diff --git a/5th Edition OGL by Roll20/translations/es.json b/5th Edition OGL by Roll20/translations/es.json index 75b210f7e3..e2ae5abc66 100644 --- a/5th Edition OGL by Roll20/translations/es.json +++ b/5th Edition OGL by Roll20/translations/es.json @@ -4,7 +4,7 @@ "name-u": "NOMBRE", "npc-type-u": "TIPO DE PNJ", "npc-type-place": "Demoníaco mediano, cualquier alineamiento maligno", - "armor-class-u": "CA", + "armor-class-u": "CLASE DE ARMADURA", "class-u": "CLASE", "type-u": "TIPO", "abilities-u": "CARACTERÍSTICAS", @@ -41,7 +41,7 @@ "stealth-u": "SIGILO", "survival-u": "SUPERVIVENCIA", "damage-vuln-u": "VULNERABILIDAD A DAÑO", - "npc-dmg-vuln-place": "fuego ", + "npc-dmg-vuln-place": "fuego", "damage-res-u": "RESISTENCIA A DAÑO", "npc-dmg-res-place": "frío", "damage-imm-u": "INMUNIDAD A DAÑO", @@ -54,7 +54,7 @@ "lang-u": "IDIOMA", "npc-langs-place": "Abisal, Común, Infernal", "challenge-u": "DESAFÍO", - "xp-u": "PX", + "xp-u": "PE", "spellcast-npc-u": "PNJ LANZADOR DE CONJUROS", "spell-ability-u": "APTITUD MÁGICA", "none-u": "NINGUNA", @@ -71,7 +71,7 @@ "charisma-u": "CARISMA", "charisma-save-u": "SALVACIÓN DE CARISMA", "spell-dc-u": "CD DE CONJURO", - "spell-atk-bonus-u": "BONIFICADOR DE ATAQUE DE CONJURO", + "spell-atk-bonus-u": "BONIFICADOR DE ATAQUE DE CONJUROS", "has-reaction-u": "TIENE REACCIONES", "leg-actions:-u": "ACCIONES LEGENDARIAS:", "gen-opts-u": "OPCIONES GENERALES", @@ -81,7 +81,7 @@ "adv-toggle": "Activar Ventaja", "query-adv": "Preguntar por Ventaja", "never-adv": "Nunca Tirar con Ventaja", - "whisp-rolls-gm:-u": "SUSURRAR TIRADAS AL DM:", + "whisp-rolls-gm:-u": "SUSURRAR TIRADAS AL GM:", "never-whisp": "Nunca Susurrar Tiradas", "query-whisp": "Preguntar Susurro", "always-whisp": "Siempre Susurrar Tiradas", @@ -168,7 +168,7 @@ "ritual": "RITUAL", "ritual-l": "ritual", "range:-u": "ALCANCE:", - "range:": "alcance:", + "range:": "Alcance:", "components:-u": "COMPONENTES:", "components:": "Componentes:", "spell-component-verbal": "V", @@ -213,7 +213,7 @@ "char-name-u": "NOMBRE DE PERSONAJE", "barbarian": "Bárbaro", "bard": "Bardo", - "cleric": "Clerigo", + "cleric": "Clérigo", "druid": "Druida", "fighter": "Guerrero", "monk": "Monje", @@ -263,9 +263,9 @@ "sleight_of_hand-core": "Juego de Manos (Des)", "stealth-core": "Sigilo (Des)", "survival-core": "Supervivencia (Sab)", - "pass-wis-u": "SABIDURÍA PASIVA (PERCEPCIÓN)", + "pass-wis-u": "SABIDURÍA (PERCEPCIÓN) PASIVA", "tool-u": "HERRAMIENTA", - "pro-u": "PRO", + "pro-u": "COMP", "attr-u": "ATRIBUTO", "prof-bonus:-u": "BONIFICADOR POR COMPETENCIA:", "prof-u": "COMPETENTE", @@ -273,8 +273,8 @@ "expertise-u": "PERICIA", "jack-of-all-u": "APRENDIZ DE MUCHO", "attr:-u": "ATRIBUTO:", - "tool-prof-u": "COMPETENCIA CON HERRAMIENTAS", - "weapon-proficiencies-u": "COMPETENCIA CON ARMAS", + "tool-prof-u": "COMPETENCIAS CON HERRAMIENTAS", + "weapon-proficiencies-u": "COMPETENCIAS CON ARMAS", "other-prof-langs-u": "OTRAS COMPETENCIAS E IDIOMAS", "prof-langs-u": "COMPETENCIAS E IDIOMAS", "init": "Iniciativa", @@ -303,7 +303,7 @@ "proficient-u": "COMPETENTE", "range-place": "Lanzador (cono 60 pies)", "magic-bonus:-u": "BONIFICADOR MÁGICO:", - "crit-range-u": "ALCANCE DE CRÍTICO:", + "crit-range-u": "RANGO DE CRÍTICO:", "damage:-u": "DAÑO:", "dmg-type-place": "Cortante", "crit:-u": "CRÍTICO:", @@ -313,7 +313,7 @@ "spell-u": "CONJURO", "flat-u": "FIJO", "save": "Salvación", - "save-effect:-u": "EFECTO SALVACIÓN:", + "save-effect:-u": "EFECTO DE SALVACIÓN:", "save-effect-place": "mitad de daño", "ammunition:-u": "MUNICIÓN:", "ammunition-place": "Flechas", @@ -358,7 +358,7 @@ "add-feats-traits-u": "RASGOS Y ATRIBUTOS ADICIONALES", "feat-u": "DOTE", "treasure-u": "TESORO", - "spell-save-dc-u": "CD SALVACIÓN CONJURO", + "spell-save-dc-u": "CD TIRADA DE SALVACIÓN DE CONJUROS", "cantrips-u": "TRUCOS", "ritual-u": "RITUAL", "casting-time:-u": "TIEMPO DE LANZAMIENTO:", @@ -367,7 +367,7 @@ "half-dmg-place": "Mitad de daño", "hit-die:-u": "DADO DE GOLPE:", "initiative-mod:-u": "MODIFICADOR DE INICIATIVA:", - "glob-saving-mod:-u": "MODIFICADOR GLOBAL DE SALVACIÓN:", + "glob-saving-mod:-u": "MODIFICADOR GLOBAL DE TIRADA DE SALVACIÓN:", "glob-ac-mod:-u": "MODIFICADOR GLOBAL DE CLASE DE ARMADURA:", "glob-atk-mod:-u": "MODIFICADOR GLOBAL DE ATAQUE MÁGICO:", "pass-perc-mod:-u": "MODIFICADOR DE PERCEPCIÓN PASIVA:", @@ -382,7 +382,7 @@ "race:-u": "RAZA:", "subrace:-u": "SUBRAZA:", "subrace": "Subraza:", - "subrace-ability-increase": "Incremento Puntuación Caracteristica por Subraza:", + "subrace-ability-increase": "Incremento Puntuación Característica por Subraza:", "2nd-class:-u": "2ª CLASE:", "lvl:-u": "NIVEL:", "3rd-class:-u": "3ª CLASE:", @@ -421,8 +421,8 @@ "transition-text": "Haciendo click en una de las imágenes de abajo reformatearás los datos de tu hoja actual a esta hoja. Estos cambios son permanentes y no pueden deshacerse.", "transition-text-highlight": "Por favor realiza una copia de tu partida antes de usar esta herramienta.", "choose-sheet-transfer": "ESCOGE LA PLANTILLA DE LA CUÁL VAS A TRASFERIR", - "community-sheet-u": "PLANTILLA DE LA COMUNIDAD", - "shaped-sheet-u": "PLANTILLA CON FORMATO", + "community-sheet-u": "COMMUNITY SHEET", + "shaped-sheet-u": "SHAPED SHEET", "transition-opts-u": "OPCIONES DE TRANSICIÓN", "portions-sheet-utilize": "Partes de esta plantilla utilizan contenido del Documento de Referencia del Sistema 5.0 bajo licencia OGL. Revisa la Licencia OGL y los datos de Copyright. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", @@ -430,11 +430,11 @@ "spell_dc_mod:-u": "MODIFICADOR CD SALVACIÓN CONJURO:", "custom_ac:-u": "CA PERSONALIZADA:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc": "NPJ/PJ", + "npc-pc": "PNJ/PJ", "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "whisp-rolls-gm-info": "Todas las tiradas de ficha son enviadas a todos los jugadores en el chat de forma predeterminada. Activar Susurro ofrece un conjunto de botones para seleccionar rápidamente tu preferencia sobre la marcha. La opción Preguntar Susurro te da un aviso con cada tirada de si la tirada debe enviarse en privado solo a ti y al GM. Susurrar Tiradas Siempre enviará todas las tiradas solo a ti y al GM.", "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "add-char-to-templates-info": "Los nombres de los personajes no se agregan a la plantilla de tirada de forma predeterminada, y solo se muestran de manera normal en la pestaña de chat como el jugador / personaje seleccionado como 'Hablando como'. Activar esta opción añade el nombre del personaje a la tirada de plantilla, útil para jugadores que representan múltiples personajes.", "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", @@ -458,7 +458,7 @@ "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u": "NOMBRES DE PNJS EN TIRADAS:", + "npc-name-in-rolls:-u": "NOMBRE DE PNJ EN TIRADAS:", "show": "Mostrar", "hide": "Esconder", "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", @@ -467,18 +467,18 @@ "toggle-roll-whisper": "Activar Susurro", "attribute-opts-u": "OPCIONES DE ATRIBUTO", "save-opts-u": "OPCIONES SALVACIÓN", - "by-level": "Por Nivel (Default)", + "by-level": "Por Nivel (Por defecto)", "prof-die": "Dado de competencia (DMG)", "custom": "Personalizado", - "core-die-roll:-u": "TIRADAS PRINCIPALES DE DADOS:", + "core-die-roll:-u": "TIRADA DADO PRINCIPAL:", "has-attack-u": "TIENE UN ATAQUE", "variant-phb": "Variante (PHB p176)", "carrying-capacity-mod:-u": "MODIFICADOR CAPACIDAD DE CARGA:", "armor-class-tracking:-u": "SEGUIMIENTO CLASE ARMADURA:", - "automatic": "Automatico", - "cantrip-progression:-u": "PROGRESIÓN DE TRUCOS", - "cantrip-dice-u": "DADO DE TRUCOS", - "cantrip-beam-u": "RAYO DE TRUCOS", + "automatic": "Automático", + "cantrip-progression:-u": "PROGRESIÓN DE TRUCO", + "cantrip-dice-u": "DADO DE TRUCO", + "cantrip-beam-u": "RAYO DE TRUCO", "slots_total-u": "ESPACIOS TOTALES", "slots_remaining-u": "ESPACIOS RESTANTES", "level-calculations:-u": "CALCULOS NIVEL AUTOMATICO:", @@ -515,7 +515,7 @@ "global-skill-u": "MODIFICADOR DE HABILIDAD GLOBAL", "global-damage": "Modificador de Daño Global", "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "pb-type-info": "Por defecto, el Bonificador por Competencia del personaje se calculará automáticamente en función de su nivel total, como es el método estándar en el PHB. La opción Dado de Competencia admite el método alternativo descrito en el DMG donde, en lugar de un bono fijo, se tira un dado. La opción Personalizada le permite reemplazar el BC con cualquier cosa que elija.", "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", @@ -541,7 +541,7 @@ "get-started": "Get started by clicking Next.", "opt-out-u": "OPT OUT", "charmancer-compendium": "Your Compendium Awaits.", - "charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.", + "charmancer-compendium-detail": "El Charactermancer actualmente es compatible con Dungeons & Dragons 5th Edition SRD, Player's Handbook, y Guildmasters' Guide to Ravnica. Puedes agregar el Player's Handbook and Guildmasters' Guide to Ravnica a tu compendio en el Marketplace, o el creador de la partida puede compartir su compendio con todos en la partida.", "charmancer-choose-race": "Choose a Race:", "charmancer-custom-race-name": "Custom Race Name:", "charmancer-custom-subclass-name:": "Custom sublass Name:", @@ -559,13 +559,13 @@ "lawful-evil": "Legal malvado", "neutral-evil": "Neutral malvado", "chaotic-evil": "Caótico malvado", - "tiny": "Minúsculo/a", + "tiny": "Diminuto/a", "small": "Pequeño/a", "medium": "Mediano/a", "large": "Grande", "huge": "Enorme", "age": "Edad:", - "gargantuan": "Gigantesco/a", + "gargantuan": "Gargantuesco/a", "step1-equipment": "Step 5: Equipment", "equipment-from-background": "Equipment from Background", "equipment-from-class": "Equipment from Class", @@ -580,7 +580,7 @@ "continue-charmancer": "Continue Charactermancer", "save_progress_and_exit": "Save and Exit", "cancel_charactermancer": "Discard and exit", - "charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.", + "charmancer-discard-warning": "Descartar y Salir descartará todas las elecciones que hayas hecho en Charactermancer y te permitirá editar tu hoja de personaje directamente.", "mancer-opts-u": "CHARACTERMANCER OPTIONS", "relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)", "point-buy": "Point Buy", @@ -598,7 +598,7 @@ "global-ac-u": "GLOBAL AC MODIFIER", "show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD", "warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.", - "manual": "Edit sheet direclty", + "manual": "Editar hoja directamente", "npc-new": "Create an NPC", "mancer-confirm-yes": "Use the Charactermancer", "allow-shields-u": "ALLOW SHIELDS?", @@ -642,7 +642,7 @@ "add-another-feature": "Add Another Feature", "add-another-proficiency": "Add Another Proficiency", "innate-spellcasting:": "Innate Spellcasting:", - "spellcasting-ability": "Spellcasting Ability:", + "spellcasting-ability": "Aptitud Mágica:", "number-of-cantrips": "Number of Cantrips:", "number-of-lvl-1-spells": "Number of Level 1 Spells:", "spell-list": "Spell List:", @@ -651,28 +651,28 @@ "input-your-scores": "Introduce Tus Puntuaciones:", "choose-background": "Elige un Trasfondo:", "personality-traits": "Rasgos de Personalidad", - "ideal": "Ideales", - "bond": "Vinculos", - "flaw": "Defectos", + "ideal": "Ideal", + "bond": "Vinculo", + "flaw": "Defecto", "you-have-chosen-starting-gold": "You have chosen starting gold and do not get equipment from your background.", "you-have-created-custom-class": "You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.", - "arcane-is-mystery": "The Arcane is a mystery to you.", - "your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!", + "arcane-is-mystery": "La Magia es un misterio para ti.", + "your-character-dont-have-spells-this-lvl": "Tu personaje no tiene conjuros a este nivel. ¡Pulsa \"Siguiente\" para repasar tu personaje!", "charmancer-a-feat-represents": "A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.", - "you-really-havent-done": "You really haven't done that much yet", + "you-really-havent-done": "No has hecho mucho todavía", "review-your-choices": "Revisa tus elecciones:", "race": "Raza", "abilities": "Características", "bio": "Bio", "name-background": "Nombre:", - "building-your-character": "Building your character...", - "charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.", - "apply-changes": "Apply Changes", - "pick-your-equipment": "Pick your equipment", - "you-havent-chosen-background": "You have not yet selected a background.", - "you-havent-selected-class": "You have not yet selected a class.", - "ability-score": "Ability Score", - "you-can-increase-two-abilites": "You can increase two of your abilities by 1, or one of your abilities by 2", - "before-leveling": "Before Leveling", - "after-leveling": "After Leveling" + "building-your-character": "Creando tu personaje...", + "charmancer-only-choice-left-is-on-or": "La única opción que queda es presionar o retroceder. Si está editando un personaje existente, todos sus datos existentes se perderán en el vacío cuando aplique sus cambios.", + "apply-changes": "Aplicar Cambios", + "pick-your-equipment": "Elige tu equipo", + "you-havent-chosen-background": "Aún no has seleccionado un trasfondo.", + "you-havent-selected-class": "Aún no has seleccionado una clase.", + "ability-score": "Puntuación de Característica", + "you-can-increase-two-abilites": "Puedes aumentar dos de tus características en 1, o una de tus características en 2", + "before-leveling": "Antes de Subir de Nivel", + "after-leveling": "Después de Subir de Nivel" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/pl.json b/5th Edition OGL by Roll20/translations/pl.json index 0a301d3b54..3cf9c40769 100644 --- a/5th Edition OGL by Roll20/translations/pl.json +++ b/5th Edition OGL by Roll20/translations/pl.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobatics,athletics,history,insight,medicine,animal_handling,deception,perception,presuasion,nature,religion,stealth,survival,investigation,arcana,performance,intimidation,sleight_of_hand", + "skills-list": "akrobatyka,atletyka,historia,intuicja,medycyna,opieka_nad_zwierzętami,oszustwo,percepcja,perswazja,przyroda,religia,skradanie_się,sztuka_przetrwania,śledztwo,wiedza_tajemna,występy,zastraszanie,zwinne_dłonie", "npc-options-u": "OPCJE NPC", "name-u": "NAZWA", "npc-type-u": "TYP NPC", @@ -21,7 +21,7 @@ "wis-u": "Mdr", "cha-u": "Cha", "saves-u": "RZUTY OBRONNE", - "skills-u": "UMIEJĘTNOŚĆI", + "skills-u": "UMIEJĘTNOŚCI", "acrobatics-u": "AKROBATYKA", "animal_handling-u": "OPIEKA NAD ZWIERZĘTAMI", "arcana-u": "WIEDZA TAJEMNA", @@ -51,7 +51,7 @@ "senses-u": "ZMYSŁY", "npc-senses-place": "Widzenie w ciemności 36m, pasywna Percepcja 16", "langs-u": "JĘZYKI", - "lang-u": "JĘZYKI", + "lang-u": "JĘZYK", "npc-langs-place": "otchłanny, piekielny, wspólny", "challenge-u": "STOPIEŃ WYZWANIA", "xp-u": "PD", @@ -84,7 +84,7 @@ "whisp-rolls-gm:-u": "SZEPCZ RZUTY DO MG:", "never-whisp": "Nigdy nie szepcz rzutów", "query-whisp": "Pytaj o szept", - "always-whisp": "Zawsze szeptaj rzuty", + "always-whisp": "Zawsze szepcz rzuty", "auto-dmg-roll:-u": "AUTOMATYCZNIE RZUCAJ OBRAŻENIA:", "never-dmg": "Nie rzucaj automatycznie obrażeń", "always-dmg": "Automatycznie rzucaj obrażenia & krytyki", @@ -136,7 +136,7 @@ "norm": "Normalnie", "disadv": "Utrudnienie", "name:-u": "NAZWA:", - "attack-u": "ATCK", + "attack-u": "ATAK", "type:-u": "TYP:", "melee": "Wręcz", "ranged": "Dystansowy", @@ -179,7 +179,7 @@ "ruby-dust-place": "pył rubinu warty 50 sz", "concentration-u": "KONCENTRACJA", "concentration": "Koncentracja", - "duration:-u": "CZAS TRAWNIA:", + "duration:-u": "CZAS TRWANIA:", "duration:": "Czas trwania:", "difficulty-class-abv": "ST", "output:-u": "WYNIK:", @@ -206,7 +206,7 @@ "norm-u": "NORMALNIE", "disadv-u": "UTRUDNIENIE", "core-u": "KLUCZOWE", - "bio-u": "BIOGRAFIA", + "bio-u": "BIO", "spells-u": "CZARY", "feats-u": "ZDOLNOŚCI", "review-u": "REWIZJA", @@ -245,7 +245,7 @@ "charisma": "Charyzma", "charisma-save": "Rzut obronny na Charyzmę", "saving-throws-u": "RZUTY OBRONNE", - "acrobatics-core": "Akrobatyka (zRC)", + "acrobatics-core": "Akrobatyka (Zrc)", "animal_handling-core": "Opieka nad zwierzętami (Mdr)", "arcana-core": "Wiedza tajemna (Int)", "athletics-core": "Atletyka (Sił)", @@ -267,43 +267,43 @@ "tool-u": "NARZĘDZIA", "pro-u": "MISTRZOSTWO", "attr-u": "CECHA", - "prof-bonus:-u": "PREMIA Z BIEGŁOŚĆI:", + "prof-bonus:-u": "PREMIA Z BIEGŁOŚCI:", "prof-u": "BIEGŁY", "proficency-u": "BIEGŁOŚCI", - "expertise-u": "MISTRZOSTWO", + "expertise-u": "ZNAWSTWO", "jack-of-all-u": "WSZECHSTRONNOŚĆ", "attr:-u": "CECHY:", "tool-prof-u": "BIEGŁOŚĆ W NARZĘDZIACH", "weapon-proficiencies-u": "BIEGŁOŚĆ W BRONI", - "other-prof-langs-u": "INNE BIEGŁOŚĆI & JĘZYKI", + "other-prof-langs-u": "INNE BIEGŁOŚCI & JĘZYKI", "prof-langs-u": "BIEGŁOŚCI & JĘZYKI", "init": "Inicjatywa", "init-u": "INICJATYWA", "hp-max-u": "Maksymalne PW", "hp-current-u": "OBECNE PW", "hp-temp-u": "TYMCZASOWE PW", - "total": "Łacznie", + "total": "Łącznie", "hit-dice-u": "KOŚĆ WYTRZYMAŁOŚCI", "successes-u": "SUKCESY", "failures-u": "PORAŻKI", - "death-save-u": "RZUT PRZECIW ŚMIERCI", - "death-saves-u": "RZUTY PRZECIW ŚMIERCI", + "death-save-u": "RZUT NA ŚMIERĆ", + "death-saves-u": "RZUTY NA ŚMIERĆ", "exhaustion-setting-u": "POKAŻ POZIOMY WYCZERPANIA:", "exhaustion-u": "POZIOMY", "exhaustion-0": "Brak efektu", "exhaustion-1": "Utrudnienie w testach cech", "exhaustion-2": "Szybkość zmniejszona o połowę", - "exhaustion-3": "Utrudnienie w teestach ataku i rzutach obronnych", + "exhaustion-3": "Utrudnienie w testach ataku i rzutach obronnych", "exhaustion-4": "Maksymalne PW zmniejszone o połowę", "exhaustion-5": "Szybkość zmniejszona do 0", "exhaustion-6": "Śmierć", "atk-u": "ATAK", "dmg-type-u": "OBRAŻENIA/TYP", - "attack:-u": "ATTAK:", - "proficient-u": "BIEGŁOŚĆ", + "attack:-u": "ATAK:", + "proficient-u": "BIEGŁY", "range-place": "Na siebie (stożek 18m)", "magic-bonus:-u": "MAGICZNY BONUS:", - "crit-range-u": "ZASIĘG KRYTYKA:", + "crit-range-u": "KRYTYK OD:", "damage:-u": "OBRAŻENIA:", "dmg-type-place": "Cięte", "crit:-u": "KRYTYK:", @@ -329,7 +329,7 @@ "item-name-u": "NAZWA PRZEDMIOTU", "equipped-u": "ZAŁOŻONY", "use-as-resource-u": "UŻYJ JAKO ZASÓB", - "prop:-u": "WŁŚĆ:", + "prop:-u": "WŁAŚCIWOŚCI:", "mods:-u": "MODYFIKATORY:", "total-weight-u": "WAGA RAZEM", "immobile-u": "NIERUCHOMY", @@ -337,13 +337,13 @@ "encumbered-u": "OBCIĄŻONY", "over-carrying-cap-u": "NOSISZ PONAD UDŹWIG", "equipment-u": "WYPOSAŻENIE", - "personality-traits-u": "CECHY OSOBOWOSĆI", + "personality-traits-u": "CECHY OSOBOWOŚCI", "ideals-u": "IDEAŁY", "bonds-u": "WIĘZI", "flaws-u": "SŁABOŚCI", "class-resource-u": "ZASÓB KLASY", "other-resource-u": "INNE ZASOBY", - "feats-traits-u": "KORZYŚĆI & ZDOLNOŚCI", + "feats-traits-u": "KORZYŚCI & ZDOLNOŚCI", "age-u": "WIEK", "size-u": "ROZMIAR", "size": "rozmiar", @@ -365,14 +365,14 @@ "casting-time:": "Czas rzucania:", "at-higher-lvl-dmg:-u": "OBRAŻENIA Z WYŻSZEJ KOMÓRKI:", "half-dmg-place": "Połowa obrażeń", - "hit-die:-u": "KOŚC TRAFIENIA:", + "hit-die:-u": "KOŚĆ TRAFIENIA:", "initiative-mod:-u": "MODYFIKATOR INICJATYWY:", "glob-saving-mod:-u": "MODYFIKATOR RZUTÓW OBRONNYCH:", "glob-ac-mod:-u": "MODYFIKATOR KLASY PANCERZA:", "glob-atk-mod:-u": "MODYFIKATOR ATAKU CZARU:", "pass-perc-mod:-u": "MODYFIKATOR PASYWNEJ PERCEPCJI:", "death-save-mod:-u": "MODYFIKATOR RZUTU ŚMIERCI:", - "magic-caster-lvl:-u": "POZIOM KLASY CZARUJĄCECJ:", + "magic-caster-lvl:-u": "POZIOM KLASY CZARUJĄCEJ:", "halfling-luck-u": "SZCZĘŚCIE NIZIOŁKA", "arcane-fighter-u": "MISTYCZNY WOJOWNIK", "arcane-rogue-u": "MISTYCZNY ŁOTR", @@ -393,11 +393,11 @@ "spellcasting-ability:-u": "CECHA BAZOWA:", "spell-slots:-u": "KOMÓRKI CZARÓW:", "spell-full-u": "PEŁNE (Kleryk, Druid, Mag)", - "spell-half-u": "POŁOWA (Paladyn, Łowac)", + "spell-half-u": "POŁOWA (Paladyn, Łowca)", "spell-third-u": "JEDNA TRZECIA (Mistyczny Wojownik/Łotr)", "cust-class-opts": "NIESTANDARDOWE OPCJE KLASY", "normal": "Normalny", - "expirtise": "Mistrzostwo", + "expirtise": "Znawstwo", "skill-opts-u": "OPCJE UMIEJĘTNOŚCI", "version": "v", "always-roll-adv": "Zawsze z ułatwieniem", @@ -406,8 +406,8 @@ "never-roll-adv": "Bez ułatwienia", "never-whisper-roll": "Nigdy nie szepcz rzutów", "query-whisper-roll": "Przełącznik szeptu", - "always-whisper-roll": "Zawsze szeptaj rzuty", - "never-roll-dmg": "Nie rzucaj automatycznie obrażęń", + "always-whisper-roll": "Zawsze szepcz rzuty", + "never-roll-dmg": "Nie rzucaj automatycznie obrażeń", "always-roll-dmg": "Automatycznie rzucaj obrażenia & krytyki", "add-char-to-templates:-u": "DODAJ NAZWĘ POSTACI DO SZABLONU:", "on": "Włącz", @@ -418,26 +418,26 @@ "encumbrance:-u": "CIĘŻAR:", "ammo-tracking:-u": "ŚLEDZENIE AMUNICJI:", "general-opts-u": "OPCJE GENERALNE", - "transition-text": "Kliknięcie na jeden z obrazków poniżej zmieni format danych w twojej aktualnej karty do tej karty. Te zmiany są pernamentne i nie mogą być cofnięte.", + "transition-text": "Kliknięcie na jeden z obrazków poniżej zmieni format danych w twojej aktualnej karty do tej karty. Te zmiany są permanentne i nie mogą być cofnięte.", "transition-text-highlight": "Proszę zrób kopię swojej gry, przed użyciem tego narzędzia.", "choose-sheet-transfer": "WYBIERZ KARTĘ Z KTÓREJ ZMIENIASZ", "community-sheet-u": "KARTA SPOŁECZNOŚCI", "shaped-sheet-u": "UFORMOWANA KARTA", "transition-opts-u": "OPCJE ZMIANY", "portions-sheet-utilize": "Część tej karty korzysta zawartość System Reference Document pod licencją OGL. Sprawdź Licencję OGL oraz prawa autorskie. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title": "Spróbuj teraz z łatwą i prostą instalacją API dostępną z Twoją subskrybcją Pro.", + "api-required-title": "Spróbuj teraz z łatwą i prostą instalacją API dostępną z Twoją subskrypcją Pro.", "api-required-u": "(API WYMAGANE)", "spell_dc_mod:-u": "MODYFIKATOR ST CZARU:", "custom_ac:-u": "NIESTANDARDOWE KP:", - "npc-info": "Opcja NPC domyślnie tworzy nowe postaci w stylu kart NPC. Użyteczne, jeśli postaci graczy są jużstworzony i wszystkie nowy karty postaci dodane do gry prawdopodobnie będa reprezentować NPC.", + "npc-info": "Opcja NPC domyślnie tworzy nowe postaci w stylu kart NPC. Użyteczne, jeśli postaci graczy są już stworzony i wszystkie nowy karty postaci dodane do gry prawdopodobnie będą reprezentować NPC.", "npc-pc": "NPC/GRACZ", - "roll-queries-info": "Rzuty K20 zgodne z tą opcją. Rzuty zawsze z ułatwieniem są domyślną opcją i będzie ona rzucać dwie K20 za każdym razem. Oczekuje się, że jeżeli nie ma ułatwienia lub utrudnienia to używasz wyniku z lewej. Opcja Przełącznika ułatwienia dodaje trzy nowe przycisku do góry karty, abyś w łatwy sposób mógł wybrać w jakiej obecnie jesteś sytuacji. Pytaj o ułatwienie daje sprawia, że wyskakujące okienko pyta Cię czy rzut jest wyonywany z ułatwieniem. Bez ułatwienia rzuca jedną K20 oczekując, że gracz rzuci drugi raz w wpyadku ułatwienia lub utrudnienia.", - "whisp-rolls-gm-info": "Wszystkie rzuty z karty domyślnie są pokazywane wszystkim graczom na czacie. Przełącznik szeptu dodaje przyciski, którymi wybierasz Twoje preferencje w locie. Pytaj o szept sprawia, że przy każdym rzucie możesz zdecydować, czy rzut ma być dostępny dla wszystkich czy tylko dla Ciebie i Mistrza Podziemi. Opcja zawsze szeptaj będzie pokazywać rzuty zawsze tylko Tobie i MG.", - "auto-dmg-roll-info": "Domyślnie kości obrażeń nie są turlane, dopóki nie potwierdzi się trafienia. Obrażenia turlane są z poziomu czatu po kliknięciu na nazwę ataku, po czym zostaną pokazane obrażenia. Domyślna metoda jest kompatybilna z kościa 3D. Opcjonalnie, możesz wybrać opcję Automatycznie rzucaj obrażenia & krytyki, która jak nazwa wskazuje, będzie rzucać automatycznie na obrażenia bez potrzeby potwierdzania trafienia.", + "roll-queries-info": "Rzuty K20 zgodne z tą opcją. Rzuty zawsze z ułatwieniem są domyślną opcją i będzie ona rzucać dwie K20 za każdym razem. Oczekuje się, że jeżeli nie ma ułatwienia lub utrudnienia to używasz wyniku z lewej. Opcja Przełącznika ułatwienia dodaje trzy nowe przycisku do góry karty, abyś w łatwy sposób mógł wybrać w jakiej obecnie jesteś sytuacji. Pytaj o ułatwienie daje sprawia, że wyskakujące okienko pyta Cię czy rzut jest wykonywany z ułatwieniem. Bez ułatwienia rzuca jedną K20 oczekując, że gracz rzuci drugi raz w wypadku ułatwienia lub utrudnienia.", + "whisp-rolls-gm-info": "Wszystkie rzuty z karty domyślnie są pokazywane wszystkim graczom na czacie. Przełącznik szeptu dodaje przyciski, którymi wybierasz Twoje preferencje w locie. Pytaj o szept sprawia, że przy każdym rzucie możesz zdecydować, czy rzut ma być dostępny dla wszystkich czy tylko dla Ciebie i Mistrza Podziemi. Opcja zawsze szepcz będzie pokazywać rzuty zawsze tylko Tobie i MG.", + "auto-dmg-roll-info": "Domyślnie kości obrażeń nie są turlane, dopóki nie potwierdzi się trafienia. Obrażenia turlane są z poziomu czatu po kliknięciu na nazwę ataku, po czym zostaną pokazane obrażenia. Domyślna metoda jest kompatybilna z kością 3D. Opcjonalnie, możesz wybrać opcję Automatycznie rzucaj obrażenia & krytyki, która jak nazwa wskazuje, będzie rzucać automatycznie na obrażenia bez potrzeby potwierdzania trafienia.", "add-char-to-templates-info": "Nazwy postaci nie są domyślnie dodawane do szablonu rzutu i są wyświetlane tylko jako gracz/postać, która jest wybrana w 'Speaking as'. Włączenie tej opcji doda imię postaci wykonującej rzut do szablonu rzutu, co jest przydatne dla graczy grającymi kilkoma postaciami.", "inventory-info": "Wyposażenie postaci domyślnie ma złożony styl, który jest kompatybilny z Roll20 5E Compendium. Obejmuje to ilości/wagi, śledzenie wagi i obciążenia, sortowanie, kalkulacja KP, automatyczne generowanie ataków i więcej. Opcja prosta zapewnia pole tekstowe dla listy przedmiotów, które gracz może kontrolować ręcznie w swej karcie.", "encumbrance-info": "Karty postaci używają zasad wariantu obciążenia ze strony 176 w Podręczniku Gracza. Wyłączenie tej opcji wyłącza ten wariant i używa podstawowych zasad przeciążenia postaci.", - "ammo-tracking-info": "Zapewnia automatyczne śledzenei amunicji dziękiSkryptowi API 5th Edition OGL by Roll20.", + "ammo-tracking-info": "Zapewnia automatyczne śledzenie amunicji dziękiSkryptowi API 5th Edition OGL by Roll20.", "dungeons-and-dragons-styling": "STYL DUNGEONS AND DRAGONS", "dungeons-and-dragons-styling-info": "Włącza styl Dungeons and Dragons dla kart postaci jak i szablonów rzutów. Ta opcja automatycznie aplikuje się do wszystkich kart postaci i nie może zostać wybrana jednostkowo.", "cd-bar1-value:-u": "WARTOŚĆ PASKA 1:", @@ -463,7 +463,7 @@ "hide": "Ukryj", "npc-name-in-rolls-desc:-u": "W wynikach rzutów NPC, pokaż lub ukryj imię NPC w karcie rezultatu rzutu.", "public:-u": "PUBLICZNE", - "to-gm:-u": "DO MP", + "to-gm:-u": "DO MG", "toggle-roll-whisper": "Przełącznik szeptu", "attribute-opts-u": "OPCJE CECH", "save-opts-u": "OPCJE RZUTÓW OBRONNYCH", @@ -480,7 +480,7 @@ "cantrip-dice-u": "KOŚĆ OBRAŻEŃ", "cantrip-beam-u": "DODATKOWE PROMIENIE", "slots_total-u": "KOMÓRKI RAZEM", - "slots_remaining-u": "KOMÓRKI ZOSTAŁY", + "slots_remaining-u": "KOMÓRKI POZOSTAŁY", "level-calculations:-u": "AUTOMATYCZNE LICZENIE POZIOMÓW:", "spell_slot_modifiers-u": "MODYFIKATOR KOMÓREK CZARÓW", "lvl-u": "POZIOM", @@ -489,22 +489,22 @@ "add-dex-tiebreaker-u": "DODAJ ZRĘCZNOŚĆ DO INICJATYWY", "initiative-style:-u": "STYL INICJATYWY:", "query-attr-u": "WYBIERZ CECHĘ", - "custom-skills-u": "NIESTANDARDOWA UMIEJĘTNOŚĆ", + "custom-skills-u": "INNA UMIEJĘTNOŚĆ", "weapon-u": "BROŃ", "armor-u": "PANCERZ", "other-u": "INNE", "source:-u": "ŹRÓDŁO:", "source-type:-u": "TYP ŹRÓDŁA:", - "racial": "Rasowy", - "class": "Klasowy", - "feat": "Zdolność", - "feats": "Zdolności", + "racial": "Rasa", + "class": "Klasa", + "feat": "Atut", + "feats": "Atuty", "other": "Inne", "partial": "Częściowo", "show_all": "Pokaż wszystko", "cr_only": "TYLKO K&R", "spell-icons:-u": "IKONY CZARÓW:", - "custom-pb:-u": "NIESTANDARDOWY BONUS Z BIEGŁOŚĆI:", + "custom-pb:-u": "NIESTANDARDOWY BONUS Z BIEGŁOŚCI:", "show-global-attack-field-u": "POKAŻ POLE MODYFIKATORA TRAFIEŃ", "show-global-damage-field-u": "POKAŻ POLE MODYFIKATORA OBRAŻEŃ", "show-global-save-field-u": "POKAŻ POLE MODYFIKATORA RZUTÓW OBRONNYCH", @@ -512,19 +512,19 @@ "global-attack-u": "MODYFIKATOR TRAFIEŃ", "global-damage-u": "MODYFIKATOR OBRAŻEŃ", "global-save-u": "MODYFIKATOR RZUTÓW OBRONNYCH", - "global-skill-u": "MODYFIKATOR UMIEJĘTNOŚĆI", + "global-skill-u": "MODYFIKATOR UMIEJĘTNOŚCI", "global-damage": "Modyfikator obrażeń", "core-die-roll-info": "Zmiana głównej kości zamieni standardową 1k20 z prawie każdym losowaniem Twojego wyboru, takimi jak 2k10 czy 3k6.", - "pb-type-info": "Domyślnie, premia z biegłości postaci będzie automatycznie wyliczania według sumy poziomów według standardowej metody z PHB. Opcja Kości Biegłości wspiera alternatywną metodę ukazanąw DMG, gdzie zamiast stałego bonusu rzucana jest kość. Niestandardowa opcja pozwala zamienić Premię z Biegłości czymś Twojego wyboru.", + "pb-type-info": "Domyślnie, premia z biegłości postaci będzie automatycznie wyliczania według sumy poziomów według standardowej metody z PHB. Opcja Kości Biegłości wspiera alternatywną metodę ukazaną w DMG, gdzie zamiast stałego bonusu rzucana jest kość. Niestandardowa opcja pozwala zamienić Premię z Biegłości czymś Twojego wyboru.", "global-save-info": "Tworzy niestandardowe pole modyfikatora rzutu obronnego, poniżej sekcji RZUTY OBRONNE w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów obronnych. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak czar Błogosławieństwo.", "global-skill-info": "Tworzy niestandardowe pole modyfikatora umiejętności, poniżej sekcji UMIEJĘTNOŚCI w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów umiejętności. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak czar Wskazówki.", "global-attack-info": "Tworzy niestandardowe pole modyfikatora ataku, poniżej sekcji ATAKI I CZARY w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów trafienia. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak czar Błogosławieństwo.", "global-damage-info": "Tworzy niestandardowe pole modyfikatora obrażeń, poniżej sekcji ATAKI I CZARY w karcie postaci. Wszystko uzupełnione w tym polu będzie dodawane do rzutów obrażeń. Perfekcyjne dla regularnych, ale tymczasowych bonusów takich jak umiejętność Ukradkowy Atak.", "auto-level-calc-info": "Domyślnie zmiana poziomu postaci automatycznie ustawi Komórki czarów i kości PW. Zmiana tej opcji na wyłącz zapobiegnie takiemu zachowaniu.", - "simple-traits-info": "Sekcja KORZYŚCI I ZDOLNOŚCI domyślnie ma złożony styl, który jest kompatybilny z Roll20 5E Compendium. Opcja prosta The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. Opcja prosta zapewnia pole tekstowe dla, które gracz może kontrolować ręcznie w swej karcie.", + "simple-traits-info": "Sekcja KORZYŚCI I ZDOLNOŚCI domyślnie ma złożony styl, który jest kompatybilny z Roll20 5E Compendium. Opcja prosta zapewnia pole tekstowe dla, które gracz może kontrolować ręcznie w swej karcie.", + "simple-proficiencies-info": "Sekcja INNE BIEGŁOŚCI & JĘZYKI domyślnie ma złożony styl, który jest kompatybilny z Roll20 5E Compendium. Opcja prosta zapewnia pole tekstowe dla, które gracz może kontrolować ręcznie w swej karcie.", "init-tiebreaker-info": "Dodaje zręczność postaci jako ułamek do wyrzuconej inicjatywy w celu rozstrzygnięcia remisów.", - "b-custom-info": "Kiedy typ premii z biegłośći jest ustawione jako Niestandardowa, karta postaci będzie używać tej wartości jako premia z biegłości tejże postaci.", + "b-custom-info": "Kiedy typ premii z biegłości jest ustawione jako Niestandardowa, karta postaci będzie używać tej wartości jako premia z biegłości tejże postaci.", "footer-wiki-link": "Po więcej informacji o tej karcie postaci, jej funkcjonalności, zastosowaniach, proszę sprawdź Roll20 Wiki dla oficjalnej dokumentacji. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", "accepting-drop-u": "AKCEPTUJ 'ZRZUCENIE' Z REPETYTORIUM", "are_you_sure": "Jesteś pewien, że chcesz zmienić tę postać w ", @@ -537,11 +537,11 @@ "mod:-u": "MODYFIKATOR:", "hpmods:-u": "MODYFIKATOR PW:", "charmancer-welcome": "Witaj w Charactermancerze!", - "charmancer-what-is": "Charactermancer jest procesem krok-po-kroku, który sprawia budowanie postaci łątwym i sprawnym. Zmiany są zapisywane w trakcie postępu, ale karta postaci jest uzupełniona tylko, gdy Charactemancer zostanie ukończony.", + "charmancer-what-is": "Charactermancer jest procesem krok-po-kroku, który sprawia budowanie postaci łatwym i sprawnym. Zmiany są zapisywane w trakcie postępu, ale karta postaci jest uzupełniona tylko, gdy Charactemancer zostanie ukończony.", "get-started": "Zacznij od kliknięcia Następny.", "opt-out-u": "OPUŚĆ CHARACTERMANCER", "charmancer-compendium": "Twoje repetytorium.", - "charmancer-compendium-detail": "Charactemancer obecnie wspiera Dungeons & Dragons 5th Edition SRD oraz Podręcznik Gracza. Możesz dodać Podręcznik graczą do swojego repetytorium w Targowisku, lub własciciel pokoju może podzielić się swoim repetytorium ze wszystkimi w pokoju.", + "charmancer-compendium-detail": "Charactemancer obecnie wspiera Dungeons & Dragons 5th Edition SRD oraz Podręcznik Gracza. Możesz dodać Podręcznik gracza do swojego repetytorium w Targowisku, lub właściciel pokoju może podzielić się swoim repetytorium ze wszystkimi w pokoju.", "charmancer-choose-race": "Wybierz rasę:", "charmancer-custom-race-name": "Nazwa niestandardowej rasy:", "charmancer-custom-subclass-name:": "Nazwa niestandardowej podklasy:", @@ -557,7 +557,7 @@ "neutral": "Neutralny", "chaotic-neutral": "Chaotycznie Neutralny", "lawful-evil": "Praworządnie Zły", - "neutral-evil": "Neutarlnie Zły", + "neutral-evil": "Neutralnie Zły", "chaotic-evil": "Chaotycznie Zły", "tiny": "Malutki", "small": "Mały", @@ -567,24 +567,24 @@ "age": "Wiek:", "gargantuan": "Ogromny", "step1-equipment": "Krok 5: Wyposażenie", - "equipment-from-background": "Wyposażenie z Pochodzenia", + "equipment-from-background": "Wyposażenie z pochodzenia", "equipment-from-class": "Wyposażenie z klasy", "class-equipment": "Klasowe wyposażenie", - "starting-wealth": "Początkowa Zamożność (PHB)", + "starting-wealth": "Początkowa zamożność (PHB)", "starting-gold:": "Początkowe złoto:", - "no_class_warning-u": "ŻADNA KLASA NIE ZOSTAŁĄ WYBRANA LUB WYBRANY KLASY NIE POSIADAJĄ STANDARDOWEGO EKWIPUNKU. WYPOSAŻENIE Z KLASY NIE MOŻE BYĆ W TYM MOMENCIE WYBRANE.", + "no_class_warning-u": "ŻADNA KLASA NIE ZOSTAŁA WYBRANA LUB WYBRANY KLASY NIE POSIADAJĄ STANDARDOWEGO EKWIPUNKU. WYPOSAŻENIE Z KLASY NIE MOŻE BYĆ W TYM MOMENCIE WYBRANE.", "standard-array": "Standardowe ustawienie", "roll-for-stats": "Losowe wartości", - "standard-roll": "Rzuć 4k6, odzruć najniższą", - "charmancer-cancel-heading": "Gdzie chciałbyś wyruszyć, podrózniku?", + "standard-roll": "Rzuć 4k6, odrzuć najniższą", + "charmancer-cancel-heading": "Gdzie chciałbyś wyruszyć, podróżniku?", "continue-charmancer": "Kontynuuj Charactermancera", "save_progress_and_exit": "Zapisz i wyjdź", "cancel_charactermancer": "Porzuć i wyjdź", "charmancer-discard-warning": "Porzucenie i wyjście porzuci wszystkie Twoje wybory, które dokonałeś w Charactermancerze i pozwoli CI edytować Twoją kartę bezpośrednio.", - "mancer-opts-u": "OPCJE CHARACTERMANCER", + "mancer-opts-u": "OPCJE CHARACTERMANCERA", "relaunch-lvl1mancer-u": "WŁĄCZ CHARACTERMANCER NA 1 POZIOMIE (NIE MOŻE BYĆ COFNIĘTE)", "point-buy": "Kupowanie punktami", - "available-points:": "Dostepnę punkty: ", + "available-points:": "Dostępne punkty: ", "equipment-choice-text": "Jak chciałbyś wybrać swoje wyposażenie?", "charmancer-start": "Start", "clear-abilities": "Wyczyść przypisanie", @@ -592,7 +592,7 @@ "use-charactermancer-for-new-info": "Z tą opcją włączoną wszystkie nowe postaci będą otwierać Charactermancer na poziomie 1. Wyłączenie tej opcji otworzy postaci bezpośrednio na kartach postaci wyłączając Charctermancer, który wciąż może być ręcznie włączony z zakładki Ustawienia w karcie postaci.", "feat-pre-check": "Patrz uważnie! Wymagania wstępne nie są sprawdzane automatycznie.", "stats-rolled-hint": "Rzuciliśmy Twoją kością! Sprawdź okno czatu aby obejrzeć wyniki w szczegółach. Przypisz wynik poniżej do preferowanej cechy:", - "return-to:": "Powróc do: ", + "return-to:": "Powróć do: ", "do_you_want_mancer": "Jak chciałbyś stworzyć swoją postać?", "no": "Nie", "global-ac-u": "GLOBALNY MODYFIKATOR KP", @@ -605,7 +605,7 @@ "levels-u": "POZIOMY", "features-u": "CECHY", "asi-u": "ZWIĘKSZENIE CECHY / ATUTY", - "charmancer-leveler-what-is": "Charactermancer jest procesem krok-po-kroku, który sprawia budowanie postaci łątwym i sprawnym. Zmiany są zapisywane w trakcie postępu, ale karta postaci jest uzupełniona tylko, gdy Charactemancer zostanie ukończony.", + "charmancer-leveler-what-is": "Charactermancer jest procesem krok-po-kroku, który sprawia budowanie postaci łatwym i sprawnym. Zmiany są zapisywane w trakcie postępu, ale karta postaci jest uzupełniona tylko, gdy Charactemancer zostanie ukończony.", "charmancer-leveler-level-info1": "Twoje istniejące poziomy klas zostały dla Ciebie wstępnie wypełnione. Domyślnie twoja klasa główna została ustawiona by zwiększyć jej poziom o jeden. Możesz zmienić liczbę poziomów, które mają wzrosnąć poniżej, a także dodać nową wieloklasę.", "charmancer-leveler-level-info2": "W każdej sekcji klasy będziesz miał opcję wybrać średnią punktów wytrzymałości lub rzucić losowo, wybrać zdolności klasy dla poziomów na które awansujesz i wybrać podklasę jeśli jest taka możliwość.", "charmancer-leveler-spells-info": "Wypisane tutaj są czary, które Twoja postać obecnie zna. Jeżeli dostałeś dostęp do większej ilości czarów podczas awansu będziesz mógł wybrać je poniżej. Zaznacz obok czary, które chciałbyś się nauczyć. Charactermancer pomoże Ci wybrać prawidłową ilość czarów oraz z poprawnej listy. Jeżeli Twoja klasa ma opcję wymiany czarów, możesz to zrobić poprzez odznaczenie obecnie znanego czaru, co pozwoli Ci wybrać nowe w jego miejsce.", @@ -615,19 +615,19 @@ "class-3-level-u": "POZIOM TRZECIEJ KLASY", "class-4-level-u": "POZIOM CZWARTEJ KLASY", "levels:-u": "POZIOMY:", - "warning-leveler_start-u": "UWAGA - NIE MOŻESZ WŁĄCZYĆ PODNOSZENIA POZIOMÓW CHARACTERMANCERA, DOPÓKI MASZ KLASĘ, POZIOM I PW USTAWIONE DLA POZIOMU PIERWSZEGO. PROSZĘ WŁĄCZ NAJPIERW TWORZENIE POSTACI W CHARACTERMANCERZE. NARZĘDZIE DO AWANSU NIE DZIAŁA Z NIESTANDARDOWYMI KLASAMI LUB JEŚLI OPCJA MULTIKLASY JEST USTAWIONA NIEPRAWIDŁOWO.", + "warning-leveler_start-u": "UWAGA - NIE MOŻESZ WŁĄCZYĆ PODNOSZENIA POZIOMÓW CHARACTERMANCERA, DOPÓKI MASZ KLASĘ, POZIOM I PW USTAWIONE DLA POZIOMU PIERWSZEGO. PROSZĘ WŁĄCZ NAJPIERW TWORZENIE POSTACI W CHARACTERMANCERZE. NARZĘDZIE DO AWANSU NIE DZIAŁA Z NIESTANDARDOWYMI KLASAMI LUB JEŚLI OPCJA WIELOKLASY JEST USTAWIONA NIEPRAWIDŁOWO.", "charmancer-leveler-custom-class-warning": "Narzędzie do awansowania w tym momencie nie wspiera niestandardowych klas.", "charmancer-welcome-lp": "Witamy w narzędziu do awansowania!", - "charmancer-leveler-what-is-lp": "Spójrz na siebie i twe całe doświadczenie. Nadszedł czas, abyś odebrał swe nagrody. Przejdziesz przez proces krok-po-kroku aby podjąć pare decyzji, a Twoja postać będzie na następnym poziomie w trymiga. Zmiany są zapisywane kiedy przechodzisz przez kolejne kroki, ale jeśli zmienisz swoje zdanie, będziesz musiał ponownie podjąć kroki i wybory, które przyjdą potem.", + "charmancer-leveler-what-is-lp": "Spójrz na siebie i twe całe doświadczenie. Nadszedł czas, abyś odebrał swe nagrody. Przejdziesz przez proces krok-po-kroku aby podjąć parę decyzji, a Twoja postać będzie na następnym poziomie w trymiga. Zmiany są zapisywane kiedy przechodzisz przez kolejne kroki, ale jeśli zmienisz swoje zdanie, będziesz musiał ponownie podjąć kroki i wybory, które przyjdą potem.", "charmancer-compendium-detail-lp": "Charactermancer obecnie wspiera Dungeons & Dragons 5th Edition SRD, Podręcznik Gracza, oraz Guildmasters' Guide to Ravnica. Xanathar's Guide to Everything będzie wspierany w nadchodzących tygodniach. Możesz dodać Podręcznik Gracza oraz Guildmasters' Guide to Ravnica do swojego repetytorium na Targowisku, lub właściciel pokoju może podzielić się swoim repetytorium z każdym uczestnikiem gry.", "roll:-u": "RZUCAJ:", "roll": "Rzucaj", "prerequisite:": "Wymagania wstępne:", "back": "POWRÓT", - "back-to-top": "Wróc na górę", + "back-to-top": "Wróć na górę", "choose-a-class:": "Wybierz klasę:", "custom-class-name:": "Nazwij niestandardową klasę", - "charmancer-class-features:": "Zdolnośc klasowa: ", + "charmancer-class-features:": "Zdolność klasowa: ", "charmancer-subclass-features:": "Zdolność podklasy:", "hit-die:": "Kość PW:", "average": "Średnia", @@ -647,7 +647,7 @@ "number-of-lvl-1-spells": "Liczba czarów 1go kręgu:", "spell-list": "Lista czarów:", "ability-score-method": "Metoda ustalania cech:", - "select-your-choices": "Wybierz swoje wyobru:", + "select-your-choices": "Wybierz swoje wyboru:", "input-your-scores": "Wprowadź swoje wyniki:", "choose-background": "Wybierz pochodzenie:", "personality-traits": "Cechy osobowości", @@ -663,7 +663,7 @@ "review-your-choices": "Oceń swe wybory:", "race": "Rasa", "abilities": "Cechy", - "bio": "Biografia", + "bio": "Bio", "name-background": "Imię:", "building-your-character": "Budowanie twojej postaci...", "charmancer-only-choice-left-is-on-or": "Pozostaje tylko nacisnąć przycisk lub cofnąć. Jeśli edytujesz istniejącą postać, wszystkie istniejące dane zostaną utracone w pustce po zastosowaniu zmian.", diff --git a/5th Edition OGL by Roll20/translations/zh.json b/5th Edition OGL by Roll20/translations/zh.json index 3bae1cc517..7ec9667930 100644 --- a/5th Edition OGL by Roll20/translations/zh.json +++ b/5th Edition OGL by Roll20/translations/zh.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight-of-hand,stealth,survival", + "skills-list": "特技,馴獸,秘法,運動,欺瞞,歷史,洞察,威嚇,調查,醫藥,自然,感知,表演,說服,宗教,巧手,潛行,生存", "npc-options-u": "NPC 選項", "name-u": "名稱", "npc-type-u": "NPC 種類", @@ -53,9 +53,9 @@ "langs-u": "語言", "lang-u": "語言", "npc-langs-place": "深淵語,通用語,煉獄語", - "challenge-u": "挑戰等級", + "challenge-u": "挑戰", "xp-u": "XP", - "spellcast-npc-u": "施法型NPC", + "spellcast-npc-u": "施法型 NPC", "spell-ability-u": "施法屬性", "none-u": "無", "strength-u": "力量", @@ -70,10 +70,10 @@ "wisdom-save-u": "感知豁免", "charisma-u": "魅力", "charisma-save-u": "魅力豁免", - "spell-dc-u": "法術DC", + "spell-dc-u": "法術 DC", "spell-atk-bonus-u": "法術攻擊加值", "has-reaction-u": "具有反應", - "leg-actions:-u": "傳奇動作:", + "leg-actions:-u": "傳奇行動:", "gen-opts-u": "一般選項", "npc-u": "NPC", "roll-queries:-u": "優勢擲骰方式:", @@ -81,32 +81,32 @@ "adv-toggle": "優劣勢切換", "query-adv": "擲骰時詢問", "never-adv": "不骰優勢", - "whisp-rolls-gm:-u": "向GM暗骰:", + "whisp-rolls-gm:-u": "向 GM 暗骰:", "never-whisp": "永不暗骰", "query-whisp": "擲骰時詢問", "always-whisp": "總是暗骰", - "auto-dmg-roll:-u": "自動丟傷害骰", + "auto-dmg-roll:-u": "自動傷害骰:", "never-dmg": "不要自動丟傷害", "always-dmg": "自動丟傷害 & 重擊", "ac": "護甲等級", "hp": "生命值", "speed": "速度", - "language-proficiencies": "語言熟練項:", - "skill-proficiencies": "技能熟練項:", - "weapon-proficiencies": "武器熟練項", + "language-proficiencies": "語言熟練:", + "skill-proficiencies": "技能熟練:", + "weapon-proficiencies": "武器熟練:", "armor-proficiencies": "護甲熟練項:", - "tool-proficiencies": "工具熟練項:", + "tool-proficiencies": "工具熟練:", "saving-throw": "豁免檢定", "str": "力量", "dex": "敏捷", "con": "體質", "int": "智力", - "wis": "感知", + "wis": "睿智", "cha": "魅力", "skills": "技能", "acrobatics": "特技", "animal_handling": "馴獸", - "arcana": "奧秘", + "arcana": "秘法", "athletics": "運動", "deception": "欺瞞", "history": "歷史", @@ -115,7 +115,7 @@ "investigation": "調查", "medicine": "醫藥", "nature": "自然", - "perception": "觀察", + "perception": "感知", "performance": "表演", "persuasion": "說服", "religion": "宗教", @@ -147,16 +147,16 @@ "target:": "目標:", "to-hit-place": "單一目標", "on-hit:-u": "命中:", - "on-hit-place": "揮砍", - "on-hit2:-u": "命中2:", + "on-hit-place": "劈砍", + "on-hit2:-u": "命中 2 :", "on-hit-2-place": "火焰", - "hit:": "命中: ", + "hit:": "命中: ", "reactions": "反應", "npc-repeating-name-place": "格檔", - "npc-repeating-desc-place": "此生物在對抗.. 時增加2點AC", + "npc-repeating-desc-place": "此生物在對抗... 時增加 2 點 AC", "spells": "法術", "prep-u": "準備", - "school:-u": "學派:", + "school:-u": "學派:", "abjuration": "防護", "conjuration": "咒法", "divination": "預言", @@ -167,33 +167,33 @@ "transmutation": "變化", "ritual": "儀式", "ritual-l": "儀式", - "range:-u": "射程:", - "range:": "射程:", - "components:-u": "成分:", - "components:": "成分:", + "range:-u": "距離:", + "range:": "距離:", + "components:-u": "成分:", + "components:": "成分:", "spell-component-verbal": "言語", "spell-component-somatic": "姿勢", "spell-component-material": "材料", "spell-ritual": "R", "spell-concentration": "C", - "ruby-dust-place": "價值50gp的紅寶石塵", + "ruby-dust-place": "價值 50gp 的紅寶石塵", "concentration-u": "專注", "concentration": "專注", - "duration:-u": "持續時間:", - "duration:": "持續時間:", + "duration:-u": "持續時間:", + "duration:": "持續時間:", "difficulty-class-abv": "DC", - "output:-u": "輸出:", + "output:-u": "輸出:", "spellcard-u": "法術卡", - "spell-atk:-u": "法術攻擊:", + "spell-atk:-u": "法術攻擊:", "none": "無", - "dmg:-u": "傷害:", - "dmg2:-u": "傷害2:", - "healing:-u": "治療:", - "add-ability-mod-u": "增加屬性調整到傷害或治療上", - "effect:-u": "效果:", - "npc-atk-effect-place": "一半傷害", - "desc:-u": "描述:", - "at-higher-lvl:-u": "升環:", + "dmg:-u": "傷害:", + "dmg2:-u": "傷害 2 :", + "healing:-u": "治療:", + "add-ability-mod-u": "將屬性調整值加到傷害或治療上", + "effect:-u": "效果:", + "npc-atk-effect-place": "減半傷害", + "desc:-u": "描述:", + "at-higher-lvl:-u": "高等級施法:", "at-higher-lvl": "升環", "higher-lvl-cast": "升環施法", "leg-actions": "傳奇動作", @@ -418,9 +418,9 @@ "encumbrance:-u": "負重:", "ammo-tracking:-u": "彈藥追蹤:", "general-opts-u": "一般選項", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", + "transition-text": "點擊以下其中一張圖片會將你目前角色卡的資料重新格式化到此角色卡中。此改變是永久性的且無法被復原。", "transition-text-highlight": "請在使用此工具之前備份您的遊戲。", - "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "choose-sheet-transfer": "選擇你要導入的角色卡", "community-sheet-u": "社群角色紙", "shaped-sheet-u": "Shaped角色紙", "transition-opts-u": "轉換選項", @@ -462,8 +462,8 @@ "show": "顯示", "hide": "隱藏", "npc-name-in-rolls-desc:-u": "在NPC的擲骰結果中,在擲骰結果表格中顯示或隱藏NPC的名稱。", - "public:-u": "PUBLIC", - "to-gm:-u": "TO GM", + "public:-u": "公開", + "to-gm:-u": "給GM", "toggle-roll-whisper": "擲骰時詢問", "attribute-opts-u": "屬性選項", "save-opts-u": "豁免選項", @@ -477,33 +477,33 @@ "armor-class-tracking:-u": "護甲等級追蹤:", "automatic": "自動", "cantrip-progression:-u": "戲法進度", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", + "cantrip-dice-u": "戲法骰", + "cantrip-beam-u": "戲法光束", "slots_total-u": "總共法術位", "slots_remaining-u": "剩餘法術位", "level-calculations:-u": "自動等級計算:", "spell_slot_modifiers-u": "法術位調整", "lvl-u": "等級", "include_spell_desc:-u": "在攻擊中包括法術描述:", - "token_size-u": "TOKEN SIZE", + "token_size-u": "指示物大小", "add-dex-tiebreaker-u": "將敏捷作為小數填加到先攻中", "initiative-style:-u": "先攻設定:", - "query-attr-u": "QUERY ATTRIBUTE", + "query-attr-u": "查詢屬性", "custom-skills-u": "自訂技能", "weapon-u": "武器", - "armor-u": "ARMOR", - "other-u": "OTHER", + "armor-u": "盔甲", + "other-u": "其他", "source:-u": "來源:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Racial", + "source-type:-u": "來源類型:", + "racial": "種族", "class": "職業", "feat": "專長", "feats": "專長", - "other": "Other", + "other": "其他", "partial": "部分", "show_all": "顯示全部", - "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", + "cr_only": "C&R 限定", + "spell-icons:-u": "法術圖示:", "custom-pb:-u": "自訂熟練加值:", "show-global-attack-field-u": "顯示通用攻擊調整值欄位", "show-global-damage-field-u": "顯示通用傷害調整值欄位", @@ -527,7 +527,7 @@ "b-custom-info": "當熟練加值類型設定為自訂時,角色卡將使用該數值作為角色的熟練加值。", "footer-wiki-link": "有關此角色卡,其功能或用途的更多訊息,請查看Roll20 Wiki的官方文件。https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", "accepting-drop-u": "接受從COMPENDIUM導入", - "are_you_sure": "Are you sure you want to turn this character into a ", + "are_you_sure": "你確定要將此角色轉為 ", "yes": "是", "next": "下一步", "cancel": "取消", @@ -544,7 +544,7 @@ "charmancer-compendium-detail": "The Charactermancer目前支持龍與地下城第5版SRD、玩家手冊和Guildmasters' Guide to Ravnica。您可以在商城中將玩家手冊和Guildmasters' Guide to Ravnica添加到compendium中,或者遊戲所有者可以與遊戲中的每個人分享他的compendium。", "charmancer-choose-race": "選擇種族:", "charmancer-custom-race-name": "自訂種族名稱:", - "charmancer-custom-subclass-name:": "Custom sublass Name:", + "charmancer-custom-subclass-name:": "自訂子職業名稱:", "charmancer-additional-cantrips": "額外戲法", "charmancer-additional-lvl-1-spells": "額外一環法術", "suggested-abilities": "建議的屬性: ", @@ -587,17 +587,17 @@ "available-points:": "可用點數: ", "equipment-choice-text": "您想如何選擇您的裝備?", "charmancer-start": "開始", - "clear-abilities": "Clear Assignment", + "clear-abilities": "清除指定內容", "use-charactermancer-for-new:-u": "新角色使用等級1的Charactermancer:", "use-charactermancer-for-new-info": "啟用此選項後,將使用等級1的Roll20 Charactermancer打開所有新角色。關閉此選項將直接在角色卡上開始新角色,仍然可以從角色卡的設定選項卡中手動執行等級1的Charactermancer。", "feat-pre-check": "仔細地看! 不會自動檢查先決條件。", "stats-rolled-hint": "我們來幫您擲骰子! 請檢查聊天視窗來察看詳細結果。將結果分配到您的屬性:", - "return-to:": "Return to: ", + "return-to:": "返回: ", "do_you_want_mancer": "你想怎麼創造此角色?", - "no": "No", + "no": "否", "global-ac-u": "通用AC調整值", "show-global-ac-field-u": "顯示通用AC調整值欄位", - "warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.", + "warning-customac-u": "注意——自訂 AC 並未被使用。要使用自訂 AC ,請卸除盔甲。", "manual": "直接編輯角色卡", "npc-new": "創建 NPC", "mancer-confirm-yes": "使用Charactermancer", @@ -620,26 +620,26 @@ "charmancer-welcome-lp": "歡迎來到Charactermancer升級!", "charmancer-leveler-what-is-lp": "看看您,獲得了那麼多經驗後。現在是時候要求您的獎勵了。您會一步一步地做一些決定,您的角色很快就會升上下一個等級。在整個過程中會保存更改,但是如果您改變了主意,則需要重新查看之後的步驟和選擇。", "charmancer-compendium-detail-lp": "The Charactermancer目前支持龍與地下城第5版SRD、玩家手冊和Guildmasters' Guide to Ravnica。珊娜薩的萬事指南將在未來幾週內得到支持。您可以在商城中將玩家手冊和Guildmasters' Guide to Ravnica添加到compendium中,或者遊戲所有者可以與遊戲中的每個人分享他的compendium。", - "roll:-u": "ROLL:", - "roll": "Roll", + "roll:-u": "擲骰:", + "roll": "擲骰", "prerequisite:": "先決條件:", - "back": "BACK", - "back-to-top": "Back to Top", + "back": "返回", + "back-to-top": "返回頂端", "choose-a-class:": "選擇職業:", "custom-class-name:": "自訂職業名稱", "charmancer-class-features:": "職業能力: ", - "charmancer-subclass-features:": "Subclass Features:", + "charmancer-subclass-features:": "子職業能力:", "hit-die:": "生命骰:", - "average": "Average", + "average": "一般", "hp-u": "HP", "saving-throw-proficiency": "豁免熟練", - "armor": "Armor", + "armor": "盔甲", "equipment": "裝備:", "language": "語言", "skill": "技能", - "tool": "Tool", + "tool": "工具", "weapon": "武器", - "add-another-feature": "Add Another Feature", + "add-another-feature": "加入更多能力", "add-another-proficiency": "填加其他熟練", "innate-spellcasting:": "天生施法:", "spellcasting-ability": "施法屬性:", @@ -647,8 +647,8 @@ "number-of-lvl-1-spells": "1環法術的數量:", "spell-list": "法術列表:", "ability-score-method": "屬性值決定方法:", - "select-your-choices": "Select Your Choices:", - "input-your-scores": "Input Your Scores:", + "select-your-choices": "進行選擇:", + "input-your-scores": "輸入你的數值:", "choose-background": "選擇背景:", "personality-traits": "人格特點", "ideal": "理想", @@ -656,23 +656,23 @@ "flaw": "缺點", "you-have-chosen-starting-gold": "您選擇了起始資金,而不是從您的背景中獲取裝備。", "you-have-created-custom-class": "您已經創建了一個自訂職業; 完成Charactermancer後,您可以在角色卡中添加裝備。", - "arcane-is-mystery": "The Arcane is a mystery to you.", - "your-character-dont-have-spells-this-lvl": "Your character doesn't have spells at this level. Click “Next” to review your character!", + "arcane-is-mystery": "秘法對你而言是玄奧之物。", + "your-character-dont-have-spells-this-lvl": "你的角色在此等級並未擁有法術。點擊「下一步」來總覽你的角色!", "charmancer-a-feat-represents": "專長代表了成就,勇氣,決心和專業知識。 這是你努力的回報。", - "you-really-havent-done": "You really haven't done that much yet", - "review-your-choices": "Review your choices:", + "you-really-havent-done": "你真的還沒做到那種程度", + "review-your-choices": "總覽你的選擇:", "race": "種族", - "abilities": "Abilities", - "bio": "Bio", - "name-background": "Name:", - "building-your-character": "Building your character...", - "charmancer-only-choice-left-is-on-or": "The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.", - "apply-changes": "Apply Changes", - "pick-your-equipment": "Pick your equipment", + "abilities": "屬性", + "bio": "個人簡歷", + "name-background": "名稱:", + "building-your-character": "建構你的角色......", + "charmancer-only-choice-left-is-on-or": "剩下唯一的選擇是繼續前進或者回頭。如果你正在編輯現有的角色,當你套用變更時所有現有的資料將會在虛空中遺失。", + "apply-changes": "套用變更", + "pick-your-equipment": "挑選裝備", "you-havent-chosen-background": "你還沒有選擇背景。", "you-havent-selected-class": "你還沒有選擇職業。", "ability-score": "屬性值", "you-can-increase-two-abilites": "你可以將你的兩個屬性提高1點,或者將你的一個屬性提高2點", - "before-leveling": "Before Leveling", - "after-leveling": "After Leveling" + "before-leveling": "在升級之前", + "after-leveling": "在升級之後" } \ No newline at end of file diff --git a/Band of Blades Official/translations/fr.json b/Band of Blades Official/translations/fr.json index 24c397500d..ec65ef15d0 100644 --- a/Band of Blades Official/translations/fr.json +++ b/Band of Blades Official/translations/fr.json @@ -184,7 +184,7 @@ "discipline_desc": "Disciplinez un autre soldat; ordonnez l'obéissance par la force de la personnalité; intimidez ou menacez.", "divine": "Divin", "divine_ability_abominable_science": "Science abominable", - "divine_ability_abominable_science_desc": "Les chirurgiens farfadets ont appris à suturer des cadavres ensemble de manière fonctionnelle. L'horreur peut apparaître dans n'importe quelle mission.", + "divine_ability_abominable_science_desc": "Les chirurgiens des Putrides ont appris à suturer des cadavres ensemble de manière fonctionnelle. L'horreur peut apparaître dans n'importe quelle mission.", "divine_ability_anointed_horned": "Consacré", "divine_ability_anointed_horned_desc": "Les missions Sacrées, Mystiques et Sauvages donnent toutes des faveurs de mission. Commencez avec une faveurs pré-remplie.", "divine_ability_anointed_shreya": "Consacré", @@ -205,81 +205,81 @@ "divine_ability_blood_of_fire_desc": "Lorsque vous dépensez des Provisions Sacrées, tous les légionnaires s'équipent d'Huile de Feu (1 charge).", "divine_ability_blood_of_the_chosen": "Sang de l'Élue", "divine_ability_blood_of_the_chosen_desc": "En dépensant des Provisions Sacrées, vous obtenez également des armes de mêlées sanctifiées pour cette mission. C'est efficace contre les morts-vivants. Commencez avec 1 Provision Sacrée gratuite.", - "divine_ability_book_of_hours": "Book of Hours", - "divine_ability_book_of_hours_desc": "All Specialists start with 2 extra ranks of actions.", - "divine_ability_cruel_gluttony": "Cruel Gluttony", - "divine_ability_cruel_gluttony_desc": "Blighter crafts fluids that brew acid inside undead. Gut-Sacks can appear in any mission.", - "divine_ability_dark_visions": "Dark Visions", - "divine_ability_dark_visions_desc": "Breaker hexes the Legion with horrible screaming nightmares. Liberties restores 1 less stress.", - "divine_ability_defilement": "Defilement", - "divine_ability_defilement_desc": "Breaker’s defilement of religious sites has diminished the holy influences in this region. Religious mission engagement rolls take -1d.", - "divine_ability_forced_march": "Forced March", - "divine_ability_forced_march_desc": "Render’s troops fueled by rage push forward. Add 3 ticks to the time clocks (Commander).", - "divine_ability_forest’s_wings": "Forest’s Wings", + "divine_ability_book_of_hours": "Livre des Heures", + "divine_ability_book_of_hours_desc": "Tous les spécialistes commencent avec 2 rangs supplémentaires d'actions.", + "divine_ability_cruel_gluttony": "Cruelle Gloutonnerie", + "divine_ability_cruel_gluttony_desc": "Les Putrides créent des fluides qui distillent de l'acide à l'intérieur des morts-vivants. Les Sac d'Entrailles peuvent apparaitre durant n'importe quelle mission.", + "divine_ability_dark_visions": "Sombres Prémonitions", + "divine_ability_dark_visions_desc": "Les Broyeurs maudissent la Légion avec d'horribles cauchemars hurlant. Les Temps Libres restaurent 1 Stress en moins.", + "divine_ability_defilement": "Profanation", + "divine_ability_defilement_desc": "La profanation de sites religieux par les Broyeur a diminué l'influence sainte dans cette région. Les jet d’enrôlement des missions Religieuse perdent 1D.", + "divine_ability_forced_march": "Marche forcée", + "divine_ability_forced_march_desc": "Les Troupes de l’Accablé poussent vers l'avant, enragées. Ajoutez 3 marques à l'horloge (Commandant).", + "divine_ability_forest’s_wings": "Ailes de la forêt", "divine_ability_forest’s_wings_desc": "When you spend Religious Supply on a mission, squads bring up to 3 animals that can whisper messages to each other and to camp.", - "divine_ability_fury": "Fury", - "divine_ability_fury_desc": "Render learns to spread his hate to his line troops. Gaunt now move swiftly and can act with cunning if their Elite dies.", - "divine_ability_great_hunter": "Great Hunter", + "divine_ability_fury": "Furie", + "divine_ability_fury_desc": "L'Accablé apprend à rependre sa haine au milieu de ses troupes. Les Efflanqués peuvent maintenant bouger rapidement et agir avec ruse si leurs Élites meurent.", + "divine_ability_great_hunter": "Grand chasseur", "divine_ability_great_hunter_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 insight xp.", - "divine_ability_heart_of_heroes": "Heart of Heroes", + "divine_ability_heart_of_heroes": "Cœur des héros", "divine_ability_heart_of_heroes_desc": "All Legionnaires add the xp trigger: If you engaged a higher threat opponent by yourself.", - "divine_ability_heartless": "Heartless", - "divine_ability_heartless_desc": "Render grants those that carve out their own hearts strength. Heartless can appear in any mission.", - "divine_ability_hide_of_the_white_hind": "Hide of the White Hind", + "divine_ability_heartless": "Sans-cœur", + "divine_ability_heartless_desc": "L'Accablé accordent de la puissance à ceux qui se dépèce le cœur. Les Sans-Cœur peuvent apparaitre durant n'importe quelle mission.", + "divine_ability_hide_of_the_white_hind": "Peau de la Biche Blanche", "divine_ability_hide_of_the_white_hind_desc": "All Specialists can speak to and understand wild beasts.", - "divine_ability_horned_god’s_bounty": "Horned God’s Bounty", + "divine_ability_horned_god’s_bounty": "Bonté du Dieu Cornu", "divine_ability_horned_god’s_bounty_desc": "When time passes, ask if the Legion will advance. If it does, do not spend Food.", - "divine_ability_horned_god’s_eyes": "Horned God’s Eyes", + "divine_ability_horned_god’s_eyes": "Yeux du Dieu Cornu", "divine_ability_horned_god’s_eyes_desc": "If there is a Panyar Specialist on a recon mission, add +1d to the engagement roll.", - "divine_ability_horned_god’s_thews": "Horned God’s Thews", + "divine_ability_horned_god’s_thews": "Aubaines du Dieu Cornu", "divine_ability_horned_god’s_thews_desc": "Legionnaires can spend special armor to resist physical consequences, or to push themselves on any prowess action.", - "divine_ability_living_god’s_fury": "Living God’s Fury", + "divine_ability_living_god’s_fury": "Furie du Dieu Vivant", "divine_ability_living_god’s_fury_desc": "The Quartermaster may spend Religious Supply before an assault mission to add +1d on the engagement roll. Legionnaires equip both Reliquaries and Black Shot.", "divine_ability_living_god’s_kiss": "Living God’s Kiss", "divine_ability_living_god’s_kiss_desc": "During a rest and recuperation campaign action, each Legionnaire removes 2 corruption in addition to healing.", - "divine_ability_living_god’s_vigor": "Living God’s Vigor", + "divine_ability_living_god’s_vigor": "Vigueur du Dieu Vivant", "divine_ability_living_god’s_vigor_desc": "Specialists can take an extra level 2 harm (3 total).", "divine_ability_massacre": "Massacre", - "divine_ability_massacre_desc": "Render’s savage tactics and defiling use of the dead instills fear in all soldiers. Assault mission engagement rolls take -1d.", + "divine_ability_massacre_desc": "Les stratégies sauvages et les profanation de corps de l'Accablé distille la peur chez tout les soldats. Les jets d’enrôlement pour les missions d'assaut perdent 1D.", "divine_ability_modern_warfare": "Modern Warfare", - "divine_ability_modern_warfare_desc": "Blighter’s troops carry appropriate fine arms and armor.", - "divine_ability_nature’s_fury": "Nature’s Fury", - "divine_ability_nature’s_fury_desc": "Breaker & Witches can hex nature, covering troops with fog and storms, and animating trees in combat.", + "divine_ability_modern_warfare_desc": "Les Troupes des Putrides portent des armures et armes appropriées.", + "divine_ability_nature’s_fury": "Furie de la Nature", + "divine_ability_nature’s_fury_desc": "Les Broyeurs et Sorcières peuvent maudire la nature, couvrant les troupes de brouillards et de tempêtes, animant les arbres durant les combats.", "divine_ability_pillar_of_skulls": "Pillar of Skulls", - "divine_ability_pillar_of_skulls_desc": "Breaker makes a pillar of wailing bodies to summon and corrupt sacred beasts. Devourers can appear in any mission.", - "divine_ability_sacred_seals": "Sacred Seals", + "divine_ability_pillar_of_skulls_desc": "Les Broyeurs font un pilier de corps gémissant pour invoquer et corrompre des Bêtes sacrées. Les Dévoreurs peuvent apparaitre durant n'importe quelle mission.", + "divine_ability_sacred_seals": "Sceaux sacrés", "divine_ability_sacred_seals_desc": "All Legionnaires gain special armor versus magical effects.", "divine_ability_scars_of_war": "Scars of War", - "divine_ability_scars_of_war_desc": "Blighter’s troops can corrupt the land. Poison mists erupt and plague the countryside. While not always present, they may rise up suddenly as consequences of a roll.", - "divine_ability_shapeshifter": "Shapeshifter", + "divine_ability_scars_of_war_desc": "Les Troupes des Putrides peuvent corrompre le sol. Des brouillards de poisons apparaissent et détruisent la nature. Bien qu'étant parfois absent, cela peut apparaitre rapidement comme la conséquence d'un jet.", + "divine_ability_shapeshifter": "Change-forme", "divine_ability_shapeshifter_desc": "Gain 1 intel after completing 2 primary missions.", "divine_ability_shredders": "Shredders", - "divine_ability_shredders_desc": "Remnants of Thorns, these balls of blades and Render’s blood explode when near troops. Often buried in the ground or thrown into squads.", + "divine_ability_shredders_desc": "Les Vestiges d'Épines, ces boules de lames et de sang de l'Accablé, explosent lorsque les troupes sont proches. Souvent enterrées dans le sol ou jetées sur les escouades.", "divine_ability_spearforge": "Spearforge", "divine_ability_spearforge_desc": "Render smiths massive, bladed, corrupting, black-iron spears that Heartless carry and Knights fire from ballistae.", - "divine_ability_star_of_the_dawn": "Star of the Dawn", + "divine_ability_star_of_the_dawn": "Étoile de l'aube", "divine_ability_star_of_the_dawn_desc": "When you advance, roll pressure as if 1 lower.", "divine_ability_storm_riding": "Storm Riding", - "divine_ability_storm_riding_desc": "Shadow Witches learn to use the lightning forces inside Burned to jump from body to body, allowing them to escape death.", + "divine_ability_storm_riding_desc": "Les Sorcières des Ombres apprennent à utiliser les forces électriques à l'intérieur des Brulés pour sauter de corps en corps, leur permettant d'échapper à la mort.", "divine_ability_the_changing_curse": "The Changing Curse", - "divine_ability_the_changing_curse_desc": "Shadow Witches twist the living. Transformed can appear in any mission.", + "divine_ability_the_changing_curse_desc": "Les Sorcières des Ombres corrompent les vivants. Les Transformés peuvent apparaitre durant n'importe quelle mission.", "divine_ability_the_coven": "The Coven", - "divine_ability_the_coven_desc": "Breaker binds hexed souls into still-living bodies to craft acolytes. Shadow Witches can appear in any mission.", + "divine_ability_the_coven_desc": "Les Broyeurs lient des âmes maudites à des corps encore vivant pour créer des acolytes. Les Sorcières des Ombres peuvent apparaitre durant n'importe quelle mission.", "divine_ability_the_forge": "The Forge", "divine_ability_the_forge_desc": "Render forges blades of the fallen and cinderblood into Elites. Thorns can appear in any mission.", "divine_ability_the_sworn": "The Sworn", "divine_ability_the_sworn_desc": "Some oaths transcend death. Knights of the Black Oak can appear in any mission.", - "divine_ability_toxic_bile": "Toxic Bile", + "divine_ability_toxic_bile": "Bile toxique", "divine_ability_toxic_bile_desc": "Gut-Sacks and Spitters cause corrupting wounds. At the end of a mission, untreated corrupting wounds cause +1 corruption each.", - "divine_ability_toxic_mutagen": "Toxic Mutagen", - "divine_ability_toxic_mutagen_desc": "Blighter’s troops coat their weapons in an alchemical oil, causing +1 corruption when they wound someone.", + "divine_ability_toxic_mutagen": "Mutagène toxique", + "divine_ability_toxic_mutagen_desc": "Les Troupes des Putrides couvrent leurs armes d'une huile alchimique causant +1 Corruption quand ils blessent une cible.", "divine_ability_violent_emulsion": "Violent Emulsion", - "divine_ability_violent_emulsion_desc": "Blighter crafts undead to overdrive bile production. Spitters can appear in any mission.", + "divine_ability_violent_emulsion_desc": "Les Putrides modifient des morts-vivants pour surproduire des sucs gastriques. Des Cracheurs peuvent apparaitre durant n'importe quelle mission.", "divine_ability_war-saint": "War-Saint", "divine_ability_war-saint_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 resolve xp.", "divine_ability_wild_awakening": "Wild Awakening", - "divine_ability_wild_awakening_desc": "Shadow Witches and Breaker hex animals into spies, and packs for the Transformed to run with.", - "doctor": "Doctor", + "divine_ability_wild_awakening_desc": "Les Sorcières des Ombres et les Broyeurs peuvent maudire des animaux pour en faire des espions ou des meutes pour les Transformées.", + "doctor": "Médecin", "doctor_desc": "While on a mission, you may spend doctor uses to treat a fellow Legionnaire so they ignore all wound penalties for a scene. Level 4 harm is still lethal.", "duties_commander_1": "Track Time and Pressure. Pressure and time increase when time passes or for certain mission penalties. Pressure decreases from some mission, and advancing resets it to zero. Time (rarely) decreases as a result of select missions.", "duties_commander_2": "Track Location and Movement. Decide when the Legion advances. You may never backtrack. Mark the Legion position and route on your map. When you advance, roll pressure minus Horses uses spent, and add time based on the roll. (1-3: One. 4/5: Two. 6: Three. crit: Five)", @@ -305,9 +305,9 @@ "duties_spymaster_2": "Grow Your Network. Your true enemies are the Broken. Prepare for them.", "duties_spymaster_3": "Work with Other Roles. Consult with the other Roles to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.", "duties_top": "Your Duties. During the game, do the following:", - "effect": "Effect", + "effect": "Effet", "effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}", - "eloquent": "Eloquent", + "eloquent": "Éloquent", "ember_wolves": "Ember Wolves", "engagement": "Engagement", "engagement_assault_1": "Weapons. Did the Quartermaster equip the soldiers with Black Shot? Take +1d.", @@ -345,11 +345,11 @@ "engagement_supply_top": "Supply Mission. On each supply mission, also ask the following:", "engagements": "Engagements", "famous": "Famous", - "favor": "Favor", - "favor_glory": "Glory", - "favor_holy": "Holy", + "favor": "Faveur", + "favor_glory": "Gloire", + "favor_holy": "Saint", "favor_mercy": "Mercy", - "favor_mystic": "Mystic", + "favor_mystic": "Mystique", "favor_wild": "Wild", "fearless": "Fearless", "feature_alluring": "Alluring", @@ -358,19 +358,19 @@ "feature_fearsome": "Fearsome", "feature_feral": "Feral", "feature_ferocious": "Ferocious", - "feature_monstrous": "Monstrous", + "feature_monstrous": "Monstrueux", "feature_radiant": "Radiant", "feature_serene": "Serene", "feature_shining": "Shining", - "feature_sinister": "Sinister", + "feature_sinister": "Sinistre", "feature_transcendent": "Transcendent", - "feature_vicious": "Vicious", + "feature_vicious": "Vicieux", "features": "Features", "fierce": "Fierce", "flexible_width": "Flexible character sheet width", "food_stores": "Food Stores", - "fortune": "Fortune", - "fortune_roll": "Fortune roll", + "fortune": "Chance", + "fortune_roll": "Jet de chance", "friendly": "Friendly", "frugal": "Frugal", "further_annals": "When all Tales are told, and four more names enter your Annals, you may tell any Tale—but each can only be told once until all types of Tales are told once again.", @@ -381,7 +381,7 @@ "ghost_owls": "Ghost Owls", "gracious": "Gracious", "grinning_ravens": "Grinning Ravens", - "grit": "Grit", + "grit": "Trempe", "grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.", "grizzled": "Grizzled", "haggard": "Haggard", @@ -407,12 +407,12 @@ "item_+1_utility": "+1 Utility. Mark below.", "item_+2_utility": "+2 Utility. Mark below.", "item_2_fine_pistols": "2 Fine Pistols", - "item_ammo": "Ammo", - "item_armor": "Armor", - "item_bandolier": "Bandolier", + "item_ammo": "Munitions", + "item_armor": "Armure", + "item_bandolier": "Bandoulière", "item_battlefield_banner": "Battlefield Banner", - "item_black_arrows": "Black Arrows", - "item_black_shot": "Black Shot", + "item_black_arrows": "Flèches noires", + "item_black_shot": "Tir Sombre", "item_books_n_scrolls": "Books & Scrolls", "item_camo_gear": "Camo Gear", "item_climbing_kit": "Climbing Kit", diff --git a/D&D_3-5/translations/fr.json b/D&D_3-5/translations/fr.json index f008890703..45eec68208 100644 --- a/D&D_3-5/translations/fr.json +++ b/D&D_3-5/translations/fr.json @@ -117,7 +117,7 @@ "melee": "Mêlée", "attack-bonus": "Bonus d’attaque", "ranged": "À distance", - "show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros", + "show-grapple-and-base-attack-bonus-macros": "Afficher les macros de Saisie et d'Attaque de base", "epic-levels": "Niveaux épiques", "epic-save-bonus": "Bonus de sauvegarde épique", "epic-attack-bonus": "Bonus à l'attaque épique", @@ -243,7 +243,7 @@ "skill-names": "Noms des compétences", "total-bonus-s": "Bonus
Total", "stat": "Carac", - "ability-modifier-as": "Ability
Mod.", + "ability-modifier-as": "Modificateur de
Caractéristique.", "ranks": "Rangs", "armor-penalty-s": "Malus
d'Armure", "miscellaneous-modifier-as": "Mod.
divers", @@ -294,11 +294,11 @@ "survival": "Survie", "tumble": "Acrobatie", "use-magic-device": "Utilisation d'objets magiques", - "use-rope": "Use Rope", + "use-rope": "Utiliser une corde", "other-skills": "Autres compétences", "skill-name": "Nom de la Compétence", "ability-stat-s": "Ability
Stat", - "trained-only": "Trained Only", + "trained-only": "Entraîné seulement", "caster-level": "Niveau de Lanceur de Sorts", "spells-per-day": "Sorts/Jour", "zero": "0", @@ -314,7 +314,7 @@ "casting-ability": "Carac. de Sort", "spell-difficulty-classes": "DD de sort", "spell-penetration-a": "Pén des sorts", - "spell-focus": "Spell Focus", + "spell-focus": "Focus de sort", "abjuration": "Abjuration", "conjuration": "Invocation", "divination": "Divination", @@ -325,7 +325,7 @@ "transmutation": "Transmutation", "power-points": "Points de Pouvoir", "spell-section": "Section des sorts", - "use-prep": "Use/Prep", + "use-prep": "Utilisation/Prép", "spell-name": " Nom du Sort ", "level-a": "Niv", "emote-macro": "Emote/macro", @@ -333,7 +333,7 @@ "date": "Date", "note-etc": "Notes...", "ability-recalc-info": "Recalcul du score de caractéristique. Cochez cette case pour forcer un recalcul des scores de caractéristiques.", - "weight-setup-info1": " Weight unit setup for weight calculations.", + "weight-setup-info1": " Choix de l'unité de poids pour les calculs de poids", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Facteur d’échelle ", "unit": " Unité ", @@ -349,7 +349,7 @@ "hit-dice": "Dé de Vie", "max-hit-points-a": "PV Max", "initiative": "Initiative", - "armor-class-modification-info-a": "Armor Class Mod Info", + "armor-class-modification-info-a": "Info de mod de classe d'armure", "touch": "Contact", "touch-armor-class-i": "C CA", "flat-footed-i": "PaD", @@ -359,7 +359,7 @@ "space": "Espace", "reach": "Allonge", "special-attacks": "Attaques spéciales", - "special-qualities": "Special Qualities", + "special-qualities": "Pouvoirs spéciaux", "saves": "Sauvegardes", "fortitude-a": "Vig", "reflex-a": "Réf", diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/af.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/cs.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/da.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/de.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/el.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json index fa4d0ce6d6..556461be2b 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/en.json @@ -159,7 +159,7 @@ "magie": "Magic", "malus": "Malus", "max-5": "(min. -5) ", - "maximal": "Maximum", + "maximal": "Maximal", "meisterlich": "Masterly (1400 AP)", "merkmal": "Property", "mittel": "medium", @@ -525,11 +525,9 @@ "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", - "dukaten":"ducats", - "silbertaler":"silverthalers", - "heller":"halers", - "kreuzer":"kreutzers", - "geldbeutel":"Purse" - - + "dukaten": "ducats", + "silbertaler": "silverthalers", + "heller": "halers", + "kreuzer": "kreutzers", + "geldbeutel": "Purse" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/es.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json index 88ee1b61f1..c997714373 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/fr.json @@ -381,65 +381,65 @@ "schloesserknacken": "Crochetage", "steinbearbeitung": "Travail de la pierre", "stoffbearbeitung": "Travail du tissu", - "fliegenfw": "Fliegen FW", - "gaukeleienfw": "Gaukeleien FW", - "kletternfw": "Klettern FW", - "koerperbeherrschungfw": "Körperbeherrschung FW", - "kraftaktfw": "Kraftakt FW", - "reitenfw": "Reiten FW", - "schwimmenfw": "Schwimmen FW", - "selbstbeherrschungfw": "Selbstbeherrschung FW", - "singenfw": "Singen FW", - "sinnesschaerfefw": "Sinnesschärfe FW", - "tanzenfw": "Tanzen FW", - "taschendiebstahlfw": "Taschendiebstahl FW", - "verbergenfw": "Verbergen FW", - "zechenfw": "Zechen FW", - "bekehrenfw": "Bekehren & Überzeugen FW", - "betoerenfw": "Betören FW", - "einschuechternfw": "Einschüchtern FW", - "etikettefw": "Etikette FW", - "gassenwissenfw": "Gassenwissen FW", - "menschenkenntnisfw": "Menschenkenntnis FW", - "ueberredenfw": "Überreden FW", - "verkleidenfw": "Verkleiden FW", - "willenskraftfw": "Willenskraft FW", - "faehrtensuchenfw": "Fährtensuchen FW", - "fesselnfw": "Fesseln FW", - "fischenfw": "Fischen & Angeln FW", - "orientierungfw": "Orientierung FW", - "pflanzenkundefw": "Pflanzenkunde FW", - "tierkundefw": "Tierkunde FW", - "wildnislebenfw": "Wildnisleben FW", - "glueckspielfw": "Brett- & Glücksspiel FW", - "geographiefw": "Geographie FW", - "geschichtswissenfw": "Geschichtswissen FW", - "goetterkultefw": "Götter & Kulte FW", - "kriegskunstfw": "Kriegskunst FW", - "magiekundefw": "Magiekunde FW", - "mechanikfw": "Mechanik FW", - "rechnenfw": "Rechnen FW", - "rechtskundefw": "Rechtskunde FW", - "sagenlegendenfw": "Sagen & Legenden FW", - "sphaerenkundefw": "Sphärenkunde FW", - "sternkundefw": "Sternkunde FW", - "alchemiefw": "Alchemie FW", - "bootefw": "Boote & Schiffe FW", - "fahrzeugefw": "Fahrzeuge FW", - "handelfw": "Handel FW", - "hkgiftfw": "Heilkunde Gift FW", - "hkkrankheitenfw": "Heilkunde Krankheiten FW", - "hkseelefw": "Heilkunde Seele FW", - "hkwundenfw": "Heilkunde Wunden FW", - "holzbearbeitungfw": "Holzbearbeitung FW", - "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", - "lederbearbeitungfw": "Lederbearbeitung FW", - "malenzeichnenfw": "Malen & Zeichnen FW", - "metallbearbeitungfw": "Metallbearbeitung FW", - "musizierenfw": "Musizieren FW", - "schloesserknackenfw": "Schlösserknacken FW", - "steinbearbeitungfw": "Steinbearbeitung FW", - "stoffbearbeitungfw": "Stoffbearbeitung FW", + "fliegenfw": "Vol VC", + "gaukeleienfw": "Batellerie VC", + "kletternfw": "Escalade VC", + "koerperbeherrschungfw": "Maîtrise corporelle VC", + "kraftaktfw": "Tour de Force VC", + "reitenfw": "Équitation VC", + "schwimmenfw": "Natation VC", + "selbstbeherrschungfw": "Maîtrise de soi VC", + "singenfw": "Chant VC", + "sinnesschaerfefw": "Acuité sensorielle VC", + "tanzenfw": "Danse VC", + "taschendiebstahlfw": "Vol à la tire VC", + "verbergenfw": "Furtivité VC", + "zechenfw": "Alcools & drogues VC", + "bekehrenfw": "Convertir & convaincre VC", + "betoerenfw": "Séduction VC", + "einschuechternfw": "Intimidation VC", + "etikettefw": "Étiquette VC", + "gassenwissenfw": "Connaissance de la rue VC", + "menschenkenntnisfw": "Nature humaine VC", + "ueberredenfw": "Persuasion VC", + "verkleidenfw": "Déguisement VC", + "willenskraftfw": "Volonté VC", + "faehrtensuchenfw": "Pistage VC", + "fesselnfw": "Pratique des nœuds VC", + "fischenfw": "Pêche VC", + "orientierungfw": "Orientation VC", + "pflanzenkundefw": "Botanique VC", + "tierkundefw": "Zoologie VC", + "wildnislebenfw": "Survie VC", + "glueckspielfw": "Jeux VC", + "geographiefw": "Géographie VC", + "geschichtswissenfw": "Histoire VC", + "goetterkultefw": "Dieux & cultes VC", + "kriegskunstfw": "Art de la guerre VC", + "magiekundefw": "Magicologie VC", + "mechanikfw": "Mécanique VC", + "rechnenfw": "Calcul VC", + "rechtskundefw": "Droit VC", + "sagenlegendenfw": "Contes & légendes VC", + "sphaerenkundefw": "Sphérologie VC", + "sternkundefw": "Astronomie VC", + "alchemiefw": "Alchimie VC", + "bootefw": "Bateaux & Navires VC", + "fahrzeugefw": "Conduite VC", + "handelfw": "Commerce VC", + "hkgiftfw": "Soin des poisons VC", + "hkkrankheitenfw": "Soin des maladies VC", + "hkseelefw": "Soin de l'esprit VC", + "hkwundenfw": "Soin des blessures VC", + "holzbearbeitungfw": "Travail du bois VC", + "lebensmittelbearbeitungfw": "Cuisine VC", + "lederbearbeitungfw": "Travail du cuir VC", + "malenzeichnenfw": "Peinture & dessin VC", + "metallbearbeitungfw": "Travail du métal VC", + "musizierenfw": "Musique VC", + "schloesserknackenfw": "Crochetage VC", + "steinbearbeitungfw": "Travail de la pierre VC", + "stoffbearbeitungfw": "Travail du tissu VC", "allgemeine-sonderfertigkeiten": "CS générales", "allgemeine-sonderfertigkeit": "Capacité spéciale générale", "talent-sonderfertigkeiten": "CS de Talent", @@ -510,19 +510,24 @@ "zaubertrick": "Tour de magie", "vorteil": "Avantage", "nachteil": "Désavantage", - "alle": "Alle", - "segen": "Segen", + "alle": "Tous", + "segen": "Bénédictions", "liturgie": "Liturgie", - "zeremonie": "Zeremonie", - "typ-auswaehlen": "Typ auswählen", - "elfenlied": "Elfenlied", - "ritual": "Ritual", - "zauberspruch": "Zauberspruch", - "herrschaftsritual": "Herrschaftsritual", - "vertrautentrick": "Vertrautentrick", - "schipsf": "SchiP-Sonderfertigkeit", - "freier-modifikator": "freier Kampf-Mod.", - "ruestungsschutz": "Rüstungsschutz (RS)", - "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "zeremonie": "Cérémonie", + "typ-auswaehlen": "Sélectionner le type", + "elfenlied": "Chanson elfique", + "ritual": "Rituel", + "zauberspruch": "Formules magiques", + "herrschaftsritual": "Rituel de domination", + "vertrautentrick": "Tours", + "schipsf": "Capacités spéciales-DES", + "freier-modifikator": "Mod. libre de Combat", + "ruestungsschutz": "Protection (PR)", + "faktor": "Facteur", + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND et THE DARK EYE sont des marques déposées de Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/he.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ja.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ko.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/nl.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pl.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/pt.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/ru.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/sv.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/tr.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json index dc0c45f6c0..376683ad0d 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zh.json @@ -524,5 +524,10 @@ "freier-modifikator": "freier Kampf-Mod.", "ruestungsschutz": "Rüstungsschutz (RS)", "faktor": "Faktor", - "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems." + "disclaimer": "© 2019 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel" } diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json index 0002d11681..d85f54469c 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/zu.json @@ -524,5 +524,10 @@ "freier-modifikator": "crwdns121496:0crwdne121496:0", "ruestungsschutz": "crwdns121498:0crwdne121498:0", "faktor": "crwdns121500:0crwdne121500:0", - "disclaimer": "crwdns121612:0crwdne121612:0" + "disclaimer": "crwdns121612:0crwdne121612:0", + "dukaten": "crwdns121954:0crwdne121954:0", + "silbertaler": "crwdns121956:0crwdne121956:0", + "heller": "crwdns121958:0crwdne121958:0", + "kreuzer": "crwdns121960:0crwdne121960:0", + "geldbeutel": "crwdns121962:0crwdne121962:0" } diff --git a/Dramasystem/translations/fr.json b/Dramasystem/translations/fr.json index 9bb1f389a3..5956eb72d1 100644 --- a/Dramasystem/translations/fr.json +++ b/Dramasystem/translations/fr.json @@ -1,53 +1,53 @@ { - "characterheader": "Character", - "name": "I am:", - "desire": "Desire:", - "role": "Role:", - "story1": "My story is of", - "pc-repeating-story1-place": "(a person)", - "story2": "who", - "pc-repeating-story2-place": "(desires something)", - "dramatic_poles": "Dramatic Poles", - "or": "OR", - "people": "The People in My Life", - "relationshipname": "Character", - "relationship": "Relationship", - "wants": "What I Want from Them", - "relationshipno": "Why I Can't Get It", - "relationdramapoles": "Their Dramatic Poles", - "actions": "What I Can Do", - "rankheader": "Rank", + "characterheader": "Personnage", + "name": "Je suis:", + "desire": "Désir :", + "role": "Rôle :", + "story1": "Mon histoire est celle", + "pc-repeating-story1-place": "(d'une personne)", + "story2": "qui", + "pc-repeating-story2-place": "(désire quelque chose)", + "dramatic_poles": "Pôles dramatiques", + "or": "OU", + "people": "Les Personnes de Ma Vie", + "relationshipname": "Personnage", + "relationship": "Relation", + "wants": "Ce que j’attends d'Eux", + "relationshipno": "Pourquoi je ne peux l'avoir", + "relationdramapoles": "Leurs Pôles Dramatiques", + "actions": "Ce Que Je Peut Faire", + "rankheader": "Rang", "actionheader": "Action", - "customheader": "Custom Action", - "actionhow": "How I Do It", - "rankstrong": "Strong", - "actionenduring": "Enduring", - "actionfight": "Fighting", - "actionknow": "Knowing", - "actionmake": "Making", - "actionmove": "Moving", - "actiontalk": "Talking", - "actionsneak": "Sneaking", - "actioncustom": "Custom", - "rankmiddle": "Middling", - "rankweak": "Weak", - "actioninstructions": "* Assign each action to one and only one rank.", - "consequences": "Consequences", - "trackerplayer": "Player", - "trackerchar": "Character", - "trackerrole": "Role", - "trackerdesire": "Desire", - "trackerdramapoles": "Dramatic Poles", - "trackerrecurring": "Character", - "trackernpcrole": "Role", - "trackernpcwant": "What I Want", - "trackernpcdeny": "Why I Can't Get It", - "relatmapchar1": "(Character) is", - "relatmapchar2": "(Other Character)'s", - "relatmaprelationship": "(Relationship)", - "title": "Dramasystem SRD Character Sheet. DramaSystem © 2013 Robin D. Laws and Pelgrane Press.", - "gmtracking": "GM Tracker", - "maincasttracker": "Main Cast Tracker", - "recurringtracker": "Recurring Character Tracker", - "relationshipmap": "Relationship Map" + "customheader": "Action personnalisée", + "actionhow": "Comment Je le Fait", + "rankstrong": "Fort", + "actionenduring": "Endurant", + "actionfight": "Combattant", + "actionknow": "Savant", + "actionmake": "Élaborant", + "actionmove": "En mouvement", + "actiontalk": "Parlant", + "actionsneak": "Discret", + "actioncustom": "Personnalisé", + "rankmiddle": "Moyen", + "rankweak": "Faible", + "actioninstructions": "* Assignez un et un seul rang à chaque action.", + "consequences": "Conséquences", + "trackerplayer": "Joueur", + "trackerchar": "Personnage", + "trackerrole": "Rôle", + "trackerdesire": "Désir", + "trackerdramapoles": "Pôles dramatiques", + "trackerrecurring": "Caractère", + "trackernpcrole": "Rôle", + "trackernpcwant": "Ce Que Je Veux", + "trackernpcdeny": "Pourquoi je ne peux l'avoir", + "relatmapchar1": "(Personnage) est", + "relatmapchar2": "le/la (d'un autre Personnage)", + "relatmaprelationship": "(Relation)", + "title": "Fiche de Personnage Dramasystem SRD. DramaSystem © 2013 Robin D. Laws et Perlgrane Press.", + "gmtracking": "Traqueur MJ", + "maincasttracker": "Traqueur des Acteurs Principaux", + "recurringtracker": "Traqueurs des Personnages Récurrents", + "relationshipmap": "Carte des Relations" } diff --git a/Fellowship/translations/fr.json b/Fellowship/translations/fr.json index baf9ff6f2d..0c1ea18745 100644 --- a/Fellowship/translations/fr.json +++ b/Fellowship/translations/fr.json @@ -5,7 +5,7 @@ "withhope": "avec Espoir", "despair": "Désespoir", "withdespair": "avec Désespoir", - "numberofbonds": "Number of Bonds?", + "numberofbonds": "Nombre de Liens?", "rolls": "jets", "succeeds": "Réussit", "succeeds-partially": "Réussit partiellement", @@ -16,7 +16,7 @@ "dwarf": "Le Nain", "elf": "L'Elfe", "halfling": "Le Halfelin", - "harbinger": "The Harbinger", + "harbinger": "Le Présage", "heir": "L'Héritier", "orc": "L'Orc", "squire": "L’Ècuyer", @@ -25,20 +25,20 @@ "constructed": "La Machine", "spider": "L’Araignée", "remnant": "Le Survivant", - "pair": "The Pair", - "overlord": "The Overlord", + "pair": "La Paire", + "overlord": "Le Seigneur Suprême", "ship": "Le Navire", "npc": "PNJ", "stats": "Caracs", - "for-dwarf": "For The Dwarf and those that have shared a Dwarf move", - "iron": "Iron", - "for-harbinger": "For The Harbinger and those that have shared a Harbinger move", - "doom": "Doom", + "for-dwarf": "Pour le Nain et ceux qui ont partagé un mouvement du Nain", + "iron": "Fer", + "for-harbinger": "Pour le Présage et ceux qui ont partagé un mouvement du Présage", + "doom": "Fatalité", "for-necrotic": "To mark necrotic damage", - "necrotic": "Necrotic", - "blood": "Blood", + "necrotic": "Nécrotique", + "blood": "Sang", "damaged": "Endommagé", - "blood-desc": "Power, Loyalty, Passion", + "blood-desc": "Pouvoir, Loyauté, Passion", "courage": "Courage", "courage-desc": "Force intérieure, Ténacité", "grace": "Grace", @@ -46,26 +46,26 @@ "sense": "Sens", "sense-desc": "Intelligence, Logique, Observation", "wisdom": "Sagesse", - "wisdom-desc": "Knowledge, Tact, Kindness", - "iron-desc": "Survivability, Stubbornness", - "doom-desc": "Prophecy, Magic, Darkness", + "wisdom-desc": "Connaissance, Tact, Gentillesse", + "iron-desc": "Survivabilité, Obstination", + "doom-desc": "Prophétie, Magie, Ténèbres", "necrotic-abbreviated": "Necr", - "for-trio": "For playing The Pair as a Trio", + "for-trio": "Pour jouer La Paire comme un Trio", "Trio": "Trio", - "crew": "Crew", - "cannon": "Cannon", - "engine": "Engine", - "Captain": "Captain", - "Pilot": "Pilot", - "Gunner": "Gunner", + "crew": "Équipage", + "cannon": "Canon", + "engine": "Moteur", + "Captain": "Capitaine", + "Pilot": "Pilote", + "Gunner": "Artilleur", "Comms": "Comms", - "Engineer": "Engineer", + "Engineer": "Ingénieur", "npc-despair-description": "NPCs in despair cannot help or harm you", - "in-despair": "In Despair", - "improvements": "Improvements", - "level": "Level", - "show-hide-improvements": "Show/Hide Improvements", - "phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated", + "in-despair": "Au désespoir", + "improvements": "Progressions", + "level": "Niveau", + "show-hide-improvements": "Afficher/Masquer les Progressions", + "phase1-add-improvements": "Ajoutez ces progressions manuellement à vos Caracs, elles ne seront pas calculées automatiquement", "increase-blood-or-wisdom-max3": "Increase your Blood or Wisdom by 1 (to a maximum of +3).", "increase-stat-max3": "Increase one of your stats by 1 (to a maximum of +3).", "take-dwarven-custom": "Take another Dwarven Custom.", @@ -203,7 +203,7 @@ "description": "Description", "other-moves": "Custom Moves", "agendas": "Agendas", - "starting-agendas": "Be Brave, Take Risks\nTell Us Of Your People\nImprove The World Around You", + "starting-agendas": "Soyez courageux, prenez des risques\nParlez-nous de votre groupe\nAméliorez le monde autour de vous", "bonds": "Bonds", "personality": "Personality", "companions": "Companions", @@ -219,10 +219,10 @@ "spells": "Spells", "camouflage": "Camouflage", "keen-senses": "Keen Senses", - "sense-magic": "Sense Magic", + "sense-magic": "Sentir la Magie", "whisper": "Whisper on the Wind", "seance": "Séance", - "smell-danger": "Smell Danger", + "smell-danger": "Sentir le Danger", "bound-by-blood": "Bound by Blood", "blessing-strength": "Blessing of Strength", "blessing-speed": "Blessing of Speed", diff --git a/Kids on Bikes Official/translations/af.json b/Kids on Bikes Official/translations/af.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/af.json +++ b/Kids on Bikes Official/translations/af.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/cs.json b/Kids on Bikes Official/translations/cs.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/cs.json +++ b/Kids on Bikes Official/translations/cs.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/da.json b/Kids on Bikes Official/translations/da.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/da.json +++ b/Kids on Bikes Official/translations/da.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/de.json b/Kids on Bikes Official/translations/de.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/de.json +++ b/Kids on Bikes Official/translations/de.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/el.json b/Kids on Bikes Official/translations/el.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/el.json +++ b/Kids on Bikes Official/translations/el.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/en.json b/Kids on Bikes Official/translations/en.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/en.json +++ b/Kids on Bikes Official/translations/en.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/es.json b/Kids on Bikes Official/translations/es.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/es.json +++ b/Kids on Bikes Official/translations/es.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/fr.json b/Kids on Bikes Official/translations/fr.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/fr.json +++ b/Kids on Bikes Official/translations/fr.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/he.json b/Kids on Bikes Official/translations/he.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/he.json +++ b/Kids on Bikes Official/translations/he.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/it.json b/Kids on Bikes Official/translations/it.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/it.json +++ b/Kids on Bikes Official/translations/it.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/ja.json b/Kids on Bikes Official/translations/ja.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/ja.json +++ b/Kids on Bikes Official/translations/ja.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/ko.json b/Kids on Bikes Official/translations/ko.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/ko.json +++ b/Kids on Bikes Official/translations/ko.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/nl.json b/Kids on Bikes Official/translations/nl.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/nl.json +++ b/Kids on Bikes Official/translations/nl.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/pl.json b/Kids on Bikes Official/translations/pl.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/pl.json +++ b/Kids on Bikes Official/translations/pl.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/pt.json b/Kids on Bikes Official/translations/pt.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/pt.json +++ b/Kids on Bikes Official/translations/pt.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/ru.json b/Kids on Bikes Official/translations/ru.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/ru.json +++ b/Kids on Bikes Official/translations/ru.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/sv.json b/Kids on Bikes Official/translations/sv.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/sv.json +++ b/Kids on Bikes Official/translations/sv.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/tr.json b/Kids on Bikes Official/translations/tr.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/tr.json +++ b/Kids on Bikes Official/translations/tr.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/zh.json b/Kids on Bikes Official/translations/zh.json index 86d554348c..027d8500fb 100644 --- a/Kids on Bikes Official/translations/zh.json +++ b/Kids on Bikes Official/translations/zh.json @@ -10,7 +10,7 @@ "Charm": "Charm", "Grit": "Grit", "COOL UNDER PRESSURE": "COOL UNDER PRESSURE", - "EASYGOING": "EASYGOING", + "EASY GOING": "EASY GOING", "GROSS": "GROSS", "HEROIC": "HEROIC", "INTUITIVE": "INTUITIVE", diff --git a/Kids on Bikes Official/translations/zu.json b/Kids on Bikes Official/translations/zu.json index 70de015965..4ecf83029e 100644 --- a/Kids on Bikes Official/translations/zu.json +++ b/Kids on Bikes Official/translations/zu.json @@ -10,7 +10,7 @@ "Charm": "crwdns121824:0crwdne121824:0", "Grit": "crwdns121826:0crwdne121826:0", "COOL UNDER PRESSURE": "crwdns121828:0crwdne121828:0", - "EASYGOING": "crwdns121830:0crwdne121830:0", + "EASY GOING": "crwdns121964:0crwdne121964:0", "GROSS": "crwdns121832:0crwdne121832:0", "HEROIC": "crwdns121834:0crwdne121834:0", "INTUITIVE": "crwdns121836:0crwdne121836:0", diff --git a/Pathfinder Second Edition by Roll20/data/_empty.json b/Pathfinder Second Edition by Roll20/data/_empty.json new file mode 100644 index 0000000000..8d86ad177a --- /dev/null +++ b/Pathfinder Second Edition by Roll20/data/_empty.json @@ -0,0 +1,169 @@ +{ + "token": "token", + "icon": "icon", + "data-npc_type": "npc_type", + "data-level": "level", + "data-alignment": "alignment", + "data-size": "size", + "data-traits": "traits", + "data-perception": "perception", + "data-senses": "senses", + "data-languages": "languages", + "data-acrobatics": "acrobatics", + "data-acrobatics_notes": "acrobatics_notes", + "data-arcana": "arcana", + "data-arcana_notes": "arcana_notes", + "data-athletics": "athletics", + "data-athletics_notes": "athletics_notes", + "data-crafting": "crafting", + "data-crafting_notes": "crafting_notes", + "data-deception": "deception", + "data-deception_notes": "deception_notes", + "data-diplomacy": "diplomacy", + "data-diplomacy_notes": "diplomacy_notes", + "data-intimidation": "intimidation", + "data-intimidation_notes": "intimidation_notes", + "data-medicine": "medicine", + "data-medicine_notes": "medicine_notes", + "data-nature": "nature", + "data-nature_notes": "nature_notes", + "data-occultism": "occultism", + "data-occultism_notes": "occultism_notes", + "data-performance": "performance", + "data-performance_notes": "performance_notes", + "data-religion": "religion", + "data-religion_notes": "religion_notes", + "data-society": "society", + "data-society_notes": "society_notes", + "data-stealth": "stealth", + "data-stealth_notes": "stealth_notes", + "data-survival": "survival", + "data-survival_notes": "survival_notes", + "data-thievery": "thievery", + "data-thievery_notes": "thievery_notes", + "data-lore": [{ + "lore_name": "lore_name", + "lore": "lore", + "lore_notes": "lore_notes" + }], + "data-strength_modifier": "strength_modifier", + "data-dexterity_modifier": "dexterity_modifier", + "data-constitution_modifier": "constitution_modifier", + "data-intelligence_modifier": "intelligence_modifier", + "data-wisdom_modifier": "wisdom_modifier", + "data-charisma_modifier": "charisma_modifier", + "data-armor_class": "armor_class", + "data-armor_class_notes": "armor_class_notes", + "data-saving_throws_fortitude": "saving_throws_fortitude", + "data-saving_throws_reflex": "saving_throws_reflex", + "data-saving_throws_will": "saving_throws_will", + "data-saving_throws_notes": "saving_throws_notes", + "data-hit_points_max": "hit_points_max", + "data-hit_points_notes": "hit_points_notes", + "data-immunities": "immunities", + "data-weaknesses": "weaknesses", + "data-resistances": "resistances", + "data-speed": "speed", + "data-speed_notes": "speed_notes", + "data-items": [{ + "item": "item", + "description": "description" + }], + "data-interaction-abilities": [{ + "name": "name", + "traits": "traits", + "description": "description" + }], + "data-free-actions-reactions": [{ + "name": "name", + "free_action": "free_action", + "reaction": "reaction", + "traits": "traits", + "source": "source", + "trigger": "trigger", + "description": "description" + }], + "data-melee-strikes": [{ + "weapon": "weapon", + "weapon_strike": "weapon_strike", + "weapon_traits": "weapon_traits", + "weapon_strike_damage": "weapon_strike_damage", + "weapon_strike_damage_type": "weapon_strike_damage_type", + "weapon_strike_damage_additional": "weapon_strike_damage_additional", + "weapon_notes": "weapon_notes" + }], + "data-ranged-strikes": [{ + "weapon": "weapon", + "weapon_strike": "weapon_strike", + "weapon_traits": "weapon_traits", + "weapon_strike_damage": "weapon_strike_damage", + "weapon_strike_damage_type": "weapon_strike_damage_type", + "weapon_strike_damage_additional": "weapon_strike_damage_additional", + "weapon_range": "weapon_range", + "weapon_notes": "weapon_notes" + }], + "data-actions-activities": [{ + "name": "name", + "actions": "actions", + "traits": "traits", + "source": "source", + "description": "description" + }], + "spellcaster_prepared": "spellcaster_prepared", + "spellcaster_spontaneous": "spellcaster_spontaneous", + "data-spell_attack": "spell_attack", + "data-spell_dc": "spell_dc", + "level_1_per_day_max": "level_1_per_day_max", + "level_2_per_day_max": "level_2_per_day_max", + "level_3_per_day_max": "level_3_per_day_max", + "level_4_per_day_max": "level_4_per_day_max", + "level_5_per_day_max": "level_5_per_day_max", + "level_6_per_day_max": "level_6_per_day_max", + "level_7_per_day_max": "level_7_per_day_max", + "level_8_per_day_max": "level_8_per_day_max", + "level_9_per_day_max": "level_9_per_day_max", + "level_10_per_day_max": "level_10_per_day_max", + "data-spellinnate": [{ + "name": "name", + "spelllevel": "spelllevel", + "spelldc": "spelldc", + "type": "type", + "frequency": "frequency", + "uses_max": "uses_max", + "description": "description" + }], + "data-spellprepared": [{ + "name": "name", + "spelllevel": "spelllevel", + "spelldc": "spelldc", + "type": "type", + "frequency": "frequency", + "uses_max": "uses_max", + "description": "description" + }], + "data-casts_focus": "casts_focus", + "data-focus_points_max": "focus_points_max", + "data-spellfocus": [{ + "name": "name", + "spelllevel": "spelllevel", + "spelldc": "spelldc", + "domain": "domain", + "description": "description" + }], + "data-casts_cantrips": "casts_cantrips", + "data-cantrip": [{ + "name": "name", + "spelllevel": "spelllevel", + "spelldc": "spelldc", + "type": "type", + "frequency": "frequency", + "uses_max": "uses_max", + "description": "description" + }], + "data-casts_rituals": "casts_rituals", + "data-rituals": [{ + "name": "name", + "rituallevel": "rituallevel", + "ritualdc": "ritualdc" + }] +} diff --git a/Pathfinder Second Edition by Roll20/data/orc brute.json b/Pathfinder Second Edition by Roll20/data/orc brute.json new file mode 100644 index 0000000000..261ebcb9e0 --- /dev/null +++ b/Pathfinder Second Edition by Roll20/data/orc brute.json @@ -0,0 +1,124 @@ +{ + "name": "Orc Brute", + "content": " This a test for Orc Brute ", + "data": { + "token": "token", + "icon": "icon", + "data-npc_type": "creature", + "data-level": "0", + "data-alignment": "ce", + "data-size": "medium", + "data-traits": "humanoid, orc", + "data-perception": "5", + "data-senses": "darkvision", + "data-languages": "orc", + "data-acrobatics": "0", + "data-acrobatics_notes": "", + "data-arcana": "0", + "data-arcana_notes": "", + "data-athletics": "5", + "data-athletics_notes": "", + "data-crafting": "0", + "data-crafting_notes": "", + "data-deception": "0", + "data-deception_notes": "", + "data-diplomacy": "0", + "data-diplomacy_notes": "", + "data-intimidation": "2", + "data-intimidation_notes": "", + "data-medicine": "0", + "data-medicine_notes": "", + "data-nature": "0", + "data-nature_notes": "", + "data-occultism": "0", + "data-occultism_notes": "", + "data-performance": "0", + "data-performance_notes": "", + "data-religion": "0", + "data-religion_notes": "", + "data-society": "0", + "data-society_notes": "", + "data-stealth": "0", + "data-stealth_notes": "", + "data-survival": "0", + "data-survival_notes": "", + "data-thievery": "0", + "data-thievery_notes": "", + "data-lore": [], + "data-strength_modifier": "3", + "data-dexterity_modifier": "2", + "data-constitution_modifier": "3", + "data-intelligence_modifier": "-1", + "data-wisdom_modifier": "1", + "data-charisma_modifier": "0", + "data-armor_class": "15", + "data-armor_class_notes": "", + "data-saving_throws_fortitude": "6", + "data-saving_throws_reflex": "4", + "data-saving_throws_will": "2", + "data-saving_throws_notes": "", + "data-hit_points_max": "15", + "data-hit_points_notes": "", + "data-immunities": "", + "data-weaknesses": "", + "data-resistances": "", + "data-speed": "25", + "data-speed_notes": "", + "data-items": [ + { + "item": "shoddy breastplate", + "description": "" + } + ,{ + "item": "javelin (3)", + "description": "" + } + ,{ + "item": "orc knuckle dagger (2)", + "description": "" + } + ], + "data-interaction-abilities": [], + "data-free-actions-reactions": [{ + "name": "ferocity", + "free_action": "", + "reaction": "reaction", + "traits": "", + "source": "orc", + "trigger": "you would be reduced to 0 hit points but not immediately killed.", + "description": "frequency once per day; fierceness in battle runs through your blood, and you refuse to fall from your injuries. you avoid being knocked out and remain at 1 hit point, and your wounded condition increases by 1." + }], + "data-melee-strikes": [ + { + "weapon": "orc knuckle dagger", + "weapon_strike": "7", + "weapon_traits": "agile, disarm", + "weapon_strike_damage": "1d6+3", + "weapon_strike_damage_type": "piercing", + "weapon_strike_damage_additional": "", + "weapon_notes": "" + } + ,{ + "weapon": "fist", + "weapon_strike": "7", + "weapon_traits": "agile, nonlethal", + "weapon_strike_damage": "1d4+3", + "weapon_strike_damage_type": "bludgeoning", + "weapon_strike_damage_additional": "", + "weapon_notes": "" + } + ], + "data-ranged-strikes": [{ + "weapon": "javelin", + "weapon_strike": "4", + "weapon_traits": "thrown 30 feet", + "weapon_strike_damage": "1d6+3", + "weapon_strike_damage_type": "piercing", + "weapon_strike_damage_additional": "", + "weapon_range": "30 ft.", + "weapon_notes": "" + }] + }, + "htmlcontent": "", + "id": 1 +} diff --git a/Pathfinder Second Edition by Roll20/data/the behemoth.json b/Pathfinder Second Edition by Roll20/data/the behemoth.json new file mode 100644 index 0000000000..856b896246 --- /dev/null +++ b/Pathfinder Second Edition by Roll20/data/the behemoth.json @@ -0,0 +1,56 @@ +{ + "token": "token", + "icon": "icon", + "data-npc_type": "Creature", + "data-level": "3", + "data-alignment": "n", + "data-size": "Large", + "data-traits": "Unique, Construct", + "data-perception": "7", + "data-senses": "darkvision", + "data-languages": "Common (can't speak); empathy link", + "data-athletics": "12", + "data-intimidation": "7", + "data-strength_modifier": "5", + "data-dexterity_modifier": "1", + "data-constitution_modifier": "4", + "data-charisma_modifier": "-2", + "data-armor_class": "17", + "data-armor_class_notes": "11", + "data-saving_throws_fortitude": "11", + "data-saving_throws_reflex": "6", + "data-saving_throws_will": "7", + "data-hit_points_max": "60", + "data-immunities": "bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious", + "data-speed": "20", + "data-interaction-abilities": [{ + "name": "Empathy Link (arcane, divination, mental)", + "traits": "Some traits", + "description": "The behemoth can’t speak, but its mind is linked to its creator. It can share basic emotional information with its creator, such as fear, happiness, or anger. If the behemoth is destroyed, its master automatically knows this. The range of this link is 1,500 feet." + }], + "data-free-actions-reactions": [{ + "name": "Attack of Opportunity", + "reaction": "reaction", + "trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.", + "description": "You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike." + }], + "data-melee-strikes": [{ + "weapon": "fist", + "weapon_strike": "12", + "weapon_traits": "reach 10 feet", + "weapon_strike_damage": "2d6+5", + "weapon_strike_damage_type": "bludgeoning" + }], + "data-actions-activities": [ + { + "name": "Massive Strike", + "actions": "Two-Action Activity", + "description": "The behemoth makes a melee Strike and, if the attack hits, it can push the creature back 10 feet (20 feet on a critical hit). The target must succeed at a DC 19 Fortitude save or be knocked prone by this attack." + } + ,{ + "name": "Stomp", + "actions": "Two-Action Activity", + "description": "The behemoth can stomp on the ground, causing all creatures within 10 feet to fall prone (DC 19 Reflex save negates)." + } + ] +} \ No newline at end of file diff --git a/Pathfinder Second Edition by Roll20/translations/fr.json b/Pathfinder Second Edition by Roll20/translations/fr.json index a669f3be0a..7de4aa52e4 100644 --- a/Pathfinder Second Edition by Roll20/translations/fr.json +++ b/Pathfinder Second Edition by Roll20/translations/fr.json @@ -314,34 +314,34 @@ "hit_points_ancestry": "points de vie de l'ascendance", "hit_points_class": "points de vie de classe", "hit_points_current": "Points de Vie actuel", - "hit_points_dying": "hit points dying", + "hit_points_dying": "points de vie de décès", "hit_points_item": "Objet", "hit_points_max": "Points de Vie max", "hit_points_notes": "Notes", "hit_points_other": "Autres", - "hit_points_roll": "hit points roll", + "hit_points_roll": "jet de points de vie", "hit_points_settings": "Modifier", "hit_points_temporary": "PV temporaire", - "hit_points_wounded": "hit points wounded", + "hit_points_wounded": "points de vie blessé", "hp": "pv", "illusion": "ILLUSION", "immunities": "immunités", "initiative": "initiative", "innate_daily_uses": "utilisations quotidiennes de sorts innés", "innate_spell": "sort inné", - "innate_spell_area": "innate spell area", - "innate_spell_cast": "innate spell cast", - "innate_spell_critical_failure": "innate spell critical failure", - "innate_spell_critical_success": "innate spell critical success", + "innate_spell_area": "zone de sort inné", + "innate_spell_cast": "lancement de sort inné", + "innate_spell_critical_failure": "échec critique de sort inné", + "innate_spell_critical_success": "succès critique de sort inné", "innate_spell_description": "description de sort inné", "innate_spell_duration": "durée de sort inné", "innate_spell_level": "niveau de sort inné", "innate_spell_name": "nom de sort inné", "innate_spell_range": "portée de sort inné", - "innate_spell_save_failure": "innate spell save failure", + "innate_spell_save_failure": "sauvegarde d'échec de sort inné", "innate_spell_settings": "Modifier", "innate_spell_target": "cible de sort inné", - "innate_spell_traits": "innate spell traits", + "innate_spell_traits": "traits de sort inné", "innate_spells": "sorts innés", "int": "int", "intelligence": "intelligence", @@ -351,7 +351,7 @@ "intelligence_score": "Valeur", "intelligence_score_temporary": "Mod. temporaire à la valeur d'Intelligence", "intelligence_settings": "Modifier", - "interaction_abilities": "Interaction Abilities", + "interaction_abilities": "Capacités d'interaction", "interaction_ability": "Caractéristique", "intimidation": "intimidation", "intimidation_ability_input": "Caractéristique", @@ -472,12 +472,12 @@ "notes": "notes", "npc": "pnj", "npc_placeholder_immunity": "maladie, émotion, poison", - "npc_placeholder_languages": "aquan, common, dwarven", + "npc_placeholder_languages": "aquan, commun, nain", "npc_placeholder_resist": "électricité 3", - "npc_placeholder_saves": "+2 to all saves vs. magic", + "npc_placeholder_saves": "+2 à toutes les sauvegardes contre la magie", "npc_placeholder_speed": "20 pieds, nage 80 pieds", "npc_placeholder_speed_notes": "nage 80 pieds", - "npc_placeholder_traits": "rare, aquatic, humanoid", + "npc_placeholder_traits": "rare, aquatique, humanoïde", "npc_placeholder_worn_item": "épée courte +1", "occult power": "POUVOIR OCCULTE", "occult spell": "SORT OCCULTE", @@ -492,8 +492,8 @@ "occultism_rank_select": "Sélectionnez le rang", "occultism_settings": "Modifier", "occultism_temporary": "Mod. temporaire", - "offensive": "offensive", - "offensive_or_proactive_abilities": "offensive or proactive abilities", + "offensive": "offensif", + "offensive_or_proactive_abilities": "capacités offensives ou proactives", "options": "options", "or": "ou", "organizations": "organisations", @@ -504,7 +504,7 @@ "other_item_notes": "Notes", "other_item_settings": "Modifier", "other_items": "autres objets", - "other_weapon_proficiencies_name": "other weapon proficiencies name", + "other_weapon_proficiencies_name": "nom des autres maîtrises d'arme", "other_weapon_proficiencies_rank": "Rang", "p": "p", "perceive": "Test", @@ -533,8 +533,8 @@ "platinum_pieces": "pièces de platine", "player_name": "nom du joueur", "plus": "plus", - "power": "power", - "powers": "POWERS", + "power": "pouvoir", + "powers": "POUVOIRS", "pp": "pp", "prep": "prép", "prepared": "préparé", @@ -545,7 +545,7 @@ "prof": "rang", "proficiencies": "rangs", "proficiency": "rang", - "query_whisper_roll": "query whisper roll", + "query_whisper_roll": "murmurer les jets", "range": "Portée", "range_attack_damage": "Dégâts", "range_attack_damage_type": "Type de dégâts", @@ -696,14 +696,14 @@ "spell_dc_key_ability_select": "Caractéristique", "spell_dc_notes": "Notes", "spell_dc_proficiency": "Rang", - "spell_dc_rank": "spell dc rank", + "spell_dc_rank": "rang de dd de sort", "spell_dc_temporary": "Mod. temporaire", "spell_slots_per_day": "emplacement de sorts par jour", "spellcaster": "jeteur de sort", "spells": "sorts", "spontaneous": "spontané", "spontaneous_spell_caster": "Lanceur de sorts spontanés", - "spontaneous_spell_slots": "spontaneous spell slots remaining", + "spontaneous_spell_slots": "emplacements de sorts spontanés restants", "statistics": "statistiques", "stealth": "furtivité", "stealth_ability_input": "Caractéristique", @@ -717,12 +717,12 @@ "stealth_settings": "Modifier", "stealth_temporary": "Mod. temporaire", "str": "for", - "str_half": "str half", + "str_half": "mi for", "strenght_modifier_temporary": "Mod. temporaire au modificateur de Force", "strenght_notes": "Notes", "strenght_score": "Valeur", "strength": "force", - "strength_modifier": "strength modifier", + "strength_modifier": "modificateur de force", "strength_modifier_display": "Modificateur de Force", "strength_score_temporary": "Mod. temporaire à la valeur de Force", "strength_settings": "Modifier", @@ -766,7 +766,7 @@ "untrained": "non entraîné", "untrained_0": "non entraîné +0", "usage": "utilisation", - "use": "Use", + "use": "Utilisation", "v": "v", "versus": "contre", "w_spec": "spécialisation", @@ -803,10 +803,10 @@ "xp": "px", "disclaimer": "© 2019 Paizo Inc. Paizo, le logo du golem de Paizo, Pathfinder et le logo Pathfinder sont des marques déposées de Paizo Inc. Pathfinder Adventure Paths, Pathfinder Roleplaying Game, Pathfinder World Guide et le logo \"P\" de Pathfinder sont des marques de Paizo Inc. Tous les titres de Paizo et les noms de personnages de Paizo et les ressemblances significatives sont la propriété et le copyright de Paizo, Inc. aux États-Unis et dans les autres pays.", "pc-or-npc": "PJ ou PNJ", - "pc-or-npc-info": "This option sets new characters to default to the PC character sheet or NPC card style sheet. It defaults to PC (Player Character). Set to NPC is useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.", + "pc-or-npc-info": "Cette option définit les nouveaux personnages par défaut sur la feuille de personnage du PJ ou sur la feuille de style de carte de PNJ. La valeur par défaut est PJ (personnage joueur). La valeur PNJ est utile si les personnages du joueur ont déjà été créés et que toutes les nouvelles feuilles de personnage ajoutées au jeu représentent probablement des personnages non joueurs.", "qty": "qt.", "quantity": "quantité", - "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "whisp-rolls-gm-info": "Tous les jets sont envoyés dans le chat pour tous les joueurs par défaut. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Bascule' ajoutera un bouton sur la barre d'onglets pour activer ou désactiver. 'Toujours' n'enverra les jets qu'à vous et au MJ.", "melee_attack_damage_additional": "dégâts supplémentaires d'attaque de mêlée", "damage_additional": "dégâts supplémentaires", "damage_additional_placeholder": "[[1d6]] acide, [[1d6]] chaos, et [[1d6]] mal, et [[2d6]] tranchant vs. plantes", diff --git a/SavageWorlds-Tabbed/translations/af.json b/SavageWorlds-Tabbed/translations/af.json index b67f787f77..97c4d31709 100644 --- a/SavageWorlds-Tabbed/translations/af.json +++ b/SavageWorlds-Tabbed/translations/af.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/cs.json b/SavageWorlds-Tabbed/translations/cs.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/cs.json +++ b/SavageWorlds-Tabbed/translations/cs.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/da.json b/SavageWorlds-Tabbed/translations/da.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/da.json +++ b/SavageWorlds-Tabbed/translations/da.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json index 42e055adbc..8e872e86ff 100644 --- a/SavageWorlds-Tabbed/translations/de.json +++ b/SavageWorlds-Tabbed/translations/de.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Statist", "stat-block-button": "Statblock", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/el.json b/SavageWorlds-Tabbed/translations/el.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/el.json +++ b/SavageWorlds-Tabbed/translations/el.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/en.json b/SavageWorlds-Tabbed/translations/en.json index ec7f58e846..bf18c0fbef 100644 --- a/SavageWorlds-Tabbed/translations/en.json +++ b/SavageWorlds-Tabbed/translations/en.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json index 0117325d9b..8fb1304248 100644 --- a/SavageWorlds-Tabbed/translations/es.json +++ b/SavageWorlds-Tabbed/translations/es.json @@ -1,9 +1,9 @@ -{ +{ "wild-card": "Comodín", "mook": "Extra", "stat-block-button": "Ficha-Bloque", "stat-block": "Ficha-Bloque", - "character-name": "Name", + "character-name": "Nombre", "civilian-name": "Nombre del personaje", "players-name": "Nombre del jugador", "basic-info": "Información básica", @@ -20,8 +20,8 @@ "arcanum-u": "ARCANO", "journal": "Diario", "journal-u": "DIARIO", - "introduction-shortened": "Intro", - "configuration": "Configuration", + "introduction-shortened": "Introducción", + "configuration": "Configuración", "all": "Completo", "all-u": "COMPLETO", "combat-options": "Opciones de combate", @@ -34,7 +34,7 @@ "gender": "Género", "age": "Edad", "languages": "Idiomas", - "native-language": "Native Language", + "native-language": "Lengua nativa", "minor": "Menor", "major": "Mayor", "tap-readout": "TAP Readout", @@ -102,16 +102,16 @@ "spirit": "Espíritu", "strength": "Fuerza", "vigor": "Vigor", - "animal-intelligence": "Animal intelligence", + "animal-intelligence": "Inteligencia animal", "health": "Salud", "wounds": "Heridas", - "max-wounds": "Max Wounds", + "max-wounds": "Heridas Máx", "reduce-reason": "Edges/Abilities that reduce Wound Mods", "increase-reason": "Hindrances/Abilities that increase Wound Mods", "max-reason": "Edges/Abilities that change the maximum of Wound Mods", "of": "de", "fatigue": "Fatiga", - "max-fatigue": "Max Fatigue level", + "max-fatigue": "Nivel max. fatiga", "reduce-reason-fatigue": "Edges/Abilities that reduce Fatigue Mods", "increase-reason-fatigue": "Hindrances/Abilities that increase Fatigue Mods", "max-reason-fatigue": "Edges/Abilities that change the maximum of Fatigue Mods", @@ -122,24 +122,24 @@ "miscellaneous": "Miscelaneo", "unshake-roll-modifier": "Mod. tirada Aturdimiento", "trait-test-modifier": "Mod. tirada Rasgo", - "modifiers": "modifiers", - "trait": "Trait", + "modifiers": "modificadores", + "trait": "Rasgo", "damage": "Daño", "damage-modifier": "Mod. Daño", "burn": "Quemar", - "hide-powers-section": "Hide Powers Section", + "hide-powers-section": "Ocultar sección de poderes", "internal-repair-system": "Reparar sistemas internos", - "load": "Load", + "load": "Carga", "load-limit-multiplier": "Multiplicador carga", "load-limit": "Carga límite", - "limit": "Limit", + "limit": "Límite", "modifier-abbr": "Mod", "max-load-modifier": "Mod. Carga máx", - "carried": "Carried", + "carried": "Llevado", "total-load-carried": "Carga total", "encumbrance-penalty": "Penalizacion por carga", - "penalty": "Penalty", - "apply-encumbrance": "Apply Encumbrance", + "penalty": "Penalizador", + "apply-encumbrance": "Aplicar Carga", "of-bennies": "de Benis", "worst-nightmare": "Peor Pesadilla", "motivation": "Motivación", @@ -149,7 +149,7 @@ "type": "Tipo", "description": "Descripción", "edges": "Ventajas", - "edge": "Edge", + "edge": "Ventaja", "took-at": "Obtenida en", "notes": "Notas", "unskilled": "No entrenada", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json index 93d9a31037..03ce1c190a 100644 --- a/SavageWorlds-Tabbed/translations/fr.json +++ b/SavageWorlds-Tabbed/translations/fr.json @@ -106,18 +106,12 @@ "health": "Santé", "wounds": "Blessures", "max-wounds": "Max Blessures", - "reduce-reason":"Atouts/Capacités qui réduisent les pénalités de blessures", - "increase-reason":"Handicaps/Capacités qui augmentent les pénalités de blessures", - "max-reason":"Atouts/Capacités qui changent la pénalité maximale de blessures", "reduce-reason": "Atouts/Capacités qui réduisent les pénalités de blessures", "increase-reason": "Handicaps/Capacités qui augmentent les pénalités de blessures", "max-reason": "Atouts/Capacités qui changent la pénalité maximale de blessures", "of": "sur", "fatigue": "Fatigue", "max-fatigue": "Max Fatigue level", - "reduce-reason-fatigue":"Atouts/Capacités qui réduisent les pénalités de fatigue", - "increase-reason-fatigue":"Handicaps/Capacités qui augmentent les pénalités de fatigue", - "max-reason-fatigue":"Atouts/Capacités qui changent la pénalité maximale de fatigue", "reduce-reason-fatigue": "Atouts/Capacités qui réduisent les pénalités de fatigue", "increase-reason-fatigue": "Handicaps/Capacités qui augmentent les pénalités de fatigue", "max-reason-fatigue": "Atouts/Capacités qui changent la pénalité maximale de fatigue", @@ -757,13 +751,6 @@ "total-gear-weight-carried": "Poids total équipement", "powers": "Pouvoirs", "power": "Pouvoir", - "ab-section-header":"Intitulé de la section Pouvoirs : ", - "ab-power-column-name":"Intitulé de la colonne Nom du Pouvoir : ", - "ab-pp":"Abbréviation pour Points de Pouvoir : ", - "ab-name":"Arcane : ", - "ab-pp-name":"Nom pour Points de Pouvoirs : ", - "ab-color-indicator":"Couleur d'arcane : ", - "invested":"investis", "ab-section-header": "Intitulé de la section Pouvoirs : ", "ab-column-header": "Column Header: ", "ab-pp": "Abbréviation pour Points de Pouvoir : ", @@ -947,7 +934,7 @@ "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy.", "use-wealth-modifier-field": "Modificateur au jet de Richesse", "change-skill-names": "Compétences disponibles dans votre Univers", - "change-skills-explained": "Cochez les compétences disponibles dans votre univers, et renommez les au besoin. Les compétences non cochées ici ne sont pas affichées dans la boite de sélection de compétences de la fiche du personne. Toutefois, les compétences déjà listées sur la fiche, y restent. Combat ne peut pas être retiré, la compétence est obligatoire (utilisée pour la Parade). Vous pouvez cependant la renommer (Bagarre, Baston, ...).", + "change-skills-explained": "Cochez les compétences disponibles dans votre univers, et renommez les au besoin. Les compétences non cochées ici ne sont pas affichées dans la boite de sélection de compétences de la fiche du personne. Toutefois, les compétences déjà listées sur la fiche, y restent. Combat ne peut pas être retiré, la compétence est obligatoire (utilisée pour la Parade). Vous pouvez cependant la renommer (Bagarre, Baston, ...).", "skills-can-be-named-anything": "Skills can be named anything you like.", "changes-reflected-in-all-areas": "Changes to skill names will be reflected in all areas of the character sheet", "internationalization-expansion": "Various items were missing or had malformed data-i18n tags.", @@ -1111,48 +1098,6 @@ "rename-skill-throwing": "Renommer : Lancer", "rename-skill-tracking": "Renommer : Pistage", "rename-skill-weird-science": "Renommer : Science étrange", - "use-skill-academics":"Utiliser : Sciences humaines", - "use-skill-athletics":"Utiliser : Athlétisme", - "use-skill-battle":"Utiliser : Batailles", - "use-skill-boating":"Utiliser : Navigation", - "use-skill-climbing": "Utiliser : Escalade", - "use-skill-common-knowledge":"Utiliser : Culture générale", - "use-skill-driving":"Utiliser : Conduite", - "use-skill-electronics":"Utiliser : Électronique", - "use-skill-faith":"Utiliser : Foi", - "use-skill-focus":"Utiliser : Focus", - "use-skill-gambling":"Utiliser : Jeu", - "use-skill-guts":"Utiliser : Tripes", - "use-skill-hacking":"Utiliser : Piratage", - "use-skill-healing":"Utiliser : Soins", - "use-skill-intimidation":"Utiliser : Intimidation", - "use-skill-investigation":"Utiliser : Investigation", - "use-skill-native-language":"Utiliser : Langue natale", - "use-skill-lockpicking":"Utiliser : Crochetage", - "use-skill-notice":"Utiliser : Perception", - "use-skill-occult":"Utiliser : Occultisme", - "use-skill-performance":"Utiliser : Représentation", - "use-skill-persuasion":"Utiliser : Persuasion", - "use-skill-piloting":"Utiliser : Pilotage", - "use-skill-psionics":"Utiliser : Psioniques", - "use-skill-repair":"Utiliser : Réparation", - "use-skill-research":"Utiliser : Recherche", - "use-skill-riding":"Utiliser : Équitation", - "use-skill-ritual":"Utiliser : Rituel", - "use-skill-science":"Utiliser : Sciences", - "use-skill-shooting":"Utiliser : Tir", - "use-skill-spellcasting":"Utiliser : Incantation", - "use-skill-stealth":"Utiliser : Discrétion", - "use-skill-streetwise":"Utiliser : Réseaux", - "use-skill-survival":"Utiliser : Survie", - "use-skill-swimming":"Utiliser : Natation", - "use-skill-taunt":"Utiliser : Sarcasme", - "use-skill-thievery":"Utiliser : Filouterie", - "use-skill-throwing":"Utiliser : Lancer", - "use-skill-tracking":"Utiliser : Pistage", - "use-skill-weird-science":"Utiliser : Science étrange", - "skill-allowed-desc":"Cocher pour autoriser l'utilisation de cette compétence dans votre univers.", - "use-skill-academics": "Utiliser : Sciences humaines", "use-skill-athletics": "Utiliser : Athlétisme", "use-skill-battle": "Utiliser : Batailles", @@ -1201,10 +1146,6 @@ "talismans-are-missing-from-sheet": "Talismans are missing from the sheet completely", "derived-stats-not-using-sheet-workers": "Derived Stats weren't using Sheet Workers and should have been.", "soak-button-added": "Added a Soak button (based on vigor, allow to set mods dedicated to Soak rolls)", - "allow-skills-settings":"Ability to select which skills are available in your setting (and hide them by default in the character sheet).", - "missing-translations-with-multiple-ab":"Added translation extensions for the new multiple arcane background sections.", - "another-wound-translation-issue-french":"Fixed again issue with Wounds/Fatigue in certain languages (when label too long, like in French).", - "fixed-labels-and-i18n-in-health":"In Wounds and Fatigue modifiers section : fixed labels, added tooltips and enabled additionnal translations.", "allow-skills-settings": "Ability to select which skills are available in your setting (and hide them by default in the character sheet).", "missing-translations-with-multiple-ab": "Added translation extensions for the new multiple arcane background sections.", "another-wound-translation-issue-french": "Fixed again issue with Wounds/Fatigue in certain languages (when label too long, like in French).", @@ -1233,10 +1174,6 @@ "start-attributes-at-d6-not-d4": "Attributs par défaut à d6 au lieu de d4", "effect": "Effet", "activate-talisman": "Activer Talisman", - "added-talismans-section": "(Re-)Added Talismans section (activate in configuration tab)", - "added-ability-to-start-attributes-at-d6": "Ability to start Attributes at d6 instead of d4", - "fix-skill-dropdown-in-weapons": "Fix Skill drop down in Weapons Section", - "fixed-xp-advance-label-issue": "Fix XP/Advance Label issues" "whisper-stat-block": "Whisper Stat Block", "consumable": "Consumable", "empty": "Empty", diff --git a/SavageWorlds-Tabbed/translations/he.json b/SavageWorlds-Tabbed/translations/he.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/he.json +++ b/SavageWorlds-Tabbed/translations/he.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/it.json b/SavageWorlds-Tabbed/translations/it.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/it.json +++ b/SavageWorlds-Tabbed/translations/it.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/ja.json b/SavageWorlds-Tabbed/translations/ja.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/ja.json +++ b/SavageWorlds-Tabbed/translations/ja.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/ko.json b/SavageWorlds-Tabbed/translations/ko.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/ko.json +++ b/SavageWorlds-Tabbed/translations/ko.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/nl.json b/SavageWorlds-Tabbed/translations/nl.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/nl.json +++ b/SavageWorlds-Tabbed/translations/nl.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/pl.json b/SavageWorlds-Tabbed/translations/pl.json index 09f8ca140b..97a8e486d5 100644 --- a/SavageWorlds-Tabbed/translations/pl.json +++ b/SavageWorlds-Tabbed/translations/pl.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json index 2a86667315..c87f0c3b83 100644 --- a/SavageWorlds-Tabbed/translations/pt.json +++ b/SavageWorlds-Tabbed/translations/pt.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Carta Selvagem", "mook": "Extra", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/ru.json +++ b/SavageWorlds-Tabbed/translations/ru.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/sv.json b/SavageWorlds-Tabbed/translations/sv.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/sv.json +++ b/SavageWorlds-Tabbed/translations/sv.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/tr.json b/SavageWorlds-Tabbed/translations/tr.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/tr.json +++ b/SavageWorlds-Tabbed/translations/tr.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/zh.json b/SavageWorlds-Tabbed/translations/zh.json index d2fae03ce5..bbf3b0968d 100644 --- a/SavageWorlds-Tabbed/translations/zh.json +++ b/SavageWorlds-Tabbed/translations/zh.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "Wild Card", "mook": "Mook", "stat-block-button": "Stat Block", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.", "fixed-copyright-issue": "Fixed the copyright notification issues.", "start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4", - "start-attributes-at-d6": "Start Attributes at d6", "effect": "Effect", "activate-talisman": "Activate Talisman", "whisper-stat-block": "Whisper Stat Block", diff --git a/SavageWorlds-Tabbed/translations/zu.json b/SavageWorlds-Tabbed/translations/zu.json index 0ffa394e97..618ac66b34 100644 --- a/SavageWorlds-Tabbed/translations/zu.json +++ b/SavageWorlds-Tabbed/translations/zu.json @@ -1,4 +1,4 @@ -{ +{ "wild-card": "crwdns66961:0crwdne66961:0", "mook": "crwdns66962:0crwdne66962:0", "stat-block-button": "crwdns66963:0crwdne66963:0", @@ -1172,7 +1172,6 @@ "arcane-background-indicator-description": "crwdns110874:0crwdne110874:0", "fixed-copyright-issue": "crwdns110876:0crwdne110876:0", "start-attributes-at-d6-not-d4": "crwdns115866:0crwdne115866:0", - "start-attributes-at-d6": "crwdns121730:0crwdne121730:0", "effect": "crwdns115870:0crwdne115870:0", "activate-talisman": "crwdns115872:0crwdne115872:0", "whisper-stat-block": "crwdns121570:0crwdne121570:0", diff --git a/Shadowrun5thEdition/translations/fr.json b/Shadowrun5thEdition/translations/fr.json index 061f604918..a8f9e447f3 100644 --- a/Shadowrun5thEdition/translations/fr.json +++ b/Shadowrun5thEdition/translations/fr.json @@ -376,12 +376,12 @@ "whisperdescription": "Affectez la valeur par défaut pour lancer les dés en public ou au GM.", "willpower": "Volonté", "wounds": "Blessures", - "cancel": "Cancel", - "next": "Next", - "back": "Back", - "import": "Import", - "importer": "Importer", - "importecharacter": "Import Character", - "apply": "Apply", - "importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked." + "cancel": "Annuler", + "next": "Suivant", + "back": "Précédent", + "import": "Importer", + "importer": "Importateur", + "importecharacter": "Importer un personnage", + "apply": "Appliquer", + "importertext": "Vous pouvez importer un personnage avec un JSON de Chummer. Le propriétaire de la partie doit définir un Compendium dans les paramètres de la partie. Peu importe lequel vous choisissez. Le logiciel Charactermancer nécessite simplement d'en choisir un." } \ No newline at end of file diff --git a/Starfinder by Roll20/translations/fr.json b/Starfinder by Roll20/translations/fr.json index 1e9a66a4c7..76bb973dd4 100644 --- a/Starfinder by Roll20/translations/fr.json +++ b/Starfinder by Roll20/translations/fr.json @@ -39,14 +39,14 @@ "bedridden": "ALITÉ", "comatose": "COMATEUX", "dead": "MORT", - "mental-disease": "MALADIE MENTALE", + "mental-disease": "TRAUMA MENTAL", "befuddled": "PERTURBÉ", "disassociated": "DISSOCIÉ", "strength-poison": "POISON FORCE", "healthy' selected='selected": "BONNE SANTÉ", - "staggered": "CHANCELLANT", - "immobile": "IMMOBILE", - "dexterity-poison": "POISON DEXTERITÉ", + "staggered": "CHANCELANT", + "immobile": "IMMOBILISÉ", + "dexterity-poison": "POISON DEXTÉRITÉ", "sluggish": "APATHIQUE", "stiffened": "RAIDI", "constitution-poison": "POISON CONSTITUTION", @@ -69,16 +69,16 @@ "dying": "MOURANT", "encumbered": "ENCOMBRÉ", "entangled": "ENCHEVÊTRÉ", - "exhausted": "EPUISÉ", + "exhausted": "ÉPUISÉ", "fascinated": "FASCINÉ", "fatigued": "FATIGUÉ", "flat_footed": "P. AU DÉPOURVU", "frightened": "EFFRAYÉ", - "grappled": "AGRUIPÉ", + "grappled": "AGRIPPÉ", "helpless": "SANS DÉFENSE", - "nauseated": "NAUSSÉEUX", - "negative_levels": "NIV. NEGATIFS", - "off_kilter": "EN APESENTEUR", + "nauseated": "NAUSÉEUX", + "negative_levels": "NIV. NÉGATIFS", + "off_kilter": "EN APESANTEUR", "off_target": "IMPRÉCIS", "overburdened": "SURCHARGÉ", "panicked": "PANIQUÉ", @@ -166,7 +166,7 @@ "bluff": "BLUFF", "computers": "INFORMATIQUE", "culture": "CULTURE", - "diplomacy": "DIPLOMACIE", + "diplomacy": "DIPLOMATIE", "disguise": "DÉGUISEMENT", "engineering": "INGÉNIERIE", "intimidate": "INTIMIDATION", @@ -185,7 +185,7 @@ "Not-Proficient": "NON-FORMÉ", "proficient": "FORMÉ", "specialized": "SPÉCIALISÉ", - "category": "CATEGORIE", + "category": "CATÉGORIE", "atk-u": "JET D'ATTAQUE", "rng": "PORTÉE", "melee": "CaC", @@ -197,17 +197,17 @@ "ammo": "Munitions", "usage": "UTILISATION", "special": "SPÉCIAL", - "additional-attack": "ATTAQUE ADDITIONNELLE", - "roll-full-attack_": "JET DE PLEINE ATTAQUE: ", + "additional-attack": "ATTAQUES ADDITIONNELLES", + "roll-full-attack_": "JET DE PLEINE ATTAQUE : ", "query": "REQUÊTE", "always": "TOUJOURS", "never": "JAMAIS", - "number-of-attacks:": "NOMBRE D'ATTAQUES:", + "number-of-attacks:": "NOMBRE D'ATTAQUES :", "attacher": "ATTACHER", - "equipment": "EQUIPEMENT", + "equipment": "ÉQUIPEMENT", "carried": "TRANSPORTÉ", "not carried": "NON TRANSPORTÉ", - "equipped": "EQUIPÉ", + "equipped": "ÉQUIPÉ", "encumber": "ENCOMBRÉ", "over": "SURCHARGÉ", "credits": "CRÉDITS", @@ -222,7 +222,7 @@ "x/day": "X/JOUR", "source": "SOURCE ", "extraordinary": "EXTRAORDINAIRE", - "supernatural": "SUPERNATUREL", + "supernatural": "SURNATURELLE", "spell-like": "POUVOIRS MAGIQUES", "target": "CIBLE", "duration": "DURÉE", @@ -238,7 +238,7 @@ "fort-save": "VIGUEUR", "ref-save": "RÉFLEXE", "will-save": "VOLONTÉ", - "A-Sucessful-Save:": "Une sauvegarde réussie :", + "A-Sucessful-Save:": "Sauvegarde réussie :", "spellclasses": "LANCEURS DE SORTS", "ability": "CARAC.", "progress": "PROGRESSION", @@ -274,8 +274,8 @@ "statistics": "STATISTIQUES", "feats": "DONS", "other-abilities": "AUTRES COMPÉTENCES", - "gear": "EQUIPEMENT", - "ecology": "ECOLOGIE", + "gear": "ÉQUIPEMENT", + "ecology": "ÉCOLOGIE", "environment": "ENVIRONNEMENT", "organization": "ORGANISATION", "tactics": "TACTIQUES", @@ -290,20 +290,20 @@ "tier": "ÉCHELON", "make-and-model": "MARQUE ET MODÈLE", "frame": "ARMATURE", - "maneuverability": "MANOEUVRABILITÉ", - "drift-rating": "COÉFFICIENT DRIFT", + "maneuverability": "MANŒUVRABILITÉ", + "drift-rating": "COEFFICIENT DRIFT", "crew": "ÉQUIPAGE", - "captain": "CAPTAINE", + "captain": "CAPITAINE", "engineer": "INGÉNIEUR", "pilot": "PILOTE", - "gunner": "CANNONIERS", - "gunnery": "CANNONAGE", + "gunner": "CANONNIERS", + "gunnery": "CANONNAGE", "science-officer": "OFFICIER SCIENTIFIQUE ", - "captain-query": "ACTIONS DU CAPTAINE", + "captain-query": "ACTIONS DU CAPITAINE", "engineer-query": "INGÉNIEURS", "pilot-query": "PILOTES", "science-officer-query": "OFFICIERS SCIENTIFIQUE", - "gunner-query": "CANNONIERS", + "gunner-query": "CANONNIERS", "starship-defenses": "DÉFENSES", "total": "TOTAL", "ac": "CA", @@ -313,21 +313,21 @@ "critical": "CRITIQUE", "shield-total": "TOTAL DES BOUCLIERS", "forward": "PROUE", - "port": "BABORD", + "port": "BÂBORD", "aft": "TRIBORD", "starboard": "POUPE", "turret": "TOURELLE", "systems": "SYSTÈMES", "expansion-bays": "COMPARTIMENTS ANNEXES", "cargo/passengers": "CARGO/PASSAGERS", - "cargo-placeholder": "Entrer tout cargo/passagers transportés ici", + "cargo-placeholder": "Entrez le cargo/passagers transportés ici", "system-status": "STATUT DES SYSTÈMES", "life-support-dice-range": "SYSTÈMES DE SURVIE (1-10)", "life-support": "Système de survie", "sensors": "Détecteurs", "engines": "Propulseurs", "power-core": "Réacteur", - "port-arc": "Arc Babord", + "port-arc": "Arc Bâbord", "starboard-arc": "Arc de Poupe", "forward-arc": "Arc de Proue", "aft-arc": "Arc Tribord", @@ -346,7 +346,7 @@ "aft (3)": "POU (3)", "1st-attack": "1ère ATTAQUE", "targets": "CIBLES", - "full-effect:": "PLEIN EFFET:", + "full-effect:": "PLEIN EFFET :", "save": "SAUVEGARDE", "dc": "DD", "save-effect:": "EFFET DE SAUVEGARDE:", @@ -371,7 +371,7 @@ "opposed-roll": "Jet opposé", "visual": "Visuel", "escaping-grapple": "Échapper à la saisie", - "helm-check": "INITIATIVE PHASE DE MANOEUVRE", + "helm-check": "INITIATIVE PHASE DE MANŒUVRE", "arc": "ARC", "bp": "PC", "pcu": "UE", @@ -387,10 +387,10 @@ "dr_resist": "RD / RÉSISTANCE", "caster-level_": "NIVEAU LANCEUR DE SORT ", "power": "ALIMENTATION", - "which-gunner": "Quel Cannonier", + "which-gunner": "Quel Canonnier", "range": "PORTÉE", "hexes": "HEXA.", - "light": "LÉGERE", + "light": "LÉGÈRE", "heavy": "LOURDE", "capital": "CAPITALE", "direct-fire": "TIR DIRECT", @@ -408,7 +408,7 @@ "large": "GRANDE", "huge": "TRÈS GRANDE", "gargantuan": "GIGANTESQUE", - "colossal": "COLOSSALLE", + "colossal": "COLOSSALE", "clumsy": "DÉPLORABLE (4)", "average": "MOYENNE (2)", "perfect": "PARFAITE (0)", @@ -441,8 +441,8 @@ "partial": "PARTIEL", "full_prep": "PRÉPARATION COMPLÈTE", "full_spont": "COMPLÈTEMENT SPONTANÉ", - "spell-like abilities": "CAPACITÉS MAGIQUES", - "select range": "SÉLECTIONNER LA PORTÉE", + "spell-like abilities": "POUVOIRS MAGIQUES", + "select range": "SÉLECTIONNEZ LA PORTÉE", "dc-affected-by-buffs-to": "DD AFFECTÉ PAR UN BONUS POUR", "character-info-help-first-line": "Cette section stocke toutes les informations de base sur votre personnage. La plupart de ces champs n’ont aucun effet sur la feuille elle-même, mais il y en a deux qui en ont :", "character-info-help-second-line": "Classe / niveau : est rempli par la feuille quand vous entrez votre(vos) classe(s) et niveau(x) dans l’onglet de la classe.", @@ -497,8 +497,8 @@ "ability damage": "Dégâts : Caractéristiques", "ability dc": "DD : Caractéristiques", "spell dc": "DD : Sorts", - "custom attribute": "Attribut personalisé", - "custom mod": "Custom Mod", + "custom attribute": "Attribut personnalisé", + "custom mod": "Mod personnalisé", "mod method": "Méthode d'intégration des modificateurs", "manual": "Manuel", "wizard": "Magicien", @@ -540,7 +540,7 @@ "melee weapon attacks": "Attaques avec une arme de corps à corps", "ranged weapon attacks": "Attaques avec une arme à distance", "custom": "Personnalisé", - "finish charmancer": "Congratulations on completing your character", + "finish charmancer": "Félicitations pour avoir terminé votre personnage", "final charactermancer step": "The last step is to choose whether to overwrite any existing data on this character, or update your existing character with your choices from the mancer.", - "final choice": "Pick a choice below" + "final choice": "Prenez un des choix ci-dessous" } \ No newline at end of file diff --git a/Symbaroum/translations/es.json b/Symbaroum/translations/es.json index 92d6275855..6c2dee2c6d 100644 --- a/Symbaroum/translations/es.json +++ b/Symbaroum/translations/es.json @@ -19,7 +19,7 @@ "bonus-defense-abbrv": "Bonif. defensa", "bonuses-and-advantages": "Bonificadores/Penalizadores", "bonuses-and-disadvantages": "Bonificadores/Penalizadores", - "boons": "Dones", + "boons": "Bendiciones", "burdens": "Cargas", "character": "Personaje", "character-background": "Transfondo de personaje", @@ -88,7 +88,7 @@ "select": "Selección", "short": "Corta", "special": "Especial", - "strong": "Potente", + "strong": "Fuerte", "success": "Éxito", "temporary-abbrv": "Temporal", "temporary-corruption": "Corrupción temp.", @@ -141,7 +141,7 @@ "title-temporary-corruption-when-equipment-is-used": "Corrupción temporal cuando se utilizan objetos o artefactos", "title-temporary-corruption-when-power-is-used": "Corrupción temporal cuando se utilizan poderes", "title-temporary-corruption-when-ritual-is-used": "Corrupción temporal cuando se utilizan rituales", - "title-trait-ability": "Attribute used for Trait", + "title-trait-ability": "Atributo utilizado para el rasgo", "title-trait-action-type": "Tipo de acción de rasgo", "title-trait-check": "Tirada de rasgo", "title-trait-description": "Descripción de rasgo", @@ -172,5 +172,5 @@ "Adept": "Adepto", "Master": "Maestro", "defense": "Defensa", - "character-goal": "Character Goal" + "character-goal": "Objetivo personal" } \ No newline at end of file diff --git a/The Sprawl/translations/es.json b/The Sprawl/translations/es.json index 27b9feea5c..53b3fecfac 100644 --- a/The Sprawl/translations/es.json +++ b/The Sprawl/translations/es.json @@ -1,22 +1,22 @@ { - "acquire-agri-property": "Palmarla", + "acquire-agri-property": "Ir Llamando al Enterrador", "act-under-pressure": "Actuar Bajo Presión", - "apply-first-aid": "Aplicar Primeros Auxilios", + "apply-first-aid": "Primeros Auxilios", "armed": "Armamento", "assess": "Evaluar", - "avatar-img": "Avatar Img", + "avatar-img": "Img Avatar", "body": "Cuerpo", - "broadcast": "Broadcast", + "broadcast": "Compartir", "character": "Personaje", "contacts": "Contactos", "cool": "Frialdad", - "cred": "Cred", - "crew-image": "imagen personal", + "cred": "Crédito", + "crew-image": "imagen del personal", "crews": "Personal", - "cyberdeck": "Ciberconsola", - "cyberdeck-image": "imagen ciberconsola", - "cyberware": "Cyberware", - "cyberware-image": "imagen cyberware", + "cyberdeck": "Ciberterminal", + "cyberdeck-image": "imagen del ciberterminal", + "cyberware": "Ciberequipo", + "cyberware-image": "imagen del ciberequipo", "design": "Diseño", "details": "Detalles", "dice": "Dado", @@ -29,18 +29,18 @@ "edge": "Astucia", "equipment": "Equipo", "experience": "Experiencia", - "eyes": "Ojos", - "face": "Cara", + "eyes": "Mirada", + "face": "Rostro", "fast-talk": "Charlatanería", - "file-image": "file image", + "file-image": "imagen de archivo", "firewall": "Firewall", - "forward": "Forward", - "frame": "Estructura", + "forward": "A la siguiente", + "frame": "Chasis", "gang-image": "imagen banda", "gangs": "Bandas", "gangs-and-crews": "Bandas y Personal", - "gear-image": "gear image", - "hardening": "Dureza", + "gear-image": "imagen de equipo", + "hardening": "Resistencia", "harm": "Daño", "harm-clock": "reloj de daño", "harm-clock-t": "Reloj de Daño", @@ -51,8 +51,8 @@ "intel-and-gear": "[Info] & [Equipo]", "leader": "Líder", "links": "Vínculos", - "looks": "Aspecto", - "main-gigs": "Tareas Principales", + "looks": "Apariencia", + "main-gigs": "Ingresos Principales", "meat": "Carne", "mind": "Mente", "mix-it-up": "Liarla", @@ -82,7 +82,7 @@ "rolls-synth": "Tira Cromo", "sensors": "Sensores", "size": "Tamaño", - "skin": "Piel", + "skin": "Etnia/Piel", "stealth": "Sigilo", "strengths": "Fortalezas", "style": "Estilo", @@ -91,13 +91,13 @@ "territory": "Territorio", "time": "Hora", "type": "Tipo", - "use-cyberware": "Usar Cyberware", + "use-cyberware": "Usar Ciberequipo", "user": "Usuario", "vehicle": "Vehículo", - "vehicle-image": "imagen vehículo", + "vehicle-image": "imagen del vehículo", "vehicles": "Vehículos", "vehicles-and-drones": "Vehículos y Drones", - "weaknesses": "Debilidades", - "weapons": "Arma", + "weaknesses": "Flaquezas", + "weapons": "Armas", "wear": "Ropa" } \ No newline at end of file diff --git a/WFRP4CharSheet/translations/fr.json b/WFRP4CharSheet/translations/fr.json index d5ef0f4cbd..30f73d86f6 100644 --- a/WFRP4CharSheet/translations/fr.json +++ b/WFRP4CharSheet/translations/fr.json @@ -36,7 +36,7 @@ "EXPERIENCE": "EXPÉRIENCE", "Fate": "Destin", "Resilience": "Résilience", - "Total": "Total", + "Total": "Totale ", "Fortune": "Chance", "Resolve": "Détermination", "Spent": "Dépensée", @@ -58,7 +58,7 @@ "ENCUMBERANCE": "ENCOMBREMENT", "Weapons": "Armes", "Armour": "Armure", - "TRAPPINGS": "Possessions", + "Trappings": "Possessions", "Mod": "Mod.", "Max-Enc": "Enc. Max", "WEALTH": "RICHESSES", @@ -111,7 +111,7 @@ "Drive": "Conduite d'attelage", "Endurance": "Résistance", "Entertain": "Divertissement", - "Gamble": "Jeu", + "Gamble": "Pari", "Gossip": "Ragot", "Haggle": "Marchandage", "Intimidate": "Intimidation", @@ -120,8 +120,8 @@ "Navigation": "Navigation", "Outdoor-Survival": "Survie", "Perception": "Perception", - "Ride": "Équitation", - "Row": "Canotage", + "Ride": "Chevaucher", + "Row": "Ramer", "Stealth": "Discrétion", "MELEE-SPECIALISATIONS-(BASIC)": "SPÉCIALISATIONS DE MÊLÉE (BASIQUES)", "Melee-i-Basic": "Mêlée (Base)", @@ -135,12 +135,12 @@ "RANGED-SPECIAlZATION-ADVANCED": "SPÉCIALISATIONS DE PROJECTILES (AVANCÉES)", "Ranged-i-Blackpowder": "Projectiles (Poudre noire)", "Ranged-i-Bow": "Projectiles (Arc)", - "Ranged-i-Crossbow": "Projectiles (Arbalète)", + "Ranged-i-Crossbow": "Distance (arbalète)", "Ranged-i-Engineering": "Projectiles (Ingénierie)", "Ranged-i-Entangling": "Projectiles (Enchevêtrement)", "Ranged-i-Explosives": "Projectiles (Explosifs)", "Ranged-i-Sling": "Projectiles (Fronde)", - "Ranged-i-Throwing": "Projectiles (Lancer)", + "Ranged-i-Throwing": "Distance (lancer)", "Magic-Notice": "? = Peut être utilisé sans formation mais perd tous les atouts et conserve les défauts", "MAGIC-BLESSINGS-AND-MIRACLES-ADVANCED": "MAGIE, BÉNÉDICTIONS ET MIRACLES (AVANCÉS)", "Language-i-Magick-p": "Langue (Magie)", @@ -222,4 +222,4 @@ "WPBx3": "BFMx3", "WPBx2": "BFMx2", "WPB": "BFM" -} +} \ No newline at end of file