diff --git a/13th Age Official/13th_Age_Official.css b/13th Age Official/13th_Age_Official.css index 613cd5f038..cbd3a13b52 100644 --- a/13th Age Official/13th_Age_Official.css +++ b/13th Age Official/13th_Age_Official.css @@ -1,12 +1,21 @@ .sheet-container { - width: 750px; + width: 750px; +} + +.sheet-nowrap { + white-space: nowrap; + display: inline-block; +} + +.sheet-invisible { + display: none; } .sheet-options-check { - opacity: 0; + opacity: 0; position: absolute; top: 60px; - right: 110px; + left:765px; width: 18px; height: 18px; z-index: 2; @@ -15,17 +24,17 @@ .sheet-options-check + span { position: absolute; top: 60px; - right: 110px; + left:765px; white-space: nowrap; width: 18px; height: 18px; - background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_gray.png) left top no-repeat; background-size: contain; cursor: pointer; } .sheet-options-check:checked + span { - background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_black.png) left top no-repeat; background-size: contain; } @@ -38,12 +47,35 @@ } .sheet-options-check:checked ~ .sheet-options { - display: block; + display: block; } .sheet-options input { text-align: center; border-bottom: 1px solid black; + margin-right: 10px; +} + +.sheet-options select { + padding: 0px 10px 0px 10px; + margin: 0px 10px 0px 0px; + width: auto; + height: 22px; + line-height: 22px; + background: transparent; + border-color: black; + border-style: solid; + border-width: 0px 0px 1px 0px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; +} + +.sheet-options span.sheet-lib { + display: inline-block; + width: 180px; + text-align: right; + white-space: nowrap; } .sheet-col { @@ -61,7 +93,7 @@ input { } .sheet-logo { - background:url(http://i.imgur.com/o7O88Ta.jpg) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/13th_Age_Official_logo.jpg.jpg) left top no-repeat; background-size: contain; width: 238px; height: 238px; @@ -69,8 +101,8 @@ input { margin-bottom: 10px; } -.sheet-meta, -.sheet-attributes, +.sheet-meta, +.sheet-attributes, .sheet-derived { display: inline-block; height: 100px; @@ -79,7 +111,7 @@ input { .sheet-metacontainer { line-height: 24px; - font-size: 14px; + font-size: 14px; } .sheet-meta { @@ -92,7 +124,7 @@ input { } .sheet-meta input { - border-bottom: 1px solid black; + border-bottom: 1px solid black; width: 135px; display: inline-block; font-size: 14px; @@ -160,19 +192,17 @@ input { color: white; border: 1px solid #014A89; font-size: 9px; - width: 60px; background-image: none; - text-shadow:none; - box-shadow:none; - border-radius:10px; - padding-top:0px; - padding-right:0px; - padding-bottom:0px; + text-shadow: none; + box-shadow: none; + border-radius: 10px; + padding: 0px 5px 0px 5px; margin: 0px; position: relative; - top: 18px; - right: 75px; - line-height: 8px; + top: 0px; + left: 52px; + line-height: 12px; + min-width: 60px; } .sheet-derived button[type=roll].sheet-derlabel { @@ -198,7 +228,6 @@ input { .sheet-attributes .sheet-attrmod { border: 5px solid #014A89; - font-size: 12px; text-align: center; font-size: 14px; vertical-align: top; @@ -206,6 +235,12 @@ input { margin-left: -5px; border-radius: 0px; } +.sheet-attributes span.sheet-attrmod{ + display: inline-block; + width: 20px; + height: 18px; + cursor: default; +} .sheet-derived .sheet-derlabel { background-color: #014A89; @@ -213,11 +248,18 @@ input { border: 5px solid #014A89; font-size: 14px; width: 30px; + height: 18px; display: inline-block; text-align: center; padding-right: 20px; white-space: nowrap; } +.sheet-derived .sheet-dercontainer span.sheet-derived{ + display: inline-block; + width: 25px; + height: 18px; + cursor: default; +} .sheet-derived .sheet-derbubble { border-radius: 50%; @@ -232,6 +274,12 @@ input { background-color: white; margin-left: -25px; } +.sheet-derived span.sheet-derbubble { + display: inline-block; + width: 32px; + height: 22px; + cursor: default; +} .sheet-derived .sheet-derlabel.sheet-hp { padding-right: 0px; @@ -260,7 +308,7 @@ input { border-left: 5px solid #014A89; border-right: 5px solid #014A89; border-bottom: 5px solid #014A89; - margin-top: -1px; + margin-top: -1px; } .sheet-derived .sheet-hpbox span { @@ -291,7 +339,7 @@ input { .sheet-derived select.sheet-recovery, .sheet-weapon select.sheet-weapon { - line-height: 10px; + line-height: 18px; width: 42px; -webkit-appearance: none; -moz-appearance: none; @@ -301,7 +349,7 @@ input { .sheet-recoverycontainer { display:block; - margin-top: -10px; + margin-top: -5px; color: #014A89; } @@ -320,11 +368,11 @@ input[type="radio"].sheet-normal + span::before { text-align: middle; display: inline-block; vertical-align: middle; - + -moz-box-shadow: 0 0 0px #000; -webkit-box-shadow: 0 0 0px #000; box-shadow: 0 0 0px #000; - + background: #000000; background: -moz-radial-gradient(#f6f6f6, #dfdfdf); background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); @@ -341,17 +389,99 @@ input[type="radio"].sheet-normal + span::before { font-family: "Arial"; text-indent: -2px; font-weight: normal; - + -webkit-font-smoothing: antialiased; -moz-border-radius: 50%; -webkit-border-radius: 50%; border-radius: 50%; } -input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { content: ""; } +input[type="radio"].sheet-bluelib { + opacity: 0.0; + width: 50px; + cursor: pointer; + z-index: 10; +} +input[type="radio"].sheet-bluelib + span{ + display: inline-block; + min-width: 50px; + margin-left: -50px; + text-align: center; + padding: 0px 4px 0px 4px; + box-sizing: border-box; +} +input[type="radio"].sheet-bluelib:hover + span { + color: #014A89; +} +input[type="radio"].sheet-bluelib:checked + span { + color: #014A89; + font-weight: bold; +} +input[type="radio"].sheet-bluelib:checked + span::before { + color: #014A89; + font-weight: bold; + content: "•"; +} + +input[type="radio"].sheet-blueradio { + position: absolute; + opacity: 0.0; + width: 20px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} +input[type="radio"].sheet-blueradio + span{ + display: inline-block; + min-width: 16px; + margin-left: 4px; +} +input[type="radio"].sheet-blueradio + span::before { + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + color: transparent; + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} +input[type="radio"].sheet-blueradio:checked + span::before { + content: "✗"; + width: 10px; + height: 10px; + font-size: 20px; + font-family: "Arial"; + text-indent: -4px; + font-weight: bold; + color: #014A89; +} + .sheet-body { margin-top: 30px; } @@ -400,14 +530,15 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-iconrelationship select { margin-bottom: 0px; - width: 60px; + width: auto; line-height: 10px; -webkit-appearance: none; -moz-appearance: none; appearance: none; padding: 0px; border: 0px; - height: 18px; + height: 18px; + line-height: 18px; } .sheet-iconrelationship .sheet-short { @@ -494,7 +625,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { border-bottom: 1px solid black; margin-bottom: 0px; padding: 0px; - height: 18px; + height: 20px; + line-height: 18px; text-align: center; width: 30px; } @@ -503,6 +635,11 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { width: 14px; text-align: center; } +.sheet-power span.sheet-stat { + display: inline-block; + cursor: default; + white-space: nowrap; +} .sheet-power button[type=roll].sheet-powerroll { font-size: 15px; @@ -538,7 +675,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-poweroptions-check { - opacity: 0; + opacity: 0; position: absolute; top: -8px; right: -18px; @@ -550,7 +687,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-power:hover .sheet-poweroptions-check + span, .sheet-power .sheet-poweroptions-check:checked + span { - display: block; + display: block; } .sheet-power .sheet-poweroptions-check + span { @@ -560,19 +697,19 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { white-space: nowrap; width: 18px; height: 18px; - background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_gray.png) left top no-repeat; background-size: contain; cursor: pointer; display: none; } .sheet-power .sheet-poweroptions-check:checked + span { - background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_black.png) left top no-repeat; background-size: contain; } .sheet-poption { - display: none; + display: none; } .sheet-power .sheet-topspacer { @@ -583,7 +720,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-poption { - display: inline-block; + display: inline-block; } .sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-spacer, @@ -619,6 +756,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { padding: 0px; border: 0px; height: 18px; + line-height: 18px; } .sheet-At-Will:checked ~ .sheet-header, @@ -663,8 +801,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { display: none; } -.sheet-poweroptions-check:checked ~ .sheet-Class:checked ~ .sheet-classtype, -.sheet-poweroptions-check:checked ~ .sheet-Recharge:checked ~ .sheet-rechargerate, +.sheet-poweroptions-check:checked ~ div.sheet-poption .sheet-Class:checked ~ .sheet-classtype, +.sheet-poweroptions-check:checked ~ div.sheet-poption .sheet-Recharge:checked ~ .sheet-rechargerate, .sheet-poweroptions-check:checked ~ .sheet-Uses:checked ~ .sheet-usesoptions, .sheet-poweroptions-check:checked ~ .sheet-Action:checked ~ .sheet-actionoptions, .sheet-poweroptions-check:checked ~ .sheet-Range:checked ~ .sheet-rangeoptions, @@ -704,7 +842,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-header .sheet-right span span.sheet-typelabel { - display: none; + display: none; } .sheet-At-Will:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-At-Will, @@ -722,53 +860,98 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { top: 0px; } - - -.sheet-power .sheet-header input[type=checkbox] { - width: 13px; +.sheet-power .sheet-header input[type=checkbox], +.sheet-power .sheet-header input[type=checkbox] + span { display: none; float: right; - margin-top: 3px; - pointer-events: auto; } -.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1 { +input[type="checkbox"].sheet-pseudocheck { + opacity: 0.0; + width: 13px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} +input[type="checkbox"].sheet-pseudocheck + span{ + margin-top: 2px; +} +input[type="checkbox"].sheet-pseudocheck + span.sheet-mright{ + margin-right: -13px; +} +input[type="checkbox"].sheet-pseudocheck + span.sheet-mleft{ + margin-left: -13px; +} +input[type="checkbox"].sheet-pseudocheck + span::before { + text-align: middle; + display: inline-block; + vertical-align: middle; + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + background: transparent; + content: "☐"; + line-height: 18px; + font-size: 18px; +} +input[type="checkbox"].sheet-pseudocheck:checked + span::before { + content: "☑"; +} + +.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-1, -.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2 { +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, .sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-2, -.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3 { +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-2 + span, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-2 + span, .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-3, -.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4 { +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-3 + span, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4 + span { display: inline-block; } -.sheet-power .sheet-repbody .sheet-left input { - width: 115px; +.sheet-power .sheet-repbody span { + display: none; } -.sheet-power .sheet-repbody .sheet-right input { +.sheet-power .sheet-repbody span.sheet-label { + display: inline-block; +} + +.sheet-power .sheet-repbody .sheet-left span { + width: 115px; +} +.sheet-power .sheet-repbody .sheet-left span.sheet-i18n { + width: auto; +} + +.sheet-power .sheet-repbody .sheet-right span { width: 115px; text-align: right; } .sheet-power .sheet-repbody .sheet-bold { - font-weight: bold; -} - -.sheet-power .sheet-repbody span { - display: none; + font-weight: bold; } .sheet-power .sheet-full { @@ -776,78 +959,18 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { width: 205px; } -.sheet-power .sheet-repbody .sheet-left input.sheet-fuller +.sheet-power .sheet-repbody .sheet-left span.sheet-fuller { margin-left: 0px; width: 215px; } -.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 25px;} -.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 190px;} -.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 35px;} -.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 180px;} -.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 40px;} -.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 175px;} -.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 65px;} -.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 150px;} -.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 170px;} -.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 45px;} -.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} -.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} -.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} -.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} -.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 25px;} -.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 190px;} -.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 35px;} -.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 180px;} -.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 40px;} -.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 175px;} -.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 65px;} -.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 150px;} -.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 170px;} -.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 45px;} -.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} -.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} -.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} -.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} -.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 25px;} -.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 190px;} -.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 35px;} -.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 180px;} -.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 40px;} -.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 175px;} -.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 65px;} -.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 150px;} -.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 170px;} -.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 45px;} -.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} -.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} -.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} -.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} +.sheet-power .sheet-repbody .sheet-left span.sheet-toplineleft { + width: auto; +} +.sheet-power .sheet-repbody .sheet-left span.sheet-toplineright { + width: auto; +} .sheet-Action:checked ~ .sheet-repbody .sheet-action-range, .sheet-Range:checked ~ .sheet-repbody .sheet-action-range, @@ -855,13 +978,13 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-Attack:checked ~ .sheet-repbody .sheet-attack, .sheet-Hit:checked ~ .sheet-repbody .sheet-hit-miss { - display: block; + display: block; } .sheet-Action:checked ~ .sheet-repbody .sheet-action, .sheet-Range:checked ~ .sheet-repbody .sheet-range { - display: inline; + display: inline; } .sheet-Target:checked ~ .sheet-repbody .sheet-target, @@ -908,284 +1031,31 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-cust3subcust3, .sheet-cust3subcust4 { - display: none; -} - -.sheet-rolltemplate-attr .sheet-header, -.sheet-rolltemplate-rec .sheet-header, -.sheet-rolltemplate-icon .sheet-header, -.sheet-rolltemplate-init .sheet-header, -.sheet-rolltemplate-deathsave .sheet-header -{ - width: 230px; - margin-left: -30px; - background-color: #014A89; - display: inline-block; - text-align: center; - border-top: 5px solid #014A89; - border-bottom: 5px solid #014A89; - height: 16px; -} - -.withoutavatars .sheet-rolltemplate-attr .sheet-header, -.withoutavatars .sheet-rolltemplate-rec .sheet-header, -.withoutavatars .sheet-rolltemplate-icon .sheet-header, -.withoutavatars .sheet-rolltemplate-init .sheet-header, -.withoutavatars .sheet-rolltemplate-deathsave .sheet-header, -.withoutavatars .sheet-rolltemplate-power .sheet-header, -.withoutavatars .sheet-rolltemplate-ba .sheet-header -{ - margin-left: 0px; -} - -.sheet-rolltemplate-attr .sheet-headerlabel, -.sheet-rolltemplate-rec .sheet-headerlabel, -.sheet-rolltemplate-icon .sheet-headerlabel, -.sheet-rolltemplate-init .sheet-headerlabel, -.sheet-rolltemplate-deathsave .sheet-headerlabel -{ - color: white; -} - -.sheet-rolltemplate-attr .sheet-headerdivider, -.sheet-rolltemplate-rec .sheet-headerdivider, -.sheet-rolltemplate-icon .sheet-headerdivider, -.sheet-rolltemplate-init .sheet-headerdivider, -.sheet-rolltemplate-deathsave .sheet-headerdivider -{ - font-family: pictos; - color: white; -} - -.sheet-rolltemplate-attr .sheet-body, -.sheet-rolltemplate-rec .sheet-body, -.sheet-rolltemplate-icon .sheet-body, -.sheet-rolltemplate-init .sheet-body, -.sheet-rolltemplate-deathsave .sheet-body, -.sheet-rolltemplate-ba .sheet-body, -.sheet-rolltemplate-power .sheet-body -{ - width: 228px; - margin-left: -30px; - background-color: white; - border: 1px solid black; -} - -.withoutavatars .sheet-rolltemplate-attr .sheet-body, -.withoutavatars .sheet-rolltemplate-rec .sheet-body, -.withoutavatars .sheet-rolltemplate-icon .sheet-body, -.withoutavatars .sheet-rolltemplate-init .sheet-body, -.withoutavatars .sheet-rolltemplate-deathsave .sheet-body, -.withoutavatars .sheet-rolltemplate-ba .sheet-body, -.withoutavatars .sheet-rolltemplate-power .sheet-body -{ - margin-left: 0px; -} - -.sheet-rolltemplate-ba .sheet-body { - position: relative; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part, -.sheet-rolltemplate-rec .sheet-body .sheet-part, -.sheet-rolltemplate-icon .sheet-body .sheet-part, -.sheet-rolltemplate-init .sheet-body .sheet-part -{ - width: 34px; - display: inline-block; - font-weight: bold; - margin-right: -5px; -} - -.sheet-rolltemplate-deathsave .sheet-body .sheet-part { - width: 190px; - display: inline-block; - font-weight: bold; - margin-right: -5px; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-deathsave .sheet-body .sheet-part:not(:first-child) -{ - margin-left: -5px; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part span, -.sheet-rolltemplate-rec .sheet-body .sheet-part span, -.sheet-rolltemplate-icon .sheet-body .sheet-part span, -.sheet-rolltemplate-init .sheet-body .sheet-part span, -.sheet-rolltemplate-deathsave .sheet-body .sheet-part span -{ - text-align: center; - display: block; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-deathsave .sheet-body .sheet-part .inlinerollresult -{ - background-color: inherit; - border: 0px; - padding: 0px; - font-weight: inherit; - cursor: inherit; - font-size: 1em; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-partspacer, -.sheet-rolltemplate-rec .sheet-body .sheet-partspacer, -.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, -.sheet-rolltemplate-init .sheet-body .sheet-partspacer, -.sheet-rolltemplate-deathsave .sheet-body .sheet-partspacer -{ - display: inline-block; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-result, -.sheet-rolltemplate-rec .sheet-body .sheet-result, -.sheet-rolltemplate-icon .sheet-body .sheet-result, -.sheet-rolltemplate-init .sheet-body .sheet-result, -.sheet-rolltemplate-deathsave .sheet-body .sheet-result -{ - display: inline-block; - position: relative; - top: -7px; -} - -.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, -.sheet-rolltemplate-icon .sheet-body .sheet-partlabel { - font-family: pictos; -} - -.sheet-rolltemplate-power .sheet-body { - padding-bottom: 5px; - position: relative; -} - -.sheet-rolltemplate-ba .sheet-header -{ - width: 230px; - margin-left: -30px; - background-color: #028401; - display: inline-block; - text-align: left; - border-top: 5px solid #028401; - border-bottom: 5px solid #028401; - height: 16px; - color: white; - position: relative; -} - -.sheet-rolltemplate-ba .sheet-left, -.sheet-rolltemplate-power .sheet-left -{ - margin-left: 5px; -} - -.sheet-rolltemplate-ba .sheet-right, -.sheet-rolltemplate-power .sheet-right -{ - float: right; - margin-right: 5px; - position: absolute; - right: 0px; -} - -.sheet-rolltemplate-ba .sheet-bold, -.sheet-rolltemplate-power .sheet-bold -{ - font-weight: bold; -} - -.sheet-rolltemplate-ba .sheet-row, -.sheet-rolltemplate-power .sheet-row -{ - display: block; - white-space: nowrap; -} - -.sheet-rolltemplate-power .sheet-header -{ - width: 225px; - margin-left: -30px; - display: inline-block; - text-align: left; - height: 16px; - color: white; - position: relative; -} - -.sheet-rolltemplate-power .sheet-header.sheet-atwill { - background-color: #028401; - border: 5px solid #028401; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-class { - background-color: #A06D39; - border: 5px solid #A06D39; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-racial-encounter { - background-color: #891101; - border: 5px solid #891101; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-recharge-daily { - background-color: #000000; - border: 5px solid #000000; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-spell { - background-color: #014A89; - border: 5px solid #014A89; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-magicitem { - background-color: #D58C1A; - border: 5px solid #D58C1A; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-custom { - background-color: #7f2e7e; - border: 5px solid #7f2e7e; - border-left: 0px; -} - -.sheet-power .sheet-header input, -.sheet-power .sheet-repbody input -{ - pointer-events: none; + display: none; } .sheet-ba-attack { margin-right: -3px; } -.sheet-ba-attack input.sheet-stat { +.sheet-ba-attack span.sheet-stat { + display: inline-block; width: 60px; margin-left: -3px; overflow: visible; right: -3px; position: relative; - pointer-events: none; - text-align: left + cursor: default; + text-align: left; + white-space: nowrap; } -.sheet-ba-hit input.sheet-stat { +.sheet-ba-hit span.sheet-stat { + display: inline-block; width: 100px; text-align: left; - pointer-events: none; + cursor: default; + white-space: nowrap; } .sheet-iconrelationship input[type=radio]:checked ~ input, @@ -1261,3 +1131,362 @@ button[type=roll]:hover * .sheet-deathsavecontainer input[type=checkbox] { width: 12px; } + +.sheet-rolltemplate-attr .sheet-header, +.sheet-rolltemplate-rec .sheet-header, +.sheet-rolltemplate-icon .sheet-header, +.sheet-rolltemplate-init .sheet-header, +.sheet-rolltemplate-deathsave .sheet-header, +.sheet-rolltemplate-save .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #014A89; + display: inline-block; + text-align: center; + border-top: 5px solid #014A89; + border-bottom: 5px solid #014A89; + height: 16px; +} + +.withoutavatars .sheet-rolltemplate-attr .sheet-header, +.withoutavatars .sheet-rolltemplate-rec .sheet-header, +.withoutavatars .sheet-rolltemplate-icon .sheet-header, +.withoutavatars .sheet-rolltemplate-init .sheet-header, +.withoutavatars .sheet-rolltemplate-deathsave .sheet-header, +.withoutavatars .sheet-rolltemplate-save .sheet-header, +.withoutavatars .sheet-rolltemplate-power .sheet-header, +.withoutavatars .sheet-rolltemplate-ba .sheet-header +{ + margin-left: 0px; +} + +.sheet-rolltemplate-attr .sheet-headerlabel, +.sheet-rolltemplate-rec .sheet-headerlabel, +.sheet-rolltemplate-icon .sheet-headerlabel, +.sheet-rolltemplate-init .sheet-headerlabel, +.sheet-rolltemplate-deathsave .sheet-headerlabel, +.sheet-rolltemplate-save .sheet-headerlabel +{ + color: white; +} + +.sheet-rolltemplate-attr .sheet-headerdivider, +.sheet-rolltemplate-rec .sheet-headerdivider, +.sheet-rolltemplate-icon .sheet-headerdivider, +.sheet-rolltemplate-init .sheet-headerdivider, +.sheet-rolltemplate-deathsave .sheet-headerdivider, +.sheet-rolltemplate-save .sheet-headerdivider +{ + font-family: pictos; + color: white; +} + +.sheet-rolltemplate-attr .sheet-body, +.sheet-rolltemplate-rec .sheet-body, +.sheet-rolltemplate-icon .sheet-body, +.sheet-rolltemplate-init .sheet-body, +.sheet-rolltemplate-deathsave .sheet-body, +.sheet-rolltemplate-save .sheet-body, +.sheet-rolltemplate-ba .sheet-body, +.sheet-rolltemplate-power .sheet-body +{ + width: 228px; + margin-left: -30px; + background-color: white; + border: 1px solid black; +} + +.withoutavatars .sheet-rolltemplate-attr .sheet-body, +.withoutavatars .sheet-rolltemplate-rec .sheet-body, +.withoutavatars .sheet-rolltemplate-icon .sheet-body, +.withoutavatars .sheet-rolltemplate-init .sheet-body, +.withoutavatars .sheet-rolltemplate-deathsave .sheet-body, +.withoutavatars .sheet-rolltemplate-save .sheet-body, +.withoutavatars .sheet-rolltemplate-ba .sheet-body, +.withoutavatars .sheet-rolltemplate-power .sheet-body +{ + margin-left: 0px; +} + +.sheet-rolltemplate-ba .sheet-body { + position: relative; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part, +.sheet-rolltemplate-rec .sheet-body .sheet-part, +.sheet-rolltemplate-icon .sheet-body .sheet-part, +.sheet-rolltemplate-init .sheet-body .sheet-part +{ + width: 34px; + display: inline-block; + font-weight: bold; + margin-right: -5px; +} + +.sheet-rolltemplate-deathsave .sheet-body .sheet-part, +.sheet-rolltemplate-save .sheet-body .sheet-part { + padding-left: 5px; + display: inline-block; + font-weight: bold; +} + +.sheet-rolltemplate-save .sheet-body .sheet-part span.sheet-lib { + display: inline-block; + font-weight: normal; + text-align: left; +} + +.sheet-rolltemplate-save .sheet-body .sheet-part span.sheet-libres { + display: inline-block; + text-align: left; + padding-left: 5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-deathsave .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-save .sheet-body .sheet-part:not(:first-child) +{ + margin-left: -5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part span, +.sheet-rolltemplate-rec .sheet-body .sheet-part span, +.sheet-rolltemplate-icon .sheet-body .sheet-part span, +.sheet-rolltemplate-init .sheet-body .sheet-part span, +.sheet-rolltemplate-deathsave .sheet-body .sheet-part span, +.sheet-rolltemplate-save .sheet-body .sheet-part span +{ + text-align: center; + display: block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-deathsave .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-save .sheet-body .sheet-part .inlinerollresult +{ + background-color: inherit; + border: 0px; + padding: 0px; + font-weight: inherit; + cursor: inherit; + font-size: 1em; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-partspacer, +.sheet-rolltemplate-rec .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-init .sheet-body .sheet-partspacer, +.sheet-rolltemplate-deathsave .sheet-body .sheet-partspacer, +.sheet-rolltemplate-save .sheet-body .sheet-partspacer +{ + display: inline-block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-result, +.sheet-rolltemplate-rec .sheet-body .sheet-result, +.sheet-rolltemplate-icon .sheet-body .sheet-result, +.sheet-rolltemplate-init .sheet-body .sheet-result, +.sheet-rolltemplate-deathsave .sheet-body .sheet-result, +.sheet-rolltemplate-save .sheet-body .sheet-result +{ + display: inline-block; + position: relative; + top: -7px; +} + +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partlabel { + font-family: pictos; +} + +.sheet-rolltemplate-power .sheet-body { + padding-bottom: 5px; + position: relative; +} + +.sheet-rolltemplate-ba .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #028401; + display: inline-block; + text-align: left; + border-top: 5px solid #028401; + border-bottom: 5px solid #028401; + height: 16px; + color: white; + position: relative; +} + +.sheet-rolltemplate-ba .sheet-left, +.sheet-rolltemplate-power .sheet-left +{ + margin-left: 5px; +} + +.sheet-rolltemplate-ba .sheet-right, +.sheet-rolltemplate-power .sheet-right +{ + float: right; + margin-right: 5px; + position: absolute; + right: 0px; +} + +.sheet-rolltemplate-ba .sheet-bold, +.sheet-rolltemplate-power .sheet-bold +{ + font-weight: bold; +} + +.sheet-rolltemplate-ba .sheet-row, +.sheet-rolltemplate-power .sheet-row +{ + display: block; +} + +.sheet-rolltemplate-deathsave .sheet-row, +.sheet-rolltemplate-save .sheet-row { + display: block; + text-align: center; +} + +.sheet-rolltemplate-power .sheet-header +{ + width: 225px; + margin-left: -30px; + display: inline-block; + text-align: left; + height: 16px; + color: white; + position: relative; +} + +.sheet-rolltemplate-power .sheet-header.sheet-atwill { + background-color: #028401; + border: 5px solid #028401; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-class { + background-color: #A06D39; + border: 5px solid #A06D39; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-racial-encounter { + background-color: #891101; + border: 5px solid #891101; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-recharge-daily { + background-color: #000000; + border: 5px solid #000000; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-spell { + background-color: #014A89; + border: 5px solid #014A89; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-magicitem { + background-color: #D58C1A; + border: 5px solid #D58C1A; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-custom { + background-color: #7f2e7e; + border: 5px solid #7f2e7e; + border-left: 0px; +} + +.repcontrol { + min-height: 27px; +} + +.repcontrol .btn { + /*visibility: hidden;*/ + border: medium none; + color: white !important; + background: none; + box-shadow: none; +} + +.repcontrol .btn:focus { + outline: 0; +} + +.repcontrol .repcontrol_edit:after { + content: '('; + visibility: visible; + font-family: pictos; + background-color: #014A89; + border-radius: 50%; + font-size: 15px; + height: 12px; + width: 12px; + padding: 4px; + color: white; + display: inline-block; + line-height: 11px; +} + +.editmode ~ .repcontrol .repcontrol_edit:after { + content: ')'; +} + +.repcontrol .repcontrol_add:before { + content: '&'; +visibility: visible; + font-family: pictos; + background-color: #014A89; + border-radius: 50%; + font-size: 15px; + height: 12px; + width: 12px; + padding: 4px; + color: white; + display: inline-block; + line-height: 12px; +} + +.repcontrol .repcontrol_edit:hover:after, +.repcontrol .repcontrol_add:hover:before +{ + color: gold; +} + +.sheet-resources .repcontrol { + margin-top: -10px; +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} diff --git a/13th Age Official/13th_Age_Official.html b/13th Age Official/13th_Age_Official.html index 0cb7193906..95c650e531 100644 --- a/13th Age Official/13th_Age_Official.html +++ b/13th Age Official/13th_Age_Official.html @@ -1,158 +1,172 @@
- - +
Options -
- - Base AC from class - - - Base PD from class - - - Base MD from class - - - Base HP from class - - - Melee Basic Attack Based On - - - - Damage on Melee Miss - - - - Ranged Basic Attack Based On - - - - Damage on Ranged Miss - - - - Flat HP Mod from Magic Items - +
+
+ + Base AC from class + + + Base PD from class + + + Base MD from class + +
+
+ These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section. +
-
- - These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section. - +
+
+ + Base HP from class + + + Melee Basic Attack Based On + + + + Ranged Basic Attack Based On + + +
+
+ + Flat HP Mod from Magic Items + + + Damage on Melee Miss + + + + Damage on Ranged Miss + + +
+
+ + Flat Recovery Mod + + + Flat Initiative Mod + +
-
+
-
Name
- +
Name
+
-
Race
- +
Race
+
-
Class
- +
Class
+
-
Level
- +
Level
+
- - - + + +
- - - + + +
- - - - + + + + +
- - - + + +
- - - + + +
- - - + + +
- - - - - -
+ + + + + +
- - + AC +
- - + PD +
- - + MD +
- Max HP - - Staggered - + Max HP + + Staggered +
- - Current HP + + Current HP
- - Temp HP + + Temp HP
- - @@ -160,11 +174,11 @@ + - - Max - + + Max + - + @@ -173,12 +187,12 @@ - +
- +
@@ -188,159 +202,159 @@
-
One Unique Thing
+
One Unique Thing
- +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
-
Equipment
+
Equipment
-
Backgrounds
+
Backgrounds
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - -
+ + + +
-
Melee Weapons
+
Melee Weapons
- - - + + +
- - - + + +
- - - + + + - - + + +
- - - + + +
- - - + + +
- + - At-Will + At-Will
- Standard Action - Nearby + Standard Action + Nearby - Target: One creature + Target: One creature - Attack: - + Attack: + - Hit: - + Hit: + - Miss: - + Miss: +
- + - At-Will + At-Will
- Standard Action - One enemy + Standard Action + One enemy - Target: One creature + Target: One creature - Attack: - + Attack: + - Hit: - + Hit: + - Miss: - + Miss: +
- - - +
- - Options - Name: - + +
Options
+
Name:
+ +
+
+ Type: + At-Will + Class + Racial + Encounter + Recharge + Daily + Spell + Magic Item + Custom + + +
+ + Talent + Feature + Power + Battle Cry + Domain +
+ +
+ Recharge Rate +
+
+
+ Uses: + 1 + 2 + 3 + 4 - Type: - At-Will - Class - Racial - Encounter - Recharge - Daily - Spell - Magic Item - Custom - - - Talent - Feature - Power - Battle Cry - Domain - Recharge Rate - - Uses: - 1 - 2 - 3 - 4 - - Action: + Action: - + - Range: + Range: - - - Target: - + - Attack: + Target: + + + Attack: - + - VS: + VS: - - - Custom 1 - - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - + + + Custom 1 + +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - - Custom 2 + + + + + + + + + Custom 2 - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - - Custom 3 + + + + + + + + + Custom 3 - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - + + + + + + + + + + + + + + + + + +
-
- - - - - + + + + +
- + - + - Target: - + Target: + - Attack: - + Attack: + - - - - - + + + + + - - - - - + + + + + - - - - - + + + + +
- - - +
- + - - - - - - - - - - - - - - - - - + @@ -747,29 +765,29 @@
+
- LVL + LVL {{level}}
- {{#back}} + {{#back}}
+
- BCK + BCK {{back_bonus}} -
+ {{/back}} - {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollLess() mod 0}}
=
{{result}}
@@ -778,33 +796,33 @@
- Initiative + Initiative ] {{name}}
- DEX + DEX {{dex_bonus}}
+
- LVL + LVL {{level}}
- {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollLess() mod 0}}
=
{{result}}
@@ -813,30 +831,97 @@
- Death Save + Death Save
-
-
{{result}}
-
- {{#rollWasCrit() result}} +
+
- CRITICAL SUCCESS - Use a recovery and take an action! -
- {{/rollWasCrit() result}} - {{#rollBetween() result 16 19}} + DICE + 1d20 +
+
+
- SUCCESS - Use a recovery! -
- {{/rollBetween() result 16 19}} - {{#rollLess() result 16}} + MOD + {{mod}} +
+
=
+
{{result}}
+ +
+ {{#rollWasCrit() result}} +
+ CRITICAL SUCCESS + Use a recovery and take an action! +
+ {{/rollWasCrit() result}} + {{#rollBetween() result 16 19}} +
+ SUCCESS + Use a recovery! +
+ {{/rollBetween() result 16 19}} + {{#rollLess() result 16}} +
+ FAILURE + Mark a step toward death! +
+ {{/rollLess() result 16}} +
+ +
+ + +
+ Save +
+
+
- FAILURE - Mark a step toward death! -
- {{/rollLess() result 16}} + DICE + 1d20 +
+
+
+
+ MOD + {{mod}} +
+
=
+
{{result}}
+
+
+
+ Easy (6+): + {{#rollGreater() result 5}} + SUCCESS + {{/rollGreater() result 5}} + {{#rollLess() result 6}} + FAILURE + {{/rollLess() result 6}} +
+
+
+
+ Normal (11+): + {{#rollGreater() result 10}} + SUCCESS + {{/rollGreater() result 10}} + {{#rollLess() result 11}} + FAILURE + {{/rollLess() result 11}} +
+
+
+
+ Hard (16+): + {{#rollGreater() result 15}} + SUCCESS + {{/rollGreater() result 15}} + {{#rollLess() result 16}} + FAILURE + {{/rollLess() result 16}} +
+
@@ -849,10 +934,10 @@
{{#rollGreater() iconlvl 0}}
- {{#rollTotal() icon1 5}} + {{#rollTotal() icon1 5}} e {{/rollTotal() icon1 5}} - {{#rollTotal() icon1 6}} + {{#rollTotal() icon1 6}} k {{/rollTotal() icon1 6}} {{icon1}} @@ -861,10 +946,10 @@ {{#rollGreater() iconlvl 1}}
j
- {{#rollTotal() icon2 5}} + {{#rollTotal() icon2 5}} e {{/rollTotal() icon2 5}} - {{#rollTotal() icon2 6}} + {{#rollTotal() icon2 6}} k {{/rollTotal() icon2 6}} {{icon2}} @@ -873,10 +958,10 @@ {{#rollGreater() iconlvl 2}}
j
- {{#rollTotal() icon3 5}} + {{#rollTotal() icon3 5}} e {{/rollTotal() icon3 5}} - {{#rollTotal() icon3 6}} + {{#rollTotal() icon3 6}} k {{/rollTotal() icon3 6}} {{icon3}} @@ -885,10 +970,10 @@ {{#rollGreater() iconlvl 3}}
j
- {{#rollTotal() icon4 5}} + {{#rollTotal() icon4 5}} e {{/rollTotal() icon4 5}} - {{#rollTotal() icon4 6}} + {{#rollTotal() icon4 6}} k {{/rollTotal() icon4 6}} {{icon4}} @@ -899,36 +984,36 @@
- Recovery + Recovery
- LVL + LVL {{level}}
d
- REC + DICE {{rec_die}}
+
- CON - {{con_bonus}} + REC + {{rec_bonus}}
- {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollLess() mod 0}}
=
{{result}}
@@ -938,22 +1023,22 @@
{{wname}} - At-Will + At-Will
- Standard Action + Standard Action {{range}}
- Target: One Creature + Target: One Creature
- Attack: {{attbonus}} vs AC + Attack: {{attbonus}} vs AC
- Hit: {{damage}} - Miss: {{miss}} + Hit: {{damage}} + Miss: {{miss}}
@@ -992,45 +1077,45 @@ {{/action-range-flag}} {{#target}}
- Target: {{target}} + Target: {{target}}
{{/target}} {{#attack}}
- Attack: {{attbonus}} vs {{vstype}} + Attack: {{attbonus}} vs {{vstype}}
{{/attack}} {{#cust1}}
{{#Hit-1}} - Hit: {{cust1-subcust1-desc}} + Hit: {{cust1-subcust1-desc}} {{/Hit-1}} {{#Miss-1}} - Miss: {{cust1-subcust1-desc}} + Miss: {{cust1-subcust1-desc}} {{/Miss-1}} {{#Trigger-1}} - Trigger: {{cust1-subcust1-desc}} + Trigger: {{cust1-subcust1-desc}} {{/Trigger-1}} {{#Effect-1}} - Effect: {{cust1-subcust1-desc}} + Effect: {{cust1-subcust1-desc}} {{/Effect-1}} {{#Sustain-1}} - Sustain: {{cust1-subcust1-desc}} + Sustain: {{cust1-subcust1-desc}} {{/Sustain-1}} {{#Improved-1}} - Improved: {{cust1-subcust1-desc}} + Improved: {{cust1-subcust1-desc}} {{/Improved-1}} {{#Opening-Sustaining-Effect-1}} - Opening/Sustaining Effect: {{cust1-subcust1-desc}} + Opening/Sustaining Effect: {{cust1-subcust1-desc}} {{/Opening-Sustaining-Effect-1}} {{#Final-Verse-1}} - Final Verse: {{cust1-subcust1-desc}} + Final Verse: {{cust1-subcust1-desc}} {{/Final-Verse-1}} {{#Special-1}} - Special: {{cust1-subcust1-desc}} + Special: {{cust1-subcust1-desc}} {{/Special-1}} {{#Details-1}} - Details: {{cust1-subcust1-desc}} + Details: {{cust1-subcust1-desc}} {{/Details-1}} {{#typecustom-1}} {{custype1}}: {{cust1-subcust1-desc}} @@ -1055,34 +1140,34 @@ {{#cust2}}
{{#Hit-2}} - Hit: {{cust2-subcust1-desc}} + Hit: {{cust2-subcust1-desc}} {{/Hit-2}} {{#Miss-2}} - Miss: {{cust2-subcust1-desc}} + Miss: {{cust2-subcust1-desc}} {{/Miss-2}} {{#Trigger-2}} - Trigger: {{cust2-subcust1-desc}} + Trigger: {{cust2-subcust1-desc}} {{/Trigger-2}} {{#Effect-2}} - Effect: {{cust2-subcust1-desc}} + Effect: {{cust2-subcust1-desc}} {{/Effect-2}} {{#Sustain-2}} - Sustain: {{cust2-subcust1-desc}} + Sustain: {{cust2-subcust1-desc}} {{/Sustain-2}} {{#Improved-2}} - Improved: {{cust2-subcust1-desc}} + Improved: {{cust2-subcust1-desc}} {{/Improved-2}} {{#Opening-Sustaining-Effect-2}} - Opening/Sustaining Effect: {{cust2-subcust1-desc}} + Opening/Sustaining Effect: {{cust2-subcust1-desc}} {{/Opening-Sustaining-Effect-2}} {{#Final-Verse-2}} - Final Verse: {{cust2-subcust1-desc}} + Final Verse: {{cust2-subcust1-desc}} {{/Final-Verse-2}} {{#Special-2}} - Special: {{cust2-subcust1-desc}} + Special: {{cust2-subcust1-desc}} {{/Special-2}} {{#Details-2}} - Details: {{cust2-subcust1-desc}} + Details: {{cust2-subcust1-desc}} {{/Details-2}} {{#typecustom-2}} {{custype2}}: {{cust2-subcust1-desc}} @@ -1107,34 +1192,34 @@ {{#cust3}}
{{#Hit-3}} - Hit: {{cust3-subcust1-desc}} + Hit: {{cust3-subcust1-desc}} {{/Hit-3}} {{#Miss-3}} - Miss: {{cust3-subcust1-desc}} + Miss: {{cust3-subcust1-desc}} {{/Miss-3}} {{#Trigger-3}} - Trigger: {{cust3-subcust1-desc}} + Trigger: {{cust3-subcust1-desc}} {{/Trigger-3}} {{#Effect-3}} - Effect: {{cust3-subcust1-desc}} + Effect: {{cust3-subcust1-desc}} {{/Effect-3}} {{#Sustain-3}} - Sustain: {{cust3-subcust1-desc}} + Sustain: {{cust3-subcust1-desc}} {{/Sustain-3}} {{#Improved-3}} - Improved: {{cust3-subcust1-desc}} + Improved: {{cust3-subcust1-desc}} {{/Improved-3}} {{#Opening-Sustaining-Effect-3}} - Opening/Sustaining Effect: {{cust3-subcust1-desc}} + Opening/Sustaining Effect: {{cust3-subcust1-desc}} {{/Opening-Sustaining-Effect-3}} {{#Final-Verse-3}} - Final Verse: {{cust3-subcust1-desc}} + Final Verse: {{cust3-subcust1-desc}} {{/Final-Verse-3}} {{#Special-3}} - Special: {{cust3-subcust1-desc}} + Special: {{cust3-subcust1-desc}} {{/Special-3}} {{#Details-3}} - Details: {{cust3-subcust1-desc}} + Details: {{cust3-subcust1-desc}} {{/Details-3}} {{#typecustom-3}} {{custype3}}: {{cust3-subcust1-desc}} @@ -1161,24 +1246,111 @@ diff --git a/13th Age Official/13th_Age_Official.png b/13th Age Official/13th_Age_Official.png index 7a456e994b..5ac838422c 100644 Binary files a/13th Age Official/13th_Age_Official.png and b/13th Age Official/13th_Age_Official.png differ diff --git a/13th Age Official/sheet.json b/13th Age Official/sheet.json index e94e8c22f7..81cdae3564 100644 --- a/13th Age Official/sheet.json +++ b/13th Age Official/sheet.json @@ -1,8 +1,8 @@ { "html": "13th_Age_Official.html", "css": "13th_Age_Official.css", - "authors": "Steve K.", - "roll20userid": "5047", + "authors": "Steve K.,Natha", + "roll20userid": "5047,75857", "preview": "13th_Age_Official.png", "instructions": "Check out the 13th Age [Sheet Guide](https://wiki.roll20.net/13th_Age_Official_Sheet) for tips and tricks on getting the most out of the offical sheet.\n\nBe sure to include the 13th Age [Companion API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/13th%20Age%20Official%20Character%20Sheet%20Companion) available on the Roll20 API script repository." } diff --git a/13th Age Official/translation.json b/13th Age Official/translation.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translation.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/af.json b/13th Age Official/translations/af.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/af.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/cs.json b/13th Age Official/translations/cs.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/cs.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/da.json b/13th Age Official/translations/da.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/da.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/de.json b/13th Age Official/translations/de.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/de.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/el.json b/13th Age Official/translations/el.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/el.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/en.json b/13th Age Official/translations/en.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/en.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/es.json b/13th Age Official/translations/es.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/es.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/fr.json b/13th Age Official/translations/fr.json new file mode 100644 index 0000000000..92e7698bae --- /dev/null +++ b/13th Age Official/translations/fr.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflictuelle", + "Negative": "Négative", + "Positive": "Positive", + "ac-u": "CA", + "action": "Action", + "assassin": "Assassin", + "at-will": "À Vol.", + "attack": "Attaque", + "backgrounds": "Concepts", + "base-ac-from-class": "CA de classe de base", + "base-hp-from-class": "PV de classe de base", + "base-md-from-class": "DM de classe de base", + "base-pd-from-class": "DP de classe de base", + "battle-cry": "Cri de Guerre", + "bck-u": "CPT", + "cha-u": "CHA", + "charisma": "Charisme", + "charisma-based": "Charisme", + "class": "Classe", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "RÉUSSITE CRITIQUE", + "current-hp": "PV courants", + "custom": "Personnalisé", + "custom-1": "Personnalisé 1", + "custom-2": "Personnalisé 2", + "custom-3": "Personnalisé 3", + "daily": "Quotidien", + "damage-on-melee-miss": "Dégâts échec Mêlée", + "damage-on-ranged-miss": "Dégâts échec Distance", + "death-save": "Sauvegarde contre la Mort", + "death-save-u": "JS vs MORT", + "details": "Détails", + "dex-u": "DEX", + "dexterity": "Dextérité", + "dice-u": "DÉ", + "domain": "Domaine", + "easy-6": "Facile (6+)", + "effect": "Effet", + "encounter": "Rencontre", + "engaged": "Engagé", + "equipment": "Équipement", + "escalation-die": "Montée en Puissance", + "failure-u": "ÉCHEC", + "far-away": "Au Loin", + "feature": "Talent", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Modificateur de PV", + "flat-initiative-mod": "Modificateur d'Initiative", + "flat-recovery-mod": "Modificateur de Récupération", + "flexible-action": "Action Flexible", + "free-action": "Action Libre", + "hard-16": "Difficile (16+)", + "help-options": "Ce sont les valeurs chiffrées de base nécessaires au fonctionnement pour des calculs automatiques ci-dessous. Après avoir saisi ces valeurs, cliquez sur l'icône en forme d'engrenage dans le coin supérieur droit pour masquer cette section.", + "hit": "Réussite", + "icon-relationships": "Relations aux Icônes", + "improved": "Amélioré", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence", + "intercepting": "Interruption", + "level": "Niveau", + "line-of-sight": "Ligne de Vue", + "lvl-u": "NIV", + "magic-item": "Objet Magique", + "max": "Max", + "max-hp": "PV Max", + "md-u": "DM", + "melee-basic-attack": "Attaque de base (Mêlée)", + "melee-basic-attack-based-on": "Attaque de base (Mêlée)", + "melee-str": "Mêlée(FOR)", + "melee-weapon-1": "Arme de Mêlée 1", + "melee-weapon-2": "Arme de Mêlée 2", + "melee-weapon-3": "Arme de Mêlée 3", + "melee-weapons": "Armes de Mêlée", + "miss": "Échec", + "mod-u": "MOD", + "modifiers": "Modificateurs", + "move-action": "Action de Mouvement", + "name": "Nom", + "nearby": "Proche", + "normal-11": "Normal (11+)", + "one-creature": "Une Créature", + "one-enemy": "Un ennemi", + "one-unique-thing": "Particularité", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Le Seigneur Orc", + "pd-u": "DP", + "power": "Pouvoir", + "quick-action": "Action Rapide", + "race": "Race", + "racial": "Racial", + "range": "Distance", + "ranged-basic-attack": "Attaque de base (Distance)", + "ranged-basic-attack-based-on": "Attaque de base (Distance)", + "ranged-dex": "À distance (DEX)", + "ranged-weapon-1": "Arme à distance 1", + "ranged-weapon-2": "Arme à distance 2", + "ranged-weapon-3": "Arme à distance 3", + "ranged-weapons": "Armes à distance", + "rapier": "Rapière", + "rec-u": "RÉC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Récupération", + "save": "Sauvegarde", + "save-u": "SAUVEGARDE", + "show-hide-options": "Afficher/masque les options", + "special": "Spécial", + "spell": "Sort", + "staggered": "Staggered", + "standard-action": "Action Standard", + "step-toward-death": "Progressez vers la mort !", + "str-u": "FOR", + "strength": "Force", + "success-u": "RÉUSSITE", + "sustain": "Maintien", + "talent": "Talent", + "talents-and-features": "Talents & Prouesses", + "target": "Cible", + "temp-hp": "PV Temp", + "trigger": "Déclencheur", + "type": "Type", + "unknown-u": "INCONNU", + "use-recovery": "Utilisez une Récupération !", + "use-recovery-action": "Utilisez une Récupération et agissez !", + "uses": "Utilisations", + "vs": "vs", + "vs-u": "VS", + "weap-u": "ARME", + "wis-u": "SAG", + "wisdom": "Sagesse", + "wisdom-based": "Sagesse" +} \ No newline at end of file diff --git a/13th Age Official/translations/he.json b/13th Age Official/translations/he.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/he.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/it.json b/13th Age Official/translations/it.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/it.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ja.json b/13th Age Official/translations/ja.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/ja.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ko.json b/13th Age Official/translations/ko.json new file mode 100644 index 0000000000..8d8490dd63 --- /dev/null +++ b/13th Age Official/translations/ko.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "양가적", + "Negative": "부정적", + "Positive": "긍정적", + "ac-u": "장갑", + "action": "액션", + "assassin": "암살자", + "at-will": "상시", + "attack": "공격", + "backgrounds": "출신", + "base-ac-from-class": "클래스 기본 장갑", + "base-hp-from-class": "클래스 기본 HP", + "base-md-from-class": "클래스 기본 마방", + "base-pd-from-class": "클래스 기본 신방", + "battle-cry": "전투의 외침", + "bck-u": "BCK", + "cha-u": "매력", + "charisma": "매력", + "charisma-based": "매력 기반", + "class": "클래스", + "con-u": "건강", + "constitution": "건강", + "constitution-based": "건강 기반", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "대성공!", + "current-hp": "현재 HP", + "custom": "커스텀", + "custom-1": "커스텀 1", + "custom-2": "커스텀 2", + "custom-3": "커스텀 3", + "daily": "매일", + "damage-on-melee-miss": "근접 공격 빗나감 피해", + "damage-on-ranged-miss": "원거리 공격 빗나감 피해", + "death-save": "죽음 극복", + "death-save-u": "죽음 극복", + "details": "세부 정보", + "dex-u": "민첩", + "dexterity": "민첩성", + "dice-u": "주사위", + "domain": "영역", + "easy-6": "쉬움(6+)", + "effect": "효과", + "encounter": "인카운터", + "engaged": "접전중", + "equipment": "마법 물품", + "escalation-die": "고조 주사위", + "failure-u": "실패", + "far-away": "원거리", + "feature": "특성", + "final-verse": "마지막 소절", + "flat-hp-mod-from-magic-items": "마법 아이템 고정 HP 수정치", + "flat-initiative-mod": "고정 우선권 수정치", + "flat-recovery-mod": "고정 회복 수정치", + "flexible-action": "유연한 행동", + "free-action": "자유 행동", + "hard-16": "어려움(16+)", + "help-options": "이것은 아래의 자동 계산을 위해 필요한 기본 숫자들입니다. 이 숫자들을 입력한 후 오른쪽 위의 기어 버튼을 클릭해 이 부분을 숨기면 좋습니다.", + "hit": "명중", + "icon-relationships": "표상 관계", + "improved": "강화", + "initiative": "우선권", + "initiative-u": "행동순서", + "int-u": "지능", + "intelligence": "지능", + "intelligence-based": "지능 기반", + "intercepting": "간섭 행동", + "level": "레벨", + "line-of-sight": "시야 내", + "lvl-u": "레벨", + "magic-item": "마법 아이템", + "max": "최대", + "max-hp": "최대 HP", + "md-u": "정방", + "melee-basic-attack": "근접 기본 공격", + "melee-basic-attack-based-on": "근접 공격 기반은", + "melee-str": "근접(근력)", + "melee-weapon-1": "근접 무기 1", + "melee-weapon-2": "근접 무기 2", + "melee-weapon-3": "근접 무기 3", + "melee-weapons": "근접 무기", + "miss": "빗나감", + "mod-u": "수정치", + "modifiers": "수정치", + "move-action": "이동 행동", + "name": "이름", + "nearby": "근거리", + "normal-11": "보통(11+)", + "one-creature": "적 하나", + "one-enemy": "단일 적", + "one-unique-thing": "한 가지 특별한 것", + "opening-sustaining-effect": "시작 및 지속 효과", + "options": "옵션", + "orc-lord": "오크 두령", + "pd-u": "신방", + "power": "파워", + "quick-action": "짧은 행동", + "race": "종족", + "racial": "종족", + "range": "범위", + "ranged-basic-attack": "원거리 기본 공격", + "ranged-basic-attack-based-on": "원거리 공격 기반은", + "ranged-dex": "원거리(민첩)", + "ranged-weapon-1": "원거리 무기 1", + "ranged-weapon-2": "원거리 무기 2", + "ranged-weapon-3": "원거리 무기 3", + "ranged-weapons": "원거리 무기", + "rapier": "레이피어", + "rec-u": "REC", + "recharge": "재충전", + "recharge-rate": "충전 속도", + "recovery": "회복량", + "save": "극복", + "save-u": "극복", + "show-hide-options": "옵션 표시/숨기기", + "special": "특수", + "spell": "주문", + "staggered": "비틀거림", + "standard-action": "일반 행동", + "step-toward-death": "죽음으로의 발걸음에 표시하세요.", + "str-u": "근력", + "strength": "근력", + "success-u": "성공", + "sustain": "유지", + "talent": "재능", + "talents-and-features": "재능과 특기", + "target": "대상", + "temp-hp": "임시 HP", + "trigger": "발동 조건", + "type": "종류", + "unknown-u": "알려지지 않은", + "use-recovery": "회복을 사용하세요!", + "use-recovery-action": "회복하고 행동을 취하세요!", + "uses": "사용", + "vs": "vs", + "vs-u": "VS", + "weap-u": "무기", + "wis-u": "통찰", + "wisdom": "통찰", + "wisdom-based": "통찰 기반" +} \ No newline at end of file diff --git a/13th Age Official/translations/nl.json b/13th Age Official/translations/nl.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/nl.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/pt.json b/13th Age Official/translations/pt.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/pt.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ru.json b/13th Age Official/translations/ru.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/ru.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/sv.json b/13th Age Official/translations/sv.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/sv.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/tr.json b/13th Age Official/translations/tr.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/tr.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/zh.json b/13th Age Official/translations/zh.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/zh.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/zu.json b/13th Age Official/translations/zu.json new file mode 100644 index 0000000000..cba190341e --- /dev/null +++ b/13th Age Official/translations/zu.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "crwdns63389:0crwdne63389:0", + "Negative": "crwdns63390:0crwdne63390:0", + "Positive": "crwdns63391:0crwdne63391:0", + "ac-u": "crwdns63392:0crwdne63392:0", + 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A





A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
Advantage
{{/2d20kh1}} {{#3d10kh2}}
Advantage
{{/3d10kh2}} {{#4d6kh3}}
Advantage
{{/4d6kh3}} {{#2d20kl1}}
Disadvantage
{{/2d20kl1}} {{#3d10kl2}}
Disadvantage
{{/3d10kl2}} {{#4d6kl3}}
Disadvantage
{{/4d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / 3
{{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / 3
{{/death_saving_throw_failures}}
{{/death_saving_throw_successes}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 ): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 ): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 ): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 ): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 ): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 ): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 ): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 ): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 ): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
{{key}}. {{value}}
{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#crit_name}} {{#rollWasCrit() attack1}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{/crit_name}}
+
Dungeons & Dragons (5th edition)
   
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      123456789
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. 1—+++, + 
. ,  ,  
A
.
 (/ (+);3 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);5 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);6 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);7 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);9 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);10 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);11 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);13 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (
 (/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
 (/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
  /  
 (
 ()
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
(/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
(/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++

.
y
. ,  ,  ,  ,  ,  ,  ,  ,  , 
. 1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
. 1—++,  1—++,  1—++,  1—++,  1—++
. 1—++,  1—++,  1—++,  1—++,  1—++
.  +,  1—++
. +
. 1—++ 1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++, 




A






A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
{{/2d20kh1}} {{#3d20kh1}}
+
+
{{/3d20kh1}} {{#3d10kh2}}
{{/3d10kh2}} {{#4d10kh2}}
+
+
{{/4d10kh2}} {{#4d6kh3}}
{{/4d6kh3}} {{#5d6kh3}}
+
+
{{/5d6kh3}} {{#2d20kl1}}
{{/2d20kl1}} {{#3d20kl1}}
-
-
{{/3d20kl1}} {{#3d10kl2}}
{{/3d10kl2}} {{#4d10kl2}}
-
-
{{/4d10kl2}} {{#4d6kl3}}
{{/4d6kl3}} {{#5d6kl3}}
-
-
{{/5d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_chances}}
{{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / {{death_saving_throw_chances}}
{{/death_saving_throw_successes}} {{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / {{death_saving_throw_chances}}
{{/death_saving_throw_failures}}
{{/death_saving_throw_chances}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{^mana}}{{/mana}}{{#mana}}{{/mana}}{{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
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{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
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\ No newline at end of file diff --git a/5eShaped/changelog.md b/5eShaped/changelog.md index f0b68fda05..aa71de9cfa 100644 --- a/5eShaped/changelog.md +++ b/5eShaped/changelog.md @@ -11,6 +11,51 @@ Bugs fall into the patch category. The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 15.7.4 + +### Bug Fixes +* Fix parsing of single quotes that I broke as part of 15.7.3 + +## 15.7.3 + +### Bug Fixes +* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format. + +## 15.7.2 + +### Bug Fixes +* Fix attack and damage components caused by a rename of `attackTypeChanged` + +## 15.7.1 + +### Bug Fixes +* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes. +* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat) +* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character) +* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for) +* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc). +* A spell’s saving throw ability modifier can now be set to use no ability modifier. + +## 15.7.0 + +### Features + +* `Mana` setting now replaces `Spell points` wording with `Mana` +* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1` + +## 15.6.0 + +### Features + +* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`. + +## 15.5.9 + +### Bug Fixes + +* [#633: Hit dice and level field not displaying properly for sheets from versions before 15.5.5](https://bitbucket.org/mlenser/5eshaped/issues/633/hit-dice-and-level-field-not-displaying) +* [#631: Delay/No Response to using Short and Long Rest buttons](https://bitbucket.org/mlenser/5eshaped/issues/631/delay-no-response-to-using-short-and-long) + ## 15.5.8 ### Bug Fixes diff --git a/5eShaped/translation.json b/5eShaped/translation.json index 8c66417264..8da3b7b7e9 100644 --- a/5eShaped/translation.json +++ b/5eShaped/translation.json @@ -1,964 +1,967 @@ { - "—":"—", - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minute", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"Atk", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minutes", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"Dmg", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minute", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atk", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "Dmg", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/af.json b/5eShaped/translations/af.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/af.json +++ b/5eShaped/translations/af.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/cs.json b/5eShaped/translations/cs.json index dbd58218bc..064a7beb87 100644 --- a/5eShaped/translations/cs.json +++ b/5eShaped/translations/cs.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10. úroveň", "10_DAYS": "10 dní", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Výhoda", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Věk", "ALIGNMENT": "Přesvědčení", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Záchranné hody proti smrti", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Obr", "DEXTERITY": "Obratnost", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Nevýhoda", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Dlouhý meč", "LONG_REST": "Dlouhý odpočinek", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Kouzelník", "WONDROUS": "Wondrous", - "YES": "Ano" + "YES": "Ano", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/da.json b/5eShaped/translations/da.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/da.json +++ b/5eShaped/translations/da.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/de.json b/5eShaped/translations/de.json index 3743c90b49..82633c42b7 100644 --- a/5eShaped/translations/de.json +++ b/5eShaped/translations/de.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 Tage", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren", "ADVANTAGE": "Vorteil", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Alter", "ALIGNMENT": "Gesinnung", @@ -465,8 +465,8 @@ "DEATH": "Tod", "DEATH_SAVES": "Todesrettung", "DEATH_SAVING_THROW": "Todesrettung", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Todesrettungswürfe", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Täuschung", "DEX": "Ges", "DEXTERITY": "Geschick", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Würfel", "DISADVANTAGE": "Nachteil", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Lange Rast", "MACROS": "Makros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Zauberer", "WONDROUS": "Wondrous", - "YES": "Ja" + "YES": "Ja", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/el.json b/5eShaped/translations/el.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/el.json +++ b/5eShaped/translations/el.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/en.json b/5eShaped/translations/en.json index 21a7883f20..8da3b7b7e9 100644 --- a/5eShaped/translations/en.json +++ b/5eShaped/translations/en.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/es.json b/5eShaped/translations/es.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/es.json +++ b/5eShaped/translations/es.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/fr.json b/5eShaped/translations/fr.json index 1f1c846f0d..d62c76b89c 100644 --- a/5eShaped/translations/fr.json +++ b/5eShaped/translations/fr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10e niveau", "10_DAYS": "10 jours", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Ajout d'objet communs", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise
aux jets de sauv. non maîtrisés", "ADVANTAGE": "Avantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Équipement d'aventurier", "AGE": "Âge", "ALIGNMENT": "Alignement", @@ -465,8 +465,8 @@ "DEATH": "Mort", "DEATH_SAVES": "Sauvegarde contre la mort", "DEATH_SAVING_THROW": "Sauv contre la mort", - "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DEATH_SAVING_THROWS": "Sauv contre la mort", + "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DECEPTION": "Tromperie", "DEX": "Dex", "DEXTERITY": "Dextérité", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Type de dés", "DIE": "Dé", "DISADVANTAGE": "Désavantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Affichage", "DISPLAY_AUDITORY": "Auditif", "DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel", @@ -657,6 +658,7 @@ "LONGSWORD": "Épée longue", "LONG_REST": "Rep. Long", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manuel", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse", "WIZARD": "Magicien", "WONDROUS": "Objet merveilleux", - "YES": "Oui" + "YES": "Oui", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/he.json b/5eShaped/translations/he.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/he.json +++ b/5eShaped/translations/he.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/it.json b/5eShaped/translations/it.json index 20b12bbcf3..6a6c6b5ee9 100644 --- a/5eShaped/translations/it.json +++ b/5eShaped/translations/it.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10° livello", "10_DAYS": "10 giorni", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza
ai tiri salvezza senza competenza", "ADVANTAGE": "Vantaggio", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Età", "ALIGNMENT": "Allineamento", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "TS vs Morte", "DEATH_SAVING_THROW": "Tiro salvezza vs morte", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Tiri salvezza vs morte", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Raggirare", "DEX": "Des", "DEXTERITY": "Destrezza", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Dado", "DISADVANTAGE": "Svantaggio", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Rip. lungo", "MACROS": "Macro", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Mago", "WONDROUS": "Wondrous", - "YES": "Sì" + "YES": "Sì", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ja.json b/5eShaped/translations/ja.json index a8b5fc0ab3..0180073a3d 100644 --- a/5eShaped/translations/ja.json +++ b/5eShaped/translations/ja.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10レベル", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "通常アイテムを追加", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に
習熟値の半分を追加する", "ADVANTAGE": "有利", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "冒険用装備", "AGE": "年齢", "ALIGNMENT": "属性", @@ -465,8 +465,8 @@ "DEATH": "死", "DEATH_SAVES": "死亡セーヴ", "DEATH_SAVING_THROW": "死亡セーヴィング・スロー", - "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DEATH_SAVING_THROWS": "死亡セーヴィング・スロー", + "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DECEPTION": "欺瞞", "DEX": "敏捷力", "DEXTERITY": "敏捷力", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "ダイス・システム", "DIE": "ダイス", "DISADVANTAGE": "不利", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "表示", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "ロングソード", "LONG_REST": "大休憩", "MACROS": "マクロ", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "手動", "MAX": "最大", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "判断力セーヴィング・スロー", "WIZARD": "ウィザード", "WONDROUS": "魔具", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ko.json b/5eShaped/translations/ko.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/ko.json +++ b/5eShaped/translations/ko.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/nl.json b/5eShaped/translations/nl.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/nl.json +++ b/5eShaped/translations/nl.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/pt-br.json b/5eShaped/translations/pt-br.json index 322025a689..3e3126ca5f 100644 --- a/5eShaped/translations/pt-br.json +++ b/5eShaped/translations/pt-br.json @@ -1,951 +1,951 @@ { - "0":"0", - "10TH_LEVEL":"10º Nível", - "10_DAYS":"10 dias", - "10_MINUTES":"10 minutos", - "11TH_LEVEL":"11º Nível", - "12TH_LEVEL":"12º Nível", - "12_HOURS":"12 horas", - "13TH_LEVEL":"13º Nível", - "14TH_LEVEL":"14º Nível", - "15TH_LEVEL":"15º Nível", - "16TH_LEVEL":"16º Nível", - "17TH_LEVEL":"17º Nível", - "18TH_LEVEL":"18º Nível", - "19TH_LEVEL":"19º Nível", - "1ST":"1º", - "1ST_LEVEL":"1º Nível", - "1_ACTION":"1 ação", - "1_BONUS_ACTION":"1 ação bonus", - "1_HOUR":"1 hora", - "1_MINUTE":"1 minuto", - "1_REACTION":"1 reação", - "1_ROUND":"1 turno", - "20TH_LEVEL":"20º Nível", - "21ST_LEVEL":"21º Nível", - "22ND_LEVEL":"22º Nível", - "23RD_LEVEL":"23º Nível", - "24TH_LEVEL":"24º Nível", - "24_HOURS":"24 horas", - "25TH_LEVEL":"25º Nível", - "26TH_LEVEL":"26º Nível", - "27TH_LEVEL":"27º Nível", - "28TH_LEVEL":"28º Nível", - "29TH_LEVEL":"29º Nível", - "2ND":"2º", - "2ND_LEVEL":"2º Nível", - "30TH_LEVEL":"30º Nível", - "30_DAYS":"30 dias", - "3RD":"3º", - "3RD_LEVEL":"3º Nível", - "4TH":"4º", - "4TH_LEVEL":"4º Nível", - "5TH":"5º", - "5TH_LEVEL":"5º Nível", - "6TH":"6º", - "6TH_LEVEL":"6º Nível", - "7TH":"7th", - "7TH_LEVEL":"7º Nível", - "7_DAYS":"7 dias", - "8TH":"8º", - "8TH_LEVEL":"8º Nível", - "8_HOURS":"8 horas", - "9TH":"9º", - "9TH_LEVEL":"9º Nível", - "ABILITY":"Habilidade", - "ABILITY_CHECK":"Verificar Habilidade", - "ABILITY_CHECKS":"Verificadores de Habilidade", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuração", - "AC":"CA", - "ACID":"ácido", - "ACROBATICS":"Acrobacia", - "ACTION":"Ação", - "ACTIONS":"Ações", - "AC_ARMORED":"CA armado", - "AC_UNARMORED":"CA desarmado", - "AC_UNARMORED_ABILITY":"Habilidade desarmado", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Vantagem", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Idade", - "ALIGNMENT":"Tendência", - "ALL":"Tudo", - "AMMO":"Munição", - "AMMO_AUTO_USE":"Usar munição automaticamente", - "AMMO_WEIGHT":"Capacidade de Munição", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Adestrar Animais", - "API":"API", - "APPEARANCE":"Aparência", - "ARCANA":"Arcano", - "ARMOR":"Armadura", - "ARMOR_CLASS":"Classe de Armadura", - "ARROWS":"Flechas", - "ARTIFICER":"Artífice (2017)", - "AS":"as", - "ATHLETICS":"Atletismo", - "ATK":"ATQ", - "ATTACHERS":"Atacantes", - "ATTACK":"Ataque", - "ATTACKS":"Ataques", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"à vontade", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automaticamente reverter (dis)vantagem", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Antecedentes", - "BACKSTORY":"História", - "BARBARIAN":"Bárbaro", - "BARD":"Bardo", - "BASE_DC":"Base DC", - "BIG":"Grande", - "BITE":"Mordida", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bônus", - "BONUSES":"Bônus", - "BONUSES_AND_PENALTIES":"Bônus & Penalidades", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancelar", - "CANTRIP":"Truque", - "CANTRIPS":"Truques", - "CAN_HAVE":"Pode ter", - "CARRIED":"Carregado", - "CARRYING_CAPACITY":"Capacidade de Carga", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", - "CASTERS_HALF":"Half (5º Nível: Paladino, Patrulheiro)", - "CASTERS_THIRD":"Third (3º Nível: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"CAR", - "CHALLENGE":"Dificuldade", - "CHARACTER":"Personagem", - "CHARACTER_NAME":"Nome do Personagem", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Carisma", - "CHARMED":"Charmed", - "CHECK":"Checar", - "CHECK_BONUS":"Check bonus", - "CHOOSE_WHEN_ROLLING":"Escolha quando rolar", - "CLASS":"Classe", - "CLASS_AND_LEVEL":"Classe & Nível", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Clérigo", - "CLIMB":"Escalar", - "CLOSE":"Fechar", - "COINAGE":"Cunhagem", - "COINS_CP":"PC", - "COINS_EP":"PE", - "COINS_GP":"PO", - "COINS_PP":"PL", - "COINS_SP":"PP", - "COIN_CONVERSION_GP_PER_CP":"Cobre por Ouro", - "COIN_CONVERSION_GP_PER_EP":"Electro por Ouro", - "COIN_CONVERSION_GP_PER_PP":"Ouro por Platina", - "COIN_CONVERSION_GP_PER_SP":"Prata por Ouro", - "COLD":"Gelado", - "COLOR":"Cores", - "COMPONENTS":"Componentes", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentração", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentração, acima de 10 minutos", - "CONCENTRATION_UP_TO_12_HOURS":"Concentração, acima de 12 horas", - "CONCENTRATION_UP_TO_1_HOUR":"Concentração, acima de 1 hora", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentração, acima de 1 minuto", - "CONCENTRATION_UP_TO_1_ROUND":"Concentração, acima de 1 turno", - "CONCENTRATION_UP_TO_24_HOURS":"Concentração, acima de 24 horas", - "CONCENTRATION_UP_TO_2_HOURS":"Concentração, acima de 2 horas", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentração, acima de 6 turnos", - "CONCENTRATION_UP_TO_8_HOURS":"Concentração, acima de 8 horas", - "CONDENSE":"Condense", - "CONDITIONS":"Condições", - "CONDITION_IMMUNITIES":"Imune as condições", - "CONJURATION":"Conjuração", - "CONSTITUTION":"Constituição", - "CONTENT":"Content", - "CONTRACT":"Acordo", - "COPPER_PIECES":"Peças de Cobre", - "CORE":"Core", - "COST":"Custo", - "COSTS_2_ACTIONS":"Custa 2 Ações", - "COSTS_3_ACTIONS":"Custa 3 Ações", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crítico", - "CRITICAL_DAMAGE":"Dano Crítico", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Dano Crítico é Maximizado", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Atual", - "CUSTOM":"Customizado", - "CUSTOM_CLASSES":"Classes customizadas", - "CUSTOM_CLASS_NAME":"Nome da Classe customizada", - "CUSTOM_GOLD_VALUES":"Valores de Ouro Customizados", - "DAMAGE":"Dano", - "DAMAGE_IMMUNITIES":"Imunidades a Danos", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Resistências a Danos", - "DAMAGE_VULNERABILITIES":"Vulnerabilidade contra Danos", - "DARKVISION":"Visão no Escuro", - "DC":"DC", - "DEAFENED":"Ensurdecido", - "DEATH":"Morto", - "DEATH_SAVES":"Teste Contra Morte", - "DEATH_SAVING_THROW":"Teste Contra Morte", - "DEATH_SAVING_THROWS":"Testes Contra Morte", - "DECEPTION":"Enganação", - "DEX":"Des", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Des (max X)", - "DICE":"Dado", - "DICE_MODIFIERS":"Dice modifiers", - "DIE":"Morte", - "DISADVANTAGE":"Desvantagem", - "DISPLAY":"Mostrar", - "DISPLAY_AUDITORY":"Auditivo", - "DISPLAY_AUDITORY_MATERIAL":"Auditivo, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditivo, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditivo, Mental, Olfativo", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditivo, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditivo, Olfativo", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditivo, Olfativo, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditivo, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditivo, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfativo", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfativo, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfativo", - "DISPLAY_OLFACTORY_MATERIAL":"Olfativo, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfativo, Visual", - "DISPLAY_TEXT":"Mostrar texto", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distância", - "DIVINATION":"Divination", - "DMG":"DANO", - "DOCUMENTATION":"Documentação", - "DONT":"Don’t", - "DRAGON":"Dragão", - "DRUID":"Druida", - "DURATION":"Duração", - "EFFECT":"Efeitos", - "ELECTRUM_PIECES":"Peças de Electro", - "EMOTE":"Emote", - "ENCHANTMENT":"Encatamento", - "ENCUMBERED":"Sobrecarregado", - "ENCUMBERED_HEAVILY":"H. Sobrecarregado", - "ENCUMBRANCE_MULTIPLIER":"Multiplicador de Sobrecarga", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipamento", - "EVERY":"Todos", - "EVOCATION":"Evocação", - "EXHAUSTION":"Euxastão", - "EXHAUSTION_LEVEL":"Nível de Euxastão", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Velocidade reduzida a 0", - "EXHAUSTION_LEVEL_6":"Morte", - "EXPAND":"Expandir", - "EXPERIENCE_POINTS":"Pontos de Experiência", - "EXPERTISE":"Perícia", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"Explodir", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra em um crítico", - "EYES":"Olhos", - "FAILURES":"Falhas", - "FEATS":"Feats", - "FEATURES":"Características", - "FEATURES_AND_TRAITS":"Características & Traços", - "FEET":"Pés", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filtros", - "FIN":"Acu", - "FINESSE":"Acuidade", - "FIRE":"fogo", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Falhas", - "FLY":"Voar", - "FORCE":"força", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Forma Livre", - "FREETEXT":"Texto Livre", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gênero", - "GENERATE_SKILLS":"Gerar Habilidades", - "GOLD_PIECES":"Peças de Ouro", - "GRAPPLED":"Agarrado", - "HAIR":"Cabelos", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Cura", - "HEAL_FOR":"Curado por", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Altura", - "HIDE":"Esconder", - "HIDE_INFO":"Esconder Info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Esconder ataque", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"História", - "HIT":"Acerto", - "HIT_DICE":"Dado de Acerto", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_POINTS":"Pontos de Acerto", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"HP Temp", - "HIT_POINTS_TEMPORARY":"HP Temporário", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honra", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Regras da Casa", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Gigante", - "IDEALS":"Ideais", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Ilusão", - "IMPORT":"Importar", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influência", - "INITIATIVE":"Iniciativa", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"Sem componentes de material", - "INNATE_SPELLCASTING_ONLY_VERBAL":"Requer aepnas componentes verbais", - "INNATE_SPELLCASTING_TEXT_1":"A", - "INNATE_SPELLCASTING_TEXT_2":"habilidade de conjuração é", - "INNATE_SPELLCASTING_TEXT_3":"pode lançar direto as seguintes magias,", - "INSIGHT":"Intuição", - "INSPIRATION":"Inspiração", - "INSPIRATION_MULTIPLE":"Inspiração Multiplas", - "INSTANTANEOUS":"Instantâneo", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Inteligência", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidação", - "INVESTIGATION":"Investigação", - "INVISIBLE":"Invisibilidade", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilogramas", - "KNOWN":"Conhecido", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Idiomas", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Ações Lendárias", - "LEGENDARY_ACTIONS_TEXT_1":"As", - "LEGENDARY_ACTIONS_TEXT_2":"pode levar", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"recupera ações lendárias no início de sua turno.", - "LEVEL":"Nível", - "LEVELS":"Níveis", - "LIGHTNING":"relâmpago", - "LIGHT_ARMOR":"Armadura Leve", - "LIMIT":"Limitações", - "LONGER":"Longer", - "LONGSWORD":"Espada Longa", - "LONG_REST":"Descanso Longo", - "MACROS":"Macros", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicina", - "MEDIUM":"Média", - "MEDIUM_ARMOR":"Armadura Média", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Corpo-a-Corpo", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Arma de ataque corpo-a-corpo", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Metros", - "METERS_ABBREVIATION":"m.", - "MISC":"Div", - "MISCELLANEOUS":"Diversos", - "MISCELLANEOUS_NOTES":"Notas Diversas", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monge", - "MOVEMENT":"Movimento", - "MULTIPLIER":"Multiplicador", - "NAME":"Nome", - "NATURE":"Natureza", - "NECROMANCY":"Necromancia", - "NECROTIC":"Necrótico", - "NO":"Não", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"uma criatura", - "ONE_TARGET":"um alvo", - "OR":"ou", - "OTHER":"Outro", - "OTHER_ARMOR":"Outra Armadura", - "OTHER_DAMAGE":"Outro Dano", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Outras Proeficiências & Línguas", - "OTHER_TYPE":"Outro (AoE, Cone, Linha)", - "OUTPUT":"Saída", - "PALADIN":"Paladino", - "PARALYZED":"Paralizado", - "PASSIVE":"Passiva", - "PASSIVE_ABILITY_CHECK":"Verificador de Habilidade Passiva", - "PASSIVE_SKILLS":"Habilidade Passiva", - "PC":"PC", - "PERCEPTION":"Percepção", - "PERFORMANCE":"Atuação", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasão", - "PER_LEVEL":"por nível", - "PER_USE":"por uso", - "PETRIFIED":"Petrificado", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Peças de Platina", - "PLUS":"extra", - "POINTS":"Pontos", - "POINTS_OF_ORIGIN":"Pontos de origem", - "POISON":"Veneno", - "POISONED":"Envenenado", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Libras", - "PREPARED":"Preparada", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processando", - "PROF":"Prof", - "PROFICIENCIES":"Proeficiências", - "PROFICIENCY_BONUS":"Bônus de Proeficiência", - "PROFICIENCY_DICE":"Dado de Proeficiência", - "PROFICIENT":"Proeficiente", - "PRONE":"Inclinado", - "PSION":"Psiônico", - "PSIONICS":"Psiônicos", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Limite Psi", - "PSI_POINTS":"Pontos Psi", - "PSYCHIC":"psíquico", - "PUBLIC_FOR_ALL":"Público para todos verem", - "QUERY":"Inquerir", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Rápido", - "RACE":"Raça", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiante", - "RANGE":"Alcance", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Patrulheiro", - "RANGERUA":"Patrulheiro UA (2016)", - "REACH":"Alcance", - "REACTION":"Reação", - "REACTIONS":"Reações", - "RECHARGE":"Recarga", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recarga 2-6", - "RECHARGE_3_6":"Recarga 3-6", - "RECHARGE_4_6":"Recarga 4-6", - "RECHARGE_5_6":"Recarga 5-6", - "RECHARGE_6":"Recarga 6", - "RECHARGE_AFTER_LONG_REST":"Recarrega após um descanso longo", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recarrega após um descanso curto ou longo", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Refletir", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religião", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Comunicar um problema", - "REQUIRES_API":"Esse recurso requer a API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistências & Immunidades", - "RESOURCES":"Recursos", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Ladino", - "ROLL":"Roll", - "ROLL_2":"Rolar 2", - "ROLL_OPTIONS":"Opções de Rolagem", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanidade", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Sucesso", - "SAVE_DC":"Teste de Resistência", - "SAVING_DC":"Teste de Resistência", - "SAVING_THROW":"Teste de Resistência", - "SAVING_THROWS":"Testes de Resistências", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"Teste de Resistência bônus", - "SAVING_THROW_DC":"Teste de Resistência", - "SAVING_THROW_FAILURE":"Falhou no TR", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Sucesso no TR", - "SCORE":"Score", - "SECOND_DAMAGE":"Segundo dano", - "SELF":"Self", - "SENSES":"Senso", - "SHEET":"Tabela", - "SHEET_OUTPUT":"Saída da Tabela", - "SHEET_SETTING":"Config da Tabela", - "SHIELD":"Escudo", - "SHORT_OR_LONG_REST":"Descanso curto ou longo", - "SHORT_REST":"Descanso Curto", - "SHOW_ALL":"Mostrar tudo", - "SHOW_RESTS":"Mostrar descansos", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Mostrar totais", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Peças de Prata", - "SIZE":"Tamanho", - "SKILL":"Habilidade", - "SKILLS":"Habilidades", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"cortanto", - "SLEIGHTOFHAND":"Prestidigitação", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Sociedade", - "SORCERER":"Feiticeiro", - "SORCERY_POINTS":"Pontos de Feiticeiro", - "SOULKNIFE":"Soulknife", - "SOURCE":"Destino", - "SOURCE_TO_TARGET":"Procurando → Alvo", - "SPECIAL":"Especial", - "SPECIAL_EFFECTS":"Efeitos Especiais", - "SPEED":"Velocidade", - "SPELL":"Magia", - "SPELLCASTING":"Conjurador", - "SPELLCASTING_LEVEL":"Nível de Conjurador", - "SPELLCASTING_TEXT_1":"o", - "SPELLCASTING_TEXT_2":"é um", - "SPELLCASTING_TEXT_3":"conjurador. Sua habilidade de conjuração é", - "SPELLCASTING_TEXT_4":"tem as seguintes", - "SPELLCASTING_TEXT_5":"magias preparadas", - "SPELLS":"Magias", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Ataque Mágico", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Nível Mágico", - "SPELL_MUST_HAVE":"As magias devem ter", - "SPELL_POINTS":"Pontos de Mágia", - "SPELL_SAVE_DC":"CD de Magia", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Slots de magia", - "SPELL_SLOTS_TITLE":"Slots de Magia", - "SPELL_TO_HIT":"para atacar com magia", - "STATBLOCK":"Statblock", - "STEALTH":"Furtividade", - "STR":"For", - "STRENGTH":"Força", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"For 13", - "STR_15":"For 15", - "STUNNED":"Atordoado", - "SUCCESSES":"Sucessos", - "SUMMONER":"Invocador", - "SURVIVAL":"Sobrevivencia", - "SWIM":"Nadar", - "TARGET":"Algo", - "TARGET_TO_SOURCE":"Alvo → origem", - "TEMP":"Temp", - "TEXT_SIZE":"Tamanho do Texto", - "THUNDER":"Elétrico", - "TINY":"Pequeno", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total de ouro", - "TO_HIT":"para acertar", - "TO_TRACKER":"Enviar para o rastreador", - "TRACKER":"Rastreador", - "TRAITS":"Traços", - "TRANSMUTATION":"Transmutação", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turno", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Tipo", - "UNARMORED":"Desarmado", - "UNCONSCIOUS":"Inconsciente", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Usos", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versátil", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs morto-vivo ou demônio", - "WARLOCK":"Bruxo", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Bruxo pontos de magia", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Peso", - "WEIGHT_PER_COIN":"Peso por dinheiro", - "WHISPERED_TO_GM":"Falar para o DM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"desejo", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"SAB", - "WISDOM":"Sabedoria", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Mago", - "WONDROUS":"Wondrous", - "YES":"Sim" + "0": "0", + "10TH_LEVEL": "10º Nível", + "10_DAYS": "10 dias", + "10_MINUTES": "10 minutos", + "11TH_LEVEL": "11º Nível", + "12TH_LEVEL": "12º Nível", + "12_HOURS": "12 horas", + "13TH_LEVEL": "13º Nível", + "14TH_LEVEL": "14º Nível", + "15TH_LEVEL": "15º Nível", + "16TH_LEVEL": "16º Nível", + "17TH_LEVEL": "17º Nível", + "18TH_LEVEL": "18º Nível", + "19TH_LEVEL": "19º Nível", + "1ST": "1º", + "1ST_LEVEL": "1º Nível", + "1_ACTION": "1 ação", + "1_BONUS_ACTION": "1 ação bonus", + "1_HOUR": "1 hora", + "1_MINUTE": "1 minuto", + "1_REACTION": "1 reação", + "1_ROUND": "1 turno", + "20TH_LEVEL": "20º Nível", + "21ST_LEVEL": "21º Nível", + "22ND_LEVEL": "22º Nível", + "23RD_LEVEL": "23º Nível", + "24TH_LEVEL": "24º Nível", + "24_HOURS": "24 horas", + "25TH_LEVEL": "25º Nível", + "26TH_LEVEL": "26º Nível", + "27TH_LEVEL": "27º Nível", + "28TH_LEVEL": "28º Nível", + "29TH_LEVEL": "29º Nível", + "2ND": "2º", + "2ND_LEVEL": "2º Nível", + "30TH_LEVEL": "30º Nível", + "30_DAYS": "30 dias", + "3RD": "3º", + "3RD_LEVEL": "3º Nível", + "4TH": "4º", + "4TH_LEVEL": "4º Nível", + "5TH": "5º", + "5TH_LEVEL": "5º Nível", + "6TH": "6º", + "6TH_LEVEL": "6º Nível", + "7TH": "7th", + "7TH_LEVEL": "7º Nível", + "7_DAYS": "7 dias", + "8TH": "8º", + "8TH_LEVEL": "8º Nível", + "8_HOURS": "8 horas", + "9TH": "9º", + "9TH_LEVEL": "9º Nível", + "ABILITY": "Habilidade", + "ABILITY_CHECK": "Verificar Habilidade", + "ABILITY_CHECKS": "Verificadores de Habilidade", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuração", + "AC": "CA", + "ACID": "ácido", + "ACROBATICS": "Acrobacia", + "ACTION": "Ação", + "ACTIONS": "Ações", + "AC_ARMORED": "CA armado", + "AC_UNARMORED": "CA desarmado", + "AC_UNARMORED_ABILITY": "Habilidade desarmado", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Vantagem", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Idade", + "ALIGNMENT": "Tendência", + "ALL": "Tudo", + "AMMO": "Munição", + "AMMO_AUTO_USE": "Usar munição automaticamente", + "AMMO_WEIGHT": "Capacidade de Munição", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Adestrar Animais", + "API": "API", + "APPEARANCE": "Aparência", + "ARCANA": "Arcano", + "ARMOR": "Armadura", + "ARMOR_CLASS": "Classe de Armadura", + "ARROWS": "Flechas", + "ARTIFICER": "Artífice (2017)", + "AS": "as", + "ATHLETICS": "Atletismo", + "ATK": "ATQ", + "ATTACHERS": "Atacantes", + "ATTACK": "Ataque", + "ATTACKS": "Ataques", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "à vontade", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automaticamente reverter (dis)vantagem", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Antecedentes", + "BACKSTORY": "História", + "BARBARIAN": "Bárbaro", + "BARD": "Bardo", + "BASE_DC": "Base DC", + "BIG": "Grande", + "BITE": "Mordida", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bônus", + "BONUSES": "Bônus", + "BONUSES_AND_PENALTIES": "Bônus & Penalidades", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancelar", + "CANTRIP": "Truque", + "CANTRIPS": "Truques", + "CAN_HAVE": "Pode ter", + "CARRIED": "Carregado", + "CARRYING_CAPACITY": "Capacidade de Carga", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", + "CASTERS_HALF": "Half (5º Nível: Paladino, Patrulheiro)", + "CASTERS_THIRD": "Third (3º Nível: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "CAR", + "CHALLENGE": "Dificuldade", + "CHARACTER": "Personagem", + "CHARACTER_NAME": "Nome do Personagem", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Carisma", + "CHARMED": "Charmed", + "CHECK": "Checar", + "CHECK_BONUS": "Check bonus", + "CHOOSE_WHEN_ROLLING": "Escolha quando rolar", + "CLASS": "Classe", + "CLASS_AND_LEVEL": "Classe & Nível", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Clérigo", + "CLIMB": "Escalar", + "CLOSE": "Fechar", + "COINAGE": "Cunhagem", + "COINS_CP": "PC", + "COINS_EP": "PE", + "COINS_GP": "PO", + "COINS_PP": "PL", + "COINS_SP": "PP", + "COIN_CONVERSION_GP_PER_CP": "Cobre por Ouro", + "COIN_CONVERSION_GP_PER_EP": "Electro por Ouro", + "COIN_CONVERSION_GP_PER_PP": "Ouro por Platina", + "COIN_CONVERSION_GP_PER_SP": "Prata por Ouro", + "COLD": "Gelado", + "COLOR": "Cores", + "COMPONENTS": "Componentes", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentração", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentração, acima de 10 minutos", + "CONCENTRATION_UP_TO_12_HOURS": "Concentração, acima de 12 horas", + "CONCENTRATION_UP_TO_1_HOUR": "Concentração, acima de 1 hora", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentração, acima de 1 minuto", + "CONCENTRATION_UP_TO_1_ROUND": "Concentração, acima de 1 turno", + "CONCENTRATION_UP_TO_24_HOURS": "Concentração, acima de 24 horas", + "CONCENTRATION_UP_TO_2_HOURS": "Concentração, acima de 2 horas", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentração, acima de 6 turnos", + "CONCENTRATION_UP_TO_8_HOURS": "Concentração, acima de 8 horas", + "CONDENSE": "Condense", + "CONDITIONS": "Condições", + "CONDITION_IMMUNITIES": "Imune as condições", + "CONJURATION": "Conjuração", + "CONSTITUTION": "Constituição", + "CONTENT": "Content", + "CONTRACT": "Acordo", + "COPPER_PIECES": "Peças de Cobre", + "CORE": "Core", + "COST": "Custo", + "COSTS_2_ACTIONS": "Custa 2 Ações", + "COSTS_3_ACTIONS": "Custa 3 Ações", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crítico", + "CRITICAL_DAMAGE": "Dano Crítico", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Dano Crítico é Maximizado", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Atual", + "CUSTOM": "Customizado", + "CUSTOM_CLASSES": "Classes customizadas", + "CUSTOM_CLASS_NAME": "Nome da Classe customizada", + "CUSTOM_GOLD_VALUES": "Valores de Ouro Customizados", + "DAMAGE": "Dano", + "DAMAGE_IMMUNITIES": "Imunidades a Danos", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Resistências a Danos", + "DAMAGE_VULNERABILITIES": "Vulnerabilidade contra Danos", + "DARKVISION": "Visão no Escuro", + "DC": "DC", + "DEAFENED": "Ensurdecido", + "DEATH": "Morto", + "DEATH_SAVES": "Teste Contra Morte", + "DEATH_SAVING_THROW": "Teste Contra Morte", + "DEATH_SAVING_THROWS": "Testes Contra Morte", + "DECEPTION": "Enganação", + "DEX": "Des", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Des (max X)", + "DICE": "Dado", + "DICE_MODIFIERS": "Dice modifiers", + "DIE": "Morte", + "DISADVANTAGE": "Desvantagem", + "DISPLAY": "Mostrar", + "DISPLAY_AUDITORY": "Auditivo", + "DISPLAY_AUDITORY_MATERIAL": "Auditivo, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditivo, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditivo, Mental, Olfativo", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditivo, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditivo, Olfativo", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditivo, Olfativo, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditivo, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditivo, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfativo", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfativo, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfativo", + "DISPLAY_OLFACTORY_MATERIAL": "Olfativo, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfativo, Visual", + "DISPLAY_TEXT": "Mostrar texto", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distância", + "DIVINATION": "Divination", + "DMG": "DANO", + "DOCUMENTATION": "Documentação", + "DONT": "Don’t", + "DRAGON": "Dragão", + "DRUID": "Druida", + "DURATION": "Duração", + "EFFECT": "Efeitos", + "ELECTRUM_PIECES": "Peças de Electro", + "EMOTE": "Emote", + "ENCHANTMENT": "Encatamento", + "ENCUMBERED": "Sobrecarregado", + "ENCUMBERED_HEAVILY": "H. Sobrecarregado", + "ENCUMBRANCE_MULTIPLIER": "Multiplicador de Sobrecarga", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipamento", + "EVERY": "Todos", + "EVOCATION": "Evocação", + "EXHAUSTION": "Euxastão", + "EXHAUSTION_LEVEL": "Nível de Euxastão", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Velocidade reduzida a 0", + "EXHAUSTION_LEVEL_6": "Morte", + "EXPAND": "Expandir", + "EXPERIENCE_POINTS": "Pontos de Experiência", + "EXPERTISE": "Perícia", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "Explodir", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra em um crítico", + "EYES": "Olhos", + "FAILURES": "Falhas", + "FEATS": "Feats", + "FEATURES": "Características", + "FEATURES_AND_TRAITS": "Características & Traços", + "FEET": "Pés", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filtros", + "FIN": "Acu", + "FINESSE": "Acuidade", + "FIRE": "fogo", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Falhas", + "FLY": "Voar", + "FORCE": "força", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Forma Livre", + "FREETEXT": "Texto Livre", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gênero", + "GENERATE_SKILLS": "Gerar Habilidades", + "GOLD_PIECES": "Peças de Ouro", + "GRAPPLED": "Agarrado", + "HAIR": "Cabelos", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Cura", + "HEAL_FOR": "Curado por", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Altura", + "HIDE": "Esconder", + "HIDE_INFO": "Esconder Info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Esconder ataque", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "História", + "HIT": "Acerto", + "HIT_DICE": "Dado de Acerto", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_POINTS": "Pontos de Acerto", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "HP Temp", + "HIT_POINTS_TEMPORARY": "HP Temporário", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honra", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Regras da Casa", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Gigante", + "IDEALS": "Ideais", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Ilusão", + "IMPORT": "Importar", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influência", + "INITIATIVE": "Iniciativa", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "Sem componentes de material", + "INNATE_SPELLCASTING_ONLY_VERBAL": "Requer aepnas componentes verbais", + "INNATE_SPELLCASTING_TEXT_1": "A", + "INNATE_SPELLCASTING_TEXT_2": "habilidade de conjuração é", + "INNATE_SPELLCASTING_TEXT_3": "pode lançar direto as seguintes magias,", + "INSIGHT": "Intuição", + "INSPIRATION": "Inspiração", + "INSPIRATION_MULTIPLE": "Inspiração Multiplas", + "INSTANTANEOUS": "Instantâneo", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Inteligência", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidação", + "INVESTIGATION": "Investigação", + "INVISIBLE": "Invisibilidade", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilogramas", + "KNOWN": "Conhecido", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Idiomas", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Ações Lendárias", + "LEGENDARY_ACTIONS_TEXT_1": "As", + "LEGENDARY_ACTIONS_TEXT_2": "pode levar", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "recupera ações lendárias no início de sua turno.", + "LEVEL": "Nível", + "LEVELS": "Níveis", + "LIGHTNING": "relâmpago", + "LIGHT_ARMOR": "Armadura Leve", + "LIMIT": "Limitações", + "LONGER": "Longer", + "LONGSWORD": "Espada Longa", + "LONG_REST": "Descanso Longo", + "MACROS": "Macros", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicina", + "MEDIUM": "Média", + "MEDIUM_ARMOR": "Armadura Média", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Corpo-a-Corpo", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Arma de ataque corpo-a-corpo", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Metros", + "METERS_ABBREVIATION": "m.", + "MISC": "Div", + "MISCELLANEOUS": "Diversos", + "MISCELLANEOUS_NOTES": "Notas Diversas", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monge", + "MOVEMENT": "Movimento", + "MULTIPLIER": "Multiplicador", + "NAME": "Nome", + "NATURE": "Natureza", + "NECROMANCY": "Necromancia", + "NECROTIC": "Necrótico", + "NO": "Não", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "uma criatura", + "ONE_TARGET": "um alvo", + "OR": "ou", + "OTHER": "Outro", + "OTHER_ARMOR": "Outra Armadura", + "OTHER_DAMAGE": "Outro Dano", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Outras Proeficiências & Línguas", + "OTHER_TYPE": "Outro (AoE, Cone, Linha)", + "OUTPUT": "Saída", + "PALADIN": "Paladino", + "PARALYZED": "Paralizado", + "PASSIVE": "Passiva", + "PASSIVE_ABILITY_CHECK": "Verificador de Habilidade Passiva", + "PASSIVE_SKILLS": "Habilidade Passiva", + "PC": "PC", + "PERCEPTION": "Percepção", + "PERFORMANCE": "Atuação", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasão", + "PER_LEVEL": "por nível", + "PER_USE": "por uso", + "PETRIFIED": "Petrificado", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Peças de Platina", + "PLUS": "extra", + "POINTS": "Pontos", + "POINTS_OF_ORIGIN": "Pontos de origem", + "POISON": "Veneno", + "POISONED": "Envenenado", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Libras", + "PREPARED": "Preparada", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processando", + "PROF": "Prof", + "PROFICIENCIES": "Proeficiências", + "PROFICIENCY_BONUS": "Bônus de Proeficiência", + "PROFICIENCY_DICE": "Dado de Proeficiência", + "PROFICIENT": "Proeficiente", + "PRONE": "Inclinado", + "PSION": "Psiônico", + "PSIONICS": "Psiônicos", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Limite Psi", + "PSI_POINTS": "Pontos Psi", + "PSYCHIC": "psíquico", + "PUBLIC_FOR_ALL": "Público para todos verem", + "QUERY": "Inquerir", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Rápido", + "RACE": "Raça", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiante", + "RANGE": "Alcance", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Patrulheiro", + "RANGERUA": "Patrulheiro UA (2016)", + "REACH": "Alcance", + "REACTION": "Reação", + "REACTIONS": "Reações", + "RECHARGE": "Recarga", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recarga 2-6", + "RECHARGE_3_6": "Recarga 3-6", + "RECHARGE_4_6": "Recarga 4-6", + "RECHARGE_5_6": "Recarga 5-6", + "RECHARGE_6": "Recarga 6", + "RECHARGE_AFTER_LONG_REST": "Recarrega após um descanso longo", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recarrega após um descanso curto ou longo", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Refletir", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religião", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Comunicar um problema", + "REQUIRES_API": "Esse recurso requer a API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistências & Immunidades", + "RESOURCES": "Recursos", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Ladino", + "ROLL": "Roll", + "ROLL_2": "Rolar 2", + "ROLL_OPTIONS": "Opções de Rolagem", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanidade", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Sucesso", + "SAVE_DC": "Teste de Resistência", + "SAVING_DC": "Teste de Resistência", + "SAVING_THROW": "Teste de Resistência", + "SAVING_THROWS": "Testes de Resistências", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "Teste de Resistência bônus", + "SAVING_THROW_DC": "Teste de Resistência", + "SAVING_THROW_FAILURE": "Falhou no TR", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Sucesso no TR", + "SCORE": "Score", + "SECOND_DAMAGE": "Segundo dano", + "SELF": "Self", + "SENSES": "Senso", + "SHEET": "Tabela", + "SHEET_OUTPUT": "Saída da Tabela", + "SHEET_SETTING": "Config da Tabela", + "SHIELD": "Escudo", + "SHORT_OR_LONG_REST": "Descanso curto ou longo", + "SHORT_REST": "Descanso Curto", + "SHOW_ALL": "Mostrar tudo", + "SHOW_RESTS": "Mostrar descansos", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Mostrar totais", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Peças de Prata", + "SIZE": "Tamanho", + "SKILL": "Habilidade", + "SKILLS": "Habilidades", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "cortanto", + "SLEIGHTOFHAND": "Prestidigitação", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Sociedade", + "SORCERER": "Feiticeiro", + "SORCERY_POINTS": "Pontos de Feiticeiro", + "SOULKNIFE": "Soulknife", + "SOURCE": "Destino", + "SOURCE_TO_TARGET": "Procurando → Alvo", + "SPECIAL": "Especial", + "SPECIAL_EFFECTS": "Efeitos Especiais", + "SPEED": "Velocidade", + "SPELL": "Magia", + "SPELLCASTING": "Conjurador", + "SPELLCASTING_LEVEL": "Nível de Conjurador", + "SPELLCASTING_TEXT_1": "o", + "SPELLCASTING_TEXT_2": "é um", + "SPELLCASTING_TEXT_3": "conjurador. Sua habilidade de conjuração é", + "SPELLCASTING_TEXT_4": "tem as seguintes", + "SPELLCASTING_TEXT_5": "magias preparadas", + "SPELLS": "Magias", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Ataque Mágico", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Nível Mágico", + "SPELL_MUST_HAVE": "As magias devem ter", + "SPELL_POINTS": "Pontos de Mágia", + "SPELL_SAVE_DC": "CD de Magia", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Slots de magia", + "SPELL_SLOTS_TITLE": "Slots de Magia", + "SPELL_TO_HIT": "para atacar com magia", + "STATBLOCK": "Statblock", + "STEALTH": "Furtividade", + "STR": "For", + "STRENGTH": "Força", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "For 13", + "STR_15": "For 15", + "STUNNED": "Atordoado", + "SUCCESSES": "Sucessos", + "SUMMONER": "Invocador", + "SURVIVAL": "Sobrevivencia", + "SWIM": "Nadar", + "TARGET": "Algo", + "TARGET_TO_SOURCE": "Alvo → origem", + "TEMP": "Temp", + "TEXT_SIZE": "Tamanho do Texto", + "THUNDER": "Elétrico", + "TINY": "Pequeno", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total de ouro", + "TO_HIT": "para acertar", + "TO_TRACKER": "Enviar para o rastreador", + "TRACKER": "Rastreador", + "TRAITS": "Traços", + "TRANSMUTATION": "Transmutação", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turno", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Tipo", + "UNARMORED": "Desarmado", + "UNCONSCIOUS": "Inconsciente", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Usos", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versátil", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs morto-vivo ou demônio", + "WARLOCK": "Bruxo", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Bruxo pontos de magia", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Peso", + "WEIGHT_PER_COIN": "Peso por dinheiro", + "WHISPERED_TO_GM": "Falar para o DM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "desejo", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "SAB", + "WISDOM": "Sabedoria", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Mago", + "WONDROUS": "Wondrous", + "YES": "Sim" } \ No newline at end of file diff --git a/5eShaped/translations/pt.json b/5eShaped/translations/pt.json index 7fdf7232ac..5124f9a1b4 100644 --- a/5eShaped/translations/pt.json +++ b/5eShaped/translations/pt.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10º-nível", "10_DAYS": "10 dias", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ru.json b/5eShaped/translations/ru.json index 77dd5058d1..4319b910a6 100644 --- a/5eShaped/translations/ru.json +++ b/5eShaped/translations/ru.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10ый-уровень", "10_DAYS": "10 дней", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам", "ADVANTAGE": "Преимущество", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Возраст", "ALIGNMENT": "Мировоззрение", @@ -465,8 +465,8 @@ "DEATH": "Смерть", "DEATH_SAVES": "Спасы смерти", "DEATH_SAVING_THROW": "Спасбросок смерти", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Спасброски смерти", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Обман", "DEX": "Лов", "DEXTERITY": "Ловкость", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Кость", "DISADVANTAGE": "Помеха", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Длительный отдых", "MACROS": "Макрос", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Макс", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Волшебник", "WONDROUS": "Wondrous", - "YES": "Да" + "YES": "Да", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/sv.json b/5eShaped/translations/sv.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/sv.json +++ b/5eShaped/translations/sv.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/tr.json b/5eShaped/translations/tr.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/tr.json +++ b/5eShaped/translations/tr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zh.json b/5eShaped/translations/zh.json index bb678dcb5a..6c70a9e5d9 100644 --- a/5eShaped/translations/zh.json +++ b/5eShaped/translations/zh.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10級", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上", "ADVANTAGE": "優勢", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "年齡", "ALIGNMENT": "陣營", @@ -465,8 +465,8 @@ "DEATH": "死亡", "DEATH_SAVES": "死亡豁免", "DEATH_SAVING_THROW": "死亡豁免", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "死亡豁免", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "欺瞞", "DEX": "敏捷", "DEXTERITY": "敏捷", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "骰", "DISADVANTAGE": "劣勢", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "顯示", "DISPLAY_AUDITORY": "聽覺", "DISPLAY_AUDITORY_MATERIAL": "聽覺、材料", @@ -657,6 +658,7 @@ "LONGSWORD": "長劍", "LONG_REST": "長休", "MACROS": "巨集", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "上限", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "睿智豁免", "WIZARD": "法師", "WONDROUS": "Wondrous", - "YES": "是" + "YES": "是", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zu.json b/5eShaped/translations/zu.json index 7e00320aa4..0581f8ca34 100644 --- a/5eShaped/translations/zu.json +++ b/5eShaped/translations/zu.json @@ -1,5 +1,4 @@ { - "—": "crwdns62232:0crwdne62232:0", "0": "crwdns37557:0crwdne37557:0", "10TH_LEVEL": "crwdns24754:0crwdne24754:0", "10_DAYS": "crwdns24755:0crwdne24755:0", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0", "ADVANTAGE": "crwdns24829:0crwdne24829:0", + "ADVANTAGE+": "crwdns64922:0crwdne64922:0", "ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0", "AGE": "crwdns24830:0crwdne24830:0", "ALIGNMENT": "crwdns24831:0crwdne24831:0", @@ -465,8 +465,8 @@ "DEATH": "crwdns25157:0crwdne25157:0", "DEATH_SAVES": "crwdns25158:0crwdne25158:0", "DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0", - "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0", + "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DECEPTION": "crwdns25161:0crwdne25161:0", "DEX": "crwdns25162:0crwdne25162:0", "DEXTERITY": "crwdns25163:0crwdne25163:0", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "crwdns59175:0crwdne59175:0", "DIE": "crwdns25165:0crwdne25165:0", "DISADVANTAGE": "crwdns25166:0crwdne25166:0", + "DISADVANTAGE-": "crwdns64923:0crwdne64923:0", "DISPLAY": "crwdns25167:0crwdne25167:0", "DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0", "DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0", @@ -657,6 +658,7 @@ "LONGSWORD": "crwdns37625:0crwdne37625:0", "LONG_REST": "crwdns25317:0crwdne25317:0", "MACROS": "crwdns25318:0crwdne25318:0", + "MANA": "crwdns64924:0crwdne64924:0", "MANIPULATION": "crwdns59176:0crwdne59176:0", "MANUAL": "crwdns58398:0crwdne58398:0", "MAX": "crwdns25320:0crwdne25320:0", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0", "WIZARD": "crwdns25535:0crwdne25535:0", "WONDROUS": "crwdns58459:0crwdne58459:0", - "YES": "crwdns25536:0crwdne25536:0" + "YES": "crwdns25536:0crwdne25536:0", + "—": "crwdns62232:0crwdne62232:0" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html index 9b5499ea8d..ada6046b5e 100644 --- a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html +++ b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html @@ -5527,6 +5527,7 @@ on("sheet:compendium-drop", function() { getAttrs(["hp_max","npc_senses","token_size","cd_bar1_v","cd_bar1_m","cd_bar1_l","cd_bar2_v","cd_bar2_m","cd_bar2_l","cd_bar3_v","cd_bar3_m","cd_bar3_l"], function(v) { + var default_attr = {}; default_attr["width"] = 70; default_attr["height"] = 70; @@ -5547,50 +5548,66 @@ }; } - if(v["cd_bar1_l"]) { - default_attr["bar1_link"] = v["cd_bar1_l"]; - } - else if(v["cd_bar1_v"] || v["cd_bar1_m"]) { - if(v["cd_bar1_v"]) { - default_attr["bar1_value"] = v["cd_bar1_v"]; - } - if(v["cd_bar1_m"]) { - default_attr["bar1_max"] = v["cd_bar1_m"]; - } - } - else { - default_attr["bar1_value"] = v["hp_max"]; - default_attr["bar1_max"] = v["hp_max"]; + var getList = {}; + for(x = 1; x<=3; x++) { + _.each(["v", "m"], function(letter) { + var keyname = "cd_bar" + x + "_" + letter; + if(v[keyname] != undefined && isNaN(v[keyname])) { + getList[keyname] = v[keyname]; + } + }); } - if(v["cd_bar2_l"]) { - default_attr["bar2_link"] = v["cd_bar2_l"]; - } - else if(v["cd_bar2_v"] || v["cd_bar2_m"]) { - if(v["cd_bar2_v"]) { - default_attr["bar2_value"] = v["cd_bar2_v"]; - } - if(v["cd_bar2_m"]) { - default_attr["bar2_max"] = v["cd_bar2_m"]; - } - } - else { - default_attr["bar2_link"] = "npc_ac"; - } + getAttrs(_.values(getList), function(values) { + _.each(_.keys(getList), function(keyname) { + v[keyname] = values[getList[keyname]] == undefined ? "" : values[getList[keyname]]; + }); - if(v["cd_bar3_l"]) { - default_attr["bar3_link"] = v["cd_bar3_l"]; - } - else if(v["cd_bar3_v"] || v["cd_bar3_m"]) { - if(v["cd_bar3_v"]) { - default_attr["bar3_value"] = v["cd_bar3_v"]; + if(v["cd_bar1_l"]) { + default_attr["bar1_link"] = v["cd_bar1_l"]; } - if(v["cd_bar3_m"]) { - default_attr["bar3_max"] = v["cd_bar3_m"]; + else if(v["cd_bar1_v"] || v["cd_bar1_m"]) { + if(v["cd_bar1_v"]) { + default_attr["bar1_value"] = v["cd_bar1_v"]; + } + if(v["cd_bar1_m"]) { + default_attr["bar1_max"] = v["cd_bar1_m"]; + } + } + else { + default_attr["bar1_value"] = v["hp_max"]; + default_attr["bar1_max"] = v["hp_max"]; } - } - setDefaultToken(default_attr); + if(v["cd_bar2_l"]) { + default_attr["bar2_link"] = v["cd_bar2_l"]; + } + else if(v["cd_bar2_v"] || v["cd_bar2_m"]) { + if(v["cd_bar2_v"]) { + default_attr["bar2_value"] = v["cd_bar2_v"]; + } + if(v["cd_bar2_m"]) { + default_attr["bar2_max"] = v["cd_bar2_m"]; + } + } + else { + default_attr["bar2_link"] = "npc_ac"; + } + + if(v["cd_bar3_l"]) { + default_attr["bar3_link"] = v["cd_bar3_l"]; + } + else if(v["cd_bar3_v"] || v["cd_bar3_m"]) { + if(v["cd_bar3_v"]) { + default_attr["bar3_value"] = v["cd_bar3_v"]; + } + if(v["cd_bar3_m"]) { + default_attr["bar3_max"] = v["cd_bar3_m"]; + } + } + + setDefaultToken(default_attr); + }); }); }); diff --git a/5th Edition OGL by Roll20/translations/cs.json b/5th Edition OGL by Roll20/translations/cs.json index f7e82be108..0576c74ac7 100644 --- a/5th Edition OGL by Roll20/translations/cs.json +++ b/5th Edition OGL by Roll20/translations/cs.json @@ -1,11 +1,11 @@ { - "skills-list": "acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation", + "skills-list": "Akrobacie,Atletika,Čachry,Historie,Klamání,Lékařství,Mystika,Náboženství,Nenápadnost,Ovládání_zvířat,Pátrání,Přežití,Příroda,Umění,Vhled,Vnímání,Zastrašování", "npc-options-u": "NASTAVENÍ NPC", "name-u": "JMÉNO", "npc-type-u": "TYP NPC", "npc-type-place": "Střední běs, jakékoliv zlé přesvědčení", "armor-class-u": "OBRANNÉ ČÍSLO", - "class-u": "CLASS", + "class-u": "POVOLÁNÍ", "type-u": "TYP", "npc-armor-place": "Šupinová zbroj", "hit-points-u": "ŽIVOTY", @@ -22,7 +22,7 @@ "saves-u": "ZÁCHRANNÉ HODY", "skills-u": "DOVEDNOSTI", "acrobatics-u": "AKROBACIE", - "animal_handling-u": "ANIMAL HANDLING", + "animal_handling-u": "OVLÁDÁNÍ ZVÍŘAT", "arcana-u": "MYSTIKA", "athletics-u": "ATLETIKA", "deception-u": "KLAMÁNÍ", @@ -36,7 +36,7 @@ "performance-u": "UMĚNÍ", "persuasion-u": "PŘESVĚDČOVÁNÍ", "religion-u": "NÁBOŽENSTVÍ", - "sleight_of_hand-u": "SLEIGHT OF HAND", + "sleight_of_hand-u": "ČACHRY", "stealth-u": "NENÁPADNOST", "survival-u": "PŘEŽITÍ", "damage-vuln-u": "ZRANITELNOSTI", @@ -50,7 +50,7 @@ "senses-u": "SMYSLY", "npc-senses-place": "Vidění ve tmě 24 sh, Pasivní vnímání 16", "langs-u": "JAZYKY", - "lang-u": "LANGUAGE", + "lang-u": "JAZYK", "npc-langs-place": "Démonština, Obecná, Ďábelština", "challenge-u": "NEBEZPEČNOST", "xp-u": "ZK", @@ -91,15 +91,15 @@ "hp": "Životy", "speed": "Rychlost", "saving-throw": "Záchranné hody", - "str": "Str", - "dex": "Dex", - "con": "Con", + "str": "Sil", + "dex": "Obr", + "con": "Odl", "int": "Int", - "wis": "Wis", + "wis": "Mdr", "cha": "Cha", "skills": "Dovednosti", "acrobatics": "Akrobacie", - "animal_handling": "Animal Handling", + "animal_handling": "Ovládání zvířat", "arcana": "Mystika", "athletics": "Atletika", "deception": "Klamání", @@ -113,7 +113,7 @@ "performance": "Umění", "persuasion": "Přesvědčování", "religion": "Náboženství", - "sleight_of_hand": "Sleight of Hand", + "sleight_of_hand": "Čachry", "stealth": "Nenápadnost", "survival": "Přežití", "dmg-vuln": "Zranitelnosti", @@ -169,7 +169,7 @@ "spell-component-somatic": "P", "spell-component-material": "S", "spell-ritual": "R", - "spell-concentration": "C", + "spell-concentration": "K", "ruby-dust-place": "Rubínový prach v hodnotě 50 zl", "concentration-u": "SOUSTŘEDĚNÍ", "concentration": "Soustředění", @@ -217,7 +217,7 @@ "wizard": "Kouzelník", "class-level-u": "POVOLÁNÍ A ÚROVEŇ", "background-u": "ZÁZEMÍ", - "background": "Background", + "background": "Zázemí", "race-u": "RASA", "alignment-u": "PŘESVĚDČENÍ", "exp-pts-u": "BODY ZKUŠENOSTÍ", @@ -237,7 +237,7 @@ "charisma-save": "Záchrana na Charisma", "saving-throws-u": "ZÁCHRANNÉ HODY", "acrobatics-core": "Akrobacie (Obr)", - "animal_handling-core": "Animal Handling (Wis)", + "animal_handling-core": "Ovládání zvířat (Mdr)", "arcana-core": "Mystika (Int)", "athletics-core": "Atletika (Str)", "deception-core": "Klamání (Cha)", @@ -251,7 +251,7 @@ "performance-core": "Umění (Cha)", "persuasion-core": "Přesvědčování (Cha)", "religion-core": "Náboženství (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", + "sleight_of_hand-core": "Čachry (Obr)", "stealth-core": "Nenápadnost (Obr)", "survival-core": "Přežití (Mdr)", "pass-wis-u": "PASIVNÍ MOUDROST (VNÍMÁNÍ)", @@ -260,13 +260,13 @@ "attr-u": "VLASTNOST", "prof-bonus:-u": "ZDATNOSTNÍ BONUS:", "prof-u": "ZDATNÝ", - "proficency-u": "PROFICIENCY", + "proficency-u": "ZDATNOST", "expertise-u": "EXPERT", "jack-of-all-u": "VŠEUMĚL", "attr:-u": "VLASTNOST:", "tool-prof-u": "ZDATNOST S NÁSTROJI", "other-prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", "init": "Iniciativa", "init-u": "INICIATIVA", "hp-max-u": "Maximum zdraví", @@ -336,7 +336,7 @@ "char-backstory-u": "POZADÍ POSTAVY", "allies-orgs-u": "SPOJENCI A ORGANIZACE", "add-feats-traits-u": "DALŠÍ VLASTNOSTI A DOVEDNOSTI", - "feat-u": "FEAT", + "feat-u": "ODBORNOST", "treasure-u": "POKLAD", "spell-save-dc-u": "ZÁCHRANNÝ HOD SO", "cantrips-u": "TRIKY", @@ -387,9 +387,9 @@ "on": "Zapnout", "off": "Vypnout", "inventory:-u": "INVENTÁŘ:", - "compendium-compatible": "Kompatibilita s Kompendiem", + "compendium-compatible": "Kompendium", "simple": "Zjednodušené", - "encumbrance:-u": "ENCUMBRANCE:", + "encumbrance:-u": "ZATÍŽENÍ:", "ammo-tracking:-u": "SLEDOVÁNÍ MUNICE:", "general-opts-u": "OBECNÉ NASTAVENÍ", "transition-text": "Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.", @@ -410,99 +410,99 @@ "auto-dmg-roll-info": "Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.", "add-char-to-templates-info": "Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.", "inventory-info": "Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.", - "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "encumbrance-info": "Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.", "ammo-tracking-info": "Poskytuje automatické sledování munice s5th Edition OGL od Roll20 Company API Script.", "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u": "BAR 1 VALUE:", - "cd-bar1-max:-u": "BAR 1 MAX:", - "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value:-u": "HODNOTA PANELU 1:", + "cd-bar1-max:-u": "MAX PANELU 1:", + "cd-bar1-link:-u": "ODKAZ PANELU 1:", "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u": "BAR 2 VALUE:", - "cd-bar2-max:-u": "BAR 2 MAX:", - "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value:-u": "HODNOTA PANELU 2:", + "cd-bar2-max:-u": "MAX PANELU 2:", + "cd-bar2-link:-u": "ODKAZ PANELU 2:", "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u": "BAR 3 VALUE:", - "cd-bar3-max:-u": "BAR 3 MAX:", - "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value:-u": "HODNOTA PANELU 3:", + "cd-bar3-max:-u": "MAX PANELU 3:", + "cd-bar3-link:-u": "ODKAZ PANELU 3:", "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", - "show": "Show", - "hide": "Hide", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u": "PUBLIC", - "to-gm:-u": "TO GM", - "toggle-roll-whisper": "Whisper Toggle", - "attribute-opts-u": "ATTRIBUTE OPTIONS", - "save-opts-u": "SAVE OPTIONS", - "by-level": "By Level (Default)", - "prof-die": "Proficency Die (DMG)", - "custom": "Custom", - "core-die-roll:-u": "CORE DIE ROLL:", - "has-attack-u": "HAS AN ATTACK", - "variant-phb": "Variant (PHB p176)", - "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", - "automatic": "Automatic", - "cantrip-progression:-u": "CANTRIP PROGRESSION", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", - "slots_total-u": "SLOTS TOTAL", - "slots_remaining-u": "SLOTS REMAINING", - "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", - "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u": "TOKEN SIZE", - "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", + "npc-name-in-rolls:-u": "HODY KOSTKOU S JMÉNEM NPC:", + "show": "Zobrazit", + "hide": "Skrýt", + "npc-name-in-rolls-desc:-u": "Zobrazit nebo skrýt jméno NPC na kartě výsledných hodů kostkou.", + "public:-u": "VEŘEJNÉ", + "to-gm:-u": "K PJ", + "toggle-roll-whisper": "Přepínač šeptání", + "attribute-opts-u": "MOŽNOSTI VLASTNOSTÍ", + "save-opts-u": "MOŽNOSTI ZÁCHRAN", + "by-level": "Dáno úrovní (výchozí)", + "prof-die": "Dáno hodem kostkou (PPJ)", + "custom": "Vlastní", + "core-die-roll:-u": "ZÁKLADNÍ HOD KOSTKOU:", + "has-attack-u": "MÁ ÚTOK", + "variant-phb": "Varianta (PPH str. 176)", + "carrying-capacity-mod:-u": "MODIFIKÁTOR NOSNOSTI:", + "armor-class-tracking:-u": "VÝPOČET OBRANNÉHO ČÍSLA:", + "automatic": "Automaticky", + "cantrip-progression:-u": "TYP PROGRESE TRIKU", + "cantrip-dice-u": "TRIKOVÁ KOSTKA", + "cantrip-beam-u": "TRIKOVÉ PAPRSKY", + "slots_total-u": "CELKEM POZIC", + "slots_remaining-u": "ZBÝVAJÍCÍCH POZIC", + "level-calculations:-u": "AUTOMATICKÝ VÝPOČET ÚROVNĚ:", + "spell_slot_modifiers-u": "MODIFIKÁTOR POZIC KOUZEL", + "lvl-u": "ÚROVEŇ", + "include_spell_desc:-u": "UVÉST POPIS KOUZLA V ÚTOKU:", + "token_size-u": "VELIKOST TOKENU", + "add-dex-tiebreaker-u": "PŘIDAT OBR K HODŮM NA INICIATIVU", + "initiative-style:-u": "STYL INICIATIVY:", "query-attr-u": "QUERY ATTRIBUTE", "custom-skills-u": "CUSTOM SKILLS", - "weapon-u": "WEAPON", - "armor-u": "ARMOR", - "other-u": "OTHER", - "source:-u": "SOURCE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Racial", - "class": "Class", - "feat": "Feat", - "other": "Other", - "partial": "Partial", - "show_all": "Show All", + "weapon-u": "ZBRAŇ", + "armor-u": "BRNĚNÍ", + "other-u": "OSTATNÍ", + "source:-u": "ZDROJ:", + "source-type:-u": "TYP ZDROJE:", + "racial": "Rasa", + "class": "Povolání", + "feat": "Dovednost", + "other": "Ostatní", + "partial": "Částečná", + "show_all": "Zobrazit vše", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", - "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u": "GLOBAL ATTACK MODIFIER", - "global-damage-u": "GLOBAL DAMAGE MODIFIER", - "global-save-u": "GLOBAL SAVE MODIFIER", - "global-skill-u": "GLOBAL SKILL MODIFIER", - "global-damage": "Global Damage Modifier", - "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "spell-icons:-u": "IKONY KOUZEL:", + "custom-pb:-u": "VLASTNÍ ZDATNOSTNÍ BONUS:", + "show-global-attack-field-u": "ZOBRAZIT MODIFIKÁTOR ÚTOKŮ", + "show-global-damage-field-u": "ZOBRAZIT MODIFIKÁTOR ZRANĚNÍ", + "show-global-save-field-u": "ZOBRAZIT MODIFIKÁTOR ZÁCHRANNÝCH HODŮ", + "show-global-skill-field-u": "ZOBRAZIT MODIFIKÁTOR HODŮ DOVEDNOSTÍ", + "global-attack-u": "MODIFIKÁTOR ÚTOKŮ", + "global-damage-u": "MODIFIKÁTOR ZRANĚNÍ", + "global-save-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODU", + "global-skill-u": "MODIFIKÁTOR HODŮ VLASTNOSTÍ", + "global-damage": "Modifikátor zranění", + "core-die-roll-info": "Změna základní kostky nahradí běžný hod 1k20 za hod kostkou dle vašeho výběru, např. 2k10 nebo 3k6.", + "pb-type-info": "Ve výchozím nastavení bude Zdatnostní Bonus postavy automaticky vypočítán na základě její celkové úrovně jako je standardní metoda v PPH. Zdatnostní Kostka je alternativní metoda uvedena v PPJ, kdy se namísto pevně daného bonusu se hází Zdatnostní Kostkou. Vlastní možnost umožňuje nahradit Zdatnostní bonus jakýmkoliv číslem nebo hodem kostkou.", + "global-save-info": "Vytvoří vlastní pole pro modifikátor záchranných hodů pod sekcí ZÁCHRANNÉ HODY v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem záchranným hodům. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-skill-info": "Vytvoří vlastní pole pro modifikátor hodů vlastností pod sekcí DOVEDNOSTI v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na dovednosti. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Boží Dohled.", + "global-attack-info": "Vytvoří vlastní pole pro modifikátor hodů na útok pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na útok. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-damage-info": "Vytvoří vlastní pole pro modifikátor hodů na zranění pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na zranění. Ideální pro pravidelné, ale ne trvalé bonusy ke zranění, jako je třeba Zákeřný útok.", + "auto-level-calc-info": "Ve výchozím nastavení změna úrovně postavy automaticky nastaví správný počet pozic kouzel a kostek životů. Změna tohoto nastavení tomu zabrání.", + "simple-traits-info": "Sekce SCHOPNOSTI A RYSY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "simple-proficiencies-info": "Sekce DALŠÍ ZDATNOSTI A JAZYKY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "init-tiebreaker-info": "Pro rozhodnutí remíz v iniciativě se k ní přidá hodnota obratnosti charakteru.", + "b-custom-info": "Když Zdatnostní Bonus je nastaven na Vlastní, osobní deník bude používat tuto hodnostu jako zdatnostní bonus postavy.", "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA", "are_you_sure": "Are you sure you want to turn this character into a ", - "yes": "Yes", - "cancel": "Cancel", - "choose": "Choose", + "yes": "Ano", + "cancel": "Zrušit", + "choose": "Vybrat", "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index 720d31e882..1442f9273c 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -5,7 +5,7 @@ "npc-type-u": "TIPO PNG", "npc-type-place": "Creatura malvagia di taglia media, qualsiasi allineamento malvagio", "armor-class-u": "CLASSE ARMATURA", - "class-u": "CLASS", + "class-u": "CLASSE", "type-u": "TIPO", "npc-armor-place": "armatura a scaglie", "hit-points-u": "PUNTI FERITA", @@ -22,7 +22,7 @@ "saves-u": "SALVEZZA", "skills-u": "ABILITÀ", "acrobatics-u": "ACROBAZIA", - "animal_handling-u": "ANIMAL HANDLING", + "animal_handling-u": "EMPATIA ANIMALE", "arcana-u": "ARCANO", "athletics-u": "ATLETICA", "deception-u": "INGANNARE", @@ -36,7 +36,7 @@ "performance-u": "INTRATTENERE", "persuasion-u": "PERSUADERE", "religion-u": "RELIGIONE", - "sleight_of_hand-u": "SLEIGHT OF HAND", + "sleight_of_hand-u": "RAPIDITÀ DI MANO", "stealth-u": "FURTIVITÀ", "survival-u": "SOPRAVVIVENZA", "damage-vuln-u": "VULNERABILITÀ AL DANNO", @@ -50,7 +50,7 @@ "senses-u": "SENSI", "npc-senses-place": "visione al buio 120 piedi, Percezione passiva 16", "langs-u": "LINGUE", - "lang-u": "LANGUAGE", + "lang-u": "LINGUAGGIO", "npc-langs-place": "Abissale, Comune, Infernale", "challenge-u": "SFIDA", "xp-u": "PE", @@ -91,12 +91,12 @@ "hp": "Punti Ferita", "speed": "Velocità", "saving-throw": "Tiro Salvezza", - "str": "Str", - "dex": "Dex", - "con": "Con", + "str": "For", + "dex": "Des", + "con": "Cos", "int": "Int", - "wis": "Wis", - "cha": "Cha", + "wis": "Sag", + "cha": "Car", "skills": "Abilità", "acrobatics": "Acrobazia", "animal_handling": "Animal Handling", @@ -237,7 +237,7 @@ "charisma-save": "Tiro su Carisma", "saving-throws-u": "Tiro Salvezza", "acrobatics-core": "Acrobazia (Des)", - "animal_handling-core": "Animal Handling (Wis)", + "animal_handling-core": "Addestrare Animali (Sag)", "arcana-core": "Arcano (int)", "athletics-core": "Atletica(For)", "deception-core": "Raggirare (Car)", @@ -260,7 +260,7 @@ "attr-u": "ATTRIBUTO", "prof-bonus:-u": "BONUS DI COMPETENZA:", "prof-u": "COMPETENTE", - "proficency-u": "PROFICIENCY", + "proficency-u": "COMPETENZA", "expertise-u": "ESPERTO", "jack-of-all-u": "JACK OF ALL TRADES", "attr:-u": "ATTRIBUTO:", @@ -311,7 +311,7 @@ "equipped-u": "EQUIPAGGIATO", "use-as-resource-u": "UTILIZZARE COME UNA RISORSA", "prop:-u": "PROP:", - "mods:-u": "MODS:", + "mods:-u": "MOD:", "total-weight-u": "PESO TOTALE", "immobile-u": "IMMOBILE", "heavily-encumbered-u": "Carico Pesante", @@ -389,7 +389,7 @@ "inventory:-u": "INVENTARIO:", "compendium-compatible": "Compendio Compendio", "simple": "Semplice", - "encumbrance:-u": "ENCUMBRANCE:", + "encumbrance:-u": "INGOMBRO:", "ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:", "general-opts-u": "OPZIONI GENERALI", "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", diff --git a/ACKS/ACKS.html b/ACKS/ACKS.html index f1ac393ecf..63d1d2a289 100644 --- a/ACKS/ACKS.html +++ b/ACKS/ACKS.html @@ -195,6 +195,29 @@ var progression = function(values,rate) { var sta = 10; var spl = 10; var adg = Math.floor((values.level-1)*rate); + if(values.class == 1) { + if(values.level < 2) { + adg = 0; + } else if(values.level < 4) { + adg = 1; + } else if(values.level < 5) { + adg = 2; + } else if(values.level < 7) { + adg = 3; + } else if(values.level < 8) { + adg = 4; + } else if(values.level < 10) { + adg = 5; + } else if(values.level < 11) { + adg = 6; + } else if(values.level < 13) { + adg = 7; + } else if(values.level < 14) { + adg = 8; + } else { + adg = 9; + } + } if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27 || values.class == 33) { pet = 15; poi = 14; diff --git a/Agon/agon.css b/Agon/agon.css new file mode 100644 index 0000000000..59de18c100 --- /dev/null +++ b/Agon/agon.css @@ -0,0 +1,402 @@ +label, span, li { + font-family: serif; 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+ margin: auto; +} + +.sheet-checkboxes { + display: block; + padding-top: 5px; +} + +label.sheet-checkbox { + display: inline-block; + position: relative; + padding: 0px; + margin: 0px 4px; + cursor: pointer; + font-size: .5em; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + height: 10px; + width: 10px; +} + +div.sheet-wounds { + text-align: left; +} + +div.sheet-wound.sheet-row { + vertical-align: bottom; +} + +label.sheet-checkbox.sheet-glory { + margin: 0px 2px; +} + +label.sheet-checkbox.sheet-favor { + margin: 0px 6px; +} + +label.sheet-checkbox.sheet-wound { + width: 12px; + height: 12px; + vertical-align: bottom; + margin: 3px 0px; + padding: 3px; +} + +span.sheet-wound.sheet-value { + font-size: 1.5em; + font-weight: bold; +} + +span.sheet-consequence { + display: inline-block; + width: 65%; + height: 100%; + text-align: left; + margin-left: 15px; +} + +label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small { + height: 5px; + width: 5px; + margin: 0px; + margin-right: 1px; +} + +.sheet-checkbox input { + position: absolute; + opacity: 0; + cursor: pointer; +} + +.sheet-checkmark { + position: absolute; + top: 0; + left: 0; + height: 100%; + width: 100%; + border: 1px solid #595959; + text-align: center; +} + +.sheet-checkbox:hover input ~ .sheet-checkmark { + background-color: #ccc; +} + +.sheet-checkbox input:checked ~ .sheet-checkmark { + background-color: #595959; + color: white; +} + +.sheet-checkbox input:checked ~ .sheet-checkmark:after { + display: block; +} + +.sheet-checkmark:after { + content: ""; + position: absolute; + display: none; +} + +div.sheet-invasive { + position: relative; + top: -5px; + border-bottom: 1px solid #595959; +} + +div.sheet-invasive label { + text-align: center; + position: relative; + top: 5px; + color: white; + background: black; + width: 20%; + margin-left: auto; + margin-right: auto; + z-index: 2; + line-height: 10px; +} + +.sheet-column { + width: 180px; padding 5px; 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+ width: 40px; +} +/*.sheet-die select { width: 50px; }*/ +div.sheet-armor.sheet-checklist { + padding-left: 5px; + text-align: left; + line-height: 5px; + margin-left: 10px; + text-indent: -10px; +} + +div.sheet-armor span { + line-height: 7px; + font-size: .5em; +} + +div.sheet-invasive label.sheet-divine-favor { + width: 70px; +} +/*div.sheet-die { display: inline-block; margin: 0px 10px; position: relative; top: -5px; } */ +/*div.sheet-die.sheet-weapon label { font-size:.5em; }*/ +/*div.sheet-die.sheet-weapon { margin: 0px; padding: 0px; }*/ +div.sheet-range { + display: block; + margin: 0px 10px; + position: relative; + top: -5px; +} + +div.sheet-range label { + font-size: .5em; + text-align: center; +} + +div.sheet-range input { + width: 50px; + height: 15px; + line-height: 12px; + font-size: .75em; +} + +div.sheet-ability, div.sheet-equipment { + display: inline-block; + margin: 5px; + vertical-align: top; +} + +div.sheet-ability label { + text-align: center; +} + +div.sheet-equipment label { + font-size: .5em; + text-align: center; +} + +div.sheet-equipment input { + width: 50px; +} + +div.sheet-equipment textarea { + width: 100px; +} + +.repcontrol { + min-height: 27px; +} + +.repcontrol .btn { + border: medium none; + color: white !important; + background: none; + box-shadow: none; +} + +.repcontrol .btn:focus { + outline: 0; +} + +.repcontrol .repcontrol_edit:after { + content: '('; + visibility: visible; + font-family: pictos; + background-color: #fff; + border: 1px solid black; + border-radius: 2px; + font-size: 12px; + height: 12px; + width: 12px; + padding: 2px 4px 2px 4px; + color: black; +} + +.editmode ~ .repcontrol .repcontrol_edit:after { + content: ')'; +} + +.repcontrol .repcontrol_add:before { + content: '&'; + visibility: visible; + font-family: pictos; + background-color: #fff; + border: 1px solid black; + border-radius: 2px; + font-size: 12px; + height: 12px; + width: 12px; + padding: 2px 4px 2px 4px; + color: black; +} + +.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before + { + background-color: #EFEFEF; +} + +.sheet-resources .repcontrol { + margin-top: -10px; +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} \ No newline at end of file diff --git a/Agon/agon.html b/Agon/agon.html new file mode 100644 index 0000000000..a0551bb06f --- /dev/null +++ b/Agon/agon.html @@ -0,0 +1,548 @@ +
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+ diff --git a/Agon/agon.png b/Agon/agon.png new file mode 100644 index 0000000000..81de7182c6 Binary files /dev/null and b/Agon/agon.png differ diff --git a/Agon/images/agon.jpg b/Agon/images/agon.jpg new file mode 100644 index 0000000000..4d79ffa864 Binary files /dev/null and b/Agon/images/agon.jpg differ diff --git a/Agon/sheet.json b/Agon/sheet.json new file mode 100644 index 0000000000..8f03c0a2ba --- /dev/null +++ b/Agon/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "agon.html", + "css": "agon.css", + "authors": "Tsolval (@Tsolval)", + "roll20userid": "1628415", + "preview": "agon.png", + "instructions": "This is a rough draft copy of a character sheet for John Harper's Agon Roll Playing Game (Agon-rpg.com). Current functionality is limited. Please feel free to contribute." +} diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.css b/Alas For The Awful Sea/AlasForTheAwfulSea.css new file mode 100644 index 0000000000..be9a8698b7 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.css @@ -0,0 +1,45 @@ +.sheet-roleField input{ + + font-size:48pt; + height:100px; + width:100%; +} + +input.sheet-statBox{ + font-size:48pt; + height:100px; + width:100%; +} + +.sheet-rolltemplate-aftas{ + margin:5px; + background-color:#ddeeff; + border:1px solid #778899; + padding:5px; + border-radius:3px; +} + +.sheet-rolltemplate-head{ + margin:10px; + padding:10px; + font-size:150%; +} +.sheet-rolltemplate-result{ + margin:10px; + padding:10px; + font-size:150%; + font-weight:bold; +} +.sheet-leftcolumn{ + padding:2em; + background-color:#dddddd; + min-width:22em !important; +} +.sheet-leftcolumn label{ + position:relative; + width:100%; +} +.sheet-leftcolumn .sheet-ralign{ + position:absolute; + right:0px; +} \ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.html b/Alas For The Awful Sea/AlasForTheAwfulSea.html new file mode 100644 index 0000000000..817d667057 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.html @@ -0,0 +1,39 @@ + + + + + + + + + + + + + + + +
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\ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.png b/Alas For The Awful Sea/AlasForTheAwfulSea.png new file mode 100644 index 0000000000..b5141870e1 Binary files /dev/null and b/Alas For The Awful Sea/AlasForTheAwfulSea.png differ diff --git a/Alas For The Awful Sea/sheet.json b/Alas For The Awful Sea/sheet.json new file mode 100644 index 0000000000..58deedbdca --- /dev/null +++ b/Alas For The Awful Sea/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "AlasForTheAwfulSea.html", + "css": "AlasForTheAwfulSea.css", + "authors": "Ashton McAllan", + "roll20userid": "666728", + "preview": "AlasForTheAwfulSea.png", + "patreon": "https://www.patreon.com/acegiak", + "instructions": "" +} diff --git a/Aventures/Aventures.css b/Aventures/Aventures.css new file mode 100644 index 0000000000..7026343f10 --- /dev/null +++ b/Aventures/Aventures.css @@ -0,0 +1,103 @@ +.charsheet { + background-color:#000000; +} + +table +{ + width:100%; + border:0px; +} + +td +{ + border:0px; +} + +th +{ + font-weight:bold; + border:0px; + font-size:small; +} + +tr +{ + text-align: center; +} + +input +{ + width:90%; +} + +input[type=checkbox] +{ + width:100%; +} + +input[type=number] +{ + -moz-appearance:textfield; + text-align: center; +} + +textarea +{ + width:calc(90% - 10px); + padding:4px; +} + +.repcontrol_add, +.repcontrol_move +{ + float:left; +} + +.repcontrol_add +{ + border-bottom-left-radius:25px; +} + +.repcontrol_edit +{ + border-bottom-right-radius:25px; +} + +.sheet-colWidth +{ + width:40%; +} + +.sheet-rolltemplate-aven table { + width: 189px; + height: 145px; + padding: 2px; + background: url(http://i.imgur.com/xBk4U1p.jpg) top left; + background-size: 189px 145px; + background-repeat: no-repeat; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-aven th { + color: #000000; + padding: 5px 2px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: center; +} + + +.sheet-rolltemplate-aven td { + padding-left: 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-aven .sheet-resultat { + font-size: 1.2em; + text-align: center; + color: rgb(112, 0, 0); + padding-bottom: 20px; +} diff --git a/Aventures/Aventures.html b/Aventures/Aventures.html new file mode 100644 index 0000000000..309ff15fde --- /dev/null +++ b/Aventures/Aventures.html @@ -0,0 +1,369 @@ + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Nom de l'Aventurier :



+
+

Niveau :



+
+

Race :



+
+

Classe :



+
+

Santé

+
+

Psy

+
+ Actuel + + Maximum + + Actuel + + Maximum +
+ + + + + + + +
+
+
+ + + + + + + + + +
+

Posture de Base :



+
+

Langues Connues :



+
+

Elément :



+
+

Thèmes :



+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Physique

+
+

Social

+
+

Mental

+
+ + + + + + + + +
+

Puissance

+
+

Finesse

+
+

Aura

+
+

Relation

+
+

Instinct

+
+

Savoir

+
+ + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

+ + + + + + + + + + + + + + + +
+

Compétences

+
+

Dons

+
+ + + + + + + +
+
+ + + + + +
+ + + +
+
+
+
+ + + + + +
+ + + +
+
+
+

+ + + + + + + + + + + + + + +
+

Equipements

+
+ + + + + + + +
+
+ + + + + +
+ + + +
+
+
+
+ + + + + +
+ + + +
+
+
+ + + + + + + + + + + + +
+ {{rollname}} +
+ + Seuil: + + {{carac}} +
+ + Résultat: + + {{jet}} +
+
diff --git a/Aventures/Aventures.png b/Aventures/Aventures.png new file mode 100644 index 0000000000..5431d896b5 Binary files /dev/null and b/Aventures/Aventures.png differ diff --git a/Aventures/sheet.json b/Aventures/sheet.json new file mode 100644 index 0000000000..cc51799aaf --- /dev/null +++ b/Aventures/sheet.json @@ -0,0 +1,8 @@ +{ +"html": "Aventures.html", +"css": "Aventures.css", +"authors": "Lyra S.", +"roll20userID": "1492292", +"preview": "Aventures.png", +"instructions": "Feuille de personnage pour Aventures." +} diff --git a/Barebones Fantasy RPG (00lite)/barebones.css b/Barebones Fantasy RPG (00lite)/barebones.css new file mode 100644 index 0000000000..8607ef74e5 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/barebones.css @@ -0,0 +1,24 @@ +h1.sheet-title { + color: red; +} + +table.sheet-nametable td { + padding: 5px; +} + +.sheet-rightalign { + text-align: right; +} + +tr.sheet-headerrow { + font-weight: bold; +} + +select { + width: 60px; +} + +section.sheet-headerarea { + width: 100%; + border: 3px solid black; +} diff --git a/Barebones Fantasy RPG (00lite)/barebones.html b/Barebones Fantasy RPG (00lite)/barebones.html new file mode 100644 index 0000000000..805d985f00 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/barebones.html @@ -0,0 +1,264 @@ + + +

Barebones Fantasy Character Sheet

+ + + + + + + +
Character Name:Race:
+ + + + + + + + + + + + +
Rank:DP:Curr BP:Max BP:DR:MOV:INIT: + +
+

+
+
+ + + + + + + + + + + + + + + + + + + +
+

Attributes

+
+ + Strength: + + +
+ + Dexterity: + + +
+ + Logic: + + +
+ + Willpower: + + +
+
+
+

Spells

+
+ + +
+
+
+
+
+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Skills

Skill NameScoreP/SLevel
+ + Scout: + + + + + + +
+ + Thief: + + + +
+ + Warrior - Melee: + + + + + + +
+ + Warrior - Ranged: + + + + + + +
+ + Cleric: + + + + + + +
+ + Enchanter: + + + + + + +
+ + Artificer + + + + + + +
+ + Leader + + + + + + +
+ + Scholar + + + + + + +
+ + Spellcaster + + + + + + +
+
+
+

+

Inventory

+
+ + +
+
+
+ + \ No newline at end of file diff --git a/Barebones Fantasy RPG (00lite)/barebones.png b/Barebones Fantasy RPG (00lite)/barebones.png new file mode 100644 index 0000000000..bfc305e607 Binary files /dev/null and b/Barebones Fantasy RPG (00lite)/barebones.png differ diff --git a/Barebones Fantasy RPG (00lite)/readme.MD b/Barebones Fantasy RPG (00lite)/readme.MD new file mode 100644 index 0000000000..61b368c352 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/readme.MD @@ -0,0 +1,18 @@ +This is a character sheet for the **Barebones Fantasy Roleplaying Game** by DwD Studios. It includes all the fields of the base game's character sheet, plus the additional *Artificer* skill added in Flesh & Blood. +Fields that Autocalculate: +Max BP +All Skill scores + +The INIT button will roll initiative but **WILL NOT** add it to the tracker automatically as the roll20 engine requires a token to be selected to add to the tracker. For this reason I recommend creating a macro like the following that will automatically roll initiative and add it to Roll20's tracker. It should be set as a token action and visible to All Players: + +>&{template:default} {{name=Initiative}} {{Result=[[@{selected|init}d10k1 &{tracker}]]}} + +If your group has a Leader in it, a second macro for *Tactics* (INIT +1) made as follows provided the smoothest game experience at the table. It should also be set as a token action visible to All Players. + +>&{template:default} {{name=Initiative}} {{Result=[[(@{selected|init}+1)d10k1 &{tracker}]]}} + +All other fields have been given sensible defaults, mins and maxes that should allow you to get up and running with a minimum of fuss. One thing to note is that the sheet **DOES NOT** currently track bonus damage due to a high strength or dex, that will still need to be added manually. It is my plan to make that part of the next release. + +If the sheet provides you with any problems or you would like to request changes, feel free to reach out to me. +E-mail: linuxfreak1030@gmail.com +Google+ (https://plus.google.com/u/0/109067158712998764793) \ No newline at end of file diff --git a/Barebones Fantasy RPG (00lite)/sheet.json b/Barebones Fantasy RPG (00lite)/sheet.json new file mode 100644 index 0000000000..e9a749a76c --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "barebones.html", + "css": "barebones.css", + "authors": "Justin M. Gordon", + "preview": "barebones.png", + "roll20userid": "457116", + "instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with % or %. Roll buttons are available for all stats." +} diff --git a/Basic_Roleplaying/Basic_Roleplaying.css b/Basic_Roleplaying/Basic_Roleplaying.css index 09ae505889..62184ced9e 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.css +++ b/Basic_Roleplaying/Basic_Roleplaying.css @@ -152,7 +152,6 @@ div[data-groupname="repeating_Hand-to-Hand"] .sheet-strike-rank /* Configuration Window*/ .charsheet .sheet-cdiv { - width:810px; /*border: 1px dotted;*/ padding-right: 15px; padding-left: 15px; @@ -317,8 +316,8 @@ button[type="roll"].sheet-plain-major-wound::before } - -button[type="roll"].sheet-plain::before +/* Increase specificity for now. Should have roll icon affordance instead of suppressing. */ +.ui-dialog .charsheet button[type="roll"].sheet-plain::before { content: ""; diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index 90c09185e5..4c0ce434cc 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -1,52 +1,45 @@ -

- -

- -
- y -
- finderski sheet version: 01 August 2015 - -

CONFIGURATION

-
-
- Show "Fatigue Points"
- Show "Major Wound"
- Show EDU
- Show Hit Locations
- Show Strike Ranks
- Skills By Category
-
-
- Alphabetical Skills
- Magic / Powers
-
-
+
+
+ y +
+

CONFIGURATION

+
+
+ Show "Fatigue Points"
+ Show "Major Wound"
+ Show EDU
+ Show Hit Locations
+ Show Strike Ranks
+ Skills By Category
+
+
+ Alphabetical Skills
+ Magic / Powers
+
- -
+
- -
-
- - - - - - - - + + + +
+
Name
Race
+ + + + + + - - + + - - - - - - - - + + + + + + - - - + + - - - - - + + + - -
Name
Race Sex
Handedness
Handedness Height @@ -54,135 +47,55 @@ Weight
Description
Distinctive
Features
Description
Distinctive
Features
Gods/Religion +
Gods/Religion Age
Profession +
Profession Wealth
- -
-
- -

Characteristics & Rolls

- - - - - + +
+
+ +
+

Characteristics & Rolls

+ + - - - - + + - - - + - - + + + - - + + - - - + + + @@ -232,10 +143,9 @@ - - - + + + @@ -244,9 +154,9 @@ - - + + + @@ -255,9 +165,9 @@ - - + + +
- - - - - - - - + - -
-

STR

- +

STR

+

Dmg. Bonus

- - -
-

CON

CON

Siz SR

@@ -197,11 +110,10 @@
-

SIZ

SIZ

@@ -221,10 +133,9 @@
-

INT

INT

MOV

-

POW

POW

Hit Pts.

/
-

DEX

DEX

Power Pts.

/
-

APP

APP

@@ -276,325 +186,45 @@
- +

EDU

+
+
- +
- + /
- - - - - - - -
-
-
-

+ + +
+
+

-

-

Skills

+

Skills

@@ -602,9 +232,8 @@ Appraise (15%) - -
- - - + - - - + + @@ -775,35 +390,35 @@
Jump (25%)
- - - -
- - - + + @@ -914,15 +519,11 @@
Research (25%)
- - - - - - -
-
- + +
+
- + - - - + + - - - + + - - - + + - - - + + -
Mental
Appraise (15%)
First Aid (30% or INT x1)
Gaming (INT+POW)
Psychotherapy (00 or 01)
-
Knowledge (Varies):
-
- - - - -
- - - + + + + + + +
- - + + - - - + + - - - + + - - - + + - - - + + - - - + + - - - + + - - - + + - -
Perception
Insight (05%)
Listen (25%)
Navigate (10%)
Research (25%)
Sense (10%)
Spot (25%)
Track (10%)
- - - - - - -
- - - - - - -
Ranged
-
- - - - -
- - - - - - - -
Artillery
-
- - - - -
- + - - - -
Martial Arts (1%)
-
- -
-
- -
+


-
- -

Hand-To-Hand Weapons

-
*For the button to work correctly fill in skill and damage and select a damage bonus*
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
+

Hand-To-Hand Weapons

+
*For the button to work correctly fill in skill and damage and select a damage bonus*
+ +
Weapon - -
- SR -
- -
RangeSkill %SpecialDamageAttacksHP

Brawl (25%)

- -
- -
-
- - - -
+ + + + + + + + + + + + + + + - - - - - + - - - - + + + + + + + + + + + + + - - - - - + - -
Weapon + +
+ SR +
+ +
RangeSkill %SpecialDamageAttacksHP

Brawl (25%)

Grapple (25%)

- -
- -
-
- + +
+ +
+
+ - - + + +

Grapple (25%)

+ +
+ +
+ +
- - + + + + + + + + +
-
- - -
-

Hit Location & Armor

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LocationArmorAPMax
HP
Cur.
HP
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head
-
- - - - - - - - -
-
-
- -
-

Armor, Shield

- - - - - - - - - - - - - - - - - - -
ArmorAVSkill
Penalty
Energy
Points
-
- - - - - - - - -
-
- -
-
- - - - %  -
-
- Attack Damage - -
-
-
-
-  H -  S -  F -  L - - Base Chance - -
-
- HP -
-
- -
- -
-
- - - - %  -
-
- Attack Damage - -
-
-
-
-  H -  S -  F -  L - - Base Chance - -
-
- HP -
-
-
-
- -
-
-
- - - -
- - - - -
-
-
- +
+
+ +
+

Hit Location & Armor

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LocationArmorAPMax
HP
Cur.
HP
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head
+
+ + + + + + + + +
+
+
+ +
+

Armor, Shield

+ + + + + + + + + + + + + + + +
ArmorAVSkill
Penalty
Energy
Points
+
+ + + + + + + + +
+
- -
-
- -
-
- Dodge - -
+
- Fumble - - + + % 
- -
- Roll - - Hit Location - - - +
+ Attack Damage +
-
Hit Pts. - -

/

- -
- +
+
+  H +  S +  F +  L + + Base Chance + +
+
+ HP +
+
+ + + +
+
+
+ +
+ + + +
+
+
+
+
+
+
+
+ Dodge + +
+
+ Fumble + +
+ +
+ Roll + + Hit Location + + +
+
Hit Pts. + +

/

+ +
+

-
-

-

Powers -
Power Pts. - - / - -
+
+

+

Powers +
Power Pts. + + / + +
+

+

+

+ %

+ + + + + + + + + + + +
PowerSkillRangeDurationCostEffect
+
+ + + + + + + + + + +
+
+

+
+

+

+ + %

- -

- -

- %

- - - - - - - - - - - +
PowerSkillRangeDurationCostEffect
+ + + + + + + + + +
PowerSkillRangeDurationCostEffect
+
+ + + + + + + + + +
-
- - - - - - - - - - -
-
- - -

-
-

- -

- - % -

- - - - - - - - - - - + +

+
+

+

+ + % +

+ +
PowerSkillRangeDurationCostEffect
+ + + + + + + + + +
PowerSkillRangeDurationCostEffect
+
+ + + + + + + + + +
-
- - - - - - - - - - -
-
- - -

-
-

- -

- - % -

- - - - - - - - - - - -
PowerSkillRangeDurationCostEffect
-
- - - - - - - - - - -
-
- - -

-
- - -

-


+
+

+
+

+
+
+

Personal Data

+
+
+ Personal Description
+ Family & Friends +
+
+ Wounds & Injuries
+ Marks & Scars +
-

Personal Data

-
-
- - Personal Description
- Family & Friends -
-
- - Wounds & Injuries
- Marks & Scars -
-
-


- -

- -

-

Income & Savings

- - - - - - - -
Income
Cash on Hand
- - - - - -
Savings
- Personal Property
- Real Estate -

-

-

Adventuring Gear & Other Possesions

- -

- +

Income & Savings

+ + + + + + + +
Income
Cash on Hand
+ + + + + +
Savings
+ Personal Property
+ Real Estate

- - - - - - - - - - - - +

+

Adventuring Gear & Other Possesions

+ +

+ + +
{{name}}
Weapon Roll
+ + + - - - - - - - - - - - - - {{#rollBetween() roll fumble 100}} - - {{/rollBetween() roll fumble 100}} - - {{#^rollBetween() roll fumble 100}} - - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}}{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - {{/^rollGreater() success 99}} - {{/^rollBetween() roll fumble 100}} - - - {{#rollLess() roll success}} + + + + + - - + - {{/rollLess() roll success}} -
{{name}}
Weapon Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Damage:{{tot}} + Rolled: {{roll}}
-
- - - - - - - {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} - {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} - {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} - {{#rollTotal() roll 12}} - - {{/rollTotal() roll 12}} - {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} - {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} - {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} - -
Melee Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
-
- - - - - - - - {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} - {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} - {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} - {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} - {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} - {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} - {{#rollTotal() roll 20}} - - {{/rollTotal() roll 20}} - -
Missle Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
-
- - - - - - - - - - - - - + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} + + + + {{/rollLess() roll success}} +
{{name}}
Skill Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Damage:{{tot}} +
+
+ + + + + + {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} + {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}} + + {{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} - - - - - - - - - - {{#rollBetween() roll fumble 100}} - - {{/rollBetween() roll fumble 100}} - - {{#^rollBetween() roll fumble 100}} - - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}}{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - - - {{/^rollGreater() success 99}} - - - {{/^rollBetween() roll fumble 100}} - -
Melee Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
-
- - - +
+
- {{#rollTotal() table 0}} - Melee Attack Fumble - {{/rollTotal() table 0}} - {{#rollTotal() table 1}} - Melee Parry Fumble - {{/rollTotal() table 1}} - {{#rollTotal() table 2}} - Missle Attack Fumble - {{/rollTotal() table 2}} - {{#rollTotal() table 3}} - Natural Weapon Fumble - {{/rollTotal() table 3}} - - - {{#rollTotal() table 0}} - {{#rollBetween() roll 1 15}}Lose the next combat round and are effectively helpless.{{/rollBetween() roll 1 15}} - {{#rollBetween() roll 16 25}}Lose the next 1D3 combat rounds and are effectively helpless.{{/rollBetween() roll 16 25}} - {{#rollBetween() roll 26 40}}Fall down.{{/rollBetween() roll 26 40}} - {{#rollBetween() roll 41 50}}Drop the weapon being used.{{/rollBetween() roll 41 50}} - {{#rollBetween() roll 51 60}}Throw weapon 1D10 meters away.{{/rollBetween() roll 51 60}} - {{#rollBetween() roll 61 65}}Lose 1D10 points of weapon’s hit points.{{/rollBetween() roll 61 65}} - {{#rollBetween() roll 66 75}}Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.{{/rollBetween() roll 66 75}} - {{#rollBetween() roll 76 85}}Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.{{/rollBetween() roll 76 85}} - {{#rollBetween() roll 86 90}}Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 98}}Hit nearest ally for critical damage, or Lose 1D10 points of weapon’s hit points, if no ally nearby.{{/rollBetween() roll 91 98}} - {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 99}} - {{#rollTotal() roll 00}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 00}} - {{/rollTotal() table 0}} - - {{#rollTotal() table 1}} - {{#rollBetween() roll 1 20}}Lose the next combat round and are effectively helpless.{{/rollBetween() roll 1 20}} - {{#rollBetween() roll 21 40}}Fall down.{{/rollBetween() roll 21 40}} - {{#rollBetween() roll 41 50}}Drop the weapon being used.{{/rollBetween() roll 41 50}} - {{#rollBetween() roll 51 60}}Throw weapon 1D10 meters away.{{/rollBetween() roll 51 60}} - {{#rollBetween() roll 61 75}}Lose 1D10 points of weapon’s hit points.{{/rollBetween() roll 61 75}} - {{#rollBetween() roll 76 85}}Wide open; foe automatically hits with normal hit.{{/rollBetween() roll 76 85}} - {{#rollBetween() roll 86 90}}Wide open; foe automatically hits with special hit.{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 93}}Wide open; foe automatically hits with critical hit{{/rollBetween() roll 91 93}} - {{#rollBetween() roll 94 98}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollBetween() roll 94 98}} - {{#rollBetween() roll 99 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollBetween() roll 99 100}} - {{/rollTotal() table 1}} - - {{#rollTotal() table 2}} - {{#rollBetween() roll 1 15}}Lose the next attack or other activity.{{/rollBetween() roll 1 15}} - {{#rollBetween() roll 16 25}}Lose the next 1D3 combat rounds or other activity.{{/rollBetween() roll 16 25}} - {{#rollBetween() roll 26 40}}Fall down.{{/rollBetween() roll 26 40}} - {{#rollBetween() roll 41 55}}Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds{{/rollBetween() roll 41 55}} - {{#rollBetween() roll 56 65}}Drop weapon; which slides or bounces 1D6–1 meters away.{{/rollBetween() roll 56 65}} - {{#rollBetween() roll 66 80}}Do 1D6 damage to weapon’s hit points or break if the weapon has no hit points.{{/rollBetween() roll 66 80}} - {{#rollBetween() roll 81 85}}Break weapon.{{/rollBetween() roll 81 85}} - {{#rollBetween() roll 86 90}}Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6–1 meters away. if no ally nearby.{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 95}}Hit nearest ally for special damage, orDo 1D6 damage to weapon’s hit points or break if the weapon has no hit points, if no ally nearby.{{/rollBetween() roll 91 95}} - {{#rollBetween() roll 96 98}}Hit nearest ally for critical damage, or Break weapon, if no ally nearby{{/rollBetween() roll 96 98}} - {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 99}} - {{#rollTotal() roll 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 100}} - {{/rollTotal() table 2}} - - {{#rollTotal() table 3}} - {{#rollBetween() roll 1 25}}Lose the next combat round (or this one if no action has yet been taken).{{/rollBetween() roll 1 25}} - {{#rollBetween() roll 26 30}}Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).{{/rollBetween() roll 26 30}} - {{#rollBetween() roll 31 50}}Fall down.{{/rollBetween() roll 31 50}} - {{#rollBetween() roll 51 60}}Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).{{/rollBetween() roll 51 60}} - {{#rollBetween() roll 61 75}}Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.{{/rollBetween() roll 61 75}} - {{#rollBetween() roll 76 85}}Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used){{/rollBetween() roll 76 85}} - {{#rollBetween() roll 86 90}}Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 94}}Hit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.{{/rollBetween() roll 91 94}} - {{#rollBetween() roll 95 98}}Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..{{/rollBetween() roll 95 98}} - {{#rollBetween() roll 96 98}}Hit nearest ally for critical damage, or Break weapon, if no ally nearby{{/rollBetween() roll 96 98}} - {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 99}} - {{#rollTotal() roll 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 100}} - {{/rollTotal() table 3}} - - - - - - - - - - - - - {{#rollBetween() roll 1 10}} - {{#rollBetween() roll 11 20}} - {{#rollBetween() roll 21 30}} - {{#rollBetween() roll 31 40}} - {{#rollBetween() roll 41 50}} - {{#rollBetween() roll 51 60}} - {{#rollBetween() roll 61 70}} - {{#rollBetween() roll 71 80}} - {{#rollBetween() roll 81 90}} - {{#rollBetween() roll 91 92}} - {{#rollBetween() roll 93 94}} - {{#rollBetween() roll95 96}} - {{#rollBetween() roll 97 98}} - {{#rollTotal() roll 99}} + +
Major Wound
Severed leg tendons cause limping; fused ankle bones cause limping; back muscles or spinal nerve damage bend the torso to the left or right; a shattered knee cannot bend; or make up a new wound effect. Lose 1D3 DEX. The maximum MOV is now reduced by the same 1D3 result. Your character is still able to fight. {{/rollBetween() roll 1 10}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. Lose 1D3 APP. The visible and unappealing deformity cannot be disguised. Your character is still able to fight. {{/rollBetween() roll 11 20}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D3 STR; this loss may change what weapons can be used. Your character is still able to fight with a weapon, but not a shield. {{/rollBetween() roll 21 30}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D3 CON; maximum MOV is now reduced by the same 1D3, and hit points may be lowered. Your character is still able to fight. {{/rollBetween() roll 31 40}} Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; injury to the head thereafter require Luck rolls each time to use any Mental skills; blows or cuts which affect depth perception leave missile weapon skill ratings at a maximum of 65%; multiple wounds to the face and neck limit the skills of any Communication skills to 65% maximum; or make up a new wound effect. Lose 1D3 INT; this loss may affect your character’s ability to use any powers. Your character is still able to fight. {{/rollBetween() roll 41 50}} Refer to 01–10 for what happened, which now expands to the loss of one or both arms or legs. Lose 1D6 DEX and reduce maximum MOV by that same amount. Your character is unable to fight. {{/rollBetween() roll 51 60}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. . Lose 1D6 APP; it creates one or more visible deformities that cannot be disguised Your character is still able to fight. {{/rollBetween() roll 61 70}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D6 STR; change hit points and damage bonus. Your character is still able to fight. {{/rollBetween() roll 71 80}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D6 CON; may affect hit points, damage bonus, and reduces MOV by that number of units equal to the 1D6 result rolled.Your character is unable to fight. {{/rollBetween() roll 81 90}} Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Your character is still able to fight. {{/rollBetween() roll 91 92}} Broken bones and severed ganglia. Lose 1D6 DEX; from now on your character can only use one-handed melee weapons. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll 93 94}} Nerve damage to left or right arm (roll 1D6; a result of 1–3 is the left arm, 4–6 is the right arm). Lose 1D6 DEX; hereafter your character can only wield weapons or equipment in his or her undamaged arm. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll95 96}} Nerve damage to both arms. Lose 1D6 DEX; though the legs are fine, neither arms nor hands can wield anything. Your character is unable to fight, unless using his or her legs or head butts. {{/rollBetween() roll 97 98}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}}
+ + + {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} + {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}} + + {{/rollTotal() roll 20}} -
Missle Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
-
- - + + - + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + + + + {{/^rollLess() roll crit}} + + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}} + +
{{name}}
Skill Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
+
+ + + + + {{#rollTotal() table 0}} + + {{/rollTotal() table 0}} + {{#rollTotal() table 1}} + + {{/rollTotal() table 1}} + {{#rollTotal() table 2}} + + {{/rollTotal() table 2}} + {{#rollTotal() table 3}} + + {{/rollTotal() table 3}} + + {{#rollTotal() table 0}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 65}}{{/rollBetween() roll 61 65}} + {{#rollBetween() roll 66 75}}{{/rollBetween() roll 66 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 98}}{{/rollBetween() roll 91 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 00}}{{/rollTotal() roll 00}} + {{/rollTotal() table 0}} + + {{#rollTotal() table 1}} + {{#rollBetween() roll 1 20}}{{/rollBetween() roll 1 20}} + {{#rollBetween() roll 21 40}}{{/rollBetween() roll 21 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 93}}{{/rollBetween() roll 91 93}} + {{#rollBetween() roll 94 98}}{{/rollBetween() roll 94 98}} + {{#rollBetween() roll 99 100}}{{/rollBetween() roll 99 100}} + {{/rollTotal() table 1}} + + {{#rollTotal() table 2}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 55}}{{/rollBetween() roll 41 55}} + {{#rollBetween() roll 56 65}}{{/rollBetween() roll 56 65}} + {{#rollBetween() roll 66 80}}{{/rollBetween() roll 66 80}} + {{#rollBetween() roll 81 85}}{{/rollBetween() roll 81 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 95}}{{/rollBetween() roll 91 95}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 2}} + + {{#rollTotal() table 3}} + {{#rollBetween() roll 1 25}}{{/rollBetween() roll 1 25}} + {{#rollBetween() roll 26 30}}{{/rollBetween() roll 26 30}} + {{#rollBetween() roll 31 50}}{{/rollBetween() roll 31 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 94}}{{/rollBetween() roll 91 94}} + {{#rollBetween() roll 95 98}}{{/rollBetween() roll 95 98}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 3}} + +
Melee Attack Fumble Melee Parry Fumble Missle Attack Fumble Natural Weapon Fumble
Lose the next combat round and are effectively helpless.Lose the next 1D3 combat rounds and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.Hit nearest ally for critical damage, or Lose 1D10 points of weapon’s hit points, if no ally nearby.Blow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Wide open; foe automatically hits with normal hit.Wide open; foe automatically hits with special hit.Wide open; foe automatically hits with critical hitBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next attack or other activity.Lose the next 1D3 combat rounds or other activity.Fall down.Vision obscured; lose 30% on all appropriate skills for 1D3 combat roundsDrop weapon; which slides or bounces 1D6–1 meters away.Do 1D6 damage to weapon’s hit points or break if the weapon has no hit points.Break weapon.Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6–1 meters away. if no ally nearby.Hit nearest ally for special damage, orDo 1D6 damage to weapon’s hit points or break if the weapon has no hit points, if no ally nearby.Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round (or this one if no action has yet been taken).Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).Fall down.Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used)Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearbyHit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)
+
+ + + + + + + + {{#rollBetween() roll 1 10}} + {{#rollBetween() roll 11 20}} + {{#rollBetween() roll 21 30}} + {{#rollBetween() roll 31 40}} + {{#rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}} + {{#rollBetween() roll 61 70}} + {{#rollBetween() roll 71 80}} + {{#rollBetween() roll 81 90}} + {{#rollBetween() roll 91 92}} + {{#rollBetween() roll 93 94}} + {{#rollBetween() roll95 96}} + {{#rollBetween() roll 97 98}} + {{#rollTotal() roll 99}} + +
Major Wound
Severed leg tendons cause limping; fused ankle bones cause limping; back muscles or spinal nerve damage bend the torso to the left or right; a shattered knee cannot bend; or make up a new wound effect. Lose 1D3 DEX. The maximum MOV is now reduced by the same 1D3 result. Your character is still able to fight. {{/rollBetween() roll 1 10}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. Lose 1D3 APP. The visible and unappealing deformity cannot be disguised. Your character is still able to fight. {{/rollBetween() roll 11 20}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D3 STR; this loss may change what weapons can be used. Your character is still able to fight with a weapon, but not a shield. {{/rollBetween() roll 21 30}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D3 CON; maximum MOV is now reduced by the same 1D3, and hit points may be lowered. Your character is still able to fight. {{/rollBetween() roll 31 40}} Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; injury to the head thereafter require Luck rolls each time to use any Mental skills; blows or cuts which affect depth perception leave missile weapon skill ratings at a maximum of 65%; multiple wounds to the face and neck limit the skills of any Communication skills to 65% maximum; or make up a new wound effect. Lose 1D3 INT; this loss may affect your character’s ability to use any powers. Your character is still able to fight. {{/rollBetween() roll 41 50}} Refer to 01–10 for what happened, which now expands to the loss of one or both arms or legs. Lose 1D6 DEX and reduce maximum MOV by that same amount. Your character is unable to fight. {{/rollBetween() roll 51 60}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. . Lose 1D6 APP; it creates one or more visible deformities that cannot be disguised Your character is still able to fight. {{/rollBetween() roll 61 70}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D6 STR; change hit points and damage bonus. Your character is still able to fight. {{/rollBetween() roll 71 80}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D6 CON; may affect hit points, damage bonus, and reduces MOV by that number of units equal to the 1D6 result rolled.Your character is unable to fight. {{/rollBetween() roll 81 90}} Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Your character is still able to fight. {{/rollBetween() roll 91 92}} Broken bones and severed ganglia. Lose 1D6 DEX; from now on your character can only use one-handed melee weapons. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll 93 94}} Nerve damage to left or right arm (roll 1D6; a result of 1–3 is the left arm, 4–6 is the right arm). Lose 1D6 DEX; hereafter your character can only wield weapons or equipment in his or her undamaged arm. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll95 96}} Nerve damage to both arms. Lose 1D6 DEX; though the legs are fine, neither arms nor hands can wield anything. Your character is unable to fight, unless using his or her legs or head butts. {{/rollBetween() roll 97 98}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}}
+
+ diff --git a/Basic_Roleplaying/README.md b/Basic_Roleplaying/README.md index 38a6333061..b459571865 100644 --- a/Basic_Roleplaying/README.md +++ b/Basic_Roleplaying/README.md @@ -6,4 +6,6 @@ At the bottom of the combat sections are buttons for fumble rolls and melee / mi The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier. To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%. -There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... \ No newline at end of file +There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... + +Any questions regarding this sheet should be directed to Khoa P. https://app.roll20.net/users/546568/khoa-p diff --git a/Basic_Roleplaying/sheet.json b/Basic_Roleplaying/sheet.json index 2e0e950654..41717693d9 100644 --- a/Basic_Roleplaying/sheet.json +++ b/Basic_Roleplaying/sheet.json @@ -1,8 +1,8 @@ { "html": "Basic_Roleplaying.html", "css": "Basic_Roleplaying.css", - "authors": "Walt Shumate Ove Odegard", - "roll20userid": "720651", + "authors": "Khoa P.", + "roll20userid": "546568", "preview": "Basic_Roleplaying.png", - "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems" + "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to Khoa P https://app.roll20.net/users/546568/khoa-P" } diff --git a/Black Hack/BlackHack.css b/Black Hack/BlackHack.css index c4b88e8ca5..bba32baac0 100644 --- a/Black Hack/BlackHack.css +++ b/Black Hack/BlackHack.css @@ -9,17 +9,58 @@ padding: 21px; margin: -21px; border-radius: 8px; - background-color: black; - color: white; - font-family: "Comic Sans MS", cursive, sans-serif; } + +input.sheet-theme[value="dark"]:checked ~ div.sheet-container, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container div { + background-color: black; + color: white; + font-family: "Comic Sans MS", cursive, sans-serif; +} + +input.sheet-theme[value="light"]:checked ~ .sheet-container, +input.sheet-theme[value="light"]:checked ~ .sheet-container div { + background-color: #fdf6e3; + color: #657b83; + font-family: "Lucida Sans Unicode", "Lucida Grande", sans-serif; +} + +input.sheet-theme[value="dark"]:checked ~ div.sheet-container input, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container select, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container textarea { + color: white; + background: #333; + border: 1px solid darkgrey; +} + +input.sheet-theme[value="light"]:checked ~ div.sheet-container input, +input.sheet-theme[value="light"]:checked ~ div.sheet-container select, +input.sheet-theme[value="light"]:checked ~ div.sheet-container textarea { + color: #586e75; + background: #eee8d5; + border: 1px solid #586e75; +} + +input.sheet-fontSize[value="small"]:checked ~ div.sheet-container textarea { + font-size: smaller; +} + +input.sheet-fontSize[value="normal"]:checked ~ div.sheet-container textarea { + font-size: inherit; +} + + .sheet-container div { - background-color: black; + /* + background-color: black; color: white; + */ +} - +.sheet-hidden { + display: none; } div.sheet-bio { @@ -46,8 +87,10 @@ div.sheet-inventory select { } input, select { + /* background: #333; color: white; + */ } div.sheet-bio input[type="text"] { @@ -92,12 +135,23 @@ textarea { margin-bottom: 1px; margin-left: 2px; margin-right: 2px; - font-size: x-small; line-height: 1.25em; - color: white; - background: #333; + } +div.sheet-preferences { + margin-top: 21px; + font-size: smaller; + width: 100%; +} + +div.sheet-preferences > div { + width: 45%; + margin:0; + display: inline-block; +} + + /* _/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/ _/ _/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ diff --git a/Black Hack/BlackHack.html b/Black Hack/BlackHack.html index 2c9f4056c4..88560ce6ce 100644 --- a/Black Hack/BlackHack.html +++ b/Black Hack/BlackHack.html @@ -1,3 +1,8 @@ + + + + +
@@ -109,6 +114,24 @@ +
+ + +
+ + +
+
+
Color Theme
+ Dark: + Light: +
+
+
Text Size in Textareas
+ Small: + Normal: +
+
diff --git a/Black_Crusade/BlackCrusade.html b/Black_Crusade/BlackCrusade.html index 0e27ca7f0c..b931aa5c69 100644 --- a/Black_Crusade/BlackCrusade.html +++ b/Black_Crusade/BlackCrusade.html @@ -3174,10 +3174,10 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
-
Daemon's Willpower:
+
Daemon's Willpower:
Binding Strength:
-
+
Wt.:
@@ -3185,7 +3185,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
Alignment:
@@ -8,66 +7,63 @@
diff --git a/Rotted Capes/Readme.md b/Rotted Capes/Readme.md new file mode 100644 index 0000000000..7213e96950 --- /dev/null +++ b/Rotted Capes/Readme.md @@ -0,0 +1,81 @@ +# Rotted Capes Sheet + +This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level. + +### Current Version +Version 1.4 (February 4th, 2018) Power Exploit Management & Automated Bulk Penalty + +### Many Thanks +This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet! + +### TODO + +Short Term: +* Shake-out sheet in play (target stable state by mid to end of January) +* Further refinement of layout and coloration of the sheet and inline messages +* Automation for Cast Member View + +Long term: +* Automated Tick Management (may require an API) +* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike) +* Power Cards +* Additional Minor Automations +* New View: Data sheet for Enclaves and supporting cast + +### Changelog + +** February 4th 2018 ** +* Armor section added with automation so that Bulk is applied as a penalty to Action Rolls (Attribute, Skill, Power, Attacks) based on Qu & Mi +* Created a new tab (Gear & Mods) to centralize equipment +* Added Exploits section to Powers tab so players can track their Tricks and Powers +* Reworked Character roll messages (Cast Member Views next) +* Fixes: + - Corrected calculation of top mph (was based on Qu vs pace) + - Fixed display of plot die in chat message (hide the ! sign) + - set min window width for issue occuring with chrome users + - when attribute on damage is set to blank the die roll threw an error. + +** January 15th 2018 ** +* Cast Member View Attributes auto-calculate (was broken with last fix) +* Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage) +* Change Built Item Quick Reference to Primary Powers List +* Fixes: Fixed overlap of Gear Info tooltip into field, fixed offset of info icon on power, and Fixed xp calculation + + +** December 31, 2017: version 1.3 "The Automation Release" ** +* Autoset Max Lift, Throw, and Max Drag/Push based on Might score +* Autoset MPH based on Quickness score +* Autoset Attribute Dice based on selected score; note maximum score is 51 +* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12 +* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute. +* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill. +* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account. +* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!) +* Maneuver Mod automatically set by by the selection of Maneuver +* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available +* Finished Tagging fields +* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8) + +** December 18, 2017: version 1.2 ** +* updated icon for tooltips +* added hover ability for entered tooltips (hover over the field in front of the icon) +* Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier +* Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log) +* Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points +* Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled +* Added option to apply (default) or ignore wound penalty +* CSM inline rolls will not show the roll value (purposefully hidden) +* Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference +* Added text block for capturing Built Items +* Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view + +** December 11, 2017: version 1.1 ** +* Multiple fixes to variable names +* Layout fixes +* Added information icon and minus icon for managing tooltips +* Added hover over field for managed tooltips + +** December 2, 2017: version 1.0 submitted to Roll20** + +### Known Issues +1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time. diff --git a/Rotted Capes/RottedCapes.css b/Rotted Capes/RottedCapes.css new file mode 100644 index 0000000000..9f6dd18dee --- /dev/null +++ b/Rotted Capes/RottedCapes.css @@ -0,0 +1,653 @@ + +/* ================ Roll Templates ================ */ +.sheet-rolltemplate-cast_plotdie_roll table, +.sheet-rolltemplate-cast_burnout_roll table, +.sheet-rolltemplate-cast_attack_roll table, +.sheet-rolltemplate-cast_damage_roll table, +.sheet-rolltemplate-cast_action_roll table, +.sheet-rolltemplate-cast_plotdie_roll table, +.sheet-rolltemplate-cast_init_roll table, +.sheet-rolltemplate-cast_powerskill_roll table, +.sheet-rolltemplate-plotdie_roll table, +.sheet-rolltemplate-burnout_roll table, +.sheet-rolltemplate-init_roll table, +.sheet-rolltemplate-power_roll table, +.sheet-rolltemplate-attack_roll table, +.sheet-rolltemplate-general_roll table, +.sheet-rolltemplate-skill_roll table, +.sheet-rolltemplate-damage_roll table, +.sheet-rolltemplate-action_roll table { + width:100%; + background-color: white; + border:1px solid Black +} +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_burnout_roll th, +.sheet-rolltemplate-cast_attack_roll th, +.sheet-rolltemplate-cast_damage_roll th, +.sheet-rolltemplate-cast_action_roll th, +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_init_roll th, +.sheet-rolltemplate-cast_powerskill_roll th, +.sheet-rolltemplate-plotdie_roll th, +.sheet-rolltemplate-burnout_roll th, +.sheet-rolltemplate-init_roll th, +.sheet-rolltemplate-power_roll th, +.sheet-rolltemplate-attack_roll th, +.sheet-rolltemplate-general_roll th, +.sheet-rolltemplate-skill_roll th, +.sheet-rolltemplate-damage_roll th, +.sheet-rolltemplate-action_roll th { + text-align: center; + font-family: Ariel; + font-weight:300; + font-size:1.1em; + padding:5px +} +.sheet-rolltemplate-action_roll th { /* - Layout: inline attribute header */ + background-color: DarkBlue; + color: white; +} +.sheet-rolltemplate-damage_roll th { /* - Layout: inline damage header */ + background-color: #490f00; + color: white; +} +.sheet-rolltemplate-skill_roll th { /* - Layout: inline Skills header */ + background-color: #0f8215; + color: white; +} +.sheet-rolltemplate-attack_roll th { /* - Layout: inline attack header */ + background-color: darkred; + color: white; +} +.sheet-rolltemplate-power_roll th { /* - Layout: inline Powers header */ + background-color: #702edb; + color: white; +} +.sheet-rolltemplate-general_roll th { /* - Layout: inline APAR header */ + background-color: Blue; + color: white; +} +.sheet-rolltemplate-init_roll th { /* - Layout: inline Init header */ + background-color: yellow; + color: Black; +} +.sheet-rolltemplate-plotdie_roll th { /* - Layout: inline Plot Die header */ + background-color: Gold; + color: Black; +} +.sheet-rolltemplate-burnout_roll th { /* - Layout: inline Burnout header */ + background-color: DarkGray; + color: white; +} +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_burnout_roll th, +.sheet-rolltemplate-cast_attack_roll th, +.sheet-rolltemplate-cast_damage_roll th, +.sheet-rolltemplate-cast_action_roll th, +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_init_roll th, +.sheet-rolltemplate-cast_powerskill_roll th { /* - Layout: inline CAST Die roll header */ + background-color: #145a32; + color: white; +} +.sheet-rolltemplate-cast_plotdie_roll td, +.sheet-rolltemplate-cast_burnout_roll td, +.sheet-rolltemplate-cast_attack_roll td, +.sheet-rolltemplate-cast_damage_roll td, +.sheet-rolltemplate-cast_action_roll td, +.sheet-rolltemplate-cast_plotdie_roll td, +.sheet-rolltemplate-cast_init_roll td, +.sheet-rolltemplate-cast_powerskill_roll td, +.sheet-rolltemplate-plotdie_roll td, +.sheet-rolltemplate-burnout_roll td, +.sheet-rolltemplate-init_roll td, +.sheet-rolltemplate-power_roll td, +.sheet-rolltemplate-attack_roll td, +.sheet-rolltemplate-general_roll td, +.sheet-rolltemplate-skill_roll td, +.sheet-rolltemplate-damage_roll td, +.sheet-rolltemplate-action_roll td { + padding:5px; + line-height:1.1em; + vertical-align:top; +} +.sheet-rolltemplate-cast_plotdie_roll td:first-child, +.sheet-rolltemplate-cast_burnout_roll td:first-child, +.sheet-rolltemplate-cast_attack_roll td:first-child, +.sheet-rolltemplate-cast_damage_roll td:first-child, +.sheet-rolltemplate-cast_action_roll td:first-child, +.sheet-rolltemplate-cast_plotdie_roll td:first-child, +.sheet-rolltemplate-cast_init_roll td:first-child, +.sheet-rolltemplate-cast_powerskill_roll td:first-child, +.sheet-rolltemplate-plotdie_roll td:first-child, +.sheet-rolltemplate-burnout_roll td:first-child, +.sheet-rolltemplate-init_roll td:first-child, +.sheet-rolltemplate-power_roll td:first-child, +.sheet-rolltemplate-attack_roll td:first-child, +.sheet-rolltemplate-general_roll td:first-child, +.sheet-rolltemplate-skill_roll td:first-child, +.sheet-rolltemplate-damage_roll td:first-child, +.sheet-rolltemplate-action_roll td:first-child { + color: black; + text-align:Left; + min-width:50px; + padding-right:5px; +} +.sheet-rolltemplate-cast_plotdie_roll tr:nth-child(even), +.sheet-rolltemplate-cast_burnout_roll tr:nth-child(even), +.sheet-rolltemplate-cast_attack_roll tr:nth-child(even), +.sheet-rolltemplate-cast_damage_roll tr:nth-child(even), +.sheet-rolltemplate-cast_action_roll tr:nth-child(even), +.sheet-rolltemplate-cast_plotdie_roll tr:nth-child(even), +.sheet-rolltemplate-cast_init_roll tr:nth-child(even), +.sheet-rolltemplate-cast_powerskill_roll tr:nth-child(even), +.sheet-rolltemplate-plotdie_roll tr:nth-child(even), +.sheet-rolltemplate-burnout_roll tr:nth-child(even), +.sheet-rolltemplate-init_roll tr:nth-child(even), +.sheet-rolltemplate-power_roll tr:nth-child(even), +.sheet-rolltemplate-attack_roll tr:nth-child(even), +.sheet-rolltemplate-general_roll tr:nth-child(even), +.sheet-rolltemplate-skill_roll tr:nth-child(even), +.sheet-rolltemplate-damage_roll tr:nth-child(even), +.sheet-rolltemplate-action_roll tr:nth-child(even) { + background-color:#EEEEEE +} +/* ================ End Roll Templates ================ */ + +span { + font-family: Ariel; + text-align: left; + font-size: 100%; + color: black; + font-weight: normal; + font-style: normal; +} +.sheet-smallfont { + font-size: 80%; +} +/* ================ RADIO HANDLING ================ */ +input[type="radio"].sheet-falseRadio { + position: relative; + top: 0px; + left: 0px; + width: 65px; + cursor: pointer; + opacity: 0; + z-index: 9999; +} +span.sheet-falseRadio { + position: relative; + top: -10px; + left: 0px; + text-align: center; + display: inline-block; + margin-left: 2px; + margin-right: 2px; + padding-left: 3px; + padding-right: 3px; + width: 65px; + cursor: pointer; + border: none; + color: #000000; + background: transparent; + font-size: 11px; + text-decoration: none; + font-weight: bold; +} +input.sheet-falseRadio:checked + span.sheet-falseRadio { + font-weight: bold; + color: #000000; +} +input.sheet-falseRadio:checked + span.sheet-falseRadio::after { + content: '?'; +} +/* ================ END RADIO HANDLING ================ */ + +/*================ TABS HANDLING ================ */ + +/* ---- Detail or Quick Sheet ---- */ + +.sheet-block-a, +.sheet-block-switch:checked ~ .sheet-block-b { + display: block; + margin-top: 1em; +} + +.sheet-block-b, +.sheet-block-switch:checked ~ .sheet-block-a { + display: none; +} + +/* ---- character sheet tabs ---- */ + +div[class^="sheet-section"] { + visibility: hidden; + opacity: 0; + max-height:0; + overflow: hidden; +} +input.sheet-tab99:checked ~ div[class^="sheet-section"] { + max-height: 999998px; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: auto; +} +input.sheet-tab { + width: 135px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} +span.sheet-tab { + text-align: center; + display: inline-block; + padding-left: 4px; + padding-right: 4px; + padding-top: 4px; + width: 125px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -140px; + border: 2px solid #490f00; /* - Layout: tab borders- */ + color: black; /* - Layout: font color for tabs not selected - */ + background: #ede5e3; /* - Layout: color of the tabs not selected - */ + border-radius:4px; + font-size: 14px; + font-weight: normal; +} +input.sheet-tab::before { + content: attr(title); + text-align: center; + margin-top: 5px; + display: inline-block; + width: 75%; + height: 100%; + background: #490f00; /* - Layout: color of the selected tab - */ + color:white; /* - Layout: font color for selected tab - */ +} +input.sheet-tab:checked::before { + background: #490f00; /* - Layout: color of the selected tab - */ + color:white; /* - Layout: font color for selected tab - */ + font-weight: bold; +} +input.sheet-tab1:checked ~ div.sheet-section-pc1, +input.sheet-tab2:checked ~ div.sheet-section-pc2, +input.sheet-tab3:checked ~ div.sheet-section-pc3, +input.sheet-tab4:checked ~ div.sheet-section-pc4, +input.sheet-tab5:checked ~ div.sheet-section-pc5, +input.sheet-tab6:checked ~ div.sheet-section-pc6 { + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: hidden; + width: 100%; + font-weight: bold; +} +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab2:checked + span.sheet-tab2, +input.sheet-tab3:checked + span.sheet-tab3, +input.sheet-tab4:checked + span.sheet-tab4, +input.sheet-tab5:checked + span.sheet-tab5, +input.sheet-tab6:checked + span.sheet-tab6 { + background: #490f00; /* - Layout: color of the selected tab - */ + color: white; + font-weight: bold; +} + +/* ================ END TABS HANDLING ================ */ + +/* ================ REPEATING SECTIONS ================ */ + +.repcontainer[data-groupname=repeating_attack] +.repitem { margin-bottom: 5px; } +.repcontrol { margin-bottom: 5px; } +.repcontainer.editmode[data-groupname=repeating_attack] + .repcontrol { text-align: right; } +.repcontainer.editmode[data-groupname=repeating_attack] + .repcontrol .repcontrol_edit { float: left; } + +/* ================ END REPEATING SECTIONS ================ */ + +/* ================ HEADERS and LABELS ================ */ + +h1,h2,h3,h4 { + font-family: ComicSans; + font-variant: small-caps; + font-weight: Bold; + text-align: center; + color: black; + font-size: 100%; +} +h1 { + font-size: 150%; + margin-bottom: 10px; +} +h2 { + font-style: Italic; + margin-bottom: 5px; +} +h3 { /* - Table Headers with TH - */ + font-size: 80%; +} +h4 { /* - standalone row where the first word is the header - */ + text-align: left; +} +h5 { /* - standalone row with standard sized text (typically the first td in a row) - */ + text-align: left; + font-size: 80%; + margin-top: 0px; + margin-bottom: 0px; +} +/* ================ END HEADERS and LABELS ================ */ + +/* ================ TEXTAREAS ================ */ + +textarea[name=attr_background] { + resize: vertical; + display: block; + width: 92.5% !important; + height: 11.75em; + margin-left: 10px !important; +} +textarea[name=attr_BuiltItem] { + resize: vertical; + display: block; + width: 92.5% !important; + height: 4em; + margin-left: 10px !important; +} +/* ================ END TEXTAREAS ================ */ + +/* ================ SECTION FORMATTING ================ */ +.sheet-header { + margin-bottom: 4px; + padding: 2px 4px; + text-align: center; + background: #490f00; /* - Layout: header color - */ + color: White; /* - Layout: header font color - */ + font-weight: bold; +} +.charsheet { + background-size: cover; + background: WhiteSmoke; /* - Layout: page background color - */ +} +input, select, textarea { + font-size: 100%; + font-family: Ariel; + color: black; +} +.sheet-select-attr { + /* configure attribute drop down box */ + Font-size: 75% !important; + width: 7.6em; +} +.sheet-dropdown, +.sheet-smalldropdown, +.sheet-meddropdown, +.sheet-largedropdown, +.sheet-select-attr { + margin-top: 1px; + margin-bottom: 1px; +} +.sheet-subsection { + border: 1px solid #490f00; /* - Layout: section border colors - */ + position: relative; + border-radius: 10px; + margin-bottom: 10px; + padding: 2px; +} +.sheet-input > .sheet-input-name + input { + display: block; + font-size: 120%; + border-radius: 5px; + padding: 5px 5px 5pt 5px; + width: 100%; + height: 2em; + box-shadow: 5px 5px 3px 1px #999; +} +.sheet-input-name { + font-family: Ariel; + font-size: 120%; + font-variant: small-caps; + position: absolute; + left: 5px; + bottom: 0px; +} +table { width: 100%; } + +/* ================ END SECTION FORMATTING ================ */ + +/* ================ NUMBER FORMATTING ================ */ + +.sheet-circle input[type=text], +.sheet-circle input[type=number] { + border-radius: 100%; + height: 28px; + width: 28px !important; + text-align: center; + border: 1px solid black; + -moz-appearance: textfield; + margin-top: 1px; + margin-bottom: 1px; +} + +.sheet-noborder input[type=text], +.sheet-noborder input[type=number] { + border: none; + -webkit-box-shadow: none; + box-shadow: none; + -moz-appearance: textfield; +} +.sheet-circle input[type=text]::-webkit-outer-spin-button, +.sheet-circle input[type=text]::-webkit-inner-spin-button, +.sheet-circle input[type=number]::-webkit-outer-spin-button, +.sheet-circle input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; +} + +/* ================ END NUMBER FORMATTING ================ */ + + +/* ================ BUTTON STYLE ================ */ + +button.sheet-diebutton { + margin: 0; + border-radius: 0 !important; + background-image: none !important; + border: none !important; + box-shadow: none !important; + color: blue; /* - Layout: button image color #490f00 - */ + background-color: transparent; + font-size: 175% !important; +} +/* ================ End BUTTON STYLE ================ */ +/* ================ BEGIN Flex Rows with Tooltips ================ */ + +.sheet-hover input[type="text"] { + display: flex; + flex: 1; + color: black; +} + +.sheet-hover input[type=number] {-moz-appearance: textfield;} +.sheet-hover input[type=number]::-webkit-outer-spin-button, +.sheet-hover input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none !important; + margin: 0; +} + +.sheet-hover input:focus::-webkit-input-placeholder { color:transparent; } +.sheet-hover input:focus:-moz-placeholder { color:transparent; } /* FF 4-18 */ +.sheet-hover input:focus::-moz-placeholder { color:transparent; } /* FF 19+ */ +.sheet-hover input:focus:-ms-input-placeholder { color:transparent; } /* IE 10+ */ + +::-webkit-input-placeholder { /* Chrome/Opera/Safari */ + color: black; +} + +::-moz-placeholder { /* Firefox 19+ */ + color: black; +} + +:-ms-input-placeholder { /* IE 10+ */ + color: black; +} + +:-moz-placeholder { /* Firefox 18- */ + color: black; +} + +.sheet-flexrow { + display: flex; + flex-flow: row; +} + +.sheet-tooltip { + display: inline-block; + pointer-events: none; + position: absolute; + bottom: 60%; + left: 0%; + word-wrap: break-word; + text-align: left; + background-color: white; + border: 1px solid black; + border-radius: 5px; + padding: 5px; + white-space: pre-wrap; + visibility: hidden; + opacity: 0; + transition: visibility 500ms, opacity 500ms; + -webkit-transition-delay: 0s; /* Safari */ + -webkit-transition: all 500ms ease-in-out; + -moz-transition: all 500ms ease-in-out; + -ms-transition: all 500ms ease-in-out; + -o-transition: all 500ms ease-in-out; + transition: all 500ms ease-in-out; + transition-delay: 0s; +} + +.sheet-hover:hover + .sheet-tooltip { + display: block; + background-color: white; + opacity: 1.0 !important; + visibility: visible; + pointer-events: visible; + box-shadow: none; + z-index: 1; +} +/* checkbox style settings */ +.sheet-hover-hidden { + position: absolute; + opacity: 0; + margin: 3px; + transform: scale(1.5); +} +/* hidden checkbox with no top margin */ +.sheet-hover-hidden-notopmargin { + margin: 0px 3px 3px 3px !important; +} +/* image under the checkbox when unchecked */ +.sheet-hover-hidden + span::before { + content: url(https://i.imgur.com/sRvElxy.png); + float: center; + align: center; + margin: 0px 3px 3px 3px !important; + z-index: -1; +} +/* image under the checkbox when checked */ +.sheet-hover-hidden:checked + span::before { + content: url(https://i.imgur.com/N8VCNVO.png); + float: center; + align: center; + margin: 0px 3px 3px 3px !important; + z-index: -1; +} +.sheet-hover-hidden:hover ~ .sheet-tooltip { + left: 0%; + pointer-events: visible; + box-shadow: none; + z-index: 1; +} +.sheet-hover-hidden:checked ~ .sheet-tooltip { + display: block; + left: 0%; + background-color: #bbb; + opacity: 1.0; + visibility: visible; + pointer-events: visible; + z-index: 1; +} + +/* ================ END Flex Rows with Tooltips ================ */ + +/* ================ Section formatting ================ */ + +table, th, td { + border: 1px solid WhiteSmoke; + /*border: 1px solid black; Table cell border for design work */ + border-collapse: collapse; +} +th { + text-align: center; +} +.sheet-tagline{ + font: Rockwell; + size: 100%; + font-style: Italic Bold; + margin-top: 10px; + margin-left: 5px; + background-color: WhiteSmoke; +} +.sheet-block-text {Font-size: 100%;} +.sheet-smaller-text {Font-size: 80%;} +.sheet-header-spacer {margin-top: 22.5px;} +.sheet-center {text-align: center;} +.sheet-right {text-align: right;} +.sheet-left {text-align: left;} +.sheet-header-override {text-align: left!important;} +.sheet-width-W100 {width: 100%;} +.sheet-width-W95 {width: 95%;} +.sheet-width-W90 {width: 90%;} +.sheet-width-W85 {width: 85%;} +.sheet-width-W80 {width: 80%;} +.sheet-width-W75 {width: 75%;} +.sheet-width-W70 {width: 70%;} +.sheet-width-W65 {width: 65%;} +.sheet-width-W60 {width: 60%;} +.sheet-width-W55 {width: 55%;} +.sheet-width-W50 {width: 50%;} +.sheet-width-W45 {width: 45%;} +.sheet-width-W40 {width: 40%;} +.sheet-width-W35 {width: 35%;} +.sheet-width-W33 {width: 33%;} +.sheet-width-W30 {width: 30%;} +.sheet-width-W25 {width: 25%;} +.sheet-width-W23 {width: 23%;} +.sheet-width-W20 {width: 20%;} +.sheet-width-W15 {width: 15%;} +.sheet-width-W10 {width: 10%;} +.sheet-width-W8 {width: 8%;} +.sheet-width-W7 {width: 7%;} +.sheet-width-W6 {width: 6%;} +.sheet-width-W5 {width: 5%;} +.sheet-width-W4 {width: 4%;} +.sheet-width-W3 {width: 3%;} +.sheet-width-W2 {width: 2%;} +.sheet-attr-display {width: 5.75em !important; Font-size: 90% !important;} +.sheet-verysmall-textblock {width: 3em !important;} +.sheet-small-textblock {width: 4em !important;} +.sheet-med-textblock {width: 7.5em !important;} +.sheet-large-textblock {width: 10em !important;} +.sheet-verylarge-textblock {width: 15em !important;} +.sheet-smalldropdown {width: 3.5em !important;} +.sheet-meddropdown {width: 5.5em !important;} +.sheet-largedropdown {width: 7em !important;} +.sheet-spin-button {width: 3.6em !important;} +.sheet-bigspin-button {width: 5.25em !important;} +.sheet-pad-text {padding-left: 10px;} +.sheet-margin {margin-left: 10px;} +.sheet-tooltip-override {bottom: 100%;} diff --git a/Rotted Capes/RottedCapes.html b/Rotted Capes/RottedCapes.html new file mode 100644 index 0000000000..9f95d12eea --- /dev/null +++ b/Rotted Capes/RottedCapes.html @@ -0,0 +1,3865 @@ + + + +
+ +
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+ + + Character Details + Attributes & Skills + Attacks & Defense + Powers + Gear & Mods + Advancement + +
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All-Purpose Action Roller
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Roll Name

Action

Attribute Dice

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Pow Mod

Adv Mod

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Personal Details
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Real Name:
Power Source:
Archetype:
Flaw:
Threat Lvl:
Tagline:
+ Background: + +
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Number and Type of Plot Dice:
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Plot Dice + + + + +
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Horror Pnts:Breakdown?     Yes 
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Attribute

Score

Attribute Dice

Bump

Passive

Roll Mod

Roll

Might (Mi)
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Prowess (Pr)
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Quickness (Qu)
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Vigor (Vi)
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Mental Attributes
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Charisma (Ch)
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Skill [Specialization]

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P Attr

Attribute Dice

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Rank

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Foci Mod

Pow Mod

Adv Mod

Msc Mod

Roll

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Initiative
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Init Attribute: + Init Modifier: +
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Defenses
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Avoidance:  Fortitude:  Discipline:  
Ballistic AR:  Melee AR:  Energy AR:  
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Common Circumstance Mods
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Wound Penalty:  +  apply   ignore
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Charge+2Tactical Edge+2
Burst, Dbl Tap, Spray, Fire into melee-3Cover (Part/hlf/full)-2/-4/-6
Auto Single Target-4Total Concealment-6
Dev ATK, Disarm-6Inadequate Space-2
Rvs Grapple, Headshot-6Prone (excluding guns)-3
Beyond Range-1/aAttacking from a Vehicle-1/5a
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Weapon Detail Quick Reference (pg 76)
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Weapon

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Rnds/load

Reload

Ammo Cat

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Attack Action Roll (with Maneuvers)
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Attack

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Mnv Mod

vs Def

Ticks

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ATK Mod

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Roll

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Attack Damage Roll
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Attack

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Special

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Defense: + Value:
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Power

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Power Exploits
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Fixed Modifiers
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Armor
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Armor

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Gear
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Quick Reference for Game Stats and Effects

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XP Tracking
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Init Attribute: + + Init Modifier: +
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Defenses & Health
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Avoidance:  Fortitude:  Discipline:  
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+
+
+ + + diff --git a/Rotted Capes/RottedCapes.png b/Rotted Capes/RottedCapes.png new file mode 100644 index 0000000000..03b1f30575 Binary files /dev/null and b/Rotted Capes/RottedCapes.png differ diff --git a/Rotted Capes/sheet.json b/Rotted Capes/sheet.json new file mode 100644 index 0000000000..5ee0624328 --- /dev/null +++ b/Rotted Capes/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "RottedCapes.html", + "css": "RottedCapes.css", + "authors": "Barry Snyder", + "roll20userid": "399162", + "preview": "RottedCapes.png", + "instructions": "**Rotted Capes**\n\nThis is a multi-tab character sheet. Repeating rows are used throughout to provide flexibility in adding as many instances of a weapon, attack, skill, power, advantage, or disadvantage as desired. Changing an Attribute will ripple throughout the character sheet to Skills, Powers, Attack Actions, and Damage if those elements are set to the changed attribute. Additionally, the ability to bump dice is also available; bumping an attribute will likewise ripple throughout the sheet. Penalties for Bulk and Wounds are applied to the die rolls. A seperate view is provided for NPC Cast Members and Supporting Cast." +} diff --git a/Runequest3/Runequest3.css b/Runequest3/Runequest3.css index 68a63a390d..d816e1c6c7 100644 --- a/Runequest3/Runequest3.css +++ b/Runequest3/Runequest3.css @@ -565,6 +565,55 @@ button[type="roll"] label, button[type="roll"] input { border:none; } +.sheet-rolltemplate-CentL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-CentL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-CentL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-CentL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-CentL-Melee .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-CentL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-CentL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-CentL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-CentL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-CentL-Missle .inlinerollresult.fullfail{ + border:none; +} + .sheet-rolltemplate-skillRoll th { @@ -764,4 +813,4 @@ div.repcontrol.editmode button.repcontrol_edit::before background: black; border-radius: 4px; color: white; -} +} \ No newline at end of file diff --git a/Runequest3/Runequest3.html b/Runequest3/Runequest3.html index 963be87eec..b97b949d71 100644 --- a/Runequest3/Runequest3.html +++ b/Runequest3/Runequest3.html @@ -671,9 +671,9 @@ - + - +
@@ -971,11 +971,12 @@
Roll +

Spells

@@ -3633,23 +3634,37 @@ D20 Result AP/HP {{#^rollBetween() roll fumble 100}} {{#rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} + + {{#rollGreater() roll 95}}Failure{{/rollGreater() roll 95}} + {{#^rollGreater() roll 95}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() roll 95}} {{/rollGreater() success 99}} {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} + + {{#rollGreater() roll 95}}Failure{{/rollGreater() roll 95}} + {{#^rollGreater() roll 95}} + {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} + {{/^rollGreater() roll 95}} + {{#^rollBetween() roll special success}} {{#rollLess() roll fumble}} - Failure + {{#^rollGreater() roll 95}} + Failure + {{/^rollGreater() roll 95}} {{/rollLess() roll fumble}} {{#^rollLess() roll fumble}} fumble @@ -3657,6 +3672,7 @@ D20 Result AP/HP {{/^rollBetween() roll special success}} {{/^rollLess() roll special}} {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} {{/^rollBetween() roll fumble 100}} @@ -3880,6 +3896,47 @@ D20 Result AP/HP + + + + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 6}}{{/rollBetween() roll 5 6}} + {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} + {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} + {{#rollBetween() roll 11 12}}{{/rollBetween() roll 11 12}} + {{#rollBetween() roll 13 14}}{{/rollBetween() roll 13 14}} + {{#rollBetween() roll 15 16}}{{/rollBetween() roll 15 16}} + {{#rollBetween() roll 17 18}}{{/rollBetween() roll 17 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Centaur Melee Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollBetween() roll 3 6}}{{/rollBetween() roll 3 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollBetween() roll 13 17}}{{/rollBetween() roll 13 17}} + {{#rollTotal() roll 18}}{{/rollTotal() roll 18}} + {{#rollTotal() roll 19}}{{/rollTotal() roll 19}} + {{#rollTotal() roll 20}}{{/rollTotal() roll 20}} + +
Centaur Missle Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the ChestHit on the R AmrHit on the L ArmHit on the L Arm
+
+ @@ -3913,8 +3970,15 @@ D20 Result AP/HP {{#rollGreater() success 99}} {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} + + {{#rollGreater() roll 95}} + Failure + {{/rollGreater() roll 95}} + {{#^rollGreater() roll 95}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} + {{/^rollGreater() roll 95}} + {{/^rollLess() roll crit}} {{/rollGreater() success 99}} diff --git a/RunequestGQS/ReadMe.md b/RunequestGQS/ReadMe.md new file mode 100644 index 0000000000..ef4b112a04 --- /dev/null +++ b/RunequestGQS/ReadMe.md @@ -0,0 +1,12 @@ +# Runequest Glorantha Quick Start Character Sheet + +This is for the Qucik Start only the category modifiers arenot calculated and is intended only for one shots to demo the new system + +One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison. + +Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not. + +In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depening on the weapon. It could be full no damage bonus/full damage bonus/half damge or even just damage bonus. + +Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated. + \ No newline at end of file diff --git a/RunequestGQS/RunequestGQS.css b/RunequestGQS/RunequestGQS.css new file mode 100644 index 0000000000..e0481205ca --- /dev/null +++ b/RunequestGQS/RunequestGQS.css @@ -0,0 +1,767 @@ +.dummy{ + /*incase BOM decides screw up css */ +} + + + +button[type=roll].sheet-new_roll::before { + background-image: none; + font-size: 13px; + font-family: sans-serif; + content: "-?"; + margin: 0 0px 0 0; +} + + +button[type=roll].sheet-new_roll { + /*background-image: none; + background-color: #f2f5d3;*/ + margin:0px; +} + + +button[type=roll].sheet-new_roll2::before { + background-image: none; + font-size: 13px; + font-family: sans-serif; + content: "x?"; + margin: 0 0px 0 0; +} + + +button[type=roll].sheet-new_roll2 { + /*background-image: none; + background-color: #f2f5d3;*/ + margin:0px; +} + +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6 +{ + display: block; +} + + +.sheet-loc-text{ + width:68px; +} + +input.sheet-tab +{ + width: 100px; + height: 20px; + position: relative; + top: 0px; + left: 5px; + margin: -1.5px; + margin-bottom: 5px; + cursor: pointer; + z-index: 1; + opacity: 0; +} + +input.sheet-tab + span::before +{ + content:attr(title); + + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 8, #fff, #D3D3D3 ); + background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + + width: 100px; + height: 20px; + font-size: 18px; + + position: absolute; + top: 70px; + left: 30px; +} + +input.sheet-tab:checked + span::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -o-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + border-bottom-color: #fff; +} + +input.sheet-tab:not(:first-child) + span::before +{ + border-left: none; +} + + +input.sheet-tab2 + span::before +{ + left: 133px; + + /* + background: #fff; + background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + */ +} + + +input.sheet-tab3 + span::before +{ + /* left: 330px; */ + left: 234px; +} + + +input.sheet-tab4 + span::before +{ + /*left: 480px;*/ + left: 336px; +} +input.sheet-tab5 + span::before +{ + /*left: 630px;*/ + left: 438px; +} + +input.sheet-tab6 + span::before +{ + /*left: 780px;*/ + left: 540px; +} + +div.sheet-tab-content +{ + font-family: 'Verdana'; + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 0px; + padding: 1px; + padding-left:5px +} + + + +.sheet-category_label{ + display:inline-block; + width:200px; + +} + +.sheet-skill_name{ + width:99px; +} + +.sheet-skill_values{ + display:inline-block; + font-size:0.75em; + width:34px; + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + text-align:center; + +} + + +.sheet-value_display{ + + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + text-align:center; + +} + +.sheet-armor-name{ + width:169px; +} + + +.sheet-skill_button{ + display:inline-block; + padding:1px 2px 1px 1px; + width:91px; + text-align:left; + +} + + +.sheet-blank_skill{ + width:94px; +} + +.sheet-personal_label{ + font-size:1.0em; + display:inline; + +} + +.sheet-personal_text{ + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + margin-bottom:1px; +} + +.sheet-attribute_label{ + font-size:1.0em; + width:108px; + display:inline-block + +} + +.sheet-char_button{ + display:inline-block; + padding:1px 2px 1px 1px; + text-align:center; + font-size:0.6em; + width:25px; + +} + +.sheet-skill_mod_button{ + font-size:0.75em; + padding:1px; + text-align:left; + + +} + + +button[type="roll"] { + height:24px; + padding-bottom: 0; + display: inline-block; + margin: 0; + font-weight: 400; + text-align: center; + cursor: pointer; + background-image: none; + /*background-color: transparent;*/ + border: 1px solid #ccc; + white-space: nowrap; + border-radius: 4px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + + +.sheet-spell_div{ + width:97%; + background-color: white; + padding: 5px; + border-radius: 6px; +} + + +button[type="roll"]:hover { + background-color: black; + border-color: red; + color:white +} + +button[type="roll"] label, button[type="roll"] input { + height:24px; + line-height: 24px; + text-align:center; + width: 100%; + cursor: pointer; + background: none; + box-shadow: none; + transition: none; + border-radius: none; + border:none; + font-weight:700; +} + +.sheet-melee_wpns_labels label{ + display:inline-block; + font-size:1em; +} + + +.sheet-melee_wpns{ + display:inline-block; +} +.sheet-template_value{ + text-align: right; +} + +.sheet-rolltemplate-HL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-HL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-HL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-HL-Missle .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-HL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-HL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-HL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-HL-Melee .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-FLL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-FLL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-FLL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-FLL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-FLL-Missle .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-FLL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-FLL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-FLL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-FLL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-FLL-Melee .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-WalkL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-WalkL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-WalkL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-WalkL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-WalkL-Missle .inlinerollresult.fullfail{ + border:none; +} + +.sheet-rolltemplate-WalkL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-WalkL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-WalkL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-WalkL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-WalkL-Melee .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-NewtL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-NewtL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-NewtL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-NewtL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-NewtL-Missle .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-NewtL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-NewtL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-NewtL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-NewtL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-NewtL-Melee .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-ScorpL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-ScorpL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-ScorpL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-ScorpL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-ScorpL-Melee .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-ScorpL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-ScorpL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-ScorpL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-ScorpL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-ScorpL-Missle .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-skillRoll th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-skillRoll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-skillRoll .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + + +.sheet-rolltemplate-melee-roll .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + + +.sheet-rolltemplate-melee-roll th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-melee-roll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-melee-roll .template_value{ + text-align: right; +} + + +.repcontrol{ + margin-right: 7px; +} + +div.repcontrol button +{ + width: 20px; + height: 20px; + color: transparent; + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + +} + +div.repcontrol button.repcontrol_add::before, +div.repcontrol button.repcontrol_edit::before +{ + font-family: Pictos; + position: relative; + color: #000; +} + +/* +Add */ +div.repcontrol button.repcontrol_add::before +{ + + content: "&"; /* & in Pictos is a + sign, while + is a plus inside a circle */ + left: -5px; + top: -4px; +} + +/* Modify */ +div.repcontrol button.repcontrol_edit::before +{ + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + content: "x"; /* x in Pictos is a crossed hammer and wrench */ + left: -5px; + top: -4px; +} +/* Done */ +div.repcontrol.editmode button.repcontrol_edit::before +{ + content: "3"; /* 3 in Pictos is a check mark */ + +} + + + +.sheet-spirit_stat{ + display:inline-block; + width:33px; +} +/*Hide Spirit Matrices*/ +.sheet-HideSpiritm:checked ~ *.sheet-Spiritmconfig { + display:none; +} + +.charsheet span.sheet-is-HideSpirit::after { /*Close Config: grayish background with black text*/ + content: "^"; +} + +.charsheet .sheet-HideSpirit:checked + span.sheet-is-HideSpirit::after { /*Show Configuration: Black background with grayish text*/ + content: "v"; +} + +.charsheet span.sheet-is-HideSpirit { + text-align: center; + display: inline-block; + width: 5%; + height: 16px; + font-size: 9px; + /*font-family: "Pictos";*/ + /*background: #65763c;*/ + background: black; /*#93537c;*/ + color: white; /*white;*/ + font-weight: bold; + border-radius: 4px; + margin-left: -5%; +} + + + + + +.charsheet input.sheet-HideSpiritm { + width: 5%; + height: 16px; + cursor: pointer; + margin-left: auto; + margin-top: auto; + /*position: absolute; + right: 20%;*/ + opacity: 0; + z-index: 9999; +} + +.charsheet .sheet-HideSpirit:checked + span.sheet-is-HideSpirit { + background: black; + border-radius: 4px; + color: white; +} + + + + + +/*Hide Sorcery matrices*/ +.sheet-HideSorcerym:checked ~ *.sheet-Sorcerymconfig { + display:none; +} + +.charsheet span.sheet-is-HideSorcery::after { /*Close Config: grayish background with black text*/ + content: "^"; +} + +.charsheet .sheet-HideSorcerym:checked + span.sheet-is-HideSorcery::after { /*Show Configuration: Black background with grayish text*/ + content: "v"; +} + +.charsheet span.sheet-is-HideSorcery { + text-align: center; + display: inline-block; + width: 5%; + height: 16px; + font-size: 9px; + /*font-family: "Pictos";*/ + /*background: #65763c;*/ + background: black; /*#93537c;*/ + color: white; /*white;*/ + font-weight: bold; + border-radius: 4px; + margin-left: -5%; +} + + + + + +.charsheet input.sheet-HideSorcerym { + width: 5%; + height: 16px; + cursor: pointer; + margin-left: auto; + margin-top: auto; + /*position: absolute; + right: 20%;*/ + opacity: 0; + z-index: 9999; +} + +.charsheet .sheet-HideSorcerym:checked + span.sheet-is-HideSorcery { + background: black; + border-radius: 4px; + color: white; +} diff --git a/RunequestGQS/RunequestGQS.html b/RunequestGQS/RunequestGQS.html new file mode 100644 index 0000000000..0eacdb2041 --- /dev/null +++ b/RunequestGQS/RunequestGQS.html @@ -0,0 +1,4734 @@ + + + + + +
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CHR
+ + + + +
+ +
+
+
+ + + +
+ + + +
+
+ + + +
+
+ + +
+
+ + +
+
+ + +
+ +
+ + +
+ +
+ + () + +
+ + + + + + + + + + + + +
+ + +
+
+
+ +
+ + +
+
+ + +
+
+ + + + + +
+
+ + +
+
+ + +
+
+ + +
+
+ + + + +
+
+
+ +
+
+ +
+ + + +
+
+ + + +
+
+ +
+
+ + +
+ + + +
+ + +
+ + +
+ + + +
+
+
+
+
+ + +
+ + +
+ +
Climb
+ + + + +
+ + +
+ +
Dodge(Dx2)
+ + + + +
+ +
+ +
Jump (Dx3)
+ + + + +
+ +
+ +
Ride
+ + + + +
+ +
+ +
Swim
+ + + + +
+ +
+
+ + + + + + + + +
+
+ + + +
+ + + + +
+
+
+ + +
+ +
+ +
Act
+ + + + +
+ +
+ +
Art
+ + + + +
+ +
+ +
Bargain
+ + + + +
+ +
+ +
Charm
+ + + + +
+ +
+ +
Dance
+ + + + +
+ +
+ +
Disguise
+ + + + +
+ +
+ +
Fast Talk
+ + + + +
+ +
+ +
Intimidate
+ + + + +
+ +
+ +
Orate
+ + + + +
+ +
+ +
Sing
+ + + + +
+

Speak Languages

+
+ +
Own
+ + + + + +
+
+ + + + + + + +
+
+ + + + + + +
+
+
+ + + + + + + + +
+
+ + +
+ +
+
+
+
+ + +
+ +
+ +
Battle
+ + + + +
+ + + + + +
+ +
Evaluate
+ + + + +
+ +
+ +
Farm
+ + + + +
+ +
+ +
First Aid
+ + + + +
+ +

Herd

+
+ + + + + + +
+
+ + + + + + +
+ + + + +

Lore

+
+ +
Homeland
+ + + + + +
+
+ + + + + + + +
+
+ + + + + + +
+
+ + + + + + +
+
+ + + + + + +
+ +
+ +
Manage
+ + + + +
+ + + + +

R/W Languages

+
+ + + + + + +
+
+ + + + + + +
+ + + + + +
+ +
Survival
+ + + + +
+ + +
+
+ + + + + + + + +
+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+ +
Meditate
+ + + + +
+ +
+ +
Prep. Corpse
+ + + + +
+ +
+ +
Spirt Cmbt.
+ + + + +
+ +

Worship

+
+ + + + + + +
+
+ + + + + + +
+ + +
+ + +
+ + + + + +
+
+
+ + +
+ +

Craft

+
+ + + + + + +
+
+ + + + + + +
+ + + +
+ +
Conceal
+ + + + +
+ + + +
+ +
Sleight
+ + + + +
+ + + + + + +
+ + +
+ +
+ + +
+ + + + + + + + + +
+
+ + + + + + + + + +
+ +
+ + + + + + + + + +
+ +
+ + + + + + + + + +
+
+
+ + + + + + + +
+
+ + + +
+
+
+ + +
+
+ +
Insight
+ + + + + +
+ +
+ +
Listen
+ + + + + +
+
+ +
Scan
+ + + + + +
+
+ +
Search
+ + + + + + +
+
+ +
Track
+ + + + + + +
+
+
+ + + + + + + + +
+
+ + +
+
+ +
+ +
+ + +
+
+ +
Hide
+ + + + +
+
+ +
Sneak
+ + + + + +
+
+
+ + + + + + + + +
+
+ + + +
+
+ +
+
+
+
+
+ + + (Defense% )    + (A% )    (P% ) + Enc. (%) Other Modifiers + Strike Rank Mod. +
+
+ + + +
+ +
+ + + + + + + + + + + + +
+
+
+ + + + + + + + + + + + + + + + +
+
+
+
+
+ +
+
+ + + + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + +
+
+
+
+
+ +
+
+

Hit Location & Armor

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LocationArmorAPMax
HP
Cur.
HP
Damage
Right Leg
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head
+ + +
+
+

Hit Points

+
+
+
+ + + - +
+
+ + - +
+
+ + = +
+
+ + +
+
+ +
+ +

Fatigue

+
+
+ + + - +
+
+ + - +
+
+ + = +
+
+ + + +
+
+ +
+
+
+
+
+
+ + Dodge + + + + +
+
+ Fumble + + +
+ Roll + + + + + Die + + + +
+
+
+
+
+ +
+
+
+ +
+
+
+
+ +

Carried Equipment:

+

Worn/Carried

+

Enc:

+ +
+ + + +
+
+
+
+ + + + + + + + +
+ + +
+
+ +

Other Equipment:

+

Enc

+ +
+ + +
+
+
+
+
+ +
+
+
+ +
+
+

STR

+

CON

+

SIZ

+
+
+

INT

+

POW

+

DEX

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
HP + + / + + Move + +
+ + DSR + +
DBMSR +
+
+ +
+
+ + + + + +
+ +
+ + + + + + +
+
+ +
+
+ + +
+ +
+ + + + + + + +
+ +

Hit Locations

+ + +
+ + + + + +
+
+
+ +
+
+

STR

+

CON

+

SIZ

+
+
+

INT

+

POW

+

DEX

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
HP + + / + + Move + +
+ + DSR + +
DBMSR +
+
+ +
+
+ + + + + +
+ +
+ + + + + + + + +
+
+ +
+
+ + +
+ +
+ + + + + +
+ +

Hit Locations

+ + +
+
+
+
+ + +
+
+ + +
+ + + +
+ + +
+
+
+
Fatigue ( %)   Enc ( -%)  
+ Magic Points /   +
+ Free INT+=/ + + +
+
+
+
+
+ +
Ceremony
+ + + + + + + +
+
+ +
Summon
+ + + + + + +
+
+ +
Enchant
+ + + + + +
+ + + +
+
+ +
+ +
Skill
+ % + + +
Damage
+ +
+ + + +
+
+
+
+ +
+ Casting % +
+ +
+
+ + + + +
+
+ + + + + + + + +
+ +
+ + + + + + + + + + +
+ +
+ + y +
+ +
+
+ + + + + + + +
+ +
+ + + + + + + + + + +
+ +
+
+
+ + + +
+
+
+
+ + +
+ Casting % +
+ + +
+ +
+ + +
+ + +
+
+ + + +
+
+ + + + + + + +
+ + +
+ + +
+ +
+
+
Diety
+ +
Rune Points
+ / +
+
+
Spells
+ +
+
+ +
+ +
+ + +
+
+ +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+ +
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+ + + + +
+
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+ + + + +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+ + + + +
+ + + + +
+ + +
+
+ + +
+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} + + + + {{/rollLess() roll success}} +
{{name}}
Weapon Roll
{{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Damage:{{tot}} +
+
+ + + + + + + + {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} + {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}} + + {{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Human Hit location roll
{{roll}} Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
+
+ + + + + + + + + {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} + {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}} + + {{/rollTotal() roll 20}} + +
Human Missle Hit location roll
{{roll}} Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
+
+ + + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 9}}{{/rollBetween() roll 5 9}} + {{#rollBetween() roll 10 14}}{{/rollBetween() roll 10 14}} + {{#rollBetween() roll 15 16}}{{/rollBetween() roll 15 16}} + {{#rollBetween() roll 17 18}}{{/rollBetween() roll 17 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Four-legged Missle Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the Head
+
+ + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollBetween() roll 8 10}}{{/rollBetween() roll 8 10}} + {{#rollBetween() roll 11 13}}{{/rollBetween() roll 11 13}} + {{#rollBetween() roll 14 16}}{{/rollBetween() roll 14 16}} + {{#rollBetween() roll 17 20}}{{/rollBetween() roll 17 20}} + +
Four-legged Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the Head
+
+ + + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollBetween() roll 2 4}}{{/rollBetween() roll 2 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollBetween() roll 8 11}}{{/rollBetween() roll 8 11}} + {{#rollBetween() roll 12 15}}{{/rollBetween() roll 12 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}}{{/rollTotal() roll 20}} + +
Newtling Missle Hit location roll
{{roll}} Hit on the TailHit on the R LegHit on the L LegHit on the AbdomenHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 5}}{{/rollBetween() roll 3 5}} + {{#rollBetween() roll 6 8}}{{/rollBetween() roll 6 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Newtling Hit location roll
{{roll}} Hit on the TailHit on the R LegHit on the L LegHit on the AbdomenHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} + {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} + {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} + {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollTotal() roll 13}}{{/rollTotal() roll 13}} + {{#rollTotal() roll 14}}{{/rollTotal() roll 14}} + {{#rollTotal() roll 15}}{{/rollTotal() roll 15}} + {{#rollTotal() roll 16}}{{/rollTotal() roll 16}} + {{#rollTotal() roll 17}}{{/rollTotal() roll 17}} + {{#rollTotal() roll 18}}{{/rollTotal() roll 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Walktapus Hit location roll
{{roll}} Hit on the R LegHit on the L LegHit on the AbdomenHit on the ChestHit on the R ArmHit on the L ArmHit on the Tentacle 1Hit on the Tentacle 2Hit on the Tentacle 3Hit on the Tentacle 4Hit on the Tentacle 5Hit on the Tentacle 6Hit on the Tentacle 7Hit on the Tentacle 8Hit on Head
+
+ + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollTotal() roll 8}}{{/rollTotal() roll 8}} + {{#rollTotal() roll 9}}{{/rollTotal() roll 9}} + {{#rollTotal() roll 10}}{{/rollTotal() roll 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollTotal() roll 13}}{{/rollTotal() roll 13}} + {{#rollTotal() roll 14}}{{/rollTotal() roll 14}} + {{#rollTotal() roll 15}}{{/rollTotal() roll 15}} + {{#rollTotal() roll 16}}{{/rollTotal() roll 16}} + {{#rollTotal() roll 17}}{{/rollTotal() roll 17}} + {{#rollBetween() roll 18 20}}{{/rollBetween() roll 18 20}} + + +
Walktapus Missle Hit location roll
{{roll}} Hit on the R LegHit on the L LegHit on AbdomenHit on chestHit on the R ArmHit on the L ArmHit on the Tentacle 1Hit on the Tentacle 2Hit on the Tentacle 3Hit on the Tentacle 4Hit on the Tentacle 5Hit on the Tentacle 6Hit on the Tentacle 7Hit on the Tentacle 8Hit on Head
+
+ + + + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollTotal() roll 3}}{{/rollTotal() roll 3}} + {{#rollTotal() roll 4}}{{/rollTotal() roll 4}} + {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} + {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} + {{#rollTotal() roll 7}}{{/rollTotal() roll 7}} + {{#rollBetween() roll 8 10}}{{/rollBetween() roll 8 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}}{{/rollTotal() roll 20}} + + +
Scorpion Man Missle Hit location roll
{{roll}} Hit on the RH LegHit on the RC LegHit on the RF LegHit on the LH LegHit on the LC LegHit on the LF LegHit on the TailHit on the ThoraxHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} + {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} + {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} + {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} + {{#rollBetween() roll 11 12}}{{/rollBetween() roll 11 12}} + {{#rollBetween() roll 13 14}}{{/rollBetween() roll 13 14}} + {{#rollBetween() roll 15 16}}{{/rollBetween() roll 15 16}} + {{#rollBetween() roll 17 18}}{{/rollBetween() roll 17 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + + +
Scorpion Man Hit location roll
{{roll}} Hit on the RH LegHit on the RC LegHit on the RF LegHit on the LH LegHit on the LC LegHit on the LF LegHit on the TailHit on the ThoraxHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}} + +
{{name}}
Rolls
  +
{{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
+
+ + + + + {{#rollTotal() table 0}} + + {{/rollTotal() table 0}} + {{#rollTotal() table 1}} + + {{/rollTotal() table 1}} + {{#rollTotal() table 2}} + + {{/rollTotal() table 2}} + {{#rollTotal() table 3}} + + {{/rollTotal() table 3}} + + + {{#rollTotal() table 0}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 65}}{{/rollBetween() roll 61 65}} + {{#rollBetween() roll 66 75}}{{/rollBetween() roll 66 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 98}}{{/rollBetween() roll 91 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 00}}{{/rollTotal() roll 00}} + {{/rollTotal() table 0}} + + {{#rollTotal() table 1}} + {{#rollBetween() roll 1 20}}{{/rollBetween() roll 1 20}} + {{#rollBetween() roll 21 40}}{{/rollBetween() roll 21 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 93}}{{/rollBetween() roll 91 93}} + {{#rollBetween() roll 94 98}}{{/rollBetween() roll 94 98}} + {{#rollBetween() roll 99 100}}{{/rollBetween() roll 99 100}} + {{/rollTotal() table 1}} + + {{#rollTotal() table 2}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 55}}{{/rollBetween() roll 41 55}} + {{#rollBetween() roll 56 65}}{{/rollBetween() roll 56 65}} + {{#rollBetween() roll 66 80}}{{/rollBetween() roll 66 80}} + {{#rollBetween() roll 81 85}}{{/rollBetween() roll 81 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 95}}{{/rollBetween() roll 91 95}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 2}} + + {{#rollTotal() table 3}} + {{#rollBetween() roll 1 25}}{{/rollBetween() roll 1 25}} + {{#rollBetween() roll 26 30}}{{/rollBetween() roll 26 30}} + {{#rollBetween() roll 31 50}}{{/rollBetween() roll 31 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 94}}{{/rollBetween() roll 91 94}} + {{#rollBetween() roll 95 98}}{{/rollBetween() roll 95 98}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 3}} + + + +
Melee Attack Fumble Melee Parry Fumble Missle Attack Fumble Natural Weapon Fumble
Lose the next combat round and are effectively helpless.Lose the next 1D3 combat rounds and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon?s hit points.Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.Hit nearest ally for critical damage, or Lose 1D10 points of weapon?s hit points, if no ally nearby.Blow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon?s hit points.Wide open; foe automatically hits with normal hit.Wide open; foe automatically hits with special hit.Wide open; foe automatically hits with critical hitBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next attack or other activity.Lose the next 1D3 combat rounds or other activity.Fall down.Vision obscured; lose 30% on all appropriate skills for 1D3 combat roundsDrop weapon; which slides or bounces 1D6?1 meters away.Do 1D6 damage to weapon?s hit points or break if the weapon has no hit points.Break weapon.Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6?1 meters away. if no ally nearby.Hit nearest ally for special damage, orDo 1D6 damage to weapon?s hit points or break if the weapon has no hit points, if no ally nearby.Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round (or this one if no action has yet been taken).Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).Fall down.Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used)Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearbyHit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)
+
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Villainy/Assets/zero.png differ diff --git a/Scum - Villainy/scum.css b/Scum - Villainy/scum.css index f26b8b6c34..c878cce9ea 100644 --- a/Scum - Villainy/scum.css +++ b/Scum - Villainy/scum.css @@ -19,7 +19,7 @@ font-size: 12px; .sheet-playbook-reminder { position: absolute; border: 1px solid black; - background: white; + background: white; margin-top: 43px; z-index: 3; border-radius: 5px; @@ -35,13 +35,11 @@ background:white; text-shadow: 0 0 2px white; height:100%; clear:both; - padding-right:15px; - padding-left:15px; + padding: 0 15px 15px; } .sheet-type-crew { background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; - padding-right:5px; - padding-left:5px; + padding: 0 5px 15px; } .sheet-type-faction { background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; @@ -50,8 +48,7 @@ background:white; text-shadow: 0 0 2px white; height:100%; clear:both; - padding-right:5px; - padding-left:5px; + padding: 0 15px 15px; } input.sheet-settings-checkbox{ width: 20px; @@ -349,40 +346,25 @@ font-weight: inherit; -.sheet-blackheader, .sheet-black-on-grey, .sheet-greyheader{ +.sheet-blackheader{ font-size: 74%; font-weight: 600; height: 16px; letter-spacing: 1px; line-height: 16px; padding-left: 5px; -} - -.sheet-blackheader.sheet-narrow, .sheet-black-on-grey.sheet-narrow{ -padding-left: 2px; -} - -.sheet-blackheader{ -background-color: #102536; color: white; -} - -.sheet-black-on-grey, .sheet-greyheader{ background-color: #102536; -color: white; } -.sheet-black-on-grey{ -float: left; -position: relative; -top: -3px; -z-index: -1; -} - -.sheet-blackheader .sheet-label, .sheet-black-on-grey .sheet-label, .sheet-greyheader .sheet-label{ +.sheet-blackheader .sheet-label{ padding-top: 2px; } +.sheet-shields { +margin-top: 5px; +} + .sheet-plainheader{ width: 100%; border-top: 2px solid #02579a; @@ -550,20 +532,22 @@ margin-top: 10px; margin-top: 20px; } -.sheet-contact input[type=text],.sheet-friend input[type=text]{ +.sheet-contact .sheet-auto-expand,.sheet-friend .sheet-auto-expand{ font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; +display: inline-block; +vertical-align: top; font-size: 95%; -height: 33px; -padding: 0 0 4px 3px; +min-height: 18px; +padding: 0 0 3px 3px; } -.sheet-friend input[type=text]{ +.sheet-friend .sheet-auto-expand{ color: white; text-shadow: 0 0 2px #81ebfb; width: 137px; } -.sheet-contact input[type=text]{ +.sheet-contact .sheet-auto-expand{ color: white; text-shadow: 0 0 2px #81ebfb; width: calc(100% - 15px); @@ -987,7 +971,7 @@ background-image: url('http://i.imgur.com/jF2ces6.png'); } .sheet-recovery .sheet-clockpicture{ -margin-left: 30.5%; +margin-left: 29%; } .sheet-clock .sheet-clockpicture{ @@ -1283,7 +1267,7 @@ padding: 0; -input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-holdtooth,input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span, input.sheet-holdtooth + span{ +input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span{ height: 25px; } input.sheet-modtooth, input.sheet-modtooth + span, input.sheet-moddamagetooth, input.sheet-moddamagetooth + span { @@ -1474,51 +1458,36 @@ display: none; } -/* TURF RADIOS */ - - - -.sheet-turfbox input[type="radio"]{ -display: block; -float: right; -position: initial; -width: 11px; -} - -input[type="checkbox"].sheet-turf1:checked ~ input[type="radio"].sheet-turf1 + span,input[type="checkbox"].sheet-turf2:checked ~ input[type="radio"].sheet-turf2 + span,input[type="checkbox"].sheet-turf3:checked ~ input[type="radio"].sheet-turf3 + span,input[type="checkbox"].sheet-turf4:checked ~ input[type="radio"].sheet-turf4 + span,input[type="checkbox"].sheet-turf5:checked ~ input[type="radio"].sheet-turf5 + span,input[type="checkbox"].sheet-turf6:checked ~ input[type="radio"].sheet-turf6 + span{ -/* black tooth*/background-image: url('http://i.imgur.com/Sm1jToy.png'); -} - -input.sheet-stresstooth:checked ~ input.sheet-stresstooth.sheet-turf6 + span{ -/* half grey tooth */background-image: url('http://i.imgur.com/gAgcV8Z.png'); -} - - /* SPECIAL ABILITIES*/ -.sheet-specialability, .sheet-friend, .sheet-contact{ +.sheet-specialability { padding-top: 5px; padding-left: 4px; } -textarea.sheet-abilityname{ +.sheet-friend, .sheet-contact { +padding: 5px 0 4px 4px; +} +.sheet-specialability .sheet-abilityname { +display: inline-block; +vertical-align: top; width: 25%; color: white; text-shadow: 0 0 2px #81ebfb; -resize: none; -height: 50px; -padding-left: 5px; +min-height: 18px; +padding: 0 2px; font-variant: small-caps; font-weight: 800; letter-spacing: 0px; font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; } -textarea.sheet-abilitydesc{ +.sheet-specialability .sheet-abilitydesc{ +display: inline-block; +vertical-align: top; width: 69%; -resize: vertical; -height: 50px; +min-height: 30px; color: white; text-shadow: 0 0 2px #81ebfb; font-size: 95%; @@ -1629,19 +1598,7 @@ clear:right; .sheet-armor .sheet-col00:last-child{ float: right; } -.sheet-armor .sheet-specialarmorlabel input[type="text"] -{ - color: white; - font-size: 95%; - text-shadow: 0 0 2px #81ebfb; - font-weight: 800; - width:107px; - text-transform:uppercase; - clear:right; - overflow: hidden; - text-overflow: ellipsis; -} -.sheet-shipsystemlabel +.sheet-shipsystemlabel { color: white; font-size: 95%; @@ -1848,27 +1805,8 @@ border: 1px solid white; } -/* HUNTING GROUNDS */ - - - -.sheet-hunting-grounds input[type="text"]{ -font-weight: 800; -color: black; -line-height: 22px; -} - -.sheet-hunting-grounds textarea{ -font-size: inherit; -height: 36px; -resize: vertical; -} - - /* BONUS DIE SECTION */ - - .sheet-bonusdie{ padding: 0 5px; color: #81ebfb; @@ -1984,7 +1922,7 @@ line-height: 122%; -.charsheet button.repcontrol_edit, .charsheet button.repcontrol_add{ +button.repcontrol_edit, button.repcontrol_add{ padding: 6px; background-image: none; background-color: transparent; @@ -1999,7 +1937,7 @@ font-variant: small-cap; font-weight: 800; } -.charsheet button.repcontrol_edit:hover, .charsheet button.repcontrol_add:hover{ +button.repcontrol_edit:hover, button.repcontrol_add:hover{ color: white; text-shadow: 0 0 2px white; border-color: white; @@ -2024,16 +1962,12 @@ z-index: 20; -.sheet-hold, .sheet-stress > div, .sheet-rep > div, .sheet-hold > div, .sheet-crewcoin > div:first-child > div{ +.sheet-stress > div, .sheet-crewcoin > div:first-child > div{ float: left; } -.sheet-hold{ -width: 255px; -margin-left: calc(55% - 255px); -} -.sheet-stress, .sheet-rep, .sheet-hold{ +.sheet-stress{ height: 25px; } @@ -2066,45 +2000,6 @@ text-align: right; width: 100%; padding-right:2px;} -.sheet-rep1{ -width: 35px; -} - -.sheet-rep2{ -width: calc(100% - 78px); -} - -.sheet-rep3{ -width: 43px; -} - -.sheet-turfbox{ -display: block; -position: absolute; -float: right; -z-index: 2; -margin-left: 63px; -} - -.sheet-hold1, .sheet-hold4{ -width: 41px; -} - -.sheet-hold2{ -width: 51px; -} - -.sheet-hold3{ -width: 63px; -} - -.sheet-hold5{ -width: 59px; -height: 16px; - padding-left: 2px; -} - - .sheet-crewcoin1{ width: 60px; @@ -2126,14 +2021,6 @@ margin: -2px 0 0 35px; margin-left: 0; } -.sheet-rep1 .sheet-zeroholder{ -margin: -2px 0 0 17px; -} - -.sheet-rep3 .sheet-zeroholder{ -margin: 13px 0 0 -3px; -} - .sheet-coin .sheet-zeroholder{ margin: 0 0 0 27px; } @@ -2154,34 +2041,6 @@ margin-right: 1px; } -/* small fixes */ - - - -.sheet-rep .sheet-black-on-grey{ -padding-right: 4px; -text-align: right; -width: 100%; -} - -.sheet-rep input.sheet-tooth{ -width: 11px; -} - -.sheet-rep input.sheet-tooth + span{ -margin-right: 1px !important; -} - -.sheet-hold .sheet-black-on-grey{ -width: calc(100% - 8px); -} - -.sheet-toothholder{ -float: right; -width: 20px; -} - - /* NOTES */ @@ -2307,7 +2166,7 @@ text-align: left; width: 86px; } -button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton, button[type=roll].sheet-cohortbutton{ +button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton { color: #81ebfb; border-color: #81ebfb; border-radius: 0; @@ -2330,16 +2189,6 @@ height: 38px; margin: 10px 3px 0 0; } -button[type=roll].sheet-cohortbutton{ -padding: 1px; -margin-top: 3px; -width: 35px; -margin-left: -35px; -position: absolute; -line-height: 7px; -font-size: 65%; -} - button[type=roll].sheet-rollbutton:hover{ color: white; } @@ -2359,26 +2208,6 @@ height: 12px; width: 12px; } -input.sheet-checkbox.sheet-circlebox-small{ -margin-top: 2px; -} - -input.sheet-checkbox.sheet-squarebox-small{ -height: 10px; -width: 10px; -} - -input.sheet-checkbox.sheet-squarebox-small + span{ -margin: 0; -width: 7px; -height: 7px; -} - -input.sheet-checkbox.sheet-squarebox-small:checked + span{ -background-color: #81ebfb !important; -opacity: 0.7; -} - input.sheet-checkbox + span{ display: inline-block; width: 10px; @@ -2401,75 +2230,33 @@ vertical-align: middle; margin-left: 1px; } -input.sheet-checkbox.sheet-circlebox-small + span{ -border-radius: 40px; -height: 9px; -width: 9px; -background: white; -vertical-align: middle; -margin-right: 2px; -margin-bottom: 3px; -} - input.sheet-checkbox + span:last-child{ margin-right: 0px !important; } input.sheet-checkbox:checked + span{ -background-color: #81ebfb !important; +background-color: #81ebfb; } -input.sheet-checkbox.sheet-claimbridge{ -width: 14px; -height: 14px; -} - -input.sheet-checkbox.sheet-claimbridge + span{ -margin: 0; -border: none; -width: 100%; -height: 100%; -background: transparent; -} - -input.sheet-checkbox.sheet-claimbridge:checked + span{ -background: #d6d8d9 !important; -} - - /* Change text colour when boxes are checked*/ - - -.sheet-specialability input:checked ~ textarea.sheet-abilityname,.sheet-specialability input:checked ~ textarea.sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ input[type=text]{ +.sheet-specialability input:checked ~ .sheet-abilityname,.sheet-specialability input:checked ~ .sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ .sheet-auto-expand{ color: #81ebfb; text-shadow: 0 0 2px white !important; } -input.sheet-frienddown:checked ~ input[type=text]{ +input.sheet-frienddown:checked ~ .sheet-auto-expand{ color: #e34a3a; text-shadow: 0 0 2px black !important; } -.sheet-contact input.sheet-checkbox:checked ~ input[type=text]{ +.sheet-contact input.sheet-checkbox:checked ~ .sheet-auto-expand{ font-weight: 800; } /* specific adjustments */ - - -.sheet-tier input.sheet-checkbox.sheet-circlebox-small + span{ -margin-right: 3px; -} - -.sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ -border-radius: 30px; -background: white; -vertical-align: top; -} - .sheet-actions input.sheet-checkbox{ width: 20px; height: 20px; @@ -2485,16 +2272,12 @@ border-color: transparent transparent transparent #102536; background-color: transparent; } .sheet-actions input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -border-width: 5px 0 5px 10px; -border-style: solid; border-color: transparent transparent transparent #81ebfb; filter:drop-shadow(0 0 2px white); -background-color: transparent !important; } .sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ +background: white; +vertical-align: top; display: inline-block; width: 0; height: 0; @@ -2505,17 +2288,12 @@ border-style: solid; border-color: transparent transparent transparent white; background-color: transparent!important; } +.sheet-specialability input.sheet-checkbox.sheet-circlebox { +margin-top: 2px; +} .sheet-specialability input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -margin-top:4px !important; -border-radius:0px !important; -border-width: 5px 0 5px 10px; -border-style: solid; border-color: transparent transparent transparent #81ebfb; filter:drop-shadow(0 0 2px white); -background-color: transparent !important; } /* Friend triangles */ @@ -2557,12 +2335,12 @@ border-color: transparent transparent #81ebfb transparent; } .sheet-contact input.sheet-checkbox{ -margin-top: 6px; +margin-top: 3px; } .sheet-contact input.sheet-checkbox + span{ border-width: 5px 0 5px 10px; -margin-bottom: 2px; +margin-top: 3px; border-color: transparent transparent transparent #ffffff; } @@ -2637,69 +2415,6 @@ margin-right: 0px; } -/* COHORTS */ - - - -.sheet-cohort-title > div:first-child{ -width: 120px; -float: left; -} - -.sheet-cohort-title > div:last-child{ -width: 44px; -float: right; -} - -.sheet-cohort-title input[type=text]{ -font-weight: 600; -width: 100%; -font-size: 90%; -background: transparent; -padding: 2px 0 0; -} - -.sheet-cohort-condition > div, .sheet-cohort-condition .sheet-label{ -float: left; -} - -.sheet-cohort-condition .sheet-label{ -color: black; -font-size: 55%; -} - -.sheet-cohort-condition1{ -width: 19%; -margin-right: 2%; -} - -.sheet-cohort-condition2{ -width: 28%; -margin-right: 2%; -} - -.sheet-cohort-condition3{ -width: 24%; -margin-right: 2%; -} - -div.sheet-cohort-condition4{ -width: 23%; -float: right; -font-weight: 800; -} - -.sheet-cohort-text textarea{ -resize: vertical; -color: black; -font-size: 85%; -line-height: 122%; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif;; -height: 74px; -border-bottom: 1px solid lightgray; -} - - /* SHIP SYSTEMS */ .sheet-ship @@ -2708,7 +2423,7 @@ border-bottom: 1px solid lightgray; background-position:center; background-repeat:no-repeat; */ } - + .sheet-ship-toprow { margin-bottom:15px; } @@ -2734,7 +2449,7 @@ clear:left !important; .sheet-modulelist { background:transparent; - margin-top:10px; + margin-top:15px; } .sheet-ship-upkeep-skips { @@ -2752,13 +2467,20 @@ clear:left !important; background:transparent !important; text-align:center !important; width:100% !important; - + } -.sheet-ship-gambitexpo span { +.sheet-ship-gambitexpo .sheet-blurb { color:white; font-style: italic; + line-height: 14px; + white-space: pre-wrap; + padding: 0 5px; font-size: 80%; } +.sheet-ship-gambitexpo .sheet-gambits { + padding-top: 5px; + height: 30px; +} .sheet-ship-upkeepexpo { text-align:center !important; @@ -2771,147 +2493,6 @@ clear:left !important; text-align:center !important; width:100% !important; } -/* STRICTURES */ - - - -.sheet-strictures div{ -font-size: 88%; -} - -.sheet-strictures div .sheet-label{ -font-weight: 600; -margin: 0 3px; -} - - -/* ALCHEMICALS */ - - - -input.sheet-alchemicals-checkbox{ -width: 93px; -height: 15px; -} - -input.sheet-alchemicals-checkbox + span{ -display: inline-block; -} - -input.sheet-alchemicals-checkbox:hover + span{ -color: white; -} - -.sheet-alchemicals-content{ -display: none; -padding-left: 7px; -} - -input.sheet-alchemicals-checkbox:checked ~ .sheet-alchemicals-content{ -display: block; -} - -.sheet-alchemicals .sheet-bandolier span:first-child{ -margin-right: 7px; -font-size: 90%; -} - -.sheet-alchemicals .sheet-italic{ -font-size: 80%; -} - -.sheet-alchemicals li:after{ -height: 4px; -width: 4px; -top: .7em; -} - -.sheet-alchemicals li{ -padding-left: 11px; -font-size: 84%; -height: 16px; -} - - -/* DROPDOWN PSEUDO-SELECT */ - - - -.sheet-cohort-dropdown, .sheet-cohort-dropdown-bg{ -background-color: black; -position: absolute; -z-index: -1; -width: 44px; -} - -.sheet-cohort-dropdown{ -height: 20px; -text-align: right; -padding: 2px 4px 0 0; -line-Height: 13px; -z-index: 1; -} - -.sheet-cohort-dropdown-bg{ -display: none; -height: 47px; -} - -.sheet-cohort-dropdown input[type=radio]{ -width: 30px; -z-index: 10; -} - -.sheet-cohort-dropdown input[type=radio],.sheet-cohort-dropdown input[type=radio] + span{ -display: none; -} - -.sheet-cohort-title .sheet-label{ -font-size: 65%; -color: white; -} - -.sheet-cohort-dropdown:hover input[type=radio],.sheet-cohort-dropdown:hover input[type=radio] + span{ -display: inline; -} - -.sheet-cohort-dropdown:hover .sheet-cohort-dropdown-bg{ -display: block; -} - -.sheet-cohort-dropdown:hover input[type=radio]:checked + span{ -color: red; -} - -.sheet-cohort-dropdown span:first-child{ -display: inline-block; -} - -.sheet-cohort-dropdown:hover span:first-child{ -display: none; -} - - -/* FRAME */ - - - -.sheet-frame{ -margin-top: 4px; -} - -.sheet-frame input.sheet-label{ -font-weight: 600; -color: white; -} - -.sheet-frame textarea{ -font-size: 83%; -color: white; -resize: vertical; -height: 40px; -} - /* FACTIONS PAGE */ .sheet-systems @@ -2922,6 +2503,9 @@ height: 40px; { margin-bottom: 55px; } +.sheet-type-faction .sheet-stress3 .sheet-blackheader { +padding-left: 10px; +} .sheet-factiontitle { margin-bottom: 10px; @@ -3117,11 +2701,37 @@ input:checked + .sheet-container min-width: 860px;width: initial; } - +/* Auto-expand */ +.sheet-auto-expand { + position: relative; + cursor: text; + word-wrap: break-word; +} +.sheet-auto-expand span { + visibility: hidden; + white-space: pre-wrap; + display: block; + font: inherit; +} +.sheet-auto-expand textarea { + position: absolute; + overflow: hidden; + box-sizing: border-box; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; +} /* ROLL TEMPLATES */ - - /* Container */ .sheet-rolltemplate-bitd .sheet-roll-holder @@ -3289,7 +2899,7 @@ padding-left: 30px; font-family: Tahoma, Gadget, sans-serif; text-transform: uppercase; font-size: 103%; -letter-spacing: 1px; +letter-spacing: 1px; font-weight: 800; line-height: 0px; font-style: italic; @@ -3388,6 +2998,7 @@ color: #303032; .sheet-rolltemplate-bitd .sheet-roll-instructions { font-family: Tahoma, Gadget, sans-serif; +padding: 0 20px; } .sheet-rolltemplate-bitd .sheet-roll-instructions em { @@ -3421,332 +3032,3 @@ font-family: Tahoma, Gadget, sans-serif; { display: none; } - - - -/* TIER TEMPLATE */ - - - -.sheet-rolltemplate-bitd-tier .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: Tahoma, Gadget, Sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-tier .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-tier .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-tier img{ -height: 22px; -} - - -/* ENTANGLEMENT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-entangle .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/JRHeBtH.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabletitle{ -padding-left: 27px; -padding-top: 8px; -position: relative; -top: 5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: tahoma, gadget, sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-entangle .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-entangle .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions{ -font-family: tahoma, gadget, sans-serif; -padding: 15px 56px 0px 27px; -color: #c9c9c9; -font-weight: 200; -font-size: 81%; -line-height: 119%; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions em{ -font-style: normal; -font-weight: 800; -} - - -/* COHORT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-cohort .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: Tahoma, Gadget, Sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-cohort .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-cohort .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-cohort img{ -height: 22px; -} - - - - diff --git a/Scum - Villainy/scum.html b/Scum - Villainy/scum.html index 606cb79cad..561cf2a9e4 100644 --- a/Scum - Villainy/scum.html +++ b/Scum - Villainy/scum.html @@ -1,1505 +1,2140 @@
- -
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+
y
Type name of "Ship" or "Playbook" in the appropriate area to populate appropriate ratings/systems/gear.
- - Add abilitiesAdd friends/contacts + + Add abilitiesAdd friends/contacts
Show an extra stress box
Show an extra trauma box
Show another stress box
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Show an extra xp condition
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Show yet another stress box
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Show playbook item 0
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Show playbook item 1
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Show playbook item 16
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Show playbook item 17
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Show Ship Upgrade 1
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Show Ship Upgrade 5
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Show Ship Upgrade 6
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Show Ship Upgrade 7
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number of Starting Gambits
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Label to use for Stress
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Label to use for Trauma
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Show an extra xp condition
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Show yet another stress box
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Show playbook item 0
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Show playbook item 17
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Show Ship Upgrade 1
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Show Ship Upgrade 2
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Show Ship Upgrade 3
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Show Ship Upgrade 4
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Show Ship Upgrade 5
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Show Ship Upgrade 6
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Show Ship Upgrade 7
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number of Starting Gambits
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Label to use for Stress
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Label to use for Trauma
- Load: - light - normal - heavy -
-
Original by Tim Denee & Jakob Oesinghaus
+ Load: + light + normal + heavy +
+
Original by Tim Denee & Jakob Oesinghaus
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- You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down). -
- -
- - - Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain. -
- -
- Your vice is life essence, consumed from a living human. Use 1 downtime activity to DOCTOR prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims? - -
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Harm
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- Recovery Get treatment in downtime to activate your healing project clock ► -
- Progress - 0 - 1 - 2 - 3 - 4 - 5 - 6 -
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Armor
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Cred
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Stash
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Starting Ability
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Special Abilities
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Mark XP:
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Playbook Advancement
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  • Every time you roll a desperate action, mark xp in that action's attribute.
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  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
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Teamwork
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Lead a group action
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Set up a teammate
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Protect a teammate
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Assist a teammate
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Gather Information
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- Load -
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Planning & Load
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- Choose a plan, provide the detail.
- Choose your load for the operation. -
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Assault: Point of attack
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Deception: Method
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Infiltration: Entry point
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Mystic: Arcane power
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Social: Social Connection
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Transport: Locations / Route
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Bonus Dice
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- Push yourself (take 2 ) -or- accept a Devil's Bargain -
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- Assist (They take 1 ) -
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- spend a gambit -
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Gambits
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- Add a gambit to your crew when you roll a 6 or critical on a risky action and you didn't spend a gambit on a bonus die. -
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Clocks
Size4-segment6-segment8-segment12-segment
Progress01234
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Progress0123456789101112

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+ Cold + Haunted + Obsessed + Paranoid
+ Reckless + Soft + Unstable + Vicious +
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Harm
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3
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Need Help
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-1D
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1
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Less Effect
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+ Recovery Get treatment in downtime to activate your healing project clock ► +
+ Progress + 0 + 1 + 2 + 3 + 4 + 5 + 6 +
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Armor
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Special
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Cred
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Stash
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Starting Ability
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Special Abilities
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Mark XP:
+
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Playbook Advancement
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+ +
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    +
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • +
  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
  • +
  • +
  • +
  • +
  • +
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Teamwork
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Lead a group action
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Set up a teammate
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Protect a teammate
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Assist a teammate
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Gather Information
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+ Load +
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Planning & Load
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+ Choose your load for the operation. +
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Assault: Point of attack
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Deception: Method
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Infiltration: Entry point
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Mystic: Arcane power
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Social: Social Connection
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Transport: Locations / Route
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Bonus Dice
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+ Assist (They take 1 ) +
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+ spend a gambit +
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Gambits
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Clocks
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Size4-segment6-segment8-segment12-segment
Progress01234
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Progress0123456789101112
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SHIP SIZE
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Gambits
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Upkeep
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Progress0123456789101112
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SHIP SIZE
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vault
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Debt
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Gambits
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Upkeep
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+ + (Systems+Crew)/4 + paid at the start of every downtime.
+
+




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Clocks
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Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
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- -
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Special Abilities
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- Crew/Ship Upgrades -
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Auxiliary
Ship Gear
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Training
Crew Gear
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Contacts
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Mark XP:
-
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Crew Advancement
-
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    -
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • -
  • -
  • -
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • -
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • -
-
-
-

- + +
+
Special Abilities
+
+
+
+ +
+ + +
+
+ + +
+
+
+
+
+
+
+ Crew/Ship Upgrades +
+
+
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+
+
+
Auxiliary
Ship Gear
+
+
+
+
+
+
+
+
Training
Crew Gear
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Contacts
+
+
+
+
+
+
+
+
+
+ +
+
+
+
Mark XP:
+
+
+ + +
+
Crew Advancement
+
+
+
+
    +
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • +
  • +
  • +
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • +
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • +
+
+
+


+
+ - +
- +
- -
- -
-
Rin
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
-
-
+ +
+
+
Rin
+
+
+
Heat
+
+ +
+
+
+ +
+
+
Wanted
+
+ +
+ +
+ +
+
+
+ +
+
+
Holt
+
+
+
Heat
+
+ +
+
+
+ +
+
+
Wanted
+
+ +
+ +
+ +
+
+
+ +
+
+
Iota
+
+
+
Heat
+
+ +
+
+
+ +
+
+
Wanted
+
+ +
+ +
+ +
+
+
+ +
+
+
Brekk
+
+
+
Heat
+
+ +
+
+
+ +
+
+
Wanted
+
+ +
+ +
+ +
+
+
+ +
+

- -
-
Holt
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
-
-
- -
-
Iota
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
-
-
- -
-
Brekk
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
- -
-
-

- - +
- -
Generate Factions
-
-
-
-
TierStatusJobs
-
-
- - - -
-
-
- -
-
TierStatusJobs
-
-
- - - -
-
-
-
-
TierStatusJobs
-
-
- - - -
-
-
-
-
-
Jobs
-
    -
  • If you take on a mission given by a faction, you may gain status with that faction depending on your current status with them and the number of jobs you've done for them since your status last changed.
  • -
  • Advancing from status -1 to 0: 1 job
  • -
  • Advancing from status 0 to 1: 1 job
  • + +
    Generate Factions
    +
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
+
+
Jobs
+
    +
  • If you take on a mission given by a faction, you may gain status with that faction depending on your current status with them and the number of jobs you've done for them since your status last changed.
  • +
  • Advancing from status -1 to 0: 1 job
  • +
  • Advancing from status 0 to 1: 1 job
  • Advancing from status 1 to 2: 2 jobs
  • Advancing from status 2 to 3: 3 jobs
  • -
-
-
-
War
-
    -
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • -
  • Your Crew suffers +1 Heat from jobs
  • -
  • PCs get only 1 downtime activity rather than 2
  • -
-
-
-
-
+ +
+
+
War
+
    +
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • +
  • Your Crew suffers +1 Heat from jobs
  • +
  • PCs get only 1 downtime activity rather than 2
  • +
+
+
+
+
-
-
{{charname}}
-
{{subtitle}}
-
[{{rolltypetext}}]({{rolltypeimage}})
-
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
-
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
- {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} -
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
- {{/short}}{{/vice}}{{#notes}} -
{{notes}}
{{/notes}}
+
{{subtitle}}
+
[{{rolltypetext}}]({{rolltypeimage}})
+
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
+
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
+ {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} +
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
+ {{/short}}{{/vice}}{{#notes}} +
{{notes}}
{{/notes}} +
- + \ No newline at end of file diff --git a/Shaan/shaan.html b/Shaan/shaan.html index ed4d5cab95..9dc82d7c76 100644 --- a/Shaan/shaan.html +++ b/Shaan/shaan.html @@ -18,7 +18,7 @@ - Réserve : + Réserve : @@ -31,14 +31,14 @@ @@ -57,8 +57,8 @@ @@ -85,10 +85,10 @@ - + - + @@ -98,7 +98,7 @@ - + @@ -173,10 +173,10 @@
- +
- +
@@ -194,7 +194,7 @@ - Âge : + Âge : @@ -214,30 +214,30 @@ - Métier : + Métier : - + - Tempérament : + Tempérament : - + - Élément primaire : + Élément primaire : - + Secondaire : - + Nom Shaani : @@ -273,7 +273,7 @@
- +
@@ -307,7 +307,7 @@ @@ -321,14 +321,14 @@ CORPS @@ -417,7 +417,7 @@ - +
@@ -434,7 +434,7 @@ - +
@@ -451,7 +451,7 @@ - +
@@ -462,7 +462,7 @@
- +
@@ -495,7 +495,7 @@ {{#rollTotal() jetAme 1}} {{#rollTotal() jetEsprit 1}} {{#rollTotal() jetCorps 1}} @@ -677,7 +677,7 @@ {{#rollTotal() jetNecrose 1}} @@ -300,7 +300,7 @@ @@ -355,7 +355,7 @@ @@ -410,7 +410,7 @@ @@ -517,7 +517,7 @@ @@ -572,7 +572,7 @@ diff --git a/Stars_Without_Number_Revised/ReadMe.md b/Stars_Without_Number_Revised/ReadMe.md index d356284508..6b49407811 100644 --- a/Stars_Without_Number_Revised/ReadMe.md +++ b/Stars_Without_Number_Revised/ReadMe.md @@ -25,6 +25,14 @@ Report any problems, suggestions, or features by [creating an issue](https://git ### Changelog +### 1.5.1 + +* Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened. +* Updated image. +* Spelling corrections. +* Added shock damage to weapons, only shows if a stat is entered. +* Removed field for magazines in weapons. + ### 1.5.0 * Fixed Sneak skill showing as Program. diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html index 42d6eaf744..6860e367fe 100644 --- a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html +++ b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html @@ -110,6 +110,15 @@ {{/damage}} + {{#rollGreater() shock 0}} + + + + {{/rollGreater() shock 0}}
- SPÉCIALISATIONS + SPÉCIALISATIONS
- NÉCROSE + NÉCROSE
- +
- +
- +
- +
@@ -402,7 +402,7 @@ CORPS
- NÉCROSE + NÉCROSE
- Dé d'âme + Dé d'âme @@ -551,7 +551,7 @@
- Dé d'esprit + Dé d'esprit @@ -607,7 +607,7 @@
- Dé de corps + Dé de corps
- Jet de nécrose + Jet de nécrose diff --git a/Shaan/shaan.jpg b/Shaan/shaan.jpg index 11b754c8aa..77d5b46308 100644 Binary files a/Shaan/shaan.jpg and b/Shaan/shaan.jpg differ diff --git a/Shadow of the Demon Lord/Source/sheet.html b/Shadow of the Demon Lord/Source/sheet.html index bb4be3a74a..ebeeb99444 100644 --- a/Shadow of the Demon Lord/Source/sheet.html +++ b/Shadow of the Demon Lord/Source/sheet.html @@ -40,12 +40,12 @@
Bonuses
Layout
House rules
@@ -139,49 +139,49 @@
@@ -189,93 +189,93 @@
- +
- + - +
- +
- +
- + - +
@@ -423,9 +423,9 @@
- - - + - - - + + +
vs - @@ -450,14 +450,14 @@ - +
- - + +
- + @@ -477,12 +477,12 @@
- - + +
@@ -497,25 +497,25 @@

Wealth

@@ -531,16 +531,16 @@
- +
- + - + - + 0 @@ -549,18 +549,18 @@ - 0 + 0
- +
Total
- 10 + 10
@@ -573,29 +573,29 @@
- +
- + - +
Total
- +

Talents

@@ -609,22 +609,22 @@
- +
- + @@ -698,25 +698,25 @@

Traditions

- - + - +
@@ -730,7 +730,7 @@

- +

@@ -745,26 +745,26 @@
/
- +
- + @@ -948,8 +948,8 @@
- - + +
@@ -960,7 +960,7 @@
Novice training - +
Novice training @@ -968,7 +968,7 @@
Expert development - +
Expert development @@ -976,7 +976,7 @@
Expert objective - +
Expert objective @@ -984,7 +984,7 @@
Master development - +
Master development @@ -992,7 +992,7 @@
Master quest - +
Master quest @@ -1003,7 +1003,7 @@ Notes
- +
@@ -1013,7 +1013,7 @@
- +
Difficulty @@ -1022,69 +1022,69 @@
@@ -1095,7 +1095,7 @@
- + Perception 10 @@ -1122,7 +1122,7 @@
- + Strength 10 @@ -1134,7 +1134,7 @@ - + Agility 10 @@ -1146,7 +1146,7 @@ - + Intellect 10 @@ -1158,7 +1158,7 @@ - + Will 10 @@ -1178,7 +1178,7 @@
Afflictions - + banes @@ -1280,11 +1280,11 @@
- - + +
- +
@@ -1297,25 +1297,25 @@
- + ( - + reach+ - + ) + - +
with - + boons( - - + + ) vs - @@ -1323,12 +1323,12 @@ - +
- +
- + @@ -1368,11 +1368,11 @@
Special attacks
- - + +
- +
@@ -1383,11 +1383,11 @@
Special actions
- - + +
- +
@@ -1396,11 +1396,11 @@
- +
Power @@ -1408,8 +1408,8 @@
- - + +
@@ -1422,11 +1422,11 @@
End of the round
- - + +
- +
diff --git a/Shadow of the Demon Lord/shadow-of-the-demon-lord.html b/Shadow of the Demon Lord/shadow-of-the-demon-lord.html index f50dcfceb5..98659bcae7 100644 --- a/Shadow of the Demon Lord/shadow-of-the-demon-lord.html +++ b/Shadow of the Demon Lord/shadow-of-the-demon-lord.html @@ -1,4 +1,4 @@ -
Bonuses
Layout
House rules
Afflictionsbanes
Weapon Name
Mod
Damage
Boons - Banes
Properties

Weapons

vs
with

Wealth

Defense

Use?
Name
Defense
Total
+000
Total
10

Items

Count?
Name
Amount
Total

Talents

/1
Attack Roll 20+

Traditions

/
/1
Requirement
Target
Area
Duration
Triggered
Attack Roll 20+
Sacrifice
Permanence
Aftereffect
Special

Background

Novice training
Novice training
Expert development
Expert development
Expert objective
Expert objective
Master development
Master development
Master quest
Master quest
Difficulty
Size1
Perception100
Defense10Health10Damage
Strength100Strength—Agility100Agility—Intellect100Intellect—Will100Will—
Speed10
Afflictionsbanes
Attacks
(reach+)+
withboons()vs
reach+with
Special attacks
Special actions
Power
End of the round
+
Bonuses
Layout
House rules
Afflictionsbanes
Weapon Name
Mod
Damage
Boons - Banes
Properties

Weapons

vs
with

Wealth

Defense

Use?
Name
Defense
Total
+000
Total
10

Items

Count?
Name
Amount
Total

Talents

/1
Attack Roll 20+

Traditions

/
/1
Requirement
Target
Area
Duration
Triggered
Attack Roll 20+
Sacrifice
Permanence
Aftereffect
Special

Background

Novice training
Novice training
Expert development
Expert development
Expert objective
Expert objective
Master development
Master development
Master quest
Master quest
Difficulty
Size1
Perception100
Defense10Health10Damage
Strength100Strength—Agility100Agility—Intellect100Intellect—Will100Will—
Speed10
Afflictionsbanes
Attacks
(reach+)+
withboons()vs
reach+with
Special attacks
Special actions
Power
End of the round
{{#title}}
{{title}}
{{#subtitle}}
{{subtitle}}
{{/subtitle}}
{{/title}}{{#name}}
{{name}}
{{/name}}{{^sacrifice}}
{{#showroll}}
{{roll-label}}{{#boons}}{{#rollGreater() boons 0}}+{{boons}}
with {{boons}} {{#rollLess() boons 2}}boon{{/rollLess() boons 2}}{{#rollGreater() boons 1}}boons{{/rollGreater() boons 1}}
{{/rollGreater() boons 0}}{{#rollLess() boons 0}}{{boons}}
with{{boons}} {{#rollGreater() boons -2}}bane{{/rollGreater() boons -2}}{{#rollLess() boons -1}}banes{{/rollLess() boons -1}}
{{/rollLess() boons 0}}{{/boons}}: {{roll}}{{#versus}} vs {{versus}}{{/versus}}
{{/showroll}}{{#damage}}
Damage: {{damageroll}}
{{/damage}}{{#damageplus}}
{{damageplus}}
{{/damageplus}}
{{/sacrifice}}{{#spell}}{{^sacrifice}}
{{#requirement}}
Requirement {{requirement}}
{{/requirement}}{{#target}}
Target {{target}}
{{/target}}{{#area}}
Area {{area}}
{{/area}}{{#duration}}
Duration {{duration}}
{{/duration}}
{{/sacrifice}}{{/spell}}
{{#sacrifice}}
Sacrifice {{sacrifice}}
{{/sacrifice}}{{^sacrifice}}{{#rollGreater() roll 19}}{{#roll20plus}}
Attack Roll 20+ {{roll20plus}}
{{/roll20plus}}{{/rollGreater() roll 19}}{{#triggered}}
Triggered {{triggered}}
{{/triggered}}{{#permanence}}
Permanence {{permanence}}
{{/permanence}}{{#aftereffect}}
Aftereffect {{aftereffect}}
{{/aftereffect}}{{#special}}
Special {{special}}
{{/special}}{{#description}}
{{description}}
{{/description}}{{/sacrifice}}
\ No newline at end of file diff --git a/Star Frontiers 2/Star Frontiers CSS.css b/Star Frontiers 2/Star Frontiers CSS.css index 44df312ece..10c0722288 100644 --- a/Star Frontiers 2/Star Frontiers CSS.css +++ b/Star Frontiers 2/Star Frontiers CSS.css @@ -161,7 +161,7 @@ input.sheet-is-specialized { } span.sheet-is-npc-tab::before { - content: "Player Sheet"; + content: "PLAYER SHEET"; } span.sheet-is-npc-tab { @@ -185,7 +185,7 @@ input.sheet-is-specialized { } input.sheet-is-npc:checked + span.sheet-is-npc-tab::before { - content: "Referee Sheet" + content: "REFEREE SHEET" } /* END player/npc button Settings */ @@ -269,27 +269,29 @@ input.sheet-tab99:not(:checked) ~ .sheet-tab99{ input.sheet-tab { - width: calc(30% - 1px); - max-width: 100px; + + width: 105px; height: 20px; outline: none !important; position: relative; cursor: pointer; - z-index: 1; + z-index: 9999; opacity: 0; } + +/* input.sheet-tab1 { position: absolute; top: 270px; left: 30px; } -input.sheet-tab3 { +input.sheet-tab2 { position: absolute; top: 270px; left: 135px; } -input.sheet-tab2 { +input.sheet-tab3 { position: absolute; top: 270px; left: 240px; @@ -299,6 +301,11 @@ input.sheet-tab11 { top: 270px; left: 345px; } +input.sheet-tab12 { + position: absolute; + top: 270px; + left: 550px; +} input.sheet-tab10 { position: absolute; top: 270px; @@ -333,24 +340,31 @@ input.sheet-tab9 { position: absolute; top: 270px; left: 450px; -} +} */ input.sheet-tab +span::before { content: attr(title); display: inline-block; + + text-align: center; + + font-size: 13px; + color: black; + font-weight: bold; background: #fff; border: solid 1px #000; border-top-left-radius: 4px; border-top-right-radius: 4px; - - font-size: 13px; - font-weight: bold; - text-align: center; - - - width: 100px; + + width: 105px; height: 20px; + + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + } input.sheet-tab:checked +span::before { @@ -361,9 +375,9 @@ input.sheet-tab:checked +span::before { } .sheet-tab-br { - border-bottom: 2px solid #a8a8a8; + border-bottom: 2px solid black; margin-bottom: 5px; - margin-top: 1px; + margin-top: 0px; } .charsheet button { font-family: 'zebulon', Arial; @@ -848,14 +862,15 @@ button, input, select, textarea, textarea { width: calc(100% - 10px); - height: 150px; - /* resize:none; */ + height: 100px; + max-width: 100%; + max-height: 100% display: inline-block;text-align: center;font-weight: bold; background-color: #EEEEE; border:solid 1px #BFBDBD; color: #000; padding-left:10px; - width: 191px; + width: 375px; box-shadow: 2px 2px 0 #828181 inset; } diff --git a/Star Frontiers 2/Star Frontiers HTML.html b/Star Frontiers 2/Star Frontiers HTML.html index 670498c893..7574d0f835 100644 --- a/Star Frontiers 2/Star Frontiers HTML.html +++ b/Star Frontiers 2/Star Frontiers HTML.html @@ -5,12 +5,12 @@

- - - - - - + + + + + +
@@ -294,6 +294,7 @@ + @@ -303,15 +304,15 @@
-
+
D10+
+

RACIAL ABILITIES

@@ -534,7 +535,7 @@
RACIAL TRAITS / ABILITIES
- +
@@ -548,28 +549,28 @@
BACKGROUND DESCRIPTION
- +
OBLIGATIONS
- +

PERSONALITY PROFILE

PERSONALITY TRAITS
- +
IDEALS / CODE
- +
FLAWS
- +

PERSONAL ASSETS

@@ -614,45 +615,51 @@
-
-

OCCUPATION

+
+

PROFESSIONAL RÉSUMÉ

EXPERIENCE POINTS

-
ABILITY
+
+
EARNED XP
+
+
+
SPENT XP
+
=
+
TOTAL XP
+
+
+
+
ABILITY
+
-
RACE
+
RACE
+
-
SKILLS
-
=
-
SPENT
+
SKILLS
+
-
XP
+
OCC
=
-
TOTAL
+
SPENT XP
-

-

PRIMARY SKILL AREA

+

OCCUPATION (PRIMARY SKILL AREA)

-
- PRIMARY SKILL AREA (PSA)
-
OCCUPATION
- + PRIMARY SKILL AREA (PSA)
+
OCCUPATION
+
SPENT OCC XP

-
PSA / OCC NOTES
- +
OCCUPATION DESCRIPTION
+
@@ -677,19 +684,21 @@
EMPLOYER (DIVISION) DESCRIPTION
- +

CURRENT POSITION

-
RANK LEVEL
-
TITLE (RANK)
+
RANK LEVEL
+
EMPLOYEE RANK (TITLE)
-
PAY PER DAY
+
XP NEEDED
+
+
PAY PER DAY

JOB / POSITION INFORMATION
- +

PREVIOUS EMPLOYER / POSITIONS

@@ -1564,7 +1573,7 @@
 %
+/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}+40]]]]}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}}{{fail=LOCATION WRONG; REFEREE DETERMINES HOW FAR}}{{success=Calculate Probable location}}{{failure=Unable to locate; Need more time}}"> ROLL
@@ -1815,9 +1824,28 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -1888,7 +1916,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2314,7 +2342,7 @@

COMPUTER

-
LEVEL
+
LEVEL
F-PTS
TOTAL COST
@@ -2370,12 +2398,12 @@
- - - - - - + + + + + +
@@ -2621,7 +2649,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2831,6 +2859,7 @@ + @@ -2838,15 +2867,15 @@
-
+
D10+
@@ -2984,8 +3013,27 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -3662,7 +3710,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -3785,7 +3833,6 @@

UPF STARSHIP LICENSE FORM 9622P-5K

-

**BETA RELEASE (USE AT YOUR OWN RISK)**

UPF ID TAG
REGISTERED NAME
@@ -3831,6 +3878,8 @@
CONSTRUCTION DATE
+
AGE (GST)
+
VALUE (CR)
@@ -3864,10 +3913,9 @@

HELM CONTROLS

CURRENT SPEED
-
+
-
!
+
!
EVASION
 %
FF ACC INCREASE
 %
@@ -3918,7 +3966,7 @@
HP
MAX HP
-
+
DCR
MAX DCR
@@ -3943,21 +3991,24 @@

DAMAGED SYSTEMS

-
SYSTEM HIT
+
SYSTEM DAMAGED
HP
ADF
MR
DCR
-
+ + + + DAMAGE LEVEL
DCR %
ENG %
TOTAL %
-
+
+
+
@@ -3971,8 +4022,8 @@
COMMS TYPE
EFFECT
+/w GM &{template:SFSkill} {{name=@{SS_ComsOpName}}} {{roll_name=OPERATE @{SS_ComsSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_ComsOpLevel}]]}}{{skill_total=[[@{SS_ComsOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_ComsOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Communication / Jamming Successful}}{{failure=Unable to Communicate or Jam}}{{time=[[1]] Round}}{{fail=CRITICAL FAILURE}}{{crit=CRITICAL SUCCESS}} ">XMIT RCV

@@ -4137,7 +4188,7 @@
SENSOR TYPE
RANGE (HEX)
+/w GM &{template:SFSkill} {{name=@{SS_SensorOpName}}} {{roll_name=OPERATE @{SS_SensorSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_SensorOpLevel}]]}}{{skill_total=[[@{SS_SensorOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_SensorOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Sensor picks up object and tells size, distance and trajectory}}{{failure=Unable to find object}}{{time=[[1]] Round}}{{fail=OBJECT WILL NOT SHOW UP ON NEXT SCAN ATTEMPT}}{{crit=GETS ADDITIONAL INFORMATION}} "> SCAN

@@ -4198,7 +4249,7 @@
- + @@ -4268,7 +4319,7 @@ - {{#target}} + @@ -4310,7 +4361,7 @@ {{/rollWasCrit() result}} {{/rollLess() result final}} - {{/target}} + {{#target2}} @@ -4623,7 +4674,7 @@
{{/rollBetween() subtarget 85 91}} {{#rollBetween() subtarget 92 97}} -
AVIGATION SYSTEM
+
NAVIGATION SYSTEM

{{/rollBetween() subtarget 92 97}} {{#rollBetween() subtarget 98 105}} @@ -5821,9 +5872,9 @@ on("change:repeating_shipweapons",function(){ if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") { setAttrs({repeating_shipweapons_SSTargetDefScore: 15}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); } - else + /* else {setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); - } + } */ } }); }); @@ -5999,7 +6050,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "ELECTRIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 4}); setAttrs({repeating_mweapons_Melee_DMG_max: "GAUSS"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "KNIFE") { @@ -6034,12 +6085,12 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC KNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 5}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 15}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SPEAR") { @@ -6049,7 +6100,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "STUNSTICK") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG / LETHAL OR STUN"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SWORD") { @@ -6059,7 +6110,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "VIBROKNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "WHIP") { @@ -6295,11 +6346,11 @@ on('change:armor_mass change:parmor_mass', function(){ on('change:carry_weight change:hvy_carry_weight change:total_gear_mass', function(){ getAttrs(['carry_weight','hvy_carry_weight','total_gear_mass','enc_mod','DEX_mod','RS_mod'], function(values){ - if(values.total_gear_mass < values.carry_weight) { + if(values.total_gear_mass <= values.carry_weight) { setAttrs({ current_encumbrance:""}); setAttrs({enc_mod:1}); setAttrs({DEX_mod:0}); setAttrs({RS_mod:0}); console.log("Encumbrance is Normal"); } - else if(values.total_gear_mass >= values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { + else if(values.total_gear_mass > values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { setAttrs({ current_encumbrance:"ENCUMBERED"}); setAttrs({enc_mod:0.5}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Encumbered =====");} //{setAttrs({enc_mod:0.5}); else {setAttrs({current_encumbrance:"CANNOT MOVE"}); setAttrs({enc_mod:0}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Max =====");} //{setAttrs({enc_mod:0}); diff --git a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html index 99038a31a2..1bd4af1083 100644 --- a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html +++ b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html @@ -99,11 +99,19 @@ COMPLICATIONS OCCUR ON
- SHEET VERSION + RESISTANCE
-
- - VERSION +
+
+
+ CURRENT +
+
+
+
+ BONUS +
+
@@ -171,6 +179,40 @@
+
+
+ CHARACTER DEVELOPMENT +
+
+
+
+ SAVED NORMAL MILESTONES +
+
+
+ SAVED SPOTLIGHT MILESTONES +
+
+
+
+ ARC MILESTONES RECEIVED +
+
+
+ REPUTATION +
+
+
+
+
+
+ SHEET VERSION +
+
+ + VERSION +
+
NOTE @@ -351,10 +393,10 @@ NAME/TYPE
- - +
@@ -570,7 +612,7 @@
- SCALE + SCALE
@@ -964,7 +1006,7 @@ setAttrs({"ship_comms": "1"}); } if (v.ship_scale === "") { - setAttrs({"ship_scale": "1"}); + setAttrs({"ship_scale": "0"}); } if (v.ship_command === "") { setAttrs({"ship_command": "0"}); @@ -1125,7 +1167,7 @@ if (!v["version"] || v["version"] === "" ) { update_to_1_1(); } else { - setAttrs({"version": "1.2.3"}); + setAttrs({"version": "1.2.5"}); setAttrs({"character_sheet": "Star Trek Adventures 2d20 version " + v.version}); console.log("Star Trek Adventures 2d20 version " + v.version); } @@ -1140,7 +1182,7 @@ update_dyanamic_weapon(v.wep1_name, v.wep1_dr, v.wep1_qualities); update_dyanamic_weapon(v.wep2_name, v.wep2_dr, v.wep2_qualities); update_dyanamic_weapon(v.wep3_name, v.wep3_dr, v.wep3_qualities); - setAttrs({"version": "1.2.3"}); + setAttrs({"version": "1.2.5"}); setAttrs({"character_sheet": "Star Trek Adventures 2d20 version " + v.version }); console.log("Star Trek Adventures 2d20 version " + v.version); }); diff --git a/Star Trek Adventures 2d20/changelog.md b/Star Trek Adventures 2d20/changelog.md index 89a64df5f6..8904e53935 100644 --- a/Star Trek Adventures 2d20/changelog.md +++ b/Star Trek Adventures 2d20/changelog.md @@ -2,6 +2,17 @@ The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 1.2.5 +### Features +* Added Vulcan Nerve Pinch to attack options (using security, science, or medicine per p.110) +### Bug Fixes +* Fixed melee attack from attr_security to attr_daring + +## 1.2.4 +### Features +* Default sheet is missing milestone tracking, added this to the settings screen (attr_norm-mile, attr_spot-mile, attr_arc-mile, attr_rep). +* Default sheet is missing resistance tracking, added this to the settings screen (auto calculates for ships based on scale, players 0, bonus allows wearing armor or altering for NPCs - attr_resist, attr_resist_bonus) + ## 1.2.3 ### Features * Massive improvements to the inline sheet rolls @@ -14,7 +25,6 @@ The sheet will always upgrade itself unless I specify otherwise, though some thi ### Bug Fixes * Removed ship rolls beyond 1d20 (ships can only ever assist a character) - this also speeds ship rolls. - ## 1.2.2 ### Features * Added Complication Range (in sheet settings) diff --git a/Star Trek Adventures Official/STA_Style.css b/Star Trek Adventures Official/STA_Style.css new file mode 100644 index 0000000000..057f9b87a9 --- /dev/null +++ b/Star Trek Adventures Official/STA_Style.css @@ -0,0 +1,1152 @@ +/* ~~~~~~~~~ Star Trek: Adventures - Official Sheet by Roll20 CSS File ~~~~~~~~~ */ + +/* --- Colors --- */ +/* For reference: + -Original TNG Design Colors- + Background Dark Blue/Near Black: rgb(0,19,35) + Heading Sections Dark Purple: rgb(245,157,8) + Heading Sections Orange: rgb(163,64,113) + Attributes Medium Purple: rgb(150,118,169) + Determination and Input Borders Light Purple: rgb(195,188,222) + Weapons Pink: rgb(204, 102, 153) */ + +/* Generic rules & customizations */ +* { + box-sizing: border-box; + font-family: Impact, sans-serif; + background: transparent; +} + +.charsheet { + width: 900px; + color: rgb(150,118,169); +} + +.charsheet button[type="roll"] { + margin: 0px; +} + +.charsheet input[type="number"] { + width: 2.5em; + -webkit-appearance: none; + -moz-appearance: textfield; +} + +select { + color: white; + border: 2px solid rgb(150,118,169); + border-radius: 5px 5px 5px 5px; + font-family: "Helvetica", Arial, sans-serif; + font-size: 13px; +} + +select option{ + font-family: "Helvetica", Arial, sans-serif; +} + + +input[type="checkbox"], +input[type="radio"] { + opacity: 0; + z-index: 1; + position: relative; +} + +img { + position: relative; + background-color: transparent; +} + +hr { + margin: -1rem 0rem 0.5rem 0rem; + border: 1px solid rgb(225,134,183); +} + +.sheet-label { + font-size: 1.1rem; + color: rgb(150,118,169); +} + +.sheet-footer { + font-family:"Helvetica", Arial, sans-serif; + font-size:.75em; + text-align: center; +} + +.sheet-sheet_type[value="starship"] ~ .sheet-footer { + width: 1000px; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-footer { + width: 900px; +} + +/* Styling the border. The URL will need to be changed when we upload it to Roll20 officially. */ +.sheet-border-top { + background: #ff9900 url("https://raw.githubusercontent.com/clevett/Star-Trek/master/STA_starfleet_insignia_full.png") no-repeat 0px 35px; + border-bottom-left-radius: 130px; + margin-bottom: 10px; + padding-left: 80px; + height: 240px; +} + +.sheet-border-bottom { + background: #9999cc; + border-top-left-radius: 130px; + padding-top: 20px; + padding-left: 80px; +} + +/* Sheet Decorations */ +.sheet-vertdeco, +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-topdeco-purple, +.sheet-starship .sheet-vertdeco, +.sheet-starship .sheet-sidedeco-purple, +.sheet-starship .sheet-topdeco-purple { + position: relative; +} + +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-starship .sheet-sidedeco-purple { + width: 80px; + border-top: 15px solid rgb(0,19,35); + border-bottom: 15px solid rgb(0,19,35); +} + +.sheet-vertdeco, +.sheet-starship .sheet-vertdeco { + left: 600px; + top: 212px; + height: 58px; + margin-bottom: -63px; + width: 10px; + background: rgb(0,19,35); +} + +.sheet-sidedeco-purple { + height: 170px; + margin-bottom: -193px; + top: 520px; + background: rgb(150,118,169); +} + +.sheet-topdeco-purple, +.sheet-starship .sheet-topdeco-purple { + left: 610px; + top: 270px; + height: 20px; + width: 290px; + background: rgb(150,118,169); +} + +.sheet-sidedeco-pink { + height: 270px; + margin-bottom: -262px; + top: 1044px; + background: rgb(225,134,183); +} + +.sheet-starship .sheet-vertdeco { + top: 220px; +} + +.sheet-starship .sheet-sidedeco-purple { + height: 240px; + margin-bottom: -255px; + top: 520px; + background: rgb(150,118,169); + border-top: 110px solid rgb(0,19,35); +} + +.sheet-starship .sheet-topdeco-purple { + width: 390px; +} + +/* Hide & show pages */ +.sheet-character, .sheet-starship, .sheet-settings { + display: none; +} + +.sheet-sheet_type[value="character"] ~ .sheet-character, +.sheet-sheet_type[value="starship"] ~ .sheet-starship, +.sheet-settings_toggle[value="on"] ~ .sheet-settings { + display: block; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-character, +.sheet-settings_toggle[value="on"] ~ .sheet-starship { + display: none; +} + + +/* Sheet Settings Select boxes */ + +select.sheet-sheet_type { + width: 14rem; + margin-left: 0.5rem; +} + +select.sheet-sheet_color { + width: 5rem; + margin-left: 1rem; +} + +select.sheet-rank-select { + width: 11rem; +} + +/* Turn the Checkboxs into gears */ +.sheet-toggle input[type="checkbox"] + span { + position: relative; + font-family: pictos; + background: transparent; + color: #ff9900; + text-align: center; + font-size: 20px; + height: 20px; + width: 30px; +} + +.sheet-toggle input[type="checkbox"] { + height: 20px; + width: 30px; +} + +/* Header settings gear */ +.sheet-header input[type="checkbox"] + span { + top: -4px; + left: 10px; + display: inline-block; +} + +.sheet-header input[type="checkbox"] { + top: -4px; + left: 40px; +} + + +/* Heading Labels and Inputs */ +.sheet-topsection, +.sheet-settings-topsection { + width: 100%; + height: 220px; + border-bottom-left-radius: 20px; + margin-right: 20px; +} + +.sheet-header { + text-align:right; + margin-right: 14px; +} + +.sheet-header-label, +.sheet-header-label + input[type=text] { + display:inline-block; + font-size:1.2em; + letter-spacing:1px; + color: rgb(150,118,169); + width:135px; + margin-bottom:.25em; + vertical-align:middle; + padding-left: 10px; +} + +.sheet-header-label + input[type=text] { + width: calc(100% - 135px); + height:20%; + letter-spacing:2px; + border-radius:0; + background-color: white; + border: none; + border-bottom: 2px solid rgb(195,188,222); + background:rgb(0,19,35); +} + +/* Header Section Formatting */ +.sheet-topsection h1 { + display: inline-block; + font-family: "Helvetica-UltraCompressed", "Helvetica", Arial, sans-serif; + color:#ff9900; + text-align: right; + padding-left: 10px; + margin-bottom: .5rem; +} + +/*Sheet info section*/ +.sheet-charinfo { + margin-right: 20px; +} + +/* Body Formatting */ +.sheet-body, +.sheet-settings-header { + width: 100%; + border: 10px solid rgb(0,19,35); + border-top-left-radius: 30px; +} + +.sheet-character .sheet-body { + min-height: 1000px; +} + +.sheet-settings .sheet-body, +.sheet-starship .sheet-body { + min-height: 700px; +} + +/* Round the corner of the Settings page header*/ +.sheet-settings-header { + border-bottom-left-radius: 20px; +} + +/* Section Heading Dividers */ +.sheet-section-heading { + display:block; + font-size: 1.5em; + letter-spacing:1px; + color:rgb(163,64,113); + background-color:rgb(245,157,8); + width:100%; + margin:.5em 0; + border-radius: 2em; +} + +.sheet-section-heading span { + display:inline-block; + color:rgb(163,64,113); + margin-left:.5em; + padding:0 5px; + vertical-align:top; +} + + +/* Label Capsule Halves */ +.sheet-label-capsule-left, +.sheet-label-capsule-weapon, +.sheet-capsule-three, +.sheet-capsule-scale, +.sheet-capsule-reputation, +.sheet-capsule-power { + color: white; + font-family: sans-serif; + display:inline-block; + font-size: 0.8em; + text-align: right; + width: 23%; + height: 25px; + padding: .5em .4em 0em 0em; + margin: .3rem .0rem .7rem -0.4rem; + background-color: rgb(150,118,169); + vertical-align: middle; + border-radius: 1.75em 0 0 1.75em; + border-top-left-radius: 20px; + border-bottom-left-radius: 20px; +} + +.sheet-capsule-two { + width: 30%; + margin-left: 1rem; + margin-right: .1em; +} + +.sheet-capsule-three { + width: 20%; + margin-left: 1em; +} + +.sheet-capsule-scale { + width: 70%; + background-color: rgb(245,157,8); +} + +.sheet-capsule-power{ + width: 28%; + margin-left: 0.5rem; + margin-right: .1em; +} + + +.sheet-capsule-reputation { + width: 12%; + margin-left: 1em; +} + + +/* Input Capsule Halves */ +input.sheet-capsule, +input.sheet-capsule-orange, +div.sheet-capsule, +input.sheet-weapon-name, +input.sheet-weapon-quality, +input.sheet-weapon-effect { + background: none; + height: 26px; + width: 2.5em; + font-size: 1em; + color:rgb(150,118,169); + text-align:center; + margin: 0rem 0rem 0.43rem 0.15rem; + vertical-align:middle; + border: 1.4px solid rgb(150,118,169); + border-top-right-radius: 20px; + border-bottom-right-radius: 20px; +} + +input[type="number"].sheet-capsule, +input[type="number"].sheet-capsule-orange { + width: 2.5em; +} + +input.sheet-capsule-orange { + color: rgb(245,157,8); + border-color: rgb(245,157,8); +} + + +div.sheet-capsule { + display: inline-block; + padding: 2px; +} + +/* Format the Breachs */ +.sheet-breach { + width: 20%; + margin: 1px 1px 1px 1px; +} + +/* Resizes the Columns & Rows */ +.sheet-headerrow { + margin-right: 14px; + border-bottom-left-radius: inherit; +} + +.sheet-row { + margin-bottom: -2px; +} + +.sheet-col { + width: 49%; +} + +.sheet-col img, +.sheet-weapon img, +button.sheet-reputation-button img { + top: -20px; +} + +.sheet-row img { + left: -40px; +} + +.sheet-col-sixtypercent { + display:inline-block; + width: calc(60% - 50px) !important; + margin-right: 2px !important; +} + +.sheet-col-fortypercent { + display:inline-block; + width: 42%; + margin-left: 20px; + vertical-align: top; +} + +/* Customizing the starship's sheet */ +.sheet-starship { + width: 1000px; +} + +.sheet-col-ship, +.sheet-col-ship-right { + display:inline-block; + width: 46%; + vertical-align: top; +} + +.sheet-col-ship-right{ + width: 49%; + margin-left: 20px; +} + +.sheet-col-ship-row { + display: inline-block; + width: 100%; +} + +.sheet-col-ship-power { + display: inline-block; + width: 49%; +} + +.sheet-col-ship-launch { + display: inline-block; + width: 48%; + vertical-align: top; + margin-left: 0.5rem; +} + +/* Format Determination text */ +.sheet-determination { + color: rgb(195,188,222); + font-size: 1.5rem; + margin-top: 10px; + display: inline-flex; +} + +/* Set Hovers up with light purple*/ +.sheet-header input[type="checkbox"]:hover + span, +.sheet-breaches input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +.sheet-boxes-stress, +.sheet-boxes-shields { + display: inline-block; +} + +/* Format Determination & Stress Check Boxes */ +.sheet-boxes-stress input[type="radio"], +.sheet-boxes-shields input[type="radio"] { + top: -7px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -34px; +} + +.sheet-boxes-shields input[type="radio"] { + margin-right: -37px; +} + +/* Determination, Momentum, Stress, Shields, and Breachs have hidden radio buttons that backfill the spans */ +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + width: 40px; + height: 20px; + margin: 0px; + border: 1px solid rgb(195,188,222); + border-radius: 2rem; +} + +.sheet-boxes-determination input[type="radio"] { + top: -1px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -39px; +} + +.sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + content: ""; + border: 1px solid rgb(195,188,222); + background-color: rgb(195,188,222); +} + + +.sheet-boxes-determination input[type="radio"] + span::before { + width: 40px; + height: 20px; + border-radius: 20px; +} + +.sheet-boxes-determination input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header:checked ~ .sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-breaches:checked ~ .sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-stress:checked ~ .sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-shields:checked ~ .sheet-boxes-shields input[type="radio"] + span::before { + content: ""; + background-color: transparent; +} + +/* Determination radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header { + margin-right: -147px; + height: 1.2rem; + width: 9.2rem; +} + +input.sheet-radio-header:hover + span { + color: rgb(150,118,169); +} + +input.sheet-radio-header.sheet-momentum { + width: 7rem; + margin-right: -112px; +} + +/* Stress & Shield's hidden radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header-stress, +input.sheet-radio-header-shields { + margin: -0.2rem -5rem -3.5rem 0rem; + height: 1rem; + width: 5rem; +} + +input.sheet-radio-header-stress:hover ~ .sheet-section-heading span, +input.sheet-radio-header-shields:hover ~ .sheet-section-heading span { + color: rgb(195,188,222); +} + + +/* Format the Breaches boxes on the ship page */ +.sheet-breaches { + width: 30%; + display:inline-block; + color: rgb(150,118,169); + letter-spacing: .15em; + font-family:"Helvetica", Arial, sans-serif; + font-size: 1em; + margin-left: 0.7rem; + margin-top: -1rem; +} + +.sheet-boxes-breaches { + margin: -2rem 0rem 1rem 0rem +} + +.sheet-boxes-breaches input[type="radio"] { + margin: -0.3rem -0.9rem 0rem 0.2rem; +} + +.sheet-boxes-breaches input[type="radio"] + span::before { + width: 12px; + height: 12px; + border-radius: 2rem; +} + +input.sheet-radio-header-breaches { + width: 4.2rem; + margin: 0rem 0rem -2.1rem 0rem; +} + +/* Move the ship scale up */ +.sheet-ship-scale { + margin: -2rem 0rem 0rem 19rem; +} + +/* Format Attributes & Disciplines Check Boxes */ +.sheet-boxes-attrdisc input[type="radio"] { + margin: 0.3rem -6rem 0.6rem 0.5rem; + width: 6rem; + height: 1.5rem; +} + +.sheet-boxes-attrdisc input[type="radio"]:checked + span, +.sheet-boxes-attrdisc input[type="radio"]:hover + span { + background-color: rgb(195,188,222); +} + +/* Format Text For the Dice Roller Challenge & Complciation Numbers*/ +.sheet-diceroller-numbers { + margin: 0rem 0rem 0rem 1.4rem; + letter-spacing: -4px; +} + + +.sheet-diceroller-numbers input[type="radio"] { + margin: -0.3rem 0rem 0rem 0rem; + width: 20px; + height: 20px; + left: 14px; +} + +.sheet-diceroller-label { + margin-bottom: 0.2rem; +} + +/* Format Text For the Dice Roller Yes & No*/ +.sheet-diceroller-focus input[type="radio"] { + margin: 0rem -1.8rem 0rem 2rem; + width: 30px; + height: 20px; +} + + +.sheet-diceroller input[type="radio"]:checked + span, +.sheet-diceroller input[type="radio"]:hover + span, +.sheet-weaponroller input[type="radio"]:checked + span, +.sheet-weaponroller input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +/* Dice Roller buttons */ +button.sheet-dice-button, +button.sheet-challenge-button, +button.sheet-weapon-button, +button.sheet-reputation-button { + width: 25px; + height: 22px; + color: rgb(150,118,169); + background-color: rgb(150,118,169); + border-color: rgb(150,118,169); + border-radius: 3px 3px 3px 3px; +} + +button.sheet-dice-button:hover, +button.sheet-challenge-button:hover, +button.sheet-weapon-button:hover, +button.sheet-reputation-button:hover { + color: rgb(195,188,222); + background-color: rgb(195,188,222); + border-color: rgb(195,188,222); +} + +button.sheet-dice-button { + margin: 0rem -0.5rem 0rem -1rem !important; +} + +button.sheet-challenge-button { + margin: 0rem 0.4rem 0rem 0.4rem !important; +} + +button.sheet-reputation-button { + margin-left: 0.8rem !important; + margin-top: -0.5rem !important; +} + +/* Format fonts for the Weapon Roller */ +.sheet-weaponroller { + display: inline-block; + color: rgb(204, 102, 153); + font-size: 0.8rem; + margin-bottom: 0.5rem; +} + +.sheet-weapon-header { + display: inline-block; + margin: 0rem 0.95rem 0rem 0rem; +} + +.sheet-weapon-label { + font-family: Helvetica, Arial, sans-serif; + font-size: 0.8rem; + color: rgb(204, 102, 153); + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller input[type="radio"] { + margin: 0rem 0rem 0rem -0.6rem; + left: 0.6rem; +} + +.sheet-weaponroller input[type="radio"] + span { + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller-focus input[type="radio"] { + margin: 0rem 0rem 0rem -0.8rem; + width: 1rem; + left: 1.2rem; +} + + +/* Target number box on the Dice Roller */ +.sheet-target { + color: rgb(150,118,169); + font-size: 1.5em; + background: transparent; + border: none; + padding-bottom: .5em; + width: 1.7em; +} + +/* Format the Text areas */ +.sheet-textbox textarea, +.sheet-display span { + width: 100%; + color: rgb(163,64,113); + background:transparent; + border: 0px; + resize: vertical; + line-height: 2.1em; + font-size: 15px; + padding: 8px 5px; + overflow-wrap: break-word; + white-space: pre-line; + overflow: hidden; +} + +.sheet-options, .sheet-display { + margin-top: -1rem; + margin-bottom: 1rem; + background-image: + linear-gradient(to right, transparent 15px, transparent 15px), + linear-gradient(to left, transparent 15px, transparent 15px), + repeating-linear-gradient(transparent, transparent 30px, rgb(195,188,222) 30px, rgb(195,188,222) 31px, white 31px); +} + +.sheet-notes textarea { + height: 343px; +} + +/* Format Setting icons */ +.sheet-textbox input[type="checkbox"]:hover + span, +.sheet-textbox input[type="checkbox"]:checked + span, +.sheet-launchbay-toggle input[type="checkbox"]:hover + span, +.sheet-launchbay-toggle input[type="checkbox"]:checked + span { + display: initial; +} + +.sheet-textbox .sheet-options-flag:checked ~ .sheet-display, +.sheet-textbox .sheet-options-flag ~ .sheet-options, +.sheet-textbox input[type="checkbox"] + span, +.sheet-lefttoggles input[type="checkbox"] + span, +.sheet-notestoggle input[type="checkbox"] + span, +.sheet-launchbay-toggle input[type="checkbox"] + span { + display: none; +} + +.sheet-textbox .sheet-options-flag ~ .sheet-display, +.sheet-textbox .sheet-options-flag:checked ~ .sheet-options { + display: block; +} + +/* Position the Charcter Sheet Right Side Setting Toggle */ +.sheet-textbox input[type="checkbox"] { + left: 310px; +} + +.sheet-textbox input[type="checkbox"] + span { + left: 285px; +} + +/* Position the Starship Sheet Right Side Setting Toggle */ +.sheet-launchbay-toggle input[type="checkbox"] { + left: 185px; +} + +.sheet-launchbay-toggle input[type="checkbox"] + span { + left: 160px; +} + +/* Position the Left Side Settings Toggle */ +.sheet-lefttoggles input[type="checkbox"] { + left: 400px; +} + +.sheet-lefttoggles input[type="checkbox"] + span { + left: 378px; +} + +/* Position the Settings Toggle on the Settings Notes */ +.sheet-notestoggle input[type="checkbox"] { + left: 775px; +} + +.sheet-notestoggle input[type="checkbox"] + span { + left: 750px; +} + +/* Weapons Settings */ +.sheet-weapon { + margin-bottom: 10px; +} + +.sheet-label-capsule-weapon { + background-color: rgb(204, 102, 153); + margin-left: 0rem; +} + +.sheet-weapon input{ + border: 2px solid rgb(204, 102, 153); + color: rgb(204, 102, 153); + text-align: left; +} + +input.sheet-weapon-name { + width: 56%; + margin-bottom: 0.5rem; +} + +input.sheet-weapon-quality { + width: 75%; +} + +input.sheet-weapon-effect { + width: 45%; +} + +.sheet-repeating_weapons span{ + font-weight: bold; + padding-left: 5px; + vertical-align: inherit; +} + +button.sheet-weapon-button { + color: rgb(225,134,183); + background-color: rgb(225,134,183); + border-color: rgb(225,134,183); + margin: 0rem .1rem .3rem 1rem !important; +} + +.sheet-weapon input[type="checkbox"] + span { + display: none; +} + +.sheet-weapon input[type="checkbox"]:hover + span, +.sheet-weapon input[type="checkbox"]:checked + span { + color: rgb(225,134,183); + display: initial; +} + +.sheet-weapon input[type="checkbox"] { + left: 410px; + top: -75px; +} + +.sheet-weapon input[type="checkbox"] + span { + left: 380px; + top: -75px; + color: rgb(204, 102, 153); +} + +.sheet-weapon input[type="radio"] { + width: 2.3rem; + left: 2.3rem; + margin-left: -1rem; +} + +.sheet-weapon input[type="radio"] + span { + color: rgb(225,134,183); +} + +.sheet-weapon input[type="radio"]:hover + span, +.sheet-weapon input[type="radio"]:checked + span { + color: rgb(195,188,222); +} + +.sheet-weapon_settings { + display: none; + margin-top: -1.3rem; +} + +.sheet-weapon-row { + margin-bottom: -0.5rem; +} + +input.sheet-weapon_setting_toggle:checked ~ div.sheet-weapon_settings { + display: block; +} + +/* Repeating Weapons Styled */ +.repcontrol { + border-radius: 25px; + background: rgb(204, 102, 153); +} + +.repcontrol .repcontrol_add, .repcontrol .repcontrol_edit{ + font-family: Helvetica, Arial, sans-serif; + font-size: 10px; + color: white; + letter-spacing: .12rem; + background: rgb(204, 102, 153); + border: none; +} + +.repcontrol .repcontrol_add:hover, .repcontrol .repcontrol_edit:hover { + background: rgb(195,188,222); +} + +.repcontrol .repcontrol_add { + border-radius: 20px 0px 0px 20px; + border-right: 6px solid rgb(0,19,35); +} + +.repcontrol .repcontrol_edit { + border-radius: 0px 20px 20px 0px; + border-left: 6px solid rgb(0,19,35); +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-family: pictos; + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.charsheet .editmode + input.sheet-weapon_setting_toggle { + display: none; +} + +/* Rolltemplate */ +.sheet-rolltemplate-strek { + color: rgb(163,64,113); + width: 230px; + padding: 2px; + font-weight: bold; + font-size: 1.5rem; + background-repeat: no-repeat; + background-color: rgb(0,19,35); + border-spacing: 0; + border-radius: 15px 15px 15px 15px; +} + +.sheet-rolltemplate-header { + padding: 8px 0px 8px 0px; + font-size: 2rem; +} + +.sheet-rolltemplate-strek div.sheet-sectionheader { + text-transform: uppercase; + display: block; + height: 15px; + letter-spacing: 1px; + background-color: rgb(245,157,8); + margin: 0rem 0rem 0.5rem 0rem; + border-radius: 2em; +} + +.sheet-rolltemplate-header span { + color: rgb(163,64,113); + font-size: 15px; + background: rgb(0,19,35); + padding: 0px 5px 0px 5px; + vertical-align: top; +} + +.sheet-rolltemplate-body { + font-size: 1.5rem; + margin: 0.5rem 0.5rem 0rem 0.5rem; + border: none; + text-align: center; + color: rgb(195,188,222); +} + +.sheet-rolltemplate-strek div.sheet-rollinfo { + color: rgb(150,118,169); + font-size: 12px; + letter-spacing: 0.5px; + font-style: italic; + margin: .3rem 0rem 0rem 0rem; +} + +.sheet-rolltemplate-strek div.sheet-dice { + display:inline; + padding: 0px 0px 5px 0px; +} + + +.sheet-rolltemplate-strek img.sheet-chevron { + height: 1.2rem; +} + +.sheet-rolltemplate-strek .inlinerollresult { + display:inline-block; + font-size: 25px; + background-color: transparent; + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullcrit { + color: rgb(195,188,222); + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullfail, +.sheet-rolltemplate-strek .inlinerollresult.importantroll { + color: rgb(204, 102, 153); + border: none; +} + + +/* Removes the arrows for increase numbers */ +input::-webkit-outer-spin-button, +input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +/* Hiding Stress & Shield boxes */ +input[type="hidden"][value="false"] + input[type="radio"], +input[type="hidden"][value="false"] + input[type="radio"] + span { + display: none; +} + + +/* Set & Change background colors */ + +.sheet-character, +.sheet-starship, +.sheet-settings, +.sheet-topsection, +.sheet-body, +select.sheet-sheet_type, +select.sheet-sheet_color, +select.sheet-rank-select, +.sheet-section-heading span, +.sheet-footer { + background:rgb(0,19,35); +} + +.sheet-sheet_color[value="white"] ~ .sheet-character, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-starship, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-settings, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-footer { + background: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-pink, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-settings-header, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-sidedeco-purple { + border-color: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-settings select { + background: #fefefe; + color: rgb(0,19,35); +} + +.sheet-version { + color: rgb(245,157,8); + font: 5px; + margin: -10px 5px -10px 0px; +} \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_preview.PNG b/Star Trek Adventures Official/STA_preview.PNG new file mode 100644 index 0000000000..fb05f29835 Binary files /dev/null and b/Star Trek Adventures Official/STA_preview.PNG differ diff --git a/Star Trek Adventures Official/STA_ship_diagram.png b/Star Trek Adventures Official/STA_ship_diagram.png new file mode 100644 index 0000000000..23a5cd3e09 Binary files /dev/null and b/Star Trek Adventures Official/STA_ship_diagram.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_dice.png b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png new file mode 100644 index 0000000000..3e49ebd5bb Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.png b/Star Trek Adventures Official/STA_starfleet_insignia_full.png new file mode 100644 index 0000000000..8c8e5c41b6 Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_full.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.svg b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg new file mode 100644 index 0000000000..c8bf1efab9 --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg @@ -0,0 +1 @@ +Asset 1 \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg new file mode 100644 index 0000000000..e08c18c42f --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg @@ -0,0 +1 @@ +Asset 2 \ No newline at end of file diff --git a/Star Trek Adventures Official/Star Trek Adventures Official.html b/Star Trek Adventures Official/Star Trek Adventures Official.html new file mode 100644 index 0000000000..004c53ee44 --- /dev/null +++ b/Star Trek Adventures Official/Star Trek Adventures Official.html @@ -0,0 +1,1523 @@ + + + + + + + +
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STARFLEET PERSONNEL FILE

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+ NAME:
+
+
+ SPECIES:
+ ENVIRONMENT:
+
+
+ RANK:
+ UPBRINGING:
+
+
+ ASSIGNMENT:
+
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+ TRAITS:
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+ +
+ +
ATTRIBUTES
+ +
+ + CONTROL + + + + + FITNESS + + + + + PRESENCE + + +
+
+ + DARING + + + + + INSIGHT + + + + + REASON + + +
+ +
DISCIPLINES
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ +
VALUES
+
+ y +
+ +
+
+ +
+
+ +
+ DETERMINATION +
+ + + +
+
+ +
+ MOMENTUM +
+ + + + + + +
+
+ +
TALENTS
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+ y +
+ +
+
+ +
+
+ +
WEAPONS
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+ +
+ NAME/TYPE + + +
+
+ QUALITIES +
+ y +
+
+ EFFECTS + Melee + Range +
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+ + +
+
DICE ROLLER
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+ + + +
+
FOCUS USED:
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COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+
+ + NO + + YES +
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
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+ + +
FOCUSES
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+ y +
+ +
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+ +
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+ + +
+
STRESS
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ +
INJURIES
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+ y +
+ +
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+ +
+
+ +
OTHER EQUIPMENT
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+ y +
+ +
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+ +
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+ +
+ +
+
+
+ +
+
+
+ y +

STARSHIP REGISTRY ENTRY

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+ NAME:
+ SERVICE DATE:
+ MISSION PROFILE:
+
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+ DESIGNATION:
+ SPACE FRAME:
+ REFIT:
+
+
+ TRAITS:
+
+
+
+ +
+
+
+ +
SYSTEMS
+ +
+ + ENGINES + + + + + COMPUTERS + + + + + WEAPONS + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + STRUCTURE + + + + + SENSORS + + + + + COMMUNICATION + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+ + +
SHIP
+
+ +
+ SCALE + +
+
+ + +
DEPARTMENTS
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ + +
TALENTS
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+ y +
+ +
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+ +
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+
+
+ +
DICE ROLLER
+
+ + + +
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ +
+
+ +
POWER
+
+ CURRENT + MAX
+
+ +
+ +
SHIELDS
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ +
LAUNCH BAY
+
+ y +
+ +
+
+ +
+
+ +
CREW SUPPORT
+
+ CURRENT + MAX
+
+
+
+ +
WEAPONS
+
+ +
+
+ NAME/TYPE + + + +
+
+ QUALITIES + +
+ y +
+
+ EFFECTS + + Energy + Torpedo +
+
+
+
+
+
+
+
+
+ +
+ +
+
+
+ +
+
+
+ y +

SHEET SETTINGS

+
+ v + +
+
+
+
+
MILESTONES
+
+ NORMAL + + SPOTLIGHT + + ARC +
+
+
+
SHEET TYPE
+
+ + +
+
+
+
REPUTATION
+ REPUTATION + + + PRIVILEGE
+ + RESPONSIBILITY
+ RANK + + + + +
+
+
+
+
+
+
+
STRESS
+
+ + CURRENT + BONUS + MAX
+
+
+ SHIELDS +
+
+ + CURRENT + BONUS + MAX
+
+
+
+
+ POWER +
+
+ BONUS + MAX
+
+
+ CREW +
+
+ BONUS + MAX
+
+
+
+ Notes +
+
+ y +
+ +
+
+ +
+
+
+
+
+ + + + + +
+ + +
+ +
+ + {{#dice1}}{{dice1}}{{/dice1}} + + {{#dice2}}{{dice2}}{{/dice2}} + + {{#dice3}}{{dice3}}{{/dice3}} + + {{#dice4}}{{dice4}}{{/dice4}} + + {{#dice5}}{{dice5}}{{/dice5}} + + {{#rollLess() cdice1 2}}1{{/rollLess() cdice1 2}} + {{#rollBetween() cdice1 2 2}}2{{/rollBetween() cdice1 2 2}} + {{#rollBetween() cdice1 3 4}}{{/rollBetween() cdice1 3 4}} + {{#rollBetween() cdice1 5 6}}{{/rollBetween() cdice1 5 6}} + + {{#rollLess() cdice2 2}}1{{/rollLess() cdice2 2}} + {{#rollBetween() cdice2 2 2}}2{{/rollBetween() cdice2 2 2}} + {{#rollBetween() cdice2 3 4}}{{/rollBetween() cdice2 3 4}} + {{#rollBetween() cdice2 5 6}}{{/rollBetween() cdice2 5 6}} + + {{#rollLess() cdice3 2}}1{{/rollLess() cdice3 2}} + {{#rollBetween() cdice3 2 2}}2{{/rollBetween() cdice3 2 2}} + {{#rollBetween() cdice3 3 4}}{{/rollBetween() cdice3 3 4}} + {{#rollBetween() cdice3 5 6}}{{/rollBetween() cdice3 5 6}} + + {{#rollLess() cdice4 2}}1{{/rollLess() cdice4 2}} + {{#rollBetween() cdice4 2 2}}2{{/rollBetween() cdice4 2 2}} + {{#rollBetween() cdice4 3 4}}{{/rollBetween() cdice4 3 4}} + {{#rollBetween() cdice4 5 6}}{{/rollBetween() cdice4 5 6}} + + {{#rollLess() cdice5 2}}1{{/rollLess() cdice5 2}} + {{#rollBetween() cdice5 2 2}}2{{/rollBetween() cdice5 2 2}} + {{#rollBetween() cdice5 3 4}}{{/rollBetween() cdice5 3 4}} + {{#rollBetween() cdice5 5 6}}{{/rollBetween() cdice5 5 6}} + + {{#rollLess() cdice6 2}}1{{/rollLess() cdice6 2}} + {{#rollBetween() cdice6 2 2}}2{{/rollBetween() cdice6 2 2}} + {{#rollBetween() cdice6 3 4}}{{/rollBetween() cdice6 3 4}} + {{#rollBetween() cdice6 5 6}}{{/rollBetween() cdice6 5 6}} + + {{#rollLess() cdice7 2}}1{{/rollLess() cdice7 2}} + {{#rollBetween() cdice7 2 2}}2{{/rollBetween() cdice7 2 2}} + {{#rollBetween() cdice7 3 4}}{{/rollBetween() cdice7 3 4}} + {{#rollBetween() cdice7 5 6}}{{/rollBetween() cdice7 5 6}} + + {{#rollLess() cdice8 2}}1{{/rollLess() cdice8 2}} + {{#rollBetween() cdice8 2 2}}2{{/rollBetween() cdice8 2 2}} + {{#rollBetween() cdice8 3 4}}{{/rollBetween() cdice8 3 4}} + {{#rollBetween() cdice8 5 6}}{{/rollBetween() cdice8 5 6}} + + {{#rollLess() cdice9 2}}1{{/rollLess() cdice9 2}} + {{#rollBetween() cdice9 2 2}}2{{/rollBetween() cdice9 2 2}} + {{#rollBetween() cdice9 3 4}}{{/rollBetween() cdice9 3 4}} + {{#rollBetween() cdice9 5 6}}{{/rollBetween() cdice9 5 6}} + + {{#rollLess() cdice10 2}}1{{/rollLess() cdice10 2}} + {{#rollBetween() cdice10 2 2}}2{{/rollBetween() cdice10 2 2}} + {{#rollBetween() cdice10 3 4}}{{/rollBetween() cdice10 3 4}} + {{#rollBetween() cdice10 5 6}}{{/rollBetween() cdice10 5 6}} + + {{#rollLess() cdice11 2}}1{{/rollLess() cdice11 2}} + {{#rollBetween() cdice11 2 2}}2{{/rollBetween() cdice11 2 2}} + {{#rollBetween() cdice11 3 4}}{{/rollBetween() cdice11 3 4}} + {{#rollBetween() cdice11 5 6}}{{/rollBetween() cdice11 5 6}} + + {{#rollLess() cdice12 2}}1{{/rollLess() cdice12 2}} + {{#rollBetween() cdice12 2 2}}2{{/rollBetween() cdice12 2 2}} + {{#rollBetween() cdice12 3 4}}{{/rollBetween() cdice12 3 4}} + {{#rollBetween() cdice12 5 6}}{{/rollBetween() cdice12 5 6}} + + {{#rollLess() cdice13 2}}1{{/rollLess() cdice13 2}} + {{#rollBetween() cdice13 2 2}}2{{/rollBetween() cdice13 2 2}} + {{#rollBetween() cdice13 3 4}}{{/rollBetween() cdice13 3 4}} + {{#rollBetween() cdice13 5 6}}{{/rollBetween() cdice13 5 6}} + + {{#rollLess() cdice14 2}}1{{/rollLess() cdice14 2}} + {{#rollBetween() cdice14 2 2}}2{{/rollBetween() cdice14 2 2}} + {{#rollBetween() cdice14 3 4}}{{/rollBetween() cdice14 3 4}} + {{#rollBetween() cdice14 5 6}}{{/rollBetween() cdice14 5 6}} + + {{#rollLess() cdice15 2}}1{{/rollLess() cdice15 2}} + {{#rollBetween() cdice15 2 2}}2{{/rollBetween() cdice15 2 2}} + {{#rollBetween() cdice15 3 4}}{{/rollBetween() cdice15 3 4}} + {{#rollBetween() cdice15 5 6}}{{/rollBetween() cdice15 5 6}} + + {{#rollLess() cdice16 2}}1{{/rollLess() cdice16 2}} + {{#rollBetween() cdice16 2 2}}2{{/rollBetween() cdice16 2 2}} + {{#rollBetween() cdice16 3 4}}{{/rollBetween() cdice16 3 4}} + {{#rollBetween() cdice16 5 6}}{{/rollBetween() cdice16 5 6}} + + {{#rollLess() cdice17 2}}1{{/rollLess() cdice17 2}} + {{#rollBetween() cdice17 2 2}}2{{/rollBetween() cdice17 2 2}} + {{#rollBetween() cdice17 3 4}}{{/rollBetween() cdice17 3 4}} + {{#rollBetween() cdice17 5 6}}{{/rollBetween() cdice17 5 6}} + + {{#rollLess() cdice18 2}}1{{/rollLess() cdice18 2}} + {{#rollBetween() cdice18 2 2}}2{{/rollBetween() cdice18 2 2}} + {{#rollBetween() cdice18 3 4}}{{/rollBetween() cdice18 3 4}} + {{#rollBetween() cdice18 5 6}}{{/rollBetween() cdice18 5 6}} + + {{#rollLess() cdice19 2}}1{{/rollLess() cdice19 2}} + {{#rollBetween() cdice19 2 2}}2{{/rollBetween() cdice19 2 2}} + {{#rollBetween() cdice19 3 4}}{{/rollBetween() cdice19 3 4}} + {{#rollBetween() cdice19 5 6}}{{/rollBetween() cdice19 5 6}} + + {{#rollLess() cdice20 2}}1{{/rollLess() cdice20 2}} + {{#rollBetween() cdice20 2 2}}2{{/rollBetween() cdice20 2 2}} + {{#rollBetween() cdice20 3 4}}{{/rollBetween() cdice20 3 4}} + {{#rollBetween() cdice20 5 6}}{{/rollBetween() cdice20 5 6}} + + {{#rollLess() cdice21 2}}1{{/rollLess() cdice21 2}} + {{#rollBetween() cdice21 2 2}}2{{/rollBetween() cdice21 2 2}} + {{#rollBetween() cdice21 3 4}}{{/rollBetween() cdice21 3 4}} + {{#rollBetween() cdice21 5 6}}{{/rollBetween() cdice21 5 6}} + + {{#rollLess() cdice22 2}}1{{/rollLess() cdice22 2}} + {{#rollBetween() cdice22 2 2}}2{{/rollBetween() cdice22 2 2}} + {{#rollBetween() cdice22 3 4}}{{/rollBetween() cdice22 3 4}} + {{#rollBetween() cdice22 5 6}}{{/rollBetween() cdice22 5 6}} + + {{#rollLess() cdice23 2}}1{{/rollLess() cdice23 2}} + {{#rollBetween() cdice23 2 2}}2{{/rollBetween() cdice23 2 2}} + {{#rollBetween() cdice23 3 4}}{{/rollBetween() cdice23 3 4}} + {{#rollBetween() cdice23 5 6}}{{/rollBetween() cdice23 5 6}} + + {{#rollLess() cdice24 2}}1{{/rollLess() cdice24 2}} + {{#rollBetween() cdice24 2 2}}2{{/rollBetween() cdice24 2 2}} + {{#rollBetween() cdice24 3 4}}{{/rollBetween() cdice24 3 4}} + {{#rollBetween() cdice24 5 6}}{{/rollBetween() cdice24 5 6}} + + {{#rollLess() cdice25 2}}1{{/rollLess() cdice25 2}} + {{#rollBetween() cdice25 2 2}}2{{/rollBetween() cdice25 2 2}} + {{#rollBetween() cdice25 3 4}}{{/rollBetween() cdice25 3 4}} + {{#rollBetween() cdice25 5 6}}{{/rollBetween() cdice25 5 6}} + + {{#rollLess() cdice26 2}}1{{/rollLess() cdice26 2}} + {{#rollBetween() cdice26 2 2}}2{{/rollBetween() cdice26 2 2}} + {{#rollBetween() cdice26 3 4}}{{/rollBetween() cdice26 3 4}} + {{#rollBetween() cdice26 5 6}}{{/rollBetween() cdice26 5 6}} + + {{#rollLess() cdice27 2}}1{{/rollLess() cdice27 2}} + {{#rollBetween() cdice27 2 2}}2{{/rollBetween() cdice27 2 2}} + {{#rollBetween() cdice27 3 4}}{{/rollBetween() cdice27 3 4}} + {{#rollBetween() cdice27 5 6}}{{/rollBetween() cdice27 5 6}} + + {{#rollLess() cdice28 2}}1{{/rollLess() cdice28 2}} + {{#rollBetween() cdice28 2 2}}2{{/rollBetween() cdice28 2 2}} + {{#rollBetween() cdice28 3 4}}{{/rollBetween() cdice28 3 4}} + {{#rollBetween() cdice28 5 6}}{{/rollBetween() cdice28 5 6}} + + {{#rollLess() cdice29 2}}1{{/rollLess() cdice29 2}} + {{#rollBetween() cdice29 2 2}}2{{/rollBetween() cdice29 2 2}} + {{#rollBetween() cdice29 3 4}}{{/rollBetween() cdice29 3 4}} + {{#rollBetween() cdice29 5 6}}{{/rollBetween() cdice29 5 6}} + + {{#rollLess() cdice30 2}}1{{/rollLess() cdice30 2}} + {{#rollBetween() cdice30 2 2}}2{{/rollBetween() cdice30 2 2}} + {{#rollBetween() cdice30 3 4}}{{/rollBetween() cdice30 3 4}} + {{#rollBetween() cdice30 5 6}}{{/rollBetween() cdice30 5 6}} + + {{#rollLess() cdice31 2}}1{{/rollLess() cdice31 2}} + {{#rollBetween() cdice31 2 2}}2{{/rollBetween() cdice31 2 2}} + {{#rollBetween() cdice31 3 4}}{{/rollBetween() cdice31 3 4}} + {{#rollBetween() cdice31 5 6}}{{/rollBetween() cdice31 5 6}} + + {{#rollLess() cdice32 2}}1{{/rollLess() cdice32 2}} + {{#rollBetween() cdice32 2 2}}2{{/rollBetween() cdice32 2 2}} + {{#rollBetween() cdice32 3 4}}{{/rollBetween() cdice32 3 4}} + {{#rollBetween() cdice32 5 6}}{{/rollBetween() cdice32 5 6}} + + {{#rollLess() cdice33 2}}1{{/rollLess() cdice33 2}} + {{#rollBetween() cdice33 2 2}}2{{/rollBetween() cdice33 2 2}} + {{#rollBetween() cdice33 3 4}}{{/rollBetween() cdice33 3 4}} + {{#rollBetween() cdice33 5 6}}{{/rollBetween() cdice33 5 6}} + + {{#rollLess() cdice34 2}}1{{/rollLess() cdice34 2}} + {{#rollBetween() cdice34 2 2}}2{{/rollBetween() cdice34 2 2}} + {{#rollBetween() cdice34 3 4}}{{/rollBetween() cdice34 3 4}} + {{#rollBetween() cdice34 5 6}}{{/rollBetween() cdice34 5 6}} + + {{#rollLess() cdice35 2}}1{{/rollLess() cdice35 2}} + {{#rollBetween() cdice35 2 2}}2{{/rollBetween() cdice35 2 2}} + {{#rollBetween() cdice35 3 4}}{{/rollBetween() cdice35 3 4}} + {{#rollBetween() cdice35 5 6}}{{/rollBetween() cdice35 5 6}} + + {{#rollLess() cdice36 2}}1{{/rollLess() cdice36 2}} + {{#rollBetween() cdice36 2 2}}2{{/rollBetween() cdice36 2 2}} + {{#rollBetween() cdice36 3 4}}{{/rollBetween() cdice36 3 4}} + {{#rollBetween() cdice36 5 6}}{{/rollBetween() cdice36 5 6}} + + {{#rollLess() cdice37 2}}1{{/rollLess() cdice37 2}} + {{#rollBetween() cdice37 2 2}}2{{/rollBetween() cdice37 2 2}} + {{#rollBetween() cdice37 3 4}}{{/rollBetween() cdice37 3 4}} + {{#rollBetween() cdice37 5 6}}{{/rollBetween() cdice37 5 6}} + + {{#rollLess() cdice38 2}}1{{/rollLess() cdice38 2}} + {{#rollBetween() cdice38 2 2}}2{{/rollBetween() cdice38 2 2}} + {{#rollBetween() cdice38 3 4}}{{/rollBetween() cdice38 3 4}} + {{#rollBetween() cdice38 5 6}}{{/rollBetween() cdice38 5 6}} + + {{#rollLess() cdice39 2}}1{{/rollLess() cdice39 2}} + {{#rollBetween() cdice39 2 2}}2{{/rollBetween() cdice39 2 2}} + {{#rollBetween() cdice39 3 4}}{{/rollBetween() cdice39 3 4}} + {{#rollBetween() cdice39 5 6}}{{/rollBetween() cdice39 5 6}} + + {{#rollLess() cdice40 2}}1{{/rollLess() cdice40 2}} + {{#rollBetween() cdice40 2 2}}2{{/rollBetween() cdice40 2 2}} + {{#rollBetween() cdice40 3 4}}{{/rollBetween() cdice40 3 4}} + {{#rollBetween() cdice40 5 6}}{{/rollBetween() cdice40 5 6}} +
+
+ {{#attribute}}{{attribute}}{{/attribute}} + {{#discipline}} * {{discipline}}{{/discipline}} +
+
+
{{#rollname}}{{rollname}}{{/rollname}}
+
+
+
+
+ + + \ No newline at end of file diff --git a/Star Trek Adventures Official/sheet.json b/Star Trek Adventures Official/sheet.json new file mode 100644 index 0000000000..e3a1e77c7e --- /dev/null +++ b/Star Trek Adventures Official/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Star Trek Adventures Official.html", + "css": "STA_Style.css", + "authors": "Cassie Levett, Kristin Carlson", + "roll20userid": "557736, 4930", + "preview": "STA_preview.PNG", + "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved." +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translation.json b/Star Trek Adventures Official/translation.json new file mode 100644 index 0000000000..9f3846e6e9 --- /dev/null +++ b/Star Trek Adventures Official/translation.json @@ -0,0 +1,137 @@ +{ +"starfleet-personnel-file":"STARFLEET PERSONNEL FILE", +"name:":"NAME: ", +"species:":"SPECIES: ", +"environment:":"ENVIRONMENT: ", +"rank:":"RANK: ", +"upbringing:":"UPBRINGING: ", +"assignment:":"ASSIGNMENT: ", +"traits:":"TRAITS: ", +"attributes":"ATTRIBUTES", +"control":"CONTROL", +"fitness":"FITNESS", +"presence":"PRESENCE", +"daring":"DARING", +"insight":"INSIGHT", +"reason":"REASON", +"disciplines":"DISCIPLINES", +"command":"COMMAND", +"security":"SECURITY", +"science":"SCIENCE", +"conn":"CONN", +"engineering":"ENGINEERING", +"medicine":"MEDICINE", +"values":"VALUES", +"determination":"DETERMINATION", +"momentum":"MOMENTUM", +"talents":"TALENTS", +"weapons":"WEAPONS", +"name-type":"NAME/TYPE", +"qualities":"QUALITIES", +"effects":"EFFECTS", +"melee":"Melee", +"range":"Range", +"dice-roller":"DICE ROLLER", +"focus-used":"FOCUS USED: ", +"complication-range":"COMPLICATION RANGE: ", +"task-roll":"TASK ROLL: ", +"challenge-dice":"CHALLENGE DICE: ", +"no":"NO", +"yes":"YES", +"one":"1 ", +"two":"2 ", +"three":"3 ", +"four":"4 ", +"five":"5 ", +"one-d":"1 ", +"two-d":"2 ", +"three-d":"3 ", +"four-d":"4 ", +"five-d":"5 ", +"focuses":"FOCUSES", +"stress":"STRESS", +"injuries":"INJURIES", +"other-equipment":"OTHER EQUIPMENT", +"starship-registry-entry":"STARSHIP REGISTRY ENTRY", +"name-s":"NAME: ", +"service-date":"SERVICE DATE: ", +"mission-profile":"MISSION PROFILE: ", +"designation":"DESIGNATION: ", +"space-frame":"SPACE FRAME: ", +"refit":"REFIT: ", +"traits":"TRAITS: ", +"systems":"SYSTEMS", +"engines":"ENGINES", +"computers":"COMPUTERS", +"weapons-sy":"WEAPONS", +"breaches-e":"BREACHES", +"breaches-c":"BREACHES", +"breaches-w":"BREACHES", +"structure":"STRUCTURE", +"sensors":"SENSORS", +"communcation":"COMMUNICATION", +"breaches-s":"BREACHES", +"breaches-st":"BREACHES", +"breaches-se":"BREACHES", +"scale":"SCALE", +"departments":"DEPARTMENTS", +"command-s":"COMMAND", +"security-s":"SECURITY", +"science-s":"SCIENCE", +"conn-s":"CONN", +"engineering-s":"ENGINEERING", +"medicine-s":"MEDICINE", +"dice-roller-s":"DICE ROLLER", +"complication-range-s":"COMPLICATION RANGE: ", +"task-roll-s":"TASK ROLL: ", +"challenge-dice-s":"CHALLENGE DICE: ", +"one-s":"1 ", +"two-s":"2 ", +"three-s":"3 ", +"four-s":"4 ", +"five-s":"5 ", +"one-sd":"1 ", +"two-sd":"2 ", +"three-sd":"3 ", +"four-sd":"4 ", +"five-sd":"5 ", +"power":"POWER", +"current":"CURRENT", +"max-p":"MAX", +"shields":"SHIELDS", +"launch-bay":"LAUNCH BAY", +"crew-support":"CREW SUPPORT", +"current-c":"CURRENT", +"max-c":"MAX", +"weapons-s":"WEAPONS", +"name-type-s":"NAME/TYPE", +"qualities-s":"QUALITIES", +"effects-s":"EFFECTS", +"energy":"Energy", +"torpedo":"Torpedo", +"sheet-settings":"SHEET SETTINGS", +"milestones":"MILESTONES", +"normal":"NORMAL", +"spotlight":"SPOTLIGHT", +"arc":"ARC", +"sheet-type":"SHEET TYPE", +"reputation":"REPUTATION", +"reputation-r":"REPUTATION", +"privilege":"PRIVILEGE", +"responsibility":"RESPONSIBILITY", +"rank":"RANK", +"stress-h":"STRESS", +"current-s":"CURRENT ", +"bonus-s":"BONUS ", +"max-s":"MAX ", +"current-sh":"CURRENT ", +"bonus-sh":"BONUS ", +"max-sh":"MAX ", +"power-h":"POWER", +"bonus-po":"BONUS ", +"max-po":"MAX", +"bonus-cr":"BONUS ", +"max-cr":"MAX", +"notes":"Notes", +"version":"Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/af.json b/Star Trek Adventures Official/translations/af.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/af.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/cs.json b/Star Trek Adventures Official/translations/cs.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/cs.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/da.json b/Star Trek Adventures Official/translations/da.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/da.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/de.json b/Star Trek Adventures Official/translations/de.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/de.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/el.json b/Star Trek Adventures Official/translations/el.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/el.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/en.json b/Star Trek Adventures Official/translations/en.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/en.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/es.json b/Star Trek Adventures Official/translations/es.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/es.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/fr.json b/Star Trek Adventures Official/translations/fr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/fr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/he.json b/Star Trek Adventures Official/translations/he.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/he.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/it.json b/Star Trek Adventures Official/translations/it.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/it.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ja.json b/Star Trek Adventures Official/translations/ja.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ja.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ko.json b/Star Trek Adventures Official/translations/ko.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ko.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/nl.json b/Star Trek Adventures Official/translations/nl.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/nl.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/pt.json b/Star Trek Adventures Official/translations/pt.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/pt.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ru.json b/Star Trek Adventures Official/translations/ru.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ru.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/sv.json b/Star Trek Adventures Official/translations/sv.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/sv.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/tr.json b/Star Trek Adventures Official/translations/tr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/tr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zh.json b/Star Trek Adventures Official/translations/zh.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/zh.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + 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"crwdns65047:0crwdne65047:0", + "responsibility": "crwdns65048:0crwdne65048:0", + "rank": "crwdns65049:0crwdne65049:0", + "stress-h": "crwdns65050:0crwdne65050:0", + "current-s": "crwdns65051:0crwdne65051:0", + "bonus-s": "crwdns65052:0crwdne65052:0", + "max-s": "crwdns65053:0crwdne65053:0", + "current-sh": "crwdns65054:0crwdne65054:0", + "bonus-sh": "crwdns65055:0crwdne65055:0", + "max-sh": "crwdns65056:0crwdne65056:0", + "power-h": "crwdns65057:0crwdne65057:0", + "bonus-po": "crwdns65058:0crwdne65058:0", + "max-po": "crwdns65059:0crwdne65059:0", + "bonus-cr": "crwdns65060:0crwdne65060:0", + "max-cr": "crwdns65061:0crwdne65061:0", + "notes": "crwdns65062:0crwdne65062:0", + "version": "crwdns65691:0crwdne65691:0" +} \ No newline at end of file diff --git a/Starcraft RPG/sheet.json b/Starcraft RPG/sheet.json new file mode 100644 index 0000000000..8b8a997e58 --- /dev/null +++ b/Starcraft RPG/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "starcraft.html", + "css": "starcraft.css", + "authors": "Jordan Weiler", + "roll20userid": "2510115", + "patreon": "https://www.patreon.com/leovauntgamedesign", + "preview": "starcraft.png", + "instructions": "Lines seperate each section. Roll buttons are located next to their associated stats. Find the game at the patreon page or at 'leovauntgamedesign.com'. Enjoy! **Blizzard Entertainment owns all rights to Starcraft.**" +} \ No newline at end of file diff --git a/Starcraft RPG/starcraft.css b/Starcraft RPG/starcraft.css new file mode 100644 index 0000000000..d7734702b3 --- /dev/null +++ b/Starcraft RPG/starcraft.css @@ -0,0 +1,10 @@ +hr +{ + display: block; + height: 1px; + border: 0; + border-top: 1px solid #ccc; + margin: 1em 0; + padding: 0; + border-color: black; +} \ No newline at end of file diff --git a/Starcraft RPG/starcraft.html b/Starcraft RPG/starcraft.html new file mode 100644 index 0000000000..6dad92d9b6 --- /dev/null +++ b/Starcraft RPG/starcraft.html @@ -0,0 +1,662 @@ +
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CP Purchases

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Ability Scores

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Statistics

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Crippling Wound Points

+ +
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+ + Mobility (1-4): +
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+ + Action (5-8): +
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+ + Core (9-12): +
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+ + +
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Talents

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Powers

+ + +
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+ + (Enter Psi Boost)
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Power

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Acc.

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Equipment

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+ + + + + + + + + + + + + +
+ + + + +
+ + + \ No newline at end of file diff --git a/Starcraft RPG/starcraft.png b/Starcraft RPG/starcraft.png new file mode 100644 index 0000000000..1cf7647ed3 Binary files /dev/null and b/Starcraft RPG/starcraft.png differ diff --git a/Starfinder (simple)/Starfinder (simple).css b/Starfinder (simple)/Starfinder (simple).css index 790533c42e..e0e05c47bc 100644 --- a/Starfinder (simple)/Starfinder (simple).css +++ b/Starfinder (simple)/Starfinder (simple).css @@ -306,7 +306,7 @@ button:active .sheet-rolltemplate-pf_check .sheet-content { color: #E0E0E0; - padding: 10px 0px 10px 0px; + padding: 10px 10px 10px 15px; font-size: 1em; text-align: center; } diff --git a/Starfinder (simple)/Starfinder (simple).html b/Starfinder (simple)/Starfinder (simple).html index 825e84c130..04a311fe07 100644 --- a/Starfinder (simple)/Starfinder (simple).html +++ b/Starfinder (simple)/Starfinder (simple).html @@ -73,7 +73,7 @@
- + @@ -84,7 +84,7 @@
- + @@ -95,7 +95,7 @@
- + @@ -106,7 +106,7 @@
- + @@ -117,7 +117,7 @@
- + @@ -128,7 +128,7 @@
- + @@ -253,7 +253,7 @@ / - +
Temp HP @@ -274,24 +274,27 @@ Total Armor + Dex Misc
EAC - + = 10 + - + +
KAC - + = 10 + +
- AC vs. Combat Manuevers + Combat Manuevers = 8 + KAC @@ -336,7 +339,7 @@ Temp
- + @@ -345,7 +348,7 @@
- + @@ -354,7 +357,7 @@
- + @@ -382,7 +385,7 @@ Misc
- + @@ -400,7 +403,7 @@
- + @@ -418,7 +421,7 @@
- + @@ -461,7 +464,7 @@ - + @@ -605,7 +608,7 @@ Misc
- + Acrobatics * @@ -616,7 +619,7 @@
- + Athletics * @@ -627,7 +630,7 @@
- + Bluff @@ -638,7 +641,7 @@
- + † Computers @@ -649,7 +652,7 @@
- + † Culture @@ -660,7 +663,7 @@
- + Diplomacy @@ -671,7 +674,7 @@
- + Disguise @@ -682,7 +685,7 @@
- + † Engineering @@ -693,7 +696,7 @@
- + Intimidate @@ -704,7 +707,7 @@
- + † Life Science @@ -715,7 +718,7 @@
- + † Medicine @@ -726,7 +729,7 @@
- + † Mysticism @@ -737,7 +740,7 @@
- + Perception @@ -748,7 +751,7 @@
- + † Physical Science @@ -759,7 +762,7 @@
- + Piloting @@ -770,7 +773,7 @@
- + † Profession: @@ -787,7 +790,7 @@
- + † Profession: @@ -804,7 +807,7 @@
- + Sense Motive @@ -815,7 +818,7 @@
- + † Sleight of Hand * @@ -826,7 +829,7 @@
- + Stealth * @@ -837,7 +840,7 @@
- + Survival @@ -873,80 +876,69 @@
Augments
- - Augmentation + + Augmentation Level - Price - Notes + Notes
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
10 -
@@ -954,9 +946,9 @@
Worn Magic/Hybrid Equipment
- - Item Name - Level + + Item Name + Level
Slot 1: @@ -990,7 +982,7 @@
- @@ -999,11 +991,11 @@ - - + + / - - + + Show Description? @@ -1020,10 +1012,10 @@
-
Name
-
Attack Mods
+
Name
+
Attack Mods
- @@ -1031,13 +1023,13 @@
Attack Type
-
ATK
-
Dice
+
ATK
+
Dice
d -
Die
-
Damage Mods
+
Die
+
Damage Mods
- @@ -1048,28 +1040,28 @@
Damage Ability
-
DMG
+
DMG
-
Critical
-
Range
-
Damage Type
-
Ammo
+
Critical
+
Range
+
Damage Type
+
Ammo
-
Proficiency
-
Notes
+
Notes
Macro Text         - +
@@ -1089,11 +1081,11 @@
- - - - - + + + + +
@@ -1790,14 +1782,14 @@ Ability Increase
- +
- + @@ -1811,21 +1803,21 @@
- +
- +
- + @@ -1894,21 +1886,21 @@ Mod
- +
- +
- + @@ -1944,7 +1936,7 @@ Ability Mod
- + Acrobatics DEX @@ -1952,7 +1944,7 @@
- + Athletics STR @@ -1960,7 +1952,7 @@
- + Computers INT @@ -1968,7 +1960,7 @@
- + Engineering INT @@ -1976,7 +1968,7 @@
- + Perception WIS @@ -1984,7 +1976,7 @@
- + Stealth DEX @@ -1992,7 +1984,7 @@
- + @@ -2076,7 +2068,7 @@
- + @@ -2094,7 +2086,7 @@
- + @@ -2157,21 +2149,21 @@
- - - + + / - - + + Show Description? - - + +
@@ -2185,10 +2177,10 @@
-
Name
-
Attack Mods
+
Name
+
Attack Mods
- @@ -2196,13 +2188,13 @@
Attack Type
-
ATK
-
Dice
+
ATK
+
Dice
d -
Die
-
Damage Mods
+
Die
+
Damage Mods
- @@ -2213,28 +2205,28 @@
Damage Ability
-
DMG
+
DMG
-
Critical
-
Range
-
Damage Type
-
Ammo
+
Critical
+
Range
+
Damage Type
+
Ammo
-
Proficiency
-
Notes
+
Notes
Macro Text         - - + +
@@ -2794,8 +2786,8 @@ Senses - - + +
@@ -2838,11 +2830,11 @@
- + - + - + RP @@ -2915,28 +2907,28 @@
-
Name
-
Attack Mods
-
ATK
-
Dice
+
Name
+
Attack Mods
+
ATK
+
Dice
d -
Die
-
Dmg Mods
-
DMG
-
Critical
-
Range
-
Damage Type
-
Ammo
+
Die
+
Dmg Mods
+
DMG
+
Critical
+
Range
+
Damage Type
+
Ammo
-
Notes
+
Notes
Macro Text         - - + +
  @@ -2967,13 +2959,13 @@
@@ -76,13 +76,13 @@ @@ -93,13 +93,13 @@ @@ -110,13 +110,13 @@ @@ -127,13 +127,13 @@ @@ -144,13 +144,13 @@ @@ -161,13 +161,13 @@ @@ -178,13 +178,13 @@
TARGET ATT DMG
1: {{target}} {{result}}
2: {{target2}} - + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
@@ -245,7 +245,7 @@

FOR

- +
Arme de Contact

DEX

- +
Arme à Distance

CON

- +
Concentration

INT

- +
Archéologie & Langages

PER

- +
Odorat

CHA

- +
Bluff
+ + {{shock}} shock damage! + +
@@ -241,7 +250,7 @@ -
Version 1.5.0
+
Version 1.5.1
@@ -269,7 +278,7 @@ - + @@ -277,7 +286,7 @@ - + @@ -291,7 +300,7 @@ - + @@ -301,7 +310,7 @@ - + @@ -330,10 +339,10 @@
- +
- +
@@ -367,7 +376,7 @@
- +
@@ -410,7 +419,7 @@
- + Hidden?
@@ -1014,11 +1023,11 @@ + -
@@ -1038,6 +1047,7 @@ + - - +
@@ -1827,11 +1836,11 @@ + -
@@ -1851,6 +1860,7 @@ + - - +
@@ -2866,7 +2875,7 @@ migrateLanguages = function() { fillNpc = function() { getAttrs(["stat_block"], function(v) { stats = v["stat_block"].split(" "); - setAttrs({hd: stats[0], ac: stats[1], attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]}); + setAttrs({hd: stats[0], npc_ac: stats[1], npc_attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]}); }); } diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png index d1cdd4d1ae..1b511908c3 100644 Binary files a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png and b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png differ diff --git a/Symbaroum/translations/es.json b/Symbaroum/translations/es.json index f90964fed4..4b4901a2e4 100644 --- a/Symbaroum/translations/es.json +++ b/Symbaroum/translations/es.json @@ -1,165 +1,165 @@ { - "ability": "Ability", - "abilities": "Abilities", - "accurate": "Accurate", - "active": "Active", - "armor-or-power": "Armor or Power", - "attack": "Attack", - "attack-critically-hit": "Attack critically hit", - "attack-critically-missed": "Attack critically missed", - "attack-hit": "Attack Hit", - "attack-missed": "Attack missed", - "attacks": "Attacks", - "attacks-chat": "attacks", - "attribute": "Attribute", - "attribute-not-selected": "has failed to select an Attribute for this Ability", - "balanced": "Balanced", - "blunt": "Blunt", + "ability": "Habilidad", + "abilities": "Habilidades", + "accurate": "Diestro", + "active": "Activo", + "armor-or-power": "Armadura o Poder", + "attack": "Ataque", + "attack-critically-hit": "Ataque impacto crítico", + "attack-critically-missed": "Ataque fallo crítico", + "attack-hit": "Ataque impactado", + "attack-missed": "Ataque fallado", + "attacks": "Ataques", + "attacks-chat": "ataca", + "attribute": "Atributo", + "attribute-not-selected": "No se ha seleccionado un atributo para esta habilidad", + "balanced": "Equilibrada", + "blunt": "Roma", "bonus-damage-abbrv": "Bonus dmg", "bonus-defense-abbrv": "Bonus def", - "bonuses-and-advantages": "Bonuses/Disadvantages", - "bonuses-and-disadvantages": "Bonuses/Disadvantages", - "boons": "Boons", - "burdens": "Burdens", - "character": "Character", - "character-background": "Character Background", - "corruption": "Corruption", + "bonuses-and-advantages": "Ventajas/Desventajas", + "bonuses-and-disadvantages": "Ventajas/Desventajas", + "boons": "Bendiciones", + "burdens": "Maldiciones", + "character": "Personaje", + "character-background": "Transfondo de personaje", + "corruption": "Corrupción", "cumbersome": "Cumbersome", - "cunning": "Cunning", + "cunning": "Inteligente", "currency-orteg": "Orteg", "currency-shilling": "Shilling", - "currency-thaler": "Thaler", + "currency-thaler": "Thaleros", "current": "Current", - "damage": "Damage", - "damage-negated": "Damage negated", - "deep-impact": "Deep Impact", - "defends": "defends", - "defenses": "Defense", - "description": "Description", - "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", - "dice-roll": "Rolls", - "discreet": "Discreet", - "does-extra-damage": "does extra damage", - "effect": "Effect", - "enemy-critically-hit": "Enemy critically hit", - "enemy-critically-missed": "Enemy critically missed", - "enemy-hit": "Enemy hit", - "enemy-missed": "Enemy missed", - "equipment-and-biography": "Equipment | Bio", + "damage": "Daño", + "damage-negated": "Daño negado", + "deep-impact": "Impacto Agravado", + "defends": "defiende", + "defenses": "Defensa", + "description": "Descripción", + "detailed-equipment-and-artifacts": "Equipamiento & Artefactos detallados", + "dice-roll": "Tiradas", + "discreet": "Discreto", + "does-extra-damage": "Hace daño extra", + "effect": "Efecto", + "enemy-critically-hit": "Impacto critico del enemigo", + "enemy-critically-missed": "Fallo critico del enemigo", + "enemy-hit": "Impacto del enemigo", + "enemy-missed": "Fallo del enemigo", + "equipment-and-biography": "Equipamiento | Bio", "experience-abbrv": "Exp", - "failure": "Failure", + "failure": "Fallo", "flexible": "Flexible", - "free": "Free", - "friends": "Friends", - "friends-name": "Friend Name", - "friends-occupation": "Friend Occupation", - "friends-race": "Friend Race", - "group": "Group", - "group-goal": "Group Goal", - "group-name": "Group Name", - "impede": "Impede", - "item-name": "Item Name", - "items": "Items", - "jointed": "Jointed", - "long": "Long", + "free": "Libre", + "friends": "Amigos", + "friends-name": "Nombre del amigo", + "friends-occupation": "Ocupación del amigo", + "friends-race": "Raza del amigo", + "group": "Grupo", + "group-goal": "Objetivo del grupo", + "group-name": "Nombre del grupo", + "impede": "Incomodidad", + "item-name": "Nombre del objeto", + "items": "Objetos", + "jointed": "Articulada", + "long": "Larga", "maximum-abbrv": "Max", - "mystical-powers": "Mystical Powers", - "name": "Name", - "negates-extra-damage": "negates extra damage", - "negation": "Negation", - "occupation": "Occupation", - "pain-threshold-abbrv": "Pain thresh.", - "passive": "Passive", + "mystical-powers": "Poderes Místicos", + "name": "Nombre", + "negates-extra-damage": "niega el daño extra", + "negation": "Negación", + "occupation": "Ocupación", + "pain-threshold-abbrv": "Umbral del dolor", + "passive": "Pasiva", "permanent-abbrv": "Perm.", - "persuasive": "Persuasive", - "player": "Player", - "power": "Mystical Power", - "precise": "Precise", - "quality": "Quality", - "quick": "Quick", - "quote": "Quote", - "race": "Race", - "reactive": "Reactive", - "resolute": "Resolute", + "persuasive": "Persuasivo", + "player": "jugador", + "power": "MPoder Místico", + "precise": "Precisa", + "quality": "Calidad", + "quick": "Ágil", + "quote": "Cita", + "race": "Raza", + "reactive": "Reactiva", + "resolute": "Tenaz", "ritual": "Ritual", - "rituals": "Rituals", - "rituals-and-powers": "Rituals | Powers", - "roll": "Roll", - "select": "Select", - "short": "Short", - "special": "Special", - "strong": "Strong", - "success": "Success", + "rituals": "Rituales", + "rituals-and-powers": "Rituales | Poderes", + "roll": "Tirada", + "select": "Selección", + "short": "Corta", + "special": "Especial", + "strong": "Fuerte", + "success": "Éxito", "temporary-abbrv": "Temp.", - "temporary-corruption": "Temp Corruption", - "temporary-corruption-abbrv": "Temp Corruption", - "threshold": "Threshold", - "title-ability-action-type": "Ability action type", - "title-ability-check": "Ability check", - "title-ability-description": "Ability description", - "title-ability-name": "Ability Name", + "temporary-corruption": "Temp Corrupción", + "temporary-corruption-abbrv": "Temp Corrupción", + "threshold": "Umbral", + "title-ability-action-type": "Tipo de acción de la habilidad", + "title-ability-check": "Chequeo de habilidad", + "title-ability-description": "Descripción de la habilidad", + "title-ability-name": "Nombre de la habilidad", "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", "title-adept": "Adept", - "title-any-bonus-to-defense": "Any bonus to defense, including shields", - "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", - "title-armor-quality": "Flexible, Cumbersome, etc.", - "title-armors-impending-penalty": "Armor's impeding penalty", - "title-attack-roll": "Attack roll for the weapon", - "title-attribute-ability": "Attribute used for Ability Checks", - "title-attribute-explanation": "Ability that determines a hit, usually Accurate", - "title-bond-to-player": "Bound to player", - "title-bonus-to-attack-roll": "Bonus to attack roll", - "title-bonus-to-damage": "Bonus to damage", - "title-boon-action-type": "Boon action type", - "title-boon-description": "Boon description", - "title-boon-name": "Boon Name", - "title-burden-action-type": "Burden action type", - "title-burden-description": "Burden description", - "title-burden-name": "Burden Name", - "title-button-does-nothing": "What, you thought this button did something? It doesn't.", - "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", - "title-character-sheet": "Character Sheet", + "title-any-bonus-to-defense": "Cualquier bonus a la armadura, incluyendo escudos", + "title-armor-or-power-explanation": "La armadura que esta usando el personaje, o cualquier poder usado en defensa", + "title-armor-quality": "Flexible, Pesada, etc.", + "title-armors-impending-penalty": "Penalizador de incomodidad de la armadura", + "title-attack-roll": "Tirada de ataque del arma", + "title-attribute-ability": "Atributo usado para los chequeos de habilidad", + "title-attribute-explanation": "Habilidad que determina el impacto, normalmente Preciso", + "title-bond-to-player": "Ligado al jugador", + "title-bonus-to-attack-roll": "Bonus a tiradas de ataque", + "title-bonus-to-damage": "Bonus al daño", + "title-boon-action-type": "Tipo de acción de la bendición", + "title-boon-description": "Descripción de la bendición", + "title-boon-name": "Nombre de la bendición", + "title-burden-action-type": "Tipo de acción de la maldición", + "title-burden-description": "Descripción de la maldición", + "title-burden-name": "Nombre de la maldición", + "title-button-does-nothing": "¿Creias que este boton hacía algo? jaja nope.", + "title-character-background": "Explica de donde viene tu personaje y hacia donde quiere ir, sus metas y sus peculiaridades.", + "title-character-sheet": "Ficha de personaje", "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", - "title-damage-negated": "Damage negated due to an ability", - "title-damage-reduction": "Any damage reduction from skills or items", - "title-defense-armor": "Defense roll for the armor", - "title-equipment-group-and-friends": "Equipment, Group, and Friends", - "title-extra-damage-roll": "Extra damage roll due to an ability", - "title-item-name": "Item Name", - "title-item-quantity": "Item Quantity", + "title-damage-negated": "Daño negado por habilidad", + "title-damage-reduction": "Cualquier reducción de daño de habilidades u objetos", + "title-defense-armor": "Tirada de defensa para la armadura", + "title-equipment-group-and-friends": "Equipamiento, Grupo y Amigos", + "title-extra-damage-roll": "Daño extra a causa de una habilidad", + "title-item-name": "Nombre del objeto", + "title-item-quantity": "Cantidad del objeto", "title-master": "Master", - "title-mystical-power-attribute": "Attribute used for Mystical Power", - "title-mystical-power-check": "Mystical Power Check", - "title-novice": "Novice", - "title-power-attribute": "Attribute for Mystical Power", - "title-power-description": "Power description", - "title-powers-name": "Power's name", - "title-ritual-check": "Ritual check", - "title-ritual-description": "Ritual description", - "title-ritual-name": "Ritual name", - "title-rituals-and-powers": "Rituals and Powers", - "title-standard-equipment": "Standard Equipment", - "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", - "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", - "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-mystical-power-attribute": "Atributo usado para el poder místico", + "title-mystical-power-check": "Chequeo de poder místico", + "title-novice": "Novato", + "title-power-attribute": "Atributo para el poder místico", + "title-power-description": "Descripción del poder", + "title-powers-name": "Nombre del poder", + "title-ritual-check": "Chequeo del ritual", + "title-ritual-description": "Descripción del ritual", + "title-ritual-name": "Nombre del ritual", + "title-rituals-and-powers": "Rituales y Poderes", + "title-standard-equipment": "Equipamiento estandar", + "title-temporary-corruption-when-equipment-is-used": "Corrupcion temporal cuando se usan objetos o artefactos", + "title-temporary-corruption-when-power-is-used": "Corrupcion temporal cuando se usan poderes", + "title-temporary-corruption-when-ritual-is-used": "Corrupcion temporal cuando se usan rituales", "title-trait-ability": "Attribute used for Trait", - "title-trait-action-type": "Trait action type", - "title-trait-check": "Trait check", - "title-trait-description": "Trait description", - "title-trait-name": "Trait Name", - "title-traits-and-abilities": "Traits and Abilities", - "title-use-attack": "Use attack!", + "title-trait-action-type": "Tipo de acción de rasgo", + "title-trait-check": "Chequeo de rasgo", + "title-trait-description": "Descripción de rasgo", + "title-trait-name": "Nombre de rasgo", + "title-traits-and-abilities": "Rasgos y Habilidades", + "title-use-attack": "Usa ataque!", "title-weapon-or-power-used": "Weapon or power used in attack", "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", - "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "title-worn-armor-or-power": "La armadura que esta usando el personaje, o poder usado para defensa", "total": "Total", - "toughness": "Toughness", - "trait": "Trait", - "traits": "Traits", - "traits-and-abilities": "Traits | Abilities", - "unspent": "Unspent", - "using": "using", - "vigilant": "Vigilant", - "weapon-or-power": "Weapon or Power", - "with": "with" + "toughness": "Resistencia", + "trait": "Rasgo", + "traits": "Rasgos", + "traits-and-abilities": "Rasgos | Habilidades", + "unspent": "Sin gastar", + "using": "usando", + "vigilant": "Atento", + "weapon-or-power": "Arma o Poder", + "with": "con" } \ No newline at end of file diff --git a/Tagmar/TagmarLogo130.jpg b/Tagmar/TagmarLogo130.jpg new file mode 100644 index 0000000000..24d74736ce Binary files /dev/null and b/Tagmar/TagmarLogo130.jpg differ diff --git a/Tagmar/sheet.json b/Tagmar/sheet.json new file mode 100644 index 0000000000..8c805dfdef --- /dev/null +++ b/Tagmar/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "tagmar.html", + "css": "tagmar.css", + "roll20userid": "187085", + "authors": "Fábio Carvalho Magalhães", + "preview": "tagmar.jpg", + "instructions": "Tagmar Sheet. The follow instructions are in portuguese, since all the rulebooks for this system are in this language. You can find then in www.tagmar.com.br. If you want further instructions in english, please contact me directly.\n----\n\nO template de ficha abaixo está pronto para ser utilizado para o sistema Tagmar 3a edição. No entanto, qualquer edição do sistema pode ser jogado utilizando a mesma ficha, uma vez que as tabelas estão todas incorporadas nos templates de rolagem.\n\nObserve que não há campos auto calculados, com exceção dos níveis total em habilidades e da coluna de testes de atributos. Contudo, elas irão falhar para colunas de teste abaixo de -7. Neste caso específico e incomum, faça a rolagem do dado utilizando os botões no topo da ficha, utilizando a coluna -7. Algumas instruções são fornecidas diretamente na ficha através de dicas ao sobrevoar com o mouse." +} diff --git a/Tagmar/tagmar.css b/Tagmar/tagmar.css new file mode 100644 index 0000000000..85b3810cf9 --- /dev/null +++ b/Tagmar/tagmar.css @@ -0,0 +1,2375 @@ +/*general styling*/ +.sheet-wrapper { + background-color:WhiteSmoke; + font-family: Book Antiqua,serif; + font-size:0.85em; + -moz-appearance:auto; + -webkit-appearance: auto; + width:650px; + margin:auto; + border-style:double; + border-width:5px; +} + +.sheet-wrapper input[type="number"]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + -moz-appearance:none; + margin: 0; +} + +.sheet-wrapper input[type="number"] { + -moz-appearance:textfield; + -webkit-appearance:textfield; + width:30px; +} + +hr { + border: 0; + height: 2px; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); +} + +.charsheet .inlinerollresult { + background-color:transparent; + text-decoration:none; + vertical-align:middle; +} + +.textchatcontainer span.inlinerollresult.fullfail { + border:none; + color:red; +} + +::-webkit-input-placeholder { font-style:oblique; font-size:10px; color:gray;} +input::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} +input[type="number"]::-moz-placeholder { font-style:oblique; font-size:7px; text-align:center; color:gray;} +textarea::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} + +/*Tooltip formatting*/ +.sheet-tooltip { + position:absolute; + background-color:white; + border:2px solid black; + border-radius:4px; + padding:3px; + font-size:9px; + text-align:center; + visibility:hidden; + color:black; + width:100px; + z-index:1; +} + +/*header formatting*/ +.sheet-logo { + width:120px; +} + +.sheet-player { + font-size:14px; + font-weight:bold; + font-family:Monospace; + width:180px; +} + +.sheet-headeralignleft { + width:70px; + float:left; +} + +input[type="checkbox"].sheet-ispcornpc, +input[type="checkbox"].sheet-ispcornpc + span::before { + position:relative; + vertical-align: top; + bottom:93px; + left:580px; +} + +input[type="checkbox"].sheet-ispcornpc { /*hide checkbox*/ + opacity: 0; + -webkit-transform: scale(2); + -moz-transform: scale(2); + -ms-transform: scale(2); + -o-transform: scale(2); + position:relative; + left:593px; + bottom:85px; + width: 2em; + height: 1em; + margin: 0px; + margin-top:-30px; + margin-bottom:-8px; + cursor: pointer; + z-index:1; +} + +input[type="checkbox"].sheet-ispcornpc + span::before { /* Fake checkbox for NPC*/ + margin-right: 3px; + margin-top:-30px; + margin-bottom:-8px; + margin-left:-25px; + line-height:11px; + cursor:pointer; + text-align: right; + display: inline-block; + vertical-align: top; + background-color:black; + color:white; + border:2px solid gray; + border-radius:5px; + padding:5px; + content: "PNJ"; + width:32px; + font-size: 18px; + font-family:fantasy; + font-weight:bold; +} + +input[type="checkbox"].sheet-ispcornpc:checked + span::before { /* Fake checkbox for PC*/ + content: "PJ"; + width:35px; + text-align:left; + border:2px solid black; + background-color:white; + color:black; +} + +.sheet-pccharsheet, +.sheet-npccharsheet { + display:none; +} + +input[type="checkbox"].sheet-ispcornpc:checked ~ .sheet-pccharsheet { + display:block; +} + +input[type="checkbox"].sheet-ispcornpc:not(:checked) ~ .sheet-npccharsheet { + display:block; +} + +.sheet-buttonforgenericroll, +.sheet-buttonforresistanceroll { + position:relative; + display:inline-block; + width:45px; + height:45px; + bottom:85px; + left:500px; + margin-bottom:-45px; +} + +.sheet-buttonforgenericroll button[type="roll"], +.sheet-buttonforresistanceroll button[type="roll"] { + color:#805500; + height:40px; + width:40px; + font-size:33px; + background-color:transparent; +} + +.sheet-buttonforgenericroll:hover .sheet-tooltip { + visibility:visible; + top:38px; + right:-33px; +} + +.sheet-buttonforgenericroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll:hover .sheet-tooltip { + visibility:visible; + left:-31px; + top:38px; +} + +.sheet-buttonforresistanceroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll button[type=roll]::before { + content: 'T'; +} + +.sheet-buttonforgenericroll button[type=roll]::before { + content: 't'; +} + +/*Initiative button formatting*/ +.sheet-buttonforinitiative { + position:relative; + left:570px; + bottom:35px; + margin-bottom:-50px; + width:55px; + height:35px; + font-size:9px; +} + +.sheet-buttonforinitiativeroll { + width:55px; + height:35px; + border-radius:15px; +} + +button[type=roll].sheet-buttonforinitiativeroll::before { + content: ''; +} + +/*tab selection formmating*/ +.sheet-tab, +.sheet-tablabel{ + display:inline-block; + width:75px; +} + +.sheet-tablabel { + border:2px solid black; + border-bottom:none; + padding: 4px; + box-shadow: 0px 0px 3px 0px #888888; + border-radius:10% 10% 0 0; + margin:4px; + margin-bottom:-1px; + font-size:13px; + background-color:gainsboro; +} + +input[type="radio"].sheet-tab { /*hide checkbox*/ + opacity:0; + -webkit-transform: scale(2); + -moz-transform: scale(2); + -ms-transform: scale(2); + -o-transform: scale(2); + width: 31px; + height: 11px; + position: relative; + left: 62px; + bottom:3px; + margin: 0px; + margin-left:-33px; + cursor: pointer; + z-index: -1em; +} + +input[type="radio"].sheet-tab:checked + label { + position:relative; + bottom:10px; + padding-bottom:15px; + margin-bottom:-12px; + border-top-left-radius:4px; + border-top-right-radius:4px; + border-bottom:none; + font-weight:900; + background-color:whitesmoke; + box-shadow: none; +} + +.sheet-separator hr { + width:100%; + background-color:black; + height:2px; + margin-top:0px; +} +/*tab exhibition*/ +.sheet-tabpage { + display:none; +} + +input.sheet-tab-basic:checked ~ div.sheet-tab-basic, +input.sheet-tab-skills:checked ~ div.sheet-tab-skills, +input.sheet-tab-combat:checked ~ div.sheet-tab-combat, +input.sheet-tab-magic:checked ~ div.sheet-tab-magic, +input.sheet-tab-itens:checked ~ div.sheet-tab-itens { + display: block; +} + +/*basic informations formatting*/ +.sheet-basic-information { + font-size:10px; + margin-top:8px; +} + +.sheet-inputbasicinformation { + width:210px; + color:black; + position:relative; + font-size:11px; + border-bottom:1px solid black; +} + +.sheet-textalign, +.sheet-initiativealign { + display:inline-block; +} + +.sheet-textalign { + width:81px; +} + +.sheet-initiativealign { + font-size:9px; +} + +.sheet-inputexp, +.sheet-inputinitiative { + border-bottom:1px solid black; + margin-right:0px; + font-size:16px; + text-align:center; + font-weight:bold; +} + +.sheet-inputinitiative { + font-size:12px; +} +/*Phase formatting*/ +.sheet-estagioline { + text-align:center; + margin-top:10px; + margin-bottom:5px; +} + +.sheet-estagiolabel { + font-weight:bold; + color: black; + text-align:center; + font-size:8px; +} + +.sheet-estagioinput input[type=number] { + border-radius:45%; + border:2px solid black; + box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1); + margin:0; + text-align:center; + font-size:25px; + width:40px; + height:40px; +} + +.sheet-inputexpline { + margin-bottom:-31px; +} + +/*attributes collumns formatting*/ +.sheet-col-align { + display: inline-block; + -webkit-align-content:center; + vertical-align:center; +} + +.sheet-attributeinput { + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + width:30px; + border:2px solid #000; + margin:0; + height:20px; + box-sizing: border-box; + text-align:center; +} + +.sheet-attributeoutput { + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + width:33px; + border:2.10px solid #000; + margin:0; + height:13.0px; + box-sizing: border-box; + text-align:center; + border-radius:45%; +} + +.sheet-row-align { + display:inline-block; + line-height:16px; +} + +.sheet-row-text { + width:200px; + font-size:13px; +} + +.sheet-row-inputspace { + width:30px; +} + +.sheet-row-button button[type="roll"] { + width:28px; +} + +.sheet-blocksheader h3 { + background-color: black; + color: white; + text-align:center; + border:2.00px solid black; + border-radius:5%; + margin-bottom:8px; + margin-top:11px; +} + +.sheet-defativasub { + font-size:0.5em; + position:relative; + top:-35px; + left:0px; + text-align:center; + padding-top:1px; +} + +.sheet-doublerowadjust { + position:relative; + bottom:-27px; + margin-top:-27px; +} + +/*Characterizations and behavior formatting */ +.sheet-charbehaveblock h3{ + background-color:black; + color:white; + text-align:center; + border:1.00px solid black; + border-radius:5%; + margin-top:6.0px; + margin-bottom:11px; +} + +.sheet-characterizationhint, +.sheet-characterizationcost { + display:inline-block; + font-size:8px; +} + +.sheet-characterizationhint { + width:240px; + margin:0px; + padding-left:10px; +} + +.sheet-characterizationcost { + position:relative; + right:5px; + width:40px; + margin:0px; + padding:0px; + text-align:center; +} + +.sheet-characterization-name, +.sheet-characterizationcostbox { + display:inline-block; +} + +.sheet-characterization-name { + width:260px; + border:1.5px solid black; + margin:0px; + margin-bottom:2px; +} + +.sheet-characterizationcostbox { + padding-left:8px; + text-align:center; + border:1.5px solid black; + margin:0px; + margin-bottom:2px; +} + + +/*Behavior formatting start*/ +.sheet-behave { + width:33px; + display:inline-block; +} + +.sheet-behave-block-internal hr { + width:100%; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); + margin-top:-0.6em; +} + +.sheet-behave-block-internal label { + text-align:center; +} +/*Skills tab formatting start*/ +/*Skill basic information row*/ +.sheet-tabheader_left, +.sheet-tabheader_right { + display:inline-block; + width:305px; + margin-bottom:7px; +} + +.sheet-tabheader_left input[type='number'], +.sheet-tabheader_right input[type='number'] { + width:36px; + height:30px; + border:1px solid black; + text-align:center; + padding:0px; +} + +.sheet-tabheader_right { + margin-left:34px; +} + + +/*Skill table formatting*/ +.sheet-skillgroup { + border:1px dashed black; + width:315px; +} + +.sheet-skilgrouptitle { + background-color:black; + padding-bottom:4.0px; +} + +.sheet-skillgroupcolor { + color:white; + font-weight:bold; +} + +.sheet-skillinformation { + font-size:6.0px; + width:25px; +} + +.sheet-skillname { + width:145px; + font-size:9.0px; + padding-left:5px; +} + +.sheet-skillinputdescription { + background-color:Gainsboro; +} + +.sheet-skillmod, +.sheet-skilllevel, +.sheet-skilltotal, +.sheet-skillroll { + display:inline-block; + width:35px; + font-size:8px; + text-align:center; + vertical-align:middle; + margin:-3px; +} + +.sheet-skillroll button[type="roll"] { + width:30px; + font-size:16px; +} + +.sheet-skillinput { + border:1.5px solid black; + border-radius:15%; + text-align:center; +} + +input[type='text'].sheet-skillespecialization { + position:relative; + bottom:3.5px; + height:22px; + width:300px; + margin-left:5px; + font-size:10px; + display:none; +} + +textarea.sheet-skillespecialization { + position:relative; + height:55px; + width:290px; + margin-left:5px; + font-size:10px; + display:none; +} + +input[type='checkbox'].sheet-skillname { + width:145px; + height:20px; + margin-right:-145px; + opacity:0; + z-index:1; +} + +.sheet-labeltoshowskill { + display:inline-block; + width:135px; + margin-left:5px; + margin-top:-20px; + font-size:12px; + letter-spacing:-0.75px; +} + + +input[type='checkbox']:checked.sheet-skillname + label::before{ + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox'].sheet-skillname + label::before { + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox']:checked.sheet-skillname + label.sheet-labeltoshowskill::before {content:'⇓';} + +input[type='checkbox'].sheet-skillname + label.sheet-labeltoshowskill::before {content:'•';} + + +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > input[type='text'].sheet-skillespecialization, +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > textarea.sheet-skillespecialization { + display:block; +} + +.sheet-skillline2 { + background-color:rgba(245,245,245,1); + margin-top:1.5px; + margin-bottom:1.5px; +} + +.sheet-skillline1 { + background-color:white; + margin-top:1.5px; + margin-bottom:1.5px; +} + +.sheet-iconsdescription { + font-size:10px; +} + +/*Skill table formatting end*/ +/*Language section formattin start*/ +.sheet-languagestart { + position:relative; + background-color:black; + top:6px; + padding:2.5px; +} + +.sheet-languagestart h4 { + color:white; +} + +.sheet-languageformatting { + width:40%; +} + +.sheet-languagename { + width:250px; +} + +.sheet-languagenameindex { + font-size:8px; + position:relative; + width:30%; + display:inline-block; +} + +.sheet-languagenameindex2 { + left:140px; +} + +.sheet-isprimary { + margin-right:6px; +} + +.repcontainer[data-groupname="repeating_languages"] > .repitem { + display: inline-block; + margin-top:9px; + width:47%; + background-color:rgba(245,245,245,1); + padding-bottom:8px; + margin-left:8px; + padding-left:6px; + border:2px solid black; + border-radius:3px; +} + +/*Language section formattin end*/ +/*Perfect tasks section formattin start*/ +.sheet-perfecttasks { + position:relative; + background-color:black; + top:6px; + padding:2.5px; +} + +.sheet-perfecttasks h4 { + color:white; +} + +.sheet-skillnamefortasksindex { + font-size:11px; + position:relative; + width:20%; + top:11px; + left:22px; +} + +.sheet-skillfortasks { + width:190px; + font-size:10px; + font-weight:bold; +} + +.sheet-taskofskill { + width:415px; + height:50px; + font-size:9px; +} + +.repcontainer[data-groupname="repeating_perfecttasks"] > .repitem { + margin-top:9px; + background-color:rgba(245,245,245,1); + padding-bottom:8px; + margin-left:8px; + padding-left:5.5px; + border:2px solid black; + border-radius:2.6px; +} +/*End of skill page formatting*/ + +/*Start of combat page formatting*/ +/*weapon group formatting*/ +.sheet-weapongroupleft { + background-color:black; + border-radius:3px; + margin-bottom:5px; +} + +.sheet-weapongroupleft .sheet-weapongrouplabel { + font-size:14px; + line-height:12px; + font-weight:bold; + text-align:center; + color:black; + color:white; + float:left; + width:55px; + transform:rotate(270deg); + margin-top:24px; + margin-left:-12px; + margin-right:-10px; +} + +.sheet-weapongrouplevelrow { + display:inline-block; + border-left:1.50px; + border-right:1.50px; + border-bottom:1.000px; + margin:3px; + margin-right:2px; +} + +.sheet-weapongroupblock { + width:510px; +} + +.sheet-weapongroup { + color:black; + text-align:center; + padding:1.000px; + width:28px; + color:white; + font-size:11px; + position:Relative; + top:4px; +} + +.sheet-weapongrouplevel { + background-color:white; + color:black; + font-weight:bold; + text-align:center; + position:relative; + bottom:7px; +} + +label.sheet-weapongroup:hover .sheet-tooltip { + visibility:visible; + z-index:1; + width:126px; + right:-53px; + bottom:25px; +} + +label.sheet-weapongroup .sheet-tooltip::after { + content: " "; + position: absolute; + top: 100%; + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: gray transparent transparent transparent; +} + +/*tables from combat start*/ +.sheet-weapongrouptable { + background-color:white; + color:black; + border-top: 3.5px solid black; + border-left: 3.5px solid black; + border-right: 3.5px solid black; + border-radius:3.00px; + position:relative; + padding:3.3px; + font-size:13px; + width:98.5%; +} + +.sheet-tablebody { + margin:auto; + margin-left:2px; +} + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + display:inline-block; +} + +.sheet-tablebody .sheet-weapontablerow1, +.sheet-tablebody input.sheet-weapontablerow1 { + width:202px; +} + +select.sheet-weapontablerow2 { + width:35px; + height:26px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + border:1px solid black; + text-align:center; + font-size:9px; + margin:1px; + margin-left:-1px; + padding:0px; +} + +.sheet-weapontype { + width:25px; +} + +.sheet-tablebody .sheet-weapontablerow3, +.sheet-tablebody input.sheet-weapontablerow3 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow4, +.sheet-tablebody input.sheet-weapontablerow4 { + width:32px; +} + +.sheet-tablebody .sheet-weapontablerow5, +.sheet-tablebody input.sheet-weapontablerow5 { + width:47px; +} + +.sheet-tablebody .sheet-weapontablerow6, .sheet-tablebody input.sheet-weapontablerow6, +.sheet-tablebody .sheet-weapontablerow7, .sheet-tablebody input.sheet-weapontablerow7, +.sheet-tablebody .sheet-weapontablerow8, .sheet-tablebody input.sheet-weapontablerow8 { + width:30px; +} + +.sheet-weapontablerow9 { + width:110px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + text-align:center; + font-size:9px; + margin-left:-1px; +} + +select.sheet-weapontablerow9 { + position:relative; + top:1px; + border:1px solid black; + height:27px; + margin-top:2px; + padding:0px; +} + +.sheet-tablebody .sheet-weapontablerow10, .sheet-tablebody input.sheet-weapontablerow10 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow11, .sheet-tablebody input.sheet-weapontablerow11 { + width:25px; +} + +button[type="roll"].sheet-weapontablerow11 { + width: 24px; + background-color:default; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem button[type="roll"] { + margin-left:-3px; + margin-top:-5px; + margin-right:-4px; +} + +.sheet-selectedweapons { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-inputweaponproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-weapontablefirstline { + background-color:black; +} + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +select.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + margin-top:-5px; +} + +label.sheet-weaponbonus:hover .sheet-tooltip, +label.sheet-weapontotal:hover .sheet-tooltip, +label.sheet-weaponL:hover .sheet-tooltip, +label.sheet-weaponM:hover .sheet-tooltip, +label.sheet-weaponP:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; +} + + +label.sheet-damageandbonus:hover .sheet-tooltip, +label.sheet-damageandbonus:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; + position:absolute; + top:25px; + left:55px; +} + +label.sheet-damageandbonus .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the top of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent gray transparent; +} + + /*show weapon damages*/ +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 35px; + height: 16px; + position: relative; + margin-right: -33px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] + span::before { + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 35px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem { + border:1px solid black; + border-radius:3px; + margin-bottom:4px; + padding-bottom:-5px; +} + +/*weapon damages block*/ +.sheet-weapontablelinehidden { + display:none; + margin-bottom:-4px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-weapontablelinehidden { + display:block; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow13, +.sheet-weapontablerow14, +.sheet-weapontablerow15, +.sheet-weapontablerow16, +.sheet-weapontablerow17, +.sheet-weapontablerow18, +.sheet-weapontablerow19, +.sheet-weapontablerow20, +.sheet-weapontablerow21, +.sheet-weapontablerow22, +.sheet-weapontablerow23, +.sheet-weapontablerow24, +.sheet-weapontablerow25, +.sheet-weapontablerow26 { + display:inline-block; + margin-top:-5px; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow21 { + height:26px; + border:1px solid black; + border-radius:3px; + position:relative; + top:-5px; +} + +input[type="number"].sheet-weapontablerow22 { + width:40px; +} + +input[type="number"].sheet-weapontablerow13, +input[type="number"].sheet-weapontablerow14, +input[type="number"].sheet-weapontablerow15, +input[type="number"].sheet-weapontablerow16, +input[type="number"].sheet-weapontablerow17, +input[type="number"].sheet-weapontablerow18, +input[type="number"].sheet-weapontablerow19, +input[type="number"].sheet-weapontablerow20, +input[type="number"].sheet-weapontablerow23, +input[type="number"].sheet-weapontablerow24, +input[type="number"].sheet-weapontablerow25, +input[type="number"].sheet-weapontablerow26 { + width:34px; +} + +/*Weapon table end*/ +/*Tec start*/ +.sheet-combattecblock { + margin-left:5px; +} + +.sheet-combattechnicgroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:2px; + font-size:15px; + width:98.5%; + margin-top:11px; +} + +.sheet-tectablerow1, +.sheet-tectablerow2, +.sheet-tectablerow3, +.sheet-tectablerow4, +.sheet-tectablerow5, +.sheet-tectablerow6, +.sheet-tectablerow7 { + display:inline-block; + background-color:white; +} + +.sheet-tectablerow1 { + width:180px; +} + +.sheet-tectablerow2 { + width:45px; +} + +.sheet-tectablerow3, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow3 { + width:35px; +} + +.sheet-tectablerow4, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow4 { + width:37px; +} + +.sheet-tectablerow5, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow5 { + width:40px; +} + +.sheet-tectablerow6 { + width:255px; +} + +.sheet-tectablerow7 { + width:25px; +} + +.sheet-showlongdescriptionfortec { + width:20px; +} + +.sheet-tectablerow8 { + width:60px; +} + +.sheet-tectablerow9 { + position:relative; + right:50px; + top:25px; +} + +.sheet-tectablerow10 { + width:540px; + height:75px; + margin-top:1px; + margin-left:-20px; +} + +.sheet-tectablerow8, +.sheet-tectablerow9 { + float:left; + margin-top:1px; +} + +.sheet-selectedtec { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-showtecinformation { + width:30px; + height:30px; +} + +.sheet-inputtecproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; + position:relative; +} + +select.sheet-tectablerow6.sheet-inputtecproperty { + position:relative; + top:5px; + -moz-appearance:none; + -webkit-appearance:none; + appearance:none; +} + +.sheet-inputtecdescription { + font-size:11px; + color:black; + text-align:justify; + border:0.5px solid black; +} + +.sheet-tectablefirstline { + background-color:black; +} + +button[type=roll].sheet-showtecinformation::before { + font-family:pictos custom; + content: 'y'; + font-weight:bold; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem { + margin-top:3px; + border:2px solid gray; + border-radius:5px; + background-color: #F0F0F0; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + margin-right: -16px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"] + span::before { + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 14px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem .sheet-showlongdescriptionfortec { + display:none; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-showlongdescriptionfortec { + display:block; +} + +.repcontainer { + margin-right:10px; +} + +/*Tec end*/ +/*Improved tec start*/ +.sheet-improvedtechniquecolumn { + width:64%; +} + +.sheet-improvedtechniquegroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:3px; + font-size:15px; + margin-top:11px; +} + +.sheet-improvedtechniquecolumn, +.sheet-improvedgroupcolumn { + display:inline-block; + vertical-align:top; +} + +.sheet-ittablerow1, +.sheet-ittablerow2, +.sheet-ittablerow3 { + display:inline-block; + background-color:white; + margin-left:4px; + margin-right:-8px; +} + +.sheet-ittablerow1 { + width:158px; +} + +.sheet-ittablerow2, +input[type="number"] .sheet-ittablerow2 { + width:40px !important; +} + +.sheet-ittablerow3 { + width:211px; +} + +.sheet-improvedtec { + color:white; + text-align:center; + font-size:1em; +} + +.sheet-inputitproperty { + font-size:1em; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-ittablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_improvedtechniques"] > .repitem { + margin-top:1px; + padding-right:-5px; +} +/*Improved tec end*/ +/*Improved weapon group start*/ +.sheet-improvedgroupcolumn { + width:33%; + margin-left:2%; +} + +.sheet-alignimprovedgroupcolumn { + margin-left:5px; + margin-right:-5px; +} + +.sheet-improvedweapongroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + padding:3px; + font-size:15px; + margin-top:11px; +} + +.sheet-igtablerow1, +.sheet-igtablerow2, +.sheet-igtablerow3{ + display:inline-block; + background-color:white; +} + +.sheet-igtablerow1 { + width:100px; +} + +.sheet-igtablerow2, +input[type="number"].sheet-igtablerow2{ + width:50px; +} + +.sheet-igtablerow3, +input[type="number"].sheet-igtablerow3{ + width:55px; +} + +.sheet-improvedgroup { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-inputigproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; + margin-top:2px; +} + +.sheet-igtablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_improvedtechniques"] > .repitem { + margin-top:1px; +} +/*Defensive equipment start*/ +.sheet-armorgrouptable { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:3px; + font-size:15px; + width:522px; + margin-top:11px; +} + +.sheet-armortablerow1, +.sheet-armortablerow2, +.sheet-armortablerow3, +.sheet-armortablerow4, +.sheet-armortablerow5, +.sheet-armortablerow6 { + display:inline-block; + background-color:white; +} + +.sheet-armortablerow1 { + width:200px; +} + +.sheet-armortablerow2 { + width:60px; +} + +.sheet-armortablerow3 { + width:40px !important; +} + +.sheet-armortablerow4 { + width:55px !important; +} + +.sheet-armortablerow5 { + width:60px !important; +} + +.sheet-armortablerow6 { + width:100px; +} + +.sheet-selectedarmor { + color:white; + text-align:center; + font-size:1em; +} + +.sheet-inputarmorproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-armortablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_defenseselection"] > .repitem { + margin-top:1px; +} +/*Defensive equipment end*/ +/*Combat page end*/ +/*Magic page start*/ +.sheet-magicheader { + background-color:black; + color:white; + border-radius:1.15px; + padding:5.5px; + width:640px; + text-align:center; + font-weight:bold; + font-size:14px; +} + +.sheet-magiclistfirstrow label { + display:inline-block; + background-color:black; + color:white; + font-size:10px; + text-align:center; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; + margin:0px; + margin-top:5px; +} + +input.sheet-magiccolumntext, +input.sheet-magiclistinput, +label.sheet-magiclistinput, +input.sheet-magiccolumnshortdescription { + display:inline-block; + border: 1.5px solid black; + text-align:center; +} + +label.sheet-magiccolumntext, +input.sheet-magiccolumntext { + width:137px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; +} + +label.sheet-magiclistinput, +input[type="number"].sheet-magiclistinput { + width:50px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; + text-align:center; + border: none; +} + +input[type="number"].sheet-magiclistinput { + border:1.5px solid black; +} + +label.sheet-magiccolumnshortdescription, +input.sheet-magiccolumnshortdescription { + width:248px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; +} + +.sheet-magiclisteffects { + display:inline-block; +} + +.sheet-magiclisteffects, +.sheet-magiclisteffectsspan { + width:70px; + font-size:11px; + margin:10px; + text-align:center; +} + +.sheet-magiclisteffectsspan { + border:1px solid black; + border-radius:3px; + background-color:whitesmoke; + padding:2px; +} + +.repcontainer[data-groupname="repeating_magiclist"] { + padding:0px; + margin-left:3px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="checkbox"] { + margin-left:-100px; + width:50px; + transform:scale(1.5); + opacity:0; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect1"] { + position:relative; + left:-355px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect2"] { + position:relative; + left:-223px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect3"] { + position:relative; + left:-90px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect4"] { + position:relative; + left:45px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect5"] { + position:relative; + left:178px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="checkbox"]:checked + span { + border-top:2px solid black; + border-radius:3px; + font-weight:500; + background-color:Gainsboro; +} + +.sheet-magiclistlongeffect, +.sheet-magicextrainformation { + display:inline-block; +} + +.sheet-magiclistlongeffect { + height:70px; + padding:3px; + width:550.7px; + margin-top:5px; + margin-bottom:10px; + margin-left:10px; + border:1px solid black; +} + +.sheet-magicextrainformation { + width:50px; + margin-left:10px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="number"].sheet-magiclistlongeffectlevel { + position:relative; + border:1px solid black; + text-align:center; + margin-top:5px; + width:35px; + height:35px; + font-size:16px; + padding:3px; + font-weight:900; +} + +.sheet-magiclistlongeffecthelper { + text-align:center; + position:relative; + bottom:15px; + left:2px; + color:black; + font-weight:900; + font-size:7px; + letter-spacing:-0.8px; +} + +.sheet-showmagicinformation { + position:relative; + width:30px; + height:30px; +} + +.sheet-expandablemagicinformation { + margin-top:10px; + margin-right:5px; + margin-bottom:5px; + border-top:1px solid white; + border-bottom:1px solid white; + height:90px; + display:none; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem { + border:2px solid black; + border-radius:4px; + margin-bottom:4px; + margin-top:7px; + margin-right:-10px; + padding-left:5px; + background-color:rgba(245,245,245,1); +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect1"]:checked ~ div.sheet-magiceffect1, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect2"]:checked ~ div.sheet-magiceffect2, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect3"]:checked ~ div.sheet-magiceffect3, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect4"]:checked ~ div.sheet-magiceffect4, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect5"]:checked ~ div.sheet-magiceffect5 { + display:block; +} + +/*Magic page end + +Itens page beggining*/ +.sheet-itensrow { + display:inline-block; + text-align:center; + width:45px; + font-weight:bold; +} + +.sheet-blockwealthy { + display:inline-block; + width:162px; + margin-left:50px; +} + +.sheet-moneytable { + border-bottom:4px solid black; +} + +.sheet-objectheader { + border-top:3px solid black; + border-left:3px solid black; + border-right:3px solid black; + margin-top:5px; + background-color:rgba(215,215,215,1); +} + +.sheet-objetcvalue, +.sheet-objetcname, +.sheet-objetcdescription { + display:inline-block; + border-radius:2px; + font-weight:bold; + text-align:center; + padding:0px; + padding-top:5px; + padding-bottom:5px; +} + +.sheet-objetcvalue, +input[type="number"].sheet-objetcvalue { + width:45px; +} + +.sheet-objetcname { + width:215px; + +} + +.sheet-objetcdescription { + width:360px; +} + +.sheet-itenselection { + border-bottom:3px solid black; + border-left:3px solid black; + border-right:3px solid black; + background-color:rgba(245,245,245,1); +} + +.repcontainer[data-groupname="repeating_itensselection"] > .repitem { + background-color:rgba(245,245,245,1); +} + +/*Formatting of the NPC Sheet - Begginning*/ + +/*Buttons*/ +.sheet-buttonfornpc { + width:40px; + height:40px; + display:inline-block; + position:relative; + left:108px; + bottom:5px; +} + +button.sheet-buttonfornpcrfrm { + width:40px; + height:40px; + border-radius:7px; + +} + +button[type=roll].sheet-buttonfornpcrfrm::before { + content: '0'; + font-size:30px; + margin-right:-23px; + position:relative; + bottom:-5px; + color:gray; + z-index:0; +} + + +span.sheet-textfornpcbutton { + font-size:15px; + position:relative; + bottom:2px; + font-weight:bold; +} + +/*Basic data*/ +.sheet-npc_basicdatagroup { + margin-left:11px; +} + +.sheet-npc_basicdata { + display:inline-block; + background-color:rgb(70,70,70); + border:2px solid gray; + border-radius:7px; + padding:6px; + margin:5px; + position:relative; + text-align:center; + width:50px; +} + +.sheet-npc_basic { + text-align:center; + color:whitesmoke; + font-size:16px; +} + +input.sheet-npc_basic { + font-weight:bold; + color:black; + width:30px; +} + +.sheet-npc_name { + display:inline; + margin-bottom:5px; + position:relative; +} + +.sheet-npc_type, +.sheet-npc_initiative { + display:inline; + margin-bottom:5px; + position:relative; +} + +label.sheet-npc_initiative { + margin-left:25px; +} + +span.sheet-npc_initiative { + font-weight:bold; +} + +input[type="number"].sheet-npc_initiative { + border:1px solid black; + text-align:center; + font-weight:bold; +} + +input.sheet-npc_name { + border:1.5px solid black; + border-radius:5px; +} + +input.sheet-npc_type { + border:1.5px solid black; + width:218px; + border-radius:5px; +} + +/*NPC attack table*/ +.sheet-npc-attacktable { + margin-bottom:10px; + margin-top:5px; +} + +.sheet-npc_attacktableinput { + border:1.5px solid black; + margin-bottom:3px; + text-align:center; +} + +button.sheet-npc_attacktableinput { + position:relative; + top:-1px; + border:1.4px solid black; + border-radius:3px; + height:27px; + width:27px; + font-size:18px; +} + +/*NPCs Attributes formatting*/ +.sheet-npc_attributes_section { + margin-left:50px; +} + +.sheet-npc_attributes { + display:inline-block; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-bottom:none; + background-color:rgb(70,70,70); + color:Ghostwhite; +} + +.sheet-npc_attributes_value { + display:inline-block; + text-align:center; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-top:none; + border-bottom:none; + background-color:rgb(70,70,70); + color:Ghostwhite; +} + +.sheet-npc_attributes_button { + display:inline-block; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-top:none; + background-color:rgb(70,70,70); + color:Ghostwhite; + text-align:center; +} + +.sheet-npc_attribute_input { + width:68px; + text-align:center; + font-weight:bold; +} + +.sheet-npc_attribute_buttonroll { + text-align:center; +} + +/*NPCs Skills formatting*/ +.sheet-npc_skillsection { + margin-top:10px; + border-top:3px solid black; + border-bottom:1px solid black; +} + +.sheet-npc_sectiontitle { + font-size:16px; + font-style:oblique; + font-weight:800; +} + +.sheet-npc-skillname { + display:inline-block; + border:1.5px solid black; + width:180px; +} + +.sheet-npc-skillname option { + width:70px; + border:2px solid black; + border-radius:5px; + position:relative; + top:5px; +} + +.sheet-npc_skilladjustline { + position:relative; + bottom:5px; +} + +input.sheet-npc-skillname.sheet-npc_skilladjustline { text-align:center; } + +input.sheet-npc-skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width:380px; } + +/*NPCs powers formatting*/ +.sheet-npc_powername { + display:inline-block; + border:1.5px solid black; + width:180px; +} + +input.sheet-npc_powername { text-align:center; } + +textarea.sheet-npc_powername.sheet-npc_powerextra { + width:370px; + height:55px; +} + +/*Início da formatação do Roll Template +Cabeçalho*/ +.sheet-rolltemplate-tagmar_rolagem_completa .inlinerollresult, +.sheet-rolltemplate-tagmar_teste_de_resistencia .inlinerollresult { + background-color:transparent; + font-weight:normal; + border:none; + width:50px; +} + +.sheet-rolltemplate-tagmar_rolagem_completa table, +.sheet-rolltemplate-tagmar_teste_de_resistencia table { + border: 4px double black; + background-color:GhostWhite; + width:220px; + margin-bottom:3px; +} + +.sheet-rolltemplate-tagmar_rolagem_completa th, +.sheet-rolltemplate-tagmar_teste_de_resistencia th { + background-color:GhostWhite; + height:30px; + text-align:left; + /* border-bottom:; */ +} + +.sheet-rolltemplate-title_1 { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; +} + +.sheet-rolltemplate-title_pre_1 { + font-family:Pictos; +} + +.sheet-rolltemplate-title_skill { + color:black; + font-size:14px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; + letter-spacing:-0.075em; +} + +.sheet-rolltemplate-title_battle { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; + letter-spacing:-1px; +} + +.sheet-rolltemplate-title_pre_battle { + font-family:"Pictos Custom"; +} + +.sheet-rolltemplate-title_magic { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; +} + +.sheet-rolltemplate-title_pre_magic { + font-family:'Pictos Three'; +} + +.sheet-rolltemplate-subheader, +.sheet-rolltemplate-subheadercharname { + color:black; + font-size:12px; + text-align:left; + font-weight:bold; + padding-bottom:5px; +} +.sheet-rolltemplate-rolltextformat { + font-style:italic; + font-size:12px; + margin-top:12px; + margin-bottom:10px; +} + +.sheet-rolltemplate-columnoftest .inlinerollresult { + font-weight:bold; + background-color:black; + color:white; + padding:6px; + font-size:14px; +} + +.sheet-rolltemplate-diceresultformatting .inlinerollresult { + background-color:#F0F0F0; + border:3px solid black; + border-radius:50%; + padding:2px; + font-size:18px; +} + +.sheet-rolltemplate-rolltextformat, +.sheet-rolltemplate-columnoftest, +.sheet-rolltemplate-diceresultformatting { + display:inline-block; +} + +label.sheet-rolltemplate-diceresultformatting{ + width:25px; +} + +label.sheet-rolltemplate-columnoftest { + width:25px; +} + +.sheet-rolltemplate-skillspecializationheader, +.sheet-rolltemplate-skillspecializationheader span { + font-size:10px; + height:30px; + vertical-align:bottom; +} + +.sheet-rolltemplate-skillspecialization, +.sheet-rolltemplate-skillspecialization span { + font-weight:bold; + margin-left:15px; +} + +.sheet-rolltemplate-perfectskillheader, +.sheet-rolltemplate-perfectskillheader span { + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-perfectskilllist, +.sheet-rolltemplate-perfectskilllist span { + font-size:11px; + font-style:italic; + text-indent:5px; +} + +.sheet-rolltemplate-color { + text-align:center; + padding-top:15px; + padding-bottom:15px; + line-height:30px; +} + +.sheet-rolltemplate-attackdescriptionrow { + text-align:left; + font-style:italic; + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-resultrow { + line-height:35px; +} + +.sheet-rolltemplate-danoausente, +.sheet-rolltemplate-dano00format, +.sheet-rolltemplate-dano25format, +.sheet-rolltemplate-dano50format, +.sheet-rolltemplate-dano75format, +.sheet-rolltemplate-dano100format, +.sheet-rolltemplate-dano125format { + text-align:center; + font-weight:bold; +} + +.sheet-rolltemplate-danoausente { + color:gray; + font-weight:100; + font-style:italic; +} + +.sheet-rolltemplate-dano00format { + color:white; + text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; + font-weight:lighter; +} + +.sheet-rolltemplate-dano25format { + color:#CCCC00; + /*text-shadow: -0.5px 0 black, 0 0.5px black, 0.5px 0 black, 0 -0.5px black;*/ +} + +.sheet-rolltemplate-dano50format { + color:#e67300; + /*text-shadow: -0.5px 0 #202020, 0 0.5px #202020, 0.5px 0 #202020, 0 -0.5px #202020;*/ +} + +.sheet-rolltemplate-dano75format { + color:red; +} + +.sheet-rolltemplate-dano100format { + color:blue; +} + +.sheet-rolltemplate-dano125format { + color:darkblue; +} + +.sheet-rolltemplate-green, +.sheet-rolltemplate-white, +.sheet-rolltemplate-yellow, +.sheet-rolltemplate-orange, +.sheet-rolltemplate-red, +.sheet-rolltemplate-blue, +.sheet-rolltemplate-darkblue, +.sheet-rolltemplate-gray { + border:2px solid black; + border-radius:10px; + padding:8px; + text-align:center; + font-weight:bold; + /*box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1);*/ +} + +.sheet-rolltemplate-green { + background-color:green; + color:white; +} + +.sheet-rolltemplate-white { + background-color:white; +} + +.sheet-rolltemplate-yellow { + background-color:yellow; +} + +.sheet-rolltemplate-orange { + background-color:orange; +} + +.sheet-rolltemplate-red { + background-color:red; + color:white; +} + +.sheet-rolltemplate-blue { + background-color:blue; + color:white; +} + +.sheet-rolltemplate-darkblue { + background-color:#00008B; + color:white; +} + +.sheet-rolltemplate-gray { + background-color:gray; + color:white; +} + +.sheet-rolltemplate-subinformation { + font-weight:900; + font-size:12px; + /*text-decoration:underline;*/ + margin:2px; +} + +.sheet-rolltemplate-alert { + text-align:justify; + text-indent:11px; + font-size:11px; + font-style:oblique; + font-weight:200; + padding:7px; +} + +/*Resistance tests formatting*/ +.sheet-rolltemplate-resistancerow { + text-align:center; + text-decoration:underline overline; +} + +.sheet-rolltemplate-hide { + display:none; +} + +.sheet-rolltemplate-d20r { + position:relative; + text-align:center; + font-size:16px; +} + +.sheet-rolltemplate-resistancealtfont { + font-family: dicefontd20; + font-size:45px; + font-weight:bold; + color:Gainsboro; + position:relative; + margin-right:-33px; + top:15px; + text-align:center; + z-index:0; +} + +.sheet-rolltemplate-diceforresistanceresult { + text-align:center; + padding-top:7px; + padding-bottom:7px; + line-height:45px; +} + +.sheet-rolltemplate-resistancealtfont, +.sheet-rolltemplate-d20r { + display:inline-block; + width:35px; +} + +.sheet-rolltemplate-resistanceresultrowfalha { + font-size:18px; + color:red; + text-align:center; + padding:8px; + border:2px double rgb(80,0,0); + border-radius:7px; +} + +.sheet-rolltemplate-resistanceresultrowsucesso { + font-size:18px; + font-weight:900; + text-align:center; + color:gray; + padding:8px; + border:2px double black; + border-radius:7px; +} + +/*Início da formatação do rolltemplate da iniciativa*/ +.sheet-rolltemplate-tagmar_iniciativa { + border-left:3px solid black; + border-bottom:2px dashed black; + border-top:2px dashed black; + border-right:1px dotted black; + border-radius:20px 0px 0px 20px; + background-color:whitesmoke; + width:220px; +} + +.sheet-rolltemplate-initiative_firstline { + background-color:white; + border-bottom:1px dashed gray; + font-size:16px; + font-weight:900; + text-align:left; + padding-top:7px; + padding-bottom:7px; + margin-left:15px; + margin-right:25px; +} + +.sheet-rolltemplate-initiative_secondline { + font-size:14px; + text-align:left; + margin-top:7px; + margin-bottom:7px; + margin-left:15px; +} + +.sheet-rolltemplate-initiative_thirdline { + font-size:18px; + font-weight:bold; + text-align:center; + margin-top:12px; + margin-bottom:12px; +} + +.sheet-rolltemplate-tagmar_iniciativa .inlinerollresult { + background-color:darkred; + color:white; + border:2px solid gray; + border-radius:50%; + display:block; + width:24px; + height:24px; + margin:auto; + padding:4px; +} diff --git a/Tagmar/tagmar.html b/Tagmar/tagmar.html new file mode 100644 index 0000000000..487fdb5b1d --- /dev/null +++ b/Tagmar/tagmar.html @@ -0,0 +1,5927 @@ +
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Comportamento

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Habilidades

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… Possui área de atuação ⊘ Não pode ser testada sem nível ✝ Restrita ◬ Penalidade de carga ◉ Penalidade de armadura ◓ Penalidade por elmo
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Combate

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Magias

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+ + Efeito 1 + + + Efeito 2 + + + Efeito 3 + + + Efeito 4 + + + Efeito 5 + +
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+ Técnicas de combate e poderes especiais +
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g {{title_magic}}
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Ramo(s) ou área(s) de atuação:
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Coluna = d20 =
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25%50%75%100%
{{dano1}}{{dano2}}{{dano3}}{{dano4}}
125%150%175%200%
{{dano5}}{{dano6}}{{dano7}}{{dano8}}
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{{dano1}}{{dano2}}{{dano3}}{{dano4}}
125%150%175%200%
{{dano5}}{{dano6}}{{dano7}}{{dano8}}
225%250%275%300%
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U {{title_1}}
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+
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✧ Iniciativa
+
{{nome}}
+
{{iniciativa}}
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diff --git a/Tagmar/tagmar.jpg b/Tagmar/tagmar.jpg new file mode 100644 index 0000000000..6c1199dbe0 Binary files /dev/null and b/Tagmar/tagmar.jpg differ diff --git a/Tavern-Tales/TavernTalesSheet.css b/Tavern-Tales/TavernTalesSheet.css index 968a1bb25a..051b90fe2d 100644 --- a/Tavern-Tales/TavernTalesSheet.css +++ b/Tavern-Tales/TavernTalesSheet.css @@ -1003,6 +1003,8 @@ input[name|="attr_traitTags"][value="Warfare"]:checked ~* div.sheet-exampleTrait input[name|="attr_traitTags"][value="Heritage"]:checked ~* div.sheet-exampleTrait[title*="Heritage"] { display:block; + break-inside: avoid-column; + -webkit-column-break-inside:avoid; } diff --git a/Tavern-Tales/TavernTalesSheet.html b/Tavern-Tales/TavernTalesSheet.html index 692bb22a21..7ce90a6954 100644 --- a/Tavern-Tales/TavernTalesSheet.html +++ b/Tavern-Tales/TavernTalesSheet.html @@ -1594,25 +1594,27 @@
Don't Push that Button!
Interaction
If you warn somebody not to do something harmless and they do it anyway, tell a free Good Tale about how they made a terrible mistake. Describe: Using big words to confuse them, implying terrible consequences, acting like you know a secret.
It's Dangerous to Go Alone, Take This
Interaction
When you give someone a new or improved item, they're bolstered to use that item. Describe: Use small words to explain how it works, giving the right tool at the right moment, enchanting it.
-
Boost Morale
Combat
When you rest for the night, you can bolster each of your present allies to do something during the next day. Decide immediately what they're bolstered to do. Describe: Exaggerating the day's adventures, cracking jokes, playing tunes, telling a story, keeping spirits high.
-
Duel
Combat
You can challenge someone to a duel. Others can't interfere with your duel until one of you wins the duel. Describe: Telling them to prepare to die, challenging them, clashing swords and grinning at each other.
-
Feint
Combat
You can make someone hesitate, flinch, or suffer a moment of doubt. Describe: Surprising them with impressive swordplay, insulting their mother, upstaging them, mocking them.
-
Flair for the Dramatic
Combat
Whenever things take a turn for the worse and you're in serious danger, you're bolstered. Describe: Spitting out blood and laughing, showing your fighting spirit, improvising, a last-ditch effort.Serious Danger: Some of your allies have been defeated, you're falling to your doom, you're surrounded.
-
Inspire
Combat
You can bolster an ally to fight. Describe: Giving a riveting speech, encouraging others, performing, singing a tune, playing an instrument.
-
Raise Spirits
Combat
Alcoholic drinks heal you as if they're healing potions (refer to the Alchemy theme), except that they give you the condition "Drunk" instead of "Hungry and tired." Describe: Drinking to dull the pain, celebrating with a cold one, chugging, being a typical adventurer. Drinks: A bottle of wine, a massive stein of ale, a flask of liquor, a line of shots, a few mixed drinks.
-
Steal the Spotlight
Combat
Collaborate on how you charge this trait. Spend the charge to steal the GM's Bad Tale and turn it into a Good Tale. Charge: Do something unnecessarily risky, gain a crowd's attention, steal all the credit, gain a reputation. Describe: Shouting over them, doing something dramatic, countering them in a spectacular display.
-
According to Legend
Exploration
When you start a quest or enter a new region, tell the GM that according to legend, something powerful exists in the area. The GM will give you a cryptic clue about where to find it. If you find the source of the clue, you locate the legendary power. Clue: Where two trees intertwine, the deepest and darkest part of the cave, surrounded by a thousand corpses. Describe: Sharing a story you heard, mentioning a rumor, putting together clues from history books. Power: Lost treasure, magic shrine, portal to another world, underground dungeon, unhatched dragon eggs.
-
Comedy and Tragedy
Exploration
Show your gaming group a "Comedy and Tragedy" token. At any point, give it to the GM to tell a free Good Tale; take it from the GM to have the GM tell a free Bad Tale. Start each session with the token in your possession. Describe: How your fortune turns, an exciting plot twist, a shift in tone, poetic justice, how fate intervenes.
-
Dramatic Entry
Exploration
When you make a dramatic, flashy, or dangerous entrance you're bolstered to do anything. If a lot of people watched your entrance, you're bolstered again. Describe: Swinging in on a rope, walking out of an explosion, riding in on a unicorn, kicking down the doors.
-
Jack-of-All-Trades
Exploration
You can gain any trait as a temporary trait (max 1). Collaborate on how that trait is flawed. Describe: Pulling an ace out of your sleeve, getting beginner's luck, improvising, seeing your training pay off. Flaws: It's imprecise and messy, it's exhausting, it's less potent, you need a special tool, it's loud and obvious.
-
A Night to Forget
Interaction
Whenever you engage in drunken revelry, you can announce it's a night to forget. The GM tells you where you wake up and gives you 1 condition. Write on your character sheet that you have 1 fuzzy memory (max 5). Cross off a fuzzy memory to suddenly remember what you did that night, and how your actions that night somehow benefit your current situation. Describe: Buying drinks for everyone, going bar hopping, visiting the brothel, throwing a wild party. Benefits: You've been here before, you seduced the evil villain, there's a magic item in your pocket.
-
Cameo
Interaction
When you earn an NPC's respect and good will, write their name on your character sheet. Cross of their name to have them show up. Describe: Bumping into them randomly, them saving you in the knick of time, spotting them in a crowd.
-
Fame and Infamy
Interaction
Collaborate on a reputation for yourself (it doesn't haveto be true). Whenever you like, others know your reputation, believe at least part of it, and act accordingly. Describe: Showing a signature scar or tattoo, giving your full name, saying "Don't you know who I am?" Reputations: Assassin who never fails, magically cursed, the land's greatest duelist, a legend in the bedroom.
-
First Impressions
Interaction
When you first meet someone, the GM must answer 1 question about them. Describe: Reading their body language, going with your instincts, getting a general vibe, noticing a detail.
-
Honeyed Words
Interaction
You are far more charming and convincing. You can sweet-talk others to do things that they would normally refuse. Collaborate on how your charm exceed normal limitations. Describe: Giving an impassioned speech, calling in a favor, subtly manipulating someone, being charming.
-
Rumors
Interaction
At any point, you can have the GM tell you 2 facts and 1 lie about whatever you're investigating. Describe: Overhearing gossip, trading for information, remembering rumors you heard while in town.
-
Small World
Interaction
You can recognize an NPC as an old acquaintance. Explain how you know each other and how they feel about you. Describe: Recognizing your old stomping grounds, looking up an address, hearing so-and-so is in town. Old Acquaintances: Drinking buddy, cousin, former adventuring partner, old flame, business partner.
-
Wingman
Interaction
When you enter someone's good graces, bolster an ally to socialize with that person. Describe: Chatting up your friend, telling them what to say, lightening the mood, making introductions.
+ +
Duel
Combat
You can challenge someone to a duel. Others can't interfere with your duel until one of you wins the duel. Describe: Telling them to prepare to die, challenging them, clashing swords and grinning at each other.
+
Feint
Combat
You can make someone hesitate, flinch, or suffer a moment of doubt. Describe: Surprising them with impressive swordplay, insulting their mother, upstaging them, mocking them. You may use this to get a second chance to avoid a bad tale, or to increase your roll to "test a resource".
+
Flair for the Dramatic
Combat
Whenever things take a turn for the worse and you're in serious danger, you're bolstered. Describe: Spitting out blood and laughing, showing your fighting spirit, improvising, a last-ditch effort.Serious Danger: Some of your allies have been defeated, you're falling to your doom, you're surrounded.
+
Inspire
Combat
When you bolster allies to fight, you may choose a longer duration or area of effect:
  • lingering effect: your bolster lasts for the next three related actions
  • group effect: you bolster all allies within earshot
Describe: Giving a riveting speech, encouraging others, performing, singing a tune, playing an instrument.
+
Raise Spirits
Combat
Alcoholic drinks heal you as if they're healing potions (refer to the Alchemy theme), except that they give you the condition "Drunk" instead of "Hungry and tired." Describe: Drinking to dull the pain, celebrating with a cold one, chugging, being a typical adventurer. Drinks: A bottle of wine, a massive stein of ale, a flask of liquor, a line of shots, a few mixed drinks.
+
Steal the Spotlight
Combat
Collaborate on how you charge this trait. Spend the charge to steal the GM's Bad Tale and turn it into a Good Tale. Charge: Do something unnecessarily risky, gain a crowd's attention, steal all the credit, gain a reputation. Describe: Shouting over them, doing something dramatic, countering them in a spectacular display.
+
According to Legend
Exploration
When you start a quest or enter a new region, tell the GM that according to legend, something powerful exists in the area. The GM will give you a cryptic clue about where to find it. If you find the source of the clue, you locate the legendary power. Clue: Where two trees intertwine, the deepest and darkest part of the cave, surrounded by a thousand corpses. Describe: Sharing a story you heard, mentioning a rumor, putting together clues from history books. Power: Lost treasure, magic shrine, portal to another world, underground dungeon, unhatched dragon eggs.
+
Comedy and Tragedy
Exploration
Show your gaming group a "Comedy and Tragedy" token. At any point, give it to the GM to tell a free Good Tale; take it from the GM to have the GM tell a free Bad Tale. Start each session with the token in your possession. Describe: How your fortune turns, an exciting plot twist, a shift in tone, poetic justice, how fate intervenes.
+
Dramatic Entry
Exploration
When you make a dramatic, flashy, or dangerous entrance you're bolstered to do anything. If a lot of people watched your entrance, you're bolstered again. Describe: Swinging in on a rope, walking out of an explosion, riding in on a unicorn, kicking down the doors.
+
Jack-of-All-Trades
Exploration
You can gain any trait as a temporary trait (max 1). Collaborate on how that trait is flawed. Describe: Pulling an ace out of your sleeve, getting beginner's luck, improvising, seeing your training pay off. Flaws: It's imprecise and messy, it's exhausting, it's less potent, you need a special tool, it's loud and obvious.
+ +
A Night to Forget
Interaction
Whenever you engage in drunken revelry, you can announce it's a night to forget. The GM tells you where you wake up and gives you 1 condition. Write on your character sheet that you have 1 fuzzy memory (max 5). Cross off a fuzzy memory to suddenly remember what you did that night, and how your actions that night somehow benefit your current situation. Describe: Buying drinks for everyone, going bar hopping, visiting the brothel, throwing a wild party. Benefits: You've been here before, you seduced the evil villain, there's a magic item in your pocket.
+
Boost Morale
Interaction
When you rest for the night, you can bolster each of your present allies to do something during the next day. Decide immediately what they're bolstered to do. Describe: Exaggerating the day's adventures, cracking jokes, playing tunes, telling a story, keeping spirits high.
+
Cameo
Interaction
When you earn an NPC's respect and good will, write their name on your character sheet. Cross of their name to have them show up. Describe: Bumping into them randomly, them saving you in the knick of time, spotting them in a crowd.
+
Fame and Infamy
Interaction
Collaborate on a reputation for yourself (it doesn't haveto be true). Whenever you like, others know your reputation, believe at least part of it, and act accordingly. Describe: Showing a signature scar or tattoo, giving your full name, saying "Don't you know who I am?" Reputations: Assassin who never fails, magically cursed, the land's greatest duelist, a legend in the bedroom.
+
First Impressions
Interaction
When you first meet someone, the GM must answer 1 question about them. Describe: Reading their body language, going with your instincts, getting a general vibe, noticing a detail.
+
Honeyed Words
Interaction
You are far more charming and convincing. You can sweet-talk others to do things that they would normally refuse. Collaborate on how your charm exceed normal limitations. Describe: Giving an impassioned speech, calling in a favor, subtly manipulating someone, being charming.
+
Rumors
Interaction
At any point, you can have the GM tell you 2 facts and 1 lie about whatever you're investigating. Describe: Overhearing gossip, trading for information, remembering rumors you heard while in town.
+
Small World
Interaction
You can recognize an NPC as an old acquaintance. Explain how you know each other and how they feel about you. Describe: Recognizing your old stomping grounds, looking up an address, hearing so-and-so is in town. Old Acquaintances: Drinking buddy, cousin, former adventuring partner, old flame, business partner.
+
Wingman
Interaction
When you enter someone's good graces, bolster an ally to socialize with that person. Describe: Chatting up your friend, telling them what to say, lightening the mood, making introductions.
Envelop
Combat
You can put a smaller creature inside of you. They can't escape until you're defeated or you let them, and they gain the condition "Crushed" or "Digested" (your choice) while inside of you. However, physical conditions that they inflict on you are much worse than normal. Describe: Swallowing someone whole, wrapping with tentacles, constricting them with your snake-body.
Fight or Flight
Combat
Collaborate on what constitutes being close to death. When you're close to death, increase all rolls to fight or flee (choose one) until you're safe. Describe: Acting like a cornered beast, running on instinct, becoming feral, doing whatever it takes.
@@ -2422,8 +2424,8 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V

In Tavern Tales, players have more control over the narrative than in traditional roleplaying games. Tavern Tales operates on "Tales", a type of currency spent by describing what happens in the game world. - When a player rolls 15 or higher, they get a good tale. When they roll 10 or less, they get a bad tale. -

+ When a player rolls or higher, they get a good tale. When they roll or less, they get a bad tale. + For rolls between and , they get both a good and bad tale.

Players can also obtain "dramatic tales" in a number of ways:

  • choosing to accept a bad tale in lieu of rolling dice
  • @@ -2446,7 +2448,8 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V

    When players want to accomplish something long or complex, the GM may set up a "challenge track". This is a number of checkboxes which must be completed in order to complete the challenge. Typically, a good tale will be required in order to tick a checkbox.

    Delays, Detours, Shortcuts

    Your challenge isn't necessarily linear. It might be a braided, multi-threaded path. There will be detours, delays, and shortcuts, all depending on your actions.

    - +

    Risky, Audacious Actions

    +

    Sometimes a character will find themselves in a situation where they have a unique opportunity to shortcut the challenge. In those cases, the GM may make the roll-difficulty one step harder, in exchange for the opportunity to knock off 3 ticks on the challenge track. Sometimes you need a hail mary.

@@ -2471,7 +2474,7 @@ o888o o888o `Y888""8o .8' `Y8bod8P' d888b `Y8bood8P' `V

Bolstering

-

Characters may spend their actions assisting each other, or otherwise improving their situation. This is called a bolster action. If you get a good tale as a result of a bolster action, you may "spend" your bolster on someone to increase their roll.

+

Characters may spend their actions assisting each other, or otherwise improving their situation. This is called a bolster action. If you get a good tale as a result of a bolster action, you may "spend" your bolster on someone to increase their roll. A roll to bolster should generally be one step easier than a roll to directly attack the same challenge.

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- +
@@ -28,15 +28,15 @@


-

IS A

+

IS A

WHO



-

ON

+

ON

- +
@@ -46,33 +46,33 @@ - + - + - + - + - + - + - + - + - + - +
Simple Initmidating
Standard Formidable
Demanding Heroic
Difficult Immortal
Challenging Impossible
@@ -91,7 +91,7 @@ •INTELLECT• - + @@ -232,7 +232,7 @@
- +
@@ -324,9 +324,9 @@
- -
- + + +