:checked::before { + display: block; + content: "▼" attr(title); + margin-left: 1px; + + background: #fcf4e8; + padding: 2px; + padding-left: 4px; + height: 1.5em; + width: calc(100% - 8px); + /* left: -72px; */ + border-top-left-radius: 8px; + border-top-right-radius: 8px; + font-size: 1.1em; + +} + +div.sheet-HideableSection > input.sheet-hiddenSectionToggle:checked + span + div, +div.sheet-NewHideableSection > input.sheet-hiddenSectionToggle:checked + div +{ + display: block; + width: calc(100% - 21px); + padding: 5px; + margin: 5px; + +} + +div.sheet-HideableSection > input.sheet-hiddenSectionToggle:not(:checked) + span + div +{ + display: none; +} + +div.sheet-NewHideableSection > input.sheet-hiddenSectionToggle:not(:checked) + div { + background-color: burlywood; + /* height: 22px; */ + display: none; +} + + +/* ---------------------------------------------------*/ + +div.sheet-statName { + width: 33px; + display: inline-block; +} + +div.sheet-TavernTalesSystemSidebar { + display: inline-block; + position: sticky; + width: 110px; + height: 200px; + top: 69px; + background-color: burlywood; + vertical-align: top; + + border-top-right-radius: 8px; + border-bottom-right-radius: 8px; + +} + +div.sheet-rollButtonsContainer { + position: sticky; +} + +input.sheet-HiddenCheckbox[name="attr_showSidebar"]:not(:checked) ~* div.sheet-TavernTalesSystemSidebar div.sheet-sidebarStats { + display: none; +} + +input.sheet-HiddenCheckbox[name="attr_showSidebar"]:not(:checked) ~* div.sheet-TavernTalesSystemSidebar { + width: 15px; +} + +input.sheet-HiddenCheckbox[name="attr_showSidebar"]:not(:checked) ~* div.sheet-TavernTalesSheetBody { + margin-left: 30px; + width: calc(100% - 100px); +} + + +.sheet-sidebarHiderWidget { + right: 0; + +} .sheet-TavernTalesSheetBody { - + display: inline-block; color: black; font-family: "Times New Roman", Times, serif; /*background-color: #B8B894;*/ padding:15px; + /* + width: 85%; + margin-left: 105px; + margin-top: -200px; + */ + width: calc(100% - 156px); } -.sheet-logo { - /* - width:40%; - align:right; - */ +img.sheet-logo { + width:50%; } + .sheet-TavernTalesSheetBody .sheet-col h3 { font-size: 3.0em; color: black; @@ -81,17 +225,7 @@ } -.sheet-combatDamage { -/* - margin: 0px; - padding-top: 10px; - padding-right: 0px; - padding-bottom: 10px; - padding-left: 0px; - text-align: center; -*/ -} .sheet-traitXP{ position: absolute; @@ -111,9 +245,9 @@ .sheet-TTConditions{ margin-left:20px; - width:90%; - + width:90%; } + .sheet-TTConditions checkbox{ margin: 4px; padding: 4px; @@ -142,11 +276,14 @@ button[type="roll"].sheet-TTInfoButton::before { input.sheet-TTResourceName { - width: 150px; + width: 110px; + margin: 0; + padding: 0; + padding-left: 3px; } div.sheet-TTResourceCheckboxes { - display: inline-block; + text-align: center; } div.sheet-Resources { @@ -155,7 +292,15 @@ div.sheet-Resources { } select.sheet-ResourcesMaxCheckboxes { - width: 50px; + width: 35px; + margin: 0; + padding: 0; + font-size: 1em; + height: auto; +} + +input.sheet-TTcheckbox { + } input[type="checkbox"].sheet-HiddenCheckbox { @@ -165,6 +310,9 @@ input[type="checkbox"].sheet-HiddenCheckbox { div.sheet-TTResourceCheckboxes input[type="checkbox"] { display: none; + margin: -2px; + padding: 0; + width: 14px; } input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="1"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse1"] { @@ -197,9 +345,63 @@ input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="5"]:checked ~ d display: inline-block; } +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="6"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse1"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="6"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse2"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="6"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse3"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="6"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse4"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="6"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse5"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="6"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse6"] { + display: inline-block; +} +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="7"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse1"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="7"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse2"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="7"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse3"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="7"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse4"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="7"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse5"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="7"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse6"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="7"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse7"] { + display: inline-block; +} + +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse1"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse2"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse3"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse4"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse5"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse6"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse7"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="8"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse8"] { + display: inline-block; +} + +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse1"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse2"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse3"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse4"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse5"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse6"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse7"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse8"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="9"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse9"] { + display: inline-block; +} + +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse1"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse2"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse3"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse4"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse5"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse6"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse7"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse8"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse9"], +input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="10"]:checked ~ div.sheet-TTResourceCheckboxes input[type="checkbox"][name="attr_resourceUse10"] { + display: inline-block; +} .sheet-combatDamage select { + margin: 0px; padding-top: 0px; padding-right: 0px; @@ -236,6 +438,9 @@ input[type="checkbox"][name="attr_resourceMaxCheckboxes"][value="5"]:checked ~ d .sheet-TTitemDesc { width:65%; display:inline-block; + margin: 0; + padding: 0; + padding-left: 3px; } .sheet-BuffEntryField { @@ -252,16 +457,21 @@ div.sheet-sidebar { margin-left: 8px; } +div.sheet-versionInfo { + float: right; + background-color: rgba(255,255,255, 0.3); + padding-left: 5px; + padding-right: 5px; +} + input[name="attr_version"][value="0.9"]:not(:checked) ~* div.sheet-version09content, input[name="attr_version"][value="1.0"]:not(:checked) ~* div.sheet-version10content, -input[name="attr_version"][value="2.0"]:not(:checked) ~* div.sheet-version20content, -input[name="attr_version"][value="2.0"]:not(:checked) ~* div.sheet-version10content { +input[name="attr_version"][value="2.0"]:not(:checked) ~* div.sheet-version20content { display: none; } input[name="attr_version"][value="2.0"]:checked ~* div.sheet-version20content, -input[name="attr_version"][value="2.0"]:checked ~* div.sheet-version10content, input[name="attr_version"][value="1.0"]:checked ~* div.sheet-version10content, input[name="attr_version"][value="0.9"]:checked ~* div.sheet-version09content { display: block; @@ -269,12 +479,11 @@ input[name="attr_version"][value="0.9"]:checked ~* div.sheet-version09content { -div.sheet-ExampleFeats09, div.sheet-ExampleFeats10 { +div.sheet-ExampleFeats09, div.sheet-ExampleFeats10, div.sheet-ExampleFeats20 { display: none; } input[name="attr_version"][value="2.0"]:checked ~* div.sheet-ExampleFeats20, -input[name="attr_version"][value="2.0"]:checked ~* div.sheet-ExampleFeats10, input[name="attr_version"][value="0.9"]:checked ~* div.sheet-ExampleFeats09, input[name="attr_version"][value="1.0"]:checked ~* div.sheet-ExampleFeats10 { display: inline-block; @@ -288,7 +497,8 @@ input[name="attr_version"][value="1.0"]:checked ~* div.sheet-ExampleFeats10 { } div.sheet-traits input[type="text"].sheet-TTtraitName, -div.sheet-notes input[type="text"].sheet-TTnoteDesc { +div.sheet-notes input[type="text"].sheet-TTnoteDesc, +div.sheet-Contacts input[type="text"].sheet-TTcontactName { padding:0px; margin:0px; display: block; @@ -311,7 +521,8 @@ div.sheet-notes input[type="text"].sheet-TTnoteDesc { /* Make traits appear in columns (inline-block) instead of a vertical list (block) */ div.sheet-traits div, -div.sheet-notes div { +div.sheet-notes div, +div.sheet-Contacts div { display: inline-block; padding: 0; margin: 0; @@ -319,13 +530,14 @@ div.sheet-notes div { } div.sheet-traits textarea.sheet-TTtraitDesc, +div.sheet-Contacts textarea.sheet-TTcontactDesc, div.sheet-notes textarea.sheet-TTnoteDesc, div.sheet-notes textarea.sheet-TTnoteDesc p, div.sheet-notes textarea.sheet-TTnoteDesc div, div.sheet-notes textarea.sheet-TTnoteDesc ul, div.sheet-notes textarea.sheet-TTnoteDesc ol, { padding:0px; - margin:0px; + /* margin:0px; */ width:100%; height: 130px; font-size: x-small; @@ -380,11 +592,17 @@ input[type="number"] { .sheet-traitType { font-weight: bold; - margin-left: 12px; + /* margin-left: 12px; */ font-size: 0.75em; + margin-top: 0; + padding-top: 0; + line-height: 1em; + } + + div.sheet-traitDescription, div.sheet-traitDescription p, div.sheet-traitDescription ul, @@ -392,20 +610,36 @@ div.sheet-traitDescription ul li, div.sheet-traitDescription ol, div.sheet-traitDescription ol li { user-select: text; - width: 80%; + /* width: 80%; */ font-size: 10px; line-height: 1.2; - margin: 0; + /* margin: 0; */ padding: 0; - margin-left: 10%; - + + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; } +div.sheet-traitDescription { + margin-left: 5%; + margin-right: 5%; +} + +div.sheet-traitDescription div.sheet-traitNotes { + border: 1px solid; + border-radius: 8px; + padding: 10px; + margin: 10px; + box-shadow: 0px 1px 3px; + background-color: rgba(196,196,196,0.33); +} + + .sheet-dd, .sheet-def { display: block; margin-left: 16px; font-weight: normal; padding: 2px; + } .sheet-traitMechanic {} @@ -482,10 +716,16 @@ o888o o888o `Y8bod8P' o888o 888bod8P' z-index:10; padding:14px 20px; left:33%; - - } +/* +input[name="attr_showHelpTipsToggle"]:not(:checked) ~* div.sheet-popupHelp, +input[name="attr_showHelpTipsToggle"]:not(:checked) ~* div.sheet-popupHelpSmall, +input[name="attr_showHelpTipsToggle"]:not(:checked) ~* div.sheet-popupHelpLarge { + display: inline-block; +} +*/ + input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelp:hover span, input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpSmall:hover span, input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpLarge:hover span @@ -550,7 +790,7 @@ input[name="attr_showHelpTipsToggle"]:checked ~* .sheet-popupHelpLarge::after { font-size: 8pt; line-height: 1.66; font-weight: normal; - vertical-align: super; + vertical-align: top; border: 1px; display: inline-block; padding-left: 6px; @@ -564,6 +804,8 @@ input[name="attr_showHelpTipsToggle"]:not(:checked) ~* .sheet-popupHelp, input[name="attr_showHelpTipsToggle"]:not(:checked) ~* .sheet-popupHelpSmall, input[name="attr_showHelpTipsToggle"]:not(:checked) ~* .sheet-popupHelpLarge { background:none; + display:inline-block; + } @@ -691,16 +933,25 @@ input.sheet-hiddenSectionToggle:not(:checked) + span + div display: none; } -.sheet-TavernTalesHideableSection { +.sheet-TavernTalesHideableSection, .sheet-NewHideableSection { position: relative; border-color: black; border-width: 3px; border-style: solid; border-radius: 8px; background-color: #fcf4e8; - } +.sheet-TavernTalesSystemSidebar { + border-radius: 0; + border-top-right-radius: 8px; + border-bottom-right-radius: 8px; + border-color: burlywood; + border-width: 2px; + box-shadow: 5px 0px 5px -2px rgba(0,0,0,0.8); +} + + div.sheet-exampleTrait { @@ -752,6 +1003,39 @@ input[name|="attr_traitTags"][value="Warfare"]:checked ~* div.sheet-exampleTrait input[name|="attr_traitTags"][value="Heritage"]:checked ~* div.sheet-exampleTrait[title*="Heritage"] { display:block; + break-inside: avoid-column; + -webkit-column-break-inside:avoid; +} + + +div.sheet-traitRequirements::before { + background-size: 24px 24px; + display: inline-block; + width: 24px; + height: 24px; + content: ""; + float: right; + margin-left: 8px; + border-radius: 8px; +} + +div.sheet-traitRequirements[title*="roll"]::before { + background-image: url(https://i.imgur.com/tkoVkTl.png); +} + +div.sheet-traitRequirements[title*="resource"]::before { + background-image: url(https://i.imgur.com/7Yu1ab5.png); +} + +div.sheet-traitRequirements[title*="scope"]::before { + background-image: url(https://i.imgur.com/i92pPhL.png); +} + + + + +div.sheet-traitRequirements[title*="tradeoff"]::before { + background-image: url(https://i.imgur.com/piggFNs.png); } /* @@ -772,7 +1056,11 @@ input[name|="attr_traitTags"][value="Heritage"]:checked ~* div.sheet-exampleTrai .sheet-traitsTabExplorationContent, .sheet-traitsTabInteractionContent, .sheet-traitsTabGeneralContent, -.sheet-traitsTabExamplesContent { +.sheet-traitsTabExamplesContent, +.sheet-pageTabCharacterSheetContent, +.sheet-pageTabPlayerGuideContent, +.sheet-pageTabGMGuideContent + { display:none; } @@ -835,14 +1123,15 @@ input.sheet-tab:checked + span { input.sheet-tab { -width: 94px; -height: 20px; -position: relative; -top: -2px; -margin: 0px; -cursor: pointer; -z-index: 1; -font-family: 'IM Fell English SC', serif; + width: 94px; + height: 20px; + position: relative; + top: -2px; + margin: 0px; + cursor: pointer; + z-index: 1; + font-family: 'IM Fell English SC', serif; + box-shadow: none; } input.sheet-tab::before @@ -869,8 +1158,6 @@ input.sheet-tab:checked::before } - - input[type="checkbox"][name="attr_traitTabs"][value="All"]:checked ~ .sheet-traitsTabAllContent, input[type="checkbox"][name="attr_traitTabs"][value="Combat"]:checked ~ .sheet-traitsTabCombatContent, input[type="checkbox"][name="attr_traitTabs"][value="Exploration"]:checked ~ .sheet-traitsTabExplorationContent, @@ -882,6 +1169,13 @@ input[type="checkbox"][name="attr_traitTabs"][value="Examples"]:checked ~ .sheet border-bottom-right-radius: 1em; } +input[type="checkbox"][name="attr_pageTabs"][value="GMGuide"]:checked ~ div.sheet-pageTabGMGuideContent, +input[type="checkbox"][name="attr_pageTabs"][value="PlayerGuide"]:checked ~ div.sheet-pageTabPlayerGuideContent, +input[type="checkbox"][name="attr_pageTabs"][value="CharacterSheet"]:checked ~ div.sheet-pageTabCharacterSheetContent { + display: block; + border-radius: 8px; + background-color: sienna; +} .sheet-traits { margin: 0px; @@ -901,7 +1195,50 @@ input[type="checkbox"][name="attr_traitTabs"][value="Examples"]:checked ~ .sheet */ - +div.sheet-rollButtons button.sheet-rollButton[type=roll] { + background-color: transparent; + font-size: 14px; + text-align: center; + line-height: 11px; + background-image: none; + text-shadow: none; + box-shadow: none; + padding: 0; + margin: 0; + padding-bottom: 5px; + font-weight: bold; + width: 16px; + border: 2px solid; +} + + +div.sheet-rollButtons button.sheet-increasedRoll[type=roll], +div.sheet-rollButtons button.sheet-decreasedRoll[type=roll] { + width: 14px; + padding: 0; + margin: 0; +} + +div.sheet-rollButtons button.sheet-increasedRoll[type=roll]::before { + content:"↑"; +} + +div.sheet-rollButtons button.sheet-decreasedRoll[type=roll]::before { + content: "↓"; +} + +div.sheet-rollButtons button.sheet-normalRoll[type=roll] { + padding: 0; + margin: 0; + padding-top: 2px; + width: 24px; + height: 21px; + font-size: small; + line-height: 1em; + vertical-align: top; +} + +/* button[type="roll"].sheet-decreasedRoll:hover { background-color: darkred; background-position: 0 -25px; @@ -911,7 +1248,7 @@ button[type="roll"].sheet-increasedRoll:hover { background-color: lightgreen; background-position: 0 -25px; } - +*/ .sheet-beliefs .repcontrol, .sheet-improvements .repcontrol, diff --git a/Tavern-Tales/TavernTalesSheet.html b/Tavern-Tales/TavernTalesSheet.html index c01bf39b9a..7ce90a6954 100644 --- a/Tavern-Tales/TavernTalesSheet.html +++ b/Tavern-Tales/TavernTalesSheet.html @@ -5,1558 +5,2571 @@ -
-

Tavern Tales (2017 Community Edition)

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+ +
-
- - Info - - - \ No newline at end of file + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/The One Ring/translation.json b/The One Ring/translation.json new file mode 100644 index 0000000000..5617e8c80d --- /dev/null +++ b/The One Ring/translation.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character":"Player Character", + "sheet-type-LM-Character":"LM Character", + "sheet-type-Adversary":"Adversary", + "attribute-level":"Attribute Level", + "weary-state":"Weary State", + "weary-normal":"Not Weary", + "weary-weary":"Weary", + "endurance":"Endurance", + "hate":"Hate", + "parry-and-shield":"Parry & Shield", + "armour":"Armour", + "skills":"Skills", + "personality":"Personality", + "survival":"Survival", + "movement":"Movement", + "custom":"Custom", + "perception":"Perception", + "vocation":"Vocation", + "weapon-skills":"Weapon Skills", + "weapon-name":"Name", + "weapon-rating":"Rating", + "weapon-damage":"Dmg.", + "weapon-edge":"Edge", + "weapon-injury":"Inj.", + "weapon-called-shot":"Called Shot", + "special-abilities":"Special Abilities", + "hope":"Hope", + "character-name": "Character Name", + "culture":"Culture", + "standard-of-living":"Standard of Living", + "cultural-blessing":"Cultural Blessing", + "calling":"Calling", + "shadow-weakness":"Shadow Weakness", + "specialities":"Specialities", + "distinctive-features":"Distinctive Features", + "attributes":"Attributes", + "body":"Body", + "body-description":"A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured":"Favoured", + "heart":"Heart", + "heart-description":"Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits":"Wits", + "wits-description":"A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour":"Valour", + "valour-description":"Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom":"Wisdom", + "wisdom-description":"A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills":"Common Skills", + "skill-groups":"Skill Groups", + "awe":"Awe", + "awe-description":"This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire":"Inspire", + "inspire-description":"A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade":"Persuade", + "persuade-description":"This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description":"A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics":"Athletics", + "athletics-description":"Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel":"Travel", + "travel-description":"In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth":"Stealth", + "stealth-description":"A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description":"Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness":"Awareness", + "awareness-description":"The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight":"Insight", + "insight-description":"Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search":"Search", + "search-description":"Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description":"The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore":"Explore", + "explore-description":"Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing":"Healing", + "healing-description":"The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting":"Hunting", + "hunting-description":"Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description":"The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song":"Song", + "song-description":"Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy":"Courtesy", + "courtesy-description":"The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle":"Riddle", + "riddle-description":"Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description":"While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft":"Craft", + "craft-description":"The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle":"Battle", + "battle-description":"A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore":"Lore", + "lore-description":"Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description":"Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon":"Weapon", + "weapon-encumbrance-abbreviation":"Enc", + "combat-values":"Combat Values", + "damage":"Damage", + "ranged":"Ranged", + "parry":"Parry", + "shield":"Shield", + "head-gear":"Head Gear", + "gear":"Gear", + "description":"Description", + "encumbrance-abbreviation":"Enc", + "character-states":"Character States", + "total-fatigue":"Total Fatigue", + "encumbrance-fatigue":"Enc. Fatigue", + "travel-fatigue":"Travel Fatigue", + "total-shadow":"Total Shadow", + "temporal-shadow":"Temp. Shadow", + "permanent-shadow":"Perm. Shadow", + "miserable":"\nMiserable", + "wounded":"\nWounded", + "wound-treated":"\nWound Treated", + "rewards-and-virtues":"Rewards & Virtues", + "rewards":"Rewards", + "virtues":"Virtues", + "progress-and-keepings":"Progress & Keepings", + "fellowship-pool":"Fellowship Pool", + "advancement-points":"Advancement Points", + "used-experience":"Used Experience", + "unused-experience":"Unused Experience", + "treasure":"Treasure", + "standing":"Standing", + "background":"Background", + "notes":"Notes", + "fellowship-focus":"Fellowship Focus", + "fellowship-phase":"Fellowship Phase", + "sanctuaries":"Sanctuaries", + "patron":"Patron", + "tale-of-years":"Tale of Years", + "year":"Year", + "event-description":"Event Description", + "rolls-for":"rolls for", + "protection":"Protection", + "injury":"Injury", + "target-number":"Target Number", + "attacks-with":"attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/af.json b/The One Ring/translations/af.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/af.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/cs.json b/The One Ring/translations/cs.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/cs.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/da.json b/The One Ring/translations/da.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/da.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/de.json b/The One Ring/translations/de.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/de.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/el.json b/The One Ring/translations/el.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/el.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/en.json b/The One Ring/translations/en.json index 236201373e..53577cdc64 100644 --- a/The One Ring/translations/en.json +++ b/The One Ring/translations/en.json @@ -1,142 +1,139 @@ { - // Literals - "sheet-type-Player-Character":"Player Character", - "sheet-type-LM-Character":"LM Character", - "sheet-type-Adversary":"Adversary", - "attribute-level":"Attribute Level", - "weary-state":"Weary State", - "weary-normal":"Not Weary", - "weary-weary":"Weary", - "endurance":"Endurance", - "hate":"Hate", - "parry-and-shield":"Parry & Shield", - "armour":"Armour", - "skills":"Skills", - "personality":"Personality", - "survival":"Survival", - "movement":"Movement", - "custom":"Custom", - "perception":"Perception", - "vocation":"Vocation", - "weapon-skills":"Weapon Skills", - "weapon-name":"Name", - "weapon-rating":"Rating", - "weapon-damage":"Dmg.", - "weapon-edge":"Edge", - "weapon-injury":"Inj.", - "weapon-called-shot":"Called Shot", - "special-abilities":"Special Abilities", - "hope":"Hope", + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", "character-name": "Character Name", - "culture":"Culture", - "standard-of-living":"Standard of Living", - "cultural-blessing":"Cultural Blessing", - "calling":"Calling", - "shadow-weakness":"Shadow Weakness", - "specialities":"Specialities", - "distinctive-features":"Distinctive Features", - "attributes":"Attributes", - "body":"Body", - "body-description":"A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", - "favoured":"Favoured", - "heart":"Heart", - "heart-description":"Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", - "wits":"Wits", - "wits-description":"A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", - "valour":"Valour", - "valour-description":"Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", - "wisdom":"Wisdom", - "wisdom-description":"A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", - "common-skills":"Common Skills", - "skill-groups":"Skill Groups", - "awe":"Awe", - "awe-description":"This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", - "inspire":"Inspire", - "inspire-description":"A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", - "persuade":"Persuade", - "persuade-description":"This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", - "personality-description":"A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", - "athletics":"Athletics", - "athletics-description":"Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", - "travel":"Travel", - "travel-description":"In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", - "stealth":"Stealth", - "stealth-description":"A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", - "movement-description":"Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", - "awareness":"Awareness", - "awareness-description":"The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", - "insight":"Insight", - "insight-description":"Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", - "search":"Search", - "search-description":"Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", - "perception-description":"The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", - "explore":"Explore", - "explore-description":"Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", - "healing":"Healing", - "healing-description":"The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", - "hunting":"Hunting", - "hunting-description":"Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", - "survival-description":"The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", - "song":"Song", - "song-description":"Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", - "courtesy":"Courtesy", - "courtesy-description":"The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", - "riddle":"Riddle", - "riddle-description":"Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", - "custom-description":"While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", - "craft":"Craft", - "craft-description":"The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", - "battle":"Battle", - "battle-description":"A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", - "lore":"Lore", - "lore-description":"Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", - "vocation-description":"Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", - "weapon":"Weapon", - "weapon-encumbrance-abbreviation":"Enc", - "combat-values":"Combat Values", - "damage":"Damage", - "ranged":"Ranged", - "parry":"Parry", - "shield":"Shield", - "head-gear":"Head Gear", - "gear":"Gear", - "description":"Description", - "encumbrance-abbreviation":"Enc", - "character-states":"Character States", - "total-fatigue":"Total Fatigue", - "encumbrance-fatigue":"Enc. Fatigue", - "travel-fatigue":"Travel Fatigue", - "total-shadow":"Total Shadow", - "temporal-shadow":"Temp. Shadow", - "permanent-shadow":"Perm. Shadow", - "miserable":"\nMiserable", - "wounded":"\nWounded", - "wound-treated":"\nWound Treated", - "rewards-and-virtues":"Rewards & Virtues", - "rewards":"Rewards", - "virtues":"Virtues", - "progress-and-keepings":"Progress & Keepings", - "fellowship-pool":"Fellowship Pool", - "advancement-points":"Advancement Points", - "used-experience":"Used Experience", - "unused-experience":"Unused Experience", - "treasure":"Treasure", - "standing":"Standing", - "background":"Background", - "notes":"Notes", - "fellowship-focus":"Fellowship Focus", - "fellowship-phase":"Fellowship Phase", - "sanctuaries":"Sanctuaries", - "patron":"Patron", - "tale-of-years":"Tale of Years", - "year":"Year", - "event-description":"Event Description", - - // Literals in Roll Templates only - "rolls-for":"rolls for", - "protection":"Protection", - "injury":"Injury", - "target-number":"Target Number", - "attacks-with":"attacks with", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", "attacks-with-a": "attacks with a" } \ No newline at end of file diff --git a/The One Ring/translations/es.json b/The One Ring/translations/es.json index d81037536a..48929963a3 100644 --- a/The One Ring/translations/es.json +++ b/The One Ring/translations/es.json @@ -1,142 +1,139 @@ { - // Literals - "sheet-type-Player-Character":"Personaje Jugador", - "sheet-type-LM-Character":"Personaje del MS", - "sheet-type-Adversary":"Adversario", - "attribute-level":"Nivel de atributo", - "weary-state":"Estado de cansancio", - "weary-normal":"No cansado", - "weary-weary":"Cansado", - "endurance":"Aguante", - "hate":"Odio", - "parry-and-shield":"Parada & Escudo", - "armour":"Armadura", - "skills":"Habilidades", - "personality":"Personalidad", - "survival":"Supervivencia", - "movement":"Movimiento", - "custom":"Costumbres", - "perception":"Percepción", - "vocation":"Vocación", - "weapon-skills":"Habilidades de armas", - "weapon-name":"Nombre", - "weapon-rating":"Rango", - "weapon-damage":"Daño", - "weapon-edge":"Filo", - "weapon-injury":"Herida", - "weapon-called-shot":"Golpe apunt.", - "special-abilities":"Habilidades especiales", - "hope":"Esperanza", - "character-name": "Nombre personaje", - "culture":"Cultura", - "standard-of-living":"Nivel de Vida", - "cultural-blessing":"Bendición cultural", - "calling":"Ocupación", - "shadow-weakness":"Debilidad ante la Sombra", - "specialities":"Especialidades", - "distinctive-features":"Rasgos distintivos", - "attributes":"Atributos", - "body":"Cuerpo", - "body-description":"Un personaje con una puntuación elevada de Cuerpo puede ser duro y vigoroso, o bien alto y ágil, o incluso atractivo o imponente. Todo aspecto de un personaje que se basa en el vigor o en el bienestar físico viene representado en el juego por el Cuerpo.", - "favoured":"Favorito", - "heart":"Corazón", - "heart-description":"Mide la capacidad de un personaje para la emoción, la energía, y el entusiasmo. Un héroe con una puntuación de Corazón elevada puede ser ardiente, intenso, y difícil de desanimar. Las actividades que se benefician de un carácter apasionado o enérgico pueden verse influenciadas por la puntuación de Corazón de un personaje.", - "wits":"Mente", - "wits-description":"Un héroe con una puntuación elevada de Mente puede ser inteligente, atento, y tenaz. Una persona perspicaz piensa rápido, y está probablemente alerta y vigilante, por lo que cualquier acción que exija dichas cualidades se suele beneficiar de la puntuación de Mente de un héroe.", - "valour":"Valor", - "valour-description":"El Valor es una medida del coraje de un personaje, que se templa mediante gestas peligrosas. Un hombre de valor está dispuesto a ponerse en peligro a cambio de la seguridad de otros. En una época en la que nuevas amenazas surgen cada día, el Valor es una virtud muy apreciada, y un aventurero valiente es a menudo estimado por encima de todos los demás individuos. Por esta razón, el rango de un héroe en Valor también refleja el nivel de renombre que ha alcanzado llevando a cabo grandes gestas.", - "wisdom":"Sabiduría", - "wisdom-description":"El conocimiento de las propias capacidades de un personaje, su confianza en sí mismo, y su capacidad de buen juicio cambian y mejoran con las luchas y los conflictos. Una característica con profundas implicaciones personales, el rango de un héroe en Sabiduría es también un indicativo del estatus del mismo ante quieenes aprecian estas cualidades.", - "common-skills":"Habilidades comunes", - "skill-groups":"Grupos habil.", - "awe":"Impresionar", - "awe-description":"Esta habilidad mide la capacidad de un héroe para provocar respeto en los presentes, y a menudo determina la impresión que un héroe causa sobre alguien con quien se encuentra por vez primera. Dependiendo de las circunstancias, y de las intenciones o disposición del héroe, se puede utilizar para inspirar asombro, admiración, o incluso temor. Una determinada impresión puede derivar del carisma espontáneo de un personaje, pero puede ser activamente inducida por una entrada dramática o un atuendo impresionante.\nUn uso con éxito de la habilidad provoca el efecto elegido. Un fallo puede no tener ningún efecto notable... ¡o llevar al resultado opuesto! Conseguir un gran éxito significa que el héroe se ha ganado los corazones de los presentes, o que les ha intimidado para que permanezcan sumisos y en silencio. Un éxito extraordinario puede producir la reverencia abierta, o el pánico.", - "inspire":"Inspirar", - "inspire-description":"Un héroe capaz de inspirar a otros puede instilarles un sentimiento positivo, impulsándoles a actuar en el asunto que se tenga entre manos. Esta es una proeza conseguida sobre todo a través del ejemplo, el carisma, y la convicción personal, más que a través del uso efectivo de las palabras (que entra dentro de la habilidad Persuadir, a la derecha). Puede utilizarse para empujar a la acción a individuos ociosos, pero es especialmente efectiva para influenciar multitudes. Los héroes con niveles elevados de Inspirar pueden ser oradores convincentes, agitadores apasionados, y líderes entrañables.\n Una tirada de Inspirar con éxito despierta el sentimiento elegido en el objetivo, mientras no sea lo opuesto a su opinión o disposición actual. Un gran éxito basta para influenciar a individuos que antes no estaban interesados, y un éxito extraordinario puede convertir a rivales en partidarios.", - "persuade":"Persuadir", - "persuade-description":"Esta habilidad permite a un héroe aplicar su raciocinio para convencer a otro individuo de una idea o curso de acción. Puede utilzarse para influenciar a pequeños grupos de oyentes, pero sólo si se utiliza en un contexto o situación social apropiados (por ejemplo una sala común). Un intento de persuasión requiere más tiempo que otas habilidades de personalidad, porque es una acción más compleja. Un nivel alto de Persuadir denota una elocuencia poco común, amor por las palabras, y un conocimiento de su uso adecuado, y de sus efectos sobre quienes las escuchan. Los hombres sabios, los consejeros de los caudillos y de los reyes, y sus mensajeros, todos ellos comparten esta pasión por la palabra hablada.\nEl uso con éxito de la habilidad permite al héroe convencer a su audiencia de los fallos de su posición actual. Un gran éxito cocnvence al objetivo de la cualidad de la posición del héroe, mientas que un éxito extraordinario podría convertir al objetivo en un firme creyente.", - "personality-description":"La personalidad de un héroe aflora en términos de juego a través de su capacidad para impresionar, animar e influenciar a otros. Un buen nivel de competencia en las tres habilidades de este grupo es la marca de un líder.", - "athletics":"Atletismo", - "athletics-description":"El Atletismo es una habilidad amplia, puesto que cubre la mayoría de las actividades físicas que un héroe podría emprender durante sus aventuras, inclyendo correr, saltar, trepar, nadar, y lanzar piedras u otros objetos pequeños. Los héroes que poseen un nivel elevado de Atletismo muestran una combinación ganadora de habilidad física, elegancia y control, obtenidas por lo general a través del ejercicio continuo, y de una vigorosa actividad diaria.\nUna tirada con éxito de Atletismo da lugar a un resultado satisfactorio en la actividad física, mientras que una tirada fallida podría incluso dar pie a graves daños, dependiendo de las circunstancias. Un éxito grande o extraordinario sugiere un resultado espectacular.", - "travel":"Viajar", - "travel-description":"En la Tercera Edad las ciudades, pueblos y aldeas de la Tierra Media están a menudo separados por muchas leguas de zonas salvajes o desérticas. Los camnios que antaño llevaban con seguridad a reinos distantes, a menudo acaban en senderos que no llevan a ninguna parte.\nCuando la compañía precisa cubrir una distancia a través de un territorio incierto, incluyendo cuando va en bote, se requiere que todo compañero lleve a cabo una o más pruebas de la habilidad Viajar para evitar cansarse demasiado pronto. Si bien ciertamente es producto de la experiencia, el uso de Viajar se beneficia sobre todo de la fuerza de espíritu de un héroe.", - "stealth":"Sigilo", - "stealth-description":"Un héroe recurre al Sigilo siempre que necesita o se ve obligado a actuar de forma furtiva o secreta. La habilidad incluye ocultarse o moverse en silencio, y seguir de cerca a individuos. Estas actividades se basan a menudo en la rapidez y en la precisión, por lo que un héroe sigiloso combina su precaución practicada con la capacidad de reconocer el momento adecuado para arriesgarse. Cazadores, saqueadores, y guerreros solitarios utilizan el Sigilo para prosperar en sus profesiones.\nUna tirada de Sigilo con éxito indica que el personaje ha pasado desapercibido, mientras que un fallo ha atraído casi con certeza una atención no deseada.\nUn éxito grande o extraordinario consigue un resultado tan impecable, que podría ser imposible rastrear las acciones del héroe tras el hecho.", - "movement-description":"La pasta de la que está hecho un aventurero veterano viene dada por su capacidad de salvar obstáculos, soportar largos viajes, y moverse en secreto.", - "awareness":"Alerta", - "awareness-description":"La habilidad Alerta representa la capacidad de un héroe para reacionar, y darse cuenta de algo inesperado, fuera de lo ordinario, o difícil de detectar. Refleja a la vez unos sentidos agudos y la experiencia necesaria para entender lo que ves y oyes.\nUn nivel elevado de Alerta expresa una vigilancia extraordinaria, y es mu útil al miembro de la compañía que ocupa el papel de vigía.", - "insight":"Perspicacia", - "insight-description":"La Perspicacia es la capacidad de un héroe para ver más allá de las apariencias, reconociendo los pensamientos y creencias ocultos de la gente. Con Perspicacia los héroes puede reconocer cuando alguien les miente, y extraer conclusiones útiles acerca de los motivos de la gente. Un héroe con una puntuación elevada de Perspicacia es a menudo reconocido como un individuo sensible y con criterio, y muchos podrían buscar sus consejos.\nUna tirada con éxito de Perspicacia proporciona al héroe un retrato fiel, aunque parcial, del personaje observado. Un éxito grande o extraordinario revela verdades acerca de un individuo que él mismo podría ignorar. Las pruebas de Perspicacia se pueden tirar en oposición a un adeversario que use Persuadir o cualquier otra habilidad de personalidad.", - "search":"Buscar", - "search-description":"Buscar se utiliza cuando se intenta encontrar algo examinando de cerca. Esta habilidad puede permitir a un héroe registrar una biblioteca para encontrar una información relevante, buscar puertas secretas o inscripciones ocultas, reconocer un rostro familiar en una multitud, o incluso registrar las ropas de un sospechoso de ser un ladrón. Se requiere una tirada por cada inspección de un área pequeña, como por ejemplo una habitación. Las tiradas de Buscar se llevan a cabo principalmente a instancias del jugador, en vez del Maestro del Saber, porque la percepción pasiva de los personajes se suele determinar mediante la Alerta.\nUna tirada con éxito de Buscar permite por lo general a los personajes encontrar lo que están buscando, si se encuentra en la zona registrada. Un éxito grande o extraordinario suele indicar una resolución más rápida. Si el objeto está particularmente bien escondido, el Maestro del saber podría decidir que se requiere un nivel mayor de éxito para descubrirlo.", - "perception-description":"La capacidad de ser capaz de darse cuenta de detalles ocultos a menudo vale la pena, ya se trate de oír un ruido extraño que delata una emboscada, ser capaz de ver un leve brillo en los ojos de un mentiroso, o descubrir la grieta en un muro que revela una puerta secreta.", - "explore":"Explorar", - "explore-description":"Los aventureros confían en su habilidad de Explorar cuando recorren una zona poco familiar del Yermo. Una tirada de Explorar se puede requerir durante un viaje para mantenerse en la dirección correcta, o para volver a la ruta después de un desvío; para soportar unas condiciones climatológicas adversas, u otro tipo de obstáculos naturales; para crear sendas a través de las tierras salvajes que otros puedan seguir; o para elegir un lugar adecuado donde acampar. Un nivel elevado de Explorar es un recurso valiosísimo para el miembro de la compañía que haga de explorador para su grupo aventurero.", - "healing":"Curar", - "healing-description":"El conocimiento de cómo aliviar el dolor y aplicar remedios para restaurar la salud a los que sufren es antiguo, y los tratamientos difieren de una cultura a otra. Casi todas las tradiciones coinciden en el tratamiento de las heridas graves, que deben ser atendidas de inmediato y así impedir que empeoren.\nLa habilidad de Curar incluye reducir fracturas y usar hierbas o bálsamos, pero el desenlace se basa en la capacidad del sanador de comprender qué le sucede al doliente y determinar qué se tiene que hacer.", - "hunting":"Cazar", - "hunting-description":"Saber cazar es una habilidad fundamental familiar para la mayoría de habitantes de la Tierra Media. Se puede requerir una tirada de Cazar para cualquier tarea relacionada, como por ejemplo perseguir a una criatura por zonas salvajes, encontrar huellas y seguirlas, o identificar a una presa por su rastro.\nLa habilidad también cubre preparar trampas, y el entrenamiento y uso de los perros o aves de presa. En las áreas más alvajes, los cazadores aprenden a aplicar su oficio a presas más peligrosas, com por ejemplo orcos, arañas, o huargos puesto que si no, se arriesgan a convertirse en presa.", - "survival-description":"Las tres habilidades de este grupo, esenciales para un aventurero ambulante, hacen que un héroe se convierta en un miento muy valioso de una compañía.", - "song":"Cantar", - "song-description":"Los hobbits y los hombres, los elfos y los enanos, incluso los trasgos y quizá los orcos: todas las criaturas de la Tierra Media demuestran su alegría tocando instrumentos musicales o cantando. Las grandes gestas y las desventuras más amargas se recuerdan en verso, y relatos placenteros o incluso cómicos son repetidos una y otra vez para tranquilizar los espíritus y encontrar la calma. Cantar se utiliza para recitar un poema, cantar una canción, o tocar un instrumento que pertenezca a la cultura del usuario. También puede utilizarse para aprender nuevas obras o crear composiciones originales.", - "courtesy":"Cortesía", - "courtesy-description":"Los Pueblos Libres reconocen normas comunes de decencia, y antiguas convenciones de comportamiento. Observar estas tradiciones demuestra respeto, y es una forma de establecer rápidamente una base amistosa incluso entre completos desconocidos.\nUn héroe que consiga una tirada de Cortesía sabe qué decir en el momento oportuno para causar una buena impresión en su anfitrión, o tiene cuidado con sus modales cuando recibe huéspedes.", - "riddle":"Acertijos", - "riddle-description":"Debiendo su nombre al antiguo juego, la habilidad Acertijos representa la capacidad de un héroe para sacar conclusiones de informaciones aparentemente inconexas, mediante deducción, razonamiento e intuición.\nUn aventurero también confía en los Acertijos cuando se ve obligado a hablar de un tema, pero quiere omitir la mayor parte de lo que sabe, por ejemplo para explicar algo acerca de sí mismo sin revelar su auténtica identidad. Una costumbre aceptada entre muchas criuaturas, hablar en acertijos se suele permitir entre extraños que se encuentran por vez primera, y que quieren comunicarse sopesando mucho sus palabras. Esta habilidad también se utiliza cuando es el turno del héroe de extraer información útil de un acertijo hablado o escrito.", - "custom-description":"Si bien la gente común teme a menudo que los héroes sean brutos poco civilizados, las vidas de éstos pueden depender a veces de conocer las palabras, la canción, o la respuesta adecuadas. Destacar en estas habilidades se considera un logro notable.", - "craft":"Oficio", - "craft-description":"La habilidad Oficio no cubre realmente toda la gama de capacidades de herreros, constructores, u otros artesanos, sino que refleja el talento de un personaje para hacer o reparar cosas a mano, aunque hay rasgos como Herrería, Carpintería, que pueden utilizarse para reflejar la competencia en un oficio específico. Oficio puede utilizarse para intentar arreglar la rueda de un carro, construir una almadía improvisada con madera encontrada en la orilla de un río, o incluso para encender una fogata en una colina ventosa.\nUn nivel de Oficio elevado podría indicar que el héroe era artesano antes de empezar su vida aventurera. Algunas razas, como los enanos y los elfos noldor, reverencian los oficios como la expresión más elevada de la creatividad de un individuo.", - "battle":"Guerrear", - "battle-description":"El nivel de competencia de un héroe en esta habilidad muestra su comprensión de las reglas de la batalla, y su capacidad de mantener la calma cuando está envuelto en una confrontación violenta. La habilidad de Guerrear puede utilizarse para obtener ventaja cuando se está envuelto en una lucha contra un grupo de enemigos, o para dirigir a una compañía de hombres en una batalla campal, y mantener el orden en medio del caos (el combate en sí lo cubren las habilidades de armas).", - "lore":"Saber", - "lore-description":"El Saber expresa el amor de un héroe por los conocimientos, ya sea una fascinación por las descripciones de tierras distantes, o un interés por la genealogía familiar. Cuando una acción implica conocimiento de algún tipo, se requiere una tirada de Saber.\nSe considera que los héroes conocen las tradiciones de su propia gente, y por lo tanto el Maestro del saber raramente debería requerir que un jugador hiciera una prueba de Saber sobre información relativa a la cultura, el trasfondo, o la zona de la que originalmente procede su personaje.", - "vocation-description":"Antes de que su resolución se endureciera y empujara a un héroe por la senda de la aventura, probablemente llevara una vida muy parecida a la de un individuo ordinario de su pueblo; aprendiendo un oficio, defendiendo a su gente, y absorbiendo su Sabiduría acumulada.", - "weapon":"Arma", - "weapon-encumbrance-abbreviation":"Imp.", - "combat-values":"Valores de combate", - "damage":"Daño", - "ranged":"A distancia", - "parry":"Parada", - "shield":"Escudo", - "head-gear":"Cubrecabeza", - "gear":"Equipo", - "description":"Descripción", - "encumbrance-abbreviation":"Imp", - "character-states":"Estados del personaje", - "total-fatigue":"Fatiga total", - "encumbrance-fatigue":"Fatiga de imp.", - "travel-fatigue":"Fatiga de viaje", - "total-shadow":"Sombra total", - "temporal-shadow":"Sombra temp.", - "permanent-shadow":"Sombra perm.", - "miserable":"\nDesanimado", - "wounded":"\nHerido", - "wound-treated":"\nHerida Tratada", - "rewards-and-virtues":"Recompensas & Virtudes", - "rewards":"Recompensas", - "virtues":"Virtudes", - "progress-and-keepings":"Progreso & Pertenencias", - "fellowship-pool":"Fondo de comunidad", - "advancement-points":"Puntos de avance", - "used-experience":"Experiencia usada", - "unused-experience":"Experiencia no usada", - "treasure":"Tesoro", - "standing":"Estatus", - "background":"Trasfondo", - "notes":"Notas", - "fellowship-focus":"Foco de comunidad", - "fellowship-phase":"Fase de comunidad", - "sanctuaries":"Santuarios", - "patron":"Patrones", - "tale-of-years":"Cómputo de los años", - "year":"Año", - "event-description":"Descripción del acontecimiento", - - // Literals in Roll Templates only - "rolls-for":"tira", - "protection":"Protección", - "injury":"Herida", - "target-number":"Número objetivo", - "attacks-with":"ataca con", - "attacks-with-a": "ataca con" - } \ No newline at end of file + "sheet-type-Player-Character": "Personaje Jugador", + "sheet-type-LM-Character": "Personaje del MS", + "sheet-type-Adversary": "Adversario", + "attribute-level": "Nivel de atributo", + "weary-state": "Estado de cansancio", + "weary-normal": "No cansado", + "weary-weary": "Cansado", + "endurance": "Aguante", + "hate": "Odio", + "parry-and-shield": "Parada & Escudo", + "armour": "Armadura", + "skills": "Habilidades", + "personality": "Personalidad", + "survival": "Supervivencia", + "movement": "Movimiento", + "custom": "Costumbres", + "perception": "Percepción", + "vocation": "Vocación", + "weapon-skills": "Habilidades de armas", + "weapon-name": "Nombre", + "weapon-rating": "Rango", + "weapon-damage": "Daño", + "weapon-edge": "Filo", + "weapon-injury": "Herida", + "weapon-called-shot": "Golpe apunt.", + "special-abilities": "Habilidades especiales", + "hope": "Esperanza", + "character-name": "Nombre personaje", + "culture": "Cultura", + "standard-of-living": "Nivel de Vida", + "cultural-blessing": "Bendición cultural", + "calling": "Ocupación", + "shadow-weakness": "Debilidad ante la Sombra", + "specialities": "Especialidades", + "distinctive-features": "Rasgos distintivos", + "attributes": "Atributos", + "body": "Cuerpo", + "body-description": "Un personaje con una puntuación elevada de Cuerpo puede ser duro y vigoroso, o bien alto y ágil, o incluso atractivo o imponente. Todo aspecto de un personaje que se basa en el vigor o en el bienestar físico viene representado en el juego por el Cuerpo.", + "favoured": "Favorito", + "heart": "Corazón", + "heart-description": "Mide la capacidad de un personaje para la emoción, la energía, y el entusiasmo. Un héroe con una puntuación de Corazón elevada puede ser ardiente, intenso, y difícil de desanimar. Las actividades que se benefician de un carácter apasionado o enérgico pueden verse influenciadas por la puntuación de Corazón de un personaje.", + "wits": "Mente", + "wits-description": "Un héroe con una puntuación elevada de Mente puede ser inteligente, atento, y tenaz. Una persona perspicaz piensa rápido, y está probablemente alerta y vigilante, por lo que cualquier acción que exija dichas cualidades se suele beneficiar de la puntuación de Mente de un héroe.", + "valour": "Valor", + "valour-description": "El Valor es una medida del coraje de un personaje, que se templa mediante gestas peligrosas. Un hombre de valor está dispuesto a ponerse en peligro a cambio de la seguridad de otros. En una época en la que nuevas amenazas surgen cada día, el Valor es una virtud muy apreciada, y un aventurero valiente es a menudo estimado por encima de todos los demás individuos. Por esta razón, el rango de un héroe en Valor también refleja el nivel de renombre que ha alcanzado llevando a cabo grandes gestas.", + "wisdom": "Sabiduría", + "wisdom-description": "El conocimiento de las propias capacidades de un personaje, su confianza en sí mismo, y su capacidad de buen juicio cambian y mejoran con las luchas y los conflictos. Una característica con profundas implicaciones personales, el rango de un héroe en Sabiduría es también un indicativo del estatus del mismo ante quieenes aprecian estas cualidades.", + "common-skills": "Habilidades comunes", + "skill-groups": "Grupos habil.", + "awe": "Impresionar", + "awe-description": "Esta habilidad mide la capacidad de un héroe para provocar respeto en los presentes, y a menudo determina la impresión que un héroe causa sobre alguien con quien se encuentra por vez primera. Dependiendo de las circunstancias, y de las intenciones o disposición del héroe, se puede utilizar para inspirar asombro, admiración, o incluso temor. Una determinada impresión puede derivar del carisma espontáneo de un personaje, pero puede ser activamente inducida por una entrada dramática o un atuendo impresionante.\nUn uso con éxito de la habilidad provoca el efecto elegido. Un fallo puede no tener ningún efecto notable... ¡o llevar al resultado opuesto! Conseguir un gran éxito significa que el héroe se ha ganado los corazones de los presentes, o que les ha intimidado para que permanezcan sumisos y en silencio. Un éxito extraordinario puede producir la reverencia abierta, o el pánico.", + "inspire": "Inspirar", + "inspire-description": "Un héroe capaz de inspirar a otros puede instilarles un sentimiento positivo, impulsándoles a actuar en el asunto que se tenga entre manos. Esta es una proeza conseguida sobre todo a través del ejemplo, el carisma, y la convicción personal, más que a través del uso efectivo de las palabras (que entra dentro de la habilidad Persuadir<\/b>, a la derecha). Puede utilizarse para empujar a la acción a individuos ociosos, pero es especialmente efectiva para influenciar multitudes. Los héroes con niveles elevados de Inspirar<\/b> pueden ser oradores convincentes, agitadores apasionados, y líderes entrañables.\n Una tirada de Inspirar<\/b> con éxito despierta el sentimiento elegido en el objetivo, mientras no sea lo opuesto a su opinión o disposición actual. Un gran éxito basta para influenciar a individuos que antes no estaban interesados, y un éxito extraordinario puede convertir a rivales en partidarios.", + "persuade": "Persuadir", + "persuade-description": "Esta habilidad permite a un héroe aplicar su raciocinio para convencer a otro individuo de una idea o curso de acción. Puede utilzarse para influenciar a pequeños grupos de oyentes, pero sólo si se utiliza en un contexto o situación social apropiados (por ejemplo una sala común). Un intento de persuasión requiere más tiempo que otas habilidades de personalidad, porque es una acción más compleja. Un nivel alto de Persuadir<\/b> denota una elocuencia poco común, amor por las palabras, y un conocimiento de su uso adecuado, y de sus efectos sobre quienes las escuchan. Los hombres sabios, los consejeros de los caudillos y de los reyes, y sus mensajeros, todos ellos comparten esta pasión por la palabra hablada.\nEl uso con éxito de la habilidad permite al héroe convencer a su audiencia de los fallos de su posición actual. Un gran éxito cocnvence al objetivo de la cualidad de la posición del héroe, mientas que un éxito extraordinario podría convertir al objetivo en un firme creyente.", + "personality-description": "La personalidad de un héroe aflora en términos de juego a través de su capacidad para impresionar, animar e influenciar a otros. Un buen nivel de competencia en las tres habilidades de este grupo es la marca de un líder.", + "athletics": "Atletismo", + "athletics-description": "El Atletismo<\/b> es una habilidad amplia, puesto que cubre la mayoría de las actividades físicas que un héroe podría emprender durante sus aventuras, inclyendo correr, saltar, trepar, nadar, y lanzar piedras u otros objetos pequeños. Los héroes que poseen un nivel elevado de Atletismo<\/b> muestran una combinación ganadora de habilidad física, elegancia y control, obtenidas por lo general a través del ejercicio continuo, y de una vigorosa actividad diaria.\nUna tirada con éxito de Atletismo<\/b> da lugar a un resultado satisfactorio en la actividad física, mientras que una tirada fallida podría incluso dar pie a graves daños, dependiendo de las circunstancias. Un éxito grande o extraordinario sugiere un resultado espectacular.", + "travel": "Viajar", + "travel-description": "En la Tercera Edad las ciudades, pueblos y aldeas de la Tierra Media están a menudo separados por muchas leguas de zonas salvajes o desérticas. Los camnios que antaño llevaban con seguridad a reinos distantes, a menudo acaban en senderos que no llevan a ninguna parte.\nCuando la compañía precisa cubrir una distancia a través de un territorio incierto, incluyendo cuando va en bote, se requiere que todo compañero lleve a cabo una o más pruebas de la habilidad Viajar<\/b> para evitar cansarse demasiado pronto. Si bien ciertamente es producto de la experiencia, el uso de Viajar se beneficia sobre todo de la fuerza de espíritu de un héroe.", + "stealth": "Sigilo", + "stealth-description": "Un héroe recurre al Sigilo<\/b> siempre que necesita o se ve obligado a actuar de forma furtiva o secreta. La habilidad incluye ocultarse o moverse en silencio, y seguir de cerca a individuos. Estas actividades se basan a menudo en la rapidez y en la precisión, por lo que un héroe sigiloso combina su precaución practicada con la capacidad de reconocer el momento adecuado para arriesgarse. Cazadores, saqueadores, y guerreros solitarios utilizan el Sigilo<\/b> para prosperar en sus profesiones.\nUna tirada de Sigilo<\/b> con éxito indica que el personaje ha pasado desapercibido, mientras que un fallo ha atraído casi con certeza una atención no deseada.\nUn éxito grande o extraordinario consigue un resultado tan impecable, que podría ser imposible rastrear las acciones del héroe tras el hecho.", + "movement-description": "La pasta de la que está hecho un aventurero veterano viene dada por su capacidad de salvar obstáculos, soportar largos viajes, y moverse en secreto.", + "awareness": "Alerta", + "awareness-description": "La habilidad Alerta<\/b> representa la capacidad de un héroe para reacionar, y darse cuenta de algo inesperado, fuera de lo ordinario, o difícil de detectar. Refleja a la vez unos sentidos agudos y la experiencia necesaria para entender lo que ves y oyes.\nUn nivel elevado de Alerta<\/b> expresa una vigilancia extraordinaria, y es mu útil al miembro de la compañía que ocupa el papel de vigía.", + "insight": "Perspicacia", + "insight-description": "La Perspicacia<\/b> es la capacidad de un héroe para ver más allá de las apariencias, reconociendo los pensamientos y creencias ocultos de la gente. Con Perspicacia<\/b> los héroes puede reconocer cuando alguien les miente, y extraer conclusiones útiles acerca de los motivos de la gente. Un héroe con una puntuación elevada de Perspicacia<\/b> es a menudo reconocido como un individuo sensible y con criterio, y muchos podrían buscar sus consejos.\nUna tirada con éxito de Perspicacia<\/b> proporciona al héroe un retrato fiel, aunque parcial, del personaje observado. Un éxito grande o extraordinario revela verdades acerca de un individuo que él mismo podría ignorar. Las pruebas de Perspicacia<\/b> se pueden tirar en oposición a un adeversario que use Persuadir<\/b> o cualquier otra habilidad de personalidad.", + "search": "Buscar", + "search-description": "Buscar<\/b> se utiliza cuando se intenta encontrar algo examinando de cerca. Esta habilidad puede permitir a un héroe registrar una biblioteca para encontrar una información relevante, buscar puertas secretas o inscripciones ocultas, reconocer un rostro familiar en una multitud, o incluso registrar las ropas de un sospechoso de ser un ladrón. Se requiere una tirada por cada inspección de un área pequeña, como por ejemplo una habitación. Las tiradas de Buscar<\/b> se llevan a cabo principalmente a instancias del jugador, en vez del Maestro del Saber, porque la percepción pasiva de los personajes se suele determinar mediante la Alerta<\/b>.\nUna tirada con éxito de Buscar<\/b> permite por lo general a los personajes encontrar lo que están buscando, si se encuentra en la zona registrada. Un éxito grande o extraordinario suele indicar una resolución más rápida. Si el objeto está particularmente bien escondido, el Maestro del saber podría decidir que se requiere un nivel mayor de éxito para descubrirlo.", + "perception-description": "La capacidad de ser capaz de darse cuenta de detalles ocultos a menudo vale la pena, ya se trate de oír un ruido extraño que delata una emboscada, ser capaz de ver un leve brillo en los ojos de un mentiroso, o descubrir la grieta en un muro que revela una puerta secreta.", + "explore": "Explorar", + "explore-description": "Los aventureros confían en su habilidad de Explorar<\/b> cuando recorren una zona poco familiar del Yermo. Una tirada de Explorar<\/b> se puede requerir durante un viaje para mantenerse en la dirección correcta, o para volver a la ruta después de un desvío; para soportar unas condiciones climatológicas adversas, u otro tipo de obstáculos naturales; para crear sendas a través de las tierras salvajes que otros puedan seguir; o para elegir un lugar adecuado donde acampar. Un nivel elevado de Explorar<\/b> es un recurso valiosísimo para el miembro de la compañía que haga de explorador para su grupo aventurero.", + "healing": "Curar", + "healing-description": "El conocimiento de cómo aliviar el dolor y aplicar remedios para restaurar la salud a los que sufren es antiguo, y los tratamientos difieren de una cultura a otra. Casi todas las tradiciones coinciden en el tratamiento de las heridas graves, que deben ser atendidas de inmediato y así impedir que empeoren.\nLa habilidad de Curar<\/b> incluye reducir fracturas y usar hierbas o bálsamos, pero el desenlace se basa en la capacidad del sanador de comprender qué le sucede al doliente y determinar qué se tiene que hacer.", + "hunting": "Cazar", + "hunting-description": "Saber cazar es una habilidad fundamental familiar para la mayoría de habitantes de la Tierra Media. Se puede requerir una tirada de Cazar<\/b> para cualquier tarea relacionada, como por ejemplo perseguir a una criatura por zonas salvajes, encontrar huellas y seguirlas, o identificar a una presa por su rastro.\nLa habilidad también cubre preparar trampas, y el entrenamiento y uso de los perros o aves de presa. En las áreas más alvajes, los cazadores aprenden a aplicar su oficio a presas más peligrosas, com por ejemplo orcos, arañas, o huargos puesto que si no, se arriesgan a convertirse en presa.", + "survival-description": "Las tres habilidades de este grupo, esenciales para un aventurero ambulante, hacen que un héroe se convierta en un miento muy valioso de una compañía.", + "song": "Cantar", + "song-description": "Los hobbits y los hombres, los elfos y los enanos, incluso los trasgos y quizá los orcos: todas las criaturas de la Tierra Media demuestran su alegría tocando instrumentos musicales o cantando. Las grandes gestas y las desventuras más amargas se recuerdan en verso, y relatos placenteros o incluso cómicos son repetidos una y otra vez para tranquilizar los espíritus y encontrar la calma. Cantar<\/b> se utiliza para recitar un poema, cantar una canción, o tocar un instrumento que pertenezca a la cultura del usuario. También puede utilizarse para aprender nuevas obras o crear composiciones originales.", + "courtesy": "Cortesía", + "courtesy-description": "Los Pueblos Libres reconocen normas comunes de decencia, y antiguas convenciones de comportamiento. Observar estas tradiciones demuestra respeto, y es una forma de establecer rápidamente una base amistosa incluso entre completos desconocidos.\nUn héroe que consiga una tirada de Cortesía<\/b> sabe qué decir en el momento oportuno para causar una buena impresión en su anfitrión, o tiene cuidado con sus modales cuando recibe huéspedes.", + "riddle": "Acertijos", + "riddle-description": "Debiendo su nombre al antiguo juego, la habilidad Acertijos<\/b> representa la capacidad de un héroe para sacar conclusiones de informaciones aparentemente inconexas, mediante deducción, razonamiento e intuición.\nUn aventurero también confía en los Acertijos<\/b> cuando se ve obligado a hablar de un tema, pero quiere omitir la mayor parte de lo que sabe, por ejemplo para explicar algo acerca de sí mismo sin revelar su auténtica identidad. Una costumbre aceptada entre muchas criuaturas, hablar en acertijos se suele permitir entre extraños que se encuentran por vez primera, y que quieren comunicarse sopesando mucho sus palabras. Esta habilidad también se utiliza cuando es el turno del héroe de extraer información útil de un acertijo hablado o escrito.", + "custom-description": "Si bien la gente común teme a menudo que los héroes sean brutos poco civilizados, las vidas de éstos pueden depender a veces de conocer las palabras, la canción, o la respuesta adecuadas. Destacar en estas habilidades se considera un logro notable.", + "craft": "Oficio", + "craft-description": "La habilidad Oficio<\/b> no cubre realmente toda la gama de capacidades de herreros, constructores, u otros artesanos, sino que refleja el talento de un personaje para hacer o reparar cosas a mano, aunque hay rasgos como Herrería, Carpintería, que pueden utilizarse para reflejar la competencia en un oficio específico. Oficio<\/b> puede utilizarse para intentar arreglar la rueda de un carro, construir una almadía improvisada con madera encontrada en la orilla de un río, o incluso para encender una fogata en una colina ventosa.\nUn nivel de Oficio<\/b> elevado podría indicar que el héroe era artesano antes de empezar su vida aventurera. Algunas razas, como los enanos y los elfos noldor, reverencian los oficios como la expresión más elevada de la creatividad de un individuo.", + "battle": "Guerrear", + "battle-description": "El nivel de competencia de un héroe en esta habilidad muestra su comprensión de las reglas de la batalla, y su capacidad de mantener la calma cuando está envuelto en una confrontación violenta. La habilidad de Guerrear<\/b> puede utilizarse para obtener ventaja cuando se está envuelto en una lucha contra un grupo de enemigos, o para dirigir a una compañía de hombres en una batalla campal, y mantener el orden en medio del caos (el combate en sí lo cubren las habilidades de armas).", + "lore": "Saber", + "lore-description": "El Saber<\/b> expresa el amor de un héroe por los conocimientos, ya sea una fascinación por las descripciones de tierras distantes, o un interés por la genealogía familiar. Cuando una acción implica conocimiento de algún tipo, se requiere una tirada de Saber<\/b>.\nSe considera que los héroes conocen las tradiciones de su propia gente, y por lo tanto el Maestro del saber raramente debería requerir que un jugador hiciera una prueba de Saber<\/b> sobre información relativa a la cultura, el trasfondo, o la zona de la que originalmente procede su personaje.", + "vocation-description": "Antes de que su resolución se endureciera y empujara a un héroe por la senda de la aventura, probablemente llevara una vida muy parecida a la de un individuo ordinario de su pueblo; aprendiendo un oficio, defendiendo a su gente, y absorbiendo su Sabiduría acumulada.", + "weapon": "Arma", + "weapon-encumbrance-abbreviation": "Imp.", + "combat-values": "Valores de combate", + "damage": "Daño", + "ranged": "A distancia", + "parry": "Parada", + "shield": "Escudo", + "head-gear": "Cubrecabeza", + "gear": "Equipo", + "description": "Descripción", + "encumbrance-abbreviation": "Imp", + "character-states": "Estados del personaje", + "total-fatigue": "Fatiga total", + "encumbrance-fatigue": "Fatiga de imp.", + "travel-fatigue": "Fatiga de viaje", + "total-shadow": "Sombra total", + "temporal-shadow": "Sombra temp.", + "permanent-shadow": "Sombra perm.", + "miserable": "\nDesanimado", + "wounded": "\nHerido", + "wound-treated": "\nHerida Tratada", + "rewards-and-virtues": "Recompensas & Virtudes", + "rewards": "Recompensas", + "virtues": "Virtudes", + "progress-and-keepings": "Progreso & Pertenencias", + "fellowship-pool": "Fondo de comunidad", + "advancement-points": "Puntos de avance", + "used-experience": "Experiencia usada", + "unused-experience": "Experiencia no usada", + "treasure": "Tesoro", + "standing": "Estatus", + "background": "Trasfondo", + "notes": "Notas", + "fellowship-focus": "Foco de comunidad", + "fellowship-phase": "Fase de comunidad", + "sanctuaries": "Santuarios", + "patron": "Patrones", + "tale-of-years": "Cómputo de los años", + "year": "Año", + "event-description": "Descripción del acontecimiento", + "rolls-for": "tira", + "protection": "Protección", + "injury": "Herida", + "target-number": "Número objetivo", + "attacks-with": "ataca con", + "attacks-with-a": "ataca con" +} \ No newline at end of file diff --git a/The One Ring/translations/fr.json b/The One Ring/translations/fr.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/fr.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/he.json b/The One Ring/translations/he.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/he.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/it.json b/The One Ring/translations/it.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/it.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/ja.json b/The One Ring/translations/ja.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/ja.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/ko.json b/The One Ring/translations/ko.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/ko.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/nl.json b/The One Ring/translations/nl.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/nl.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/pt.json b/The One Ring/translations/pt.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/pt.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/ru.json b/The One Ring/translations/ru.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/ru.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/sv.json b/The One Ring/translations/sv.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/sv.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/tr.json b/The One Ring/translations/tr.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/tr.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/zh.json b/The One Ring/translations/zh.json new file mode 100644 index 0000000000..53577cdc64 --- /dev/null +++ b/The One Ring/translations/zh.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "Player Character", + "sheet-type-LM-Character": "LM Character", + "sheet-type-Adversary": "Adversary", + "attribute-level": "Attribute Level", + "weary-state": "Weary State", + "weary-normal": "Not Weary", + "weary-weary": "Weary", + "endurance": "Endurance", + "hate": "Hate", + "parry-and-shield": "Parry & Shield", + "armour": "Armour", + "skills": "Skills", + "personality": "Personality", + "survival": "Survival", + "movement": "Movement", + "custom": "Custom", + "perception": "Perception", + "vocation": "Vocation", + "weapon-skills": "Weapon Skills", + "weapon-name": "Name", + "weapon-rating": "Rating", + "weapon-damage": "Dmg.", + "weapon-edge": "Edge", + "weapon-injury": "Inj.", + "weapon-called-shot": "Called Shot", + "special-abilities": "Special Abilities", + "hope": "Hope", + "character-name": "Character Name", + "culture": "Culture", + "standard-of-living": "Standard of Living", + "cultural-blessing": "Cultural Blessing", + "calling": "Calling", + "shadow-weakness": "Shadow Weakness", + "specialities": "Specialities", + "distinctive-features": "Distinctive Features", + "attributes": "Attributes", + "body": "Body", + "body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.", + "favoured": "Favoured", + "heart": "Heart", + "heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.", + "wits": "Wits", + "wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.", + "valour": "Valour", + "valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds. When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.", + "wisdom": "Wisdom", + "wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities. When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.", + "common-skills": "Common Skills", + "skill-groups": "Skill Groups", + "awe": "Awe", + "awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. Awe arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire. A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.", + "inspire": "Inspire", + "inspire-description": "A hero able to Inspire others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under Persuade, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high Inspire ratings can be forceful orators, passionate agitators, and well- loved leaders of men. A successful Inspire roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.", + "persuade": "Persuade", + "persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high Persuade score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word. The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.", + "personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.", + "athletics": "Athletics", + "athletics-description": "Athletics is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high Athletics skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion. A successful Athletics roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.", + "travel": "Travel", + "travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere. When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the Travel skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.", + "stealth": "Stealth", + "stealth-description": "A hero resorts to Stealth whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use Stealth to prosper in their trade. A successful Stealth roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention. A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.", + "movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.", + "awareness": "Awareness", + "awareness-description": "The Awareness skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear. A high Awareness rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.", + "insight": "Insight", + "insight-description": "Insight is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with Insight can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high Insight score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful Insight roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. Insight tests may be rolled in opposition to an adversary using Persuade or another Personality skill.", + "search": "Search", + "search-description": "Search is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. Search rolls are generally initiated by the player rather than the Loremaster; Awareness is used to see if the characters passively notice something. A successful Search roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.", + "perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.", + "explore": "Explore", + "explore-description": "Adventurers rely on their Explore skill when they move through an unfamiliar area of the Wild. An Explore test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high Explore rating is an invaluable resource for a companion acting as a scout for his group of adventurers.", + "healing": "Healing", + "healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening. The Healing skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.", + "hunting": "Hunting", + "hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A Hunting roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.", + "survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.", + "song": "Song", + "song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort. Song is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.", + "courtesy": "Courtesy", + "courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers. A hero succeeding in a Courtesy roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.", + "riddle": "Riddle", + "riddle-description": "Owing its name to the ancient Game, the Riddle skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition. An adventurer also relies on Riddle whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity. An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.", + "custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.", + "craft": "Craft", + "craft-description": "The Craft skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill. A high Craft score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.", + "battle": "Battle", + "battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The Battle skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).", + "lore": "Lore", + "lore-description": "Lore expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a Lore roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a Lore test for information regarding their character’s culture, background or the area they originally come from.", + "vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.", + "weapon": "Weapon", + "weapon-encumbrance-abbreviation": "Enc", + "combat-values": "Combat Values", + "damage": "Damage", + "ranged": "Ranged", + "parry": "Parry", + "shield": "Shield", + "head-gear": "Head Gear", + "gear": "Gear", + "description": "Description", + "encumbrance-abbreviation": "Enc", + "character-states": "Character States", + "total-fatigue": "Total Fatigue", + "encumbrance-fatigue": "Enc. Fatigue", + "travel-fatigue": "Travel Fatigue", + "total-shadow": "Total Shadow", + "temporal-shadow": "Temp. Shadow", + "permanent-shadow": "Perm. Shadow", + "miserable": "\nMiserable", + "wounded": "\nWounded", + "wound-treated": "\nWound Treated", + "rewards-and-virtues": "Rewards & Virtues", + "rewards": "Rewards", + "virtues": "Virtues", + "progress-and-keepings": "Progress & Keepings", + "fellowship-pool": "Fellowship Pool", + "advancement-points": "Advancement Points", + "used-experience": "Used Experience", + "unused-experience": "Unused Experience", + "treasure": "Treasure", + "standing": "Standing", + "background": "Background", + "notes": "Notes", + "fellowship-focus": "Fellowship Focus", + "fellowship-phase": "Fellowship Phase", + "sanctuaries": "Sanctuaries", + "patron": "Patron", + "tale-of-years": "Tale of Years", + "year": "Year", + "event-description": "Event Description", + "rolls-for": "rolls for", + "protection": "Protection", + "injury": "Injury", + "target-number": "Target Number", + "attacks-with": "attacks with", + "attacks-with-a": "attacks with a" +} \ No newline at end of file diff --git a/The One Ring/translations/zu.json b/The One Ring/translations/zu.json new file mode 100644 index 0000000000..dd909c0a0a --- /dev/null +++ b/The One Ring/translations/zu.json @@ -0,0 +1,139 @@ +{ + "sheet-type-Player-Character": "crwdns62552:0crwdne62552:0", + "sheet-type-LM-Character": "crwdns62553:0crwdne62553:0", + "sheet-type-Adversary": "crwdns62554:0crwdne62554:0", + "attribute-level": "crwdns62555:0crwdne62555:0", + "weary-state": "crwdns62556:0crwdne62556:0", + "weary-normal": "crwdns62557:0crwdne62557:0", + "weary-weary": "crwdns62558:0crwdne62558:0", + "endurance": "crwdns62559:0crwdne62559:0", + "hate": "crwdns62560:0crwdne62560:0", + "parry-and-shield": "crwdns62561:0crwdne62561:0", + "armour": "crwdns62562:0crwdne62562:0", + "skills": "crwdns62563:0crwdne62563:0", + "personality": "crwdns62564:0crwdne62564:0", + "survival": "crwdns62565:0crwdne62565:0", + "movement": "crwdns62566:0crwdne62566:0", + "custom": "crwdns62567:0crwdne62567:0", + "perception": "crwdns62568:0crwdne62568:0", + "vocation": "crwdns62569:0crwdne62569:0", + "weapon-skills": "crwdns62570:0crwdne62570:0", + "weapon-name": "crwdns62571:0crwdne62571:0", + "weapon-rating": "crwdns62572:0crwdne62572:0", + "weapon-damage": "crwdns62573:0crwdne62573:0", + "weapon-edge": "crwdns62574:0crwdne62574:0", + "weapon-injury": "crwdns62575:0crwdne62575:0", + "weapon-called-shot": "crwdns62576:0crwdne62576:0", + "special-abilities": "crwdns62577:0crwdne62577:0", + "hope": "crwdns62578:0crwdne62578:0", + "character-name": "crwdns62579:0crwdne62579:0", + "culture": "crwdns62580:0crwdne62580:0", + "standard-of-living": "crwdns62581:0crwdne62581:0", + "cultural-blessing": "crwdns62582:0crwdne62582:0", + "calling": "crwdns62583:0crwdne62583:0", + "shadow-weakness": "crwdns62584:0crwdne62584:0", + "specialities": "crwdns62585:0crwdne62585:0", + "distinctive-features": "crwdns62586:0crwdne62586:0", + "attributes": "crwdns62587:0crwdne62587:0", + "body": "crwdns62588:0crwdne62588:0", + "body-description": "crwdns62589:0crwdne62589:0", + "favoured": "crwdns62590:0crwdne62590:0", + "heart": "crwdns62591:0crwdne62591:0", + "heart-description": "crwdns62592:0crwdne62592:0", + "wits": "crwdns62593:0crwdne62593:0", + "wits-description": "crwdns62594:0crwdne62594:0", + "valour": "crwdns62595:0crwdne62595:0", + "valour-description": "crwdns62596:0crwdne62596:0", + "wisdom": "crwdns62597:0crwdne62597:0", + "wisdom-description": "crwdns62598:0crwdne62598:0", + "common-skills": "crwdns62599:0crwdne62599:0", + "skill-groups": "crwdns62600:0crwdne62600:0", + "awe": "crwdns62601:0crwdne62601:0", + "awe-description": "crwdns62602:0crwdne62602:0", + "inspire": "crwdns62603:0crwdne62603:0", + "inspire-description": "crwdns62604:0crwdne62604:0", + "persuade": "crwdns62605:0crwdne62605:0", + "persuade-description": "crwdns62606:0crwdne62606:0", + "personality-description": "crwdns62607:0crwdne62607:0", + "athletics": "crwdns62608:0crwdne62608:0", + "athletics-description": "crwdns62609:0crwdne62609:0", + "travel": "crwdns62610:0crwdne62610:0", + "travel-description": "crwdns62611:0crwdne62611:0", + "stealth": "crwdns62612:0crwdne62612:0", + "stealth-description": "crwdns62613:0crwdne62613:0", + "movement-description": "crwdns62614:0crwdne62614:0", + "awareness": "crwdns62615:0crwdne62615:0", + "awareness-description": "crwdns62616:0crwdne62616:0", + "insight": "crwdns62617:0crwdne62617:0", + "insight-description": "crwdns62618:0crwdne62618:0", + "search": "crwdns62619:0crwdne62619:0", + "search-description": "crwdns62620:0crwdne62620:0", + "perception-description": "crwdns62621:0crwdne62621:0", + "explore": "crwdns62622:0crwdne62622:0", + "explore-description": "crwdns62623:0crwdne62623:0", + "healing": "crwdns62624:0crwdne62624:0", + "healing-description": "crwdns62625:0crwdne62625:0", + "hunting": "crwdns62626:0crwdne62626:0", + "hunting-description": "crwdns62627:0crwdne62627:0", + "survival-description": "crwdns62628:0crwdne62628:0", + "song": "crwdns62629:0crwdne62629:0", + "song-description": "crwdns62630:0crwdne62630:0", + "courtesy": "crwdns62631:0crwdne62631:0", + "courtesy-description": "crwdns62632:0crwdne62632:0", + "riddle": "crwdns62633:0crwdne62633:0", + "riddle-description": "crwdns62634:0crwdne62634:0", + "custom-description": "crwdns62635:0crwdne62635:0", + "craft": "crwdns62636:0crwdne62636:0", + "craft-description": "crwdns62637:0crwdne62637:0", + "battle": "crwdns62638:0crwdne62638:0", + "battle-description": "crwdns62639:0crwdne62639:0", + "lore": "crwdns62640:0crwdne62640:0", + "lore-description": "crwdns62641:0crwdne62641:0", + "vocation-description": "crwdns62642:0crwdne62642:0", + "weapon": "crwdns62643:0crwdne62643:0", + "weapon-encumbrance-abbreviation": "crwdns62644:0crwdne62644:0", + "combat-values": "crwdns62645:0crwdne62645:0", + "damage": "crwdns62646:0crwdne62646:0", + "ranged": "crwdns62647:0crwdne62647:0", + "parry": "crwdns62648:0crwdne62648:0", + "shield": "crwdns62649:0crwdne62649:0", + "head-gear": "crwdns62650:0crwdne62650:0", + "gear": "crwdns62651:0crwdne62651:0", + "description": "crwdns62652:0crwdne62652:0", + "encumbrance-abbreviation": "crwdns62653:0crwdne62653:0", + "character-states": "crwdns62654:0crwdne62654:0", + "total-fatigue": "crwdns62655:0crwdne62655:0", + "encumbrance-fatigue": "crwdns62656:0crwdne62656:0", + "travel-fatigue": "crwdns62657:0crwdne62657:0", + "total-shadow": "crwdns62658:0crwdne62658:0", + "temporal-shadow": "crwdns62659:0crwdne62659:0", + "permanent-shadow": "crwdns62660:0crwdne62660:0", + "miserable": "crwdns62661:0crwdne62661:0", + "wounded": "crwdns62662:0crwdne62662:0", + "wound-treated": "crwdns62663:0crwdne62663:0", + "rewards-and-virtues": "crwdns62664:0crwdne62664:0", + "rewards": "crwdns62665:0crwdne62665:0", + "virtues": "crwdns62666:0crwdne62666:0", + "progress-and-keepings": "crwdns62667:0crwdne62667:0", + "fellowship-pool": "crwdns62668:0crwdne62668:0", + "advancement-points": "crwdns62669:0crwdne62669:0", + "used-experience": "crwdns62670:0crwdne62670:0", + "unused-experience": "crwdns62671:0crwdne62671:0", + "treasure": "crwdns62672:0crwdne62672:0", + "standing": "crwdns62673:0crwdne62673:0", + "background": "crwdns62674:0crwdne62674:0", + "notes": "crwdns62675:0crwdne62675:0", + "fellowship-focus": "crwdns62676:0crwdne62676:0", + "fellowship-phase": "crwdns62677:0crwdne62677:0", + "sanctuaries": "crwdns62678:0crwdne62678:0", + "patron": "crwdns62679:0crwdne62679:0", + "tale-of-years": "crwdns62680:0crwdne62680:0", + "year": "crwdns62681:0crwdne62681:0", + "event-description": "crwdns62682:0crwdne62682:0", + "rolls-for": "crwdns62683:0crwdne62683:0", + "protection": "crwdns62684:0crwdne62684:0", + "injury": "crwdns62685:0crwdne62685:0", + "target-number": "crwdns62686:0crwdne62686:0", + "attacks-with": "crwdns62687:0crwdne62687:0", + "attacks-with-a": "crwdns62688:0crwdne62688:0" +} \ No newline at end of file diff --git a/The Sprawl/translations/af.json b/The Sprawl/translations/af.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/af.json +++ b/The Sprawl/translations/af.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/cs.json b/The Sprawl/translations/cs.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/cs.json +++ b/The Sprawl/translations/cs.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/da.json b/The Sprawl/translations/da.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/da.json +++ b/The Sprawl/translations/da.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/de.json b/The Sprawl/translations/de.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/de.json +++ b/The Sprawl/translations/de.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/el.json b/The Sprawl/translations/el.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/el.json +++ b/The Sprawl/translations/el.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/en.json b/The Sprawl/translations/en.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/en.json +++ b/The Sprawl/translations/en.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/es.json b/The Sprawl/translations/es.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/es.json +++ b/The Sprawl/translations/es.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/fr.json b/The Sprawl/translations/fr.json index b65439084b..9290927a55 100644 --- a/The Sprawl/translations/fr.json +++ b/The Sprawl/translations/fr.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Concession funér.", - "act-under-pressure":"Agir sous pression", - "apply-first-aid":"Premiers soins", - "armed":"Armement", - "assess":"Évaluer", - "avatar-img":"URL Avatar", - "body":"Corps", - "broadcast":"Montrer", - "character":"Attitude", - "contacts":"Contacts", - "cool":"Cran", - "cred":"Cred", - "crew-image":"URL", - "crews":"Bandes", - "cyberdeck":"Console", - "cyberdeck-image":"URL", - "cyberware":"Cybernétique", - "cyberware-image":"URL", - "design":"Modèle", - "details":"Détails", - "dice":"Dés", - "directive":"Directive", - "directives":"Directives", - "disaster":"Désastre", - "drone-image":"URL", - "drone-style":"Mode Locomot.", - "drones":"Drones", - "edge":"Pro", - "equipment":"Équipement", - "experience":"XP", - "eyes":"Regard", - "face":"Visage", - "fast-talk":"Baratiner", - "file-image":"Image", - "firewall":"Pare-feu", - "forward":"Modificateur", - "frame":"Châssis", - "gang-image":"URL", - "gangs":"Gangs", - "gangs-and-crews":"Gangs et bandes", - "gear-image":"URL", - "hardening":"Résistance", - "harm":"Dégâts", - "harm-clock":"compte à rebours blessure", - "harm-clock-t":"Compte à rebours Blessure", - "harm-suffered":"Dégâts subis", - "hit-the-street":"Battre le pavé", - "img-url":"URL", - "img-url-u":"URL", - "intel-and-gear":"[Infos]\/[Matos]", - "leader":"Chef", - "links":"Liens", - "looks":"Apparence", - "main-gigs":"Activités", - "meat":"Chair", - "mind":"Esprit", - "mix-it-up":"Employer manière forte", - "moves":"Manoeuvres", - "name":"Nom", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Opérateur", - "other-equipment":"Autres équipements", - "play-hardball":"Montrer les dents", - "playbook":"Livret", - "processor":"Processeur", - "product-id":"Identification du produit", - "profile":"Profil", - "profit":"Profit", - "program":"Programme", - "programs-loaded":"En mémoire", - "programs-owned":"Programmes possédés", - "research":"Rechercher", - "roll-harm":"Jet de Blessure", - "rolls-cool":"lance Cran", - "rolls-edge":"lance Pro", - "rolls-harm":"lance Blessure", - "rolls-links-with":"lance Liens avec", - "rolls-mind":"lance Esprit", - "rolls-style":"lance Style", - "rolls-synth":"lance Synth", - "sensors":"Senseurs", - "size":"Taille", - "skin":"Carnation", - "stealth":"Furtivité", - "strengths":"Avantages", - "style":"Style", - "synth":"Synth", - "tags":"Étiquettes", - "territory":"Territoire", - "time":"État", - "type":"Genre", - "use-cyberware":"Utiliser cybernétique", - "user":"Possesseur", - "vehicle":"Véhicule", - "vehicle-image":"URL", - "vehicles":"Véhicules", - "vehicles-and-drones":"Véhicules et drones", - "weaknesses":"Défauts", - "weapons":"Armes", - "wear":"Tenue" + "acquire-agri-property": "Concession funér.", + "act-under-pressure": "Agir sous pression", + "apply-first-aid": "Premiers soins", + "armed": "Armement", + "assess": "Évaluer", + "avatar-img": "URL Avatar", + "body": "Corps", + "broadcast": "Montrer", + "character": "Attitude", + "contacts": "Contacts", + "cool": "Cran", + "cred": "Cred", + "crew-image": "URL", + "crews": "Bandes", + "cyberdeck": "Console", + "cyberdeck-image": "URL", + "cyberware": "Cybernétique", + "cyberware-image": "URL", + "design": "Modèle", + "details": "Détails", + "dice": "Dés", + "directive": "Directive", + "directives": "Directives", + "disaster": "Désastre", + "drone-image": "URL", + "drone-style": "Mode Locomot.", + "drones": "Drones", + "edge": "Pro", + "equipment": "Équipement", + "experience": "XP", + "eyes": "Regard", + "face": "Visage", + "fast-talk": "Baratiner", + "file-image": "Image", + "firewall": "Pare-feu", + "forward": "Modificateur", + "frame": "Châssis", + "gang-image": "URL", + "gangs": "Gangs", + "gangs-and-crews": "Gangs et bandes", + "gear-image": "URL", + "hardening": "Résistance", + "harm": "Dégâts", + "harm-clock": "compte à rebours blessure", + "harm-clock-t": "Compte à rebours Blessure", + "harm-suffered": "Dégâts subis", + "hit-the-street": "Battre le pavé", + "img-url": "URL", + "img-url-u": "URL", + "intel-and-gear": "[Infos]\/[Matos]", + "leader": "Chef", + "links": "Liens", + "looks": "Apparence", + "main-gigs": "Activités", + "meat": "Chair", + "mind": "Esprit", + "mix-it-up": "Employer manière forte", + "moves": "Manoeuvres", + "name": "Nom", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Opérateur", + "other-equipment": "Autres équipements", + "play-hardball": "Montrer les dents", + "playbook": "Livret", + "processor": "Processeur", + "product-id": "Identification du produit", + "profile": "Profil", + "profit": "Profit", + "program": "Programme", + "programs-loaded": "En mémoire", + "programs-owned": "Programmes possédés", + "research": "Rechercher", + "roll-harm": "Jet de Blessure", + "rolls-cool": "lance Cran", + "rolls-edge": "lance Pro", + "rolls-harm": "lance Blessure", + "rolls-links-with": "lance Liens avec", + "rolls-mind": "lance Esprit", + "rolls-style": "lance Style", + "rolls-synth": "lance Synth", + "sensors": "Senseurs", + "size": "Taille", + "skin": "Carnation", + "stealth": "Furtivité", + "strengths": "Avantages", + "style": "Style", + "synth": "Synth", + "tags": "Étiquettes", + "territory": "Territoire", + "time": "État", + "type": "Genre", + "use-cyberware": "Utiliser cybernétique", + "user": "Possesseur", + "vehicle": "Véhicule", + "vehicle-image": "URL", + "vehicles": "Véhicules", + "vehicles-and-drones": "Véhicules et drones", + "weaknesses": "Défauts", + "weapons": "Armes", + "wear": "Tenue" } \ No newline at end of file diff --git a/The Sprawl/translations/he.json b/The Sprawl/translations/he.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/he.json +++ b/The Sprawl/translations/he.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/it.json b/The Sprawl/translations/it.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/it.json +++ b/The Sprawl/translations/it.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/ja.json b/The Sprawl/translations/ja.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/ja.json +++ b/The Sprawl/translations/ja.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/ko.json b/The Sprawl/translations/ko.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/ko.json +++ b/The Sprawl/translations/ko.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/nl.json b/The Sprawl/translations/nl.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/nl.json +++ b/The Sprawl/translations/nl.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/pt.json b/The Sprawl/translations/pt.json index 5cd216a03b..45c010f8a6 100644 --- a/The Sprawl/translations/pt.json +++ b/The Sprawl/translations/pt.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armado", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armado", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/ru.json b/The Sprawl/translations/ru.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/ru.json +++ b/The Sprawl/translations/ru.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/sv.json b/The Sprawl/translations/sv.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/sv.json +++ b/The Sprawl/translations/sv.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/tr.json b/The Sprawl/translations/tr.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/tr.json +++ b/The Sprawl/translations/tr.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/zh.json b/The Sprawl/translations/zh.json index 9995cede17..f3ed5812ca 100644 --- a/The Sprawl/translations/zh.json +++ b/The Sprawl/translations/zh.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"Acquire Agri Property", - "act-under-pressure":"Act Under Pressure", - "apply-first-aid":"Apply First Aid", - "armed":"Armed", - "assess":"Assess", - "avatar-img":"Avatar Img", - "body":"Body", - "broadcast":"Broadcast", - "character":"Character", - "contacts":"Contacts", - "cool":"Cool", - "cred":"Cred", - "crew-image":"crew image", - "crews":"Crews", - "cyberdeck":"Cyberdeck", - "cyberdeck-image":"cyberdeck image", - "cyberware":"Cyberware", - "cyberware-image":"cyberware image", - "design":"Design", - "details":"Details", - "dice":"Dice", - "directive":"Directive", - "directives":"Directives", - "disaster":"Disaster", - "drone-image":"drone image", - "drone-style":"Style", - "drones":"Drones", - "edge":"Edge", - "equipment":"Equipment", - "experience":"Experience", - "eyes":"Eyes", - "face":"Face", - "fast-talk":"Fast Talk", - "file-image":"file image", - "firewall":"Firewall", - "forward":"Forward", - "frame":"Frame", - "gang-image":"gang image", - "gangs":"Gangs", - "gangs-and-crews":"Gangs and Crews", - "gear-image":"gear image", - "hardening":"Hardening", - "harm":"Harm", - "harm-clock":"harm clock", - "harm-clock-t":"Harm Clock", - "harm-suffered":"Harm Suffered", - "hit-the-street":"Hit The Street", - "img-url":"Img Url", - "img-url-u":"IMG URL", - "intel-and-gear":"[Intel] & [Gear]", - "leader":"Leader", - "links":"Links", - "looks":"Looks", - "main-gigs":"Main Gigs", - "meat":"Meat", - "mind":"Mind", - "mix-it-up":"Mix It Up", - "moves":"Moves", - "name":"Name", - "notes":"Notes", - "operator-file-u":"OPERATOR FILE", - "operator-name":"Operator name", - "other-equipment":"Other Equipment", - "play-hardball":"Play Hardball", - "playbook":"Playbook", - "processor":"Processor", - "product-id":"Product ID", - "profile":"Profile", - "profit":"Profit", - "program":"Program", - "programs-loaded":"Programs Loaded", - "programs-owned":"Programs Owned", - "research":"Research", - "roll-harm":"Roll Harm", - "rolls-cool":"Rolls Cool", - "rolls-edge":"Rolls Edge", - "rolls-harm":"Rolls Harm", - "rolls-links-with":"Rolls links with", - "rolls-mind":"Rolls Mind", - "rolls-style":"Rolls Style", - "rolls-synth":"Rolls Synth", - "sensors":"Sensors", - "size":"Size", - "skin":"Skin", - "stealth":"Stealth", - "strengths":"Strengths", - "style":"Style", - "synth":"Synth", - "tags":"Tags", - "territory":"Territory", - "time":"Time", - "type":"Type", - "use-cyberware":"Use Cyberware", - "user":"User", - "vehicle":"Vehicle", - "vehicle-image":"vehicle image", - "vehicles":"Vehicles", - "vehicles-and-drones":"Vehicles and Drones", - "weaknesses":"Weaknesses", - "weapons":"Weapons", - "wear":"Wear" + "acquire-agri-property": "Acquire Agri Property", + "act-under-pressure": "Act Under Pressure", + "apply-first-aid": "Apply First Aid", + "armed": "Armed", + "assess": "Assess", + "avatar-img": "Avatar Img", + "body": "Body", + "broadcast": "Broadcast", + "character": "Character", + "contacts": "Contacts", + "cool": "Cool", + "cred": "Cred", + "crew-image": "crew image", + "crews": "Crews", + "cyberdeck": "Cyberdeck", + "cyberdeck-image": "cyberdeck image", + "cyberware": "Cyberware", + "cyberware-image": "cyberware image", + "design": "Design", + "details": "Details", + "dice": "Dice", + "directive": "Directive", + "directives": "Directives", + "disaster": "Disaster", + "drone-image": "drone image", + "drone-style": "Style", + "drones": "Drones", + "edge": "Edge", + "equipment": "Equipment", + "experience": "Experience", + "eyes": "Eyes", + "face": "Face", + "fast-talk": "Fast Talk", + "file-image": "file image", + "firewall": "Firewall", + "forward": "Forward", + "frame": "Frame", + "gang-image": "gang image", + "gangs": "Gangs", + "gangs-and-crews": "Gangs and Crews", + "gear-image": "gear image", + "hardening": "Hardening", + "harm": "Harm", + "harm-clock": "harm clock", + "harm-clock-t": "Harm Clock", + "harm-suffered": "Harm Suffered", + "hit-the-street": "Hit The Street", + "img-url": "Img Url", + "img-url-u": "IMG URL", + "intel-and-gear": "[Intel] & [Gear]", + "leader": "Leader", + "links": "Links", + "looks": "Looks", + "main-gigs": "Main Gigs", + "meat": "Meat", + "mind": "Mind", + "mix-it-up": "Mix It Up", + "moves": "Moves", + "name": "Name", + "notes": "Notes", + "operator-file-u": "OPERATOR FILE", + "operator-name": "Operator name", + "other-equipment": "Other Equipment", + "play-hardball": "Play Hardball", + "playbook": "Playbook", + "processor": "Processor", + "product-id": "Product ID", + "profile": "Profile", + "profit": "Profit", + "program": "Program", + "programs-loaded": "Programs Loaded", + "programs-owned": "Programs Owned", + "research": "Research", + "roll-harm": "Roll Harm", + "rolls-cool": "Rolls Cool", + "rolls-edge": "Rolls Edge", + "rolls-harm": "Rolls Harm", + "rolls-links-with": "Rolls links with", + "rolls-mind": "Rolls Mind", + "rolls-style": "Rolls Style", + "rolls-synth": "Rolls Synth", + "sensors": "Sensors", + "size": "Size", + "skin": "Skin", + "stealth": "Stealth", + "strengths": "Strengths", + "style": "Style", + "synth": "Synth", + "tags": "Tags", + "territory": "Territory", + "time": "Time", + "type": "Type", + "use-cyberware": "Use Cyberware", + "user": "User", + "vehicle": "Vehicle", + "vehicle-image": "vehicle image", + "vehicles": "Vehicles", + "vehicles-and-drones": "Vehicles and Drones", + "weaknesses": "Weaknesses", + "weapons": "Weapons", + "wear": "Wear" } \ No newline at end of file diff --git a/The Sprawl/translations/zu.json b/The Sprawl/translations/zu.json index 02b8c909b4..c7833e7965 100644 --- a/The Sprawl/translations/zu.json +++ b/The Sprawl/translations/zu.json @@ -1,103 +1,103 @@ { - "acquire-agri-property":"crwdns41100:0crwdne41100:0", - "act-under-pressure":"crwdns41101:0crwdne41101:0", - "apply-first-aid":"crwdns41102:0crwdne41102:0", - "armed":"crwdns41103:0crwdne41103:0", - "assess":"crwdns41104:0crwdne41104:0", - "avatar-img":"crwdns41105:0crwdne41105:0", - "body":"crwdns41106:0crwdne41106:0", - "broadcast":"crwdns41107:0crwdne41107:0", - "character":"crwdns41108:0crwdne41108:0", - "contacts":"crwdns41109:0crwdne41109:0", - "cool":"crwdns41110:0crwdne41110:0", - "cred":"crwdns41111:0crwdne41111:0", - "crew-image":"crwdns41112:0crwdne41112:0", - "crews":"crwdns41113:0crwdne41113:0", - "cyberdeck":"crwdns41114:0crwdne41114:0", - "cyberdeck-image":"crwdns41115:0crwdne41115:0", - "cyberware":"crwdns41116:0crwdne41116:0", - "cyberware-image":"crwdns41117:0crwdne41117:0", - "design":"crwdns41118:0crwdne41118:0", - "details":"crwdns41119:0crwdne41119:0", - "dice":"crwdns41120:0crwdne41120:0", - "directive":"crwdns41121:0crwdne41121:0", - "directives":"crwdns41122:0crwdne41122:0", - "disaster":"crwdns41123:0crwdne41123:0", - "drone-image":"crwdns41124:0crwdne41124:0", - "drone-style":"crwdns42692:0crwdne42692:0", - "drones":"crwdns41125:0crwdne41125:0", - "edge":"crwdns41126:0crwdne41126:0", - "equipment":"crwdns41127:0crwdne41127:0", - "experience":"crwdns41128:0crwdne41128:0", - "eyes":"crwdns41129:0crwdne41129:0", - "face":"crwdns41130:0crwdne41130:0", - "fast-talk":"crwdns41131:0crwdne41131:0", - "file-image":"crwdns41132:0crwdne41132:0", - "firewall":"crwdns41133:0crwdne41133:0", - "forward":"crwdns41134:0crwdne41134:0", - "frame":"crwdns41135:0crwdne41135:0", - "gang-image":"crwdns41136:0crwdne41136:0", - "gangs":"crwdns41137:0crwdne41137:0", - "gangs-and-crews":"crwdns41138:0crwdne41138:0", - "gear-image":"crwdns41139:0crwdne41139:0", - "hardening":"crwdns41140:0crwdne41140:0", - "harm":"crwdns41141:0crwdne41141:0", - "harm-clock":"crwdns41142:0crwdne41142:0", - "harm-clock-t":"crwdns41143:0crwdne41143:0", - "harm-suffered":"crwdns41144:0crwdne41144:0", - "hit-the-street":"crwdns41145:0crwdne41145:0", - "img-url":"crwdns41146:0crwdne41146:0", - "img-url-u":"crwdns41147:0crwdne41147:0", - "intel-and-gear":"crwdns41148:0[Intel]crwdnd41148:0[Gear]crwdne41148:0", - "leader":"crwdns41149:0crwdne41149:0", - "links":"crwdns41150:0crwdne41150:0", - "looks":"crwdns41151:0crwdne41151:0", - "main-gigs":"crwdns41152:0crwdne41152:0", - "meat":"crwdns41153:0crwdne41153:0", - "mind":"crwdns41154:0crwdne41154:0", - "mix-it-up":"crwdns41155:0crwdne41155:0", - "moves":"crwdns41156:0crwdne41156:0", - "name":"crwdns41157:0crwdne41157:0", - "notes":"crwdns41158:0crwdne41158:0", - "operator-file-u":"crwdns41159:0crwdne41159:0", - "operator-name":"crwdns41160:0crwdne41160:0", - "other-equipment":"crwdns41161:0crwdne41161:0", - "play-hardball":"crwdns41162:0crwdne41162:0", - "playbook":"crwdns41163:0crwdne41163:0", - "processor":"crwdns41164:0crwdne41164:0", - "product-id":"crwdns41165:0crwdne41165:0", - "profile":"crwdns41166:0crwdne41166:0", - "profit":"crwdns41167:0crwdne41167:0", - "program":"crwdns41168:0crwdne41168:0", - "programs-loaded":"crwdns41169:0crwdne41169:0", - "programs-owned":"crwdns41170:0crwdne41170:0", - "research":"crwdns41171:0crwdne41171:0", - "roll-harm":"crwdns41172:0crwdne41172:0", - "rolls-cool":"crwdns41173:0crwdne41173:0", - "rolls-edge":"crwdns41174:0crwdne41174:0", - "rolls-harm":"crwdns41175:0crwdne41175:0", - "rolls-links-with":"crwdns41176:0crwdne41176:0", - "rolls-mind":"crwdns41177:0crwdne41177:0", - "rolls-style":"crwdns41178:0crwdne41178:0", - "rolls-synth":"crwdns41179:0crwdne41179:0", - "sensors":"crwdns41180:0crwdne41180:0", - "size":"crwdns41181:0crwdne41181:0", - "skin":"crwdns41182:0crwdne41182:0", - "stealth":"crwdns41183:0crwdne41183:0", - "strengths":"crwdns41184:0crwdne41184:0", - "style":"crwdns41185:0crwdne41185:0", - "synth":"crwdns41186:0crwdne41186:0", - "tags":"crwdns41187:0crwdne41187:0", - "territory":"crwdns41188:0crwdne41188:0", - "time":"crwdns41189:0crwdne41189:0", - "type":"crwdns41190:0crwdne41190:0", - "use-cyberware":"crwdns41191:0crwdne41191:0", - "user":"crwdns41192:0crwdne41192:0", - "vehicle":"crwdns41193:0crwdne41193:0", - "vehicle-image":"crwdns41194:0crwdne41194:0", - "vehicles":"crwdns41195:0crwdne41195:0", - "vehicles-and-drones":"crwdns41196:0crwdne41196:0", - "weaknesses":"crwdns41197:0crwdne41197:0", - "weapons":"crwdns41198:0crwdne41198:0", - "wear":"crwdns41199:0crwdne41199:0" + "acquire-agri-property": "crwdns41100:0crwdne41100:0", + "act-under-pressure": "crwdns41101:0crwdne41101:0", + "apply-first-aid": "crwdns41102:0crwdne41102:0", + "armed": "crwdns41103:0crwdne41103:0", + "assess": "crwdns41104:0crwdne41104:0", + "avatar-img": "crwdns41105:0crwdne41105:0", + "body": "crwdns41106:0crwdne41106:0", + "broadcast": "crwdns41107:0crwdne41107:0", + "character": "crwdns41108:0crwdne41108:0", + "contacts": "crwdns41109:0crwdne41109:0", + "cool": "crwdns41110:0crwdne41110:0", + "cred": "crwdns41111:0crwdne41111:0", + "crew-image": "crwdns41112:0crwdne41112:0", + "crews": "crwdns41113:0crwdne41113:0", + "cyberdeck": "crwdns41114:0crwdne41114:0", + "cyberdeck-image": "crwdns41115:0crwdne41115:0", + "cyberware": "crwdns41116:0crwdne41116:0", + "cyberware-image": "crwdns41117:0crwdne41117:0", + "design": "crwdns41118:0crwdne41118:0", + "details": "crwdns41119:0crwdne41119:0", + "dice": "crwdns41120:0crwdne41120:0", + "directive": "crwdns41121:0crwdne41121:0", + "directives": "crwdns41122:0crwdne41122:0", + "disaster": "crwdns41123:0crwdne41123:0", + "drone-image": "crwdns41124:0crwdne41124:0", + "drone-style": "crwdns42692:0crwdne42692:0", + "drones": "crwdns41125:0crwdne41125:0", + "edge": "crwdns41126:0crwdne41126:0", + "equipment": "crwdns41127:0crwdne41127:0", + "experience": "crwdns41128:0crwdne41128:0", + "eyes": "crwdns41129:0crwdne41129:0", + "face": "crwdns41130:0crwdne41130:0", + "fast-talk": "crwdns41131:0crwdne41131:0", + "file-image": "crwdns41132:0crwdne41132:0", + "firewall": "crwdns41133:0crwdne41133:0", + "forward": "crwdns41134:0crwdne41134:0", + "frame": "crwdns41135:0crwdne41135:0", + "gang-image": "crwdns41136:0crwdne41136:0", + "gangs": "crwdns41137:0crwdne41137:0", + "gangs-and-crews": "crwdns41138:0crwdne41138:0", + "gear-image": "crwdns41139:0crwdne41139:0", + "hardening": "crwdns41140:0crwdne41140:0", + "harm": "crwdns41141:0crwdne41141:0", + "harm-clock": "crwdns41142:0crwdne41142:0", + "harm-clock-t": "crwdns41143:0crwdne41143:0", + "harm-suffered": "crwdns41144:0crwdne41144:0", + "hit-the-street": "crwdns41145:0crwdne41145:0", + "img-url": "crwdns41146:0crwdne41146:0", + "img-url-u": "crwdns41147:0crwdne41147:0", + "intel-and-gear": "crwdns41148:0[Intel]crwdnd41148:0[Gear]crwdne41148:0", + "leader": "crwdns41149:0crwdne41149:0", + "links": "crwdns41150:0crwdne41150:0", + "looks": "crwdns41151:0crwdne41151:0", + "main-gigs": "crwdns41152:0crwdne41152:0", + "meat": "crwdns41153:0crwdne41153:0", + "mind": "crwdns41154:0crwdne41154:0", + "mix-it-up": "crwdns41155:0crwdne41155:0", + "moves": "crwdns41156:0crwdne41156:0", + "name": "crwdns41157:0crwdne41157:0", + "notes": "crwdns41158:0crwdne41158:0", + "operator-file-u": "crwdns41159:0crwdne41159:0", + "operator-name": "crwdns41160:0crwdne41160:0", + "other-equipment": "crwdns41161:0crwdne41161:0", + "play-hardball": "crwdns41162:0crwdne41162:0", + "playbook": "crwdns41163:0crwdne41163:0", + "processor": "crwdns41164:0crwdne41164:0", + "product-id": "crwdns41165:0crwdne41165:0", + "profile": "crwdns41166:0crwdne41166:0", + "profit": "crwdns41167:0crwdne41167:0", + "program": "crwdns41168:0crwdne41168:0", + "programs-loaded": "crwdns41169:0crwdne41169:0", + "programs-owned": "crwdns41170:0crwdne41170:0", + "research": "crwdns41171:0crwdne41171:0", + "roll-harm": "crwdns41172:0crwdne41172:0", + "rolls-cool": "crwdns41173:0crwdne41173:0", + "rolls-edge": "crwdns41174:0crwdne41174:0", + "rolls-harm": "crwdns41175:0crwdne41175:0", + "rolls-links-with": "crwdns41176:0crwdne41176:0", + "rolls-mind": "crwdns41177:0crwdne41177:0", + "rolls-style": "crwdns41178:0crwdne41178:0", + "rolls-synth": "crwdns41179:0crwdne41179:0", + "sensors": "crwdns41180:0crwdne41180:0", + "size": "crwdns41181:0crwdne41181:0", + "skin": "crwdns41182:0crwdne41182:0", + "stealth": "crwdns41183:0crwdne41183:0", + "strengths": "crwdns41184:0crwdne41184:0", + "style": "crwdns41185:0crwdne41185:0", + "synth": "crwdns41186:0crwdne41186:0", + "tags": "crwdns41187:0crwdne41187:0", + "territory": "crwdns41188:0crwdne41188:0", + "time": "crwdns41189:0crwdne41189:0", + "type": "crwdns41190:0crwdne41190:0", + "use-cyberware": "crwdns41191:0crwdne41191:0", + "user": "crwdns41192:0crwdne41192:0", + "vehicle": "crwdns41193:0crwdne41193:0", + "vehicle-image": "crwdns41194:0crwdne41194:0", + "vehicles": "crwdns41195:0crwdne41195:0", + "vehicles-and-drones": "crwdns41196:0crwdne41196:0", + "weaknesses": "crwdns41197:0crwdne41197:0", + "weapons": "crwdns41198:0crwdne41198:0", + "wear": "crwdns41199:0crwdne41199:0" } \ No newline at end of file diff --git a/The Strange/The Strange.css b/The Strange/The Strange.css index 6b48b490d0..863d6f32bd 100644 --- a/The Strange/The Strange.css +++ b/The Strange/The Strange.css @@ -13,7 +13,7 @@ .charsheet .sheet-background::after { content: ""; - background: url('http://i.imgur.com/CKxmrkG.jpg'); + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/CKxmrkG.jpg'); background-repeat: no-repeat; background-position: top left; opacity: 0.2; @@ -22,7 +22,7 @@ bottom: 0; right: 0; position: absolute; - z-index: -1; + z-index: -1; background-size: cover; } @@ -76,7 +76,7 @@ background: none; border: none; box-shadow: none; - margin: 0px auto 0px auto; + margin: 0px auto 0px auto; text-align: center; font-size:24px; width: 70px; @@ -90,7 +90,7 @@ border: none; width: 80px; height: 80px; - background-image: url('http://i.imgur.com/7YwR8QL.png'); + background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/7YwR8QL.png'); background-repeat: no-repeat; background-position: center; background-size: contain; @@ -154,7 +154,7 @@ } .charsheet .sheet-skillbox { - width: 24px; + width: 24px; height: 24px; font-size:14px; font-weight: bold; @@ -232,12 +232,12 @@ border: none; width: 60px; height: 60px; - background-image: url('http://i.imgur.com/Mb5vVT9.png'); + background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/Mb5vVT9.png'); background-repeat: no-repeat; background-position: center; background-size: contain; text-align:center; - padding:0; + padding:0; } .charsheet .sheet-orangeparent { @@ -252,12 +252,12 @@ border: none; width: 80px; height: 80px; - background-image: url('http://i.imgur.com/MaTJpSF.png'); + background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/MaTJpSF.png'); background-repeat: no-repeat; background-position: center; background-size: contain; text-align:center; - padding:0; + padding:0; right: -10px; top: -30px; z-index:2; @@ -269,12 +269,12 @@ border: none; width: 80px; height: 80px; - background-image: url('http://i.imgur.com/MaTJpSF.png'); + background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/MaTJpSF.png'); background-repeat: no-repeat; background-position: center; background-size: contain; text-align:center; - padding:0; + padding:0; left: -10px; top: -30px; z-index:2; @@ -286,12 +286,12 @@ border: none; width: 80px; height: 80px; - background-image: url('http://i.imgur.com/MaTJpSF.png'); + background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/The%20Strange/images/MaTJpSF.png'); background-repeat: no-repeat; background-position: center; background-size: contain; text-align:center; - padding:0; + padding:0; right: -10px; top: -30px; z-index:2; @@ -303,7 +303,7 @@ background: none; border: none; box-shadow: none; - margin: 0px auto 0px auto; + margin: 0px auto 0px auto; text-align: center; font-size:24px; width: 70px; @@ -322,7 +322,7 @@ background: none; border: none; box-shadow: none; - margin: 0px auto 0px auto; + margin: 0px auto 0px auto; text-align: center; font-size:16px; color: #000000; @@ -383,7 +383,7 @@ font-size:16px; color: #000000; font-family: times, sans-serif; - resize: none; + resize: none; } .charsheet .sheet-recoverybtn { @@ -394,4 +394,4 @@ font-size:12px !important; color: #000000; font-family: times, sans-serif; -} \ No newline at end of file +} diff --git a/The Strange/The Strange.html b/The Strange/The Strange.html index 14310d5c79..cb11aab3c5 100644 --- a/The Strange/The Strange.html +++ b/The Strange/The Strange.html @@ -4,7 +4,7 @@
- +
@@ -28,15 +28,15 @@


-

IS A

+

IS A

WHO



-

ON

+

ON

- +
@@ -46,33 +46,33 @@ - + - + - + - + - + - + - + - + - + - +
Simple Initmidating
Standard Formidable
Demanding Heroic
Difficult Immortal
Challenging Impossible
@@ -91,7 +91,7 @@ •INTELLECT• - + @@ -232,7 +232,7 @@
- +
@@ -324,9 +324,9 @@
- -
- + +
+
@@ -577,17 +581,23 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/

@@ -716,8 +726,21 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/

HOLD

-

GIRI

- +

+ Obligations +
+ ? + +

Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.

+

Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.

+

For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage

+

(Formerly known as "Giri")

+
+
+ +

+ +
@@ -903,10 +926,12 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
+

Plugins and Other Improvements

+
@@ -976,7 +1001,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
-

Giri

+

Obligations

@@ -984,9 +1009,9 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/

- +

- +
@@ -1188,17 +1213,23 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/ diff --git a/Unisystem-Buffy or Angel/ReadMe.mdown b/Unisystem-Buffy or Angel/ReadMe.mdown new file mode 100644 index 0000000000..a14e8daa65 --- /dev/null +++ b/Unisystem-Buffy or Angel/ReadMe.mdown @@ -0,0 +1,24 @@ +# Buffy the Vampire Slayer RPG/Angel RPG/Cinematic Unisystem RPG Character Sheet + +This is a character sheet for the Buffy the Vampire Slayer RPG/Angel RPG/Cinematic Unisystem RPG. It features 5 separate tabs for Character Attributes and Secondary Attributes, Skills & Spells, Combat, Possession, and Notes. + +## Current Version +1.02 + +### Changelog + +#### 1.0 +* Sheet creation per Character Sheet Request Thread. +* Added Character Archetype, Drama Points field and 5 extra Qualities and 5 extra Drawbacks to Character Tab. Removed Essence Points field. +* Incorporated BtVS/Angel Skills list, along with extra Wildcard skill fields, and modified Powers to Spells with, Die Roll, Power Level and Quick Cast to Skills & Spells Tab. +* Incorporated BtVS/Angel Hand-to-Hand Combat Maneuvers, Melee Weapons, Medieval Ranged Weapons and Modern Ranged Weapons to Combat Tab. + +#### 1.01 +* Added NPC Sheet in Tab 5 and moved Notes to Tab 4 with Gear/Possessions. + +#### 1.02 +* Added note "(add Damage Multiplier x Success Levels)" to damage rolls. +* Modified Stake through the Heart Damage Multiplier dropdown options for x4 (vs. Humans) and x5 (vs. Vampires). + +### Credit Where Credit is Due +The CSS of this sheet is from the All Flesh Must Be Eaten character sheet. diff --git a/Unisystem-Buffy or Angel/sheet.json b/Unisystem-Buffy or Angel/sheet.json new file mode 100644 index 0000000000..365ec79dc1 --- /dev/null +++ b/Unisystem-Buffy or Angel/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Buffy_or_Angel.html", + "css": "Buffy_or_Angel.css", + "authors": "MattBx8", + "roll20userid": "115594", + "preview": "Buffy_PC.jpg", + "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Character tab\r Primary attribute names are buttons, rolling 1d10 plus twice the attribute. The Difficult button rolls 1d10 plus just the attribute.\r ## Skills and Spells tab:\rThe roll button rolls 1d10 plus skill ratingm plus the attribute selected in the dropdown menu. \r ## CombatTab:\rThe roll button rolls a 1d10, plus the listed skill rating as well as the damage. Damage is listed as the base damage and a multiplier. The multiplier should be already incorporated into the base damage, the multiplier is used when a two-handed weapon is used. When the two-handed checkbox adds strength plus one.\r##Possessions Tab:\rA place to list the gear you gathered..\r. ## Notes:/rPlaces to store information you have gathered while running from the walking dead\r\r## Modified from All Flesh Must Be Eaten character sheet by John W.\r\r\r## Current Version: 1.0" +} diff --git a/WODVtM5eAlpha/README.md b/WODVtM5eAlpha/README.md new file mode 100644 index 0000000000..d8938b646d --- /dev/null +++ b/WODVtM5eAlpha/README.md @@ -0,0 +1,5 @@ +Character sheet for Vampire The Maquerade, 5th Edition (Alpha) by White Wolf Publishing. + +Most credit goes out to Matt Zaldivar, Brian Shields and Benjamin Bandelow. I used the Matt's VtM 20th Edition sheet as basis for this one, with was credited to Brian Shields and Benjamin Bandelow for their original exhalted sheet. Cheers to everyone. + +Will propably be replaced by a proper sheet once 5E comes out, as this is only based on their 5E ALPHA release. More or less just a striped down version of the CWOD V20 sheet. Rolling from sheet is not complete but now the sheet should look at least barely functional. diff --git a/WODVtM5eAlpha/VtM5eAlpha.css b/WODVtM5eAlpha/VtM5eAlpha.css new file mode 100644 index 0000000000..9f56295184 --- /dev/null +++ b/WODVtM5eAlpha/VtM5eAlpha.css @@ -0,0 +1,260 @@ +.charsheet label { + display: inline-block; + width: 75px; + text-align: right; + padding-bottom: 0px; +} + +.charsheet input { + display: inline-block; + width: 155px; +} + +.charsheet { + background-color: white; +} + +.charsheet select { + width: 42px; +} + +/* Hide actual dot/checkbox */ +input[type="radio"], +input[type="checkbox"] +{ + position: absolute; + opacity: 0; + width:15px; + cursor: pointer; + z-index: 1; + margin-top: 6px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"] + span::before, +input[type="checkbox"] + span::before +{ + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"] + span::before +{ + content: "•"; + width: 12px; + height: 12px; + font-size: 36px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"] + span::before +{ + position:relative; + content: ""; + opacity: .25; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"]:checked + span::before +{ + content: "✖"; + color: #a00; + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "✖"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 1; +} + +input.sheet-zero+ span::before +{ + font-size: 12px; + content: "✖"; + opacity: 0.25; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +h4.sheet-SCorI1, +h4.sheet-SCorI2, +h4.sheet-CorC1, +h4.sheet-CorC2 +{ + display: block; +} + +input.sheet-SCorI1, +input.sheet-SCorI2, +input.sheet-CorC1, +input.sheet-CorC2 +{ + width: 120px; +} + +input.sheet-SCorI1:checked ~ h4.sheet-SCorI1, +input.sheet-SCorI2:checked ~ h4.sheet-SCorI2 +{ + display: none; +} + +input.sheet-CorC1:checked ~ h4.sheet-CorC1, +input.sheet-CorC2:checked ~ h4.sheet-CorC2 +{ + display: none; +} + +.sheet-rolltemplate-wod table { + width: 189px; + height: 189px; + padding: 2px; + background: url(http://i.imgur.com/xBk4U1p.jpg) top left; + background-size: 189px 189px; + background-repeat: no-repeat; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-wod th { + color: rgb(112, 0, 0); + padding: 15px 2px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: left; +} + + +.sheet-rolltemplate-wod td { + padding-left: 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-wod .sheet-result { + font-size: 1.2em; + text-align: center; + color: rgb(112, 0, 0); + padding-bottom: 20px; +} + +.sheet-rolltemplate-wod .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullfail { + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.importantroll { + color: #3FB315; + border: none; +} diff --git a/WODVtM5eAlpha/VtM5eAlpha.html b/WODVtM5eAlpha/VtM5eAlpha.html new file mode 100644 index 0000000000..6fbb15c078 --- /dev/null +++ b/WODVtM5eAlpha/VtM5eAlpha.html @@ -0,0 +1,378 @@ +

+VtM 5e pre-Alpha +

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Dice Pools

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Author: Andreas J. | UserID: 1223200

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{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
+ {{#attr}} + {{attr}}({{attr_num}}) + {{/attr}} + {{#skill}} + + {{skill}}({{skill_num}}) + {{/skill}} + {{#pwr}} + + {{pwr}}({{pwr_num}}) + {{/pwr}} + {{#mod_num}} + + Modifiers({{mod_num}}) + {{/mod_num}} +
{{result}} Successes
+
\ No newline at end of file diff --git a/WODVtM5eAlpha/VtM5eAlpha.png b/WODVtM5eAlpha/VtM5eAlpha.png new file mode 100644 index 0000000000..023f71e850 Binary files /dev/null and b/WODVtM5eAlpha/VtM5eAlpha.png differ diff --git a/WODVtM5eAlpha/sheet.json b/WODVtM5eAlpha/sheet.json new file mode 100644 index 0000000000..d1c739eef1 --- /dev/null +++ b/WODVtM5eAlpha/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "VtM5eAlpha.html", + "css": "VtM5eAlpha.css", + "authors": "Andreas J.", + "roll20userid":"1223200", + "preview": "VtM5eAlpha.png", + "instructions": "Vampire: The Masquerade Character Sheet for use in the World of Darkness, 5th Edition's Alpha.release, so 5E will propably change by the time it's ready. propably be replaced by a proper sheet once 5E comes out. More or less a striped down version of CWOD V20 sheet. Rolling from sheet is not complete." +} diff --git a/WODVtM5eAlpha/translation.json b/WODVtM5eAlpha/translation.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translation.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/af.json b/WODVtM5eAlpha/translations/af.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/af.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/cs.json b/WODVtM5eAlpha/translations/cs.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/cs.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/da.json b/WODVtM5eAlpha/translations/da.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/da.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/de.json b/WODVtM5eAlpha/translations/de.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/de.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/el.json b/WODVtM5eAlpha/translations/el.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/el.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/en.json b/WODVtM5eAlpha/translations/en.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/en.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/es.json b/WODVtM5eAlpha/translations/es.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/es.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/fr.json b/WODVtM5eAlpha/translations/fr.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/fr.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/he.json b/WODVtM5eAlpha/translations/he.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/he.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/it.json b/WODVtM5eAlpha/translations/it.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/it.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/ja.json b/WODVtM5eAlpha/translations/ja.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/ja.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/ko.json b/WODVtM5eAlpha/translations/ko.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/ko.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/nl.json b/WODVtM5eAlpha/translations/nl.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/nl.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/pt.json b/WODVtM5eAlpha/translations/pt.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/pt.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/ru.json b/WODVtM5eAlpha/translations/ru.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/ru.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/sv.json b/WODVtM5eAlpha/translations/sv.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/sv.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/tr.json b/WODVtM5eAlpha/translations/tr.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/tr.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/zh.json b/WODVtM5eAlpha/translations/zh.json new file mode 100644 index 0000000000..515b5de143 --- /dev/null +++ b/WODVtM5eAlpha/translations/zh.json @@ -0,0 +1,100 @@ +{ + "name-u": "Name:", + "age-u": "Age", + "virtue-u": "Virtue", + "vice-u": "Vice", + "faction-u": "Faction", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "technology-u": "Technology", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "hunger-u": "Hunger", + "humanity-u": "Humanity", + "composure-u": "Composure", + "bloodroused-u": "Blood Roused", + "dodge-u": "Dodge", + "physique-u": "Physique", + "art-u": "Art", + "persuasion-u": "Persuasion", + "socialize-u": "Socialize" +} \ No newline at end of file diff --git a/WODVtM5eAlpha/translations/zu.json b/WODVtM5eAlpha/translations/zu.json new file mode 100644 index 0000000000..af67aff39d --- /dev/null +++ b/WODVtM5eAlpha/translations/zu.json @@ -0,0 +1,100 @@ +{ + "name-u": "crwdns62234:0crwdne62234:0", + "age-u": "crwdns62988:0crwdne62988:0", + "virtue-u": "crwdns62989:0crwdne62989:0", + "vice-u": "crwdns62990:0crwdne62990:0", + "faction-u": "crwdns62991:0crwdne62991:0", + "player-u": "crwdns62235:0crwdne62235:0", + "chronicle-u": "crwdns62236:0crwdne62236:0", + "nature-u": "crwdns62237:0crwdne62237:0", + "demeanor-u": "crwdns62238:0crwdne62238:0", + "concept-u": "crwdns62239:0crwdne62239:0", + "clan-u": "crwdns62240:0crwdne62240:0", + "generation-u": "crwdns62241:0crwdne62241:0", + "sire-u": "crwdns62242:0crwdne62242:0", + "attributes-u": "crwdns62243:0crwdne62243:0", + "physical-u": "crwdns62244:0crwdne62244:0", + "social-u": "crwdns62245:0crwdne62245:0", + "mental-u": "crwdns62246:0crwdne62246:0", + "strength-u": "crwdns62247:0crwdne62247:0", + "dexterity-u": "crwdns62248:0crwdne62248:0", + "stamina-u": "crwdns62249:0crwdne62249:0", + "charisma-u": "crwdns62250:0crwdne62250:0", + "manipulation-u": "crwdns62251:0crwdne62251:0", + "appearance-u": "crwdns62252:0crwdne62252:0", + "intelligence-u": "crwdns62253:0crwdne62253:0", + "wits-u": "crwdns62254:0crwdne62254:0", + "perception-u": "crwdns62255:0crwdne62255:0", + "abilities-u": "crwdns62256:0crwdne62256:0", + "talents-u": "crwdns62257:0crwdne62257:0", + "skills-u": "crwdns62258:0crwdne62258:0", + "knowledges-u": "crwdns62259:0crwdne62259:0", + "alertness-u": "crwdns62260:0crwdne62260:0", + "athletics-u": "crwdns62261:0crwdne62261:0", + "awareness-u": "crwdns62262:0crwdne62262:0", + "brawl-u": "crwdns62263:0crwdne62263:0", + "empathy-u": "crwdns62264:0crwdne62264:0", + "expression-u": "crwdns62265:0crwdne62265:0", + "intimidation-u": "crwdns62266:0crwdne62266:0", + "leadership-u": "crwdns62267:0crwdne62267:0", + "subterfuge-u": "crwdns62268:0crwdne62268:0", + "streetwise-u": "crwdns62269:0crwdne62269:0", + "animalken-u": "crwdns62270:0crwdne62270:0", + "craft-u": "crwdns62271:0crwdne62271:0", + "drive-u": "crwdns62272:0crwdne62272:0", + "etiquette-u": "crwdns62273:0crwdne62273:0", + "firearms-u": "crwdns62274:0crwdne62274:0", + "larceny-u": "crwdns62275:0crwdne62275:0", + "melee-u": "crwdns62276:0crwdne62276:0", + "performance-u": "crwdns62277:0crwdne62277:0", + "stealth-u": "crwdns62278:0crwdne62278:0", + "survival-u": "crwdns62279:0crwdne62279:0", + "academics-u": "crwdns62280:0crwdne62280:0", + "technology-u": "crwdns62289:0crwdne62289:0", + "finance-u": "crwdns62282:0crwdne62282:0", + "investigation-u": "crwdns62283:0crwdne62283:0", + "law-u": "crwdns62284:0crwdne62284:0", + "medicine-u": "crwdns62285:0crwdne62285:0", + "occult-u": "crwdns62286:0crwdne62286:0", + "politics-u": "crwdns62287:0crwdne62287:0", + "science-u": "crwdns62288:0crwdne62288:0", + "advantages-u": "crwdns62290:0crwdne62290:0", + "disciplines-u": "crwdns62291:0crwdne62291:0", + "backgrounds-u": "crwdns62292:0crwdne62292:0", + "conscience-u": "crwdns62294:0crwdne62294:0", + "convinction-u": "crwdns62295:0crwdne62295:0", + "selfcontrol-u": "crwdns62296:0crwdne62296:0", + "instinct-u": "crwdns62297:0crwdne62297:0", + "courage-u": "crwdns62298:0crwdne62298:0", + "othertraits-u": "crwdns62299:0crwdne62299:0", + "paths-u": "crwdns62300:0crwdne62300:0", + "merits-u": "crwdns62301:0crwdne62301:0", + "flaws-u": "crwdns62302:0crwdne62302:0", + "humanitypath-u": "crwdns62303:0crwdne62303:0", + "bearing-u": "crwdns62304:0crwdne62304:0", + "willpower-u": "crwdns62305:0crwdne62305:0", + "bloodpool-u": "crwdns62306:0crwdne62306:0", + "pointsperturn-u": "crwdns62307:0crwdne62307:0", + "dicepools-u": "crwdns62308:0crwdne62308:0", + "attributeability-u": "crwdns62309:0crwdne62309:0", + "health-u": "crwdns62310:0crwdne62310:0", + "bruised-u": "crwdns62311:0crwdne62311:0", + "hurt-u": "crwdns62312:0crwdne62312:0", + "injured-u": "crwdns62313:0crwdne62313:0", + "wounded-u": "crwdns62314:0crwdne62314:0", + "mauled-u": "crwdns62315:0crwdne62315:0", + "crippled-u": "crwdns62316:0crwdne62316:0", + "incapacitated-u": "crwdns62317:0crwdne62317:0", + "weakness-u": "crwdns62318:0crwdne62318:0", + "experience-u": "crwdns62319:0crwdne62319:0", + "notes-u": "crwdns62320:0crwdne62320:0", + "hunger-u": "crwdns62992:0crwdne62992:0", + "humanity-u": "crwdns62716:0crwdne62716:0", + "composure-u": "crwdns62993:0crwdne62993:0", + "bloodroused-u": "crwdns62718:0crwdne62718:0", + "dodge-u": "crwdns62994:0crwdne62994:0", + "physique-u": "crwdns62995:0crwdne62995:0", + "art-u": "crwdns62996:0crwdne62996:0", + "persuasion-u": "crwdns63311:0crwdne63311:0", + "socialize-u": "crwdns62998:0crwdne62998:0" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html index 22cb983729..9c062960d4 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html @@ -1977,7 +1977,7 @@
- Height + Height
@@ -5032,16 +5032,16 @@ 01-15


- Left Arm - + Right Arm + 16-35


Torso 56-80


- Left Leg - + Right Leg + 81-90
@@ -5049,12 +5049,12 @@







- Right Arm - + Left Arm + 36-55








- Right Leg - + Left Leg + 91-00
diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json index dc9d5d7288..123cec53fe 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json @@ -132,7 +132,7 @@ "gender":"Gender", "build":"Build", "age":"Age", - "height":"Height", + "attr-height":"Height", "weight":"Weight", "eyes":"Eyes", "skin":"Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json index ee9cbba498..9ff8516d6d 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Nombres y Apellidos", + "career": "Carerra", + "career-path": "Trayectoria", + "race": "Raza", + "religion": "Religión", + "concept": "Concepto", + "advancements": "Avances", + "xp": "EXP", + "core-stats": "Estadísticas", + "background": "Trasfondo", + "weapons": "Armas", + "armor": "Armdr.", + "spellbook": "Grimorio", + "inventory": "Inventario", + "character-profile": "Perfil del Personaje", + "main-profile": "Características Básicas", + "main": "Basicas", + "abbreviate-weapon-skill": "HA", + "abbreviate-ballistic-skill": "HP", + "abbreviate-strength": "F", + "abbreviate-toughness": "R", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "V", + "abbreviate-fellowship": "Emp", + "starting": "Iniciales", + "talents": "Talentos", + "advance": "Avances", + "current": "Actuales", + "secondary-profile": "Características-Secundarias", + "secondary": "Secundarias", + "abbreviate-attacks": "A", + "abbreviate-wounds": "H", + "abbreviate-strength-bonus": "BF", + "abbreviate-toughness-bonus": "BR", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "PL", + "abbreviate-fate-points": "PD", + "combat": "Combate", + "initiative": "Iniciativa", + "wounds": "Heridas", + "fortune": "Fortuna", + "move": "Mov.", + "charge": "Carga", + "run": "Correr", + "leap": "Salto", + "abbreviate-initiative": "Inic.", + "check-luck": "Comprueba si tienes el talento de Suerte", + "talent-name": "Nombre del Talento", + "description": "Descripción", + "skills": "Habilidades", + "knowledge-and-language-skills": "Conocimientos y Hablar idioma", + "skill-name": "Habilidad", + "abbreviate-characteristic": "Atrib.", + "training": "Entreno", + "misc": "Misc", + "total": "Total", + "roll": "Dado", + "abbreviate-gm": "GM", + "common-knowledge-any": "Conocimiento común (cualquiera)", + "common-knowledge": "Conocimiento común", + "trained": "Adquirido", + "perform-trade-and-other-skills": "Actuar, Comerciar y otras habilidades", + "basic": "Básico", + "special-rules": "Reglas Especiales", + "name": "Nombre", + "basic-skills": "Habilidades Básicas", + "animal-care": "Cría de animales", + "charm": "Carisma", + "command": "Mando", + "concealment": "Ocultarse", + "consume-alcohol": "Consumir alcohol", + "disguise": "Disfrazarse", + "drive": "Conducir", + "evaluate": "Tasar", + "gamble": "Jugar", + "gossip": "Cotilleo", + "haggle": "Regatear", + "intimidate": "Intimidar", + "outdoor-survival": "Supervivencia", + "preception": "Percepción", + "ride": "Montar", + "row": "Remar", + "scale-sheet-surface": "Escalar", + "search": "Buscar", + "silent-move": "Movimiento Silencioso", + "swim": "Nadar", + "advanced-skills": "Habilidades Avanzadas", + "animal-training": "Adiestrar animales", + "blather": "Charlatanería", + "chanelling": "Canalizar", + "charm-animal": "Carisma Animal", + "dodge-blow": "Esquivar", + "follow-trail": "Rastrear", + "heal": "Sanar", + "hypnotism": "Hipnotismo", + "lip-reading": "Leer labios", + "magical-sense": "Sentir Magia", + "navigation": "Orientación", + "pick-lock": "Forzar cerraduras", + "prepare-poison": "Preparar venenos", + "read-and-write": "Leer/escribir", + "sail": "Navegar", + "set-trap": "Poner trampas", + "shadowing": "Seguimiento", + "sleight-of-hand": "Prestidigitación", + "torture": "Tortura", + "vetroloquism": "Ventriloquía", + "astrology": "Astrología", + "star-sign": "Signo Astral", + "doom": "Destino", + "appearance": "Apariencia", + "gender": "Género", + "build": "Constitución", + "age": "Edad", + "attr-height": "Altura", + "weight": "Peso", + "eyes": "Color de ojos", + "skin": "Color de piel", + "hair": "Pelo", + "history": "Historia", + "miscellaneous-notes": "Notas", + "starting-career": "Profesión Inicial", + "career-name": "Nombre de la profesión", + "career-main-profile": "Características Principales", + "weapon-skill": "Hab. de Armas", + "ballistic-skill": "Hab. de Proyectiles", + "strength": "Fuerza", + "toughness": "Resistencia", + "agility": "Agilidad", + "intelligence": "Inteligencia", + "will-power": "Voluntad", + "fellowship": "Empatía", + "career-secondary-profile": "Características Secundarias", + "attacks": "Ataques", + "strength-bonus": "BF", + "toughness-bonus": "BR", + "movement": "Movimientos", + "magic": "Magia", + "insanity-points": "Puntos de locura", + "fate-points": "Puntos de Destino", + "career-skills": "Habilidades", + "career-talents": "Talentos", + "career-exits": "Salidas", + "second-career": "Segunda Profesión", + "third-career": "Tercera Profesión", + "fourth-career": "Cuarta Profesión", + "fifth-career": "Quinta Profesión", + "melee-weapons": "Armas cuerpo a cuerpo", + "abbreviate-proficiency": "Comp?", + "weapon": "Nombre del Arma", + "craftsmanship": "Calidad", + "ws-bonus": "Bonus HA", + "to-hit": "Acierto", + "damage": "Daño", + "impact": "Impct.", + "defensive": "Def.", + "qualities": "Cualidades", + "attack": "Attaque", + "parry": "Bloquear", + "poor": "Pobre", + "common": "Común", + "good": "Buena", + "best": "La mejor", + "abbreviate-attack": "Atq", + "abbreviate-damage": "Daño", + "abbreviate-parry": "Bloq", + "ranged-weapons": "Armas de Proyectil", + "bs-bonus": "Bonus HP", + "type": "Tipo", + "reload": "Recarga", + "range": "Alcance", + "ammo": "Munición", + "shoot": "Disparar", + "throw": "Lanzar", + "free": "Libre", + "half": "Media", + "full-number": "{{0}} Entera", + "critical-hit": "Golpe Crítico", + "critical-roll": "Dado Crítico", + "critical": "Crítico", + "petty": "Pueril", + "lesser": "Menor", + "arcane": "Arcana", + "divine": "Divina", + "runes": "Runas", + "perform-chanelling": "Usa media acción para canalizar", + "spell-name": "Nombre", + "casting-number": "Factor de dificultad", + "casting-time": "Tiempo de invocación", + "duration": "Duración", + "target": "Objetivo/Area", + "none": "Ninguno", + "1d10magic": "1d10 + Magia", + "spell-healing": "Hechizo de Sanación", + "cast": "Invocación", + "ingredient-bonus": "Ingrediente Bonus", + "ingredient": "Ingrediente", + "spell-damage": "Daño", + "spell-description": "Descripción", + "petty-spell": "Hechizo Pueril", + "lesser-spell": "Hechizo Menor", + "arcane-spell": "Hechizo Arcano", + "divine-spell": "Hechizo Divino", + "rune": "Runa", + "inscription-number": "Numero de Inscripciones", + "empowerment": "Encantamiento", + "inscribe": "Inscripción", + "permanent-rune-description": "Descripción permanente", + "temporary-rune-description": "Descripción temporal", + "coin-carried": "Monedero", + "brass-pennies-bp": "Peniques de latón (P)", + "silver-shillings-ss": "Chelines de plata (C)", + "gold-crowns-gc": "Coronas de oro (Co)", + "total-gc-value": "Valor total en (Co)", + "exchange-rate": "Tasa de cambio", + "exchange-rate-description": "240 Peniques de latón = 20 Chelines de plata = 1 Corona de oro", + "encumbrance": "Carga", + "trappings": "Ornamentos", + "coin": "Moneda", + "other": "Otros", + "carrying-capacity": "Carga maxima", + "push-drag-lift": "Empujar/Tirar/Levantar", + "encumbered": "Sobrecarga", + "dwarf": "Enano", + "dwarf-encumbrance": "Los enanos pueden cargar el doble que otros personajes.", + "encumbrance-description": "La sobrecarga introducida en cada fila es :", + "encumbrance-choice1": "El total de la carga de la fila (Ignorando cantidad)", + "encumbrance-choice2": "La carga de cada objeto de la fila (La carga total de la fila = cantidad * carga)", + "page1": "Pagina 1", + "page2": "Pagina 2", + "page3": "Pagina 3", + "show-all": "Muestrame todas", + "row-nr": "Fila #", + "carried-question": "Lo llevas?", + "abbreviate-quantity": "Cant.", + "treasure-loot-inventory-notes": "Tesoro/Botín/Notas", + "protective-item": "Objetos de protección", + "head": "Cabeza", + "worn": "Tengo", + "armor-type": "Tipo de Armdr.", + "armor-points": "Puntos de Armadura", + "magic-bonus": "Bonus Magico", + "total-ap": "Total PA", + "leather": "Cuero", + "mail": "Malla", + "plate": "Placas", + "torso": "Cuerpo", + "arms": "Brazos", + "legs": "Piernas", + "armor-penalties": "Penalización de Armadura", + "armor-penalties-description1": "Llevar una armadura media o pesada da una penalización de -10 en pruebas de agilidad.", + "armor-penalties-description2": "El uso de armadura pesada reduce el movimiento en 1, a menos que tengas el talento robusto.", + "hit-locations": "Zonas de impacto", + "left-arm": "Brazo Izquierdo", + "left-leg": "Pierna Izquierda", + "right-arm": "Brazo Derecho", + "right-leg": "Pierna Derecha", + "advanced-skill": "Habilidad Avanzada", + "basic-skill": "Habilidad Básicas", + "knowledge-skill": "Habilidad de Conocimiento", + "various-skill": "Habilidad Diversa", + "blood-loss": "Perdida de Sangre", + "bleeding": "Sangrando", + "casting-test": "Prueba de Invocación", + "outcome": "Resultado", + "spellcasting-succeeds": "Hechizo Conseguido", + "hit-left-arm": "Brazo Izquierdo", + "hit-right-leg": "Pierna Derecha", + "hit-location-number": "Localización {{0}}", + "hit-right-arm": "Brazo Derecho", + "damage-number": "Daño {{0}}", + "hit-left-leg": "Pierna Izquierda", + "hit-body": "Cuerpo", + "hit-head": "Cabeza", + "target-number": "Objetivo", + "attack-roll": "Ataque", + "miss": "Falla", + "parry-roll": "Bloqueo", + "failure": "Fallo", + "spellcasting-fails": "Hechizo Fallido", + "test-result": "Resultado Total", + "characteristic": "Característica" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json index e174b32cd3..640cebc29d 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json @@ -1,286 +1,286 @@ { - "character-name":"Nom du personnage", - "career":"Carrière", - "career-path":"Anciennes Carrières", - "race":"Race", - "religion":"Religion", - "concept":"Lieu de naissance", - "advancements":"Progression", - "xp":"XP", - "core-stats":"Principal", - "background":"Biographie ", - "weapons":"Armes", - "armor":"Armure", - "spellbook":"Grimoire ", - "inventory":"Inventaire", - "character-profile":"Profil de personnage", - "main-profile":"Profil principal", - "main":"Principal", - "abbreviate-weapon-skill":"CC", - "abbreviate-ballistic-skill":"CT", - "abbreviate-strength":"F", - "abbreviate-toughness":"E", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"FM", - "abbreviate-fellowship":"Soc", - "starting":"Base", - "talents":"Talents", - "advance":"Avancé", - "current":"Actuel", - "secondary-profile":"Profil Secondaire", - "secondary":"Secondaire", - "abbreviate-attacks":"A", - "abbreviate-wounds":"B", - "abbreviate-strength-bonus":"BF", - "abbreviate-toughness-bonus":"BE", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"PF", - "abbreviate-fate-points":"PD", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Blessure", - "fortune":"Fortune", - "move":"Mouvement", - "charge":"Charge", - "run":"Course", - "leap":"Saut", - "abbreviate-initiative":"Init", - "check-luck":"Cocher si vous avez le talent Chance", - "talent-name":"Nom du talent", - "description":"Description", - "skills":"Compétences", - "knowledge-and-language-skills":"Connaissance et langage", - "skill-name":"Compétence", - "abbreviate-characteristic":"Cara", - "training":"Niveau", - "misc":"Divers", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"MJ", - "common-knowledge-any":"Connaissance Générale (toutes)", - "common-knowledge":"Connaissance Générale", - "trained":"Acquis", - "perform-trade-and-other-skills":"Capacités, marchandage et autres", - "basic":"Base", - "special-rules":"Règles Spéciales", - "name":"Nom", - "basic-skills":"Compétences de Base", - "animal-care":"Soin des animaux", - "charm":"Charisme", - "command":"Commandement", - "concealment":"Dissimulation", - "consume-alcohol":"Résistance à l'alcool", - "disguise":"Déguisement", - "drive":"Conduite d'attelages", - "evaluate":"Évaluation", - "gamble":"Jeu", - "gossip":"Commérage", - "haggle":"Marchandage", - "intimidate":"Intimidation", - "outdoor-survival":"Survie en nature", - "preception":"Perception", - "ride":"Équitation", - "row":"Canotage", - "scale-sheet-surface":"Escalade", - "search":"Fouille", - "silent-move":"Déplacement Silencieux", - "swim":"Natation", - "advanced-skills":"Compétences Avancées", - "animal-training":"Dressage", - "blather":"Baratin", - "chanelling":"Focalisation", - "charm-animal":"Emprise sur les animaux", - "dodge-blow":"Esquive", - "follow-trail":"Pistage", - "heal":"Soins", - "hypnotism":"Hypnotisme", - "lip-reading":"Lecture sur les lèvres", - "magical-sense":"Sens de la magie", - "navigation":"Orientation", - "pick-lock":"Crochetage", - "prepare-poison":"Préparation de Poison", - "read-and-write":"Lire/Écrire", - "sail":"Navigation", - "set-trap":"Braconnage", - "shadowing":"Filature", - "sleight-of-hand":"Escamotage", - "torture":"Torture", - "vetroloquism":"Ventriloquie", - "astrology":"Astrologie", - "star-sign":"Signe Astral", - "doom":"Corruption", - "appearance":"Apparence", - "gender":"Genre", - "build":"Race", - "age":"Age", - "height":"Taille", - "weight":"Poids", - "eyes":"Yeux", - "skin":"Peau", - "hair":"Cheveux", - "history":"Histoire", - "miscellaneous-notes":"Notes Diverses", - "starting-career":"Carrière de départ", - "career-name":"Carrière", - "career-main-profile":"Profil Principal de la Carrière", - "weapon-skill":"Capacité de Combat", - "ballistic-skill":"Capacité de Tir", - "strength":"Force", - "toughness":"Endurance", - "agility":"Agilité", - "intelligence":"Intelligence", - "will-power":"Force Mentale", - "fellowship":"Social", - "career-secondary-profile":"Profil Secondaire de la Carrière", - "attacks":"Attaques", - "strength-bonus":"Bonus de Force", - "toughness-bonus":"Bonus d'Endurance", - "movement":"Mouvement", - "magic":"Magie", - "insanity-points":"Points de Folies", - "fate-points":"Points de Destin", - "career-skills":"Compétences de Carrière", - "career-talents":"Talents de Carrière", - "career-exits":"Débouchés", - "second-career":"Seconde Carrière", - "third-career":"Troisième Carrière", - "fourth-career":"Quatrième Carrière", - "fifth-career":"Cinquième Carrière", - "melee-weapons":"Armes de Mêlée", - "abbreviate-proficiency":"Maît?", - "weapon":"Arme", - "craftsmanship":"Qualité", - "ws-bonus":"Bonus CC", - "to-hit":"Dés Min", - "damage":"Dégâts", - "impact":"Perc", - "defensive":"Def", - "qualities":"Attributs", - "attack":"Attaque", - "parry":"Parade", - "poor":"Médiocre", - "common":"Commune", - "good":"Bonne", - "best":"Exceptionnelle", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Prd", - "ranged-weapons":"Arme à Distance", - "bs-bonus":"Bonus de CT", - "type":"Type", - "reload":"Rechargement", - "range":"Range", - "ammo":"Munitions", - "shoot":"Tir", - "throw":"Jet", - "free":"Libre", - "half":"Demis", - "full-number":"{{0}} Complète(s)", - "critical-hit":"Coup Critique", - "critical-roll":"Jet de Critique", - "critical":"Critique", - "petty":"Commune", - "lesser":"Mineure", - "arcane":"Occulte", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Prendre une demis action pour la Focalisation", - "spell-name":"Nom du Sort", - "casting-number":"Difficulté", - "casting-time":"Temps d'incantation", - "duration":"Durée", - "target":"Cible/Zone", - "none":"Aucun", - "1d10magic":"1d10 + Magie", - "spell-healing":"Soin", - "cast":"Lancer", - "ingredient-bonus":"Bonus d'Ingrédient", - "ingredient":"Ingredient", - "spell-damage":"Dégats", - "spell-description":"Description du sort", - "petty-spell":"Magie Commune", - "lesser-spell":"Magie Mineure", - "arcane-spell":"Magie Occulte", - "divine-spell":"Magie Divine", - "rune":"Rune", - "inscription-number":"Nombre de Symboles", - "empowerment":"Puissance", - "inscribe":"Graver", - "permanent-rune-description":"Description Permanent de la Rune", - "temporary-rune-description":"Description Temporaire de la Rune", - "coin-carried":"Argent transporté", - "brass-pennies-bp":"Sous de cuivre (s)", - "silver-shillings-ss":"Pistol d'Argent (pa)", - "gold-crowns-gc":"Couronne d'Or (co)", - "total-gc-value":"Total de co", - "exchange-rate":"Valeur de Change", - "exchange-rate-description":"240 sous de cuivre = 20 pistols d'argent = 1 couronne d'or", - "encumbrance":"Encombrement", - "trappings":"Transporté", - "coin":"Argent", - "other":"Autre", - "carrying-capacity":"Capacité Maximum", - "push-drag-lift":"Poussé/Tiré/Décalé", - "encumbered":"Encombré", - "dwarf":"Nain", - "dwarf-encumbrance":"Les Nains peuvent transporter 2 fois plus que les autres espèces", - "encumbrance-description":"L'Encombrement entré dans chacune des lignes suivantes est:", - "encumbrance-choice1":"L'Encombrement de l'ensemble des objets de la ligne (en ignorant la quantité)", - "encumbrance-choice2":"L'Encombrement pour chacun des objets de la ligne (total = qté x enc)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Voir tout", - "row-nr":"Ligne n°", - "carried-question":"Transporté?", - "abbreviate-quantity":"Qté", - "treasure-loot-inventory-notes":"Trésor/Butin/Notes", - "protective-item":"Armure", - "head":"Tête", - "worn":"Usé", - "armor-type":"Type d'Armure", - "armor-points":"Points d'Armure", - "magic-bonus":"Bonus Magique", - "total-ap":"Total PA", - "leather":"Cuir", - "mail":"Maille", - "plate":"Plaque", - "torso":"Torse", - "arms":"Bras", - "legs":"Jambes", - "armor-penalties":"Malus d'Armure", - "armor-penalties-description1":"Porter une armure moyenne ou lourde ajoute un malus de 10% aux tests d'Agilité.", - "armor-penalties-description2":"Porter une armure lourde réduit de 1 les mouvement à moins d'avoir le Talent Robuste.", - "hit-locations":"Points d'Armure", - "left-arm":"Bras Gauche", - "left-leg":"Jambe Gauche", - "right-arm":"Bras Droit", - "right-leg":"Jambe Droite", - "advanced-skill":"Compétence Avancée", - "basic-skill":"Compétence de Base", - "knowledge-skill":"Compétence de Connaissance", - "various-skill":"Compétence", - "blood-loss":"Saignement", - "bleeding":"Saignement", - "casting-test":"Test d'incantation", - "outcome":"Résultat", - "spellcasting-succeeds":"Sort réussi", - "hit-left-arm":"Touché au bras gauche", - "hit-right-leg":"Touché à la jambe droite", - "hit-location-number":"Localisation du coup {{0}}", - "hit-right-arm":"Touché au bras droit", - "damage-number":"Dégâts {{0}}", - "hit-left-leg":"Touché à la jambe gauche", - "hit-body":"Touché au torse", - "hit-head":"Touché à la tête", - "target-number":"Objectif", - "attack-roll":"Jet d'attaque", - "miss":"Raté", - "parry-roll":"Jet de parade", - "failure":"Échec", - "spellcasting-fails":"Sort raté", - "test-result":"Résultat du test", - "characteristic":"Characteristique" + "character-name": "Nom du personnage", + "career": "Carrière", + "career-path": "Anciennes Carrières", + "race": "Race", + "religion": "Religion", + "concept": "Lieu de naissance", + "advancements": "Progression", + "xp": "XP", + "core-stats": "Principal", + "background": "Biographie ", + "weapons": "Armes", + "armor": "Armure", + "spellbook": "Grimoire ", + "inventory": "Inventaire", + "character-profile": "Profil de personnage", + "main-profile": "Profil principal", + "main": "Principal", + "abbreviate-weapon-skill": "CC", + "abbreviate-ballistic-skill": "CT", + "abbreviate-strength": "F", + "abbreviate-toughness": "E", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "FM", + "abbreviate-fellowship": "Soc", + "starting": "Base", + "talents": "Talents", + "advance": "Avancé", + "current": "Actuel", + "secondary-profile": "Profil Secondaire", + "secondary": "Secondaire", + "abbreviate-attacks": "A", + "abbreviate-wounds": "B", + "abbreviate-strength-bonus": "BF", + "abbreviate-toughness-bonus": "BE", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "PF", + "abbreviate-fate-points": "PD", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Blessure", + "fortune": "Fortune", + "move": "Mouvement", + "charge": "Charge", + "run": "Course", + "leap": "Saut", + "abbreviate-initiative": "Init", + "check-luck": "Cocher si vous avez le talent Chance", + "talent-name": "Nom du talent", + "description": "Description", + "skills": "Compétences", + "knowledge-and-language-skills": "Connaissance et langage", + "skill-name": "Compétence", + "abbreviate-characteristic": "Cara", + "training": "Niveau", + "misc": "Divers", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "MJ", + "common-knowledge-any": "Connaissance Générale (toutes)", + "common-knowledge": "Connaissance Générale", + "trained": "Acquis", + "perform-trade-and-other-skills": "Capacités, marchandage et autres", + "basic": "Base", + "special-rules": "Règles Spéciales", + "name": "Nom", + "basic-skills": "Compétences de Base", + "animal-care": "Soin des animaux", + "charm": "Charisme", + "command": "Commandement", + "concealment": "Dissimulation", + "consume-alcohol": "Résistance à l'alcool", + "disguise": "Déguisement", + "drive": "Conduite d'attelages", + "evaluate": "Évaluation", + "gamble": "Jeu", + "gossip": "Commérage", + "haggle": "Marchandage", + "intimidate": "Intimidation", + "outdoor-survival": "Survie en nature", + "preception": "Perception", + "ride": "Équitation", + "row": "Canotage", + "scale-sheet-surface": "Escalade", + "search": "Fouille", + "silent-move": "Déplacement Silencieux", + "swim": "Natation", + "advanced-skills": "Compétences Avancées", + "animal-training": "Dressage", + "blather": "Baratin", + "chanelling": "Focalisation", + "charm-animal": "Emprise sur les animaux", + "dodge-blow": "Esquive", + "follow-trail": "Pistage", + "heal": "Soins", + "hypnotism": "Hypnotisme", + "lip-reading": "Lecture sur les lèvres", + "magical-sense": "Sens de la magie", + "navigation": "Orientation", + "pick-lock": "Crochetage", + "prepare-poison": "Préparation de Poison", + "read-and-write": "Lire/Écrire", + "sail": "Navigation", + "set-trap": "Braconnage", + "shadowing": "Filature", + "sleight-of-hand": "Escamotage", + "torture": "Torture", + "vetroloquism": "Ventriloquie", + "astrology": "Astrologie", + "star-sign": "Signe Astral", + "doom": "Corruption", + "appearance": "Apparence", + "gender": "Genre", + "build": "Race", + "age": "Age", + "attr-height": "Taille", + "weight": "Poids", + "eyes": "Yeux", + "skin": "Peau", + "hair": "Cheveux", + "history": "Histoire", + "miscellaneous-notes": "Notes Diverses", + "starting-career": "Carrière de départ", + "career-name": "Carrière", + "career-main-profile": "Profil Principal de la Carrière", + "weapon-skill": "Capacité de Combat", + "ballistic-skill": "Capacité de Tir", + "strength": "Force", + "toughness": "Endurance", + "agility": "Agilité", + "intelligence": "Intelligence", + "will-power": "Force Mentale", + "fellowship": "Social", + "career-secondary-profile": "Profil Secondaire de la Carrière", + "attacks": "Attaques", + "strength-bonus": "Bonus de Force", + "toughness-bonus": "Bonus d'Endurance", + "movement": "Mouvement", + "magic": "Magie", + "insanity-points": "Points de Folies", + "fate-points": "Points de Destin", + "career-skills": "Compétences de Carrière", + "career-talents": "Talents de Carrière", + "career-exits": "Débouchés", + "second-career": "Seconde Carrière", + "third-career": "Troisième Carrière", + "fourth-career": "Quatrième Carrière", + "fifth-career": "Cinquième Carrière", + "melee-weapons": "Armes de Mêlée", + "abbreviate-proficiency": "Maît?", + "weapon": "Arme", + "craftsmanship": "Qualité", + "ws-bonus": "Bonus CC", + "to-hit": "Dés Min", + "damage": "Dégâts", + "impact": "Perc", + "defensive": "Def", + "qualities": "Attributs", + "attack": "Attaque", + "parry": "Parade", + "poor": "Médiocre", + "common": "Commune", + "good": "Bonne", + "best": "Exceptionnelle", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Prd", + "ranged-weapons": "Arme à Distance", + "bs-bonus": "Bonus de CT", + "type": "Type", + "reload": "Rech.", + "range": "Range", + "ammo": "Munitions", + "shoot": "Tir", + "throw": "Jet", + "free": "Libre", + "half": "Demis", + "full-number": "{{0}} Complète(s)", + "critical-hit": "Coup Critique", + "critical-roll": "Jet de Critique", + "critical": "Critique", + "petty": "Commune", + "lesser": "Mineure", + "arcane": "Occulte", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Prendre une demis action pour la Focalisation", + "spell-name": "Nom du Sort", + "casting-number": "Difficulté", + "casting-time": "Temps d'incantation", + "duration": "Durée", + "target": "Cible/Zone", + "none": "Aucun", + "1d10magic": "1d10 + Magie", + "spell-healing": "Soin", + "cast": "Lancer", + "ingredient-bonus": "Bonus d'Ingrédient", + "ingredient": "Ingredient", + "spell-damage": "Dégats", + "spell-description": "Description du sort", + "petty-spell": "Magie Commune", + "lesser-spell": "Magie Mineure", + "arcane-spell": "Magie Occulte", + "divine-spell": "Magie Divine", + "rune": "Rune", + "inscription-number": "Nombre de Symboles", + "empowerment": "Puissance", + "inscribe": "Graver", + "permanent-rune-description": "Description Permanent de la Rune", + "temporary-rune-description": "Description Temporaire de la Rune", + "coin-carried": "Argent transporté", + "brass-pennies-bp": "Sous de cuivre (s)", + "silver-shillings-ss": "Pistol d'Argent (pa)", + "gold-crowns-gc": "Couronne d'Or (co)", + "total-gc-value": "Total de co", + "exchange-rate": "Valeur de Change", + "exchange-rate-description": "240 sous de cuivre = 20 pistols d'argent = 1 couronne d'or", + "encumbrance": "Encombrement", + "trappings": "Transporté", + "coin": "Argent", + "other": "Autre", + "carrying-capacity": "Capacité Maximum", + "push-drag-lift": "Poussé/Tiré/Décalé", + "encumbered": "Encombré", + "dwarf": "Nain", + "dwarf-encumbrance": "Les Nains peuvent transporter 2 fois plus que les autres espèces", + "encumbrance-description": "L'Encombrement entré dans chacune des lignes suivantes est:", + "encumbrance-choice1": "L'Encombrement de l'ensemble des objets de la ligne (en ignorant la quantité)", + "encumbrance-choice2": "L'Encombrement pour chacun des objets de la ligne (total = qté x enc)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Voir tout", + "row-nr": "Ligne n°", + "carried-question": "Transporté?", + "abbreviate-quantity": "Qté", + "treasure-loot-inventory-notes": "Trésor/Butin/Notes", + "protective-item": "Armure", + "head": "Tête", + "worn": "Usé", + "armor-type": "Type d'Armure", + "armor-points": "Points d'Armure", + "magic-bonus": "Bonus Magique", + "total-ap": "Total PA", + "leather": "Cuir", + "mail": "Maille", + "plate": "Plaque", + "torso": "Torse", + "arms": "Bras", + "legs": "Jambes", + "armor-penalties": "Malus d'Armure", + "armor-penalties-description1": "Porter une armure moyenne ou lourde ajoute un malus de 10% aux tests d'Agilité.", + "armor-penalties-description2": "Porter une armure lourde réduit de 1 les mouvement à moins d'avoir le Talent Robuste.", + "hit-locations": "Points d'Armure", + "left-arm": "Bras Gauche", + "left-leg": "Jambe Gauche", + "right-arm": "Bras Droit", + "right-leg": "Jambe Droite", + "advanced-skill": "Compétence Avancée", + "basic-skill": "Compétence de Base", + "knowledge-skill": "Compétence de Connaissance", + "various-skill": "Compétence", + "blood-loss": "Saignement", + "bleeding": "Saignement", + "casting-test": "Test d'incantation", + "outcome": "Résultat", + "spellcasting-succeeds": "Sort réussi", + "hit-left-arm": "Touché au bras gauche", + "hit-right-leg": "Touché à la jambe droite", + "hit-location-number": "Localisation du coup {{0}}", + "hit-right-arm": "Touché au bras droit", + "damage-number": "Dégâts {{0}}", + "hit-left-leg": "Touché à la jambe gauche", + "hit-body": "Touché au torse", + "hit-head": "Touché à la tête", + "target-number": "Objectif", + "attack-roll": "Jet d'attaque", + "miss": "Raté", + "parry-roll": "Jet de parade", + "failure": "Échec", + "spellcasting-fails": "Sort raté", + "test-result": "Résultat du test", + "characteristic": "Caracteristique" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json index 23b8cb15da..83faee35e3 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json @@ -1,286 +1,286 @@ { - "character-name":"Nome del personaggio", - "career":"Carriera", - "career-path":"Progresso Carriera", - "race":"Razza", - "religion":"Religione", - "concept":"Concetto", - "advancements":"Avanzamenti", - "xp":"PX", - "core-stats":"Caratteristiche Base", - "background":"Background", - "weapons":"Armi", - "armor":"Armatura", - "spellbook":"Libro degli Incantesimi", - "inventory":"Inventario", - "character-profile":"Profilo del Personaggio", - "main-profile":"Profilo Principale", - "main":"Principale", - "abbreviate-weapon-skill":"AC", - "abbreviate-ballistic-skill":"AB", - "abbreviate-strength":"F", - "abbreviate-toughness":"R", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"Vol", - "abbreviate-fellowship":"Sim", - "starting":"Iniziale", - "talents":"Talenti", - "advance":"Avanzamenti", - "current":"Correnti", - "secondary-profile":"Profilo Secondario", - "secondary":"Secondario", - "abbreviate-attacks":"A", - "abbreviate-wounds":"FE", - "abbreviate-strength-bonus":"BF", - "abbreviate-toughness-bonus":"BR", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"Fol", - "abbreviate-fate-points":"PF", - "combat":"Combattimento", - "initiative":"Iniziativa", - "wounds":"Ferite", - "fortune":"Fortuna", - "move":"Movimento", - "charge":"Carica", - "run":"Corsa", - "leap":"Salto", - "abbreviate-initiative":"Iniz", - "check-luck":"Spunta se hai il talento Fortunato", - "talent-name":"Nome Talento", - "description":"Descrizione", - "skills":"Abilità", - "knowledge-and-language-skills":"Abilità di Conoscenza e Linguistica", - "skill-name":"Nome Abilità", - "abbreviate-characteristic":"Caratt", - "training":"Allenamento", - "misc":"Misc", - "total":"Totale", - "roll":"Tira", - "abbreviate-gm":"GM", - "common-knowledge-any":"Conoscenze Comuni (Qualunque)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Esibirsi, Professione, e Altre Abilità", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Nome", - "basic-skills":"Abilità Base", - "animal-care":"Allevare Animali", - "charm":"Affascinare", - "command":"Comandare", - "concealment":"Nascondersi", - "consume-alcohol":"Bere Alcolici", - "disguise":"Camuffare", - "drive":"Guidare", - "evaluate":"Valutare", - "gamble":"Giocare d'azzardo", - "gossip":"Pettegolezzo", - "haggle":"Mercanteggiare", - "intimidate":"Intimidire", - "outdoor-survival":"Outdoor Survival", - "preception":"Percepire", - "ride":"Cavalcare", - "row":"Remare", - "scale-sheet-surface":"Scalare", - "search":"Cercare", - "silent-move":"Muoversi Silenziosamente", - "swim":"Nuotare", - "advanced-skills":"Abilità Avanzate", - "animal-training":"Addestrare Animali", - "blather":"Ciarlare", - "chanelling":"Incanalare", - "charm-animal":"Affascinare Animale", - "dodge-blow":"Schivare", - "follow-trail":"Seguire Tracce", - "heal":"Guarire", - "hypnotism":"Ipnotismo", - "lip-reading":"Lettura Labbiale", - "magical-sense":"Senso Magico", - "navigation":"Orientarsi", - "pick-lock":"Scassinare", - "prepare-poison":"Preparare Veleni", - "read-and-write":"Leggere e Scrivere", - "sail":"Navigare", - "set-trap":"Posizionare Trappole", - "shadowing":"Pedinare", - "sleight-of-hand":"Gioco di prestigio", - "torture":"Torturare", - "vetroloquism":"Ventriloquismo", - "astrology":"Astrologia", - "star-sign":"Segno Stellare", - "doom":"Destino", - "appearance":"Aspetto", - "gender":"Sesso", - "build":"Corporatura", - "age":"Età", - "height":"Altezza", - "weight":"Peso", - "eyes":"Occhi", - "skin":"Pelle", - "hair":"Capelli", - "history":"Storia", - "miscellaneous-notes":"Note Varie", - "starting-career":"Carriera Iniziale", - "career-name":"Career Name", - "career-main-profile":"Profilo Principale di Carriera", - "weapon-skill":"Ablità di Combattimento", - "ballistic-skill":"Abilità Balistica", - "strength":"Forza", - "toughness":"Resistenza", - "agility":"Agilità", - "intelligence":"Intelligenza", - "will-power":"Volontà", - "fellowship":"Simpatia", - "career-secondary-profile":"Profilo Secondario di Carriera", - "attacks":"Attacchi", - "strength-bonus":"Bonus Forza", - "toughness-bonus":"Bonus Resistenza", - "movement":"Movimento", - "magic":"Magia", - "insanity-points":"Punti Follia", - "fate-points":"Punti Fato", - "career-skills":"Abilità di Carriera", - "career-talents":"Talenti di Carriera", - "career-exits":"Uscite di Carriera", - "second-career":"Seconda Carriera", - "third-career":"Terza Carriera", - "fourth-career":"Quarta Carriera", - "fifth-career":"Quinta Carriera", - "melee-weapons":"Armi Corpo a Corpo", - "abbreviate-proficiency":"Comp?", - "weapon":"Arma", - "craftsmanship":"Fattura", - "ws-bonus":"Bonus ad AC", - "to-hit":"Per Colpire", - "damage":"Danno", - "impact":"Impatto", - "defensive":"Difensiva", - "qualities":"Qualità", - "attack":"Attacco", - "parry":"Parata", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Att", - "abbreviate-damage":"D", - "abbreviate-parry":"P", - "ranged-weapons":"Armi a Distanza", - "bs-bonus":"Bonus ad AB", - "type":"Tipo", - "reload":"Ricarica", - "range":"Raggio", - "ammo":"Munizioni", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Comune", - "lesser":"Minore", - "arcane":"Arcana", - "divine":"Divina", - "runes":"Rune", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Numero di Lancio", - "casting-time":"Tempo di Lancio", - "duration":"Durata", - "target":"Bersaglio/Area", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Guarigione Incantesimo", - "cast":"Lancio", - "ingredient-bonus":"Ingredienti Bonus", - "ingredient":"Ingredienti", - "spell-damage":"Danno Incantesimo", - "spell-description":"Descrizione Incantesimo", - "petty-spell":"Incantesimo Comune", - "lesser-spell":"Incantesimo Minore", - "arcane-spell":"Incantesimo Arcano", - "divine-spell":"Incantesimo Divino", - "rune":"Runa", - "inscription-number":"Numero Iscrizione", - "empowerment":"Potenziamento", - "inscribe":"Iscrizione", - "permanent-rune-description":"Descrizione Runa Permanente", - "temporary-rune-description":"Descrizione Runa Temporanea", - "coin-carried":"Monete Trasportate", - "brass-pennies-bp":"Penny di Rame (PR)", - "silver-shillings-ss":"Scellini d'Argento (SA)", - "gold-crowns-gc":"Corone (C)", - "total-gc-value":"Valore complessivo in C", - "exchange-rate":"Tasso di Cambio", - "exchange-rate-description":"240 penny di rame = 20 scellini d'argento = 1 corona", - "encumbrance":"Ingombro", - "trappings":"Attrezzatura", - "coin":"Moneta", - "other":"Altro", - "carrying-capacity":"Massimo Trasportabile", - "push-drag-lift":"Spingi/Trascina/Solleva", - "encumbered":"Ingombrato", - "dwarf":"Nano", - "dwarf-encumbrance":"I nani possono trasportare il doppio rispetto agli altri personaggi.", - "encumbrance-description":"L'ingombro inserito in ogni riga sotto equivale a:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Pagina 1", - "page2":"Pagina 2", - "page3":"Pagina 3", - "show-all":"Mostra Tutto", - "row-nr":"Riga #", - "carried-question":"Trasportato?", - "abbreviate-quantity":"Qtà", - "treasure-loot-inventory-notes":"Tesoro/Bottino/Note Inventario", - "protective-item":"Oggetti Protettivi", - "head":"Testa", - "worn":"Indossato", - "armor-type":"Tipo Armatura", - "armor-points":"Punti Armatura", - "magic-bonus":"Bonus caratt. Magia", - "total-ap":"Totale PA", - "leather":"Cuoio", - "mail":"Maglia", - "plate":"Piastre", - "torso":"Busto", - "arms":"Braccia", - "legs":"Gambe", - "armor-penalties":"Penalità Armatura", - "armor-penalties-description1":"Indossare un'armatura media o pesante impone una pelità pari a -10% all'Ag.", - "armor-penalties-description2":"Indossare un'armatura pesante da un malus pari a -1 al movimento, a meno che non si abbia il talento Robusto.", - "hit-locations":"Locazioni Danni", - "left-arm":"Braccio Sinistro", - "left-leg":"Gamba Sinistra", - "right-arm":"Braccio Destro", - "right-leg":"Gamba Destra", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Nome del personaggio", + "career": "Carriera", + "career-path": "Progresso Carriera", + "race": "Razza", + "religion": "Religione", + "concept": "Concetto", + "advancements": "Avanzamenti", + "xp": "PX", + "core-stats": "Caratteristiche Base", + "background": "Background", + "weapons": "Armi", + "armor": "Armatura", + "spellbook": "Libro degli Incantesimi", + "inventory": "Inventario", + "character-profile": "Profilo del Personaggio", + "main-profile": "Profilo Principale", + "main": "Principale", + "abbreviate-weapon-skill": "AC", + "abbreviate-ballistic-skill": "AB", + "abbreviate-strength": "F", + "abbreviate-toughness": "R", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "Vol", + "abbreviate-fellowship": "Sim", + "starting": "Iniziale", + "talents": "Talenti", + "advance": "Avanzamenti", + "current": "Correnti", + "secondary-profile": "Profilo Secondario", + "secondary": "Secondario", + "abbreviate-attacks": "A", + "abbreviate-wounds": "FE", + "abbreviate-strength-bonus": "BF", + "abbreviate-toughness-bonus": "BR", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "Fol", + "abbreviate-fate-points": "PF", + "combat": "Combattimento", + "initiative": "Iniziativa", + "wounds": "Ferite", + "fortune": "Fortuna", + "move": "Movimento", + "charge": "Carica", + "run": "Corsa", + "leap": "Salto", + "abbreviate-initiative": "Iniz", + "check-luck": "Spunta se hai il talento Fortunato", + "talent-name": "Nome Talento", + "description": "Descrizione", + "skills": "Abilità", + "knowledge-and-language-skills": "Abilità di Conoscenza e Linguistica", + "skill-name": "Nome Abilità", + "abbreviate-characteristic": "Caratt", + "training": "Allenamento", + "misc": "Misc", + "total": "Totale", + "roll": "Tira", + "abbreviate-gm": "GM", + "common-knowledge-any": "Conoscenze Comuni (Qualunque)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Esibirsi, Professione, e Altre Abilità", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Nome", + "basic-skills": "Abilità Base", + "animal-care": "Allevare Animali", + "charm": "Affascinare", + "command": "Comandare", + "concealment": "Nascondersi", + "consume-alcohol": "Bere Alcolici", + "disguise": "Camuffare", + "drive": "Guidare", + "evaluate": "Valutare", + "gamble": "Giocare d'azzardo", + "gossip": "Pettegolezzo", + "haggle": "Mercanteggiare", + "intimidate": "Intimidire", + "outdoor-survival": "Outdoor Survival", + "preception": "Percepire", + "ride": "Cavalcare", + "row": "Remare", + "scale-sheet-surface": "Scalare", + "search": "Cercare", + "silent-move": "Muoversi Silenziosamente", + "swim": "Nuotare", + "advanced-skills": "Abilità Avanzate", + "animal-training": "Addestrare Animali", + "blather": "Ciarlare", + "chanelling": "Incanalare", + "charm-animal": "Affascinare Animale", + "dodge-blow": "Schivare", + "follow-trail": "Seguire Tracce", + "heal": "Guarire", + "hypnotism": "Ipnotismo", + "lip-reading": "Lettura Labbiale", + "magical-sense": "Senso Magico", + "navigation": "Orientarsi", + "pick-lock": "Scassinare", + "prepare-poison": "Preparare Veleni", + "read-and-write": "Leggere e Scrivere", + "sail": "Navigare", + "set-trap": "Posizionare Trappole", + "shadowing": "Pedinare", + "sleight-of-hand": "Gioco di prestigio", + "torture": "Torturare", + "vetroloquism": "Ventriloquismo", + "astrology": "Astrologia", + "star-sign": "Segno Stellare", + "doom": "Destino", + "appearance": "Aspetto", + "gender": "Sesso", + "build": "Corporatura", + "age": "Età", + "attr-height": "Altezza", + "weight": "Peso", + "eyes": "Occhi", + "skin": "Pelle", + "hair": "Capelli", + "history": "Storia", + "miscellaneous-notes": "Note Varie", + "starting-career": "Carriera Iniziale", + "career-name": "Career Name", + "career-main-profile": "Profilo Principale di Carriera", + "weapon-skill": "Ablità di Combattimento", + "ballistic-skill": "Abilità Balistica", + "strength": "Forza", + "toughness": "Resistenza", + "agility": "Agilità", + "intelligence": "Intelligenza", + "will-power": "Volontà", + "fellowship": "Simpatia", + "career-secondary-profile": "Profilo Secondario di Carriera", + "attacks": "Attacchi", + "strength-bonus": "Bonus Forza", + "toughness-bonus": "Bonus Resistenza", + "movement": "Movimento", + "magic": "Magia", + "insanity-points": "Punti Follia", + "fate-points": "Punti Fato", + "career-skills": "Abilità di Carriera", + "career-talents": "Talenti di Carriera", + "career-exits": "Uscite di Carriera", + "second-career": "Seconda Carriera", + "third-career": "Terza Carriera", + "fourth-career": "Quarta Carriera", + "fifth-career": "Quinta Carriera", + "melee-weapons": "Armi Corpo a Corpo", + "abbreviate-proficiency": "Comp?", + "weapon": "Arma", + "craftsmanship": "Fattura", + "ws-bonus": "Bonus ad AC", + "to-hit": "Per Colpire", + "damage": "Danno", + "impact": "Impatto", + "defensive": "Difensiva", + "qualities": "Qualità", + "attack": "Attacco", + "parry": "Parata", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Att", + "abbreviate-damage": "D", + "abbreviate-parry": "P", + "ranged-weapons": "Armi a Distanza", + "bs-bonus": "Bonus ad AB", + "type": "Tipo", + "reload": "Ricarica", + "range": "Raggio", + "ammo": "Munizioni", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Comune", + "lesser": "Minore", + "arcane": "Arcana", + "divine": "Divina", + "runes": "Rune", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Numero di Lancio", + "casting-time": "Tempo di Lancio", + "duration": "Durata", + "target": "Bersaglio/Area", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Guarigione Incantesimo", + "cast": "Lancio", + "ingredient-bonus": "Ingredienti Bonus", + "ingredient": "Ingredienti", + "spell-damage": "Danno Incantesimo", + "spell-description": "Descrizione Incantesimo", + "petty-spell": "Incantesimo Comune", + "lesser-spell": "Incantesimo Minore", + "arcane-spell": "Incantesimo Arcano", + "divine-spell": "Incantesimo Divino", + "rune": "Runa", + "inscription-number": "Numero Iscrizione", + "empowerment": "Potenziamento", + "inscribe": "Iscrizione", + "permanent-rune-description": "Descrizione Runa Permanente", + "temporary-rune-description": "Descrizione Runa Temporanea", + "coin-carried": "Monete Trasportate", + "brass-pennies-bp": "Penny di Rame (PR)", + "silver-shillings-ss": "Scellini d'Argento (SA)", + "gold-crowns-gc": "Corone (C)", + "total-gc-value": "Valore complessivo in C", + "exchange-rate": "Tasso di Cambio", + "exchange-rate-description": "240 penny di rame = 20 scellini d'argento = 1 corona", + "encumbrance": "Ingombro", + "trappings": "Attrezzatura", + "coin": "Moneta", + "other": "Altro", + "carrying-capacity": "Massimo Trasportabile", + "push-drag-lift": "Spingi/Trascina/Solleva", + "encumbered": "Ingombrato", + "dwarf": "Nano", + "dwarf-encumbrance": "I nani possono trasportare il doppio rispetto agli altri personaggi.", + "encumbrance-description": "L'ingombro inserito in ogni riga sotto equivale a:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Pagina 1", + "page2": "Pagina 2", + "page3": "Pagina 3", + "show-all": "Mostra Tutto", + "row-nr": "Riga #", + "carried-question": "Trasportato?", + "abbreviate-quantity": "Qtà", + "treasure-loot-inventory-notes": "Tesoro/Bottino/Note Inventario", + "protective-item": "Oggetti Protettivi", + "head": "Testa", + "worn": "Indossato", + "armor-type": "Tipo Armatura", + "armor-points": "Punti Armatura", + "magic-bonus": "Bonus caratt. Magia", + "total-ap": "Totale PA", + "leather": "Cuoio", + "mail": "Maglia", + "plate": "Piastre", + "torso": "Busto", + "arms": "Braccia", + "legs": "Gambe", + "armor-penalties": "Penalità Armatura", + "armor-penalties-description1": "Indossare un'armatura media o pesante impone una pelità pari a -10% all'Ag.", + "armor-penalties-description2": "Indossare un'armatura pesante da un malus pari a -1 al movimento, a meno che non si abbia il talento Robusto.", + "hit-locations": "Locazioni Danni", + "left-arm": "Braccio Sinistro", + "left-leg": "Gamba Sinistra", + "right-arm": "Braccio Destro", + "right-leg": "Gamba Destra", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json index 7e730320c7..2523ec5990 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json @@ -1,286 +1,286 @@ { - "character-name":"Nome do Personagem", - "career":"Carreira", - "career-path":"Career Path", - "race":"Race", - "religion":"Religião", - "concept":"Conceito", - "advancements":"Avanços", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Armas", - "armor":"Armadura", - "spellbook":"Grimório ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Nome do Talento", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"Mestre", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Nome", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Nome do Personagem", + "career": "Carreira", + "career-path": "Career Path", + "race": "Race", + "religion": "Religião", + "concept": "Conceito", + "advancements": "Avanços", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Armas", + "armor": "Armadura", + "spellbook": "Grimório ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Nome do Talento", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "Mestre", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Nome", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json index ee9cbba498..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json @@ -1,286 +1,286 @@ { - "character-name":"Character Name", - "career":"Career", - "career-path":"Career Path", - "race":"Race", - "religion":"Religion", - "concept":"Concept", - "advancements":"Advancements", - "xp":"XP", - "core-stats":"Core Stats", - "background":"Background", - "weapons":"Weapons", - "armor":"Armor", - "spellbook":"Spellbook ", - "inventory":"Inventory", - "character-profile":"Character Profile", - "main-profile":"Main Profile", - "main":"Main", - "abbreviate-weapon-skill":"WS", - "abbreviate-ballistic-skill":"BS", - "abbreviate-strength":"S", - "abbreviate-toughness":"T", - "abbreviate-agility":"Ag", - "abbreviate-intelligence":"Int", - "abbreviate-will-power":"WP", - "abbreviate-fellowship":"Fel", - "starting":"Starting", - "talents":"Talents", - "advance":"Advance", - "current":"Current", - "secondary-profile":"Secondary Profile", - "secondary":"Secondary", - "abbreviate-attacks":"A", - "abbreviate-wounds":"W", - "abbreviate-strength-bonus":"SB", - "abbreviate-toughness-bonus":"TB", - "abbreviate-movement":"M", - "abbreviate-magic":"Mag", - "abbreviate-insanity-points":"IP", - "abbreviate-fate-points":"FP", - "combat":"Combat", - "initiative":"Initiative", - "wounds":"Wounds", - "fortune":"Fortune", - "move":"Move", - "charge":"Charge", - "run":"Run", - "leap":"Leap", - "abbreviate-initiative":"Init", - "check-luck":"Check if you have the Luck Talent", - "talent-name":"Talent Name", - "description":"Descripton", - "skills":"Career Main Profile", - "knowledge-and-language-skills":"Knowledge and Language Skills", - "skill-name":"Skill Name", - "abbreviate-characteristic":"Char", - "training":"Training", - "misc":"Misc", - "total":"Total", - "roll":"Roll", - "abbreviate-gm":"GM", - "common-knowledge-any":"Common Knowledge (any)", - "common-knowledge":"Common Knowledge", - "trained":"Trained", - "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", - "basic":"Basic", - "special-rules":"Special Rules", - "name":"Name", - "basic-skills":"Basic Skills", - "animal-care":"Animal Care", - "charm":"Charm", - "command":"Command", - "concealment":"Concealment", - "consume-alcohol":"Consume Alcohol", - "disguise":"Disguise", - "drive":"Drive", - "evaluate":"Evaluate", - "gamble":"Gamble", - "gossip":"Gossip", - "haggle":"Haggle", - "intimidate":"Intimidate", - "outdoor-survival":"Outdoor Survival", - "preception":"Perception", - "ride":"Ride", - "row":"Row", - "scale-sheet-surface":"Scale Sheer Surface", - "search":"Search", - "silent-move":"Silent Move", - "swim":"Swim", - "advanced-skills":"Advanced Skills", - "animal-training":"Animal Training", - "blather":"Blather", - "chanelling":"Chanelling", - "charm-animal":"Charm Animal", - "dodge-blow":"Dodge Blow", - "follow-trail":"Follow Trail", - "heal":"Heal", - "hypnotism":"Hypnotism", - "lip-reading":"Lip Reading", - "magical-sense":"Magical Sense", - "navigation":"Navigation", - "pick-lock":"Pick Lock", - "prepare-poison":"Prepare Poison", - "read-and-write":"Read and Write", - "sail":"Sail", - "set-trap":"Set Trap", - "shadowing":"Shadowing", - "sleight-of-hand":"Sleight of Hand", - "torture":"Torture", - "vetroloquism":"Ventriloquism", - "astrology":"Astrology", - "star-sign":"Star Sign", - "doom":"Doom", - "appearance":"Appearance", - "gender":"Gender", - "build":"Build", - "age":"Age", - "height":"Height", - "weight":"Weight", - "eyes":"Eyes", - "skin":"Skin", - "hair":"Hair", - "history":"History", - "miscellaneous-notes":"Miscellaneous Notes", - "starting-career":"Starting Career", - "career-name":"Career Name", - "career-main-profile":"Career Main Profile", - "weapon-skill":"Weapon Skill", - "ballistic-skill":"Ballistic Skill", - "strength":"Strength", - "toughness":"Toughness", - "agility":"Agility", - "intelligence":"Intelligence", - "will-power":"Will Power", - "fellowship":"Fellowship", - "career-secondary-profile":"Career Secondary Profile", - "attacks":"Attacks", - "strength-bonus":"Strength Bonus", - "toughness-bonus":"Toughness Bonus", - "movement":"Movement", - "magic":"Magic", - "insanity-points":"Insanity Points", - "fate-points":"Fate Points", - "career-skills":"Career Skills", - "career-talents":"Career Talents", - "career-exits":"Career Exits", - "second-career":"Second Career", - "third-career":"Third Career", - "fourth-career":"Fourth Career", - "fifth-career":"Fifth Career", - "melee-weapons":"Melee Weapons", - "abbreviate-proficiency":"Prof?", - "weapon":"Weapon", - "craftsmanship":"Craftsmanship", - "ws-bonus":"WS Bonus", - "to-hit":"To Hit", - "damage":"Damage", - "impact":"Impact", - "defensive":"Defensive", - "qualities":"Qualities", - "attack":"Attack", - "parry":"Parry", - "poor":"Poor", - "common":"Common", - "good":"Good", - "best":"Best", - "abbreviate-attack":"Atk", - "abbreviate-damage":"Dmg", - "abbreviate-parry":"Pry", - "ranged-weapons":"Ranged Weapons", - "bs-bonus":"BS Bonus", - "type":"Type", - "reload":"Reload", - "range":"Range", - "ammo":"Ammo", - "shoot":"Shoot", - "throw":"Throw", - "free":"Free", - "half":"Half", - "full-number":"{{0}} Full", - "critical-hit":"Critical Hit", - "critical-roll":"Critical Roll", - "critical":"Critical", - "petty":"Petty", - "lesser":"Lesser", - "arcane":"Arcane", - "divine":"Divine", - "runes":"Runes", - "perform-chanelling":"Take a Half Action to perform Chanelling", - "spell-name":"Name", - "casting-number":"Casting Number", - "casting-time":"Casting Time", - "duration":"Duration", - "target":"Target/AoE", - "none":"None", - "1d10magic":"1d10 + Magic", - "spell-healing":"Spell Healing", - "cast":"Cast", - "ingredient-bonus":"Ingredient Bonus", - "ingredient":"Ingredient", - "spell-damage":"Spell Damage", - "spell-description":"Spell Description", - "petty-spell":"Petty Spell", - "lesser-spell":"Lesser Spell", - "arcane-spell":"Arcane Spell", - "divine-spell":"Divine Spell", - "rune":"Rune", - "inscription-number":"Inscription Number", - "empowerment":"Empowerment", - "inscribe":"Inscribe", - "permanent-rune-description":"Permanent Rune Description", - "temporary-rune-description":"Temporary Rune Description", - "coin-carried":"Coin Carried", - "brass-pennies-bp":"Brass Pennies (BP)", - "silver-shillings-ss":"Silver Shillings (SS)", - "gold-crowns-gc":"Gold Crowns (GC)", - "total-gc-value":"Total GC Value", - "exchange-rate":"Exchange Rate", - "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", - "encumbrance":"Encumbrance", - "trappings":"Trappings", - "coin":"Coin", - "other":"Other", - "carrying-capacity":"Carrying Max", - "push-drag-lift":"Push/Drag/Lift", - "encumbered":"Encumbered", - "dwarf":"Dwarf", - "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", - "encumbrance-description":"Encumbrance entered in each row below is:", - "encumbrance-choice1":"The total encumbrance of the row (ignoring quantity)", - "encumbrance-choice2":"Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", - "page1":"Page 1", - "page2":"Page 2", - "page3":"Page 3", - "show-all":"Show All", - "row-nr":"Row #", - "carried-question":"Carried?", - "abbreviate-quantity":"Qty", - "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", - "protective-item":"Protective Items", - "head":"Head", - "worn":"Worn", - "armor-type":"Armor Type", - "armor-points":"Armor Points", - "magic-bonus":"Magic Bonus", - "total-ap":"Total AP", - "leather":"Leather", - "mail":"Mail", - "plate":"Plate", - "torso":"Torso", - "arms":"Arms", - "legs":"Legs", - "armor-penalties":"Armor Penalties", - "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", - "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", - "hit-locations":"Hit Locations", - "left-arm":"Left Arm", - "left-leg":"Left Leg", - "right-arm":"Right Arm", - "right-leg":"Right Leg", - "advanced-skill":"Advanced Skill", - "basic-skill":"Basic Skill", - "knowledge-skill":"Knowledge Skill", - "various-skill":"Various Skill", - "blood-loss":"Blood Loss", - "bleeding":"Bleeding", - "casting-test":"Casting Test", - "outcome":"Outcome", - "spellcasting-succeeds":"Spellcasting succeeds", - "hit-left-arm":"Hit Left Arm", - "hit-right-leg":"Hit Right Leg", - "hit-location-number":"Hit Location {{0}}", - "hit-right-arm":"Hit Right Arm", - "damage-number":"Damage {{0}}", - "hit-left-leg":"Hit Left Leg", - "hit-body":"Hit Body", - "hit-head":"Hit Head", - "target-number":"Target Number", - "attack-roll":"Attack Roll", - "miss":"Miss", - "parry-roll":"Parry Roll", - "failure":"Failure", - "spellcasting-fails":"Spellcasting fails", - "test-result":"Test Result", - "characteristic":"Characteristic" + "character-name": "Character Name", + "career": "Career", + "career-path": "Career Path", + "race": "Race", + "religion": "Religion", + "concept": "Concept", + "advancements": "Advancements", + "xp": "XP", + "core-stats": "Core Stats", + "background": "Background", + "weapons": "Weapons", + "armor": "Armor", + "spellbook": "Spellbook ", + "inventory": "Inventory", + "character-profile": "Character Profile", + "main-profile": "Main Profile", + "main": "Main", + "abbreviate-weapon-skill": "WS", + "abbreviate-ballistic-skill": "BS", + "abbreviate-strength": "S", + "abbreviate-toughness": "T", + "abbreviate-agility": "Ag", + "abbreviate-intelligence": "Int", + "abbreviate-will-power": "WP", + "abbreviate-fellowship": "Fel", + "starting": "Starting", + "talents": "Talents", + "advance": "Advance", + "current": "Current", + "secondary-profile": "Secondary Profile", + "secondary": "Secondary", + "abbreviate-attacks": "A", + "abbreviate-wounds": "W", + "abbreviate-strength-bonus": "SB", + "abbreviate-toughness-bonus": "TB", + "abbreviate-movement": "M", + "abbreviate-magic": "Mag", + "abbreviate-insanity-points": "IP", + "abbreviate-fate-points": "FP", + "combat": "Combat", + "initiative": "Initiative", + "wounds": "Wounds", + "fortune": "Fortune", + "move": "Move", + "charge": "Charge", + "run": "Run", + "leap": "Leap", + "abbreviate-initiative": "Init", + "check-luck": "Check if you have the Luck Talent", + "talent-name": "Talent Name", + "description": "Descripton", + "skills": "Career Main Profile", + "knowledge-and-language-skills": "Knowledge and Language Skills", + "skill-name": "Skill Name", + "abbreviate-characteristic": "Char", + "training": "Training", + "misc": "Misc", + "total": "Total", + "roll": "Roll", + "abbreviate-gm": "GM", + "common-knowledge-any": "Common Knowledge (any)", + "common-knowledge": "Common Knowledge", + "trained": "Trained", + "perform-trade-and-other-skills": "Perform, Trade, and Other Skills", + "basic": "Basic", + "special-rules": "Special Rules", + "name": "Name", + "basic-skills": "Basic Skills", + "animal-care": "Animal Care", + "charm": "Charm", + "command": "Command", + "concealment": "Concealment", + "consume-alcohol": "Consume Alcohol", + "disguise": "Disguise", + "drive": "Drive", + "evaluate": "Evaluate", + "gamble": "Gamble", + "gossip": "Gossip", + "haggle": "Haggle", + "intimidate": "Intimidate", + "outdoor-survival": "Outdoor Survival", + "preception": "Perception", + "ride": "Ride", + "row": "Row", + "scale-sheet-surface": "Scale Sheer Surface", + "search": "Search", + "silent-move": "Silent Move", + "swim": "Swim", + "advanced-skills": "Advanced Skills", + "animal-training": "Animal Training", + "blather": "Blather", + "chanelling": "Chanelling", + "charm-animal": "Charm Animal", + "dodge-blow": "Dodge Blow", + "follow-trail": "Follow Trail", + "heal": "Heal", + "hypnotism": "Hypnotism", + "lip-reading": "Lip Reading", + "magical-sense": "Magical Sense", + "navigation": "Navigation", + "pick-lock": "Pick Lock", + "prepare-poison": "Prepare Poison", + "read-and-write": "Read and Write", + "sail": "Sail", + "set-trap": "Set Trap", + "shadowing": "Shadowing", + "sleight-of-hand": "Sleight of Hand", + "torture": "Torture", + "vetroloquism": "Ventriloquism", + "astrology": "Astrology", + "star-sign": "Star Sign", + "doom": "Doom", + "appearance": "Appearance", + "gender": "Gender", + "build": "Build", + "age": "Age", + "attr-height": "Height", + "weight": "Weight", + "eyes": "Eyes", + "skin": "Skin", + "hair": "Hair", + "history": "History", + "miscellaneous-notes": "Miscellaneous Notes", + "starting-career": "Starting Career", + "career-name": "Career Name", + "career-main-profile": "Career Main Profile", + "weapon-skill": "Weapon Skill", + "ballistic-skill": "Ballistic Skill", + "strength": "Strength", + "toughness": "Toughness", + "agility": "Agility", + "intelligence": "Intelligence", + "will-power": "Will Power", + "fellowship": "Fellowship", + "career-secondary-profile": "Career Secondary Profile", + "attacks": "Attacks", + "strength-bonus": "Strength Bonus", + "toughness-bonus": "Toughness Bonus", + "movement": "Movement", + "magic": "Magic", + "insanity-points": "Insanity Points", + "fate-points": "Fate Points", + "career-skills": "Career Skills", + "career-talents": "Career Talents", + "career-exits": "Career Exits", + "second-career": "Second Career", + "third-career": "Third Career", + "fourth-career": "Fourth Career", + "fifth-career": "Fifth Career", + "melee-weapons": "Melee Weapons", + "abbreviate-proficiency": "Prof?", + "weapon": "Weapon", + "craftsmanship": "Craftsmanship", + "ws-bonus": "WS Bonus", + "to-hit": "To Hit", + "damage": "Damage", + "impact": "Impact", + "defensive": "Defensive", + "qualities": "Qualities", + "attack": "Attack", + "parry": "Parry", + "poor": "Poor", + "common": "Common", + "good": "Good", + "best": "Best", + "abbreviate-attack": "Atk", + "abbreviate-damage": "Dmg", + "abbreviate-parry": "Pry", + "ranged-weapons": "Ranged Weapons", + "bs-bonus": "BS Bonus", + "type": "Type", + "reload": "Reload", + "range": "Range", + "ammo": "Ammo", + "shoot": "Shoot", + "throw": "Throw", + "free": "Free", + "half": "Half", + "full-number": "{{0}} Full", + "critical-hit": "Critical Hit", + "critical-roll": "Critical Roll", + "critical": "Critical", + "petty": "Petty", + "lesser": "Lesser", + "arcane": "Arcane", + "divine": "Divine", + "runes": "Runes", + "perform-chanelling": "Take a Half Action to perform Chanelling", + "spell-name": "Name", + "casting-number": "Casting Number", + "casting-time": "Casting Time", + "duration": "Duration", + "target": "Target/AoE", + "none": "None", + "1d10magic": "1d10 + Magic", + "spell-healing": "Spell Healing", + "cast": "Cast", + "ingredient-bonus": "Ingredient Bonus", + "ingredient": "Ingredient", + "spell-damage": "Spell Damage", + "spell-description": "Spell Description", + "petty-spell": "Petty Spell", + "lesser-spell": "Lesser Spell", + "arcane-spell": "Arcane Spell", + "divine-spell": "Divine Spell", + "rune": "Rune", + "inscription-number": "Inscription Number", + "empowerment": "Empowerment", + "inscribe": "Inscribe", + "permanent-rune-description": "Permanent Rune Description", + "temporary-rune-description": "Temporary Rune Description", + "coin-carried": "Coin Carried", + "brass-pennies-bp": "Brass Pennies (BP)", + "silver-shillings-ss": "Silver Shillings (SS)", + "gold-crowns-gc": "Gold Crowns (GC)", + "total-gc-value": "Total GC Value", + "exchange-rate": "Exchange Rate", + "exchange-rate-description": "240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance": "Encumbrance", + "trappings": "Trappings", + "coin": "Coin", + "other": "Other", + "carrying-capacity": "Carrying Max", + "push-drag-lift": "Push/Drag/Lift", + "encumbered": "Encumbered", + "dwarf": "Dwarf", + "dwarf-encumbrance": "Dwarves can carry twice as much as other characters.", + "encumbrance-description": "Encumbrance entered in each row below is:", + "encumbrance-choice1": "The total encumbrance of the row (ignoring quantity)", + "encumbrance-choice2": "Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)", + "page1": "Page 1", + "page2": "Page 2", + "page3": "Page 3", + "show-all": "Show All", + "row-nr": "Row #", + "carried-question": "Carried?", + "abbreviate-quantity": "Qty", + "treasure-loot-inventory-notes": "Treasure/Loot/Inventory Notes", + "protective-item": "Protective Items", + "head": "Head", + "worn": "Worn", + "armor-type": "Armor Type", + "armor-points": "Armor Points", + "magic-bonus": "Magic Bonus", + "total-ap": "Total AP", + "leather": "Leather", + "mail": "Mail", + "plate": "Plate", + "torso": "Torso", + "arms": "Arms", + "legs": "Legs", + "armor-penalties": "Armor Penalties", + "armor-penalties-description1": "Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2": "Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations": "Hit Locations", + "left-arm": "Left Arm", + "left-leg": "Left Leg", + "right-arm": "Right Arm", + "right-leg": "Right Leg", + "advanced-skill": "Advanced Skill", + "basic-skill": "Basic Skill", + "knowledge-skill": "Knowledge Skill", + "various-skill": "Various Skill", + "blood-loss": "Blood Loss", + "bleeding": "Bleeding", + "casting-test": "Casting Test", + "outcome": "Outcome", + "spellcasting-succeeds": "Spellcasting succeeds", + "hit-left-arm": "Hit Left Arm", + "hit-right-leg": "Hit Right Leg", + "hit-location-number": "Hit Location {{0}}", + "hit-right-arm": "Hit Right Arm", + "damage-number": "Damage {{0}}", + "hit-left-leg": "Hit Left Leg", + "hit-body": "Hit Body", + "hit-head": "Hit Head", + "target-number": "Target Number", + "attack-roll": "Attack Roll", + "miss": "Miss", + "parry-roll": "Parry Roll", + "failure": "Failure", + "spellcasting-fails": "Spellcasting fails", + "test-result": "Test Result", + "characteristic": "Characteristic" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json index 964848c303..a034f8406e 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json @@ -1,286 +1,286 @@ { - "character-name":"crwdns37108:0crwdne37108:0", - "career":"crwdns37109:0crwdne37109:0", - "career-path":"crwdns37110:0crwdne37110:0", - "race":"crwdns37111:0crwdne37111:0", - "religion":"crwdns37112:0crwdne37112:0", - "concept":"crwdns37113:0crwdne37113:0", - "advancements":"crwdns37114:0crwdne37114:0", - "xp":"crwdns37115:0crwdne37115:0", - "core-stats":"crwdns37116:0crwdne37116:0", - "background":"crwdns37118:0crwdne37118:0", - "weapons":"crwdns37117:0crwdne37117:0", - "armor":"crwdns37119:0crwdne37119:0", - "spellbook":"crwdns37120:0crwdne37120:0", - "inventory":"crwdns37121:0crwdne37121:0", - "character-profile":"crwdns37122:0crwdne37122:0", - "main-profile":"crwdns37123:0crwdne37123:0", - "main":"crwdns37124:0crwdne37124:0", - "abbreviate-weapon-skill":"crwdns37125:0crwdne37125:0", - "abbreviate-ballistic-skill":"crwdns37126:0crwdne37126:0", - "abbreviate-strength":"crwdns37127:0crwdne37127:0", - "abbreviate-toughness":"crwdns37128:0crwdne37128:0", - "abbreviate-agility":"crwdns37129:0crwdne37129:0", - "abbreviate-intelligence":"crwdns37130:0crwdne37130:0", - "abbreviate-will-power":"crwdns37131:0crwdne37131:0", - "abbreviate-fellowship":"crwdns37132:0crwdne37132:0", - "starting":"crwdns37133:0crwdne37133:0", - "talents":"crwdns37134:0crwdne37134:0", - "advance":"crwdns37135:0crwdne37135:0", - "current":"crwdns37136:0crwdne37136:0", - "secondary-profile":"crwdns37137:0crwdne37137:0", - "secondary":"crwdns37138:0crwdne37138:0", - "abbreviate-attacks":"crwdns37139:0crwdne37139:0", - "abbreviate-wounds":"crwdns37140:0crwdne37140:0", - "abbreviate-strength-bonus":"crwdns37141:0crwdne37141:0", - "abbreviate-toughness-bonus":"crwdns37142:0crwdne37142:0", - "abbreviate-movement":"crwdns37143:0crwdne37143:0", - "abbreviate-magic":"crwdns37144:0crwdne37144:0", - "abbreviate-insanity-points":"crwdns37145:0crwdne37145:0", - "abbreviate-fate-points":"crwdns37146:0crwdne37146:0", - "combat":"crwdns37147:0crwdne37147:0", - "initiative":"crwdns37148:0crwdne37148:0", - "wounds":"crwdns37149:0crwdne37149:0", - "fortune":"crwdns37150:0crwdne37150:0", - "move":"crwdns37151:0crwdne37151:0", - "charge":"crwdns37152:0crwdne37152:0", - "run":"crwdns37153:0crwdne37153:0", - "leap":"crwdns37154:0crwdne37154:0", - "abbreviate-initiative":"crwdns37155:0crwdne37155:0", - "check-luck":"crwdns37156:0crwdne37156:0", - "talent-name":"crwdns37157:0crwdne37157:0", - "description":"crwdns37158:0crwdne37158:0", - "skills":"crwdns57158:0crwdne57158:0", - "knowledge-and-language-skills":"crwdns37160:0crwdne37160:0", - "skill-name":"crwdns37161:0crwdne37161:0", - "abbreviate-characteristic":"crwdns37162:0crwdne37162:0", - "training":"crwdns37163:0crwdne37163:0", - "misc":"crwdns37164:0crwdne37164:0", - "total":"crwdns37165:0crwdne37165:0", - "roll":"crwdns37166:0crwdne37166:0", - "abbreviate-gm":"crwdns37167:0crwdne37167:0", - "common-knowledge-any":"crwdns37168:0crwdne37168:0", - "common-knowledge":"crwdns57159:0crwdne57159:0", - "trained":"crwdns57160:0crwdne57160:0", - "perform-trade-and-other-skills":"crwdns37169:0crwdne37169:0", - "basic":"crwdns57161:0crwdne57161:0", - "special-rules":"crwdns57162:0crwdne57162:0", - "name":"crwdns37322:0crwdne37322:0", - "basic-skills":"crwdns37172:0crwdne37172:0", - "animal-care":"crwdns37173:0crwdne37173:0", - "charm":"crwdns37174:0crwdne37174:0", - "command":"crwdns37175:0crwdne37175:0", - "concealment":"crwdns37176:0crwdne37176:0", - "consume-alcohol":"crwdns37177:0crwdne37177:0", - "disguise":"crwdns37178:0crwdne37178:0", - "drive":"crwdns37179:0crwdne37179:0", - "evaluate":"crwdns37180:0crwdne37180:0", - "gamble":"crwdns37181:0crwdne37181:0", - "gossip":"crwdns37182:0crwdne37182:0", - "haggle":"crwdns37183:0crwdne37183:0", - "intimidate":"crwdns37184:0crwdne37184:0", - "outdoor-survival":"crwdns57163:0crwdne57163:0", - "preception":"crwdns37185:0crwdne37185:0", - "ride":"crwdns37186:0crwdne37186:0", - "row":"crwdns37187:0crwdne37187:0", - "scale-sheet-surface":"crwdns37188:0crwdne37188:0", - "search":"crwdns37189:0crwdne37189:0", - "silent-move":"crwdns37190:0crwdne37190:0", - "swim":"crwdns37191:0crwdne37191:0", - "advanced-skills":"crwdns37192:0crwdne37192:0", - "animal-training":"crwdns37193:0crwdne37193:0", - "blather":"crwdns37194:0crwdne37194:0", - "chanelling":"crwdns37195:0crwdne37195:0", - "charm-animal":"crwdns37196:0crwdne37196:0", - "dodge-blow":"crwdns37197:0crwdne37197:0", - "follow-trail":"crwdns37198:0crwdne37198:0", - "heal":"crwdns37199:0crwdne37199:0", - "hypnotism":"crwdns37200:0crwdne37200:0", - "lip-reading":"crwdns37201:0crwdne37201:0", - "magical-sense":"crwdns37202:0crwdne37202:0", - "navigation":"crwdns37203:0crwdne37203:0", - "pick-lock":"crwdns37204:0crwdne37204:0", - "prepare-poison":"crwdns37205:0crwdne37205:0", - "read-and-write":"crwdns37206:0crwdne37206:0", - "sail":"crwdns37207:0crwdne37207:0", - "set-trap":"crwdns37208:0crwdne37208:0", - "shadowing":"crwdns37209:0crwdne37209:0", - "sleight-of-hand":"crwdns37210:0crwdne37210:0", - "torture":"crwdns37211:0crwdne37211:0", - "vetroloquism":"crwdns37212:0crwdne37212:0", - "astrology":"crwdns37213:0crwdne37213:0", - "star-sign":"crwdns37214:0crwdne37214:0", - "doom":"crwdns37215:0crwdne37215:0", - "appearance":"crwdns37216:0crwdne37216:0", - "gender":"crwdns37217:0crwdne37217:0", - "build":"crwdns37218:0crwdne37218:0", - "age":"crwdns37219:0crwdne37219:0", - "height":"crwdns37220:0crwdne37220:0", - "weight":"crwdns37221:0crwdne37221:0", - "eyes":"crwdns37222:0crwdne37222:0", - "skin":"crwdns37223:0crwdne37223:0", - "hair":"crwdns37224:0crwdne37224:0", - "history":"crwdns37225:0crwdne37225:0", - "miscellaneous-notes":"crwdns37226:0crwdne37226:0", - "starting-career":"crwdns37227:0crwdne37227:0", - "career-name":"crwdns42698:0crwdne42698:0", - "career-main-profile":"crwdns37228:0crwdne37228:0", - "weapon-skill":"crwdns37229:0crwdne37229:0", - "ballistic-skill":"crwdns37230:0crwdne37230:0", - "strength":"crwdns37231:0crwdne37231:0", - "toughness":"crwdns37232:0crwdne37232:0", - "agility":"crwdns37233:0crwdne37233:0", - "intelligence":"crwdns37234:0crwdne37234:0", - "will-power":"crwdns37235:0crwdne37235:0", - "fellowship":"crwdns37236:0crwdne37236:0", - "career-secondary-profile":"crwdns37237:0crwdne37237:0", - "attacks":"crwdns37238:0crwdne37238:0", - "strength-bonus":"crwdns37239:0crwdne37239:0", - "toughness-bonus":"crwdns37240:0crwdne37240:0", - "movement":"crwdns37241:0crwdne37241:0", - "magic":"crwdns37242:0crwdne37242:0", - "insanity-points":"crwdns37243:0crwdne37243:0", - "fate-points":"crwdns37244:0crwdne37244:0", - "career-skills":"crwdns37245:0crwdne37245:0", - "career-talents":"crwdns37246:0crwdne37246:0", - "career-exits":"crwdns37247:0crwdne37247:0", - "second-career":"crwdns37248:0crwdne37248:0", - "third-career":"crwdns37249:0crwdne37249:0", - "fourth-career":"crwdns37250:0crwdne37250:0", - "fifth-career":"crwdns37251:0crwdne37251:0", - "melee-weapons":"crwdns37252:0crwdne37252:0", - "abbreviate-proficiency":"crwdns37253:0crwdne37253:0", - "weapon":"crwdns37254:0crwdne37254:0", - "craftsmanship":"crwdns37255:0crwdne37255:0", - "ws-bonus":"crwdns37256:0crwdne37256:0", - "to-hit":"crwdns37257:0crwdne37257:0", - "damage":"crwdns37258:0crwdne37258:0", - "impact":"crwdns37259:0crwdne37259:0", - "defensive":"crwdns37260:0crwdne37260:0", - "qualities":"crwdns37261:0crwdne37261:0", - "attack":"crwdns37262:0crwdne37262:0", - "parry":"crwdns37263:0crwdne37263:0", - "poor":"crwdns57164:0crwdne57164:0", - "common":"crwdns57165:0crwdne57165:0", - "good":"crwdns57166:0crwdne57166:0", - "best":"crwdns57167:0crwdne57167:0", - "abbreviate-attack":"crwdns37264:0crwdne37264:0", - "abbreviate-damage":"crwdns37265:0crwdne37265:0", - "abbreviate-parry":"crwdns37266:0crwdne37266:0", - "ranged-weapons":"crwdns37267:0crwdne37267:0", - "bs-bonus":"crwdns37268:0crwdne37268:0", - "type":"crwdns37269:0crwdne37269:0", - "reload":"crwdns37270:0crwdne37270:0", - "range":"crwdns37271:0crwdne37271:0", - "ammo":"crwdns37272:0crwdne37272:0", - "shoot":"crwdns57168:0crwdne57168:0", - "throw":"crwdns57169:0crwdne57169:0", - "free":"crwdns57170:0crwdne57170:0", - "half":"crwdns57171:0crwdne57171:0", - "full-number":"crwdns57172:0{{0}}crwdne57172:0", - "critical-hit":"crwdns41745:0crwdne41745:0", - "critical-roll":"crwdns41746:0crwdne41746:0", - "critical":"crwdns57173:0crwdne57173:0", - "petty":"crwdns37273:0crwdne37273:0", - "lesser":"crwdns37274:0crwdne37274:0", - "arcane":"crwdns37275:0crwdne37275:0", - "divine":"crwdns37276:0crwdne37276:0", - "runes":"crwdns37277:0crwdne37277:0", - "perform-chanelling":"crwdns41748:0crwdne41748:0", - "spell-name":"crwdns57174:0crwdne57174:0", - "casting-number":"crwdns37278:0crwdne37278:0", - "casting-time":"crwdns37279:0crwdne37279:0", - "duration":"crwdns37280:0crwdne37280:0", - "target":"crwdns37281:0crwdne37281:0", - "none":"crwdns57175:0crwdne57175:0", - "1d10magic":"crwdns57176:0crwdne57176:0", - "spell-healing":"crwdns37282:0crwdne37282:0", - "cast":"crwdns37283:0crwdne37283:0", - "ingredient-bonus":"crwdns37284:0crwdne37284:0", - "ingredient":"crwdns37285:0crwdne37285:0", - "spell-damage":"crwdns37286:0crwdne37286:0", - "spell-description":"crwdns37287:0crwdne37287:0", - "petty-spell":"crwdns37288:0crwdne37288:0", - "lesser-spell":"crwdns37289:0crwdne37289:0", - "arcane-spell":"crwdns37290:0crwdne37290:0", - "divine-spell":"crwdns37291:0crwdne37291:0", - "rune":"crwdns37292:0crwdne37292:0", - "inscription-number":"crwdns37293:0crwdne37293:0", - "empowerment":"crwdns37294:0crwdne37294:0", - "inscribe":"crwdns37295:0crwdne37295:0", - "permanent-rune-description":"crwdns37296:0crwdne37296:0", - "temporary-rune-description":"crwdns37297:0crwdne37297:0", - "coin-carried":"crwdns37298:0crwdne37298:0", - "brass-pennies-bp":"crwdns37299:0crwdne37299:0", - "silver-shillings-ss":"crwdns37300:0crwdne37300:0", - "gold-crowns-gc":"crwdns37301:0crwdne37301:0", - "total-gc-value":"crwdns37302:0crwdne37302:0", - "exchange-rate":"crwdns37303:0crwdne37303:0", - "exchange-rate-description":"crwdns37304:0crwdne37304:0", - "encumbrance":"crwdns37305:0crwdne37305:0", - "trappings":"crwdns37306:0crwdne37306:0", - "coin":"crwdns37307:0crwdne37307:0", - "other":"crwdns37308:0crwdne37308:0", - "carrying-capacity":"crwdns37309:0crwdne37309:0", - "push-drag-lift":"crwdns37310:0crwdne37310:0", - "encumbered":"crwdns37311:0crwdne37311:0", - "dwarf":"crwdns37312:0crwdne37312:0", - "dwarf-encumbrance":"crwdns37313:0crwdne37313:0", - "encumbrance-description":"crwdns37314:0crwdne37314:0", - "encumbrance-choice1":"crwdns57177:0crwdne57177:0", - "encumbrance-choice2":"crwdns57178:0crwdne57178:0", - "page1":"crwdns37315:0crwdne37315:0", - "page2":"crwdns37316:0crwdne37316:0", - "page3":"crwdns37317:0crwdne37317:0", - "show-all":"crwdns37318:0crwdne37318:0", - "row-nr":"crwdns37319:0crwdne37319:0", - "carried-question":"crwdns37320:0crwdne37320:0", - "abbreviate-quantity":"crwdns37321:0crwdne37321:0", - "treasure-loot-inventory-notes":"crwdns37323:0crwdne37323:0", - "protective-item":"crwdns37324:0crwdne37324:0", - "head":"crwdns37339:0crwdne37339:0", - "worn":"crwdns37325:0crwdne37325:0", - "armor-type":"crwdns37326:0crwdne37326:0", - "armor-points":"crwdns37327:0crwdne37327:0", - "magic-bonus":"crwdns37328:0crwdne37328:0", - "total-ap":"crwdns37329:0crwdne37329:0", - "leather":"crwdns37330:0crwdne37330:0", - "mail":"crwdns37331:0crwdne37331:0", - "plate":"crwdns37332:0crwdne37332:0", - "torso":"crwdns37340:0crwdne37340:0", - "arms":"crwdns37333:0crwdne37333:0", - "legs":"crwdns37334:0crwdne37334:0", - "armor-penalties":"crwdns37335:0crwdne37335:0", - "armor-penalties-description1":"crwdns37336:0crwdne37336:0", - "armor-penalties-description2":"crwdns37337:0crwdne37337:0", - "hit-locations":"crwdns37338:0crwdne37338:0", - "left-arm":"crwdns37341:0crwdne37341:0", - "left-leg":"crwdns37342:0crwdne37342:0", - "right-arm":"crwdns37343:0crwdne37343:0", - "right-leg":"crwdns37344:0crwdne37344:0", - "advanced-skill":"crwdns57179:0crwdne57179:0", - "basic-skill":"crwdns57180:0crwdne57180:0", - "knowledge-skill":"crwdns57181:0crwdne57181:0", - "various-skill":"crwdns57182:0crwdne57182:0", - "blood-loss":"crwdns41747:0crwdne41747:0", - "bleeding":"crwdns57183:0crwdne57183:0", - "casting-test":"crwdns57184:0crwdne57184:0", - "outcome":"crwdns57185:0crwdne57185:0", - "spellcasting-succeeds":"crwdns57186:0crwdne57186:0", - "hit-left-arm":"crwdns57187:0crwdne57187:0", - "hit-right-leg":"crwdns57188:0crwdne57188:0", - "hit-location-number":"crwdns57189:0{{0}}crwdne57189:0", - "hit-right-arm":"crwdns57190:0crwdne57190:0", - "damage-number":"crwdns57191:0{{0}}crwdne57191:0", - "hit-left-leg":"crwdns57192:0crwdne57192:0", - "hit-body":"crwdns57193:0crwdne57193:0", - "hit-head":"crwdns57194:0crwdne57194:0", - "target-number":"crwdns57195:0crwdne57195:0", - "attack-roll":"crwdns57196:0crwdne57196:0", - "miss":"crwdns57197:0crwdne57197:0", - "parry-roll":"crwdns57198:0crwdne57198:0", - "failure":"crwdns57199:0crwdne57199:0", - "spellcasting-fails":"crwdns57200:0crwdne57200:0", - "test-result":"crwdns57201:0crwdne57201:0", - "characteristic":"crwdns57202:0crwdne57202:0" + "character-name": "crwdns37108:0crwdne37108:0", + "career": "crwdns37109:0crwdne37109:0", + "career-path": "crwdns37110:0crwdne37110:0", + "race": "crwdns37111:0crwdne37111:0", + "religion": "crwdns37112:0crwdne37112:0", + "concept": "crwdns37113:0crwdne37113:0", + "advancements": "crwdns37114:0crwdne37114:0", + "xp": "crwdns37115:0crwdne37115:0", + "core-stats": "crwdns37116:0crwdne37116:0", + "background": "crwdns37118:0crwdne37118:0", + "weapons": "crwdns37117:0crwdne37117:0", + "armor": "crwdns37119:0crwdne37119:0", + "spellbook": "crwdns37120:0crwdne37120:0", + "inventory": "crwdns37121:0crwdne37121:0", + "character-profile": "crwdns37122:0crwdne37122:0", + "main-profile": "crwdns37123:0crwdne37123:0", + "main": "crwdns37124:0crwdne37124:0", + "abbreviate-weapon-skill": "crwdns37125:0crwdne37125:0", + "abbreviate-ballistic-skill": "crwdns37126:0crwdne37126:0", + "abbreviate-strength": "crwdns37127:0crwdne37127:0", + "abbreviate-toughness": "crwdns37128:0crwdne37128:0", + "abbreviate-agility": "crwdns37129:0crwdne37129:0", + "abbreviate-intelligence": "crwdns37130:0crwdne37130:0", + "abbreviate-will-power": "crwdns37131:0crwdne37131:0", + "abbreviate-fellowship": "crwdns37132:0crwdne37132:0", + "starting": "crwdns37133:0crwdne37133:0", + "talents": "crwdns37134:0crwdne37134:0", + "advance": "crwdns37135:0crwdne37135:0", + "current": "crwdns37136:0crwdne37136:0", + "secondary-profile": "crwdns37137:0crwdne37137:0", + "secondary": "crwdns37138:0crwdne37138:0", + "abbreviate-attacks": "crwdns37139:0crwdne37139:0", + "abbreviate-wounds": "crwdns37140:0crwdne37140:0", + "abbreviate-strength-bonus": "crwdns37141:0crwdne37141:0", + "abbreviate-toughness-bonus": "crwdns37142:0crwdne37142:0", + "abbreviate-movement": "crwdns37143:0crwdne37143:0", + "abbreviate-magic": "crwdns37144:0crwdne37144:0", + "abbreviate-insanity-points": "crwdns37145:0crwdne37145:0", + "abbreviate-fate-points": "crwdns37146:0crwdne37146:0", + "combat": "crwdns37147:0crwdne37147:0", + "initiative": "crwdns37148:0crwdne37148:0", + "wounds": "crwdns37149:0crwdne37149:0", + "fortune": "crwdns37150:0crwdne37150:0", + "move": "crwdns37151:0crwdne37151:0", + "charge": "crwdns37152:0crwdne37152:0", + "run": "crwdns37153:0crwdne37153:0", + "leap": "crwdns37154:0crwdne37154:0", + "abbreviate-initiative": "crwdns37155:0crwdne37155:0", + "check-luck": "crwdns37156:0crwdne37156:0", + "talent-name": "crwdns37157:0crwdne37157:0", + "description": "crwdns37158:0crwdne37158:0", + "skills": "crwdns57158:0crwdne57158:0", + "knowledge-and-language-skills": "crwdns37160:0crwdne37160:0", + "skill-name": "crwdns37161:0crwdne37161:0", + "abbreviate-characteristic": "crwdns37162:0crwdne37162:0", + "training": "crwdns37163:0crwdne37163:0", + "misc": "crwdns37164:0crwdne37164:0", + "total": "crwdns37165:0crwdne37165:0", + "roll": "crwdns37166:0crwdne37166:0", + "abbreviate-gm": "crwdns37167:0crwdne37167:0", + "common-knowledge-any": "crwdns37168:0crwdne37168:0", + "common-knowledge": "crwdns57159:0crwdne57159:0", + "trained": "crwdns57160:0crwdne57160:0", + "perform-trade-and-other-skills": "crwdns37169:0crwdne37169:0", + "basic": "crwdns57161:0crwdne57161:0", + "special-rules": "crwdns57162:0crwdne57162:0", + "name": "crwdns37322:0crwdne37322:0", + "basic-skills": "crwdns37172:0crwdne37172:0", + "animal-care": "crwdns37173:0crwdne37173:0", + "charm": "crwdns37174:0crwdne37174:0", + "command": "crwdns37175:0crwdne37175:0", + "concealment": "crwdns37176:0crwdne37176:0", + "consume-alcohol": "crwdns37177:0crwdne37177:0", + "disguise": "crwdns37178:0crwdne37178:0", + "drive": "crwdns37179:0crwdne37179:0", + "evaluate": "crwdns37180:0crwdne37180:0", + "gamble": "crwdns37181:0crwdne37181:0", + "gossip": "crwdns37182:0crwdne37182:0", + "haggle": "crwdns37183:0crwdne37183:0", + "intimidate": "crwdns37184:0crwdne37184:0", + "outdoor-survival": "crwdns57163:0crwdne57163:0", + "preception": "crwdns37185:0crwdne37185:0", + "ride": "crwdns37186:0crwdne37186:0", + "row": "crwdns37187:0crwdne37187:0", + "scale-sheet-surface": "crwdns37188:0crwdne37188:0", + "search": "crwdns37189:0crwdne37189:0", + "silent-move": "crwdns37190:0crwdne37190:0", + "swim": "crwdns37191:0crwdne37191:0", + "advanced-skills": "crwdns37192:0crwdne37192:0", + "animal-training": "crwdns37193:0crwdne37193:0", + "blather": "crwdns37194:0crwdne37194:0", + "chanelling": "crwdns37195:0crwdne37195:0", + "charm-animal": "crwdns37196:0crwdne37196:0", + "dodge-blow": "crwdns37197:0crwdne37197:0", + "follow-trail": "crwdns37198:0crwdne37198:0", + "heal": "crwdns37199:0crwdne37199:0", + "hypnotism": "crwdns37200:0crwdne37200:0", + "lip-reading": "crwdns37201:0crwdne37201:0", + "magical-sense": "crwdns37202:0crwdne37202:0", + "navigation": "crwdns37203:0crwdne37203:0", + "pick-lock": "crwdns37204:0crwdne37204:0", + "prepare-poison": "crwdns37205:0crwdne37205:0", + "read-and-write": "crwdns37206:0crwdne37206:0", + "sail": "crwdns37207:0crwdne37207:0", + "set-trap": "crwdns37208:0crwdne37208:0", + "shadowing": "crwdns37209:0crwdne37209:0", + "sleight-of-hand": "crwdns37210:0crwdne37210:0", + "torture": "crwdns37211:0crwdne37211:0", + "vetroloquism": "crwdns37212:0crwdne37212:0", + "astrology": "crwdns37213:0crwdne37213:0", + "star-sign": "crwdns37214:0crwdne37214:0", + "doom": "crwdns37215:0crwdne37215:0", + "appearance": "crwdns37216:0crwdne37216:0", + "gender": "crwdns37217:0crwdne37217:0", + "build": "crwdns37218:0crwdne37218:0", + "age": "crwdns37219:0crwdne37219:0", + "attr-height": "crwdns64888:0crwdne64888:0", + "weight": "crwdns37221:0crwdne37221:0", + "eyes": "crwdns37222:0crwdne37222:0", + "skin": "crwdns37223:0crwdne37223:0", + "hair": "crwdns37224:0crwdne37224:0", + "history": "crwdns37225:0crwdne37225:0", + "miscellaneous-notes": "crwdns37226:0crwdne37226:0", + "starting-career": "crwdns37227:0crwdne37227:0", + "career-name": "crwdns42698:0crwdne42698:0", + "career-main-profile": "crwdns37228:0crwdne37228:0", + "weapon-skill": "crwdns37229:0crwdne37229:0", + "ballistic-skill": "crwdns37230:0crwdne37230:0", + "strength": "crwdns37231:0crwdne37231:0", + "toughness": "crwdns37232:0crwdne37232:0", + "agility": "crwdns37233:0crwdne37233:0", + "intelligence": "crwdns37234:0crwdne37234:0", + "will-power": "crwdns37235:0crwdne37235:0", + "fellowship": "crwdns37236:0crwdne37236:0", + "career-secondary-profile": "crwdns37237:0crwdne37237:0", + "attacks": "crwdns37238:0crwdne37238:0", + "strength-bonus": "crwdns37239:0crwdne37239:0", + "toughness-bonus": "crwdns37240:0crwdne37240:0", + "movement": "crwdns37241:0crwdne37241:0", + "magic": "crwdns37242:0crwdne37242:0", + "insanity-points": "crwdns37243:0crwdne37243:0", + "fate-points": "crwdns37244:0crwdne37244:0", + "career-skills": "crwdns37245:0crwdne37245:0", + "career-talents": "crwdns37246:0crwdne37246:0", + "career-exits": "crwdns37247:0crwdne37247:0", + "second-career": "crwdns37248:0crwdne37248:0", + "third-career": "crwdns37249:0crwdne37249:0", + "fourth-career": "crwdns37250:0crwdne37250:0", + "fifth-career": "crwdns37251:0crwdne37251:0", + "melee-weapons": "crwdns37252:0crwdne37252:0", + "abbreviate-proficiency": "crwdns37253:0crwdne37253:0", + "weapon": "crwdns37254:0crwdne37254:0", + "craftsmanship": "crwdns37255:0crwdne37255:0", + "ws-bonus": "crwdns37256:0crwdne37256:0", + "to-hit": "crwdns37257:0crwdne37257:0", + "damage": "crwdns37258:0crwdne37258:0", + "impact": "crwdns37259:0crwdne37259:0", + "defensive": "crwdns37260:0crwdne37260:0", + "qualities": "crwdns37261:0crwdne37261:0", + "attack": "crwdns37262:0crwdne37262:0", + "parry": "crwdns37263:0crwdne37263:0", + "poor": "crwdns57164:0crwdne57164:0", + "common": "crwdns57165:0crwdne57165:0", + "good": "crwdns57166:0crwdne57166:0", + "best": "crwdns57167:0crwdne57167:0", + "abbreviate-attack": "crwdns37264:0crwdne37264:0", + "abbreviate-damage": "crwdns37265:0crwdne37265:0", + "abbreviate-parry": "crwdns37266:0crwdne37266:0", + "ranged-weapons": "crwdns37267:0crwdne37267:0", + "bs-bonus": "crwdns37268:0crwdne37268:0", + "type": "crwdns37269:0crwdne37269:0", + "reload": "crwdns37270:0crwdne37270:0", + "range": "crwdns37271:0crwdne37271:0", + "ammo": "crwdns37272:0crwdne37272:0", + "shoot": "crwdns57168:0crwdne57168:0", + "throw": "crwdns57169:0crwdne57169:0", + "free": "crwdns57170:0crwdne57170:0", + "half": "crwdns57171:0crwdne57171:0", + "full-number": "crwdns57172:0{{0}}crwdne57172:0", + "critical-hit": "crwdns41745:0crwdne41745:0", + "critical-roll": "crwdns41746:0crwdne41746:0", + "critical": "crwdns57173:0crwdne57173:0", + "petty": "crwdns37273:0crwdne37273:0", + "lesser": "crwdns37274:0crwdne37274:0", + "arcane": "crwdns37275:0crwdne37275:0", + "divine": "crwdns37276:0crwdne37276:0", + "runes": "crwdns37277:0crwdne37277:0", + "perform-chanelling": "crwdns41748:0crwdne41748:0", + "spell-name": "crwdns57174:0crwdne57174:0", + "casting-number": "crwdns37278:0crwdne37278:0", + "casting-time": "crwdns37279:0crwdne37279:0", + "duration": "crwdns37280:0crwdne37280:0", + "target": "crwdns37281:0crwdne37281:0", + "none": "crwdns57175:0crwdne57175:0", + "1d10magic": "crwdns57176:0crwdne57176:0", + "spell-healing": "crwdns37282:0crwdne37282:0", + "cast": "crwdns37283:0crwdne37283:0", + "ingredient-bonus": "crwdns37284:0crwdne37284:0", + "ingredient": "crwdns37285:0crwdne37285:0", + "spell-damage": "crwdns37286:0crwdne37286:0", + "spell-description": "crwdns37287:0crwdne37287:0", + "petty-spell": "crwdns37288:0crwdne37288:0", + "lesser-spell": "crwdns37289:0crwdne37289:0", + "arcane-spell": "crwdns37290:0crwdne37290:0", + "divine-spell": "crwdns37291:0crwdne37291:0", + "rune": "crwdns37292:0crwdne37292:0", + "inscription-number": "crwdns37293:0crwdne37293:0", + "empowerment": "crwdns37294:0crwdne37294:0", + "inscribe": "crwdns37295:0crwdne37295:0", + "permanent-rune-description": "crwdns37296:0crwdne37296:0", + "temporary-rune-description": "crwdns37297:0crwdne37297:0", + "coin-carried": "crwdns37298:0crwdne37298:0", + "brass-pennies-bp": "crwdns37299:0crwdne37299:0", + "silver-shillings-ss": "crwdns37300:0crwdne37300:0", + "gold-crowns-gc": "crwdns37301:0crwdne37301:0", + "total-gc-value": "crwdns37302:0crwdne37302:0", + "exchange-rate": "crwdns37303:0crwdne37303:0", + "exchange-rate-description": "crwdns37304:0crwdne37304:0", + "encumbrance": "crwdns37305:0crwdne37305:0", + "trappings": "crwdns37306:0crwdne37306:0", + "coin": "crwdns37307:0crwdne37307:0", + "other": "crwdns37308:0crwdne37308:0", + "carrying-capacity": "crwdns37309:0crwdne37309:0", + "push-drag-lift": "crwdns37310:0crwdne37310:0", + "encumbered": "crwdns37311:0crwdne37311:0", + "dwarf": "crwdns37312:0crwdne37312:0", + "dwarf-encumbrance": "crwdns37313:0crwdne37313:0", + "encumbrance-description": "crwdns37314:0crwdne37314:0", + "encumbrance-choice1": "crwdns57177:0crwdne57177:0", + "encumbrance-choice2": "crwdns57178:0crwdne57178:0", + "page1": "crwdns37315:0crwdne37315:0", + "page2": "crwdns37316:0crwdne37316:0", + "page3": "crwdns37317:0crwdne37317:0", + "show-all": "crwdns37318:0crwdne37318:0", + "row-nr": "crwdns37319:0crwdne37319:0", + "carried-question": "crwdns37320:0crwdne37320:0", + "abbreviate-quantity": "crwdns37321:0crwdne37321:0", + "treasure-loot-inventory-notes": "crwdns37323:0crwdne37323:0", + "protective-item": "crwdns37324:0crwdne37324:0", + "head": "crwdns37339:0crwdne37339:0", + "worn": "crwdns37325:0crwdne37325:0", + "armor-type": "crwdns37326:0crwdne37326:0", + "armor-points": "crwdns37327:0crwdne37327:0", + "magic-bonus": "crwdns37328:0crwdne37328:0", + "total-ap": "crwdns37329:0crwdne37329:0", + "leather": "crwdns37330:0crwdne37330:0", + "mail": "crwdns37331:0crwdne37331:0", + "plate": "crwdns37332:0crwdne37332:0", + "torso": "crwdns37340:0crwdne37340:0", + "arms": "crwdns37333:0crwdne37333:0", + "legs": "crwdns37334:0crwdne37334:0", + "armor-penalties": "crwdns37335:0crwdne37335:0", + "armor-penalties-description1": "crwdns37336:0crwdne37336:0", + "armor-penalties-description2": "crwdns37337:0crwdne37337:0", + "hit-locations": "crwdns37338:0crwdne37338:0", + "left-arm": "crwdns37341:0crwdne37341:0", + "left-leg": "crwdns37342:0crwdne37342:0", + "right-arm": "crwdns37343:0crwdne37343:0", + "right-leg": "crwdns37344:0crwdne37344:0", + "advanced-skill": "crwdns57179:0crwdne57179:0", + "basic-skill": "crwdns57180:0crwdne57180:0", + "knowledge-skill": "crwdns57181:0crwdne57181:0", + "various-skill": "crwdns57182:0crwdne57182:0", + "blood-loss": "crwdns41747:0crwdne41747:0", + "bleeding": "crwdns57183:0crwdne57183:0", + "casting-test": "crwdns57184:0crwdne57184:0", + "outcome": "crwdns57185:0crwdne57185:0", + "spellcasting-succeeds": "crwdns57186:0crwdne57186:0", + "hit-left-arm": "crwdns57187:0crwdne57187:0", + "hit-right-leg": "crwdns57188:0crwdne57188:0", + "hit-location-number": "crwdns57189:0{{0}}crwdne57189:0", + "hit-right-arm": "crwdns57190:0crwdne57190:0", + "damage-number": "crwdns57191:0{{0}}crwdne57191:0", + "hit-left-leg": "crwdns57192:0crwdne57192:0", + "hit-body": "crwdns57193:0crwdne57193:0", + "hit-head": "crwdns57194:0crwdne57194:0", + "target-number": "crwdns57195:0crwdne57195:0", + "attack-roll": "crwdns57196:0crwdne57196:0", + "miss": "crwdns57197:0crwdne57197:0", + "parry-roll": "crwdns57198:0crwdne57198:0", + "failure": "crwdns57199:0crwdne57199:0", + "spellcasting-fails": "crwdns57200:0crwdne57200:0", + "test-result": "crwdns57201:0crwdne57201:0", + "characteristic": "crwdns57202:0crwdne57202:0" } \ No newline at end of file diff --git a/Weaverdice/README.md b/Weaverdice/README.md new file mode 100644 index 0000000000..c98386f071 --- /dev/null +++ b/Weaverdice/README.md @@ -0,0 +1,14 @@ +Character sheet for Weaver Dice, based on the superhero webserial by John C. "Wildbow" McCrae, +converted from the original sheet to Roll20 by Andreas J. + +This is the horrible first draft, only for the truly desperate. Made on request + +Rulebook: https://docs.google.com/document/d/1e-H--GkPrbJq4WRNYndBnjjLjE7-2kOZkjwltkP1Ong/ +Online charsheet: https://docs.google.com/document/d/15peMSA3fdp9EK9urwvYps4Q0z06EQ6iJdVggD81a2bg/ +Getting Started: https://docs.google.com/document/d/1Py-zQBE94hm8Iu0Oqoy_p_svALXYkKVpTiq-i7PwCwE/ + +Character Creation Guide https://docs.google.com/document/d/1Eo7AZpjm-mIQBVxXpjvxgNoHMpSBa9M0onzhYaX-HDU/ + +IRC-channel https://kiwiirc.com/client/irc.parahumans.net/#weaverdice +Worm Web serial: https://parahumans.wordpress.com/ +Sureddit: https://www.reddit.com/r/Weaverdice/ \ No newline at end of file diff --git a/Weaverdice/Weaverdice.css b/Weaverdice/Weaverdice.css new file mode 100644 index 0000000000..9d27a5bc9e --- /dev/null +++ b/Weaverdice/Weaverdice.css @@ -0,0 +1,1184 @@ +/*@import url('https://themes.googleusercontent.com/fonts/css?kit=fpjTOVmNbO4Lz34iLyptLUXza5VhXqVC6o75Eld_V98');*/ + table td, + table th { + padding: 0 + } + + .charsheet .sheet-c7 { + border-right-style: solid; 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+ border-bottom-width: 1pt; + width: 286.5pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c58 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 0pt; + border-right-width: 0pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #000000; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 154.5pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c3 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 207pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c28 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 0pt; + border-right-width: 0pt; + border-left-color: #000000; + vertical-align: top; + border-right-color: #000000; + border-left-width: 0pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 64pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c50 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #000000; + border-top-width: 0pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 0pt; + width: 117pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c42 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 93pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c30 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #ffffff; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 18pt; + border-top-color: #ffffff; + border-bottom-style: solid + } + + .charsheet .sheet-c48 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 0pt; + border-right-width: 0pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #000000; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 82.3pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c41 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 280.5pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c62 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 179.2pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c23 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 90pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c69 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 0pt; + border-right-width: 0pt; + border-left-color: #000000; + vertical-align: top; + border-right-color: #000000; + border-left-width: 0pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 24pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c35 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 277.5pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c72 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #000000; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 0pt; + width: 483pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c27 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 0pt; + border-right-width: 0pt; + border-left-color: #000000; + vertical-align: top; + border-right-color: #000000; + border-left-width: 0pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 82.3pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c67 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 276.8pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c11 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: middle; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 64pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c52 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 98.2pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c63 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 0pt; + border-right-width: 0pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #000000; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 64pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c59 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 89.2pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c61 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 0pt; + border-right-width: 1pt; + border-left-color: #000000; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 0pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 26.2pt; + border-top-color: #000000; + border-bottom-style: solid + } + + .charsheet .sheet-c6 { + border-right-style: solid; + padding: 5pt 5pt 5pt 5pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 483pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c53 { + border-right-style: solid; + padding: 2pt 2pt 2pt 2pt; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: top; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 165pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c4 { + border-right-style: solid; + border-bottom-color: #d9d9d9; + border-top-width: 1pt; + border-right-width: 1pt; + border-left-color: #d9d9d9; + vertical-align: middle; + border-right-color: #d9d9d9; + border-left-width: 1pt; + border-top-style: solid; + border-left-style: solid; + border-bottom-width: 1pt; + width: 82.3pt; + border-top-color: #d9d9d9; + border-bottom-style: solid + } + + .charsheet .sheet-c17 { + padding-top: 0pt; + padding-bottom: 0pt; + line-height: 1.0; + orphans: 2; + widows: 2; + text-align: left; + height: 12pt + } + + .charsheet .sheet-c1 { + color: #000000; + font-weight: 400; + text-decoration: none; + vertical-align: baseline; + font-size: 12pt; + font-family: "Times New Roman"; + font-style: normal + } + + .charsheet .sheet-c20 { + padding-top: 0pt; + padding-bottom: 0pt; + line-height: 1.2; + orphans: 2; + widows: 2; + text-align: left + } + + .charsheet .sheet-c70 { + padding-top: 0pt; + padding-bottom: 0pt; + line-height: 1.38; + orphans: 2; + widows: 2; + text-align: center + } + + .charsheet .sheet-c57 { + padding-top: 0pt; + padding-bottom: 0pt; + line-height: 1.0; + orphans: 2; + widows: 2; + text-align: center + } + + .charsheet .sheet-c8 { + padding-top: 0pt; + padding-bottom: 0pt; + line-height: 1.2; + orphans: 2; + widows: 2; + text-align: center + } + + .charsheet .sheet-c13 { + padding-top: 0pt; + padding-bottom: 0pt; + line-height: 1.44; + orphans: 2; + widows: 2; + text-align: center + } + + .charsheet .sheet-c9 { + color: #000000; + text-decoration: none; + vertical-align: baseline; + font-style: normal + } + + .charsheet .sheet-c19 { + border-spacing: 0; + border-collapse: collapse; + margin-right: auto + } + + .charsheet .sheet-c0 { + background-color: #efefef; + font-size: 11pt; + font-family: "Calibri"; + font-weight: 700 + } + + .charsheet .sheet-c2 { + background-color: #d9d9d9; + font-size: 11pt; + font-family: "Calibri"; + font-weight: 700 + } + + .charsheet .sheet-c36 { + color: #000000; + text-decoration: none; + vertical-align: baseline; + font-style: italic + } + + .charsheet .sheet-c31 { + font-weight: 400; + font-size: 24pt; + font-family: "Times New Roman" + } + + .charsheet .sheet-c25 { + font-weight: 700; + font-size: 10pt; + font-family: "Calibri" + } + + .charsheet .sheet-c60 { + font-size: 11pt; + font-family: "Calibri"; + font-weight: 700 + } + + .charsheet .sheet-c14 { + font-weight: 400; + font-size: 11pt; + font-family: "Calibri" + } + + .charsheet .sheet-c18 { + font-weight: 700; + font-size: 12pt; + font-family: "Times New Roman" + } + + .charsheet .sheet-c66 { + font-weight: 400; + font-size: 24pt; + font-family: "Calibri" + } + + .charsheet .sheet-c33 { + margin-left: 21pt; + padding-left: 0pt + } + + .charsheet .sheet-c51 { + padding: 0; + margin: 0 + } + + .charsheet .sheet-c34 { + margin-left: 17pt; + text-indent: -13pt + } + + .charsheet .sheet-c40 { + margin-left: 17pt; + text-indent: -15pt + } + + .charsheet .sheet-c71 { + max-width: 576pt; + padding: 18pt 18pt 18pt 18pt + } + + .charsheet .sheet-c47 { + margin-left: 20pt; + padding-left: 0pt + } + + .charsheet .sheet-c21 { + background-color: #d9d9d9 + } + + .charsheet .sheet-c24 { + background-color: #efefef + } + + .charsheet .sheet-c37 { + background-color: #ffffff + } + + .charsheet .sheet-c5 { + height: 0pt + } + + .charsheet .sheet-c54 { + height: 23pt + } + + .charsheet .sheet-title { + padding-top: 12pt; + color: #000000; + font-weight: 700; + font-size: 16pt; + padding-bottom: 3pt; + font-family: "Arial"; + line-height: 1.0; + orphans: 2; + widows: 2; + text-align: center + } + + .charsheet .sheet-subtitle { + padding-top: 0pt; + color: #000000; + font-size: 12pt; + padding-bottom: 3pt; + font-family: "Arial"; + line-height: 1.0; + orphans: 2; + widows: 2; + text-align: center + } + + .charsheet button[type=roll].sheet-d6-dice::before { /*new die changes die roller to d6*/ + font-family: 'dicefontd6',arial; + content: 'F '; + color: red; + } + + .charsheet .sheet-header-container { + position: relative; + text-align: center; + color: white; + font-size: 450%; + text-shadow:-2px 0 #000000,0 2px #000000,2px 0 #000000,0 -2px #000000; + } + .charsheet .sheet-header-upper-centered { + position: absolute; + top: 30%; + left: 50%; + transform: translate(-50%, -50%); + } + .charsheet .sheet-header-lower-centered { + position: absolute; + top: 60%; + left: 50%; + transform: translate(-50%, -50%); + } + + /* Hide actual radio */ + .charsheet input[type="radio"] + { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; + } + + /* Fake radio */ + .charsheet input[type="radio"] + span::before + { + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + + content: '\2764'; + width: 12px; + height: 12px; + font-size: 24px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; + } + + /* Remove dot from all radios _after_ selected one */ + .charsheet input[type="radio"]:checked ~ input[type="radio"] + span::before + { + content: ""; + } + + + .charsheet li { + color: #000000; + font-size: 12pt; + font-family: "Times New Roman" + } + + .charsheet p { + margin: 0; + color: #000000; + font-size: 12pt; + font-family: "Times New Roman" + } + + .charsheet h1 { + padding-top: 12pt; + color: #000000; + font-weight: 700; + font-size: 16pt; + padding-bottom: 3pt; + font-family: "Arial"; + line-height: 1.0; + page-break-after: avoid; + orphans: 2; + widows: 2; + text-align: left + } + + .charsheet h2 { + padding-top: 12pt; + color: #000000; + font-weight: 700; + font-size: 14pt; + padding-bottom: 3pt; + font-family: "Arial"; + line-height: 1.0; + page-break-after: avoid; + font-style: italic; + orphans: 2; + widows: 2; + text-align: left + } + + .charsheet h3 { + padding-top: 12pt; + color: #000000; + font-weight: 700; + font-size: 13pt; + padding-bottom: 3pt; + font-family: "Arial"; + line-height: 1.0; + page-break-after: avoid; + orphans: 2; + widows: 2; + text-align: left + } + + .charsheet h4 { + padding-top: 12pt; + color: #000000; + font-weight: 700; + font-size: 14pt; + padding-bottom: 3pt; + font-family: "Times New Roman"; + line-height: 1.0; + page-break-after: avoid; + orphans: 2; + widows: 2; + text-align: left + } + + .charsheet h5 { + padding-top: 12pt; + color: #000000; + font-weight: 700; + font-size: 13pt; + padding-bottom: 3pt; + font-family: "Times New Roman"; + line-height: 1.0; + font-style: italic; + orphans: 2; + widows: 2; + text-align: left + } + + .charsheet h6 { + padding-top: 12pt; + color: #000000; + font-weight: 700; + font-size: 11pt; + padding-bottom: 3pt; + font-family: "Times New Roman"; + line-height: 1.0; + orphans: 2; + widows: 2; + text-align: left + } \ No newline at end of file diff --git a/Weaverdice/Weaverdice.html b/Weaverdice/Weaverdice.html new file mode 100644 index 0000000000..7b796d01b4 --- /dev/null +++ b/Weaverdice/Weaverdice.html @@ -0,0 +1,632 @@ + + +
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Author: Andreas J. | UserID: 1223200 | Wearver Dice sheet v.0.5

+ \ No newline at end of file diff --git a/Weaverdice/Weaverdice.png b/Weaverdice/Weaverdice.png new file mode 100644 index 0000000000..f205bb886d Binary files /dev/null and b/Weaverdice/Weaverdice.png differ diff --git a/Weaverdice/images/image1.png b/Weaverdice/images/image1.png new file mode 100644 index 0000000000..570a9d6717 Binary files /dev/null and b/Weaverdice/images/image1.png differ diff --git a/Weaverdice/images/image2.png b/Weaverdice/images/image2.png new file mode 100644 index 0000000000..1cfaae034a Binary files /dev/null and b/Weaverdice/images/image2.png differ diff --git a/Weaverdice/images/image3.png b/Weaverdice/images/image3.png new file mode 100644 index 0000000000..235c802ab4 Binary files /dev/null and b/Weaverdice/images/image3.png differ diff --git a/Weaverdice/images/image4.png b/Weaverdice/images/image4.png new file mode 100644 index 0000000000..cf474ae0d7 Binary files /dev/null and b/Weaverdice/images/image4.png differ diff --git a/Weaverdice/images/image5.png b/Weaverdice/images/image5.png new file mode 100644 index 0000000000..cdae2b6da1 Binary files /dev/null and b/Weaverdice/images/image5.png differ diff --git a/Weaverdice/images/image6.png b/Weaverdice/images/image6.png new file mode 100644 index 0000000000..1aaea1241e Binary files /dev/null and b/Weaverdice/images/image6.png differ diff --git a/Weaverdice/images/image7.png b/Weaverdice/images/image7.png new file mode 100644 index 0000000000..fdcf39d6c2 Binary files /dev/null and b/Weaverdice/images/image7.png differ diff --git a/Weaverdice/sheet.json b/Weaverdice/sheet.json new file mode 100644 index 0000000000..6e7f2a296f --- /dev/null +++ b/Weaverdice/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Weaverdice.html", + "css": "Weaverdice.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "preview": "Weaverdice.png", + "instructions": "This is the sheet for the rpg Weaverdice by J.C McCrae, which is based on his webserial Worm https://parahumans.wordpress.com/" +} diff --git a/WhiteLies/translations/af.json b/WhiteLies/translations/af.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/af.json +++ b/WhiteLies/translations/af.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/cs.json b/WhiteLies/translations/cs.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/cs.json +++ b/WhiteLies/translations/cs.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/da.json b/WhiteLies/translations/da.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/da.json +++ b/WhiteLies/translations/da.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/de.json b/WhiteLies/translations/de.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/de.json +++ b/WhiteLies/translations/de.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/el.json b/WhiteLies/translations/el.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/el.json +++ b/WhiteLies/translations/el.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/en.json b/WhiteLies/translations/en.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/en.json +++ b/WhiteLies/translations/en.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/es.json b/WhiteLies/translations/es.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/es.json +++ b/WhiteLies/translations/es.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/fr.json b/WhiteLies/translations/fr.json index 2fb8d6d6ac..525dd69a25 100644 --- a/WhiteLies/translations/fr.json +++ b/WhiteLies/translations/fr.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"détails de l'agent", - "name-u":"nom", - "character-name-ph":"Nom du personnage", - "languages-u":"langues", - "class-u":"classe", - "class-ph":"Classe", - "abilities-u":"capacités / notes", - "xp-u":"xp", - "title-xp":"Points d'expérience courants", - "level-u":"niveau", - "title-level":"Niveau", - "xp-bonus-u":"bonus xp", - "title-xp-bonus":"Bonus d'XP", - "supp-training-u":"entraînements", - "strength-ph":"Force", - "str-roll-ph":"Jet de Force", - "str-u":"FOR", - "str-ph":"Modificateur de Force", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Jet d'Intelligence", - "int-u":"INT", - "int-ph":"Modificateur d'Intelligence", - "wisdom-ph":"Sagesse", - "wis-roll-ph":"Jet de Sagesse", - "wis-u":"SAG", - "wis-ph":"Modificateur de Sagesse", - "dexterity-ph":"Dexterité", - "dex-roll-ph":"Jet de Dexterité", - "dex-u":"DEX", - "dex-ph":"Modificateur de Dexterité", - "constitution-ph":"Constitution", - "con-roll-ph":"Jet de Constitution", - "con-u":"CON", - "con-ph":"Modificateur de Charisme", - "charisma-ph":"Charisme", - "cha-roll-ph":"Jet de Charisme", - "cha-u":"CHA", - "initiative-ph":"Jet d'Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"équipement", - "item-name-ph":"Nom et description de l'équipement", - "item-quantity-ph":"Quantité", - "hit-points-u":"points de vie", - "hit-points-current-ph":"Points de Vie courants", - "hit-points-max-ph":"Points de Vie maximum", - "hitdice-u":"dé de vie", - "hitdice-nb-ph":"Nombre de Dés de Vie", - "hitdice-bonus-ph":"Bonus aux Dés de Vie", - "hitdice-roll-ph":"Jet de Dés de Vie", - "hitpoints-notes-ph":"États, santé, notes ...", - "saving-throws-u":"sauvegardes", - "saving-throws-ph":"Valeur du Jet de Sauvegarde", - "saving-throw-u":"JS", - "saving-throws-saves-ph":"Bonus aux Jets de Sauvegardes", - "armor-u":"protections", - "armor-class-ph":"Classe d'Armure", - "armor-class-desc-ph":"Classe d'Armure Descendante", - "armor-class-u":"CA", - "armor-class-asc-ph":"Classe d'Armure Ascendante", - "armors-ph":"Armures, protections...", - "armor-class-bonus-ph":"Total des bonus à la CA venant des armurs et protections", - "weapons-u":"armes", - "bhb-ph":"Bonus à l'Attaque de Base", - "bhb-u":"BAB", - "weapon-roll-ph":"Jet d'attaque", - "weapon-ph":"Arme", - "to-hit-u":"TOUCH.", - "weapon-tohitmod-ph":"Modificateur de caractéristique à l'attaque", - "weapon-tohitbonus-ph":"Bonus au toucher (hors BAB)", - "dmg-u":"dêg.", - "weapon-damage-ph":"Dégâts de l'arme", - "weapon-damagemod-ph":"Modificateur de caractéristique aux dégâts", - "rof-u":"CdT", - "weapon-rof-ph":"Candence de Tir", - "range-u":"port.", - "weapon-range-ph":"portée", - "notes-u":"NOTES", - "weapon-props-ph":"Propriétés, notes, améliorations...", - "damage-u":"dégâts" + "agentdetails-u": "détails de l'agent", + "name-u": "nom", + "character-name-ph": "Nom du personnage", + "languages-u": "langues", + "class-u": "classe", + "class-ph": "Classe", + "abilities-u": "capacités / notes", + "xp-u": "xp", + "title-xp": "Points d'expérience courants", + "level-u": "niveau", + "title-level": "Niveau", + "xp-bonus-u": "bonus xp", + "title-xp-bonus": "Bonus d'XP", + "supp-training-u": "entraînements", + "strength-ph": "Force", + "str-roll-ph": "Jet de Force", + "str-u": "FOR", + "str-ph": "Modificateur de Force", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Jet d'Intelligence", + "int-u": "INT", + "int-ph": "Modificateur d'Intelligence", + "wisdom-ph": "Sagesse", + "wis-roll-ph": "Jet de Sagesse", + "wis-u": "SAG", + "wis-ph": "Modificateur de Sagesse", + "dexterity-ph": "Dexterité", + "dex-roll-ph": "Jet de Dexterité", + "dex-u": "DEX", + "dex-ph": "Modificateur de Dexterité", + "constitution-ph": "Constitution", + "con-roll-ph": "Jet de Constitution", + "con-u": "CON", + "con-ph": "Modificateur de Charisme", + "charisma-ph": "Charisme", + "cha-roll-ph": "Jet de Charisme", + "cha-u": "CHA", + "initiative-ph": "Jet d'Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "équipement", + "item-name-ph": "Nom et description de l'équipement", + "item-quantity-ph": "Quantité", + "hit-points-u": "points de vie", + "hit-points-current-ph": "Points de Vie courants", + "hit-points-max-ph": "Points de Vie maximum", + "hitdice-u": "dé de vie", + "hitdice-nb-ph": "Nombre de Dés de Vie", + "hitdice-bonus-ph": "Bonus aux Dés de Vie", + "hitdice-roll-ph": "Jet de Dés de Vie", + "hitpoints-notes-ph": "États, santé, notes ...", + "saving-throws-u": "sauvegardes", + "saving-throws-ph": "Valeur du Jet de Sauvegarde", + "saving-throw-u": "JS", + "saving-throws-saves-ph": "Bonus aux Jets de Sauvegardes", + "armor-u": "protections", + "armor-class-ph": "Classe d'Armure", + "armor-class-desc-ph": "Classe d'Armure Descendante", + "armor-class-u": "CA", + "armor-class-asc-ph": "Classe d'Armure Ascendante", + "armors-ph": "Armures, protections...", + "armor-class-bonus-ph": "Total des bonus à la CA venant des armurs et protections", + "weapons-u": "armes", + "bhb-ph": "Bonus à l'Attaque de Base", + "bhb-u": "BAB", + "weapon-roll-ph": "Jet d'attaque", + "weapon-ph": "Arme", + "to-hit-u": "TOUCH.", + "weapon-tohitmod-ph": "Modificateur de caractéristique à l'attaque", + "weapon-tohitbonus-ph": "Bonus au toucher (hors BAB)", + "dmg-u": "dêg.", + "weapon-damage-ph": "Dégâts de l'arme", + "weapon-damagemod-ph": "Modificateur de caractéristique aux dégâts", + "rof-u": "CdT", + "weapon-rof-ph": "Candence de Tir", + "range-u": "port.", + "weapon-range-ph": "portée", + "notes-u": "NOTES", + "weapon-props-ph": "Propriétés, notes, améliorations...", + "damage-u": "dégâts" } \ No newline at end of file diff --git a/WhiteLies/translations/he.json b/WhiteLies/translations/he.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/he.json +++ b/WhiteLies/translations/he.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/it.json b/WhiteLies/translations/it.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/it.json +++ b/WhiteLies/translations/it.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/ja.json b/WhiteLies/translations/ja.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/ja.json +++ b/WhiteLies/translations/ja.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/ko.json b/WhiteLies/translations/ko.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/ko.json +++ b/WhiteLies/translations/ko.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/nl.json b/WhiteLies/translations/nl.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/nl.json +++ b/WhiteLies/translations/nl.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/pt.json b/WhiteLies/translations/pt.json index cfc6357ddc..9b52391474 100644 --- a/WhiteLies/translations/pt.json +++ b/WhiteLies/translations/pt.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"nome", - "character-name-ph":"Nome do personagem", - "languages-u":"idiomas", - "class-u":"classe", - "class-ph":"Classe", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"nível", - "title-level":"Nível", - "xp-bonus-u":"bônus xp", - "title-xp-bonus":"Bônus XP", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Descrição e o nome do item", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "nome", + "character-name-ph": "Nome do personagem", + "languages-u": "idiomas", + "class-u": "classe", + "class-ph": "Classe", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "nível", + "title-level": "Nível", + "xp-bonus-u": "bônus xp", + "title-xp-bonus": "Bônus XP", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Descrição e o nome do item", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/ru.json b/WhiteLies/translations/ru.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/ru.json +++ b/WhiteLies/translations/ru.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/sv.json b/WhiteLies/translations/sv.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/sv.json +++ b/WhiteLies/translations/sv.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/tr.json b/WhiteLies/translations/tr.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/tr.json +++ b/WhiteLies/translations/tr.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/zh.json b/WhiteLies/translations/zh.json index 9e045a049b..c9fa70cf2d 100644 --- a/WhiteLies/translations/zh.json +++ b/WhiteLies/translations/zh.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"agent details", - "name-u":"name", - "character-name-ph":"Character name", - "languages-u":"languages", - "class-u":"class", - "class-ph":"Class", - "abilities-u":"abilities / notes", - "xp-u":"xp", - "title-xp":"Current experience points", - "level-u":"level", - "title-level":"Level", - "xp-bonus-u":"xp bonus", - "title-xp-bonus":"XP Bonus", - "supp-training-u":"supplemental training", - "strength-ph":"Strength", - "str-roll-ph":"Strength check", - "str-u":"STR", - "str-ph":"Strength modifier", - "intelligence-ph":"Intelligence", - "int-roll-ph":"Intelligence check", - "int-u":"INT", - "int-ph":"Intelligence modifier", - "wisdom-ph":"Wisdom", - "wis-roll-ph":"Wisdom check", - "wis-u":"WIS", - "wis-ph":"Wisdom modifier", - "dexterity-ph":"Dexterity", - "dex-roll-ph":"Dexterity check", - "dex-u":"DEX", - "dex-ph":"Dexterity modifier", - "constitution-ph":"Constitution", - "con-roll-ph":"Constitution check", - "con-u":"CON", - "con-ph":"Charisma modifier", - "charisma-ph":"Charisma", - "cha-roll-ph":"Charisma check", - "cha-u":"CHA", - "initiative-ph":"Roll Initiative", - "initiative-u":"INITIATIVE", - "equipment-u":"equipment", - "item-name-ph":"Item name and description", - "item-quantity-ph":"Quantity", - "hit-points-u":"hit points", - "hit-points-current-ph":"Current Hit Points", - "hit-points-max-ph":"Maximum Hit Points", - "hitdice-u":"hit dice", - "hitdice-nb-ph":"Number of Hit Dice", - "hitdice-bonus-ph":"Hit Dice Bonus", - "hitdice-roll-ph":"Hit Dice roll", - "hitpoints-notes-ph":"Conditions, health notes...", - "saving-throws-u":"saving throws", - "saving-throws-ph":"Saving Throw number", - "saving-throw-u":"ST", - "saving-throws-saves-ph":"Saving throws bonuses", - "armor-u":"armor", - "armor-class-ph":"Armor Class", - "armor-class-desc-ph":"Standard descending Armor Class", - "armor-class-u":"AC", - "armor-class-asc-ph":"Ascending Armor Class", - "armors-ph":"Armors, protections...", - "armor-class-bonus-ph":"Total AC improvements from armors and protections", - "weapons-u":"weapons", - "bhb-ph":"Base Hit Bonus", - "bhb-u":"BHB", - "weapon-roll-ph":"Roll attack", - "weapon-ph":"Weapon", - "to-hit-u":"TO-HIT", - "weapon-tohitmod-ph":"Attack Mod", - "weapon-tohitbonus-ph":"To-Hit bonus (except BHB)", - "dmg-u":"DMG", - "weapon-damage-ph":"Weapon damage", - "weapon-damagemod-ph":"Attribute mod to damage", - "rof-u":"ROF", - "weapon-rof-ph":"Rate Of Fire", - "range-u":"RANGE", - "weapon-range-ph":"Range", - "notes-u":"NOTES", - "weapon-props-ph":"Properties, notes, upgrades...", - "damage-u":"damage" + "agentdetails-u": "agent details", + "name-u": "name", + "character-name-ph": "Character name", + "languages-u": "languages", + "class-u": "class", + "class-ph": "Class", + "abilities-u": "abilities / notes", + "xp-u": "xp", + "title-xp": "Current experience points", + "level-u": "level", + "title-level": "Level", + "xp-bonus-u": "xp bonus", + "title-xp-bonus": "XP Bonus", + "supp-training-u": "supplemental training", + "strength-ph": "Strength", + "str-roll-ph": "Strength check", + "str-u": "STR", + "str-ph": "Strength modifier", + "intelligence-ph": "Intelligence", + "int-roll-ph": "Intelligence check", + "int-u": "INT", + "int-ph": "Intelligence modifier", + "wisdom-ph": "Wisdom", + "wis-roll-ph": "Wisdom check", + "wis-u": "WIS", + "wis-ph": "Wisdom modifier", + "dexterity-ph": "Dexterity", + "dex-roll-ph": "Dexterity check", + "dex-u": "DEX", + "dex-ph": "Dexterity modifier", + "constitution-ph": "Constitution", + "con-roll-ph": "Constitution check", + "con-u": "CON", + "con-ph": "Charisma modifier", + "charisma-ph": "Charisma", + "cha-roll-ph": "Charisma check", + "cha-u": "CHA", + "initiative-ph": "Roll Initiative", + "initiative-u": "INITIATIVE", + "equipment-u": "equipment", + "item-name-ph": "Item name and description", + "item-quantity-ph": "Quantity", + "hit-points-u": "hit points", + "hit-points-current-ph": "Current Hit Points", + "hit-points-max-ph": "Maximum Hit Points", + "hitdice-u": "hit dice", + "hitdice-nb-ph": "Number of Hit Dice", + "hitdice-bonus-ph": "Hit Dice Bonus", + "hitdice-roll-ph": "Hit Dice roll", + "hitpoints-notes-ph": "Conditions, health notes...", + "saving-throws-u": "saving throws", + "saving-throws-ph": "Saving Throw number", + "saving-throw-u": "ST", + "saving-throws-saves-ph": "Saving throws bonuses", + "armor-u": "armor", + "armor-class-ph": "Armor Class", + "armor-class-desc-ph": "Standard descending Armor Class", + "armor-class-u": "AC", + "armor-class-asc-ph": "Ascending Armor Class", + "armors-ph": "Armors, protections...", + "armor-class-bonus-ph": "Total AC improvements from armors and protections", + "weapons-u": "weapons", + "bhb-ph": "Base Hit Bonus", + "bhb-u": "BHB", + "weapon-roll-ph": "Roll attack", + "weapon-ph": "Weapon", + "to-hit-u": "TO-HIT", + "weapon-tohitmod-ph": "Attack Mod", + "weapon-tohitbonus-ph": "To-Hit bonus (except BHB)", + "dmg-u": "DMG", + "weapon-damage-ph": "Weapon damage", + "weapon-damagemod-ph": "Attribute mod to damage", + "rof-u": "ROF", + "weapon-rof-ph": "Rate Of Fire", + "range-u": "RANGE", + "weapon-range-ph": "Range", + "notes-u": "NOTES", + "weapon-props-ph": "Properties, notes, upgrades...", + "damage-u": "damage" } \ No newline at end of file diff --git a/WhiteLies/translations/zu.json b/WhiteLies/translations/zu.json index f1f7158dd5..c2f886254f 100644 --- a/WhiteLies/translations/zu.json +++ b/WhiteLies/translations/zu.json @@ -1,81 +1,81 @@ { - "agentdetails-u":"crwdns29205:0crwdne29205:0", - "name-u":"crwdns29206:0crwdne29206:0", - "character-name-ph":"crwdns29207:0crwdne29207:0", - "languages-u":"crwdns29208:0crwdne29208:0", - "class-u":"crwdns29209:0crwdne29209:0", - "class-ph":"crwdns29210:0crwdne29210:0", - "abilities-u":"crwdns29211:0crwdne29211:0", - "xp-u":"crwdns29212:0crwdne29212:0", - "title-xp":"crwdns29213:0crwdne29213:0", - "level-u":"crwdns29214:0crwdne29214:0", - "title-level":"crwdns29215:0crwdne29215:0", - "xp-bonus-u":"crwdns29216:0crwdne29216:0", - "title-xp-bonus":"crwdns29217:0crwdne29217:0", - "supp-training-u":"crwdns29218:0crwdne29218:0", - "strength-ph":"crwdns29219:0crwdne29219:0", - "str-roll-ph":"crwdns29220:0crwdne29220:0", - "str-u":"crwdns29221:0crwdne29221:0", - "str-ph":"crwdns29222:0crwdne29222:0", - "intelligence-ph":"crwdns29223:0crwdne29223:0", - "int-roll-ph":"crwdns29224:0crwdne29224:0", - "int-u":"crwdns29225:0crwdne29225:0", - "int-ph":"crwdns29226:0crwdne29226:0", - "wisdom-ph":"crwdns29227:0crwdne29227:0", - "wis-roll-ph":"crwdns29228:0crwdne29228:0", - "wis-u":"crwdns29229:0crwdne29229:0", - "wis-ph":"crwdns29230:0crwdne29230:0", - "dexterity-ph":"crwdns29231:0crwdne29231:0", - "dex-roll-ph":"crwdns29232:0crwdne29232:0", - "dex-u":"crwdns29233:0crwdne29233:0", - "dex-ph":"crwdns29234:0crwdne29234:0", - "constitution-ph":"crwdns29235:0crwdne29235:0", - "con-roll-ph":"crwdns29236:0crwdne29236:0", - "con-u":"crwdns29237:0crwdne29237:0", - "con-ph":"crwdns29238:0crwdne29238:0", - "charisma-ph":"crwdns29239:0crwdne29239:0", - "cha-roll-ph":"crwdns29240:0crwdne29240:0", - "cha-u":"crwdns29241:0crwdne29241:0", - "initiative-ph":"crwdns29242:0crwdne29242:0", - "initiative-u":"crwdns29243:0crwdne29243:0", - "equipment-u":"crwdns29244:0crwdne29244:0", - "item-name-ph":"crwdns29245:0crwdne29245:0", - "item-quantity-ph":"crwdns29246:0crwdne29246:0", - "hit-points-u":"crwdns29247:0crwdne29247:0", - "hit-points-current-ph":"crwdns29248:0crwdne29248:0", - "hit-points-max-ph":"crwdns29249:0crwdne29249:0", - "hitdice-u":"crwdns29250:0crwdne29250:0", - "hitdice-nb-ph":"crwdns29251:0crwdne29251:0", - "hitdice-bonus-ph":"crwdns29252:0crwdne29252:0", - "hitdice-roll-ph":"crwdns29253:0crwdne29253:0", - "hitpoints-notes-ph":"crwdns29254:0crwdne29254:0", - "saving-throws-u":"crwdns29255:0crwdne29255:0", - "saving-throws-ph":"crwdns29256:0crwdne29256:0", - "saving-throw-u":"crwdns29257:0crwdne29257:0", - "saving-throws-saves-ph":"crwdns29258:0crwdne29258:0", - "armor-u":"crwdns29259:0crwdne29259:0", - "armor-class-ph":"crwdns29260:0crwdne29260:0", - "armor-class-desc-ph":"crwdns29261:0crwdne29261:0", - "armor-class-u":"crwdns29262:0crwdne29262:0", - "armor-class-asc-ph":"crwdns29263:0crwdne29263:0", - "armors-ph":"crwdns29264:0crwdne29264:0", - "armor-class-bonus-ph":"crwdns29265:0crwdne29265:0", - "weapons-u":"crwdns29266:0crwdne29266:0", - "bhb-ph":"crwdns29267:0crwdne29267:0", - "bhb-u":"crwdns29268:0crwdne29268:0", - "weapon-roll-ph":"crwdns29269:0crwdne29269:0", - "weapon-ph":"crwdns29270:0crwdne29270:0", - "to-hit-u":"crwdns29271:0crwdne29271:0", - "weapon-tohitmod-ph":"crwdns29272:0crwdne29272:0", - "weapon-tohitbonus-ph":"crwdns29273:0crwdne29273:0", - "dmg-u":"crwdns29274:0crwdne29274:0", - "weapon-damage-ph":"crwdns29275:0crwdne29275:0", - "weapon-damagemod-ph":"crwdns29276:0crwdne29276:0", - "rof-u":"crwdns29277:0crwdne29277:0", - "weapon-rof-ph":"crwdns29278:0crwdne29278:0", - "range-u":"crwdns29279:0crwdne29279:0", - "weapon-range-ph":"crwdns29280:0crwdne29280:0", - "notes-u":"crwdns29281:0crwdne29281:0", - "weapon-props-ph":"crwdns29282:0crwdne29282:0", - "damage-u":"crwdns29283:0crwdne29283:0" + "agentdetails-u": "crwdns29205:0crwdne29205:0", + "name-u": "crwdns29206:0crwdne29206:0", + "character-name-ph": "crwdns29207:0crwdne29207:0", + "languages-u": "crwdns29208:0crwdne29208:0", + "class-u": "crwdns29209:0crwdne29209:0", + "class-ph": "crwdns29210:0crwdne29210:0", + "abilities-u": "crwdns29211:0crwdne29211:0", + "xp-u": "crwdns29212:0crwdne29212:0", + "title-xp": "crwdns29213:0crwdne29213:0", + "level-u": "crwdns29214:0crwdne29214:0", + "title-level": "crwdns29215:0crwdne29215:0", + "xp-bonus-u": "crwdns29216:0crwdne29216:0", + "title-xp-bonus": "crwdns29217:0crwdne29217:0", + "supp-training-u": "crwdns29218:0crwdne29218:0", + "strength-ph": "crwdns29219:0crwdne29219:0", + "str-roll-ph": "crwdns29220:0crwdne29220:0", + "str-u": "crwdns29221:0crwdne29221:0", + "str-ph": "crwdns29222:0crwdne29222:0", + "intelligence-ph": "crwdns29223:0crwdne29223:0", + "int-roll-ph": "crwdns29224:0crwdne29224:0", + "int-u": "crwdns29225:0crwdne29225:0", + "int-ph": "crwdns29226:0crwdne29226:0", + "wisdom-ph": "crwdns29227:0crwdne29227:0", + "wis-roll-ph": "crwdns29228:0crwdne29228:0", + "wis-u": "crwdns29229:0crwdne29229:0", + "wis-ph": "crwdns29230:0crwdne29230:0", + "dexterity-ph": "crwdns29231:0crwdne29231:0", + "dex-roll-ph": "crwdns29232:0crwdne29232:0", + "dex-u": "crwdns29233:0crwdne29233:0", + "dex-ph": "crwdns29234:0crwdne29234:0", + "constitution-ph": "crwdns29235:0crwdne29235:0", + "con-roll-ph": "crwdns29236:0crwdne29236:0", + "con-u": "crwdns29237:0crwdne29237:0", + "con-ph": "crwdns29238:0crwdne29238:0", + "charisma-ph": "crwdns29239:0crwdne29239:0", + "cha-roll-ph": "crwdns29240:0crwdne29240:0", + "cha-u": "crwdns29241:0crwdne29241:0", + "initiative-ph": "crwdns29242:0crwdne29242:0", + "initiative-u": "crwdns29243:0crwdne29243:0", + "equipment-u": "crwdns29244:0crwdne29244:0", + "item-name-ph": "crwdns29245:0crwdne29245:0", + "item-quantity-ph": "crwdns29246:0crwdne29246:0", + "hit-points-u": "crwdns29247:0crwdne29247:0", + "hit-points-current-ph": "crwdns29248:0crwdne29248:0", + "hit-points-max-ph": "crwdns29249:0crwdne29249:0", + "hitdice-u": "crwdns29250:0crwdne29250:0", + "hitdice-nb-ph": "crwdns29251:0crwdne29251:0", + "hitdice-bonus-ph": "crwdns29252:0crwdne29252:0", + "hitdice-roll-ph": "crwdns29253:0crwdne29253:0", + "hitpoints-notes-ph": "crwdns29254:0crwdne29254:0", + "saving-throws-u": "crwdns29255:0crwdne29255:0", + "saving-throws-ph": "crwdns29256:0crwdne29256:0", + "saving-throw-u": "crwdns29257:0crwdne29257:0", + "saving-throws-saves-ph": "crwdns29258:0crwdne29258:0", + "armor-u": "crwdns29259:0crwdne29259:0", + "armor-class-ph": "crwdns29260:0crwdne29260:0", + "armor-class-desc-ph": "crwdns29261:0crwdne29261:0", + "armor-class-u": "crwdns29262:0crwdne29262:0", + "armor-class-asc-ph": "crwdns29263:0crwdne29263:0", + "armors-ph": "crwdns29264:0crwdne29264:0", + "armor-class-bonus-ph": "crwdns29265:0crwdne29265:0", + "weapons-u": "crwdns29266:0crwdne29266:0", + "bhb-ph": "crwdns29267:0crwdne29267:0", + "bhb-u": "crwdns29268:0crwdne29268:0", + "weapon-roll-ph": "crwdns29269:0crwdne29269:0", + "weapon-ph": "crwdns29270:0crwdne29270:0", + "to-hit-u": "crwdns29271:0crwdne29271:0", + "weapon-tohitmod-ph": "crwdns29272:0crwdne29272:0", + "weapon-tohitbonus-ph": "crwdns29273:0crwdne29273:0", + "dmg-u": "crwdns29274:0crwdne29274:0", + "weapon-damage-ph": "crwdns29275:0crwdne29275:0", + "weapon-damagemod-ph": "crwdns29276:0crwdne29276:0", + "rof-u": "crwdns29277:0crwdne29277:0", + "weapon-rof-ph": "crwdns29278:0crwdne29278:0", + "range-u": "crwdns29279:0crwdne29279:0", + "weapon-range-ph": "crwdns29280:0crwdne29280:0", + "notes-u": "crwdns29281:0crwdne29281:0", + "weapon-props-ph": "crwdns29282:0crwdne29282:0", + "damage-u": "crwdns29283:0crwdne29283:0" } \ No newline at end of file diff --git a/Wurm/translations/af.json b/Wurm/translations/af.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/af.json +++ b/Wurm/translations/af.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/cs.json b/Wurm/translations/cs.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/cs.json +++ b/Wurm/translations/cs.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/da.json b/Wurm/translations/da.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/da.json +++ b/Wurm/translations/da.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/de.json b/Wurm/translations/de.json index 3b06ebb053..5533db7694 100644 --- a/Wurm/translations/de.json +++ b/Wurm/translations/de.json @@ -1,66 +1,66 @@ { - "character-name":"Name des Charakters", - "people":"People", - "age-and-sex":"Alter & Geschlecht", - "age":"Alter", - "sex-ph":"Geschlecht", - "prestige-and-status":"Ansehen & Status", - "tribe":"Stamm", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Aktuellen Erfahrungspunkte", - "experience-max":"Maximale Erfahrungspunkte", - "prestige":"Ansehen", - "bravery":"Tapferkeit", - "generosity":"Großzügigkeit", - "wisdom":"Weisheit", - "stamina":"Ausdauer", - "stamina-current":"Aktuelle Ausdauer", - "stamina-max":"Maximale Ausdauer", - "stunned":"Betäubt", - "rolls":"Rolls", - "serious-wounds":"Schwere Verletzungen", - "strengths-weaknesses":"Stärken & Schwächen", - "strengths":"Stärken", - "strengthname-ph":"Stärke", - "showinchat-button-title":"Im Chat zeigen", - "showhide-desc-title":"Beschreibung ein-/ausblenden", - "description":"Beschreibung", - "weaknesses":"Schwächen", - "weaknessname-ph":"Schwäche", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talente", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Geheime Fähigkeit", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Schwierigkeits Schwelle", - "weapons":"Waffen", - "type":"Art", - "damage":"Schaden", - "range":"Range", - "resistance":"Widerstand", - "damage-example":"z. B.: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Name des Charakters", + "people": "People", + "age-and-sex": "Alter & Geschlecht", + "age": "Alter", + "sex-ph": "Geschlecht", + "prestige-and-status": "Ansehen & Status", + "tribe": "Stamm", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Aktuellen Erfahrungspunkte", + "experience-max": "Maximale Erfahrungspunkte", + "prestige": "Ansehen", + "bravery": "Tapferkeit", + "generosity": "Großzügigkeit", + "wisdom": "Weisheit", + "stamina": "Ausdauer", + "stamina-current": "Aktuelle Ausdauer", + "stamina-max": "Maximale Ausdauer", + "stunned": "Betäubt", + "rolls": "Rolls", + "serious-wounds": "Schwere Verletzungen", + "strengths-weaknesses": "Stärken & Schwächen", + "strengths": "Stärken", + "strengthname-ph": "Stärke", + "showinchat-button-title": "Im Chat zeigen", + "showhide-desc-title": "Beschreibung ein-/ausblenden", + "description": "Beschreibung", + "weaknesses": "Schwächen", + "weaknessname-ph": "Schwäche", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talente", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Geheime Fähigkeit", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Schwierigkeits Schwelle", + "weapons": "Waffen", + "type": "Art", + "damage": "Schaden", + "range": "Range", + "resistance": "Widerstand", + "damage-example": "z. B.: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/el.json b/Wurm/translations/el.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/el.json +++ b/Wurm/translations/el.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/en.json b/Wurm/translations/en.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/en.json +++ b/Wurm/translations/en.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/es.json b/Wurm/translations/es.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/es.json +++ b/Wurm/translations/es.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/fr.json b/Wurm/translations/fr.json index 4de96b3619..ebb1cbce23 100644 --- a/Wurm/translations/fr.json +++ b/Wurm/translations/fr.json @@ -1,66 +1,66 @@ { - "character-name":"Nom du Personnage", - "people":"Peuple", - "age-and-sex":"Âge & Sexe", - "age":"Âge", - "sex-ph":"Sexe", - "prestige-and-status":"Prestige & Statut", - "tribe":"Tribu", - "clan":"Clan", - "status":"Statut", - "experience":"Expérience", - "experience-current":"Points d'expérience courants", - "experience-max":"Points d'expérience maximum", - "prestige":"Prestige", - "bravery":"Bravoure", - "generosity":"Générosité", - "wisdom":"Sagesse", - "stamina":"Endurance", - "stamina-current":"Endurance courante", - "stamina-max":"Endurance maximale", - "stunned":"Étourdi", - "rolls":"Jets", - "serious-wounds":"Blessures Graves", - "strengths-weaknesses":"Forces & Faiblesses", - "strengths":"Forces", - "strengthname-ph":"Force", - "showinchat-button-title":"Montrer dans le chat", - "showhide-desc-title":"Afficher/Masquer la description", - "description":"Description", - "weaknesses":"Faiblesses", - "weaknessname-ph":"Faiblesse", - "talents-secrets-skills":"Talents & Savoirs Secrets", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Savoirs Secrets", - "skillname-ph":"Savoir Secret", - "favors-spirits-curses":"Faveurs des Esprits & Malédictions", - "favorname-ph":"Nom de la Faveur ou Malédiction", - "difficulty-threshold":"Seuil de Difficulté", - "weapons":"Armes", - "type":"Type", - "damage":"Dégâts", - "range":"Portée", - "resistance":"Résistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Moindre", - "normal":"Normale", - "greater":"Supérieure", - "magical":"Magique", - "special-rules":"Règles spéciales", - "equipment-and-charms":"Équipement & Fétiches", - "food-supplies":"Vivres", - "food-supplies-current":"Vivres courants", - "food-supplies-max":"Vivres maximum", - "protection":"Protection", - "misc-equipment-ph":"Équipement divers", - "charms":"Fétiches", - "charmname1-ph":"1er Fétiche", - "charmname2-ph":"2ième Fétiche", - "charmname3-ph":"3ième Fétiche", - "consumables":"Consommables", - "equipment-ph":"Équipement", - "quantity":"Quantité", - "roll":"Jet", - "charm":"Fétiche" + "character-name": "Nom du Personnage", + "people": "Peuple", + "age-and-sex": "Âge & Sexe", + "age": "Âge", + "sex-ph": "Sexe", + "prestige-and-status": "Prestige & Statut", + "tribe": "Tribu", + "clan": "Clan", + "status": "Statut", + "experience": "Expérience", + "experience-current": "Points d'expérience courants", + "experience-max": "Points d'expérience maximum", + "prestige": "Prestige", + "bravery": "Bravoure", + "generosity": "Générosité", + "wisdom": "Sagesse", + "stamina": "Endurance", + "stamina-current": "Endurance courante", + "stamina-max": "Endurance maximale", + "stunned": "Étourdi", + "rolls": "Jets", + "serious-wounds": "Blessures Graves", + "strengths-weaknesses": "Forces & Faiblesses", + "strengths": "Forces", + "strengthname-ph": "Force", + "showinchat-button-title": "Montrer dans le chat", + "showhide-desc-title": "Afficher/Masquer la description", + "description": "Description", + "weaknesses": "Faiblesses", + "weaknessname-ph": "Faiblesse", + "talents-secrets-skills": "Talents & Savoirs Secrets", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Savoirs Secrets", + "skillname-ph": "Savoir Secret", + "favors-spirits-curses": "Faveurs des Esprits & Malédictions", + "favorname-ph": "Nom de la Faveur ou Malédiction", + "difficulty-threshold": "Seuil de Difficulté", + "weapons": "Armes", + "type": "Type", + "damage": "Dégâts", + "range": "Portée", + "resistance": "Résistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Moindre", + "normal": "Normale", + "greater": "Supérieure", + "magical": "Magique", + "special-rules": "Règles spéciales", + "equipment-and-charms": "Équipement & Fétiches", + "food-supplies": "Vivres", + "food-supplies-current": "Vivres courants", + "food-supplies-max": "Vivres maximum", + "protection": "Protection", + "misc-equipment-ph": "Équipement divers", + "charms": "Fétiches", + "charmname1-ph": "1er Fétiche", + "charmname2-ph": "2ième Fétiche", + "charmname3-ph": "3ième Fétiche", + "consumables": "Consommables", + "equipment-ph": "Équipement", + "quantity": "Quantité", + "roll": "Jet", + "charm": "Fétiche" } \ No newline at end of file diff --git a/Wurm/translations/he.json b/Wurm/translations/he.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/he.json +++ b/Wurm/translations/he.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/it.json b/Wurm/translations/it.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/it.json +++ b/Wurm/translations/it.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/ja.json b/Wurm/translations/ja.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/ja.json +++ b/Wurm/translations/ja.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/ko.json b/Wurm/translations/ko.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/ko.json +++ b/Wurm/translations/ko.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/nl.json b/Wurm/translations/nl.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/nl.json +++ b/Wurm/translations/nl.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/pt.json b/Wurm/translations/pt.json index 493f66ffde..1e6e519999 100644 --- a/Wurm/translations/pt.json +++ b/Wurm/translations/pt.json @@ -1,66 +1,66 @@ { - "character-name":"Nome do Personagem", - "people":"Pessoas", - "age-and-sex":"Idade e Sexo", - "age":"Idade", - "sex-ph":"Sexo", - "prestige-and-status":"Prestígio e Status", - "tribe":"Tribo", - "clan":"Clã", - "status":"Status", - "experience":"Experiência", - "experience-current":"Pontos de experiência atuais", - "experience-max":"Pontos de experiência máximo", - "prestige":"Prestígio", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Força", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Fraqueza", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talento", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Habilidade secreta", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Nome do Personagem", + "people": "Pessoas", + "age-and-sex": "Idade e Sexo", + "age": "Idade", + "sex-ph": "Sexo", + "prestige-and-status": "Prestígio e Status", + "tribe": "Tribo", + "clan": "Clã", + "status": "Status", + "experience": "Experiência", + "experience-current": "Pontos de experiência atuais", + "experience-max": "Pontos de experiência máximo", + "prestige": "Prestígio", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Força", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Fraqueza", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talento", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Habilidade secreta", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/ru.json b/Wurm/translations/ru.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/ru.json +++ b/Wurm/translations/ru.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/sv.json b/Wurm/translations/sv.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/sv.json +++ b/Wurm/translations/sv.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/tr.json b/Wurm/translations/tr.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/tr.json +++ b/Wurm/translations/tr.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/zh.json b/Wurm/translations/zh.json index dd7462f065..597ee801bb 100644 --- a/Wurm/translations/zh.json +++ b/Wurm/translations/zh.json @@ -1,66 +1,66 @@ { - "character-name":"Character's Name", - "people":"People", - "age-and-sex":"Age & Sex", - "age":"Age", - "sex-ph":"Sex", - "prestige-and-status":"Prestige & Status", - "tribe":"Tribe", - "clan":"Clan", - "status":"Status", - "experience":"Experience", - "experience-current":"Current experience points", - "experience-max":"Maximum experience points", - "prestige":"Prestige", - "bravery":"Bravery", - "generosity":"Generosity", - "wisdom":"Wisdom", - "stamina":"Stamina", - "stamina-current":"Current Stamina", - "stamina-max":"Maximum Stamina", - "stunned":"Stunned", - "rolls":"Rolls", - "serious-wounds":"Serious wounds", - "strengths-weaknesses":"Strengths & Weaknesses", - "strengths":"Strengths", - "strengthname-ph":"Strength", - "showinchat-button-title":"Show in chat", - "showhide-desc-title":"Show/Hide description", - "description":"Description", - "weaknesses":"Weaknesses", - "weaknessname-ph":"Weakness", - "talents-secrets-skills":"Talents & Secrets Skills", - "talents":"Talents", - "talentname-ph":"Talent", - "secrets-skills":"Secrets Skills", - "skillname-ph":"Secret skill", - "favors-spirits-curses":"Favors of the Spirits & Curses", - "favorname-ph":"Favor or Curse name", - "difficulty-threshold":"Difficulty Threshold", - "weapons":"Weapons", - "type":"Type", - "damage":"Damage", - "range":"Range", - "resistance":"Resistance", - "damage-example":"Ex: 1d6+1", - "lesser":"Lesser", - "normal":"Normal", - "greater":"Greater", - "magical":"Magical", - "special-rules":"Special rules", - "equipment-and-charms":"Equipment & Charms", - "food-supplies":"Food supplies", - "food-supplies-current":"Current food supplies", - "food-supplies-max":"Maximum food supplies", - "protection":"Protection", - "misc-equipment-ph":"Misc. equipment", - "charms":"Charms", - "charmname1-ph":"1st Charm", - "charmname2-ph":"2nd Charm", - "charmname3-ph":"3rd Charm", - "consumables":"Consumables", - "equipment-ph":"Equipment", - "quantity":"Quantity", - "roll":"Roll", - "charm":"Charm" + "character-name": "Character's Name", + "people": "People", + "age-and-sex": "Age & Sex", + "age": "Age", + "sex-ph": "Sex", + "prestige-and-status": "Prestige & Status", + "tribe": "Tribe", + "clan": "Clan", + "status": "Status", + "experience": "Experience", + "experience-current": "Current experience points", + "experience-max": "Maximum experience points", + "prestige": "Prestige", + "bravery": "Bravery", + "generosity": "Generosity", + "wisdom": "Wisdom", + "stamina": "Stamina", + "stamina-current": "Current Stamina", + "stamina-max": "Maximum Stamina", + "stunned": "Stunned", + "rolls": "Rolls", + "serious-wounds": "Serious wounds", + "strengths-weaknesses": "Strengths & Weaknesses", + "strengths": "Strengths", + "strengthname-ph": "Strength", + "showinchat-button-title": "Show in chat", + "showhide-desc-title": "Show/Hide description", + "description": "Description", + "weaknesses": "Weaknesses", + "weaknessname-ph": "Weakness", + "talents-secrets-skills": "Talents & Secrets Skills", + "talents": "Talents", + "talentname-ph": "Talent", + "secrets-skills": "Secrets Skills", + "skillname-ph": "Secret skill", + "favors-spirits-curses": "Favors of the Spirits & Curses", + "favorname-ph": "Favor or Curse name", + "difficulty-threshold": "Difficulty Threshold", + "weapons": "Weapons", + "type": "Type", + "damage": "Damage", + "range": "Range", + "resistance": "Resistance", + "damage-example": "Ex: 1d6+1", + "lesser": "Lesser", + "normal": "Normal", + "greater": "Greater", + "magical": "Magical", + "special-rules": "Special rules", + "equipment-and-charms": "Equipment & Charms", + "food-supplies": "Food supplies", + "food-supplies-current": "Current food supplies", + "food-supplies-max": "Maximum food supplies", + "protection": "Protection", + "misc-equipment-ph": "Misc. equipment", + "charms": "Charms", + "charmname1-ph": "1st Charm", + "charmname2-ph": "2nd Charm", + "charmname3-ph": "3rd Charm", + "consumables": "Consumables", + "equipment-ph": "Equipment", + "quantity": "Quantity", + "roll": "Roll", + "charm": "Charm" } \ No newline at end of file diff --git a/Wurm/translations/zu.json b/Wurm/translations/zu.json index 5b2dc4eb7e..50b837cc86 100644 --- a/Wurm/translations/zu.json +++ b/Wurm/translations/zu.json @@ -1,66 +1,66 @@ { - "character-name":"crwdns29284:0crwdne29284:0", - "people":"crwdns29285:0crwdne29285:0", - "age-and-sex":"crwdns29286:0crwdne29286:0", - "age":"crwdns29287:0crwdne29287:0", - "sex-ph":"crwdns29288:0crwdne29288:0", - "prestige-and-status":"crwdns29289:0crwdne29289:0", - "tribe":"crwdns29290:0crwdne29290:0", - "clan":"crwdns29291:0crwdne29291:0", - "status":"crwdns29292:0crwdne29292:0", - "experience":"crwdns29293:0crwdne29293:0", - "experience-current":"crwdns29294:0crwdne29294:0", - "experience-max":"crwdns29295:0crwdne29295:0", - "prestige":"crwdns29296:0crwdne29296:0", - "bravery":"crwdns29297:0crwdne29297:0", - "generosity":"crwdns29298:0crwdne29298:0", - "wisdom":"crwdns29299:0crwdne29299:0", - "stamina":"crwdns29300:0crwdne29300:0", - "stamina-current":"crwdns29301:0crwdne29301:0", - "stamina-max":"crwdns29302:0crwdne29302:0", - "stunned":"crwdns29303:0crwdne29303:0", - "rolls":"crwdns29304:0crwdne29304:0", - "serious-wounds":"crwdns29305:0crwdne29305:0", - "strengths-weaknesses":"crwdns29306:0crwdne29306:0", - "strengths":"crwdns29307:0crwdne29307:0", - "strengthname-ph":"crwdns29308:0crwdne29308:0", - "showinchat-button-title":"crwdns29309:0crwdne29309:0", - "showhide-desc-title":"crwdns29310:0crwdne29310:0", - "description":"crwdns29311:0crwdne29311:0", - "weaknesses":"crwdns29312:0crwdne29312:0", - "weaknessname-ph":"crwdns29313:0crwdne29313:0", - "talents-secrets-skills":"crwdns29314:0crwdne29314:0", - "talents":"crwdns29315:0crwdne29315:0", - "talentname-ph":"crwdns29316:0crwdne29316:0", - "secrets-skills":"crwdns29317:0crwdne29317:0", - "skillname-ph":"crwdns29318:0crwdne29318:0", - "favors-spirits-curses":"crwdns29319:0crwdne29319:0", - "favorname-ph":"crwdns29320:0crwdne29320:0", - "difficulty-threshold":"crwdns29321:0crwdne29321:0", - "weapons":"crwdns29322:0crwdne29322:0", - "type":"crwdns29323:0crwdne29323:0", - "damage":"crwdns29324:0crwdne29324:0", - "range":"crwdns29325:0crwdne29325:0", - "resistance":"crwdns29326:0crwdne29326:0", - "damage-example":"crwdns29327:0crwdne29327:0", - "lesser":"crwdns29328:0crwdne29328:0", - "normal":"crwdns29329:0crwdne29329:0", - "greater":"crwdns29330:0crwdne29330:0", - "magical":"crwdns29331:0crwdne29331:0", - "special-rules":"crwdns29332:0crwdne29332:0", - "equipment-and-charms":"crwdns29333:0crwdne29333:0", - "food-supplies":"crwdns29334:0crwdne29334:0", - "food-supplies-current":"crwdns29335:0crwdne29335:0", - "food-supplies-max":"crwdns29336:0crwdne29336:0", - "protection":"crwdns29337:0crwdne29337:0", - "misc-equipment-ph":"crwdns29338:0crwdne29338:0", - "charms":"crwdns29339:0crwdne29339:0", - "charmname1-ph":"crwdns29340:0crwdne29340:0", - "charmname2-ph":"crwdns29341:0crwdne29341:0", - "charmname3-ph":"crwdns29342:0crwdne29342:0", - "consumables":"crwdns29343:0crwdne29343:0", - "equipment-ph":"crwdns29344:0crwdne29344:0", - "quantity":"crwdns29345:0crwdne29345:0", - "roll":"crwdns29346:0crwdne29346:0", - "charm":"crwdns29347:0crwdne29347:0" + "character-name": "crwdns29284:0crwdne29284:0", + "people": "crwdns29285:0crwdne29285:0", + "age-and-sex": "crwdns29286:0crwdne29286:0", + "age": "crwdns29287:0crwdne29287:0", + "sex-ph": "crwdns29288:0crwdne29288:0", + "prestige-and-status": "crwdns29289:0crwdne29289:0", + "tribe": "crwdns29290:0crwdne29290:0", + "clan": "crwdns29291:0crwdne29291:0", + "status": "crwdns29292:0crwdne29292:0", + "experience": "crwdns29293:0crwdne29293:0", + "experience-current": "crwdns29294:0crwdne29294:0", + "experience-max": "crwdns29295:0crwdne29295:0", + "prestige": "crwdns29296:0crwdne29296:0", + "bravery": "crwdns29297:0crwdne29297:0", + "generosity": "crwdns29298:0crwdne29298:0", + "wisdom": "crwdns29299:0crwdne29299:0", + "stamina": "crwdns29300:0crwdne29300:0", + "stamina-current": "crwdns29301:0crwdne29301:0", + "stamina-max": "crwdns29302:0crwdne29302:0", + "stunned": "crwdns29303:0crwdne29303:0", + "rolls": "crwdns29304:0crwdne29304:0", + "serious-wounds": "crwdns29305:0crwdne29305:0", + "strengths-weaknesses": "crwdns29306:0crwdne29306:0", + "strengths": "crwdns29307:0crwdne29307:0", + "strengthname-ph": "crwdns29308:0crwdne29308:0", + "showinchat-button-title": "crwdns29309:0crwdne29309:0", + "showhide-desc-title": "crwdns29310:0crwdne29310:0", + "description": "crwdns29311:0crwdne29311:0", + "weaknesses": "crwdns29312:0crwdne29312:0", + "weaknessname-ph": "crwdns29313:0crwdne29313:0", + "talents-secrets-skills": "crwdns29314:0crwdne29314:0", + "talents": "crwdns29315:0crwdne29315:0", + "talentname-ph": "crwdns29316:0crwdne29316:0", + "secrets-skills": "crwdns29317:0crwdne29317:0", + "skillname-ph": "crwdns29318:0crwdne29318:0", + "favors-spirits-curses": "crwdns29319:0crwdne29319:0", + "favorname-ph": "crwdns29320:0crwdne29320:0", + "difficulty-threshold": "crwdns29321:0crwdne29321:0", + "weapons": "crwdns29322:0crwdne29322:0", + "type": "crwdns29323:0crwdne29323:0", + "damage": "crwdns29324:0crwdne29324:0", + "range": "crwdns29325:0crwdne29325:0", + "resistance": "crwdns29326:0crwdne29326:0", + "damage-example": "crwdns29327:0crwdne29327:0", + "lesser": "crwdns29328:0crwdne29328:0", + "normal": "crwdns29329:0crwdne29329:0", + "greater": "crwdns29330:0crwdne29330:0", + "magical": "crwdns29331:0crwdne29331:0", + "special-rules": "crwdns29332:0crwdne29332:0", + "equipment-and-charms": "crwdns29333:0crwdne29333:0", + "food-supplies": "crwdns29334:0crwdne29334:0", + "food-supplies-current": "crwdns29335:0crwdne29335:0", + "food-supplies-max": "crwdns29336:0crwdne29336:0", + "protection": "crwdns29337:0crwdne29337:0", + "misc-equipment-ph": "crwdns29338:0crwdne29338:0", + "charms": "crwdns29339:0crwdne29339:0", + "charmname1-ph": "crwdns29340:0crwdne29340:0", + "charmname2-ph": "crwdns29341:0crwdne29341:0", + "charmname3-ph": "crwdns29342:0crwdne29342:0", + "consumables": "crwdns29343:0crwdne29343:0", + "equipment-ph": "crwdns29344:0crwdne29344:0", + "quantity": "crwdns29345:0crwdne29345:0", + "roll": "crwdns29346:0crwdne29346:0", + "charm": "crwdns29347:0crwdne29347:0" } \ No newline at end of file diff --git a/approved.yaml b/approved.yaml index 9fbeb690ea..d2ac7c8a36 100644 --- a/approved.yaml +++ b/approved.yaml @@ -313,7 +313,7 @@ darkheresy2e: herogames6e: - "Hero Games 6e" - "Hero Games: 6th Edition" -- "Fuzion" +- "Cyberpunk 2020" serenity: - "Serenity" @@ -372,7 +372,7 @@ trailofcthgumshoe: thestrange: - "The Strange" -- "The Strange" +- "The Strange (Official)" - "Cypher System" rolemasterstandard: @@ -392,7 +392,7 @@ torg: cyberpunk2020: - "Cyberpunk 2020" - "Cyberpunk 2020" -- "Fuzion" +- "Cyberpunk 2020" portesmonstrestresors: - "PortesMonstresTresors" @@ -434,6 +434,7 @@ fatefreeport: eclipsephase: - "Eclipse Phase" - "Eclipse Phase" +- "hidden" 13thageadvanced: - "13th_Age-neovatar" @@ -562,6 +563,7 @@ dnd5eshaped: allfleshmustbeeaten: - "Unisystem-All Flesh Must Be Eaten" - "All Flesh Must Be Eaten" +- Unisystem thevoid: - "the-void" @@ -649,7 +651,7 @@ fateacceleratedes: mektonzeta: - "Mekton Z" - "Mekton Zeta" -- "Fuzion" +- "Cyberpunk 2020" darkagesvampire: - "CWOD-DAV20" @@ -1051,7 +1053,7 @@ d20modern: fuzion: - "Fuzion" - "Fuzion" -- "Fuzion" +- "Cyberpunk 2020" tristat: - "Tri-Stat" @@ -1291,6 +1293,7 @@ fatecorecn: gammaworld7e: - "GammaWorld7e" - "Gamma World: 7th Edition" +- Gamma World qinwarringstates: - "Qin Warring States" @@ -1338,6 +1341,7 @@ streetsofmarienburg: harn: - "harnmaster" - "Harn" +- "Harn" lamesducardinalfr: - "Lames du Cardinal" @@ -2081,7 +2085,7 @@ hawkmoonmongoose: cyberpunk2k20: - "Cyberpunk 2k20" - "Cyberpunk 2k20" -- "Fuzion" +- "Cyberpunk 2020" acpd: - "ACPD" @@ -2106,3 +2110,133 @@ cerbere: cepheusengine: - "Cepheus Engine" - "Cepheus Engine" + +ffd20: +- "FFD20" +- "Final Fantasy d20" + +kuro: +- "Kuro" +- "Kuro" + +wodvtm5e: +- "WODVtM5eAlpha" +- "Vampire: the Masquerade 5e (alpha)" +- "Storytelling System" + +honeyheist: +- "Honey Heist - Simple" +- "Honey Heist" + +shaan: +- "Shaan" +- "Shaan Renaissance" + +weaverdice: +- "Weaverdice" +- "Weaverdice" + +asandsh: +- AS&SH +- Astonishing Swordsmen & Sorcerers of Hyperborea + +dungeonsanddelvers: +- Dungeons and Delvers +- Dungeons and Delvers + +l5rfantasyflight: +- L5R Fantasy Flight Games +- Legend of the Five Rings (Fantasy Flight Games) + +rottedcapes: +- Rotted Capes +- Rotted Capes + +aventures: +- Aventures +- Aventures + +sportsbrawl: +- Lost West Media +- Sports Brawl + +mspace: +- M-Space +- M-Space + +tagmar: +- Tagmar +- Tagmar + +harnmaster3: +- HarnMaster3 +- Harn Master 3 +- Harn + +breakfastcult: +- Breakfast Cult +- Breakfast Cult + +gammaworld1e: +- GammaWorld1e +- "Gamma World: 1st Edition" +- Gamma World + +mechaandmonsters: +- MechaAndMonsters +- Mecha and Monsters + +genesys: +- Genesys-RPG +- Genesys + +tormentarpgnew: +- TormentaRPG-PDF_Based +- Tormenta RPG (New) +- Tormenta + +revolutiond100: +- revolutiond100 +- Revolution D100 + +unisystembuffyorangel: +- Unisystem-Buffy or Angel +- Buffy or Angel +- Unisystem + +heroquestglorantha: +- Heroquest_Glorantha +- HeroQuest Glorantha + +runequestglorantha: +- RunequestGQS +- RuneQuest Glorantha +- RuneQuest + +overtheedge2e: +- Over the Edge 2e +- Over the Edge (2e) + +lyceennes: +- Lyceennes +- Lyceennes + +startrekofficial: +- Star Trek Adventures Official +- Star Trek Adventures (Official) +- 2d20 + +changeling20: +- CWOD-C20 +- Changeling (20th Anniversary) +- Storytelling System + +eclipsephasenew: +- Eclipse Phase Alternate +- Eclipse Phase +- Eclipse Phase + +eclipsephasev2: +- Eclipse Phase V2 +- Eclipse Phase V2 +- Eclipse Phase diff --git a/fate_core_with_rolls/translations/af.json b/fate_core_with_rolls/translations/af.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/af.json +++ b/fate_core_with_rolls/translations/af.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/cs.json b/fate_core_with_rolls/translations/cs.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/cs.json +++ b/fate_core_with_rolls/translations/cs.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/da.json b/fate_core_with_rolls/translations/da.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/da.json +++ b/fate_core_with_rolls/translations/da.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/de.json b/fate_core_with_rolls/translations/de.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/de.json +++ b/fate_core_with_rolls/translations/de.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/el.json b/fate_core_with_rolls/translations/el.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/el.json +++ b/fate_core_with_rolls/translations/el.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/en.json b/fate_core_with_rolls/translations/en.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/en.json +++ b/fate_core_with_rolls/translations/en.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/es.json b/fate_core_with_rolls/translations/es.json index d9fe69d2ef..980ee774f1 100644 --- a/fate_core_with_rolls/translations/es.json +++ b/fate_core_with_rolls/translations/es.json @@ -1,48 +1,48 @@ { - "roll-u":"Tirada", - "roll-action-u":"Tira", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Recuperación", - "fate-points-u":"Puntos de Destino", - "description-u":"Descripción", - "aspects-u":"Aspectos", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Habilidades", - "skill-only-u":"Habilidad", - "skill-u":"Habilidad", - "modifiers-u":"Forzados", - "alt-disp-u":"Vista alternativa", - "classic-disp-u":"Vista clásica", - "legendary-u":"Legendario (+8)", - "epic-u":"Épico (+7)", - "fantastic-u":"Fantástico (+6)", - "superb-u":"Excelente (+5)", - "great-u":"Enorme (+4)", - "good-u":"Grande (+3)", - "fair-u":"Bueno (+2)", - "avg-u":"Normal (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Malo (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consecuencias", - "stress-u":"Estrés", - "mild-u":"Leve", - "moderate-u":"Moderada", - "severe-u":"Grave", - "physical-u":"Física", - "extra-u":"Extra", - "physique-u":"Físico", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Voluntad", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Medidores de estrés adicionales", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Proezas", - "extras-u":"Extras" + "roll-u": "Tirada", + "roll-action-u": "Tira", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Recuperación", + "fate-points-u": "Puntos de Destino", + "description-u": "Descripción", + "aspects-u": "Aspectos", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Habilidades", + "skill-only-u": "Habilidad", + "skill-u": "Habilidad", + "modifiers-u": "Forzados", + "alt-disp-u": "Vista alternativa", + "classic-disp-u": "Vista clásica", + "legendary-u": "Legendario (+8)", + "epic-u": "Épico (+7)", + "fantastic-u": "Fantástico (+6)", + "superb-u": "Excelente (+5)", + "great-u": "Enorme (+4)", + "good-u": "Grande (+3)", + "fair-u": "Bueno (+2)", + "avg-u": "Normal (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Malo (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consecuencias", + "stress-u": "Estrés", + "mild-u": "Leve", + "moderate-u": "Moderada", + "severe-u": "Grave", + "physical-u": "Física", + "extra-u": "Extra", + "physique-u": "Físico", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Voluntad", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Medidores de estrés adicionales", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Proezas", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/fr.json b/fate_core_with_rolls/translations/fr.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/fr.json +++ b/fate_core_with_rolls/translations/fr.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/he.json b/fate_core_with_rolls/translations/he.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/he.json +++ b/fate_core_with_rolls/translations/he.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/it.json b/fate_core_with_rolls/translations/it.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/it.json +++ b/fate_core_with_rolls/translations/it.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/ja.json b/fate_core_with_rolls/translations/ja.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/ja.json +++ b/fate_core_with_rolls/translations/ja.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/ko.json b/fate_core_with_rolls/translations/ko.json index ffcab13065..5c8a19f399 100644 --- a/fate_core_with_rolls/translations/ko.json +++ b/fate_core_with_rolls/translations/ko.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "굴림", + "roll-action-u": "굴림", + "roll4only-u": "4DF+기능만", + "roll4and-u": "4dF+기능+수정치", + "id-u": "신원", + "refresh-u": "운명 기준치", + "fate-points-u": "운명점", + "description-u": "소개", + "aspects-u": "면모", + "high-concept-u": "정체성", + "trouble-u": "고민", + "skills-u": "기능", + "skill-only-u": "기능만", + "skill-u": "기능", + "modifiers-u": "수정치", + "alt-disp-u": "대체 표시", + "classic-disp-u": "기존 표시", + "legendary-u": "전설적 (+8)", + "epic-u": "영웅적 (+7)", + "fantastic-u": "환상적 (+6)", + "superb-u": "엄청남 (+5)", + "great-u": "대단함 (+4)", + "good-u": "우수 (+3)", + "fair-u": "양호 (+2)", + "avg-u": "보통 (+1)", + "mediocre-u": "미약 (+0)", + "poor-u": "부실 (-1)", + "terrible-u": "엉망 (-2)", + "consequences-u": "타격", + "stress-u": "스트레스", + "mild-u": "경미", + "moderate-u": "심각", + "severe-u": "막대", + "physical-u": "신체적", + "extra-u": "추가", + "physique-u": "체력", + "physical-sboxes-u": "캐릭터가 가진 신체적 스트레스 박스의 수", + "mental-u": "정신적", + "will-u": "의지력", + "mental-sboxes-u": "캐릭터가 가진 정신적 스트레스 박스의 수", + "add-stress-u": "추가 스트레스", + "extra-sboxes-u": "캐릭터가 가진 추가 스트레스 박스의 수", + "old-setting-u": "옛날 설정", + "new-setting-u": "신규 설정", + "stunts-u": "특기", + "extras-u": "추가" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/nl.json b/fate_core_with_rolls/translations/nl.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/nl.json +++ b/fate_core_with_rolls/translations/nl.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/pt.json b/fate_core_with_rolls/translations/pt.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/pt.json +++ b/fate_core_with_rolls/translations/pt.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/ru.json b/fate_core_with_rolls/translations/ru.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/ru.json +++ b/fate_core_with_rolls/translations/ru.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/sv.json b/fate_core_with_rolls/translations/sv.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/sv.json +++ b/fate_core_with_rolls/translations/sv.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/tr.json b/fate_core_with_rolls/translations/tr.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/tr.json +++ b/fate_core_with_rolls/translations/tr.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/zh.json b/fate_core_with_rolls/translations/zh.json index ffcab13065..fc524d3fa8 100644 --- a/fate_core_with_rolls/translations/zh.json +++ b/fate_core_with_rolls/translations/zh.json @@ -1,48 +1,48 @@ { - "roll-u":"Roll", - "roll-action-u":"Roll", - "roll4only-u":"Roll 4dF+Skill only", - "roll4and-u":"Roll 4dF+Skill+Modifiers", - "id-u":"ID", - "refresh-u":"Refresh", - "fate-points-u":"Fate Points", - "description-u":"Description", - "aspects-u":"Aspects", - "high-concept-u":"High Concept Aspect", - "trouble-u":"Trouble Aspect", - "skills-u":"Skills", - "skill-only-u":"Skill only", - "skill-u":"Skill", - "modifiers-u":"Modifiers", - "alt-disp-u":"Alternate display", - "classic-disp-u":"Classic display", - "legendary-u":"Legendary (+8)", - "epic-u":"Epic (+7)", - "fantastic-u":"Fantastic (+6)", - "superb-u":"Superb (+5)", - "great-u":"Great (+4)", - "good-u":"Good (+3)", - "fair-u":"Fair (+2)", - "avg-u":"Average (+1)", - "mediocre-u":"Mediocre (+0)", - "poor-u":"Poor (-1)", - "terrible-u":"Terrible (-2)", - "consequences-u":"Consequences", - "stress-u":"Stress", - "mild-u":"Mild", - "moderate-u":"Moderate", - "severe-u":"Severe", - "physical-u":"Physical", - "extra-u":"Extra", - "physique-u":"Physique", - "physical-sboxes-u":"Number of Physical Stress Box owned by the character", - "mental-u":"Mental", - "will-u":"Will", - "mental-sboxes-u":"Number of Mental Stress Box owned by the character", - "add-stress-u":"Additional Stress", - "extra-sboxes-u":"Number of Stress Box owned by the character in that extra stress", - "old-setting-u":"Old setting", - "new-setting-u":"New setting", - "stunts-u":"Stunts", - "extras-u":"Extras" + "roll-u": "Roll", + "roll-action-u": "Roll", + "roll4only-u": "Roll 4dF+Skill only", + "roll4and-u": "Roll 4dF+Skill+Modifiers", + "id-u": "ID", + "refresh-u": "Refresh", + "fate-points-u": "Fate Points", + "description-u": "Description", + "aspects-u": "Aspects", + "high-concept-u": "High Concept Aspect", + "trouble-u": "Trouble Aspect", + "skills-u": "Skills", + "skill-only-u": "Skill only", + "skill-u": "Skill", + "modifiers-u": "Modifiers", + "alt-disp-u": "Alternate display", + "classic-disp-u": "Classic display", + "legendary-u": "Legendary (+8)", + "epic-u": "Epic (+7)", + "fantastic-u": "Fantastic (+6)", + "superb-u": "Superb (+5)", + "great-u": "Great (+4)", + "good-u": "Good (+3)", + "fair-u": "Fair (+2)", + "avg-u": "Average (+1)", + "mediocre-u": "Mediocre (+0)", + "poor-u": "Poor (-1)", + "terrible-u": "Terrible (-2)", + "consequences-u": "Consequences", + "stress-u": "Stress", + "mild-u": "Mild", + "moderate-u": "Moderate", + "severe-u": "Severe", + "physical-u": "Physical", + "extra-u": "Extra", + "physique-u": "Physique", + "physical-sboxes-u": "Number of Physical Stress Box owned by the character", + "mental-u": "Mental", + "will-u": "Will", + "mental-sboxes-u": "Number of Mental Stress Box owned by the character", + "add-stress-u": "Additional Stress", + "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", + "old-setting-u": "Old setting", + "new-setting-u": "New setting", + "stunts-u": "Stunts", + "extras-u": "Extras" } \ No newline at end of file diff --git a/fate_core_with_rolls/translations/zu.json b/fate_core_with_rolls/translations/zu.json index e7f4b7237e..190476fc07 100644 --- a/fate_core_with_rolls/translations/zu.json +++ b/fate_core_with_rolls/translations/zu.json @@ -1,48 +1,48 @@ { - "roll-u":"crwdns61062:0crwdne61062:0", - "roll-action-u":"crwdns61063:0crwdne61063:0", - "roll4only-u":"crwdns61252:0crwdne61252:0", - "roll4and-u":"crwdns61253:0crwdne61253:0", - "id-u":"crwdns61064:0crwdne61064:0", - "refresh-u":"crwdns61065:0crwdne61065:0", - "fate-points-u":"crwdns61066:0crwdne61066:0", - "description-u":"crwdns61067:0crwdne61067:0", - "aspects-u":"crwdns61068:0crwdne61068:0", - "high-concept-u":"crwdns61254:0crwdne61254:0", - "trouble-u":"crwdns61255:0crwdne61255:0", - "skills-u":"crwdns61069:0crwdne61069:0", - "skill-only-u":"crwdns61070:0crwdne61070:0", - "skill-u":"crwdns61071:0crwdne61071:0", - "modifiers-u":"crwdns61072:0crwdne61072:0", - "alt-disp-u":"crwdns61073:0crwdne61073:0", - "classic-disp-u":"crwdns61074:0crwdne61074:0", - "legendary-u":"crwdns61075:0crwdne61075:0", - "epic-u":"crwdns61076:0crwdne61076:0", - "fantastic-u":"crwdns61077:0crwdne61077:0", - "superb-u":"crwdns61078:0crwdne61078:0", - "great-u":"crwdns61079:0crwdne61079:0", - "good-u":"crwdns61080:0crwdne61080:0", - "fair-u":"crwdns61081:0crwdne61081:0", - "avg-u":"crwdns61082:0crwdne61082:0", - "mediocre-u":"crwdns61083:0crwdne61083:0", - "poor-u":"crwdns61084:0crwdne61084:0", - "terrible-u":"crwdns61085:0crwdne61085:0", - "consequences-u":"crwdns61086:0crwdne61086:0", - "stress-u":"crwdns61087:0crwdne61087:0", - "mild-u":"crwdns61088:0crwdne61088:0", - "moderate-u":"crwdns61089:0crwdne61089:0", - "severe-u":"crwdns61090:0crwdne61090:0", - "physical-u":"crwdns61091:0crwdne61091:0", - "extra-u":"crwdns61092:0crwdne61092:0", - "physique-u":"crwdns61093:0crwdne61093:0", - "physical-sboxes-u":"crwdns61256:0crwdne61256:0", - "mental-u":"crwdns61094:0crwdne61094:0", - "will-u":"crwdns61095:0crwdne61095:0", - "mental-sboxes-u":"crwdns61257:0crwdne61257:0", - "add-stress-u":"crwdns61096:0crwdne61096:0", - "extra-sboxes-u":"crwdns61258:0crwdne61258:0", - "old-setting-u":"crwdns61259:0crwdne61259:0", - "new-setting-u":"crwdns61260:0crwdne61260:0", - "stunts-u":"crwdns61097:0crwdne61097:0", - "extras-u":"crwdns61098:0crwdne61098:0" + "roll-u": "crwdns61062:0crwdne61062:0", + "roll-action-u": "crwdns61063:0crwdne61063:0", + "roll4only-u": "crwdns61252:0crwdne61252:0", + "roll4and-u": "crwdns61253:0crwdne61253:0", + "id-u": "crwdns61064:0crwdne61064:0", + "refresh-u": "crwdns61065:0crwdne61065:0", + "fate-points-u": "crwdns61066:0crwdne61066:0", + "description-u": "crwdns61067:0crwdne61067:0", + "aspects-u": "crwdns61068:0crwdne61068:0", + "high-concept-u": "crwdns61254:0crwdne61254:0", + "trouble-u": "crwdns61255:0crwdne61255:0", + "skills-u": "crwdns61069:0crwdne61069:0", + "skill-only-u": "crwdns61070:0crwdne61070:0", + "skill-u": "crwdns61071:0crwdne61071:0", + "modifiers-u": "crwdns61072:0crwdne61072:0", + "alt-disp-u": "crwdns61073:0crwdne61073:0", + "classic-disp-u": "crwdns61074:0crwdne61074:0", + "legendary-u": "crwdns61075:0crwdne61075:0", + "epic-u": "crwdns61076:0crwdne61076:0", + "fantastic-u": "crwdns61077:0crwdne61077:0", + "superb-u": "crwdns61078:0crwdne61078:0", + "great-u": "crwdns61079:0crwdne61079:0", + "good-u": "crwdns61080:0crwdne61080:0", + "fair-u": "crwdns61081:0crwdne61081:0", + "avg-u": "crwdns61082:0crwdne61082:0", + "mediocre-u": "crwdns61083:0crwdne61083:0", + "poor-u": "crwdns61084:0crwdne61084:0", + "terrible-u": "crwdns61085:0crwdne61085:0", + "consequences-u": "crwdns61086:0crwdne61086:0", + "stress-u": "crwdns61087:0crwdne61087:0", + "mild-u": "crwdns61088:0crwdne61088:0", + "moderate-u": "crwdns61089:0crwdne61089:0", + "severe-u": "crwdns61090:0crwdne61090:0", + "physical-u": "crwdns61091:0crwdne61091:0", + "extra-u": "crwdns61092:0crwdne61092:0", + "physique-u": "crwdns61093:0crwdne61093:0", + "physical-sboxes-u": "crwdns61256:0crwdne61256:0", + "mental-u": "crwdns61094:0crwdne61094:0", + "will-u": "crwdns61095:0crwdne61095:0", + "mental-sboxes-u": "crwdns61257:0crwdne61257:0", + "add-stress-u": "crwdns61096:0crwdne61096:0", + "extra-sboxes-u": "crwdns61258:0crwdne61258:0", + "old-setting-u": "crwdns61259:0crwdne61259:0", + "new-setting-u": "crwdns61260:0crwdne61260:0", + "stunts-u": "crwdns61097:0crwdne61097:0", + "extras-u": "crwdns61098:0crwdne61098:0" } \ No newline at end of file diff --git a/revolutiond100/RD100sheet.css b/revolutiond100/RD100sheet.css new file mode 100644 index 0000000000..93f6ab1d4f --- /dev/null +++ b/revolutiond100/RD100sheet.css @@ -0,0 +1,109 @@ +input[type='number'] { + -moz-appearance:textfield; +} + +/* Webkit browsers like Safari and Chrome */ +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.charsheet { + + + +} +.sheet-tuano { + font-size: 9px; + border: none; + border-bottom: 1px solid black; + width: 170px; +} + +input.sheet-tuano { + width: 140px; + font: helvetica; + font-size: 11pt; +} +.sheet-basicinfor { + font: helvetica ; + font-size: 11px; +} + +.sheet-header { background-color: black; } +.sheet-header1 { color: white; + padding-top: 0px; + padding-right: 5px; + padding-bottom: 0px; + padding-left: 5px; + } +.sheet-formatt {width: 50px; text-align: center; } +.sheet-formattmod {width: 30px; text-align: center;} +.sheet-derived {background-color: black; color: white; text-align:center;} +.sheet-armortable { + + width: 10px; +} + +input.sheet-armortable {width:40px;} +.sheet-woundtable { + padding-left: 5px; + padding-right: 5px; +} + +.sheet-woundtable {width:80px;} +input.sheet-skilltable {width:50px;} + +.sheet-traits {width:380px;} +.sheet-skilltable {width:50px;} +.sheet-persona {width:500px;} + + +.sheet-gusilanime { + padding-top: 0px; + padding-right: 5px; + padding-bottom: 0px; + padding-left: 5px; + margin-left:8%; + margin-right:8%; + } + +.sheet-wrapper { + display: grid; + grid-template-columns: 60px 60px 60px; + grid-gap: 20px; + padding-left:60px; + +} + +.sheet-box { + border-radius: 5px; + + font-size: 100%; + text-align:center; +} + +.sheet-blegh {padding-left:100px;} + +.sheet-wrapper2 { text-align:left; + +} + +.sheet-boxy { +padding-right: 20px; +padding-left: 20px; +display: inline; +} + +.sheet-boxya { +padding-left: 20px; +display: inline; +} + +.sheet-wrapper3 { text-align:left; +padding-left:80px; + +} + +.sheet-powers {padding-left:80px; width:70%; height:110%;} diff --git a/revolutiond100/RD100sheet.html b/revolutiond100/RD100sheet.html new file mode 100644 index 0000000000..fb9c21d782 --- /dev/null +++ b/revolutiond100/RD100sheet.html @@ -0,0 +1,449 @@ +
+
+revo100 +
+
+

Name:

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Player:

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Ocupation:

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Origin:

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Species:

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Gender:

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Age:    

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Improvement points:

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 CurrentModBonus
Strength
Dexterity
Constitution
Intelligence
Willpower
Charisma
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
  ModCurrent
Melee SR +
Exertion Points
Encumbrance
Move
Toughness
Size +
Might
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+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
D8/D6LocationAP/CovAP/CovToughness
1R Leg
2L Leg
3,7,8Body
4R Arm
5L Arm
6Head
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+ + +
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SkillTraitsCharacteristicTrainingTotal Bonus Check
Agility + CON+DEX
Close CombatDEX+STR
CommunicationCHA+INT
ConcentrationINT+WIL
CraftINT+DEX
DriveINT+DEX
KnowledgeINTx2
OperateINT+DEX
PerceptionINT+WIL
PerformCHAx2
PilotINT+DEX
Ranged CombatDEXx2
RideDEX+WIL
StealthDEX+INT
SurvivalINT+CON
+
+

+ + + +  + + + + + + + +  + + +

+
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+ +
+ +
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Motivations and Fate
+ + + + + + + + + + + +
Current FPMax FPDanger Max FP
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Wounds and Consequences
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Wound
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Location
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Tracker
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Consequence +           +      +    Type +          Used
+ +
+ +
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Weapons
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+         Weapon/Type +             Op SR    +     SR Atk/Def +        Damage       +Parry/Range    +Toughness +             +           Notes
+ +
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Other equipment
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Powers
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Channeling/Holyness
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Stunts
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Notes
+ +

Revolution D100 logo Copyright © Alephtar Games 2016, graphic elaboration by Daniel Comerci and Mirko Pellicioni.

diff --git a/revolutiond100/RD100sheet.png b/revolutiond100/RD100sheet.png new file mode 100644 index 0000000000..4e859f270d Binary files /dev/null and b/revolutiond100/RD100sheet.png differ diff --git a/revolutiond100/sheet.json b/revolutiond100/sheet.json new file mode 100644 index 0000000000..247fcaa832 --- /dev/null +++ b/revolutiond100/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "RD100sheet.html", + "css": "RD100sheet.css", + "authors": "Gustavo La Fontaine", + "roll20userid": "18116", + "preview": "RD100sheet.png", + "instructions": "An auto-calculating sheet for Revolution D100, just fill and play Version 1.0" +}