diff --git a/Fading Suns 4th Edition - Pax Alexius/translations/sl.json b/Fading Suns 4th Edition - Pax Alexius/translations/sl.json new file mode 100644 index 0000000000..e3b1311c53 --- /dev/null +++ b/Fading Suns 4th Edition - Pax Alexius/translations/sl.json @@ -0,0 +1,199 @@ +{ + "computed_info": "{{0}}. Auto-computed.", + "numeric_input_with_default_info": "{{0}}. Default value: {{1}}.", + "restricted_skill_info": "{{0}}. Default value: 0. This skill is Restricted.", + "armor_proofing_info": "{{0}}. Click to enable.\nIf proofed against this damage type, the armor provides its full resistance,\notherwise only half (rounded down).", + "name": "Name", + "planet": "Planet", + "rank": "Rank", + "birthdate": "Birthdate", + "species": "Species", + "size": "Size", + "speed": "Speed", + "class": "Class", + "level": "Level", + "faction": "Faction", + "blessing": "Blessing", + "curse": "Curse", + "calling": "Calling", + "traits": "Traits", + "skills": "Skills", + "skills_list": "academia,alchemy,animalia,arts,charm,crafts,disguise,drive,empathy,fight,focus,impress,interface,intrusion,knavery,melee,observe,perform,pilot,remedy,shoot,sleight_of_hand,sneak,survival,tech_redemption,vigor", + "academia": "Academia", + "alchemy": "Alchemy", + "animalia": "Animalia", + "arts": "Arts", + "charm": "Charm", + "crafts": "Crafts", + "disguise": "Disguise", + "drive": "Drive", + "empathy": "Empathy", + "fight": "Fight", + "focus": "Focus", + "impress": "Impress", + "interface": "Interface", + "intrusion": "Intrusion", + "knavery": "Knavery", + "melee": "Melee", + "observe": "Observe", + "perform": "Perform", + "pilot": "Pilot", + "remedy": "Remedy", + "shoot": "Shoot", + "sleight_of_hand": "Sleight of Hand", + "sneak": "Sneak", + "survival": "Survival", + "tech_redemption": "Tech Redemption", + "vigor": "Vigor", + "body": "Body", + "strength": "Strength", + "dexterity": "Dexterity", + "endurance": "Endurance", + "mind": "Mind", + "wits": "Wits", + "perception": "Perception", + "will": "Will", + "spirit": "Spirit", + "presence": "Presence", + "intuition": "Intuition", + "faith": "Faith", + "occult": "Occult", + "psi": "Psi", + "urge": "Urge", + "theurgy": "Theurgy", + "hubris": "Hubris", + "resistances": "Resistances", + "resistance_modifier": "Mod.", + "armor": "Armor", + "armor_features": "Features", + "blaster_s": "Blstr.", + "flame_s": "Flm.", + "hard_s": "Hrd.", + "laser_s": "Lsr.", + "shock_s": "Shk.", + "slam_s": "Slm.", + "sonic_s": "Son.", + "e_shield": "E-Shield", + "e_shield_thresholds": "Thresholds", + "e_shield_hits": "Hits", + "vitality": "Vitality", + "rating": "Rating", + "current": "Current", + "revivals": "Revivals", + "number": "Number", + "states": "States", + "state": "State", + "resistance_s": "R.", + "state_resistance_info": "Hard (4) for a brief or temporary state; Demanding (6) for an enduring state + any VP spent by the state’s imposer", + "states_list": "deafened,blinded,dazed,desensitized,disoriented,dying,euphoric,fatigued,hearing_impaired,hindered,immobilized,incapacitated,mangled,nauseated,paralized,prone,seeing_impaired,stimulated,stunned,suspended,tormented,unconscious,afraid,angered,anxious,berserk,commanded,confused,deceived,enlightened,penalized,terrified,wowed,awed,befriended,castigated,convinced,daunted,divinely_inspired,entreated,guilty,humiliated,mesmerized,roused,acquisitive,bloodthirsty,cruel,destructive,heedless,hypercritical,indiscreet,industrious,inerrant,pretentious,protective,reckless,solicitous", + "physical_states": "Physical States", + "blinded": "Blinded", + "dazed": "Dazed", + "deafened": "Deafened", + "desensitized": "Desensitized", + "disoriented": "Disoriented", + "dying": "Dying", + "euphoric": "Euphoric", + "fatigued": "Fatigued", + "hearing_impaired": "Hearing Impaired", + "hindered": "Hindered", + "immobilized": "Immobilized", + "incapacitated": "Incapacitated", + "mangled": "Mangled", + "nauseated": "Nauseated", + "paralized": "Paralized", + "prone": "Prone", + "seeing_impaired": "Seeing Impaired", + "stimulated": "Stimulated", + "stunned": "Stunned", + "suspended": "Suspended", + "tormented": "Tormented", + "unconscious": "Unconscious", + "mental_states": "Mental States", + "afraid": "Afraid", + "angered": "Angered", + "anxious": "Anxious", + "berserk": "Berserk", + "commanded": "Commanded", + "confused": "Confused", + "deceived": "Deceived", + "enlightened": "Enlightened", + "penalized": "Penalized", + "terrified": "Terrified", + "wowed": "Wowed", + "social_states": "Social States", + "awed": "Awed", + "befriended": "Befriended", + "castigated": "Castigated", + "convinced": "Convinced", + "daunted": "Daunted", + "divinely_inspired": "Divinely Inspired", + "entreated": "Entreated", + "guilty": "Guilty", + "humiliated": "Humiliated", + "mesmerized": "Mesmerized", + "roused": "Roused", + "tech_compulsions": "Tech Compulsions", + "acquisitive": "Acquisitive", + "bloodthirsty": "Bloodthirsty", + "cruel": "Cruel", + "destructive": "Destructive", + "heedless": "Heedless", + "hypercritical": "Hypercritical", + "indiscreet": "Indiscreet", + "industrious": "Industrious", + "inerrant": "Inerrant", + "pretentious": "Pretentious", + "protective": "Protective", + "reckless": "Reckless", + "solicitous": "Solicitous", + "actions": "Actions", + "action": "Maneuver/Attack", + "characteristic": "Characteristic", + "skill": "Skill", + "goal_bonus_penalty": "Goal +/-", + "additional_goal_bonus_penalty": "Additional goal +/-", + "goal": "Goal", + "impact_notes": "Impact / Notes", + "vp_bank": "VP Bank", + "vp_bank_capacity": "Capacity", + "current_vp": "Current VP", + "current_wp": "Current WP", + "surge": "Surge", + "surge_rating": "Rating", + "surge_number": "Number", + "perks": "Perks", + "perk_name": "Perk", + "perk_notes": "Description / Notes", + "capabilities": "Capabilities", + "capability_name": "Capability", + "capability_notes": "Description / Notes", + "birthrights": "Birthrights", + "birthright_name": "Birthright", + "birthright_notes": "Description", + "possessions": "Possessions", + "techgnosis": "Techgnosis", + "carried_equipment": "Carried Equipment", + "tech_level_s": "TL", + "equipment_size": "Size", + "carried_weapons": "Carried Weapons", + "damage_s": "Dmg.", + "strength_s": "Str.", + "range_s": "Rng.", + "rate_of_fire_s": "RoF", + "ammunition_s": "Ammo", + "weapon_features": "Features", + "owned": "Owned", + "location": "Location", + "money": "Money", + "cash": "Cash", + "asset": "Asset", + "income": "Income", + "last_notes": "Last Notes", + "victory_points": "VP", + "failure": "Failure!", + "critical_failure": "Critical failure!", + "critical_success": "Critical success!", + "success": "Success!", + "notes": "Notes" +}